--------------------------------------------
Disaster: Day of Crisis strategy guide
Platform: Wii
Author: Kylohk
Version: 1.3
Date: 2009-6-28
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Table of contents: [Search key]
===I. PREFACE===
1. Story
2. Basics [DC2]
3. Combat and weapons [DC3]
===II. RAY'S DARK PAST AND PRESENT===
4. Mt. Aguilas - One hell of a day [DC4]
5. Big Earthquake - SURGE hideout [DC5]
===III. A SHAKEN CITY===
6. Collapsing Road - Blue Ridge City Streets [DC6]
7. Darkness and Fire - Subway / City Streets [DC7]
8. Firestorm - West Park [DC8]
===IV. TSUNAMI STRIKES===
9. Duel on the bridge - Big Bridge [DC9]
10. Tsunami Attack - Bridge / City Streets [DC10]
11. Death from Above - Blue Ridge City Streets [DC11]
12. Submerged Streets - South Side [DC12]
===V. THE VOLCANO AWAKES===
13. To the base - Park / Mountain Road [DC13]
14. Mt. Rosalia Eruption - Power Plant [DC14]
15. Volcanic Chase - Mountain / Highway [DC15]
16. Ash and a Girl - Mt. Rosalia [DC16]
17. The Ashen Forest - Mt. Rosalia [DC17]
18. Path of the lava - Timber Yard [DC18]
19. Lahar - Campbell River [DC19]
===VI. FROM SCORCHING FIRE TO DEEP WATER===
20. Sky Diving - Transport Plane [DC20]
21. Heavy Rain and Floods - Bainsville [DC21]
22. Mud and Mercenaries - Bainsville [DC22]
23. Rain Returns - Bainsville Church [DC23]
===VII. HERE COMES THE HURRICANE===
24. Hurricane Chase - Seafront Area [DC24]
25. Windstorm Battle - Port Alex [DC25]
26. Final Battle - Terminal / Ferry [DC26]
27. Day of Crisis - Ferry [DC27]
===VIII. AFTER BEATING THE GAME===
28. Secret Disaster Files [DC28]
29. Special weapons [DC29]
30. Alternate ending [DC30]
31. New costumes [DC31]
32. Obtaining all titles [DC32]
+----------------------------------------------------------------------------+
| I. PREFACE |
+----------------------------------------------------------------------------+
Disaster: Day of Crisis is an entirely unique game for the Wii. Developed by
Monolith Soft, it features an intense day in the life of Raymond Bryce, a
former member of the International Rescue Team. He will have to brave various
natural disasters to combat an underground military group, rescuing his late
friend's sister in the process.
So far, this game has only been released in Japan and the PAL regions, leaving
the American market untouched. This game offers a unique cross-genre
experience since you have to perform many tasks with different gameplay
mechanics. Given this, it's something that I haven't seen before. Seeing that
not a single guide has been posted for this game on GameFAQs, I thought I
might as well have a go at it.
***************
Updates
***************
Version 1.3:
Started to add dialogue throughout the guide.
Version 1.25:
Added information on the final costume to be found in the game, as well as a
lit of titles that can be obtained.
Version 1.2:
Added a new section on the costumes that can be unlocked in this game.
Version 1.1:
Added information on things that can be unlocked after beating the game.
---------------
1. Story
---------------
Raymond Bryce, a member of the International Rescue Team (IRT), has been
assigned to a mission on Mt. Aguilas, an active volcano in South America.
While he and his best friend Steve Hewitt were busy hauling people up to the
getaway helicopter, the volcano suddenly erupted, sending large lumps of rock
flying in all directions. One of those rocks hit the chopper, sending it
plummeting down to earth with a loud explosion, stranding the pair in the
danger zone. Raymond and Steve then attempted to leave the volcano on foot.
However, Steve died when he fell into a lava flow, with Ray unable to save him.
Left with Steve's lucky charm, an antique compass, Ray felt extremely guilty
for not being able to save his friend. He resigned from the IRT and now works
for the Crisis Management Division in Blue Ridge City, located on the west
coast of the United States.
One year has passed since Steve's death. SURGE, an underground Special Forces
unit thought to be wiped out, has stolen three nuclear warheads and threatens
to detonate them if their demands are not met. SURGE has kidnapped two people,
a renowned seismologist Professor Davis and his assistant Lisa Hewitt, who is
also Steve's younger sister. Ray then vows to save Lisa as a way of redeeming
himself. But wait, catastrophic natural disasters are creeping up around every
corner, prompting Ray to realise his survival instincts yet again.
***************
Characters
***************
Raymond Bryce
Ray is the protagonist of Disaster: Day of Crisis. Badly hit by the death of
Steve Hewitt, his partner and best friend, Ray lost the will to save people
and left the International Rescue Team. He now has a typical desk job at the
Crisis Management Division in Blue Ridge City. Don't worry, he'll slowly
regain confidence when he steps in to save Steve's sister from the clutches of
the black ops organization SURGE. Oh, and is it me or does this guy's facial
features remind me of the X-man Wolverine?
Lisa Hewitt
Lisa is Steve's younger sister. Since his parents passed away when he is still
very young, Steve takes great care to his sister. Lisa is academically gifted
and works as a research assistant to Professor Davis, a renowned seismologist.
Unfortunately, she and the professor are both kidnapped by SURGE, making her
the damsel in distress in this game.
Colonel Hayes
He is the commander of SURGE, a black ops military organization consisting of
the best marines. Trained to operate in the most extreme conditions, SURGE was
thought to be wiped out some years ago. Hayes has seized three nuclear
warheads and threatens to detonate them somewhere if his demands are not met.
Hayes demands that the United States government transfer $200 million to SURGE
to compensate the families of dead SURGE members and current survivors who
have suffered the pain of losing their identities and living in disgrace.
Notice how Hayes' demands and behaviour resemble that of Brigadier General
Francis Hummel in the film The Rock. In fact, his fate will be very similar to
that of Hummel. Just wait and see.
Major Evans
Evans is the second in command of SURGE, extremely loyal to his superior.
Evans tends to taunt Ray of his squads next destination before his repeated
escapes throughout the game, I wonder why. But still, let me warn you: He is
less sane than he appears.
---------------
2. Basics
---------------
[DC2]
Like many games on the Wii, Disaster: Day of Crisis is played with the Wii
Remote with the Nunchuck attached.
---------------
Basic controls
---------------
Control stick:
Use the control stick to move Ray around.
Directional pad:
In regular stages, the directional pad is used to rotate the camera and look
around. During gunfights, press the four directional keys to pick your weapon.
A button:
Press the A button to jump, examine objects and talk to people.
B button:
Press and hold the B button while moving to sprint. During gunfights, press
the B button to fire your weapon.
C button:
The C button centres the camera behind Ray in regular stages, and is used to
zoom in on the enemy during gunfights.
Z button:
In regular stages, press the Z button to call out to people who are in need of
help. Pressing the Z button also helps you clear your lungs if they become
clogged up. During gunfights, press and hold the Z button to hide from the
line of fire.
1 button:
The 1 button is used to operate the brakes during a driving stage.
2 button:
The 2 button is used to operate the accelerator during a driving stage.
Minus button:
Press the minus button to have a look at your inventory, which allows you to
use restorative items and check how much ammo you have left for each weapon.
Plus button:
Press the plus button to open the pause menu.
Motion controls:
The motion controls of both the Wii Remote and Nunchuck will be used in this
game depending on the situation.
---------------
Basic movement
---------------
Disaster: Day of Crisis consists of mainly regular stages in which Ray will
run around and explore the wrecked cities and other disaster struck areas.
Simply tilt the control stick in the direction you want him to go and he will
do so. Press and hold the B button while moving to sprint. Note that sprinting
increases your heart rate and will cause you to lose stamina if you sprint for
too long.
Press A to jump, just like in many platformers. Ray doesn't have any fancy
moves here, but will grab onto ledges if he can do so. Tilt the control stick
in the appropriate direction to hurl him up.
---------------
Camera
---------------
The directional pad is used to rotate the camera around. The left and right
keys are used to look left and right while the up and down keys are used to
look up and down. The C button can be used to centre the camera behind Ray's
back.
---------------------------------
Interacting with the environment
---------------------------------
A number of objects in this game can be broken apart for the goodies inside.
Those things are marked by white circles when you get near. Once you have got
close enough, shake the Wii Remote or Nunchuck repeatedly to bash it open. Be
warned that certain objects will burst into flames in later stages. Things
that can be found in breakable objects include restorative items, ammunition,
food and survival points (blue triangles).
Some doors can be opened in this game, and you will be prompted to do so when
you walk up to them. To open those doors, twist the Wii Remote in a clockwise
direction, just like how you would open doors in real life.
There are times during which Ray has to run through fire. Naturally, he will
catch fire. You should quickly put them out by shaking the Wii Remote and
Nunchuck quickly and alternately to avoid taking any damage from the flames.
Also watch out for smoky areas as your lungs will get clogged up, making it
hard to breathe. The status of your lungs are denoted by the gauge at the
upper left hand corner of the screen. As you choke from the fumes, the gauge
will fill up, killing you when it becomes full. The best course of action is
to run out of the smoke and take deep breaths by pressing and holding down the
Z button repeatedly until the gauge is empty. If you press the button with the
proper timing, you can clear your lungs completely in one breath and gain some
survival points in the process.
Key items in this game are marked with a pink diamond with a white exclamation
mark on it. Get close and press the A button to pick it up.
------------------
Experience points
------------------
There are two types of experience points in this game, both of which are added
to your total whenever you beat a level. The two types of experience are
survival points (SP) and battle points (BP). Survival points are used to
improve Ray's five survival skills. SP are usually obtained by picking up blue
triangles from breakable objects, eating food and rescuing people in disaster
zones.
Battle points are obtained by defeating enemies in this game or through the
shooting gallery. A bonus may also be awarded to you once you've beaten the
level, depending on your combat performance. Battle points are used to buy and
upgrade your weapons.
---------------
Health system
---------------
There are two forms of health in this game: Life and stamina. Life is denoted
by a thick green bar on the upper left corner of the screen, to the right of
the lung gauge. Stamina is denoted by a thinner bar beneath the life bar. You
lose life when you take damage from gunfire and other things. Obviously, it
will be game over if you lose all life.
Stamina on the other hand slowly gets depleted as time passes. When the
stamina bar is empty, you will become tired and start to lose life. Your life
bar will become nearly empty, but you will not die. To recover stamina, you
will have to find and eat food. Most of the food is found in the breakable
objects and will be consumed on the spot. Different food items restore a
different amount of stamina.
For instance, a can of soft drink grants a small amount of stamina while a
hamburger (what a big one) restores a moderate amount. Other food items
include slices of water melon and what resembles roasted rats on sticks! You
will gain survival points if the food grants more stamina than is needed to
completely fill up your stamina bar at the moment of consumption.
A number of restorative items are available for you to restore your health and
stamina. Those items can be carried around with you and used whenever they are
needed. To use a restorative item, press the Minus button to access your
inventory. Use the control stick to select the item you want to use and press
the A button to use it immediately. Here are the restorative items in the game.
Plasters:
These orange packets restore a quarter of your life bar each.
First aid kits:
Each of these red boxes restores half of your life bar.
Crackers:
A purple packet of crackers restores a quarter of your stamina when eaten.
This is the only food item that can be carried with you.
Staminas 30:
I have no idea what's inside this green tube, but it stops your stamina from
dropping for a short time. Consider this to be as good as food.
---------------
Saving people
---------------
An important part of this game is to rescue people in disaster areas. Start by
pressing the Z button every now and then to call out to people. Ray will call
out loud and turn in the direction of the nearest person, thus allowing you to
find them. If the person needing help is in your line of sight, he will be
marked by a yellow diamond with a black picture of a person lying on the
ground.
Go over to him and talk to him to help him. At that point, you should do what
it takes to help the person before the victim's stamina gauge empties. The
things you have to do vary depending on individual cases. You might have to
clean and bandage one's wound, you might have to carry the victim to a safe
location and more. Don't worry if you fail the first time, you get to keep
trying until you finally succeed. This doesn't happen in real life!
Although most rescues are optional, it is highly recommended that you save
everyone you can find since it nets you valuable survival points. Most rescues
award you with up to 2000 SP each; decreasing the longer you take to save the
person. In addition, certain rescues must be made in order to progress through
the game. Furthermore, your life bar will be lengthened if you save enough
people. As a rule of thumb, regularly call out to people until Ray tells you
that no one needs rescuing. That way you can know when to stop searching.
-----------------------
Checkpoints and saving
-----------------------
Each level is divided by a number of checkpoints. You can tell whenever you
see a horizontal bar with a number next to a guy waving a flag appears on the
screen. Whenever you die, you can choose the checkpoint at which to restart
the level. Select the appropriate checkpoint on the menu and press the A
button.
You can also return to an earlier checkpoint if you are dissatisfied with your
performance. To do that, press the plus button to bring up the pause menu and
select Retry. Pick the desired checkpoint from the menu and press the A button.
Whenever you decide to retry at an earlier checkpoint, you will delete all of
your progress that has been made beyond the chosen checkpoint.
The game can only be saved after you have beaten a level. At the intermission
screen, select Save/Load on the menu and choose to save the game. You will get
to save your game in one of six slots. Select the slot you wish to save your
game in and press the A button.
---------------
Driving stages
---------------
Sometimes, Ray has to commandeer a car to complete his objectives. In that
case, you will have to hold the Wii Remote horizontally with the directional
pad to the left. You press and hold the 2 button to put your foot on the
accelerator and turn the Wii Remote left and right to steer the car in that
direction, just like how you drive a car in real life. The 1 button is used to
brake and reverse. It is a good idea to release the accelerator and hold down
the 1 button to go around tight corners.
Your car will take damage when it bumps into obstacles. The durability of the
car is denoted by the blue bar on the upper left corner of the screen. You
will lose if that bar is empty.
----------------
Survival skills
----------------
Ray has 5 survival skills that can be upgraded each time he beats a level. To
upgrade his survival skills, select Upgrade on the intermission menu and
choose to improve your skills. You are shown a diagram showing the current
level of each skill. Select a skill to see the cost (in SP) of upgrading it to
the next level. If you have enough SP, press the A button to level the skill
up. You can either spend all your SP on levelling one aspect of Ray or you can
distribute your SP evenly among all skills. When you are done allocating your
SP, select Implement and press the A button to finalise your changes.
Otherwise, select Cancel to start over.
The five skills are Firearms, Capacity, Metabolism, Focus and Strength.
Firearms:
The Firearms skill improves Ray's skill in using his weapons and the time
taken to reload his weapons.
Capacity:
Capacity determines the maximum number of each item and ammunition that can be
carried by Ray.
Metabolism:
Metabolism determines the amount of stamina Ray gets from eating food.
Food:
Improving your Focus lowers the time taken for the Concentration Gauge to fill
back up, allowing Ray to zoom in on his enemies more often.
Strength:
Strength affects how easily Ray can lift up heavy objects and his unarmed
combat abilities.
Upgrading your Firearms skill is of first priority since it costs the most SP
to do so. Capacity and Metabolism are of second priority while Focus and
Strength are of the lowest.
---------------
Titles
---------------
You can obtain many titles by doing different things in the game. You can
unlock an extra hard difficulty mode, Real Disaster Mode by obtaining 50
titles. If you obtain all 100 titles, you will unlock a new costume.
--------------------
Intermission screen
--------------------
Every time you beat a level, you will be shown the intermission screen, where
you can do various things before heading to the next level.
Upgrade
Firstly, you can upgrade Ray's weapons and improve his survival skills.
Information
You can view information such as Disaster Files, which give you information
about the characters in this game, facts on natural disasters as well as the
back story. You can check what valuable items you are currently carrying, the
people you have rescued and read tutorials of the game mechanics. Furthermore,
you can see what titles you are currently holding and your current progress in
the Staminas campaign.
Shooting Range
Once unlocked, you get to spend battle points for some target practice with
your weapons. The shooting range is also used to unlock new weapons, provided
that you have found the tickets to the respective shooting gallery.
Select Stage
You can replay past levels.
Save / Load
You can save your game or load another file.
Options
Adjust the different options in the game.
Go to next stage
Enters the next level of the game.
----------------------
3. Combat and weapons
----------------------
[DC3]
Disaster: Day of Crisis isn't just a game where you save people in disaster
zones. Since SURGE, a former secret special forces group has seized a number
of nuclear warheads and kidnapped Ray's best friend's sister, you have to go
and fight them in many of the levels. Gun battles in this game are of the
arcade shooter style, ala Time Crisis. In general, you must defeat all enemies
that appear to win. Ray will move automatically across the area as you kill
more people.
------------------------------------
Equipping and changing your weapons
------------------------------------
You can change the weapons you are currently equipped with on the intermission
screen. Select Upgrade and enter the Equip screen, where you can assign
different weapons to the four keys of the directional pad. The Up key is
reserved for a handgun, the Left key is reserved for an assault rifle while
the Right key is reserved for a shotgun. The Down key is reserved for an extra
weapon that is not one of the three weapons mentioned above.
To switch to another weapon during a gunfight, press the key on the D-pad to
which the desired weapon is assigned.
--------------------
Aiming and shooting
--------------------
Move the Wii Remote while pointing it at the TV screen to move the aiming
reticule. The shape of the reticule differs according to the weapon you are
currently holding. The reticule will turn red whenever it is over an enemy. In
that case, press the B button to fire your weapon. Hold the B button to shoot
many times in succession. Keep shooting at the enemies until they die. You
earn battle points by killing enemies. Head shots deal more damage and net you
bonus BP. A combo counter keeps track of the number of consecutive shots you
have fired without missing. A high combo count nets you more battle points.
Press and hold the C button to zoom in on your enemies. Your attacks deal
double damage when you are in zoom mode, but you will also take double damage,
so watch out. As you remain in zoom mode, your perception gauge will slowly
empty and your eyesight becomes blurred. You will be forced to zoom out when
the gauge is completely empty and won't be able to zoom in again until it has
completely filled up. It is therefore recommended that you release the C
button as soon as you kill an enemy to avoid such inconvenience.
---------------
Reloading
---------------
Shake the Nunchuck to reload at any time to reload your gun. Note the progress
gauge at the upper right corner of the screen. Once the gauge fills you, your
weapon will be reloaded. While reloading, don't do anything or get hit by
enemies or you will have to start over again. It is therefore best to reload
only when you have hidden from sight.
----------------
Hiding
----------------
There are times when you want to hide from the enemies' line of sight. You can
do that by pressing and holding down the Z button. While hiding, you can only
take damage from explosives like rockets. Therefore it is a good idea to
reload or change your weapon while hidden. It is also a good idea to hide
until all the enemies have stopped firing so you can pop out and have a go at
them before they open fire again.
------------------
Interactive items
------------------
A number of items can be shot for various effects. Your reticule turns blue
whenever you are aiming at one of those objects. Ordinary breakable objects
can be shot to replenish your life, stamina and ammo. Some even grant you
survival points. Other objects, such as explosive barrels, can be shot to deal
heavy damage to the enemies. If any enemies are killed by those objects, their
dying bodies will be marked by yellow target signs. Such kills are considered
to be Clever Shots, which grant you extra battle points.
-----------------------
Reticules on the enemy
-----------------------
When a small target reticule appears on the enemy, it means that they are
about to open fire at you. To avoid damage, it's best to remain hidden until
the reticule disappears since it implies that the enemy has stopped shooting.
You can now emerge and fire back at the enemy until the reticule reappears on
him. The shapes of the reticules vary depending on the weapon they are using,
but are the same as the weapons you are using. Watch out whenever a square
reticule appears on any enemy. This means that he is about to fire a rocket at
you. Get ready to shoot down the rocket before it hits you!
----------------
Special targets
----------------
When fighting a tough enemy, especially a boss, you may sometimes see purple
circles appear on him. Those circles are special targets, indicating that the
enemy is vulnerable at that point. Shoot the special target to inflict much
more damage than normal on the boss! A useful strategy in this game is to stay
hidden most of the time during boss fights, only coming out to attack when a
special target appears. You can save a lot of ammo that way.
---------------
Ranking system
---------------
You will be shown a level completion screen every time you beat a level. The
screen shows how well you have performed in various aspects of the game before
giving you an overall grade. There are 5 ranks in this game, with S being the
highest and E being the lowest. Here are the aspects at which you will be
graded.
Battle Time
The time taken to beat all battle sequences. The faster you kill all the
enemies, the higher the rank you get.
Enemy Kill Ratio
The percentage of encountered enemies you managed to kill. Certain enemies
flee the scene soon after they appear, making it easy for you to miss them out.
Once you have mastered a stage, you can know exactly when you will find those
guys and kill them before they can escape.
Shooting Accuracy
The percentage of shots that hit the target. I recommend using the Shotgun II
if you want to max out your overall accuracy. Each shot splits into eight
individual rounds when fired and counts as a successful hit when at least one
round hits something. As a result, most shots from this weapon will be
considered on target in this game, especially if you zoom in at all times. The
assault rifle tends to go off target when you hold down the trigger, so I
won't recommend using it if you want a high rank.
Battle Points
The number of BP obtained from killing enemies. Your BP increases the more
Clever Shots and head shots you deal on enemies. You also gain more BP if you
make many shots on target in a row (i.e. Your Max Combo is high).
Damage Received
The amount of damage you have received during gunfights. You won't take that
much damage if you know how to hide from the enemies' line of sight. Your
performance in this aspect tends to negatively affect your Battle Time ranking.
After all, the more cautious you are, the more time it takes to kill the enemy.
Near Death Experiences
The number of times your life bar has turned orange due to excessive damage
received. The best way to prevent Ray from having near death is to keep his
life bar at least 75% full at all times, thus providing a considerable buffer
zone against highly damaging attacks.
Unrescued Casualties
The number of injured people that you have forgotten to help throughout the
level. You shouldn't miss anyone if you search all levels thoroughly and call
out to people all the time.
+----------------------------------------------------------------------------+
| II. RAY'S DARK PAST AND PRESENT |
+----------------------------------------------------------------------------+
OK, insert the disc into your Wii and turn it on. Open the disc channel to
start the game. Choose to start a new game and select the difficulty level.
Let's stick with normal mode for now. You will be shown the opening movie. All
appears to be a routine rescue mission for Ray and Steve of the International
Rescue Team on Mt. Aguilas, a South American volcano.
Ray is seen hoisting a civilian onto a chopper. "Scared?" he asks, "You got
nothing to worry about, friend. Don't worry, we are professionals, we are
going to take good care of you." The civilian stutters, "Right." "Hey, Ray," a
colleague informs Ray over the Radio, "I'm all done over here." Ray replies,
"Just finishing up on my end here too."
Ray then turns to the civilian. "Listen, I'm not gonna let you fall, okay?" He
asks, "And even if you did fall, I'd just out there and catch you, no sweat."
Quite the confidence, eh? Ray then tells the helicopter, "Okay, we are moving
out!" Ray is approached by his pal Steve, who's overheard what he said just
now. "Jump out there and catch you?" He jokes, "That's so sweet. You're gonna
be that guy's valentine, Ray." "Yeah, lucky me huh?" Ray replies, "This is
turning out to be one hell of a day."
"Steve, Ray," the helicopter pilot tells them over the radio, "The volcano's
getting angrier all the time, boys. Visibility's dropping fast, we got to get
out of here fast!" "Roger that," Steve answers, "Heroes, roll out, it's time
for dinner." "I'm with you, let's go," Ray says.
As they are about to leave in the helicopter, the volcano erupts, sending a
large lump of rock at the helicopter, causing it to crash. "What?" Ray cries,
"No!" Ray turns to see the eruption volcano. Steve cries, "Go! Get out of
here." Ray merely escapes getting flattened by a volcanic rock! "Get going,
Ray!" Steve cries, "There is nothing you can do about it!" The two flee as the
ground starts to rumble, but fall into a pit. "Steve!" Ray cries, "Oh shit!"
Here is when you get to play.
-----------------------------------
4. Mt. Aguilas - One hell of a day
-----------------------------------
[DC4]
Ray comes to at last and gets up. "Just great, Steve. Steve, you hear me?" He
calls out, "Damn it, where are you?" Here is when you get to play.
This is a tutorial level. Start by playing around with the camera by pressing
and holding the keys on the directional pad. Keep doing this until the game
tells you to press the C button to set the camera to auto mode. Do that and
you can finally move. Run forward to be taught how to jump. Jump and climb up
the ledge and continue along the path, jumping and climbing up the next ledge.
Keep moving along the narrow path until the ground rumbles. The path behind
you starts to collapse. It's time to sprint. Sprint until Ray is safe. The
path ahead is blocked by fire. Ray looks down at the helicopter, it's split in
two. The fire is blown towards Ray, setting his suit on fire. Shake the Wii
Remote and Nunchuck alternately and repeatedly to fan out those flames.
Once the fire is put out, spring through the flames and rid your suit of them.
You arrive at the crash site, where you are taught how to smash objects. Smash
the wreckage in your way to clear the path. There are two black boxes that can
be smashed here. The one to your right holds a first aid kit while the one to
the left holds a hamburger. Further down the path is a fork junction, where
you can find plasters in the box to the right and crackers to the left.
Take the left path and jump across the gap. Look to your right for the next
ledge to jump to. Smash the box there for a tube of Staminas 30. Climb up the
ledge above you and break the rock for 100 survival points. Head left and you
will start choking from the smoke. Move out of the smoke as instructed and
take several deep breaths. Sprint through the smoke to reach the next area.
"Hey, Ray!" Steve calls, before joining him. He asks, "You all right? Decided
to live a little longer?" "Yeah, you too, huh? You hurt?" Steve is fine. "Nope,
check it out, tip top. Well, the helicopter's totalled, so I guess we just
have to hoof it." Ray is upset that the people in the helicopter are killed.
"Couldn't save them," Ray laments, "All those people on the helicopter.
They're, damn it!" Steve cheers Ray, "You got to let it go partner, you are
not a superhero. You can't save everyone." "But..." "Listen, for now just
concentrate on getting off this mountain. We don't have enough time before it
erupts again."
Ray asks, "Do you know where we are now?" Steve checks out his map, "I think
we are somewhere around this ridge, but..." He notices his compass spinning
all around the place, "Ah it's useless, the eruption's messing with it" Ray
then suggests, "So put it away, man." Steve replies, "Hey, don't badmouth the
compass, it's our good luck charm." "Yeah, that's great Steve but..." "Hey,
I'm serious! It's protected me till now."
Suddenly, a lot of lava spurts out of the ground behind them, forcing the two
to run for it. "Run!" It's time for your first run scene in the game! Shake
the Wii Remote and Nunchuck repeatedly and alternately (just like how you
sprint in Mario and Sonic in the Olympic Games) to run away. "What are you
doing? Come on! It's not safe here, this way!"
Once you have finished running, Steve tries to lead Ray down a hill. However,
he breaks his leg on a rock sliding down the hill. "Ah, God, my leg," he cries.
Ray examines the leg, "It's broken, I got to stabilise it." "We don't have the
time, partner, if there is a bigger eruption, the pyroclastic flow's gonna
roll right over us. If that happens, we're goners." "Look, but we can't get
out of here until I put a splint on your leg. Let me treat it first." "Sorry
to be such a pain in the ass..." Ray then says, "Forget it. See what's it like
to be rescued for once." Steve comments, "Man, this is really turning out to
be one hell of a day."
As the volcano rumbles, Steve gives Ray his compass. "Hey Ray," he says, "I
want you to do something for me. If I don't make it, give this to my little
sister. Something for her to remember me by." Ray snaps, "Hey! Quit talking
like that." But Steve insists, "Just in case, Ray. Please. Listen, I'm all the
family she's got left. If anything happens, I want you to look after her, okay?
Even if it's to talk about our stupid high school football stories." Ray
replies, "All the more reason for you to survive. Besides did she really want
to hear about the time we..." He ties up the splint at this point, I wonder
what he was going to say? "I didn't think so," Ray continues, "I'm just going
to give it back to you when we reach the foot of the mountain."
Ray takes a close look at the compass. "Your sister gave you this, huh?" He
asks. Steve replies, "Yeah, it's been my good luck charm since forever. She
was so little when she gave it to me. So little, and perfect. She got all the
good genes from my parents. Smart, good looking. She's my pride and joy, man."
Seeing Ray's expression he continues, "Hey, don't get any ideas pal. I said
look after her. That's it. You hear me?"
Suddenly, the volcano erupts again, causing the ground to tremble violently.
"This is going to be a bad one!" Steve cries. Ray replies, "We got to get out
of here!" As Ray tries to carry Steve with him, but he looses his grip,
causing Steve to roll off the cliff. holding on for his dear life over the
lava flow. "Damnit!" he cries, "Steve!" Steve, holding on for his dear life
over the lava flow, calls to Ray, "Be cool, Ray! I'm okay!" Ray replies, "Hang
on! I'm coming down to get you!"
Ray lowers himself on a rope in an attempt to pull Steve up. He manages to
grab Steve but a second tremor causes him to lose his grip and swing wildly
around as he holds Steve's arm. "Look!" Steve cries, showing Ray the eruption,
"Ray, you can't save me, you got to let me go!" Ray is shocked, he mutters,
"What?" "Hell of a day, huh?" "Steve!" Steve tries to reassure Ray, "Don't
take it too hard, okay? It's not your fault." "Please, Steve," Ray pleas, "I
can't." "It's okay, partner, I already told you. We can't save everyone!" "No!
You can't! I won't let you!" Steve speaks his final words, "Take care of her,
Ray. You hear me?" "Steve?" Steve lets go and falls into the lava, killing
himself and scarring Ray mentally. "Steve!!!" Ray screams, "No!!!" This is the
end of the prologue.
----------------------------------
5. Big Earthquake - SURGE hideout
----------------------------------
[DC5]
We now fast forward one year later in Blue Ridge City, a city on the western
coast of the United States. Ray is now working for the Crisis Management
Division of Blue Ridge City. As he walks along the FBI office, you are told
via a news broadcast that Hurricane Erin is heading towards the east coast.
"And Erin, now a massive category 5 hurricane continues to bear down on the
east coast. All citizens in the area are evacuated as fast as possible and
most cities in the area are now veritable ghost towns. The barometric pressure
at Erin's eye is now 900 millibars with wind speeds reaching 158 miles per
hour. It's maintaining its force as it tracks northwest and is expected to
make landfall in the southeast by dawn tomorrow." Ray takes one more look at
the compass that Steve gave him before entering an office.
Ray meets Special Agent Olson, a senior member of the Blue Ridge City FBI.
"He's here," a subordinate says. Olson tells his staff to leave the room so he
can talk to Ray in person. "Hi," he says, "Are you Ray? Sorry to get you in
here so early in the morning. I'm Special Agent Olson. Please, have a seat."
Ray sits down and asks, "What do you need me for, sir?"
"Impatient, huh?" Olson asks, opening a dossier. "Raymond Bryce," he reads,
"Current pushing papers for the Blue Ridge City Crisis Management Division."
Former Marine, highly decorated for your service in the Gulf War. You were
with the International Rescue Team up until one year ago, but you resigned.
After that, you were scouted out by the CMD. You don't usually see people
resign from the rescue team. That's not a mistake, right?"
"Right?" he repeats, to which Ray answers, "No mistake. What about it, sir?"
Olson then explains, "Around six months ago, a noted seismologist was
kidnapped. That's the man in the photo." He shows Ray the photograph of a grey
haired man in glasses. "The results of the investigation indicate that the
Professor was kidnapped by the remnants of a Marine special forces unit that
was previously believed wiped out. Their name is SURGE."
"SURGE," Ray comments, "Never heard of them." "They are being led by this man,"
Olson continues, taking another photograph out of the folder, "Haynes, a
former colonel. I'll be honest. I have no idea why SURGE would kidnap a
professor of seismology, but I intend to find out. We have specifically
requested you."
Ray is shocked, "You specifically requested me?" He asks. "The professor's
assistant was also kidnapped," Olson replies, showing Ray a picture of his
dead pal Steve and his sister, "She is currently enrolled in West Coast Tech,
her name is Lisa Hewitt. She's the younger sister of Steve Hewitt, your former
partner in the IRT." Ray takes a close look at the photo and parts of his
brain begin to click.
It's now 8:12AM, at the SURGE hideout. The local SWAT team has arrived, along
with Ray. Ray takes yet another look at Steve's compass and gets a flashback
to his conversation with Olson. "I'm going in with your team," Ray says. Olson
is reluctant, he says, "Look. You are only here because of the assistant, and
to serve as a CMD liaison." Ray retorts, "Let someone else handle that! You
said it yourself, there is a reason why I was specifically requested. I'm
going!" Ray leaves the office, ending the flashback. "How do I face meeting
her?" Ray thinks aloud, "What do I say?"
"Ready to breach," a SWAT member says. "Roger, all secured," Olson replies on
the radio, "First, determine whether the two kidnap victims are in the
building. 'Til you do that, I don't want to see any fireworks." "Roger, moving
in." The SWAT enters the hideout, and gunfire is heard. "Shit! They are ready
for us," someone cries, "This is infiltration team! Base, do you read? We are
meeting heavy resistance, repeat, heavy resistance!" Olson replies, "God damn
it! If it gets too hot, fall back! Those are ex special forces in there. They
are not going to mess around! Any sign of the two kidnap victims?"
"Can't tell," the infiltration team replies, "Wait, they're here. I can see
both of them. But we are pinned down! God damn it!" "This is the time, Steve,"
Ray comments, taking out his radio, "This is Ray. I'm going in!" Olson is
shocked, he says, "What, are you nuts? You're just one man, what can you do?"
Ray takes out his gun and says, "Pay attention, you might learn something,"
before entering the building himself.
*****END SCENE*****
You start by sneaking around move left then forward. There will be a scene in
which one of the SWAT members got shot in the leg. It's time to rescue him.
Walk over him and press A to start the rescue sequence.
Rescue #1: Harold Adams
Move the injured SWAT member to the corner marked by the green diamond sign.
Your life bar has been slightly lengthened.
SURGE would have moved upstairs by the time you have rescued Adams. You can
now search all the boxes in this room. Let's start by heading back to the
entrance. Look right to find a big box and a small box. The big box contains a
first aid kit while the small one contains a packet of plasters. Check the
boxes in the corner beyond those two boxes for survival points and a can of
soda.
Head back to the entrance and go left, smashing the two boxes you see for a
packet of crackers. Search the corner to the left for three boxes, each
containing survival points. Head back to the corner where you have placed
Adams and go right. Smash the crates in the corner for more survival points.
Even more SP can be found in the boxes facing the stairs leading up. In
addition, some crackers and a hamburger can be found in the boxes to the left
of the stairs.
Go upstairs to find two SWAT members being ambushed by SURGE. Look around that
corner for your first gunfight. This is a tutorial battle, so you get to kill
two enemies without fear of retaliation. You will automatically walk forward
to face the next two enemies, where you are taught how to reload your gun.
Reload your gun and kill the two SURGE members. A third will see you and run
left around the corner. You are now taught how to hide. Press and hold the Z
button to hide. I suggest that you hide whenever you reload to protect
yourself from damage. Hold the Z button until the two enemies have stopped
firing before you pop out and shoot them both in the head.
Kill those enemies to end the battle. Smash the three boxes by the door for a
packet of plasters, a first aid kit and survival points. Open the door to
reach a fire escape. Smash the box in front of you for survival points before
heading up. An explosion rocks the floor above you, prompting the SWAT to
retreat. Smash the next two crates for more survival points. The door by the
boxes is locked, so let's continue to go up. The door above won't open too.
Keep going up along the fire escape and another explosion will occur. This
time, a SWAT member is sent flying out of the window. He falls a floor before
grabbing onto a window sill. Let's clear your lungs before you go back down
and help him. Go down the stairs until you are below the SWAT member. You can
now press the A button to save him.
Rescue #2: Aaron Coxen
Aaron will intermittently stick out his hand. Shake the Wii Remote at the
right time to grab his arm, allowing you to pull him to safety.
Climb up to the top of the fire escape and open the door there. Open the
double doors to find Lisa and the professor being held by many SURGE members.
****************
Important scene
****************
It's 8:33AM. "Lisa," Ray says, eying her and the professor. "Who are you?" She
asks. But then, a commander appears with his gun. "Hold it right there!" He
exclaims, "What's your story? You don't like an SRT man to me!" Lisa wonders
aloud, "Ray, could it be?" This commander interrupts, "Never mind who he is,
little darling. Anyone in our way, gets eliminated." That's a straightforward
remark, I must say.
But then, the building starts to shake violently. "Here it comes!" the
professor cries. Everyone in the room starts to get thrown about by the
earthquake. "Impossible!" Lisa cries, "It's too soon!" But still, thanks to
this earthquake, a large table is knocked over, giving Ray some cover from all
those enemy guns. "Attack!" the commander orders, "Show them what SURGE is
made of!" It's time to fight!
This commander attacks solely with his handgun. Duck his bullets and wait for
him to reload. At this point, a special target will appear on him. Shoot the
target to deal heavy damage on this guy. In fact, two shots are enough if you
choose to wait for the special target to appear. In addition, see the SURGE
members being stunned by the earthquake? You can kill them first if you want
to improve your enemy kill ratio.
The earthquake subsides, to which Ray comments, "Is it over?" The commander
speaks to his radio, "This is Gordon. Abandon the premises, move to
rendezvous!" The HQ replies, "Roger that." SURGE hold Ray off as they climb
out some windows to reach the escape helicopter. Lisa and Davis are pushed in
and transported to a new location. "Damn it!" Ray comments, "First Steve, now
Lisa. What am I gonna do?"
In the SURGE helicopter, the professor asks Lisa, "Lisa, do you know him?"
Lisa replies, "It's the first time we met face to face. He's... he's the man,
who killed my brother." What a nice way to put it. Back at the hideout, Ray is
holding his own against the remnants of SURGE when the building begins to
shake violent again. "Great!" He mutters, "Now it's collapsing?" Ray then runs
out of the room.
*****END SCENE*****
You now have to go left and smash the crates that are in your way. One of them
will burst into flames when destroyed, so be prepared to fan out the flames.
On a plus side, you will find a slice of water melon that can be eaten to
regain some stamina, as well as a packet of plasters. Go around the corner to
fight more SURGE members. Shoot the oil drum as instructed to blow up the two
of them. Some SURGE members run up after you, prompting Ray to run behind a
pillar to the right. Duck and shoot the SURGE to death as before.
Ray runs down the stairs after SURGE. You will find another pair at the bottom
of the stairs. At this point, you are taught how to zoom in on enemies. Zoom
in with the C button and shoot them both in the head. A third SURGE member
pops up from the right while an oil drum appears. Blow up the oil drum to take
out the last SURGE member here.
Now that the battle is over, go upstairs again and break the box you might
have missed along the wall to the right for survival points. Smash the green
oil drum on the stairs for a can of soda. Continue down the stairs to
experience an aftershock. Smash through the two crates that are in your way
and break the one after them for a spare rib. The box follow the rib contains
more survival points.
Continue along the hallway at the bottom of the stairs to find the ceiling
collapsing behind you. It's time to run like mad again! Now that you are safe,
move forward to find the floor collapsing below you. Ray falls down to the
level below where he is found by more SURGE people. You will first face 4
enemies, followed by a fifth from the left.
You will move forward to face 3 enemies before moving on again. Enemies then
pop up to your right. Ray climbs onto the rubble to his right to face them.
Blow up those oil drums to cause the ceiling to collapse on all of those
enemies, killing them instantly. You should have received some survival points
from one of the breakable objects as you do so. You then head out the door,
ending the first level. You receive two new weapons, the Shotgun I and Assault
Rifle I as a reward as well.
Let's read all the Disaster Files at the Intermission Screen. Since you can't
upgrade your weapons at this point in the game, let's move on.
***************
Disaster Files
***************
Raymond Bryce (Ray)
35 years old.
Former member of the International Rescue Team. Currently working at the Blue
Ridge City Crisis Management Division. Formerly an excellent Marine, he joined
the Rescue Team at the request of his friend Steve. Because he was late in
joining the team, Steve was his senior. Unable to rescue Steve when Mt.
Aguilas erupted a year ago, he has blamed himself ever since. In turn, he left
the Rescue Team, and now spends his days working behind a desk at the Crisis
Management Division. Even after a year he can't bring himself to part with the
compass that was entrusted to him by his old friend.
Steve Hewitt
Formerly a member of the International Rescue Team, but died in the line of
duty when Mt. Aguilas erupted. An excellent rescue worker and a reliable
friend, he is sorely missed by his colleagues who survived him. Since his </pre><pre id="faqspan-2">
parents have already passed away, his only remaining family is his little
sister Lisa, of whom he was very protective. Friends with Ray since high
school, they were also pals on the Rescue Team.
Agent Olson
52 years old.
An agent from the Blue Ridge FBI Division. Although feared as a tough boss,
his lead is always followed without resentment. His problem-solving technique
often involves the use of his network of military connections. He is currently
investigating the kidnapping of a university professor.
Earthquake
Earthquakes can be divided into two broad types: land quakes and sea quakes.
Land quakes' epicentres lie on fault lines, and although they are smaller in
scale than sea quakes, when they occur directly underneath a city (near field
earthquake) the damage is immense. Sea quakes' epicentres lie on underwater
subduction zones. The scale is enormous, but they characteristically occur
only every few hundred years. These are the type that causes tsunamis. Of
course, there are other types of earthquake. For example, the Kanto earthquake
(one example of a type of earthquake that occurs regularly in Japan) occurred
on land, but was actually a sea quake. When it comes to protecting yourself in
an earthquake, the important thing to remember is that it's not earthquakes
that kill, it's buildings that kill. Buildings can be earthquake-proofed and
fire-proofed, and furniture can be fixed down, but if a really big one comes
along, there's nothing you can do.
Magnitude
The scale of an earthquake is expressed in terms of the energy expelled,
measured on the Richter Scale. Generally, an earthquake of magnitude 8+ is
called a 'giant earthquake'. The largest earthquake observed in history was
the 1960 Chile earthquake, which registered 9.5 (on the Moment Magnitude
scale).
Aftershock
Earthquakes that occur after the principal quake. Normally smaller in scale
than the principal quake, occasionally the aftershocks are just as strong. The
time frame for aftershocks varies from a few days to a few months. Small,
unnoticeable aftershocks continue over a hundred years after the earthquake
took place. For example, aftershocks from an 1891 earthquake in Japan are
still noticed today.
Lisa Hewitt
25 years old.
A talented graduate student at West Coast Tech. Steve's younger sister. She
was performing research into seismology under the well-known seismic authority
Professor Davies, until they were both kidnapped by SURGE. She has never
actually met Ray, and knows him only through photographs. When Ray suddenly
appears in her life, she can't hide her bewilderment.
Professor Davies
59 years old.
A professor at West Coast Tech. A seismologist, and a well-known expert in his
field. He has recently been conducting research into the Cascadia subduction
zone. A year ago he caused controversy by announcing that a big sea quake
would occur in this zone, though this claim was generally refuted. He has not
made any announcements recently. Kidnapped by SURGE, along with Lisa.
SURGE
An American special forces unit that was destroyed one year ago in South
America. Only the very best Marines were hand-picked to join this unit. Their
duties were irregular combat, especially in extreme conditions. They
specialised in guerrilla warfare, fighting in oppressive temperatures and
disaster zones, and performing secret ops. They were experts at performing in
uninhabitable terrain. However, because of the diplomatic implications, their
existence has always remained top secret.
+----------------------------------------------------------------------------+
| III. A SHAKEN CITY |
+----------------------------------------------------------------------------+
Looks like both Mother Nature and SURGE are up against you today. Not only is
your best friend's sister kidnapped, a serious earthquake has devastated Blue
Ridge City. With the SWAT team wiped out, the only thing you can do is to race
into the same shaken city for help.
---------------------------------------------
6. Collapsing Road - Blue Ridge City Streets
---------------------------------------------
[DC6]
Ray exits the hideout and finds SURGE members coming after him. "Oh!" he
mutters, running towards his car. "There he is!" cries a SURGE member. Before
entering his car, Ray takes a look at the city, finding fires everywhere. "The
city!" he exclaims. But then, he spots a SURGE armoured car coming towards him.
"Damn!" He mutters, getting into his car. He drives off, while the SURGE chase
him in their own armoured truck. "They are still behind me!" Ray cries, "They
are shooting at me! What the hell's going on?"
It's time for your first driving stage. Hold the Wii Remote horizontally and
hold down the 2 button to accelerate. Bear right as you drive through the
freeway, avoiding the traffic as you race away from SURGE. Meanwhile, Ray
attempts to contact Olson, "This is Ray! Olson, do you read me?" No answer.
"This is Ray! I have been pursued by members of SURGE. They have taken the
professor and Lisa! Do you read me?!" Nothing but static. "Son of a bitch!" He
stammers.
You reach a highway exit soon enough, so turn right when told to do so.
Another exit follows, turn right and follow it to reach the city centre.
Eventually you will reach the city centre, where the streets are loaded with
debris. "Damn! The street is filled with debris." Get ready to drift right,
then left. Drive along the next straight before quickly turning right, then
left again. You will soon reach a fork. Bear left to find a collapsing
building ahead. "Shit! Looks like I'll just have to charge through it!"
Ray safety drives the car past the building before it crushes him. The SURGE
members pursuing you weren't so lucky. One of the pursuers looks like he's had
a serious headache. "Cannot pursue," he tells Gordon over his radio, "Target
has entered the city." "Roger," Gordon replies, "Transmitting target to all
units deployed throughout the city. Terminate target with extreme prejudice on
sight. The colonel's unit has making its move soon. Eradication of all mission
threats is priority one."
It's now 8:58AM the scene changes to a nuclear weapons disposal centre in the
outskirts of Blue Ridge City. SURGE members, led by Colonel Haynes, raid the
facility and enter a nuclear weapon storeroom. Haynes enters and asks his
subordinate, "Situation?" "It doesn't look like any of the containers are
damaged. We can move out as scheduled." Haynes then orders, "Start moving
them." Looks like SURGE are stealing nuclear warheads! We now return to the
city, where Ray has to proceed on foot.
*****END SCENE*****
Call out for people and Ray will look right. Move in that direction to find a
woman collapsed on the ground by the wreckage. Let's help her.
Rescue #3: Janet Borman
This woman's cut her leg. Clean the dirt off her leg by pressing the B button
while keeping the cursor on the dirt. Wrap it up with a bandage by twirling
the Control Stick round and round in a clockwise direction while keeping the
cursor on the wound.
Move forward along Silvia street and you will be alerted to another collapsing
building. Move to the left of the overturned container truck and call out for
people. Ray will turn his attention to a building in which a person needs help.
Notice how the trailer of the truck is leaning against the side of that
building. Climb onto the front of the truck and run up the side of the
container to reach the person.
Rescue #4: Lionel Watson
Shake the Wii Remote when Lionel reaches out his arm to grab him to safety.
Bear left along the street to find two recycle bins. Smash them for a
hamburger. You will be informed that the epicentre of the earthquake is in the
northwest Pacific Coast, and that its magnitude exceeds 9.0 on the Richter
scale. Surprise! Cross the street for a blue box that can be smashed for
survival points. Meanwhile, another building ahead has collapsed, revealing an
injured person inside. Before you go help him, bear left and walk through the
small gap there for a blue box at the dead end. Smash it open for a slice of
water melon.
Head back out and go through the hole on the right side of the collapsed
building. Sprint through this makeshift tunnel so as not to inhale too much
smoke. Turn left at the other end of the tunnel and examine the collapsed
building. You will find a narrow path leading up. Run up that path and jump at
the opening on the wall above to enter the building. Walk along this slanted
hallway, smashing the blue box for survival points before reaching the next
victim.
Rescue #5: Clyde Coates
This guy's injured his leg. Give him a first aid kit and he will get up.
Leave the building and move on to find SURGE. You will be taught how to change
weapons at this point, so switch to your shotgun by pressing the right key on
the directional pad. Notice the yellow oil drum rolling out? Shoot it to blow
the enemies sky high if possible. A commando wearing a white vest will pop out
to the right, so quickly hide before he can punch you in the face. Wait till
he has stopped firing his assault rifle before you shoot him down. Two more
enemies then pop out, one of them atop the truck.
Kill them both and they will mention about some UAV, just as they quickly say
that it's down. You move forward to face two SURGE members and a drone. If the
explosive oil drum has rolled out, shoot at it to make it explode, potentially
taking out all three enemies at the same time! Another SURGE member then
appears with a rocket launcher. Wait for him to fire and shoot the rocket as
soon as it leaves the launcher to stop it, dealing heavy damage to that enemy.
Defeat the rocket trooper and you are done.
Now that the enemies are defeated, turn around to your left to smash the
recycle bin there. Eat the spare rib, move forward and take a right U-turn to
find another person in need of help.
Rescue #6: Moly Bamber
Moly is trapped underneath a large piece of rubble. Tap the A button
repeatedly to build up power. Once you have completely filled up the power
gauge, swing both the Wii Remote and Nunchuck upwards at the same time to lift
up the rubble, freeing this old lady.
Turn around to find what appears to be a collapsed pedestrian walkway. Enter
the walkway through the hole to the right and run up this slanted walkway. See
the victim? Jump across the gap to reach her.
Rescue #7: Martha Weinberg
You have to administer first aid on Martha. Move the cursor the dirt patch on
her right arm and hold down the B button to wash the dirt off with water. Once
her wound is cleaned, keep the cursor over it and twirl the control stick in a
clockwise direction repeatedly to bandage the wound.
Drop into the gap to find a green oil drum amid the flames. Smash it for
crackers before leaving. Smash the recycle bin opposite the tram for a tube of
Staminas 30. Meanwhile, a large round object has fallen from the building
above you. Move forward while hugging the building to your left to find a bin
with a slice of water melon inside. Return to the main road and run down the
slope to fight more SURGE members.
Looks like 4 enemies are waiting for you in the derailed purple tram car! You
will sweep the tram car from the left to right, killing enemies with ease with
the shotgun. Watch out for the lone enemy appearing right in front of you from
the right side of the screen! Clear the enemies on the screen and another will
pop up on the other side of the yellow car you are using as cover. Another
drops down from above, followed by two more from the right. Backup then
arrives in the form of another purple tram coming down the slope from the
right. Watch the enemies carefully and kill them all to end this fight
sequence.
Bear left as you continue along the street, where you can find a first aid kit
and ammunition from the breakable objects there. You now arrive at Jackson
Street. Smash the rubbish bin to your left for some crackers before you head
down to save the person in the pit.
Rescue #8: Patrick Weinberg
Start by pulling Patrick up by shaking the Wii Remote the moment he extends
his arm. Tap the A button repeatedly to build up your strength before you pull
him up by swinging the Wii Remote upwards.
Move a bit forward to meet SURGE. These guys blend in well with the car
wreckages, making it hard to shoot them, so take your time to spot them before
you blast them with your shotgun. Ray then takes cover behind some plants.
Watch out for the faraway enemy hiding behind the corner to your right. Kill
him and his partner and another enemy will pop up from behind the tall
wreckage up ahead, prompting Ray to move forward and to the right. There are
no tricks here, but the enemy shooting at you from under the taxi is best
killed with the handgun.
Now that the battle is over, turn around to examine the breakable objects you
have missed. The two objects in the middle of the street contain survival
points and a first aid kit. The bins and boxes on the right side of the road
contain a packet of plasters, a can of soda and more survival points. Also
notice the African-American man in an orange jacket standing in the corner to
the left of the taxi. Talk to him and he will introduce you as Eric. He gives
you a shooting range ticket, allowing you to refine your skills with a new
weapon of the FBI. The ticket is a Junk Range Ticket, usable after you beat
this level.
Continue along the street to find a building to your right bursting into
flames. Turn right and sprint along the smoky alley, clearing your lungs at
the other side. Two bins can be found in the immediate area, they contain an
ammo refill and a spare rib. Run down the slope to be attacked by more SURGE
from behind!
The first two SURGE members will be crushed by vehicles falling out of the car
park to the left. Kill the next few SURGE members to be attacked by a commando
wearing a purple vest. Kill him and the building at the back will collapse.
SURGE members then appear alternately with guys wearing purple vests. After
they are dead, Ray will walk up the slope to face two SURGE members that
appear by the yellow taxi there. A guy in a purple vest comes out from the
right of the taxi. Kill him and his pal and you are done.
Ray then wonders why many SURGE members are still in the city. God knows. Run
down the slope and examine the collapsed building. See the white door hanging
from above? There is a ledge above it that can be climbed on to. Climb your
way up the ledges to find another person in need of help.
Rescue #11: Melissa Livingstone
This person complains that she hasn't eaten anything for a long time. Give her
some crackers and she will be fine. Besides earning 1500 SP for saving this
woman, your life bar has been lengthened by another notch.
Turn around and smash the nearest oil drum for a tube of Staminas 30. Another
person needs your help nearby.
Rescue #10: Miriam Nelson
This old lady panicked and injured herself trying to escape. Give her a first
aid kit to heal her. You gain 1500 survival points for your troubles.
Smash the oil barrels near the person you just helped for a packet of plasters.
Look down into the pit in front of you to find yet another victim.
Rescue #9: Roman Raskin and Oswell
Roman has hurt his leg and you have to take him to his son. Start by moving
him out of the pit. Oswell is within your line of sight, but blocked off by
the rubble. You have to go the long way round in a clockwise direction to
reach him.
Head back to the collapsed building and sprint through the flames. Walk
carefully around the pit, bearing right to find some SURGE members. One of
them fires a rocket, hitting the fuel truck behind Ray, stunning him for a few
seconds. Ray recovers and takes cover behind a yellow taxi. It's time to fight!
Kill the rocket trooper first. Some enemies will appear from the right, take
them out when they get close. Another pair of enemies then appear to the left.
Kill them and a SURGE helicopter will appear. Keep your eyes peeled for a
yellow glowing enemy. Kill him quick before he flees the scene, it's your only
chance.
A number of enemies will appear from the left and right, take out all rocket
troopers first. Kill all enemies and Ray will enter the Jackson Street subway
station. The second level ends here.
***************
Survival skills
***************
You can now upgrade your survival skills. Assuming that you have 30000
survival points at this point. Upgrade each of your 5 skills by 1.
********************
Junk Shooting Range
********************
You should have unlocked the Junk Shooting Range by talking to Eric. It costs
you 1500 BP per go. Your objective is to throw junk at the tiles, destroying
as many as you can with the trash at your disposal. Different coloured tiles
award different amount of BP. Here are the amounts awarded per tile destroyed
of each colour:
Always try to hit multiple tiles at the time with one ball of junk. You can do
so by throwing the junk at the borders between tiles. Also note that Junk
flies at a trajectory, so you may have to aim at a spot higher than your
intended target if it's high up. You need to score 1800BP with 18 balls of
junk to unlock this weapon. Therefore it is a must that you hit more than 1
tile with each ball of junk on average. Once you've unlocked this junk, say
good riddance to bad rubbish.
****************
Weapon upgrades
****************
Select Upgrade on the intermission menu and choose to upgrade your weapons.
You get to see a complex weapon tree. Notice how the junk weapon is a
prerequisite of Handgun III. Let's spend 10000 BP to buy it. In addition,
spend 5000 BP on the Handgun II since there are prerequisites to the Shotgun
II and Assault Rifle II. When you are offered to equip your weapons, choose to
equip the Handgun III.
***************
Disaster File
***************
First Aid
Short term assistance given to the wounded and those who become suddenly ill
until formal medical care can take place. Treatments given in life or death
emergency situations, such as CPR, are called 'lifesaving', and there is a
strict distinction between lifesaving and first aid. There are various
treatments depending on the injury or symptoms. The injuries you are most
likely to encounter in disaster zones are wounds and burns. When treating
wounds, first wash the cut well using water. When there is a lot of blood
being lost, stop the bleeding and wrap a clean cloth around the wound as a
bandage. When you don't have medicines to hand, it is acceptable to wash the
wound well with tap water. For burns, it is imperative to cool the burn with
water. When the burn is under clothing, do not forcefully remove the
clothing - cool the burn by applying water onto the clothes. At times of a
disaster, receiving diagnosis and treatment from a doctor is often difficult.
When it comes to the crunch, it's better to have a little knowledge on hand to
help the injured.
---------------------------------------------
7. Darkness and Fire - Subway / City Streets
---------------------------------------------
[DC7]
Let's move on to the next level. You are now in the Blue Ridge City Subway. A
number of ceiling panels fall onto the ground when you enter, filling the
whole place up with smoke. Run to the left corner and smash the bins for a
packet of plasters. Go right and run through the open gate next to the
turnstiles before you take a deep breath.
Approach the escalator and SURGE will burst in from behind. "We've found him!
Get into position!" Ray runs down the escalator and hides around the corner.
Let's fight. Kill the first 4 enemies on the escalators and 2 more will come
down at you. Kill the pair and you will walk slowly up an escalator. But then,
2 more troopers run down at you, forcing you to hide behind the corner again.
Take that pair out and a third will pop up from the left in an attempt to
punch you, so duck quick! Shoot him in the head and you are done.
Smash the box by the subway map for some plasters. An injured person is close.
Smash the bin for a first aid kit before you help him.
Rescue #12: Jack Cornysh
This man's leg is trapped underneath a large piece of rubble. Tap the A button
repeatedly to build up strength before you swing both the Wii Remote and
Nunchuck simultaneously upwards to lift the rubble up, allowing Jack to escape.
Let's move along the platform, smashing the two bins to the left for survival
points and ammo. Smash the next bin for more survival points before you enter
the crashed train. Move along until more SURGE runs in from behind after you!
"There he is! Kill him!"
You start against two regular troopers followed by a commando in a green vest.
You then walk over to the entrance through which you entered the train. Four
more enemies will burst in, allowing you to pop at their heads with your
handgun. You then retreat to the other end of the train when more enemies
appear. They include a regular SURGE member, a green commando and a yellow
commando. Take them out and you are finished.
You then hear another radio broadcast. The entire city is in panic and many
fires have broken out. Many buildings have collapsed and the emergency
services are immobilised. Try opening the nearest door to your left to find it
locked. The key is somewhere in this station, so let's continue along the
platform. The ceiling ahead of you will collapse, filling the intermediate
area with smoke. Sprint past the smoke and call out to people. You should turn
around, finding another victim in the subway carriage there.
Rescue #13: Jim Tait
This guy is slightly injured. Give him some plasters and he will be fine.
Exit the carriage and continue along the platform into the next crashed
carriage. As you walk through it, an explosion occurs to the right, setting
parts of the ground on fire. Run through the flames and rid your body of them.
Exit the carriage through a door to the left at the other end. Look to your
left to find a bin beyond some flames. Smash it for an ammo refill.
There is another door that can be opened in this part of the platform. Open it
for a control room. The other door cannot be opened because it is blocked by
rubble. Get the Station Key from the key rack and make your way back to the
door that was previously locked. Unlock the door and pass through the room
through the door at the other side. Look to your left on this platform to find
another person in need of assistance beyond more flames.
Rescue #14: Monica Halford
Monica has injured her right leg. Wash the dirt off and quickly bandage the
wound to save her.
Run through the flames and exit the carriage. Smash the bin on this part of
the platform for a spare rib. Enter the next carriage and exit through the
door at the other end to get on the subway tracks. You are going to exit the
tunnel soon, but some SURGE members appear on the scene, forcing their way
through the previous blocked door. "He's here! Don't let him escape!" Kill the
first three enemies to advance to the next piece of rubble. You will find two
enemies popping out of the rubble at the edge of the platform.
Kill those two and you will look into the control room room, where two enemies
will pop out. Another will attempt to flee through the door at the other end
of the storeroom, so try to kill him before he can flee. If you shoot the blue
box on the platform, you will recover 25% of your life. That is your only
chance. A burly guy then rushes out with a rocket launcher, so zoom in and
take him out fast. That's it.
Run through the tunnel and you will eventually emerge outdoors. Run along the
tracks until you reach a set of steps to your left. Stay on the tracks for now
and run through the flames ahead. You will find another person in need of help
on the ground. The boxes near her contains survival points and crackers.
Rescue #15: Diane O'Hare
This woman is starving, so give her crackers to eat. However, since she is
still weak, give her a tube of Staminas 30 to reenergise her! Your life bar
will be lengthened as a reward.
Climb those steps to find another set of stairs. Smash the two oil drums
beneath the stairs for a can of soda and ammo. Now, let's climb up the stairs
for the next scene, involving the Mayor of the city. As the citizens panic and
flee around him, the Mayor is trying to save a citizen trapped by rubble,
lifting them piece by piece.
****************
Important scene
****************
"Mayor, it's not safe anymore," the secretary says, "We've got to get out of
here!" "What good is a Mayor if he would abandon an injured citizen?" The
mayor replies, lifting a piece of rubble, "At times like this, we have to help
each other." "But sir..." "You want me to stop, so you can get out of here,
correct? Don't have to worry about me, save yourself if you must." The
secretary agrees and leaves. Ray then approaches the Mayor, who is still
struggling with the rubble.
"Let me help," Ray says. "You're sure?" The Mayor asks. "I'm from Crisis
Management, it's my job." "Then help me please." The two start to move the
rubble together.
Rescue #16: Frederick Durnell
You need to coordinate with the Mayor for this task. The Mayor will count to
three and you will be prompted to press the Z button soon after he says
"Three". Press the button and tap the A button repeatedly to build up your
strength. Once you have maxed out your power, swing the Wii Remote and
Nunchuck simultaneously upwards to remove the first piece of rubble. The Mayor
then tells you to lift up the next piece of rubble while he pulls the victim
out. Press the Z button soon after he has counted to three and build up your
strength as before. Swing the Wii Remote and Nunchuck upwards when you have
done so to save Frederick.
After Frederick is saved, the Mayor says, "You're save now. Just relax." He
turns to Ray. "Could you please, take him to West Park for me?" Ray says, "No,
I'm sorry, but I can't. I'm after an armed group. For some reason they're
deploying troops into the city. This man will be in danger if he stays with
me." "An armed group?" The Mayor asks, "I thought it was the military showing
up for disaster relief." "I'll explain later. You need to get out of here,
now." "I see," the Mayor replies, "I'll take him. You get to West Park as fast
as you can.!" "Yes sir!" The Mayor lifts Frederick up and says, "Okay, come
on." He carries the man off. Ray surveys the area, noticing the fire
everywhere. "Fire everywhere," he comments, "I'll be burnt to death if I don't
do something about it."
*****END SCENE*****
Turn around to find two boxes, one of them contains a first aid kit. Notice
the fire hose? You will need it later. Run along this street to find a burning
building. Before you approach it, go left and smash the two oil drums at the
corner for a slice of water melon and survival points. Go right and you will
be called by a fireman inside the building. Press the A button to talk to him.
He asks you to help put out the fire in the building. You will have to get the
hose from the hydrant you have seen just now. Plug the hose into the fire
engine to start fighting the fire!
Rescue #17: Rachel Camden
Move the cursor, a red circle, on the screen to aim the fire hose. Press and
hold the B button to spray water out. Aim at a burning window and start
spraying water at it. You will know the fire is put out when the red circle
cursor turns green. As you put out a fire, other windows may be set on fire,
so hurry. Keep putting out fires until they are all out to rescue the trapped
girl. This rescue nets you 3000 survival points, the most I have seen so far.
Now, turn to your right to find the entrance steps of a building. Run onto the
steps to find three boxes with a can of soda, survival points and a packet of
plasters inside. Continue along the road to find another fire breaking out in
a building to the left. A radio broadcast then tells you that fires have
broken out all over the city and they are spreading fast due to strong winds
fanning the flames. Bear right along the road and smash through the obstacles
to the right of that overturned truck.
You will be attacked by two Humvees! A Humvee usually attacks with its machine
guns and occasionally rockets. In addition, the driver may attempt to run you
over. Take out the shotgun and stay hidden most of the time, only popping out
to shoot down any rockets that are sent your way. Whenever a Humvee tries to
run you over, it will momentarily disappear from the screen. Sometimes, the
Humvee will pause for a short time after reappearing and a special target will
appear on it. Zoom in and shoot the target with your shotgun to deal heavy
damage to this armoured vehicle before you go back into hiding.
This is going to be a long battle of attrition where you intercept all rockets
they launch at you, waiting for the special targets so you can fire a single
shot at each one whenever they appear. You should be able to destroy one
Humvee and severely damage the second by the time you run out of shotgun ammo.
You can now finish off the remaining Humvee with your assault rifle.
After the battle, Ray finds himself surrounded by flames. He finds a white car
in a car park that can be used to make his escape. A countdown timer will
start. You have 1 minute to get into the car. Enter the car park, smashing
through the obstacles for survival points. Two oil drums can also be found
there. They may be hard to break, but they reward you with 1000 survival
points as well as a roasted rat on a stick. Yuck! Enter the car and you can
start it up. "Where's that damn key! Here it is!"
Twist the Wii Remote in an anticlockwise direction in an attempt to start the
car, only to fail. "It isn't working," Ray says, looking at the approaching
flames, "This isn't good. Got to think quick or I'll get charred!" Keep trying.
"Please start, come on!" "Damn it!" "One more go!" The flames get closer.
"Damn it! Not much time left!" "Come on, damn it! Come on!" The car still
doesn't budge. The heat of the flames causes the windscreen to crack! "Don't
panic!" Turn the key again, but no response.
You are prompted to swing the Wii Remote downwards. "Move! You piece of..."
Ray slams his arm on the steering wheel in frustration, only to find the car
starting up. "It actually works! Now that's what I'm talking about!" Ray
drives the car through the fire, ending the level. Now, if you have followed
my strategy, you should have got an E for the battle time, haha. But still,
you receive the ticket to the beginner shooting range.
************************
Beginner shooting range
************************
You have to pay 1000 BP per go at the beginner shooting range that takes place
in the Wild West. Start with the handgun and shoot the targets in front of you
in the head. Three targets then appear further back, packed together. Whip out
your shotgun, zoom in and take them all out with one blast. Two targets then
appear, followed by three more. All of these can be easily destroyed with your
handgun. Two moving targets then appear, one near and one far away. These
targets move left and right, so aim carefully. Another stationary target then
appears to the right, along with two diagonally moving targets to the left.
Shoot them all and you have completed the shooting range.
Three types of bonus points are awarded in this shooting range. You get 200 BP
for destroying all targets, 1100 BP per second taken less than the target time
to complete this challenge and 600 BP if none of your shots miss.
If you perform well, expect to be awarded more than 1400 battle points from
this shooting range, which is equal to a net gain of 400 BP. If you are
stubborn enough, you can always keep playing this range again and again to
gain more battle points to upgrade your weapons. I wouldn't recommend it
though.
****************
Survival skills
****************
You should have over 20000 SP at this point, so spend 12500 survival points to
upgrade Ray's Metabolism to the third level.
****************
Weapon upgrades
****************
You should have around 40000 battle points if you are good at scoring combos.
If that is so, spend 13000 BP on a Shotgun II and upgrade all five stats to
the second level, spending 3800 BP per upgrade. Spend another 5800 BP to
upgrade the accuracy to the third level. This weapon will now have an attack
power of 12x8, a magazine capacity of 5 and an accuracy of D.
***************
Disaster files
***************
Cascadia Subduction Zone
A subduction zone on the seabed, just off the west coast of North America. A
magnitude 9 earthquake there would send an enormous tsunami crashing into the
US mainland, making it an almost unique epicentre. Recent research has
revealed that such an earthquake occurred on the 26th of January, 1700. It is
said that the tsunami caused by that earthquake reached Japan, on the other
side of the ocean.
Mayor Townsend
61 years old.
Mayor of Blue Ridge City. Successful in economic development and in dealing
with issues of public order, he is an uncommonly enthusiastic politician who
is very popular with the people. His enthusiasm, however, has been known to
boil over into recklessness, and his secretary is constantly concerned for him.
-------------------------
8. Firestorm - West Park
-------------------------
[DC8]
You have arrived at West Park, where certain trees are on fire. A burning tree
collapses behind Ray a few moments after he has entered the park, trapping him
in. Run up the stairs to find fire burning everywhere. Let's explore the park
in an anticlockwise direction. There is nothing to be found in that small path
to the right, which leads back to the main part of the park. There should be a
wooden box to your left when you return to the main area. Smash it for a
hamburger.
Run past the mother and daughter and you will reach the park gate, where a
number of people have gathered. Don't go near them yet, though. Continue in an
anticlockwise direction to find a rubbish bin, which can be smashed for a tube
of Staminas 30. You then come to a public restroom, where someone has locked
himself in. Smash the bin to the left for more Staminas 30.
Talk to the people standing near the collapsed bridge before going over to the
park gate.
****************
Important scene
****************
Ray sighs at the bus blocking the exit. "Dead end," he comments. Suddenly, a
scream is heard, followed by a whoosh. A civilian exclaims, "Look at that!"
"Firestorms..." Ray mutters, "Damn! If we stay here, we are dead! Somebody!
Help me clear this away!" The citizens are still panicking. Ray continues,
"Come on people! We either work together, or burn together!" Still no response,
"Damnit!" But then, Major Townsend appears.
"Leave this to me," the mayor says, "You secure the escape route." Ray asks,
"Are you sure?" "Go to it!"
*****END SCENE*****
Either way, you have to find others to help you clear the exit. Since it's so
hot around you, your stamina bar will drop much quicker than usual. Use some
Staminas 30 to keep it from dropping.
Let's move in an anticlockwise direction. Fires are burning everywhere, so
sprint through them quickly. The guy who's locked himself in the restroom
won't budge. Go to the left of the restroom building, jump up and pull Ray up
to the top. Talk to the parkie there and he will help. Drop back down and
smash the small piece of rubble opposite the locked door for some survival
points.
Meanwhile, Townsend tells people to gather at the park gate to help him move
the rubble over the public address system. Continue in an anticlockwise
direction until you see a woman in need of help. Talking to her is no use
since she won't move.
Run through the flames in an anticlockwise direction until you see two people
by a bench. Talk to them and they will help, giving you a first aid kit as
well. Ray then thinks that he has enough people to move the bus. "I heard the
broadcast, I'm here to help," one says. Another says, "I'm gonna help out too!"
You and the park people try to move the bus, "Just a bit more, can we make it?"
"One, two, three, now!" The people push as hard as they can, but you need a
little more strength, so let's go back to the woman who initially refused to
help.
The woman tells you that her brother is missing. Go over to the restroom and
try opening the door again. The man will come out once you tell him about his
sister. You now have to go find his sister again. Talk to her and she will
head to the bus as well. Pick up the first aid kit she's left behind before
entering the side path from the other end.
It seems that a car has just fallen into the middle of the path. Someone's
trapped behind it. Smash the objects to the right of the car for a hamburger
and a first aid kit. It's the mother and daughter you have met just now. Talk
to them and the mother will help out as well. You now have enough people. The
man arrives at the park entrance and says, "The mayor is right! Let's do this!"
His sister agrees, "Let's do this together!"
Rescue #18: Park People
Ray says, "We don't have much time, we got to hurry!" Start by tapping the A
button repeatedly to build up your strength. "One, two, three, now!" Once the
power gauge is full, shake the Wii Remote and Nunchuck rapidly and alternately,
just like how you sprint in Mario and Sonic at the Olympic Games. You and the
others will slowly push the bus out of the way, netting you 3000 survival
points in the process. You have beaten this level and it's a guaranteed S rank,
assuming that you haven't been badly burnt by the flames.
You won't gain any battle points from this battle. In addition, I'm sure that
you won't have gathered over 30000 survival points for the firearms upgrade
yet. Therefore, don't bother to upgrade your skills yet. There is one new
Disaster File for you to read though.
***************
Disaster File
***************
Firestorm
The phenomena known as firestorms occur when several fires start in one part
of a city. As the name suggests, swirling winds accompany fires, causing great
damage. At the centre of the storm are violent fires, swirling around at tens
of metres per second. Getting caught in a firestorm can cause damage to
respiratory organs, and even death.
+----------------------------------------------------------------------------+
| IV. TSUNAMI STRIKES |
+----------------------------------------------------------------------------+
The crowd cheers, having escaped from the park. The Mayor says, "I hear
cheering, thank you everyone! Now hurry, get out of there before..." He is
suddenly interrupted by a whoosh of the flames that have spread to him. Is
this the end? "Everyone," Ray cries, "Everyone! Everyone! Get out! Move people!
It's not safe here. Get out." The people flee the scene, Ray mutters, "Mr.
Mayor" before leaving himself.
-----------------------------------
9. Duel on the bridge - Big Bridge
-----------------------------------
[DC9]
Having exited the park, Ray notices a number of SURGE vehicles passing by.
"That's... that's them!" He exclaims, "Hang on Lisa!" Ray gets into a car to
give chase. The time now is 9:27AM. Colonel Haynes and his men have arrived at
an abandoned geothermal power station. The scene now shifts to the Oval Office
at 9:50AM, where the President is pondering over the disaster that has struck
Blue Ridge City.
"Blue Ridge City," he mutters while looking out of the window, "Nearly
destroyed, and on top of that...!" An aide then tells him about a call from
SURGE. "We have contact with them," he says, "Are you ready for this, Mr.
President" "Patch it through." And so, main screen turn on! Haynes appears on
the screen. Haynes says, "This is Haynes, commander of the special forces unit.
Have you confirmed our acquisition of the nuclear warheads?" The president
says, "Yes, it's confirmed."
"Then I will give you our demands. First, you will prepare 200 million
dollars." An aide stammers, "200 million?" Haynes continues, "Half of that
will be given to family members of dead SURGE members as reparations, while
the remaining half will be sent to us through a soon to be designated method.
Second, the honour of us who were branded as traitors will be restored by
allowing public access to classified files and exposing the truth."
"We have already equipped the nuclear weapons with detonation devices. If you
do not comply with our demands, we will detonate somewhere in the United
States. Do you understand?" President Lewis sighs in frustration. "Mr.
President," Haynes asks again, "Do you understand?" Hey, the plot feels a lot
like The Rock here!
The president replies, "Colonel Haynes, you know perfectly well how we are
going to respond to these threats, and you know what preparations we made.
When we deploy the Nuclear Emergency Search Team..." Haynes cuts him off, "By
all means, attempt to activate NEST in the midst of post earthquake chaos, but
don't forget, SURGE specialises in running missions under unique conditions."
The president is shocked, he asks, "Are you saying you planned for this
disaster?" "This conversation is over," Haynes says, "We will transmit the
method used to deliver the money to us." The Colonel goes off the air.
"A natural disaster," Lewis mutters, "And a nuclear threat." He raises his
voice and bangs his hands on his desk, "Does anyone have any idea how we deal
with this?" Unfortunately, his staff are stumped. The president slumps on his
chair and sighs, "This is going to be a very long day."
Back at the power station, Lisa criticises SURGE for not warning the people in
the city about the earthquake. "You're insane!" She says, "Threatening the
government? Demanding money? If we've sent out a warning, we could have saved
so many lives!" Acting like a public service announcement again, eh? Major
Evans replies, "True, it was all thanks to you that we have advance warning of
a major earthquake. However, you didn't predict it would happen today, did you?
At the very least, you'd predicted that we have a bit more time."
The stubborn Lisa retorts, "Even so, we could have at least warned those
people." Er... SURGE is not a weather forecaster! "Could we?" Evans asks, "If
we have announced it, and the quake hadn't occurred, we'd have caused a
general panic that would have cost millions in economic and infrastructural
damage. Would that have been a better course of action?" He turns to the
professor, "What do you think, professor?" Professor Davies attempts to walk
over to deliver his expert opinion, only to be stopped by one of Haynes' men.
That's militants, I tell you, so fickle!
We now move back to the Blue Ridge City waterfront at 10:03AM, where Ray is
currently following the SURGE members. Ray looks out at the sea to discover an
incoming tsunami. "A tsunami," He says, "A big one's coming!" He looks at
Steve's compass, "Give me courage, partner."
*****END SCENE*****
It's time to give chase in another driving stage. It's not hard to drive along
this straight bridge, just watch out for all the stopped vehicles, as well as
the explosives one of the SURGE vans throw at you. You will be fine as long as
you keep a certain distance from them.
****************
Important scene
****************
Ray rams his car into the back of one of the vans, prompting the SURGE members
to come out at you. Gordon speaks to the HQ, "This is ground unit Alpha, we
have encountered hostiles! We are engaging." Er... there is only one hostile
in front of you! Evans replies, "Evans here, a tsunami is approaching your
location. Deal with the hostiles quickly and don't you dare lose that warhead!"
"Roger!" Gordon says. Ray yells, "Where's Lisa? Why have you taken her?"
Gordon's reaction suggests that he thinks Ray is just a nosy parker, which in
a sense in correct, heh. "You again?" Gordon asks and laughs while clapping
his hands.
"Well, I am amazed." "Answer me!" "Oh! I thought you were after the nukes!
Whew... but you want the girl?" Ray is surprised, "Nukes?" He asks. Gordon
continues, "Now don't you worry boy, she's with the colonel in a nice safe
place, and we have no intention of harming her." This sounds like some kind
thing dentists would tell you when your kid is about to get it, eh? "So use
your head, kid. Just go back where you came from, and we won't have to put any
holes in you!" Ray refuses, "Sorry, but I just can't do that. I made a
promise." Seeing Ray's determination, Gordon orders his men, "Light him up!"
So, it's time to fight!
*****END SCENE*****
There aren't that many SURGE troopers to kill with your shotgun, so it isn't
hard. Just don't bother with Gordon until his minions are all killed. There
will be a tense standoff between you and Gordon after he's the only left.
Gordon points to the tsunami and says, "Look at that! See that? Five minutes,
kid. Five minutes until that tsunami hits here. We got that long to settle
this." Ray says, "Fine, you're on!" It's time for a little duel! Gordon only
cares about killing you, regardless of whether he will drown. This guy attacks
with his handgun, shooting continuously until he's emptied his clip. Stay
hidden until he starts running to the right or left, popping out when he's
hidden.
Zoom in on Gordon and blast him once or twice with the shotgun when he
reappears, before hiding again. During this fight, Gordon tells you the pride
SURGE takes on its duties, thus explaining why he's so intent on killing you.
Well, I guess that's "sport". Keep shooting until you trigger the scene in
which Ray shoots the gun out of his hand. Meanwhile, the tsunami is getting
close! Gordon takes out a light machine gun out of his van. "Good thing we
always have a spare weapon ready to go!"
Gordon will occasionally shoot at the support of the bridge above you, causing
some metal panels to fall down. Shoot the panel out of the way when that
happens. A special target will appear on Gordon as he reloads, so zoom in and
shoot him once with the shotgun. Do that and he will be stunned, allowing you
to look up at the metal panels above you. Notice how they are marked by
special targets. Shoot any of the panels to send it down to Gordon. It's
possible to hit two panels at once with the shotgun, dealing even more damage
than normal.
You should duck quickly since Gordon will fire his machine gun. Hit him once
when he reloads again before you look up. Shoot more metal panels to bring
them down on him. Gordon should be defeated soon enough, marking the end of
the level.
****************
Weapon upgrades
****************
If you have 10000 battle points, spend 5800 to upgrade the attack power of the
Shotgun II to the third level, which raises it to 15x8. Spend 4000 BP to raise
the magazine capacity of the Handgun III to the third level, allowing it to
carry 8 bullets at once.
***************
Disaster Files
***************
President Lewis
49 years old. President of the USA. He had been doing well since taking office
6 months ago, until the disasters struck. His real ability will be revealed
from later on.
Gordon
SURGE's 3rd in command. Commander of the operations team. Gordon has long been
Hayne's subordinate, even before he joined SURGE, and he trusts the colonel
implicitly. Has taken an oath of loyalty to God and his colonel.
-------------------------------------------
10. Tsunami Attack - Bridge / City Streets
-------------------------------------------
[DC10]
Ray holds Gordon at gunpoint. "Talk!" he yells, "Where's Lisa? What are you
people after?" Gordon attempts to evade his question, he says, "Well, well,
well. Pretty good, ain't ya. Either that or we have got soft. There ain't that
many veterans left in the unit. Most are money grubbing mercenaries now." Ray
is not interested in Gordon's sob story. He shouts, "God damn it! Tell me
where she is!" Gordon retorts, "You don't get it at all, do ya? You have no
idea why we're fighting! You think I'm gonna beg for my life with you, boy?
Please, just do what you are gonna do and be done with it."
The fed up Ray lets Gordon be and opens the rear of a SURGE van, discovering a
nuclear warhead inside. "A nuclear warhead," he says, trying in vain to remove
it, "Won't budge." Ray looks at the front of the vehicle and sees something </pre><pre id="faqspan-3">
resembling a yellow briefcase. "What's that?" he asks, "That must be the
detonator." Ray grabs the detonator and sees the incoming tsunami and exclaims,
"Oh my god!" before leaving in a car. Meanwhile, Gordon salutes the tsunami
that is about to swallow him. "Pay them back for what they did to us, Colonel!"
He yells. And so, Gordon dies in martyrdom.
*****END SCENE*****
It's time to drive the car off the bridge. The camera will be focusing on the
front of the car in this driving stage, so you will have to be even more
careful. If an obstacle is up ahead, a red downward pointing triangle will
appear at the bottom of the screen. Steer the car so that it is no longer
directly above the triangle to avoid a collision. Since the tsunami is coming
right behind you and fast, a single collision can be fatal. You can't imagine
how many times I have died during my first playthrough.
Start by staying in the centre of the road, bearing left (Ray's left, or the
right side of the screen) as your car leaps over the first gap in the cracked
bridge, returning to the centre when you hear Ray yell, "Move faster!". You
should be fine if you go straight while holding down the accelerator, although
you may have to avoid another yellow car in the way. After some tries, you
would have reached land, triggering a new scene.
As the tsunami engulfs the coastal area, Ray races for higher ground. He
succeeds. You return to the urban area by 10:22AM, landing on the subway
tracks at the mouth of the tunnel near Jackson Street station. Now that you
are out of the car, turn around and smash the oil drum for a tube of Staminas
30. Run through the flames for two more oil drums with a first aid kit and a
slice of water melon inside. Also notice the old lady in need of help, so
climb up the stairs to help her.
Rescue #19: Margot Spring
The grandma's chest is feeling tight. She collapses. It's a heart attack! Time
to administer CPR (Cardio-Pulmonary Resuscitation). Hold the Wii Remote
horizontally and watch for the pulse line graph. When the green pulse moves
onto the yellow part of the graph, push the Wii Remote downwards to give her a
heart massage. Keep pressing down on her chest, ignoring Ray's intermittent
pleas, until her health is at 99.9%. Margot wakes up and says she'll be fine.
Are you sure? Heart attacks are a serious business! Most of the time you still
need to get to a hospital fast, even if you are successful in your CPR.
Let's reenter the subway. You hear a radio broadcast about the tsunami just
now. Climb up the platform to your left to find three boxes, which can be
smashed for a packet of crackers, a packer of plasters and survival points.
Smash the bin ahead for more Staminas 30. Jump back down onto the track and
smash the bin there for more crackers, before you get back onto the platform
on the other side of the rubble to break the bin there too, in which you will
find a can of soda.
Jump back onto the track and move on to find an injured girl lying there.
Rescue #20: Deanna Spies
Move Deanna towards the mouth of the subway tunnel, where she will be found by
her mom. Your maximum life will be increased as a token of thanks.
Jump into the carriage to the left of where you found Deanna and exit through
the other side, smashing the rubble for plasters on the way. Smash the bin on
the platform for Staminas 30. Head into the next carriage where you find an
injured fireman. Before you see to his injuries, turn around to find a box
with survival points inside. Let's help him now.
Rescue #21: Silas Norfolk
Silas is badly burnt. Spray water on all of the burns to soothe them. Don't
bother applying bandages on them. The fireman gives you some Fire Extinguisher
Agent before leaving.
Head back to the control room and attempt to leave through the other side. Ray
finds a sea of fire, and this ain't good. You need to take the pulse fire
extinguisher inside the storeroom to fight through the flames. Ray will fill
the extinguisher with the extinguisher agent before he moves in.
It's time to make your way through the train carriages and platform, putting
out all the fires that get in your way. Move the reticule on the screen to aim
your fire extinguisher. The reticule will turn red when you are aiming at fire.
Press the B button to fire a shot of foam (or Dry Powder, or whatever they use
as the extinguishing agent at the fire). The patch of fire you are aiming at
will be put out in one blast if it is in range. In that case, the reticule
will turn green. Notice how your stamina gauge rapidly drops. Use some
Staminas 30 to keep it from dropping.
You would have reached the other end of the station, where the exit is locked
by the shutter. You have to go all the way back to the control room for the
control panel that operates the shutter. Before you do anything, jump into the
traps and walk through the small gap between the wall and the subway carriage.
You will enter a hidden area where you can find Eric and two boxes on the
ground. Break the boxes for a roasted rat on a stick and a can of soda. Talk
to Eric and he will give you a ticket to the bow gun shooting range. Get out
and onto the platform. Smash the bins for plasters, a first aid kit, a spare
rib and survival points.
Rescue #22: Noriko the dog
Head back to the storeroom, running through the smoke as you do so. Examine
the control panel, marked by the exclamation mark, and Ray will press a button,
opening the shutter and freeing a dog whose leg is trapped beneath it. For
some reason, you gain 1500 survival points for this simple task.
As you make your way to the exit, Ray turns around to find a torrent of water
sweeping through the tunnel. It's time to run for your life! While you are
running, you will fill up a power gauge. When it is completely full, press the
B button for a sudden burst of speed. It is vital that you manage to use every
speed boost so as to outrun the water. You will be safe once you have run to
the top of the escalators, finishing the level with a guaranteed S rank.
****************
Survival skills
****************
If you have enough SP, spend 30000 of them to upgrade Ray's Firearms skills to
the 3rd level. That's it for now.
***********************************
Weapon upgrades and shooting range
***********************************
Since you haven't gained any battle points from this level, you won't be able
to afford any weapon upgrades, let alone playing the bow gun shooting range.
***************
Disaster file
***************
Tsunami
When the seabed is disturbed by an earthquake, a huge swell is caused in the
ocean. This swell is amplified as it becomes a wave, and causes a tsunami when
it hits land. The image of a strong tsunami is of a huge wave, but the
fearsome part is not in fact the height of the wave. The violent speed and the
enormous pressure of a tsunami make it completely different from an ordinary
wave. A tsunami of just 50cm can knock a person over. The most damage tsunami
ever observed was the Asian Tsunami in 2004. The largest waves were 34 metres
tall, and there were 250000 casualties. Pretty much the only way to protect
yourself from a tsunami is to escape as quickly as possible. It is often
thought that a tsunami is proceeded by a large ebb tide, but the tide can both
ebb and flow before a tsunami. Therefore, don't let your guard down just
because there is no ebbing tide.
-----------------------------------------------
11. Death from Above - Blue Ridge City Streets
-----------------------------------------------
[DC11]
Ray exits the subway station to find a SURGE helicopter going after him.
"Impressive," the pilot says through a loudspeaker, "Sloppy as hell, but
impressive. That's a serious compliment coming from a former combat pilot, and
you know how dangerous that makes me. So, you got the detonator, now what?
I'll tell you what, let's make a deal. You hand it over and not only will I
spare you, I will give you a lift away from this big wave!" Ray refuses and
runs. "Have it your way," the pilot exclaims, "Die!"
*****END SCENE*****
The pilot, named Gregory, starts his pursuit of Ray, the man with the football!
Run for it! Run towards the long overturned truck blocking the road while
keeping out of the aiming sights of the helicopter. Stand in front of the long
truck and let the helicopter lock on to it. When you see a red reticule appear
on the truck, run aside and let the chopper fire a missile, destroying it.
NOTE: If you have the guts to do so, try tricking Gregory into opening fire at
the breakable objects to the right side of the road just before the overturned
truck. You will find many survival points inside, as well as taking massive
damage from the chopper.
Run up the slope beyond the truck and Ray will dive behind a corner, starting
the battle. "You're pretty tough," Gregory taunts, "Eat my ballistics!" The
helicopter attacks with its side missile launchers and its frontal machine
guns. Stay hidden, popping out only when a missile is about to be fired. You
can inflict heavy damage to the helicopter if you manage to shoot the missile
right after it emerges from the launcher. Also watch out for the special
target that appears at the nose of the helicopter.
Shoot the special target and the pilot will taunt you before disappearing for
a short time. While the helicopter is off the screen, you can shoot the
barrels and bins scattered around the street for health, ammo, food or
survival points. The chopper reappears from the right, revealing another
special target that can be shot at. Another missile is sent your way, so stop
it at all costs. The helicopter then flies back to the right, spraying bullets
at you with the machine gun. Duck and let it fly back to the right.
The helicopter reappears, continue to hide from its machine gun fire and shoot
down its missiles, taking a shot at any special targets that appear. When you
have taken more than half of its hit points, the helicopter may start firing
missiles at the building you are hiding behind. You will take damage if that
happens, so get ready to shoot down those missiles. Once you have emptied the
helicopter's health bar, Gregory will say, "Damn it! One engine is gone!" Ray
mutters, "Uh-oh, time to get the hell out of here." "You're not gonna get
away!" Ray runs off, so run up the slope while avoiding the bullets and
missiles. (Smash the breakable objects along the way for survival points, if
you dare!) Eventually the pilot will give up the chase for now. "This is not
working," Gregory comments, "Gotta beat him to it!"
You will be shown more details about Gregory on the loading screen. This guy
is a mercenary who used to be a member of the helicopter special forces.
You are back on the slope with the trams. No one needs rescuing around here.
Run up the slope to be informed by a radio broadcast that a second tsunami
will be hitting the downtown area shortly. Run into the collapsed pedestrian
footbridge and smash the bin there for survival points.
You are safe... not! Gregory has caught up with you. But still, let's take a
break since the mission has ended. You should have enough BP for the bow gun
shooting range.
****************
Survival skills
****************
If you are reckless enough to collect all the survival points despite heavy
fire from Gregory, you should have over 10000 SP to spend right now. Spend the
points to upgrade Ray's focus to the third level.
***********************
Bow Gun Shooting Range
***********************
It costs 2000 BP to play this shooting range. Your objective is to destroy all
targets in 30 shots or fewer, in 45 seconds if possible. In addition, you need
to score 2000 BP or more to unlock the Bow Gun. You are up against targets
with large pink heads. You should always shoot them in the head to ensure a 1
hit kill. Hitting the target to the chest is very likely to deal no damage.
Also note that the arrows tend to drop over long distances. Therefore you must
aim at a point much higher than the target if it is very far away. Moving
targets are quite hard to hit due to the time it takes for the arrow to reach
the target. You will need great foresight (as well as dumb luck) to hit those
targets.
There are only 20 targets, so take your time to hit them all. You will receive
a bonus of 2000 BP if you manage to destroy all of them and 50 BP for each
arrow you have left by the end of the challenge. This should net you a
handsome gain in battle points in addition to unlocking the Bow Gun I. For
instance, I earned a "profit" of 2808 BP when I took out all the targets! Feel
free to replay this shooting range several times to rack up on your battle
points, making it easier to upgrade your weapons. Therefore I would recommend
replaying this shooting range until you have over 40000 battle points before
you go to the weapon upgrade screen. (You can always gather more BP if you
want to make more upgrades than the ones mentioned below.)
****************
Weapon upgrades
****************
There are two new weapons for you to buy: The Assault Rifle II for 15000 BP.
Once you have bought it, upgrade its attack power to 6 and accuracy to B+ for
a total of 7000 BP. Upgrade the reloading speed, aiming and magazine capacity
of the Shotgun II to the 3rd level, spending 5800 BP per upgrade. This gun can
now hold six shells at a time.
-----------------------------------
12. Submerged Streets - South Side
-----------------------------------
[DC12]
Ray desperately runs from the helicopter, which continues to fire at him.
Fortunately for Ray, the helicopter is not hovering high enough not to be
swept away by the tsunami. "What the hell?" Gregory cries, but it is too late.
Ray too gets caught in the waves. You now go underwater, where you have to
guide Ray through the debris. You dodge by swinging the Wii Remote in the
direction prompted on the screen. You will be asked to swing the Wii Remote to
the left, then up. You may be running out of breath, but Ray surfaces and
grabs onto a bus sticking out of the water. Ray looks around and sees a
survivor.
This is a platforming sequence. You won't die if you fall into the water, but
will climb back onto solid ground with some life lost. Also note how you're
your stamina is dropping due to the cold conditions. Move to the other end of
the bus and jump onto the ledge by the building. Jump left at the corner and
look at the stranded survivor. Looks like you will need to find another way to
get to her. Turn around and go left from the corner. Run into the advertising
board to knock it into the water, causing it to flow in the direction of the
survivor, creating an extra platform in the water for you to reach her.
Rescue #23: Rosa Parker
Wash the dirt off both of her arms and bandage the wounds. Rosa then gets up
and is told by Ray to stay where she is until the rescue team arrives. She
tells you that her boyfriend has been swept away and asks you to save him as
well.
With Rosa saved, it's time to move "downstream". Move to the front of this
truck and cross the makeshift bridge to the next overturned truck. Another
advertising board can be pushed into the water ahead. Look left for another
makeshift bridge which can be crossed. Go left and smash the box for a spare
rib before moving on. Keep your eyes peeled for another wooden box to the left,
which can be smashed for a tube of Staminas 30, ideal for keeping your stamina
bar full in this cold place. Look across the water to find an injured boy
lying on the high ledge. To reach him, jump on the advertising board that you
pushed into the water just now before climbing up the ledge.
Rescue #24: Moses Monison Jr.
Wash the dirt off both of his arms and bandage the wounds. Your maximum life
will be increased for helping little Moses.
Rescue #25: Robert Jackson
Jump back to the main path and continue downstream until you see Rosa's
boyfriend holding onto a lamppost for his life. "Help! Someone please help me!"
"He isn't going to last much longer, got to hurry!" You have 5 minutes to save
him. First, Ray needs a rubber ring, so head back to Rosa to borrow hers.
Return to the platform on which you have found him save him. Swing the Wii
Remote to the left to throw the rubber ring. Pull the Wii Remote backwards
repeatedly to reel him in.
You have no time to celebrate, however, for another advertising board knocks
you into the water! Time for another of those dodge sequences. You will be
prompted to swing the Wii Remote to the left, then right before you reach a
loading screen.
Ray climbs onto a ledge to find Gregory on the other side of the water. "You
still alive?" He asks, "Damn! My helicopter! That was a monster tsunami, no
avoiding it. Not even with all my years of experience as a pilot!" Ray asks,
"You're the pilot?" Gregory, who is extremely angry about his helicopter being
destroyed, gets right to the point, "You are gonna pay for this, pal. You are
getting a burial at sea!" Get ready to fight with your shotgun. Gregory
attacks by firing short bursts from his assault rifle, stopping to duck down
and pop out from another part of the rubble. You have time to shoot him
several times whenever he pops out before he starts firing again.
In addition, this enemy likes to pause and taunt you every now and then,
allowing you to shoot him several times with impunity. Also watch out for
crates which float by. Shoot them to replenish your health, stamina, ammo or
just for more survival points.
Once you have taken out all of his hitpoints, Gregory will run to the left and
hold up a remote device. He taunts Ray, "Hey, you know what this is?" Ray
wonders, "What?" "Now pay attention carefully. This is the bomb!" Gregory says,
showing Ray the bombs strapped to his chest, "And this is the detonator! With
the a simple push of the button, boom! If you shoot me, boom! We go sky high!
So come on, pal, shoot me!" Gregory laughs crazily as he sprays bullets into
the air.
"Blowing yourself up?" Ray asks, "You're insane!" "Well, well, what are you
gonna do?" Gregory replies, "Do you want to die together?" It's time to find
another way to take him out. Don't hit Gregory with your shotgun or you are
going sky high! In addition to the assault rifle, Gregory will regularly throw
grenades at you. You can tell when he says, "No use in hiding!" quickly
followed by "Go to hell!"
Soon, some large debris will flow by. Shoot the special target that appears to
cause three metal crates to appear. Shoot the special targets that appear on
the crates. The crates may either grant you life, stamina etc. or be sent
flying to Gregory, which dazes him, causing him to misfire his assault rifle,
hitting the water tower above him. (Warning: Do not hit him with a crate when
he's pulled the pin on a grenade. Gregory will drop the grenade and take
damage from it, causing him to detonate his bomb!)
Continue to hide from his rifle fire and shoot down his grenades until more
large debris appear. Continue to shoot the special targets, boxes which then
appear, sending more of them into Gregory. Once you have caused Gregory to
accidentally hit the water tower for the third time (fifth time in Hard Mode),
it will fall onto him, instantly turning him into a pancake. A tramcar then
knocks Ray off his perch, sending him into the drink again. Nevertheless, this
level's over.
****************
Survival skills
****************
You should have more than 10000 survival points. However, let's not buy any
upgrades until you can afford the next capacity upgrade.
****************
Weapon upgrades
****************
Let's assume you have mastered the Bow Gun Shooting Range. In that case, play
it again and again until you have gathered 25000 BP. Now, go and upgrade the
attack power, reloading speed and accuracy of the Shotgun II to the fourth
level, spending 7800 BP per upgrade. The gun will now have an attack power of
18x8 and an accuracy of D+.
***************
Disaster File
***************
Gregory
Formerly a helicopter pilot and a member of the Night Stalkers. After
deserting from the army following a breach of military law, he has been
working as a pilot for various criminal organisations. He is employed as a
mercenary in the current operation. He is a top class pilot, proficient at
flying single seat attack helicopters. He has also successfully remodelled
himself has a pilot of general purpose helicopters, amongst other things.
+----------------------------------------------------------------------------+
| V. THE VOLCANO AWAKES |
+----------------------------------------------------------------------------+
It's now 11:07AM. Ray is swept all the way to the Highland Park overlooking
Blue Ridge City. He comes to with the detonator in his hand, making a sigh of
relief for surviving. "I'm alive? I could have sworn. Ah, man. I thought I bit
the bullet this time." Some depressing music is played in the background.
---------------------------------------
13. To the base - Park / Mountain Road
---------------------------------------
[DC13]
Run up the stairs until you arrive at an open area. A person in need of help
is to your right, This man is desperately needing medicine from his bag. Run
over to the corner beyond the girl holding a doll. Smash the bin for a can of
soda to refill your empty stamina bar. Notice all the boxes lying around the
place? They contain food for the survivors who have reached here. Resist the
temptation to break open those boxes for now. Go up the stairs to find Mayor
Townsend standing there, alive. Let's go and talk to him.
****************
Important scene
****************
"Mr. Mayor," Ray exclaims, "You're still alive!" "You! Well, I passed out in
that fire, knowing that it was the end," Mayor Townsend explains, "But I felt
hands, lots of them. All those people! They saved me!" "I'm not surprised,"
Ray says. Well, for one, I am. If you passed out in that fire, how on earth
could you not require skin grafts, let alone suffering a single burn? "Nice to
see my secretary stuck around," The mayor continues, looking at his secretary
who's helping someone who resembles the guy you helped drag from the rubble
back in town. The two turn around to look at the flooded city.
"The city," Ray mutters. The mayor says, "The city is destroyed. So many
people dead. God, we all sacrificed so much! Honestly, it just breaks my heart.
But I honestly believe that a city only dies, when the hearts of its survivors
die." That's a touching phrase you got there. "So long as our spirits stay
alive, we will rebuild." Well, the earthquake and tsunami may have broken the
steel support of the buildings, but the steel of the people's resolve are
still there.
"And what about you? How goes your case with that armed group?" "I'm still
after them. Contact the government when the relief troops arrive. Somehow
these guys have got their hands on nukes." "You sure of this?" "Yeah, but
unfortunately the nuclear warhead I saw was swallowed up by the tsunami. It
shouldn't be a danger if it couldn't be triggered externally, I hope. I
understand." "Communications are down, but I will contact the government as
soon as I find a way." "If you can, contact Special Agent Olson of the FBI
office too. He knows the details of the case. He didn't seem like the sort of
guy who would go to an early grave, so I got a feeling that he's still kicking
around." "Gotcha, you take care of yourself as well." "Sure." Ray then goes to
mind his own business.
Ray receives a call from Major Evans on the radio he took from SURGE. The
voice on the radio asks, "This is Evans, Ground Unit Alpha, have you completed
your mission?" Having hesitated for a moment, Ray replies, "Your unit is gone."
"Who is this?" "I've neutralised your ground unit, and secured possession of
your warhead's detonator. Now let me speak with your leader." Haynes gets on
the air, "This is Colonel Haynes, the commander of SURGE."
Ray makes his demands, "You will release your hostage. Do that and I will let
you have the detonator." "There is more at stake here than hostages." Ray
yells, "I don't care! Let her go and I will give you what you want." "All
right," Haynes says, "There is an old geothermal plant on Mt. Rosalia. Bring
the detonator, alone. We will make the exchange there." "I'll be there as soon
as I can." The scene shifts to the plant, right after Haynes has hung up.
"Are you sure about this?" Evans asks, "Telling him where we are?" "It doesn't
matter," Haynes replies, "Either way, in this situation he has no way of
making contact with the outside." Lisa is surprised, she asks, "Ray? Why? Why
are you doing this now?"
*****END SCENE*****
You can now continue to play this level.
Rescue #27: Roy Ogg
Turn around and go downstairs to find a man lying on the stairs with his legs
trapped under the rubble. Tap the A button repeatedly to build up your
strength and swing the Wii Remote to the right when prompted to free him. When
you are done, smash the oil drum behind you for survival points before going
upstairs to the main part of the park.
Rescue #26: Frank Noel
You should see a bag on a bench marked by an exclamation sign. Examine and
pick it up. Take it back to the man who was feeling unwell just now. Give him
his medicine and he will be fine.
Climb up the stairs to the left to return to the upper part of the park. Smash
the bin to the left for Staminas 30. Run up the next few steps to find several
boxes at the base of the monument. As I said earlier, don't break open any of
those boxes! A car can be found at the exit to the park. However, it's locked.
Ray turns around to find a woman calling for help. Looks like her boyfriend's
pulse stopped all of a sudden! Notice how the woman has the same character
model as the person you helped up outside the subway tunnel back in the city,
while the man is of the same character model as the one you saved from the
torrents downtown!
Rescue #28: Tony Jackson
It's CPR time. Hold the Wii Remote horizontally and push it downwards whenever
a green pulse moves onto the yellow part of the graph at the bottom of the
screen. After you have pushed down onto Tony's chest a certain number of times,
Ray will give him artificial respiration. A number of long red lines will
slowly scroll from the left side of the graph to the right. Press and hold
down the A button when you see a line intersect with the yellow part of the
graph, now marked with a picture of the A button. Release the A button when
the entire line has left the yellow part. Continue alternating between chest
presses and the kiss of life until Tony's health is at 99.9%.
The woman thanks Ray for his help. Tony then gives Ray the keys to his car in
return so that he can go to Mr. Rosalia, how generous. Head towards the car.
If you followed my advice and leave all the food boxes untouched, a man will
give you as many restorative items as you can carry! In fact, if you are ever
short on those items at any point in the game, you can always refill your
supplies by replaying this level the same way as before!
Examine the car again to leave for the mountains. The scene shifts to the Oval
Office.
****************
Important scene
****************
"Mr. President," the secretary says, "The tsunami has destroyed Blue Ridge
City. Military units have already been dispatched for relief operations, but
because the surrounding areas took a lot of damage from the earthquake, they
are having a hard time reaching the victims." Lewis asks, "Can we send navy
vessels in?" "Yes, sir. Once the tsunami recedes, we can start bringing in
relief to the victims on the coast." "Good, tell the troops to save as many
people as possible."
"Understood, sir. On another note. We're, we're having difficulties deploying
NEST into the air." The president grumbles, "Just as Colonel Haynes expected."
Another member of staff enters the office, he says, "Mr. President! More bad
news. Are you ready for this, sir?" Lewis grumbles like a grumpy old man,
"What now?" "A report from a geological survey station. They say Mt. Rosalia
is showing signs of a major volcanic eruption."
*****END SCENE*****
The scene shifts to the mountain roads on which Ray is driving along en route
to the geothermal power station. It's time for another driving stage. "They're
right up here," Ray says, "Up ahead is the SURGE hideout."
There aren't any obstacles on the road, so don't worry and just drive along.
On the way you will hear about Ray's worries. "Am I, am I going to save Lisa,
or she'd just be another casualty from my incompetence? She must hate me for
letting her brother die, and rightfully so. I could see it on her face, even
from across the room. I couldn't even give her the compass Steve gave me. Once
again, I've failed my friend, and there's no way for me to atone for it now.
Damn it! What's wrong with me? I've got to concentrate."
You then hear a radio broadcast talking about the tsunami that has ravaged
Blue Ridge City, and how residents have joined in the search for survivors.
You arrive at the power station, ending the level.
****************
Survival skills
****************
You should now have over 15000 survival points, so spend them to upgrade Ray's
carrying capacity up to the third level.
---------------------------------------
14. Mt. Rosalia Eruption - Power Plant
---------------------------------------
[DC14]
It's now 1:08PM at the old geothermal power plant on Mt. Rosalia. Ray arrives
in his car to be greeted by an entourage led by Colonel Haynes, who asks for
the detonator. "You brought the detonator?" Haynes asks. Ray replies, "I've
hidden it. Where's Lisa?" "Inside." "Bring her here, as soon as I verify that
she's unharmed, I will hand over the detonator." "Very well," Haynes says,
"Very well. But first, indulge me with a question. Who are you?"
Ray replies, "My name's Ray. I work for the Blue Ridge City Crisis Management
Division." Haynes, like any person is really surprised. It's just like being
told that you are under attack by an insurance agent! "And that's why you're
after us?" "No, I got my own reason," Ray says, before he attempts to step
forward, only to be stopped by SURGE raising their weapons. Ray attempts to
discourage them by saying, "Hey! Kill me and you won't get the detonator."
Colonel Haynes delivers a shocking twist to the plot, "Easy son. You act as if
we have only one. The detonator you are carrying is for the one that sank out
at sea. It's no use to us now. I never intended to make a deal with you. The
only reason why I called you here was to eliminate an obstacle to my troop's
activities." Looks like that got you! Ray admits defeat, "I guess I fell for
it, didn't I?" He mutters under his breath, "Definitely can't save everyone."
Ray attempts to change the subject, eying the fuming Mt. Rosalia nearby.
"Reminds me of Mt. Aguilas," he says, "It's not something I like seeing." For
some reason, Haynes agrees with Ray, "I remember that. I have no desire to see
it again either." Ray raises his hands and continues this conversation, "Looks
like we both have bad memories." Haynes lowers his gun. "Ray, was it?" He says,
"Come along quietly, surrender." "How can I trust you?" Haynes asks a
rhetorical question, "You don't really have a choice, do you?" A high ranking
minion with white spiky hair and a gorilla like face is getting fed up with
this drama show. "Screw this, just shoot him!" He exclaims, raising his
assault rifle.
But then, the ground shakes as the volcano erupts! Talk about divine
intervention. A burning boulder hits one of those transmission towers, causing
it to collapse. "It's coming down!" The SURGE members flee into the power
station, leaving you to play.
*****END SCENE*****
Run forward, then to the right past the overturned vehicles to start the first
gunfight. You start with two regular troopers, followed by a commando dropping
down from above. You can shoot him dead before he can even stand up. You then
walk over to a large horizontal pipe, behind which another SURGE member will
pop up. You then look right to find another enemy on the right side of the
slanting pipe above you, then another rolling in from the right on the pipe
below. Another guy tries to sneak up close from the left side of the screen,
so render him into mincemeat with the shotgun as well.
Ray then moves left to find another commando firing rockets at you from the
high ledge ahead, along with two regular enemies coming from the right at
ground level. Another guy appears on the ledge to the left, so blow him away
before moving on. Shoot the green oil drum as you look right for 1000 survival
points. You then find a commando on the catwalk above you, as well as another
enemy on the pipe to his left. 2 more regular troopers then appear on the
catwalk above, so watch out. Three enemies then run at you at ground level,
along with a rocket trooper far away on the right side of the screen. Wipe out
all these enemies and Ray will proceed to climb the ladder up to the ledge
where the first rocket commando was.
Ray jumps down at the other end of the ledge and looks to his right, eying two
enemies on the catwalk. Also watch out for the shadow trooper on the ground to
the left. You won't have much time to shoot that guy, I tell you, so shoot
fast! You might have to switch to the assault rifle to hit him. If you can hit
the green oil drum in front of him, you will recover 25% of your life. You
will then go left, switch back to your shotgun to fight the next few enemies.
Shoot the explosive oil drum to destroy the other two green ones for their
goodies inside.
You then spot a killer droid in the air, along with a rocket trooper on the
roof of the building in front of you. You can destroy the droid with one shot
of the shotgun if you zoom in. You can then go after the enemy on the roof
before turning right, where you can find two oil drums guarded by enemies.
Shoot them both for a hamburger and an ammo refill. Kill all enemies to move
to the right, where you can find two oil drums on the ground.
There are a number of regular enemies on the ground, along with a killer droid
and a rocket trooper on the catwalk on the left side of the screen. The oil
drum to the right contains a health refill while the one to the left contains
survival points. Meanwhile, that box to the left contains another health
refill. SURGE then comments on how they are getting a beating from Ray as you
move on along the facility. You should now watch out for people popping up
from behind the large pipe on the ground, along with another rocket trooper on
the right side of the screen. More enemies then drop down in front of you,
allowing you to cut them easily with the shotgun.
You reach another open area with barrels in the distance. Start by killing the
commando closest to you. The two barrels closest to you contain survival
points and a life refill. The barrels that are further away refill your
stamina bar by 50% as well as giving you more life when shot. Shoot down the
droid and some guys will come at you from the fire escape on the building to
the left. Shoot the oil drum there for another life refill as you massacre
them all. Continue zigzagging along the pipes, taking out SURGE members left
and right. You look up to find two guys on the high pipe. If you have run out
of shotgun ammo at this point, there is no choice but to use your handgun or
extremely inaccurate assault rifle.
The SURGE members then fall back into the building. Kill the remnants and
watch as the final commando is squashed by a large rock flying out from the
volcano. You win for now. But what's this? That victim is marked by a casualty
icon. Let's help him.
Rescue #29: Timothy Patten
Drag this SURGE member into the shed while avoiding the cinders that fall from
the sky. This guy expresses his disgust at being saved by an enemy. Heh.
Smash the boxes in the shed for a roasted rat on a stick, an ammo refill, some
crackers and a first aid kit. Be warned that two of the boxes will burst into
flames when smashed. Now, go out and talk to Eric, who can be found in the gap
to the right of the entrance to the power station. He gives you a Rocket
Launcher Range Ticket. Sweet. Smash the oil drum to his right for some
survival points before you examine the shutter, then the mechanism that
operates it to the right.
You need a tool to open that shutter, and it can be found inside the shed to
which you moved the injured SURGE member. Take the crank and use it on the
mechanism. Turn the crank by twisting the Wii Remote in a clockwise direction
to raise the shutter, creating enough clearance for you to crawl in.
You now have to slowly sneak around the place. Move straight ahead until you
are ambushed by a SURGE member on the catwalk. Swing the Wii Remote to the
left to dodge the attack, starting the fight sequence. You start with two
enemies on the catwalk. Shoot the two crates on the left side of the screen if
you can do so for survival points. A third enemy will pop out right in front
of you when they are down, that's an easy kill.
Ray then looks left to face two enemies, before walking in an anticlockwise
direction around the yellow thing he was hiding behind. See the SURGE trooper
by the pillar to your left? Zoom in and take him out quick. A second enemy
runs out from behind him, followed by a third. Kill them and Ray will walk
left. You might see many oil drums on the way, but don't shoot them now since
it's easy to miss them. You then walk right up to two enemies at close range.
Drop them and the guy behind them too. Another enemy appears from the left on
the catwalk above, so zoom in and kill him, along with his mate from the right
side.
Back on the ground, another foolhardy enemy runs at you from the left. Kill
him and a rocket trooper will appear on the catwalk above. Ray then walks to
the right, past the oil drums again. I won't shoot them just yet. Take out the
enemy on the left side of the screen, followed by the one by the pillar to the
right and another one at the centre. The barrel lying on the ground is empty,
so don't bother with it. A SURGE Trooper then pops out from the barricade at
the far end of the room. Defeat that enemy and the rest of the enemies will
move back, ending this battle.
Let's break open all the oil drums in front of you. The ones in the middle of
the room are all empty, it seems. However, the two on the other side of the
pipes to the left contain survival points and a packet of crackers. Run back
to the shutter you have opened just now and make a right U-turn. You will find
another oil drum in the corner with survival points.
You can now run up to the catwalk via the stairs you saw just now. Walk along
the catwalk until you find a SURGE trooper bursting out of the door ahead.
Swing the Wii Remote downwards to crouch to avoid his attack. It's time to
fight again. Blow that enemy apart with your shotgun and Ray will strafe
slowly to his right. Three enemies (including one rocket trooper) then burst
out of the same door, what easy pickings. Ray then turns around and walks
backwards slowly. You cannot zoom in here, so you will have to aim carefully
at the next two enemies to maintain your combo count.
You will get to zoom in again after the two enemies are killed. Note that you
still can't hide from the enemies, so take out the next few enemies that run
out of the door to end this short encounter. See the boxes on the container
crates between the two catwalks? You can jump onto those ledges from the two
catwalks. Smash open those boxes for an ammo refill, a packet of plasters and
a first aid kit.
Continue right along the catwalk until you find a ladder on the right side.
Examine the ladder to lower it down, creating a shortcut that will be useful
later. You will then witness a giant cinder falling through the ceiling as you
run along. Another ammo refill can be found if you take the left path at the
T-junction. Go right to be ambushed by another enemy from the control room/.
Swing the Wii Remote to the left to quickly punch him in the head, knocking
him out. Press the switch inside the control room to raise another shutter
within this building.
Drop down to the ground and run through the opening revealed by the shutter.
Run through this hallway and smash the first oil drum you see for some
crackers. The gate behind the oil drum is locked, so don't bother with it.
Open the next door you see to the left for the storeroom, where you can find a
first aid kit inside the wooden box. Open the next door beyond the path
leading left for a control room where you can find a crate with 1000 survival
points inside.
Get out and go around the corner to trigger another fight scene. One of the
three oil drums ahead of you contains survival points. Kill these enemies to
move forward and then to the right. Kill the foolhardy enemies that appear
from around the next corner and Ray will turn his attention to the catwalk to
his left. This really feels like a shooting gallery. Kill all the enemies that
appear and Ray will inspect the catwalks to his right, where the enemies come
at you one by one to the slaughter. Continue along the passageway after this
battle to trigger the next scene.
****************
Important scene
****************
The ground starts to shake more violently than before. Professor Davies and
Lisa are feeling the tremors. Davies asks, "It erupted?" Lisa asks him, "Do
you think the earthquake triggered it?" "This area is due for an eruption
but... perhaps the quake caused the bedrock to collapse. That may have..."
This is no time for such technical stuff! He is quickly interrupted by Lisa.
"Whatever! Let's get out of here! There's no guard here now!" "No, Lisa,"
Davies says, "I'll only slow you down, escape by yourself." "No, Professor.
There's no way I'm leaving you behind!"
Make up your minds already! She who hesitates is lost! Colonel Haynes enters
the room with his men. He tells them, "Come with me. You're staying with us
for the time being." Lisa retorts, "The earthquake's over! You don't need us
anymore!" Evans explains, "You're our insurance policy. Or hostages, if you
like that better." Haynes then tells the defiant Lisa, "If you stay here,
you'll die." "The colonel is correct, Lisa," Davies says, "Let's go." The two
are then led off by SURGE.
*****END SCENE*****
You get to play again. Smash the oil drum for a can of soda before opening the
door. A SURGE member is right behind it, so swing the Wii Remote to the right
to knock him out. You have entered a control room with a crate and an oil drum.
The crate contains a hamburger while the oil drum contains another ammo refill.
Enter the next room to find three more oil drums and a crate. The oil drums
hold two tubes of Staminas 30 while the crate contains a first aid kit.
Open the next door to find Professor Davis and Lisa being led away.
****************
Important scene
****************
"Lisa!" Ray yells, but Major Evans opens fire on him, forcing him to hide.
Evans says, "Colonel, leave this to me." Lisa yells, "Ray! Leave me alone!
Don't be stupid!" Ray says to himself, "Sorry, but I promised." Evans
introduces himself, "I'm Major Evans, SURGE's second in command. Come out from
there, Ray." Ray pops out to see Evans seemingly unarmed. Evans then speaks in
a gentlemanly voice, "This unexpected eruption has forced us to abandon our
location. That unfortunate event and your meddling have ruined a perfectly
laid out plan. Care to tell me why?"
"It doesn't matter," Ray says, "Now stand aside." Evans continues to speak in
a rational voice, "Look, Ray, you really have no idea why we're doing all this.
Do you really think we orchestrated a complex operation like this because we
want money? We're not the bad guys here." "I don't care what you're after. I
just want the girl." Seeing that rationality has failed to convince Ray, Evans
shrugs. "Well, no matter. I'll just keep you here 'til the helicopter's ready,"
he says, turning his back on Ray, "and while I'm at it, maybe I'll kill you!"
Evans draws his weapon. It's time for another duel!
*****END SCENE*****
Evans starts by firing at you from the other end of the passageway,
occasionally hiding behind the pillar to the right or the boiler to the left.
Just like most other fights, stay hidden when he's firing his handgun at you.
Zoom in and blast him with the shotgun when he's not firing. A special target
will appear on Evans whenever he is about to throw a knife at you, allowing
you to deal massive damage with your next hit.
Keep shooting back until you have taken him out. Evans then ducks behind the
pillar and picks up a sniper rifle. He open fires at Ray, forcing him to dodge.
Ray runs on the catwalk and is nearly shot by Evans again. Quick run forward,
avoiding the laser sight until you have found cover. Shoot Evans once to force
him to go to a new location. Run on the catwalk in his direction, continuing
to avoid the sniper rifle fire, until you have found cover, where you can
shoot at him again to force him to move away. Catch up to him once more and
shoot him again. Evans will drop the rifle and fall down to the lower level.
Attempt to leave to find Evans climbing back up, taking out his combat knife.
You now have to shoot him another time before he can kill you. Ray now has
Evans at gunpoint, but then lava flows through the wall between them,
separating the two. "Damn it!" Ray exclaims. Evans laughs, "Guess this match
is a draw, Ray. No problem, it brought us enough time. Can't wait to do it
again." Ray cries, "Wait!" but is held back by a shot from Evans. Evans taunts,
"Hey, in case you're wondering, we're heading for Bainsville next. I look
forward to seeing you there, Ray." "What's he playing it?" Ray asks himself,
feeling even more tremors, "I better clear out."
It's time to blow this joint. Since you are trapped between two lava flows,
the only way out of here is the catwalk. Run to the other end of the catwalk
and head left. Jump over the girders to find the lava blocking the path up
ahead. You have 20 seconds to smash through the rubble beneath the slanted
locker. Once you have cleared the way, Ray will run to the right and away from
the lava. Continue to run along the hallway until you find a SURGE member
trying to hold you back for a while before retreating. Run after that soldier
to return to the large entrance hall of the power station.
Ray finds the place filled with lava. There is only one way to get out, and
that is through the catwalk. The SURGE trooper you saw just now continues to
open fire at you until he is knocked into the lava by some cinders. Continue
along the catwalk to find another SURGE member in the way. Swing the Wii
Remote downwards to crouch. Another cinder falls through the ceiling and onto
the bit of catwalk between the two of you. Swing the Wii Remote to the right
when prompted to leap across this gap! Continue along the catwalk until you
arrive at the ladder you have just lowered.
Climb down the ladder and try to open the door to the right. However, it is
warped in the heat and won't open! You will just have to force it open by
hitting at it repeatedly. Once the door is open, Ray runs out to safety.
****************
Survival skills
****************
Although you may have more than 15000 survival points right now, don't spend
any of them. You need to save up until you can afford to upgrade Ray's
capacity to the 4th level. It costs 30000 SP to do so.
*******************************
Rocket Launcher Shooting Range
*******************************
It costs 3000 BP for a go at the Rocket Launcher Shooting Range. You are to
destroy all targets in 7 rockets or fewer. In addition, you need to score 4000
BP to unlock this weapon. In this shooting range, you will find a pair of </pre><pre id="faqspan-4">
targets moving around in an open field. Aim at a spot equidistant from the two
targets to take them both out in a blast. Three targets then appear, circling
the centre of the field. This time, aim at a spot in the middle of them to
take them all out. The subsequent groups of targets get bigger and bigger. You
have to aim a spot right in the middle of the group and launch the rockets
only when the targets are the closest to each other. You should be able to
score the required amount of points after a few tries, unlocking the Rocket
Launcher I in the process.
****************
Weapon upgrades
****************
I don't know about you, but I was able to get over 190000 battle points in the
previous level by keeping my combo count high during the previous level (for
your information, my record was 922). Anyways, I'll just assume you aren't as
good on your first try and can only get 150000 BP.
Your first priority is to upgrade the Shotgun II. Upgrade the aiming and
magazine capacity to the fourth level, spending 7800 BP per upgrade. See how
easy it is to max out this weapon? All you need are 9800 battle points per
upgrade to max them all out! Do so and you are looking at a weapon with an
attack power of 23x8, a magazine capacity of 8 and an accuracy of D++.
Now, let's have a look at the Rocket Launcher I. It costs 5000 BP to upgrade a
stat from the first level to the second level and 7000 BP upgrade a stat from
the second to third level. Let's upgrade the weapon right now since you will
need to use it soon. The rocket launcher will now have an attack power of 190,
hold 3 rockets at a time and have an accuracy of A++.
It's the Assault Rifle II's turn. Upgrade the reloading time, aiming and
magazine capacity to the second level, spending 3500 BP per upgrade. Also
upgrade the attack power and accuracy to the third level, spending 5500 BP per
upgrade. This weapon now has a power of 10, magazine capacity of 60 and an
accuracy of B+++.
***************
Disaster files
***************
Volcanic eruption
The phenomenon in which magma and other material gushes out of a volcano.
There are various kinds of eruption: eruptions that spout only lava, eruptions
that send an enormous column of smoke high into the air and even cases where
the entire mountain is engulfed in the eruption and disappears. Furthermore,
some eruptions release lava, flying stones, ash and gases at the same time,
not to mention the pyroclastic flow, causing a variety of disasters
simultaneously. Volcanoes cause immediate damage over a wide aream to a much
greater extent than other forms of disaster. No countries have ever perished
because of hurricanes or earthquakes, but it is known that some city-states
vanished completely due to volcanic eruptions.
Colonel Haynes
56 years old. Commander of the SURGE special forces unit that was destroyed a
year ago. As a skilful commander with many military victories to boast of, and
as a patriotic national hero, he won several awards. However, since SURGE's
destruction, his whereabouts have been unknown. The official line is that he
died at the time. He has combined the surviving SURGE members with some
mercenaries, and is now focused on the current operations.
Major Evans
36 years old. Served as vice-commander of SURGE under Colonel Haynes. Highly
skilled both with firearms and in unarmed combat, he's a superior officer, and
was involved in the planning of the current manoeuvres. He also planned
SURGE's capture of the nuclear weapons. Has a strange habit of informing Ray
and his, and SURGE's next destination.
----------------------------------------
15. Volcanic Chase - Mountain / Highway
----------------------------------------
[DC15]
"I made it this far, and now what?" It's 1:32PM. Ray runs out of the power
station to find SURGE gone. "Don't tell me..." He sees the volcano erupt,
sending volcanic rock flying everywhere. One of the rocks hits one of the
SURGE helicopters, the shock of which knocks Ray off his feet. He gets a
horrible flashback of the incident in Mt. Aguilas a year ago, when he failed
to save Steve. Ray yells, "No!" running into the car, "The pyroclastic flow's
coming!" Don't worry, Lisa's not in the chopper. It's time to race against the
pyroclastic flow. As expected, another driving stage is up.
The first part of this driving stage plays like one of those arcade rally
games. The timer indicates how many seconds you have until the road up ahead
is blocked by the lava flow. The timer will be extended each time you race
past the road sections that the lava is about to flow over. As you drive along,
you hear a radio broadcast informing the local residents of the volcanic
eruption and telling them to evacuate as soon as possible.
Despite the timer, stay calm and don't rush. Press the 2 button only
occasionally to avoid moving too fast, and remember to hold down the brakes
when approaching tight turns. Driving slowly will make the car less likely to
overturn when you bump into the rocks or other debris on the road. Ray will
eventually find the road up ahead already blocked, and you will be instructed
to make a sharp left turn, running through the roadblock there. Move on a bit
to trigger a scene in which Ray spots the pyroclastic flow in hot pursuit of
his car on the highway. "Like hell I'm gonna die here!"
It's going to be another race in which you cannot afford to slow down, let
down overturn your car or crash into an obstacle. You are informed by another
radio broadcast that the pyroclastic flow from the volcano is flowing towards
Blue Ridge City! Start by bearing right to avoid the rocks on the road to
reach a tunnel. The next part of the highway is rather uneventful, until you
reach a bridge. There are a number of holes on the bridge made by the volcanic
rocks hitting it. Release the 2 button if you are holding it down to slow down
the car, making it easier to steer around those holes.
Get ready to make a sharp turn to the left once you have cleared the bridge.
You then arrive at an area with volcanic rocks raining from the sky. Don't get
hit by any or it means instant death. Once you have got past that area, turn
right as prompted to drive your car up the slope and behind it, ending the
level. Is Ray really out of the frying pan? Either you won't gain any survival
points or battle points for completing the level, although you'd definitely
get an S rank.
***************
Disaster files
***************
VEI
A way of measuring the scale of a volcanic eruption. Ranges from 0 to 8, with
one increment on the scale indicating a tenfold increase in strength. The
largest scale eruption in recorded history was the eruption of Mt. Tambora in
1815, which registered a VEI of 7. The eruption of Mt. Krakatoa in 1883, had a
VEI of 6. Both explosions led to volcanic winters that caused serious damage
all over the northern hemisphere. VEI 8 eruptions occur only once every 10000
to a million years, but can cause so much damage that the entire local
ecosystem is destroyed. Incidentally, the volcanoes mentioned here are both in
Indonesia.
Phreatic Eruptions
One form of volcanic eruption. When rising lava comes in contact with
underground water, it suddenly evaporates causing a large-scale explosion.
Sometimes, the explosion is strong enough to blow parts of the mountain into
the sky. Phreatic eruptions often occur before the main eruption, as was the
case for the Mt. St. Helens Eruption in 1980. The phreatic eruption of Mt.
Krakatoa in 1883 could be heard 4600 km away. It is said to be the loudest
noise ever heard by humans.
Lava
When underground magma flows onto the Earth's surface following an eruption,
it is known as lava. Liquid lava, that flows immediately after an eruption,
has peak temperatures of 700-1200 degrees Celsius.
The speed of the lava flow is extremely slow, and humans are hardly ever
caught in it. However, it can cause enormous damage if it flows along city
streets. In fact, history shows that many streets have had to be abandoned due
to flowing lava.
Pyroclastic Flow
The most dangerous of volcanic phenomena occurs when pulverised lava, white-
hot volcanic ash and large amounts of gas flow down a mountainside at high
speed. The flow's temperature often reaches several hundred degrees, and those
engulfed in it cannot be saved. This occurs when magma that has been shot into
the air breaks up, or when a lava dome breaks up, and can reach speeds of over
100 km/h. It causes little friction, and it has even been known to flow on the
surface of the sea. The destruction of the Roman city of Pompeii, in AD 79,
was caused by the pyroclastic flow of Mt. Vesuvius. (To be precise, it was
caused by the pyroclastic flow and pyroclastic surge that preceded it.)
---------------------------------
16. Ash and a Girl - Mt. Rosalia
---------------------------------
[DC16]
Ray has arrived at the Southern Plateau at 2:12PM. He stops his car, thinking
he is safe. "This shelter ought to works," he thinks, "I doubt the flow will
make it here." However, the ground trembles. "Don't tell me..." You're right,
pyroclastic flow catches up to him anyways. Is this the end? The scene then
changes to the Oval Office at 2:31PM, where President Lewis is watching a live
news bulletin reporting the volcanic eruption.
"...and experts are predicting that this eruption could cause a 'volcanic
winter', causing temperatures all across the Northern Hemisphere to plunge.
This effect can be felt for years, with food production especially hit hard..."
One of the president's advisors gives even more bad news to Lewis at this
point, "Apparently the pyroclastic flow reached the west coast, and destroyed
all the Navy vessels we have standing by for relief efforts." Lewis is stunned,
he stammers, "It can't be!"
Another adviser says, "Earthquake, tsunami, volcanic eruption. The damned
nuclear threat is practically secondary at this point." The first advisers
says, "No! This country's resources are already strained. If a city is
attacked with a nuclear weapon, the chaos will be more than this government
can control. Worst case scenario, I believe we are witnessing the utter
destruction of our country." Lewis loses his temper. "Somebody do something!"
He yells, banging on his desk. Of course, the entire staff are stumped.
Back in the SURGE helicopter, a white haired high ranking mercenary vents his
frustration at the volcanic eruption and the SURGE members killed by Ray. He
bends over to Haynes and complains, "Colonel, what the hell is all this?
Nobody said anything about any volcanoes erupting! Our base was swallowed by
our lava, that amateur kills dozens of our guys and I have a feeling that the
whole plan has been shot to hell! We are going to get paid, right?" I guess
those mercenaries are hardly specialists in fighting under extreme conditions
as the original SURGE members!
Major Evans snaps, "Shut up, you lunatic!" That mercenary retorts, "Is that
your legendary SURGE pride showing? C'mon, Colonel. We only signed for you
guys for the money. If we don't get the money, where do we think that leaves
us, sir?" Evans tries to argue, "You stupid..." but Haynes cuts him off, "The
eruption will have thrown the government into more chaos than it can handle.
They'll need to settle our demands at once. We still have the advantage. Am I
wrong?" That shut the mercenary up. He says, "No, sir" before sitting down.
It's now 2:55PM in the Southern Rosalina Mountains, where Ray is unconscious
from the pyroclastic flow. He gets yet another flashback in which Steve keeps
reminding him that he cannot save everyone before falling into the lava flow.
"We can't save everyone. I told you, we can't save everyone!" Ray responds by
thinking out loud, "Well partner, I still wanted to save them. Wanted to save
them. Save you, save Lisa, save everyone. Probably that's a hopeless dream to
start with. I can barely save my own life." Ray wakes up to find the air is
still filled with ash. "I'm alive," he stammers, "Are you kidding me?" Ray
starts to cough, his lungs aren't feeling well from this, you can see.
"Lungs... feel like they're on fire! Looks like I have avoided a direct hit. I
have had close calls but never this close. Guess, I'll have to walk. Looks
like I get to die on foot."
*****END SCENE*****
It's time for you to walk. Run forward to the oil drum and smash it for
survival points. You must hurry since you are going to suffocate soon if your
lungs fill up with ash. You receive a radio broadcast from Radio RT, telling
the survivors that rescue teams are on the way. Cross the bridge and run along
the path until you have a mandatory scene in which Ray nearly slips off the
path into the void below. Tap the A button repeatedly to gather strength to
pull Ray back onto the path.
The next bridge is partially broken, so jump carefully over the holes. Once
you have crossed the bridge, Ray will look back at the other side where an
angry bear appears. Don't worry about that for now, just keep going. There
will some volcanic gas gushing out from the rocks up ahead. There is nothing
you can do but take some damage as you move past them. Use a first aid kit if
you are badly hurt. The oil drum on the way contains more survival points, but
will take a while for you to smash it. Meanwhile, you are getting closer to
dying of suffocation. But don't worry, another scene will be triggered soon
after you've got past this area.
****************
Important scene
****************
Ray stumbles as he is nearly out of breath. "Damn, he mutters, "I don't wanna
die here." He sees some light nearby, "Is that a light? Is there a house there?
God damn it." He passes out completely. You now get to a loading screen, after
which Ray wakes up inside the house. It looks like a girl living inside has
saved him. "Where am I?" Ray asks. "Here, have this," the girl says, offering
him a mug of water. "You sure?" "Sure." Ray takes a sip and says, "I really
needed that. Thank you. I'm Ray, did you save me?"
The girl nods and shakes his hand, she says, "I'm Iris. My mom and dad haven't
come back yet so I was watching out for them out the window. I saw you
collapse, so..." "I see, thanks again."
*****END SCENE*****
You are now up to full health and stamina inside Iris' house, in which the
same sad music played in the Highland Park is heard in the background. Let's
explore the house. Smash the box by the double bed for a tube of Staminas 30
before you leave the bedroom. Some plasters can be found in the box to your
left as you enter the living room. Enter the open kitchen and break the box
open for a slice of water melon. The box in the dining area contains a can of
soda as well, so let's drink it for survival points.
Go upstairs to find three boxes. Break them open for a first aid kit and a
packet of crackers. Go right, past Iris' room for another box with plasters
inside. Examine the shelf behind the box to find a gas canister, which will
come in handy later. Let's go downstairs to talk to Iris, who is still looking
out the window.
****************
Important scene
****************
It's 4:45PM, and Iris' parents still haven't returned. She's starting to get
worried. Iris says, "I wonder if my mom and dad are all right." Ray reassures
her, "It's okay, I'm sure you'll see them again." Ray then thinks, "I can't
say this house is safe. If it rains, the chances are good that it'll get hit
with volcanic debris flow. I've got to take her with me and run, but do I want
to be burdened with her life? Can I even save her?" Ray's moment of
introspection is interrupted by Iris, who takes a look at the scars on his
right arm.
"Hey? What's this?" she asks. "This?" Ray says, "I got it a long time ago with
my teammates when I joined up. As a good luck charm. You see, we, we wanted to
save a lot of people. I was on a rescue team up until a little while ago."
Iris is impressed, she says, "That's cool!" "No, it really wasn't cool at all.
At least that's how I see it now."
"Listen, Iris, it may be dangerous for you to stay here. Your mom and dad
won't be able to make it back through this ash anyway. Come with me and we'll
get to a safe place." "But it's dangerous outside, right?" "Don't worry, I'll
protect you. I was on a rescue team, remember? I promise." "Okay, I
understand." "Good, now do you have a car?" "Yeah, my mom's is in the garage."
"Wait here, I'll go check it out, okay?"
*****END SCENE*****
Let's go get Iris' mom's car. Go over to the entrance area and smash the boxes
for survival points and a first aid kit. Open the door to the left of the
front door to find the garage. It's dark here. Examine the oil lamp on the
other side of the car. Since there is no flame, head back to the living room
to find a lighter on the table. Use the lighter to light up the lamp, allowing
you to see things more clearly. Now, you will have to open the garage door.
Before you try opening it, smash the boxes in the garage for a tube of
Staminas 30 and a packet of crackers. Head to the back of the garage to find a
generator. You can use the gas canister to power it up.
Smash the oil drum to the left of the generator for survival points before you
examine the garage door. Since the door is electronically operated, press the
switch to the left to open it. You can now leave, so examine the car to
trigger the next scene. Iris enters the garage. "Ray?" "Iris, it's time to
leave, are you ready?" "Yes, and this... I was thinking about giving this to
you when we leave." She hands Ray a portable phone. "A satellite phone?" Ray
asks, "No signal, must be the ashes." "Yeah, I tried many times but I couldn't
get it working. I still think you should take it." "You're right, we might be
able to use it when the ashes thin out. Let's take it with us." "Yeah." "It's
time to leave."
Ray opens the front right door of the car and says, "Let's go Iris." Iris
takes one last look at her house. "Don't worry, you'll come back, okay?" Ray
says. Iris agrees, "Okay." The two set off for yet another exciting driving
stage.
Looks like this mountain road is the only way down to the bottom of the
mountain. Drive along to find the road blocked, forcing you to cut through the
woods to the left. Avoid all trees and obstacles and bear left to avoid
crashing through the fence and falling to your doom. You will get onto the
next path, marked by a burning boulder, soon enough if you keep left. The road
here is very narrow, so drive slowly. Keep your bearings here since there will
be a hairpin turn up ahead. Get past this narrow path and you will come to a
river, so it's time to drive through it.
Turn left as you enter the water and drive downstream a bit before turning
right to get onto the other side. Looks like someone else may have tried
taking this route. Just look at the charred car. Hold down the accelerator as
you bear left along the next path. You need to drive up that ramp and jump
over the gap! Iris screams in fear, bet she never thought of doing this. You
then arrive at an area with lava on the ground. Charge straight through it and
you have beaten this level. It is likely that you have been awarded Title #85,
Paper Driver since you have crashed into god knows how many things along the
way, making your driving "appallingly bad"! You also receive the Intermediate
Range Ticket.
Don't bother with upgrading your survival skills or weapons, let's go visit
the Intermediate Range, assuming that you have 2000 BP in hand.
****************************
Intermediate Shooting Range
****************************
You will be shooting targets in the jungle. Since you can use whatever weapons
you like, this range is much easier to beat. The only thing you have to aware
of is that the green targets blend in very well with the green jungle, so pay
careful attention. The Handgun III is the best weapon to use here if
sufficiently upgraded. If you are bad at the Bow Gun, I suggest that you beat
this stage again and again to more reliably gain BP for your weapon upgrades.
You should be awarded over 4000 BP each time you have a go at this shooting
range, provided that you destroy all targets, resulting in a net gain at over
2000BP per go.
****************
Weapon upgrades
****************
Play the shooting range repeatedly to gather 30000 battle points for your
weapon upgrades. Spend a total of 16500 BP to upgrade the magazine capacity,
aiming and reloading speed of your Assault Rifle II to the third level. The
weapon should now be able to hold 70 bullets at once. After that, upgrade the
attack power of the Rocket Launcher I to the 4th level for 9000 BP, raising
the power to 210. Finally, upgrade the reloading speed of the Handgun III to
the 2nd level for 4000 BP.
***************
Disaster files
***************
Volcanic Ash
It's a little known fact that volcanic ash consists of fragments of magma. It
is completely different from the ash that is created from burning wood or
paper. Volcanic ash is not poisonous in itself, but when it reaches the lungs,
a toxic chemical reaction occurs which is potentially hazardous for hose with
respiratory complaints.
Apart from the health problems, the sheer weight of accumulated ash can cause
serious damage to buildings. A 5cm layer of volcanic ash on a 50 square metre
roof weighs 4 tons. There is a great risk that buildings will collapse under
the weight of volcanic ash.
Iris Brooks
13 years old. A girl who lives in the mountains near Mr. Rosalia. She waited
along for her parents to return following the eruption. The family used to
live in the city, but moved to the countryside to allow Iris' mother to
recuperate from her sickness.
She attends a junior high school at the foot of the mountain, where her
results are superb.
-----------------------------------
17. The Ashen Forest - Mt. Rosalia
-----------------------------------
[DC17]
After some driving through the woods, the tyres of the car are completely
burnt out. "Come on, please!" Ray pleads, "Just a little longer! Damn, I think
I pushed it too hard." Well, I hope that car's insured! "It's dangerous, but
we have no choice. Iris, we have to go on foot." The two of them leave the car.
"I'll go find a road," Ray says, "Wait for me here." "Okay, be careful."
As you walk through the woods, look for certain trees which serve as a shelter
from the falling volcanic ash. Those trees appear greener than the rest of
them. When your lungs are filling with ash, stand under one of those trees and
take deep breaths.
Move forwards to find an area that has been overrun by the pyroclastic flow.
"Looks like the pyroclastic flow has been through this place," Ray comments.
As a result, volcanic gas will gush out from the ground. Whenever you see a
red circle appearing on the ground, move away from it since gas will soon gush
out from that place. Nevertheless, you should still take considerable damage.
The best thing you can do is to hold down the B button as you walk so as to
quickly clear the area. Bear left as you proceed through this area to find an
oil drum with a tube of Staminas 30 inside. You should be close to suffocating
by the time you have reached the other end of this hot area, so dash under the
safe tree on the right side of the path to clear your lungs.
Move away from the tree to trigger a scene in which Ray confirms that the path
ahead is the only way out. "Looks like this is the only way," he says, "Better
go back and get Iris." He will go all the way back to get Iris. "I think I
found a way out," Ray says, "Can you walk?" "Yeah." The two of you approach
that fuming area. Ray says, "It's dangerous from here on, I'll carry you." You
now have to carry her through the area with lots of gas gushing out! "What,
what is this place?" Iris splutters. Ray explains, "The pyroclastic flow has
passed through this area. The surface has cooled down, but it is still very
hot underneath." "You're sure it will be alright?" "Don't worry, I'll protect
you."
Use some Staminas 30 to stop your stamina bar from emptying too quickly as you
do so. Carry her over to the safe tree and put her down. "I'll go check it
out," Ray says, "Can you wait here?" "Yeah, just please come back." You can
now continue along the forest. Look left to find an oil drum on the ground
which can be smashed for a can of soda. Follow this path and continue to bear
left.
Look right once you've passed a red bush to find another safe tree with an oil
drum nearby. Smash the oil drum for survival points before clearing your lungs
again. Turn around to find another path leading up. Run up the path to find an
oil barrel with a roasted rat on a stuck before returning to the previous tree
again. Once your lungs are cleared, press the Z button to call out. Run in the
direction Ray turns to for a dog stuck in a pit.
Rescue #30: Silverado
This dog is trapped underneath a fallen branch. Tap the A button repeatedly to
gather strength, then swing both the Wii Remote and Nunchuck simultaneously
upwards to lift the branch up. Once the dog is freed, your maximum life will
be increased once again.
Smash the oil drum on the edge of the pit for a packet of plasters. Continue
running down hill and bear right for another oil drum with soda inside.
Further down the hill to the left is another safe tree. See the ledge you can
climb up nearby? Before you go up there, continue further downhill to reach a
dead end with another oil drum. Smash it open for 1000 survival points. You
can now check out that ledge.
You approach what appear to be the remains of a campsite. Smash the cardboard
box on the ground for a first aid kit. Ray then moves forward to find a
railroad track down the hill. "A railroad track," Ray comments, "But how am I
gonna get down there? Iris must be anxious, I better get back." Having found a
way out, it's time to make your way back to Iris. Suddenly, Ray is attacked by
a bear! It's time to fight! Shoot the bear once with your shotgun when it gets
close to stun it, allowing you to make your escape. Ray then hears Iris
calling out for him, so let's head back. Use the Z button whenever you run
under a safe tree to pinpoint Iris' position.
Ray returns to find Iris gone. "Iris? Iris, where are you? Where is she?" The
bear has caught up with you. It hurls a tree at you, so shoot it down with
your shotgun! Hit the bear once more to run away. Continue calling out for
Iris to find her. The bear attacks yet again. "It doesn't look like it's gonna
leave us alone. I have no choice but to bring this to an end." Let's take it
out for good! This bear attacks solely by charging at you, so get your rocket
launcher ready and hit it before it gets too close, hiding soon after you have
launched the rocket. Three rockets will be all you need to kill this bear.
What kind of bear is this anyway? You might think it has a steel reinforced
hide or something.
NOTE: If you want to gain more BP, use the Shotgun II against the bear since
you will get a higher combo count in doing so. Also try to finish the bear off
with a head shot to earn even more points.
You should soon find Iris, who has found the railroad track too. "Iris," Ray
cries, "Thank god." The two hug. "Ray." Ray then asks, "Are you alright?" "I'm
okay," Iris replies, "Sorry, I wanted to see if you're alright but I lost
direction and..." Ray then sighs, "As long as you're alright." "But look,"
Iris says, "I've found a railroad track. I think we can get down from over
there." The two cut through the bushes and reach the ledge overlooking the
track. Ray says, "I think you're right." Let's make your way down. Look at
Iris and press the A button to jump down. There are many crates scattered
round the place. Smash them for survival points, two tubes of Staminas 30 and
two first aid kits. You can now head on along the tracks. Ray asks, "You're
alright, Iris?" "Yes, I'm okay." "Okay, let's get moving." This is the end of
the level.
****************
Survival skills
****************
Since you should have over 10000 survival points by now, go and upgrade Ray's
capacity to the third level for that amount.
****************
Weapon upgrades
****************
You should have over 20000 battle points in hand. Go play the shooting ranges
until you have over 40000. Once you have done so, go and upgrade the attack
power, accuracy and magazine capacity of your Assault Rifle II to the fourth
level at 7500 BP per upgrade. The rifle will have a power of 12, a magazine
capacity of 80 and an accuracy of A. After that, upgrade the accuracy of the
Rocket Launcher II to the 4th level for 9000 BP, thus granting it an accuracy
of S+. Furthermore, raise the magazine capacity of the Handgun III to the
third level for 6000 BP, allowing it to hold 12 bullets at a time.
***************
Disaster file
***************
Pyroclastic Flow Deposits
Places where the pyroclastic flow has accumulated. Any water that is under
these accumulations is evaporated by the super-hot deposits, causing
explosions known as secondary eruptions. If several secondary eruptions occur
in one area, it soon starts to look like a minefield. This phenomenon was
observed during the eruption of Mr. Pinatubo, in 1991.
-----------------------------------
18. Path of the lava - Timber Yard
-----------------------------------
[DC18]
You are now walking along the timber transport line on Mt. Rosalia. Run
forward towards the back of the transport train. Suddenly, a SURGE helicopter
flies by. "Damn ash," a pilot laments. "Hey, look at that!" His partner says,
spotting Ray and Iris. "Looks like some fool didn't get out in time." But then,
the pilot recognises Ray, "Wait, that man... it's him!" His partner chuckles,
"Didn't think we'd run into him in a place like this." "This will make a nice
little present for the colonel!" Oh dear.
Ray immediately senses danger. "Damn it!" He says, "Iris, go back and hide
behind the slope." "What? All right." Ray climbs aboard the train car and runs
along the roof, dodging many missiles fired at him. He reaches the final train
cart and finds the rail bridge collapsed into the lava ahead of it. "What the?
Looks like I have no other choice." Let's fight! This helicopter attacks
solely with its machine gun. Stay hidden while it fires and pop up when it has
paused, firing a rocket at the helicopter before ducking again. Each rocket
can deal over 500 damage to the helicopter, provided that you zoom in on them.
Once you have hit the helicopter with three rockets, it will change its
position, prompting Ray to turn around. Continue hiding and firing rockets
when the opportunity arises. The seven rockets on Ray should be enough to take
more than half of the hit points off the helicopter. When you hear the
helicopter pilot saying that they are losing visibility, duck down since the
chopper is about to fly past in an attempt to hit you with its blades.
Once you have run out of rockets, continue fighting with the shotgun until the
helicopter is finally shot down. Don't worry about the missiles since they can
be easily stopped midflight. The helicopter crashes into the lava flow below
with a huge explosion.
NOTE: Just as in the previous level, only use the shotgun or assault rifle
against the helicopter if you want to get a higher combo count, thus battle
points from this fight.
Meanwhile, the train cart Ray was on starts to slide down the collapsed rail
bridge, forcing him to jump back onto the stable part of the bridge. He is met
by Iris. "Ray!" she cries. "Iris! You alright?" Iris replies calmly, "Yes. How
about the helicopter?" Ray explains, "Those are people we don't want to see.
Too bad it wasn't a rescue helicopter." "Why did they attack you?" "I have to
fight them to save someone important. Unfortunately, it's not going so well."
"Ray..." "Sorry that I scared you. Everything's all right now. Let's get
going." "Okay." Notice how calm Iris was throughout this ordeal? Perhaps she's
enjoying the fact that not many American kids get to see grown men shooting
down helicopters in front of them!
Run down the collapsed railroad bridge and take some deep breaths before
climbing up the ladder on the other end. You reach a lumber storage area.
"This looks like a place for storing timbers. The path must be up ahead." Run
past the transport cart loaded with timber to find someone that can be broken
beneath it. Try smashing it, all to no avail. Run over to the logs that are
meant to be raised above. Look up to find an escape route. Ray says, "Looks
like there's a route up there." Iris asks, "But how do we get there?" Ray
replies, "We need something for a foothold". Examine the crane controls up
ahead and try using them, only to cause the logs to fall into the lava.
Turn around and you will find a shovel on the ground. Examine. "Lava," Ray
comments, "I think I can use the shovel." Iris asks, "Ray, what happened?"
"It's okay, I'll take care of it." Ray scoops some lava and pours it over that
breakable object beneath the lumber transport cart, causing it to melt. You
can now break it with ease, causing the transport cart to move forward,
creating a ledge with which to climb up. If you are running out of breath, run
over to the area with the green bush for a breath of fresh air.
Let's jump and climb your way up to the path above. Ray calls down to Iris,
"Iris, can you climb up?" "I'll try." Iris climbs up after you. Ray then says,
"Wait over there below the cabin." "Okay." Let's search the place. Notice how
fast your lungs get clogged up here, so take deep breaths frequently. Go right
and enter the shed there to find a key. Search the area near Iris to find many
crates which can be smashed for plasters, crackers, a hamburger and a packet
of crackers. Smash the crates by the gate for a first aid kit and a tube of
Staminas 30. You can now open the gates with the key. It's time to leave this
place. "It's open. Iris, let's move on." Better hurry since your lungs are
filling up with ash real fast.
Run along the path and smash the first oil drum you see for survival points.
You will then reach a fork, so bear right for a bridge. Ray then looks up the
hill to find the lava flowing down. It's rapidly approaching Iris! "Oh no!"
She cries, "Ray!" Ray calls down to her, "Run, Iris, run!" Iris is forced to
take the lower path, which is blocked by a locked gate! "It won't open!" Iris
cries, trying to open the gate. "No good, still won't open!" Ray draws his gun,
"Hang on!"
Rescues #31 and #32: Iris Brooks
Quickly run across the bridge. You have to help Iris destroy the lock (2 locks
in hard mode) by shooting at it. One shot from the handgun will destroy the
lock (located on the top right side of the gate), allowing Iris to run through
it. This little stunt nets you 3000 survival points.
Continue across the bridge to find a number of crates along the path. If you
are truly daring, smash them for more survival points before you jump down to
the path where Iris is. It might be a good idea to use a tube of Staminas 30
so that you can sprint all the way there without fear of losing stamina. Jump
down to the path below to find Iris trapped at a dead end below. "Oh no!" She
cries, "I can't!" Ray calls, "Iris!" Run over to the pile of barrels between
you and Iris and start knocking them forwards. Keep hitting at them until they
fall down the hill, creating a ledge for Iris to climb up towards you. "Come
on!" You gain another 3000 survival points.
Continue to run along the path away from the lava to trigger a scene in which
Ray hauls Iris up to the path above before climbing up himself. "Hurry, Ray!"
Ray kneels before Iris, "Sorry to put you through all this." Iris is still
shocked, but she says, "It's okay." You are very close to the finishing line.
Before you end this level, turn around and walk over to the pile of logs. Look
across the gap (with the lava below) and you will find a ledge, which can be
reached by a sprinting jump. You will find an oil drum on the ground that is
quite hard to break. Smash it and you will get a Volcano T-shirt, a new
costume!
You can now jump back and run over to the path marked by the yellow sign to
complete this level.
****************
Weapon upgrades
****************
If you have followed my advice and destroy the helicopter solely with the
shotgun or assault rifle, you should be able to end the level with a max combo
of over 200, netting you over 45000 battle points. Otherwise, keep playing the
shooting range until you have that amount. Upgrade the reloading speed and
aiming of the Assault Rifle II to the 4th level, spending 7500 BP per upgrade.
Also max out the accuracy at A++ for 9500 BP.
Now, upgrade the magazine capacity and reloading speed of the Rocket Launcher
I to the 4th level at 9000 BP per upgrade. This weapon can now hold 4 rockets
at a time. Finally, spend 6000 BP to upgrade the reloading speed of the
Handgun III to the 3rd level.
---------------------------
19. Lahar - Campbell River
---------------------------
[DC19]
Ray and Iris walk on, and it starts to rain. "It's starting to rain," Ray says,
"Not good." Iris examines the raindrops on her hand and comments, "The rain's
black." But still, the good news is that the rain washes out the ash in the
air, prompting Ray to say, "At least it's making the air a lot easier to
breathe. Come on, Iris." Meanwhile, Iris is still worried about her parents.
"I wonder if my mom and dad are okay," she says. Ray reassures her that they
are fine, "I bet they are fine. I'm sure they're worrying about you too." Iris
then asks, "Yeah. You rescue people right? Will you be able to save everyone?"
Ray then nervously replies, "Yeah, I will save everyone. I promise. Now come
on." "Right." What a big promise you have made, Ray. Even he doubted what he
said. "Save everyone? How?" he asks himself, "Can I really do that?"
*****END SCENE*****
Anyways, you are now approaching the Campbell River. It's rather cold in the
rain, hence your stamina will be dropping faster than normal. Keep moving
along the path until Ray hears Iris scream behind him. "Arrgh!" "Iris?" Ray
calls, looking around, "Iris! Iris! Oh, no! A lahar! It's been raining even
longer upstream!" Looks like a large torrent is flowing through the river!
"Damn it! I got to keep my focus! Iris!"
Rescue #33: Iris Brooks
The camera shifts to the lahar. "Oh no," Ray cries, "could she have fallen in?
It's my fault. I put her in all this danger." Well, there is no point in
blaming yourself now. Run down the path to the lahar to find Iris trying to
hold onto a rock. It's now 6:12PM. Ray finds Iris hanging on to her dear life
on a rock. "Iris!" "Ray! Help!" "Iris!" Ray cries, holding out his hand, "Grab
my hand! Grab it! Come on, reach! Reach!" Iris cries, "I can't! Can't reach
it!" Ray stretches out a bit more, "You're almost there!" Iris tries to lunge
forward, but is swept away nonetheless.
"Iris!" Ray cries. He then experiences a flashback in which he failed to save
his pal Steve from falling into the lava. "It's okay, partner!" Steve says, "I
already told you. We can't save everyone." The flashback causes Ray to yell,
"Iris! No!" He dives into the drink to go after Iris.
You must chase after Iris, keeping a certain distance from her. See the circle
around Iris? Keep the cursor on the circle to ensure that you keep up with
Iris. Keep an eye on your lung gauge. If you need air, press the Z button to
surface and get some oxygen before pressing the Z button again to dive and
continue this chase. You may be able to use a special stroke called the
Dolphin Kick at certain points of the chase. Press and tap the A button
repeatedly when prompted to do so and you can shave a lot of distance between
you and Iris. I must warn you that this game requires you to tap EXTREMELY
rapidly in order to gain sufficient distance. Once you have reached Iris, you
will grab her, take her ashore and be rewarded with 3000 survival points.
Notice how this event is timed? If you can save Iris within 25 seconds, you
will be awarded the title Wilful Rescuer and a new Frog costume, which
resembles the Frog Suit in Super Mario Bros. 3. The main challenge is to keep
the cursor within the circle surrounding Iris at all times, as well as how
cooperative is the A button when you are asked to perform dolphin kicks. My
experience is that Ray doesn't always speed up in the same way even when I
tapped the A button as quickly as I could!
Ray finally brings Iris to shore. He asks, "You okay?" "You really are great,
Ray," Iris exclaims, "You saved me!" This allows Ray to regain much of his
confidence. He agrees, "I did, didn't I? I guess I can save some people after
all." Ray stands up and looks up to the sky, "Come on, Iris. All right, Steve,
I'm ready now." Smash the box and barrel before leaving this area for survival
points and a first aid kit. That's it.
****************
Survival skills
****************
Now's the time to spend 30000 survival points to upgrade Ray's carrying
capacity to the 4th level.
***************
Disaster file
***************
Lahar
A phenomenon where volcanic ash and other discharged materials flow along with
a large amount of water, creating a muddy stream, known as volcanic mud flow.
It can occur when snow or ice on the top of a volcano melts, when a lake is
blown open or when an eruption is followed by heavy rain.
The eruption of Mr. Nevado del Ruiz, Colombia, South America in 1985 was a
particularly bad volcanic catastrophe. The lahar destroyed the nearby town of
Armero, causing over 20000 casualties. The lahar flow was said to reach
heights of up to 50m. It is worth noting that the word 'lahar' comes from
Indonesia.
+----------------------------------------------------------------------------+
| VI. FROM SCORCHING FIRE TO DEEP WATER |
+----------------------------------------------------------------------------+
After some time, Ray and Iris have reached a spot at which the satellite phone
works. "Look Iris!" Ray exclaims, taking out his phone, "I can use the
satellite phone now!" "Great!" Iris says, "So who do we call? The police? 911?"
"Ah, I don't think either of those will be working right now." "So what do we
do?" "Ah, I can think of one person to call?" Who, your mom? Nah, Ray decides
to call the special forces (What must Microsoft Word insist that these two
words should be capitalised?)
The scene changes to a USAF Transport Plane at 7:28PM. Ray is seen chatting
with Agent Olson on the plane about the clue given by Major Evans that SURGE
will be in Bainsville. "So, you pursued and fought them on your own?" Olson
asks, "I think you are certifiably nuts." Ray answers, "Oh come on! Thanks to
that, we know where they are?" We then see Olson speaking in his messy office.
He asks, "Are you sure that Evans was telling the truth about the hideout in
Bainsville?" "I don't know, honestly it's a 50/50 shot. But we don't have any
other leads." Olson agrees, "True, and that's why I'm sending you."
At this point, Ray remembers what happened a short time ago. Ray is seen
talking to a number of special forces members. "I need you guys to take this
girl to Blue Ridge Centre," he says, "She's been through a lot, so take care
of her for me." Ray walks over to Iris and says, "Iris, that helicopter will
take you to a safe place. I guess this is goodbye." "But where are you going?"
Iris whines, "You said you'd stay with me, Ray." "These people are going to
help you find your mom and dad. I'm sorry, I wanted to stay with you, but
there are other people still in need of help." "I know," Iris says reluctantly,
"It's your job to save people, right?" "Yeah, I guess it is." "I hope we see
each other again, Ray." "We will, I promise." Iris gives Ray one last hug
before boarding the helicopter.
We now move back to the transport plane, where Olson explains SURGE's
activities to Ray. "SURGE used the confusion of the earthquake to steal three
decommissioned nuclear warheads. What a nightmare." "And?" Ray asks, "Why are
they threatening the government? For money?"
"SURGE was once known as the proudest special forces team we had. They were
apparently in a South American country training anti-government guerrillas,"
He's referring to Columbia, right? "And together, they were heroes who fought
against tyranny. Then, one day, the US started to support that country's
government, and the order came down to wipe out the guerrillas. The SURGE team
disobeyed the order, and soon the local government and the US forces
surrounded them." As always, brave soldiers become victims of their own
government who quickly stab them in the back!
"As the troops closed in, a nearby volcano erupted, and the entire unit was
believed to be wiped out, along with all the guerrillas. You get the picture?"
Oh well, I guess the government need not get their hands even dirtier than
before. It's obvious that SURGE wants revenge against the treachery of the
United States government. Ray answers, "Yeah, I got it."
"Well, it makes no difference," Olson continues, "We had to get those nukes
back." "You're right." "And we're going to need your help. It's too risky to
send special forces in. SURGE will just make good on their threat. But if some
renegade with his own personal vendetta were to go in and cause trouble, they
likely wouldn't blow the bombs. That's the scenario, clear?" Ray then asks,
"Yeah, but what do you expect me to accomplish." "Do what you can," Olson says,
"Besides, you'd go after them even if I said not to." "Yeah, then I guess I
would."
"We'll arrive in six hours, so get some rest until then." Really? I never knew
flights within the United States could take that long! "Sure, I think I will."
"Oh, and one more thing. The Bainsville area is in the path of Hurricane Erin.
You can count on heavy rainfall and flooding, so be careful." Olson hangs up,
allowing Ray to get some sleep.
Meanwhile, it's 1:58AM in the Oval Office. President Lewis is having a
conversation with Colonel Haynes, who asks him whether the money has been
transferred. "We'll be up on the 16 hour mark soon," Haynes says, "Have you
started the money transfer?" "Colonel," the president replies, "As you know,
our country is in complete chaos. We need more time to transfer the funds."
"We've got no time to spare. Execute the transfer at once!" "I'm telling you,
it's impossible." Haynes warns Lewis one last time before hanging up, "Then
responsibility for the destruction of an American city will be yours, Mr.
President."
"Colonel," the president cries, "Wait!" Oh dear, the plot really is similar to
that of the film "The Rock", isn't it?
---------------------------------
20. Sky Diving - Transport Plane
---------------------------------
[DC20]
The scene switches back to the transport plane, on which Ray is woken up by
the bumpy ride. "What's happening?" He cries. Let's go check the cockpit.
Before we do that, let's talk to Eric, who also appears to be on the plane,
for a Pulse Gun Range Ticket. Smash the two crates for crackers and plasters
before you go speak to the pilot. "What's wrong?" Ray asks, to which the pilot
replies, "Engine trouble. Number 1 just cut out on us." "Why?" "Must be the
volcanic ash! It's spread wider than I thought it would!" The plane
experiences another bump.
"We're already over Bainsville, but it's a little further to the airport," the
pilot continues, "Sorry, but we're going to have to turn back. Maybe we can
try something when we get to a lower altitude." "Damn it!" Ray moans, "All </pre><pre id="faqspan-5">
this way just to turn back?" He rushes out of the cockpit. The pilot cries,
"Hey, what are you...?" Ray replies, "Going skydiving." "Are you nuts?"
*****END SCENE*****
Take the parachute at the rear of the plane. Once you have done so, the plane
will experience another bump, causing Ray to accidentally open the bay door at
the back. Ray struggles to avoid being sucked out of the plane, dropping his
parachute in the process. He eyes another at the front of the passenger area.
Run forward to get the parachute, swinging the Wii Remote downwards when
prompted to crouch.
Now that you have the parachute, it's time to put it on and jump out. Swing
both the Wii Remote and Nunchuck simultaneously upwards when prompted to open
the parachute. Now that it has opened, your objective is to guide the
parachute so that you will land on the desired landing site. See the green
circle on the screen? You should try your best to keep it centred. Whenever
you see the circle deviate from the centre, swing the Nunchuck to move it to
the right and the Wii Remote to move it to the left. You should beat this
level after a while.
***************
Disaster File
***************
Volcanic Winter
When an enormous eruption discharges large amounts of volcanic material into
the atmosphere, sunlight is often blocked for long periods. As a result, the
temperature drops over large areas, and a cold spell known as a volcanic
winter occurs. The 1783 eruption of Laki, in Iceland, led to a cold winter
that wiped out 25% of the population and 75% of all livestock.
Even more disastrous was the giant Toba eruption, 74000 years ago, which
reduced the population of the Earth to only a few thousand people. That
eruption is said to have very nearly caused the extinction of the human race.
---------------------------------------
21. Heavy Rain and Floods - Bainsville
---------------------------------------
[DC21]
It's 2:10AM in the Northern Quarter of Bainsville. Ray lands on the roof of a
building and it's immediately spotted by two SURGE members on the ground. "Hey!
It's him! That guy's here!" one of them exclaims, "Inform headquarters." Ray
looks down at the SURGE members and comments, "Good. Looks like this is
definitely the place." Of course, SURGE will warmly welcome you with a nice
gunfight! Start by killing the two enemies firing at you from behind the cars
on the street. Ray will jump down to the street level and go left to fight the
SURGE members among the stopped vehicles. You'd better not dawdle here since
Ray's stamina will start to drop rapidly from the cold flood water.
Blast the first enemy behind the car to the right, followed by the next enemy
running right in front of you to the right. Ray looks left to find an enemy
peeking out from behind the pillar at the centre of the screen. Another enemy
then appears from behind the red car on the right side of the screen. You turn
left to find an enemy quickly running to the left. Kill him quickly since he
won't return afterwards. Another enemy then tries to fire at you from behind
the lorry to the left, followed by one who tries to fire from behind the
central pillar.
Ray then walks closer to the lorry, where he spots another enemy to the left.
Kill the next three enemies who try firing at you from behind the taxi to end
this fight. Now, turn around and explore the area behind you for some objects
that can be broken among the vehicles there. The rubbish bin by the yellow
coach contains a hamburger, while the two crates in front of it contain a tube
of Staminas 30. The two other crates on the other side of the coach contain
some plasters and an ammo refill.
Turn around and run along the street, past the yellow taxi. Parts of the
flooded street will be electrified as a result of some fallen power lines, so
watch your step and keep out of those areas. There will be two crates to the
left up ahead. They contain a first aid kit and a can of soda. Turn left at
the T junction and keep moving until you reach the end of the street. Look
left and you will find a person in need of help. Before you get to her, smash
the two crates along the wall for crackers and a first aid kit.
Rescue #34: Karen Chamberlain
Karen cannot walk, so carry her home. Carry her deeper into the alley until
you reach the door there.
Once you have saved Karen, smash the oil drum by the door for more survival
points. Run out of the alley and attempt to go over to the other side of the
overturned bus. Ray will find far too many SURGE members than he can handle,
so he decides not to take that route. Return to the T-junction and go the
other way. Bear right to find an oil drum and a rubbish bin in the corner by
an electrified area. The bin contains a slice of water melon while the oil
drum is empty. Some boxes can be found across the street which contain a
packet of plasters, a first aid kit and survival points.
Ray then looks around and sees an open first floor window of a restaurant. To
climb in there, jump at the blue front bit of the lorry in front of the
building and pull yourself up. Jump onto the rear of the lorry and you can
climb onto the ledge with the open window. As you climb into the restaurant,
SURGE members raid the place, prompting you to fight again. Start by killing
the two enemies on the other end of the shelves. Two enemies then run up the
stairs after you, so blast them away.
Ray looks down the stairs to find a rocket trooper at the bottom. Shoot down
the rockets before killing him too. Ray goes downstairs to find an enemy
running right at him. Duck back to avoid the punch before you shoot him and
his friend. Kill the next three enemies who burst in through the doors before
firing at the shadow enemy running past the door to the left (he's hard to hit
with the shotgun). As Ray crosses the dining area, four more enemies will run
in through the front doors. Kill them all and you are done here.
Go through the side door to enter a back alley. Run along the alley and smash
the two boxes beneath the stairs for crackers and ammo. Go around the corner
to find another victim.
Rescue #35: Sam Merwin
Sam's injured his stomach. Clean the wound with water before bandaging it.
Once you have helped Sam, smash the box near where he was for a roasted rat on
a stick. Yummy, now go and climb up those stairs you have just passed. Try
opening the door at the top of the stairs to find it locked. To enter this
building, turn around to find a window that can be climbed into. Press the A
button when prompted to enter this building.
Rescue #36: A young couple
Ray enters the building to find a snogging couple, who are surprised by his
intrusion. Heh. Talk to them and Ray will tell them it is dangerous for them
to stay here since the dam may burst at any moment. The couple agree to leave
and thank Ray for his help. I'm amazed that they don't mistake Ray as a looter
in this flood.
Search this living area for three boxes, each with a tube of Staminas 30. Ray
looks out of the kitchen window to find some SURGE members arriving by boat.
It looks like that the boat might be useful. Attempt to leave the living room
and you will be attacked by SURGE yet again. Kill the enemy right in front of
you and three more will run through the open door at you to be killed too. How
stupid, and you call yourselves the proudest special forces team.
Ray then leaves the flat and go left along the corridor, arriving at a
stairwell. Two SURGE members are aiming at you from below, it's their turn to
be killed. Two regular enemies and a commando are waiting for you at the
bottom of the stairs, so watch out. Ray will then go right and stare straight
at a crate, shoot it for more ammo. SURGE members then shoot their way through
the front doors, so fight them off. Notice the SURGE member in the white
uniform at the back? Shoot him down fast as he'll flee very quickly.
Afterwards, you will leave the building to fight more enemies. Ray then turns
right past the jeep to find two enemies firing at you from both sides of
another jeep, along with a rocket trooper and two enemies that drop from above.
You continue to walk along this alleyway, meeting two more enemies around the
corner. Kill them and you are clear. Head back into the apartment building and
get onto the first floor. Run to the other end of the corridor to find a box
with survival points inside. Get down to the ground floor and smash the box
you have missed for a first aid kit. Turn right as you leave through the front
door to find another box with survival points inside. Continue along the alley
and smash the two boxes for a packet of plasters and a slice of water melon
before heading over the finishing line of the level.
****************
Survival skills
****************
If you have the survival points, spend 17500 SP to improve Ray's metabolism to
the 4th level.
*************************
Pulse Gun Shooting Range
*************************
You should now have enough BP for the Pulse Gun Shooting Range. It's quite
expensive, costing 5000 BP per go! When equipped with the Pulse Gun, press and
hold the B button to charge the weapon. As you charge the Pulse Gun, the
number of concentric crosshairs indicate the number of pulses that will be
fired. Up to three pulses can be fired this way. Once the pulses are fired,
shake the Wii Remote and they will stop and start revolving about where they
are. A useful strategy is to fire three pulses, wait until they get very close
to the target before shaking the Wii Remote. The pulses will spin round and
round, inflicting heavy damage.
Anyways, back to the shooting range, located at the airport. You will need to
be awarded 6000 battle points in order to unlock this weapon. You are given 20
pulses which are the equivalent of 6 fully charged shots. Start by firing one
pulse at the first target. It will destroy that target and follow through to
the line of targets behind it. Three lines of targets then appear. Charge up
two pulses and fire them at the central target. The pulses should swoop in and
out as they destroy all the targets.
Four targets, arranged in a diamond formation then appear on the left side of
the screen. Aim at the centre of the diamond and charge up three pulses. Fire
them at the four targets and shake the Wii Remote when they get close to the
targets. The pulses will start spinning around in a circle and cut through
those targets, along with the ones arranged in lines behind them.
Four targets then appear, one of them is very close to you to the left, two of
them are very far away, beneath the plane and another is atop the baggage
transporter. Aim at the centre of the faraway pair and fire two pulses. This
should take out the one closest to you in addition to those two. Fire a single
pulse at the target on the baggage transporter.
Three targets then appear at the centre of the screen, arranged in the shape
of a triangle. Aim at the centre of the triangle and fire three pulses at it.
If you manage to shake your Wii Remote with the right timing, the pulses will
start spinning round and round, destroying all the targets in a matter of
seconds. This is definitely the hardest shooting range in the game. You
basically must destroy all twenty targets to even have a shot at gaining more
than 6000 battle points! Once you've unlocked the Pulse Gun, I'd suggest that
you don't bother playing this ever again.
****************
Weapon upgrades
****************
After that traumatic experience that is the Pulse Gun Shooting Range, replay
the Bow Gun Shooting Range again and again until you have over 35000 battle
points. Let's upgrade the Rocket Launcher I first. Upgrade the aiming to the
4th level for 9000 BP and max out the attack power for 12000 BP. The launcher
will now have a power of 250! After this, max out the attack power of the
Assault Rifle II for 9500 BP. This weapon now has an attack power of 16.
Finally, spend 4000 BP on upgrading the aiming of the Handgun III to the 2nd
level.
Now that you have the Pulse Gun, the Spark Gun can be bought for 20000 battle
points. That weapon isn't that needed right now, so you can go get it during
your second playthrough.
***************
Disaster File
***************
Floods
Floods are a natural disaster mostly caused by heavy rain, which raises the
water level in rivers, causing overflowing. Floods can also be caused by high
tides, tsunamis and snow and ice melting quickly due to a volcanic eruption.
They are the world's most common form of natural disaster. The flooding of the
Yellow River, China, in 1931 is remembered as being absolutely catastrophic.
Between 800000 and 4000000 casualties are believed to have occurred, making it
the worst natural disaster of the 20th century.
-------------------------------------
22. Mud and Mercenaries - Bainsville
-------------------------------------
[DC22]
SURGE have overtaken a church in Bainsville. Colonel Haynes is seen walking
around at the parish, surrounded by his men. "Colonel," Major Evans says, "The
helicopter carrying the nuclear warhead has arrived in Miami, sir. We still
have no reply from the government." The white haired mercenary sneers, "Then
let's teach this fool of a government a lesson!" However, Haynes doesn't feel
excited at all. Instead, he just responds with a nervous grunt.
"Colonel," the white haired mercenary continues, now speaking in a tone
resembling that of a nagging child, "either way we still have two more nukes.
Let's set at least one off. Those idiots will have to do what we want!" Haynes
remains quiet and grunts again. Surprised by Haynes' shyness, that mercenary
tries to rush him. He comments, "Hey Colonel. You're being awfully quiet here."
"Sir," Evans interrupts, "the people of Miami have been ordered to evacuate
because of the hurricane. Human losses will be minimal. Please, make the
decision." Haynes finally speaks, "Prepare to activate the nuclear weapon,"
much to the joy of the white haired mercenary.
Meanwhile, Lisa and Professor Davies are held inside some shack. Lisa looks
out of a window and says, "There're no guards here now, we can sneak out of
this window." "They seem serious about using those nukes," Davies says, "I'm
going to stay behind and distract them however I can. You go and tell someone
where we are." "But professor, it's too dangerous," Lisa retorts, "Besides, I
just can't abandon you!"
Davies replies, "Oh please, you're the only one who can fit through that
little window anyway. And, there's no way a man my age can get through this
flood." "But I..." "Please, Lisa," Davies says, holding her hand, "If I hadn't
been concerned about saving my own life, they never would have been able to
steal those nukes. I want to do what I can. I have to try and stop them. Won't
you help me do that?" Lisa finally concedes, "Very well then, I'll do it."
Davies tries to boost Lisa through the window, but you know what they say, he
who hesitates is lost. They wasted so much time discussing whether to escape,
resulting in them being spotted by Evans!
"Why, you two are nothing but trouble," he says. Seeing Evans, Davies cries,
"Get moving!" Having boosted Lisa through the window, Davies wrestles Evans to
the ground in order to slow him down. However, Evans simply takes out his gun.
"Have it your way!" Bang! Davies is shot dead on the spot. "Professor!" Lisa
cries, having heard the shot. She soon runs into a dead end and is recaptured.
Oh well, I guess Davies' sacrifice is officially in vain! "Lock her in the
church," Evans orders his men, "And this time, use handcuffs!"
*****END SCENE*****
The scene now shifts to the southern quarter of Bainsville. Run forwards and
smash the two crates for crackers and a tube of Staminas 30. You will receive
a radio broadcast which states that the water level of the nearby Greenlake
Dam has reached its limit and may collapse soon! Continue along the path and
smash the next crate for a first aid kit. Run over to the main street to
witness a flash flood! A dog stranded on top of a car barks for your help.
It's time to run for it!
Run like mad to pick up the dog and then turn and run away from the flash
flood until Ray darts around a corner. A bus is swept into the gap, trapping
you in this alley. Smash the crate next to you for survival points before you
move on. Smash the box behind the van for more survival points. Ray then looks
up to find an open window overlooking the alley. Climb on top of the van to
reach the ledge with the window before enter the building.
There are some signs of activity inside the restrooms, let's see what's going
on in the ladies' room. Examine the door repeatedly to hear what the SURGE are
saying.
"God damn! My heart belongs to SURGE. Huh? Not long 'til firing time? Medic!
Medic! You bastard! You know I'm ready for you! Now just you wait, you're
going to regret this!" They are toying with you!
"Phew... Seems the storm's passed." "But this damn rain... I'm wet through.
I'm going to freeze to death." You receive the Hurricane T-shirt costume,
which can be worn in the next playthrough.
Smash the boxes in the corridor for plasters and a hamburger. A can of soda
can be found in the boxes around the corner. Walk over to the open window at
the other end of the corridor to look outside. Some SURGE troopers are outside
and they have spotted you! It's time to make a killing.
The enemies on the street will almost immediately fire at you, so duck and
wait for them to stop before firing back. The two enemies are hiding amongst
the trucks, so keep your eyes peeled. Don't bother to shoot the crate on the
street since you don't need the ammo inside. Once the two enemies are dead,
you will turn around to face the SURGE members who were probably hiding in the
restrooms just now. A rocket trooper will then come out and fire a rocket at
you, forcing Ray to back off and jump out of the window.
Once you are down on the street, the rocket trooper will aim out of the window,
allowing you to take him out. Once the enemy's dead, you will look left at the
overturned vehicles before ducking behind the front of a lorry. You will find
two enemies, one atop a lorry at the centre of the screen and one shooting at
you from behind the vehicle to the left. Once those enemies are killed, Ray
will duck behind another lorry to fight the two enemies to the right. The
threat will be neutralised once they are gone.
Let's search the crates among the vehicles. They contain an ammo refill, a
slice of water melon and a packet of plasters. A person can be found behind a
pickup truck who needs your help.
Rescue #37: Linda Soper
It seems that the shock of the gunfire made this person fall over. She asks
for some plasters, so give her a packet.
Rescue #38: Bert Henderson
Turn around and attempt to cross this flooded bridge. Ray examines the crashed
fuel truck and finds the driver unconscious inside the cab. "Oh no, someone's
inside. Hey, are you alright?" Ray climbs onto the truck and tries to open the
door. Meanwhile, an alarm sounds, indicating a flash flood is incoming. Better
move fast! Swing the Wii Remote left and right to break open the window. After
a hole is made in the window, Ray tries unsuccessfully to open the door. "It
won't open! Time is running out, god damn it!" The flash flood is getting
closer! Swing the Wii Remote upwards repeatedly to force open the door.
Ray is about to pull the driver out when the flash flood arrives, knocking the
truck back onto the bridge. Ray gets up and wonders, "The driver, is he all
right?" Meanwhile, fuel is leaking from the truck! Look down the other side of
the bridge to find the driver hanging onto a pole. You need to find something
to help you reach the driver. Continue across the bridge and the fuel spilt by
the truck will burst into flames. Make your way through the gaps in the flames,
bearing right to find two crates by the building. Those crates contain a spare
rib and survival points.
Turn around the corner and bear right to find a building that can be entered.
Run upstairs to find yet another person in need of help and more importantly,
a ladder. Take the ladder and go all the way back to the bridge. Ray will move
onto the ledge sticking out of a nearby building and lower the ladder down to
the driver, saving him from drowning. Your maximum life will increase as a
reward for that rescue.
Reenter the building where you found the ladder and go upstairs. Smash the
boxes on the stairs for survival points. A victim can be found behind the pile
of boxes. Smash them for crackers and plasters before talking to him.
Rescue #39: Matthew Jackson
This guy complains that the emergency rations have run out. Give him some
crackers and he will be fine. Notice he looks the same as three other people
you have rescued earlier in the game: The person whom you saved from the
tsunami in downtown Blue Ridge City, the person whom you performed CPR in the
Highland Park and the guy who's been snogging in his flat during the flood!
Enter the room beyond the person you've just helped to discover the command
centre of the SURGE members in Bainsville. Their radio receives a message from
the base, "Base here. Guard squad, come in." A SURGE member replies, "Guard
squad here." The person back at the base says, "The subject is in the vicinity.
Find him and arrest him. Whatever you do, don't let him near the church!"
"Roger that." Just like Solid Snake, Ray just has to repeat the key points
aloud, "Church? So their hideout is a church." Of course, this causes him to
be discovered. "Hey! He's here," another SURGE member exclaims, "Fire!" "God
damn it!" It's time to fight!
Start by shooting the enemy on the other side of the boxes in the head before
moving left. Watch out for the enemy on the other side of the gap between the
boxes. Kill him and Ray will walk slowly through the gap. Continue walking
along the place, killing enemies that pop out. You can worry about the
breakable crates after the enemies have been wiped out.
Break the boxes by the radio for crackers. The other crates along the walls
contain plasters, a first aid kit, ammo and a slice of water melon. Head out
the door on the other side of the room for the terrace. Look down onto the
street to trigger yet another fight against SURGE. Start by killing the enemy
coming out from the bottom of the screen before you blast the enemy firing at
you from behind the front of a truck on the other side of the road, followed
by the SURGE member in the far right corner.
Another enemy will then appear from the left side of the screen, in addition
to an enemy firing from behind the truck to the right and another in the far
right corner. Two more SURGE members arrive from the left side, accompanied by
a third from the bottom of the screen. Shoot the crate on the left side of the
screen for survival points. Another SURGE trooper will emerge from the bottom
of the screen, along with one firing at you from behind the central truck. Ray
then spies a transformer on a power pylon to the right. Shoot the transformer
and it will fall into the three remaining enemies, giving them the shock of
their lives, awarding you with three clever kills.
Head back down into the streets and run in the direction of where the SURGE
members were. There are two crates scattered around with survival points and
an ammo refill. Call out just before you have crossed the yellow sign to find
a boy needing your help in an alley to the right.
Rescue #40: Bernard Thomas
Bernard is trapped on a skip and the water's too deep for him. Let's carry him
out of this alley and to his home on the other side of the street. To be
precise, it's the shop marked by the green sign. Once you have taken him home,
Bernard will reward you with a hamburger in addition to the survival points.
Let's run into the alley marked by the yellow sign to return to the northern
quarter. Smash open the crates ahead of you for spare ribs and a hamburger.
Continue moving forward until you have reached the dead end. Smash the two
wooden boxes in the bottom of the two stacks of crates to the left to lower
their heights, allowing Ray to climb up them and jump over the chain link
fence. Meanwhile, you are informed by a radio broadcast that the Greenlake Dam
has collapsed, triggering the flash flood warning. Residents are advised to
reach higher ground immediately!
Jump and climb up the transformer blocks leaning against the wall to get on
the roof of the building to the left. It will be not long before you get
ambushed by SURGE yet again! The first three guys will open fire almost
immediately after the battle sequence has begun, so duck quickly before you
fire back later. The two oil drums contain life and a tube of Staminas 30.
Once the enemies are killed, Ray will walk forward and look to his right.
Quickly shoot the oil drum in the corner for survival points.
Two enemies, one on a rear ledge and one on the roof of the building at the
back, can be found. Another SURGE member then rolls out close to you from the
right side of the screen, followed by another running in from the background
to the right. Shoot the next enemy that emerges from the roof at the back as
well. Ray then moves to the left to find enemies coming up the fire escape
after him. Kill these five enemies to find reinforcements arriving by boat.
Ray approaches the fire escape to find two enemies attacking him from below.
Blow them to bits, along with the third enemy, to be able to head down the
fire escape to the boat below. Before you board the boat, go back up to the
rooftop to smash any oil drums that you haven't broken open yet. One of them
contains survival points. Also break open the boxes in the alley facing the
boat for Staminas 30 and another first aid kit. You can now commandeer the
boat to the church. You see a loading screen, introducing the white spiky
haired mercenary known as Banks. That guy is only in for the money, hence his
name suits him!
Ray arrives at the church and is met by Banks at the entrance. "Well, hey
there, hero!" Banks sneers, drawing his weapon, "Tough guys at you are such
fun. It will be so much more satisfying when I destroy you. Now then, shall we
dance?" Let's roll! Banks will run around among the military vehicles,
attacking with his handgun, assault rifle and grenades, the latter of which
can be shot down in the air. A nasty trick of Banks is that he will throw a
grenade at you and side strafe you with his assault rifle while you are trying
to shoot down the grenade!
The best time to inflict damage on Banks is when he jumps around at close
range. You can tell when you cannot hide for the duration. As Banks gets ready
to swoop, a special target will appear on him. If you can shoot that target,
you can stop Banks from using his melee attacks on you by shooting him once
more when he gets close. Afterwards, a special target will appear when he runs
away from you.
If he does grab you, shake him off by shaking the Wii Remote and Nunchuck
alternately and he will be floored, revealing another special target for you
to hit. Keep doing this until Banks has lost all of his hit points and drops
his weapons. Banks drops to the floor, but that's only a trick. He springs up
at Ray when he gets close and knocks him down, giving him ample time to run
into the church. You have finally beaten the level after this fight.
****************
Weapon upgrades
****************
Let's spend some time in the shooting range until you have gathered 50000
battle points. Spend a total of 28500 BP to max out the remaining three stats
of the Assault Rifle II. It now can hold 100 bullets at a time. As for the
Rocket Launcher I, max out the magazine capacity by paying 12000 SP, thus
allowing it to hold 5 rockets at a time. Furthermore, upgrade the magazine
capacity of the Handgun III to the 4th level with 8000 BP, allowing it to hold
up to 14 bullets at a time.
NOTE: It's possible to beat the Mud and Mercenaries level with a combo count
of up to 500 if you manage to avoid missing. If that happens, you may gain
well over 70000 battle points!
***************
Disaster Files
***************
Flash Floods
Flash floods occur when a dam or levee bursts and large quantities of water
flow into a river at once. The force of the water is exponentially higher than
that of normal floods. Large rocks can be easily swept along by flash floods,
which have the power to damage even the sturdiest of buildings.
Banks
A skilled mercenary and formerly a Green Beret, he is being handsomely
rewarded for participating in the nuclear weapon theft. He has experience of
conflicts all over the world, and has many contacts in the criminal and
smuggling underworlds.
-------------------------------------
23. Rain Returns - Bainsville Church
-------------------------------------
[DC23]
Ray stares at the church on the other end of the path. He says, "I'm finally
here. Lisa must be somewhere in the church. Wait for me, Lisa." Some oil drums
can be smashed on your way there for crackers and survival points. All of a
sudden, Ray hears someone yelling "Help!" It looks like a boy and a girl are
stranded on the roof of their flooded house! But before Ray can do anything,
he is caught by Colonel Haynes and other SURGE members. "Hold it right there!"
Evans shouts, "put your hands above your head! Hands above your head!" Haynes
then says, "Banks."
Banks quickly disarms Ray and knocks him down, after which Haynes tells Ray,
"You've let us on a merry chase." Ray asks, "Are you gonna kill me?" To which
Banks threatens, "Yeah, I'm gonna kill you, hero! Lucky me, I get the last
shot!" Meanwhile, the stranded kids continue crying for help. "Look over there,
Colonel," Ray then says, pointing to the kids, "You see those kids on the roof?
They're going to die unless you do something. You have a helicopter right? If
you order your men to do it, you can save those kids!" Banks interrupts, "Let
me shut him up for good, Colonel!" Ray pleads, "Colonel, please!" as some sad
music starts to play in the background.
Banks also yells, "Colonel!" Ray stands up and attempts to knock the gun off
Banks. He says, "Colonel, I was told the soldiers of SURGE are the proudest
there are. What a bunch of crap. Do you have a shred of pride left or are you
lowlifes just shaking down the government for money? Is this really how you
want to be remembered?" "What the hell do you know?" Haynes replies angrily,
"My men who died were all fine, proud, soldiers. The homeland we fought for
turned on us, and good men died of a filthy betrayal your government
engineered." Haynes now points his gun right at Ray's chin.
"We watched our comrades burn to death in a sea of fire, and we swore our
revenge. Mark my words, nothing will sway us from that oath!" Haynes continues,
knocking Ray onto the ground, "Do not there insult them!" The kids continue
crying for help. Ray begs, "Then please, do the right thing! You're the only
one who can save those kids!" Banks just can't bear all this emotional talk,
he mutters, "Colonel." Much to Evans' surprise, Haynes orders, "Send out the
helicopter to save those children." Evans splutters, "Colonel!" Banks really
is mad now, he yells, "You son of a... What the hell's wrong with you?" Well,
for once, what's wrong is that even Colonel Haynes has some basic decency.
Haynes says, "Major, you have your orders." Evans replies, "Affirmative, sir."
Seeing Banks' intent to shoot Ray dead, Haynes orders, "Stand down, soldier.
Stand down!" Banks reluctantly lowers his weapon. "Throw this man in there,"
Haynes then says, pointing to the cellar." Ray breathes a sigh of relief and
says, "Thank you, sir" as he is led away. Banks is getting fed up of all these
epic movie scenes. He cracks his neck several time and mutters, "You coward."
You will find Professor Davis' corpse in the basement. "What? Professor Davis?
He's dead. I'm sorry. I hope Lisa's still alright." After that, the scene
switches back outside the church. Evans shows Haynes the detonator for one of
the nuclear weapons. Evans says, "The nuclear detonator is ready. Your orders,
sir?" Haynes looks away without saying a word. A surprised Banks says,
"Colonel! Push the button! What are you waiting for?" Haynes doesn't budge.
Evans continues, "The government hasn't acceded to our demands. If we back off
now, our threats will be meaningless! Please, make the decision!"
All of a sudden, Banks draws his gun, which causes Evans to draw his gun in
response. Evans orders, "Drop the gun, Banks!" "Push the button, now, sir,"
Banks says with a sadistic tone, "If you don't push it, then I will." To
everyone's surprise, Haynes says in a similar manner to Ed Harris' character
in The Rock, "The mission is over!" Banks really is mad now! "You bastard!" he
yells, "All this work and nothing to show for it! I'm not some damned
volunteer you know!" Duh, a mercenary is an exact opposite to a volunteer!
Despite being held at gunpoint, Evans presses the "disarm" button on the
detonator. Haynes explains, "The government didn't give in. It was a bluff and
they called it. The mission is over." This is just like the renegades who
threatened the government with VX missiles in The Rock! I kind of expected
this to happen, you know? Banks yells, "Son of a bitch!"
Fed up with Banks' disrespect, Haynes throws the detonator at Banks to stun
him as he swiftly guns down five of his men. Banks attempts to detonate the
nuke but is prevented by a shot in the hand. Banks yells, "I'll kill you!" But
he's quickly shot right through the heart by Haynes. Here goes another bad guy.
"Didn't anyone teach you to obey your superiors?" Haynes asks Banks' corpse
ironically. But this isn't over! This time, it's Evans' turn to hold Haynes at
gunpoint.
"Colonel," Evans says in a tone of voice which indicates parts of his brain
are getting short circuited. Haynes asks, "What do you think you are doing?"
Evans continues, "Colonel, it can't end here. It's not over, even if you have
to die." "What do you want, The money?"
Suddenly, a flash flood sweeps through the churchyard, knocking everyone down.
Evans then freaks out completely. Warning, warning, brain malfunctioning,
meltdown imminent! Evans laughs maniacally and yells, "This! This is what I
want, Colonel! This rush, living on the edge! That's why it can't end!" Evans
shoots Haynes in the left side of his chest, supposedly killing him. Having
seized command, Major Evans turns around to his men. "What's the matter?" he
asks, "It's not over yet! Don't you want your reward? We're withdrawing. Grab
the last nuke and move out!" Man, I really pity those SURGE fools.
*****END SCENE*****
Meanwhile, the basement is getting flooded. The camera then pans over to a
part of the wall with air bubbles coming out of it. Move over to that part of
the wall and Ray will see it as a potential escape route.
Turn around and grab a crowbar from the toolbox. Smash a hole in that part of
the wall and swim through it. Hold down the B button to swim and move the
control stick up and down to control the camera and move it left and right to
turn in the respective directions. Swim along the hallway, avoiding the debris
until you find the stairs leading up. Ray will swim up and out to the open.
Take a U-turn and try to open the door. Since it's jammed shut by the water
pressure, smash it open.
You will find a number of boxes and oil drums inside which contain your
weapons, a hamburger and a first aid kit. Head out and continue walking around
the church in a clockwise direction. The next crate in the corner contains a
tube of Staminas 30. Jump onto the oil drums by the back of the shed and use
them to reach the roof, on which you will find more survival points, a first
aid kit and a roasted rat on a stick. Drop back down and continue to move
around the church. The next crate you see contains a packet of crackers. You
also find Eric standing in the rain, who gives you the ticket to the Gatling
Gun Shooting Range.
Smash the next two barrels for Staminas 30 before entering the church through
the front. Naturally, there will be resistance. Kill the two enemies in front
of you, quickly followed by the commando who drops down at close range. An
enemy then pops up from behind the seats to the left. Kill that guy too and
you will find more SURGE troops running downstairs after you. Ray then moves
left to face those enemies. The rear enemy will fire rockets at you, so take
him out quick before you shoot down the commando.
Three more enemies then run down to be killed, followed by three more. Defeat
them and Ray will look around for Lisa, who's on the upper level of the church.
"Be a good girl and put these on," the commando says, handcuffing Lisa onto a
radiator. Lisa cries, "Didn't you hear the siren? The water's not stopping!"
"Shut up!"
Try approaching the stairs and more water will surge into the church. An enemy
tries to ambush you, so swing the Wii Remote to the left to knock him out.
Meanwhile, more SURGE members rush down after you. There will be many enemies
popping up from behind the banisters and the upper level, including the
commando with the key to Lisa's handcuffs. Once the enemies are killed, go
upstairs to find Lisa. Ray cries, "Lisa!" Lisa replies, "Ray? What are you
doing here?" Ray finds Lisa handcuffed to the radiator and cannot free her.
Meanwhile, water is entering the church through the stained glass windows!
"Damn!" Ray whispers. Lisa says, "One of them has the key to these handcuffs."
"Okay, hold on. I'll find them and come back!"
Rescue #41: Lisa Hewitt
Don't panic. Smash the four crates to your right for crackers, a first aid kit,
Staminas 30 and a spare rib. Smash the two other crates for another tube of
Staminas 30 as well as another spare rib.
Dive into the water, which has now risen up to the first floor and swim
towards the entrance. A SURGE member will attempt to ambush you, so swing the
Wii Remote upwards to stop him. Examine the commando who was holding the key
to the handcuffs. It looks like he dropped the key when he fell from the first
floor balcony. Meanwhile, the water has risen up to Lisa's neck! Turn to your
left to find the key in the corner. You need to swim around the debris to get
it. Once you have the key, the water level would have risen above Lisa's head.
You have one and a half minutes to free Lisa. You are awarded 3000 survival
points for saving her. Ray says, "We can get out through the window!" He kicks
a window open and the two swim out. "Hurry!"
Ray climbs onto the roof of the church, only to find Major Evans being hauled
up along with Lisa. "Lisa!" Ray yells. Evans calls back at Ray, "Hey Ray! The
colonel's dead!" "What!" "Yeah, I plugged him, but you ought to hang out with
us a bit more. We're headed to Port Alex next. It wouldn't be the same without
you!" "See you there," Ray yells angrily, "You psycho!" Notice how Evans is
behaving like a stereotypical video game villain? Perhaps he's just remembered
that he's in a video game, hence he decided to follow the behavioural
guidelines after all! Haha.
****************
Survival skills
****************
If you have over 30000 survival points in hand, spend them to max out Ray's
metabolism.
***************************
Gatling Gun Shooting Range
***************************
At 10000 battle points per go, this has got to be the most expensive shooting
range of them all. You'd better gather at least 20000 BP before you even try
this! This shooting range takes place in the city and requires you to destroy
300 targets. You need to be awarded at least 14000 BP to unlock the Gatling
Gun. You are given maybe 999 bullets to spray over all the targets that appear
over the area. Just keep shooting left and right and destroy as many targets
as you can, zooming in to take out the ones that are at the rear. Those orange
"BP" balls probably give you a large bonus when destroyed. The shooting range
ends when you have either run out of ammo or have destroyed 300 targets.
Once you have mastered this shooting range, it becomes extremely profitable
with respect to battle points. It's possible to have a net gain of over 10000
BP per round, thus allowing you to gather enough battle points to max out many
of your weapons. Note that the Gatling Gun is located at the far end of the
weapon tree. You need to have bought the Heavy Handgun, Light Handgun, Shotgun
III and Assault Rifle III before you can even get this gun, so save it for the
next playthrough.
****************
Weapon upgrades
****************
Once you have bought the Gattling Gun, return to the Gatling Gun shooting
range and play it a few times until you have over 60000 battle points. Max out
the accuracy, aiming and reloading speed of the Rocket Launcher I for 12000 BP
per upgrade. Now, upgrade the reloading speed of the Handgun III to the fourth
level for 8000 BP and max out the magazine capacity for 12000 BP. This gun can
now hold 16 bullets at a time.
+----------------------------------------------------------------------------+
| VII. HERE COMES THE HURRICANE |
+----------------------------------------------------------------------------+
It's 4:55AM at Port Alex. Ray is driving along the hurricane stricken coast.
Meanwhile, Olson is on the phone. "Wait, did you say that the Colonel is dead?"
Olson asks. Ray replies, "Yeah, that's what I said." "Hot damn, this could be
our chance! I'll support you from here, so stand by until reinforcements
arrive!" However, Ray insists, "I can't do that." Olson chuckles, "Of course
you'd say that. Okay, then get going after them." Ray agrees, "That I can do."
------------------------------------
24. Hurricane Chase - Seafront Area
------------------------------------
[DC24]
"SURGE cars, maybe they'll lead me to Lisa. Better stay close and follow."
Time for another car chase. You are told that Hurricane Erin has been upgraded
to a Class 5 hurricane, and that wind speeds have exceeded 120 miles per hour.
Go straight along the road until you are told to turn left. Drive along this
expressway before turning right as instructed. You will soon have to turn
right twice in quick succession. You can cut through the car park during the
second right turn here. Drive over the bridge before turning left, cutting
through the car park again.
Drive down the slope before turning right, then to the left to reach another
coastal road. Turn right once you have driven past the explosions into a side
street. Get ready to quickly turn right, then left. Drive up the slope and get
ready to drive right into the alley up ahead. Slow down since it's quite
difficult to manoeuvre around the next area. You then have to turn right
shortly after you have entered that alley, followed almost immediately by
another right turn to enter that path with many crates. You then have to make
a left turn, quickly followed by a right turn to clear this bumpy area. Bear
right as you drive under the next building to go down a slope.
Once you have gone down the slope, drive along and turn left, then right, then
left again as instructed by the game. Drive along the narrow road and go
straight until construction material fall down onto the road ahead of you,
forcing you to give up the chase. It's time to walk.
Run forward and enter the first alley to the left for a box with Staminas 30
inside. Enter the opposite alley for two oil drums containing survival points
and crackers. Keep moving until you trigger a scene involving Evans on the
flyover high above you. Evans has been expecting Ray, it seems. "You finally
came Ray," Evans laughs, readying his sniper rifle, "Well, I'm right here.
Come and get me!" In response, Ray whispers, "Well, let's see if you can get
me." The gun is trained on you, so swing the Wii Remote to the right when
prompted to dodge the attack and duck into an alley. Evans is impressed. "Very
good," he says, "You are finally catching up!" His lieutenant orders, "Attack
now!" Let's fight!
Kill the two SURGE troopers firing at you from behind the red car to turn your
attention to the stairs leading up to the building to the left. An enemy will
appear on the stairs, along with a rocket trooper on ground level and another
coming from behind the truck to the left. Ray then goes over to a pillar by
the stairs to face a commando and a regular member in the car park. Another
runs from the right and tries firing at you from behind the bench. Yet another
drops down onto the top of the truck to attack you.
Ray spies more SURGE members coming at him from the other end of the car park
and walks upstairs. Open fire on one of those enemies as you walk up to avoid
getting shot. Ray then looks downstairs at his pursuers, which can be easily
taken out. Keep your eyes peeled for a guy that will quickly run to the right
and out of sight. You must shoot fast since he won't reappear afterwards. Ray
looks around the floor he is on before ducking behind a small pillar. Kill all
the enemies that appear, watching out for a melee attacker coming from the
left. Kill those four enemies to find another running upstairs at you. The
crate to the right can be shot for a stamina refill.
Move in the direction of the flyover and turn left at the T-junction. Smash
the crate for a packet of plasters. Talk to the construction worker sitting on
the ground. He says that he's come to check out the construction site with his
pal, who's gone up ahead. Now, make a U-turn and smash the oil drums on the
other side of the road for a first aid kit and a slice of water melon. The two
crates leaning across the fence contain a first aid kit. Enter the
construction site and try entering the office, only to find the door locked.
The entrance to the construction site is to your right. As you approach the
door, a large advertising panel falls onto the construction worker you met
earlier. Let's help him!
Rescue #42: Leon Acker
Leon's legs are trapped beneath the advertising panel. Tap the A repeatedly to
build up your strength before swinging both the Wii Remote and Nunchuck
upwards when prompted. Leon tells you that his friend hasn't come back yet. He
gives you the South Site Key, telling you to go look for him on his behalf.
Use this key to gain access to the office, where you will find survival points
in the box. Now, go through the gate to the right to find a flight of stairs
leading up. Climb those stairs, breaking open the box along the way for a
packet of crackers. Major Evans would have escaped in his helicopter by the
time you got onto the flyover. Walk forwards until you reach the end of the
flyover, where you can find Leon's pal grabbing on for his life to the right.
Rescue #43: Godwin Franklin
Keep an eye on Godwin and swing the Wii Remote as soon as you see him reach
out his hand. If you time it right, you can grab his hand. In that case, tap
the A button repeatedly to build up strength. Once you have done so, swing
both the Wii Remote and Nunchuck simultaneously upwards to pull him up.
Once you've saved Godwin, turn around to find another flight of stairs leading
down. You will see your destination on the other side of the river. You have
to walk along the narrow paths on the scaffolding to get there. You must walk
carefully so as not to fall into the drink and drown. Don't stand still for
too long or you may be blown off. Walk along the first path and cross the
bridge leading right to the path there. The crate nearby contains survival
points. Turn around and walk carefully along this path until you see another
bridge leading right into a set of paths around a support pole of the highway.
Cross that bridge, go right for another bridge and cross that too. Go left and
you will find a crate with more survival points.
Turn around and walk in an anticlockwise direction along this girder until you
see a bridge leading to the outer girder. Cross the bridge to find another </pre><pre id="faqspan-6">
leading to the girder above you. The crate up there contains even more
survival points. Return to the previous path and continue anticlockwise until
you see a bridge leading down. Cross the bridge and you will find the finish
line of this level up ahead. Before you get there, turn around to find another
bridge leading left towards the other end of this path. Cross that bridge for
another crate with survival points.
Return to the main path and walk towards the goal. There is one more crate on
the girder to your right with more survival points. Get that and go through
the door to leave this level.
****************
Weapon upgrades
****************
Play the Gatling Gun Shooting Range until you have over 50000 battle points.
Spend 26000 BP to max out the aiming of the Handgun III, as well as paying
12000 BP to max out the reloading time. Raise the power of the weapon to the
3rd level for 10000 BP as well. The gun will now have an attack power of 14.
***************
Disaster Files
***************
Hurricanes
Tropical cyclones with a speed of over 64 knots (119 km/h) that originate in
north and central American oceans are called hurricanes. Such winds from the
north-west Pacific Ocean are called typhoons, and those that originate from
the Indian Ocean are known as cyclones. Gusts of wind are not the only
terrifying aspect of hurricanes. Heavy rains and flooding often accompany
hurricanes and tornados are also known to occur. Cities flooded in the wake of
a hurricane are difficult locations for rescue operations, and deteriorating
hygiene often causes disease to spread.
Hurricane Katrina, which destroyed New Orleans in 2005, brought back painful
reminders of Hurricane Mitch which hit in 1998, causing the deaths of 18000
people.
Hurricane Categories
There are five categories of hurricane strength, and hurricanes are graded by
the maximum speed they reach within one minute. Category 5 hurricanes are the
strongest, and are defined as having a speed of 155 mph (250 km/h) or more.
Among recent hurricanes, Katrina was classified as a category 3, whilst
Hurricane Andrew was classified as a category 5 hurricane in 1992.
---------------------------------
25. Windstorm Battle - Port Alex
---------------------------------
[DC25]
You have arrived at the aptly named North River area. An injured person can be
found directly to your right on the other side of the fence. Smash the garbage
can for some crackers before moving forward, smashing all the boxes and trash
cans for more stuff. Turn around the corner to reach the main road, through
which strong gusts are blowing. You will be blown all the way back to the
starting end of this road if you are caught in one of those strong gusts of
wind.
You have to head over to the other end of the road, using the cars as cover.
Make your way from car to car, crouching behind them when you hear the loud
whooshing sounds of the wind. Two oil drums can be found on the left side of
this road. The first oil drum contains an Earthquake T-shirt costume, while
the second contains survival points. The bins further ahead contain even more
survival points. Once you have collected those items, cross the road to find
more rubbish bins and an oil drum which contain even more survival points. In
addition, a first aid kit can be found inside the wooden crate in the corner
at the end of this road. It's likely that you will be blown back a number of
times as you struggle to smash open those objects.
Go around the corner to the left and you are through. Ray comments, "He's
headed to the other side of the overpass. Better find another way to get
there." The path ahead is gated up, so turn left into the side street. You
will find a can of soda in the first trash can you find. Drink the soda and
turn right into the alley there. Smash all the breakable objects for a tube of
Staminas 30, survival points, a packet of plasters and a roasted rat on a
stick before returning to the side street. Smash the next trash can for a
hamburger and the boxes to the left for a first aid kit. Run past the entrance
to the apartment building to find two more breakable objects in the dead end.
Smash them for a first aid kit and survival points.
Enter the apartment building and break the boxes beneath the stairs for
survival points. Go upstairs and open the doors on the first floor. You will
find a tube of Staminas 30 and a North Site Key. Go up to the second floor and
open the door nearer to the stairs leading up for a Fire T-Shirt costume. Go
up to the top floor and smash the boxes to the left for a can of soda before
heading out. Ray looks around; he's reached a dead end. "Dead end," he mutters.
Meanwhile, SURGE troops have entered the street below, waiting for you outside
the apartment building. "An ambush! It's too dangerous to leave this building.
Going out there would be suicidal. What now? Got to get to that building
somehow." You need to find another way out of here. But first, let's tend to
the victim in the corner.
Rescue #44: Rufus Shaw
This guy's heart hurts. He's got a heart attack! Administer CPR as usual.
There will be a stage in which you have to press down on his chest twice in
quick succession.
Smash the crates in the corner to your left for a slice of water melon and
ammo. Search the corner to the right for a plank which can be used as a bridge
to the opposite building. Cross the bridge to trigger a fight scene. Start by
killing the two enemies atop the shed. Two enemies then pop out on the ground
in front of you. Kill them and Ray will move to where they were and look right,
eying the enemies running up the stairs after you. See the lone guy running up
the stairs in the distance? He's quite hard to kill, but you'd get a better
enemy kill ratio if you can take him out before he disappears.
He then goes back to the right and peeks around the structure he is hiding
behind to find two enemies there. Kill the pair and another will pop out from
around the cuboid structure furthest from you.
Take out that enemy and Ray will walk over to where he was and turn right. Two
enemies will run up the stairs after you. Ray goes down one floor to find
another enemy coming up. You must aim carefully since you cannot zoom in on
him. Fortunately, you can zoom in on the next two enemies, making them easy
targets for your shotgun. Ray goes down another level and finds two enemies
firing assault rifles at him from below, another firing from the window on the
left side of the screen and a rocket trooper on the scaffolding. Another enemy
then walks down the stairs in the scaffolding, spraying bullets at you. Duck
down before he appears so as not to be taken by surprise.
You now get down to the ground level to meet two enemies, one with a rocket
launcher. You hear that certain SURGE members are starting to be disillusioned
by the continued fighting and the leadership of the psychopath Major Evans.
You will go up the stairs leading to the overpass. Kill the next few enemies
and you are clear. Before you go up the stairs, get back down to ground level
and explore the area. Use the North Site Key to unlock the gate near the
stairs.
Smash the crate in front of you for a first aid kit before going right. You
will find an oil drum with another first aid kit along with two crates which
contain survival points and a roasted rat on a stick. Continue along this path
to find another oil drum with survival points and the injured woman you saw at
the beginning of the level.
Rescue #45: Patty Franklin
Patty's broken her leg and you will have to tie the leg to a splint. Move the
cursor along the leg and bandage it at four points (2 on the lower leg and 2
on the upper leg). Don't bother with the fracture at all. For some reason, she
can still walk despite the fracture! Either way, your maximum life has been
increased for the last time as you have saved everyone that needed saving.
Climb up the stairs to the overpass. You will hear a radio report about a
large scale gunfight in the middle of the city. An unidentified man has been
fighting what appears to be a paramilitary group. I guess Ray's actions have
baffled even the media. Run along the overpass while avoiding the flying
debris. You will run into another SURGE ambush, so let's fight among this
construction material. One enemy will eventually run into the crane and
attempt to drop girders on you, so kill that guy quick! Take out the rest of
the enemies and you will find that the helicopter has flown over to an
opposite overpass.
Enter the crane and rotate it so that it bridges the two overpasses. Cross the
bridge carefully to get onto that overpass before you run all the way to the
seafront highway.
****************
Important scene
****************
Ray sees a group of military trucks scattered on the motorway. SURGE is making
a stand here, although the troopers are struggling to stand up. Lisa mutters,
Ray." Meanwhile, Evans shows his mentally deranged side again. He says, "I
can't wait. He'll be here soon." A frustrated Lisa says, "Your plan is
finished. Why not just give up?" "Finished?" Evans retorts with a voice
resembling a spoilt 10-year old, "Nothing's finished! We still have one nuke.
We can threaten the government again, or we can set it off and have a nice
flashy explosion!"
"And what would that accomplish?" Lisa asks, to which Evans replies, "Well, at
the very least, it would kill the boredom." Great... maniac mode is truly
activated in Evans' brain! As Ray struggles to enter the seafront, Lisa asks
Evans, "The whole calm devoted follower thing, it was all an act, wasn't it?"
"No, you're wrong, I almost respected the colonel," then why did you have to
shoot him? Even Lisa is stumped. Evans continues, "However, I must admit, with
all the excitement going on, it does give me a rush!"
"Here he comes," Evans enthuses, eying Ray. The SURGE members ready their
weapons, much to Ray's surprise. "Damn it!" He says, "They were waiting for
me!" Evans calls out, "I knew you'd make it Ray!" "Where's Lisa?" Ray yells
back. Evans drags Lisa from behind the car and shouts, "Right here!" Evans
turns to Lisa and says, "Now tell him, 'forget about me and save yourself!'
You're the heroine, right? That's your line!" I really feel sorry for SURGE,
now that a guy with the mental capacity of a 10-year old has seized command. I
really do.
Lisa complies, sort of. "Ray!" She cries, "Kill these jerks and save me!" Yeah,
they really ARE jerks, right? "Leave it to me!" Ray says, before he charges
out. Let's do it!
*****END SCENE*****
You start by hiding behind the first truck. Wait until the two enemies have
stopped firing before blowing them away. Try not to get shot since these guys
pack a punch. Ray then peeks around the left side of the truck to find two
enemies. A rocket trooper then appears in the distance, so zoom in and kill
him quick. A commando will then drop down in front of you. Kill him and Ray
will look to his left before moving over to the right.
Two SURGE members have appeared on top of the next truck. Take them out and a
rifle trooper will emerged from around the right of that truck. Duck down to
avoid the bullets and take him out. Ray then looks to his left again to find
another enemy popping up from between the two trucks in front of him. Another
appears from the left side of the screen. You can't zoom in on this enemy, so
shoot him twice. Another enemy fires his rifle at you from behind the oil drum.
He is joined by another coming from the right, but fortunately you can duck
behind another truck at this point to bide your time.
Shoot the oil drum to regain some life. Kill those two enemies and you will
find another popping out from between the trucks. You then peek around the
right of this truck to meet two enemies, one of which will soon be swept away
by the wave. Two enemies will then appear on top of the next truck. Kill the
commando first so you can face the rocket troop at your own pace. Ray walks
over to the next truck and peeks out from the left side to find two enemies by
an oil drum. The firing patterns of the two enemies make it hard not to get
hit. If you are out of shotgun shells at this point, shoot that barrel for a
refill.
Ray crawls under the next truck to find a lone enemy standing among the oil
barrels. Two riflemen will then appear at the back, so be careful. Shoot the
rightmost oil drum to restore 50% of your life if you are badly hurt. Ray then
hides behind a truck to the left to face two more SURGE members. A third enemy
will pop out from behind the white car. With these three enemies killed, Ray
will walk along the front of the truck to fight three gunmen to his left. Keep
an eye out for the one peeking around the right side of the truck since he
blends in well with the background.
You then look to the right to find two enemies on top of a truck along with a
rocket trooper firing at you from the top of the shack far away. That rocket
trooper is a pain to hit. Once you have killed them all, shoot the explosive
oil drum to cause the shack to collapse, squashing the next few enemies.
At this point, Ray starts to get frustrated. "Damn, those guys are tough." The
good news is that the reinforcements that Olson sent for have finally arrived.
"Sorry we're late," Olson says over the phone, "one special forces at your
service. You like it?" Ray replies, "Yeah, great timing!" "Glad I can get it
to you before you died!" One of the squad captains says, "This is Alpha team,
in position. Ready to engage enemy forces!" "Good, go to it!"
Just keep fighting on, allowing the reinforcements to do most of the work. The
final two commandos can be tough nuts to crack though. Eventually, SURGE will
move out. A SURGE member cries, "Move out!" "We got more important things to
do," Evans says, shoving Lisa into a vehicle. Ray cries, "No!" However, he's
held back by SURGE gunfire. A special forces member tells Ray, "We'll handle
this. Get out of there. I'll cover you!" "Thanks!"
Let's run after him! You have beaten this level and will be awarded a Rescuer
costume for saving all 45 people in this game. Meanwhile, you are given the
Advanced Range Ticket.
****************
Survival skills
****************
Spend 20000 survival points to upgrade Ray's focus to the 4th level.
************************
Advanced Shooting Range
************************
It costs 3000 battle points for a go in the Advanced Shooting Range. Your
objective is to destroy all targets and save the hostages. This reminds me of
one of those challenges in the arcade shooting game Point Blank. In fact, the
graphics are made to resemble the typical arcade game! This is hardly my
favourite shooting range, and I would advise you to use a fully upgraded
Handgun III (whenever you get it) since it is the most accurate and you won't
risk hitting the hostages.
****************
Weapon upgrades
****************
Since you've maxed out the rocket launcher, shotgun and assault rifle, there
are no more necessary upgrades to your weapons. Feel free to buy whatever
weapon you please, gaining BP from the shooting ranges if necessary.
------------------------------------
26. Final Battle - Terminal / Ferry
------------------------------------
[DC26]
You arrive at the ferry terminal. You will hear a radio broadcast as you run
forward. It has been nearly 24 hours since the earthquake in Blue Ridge City.
Meanwhile, the flooding continues around Bainsville, and Port Alex continues
to suffer severe damage in the wake of the hurricane. It's been a long day,
hence the name of this game, Disaster: Day of Crisis. You'll be amazed at how
many SURGE troopers you can singlehandedly kill in a day, that's for sure.
You will eventually be ambushed by a commando with a fiery tattoo on his arm,
who challenges you to a simple hand to hand combat session. Start by swinging
the Wii Remote to the left to hit him once. Swing the Wii Remote to the left
again to hit him a second time. After that, swing the Wii Remote to the right
when prompted to hit him a third time. Swing the Wii Remote to the right, then
left, before pressing the A button to finish him off. This grunt pretends to
not feel anything before falling flat on his face!
His buddies then come to his aid. Let's fight! Quickly take out one of the two
enemies in front of you before they start firing at you. Ray then goes to his
right to peek around the container crate there. Enemies will pop out from the
left and right here, and an oil drum to the back will refill your life bar
when shot. Start by killing the two enemies to the right, followed by the one
to the left. That yellow commando is pretty tough. Your best bet is to
alternate between firing one shot from your shotgun and ducking until he's
killed. You then go right. Quickly shoot the enemy that jumps out in front of
you so as not to get hit by his melee attack. You turn left to find some more
enemies running around. Kill the regular enemy to the right before you slowly
take down the yellow commando. The oil drum to the right refills half of your
life bar when shot.
You continue to the right, where you find more SURGE enemies popping out from
behind the stack of wooden boards. These guys vow to continue fighting despite
being beaten since they want to show their true SURGE pride. Start by killing
the one to the left, followed by the one to the right of the stack. The yellow
commando far away to the left really is a tough one. You continue along the
containers to meet another group of enemies.
Kill the enemy on top of the container, followed by the one to the right, then
the one to the left. A yellow commando will attempt to punch you in the face
once you have killed the enemy far away to the left, so get ready to duck.
You are getting close to the ferry. Kill the two enemies and the rocket
trooper and you are free to board the ship. Before you board however, smash
the oil drums to the left for ammo and survival point. The gangway rises just
after Ray enters the ferry. Looks like you are going out to sea! You receive a
transmission from Olson, who offers to send a unit over. Only that it's a bit
too late now that the ferry has gone out to sea. Go left and break open the
two crates there for Staminas 30 and some crackers.
The other containers in the car park contain survival points, a hamburger and
a packet of plasters. Let's take the lift. You receive another transmission
from Olson, who expresses his shock at your insistence to save Lisa. The lift
arrives, revealing a commando inside. Swing the Wii Remote to the left to
knock him out! Enter the lift and go up. You lose contact with Olson since the
ferry's going too far out to sea. It's up to you now. Once the lift arrives at
the next floor, swing the Wii Remote to the right to knock out the commando
outside.
Go left and smash the two rubbish bins by the vending machine for a spare rib
and crackers. Go through the open door to start a fight! This is nothing but a
shooting gallery. Just watch out for the commandos since they take more shots
to kill. You will eventually go up the stairs, where you will find a shadow
enemy in addition to the usual SURGE members. Keep going up stairs and then
along the hallway, killing anyone that stands in your way. The SURGE members
are still gracious in their defeat, saying that their spirit will never die.
At least this shows that they aren't necessarily evil, just enemies on
relative terms.
Kill the last yellow commando guarding the final door and you win. Smash the
two boxes in the corner for a first aid kit and a roasted rat on a stick
before going through that door to face Major Evans.
***************
Final fight
***************
Ray meets Evans on the deck. "Where's Lisa?" he yells, to which Evans replies,
"Locked in a cabin. Now we are free to fight without any distractions. Isn't
that nice?" "I can't figure you out," A stumped Ray says, "You intentionally
call me after you, then recklessly launch a ship in this situation. What the
hell's wrong with you?" "I'll tell you," Evans says, drawing his gun, "If you
can beat me."
You then face off against Evans. Take out your assault rifle and keep shooting
him until you trigger the next scene. Don't dawdle or he may run at you and
slit your throat! Beware that you cannot zoom in on him here.
Evans then runs over to some large object that's covered by a cloth. Ray cries,
"Wait!" "Hey Ray!" Evans calls, unveiling a giant mech, "This is what we gotta
do for a tough man like you!" "What?" Evans then explains, "This is an
experimental toy from the Marines' arsenal. This ferry provides transportation
for our nuclear warheads. It's our lifeline, so to speak." Evans gets onto the
mech. He continues, "Have to be prepared in case of an emergency, don't you
agree?" "You got to be kidding me," Ray mutters. Evans says, "Well, the wind's
been picking up and has got even stronger. Fun fun fun!" This Metal Gear
wannabe activates, so watch out!
Take out your rocket launcher and wait for a special target to appear on the
XA19's missile launcher. Zoom in and fire a rocket to inflict 9999 points of
damage on the thing! More special targets appear, so let's hit another. You
should have taken around one half of this mech's hit points by now.
Evans will attempt to slam a mechanical arm down on you, so swing the Wii
Remote to the left to dodge it. You may have to swing it at a wide angle for
the game to recognise your move. Ray then runs up to the mech, on which a
special target appears. Fire another rocket at it and you should have taken
all hit points from this mech, despite taking some damage from the explosion.
Evans then grabs Ray with a mechanical arm and prepares to launch missiles at
him. Fire a single bullet at the missile launcher, marked by the special
target before he can kill you!
The XA19 is blown up for good, but Evans survives. He attempts to lunge at Ray
but is stopped by a shot from Ray's handgun. A wave strikes the deck, sending
both Ray and Evans off their feet. Ray manages to grab onto the railing before
he could be blown out to the sea. Evans gets up and laughs at Ray, "Tell me,
Ray. Did you get scared as a kid when a storm would come? I did! But I was
excited even more! When this mission started, I felt like I did when I was a
kid! Earthquakes, tsunamis, eruptions, floods, and now a hurricane?" He laughs
even more.
Ray, hanging on for dear life, asks, "And all this, was your idea of a good
time?" "Yeah, I didn't really care about the mission, I just wanted the fun to
last!" Evans yells, "I don't want to end yet!" "You sick bastard!" "Say
whatever you want," The demented Evans continues, "Helpless humans can do
nothing to this natural violence except acknowledge it! If you fear it, then
show it respect! Because every disaster, is like a gift from god!"
Ray retorts, "You're wrong, Evans. Humans aren't helpless! We can stand
together! We have the power to save each other!" The storm suddenly calms down.
"What the hell?" Evans asks, looking up to the sky, "The eye..." This allows
Ray to climb up and knock Evans down, starting the final part of this fight.
"Time to finish this movie," Ray shouts, "Here's the part where the hero kicks
the bad guy's ass!" "Come on!" Evans yells back.
This fight is entirely based on quick time events: Just swing your Wii Remote
as prompted by the screen and you will eventually beat Evans. Start by
pressing the A button (or sometimes the B button in Hard Mode) to dodge Evans
when you are floored. Ray gets up and is punched again by Evans, but does not
lose any health. When you are prompted to protect yourself, press the Z button
(or sometimes the C button in Hard Mode) to do so. Ray will take the
opportunity to hit Evans, You will then be asked to swing the Wii Remote to
the left to dodge an attack. After that, the ferry will tilt, causing Ray and
Evans to slide to the railings of the ship. Evans attempts to strangle Ray, so
shake the Wii Remote and Nunchuck alternately to shake him off.
Ray takes the knife from Evans' pocket and stabs him in the shoulder with it.
Evans pulls the knife out and tries to slash at you. Tap the A button (or
sometimes the B button in Hard Mode) repeatedly when prompted to hold Evans
back before swinging the Wii Remote to the right to counter him. Don't fail or
you will be killed! Ray kicks Evans to the ground and beats him to a pulp.
"It's over," Ray yells. But what's this? Evans runs off and takes out the
nuclear warhead! "Time for this plutonium packed firecracker to go off, Ray,"
Evans says, arming the warhead and throwing the detonator out to sea. Ray
cries, "No, don't!" Evans enthuses, "We'll watch the greatest show on Earth,
together, from front row centre!" Evans raises his weapon to fend Ray off and
laughs a bit more, but he sudden gets startled and stammers, "Colonel?"
Colonel Haynes makes a surprise return and shoots him right in the head! Lisa
is with him, making Haynes the unlikely hero.
"Over your dead body," The still wounded Haynes says. "Colonel!" Ray exclaims,
"You're still alive!" "My subordinate was sloppy," Haynes says. Ray says, "Sir!
He's activated the nuclear warhead. Is there any way to stop it?" "What Evans
dropped was the remote switch. You can still disarm the bomb manually."
"What's the disarmament procedure?"
I guess Haynes is starting to act like that Mason guy played by Sean Connery
in the Rock! "I'll talk you through it," Haynes says, handing Ray a walkie
talkie, "Take this and go. The bomb is in the cargo bay at the bottom of the
ship. Now hurry!" "Got it," Ray says. "Ray," Lisa mutters. Ray replies, "Lisa,
wait for me here. I have something I need to give you." Our hero sets off to
disarm the bomb. Here ends the penultimate level of the game.
****************
Survival skills
****************
You should have more than 25000 survival points by now. If that is so, spend
25000 SP to upgrade your strength to the fourth level, even though there is no
point in doing so.
***************
Disaster File
***************
SURGE (2)
Though some current members of SURGE are fighting for their comrades who fell
a year ago, most of the unit are now mercenaries. Very few current members
have fought alongside the Colonel in the past, and the current members lack
pride in their unit. Banks and the other mercenaries view the operation as
just another paycheck, and some of them are just common criminals, not trained
soldiers. Without the colonel's leadership, the unit would fall apart.
When Evans takes out the colonel, the unit collapses into chaos. Those still
forced into fighting for the unit will surely be swept aside.
--------------------------
27. Day of Crisis - Ferry
--------------------------
[DC27]
It's time for the anticlimax of this game. You have to make your way back to
the car park, where the warhead can be found inside one of the military
vehicles. The two boxes to the left of your starting point have reappeared.
Smash them for yet another first aid kit and roasted rat on a stick. "The nuke
must be located in the ferry's garage," Haynes says over the radio, "Move
fast!" Smash all bins on your way to the lift for more goodies. As Ray takes
the lift down, a time bomb explodes above him.
"Oh shit!" Ray cries, "A trap?" "What's wrong?" Haynes asks, to which Ray
replies, "A trap! There was an explosion somewhere." "Just as Evans planned,"
Haynes comments, "Listen carefully! I think this ship is sinking. I'll get
ready to abandon ship up here. You disarm the bomb, got it?" "Gotcha."
Look up until you are prompted to press the A button to climb up. Ray climbs
through the hatch into the lift shaft. Look around for a ventilation shaft
that can be crawled through. Crawl through this shaft to enter a new area. An
explosion occurs at the bottom of the ferry, it's really sinking! Ray cries,
"What the? They blew a hole in the ship!" The car park fills up with water.
The car park can be accessed through the door at the foot of the stairs
leading down. Before you get there though, climb the stairs leading up and
follow the passage until you find an oil drum by the door. Smash it for a
Heavy Rain T-shirt Costume.
With the T-shirt in hand, enter the submerged car park. "Do you copy?" Haynes
says, "This ship is going to sink any minute. Hurry up!" Go over to the parked
vehicles and open the rear door of the one in the middle to find the warhead
inside.
Since the nuke is fixed to the floor, you need some tools to unstrap it. Those
tools can be found in a nearby room, marked by an exclamation sign. More water
would have entered the car park when you pick up the toolbox, completely
submerging the vehicles. Swim back to the nuke and cut the straps with the
shears. Ray then pulls the nuke all the way up the stairs to a dry place,
where he can disarm the bomb.
Ray calls Haynes, "I found it. What do I do?" Haynes replies, "Open the
casing!" Ray opens the casing and hears a beeping sound, he says, "It's open."
"How much time is left?" Eying the 5 minute countdown, Ray answers, "I'd
rather not say." "All right," Haynes says, "Do exactly as I tell you."
"Let's get started," Haynes says, "Move quickly and be careful, got it?" Ray
replies, "Got it." "You have to unlock the device first," Haynes says, "Okay,
do you see the panel? I'm going to give you an 8 digit keycode to input." "I
got it." "Okay, here we go. (random 8 digit code). Let's do it." This keycode
is a random 8 digit sequence. Enter the code by clicking on the buttons on the
panel before clicking the enter button. If you get it wrong, you will have to
try again with a new keycode. There is no backspace or clear key, so you will
definitely have to start again once you have keyed in one wrong digit.
The timer appears to have stopped. Ray says, "All right, it's unlocked."
Haynes asks, "Has it stopped?" "Yes, the clock stopped." Haynes makes a sigh
of relief. However, the clock suddenly comes to life and goes down to just 4
minutes remaining. Ray cries, "What's going on?" Haynes asks, "What happened?"
"I don't know. The timer started moving again!" "What?" "Damn," Ray panics,
"What's gonna happen?" Haynes tries to calm things down, he says, "Take it
easy! It must be Evans. There must be another device somewhere. Check
underneath the circuit board." Ray says, "Okay, I'll unscrew it and check."
Twist the Wii Remote repeatedly in an anticlockwise direction to remove the
screws holding the cover down. You find another device beneath the panel. "I
got the cover off," Ray says, "But there's another device underneath." "So the
one up till now's been a decoy," Haynes mutters, "What do you see?" Ray
replies, "There are 6 coloured cords connected to the base." "Is that so..."
Haynes comments, "The keycode was a decoy also, our efforts were in vain." Ray
curses, "Damn it." "Take it easy," Haynes then says, "There's still a way to
stop it." "Got it."
There are six coloured cords connected to the base. "All right, cut the
coloured cords first," Haynes explains, "but be real careful. The device is
constantly checking the cords to make sure electricity's passing through. If
you cut the cords during the checking process, you're dead meat." If you cut a
cord while it's being checked, you will be blown to bits!
Ray asks, "How do I know if it's running the process?" "At the tip of each
cord, there is a lamp with the same colour," Haynes replies, "When the lamp is
lit, that means it's in the middle of the checking process." Ray repeats, "So
in other words, cut the cords only when the lamp is not lit, right?" "That's
right, now go for it." Move the cursor over each cord and press the A and B
buttons at the same time to cut it, making sure that the lamp at the top of
the cord is not lit as you do so. The green and orange cords are the hardest
to cut correctly since those two lamps will be on for the most of the time.
Once you have cut them all, the timer hasn't stopped yet.
"I'm done, but it still hasn't stopped," Ray says. "Yes, yes I know," Haynes
answers, "Now remove the base that is connected to the cords."
Swing the Wii Remote upwards to remove the base. "Do you see a red and a blue
cord?" Haynes asks, to which Ray replies, "Yeah, I see them." "Final step,"
Haynes says, "Now, out of the two cords, you must cut the... bzzz!" Hey, the
transmission's cut off! "Colonel, are you there? The signal's gone! Well, I
guess I just have to do it myself." Which one will it be? Don't do anything
and wait until you have only 10 seconds remaining. Haynes will be able to
reach you through the radio again and tell you to cut the red cord. Feel free
to cut the red cord with 7 seconds remaining for symbolic purposes. You know
in the James Bond movie Goldfinger where Bond disarms the atomic bomb when the
timer said "007"?
You have disarmed the bomb for good. Ray says, "It stopped." Haynes says,
"Well done." Ray has hardly any time to relax as more explosions rock the ship.
"Move it!" Haynes cries, "If you don't get out fast, you'll go down with the
ship!" It's time to leave! "Ferry's gonna sink! Get out of there!" Try going
upstairs, only to find no exits. Keep moving around until you trigger the
scene in which water bursts in through the walls. Ray sees a shutter coming
down and runs under it. It's time for one final running sequence! Don't worry
about the countdown timers, just shake the Wii Remote and Nunchuck alternately
as fast as you can while you use every speed boost available.
Ray returns to the upper deck. Haynes calls, "Over here! Hurry!" Ray joins
Lisa on the lifeboat. "I'll set it down," Haynes tells Ray, "Hurry and get in."
"What about you?" Ray asks, to which Haynes answers, "I'll board it as soon as
I set the switch. Now go!" Haynes begins to lower the boat into the sea.
"Hurry up, Colonel!" Ray cries, "Come on!" Haynes doesn't move, however.
"We're nearly out of the storm zone," he says, "Make sure you don't get
swallowed up by the waves after making this far." Lisa cries, "Colonel!" "I'm
sorry," the Colonel says. Those were his last words as he goes down with the
ship.
Well, if he comes back with Ray, he's likely to be persecuted, jailed or even
executed for his acts of terrorism. Besides, the ship is nearly out of the
storm zone. Even if Haynes ends up at sea, he's likely to survive and live a
life of anonymity, just like Mason at the end of The Rock.
Some time passes, and it's 6:03AM at sea. "Your brother asked me to give this
to you," Ray says, handing Lisa her compass, "I'm sorry it took me so long to
do it. You should know, Steve gave his life to save mine. After the accident,
I didn't have the courage to face you. I was afraid that you'd hate me, would
blame me for his death. I'm so sorry. I know it's been hard for you. I'm sorry
I haven't been there for you." "No more apologies, Ray," Lisa says, "You saved
me. You risked your life to fight for me, that's more than enough." Oh well,
let bygones be bygones.
A helicopter appears, and the two wave at it. Olson's on the chopper. "He
survived!" He exclaims, "Damn, this guy is unstoppable!" "That was really one
hell of a day," Ray thinks, "Still, it wasn't all bad."
The credits are accompanied by the depressing theme along with vocals,
followed by the main action theme. After the credits, you will be shown a
stadium used as a relief centre in Blue Ridge City, seven days after the
earthquake. The following news broadcast can be heard, "It's been seven days
since the day now being called the worst day in American history, and relief
for the victims continues to come in at fast pace." You see President Lewis
meeting Mayor Townsend, shaking his hand.
"This afternoon, President Lewis visited the refugee centre established at
this stadium to inspect the victims' conditions personally. Giving Blue Ridge
City Mayor Townsend a firm handshake, he promised to do all he can to pour in
aid for the city's reconstruction. The city's residents have given the Mayor
heavy support for brining in relief so quickly and having saved so many of the
city's people." Meanwhile, Iris wanders around and spots her parents. "Mom!
Dad!" She exclaims, giving them a hug. They can now go home, which is likely
to still be standing.
The scene then shifts to a conversation between Lisa and Ray in a cemetery.
Lisa says, "President Lewis is apparently granting regular pensions to the
families of the members of SURGE who were killed. He says that the previous
administration was wrong to have done what it did." Ray says, "I see." Lisa
continues, "What the Colonel and the others did was unforgivable, but that
doesn't mean that everything they did was wrong." I guess Haynes finally got
what he wished. "Yeah, I get so," Ray says.
The two of them visit Steve's grave. "Sorry we're late, Steve," Ray says, "I
rejoined the rescue team" Lisa asks, "Really?" "Yeah," Ray says, crouching in
front of the grave, "Even if you can't always save everyone, as long as there
are people are within reach, you have to try. I guess I've had a change of
heart. Just watch over me, buddy." Well Steve's spirit is within you, Ray!
The scene ends here, as you are given an S rank for your final level, followed
by your overall statistics for the entire game, along with your overall
ranking. You will unlock a Tsunami T-shirt, a new costume, as well as a
special shotgun called the Twister. You can also view the movies in the game
from the main menu. If you beat this game with an A rank or higher, you should
also receive the ticket to Space, as well as an alternative ending that can be
viewed from the Movies menu that you have just unlocked. Furthermore, you can
also view the artwork from the game, along with some secret disaster files.
Let's save your game. Whenever you reload this cleared game data, you can play
through the game again with the new costumes and weapons, keeping your current
survival skills and weapon upgrades. You can now play through the game as many
times as you like and use the SP and BP to further max out your skills and
weapons.
***************
Disaster Files
***************
You will unlock three more Disaster Files after beating the final level,
although you have to wait until your next playthrough before you can read them.
XA19 Turret
A weapon that is currently being tested by the Marines. It's a concept model
designed for research purposes, the concept being that an individual soldier
can control powerful anti-air and surface weaponry from the cockpit. Heavy
weapons are attached to a robotic arm and misile launchers are located in its
shoulder, and it is truly as powerful as the designers intended.
Furthermore, the entire turret is protected by a thick shield, ensuring the
pilot's safety. Research was also conducted into using the turret as a
construction machine in war zones, and the weapons can be replaced with
construction tools. When Evans took control of the turret, its mobility was
disabled.
Colonel Haynes (2)
Having orchestrated this operation as the commander of SURGE, upon announcing
that the mission is a failure since the government did not accede to their
demands, the colonel is shot by Evans, and his command of the unit is lost.
Having lost command of SURGE, the colonel pursues the unit, in order to clean
it of corruption. He heads to Port Alex, where, on the ferry used to transport
the nuke, he will face his nemesis. Ashamed of the theft of the nuclear weapon,
he is determined to restore some of the old SURGE pride, and to fight with
dignity till the end.
Major Evans (2)
Evans was the colonel's right-hand man during the operation, but lost sight of
the original objective in the noise and the fury of the natural disasters. He
loves to feel the power of nature and the fear stimulates him. The colonel's
admission of failure not how he wanted this movie to end, and he decided to
prolong his enjoyment by taking matters into his own hands, only to be
defeated by Ray. In the end it was the colonel who consigned him to oblivion.
+----------------------------------------------------------------------------+
| VIII. AFTER BEATING THE GAME |
+----------------------------------------------------------------------------+
You will be asked to save your game after the ending credits. After that, you
will be shown the things you have unlocked, including any costumes, special
weapons, secret disaster files and even an alternate ending if you have beaten
the game with a high enough rank. You can now load the clear game data from
the Load menu whenever you want to play through the game again. In doing so,
you can either start a new game with your survival skills and weapon upgrades
carried over to this new playthrough, or you can choose to reset all stats and
play the game as if it were your first playthrough.
In addition, you can access a number of Easter eggs by beating the game.
Select the Special option on the title menu and load your cleared game data.
You get to access bonus features like the concept art and watch all movie
scenes within the game. Furthermore, you get to see a list of things you have
already unlocked in the game, as well as hints on how to unlock the things you
don't already have.
Furthermore, a costume menu has appeared on the Intermission Screen during
your new playthrough. You get to dress Ray in the different costumes you have
unlocked in the game.
--------------------------
28. Secret Disaster Files
--------------------------
[DC28]
These are the secret files that can be read after you have beaten the game.
They mainly consist of reports detailing the disasters encountered throughout
the game.
Secret File 1: The Blue Ridge City Earthquake
The epicenter of this earthquake was an underwater fault line known as the
Cascadia subduction zone. This fault line really exists. As noted in its own
file, studies have found that an earthquake here is a very really possibility,
and that if it occurred an enormous tsunami would follow. Were such an
earthquake to take place, the major population centres of Vancouver and
Seattle would be certain to incur enormous damage. It is thought that such
earthquakes occur on a cycle of about 500 years, so if that is the case the
next one is not due for about 200 years, so there's no need to worry right now.
Secret File 2: The link between earthquakes and volcanic eruptions
You may recall Professor Davies and Lisa referring to the possible link
between the eruption of Mt. Rosalia and the Blue Ridge City earthquake. Such
connected disasters have, in fact, been known to occur. For example, in 1707 a
magnitude 8.6 earthquake rocked Japan, and 49days later, Mt. Fuji erupted. No
volcanic activity at all had been noted prior to the eruption.
Nevertheless, such connected disasters occur within weeks of each other, not
within hours as in our story. Furthermore, since Mt. Rosalia had already been
showing signs of activity, the earthquake could not be considered to have
caused the eruption.
Secret File 3: Hurricane Erin
Hurricane Erin was a maximum strength category 5 hurricane, but by the time
Ray reached Port Alex its power had dwindled. Had it been at full strength,
there is no way Ray could have stood up and walked around. Interestingly,
names are allocated to tropical cyclones in advance. Our hurricane Erin is
fictional, of course, but it shares a name with the sixth tropical cyclone of
the 2007 season. However, the real Erin luckily did not develop into a
hurricane and did not reach land.
Secret File 4: Natural disasters that occur simultaneously
Earthquakes, tsunamis, floods and hurricanes. The probability of all these
disasters occurring in just one day is extremely few. However, areas have been
visited by multiple disasters over a period of several days or several months.
These are known as 'combined disasters'. Being hit with another disaster
before recovering from the first disaster obviously causes huge physical
damage, but there are also significant psychological consequences.
In 2007, Shizuoka City in Japan arranged training against such 'combined
disasters'. The large scale training exercise was attended by almost 500
people, who learned how to deal with a combination of an earthquake, flooding
and a volcano. (Shizuoka City has an unfortunate history. 300 years ago, after
a big earthquake and tsunami claimed 20000 victims in Shizuoka prefecture, Mt.
Fuji erupted, showering the city with rock.)
--------------------
29. Special weapons
--------------------
[DC29]
A number of special weapons can be unlocked after you beat the game. Most of
them require you to shoot down 10 projectiles during boss battles. As a result,
you may have to be patient and resist the urge to kill those bosses so as to
give them the opportunity to throw enough things at you to shoot down. As cool
as their names may be, they have a fatal weakness, they cannot be upgraded. As
a result, you often see them having stats leaning towards certain extremes.
Here are the four weapons.
Twister
The Twister is Colonel Hayne's favourite slug style shotgun, unlocked by
beating the game at any difficulty. This gun fires shells with just one pellet
each with an attack power of 99x1. In addition, the Twister has a magazine
capacity of 5 and an accuracy of S. As cool as this gun appears, it behaves
just like a heavy handgun that wastes Ray's shotgun slot.
Deep Impact
The Deep Impact is the assault rifle used by Gregory the helicopter pilot. You
need to shoot down at least ten grenades thrown at you by Gregory during your
third fight against him (the one in which you have to damage him indirectly
using debris). This weapon only has an attack power of 12 and an accuracy of
C++. It does offer a magazine capacity of 90, but that is still less than a
maxed out Assault Rifle II. This weapon is nothing but an inferior version of
that weapon.
Immolator
This is Major Evans' favourite handgun, unlocked by shooting down 10 knives
during your fight against him in the Geothermal Power Station. With an attack
power of 15 and magazine capacity of 18, this weapon boasts an optimized
reload efficiency. However, the reload speed is hardly faster than that of the
maxed out Handgun III. How sad.
Volcano
The Volcano is the phantom mercenary's favourite rocket launcher, unlocked by
shooting down 10 rockets during your fight against the SURGE helicopter in the
Rosalia Mountains. It boasts an accuracy of A and boasts an attack power of
777. Since it can only hold 1 rocket at a time, Ray can have no more than 6
rockets in his inventory at any time during his level when his capacity skill
is maxed out (1 in the launcher, 5 in his pockets). However, the total power
of six rockets (777*6 = 4662) fired from the Volcano is still considerably
higher than that of ten rockets fired from the Rocket Launcher II (300*10 =
3000), making this weapon kind of worth it.
---------------------
30. Alternate ending
---------------------
[DC30]
You get to see an alternate ending if you beat the game with an A rank or
higher. In addition, you will unlock a new shooting range entitled Space.
Enter the Shooting Range menu on the Intermission Screen and choose to play in
Space. You are shown a scene in the Oval Office one month after the day of
disaster. President Lewis is commending his staff for overcoming the crisis
when one of his men comes in with a photograph of an asteroid discovered by
NASA. The asteroid is heading towards Earth fast and threatens to destroy all
of mankind! Is this the end?
Fortunately, you are given the opportunity to stop it. This final shooting
range costs nothing to play and you can use whatever weapons you have at your
disposal to stop the asteroid. You have three minutes before it hits the Earth,
so hurry! Notice how little damage your weapons deal to the asteroid? That's
right, the asteroid has an insane amount of hit points. However, there is
still a way to destroy it. Notice the holes on its surface, revealing its
glowing core? You must focus your attacks on the exposed core since they deal </pre><pre id="faqspan-7">
ten times the damage of an attack on the crust of the asteroid.
The best weapons to use are a completely maxed out Gatling Gun and a
completely maxed out Assault Rifle II. Always start with the Gatling Gun, for
which you have a total of 1998 bullets. The asteroid starts from a distance
from you and you cannot enter zoom mode for this challenge. The best strategy
is to take advantage of the inaccuracy of the gun, which results in the
bullets spreading all over the place. In addition, you should hold down the
trigger until you need to reload the gun so as to ensure that no time is
wasted.
Start by firing at the hole on the upper right part of the asteroid until it
starts to turn over. You will then see a pair of holes next to each other
turning over from the top. Move the cursor over the region between the two
holes as you continue to fire. This ensures that most of the bullets will hit
the core of the asteroid through either hole since most of them will spread
over a large area due to the low accuracy of the Gatling Gun. You will
eventually get a close look at the right hole, so move the cursor in the
middle of that hole so as to maximise the number of bullets that can hit the
core.
You will soon have to reload, but continue aiming at the same hole until it is
nearly out of your sight. At that point, you should start shooting at the hole
above it to the right until it goes out of sight as well. You will then see a
small glowing gap appearing on the upper left corner of the asteroid as it
gets closer to earth. Aim at a spot slightly beneath and to the right of the
gap and let the spreading bullets to their thing.
You should have around 40 seconds left by the time you run out of Gatling Gun
ammo. If all goes well, the asteroid should only have a thin line left on its
HP bar. At this point, switch to the Assault Rifle II and start firing at the
small parts of the core that are still exposed. The high accuracy of this
weapon is vital since the holes on the asteroid are now very small due to it
moving further and further away from you.
It takes a bit of practice and trial and error to destroy the asteroid, thus
saving the world. What do you get for this thankless task? For once, you get a
clear bonus of 100000 bonus points, plus an additional 5000 battle points for
each second you have left on the timer. In fact, it is possible to repeatedly
earn over 200000 BP in one go if you are really good at it. The sad thing is
that you will not unlock any special movies, costumes or titles by doing all
this for the planet.
-----------------
31. New costumes
-----------------
[DC31]
Once you have beaten the game, you will be able to change into any new costume
that you have unlocked so far. You will first get to choose the thing to wear
when you load the game clear data. Afterwards, you can change your clothes
during the Intermission Screen by selecting Costume. Some costumes are known
to have special effects on Ray when he wears them. Others are just for the
cool factor. Here are the costumes that can be unlocked in the game and
instructions on how to get them.
------------------------
Special effect costumes
------------------------
Frog suit
This greatly resembles the frog suit from Super Mario Bros. 3. The frog suit
is unlocked by saving Iris from the lahar in 25 seconds or less. With this
suit on, Ray's stamina will not drop faster in cold conditions and can stay
underwater for as long as he likes! This costume is best for the Bainsville
levels for this reason. The only drawback of this costume is that it is so
tight that you can see Ray's abs through it!
Barbarian
Ray will wear nothing but a pair of furry shorts and a primitive helmet. This
costume is unlocked by completing the Staminas campaign. Since he is wearing
nearly nothing, Ray's stamina won't drop faster in hot spots. However, his
lungs will clog up faster in smoky conditions, making this costume pointless
in most levels with fires.
Rescuer
This is the uniform worn by Ray and Steve during their rescue mission on Mt.
Aguilas with the International Rescue Team. This costume is very easy to
unlock: Just beat the game! While wearing this costume, Ray will regain life
and stamina after each successful rescue. Any excess gains will be converted
into survival points, perfect for maxing out his stats.
Mechanical Ray
This is the ultimate costume, unlocked by beating the game at the Real
Disaster difficulty. As a mechanical cyborg, Ray cannot take any damage at all
and his stamina will never fall. Furthermore, his heart rate never increases,
allowing him to sprint for as long as possible. There are two drawbacks here
though: Firstly, Ray cannot clear his lungs at all, so make sure you sprint
through all smoky areas and avoid wearing this suit in the woods near Mt.
Rosalia since the air is so full of ash, making it impossible not to clog your
lungs. The second drawback is that you do not gain any survival points by
eating food, but that's not a problem if you have more or less maxed out Ray's
stats by the time you have played through Real Disaster Mode.
Samurai
This is the final costume you will unlock in the game. To get the samurai
costume, you must obtain all 100 titles, which can be a thankless task that
spans at least two playthroughs at both Normal and Hard difficulties. Anyways,
this cool piece of armour doubles all damage dealt by Ray, as if zoom mode is
permanently on. You can still zoom in to double your damage once more, however
that is not recommended since one hit kills you! Nevertheless, this costume
doesn't really have any real disadvantages if you use the right weapons.
---------------
T-shirts
---------------
Volcano T-shirt
This is a yellow T-shirt with some brown smoky pattern at the bottom. It is
unlocked at the end of the Path of the Lava level. Just before you cross the
finish line, turn around to find a gap in the fence by the pile of lumber.
Sprint towards the gap to jump and reach the opposite ledge where the shirt
can be found in an oil drum.
Earthquake T-shirt
This is a green shirt with two cross-sections of a typical fault line on its
back. It is unlocked in the Windstorm Battle level. Simply smash the oil drums
on the left side of the road on which you have to move against the strong
winds, hiding behind cars as you do so.
Hurricane T-shirt
This is a blue shirt with some spots on it. It is unlocked in the Mud and
Mercenaries level by examining the ladies' toilet repeatedly inside a building
Ray climbs into.
Tsunami T-shirt
This is a white shirt with blue waves at the bottom and a blue and green
diagonal pattern on its back. This shirt can be unlocked simply by beating the
game.
Fire T-shirt
This is a red T-shirt with a fiery pattern on its back. It can be found by
opening every single door in the apartment building in the Windstorm Battle
level.
Heavy Rain T-shirt
This purple shirt is unlocked by going the other way from the car park in the
final level of the game. You will find an oil drum by a door with this costume
inside.
-------------------------
32. Obtaining all titles
-------------------------
[DC32]
Another thing you can do in subsequent playthroughs is to try and obtain all
100 titles in the game. Titles are obtained by doing certain things
particularly well or badly throughout the game, just like the typical Xbox 360
achievement and Playstation 3 trophy. The main reason why you would want to
get more titles is that you unlock two things when you obtain enough of them:
The Real Disaster difficulty mode by obtaining 50 titles and the Samurai
costume by obtaining 100 titles.
Here is the list of titles in the game, their descriptions and strategies for
the ones which are hard to get.
Title #1: Failed Rescuer
Description: Your rescue rate was 0%.
Strategy: This title can only be obtained during your first run in any level.
If you happen to save even one person in a level, you still can't get the
title by replaying that level even if you decided to ignore everyone in need
of help. Anyways, this title can be obtained as early on as the Collapsing
Road level. Just rush through the level and ignore every one.
Title #2: Failed Human
Description: Your rescue rate was 0%. Again.
Strategy: You obtain this title by not saving anyone during a level for the
second time during an entire playthrough. After getting the first title, the
best level to get this title is Mt. Rosalia Eruption level. Just playthrough
the level, ignoring the injured SURGE member and voila.
Title #3: Resurrected Rescuer
Description: Your rescue rate was 100%.
Title #4: Exemplary Rescuer
Description: 15 successful rescues.
Title #5: Superior Rescuer
Description: 30 successful rescues.
Title #6: Best Rescuer
Description: All people rescued.
Title #7: Gordon Killer
Description: You defeated Gordon without taking damage.
Strategy: This refers to the fight against Gordon in the Big Earthquake level.
Stay hidden, only popping out to shoot at him when he reloads and you can
easily beat him without getting hit at all.
Title #8: Armoured Vehicle Killer
Description: You defeated the armoured vehicles without taking damage.
Title #9: Gordon Killer Returns
Description: You killed Gordon without taking damage.
Strategy: You must not take any damage at all during the Duel of the Bridge
level, that includes the first part of the fight against Gordon's men before
he is the only one left.
Title #10: Chopper Killer
Description: You defeated the chopper without taking damage.
Title #11: Gregory Killer
Description: You killed Gregory without taking damage.
Title #12: Evans Killer
Description: You defeated Evans without taking damage.
Strategy: You must not take any damage from Evans inside the power plant, not
even from his sniper rifle after the first fight.
Title #13: Bear Killer
Description: You killed the bear without taking damage.
Title #14: Chopper Killer Returns
Description: You defeated the chopper without taking damage. Again!
Title #15: Banks Killer
Description: You defeated Banks without taking damage.
Strategy: This is quite a hard title to get because Bank is extremely
unpredictable. Your best bet is to use the most powerful weapons against him
to shorten the fight.
Title #16: SURGE Killer
Description: You took out SURGE without taking damage.
Strategy: Remember the combat sequence on the seafront highway in the
Windstorm Battle? You have to fight through SURGE without taking any damage at
all. When reinforcements arrive, stay hidden and let the special forces take
out SURGE for you. The few remaining commandos should be a cinch to beat. If
you are still having trouble, replay the level wearing the Mechanical Ray
costume. That guarantees that you won't take any damage at all!
Title #17: XA19 Killer
Description: You took out the XA19 without taking damage.
Title #18: Evan's Nemesis
Description: You won the final battle with Evans without missing.
Title #19: Careful
Description: Your battle dragged on and on.
Strategy: Take as long as you need to finish the combat scenes.
Title #20: Gung-Ho
Description: Your battles were over in a flash.
Title #21: No Mercy
Description: Your enemy kill ratio was 100%.
Strategy: The easiest level in which to get this title is the Darkness and
Fire level. There is only one SURGE member that will try to flee the scene
during the last fight sequence in the station. Keep an eye on him and shoot
him before he can exit through the other end of the station control room.
Title #22: Shower Shooter
Description: You fired more than 1000 bullets on one stage.
Title #23: Combo Rookie
Description: You got a combo of 100.
Title #24: Combo Amateur
Description: After getting Combo Rookie, you got a combo of 250.
Title #25: Combo Veteran
Description: After getting Combo Amateur, you got a combo of 500.
Strategy: There should be more than enough enemies at the geothermal power
plant for you to get a 500 hit combo, assuming that you can use the Shotgun II
without missing.
Title #26: Combo Master
Description: After getting Combo Veteran, you got a combo of 999.
Strategy: The best place to get a 999 hit combo is the Final Battle level.
Take your time and aim carefully with the Shotgun II. Try not to score any
headshots since it lowers the number of hits required to kill an enemy. If you
manage to kill an enemy in 2 shots, the combo counter may go up by up to 16!
Whatever you do, don't miss!
If everything goes well, your combo count should be over 600 by the time you
reach Major Evans. Shoot carefully at him during the scene in which he yells,
"What a spectacle!" before you face the XA19. When fighting against the XA19,
always aim at the centre of the mech to ensure that all 8 pellets hit the
target. Try not to hit any special targets since that may shorten the fight,
preventing you from getting the combo.
Title #27: Spineless Shooter
Description: Your accuracy was less than 20%.
Strategy: Replay the Death from Above level with a maxed out Assault Rifle II
and Rocket Launcher I. Start by emptying your assault rifle at thin air before
facing the chopper. Only fire rockets when the special target appears, thus
ensuring that the minimal number of hits are registered. Your accuracy
definitely won't be over 10%, let alone 20%!
Title #28: Shaky Shooter
Description: Your accuracy was less than 60%.
Title #29: Sharp Shooter
Description: Your accuracy was 100%.
Title #30: Super Sniper
Description: You got 50 head shots.
Title #31: Sadistic Sniper
Description: You got no head shots.
Strategy: This title can only be obtained in a level in which you fight
against regular SURGE members. Use the Shotgun II and only aim at the enemies'
legs.
Title #32: Clever Shooter
Description: You got 5 or more Clever Shots.
Title #33: Blasting Rascal
Description: You got 10 or more Clever Shots.
Strategy: You need to replay the Mud and Mercenaries level while equipped with
a Rocket Launcher II. When fighting SURGE, fire rockets at the walls around
them and hope that they will bounce towards the enemies. Any enemies killed by
a deflected rocket will grant you a Clever Shot. In addition, shooting the
transformer on the power pylon above the flooded street will cause it to fall
into the water, electrocuting those poor enemies for three more Clever Shots.
Title #34: Chicken
Description: You hid 50 times on one stage.
Title #35: Great Battle Skills
Description: Your total BP reached 100000.
Title #36: Super Battle Skills
Description: Your total BP reached 500000.
Title #37: Shadow Enemy Hunter 1
Description: You took down the mysterious Shadow Enemy in Blue Ridge City.
Title #38: Shadow Enemy Hunter 2
Description: You took down the mysterious Shadow Enemy on Mt. Rosalia.
Title #39: Shadow Enemy Hunter 3
Description: You took down the mysterious Shadow Enemy in Bainsville.
Title #40: Shadow Enemy Hunter 4
Description: You took down the mysterious Shadow Enemy in Port Alex.
Title #41: Shadow Enemy Hunter 5
Description: You took down the mysterious Shadow Enemy on the ferry.
Title #42: Invincible Man
Description: You cleared the stage without taking damage.
Title #43: Cannon Fodder
Description: You cleared the stage but took 1000 damage.
Strategy: Play through the game again in the Real Disaster Mode and it is only
a matter of time before you get this title. After all, enemies deal an
inhumane amount of damage.
Title #44: Rag Doll
Description: You reached 5000 total damage.
Title #45: Veteran Soldier
Description: You cleared the stage without ever coming close to death.
Title #46: Phoenix
Description: You cleared the stage but nearly died 5 times.
Title #47: Lucky 13
Description: You've nearly died 13 times.
Strategy: It's safer to get this title when playing the game in Normal or Hard
mode. Don't bother hiding from the enemies and just let them fire at you.
Whenever your life bar turns orange, heal yourself with Plasters and let the
enemy bring down your hit points before healing with Plasters again. Repeat
this 13 times or more before moving on to beat the level.
Title #48: Stroller
Description: The distance you've walked (or ran) totals more than 10km.
Title #49: Rambler
Description: The distance you've walked (or ran) totals more than 100km.
Title #50: Runner
Description: The distance you've sprinted totals more than 800m.
Title #51: Caterpillar Man
Description: You didn't jump at all on one stage.
Title #52: Grasshopper Man
Description: You jumped more than 100 times on a stage.
Title #53: Super Searcher
Description: You made at least 10 rescue calls on a stage.
Title #54: Chomp 'til you Drop!
Description: You've eaten 50 times.
Title #55: Chomp 'til you Burst!
Description: You've eaten 100 times.
Title #56: Walking on Eggshells
Description: You didn't destroy any objects on a stage.
Strategy: When playing through the To the Base level, resist the urge to break
open any rubbish bins or crates in the Highland Park.
Title #57: Bull in a China Shop
Description: You destroyed more than 30 objects on a stage.
Title #58: Destructive Spirit
Description: You've destroyed more than 200 objects in total.
Title #59: God of Destruction
Description: You've destroyed more than 500 objects in total.
Title #60: Staminas Campaign Beginner
Description: You're a beginner of the Staminas Campaign.
Title #61: Staminas Campaign Apprentice
Description: You collected all the Staminas Campaign signs on one stage.
Title #62: Staminas Campaign Warrior
Description: You've collected half the Staminas Campaign signs.
Title #63: Staminas Campaign Deity
Description: You've collected all the Staminas Campaign signs.
Title #64: Controlled Breather
Description: You matched your breathing to the mayor's and rescued the man.
Title #65: Fireman
Description: You put out all the fires in the subway.
Strategy: When making your way through the sea of fire in the Jackson Street
Subway Station, pay attention to a particular carriage to the left. Make sure
you put out all the fires in that carriage since it's likely you'll miss them.
Title #66: Rapids Swimmer
Description: You didn't take any damage whilst underwater on the South Side.
Title #67: Doctor Ray
Description: You revived a person using heart massage and didn't fail once.
Strategy: Make sure you don't miss any pulses while giving someone a CPR.
Title #68: Lightning Reactions
Description: You didn't make a single mistake with your reactions in the Power
Plant.
Title #69: Wilful Rescuer
Description: You swiftly rescued Iris from the Campbell River.
Strategy: You must save Iris in 25 seconds or less. Dolphin kicks are vital
for this title, and the Frog costume that comes as an additional reward.
Title #70: Vow to Steve
Description: You quickly rescued Lisa from the church.
Title #71: Gust Avoider
Description: You made it through the gusts in the North River area without
being blown away.
Title #72: Elite Bomb Disposer
Description: Your bomb disposal was extremely quick.
Strategy: Once you have entered the key code for the nuclear warhead, don't
bother listening to Colonel Haynes' instructions and cut the wires as you have
done before. When you are to choose between cutting the blue or red wire at
the end, just cut the red wire and don't bother to wait for Haynes to tell you
the answer.
Title #73: Reckless Driver
Description: You destroyed more than 10 objects with your car.
Title #74: Safe Driver
Description: Your average speed was less than 50 km/h.
Strategy: The only driving stage in which you can afford to go that slow is
when you are driving towards Mt. Rosalia in the To the Base level.
Title #75: Racing Driver
Description: Your average speed was more than 160 km/h.
Title #76: Directionless
Description: You were so slow it seemed you'd gone the wrong way.
Strategy: When driving towards Mt. Rosalia, stop the car and wait 5 minutes
before moving on.
Title #77: Stunt Driver
Description: You car's in pieces, but you drove like the wind.
Strategy: Drive as quickly as you can while incurring heavy damage to the car.
Title #78: Miracle Survivor
Description: You rolled the car more than 5 times.
Title #79: Bullet Dodger
Description: You avoided heavy fire and escaped.
Strategy: Drive as quickly as you can towards the downtown of Blue Ridge City.
Title #80: Lava Dodger
Description: You made it through the lava and escaped.
Strategy: This is one hard title to get. You must drive as quickly as you can
down the narrow twisting road during the first part of the Volcanic Chase
level. When you are getting close to a hairpin turn, don't be afraid to turn
the Wii Remote 90 degrees in the desired direction. In addition, you cannot
afford to overturn your car even once or you can't get the title.
Title #81: Pyroclastic Dodger
Description: You avoided the pyroclastic flow magnificently.
Strategy: This title is much easier to get than the previous one since the
highway on which you drive away from the pyroclastic flow is much wider.
Title #82: Off-road Driver
Description: You made it down the steep mountain road at top speed.
Strategy: The greatest obstacle in obtaining this title is the bit where you
have to drive through the trees at the start of the driving stage. After that,
drive quickly and carefully along the narrow path overlooking the cliff. You
don't need to hold down the accelerator at all times there.
Title #83: New Car Lover
Description: You cleared the stage without damaging your car.
Strategy: Drive slowly up Mt. Rosalia and don't hit anything.
Title #84: Old Banger Lover
Description: You cleared the stage, but your car incurred great damage.
Title #85: Paper Driver
Description: Your driving was appallingly bad.
Title #86: Pro Driver
Description: All your driving was excellent.
Title #87: Disaster Rookie
Description: You played the game for 6 hours.
Title #88: Disaster Pro
Description: You played the game for 12 hours.
Title #89: Disaster Expert
Description: You played the game for 24 hours.
Title #90: Hero
Description: You obtained "Hero" status!
Title #91: Disaster
Description: You obtained "Disaster" status!
Title #92: Disaster File Complete
Description: You've collected all the Disaster Files.
Title #93: Mr. Eric
Description: You've received all of Eric's tickets.
Title #94: Weapon Charger
Description: You've upgraded a weapon to the limit.
Title #95: Weapon Collector
Description: You've got all the weapons.
Title #96: Superhuman
Description: You've increased Ray's skills to the limit.
Title #97: Saviour of the Nation
Description: You cleared the game on Normal Difficulty.
Title #98: Saviour of the World
Description: You cleared the game on Hard Difficulty.
Title #99: Disaster Master
Description: You've got 50 titles.
Title #100: Super Disaster Master
Description: You've got all the titles. Congratulations!
Strategy: This title is automatically obtained when you get your 99th title,
making it a 100 titles in total.
+----------------------------------------------------------------------------+
| IX. QUICK REFERENCE |
+----------------------------------------------------------------------------+
Here is where I will list out the rescues and disaster files that you can
carry out and find in this game for your quick reference.
---------------
33. Rescues
---------------
[DC33]
Rescue #1: Harold Adams
You will find this SWAT member shot in the leg during the first part of the
Big Earthquake level. Move him to the corner marked by the green diamond sign.
Your life bar will be slightly lengthened.
Rescue #2: Aaron Coxen
This SWAT member has been blown out of a window while you are going up the
fire escape in the Big Earthquake level. Aaron will intermittently stick out
his hand. Shake the Wii Remote at the right time to grab his arm, allowing you
to pull him to safety.
Rescue #3: Janet Borman
Janet can be found by going right once you have left the car in the Collapsing
Road level. This woman's cut her leg. Clean the dirt off her leg by pressing
the B button while keeping the cursor on the dirt. Wrap it up with a bandage
by twirling the Control Stick round and round in a clockwise direction while
keeping the cursor on the wound.
Rescue #4: Lionel Watson
You will hear a boy crying out for help as you move along Silvia Street in the
Collapsing Road. You can reach Lionel by climbing and running up the slanted
truck. Shake the Wii Remote when Lionel reaches out his arm to grab him to
safety.
Rescue #5: Clyde Coates
Clyde can be found inside the first collapsed building that you have to run
under in the Collapsing Road. To be precise, it's the building with the
makeshift tunnel which you have to run through. You have to climb in from the
other side of the building to reach him. This guy's injured his leg. Give him
a first aid kit and he will get up.
Rescue #6: Moly Bamber
Make a right U-turn after the first battle against SURGE in the Collapsing
Road level. Moly is trapped underneath a large piece of rubble. Tap the A
button repeatedly to build up power. Once you have completely filled up the
power gauge, swing both the Wii Remote and Nunchuck upwards at the same time
to lift up the rubble, freeing this old lady.
Rescue #7: Martha Weinberg
An injured woman can be found in a collapsed pedestrian walkway in the
Collapsing Road level. You have to administer first aid on Martha. Move the
cursor the dirt patch on her right arm and hold down the B button to wash the
dirt off with water. Once her wound is cleaned, keep the cursor over it and
twirl the control stick in a clockwise direction repeatedly to bandage the
wound.
Rescue #8: Patrick Weinberg
Patrick can be found in a pit to your left right after you arrive at Jackson
Street in the Collapsing Road level. Start by pulling Patrick up by shaking
the Wii Remote the moment he extends his arm. Tap the A button repeatedly to
build up your strength before you pull him up by swinging the Wii Remote
upwards.
Rescue #9: Roman Raskin and Oswell
There are a number of people needing your help in the open area just before
the final fight sequence in the Collapsing Road level. Roman can be found
inside a pit beneath a slanted building. He has hurt his leg and you have to
take him to his son. Start by moving him out of the pit. Oswell is within your
line of sight, but blocked off by the rubble. You have to go the long way
round in a clockwise direction to reach him.
Rescue #10: Miriam Nelson
Miriam can be found sitting on the ground near Oswell. This old lady panicked
and injured herself trying to escape. Give her a first aid kit to heal her.
You gain 1500 survival points for your troubles.
Rescue #11: Melissa Livingstone
There is a collapsed building that can be jumped into alongside the path
leading to the final battle sequence in the Collapsing Road level. Start by
climbing onto the ledge above the white door hanging down before you make your
way up to Melissa. This woman complains that she hasn't eaten anything for a
long time. Give her some crackers and she will be fine. Besides earning 1500
SP for saving this woman, your life bar has been lengthened by another notch.
Rescue #12: Jack Cornysh
Jack is the first person to be rescued in the Jackson Street Subway Station.
This man's leg is trapped underneath a large piece of rubble. Tap the A button
repeatedly to build up strength before you swing both the Wii Remote and
Nunchuck simultaneously upwards to lift the rubble up, allowing Jack to escape.
Rescue #13: Jim Tait
Jim can be found inside a subway carriage further within the station. This guy
is slightly injured. Give him some plasters and he will be fine.
Rescue #14: Monica Halford
Once you have gone through the locked door in the subway station, arriving on
the other platform, you will find Monica inside a burning carriage. She has
injured her right leg. Wash the dirt off and quickly bandage the wound to save
her.
Rescue #15: Diane O'Hare
You will find Diane O'Hare behind the cluster of subway carriages once you
have emerged from the tunnel. This woman is starving, so give her crackers to
eat. However, since she is still weak, give her a tube of Staminas 30 to
reenergise her! Your life bar will be lengthened as a reward.
Rescue #16: Frederick Durnell
This is a compulsory rescue that requires you to work with Mayor Townsend of
Blue Ridge City shortly after you exit the subway tunnel. The Mayor will count
to three and you will be prompted to press the Z button soon after he says
"Three". Press the button and tap the A button repeatedly to build up your
strength. Once you have maxed out your power, swing the Wii Remote and
Nunchuck simultaneously upwards to remove the first piece of rubble. The Mayor
then tells you to lift up the next piece of rubble while he pulls the victim
out. Press the Z button soon after he has counted to three and build up your
strength as before. Swing the Wii Remote and Nunchuck upwards when you have
done so to save Frederick.
Rescue #17: Rachel Camden
You will come across a burning building soon after you helped the Mayor, in
which a girl is trapped inside. Move the cursor, a red circle, on the screen
to aim the fire hose. Press and hold the B button to spray water out. Aim at a
burning window and start spraying water at it. You will know the fire is put
out when the red circle cursor turns green. As you put out a fire, other
windows may be set on fire, so hurry. Keep putting out fires until they are
all out to rescue the trapped girl. This rescue nets you 3000 survival points,
the most I have seen so far.
Rescue #18: Park People
This rescue is the integral part of the Firestorm level, taking place in West
Park of Blue Ridge City. Refer to chapter 8 of this guide on how to beat it.
Rescue #19: Margot Spring
Ray will reenter the subway system after he has reached high ground during the
tsunami. Margot can be found beneath the stairs leading to the tracks. Talk to
This grandma's chest is feeling tight. She collapses. It's a heart attack!
Time to administer CPR (Cardio-Pulmonary Resuscitation). Hold the Wii Remote
horizontally and watch for the pulse line graph. When the green pulse moves
onto the yellow part of the graph, push the Wii Remote downwards to give her a
heart massage. Keep pressing down on her chest, ignoring Ray's intermittent
pleas, until her health is at 99.9%. Margot wakes up and says she'll be fine.
Are you sure? Heart attacks are a serious business! Most of the time you still
need to get to a hospital fast, even if you are successful in your CPR.
Rescue #20: Deanna Spies
This little girl can be found on the subway tracks soon after you reenter
Jackson Street station following the tsunami. Move Deanna towards the mouth of
the subway tunnel, where she will be found by her mom. Your maximum life will
be increased as a token of thanks.
Rescue #21: Silas Norfolk
A fireman called Silas can be found badly burnt inside a subway carriage
further down the station from Deanna. Spray water on all of the burns to
soothe them. Don't bother applying bandages on them. The fireman gives you
some Fire Extinguisher Agent before leaving.
Rescue #22: Noriko the dog
This dog is rescued automatically when you open the shutters blocking the exit
to Jackson Street station. Head back to the storeroom and examine the control
panel, marked by the exclamation mark. Ray will press a button, opening the
shutter and freeing a dog whose leg is trapped beneath it. For some reason,
you gain 1500 survival points for this simple task.
Rescue #23: Rosa Parker
Rosa can be found in plain sight as you transverse the flooded Blue Ridge City
in the Submerged Streets level. Wash the dirt off both of her arms and bandage
the wounds. Rosa then gets up and is told by Ray to stay where she is until
the rescue team arrives. She tells you that her boyfriend has been swept away
and asks you to save him as well.
Rescue #24: Moses Monison Jr.
As you continue downstream along the flooded road, you will find Moses lying
on a high ledge to the right. Jump carefully on the debris to reach him. Wash
the dirt off both of his arms and bandage the wounds. Your maximum life will
be increased for helping little Moses.
Rescue #25: Robert Jackson
Once you have saved Moses, Jump back to the main path and continue downstream
until you see Rosa's boyfriend holding onto a lamppost for his life. You have
5 minutes to save him. First, Ray needs a rubber ring, so head back to Rosa to
borrow hers. Return to the platform on which you have found him save him.
Swing the Wii Remote to the left to throw the rubber ring. Pull the Wii Remote
backwards repeatedly to reel him in.
Rescue #26: Frank Noel
Climb up the stairs leading up the Highland Park at the start of the level
entitled To the Base and you will find a man suffering on a bench to the right.
Looks like Frank needs his medicine. Climb up the stairs to the upper level of
the park and you will find a bag on a bench marked by an exclamation sign.
Examine and pick it up. Take it back to the man who was feeling unwell just
now. Give him his medicine and he will be fine.
Rescue #27: Roy Ogg
There will be a scene during which Ray bargains with Colonel Haynes on the
radio regarding the nuclear detonator. After the scene has ended, turn around
and go downstairs to find a man lying on the stairs with his legs trapped
under the rubble. Tap the A button repeatedly to build up your strength and
swing the Wii Remote to the right when prompted to free him. When you are done,
smash the oil drum behind you for survival points before going upstairs to the
main part of the park.
Rescue #28: Tony Jackson
This is another mandatory rescue. Examine the car at the gate of the Highland
Park to trigger a scene in which a woman behind you calls for help. Her
boyfriend Tony is suffering from a heart attack!
It's CPR time. Hold the Wii Remote horizontally and push it downwards whenever
a green pulse moves onto the yellow part of the graph at the bottom of the
screen. After you have pushed down onto Tony's chest a certain number of times,
Ray will give him artificial respiration. A number of long red lines will
slowly scroll from the left side of the graph to the right. Press and hold
down the A button when you see a line intersect with the yellow part of the
graph, now marked with a picture of the A button. Release the A button when
the entire line has left the yellow part. Continue alternating between chest
presses and the kiss of life until Tony's health is at 99.9%. Tony will give
you the keys to the car after you have saved his life, allowing you to drive
into Mt. Rosalia.
Rescue #29: Timothy Patten
An injured SURGE member will be found lying on the ground after the first
battle sequence against SURGE at the geothermal power station. Drag this SURGE
member into the shed while avoiding the cinders that fall from the sky. This
guy expresses his disgust at being saved by an enemy. Heh.
Rescue #30: Silverado
While scouting for a path in the woods to the south of Mt. Rosalia, you will
come across a dog stuck in a pit. The dog is trapped underneath a fallen
branch. Tap the A button repeatedly to gather strength before swinging both
the Wii Remote and Nunchuck simultaneously upwards to lift the branch up. Once
the dog is freed, your maximum life will be increased once again.
Rescues #31 and #32: Iris Brooks
Iris will get into trouble soon after you left the timber yard in the Path of
the Lava level. Lava flows down the hill towards her, causing her to take a
low path blocked by a locked gate. Quickly run across the bridge. You have to
help Iris destroy the lock by shooting at it. One shot from the handgun will
destroy the lock (located on the top right side of the gate), allowing Iris to
run through it. This little stunt nets you 3000 survival points.
Continue across the bridge to find a number of crates along the path. If you
are truly daring, smash them for more survival points before you jump down to
the path where Iris is. It might be a good idea to use a tube of Staminas 30
so that you can sprint all the way there without fear of losing stamina. Once
you are down on the path, run over to the pile of barrels between you and Iris
and start knocking them forwards. Keep hitting at them until they fall down
the hill, creating a ledge for Iris to climb up towards you. You gain another
3000 survival points.
Rescue #33: Iris Brooks
Iris will then be caught in a lahar, some kind of a landslide, in the
following level. It's been raining longer upstream! Well, there is no point in
blaming yourself now. Run down the path to the lahar to find Iris trying to
hold onto a rock. It's now 6:12PM. Ray reaches out his hand in an attempt to
grab hers, but fails, resulting in Iris being swept away. Ray experiences the
flashback on Mt. Aguilas in which he is told by Steve that he can't save
everyone. He decides to dive in after her!
You must chase after Iris, keeping a certain distance from her. See the circle
around Iris? Keep the cursor on the circle to ensure that you keep up with
Iris. Keep an eye on your lung gauge. If you need air, press the Z button to
surface and get some oxygen before pressing the Z button again to dive and
continue this chase. You may be able to use a special stroke called the
Dolphin Kick at certain points of the chase. Press and tap the A button
repeatedly when prompted to do so and you can shave a lot of distance between
you and Iris. Once you have reached Iris, you will grab her, take her ashore
and be rewarded with 3000 survival points.
Rescue #34: Karen Chamberlain
You will find Karen in an alley shortly after the first battle against SURGE
in the flooded Bainsville. Karen cannot walk, so carry her home. Carry her
deeper into the alley until you reach the door there.
Rescue #35: Sam Merwin
Sam can be found in an alley by the restaurant in which you have fought SURGE.
He has injured his stomach. Clean the wound with water before bandaging it.
Rescue #36: A young couple
Ray will climb into an apartment building through the window soon after saving
Sam. He bumps into this snogging couple, who are surprised by his intrusion.
Heh. Talk to them and Ray will tell them it is dangerous for them to stay here
since the dam may burst at any moment. The couple agree to leave and thank Ray
for his help. I'm amazed that they don't mistake Ray as a looter in this flood.
Rescue #37: Linda Soper
You will find Linda among the vehicles right after the first battle against
SURGE in the Mud and Mercenaries level in Bainsville. It seems that the shock
of the gunfire made her fall over. Linda asks for some plasters, so give her a
packet.
Rescue #38: Bert Henderson
Turn around and attempt to cross this flooded bridge. Ray examines the crashed
fuel truck and finds the driver unconscious inside the cab. He climbs onto the
truck and tries to open the door. Meanwhile, an alarm sounds, indicating a
flash flood is incoming. Better move fast! Swing the Wii Remote left and right
to break open the window. After a hole is made in the window, Ray tries
unsuccessfully to open the door. The flash flood is getting closer! Swing the
Wii Remote upwards repeatedly to force open the door.
Ray is about to pull the driver out when the flash flood arrives, knocking the
truck back onto the bridge. Ray gets up and wonders whether the driver is
still alive. Look down the other side of the bridge to find the driver hanging
onto a pole. You need to find something to help you reach the driver. Continue
across the bridge and the fuel spilt by the truck will burst into flames. Make
your way through the gaps in the flames, bearing right to find two crates by
the building. Those crates contain a spare rib and survival points.
Turn around the corner and bear right to find a building that can be entered.
Run upstairs to find yet another person in need of help and more importantly,
a ladder. Take the ladder and go all the way back to the bridge. Ray will move
onto the ledge sticking out of a nearby building and lower the ladder down to
the driver, saving him from drowning. Your maximum life will increase as a
reward for that rescue.
Rescue #39: Matthew Jackson
Matthew can be found behind some boxes in the building where you found the
ladder for the previous rescue. He complains that the emergency rations have
run out. Give him some crackers and he will be fine.
Rescue #40: Bernard Thomas
After the third battle against SURGE in the Mud and Mercenaries level, you
will find Bernard in an alley on the right side of the path leading to the
following area. He is trapped on a skip and the water's too deep for him.
Let's carry him out of this alley and to his home on the other side of the
street. To be precise, it's the shop marked by the green sign. Once you have
taken him home, Bernard will reward you with a hamburger in addition to the
survival points.
Rescue #41: Lisa Hewitt
This is a mandatory rescue that will take place in the Bainesville Church.
Lisa is handcuffed to a heater on the wall as the church fills up with flood
water. Ray cannot free Lisa without the key to the handcuffs. Meanwhile, water
is bursting in through the stained glass windows! Don't panic though. Smash
the four crates to your right for crackers, a first aid kit, Staminas 30 and a
spare rib. Smash the two other crates for another tube of Staminas 30 as well
as another spare rib.
Dive into the water, which has now risen up to the first floor and swim
towards the entrance. A SURGE member will attempt to ambush you, so swing the
Wii Remote upwards to stop him. Examine the commando who was holding the key
to the handcuffs. It looks like he dropped the key when he fell from the first
floor balcony. Meanwhile, the water has risen up to Lisa's neck! Turn to your
left to find the key in the corner. You need to swim around the debris to get
it. Once you have the key, the water level would have risen above Lisa's head.
You have one and a half minutes to free Lisa. You are awarded 3000 survival
points for saving her.
Rescue #42: Leon Acker
You will find a construction worker named Leon sitting at a street corner in
the Hurricane Chase level. Examine the locked entrance to the construction
site nearby and an advertising panel will fall on him! That poor guy's legs
are trapped beneath the advertising panel. Tap the A repeatedly to build up
your strength before swinging both the Wii Remote and Nunchuck upwards when
prompted. Leon tells you that his friend hasn't come back yet. He gives you
the South Site Key, telling you to go look for him on his behalf.
Rescue #43: Godwin Franklin
Get onto the incomplete flyover after you have helped Leon and run all the way
to the end. You will find Godwin, Leon's friend hanging for his life below.
Keep an eye on Godwin and swing the Wii Remote as soon as you see him reach
out his hand. If you time it right, you can grab his hand. In that case, tap
the A button repeatedly to build up strength. Once you have done so, swing
both the Wii Remote and Nunchuck simultaneously upwards to pull him up.
Rescue #44: Rufus Shaw
You will find Rufus on the roof of the apartment building in the Windstorm
Battle level. This guy's heart hurts. He's got a heart attack! Administer CPR
as usual. There will be a stage in which you have to press down on his chest
twice in quick succession.
Rescue #45: Patty Franklin
You will find Patty on the ground in a far corner of the construction site of
the flyover in the Windstorm Battle level. She's broken her leg and you will
have to tie the leg to a splint. Move the cursor along the leg and bandage it
at four points (2 on the lower leg and 2 on the upper leg). Don't bother with
the fracture at all. For some reason, she can still walk despite the fracture!
Either way, your maximum life has been increased for the last time as you have
saved everyone that needed saving.
-------------------
34. Disaster Files
-------------------
[DC34]
Here are all the Disaster Files that can be read in the game, arranged in
their order of appearance.
Raymond Bryce (Ray)
35 years old.
Former member of the International Rescue Team. Currently working at the Blue
Ridge City Crisis Management Division. Formerly an excellent Marine, he joined
the Rescue Team at the request of his friend Steve. Because he was late in
joining the team, Steve was his senior. Unable to rescue Steve when Mt.
Aguilas erupted a year ago, he has blamed himself ever since. In turn, he left
the Rescue Team, and now spends his days working behind a desk at the Crisis
Management Division. Even after a year he can't bring himself to part with the
compass that was entrusted to him by his old friend.
Steve Hewitt
Formerly a member of the International Rescue Team, but died in the line of
duty when Mt. Aguilas erupted. An excellent rescue worker and a reliable
friend, he is sorely missed by his colleagues who survived him. Since his
parents have already passed away, his only remaining family is his little
sister Lisa, of whom he was very protective. Friends with Ray since high
school, they were also pals on the Rescue Team.
Agent Olson
52 years old.
An agent from the Blue Ridge FBI Division. Although feared as a tough boss,
his lead is always followed without resentment. His problem-solving technique
often involves the use of his network of military connections. He is currently
investigating the kidnapping of a university professor.
Earthquake
Earthquakes can be divided into two broad types: land quakes and sea quakes.
Land quakes' epicentres lie on fault lines, and although they are smaller in
scale than sea quakes, when they occur directly underneath a city (near field
earthquake) the damage is immense. Sea quakes' epicentres lie on underwater
subduction zones. The scale is enormous, but they characteristically occur
only every few hundred years. These are the type that causes tsunamis. Of
course, there are other types of earthquake. For example, the Kanto earthquake
(one example of a type of earthquake that occurs regularly in Japan) occurred
on land, but was actually a sea quake. When it comes to protecting yourself in
an earthquake, the important thing to remember is that it's not earthquakes
that kill, it's buildings that kill. Buildings can be earthquake-proofed and
fire-proofed, and furniture can be fixed down, but if a really big one comes
along, there's nothing you can do.
Magnitude
The scale of an earthquake is expressed in terms of the energy expelled,
measured on the Richter Scale. Generally, an earthquake of magnitude 8+ is
called a 'giant earthquake'. The largest earthquake observed in history was
the 1960 Chile earthquake, which registered 9.5 (on the Moment Magnitude
scale).
Aftershock
Earthquakes that occur after the principal quake. Normally smaller in scale
than the principal quake, occasionally the aftershocks are just as strong. The
time frame for aftershocks varies from a few days to a few months. Small,
unnoticeable aftershocks continue over a hundred years after the earthquake
took place. For example, aftershocks from an 1891 earthquake in Japan are
still noticed today.
Lisa Hewitt
25 years old.
A talented graduate student at West Coast Tech. Steve's younger sister. She
was performing research into seismology under the well-known seismic authority
Professor Davies, until they were both kidnapped by SURGE. She has never
actually met Ray, and knows him only through photographs. When Ray suddenly
appears in her life, she can't hide her bewilderment.
Professor Davies
59 years old.
A professor at West Coast Tech. A seismologist, and a well-known expert in his
field. He has recently been conducting research into the Cascadia subduction
zone. A year ago he caused controversy by announcing that a big sea quake
would occur in this zone, though this claim was generally refuted. He has not
made any announcements recently. Kidnapped by SURGE, along with Lisa.
SURGE
An American special forces unit that was destroyed one year ago in South
America. Only the very best Marines were hand-picked to join this unit. Their
duties were irregular combat, especially in extreme conditions. They
specialised in guerrilla warfare, fighting in oppressive temperatures and
disaster zones, and performing secret ops. They were experts at performing in
uninhabitable terrain. However, because of the diplomatic implications, their
existence has always remained top secret.
First Aid
Short term assistance given to the wounded and those who become suddenly ill
until formal medical care can take place. Treatments given in life or death
emergency situations, such as CPR, are called 'lifesaving', and there is a
strict distinction between lifesaving and first aid. There are various
treatments depending on the injury or symptoms. The injuries you are most
likely to encounter in disaster zones are wounds and burns. When treating
wounds, first wash the cut well using water. When there is a lot of blood
being lost, stop the bleeding and wrap a clean cloth around the wound as a
bandage. When you don't have medicines to hand, it is acceptable to wash the
wound well with tap water. For burns, it is imperative to cool the burn with
water. When the burn is under clothing, do not forcefully remove the
clothing - cool the burn by applying water onto the clothes. At times of a
disaster, receiving diagnosis and treatment from a doctor is often difficult.
When it comes to the crunch, it's better to have a little knowledge on hand to
help the injured.
Cascadia Subduction Zone
A subduction zone on the seabed, just off the west coast of North America. A
magnitude 9 earthquake there would send an enormous tsunami crashing into the </pre><pre id="faqspan-8">
US mainland, making it an almost unique epicentre. Recent research has
revealed that such an earthquake occurred on the 26th of January, 1700. It is
said that the tsunami caused by that earthquake reached Japan, on the other
side of the ocean.
Mayor Townsend
61 years old.
Mayor of Blue Ridge City. Successful in economic development and in dealing
with issues of public order, he is an uncommonly enthusiastic politician who
is very popular with the people. His enthusiasm, however, has been known to
boil over into recklessness, and his secretary is constantly concerned for him.
Firestorm
The phenomena known as firestorms occur when several fires start in one part
of a city. As the name suggests, swirling winds accompany fires, causing great
damage. At the centre of the storm are violent fires, swirling around at tens
of metres per second. Getting caught in a firestorm can cause damage to
respiratory organs, and even death.
President Lewis
49 years old. President of the USA. He had been doing well since taking office
6 months ago, until the disasters struck. His real ability will be revealed
from later on.
Gordon
SURGE's 3rd in command. Commander of the operations team. Gordon has long been
Hayne's subordinate, even before he joined SURGE, and he trusts the colonel
implicitly. Has taken an oath of loyalty to God and his colonel.
Tsunami
When the seabed is disturbed by an earthquake, a huge swell is caused in the
ocean. This swell is amplified as it becomes a wave, and causes a tsunami when
it hits land. The image of a strong tsunami is of a huge wave, but the
fearsome part is not in fact the height of the wave. The violent speed and the
enormous pressure of a tsunami make it completely different from an ordinary
wave. A tsunami of just 50cm can knock a person over. The most damage tsunami
ever observed was the Asian Tsunami in 2004. The largest waves were 34 metres
tall, and there were 250000 casualties. Pretty much the only way to protect
yourself from a tsunami is to escape as quickly as possible. It is often
thought that a tsunami is proceeded by a large ebb tide, but the tide can both
ebb and flow before a tsunami. Therefore, don't let your guard down just
because there is no ebbing tide.
Gregory
Formerly a helicopter pilot and a member of the Night Stalkers. After
deserting from the army following a breach of military law, he has been
working as a pilot for various criminal organisations. He is employed as a
mercenary in the current operation. He is a top class pilot, proficient at
flying single seat attack helicopters. He has also successfully remodelled
himself has a pilot of general purpose helicopters, amongst other things.
Volcanic eruption
The phenomenon in which magma and other material gushes out of a volcano.
There are various kinds of eruption: eruptions that spout only lava, eruptions
that send an enormous column of smoke high into the air and even cases where
the entire mountain is engulfed in the eruption and disappears. Furthermore,
some eruptions release lava, flying stones, ash and gases at the same time,
not to mention the pyroclastic flow, causing a variety of disasters
simultaneously. Volcanoes cause immediate damage over a wide aream to a much
greater extent than other forms of disaster. No countries have ever perished
because of hurricanes or earthquakes, but it is known that some city-states
vanished completely due to volcanic eruptions.
Colonel Haynes
56 years old. Commander of the SURGE special forces unit that was destroyed a
year ago. As a skilful commander with many military victories to boast of, and
as a patriotic national hero, he won several awards. However, since SURGE's
destruction, his whereabouts have been unknown. The official line is that he
died at the time. He has combined the surviving SURGE members with some
mercenaries, and is now focused on the current operations.
Major Evans
36 years old. Served as vice-commander of SURGE under Colonel Haynes. Highly
skilled both with firearms and in unarmed combat, he's a superior officer, and
was involved in the planning of the current manoeuvres. He also planned
SURGE's capture of the nuclear weapons. Has a strange habit of informing Ray
and his, and SURGE's next destination.
VEI
A way of measuring the scale of a volcanic eruption. Ranges from 0 to 8, with
one increment on the scale indicating a tenfold increase in strength. The
largest scale eruption in recorded history was the eruption of Mt. Tambora in
1815, which registered a VEI of 7. The eruption of Mt. Krakatoa in 1883, had a
VEI of 6. Both explosions led to volcanic winters that caused serious damage
all over the northern hemisphere. VEI 8 eruptions occur only once every 10000
to a million years, but can cause so much damage that the entire local
ecosystem is destroyed. Incidentally, the volcanoes mentioned here are both in
Indonesia.
Phreatic Eruptions
One form of volcanic eruption. When rising lava comes in contact with
underground water, it suddenly evaporates causing a large-scale explosion.
Sometimes, the explosion is strong enough to blow parts of the mountain into
the sky. Phreatic eruptions often occur before the main eruption, as was the
case for the Mt. St. Helens Eruption in 1980. The phreatic eruption of Mt.
Krakatoa in 1883 could be heard 4600 km away. It is said to be the loudest
noise ever heard by humans.
Lava
When underground magma flows onto the Earth's surface following an eruption,
it is known as lava. Liquid lava, that flows immediately after an eruption,
has peak temperatures of 700-1200 degrees Celsius.
The speed of the lava flow is extremely slow, and humans are hardly ever
caught in it. However, it can cause enormous damage if it flows along city
streets. In fact, history shows that many streets have had to be abandoned due
to flowing lava.
Pyroclastic Flow
The most dangerous of volcanic phenomena occurs when pulverised lava, white-
hot volcanic ash and large amounts of gas flow down a mountainside at high
speed. The flow's temperature often reaches several hundred degrees, and those
engulfed in it cannot be saved. This occurs when magma that has been shot into
the air breaks up, or when a lava dome breaks up, and can reach speeds of over
100 km/h. It causes little friction, and it has even been known to flow on the
surface of the sea. The destruction of the Roman city of Pompeii, in AD 79,
was caused by the pyroclastic flow of Mt. Vesuvius. (To be precise, it was
caused by the pyroclastic flow and pyroclastic surge that preceded it.)
Volcanic Ash
It's a little known fact that volcanic ash consists of fragments of magma. It
is completely different from the ash that is created from burning wood or
paper. Volcanic ash is not poisonous in itself, but when it reaches the lungs,
a toxic chemical reaction occurs which is potentially hazardous for hose with
respiratory complaints.
Apart from the health problems, the sheer weight of accumulated ash can cause
serious damage to buildings. A 5cm layer of volcanic ash on a 50 square metre
roof weighs 4 tons. There is a great risk that buildings will collapse under
the weight of volcanic ash.
Iris Brooks
13 years old. A girl who lives in the mountains near Mr. Rosalia. She waited
along for her parents to return following the eruption. The family used to
live in the city, but moved to the countryside to allow Iris' mother to
recuperate from her sickness.
She attends a junior high school at the foot of the mountain, where her
results are superb.
Pyroclastic Flow Deposits
Places where the pyroclastic flow has accumulated. Any water that is under
these accumulations is evaporated by the super-hot deposits, causing
explosions known as secondary eruptions. If several secondary eruptions occur
in one area, it soon starts to look like a minefield. This phenomenon was
observed during the eruption of Mr. Pinatubo, in 1991.
Lahar
A phenomenon where volcanic ash and other discharged materials flow along with
a large amount of water, creating a muddy stream, known as volcanic mud flow.
It can occur when snow or ice on the top of a volcano melts, when a lake is
blown open or when an eruption is followed by heavy rain.
The eruption of Mr. Nevado del Ruiz, Colombia, South America in 1985 was a
particularly bad volcanic catastrophe. The lahar destroyed the nearby town of
Armero, causing over 20000 casualties. The lahar flow was said to reach
heights of up to 50m. It is worth noting that the word 'lahar' comes from
Indonesia.
Volcanic Winter
When an enormous eruption discharges large amounts of volcanic material into
the atmosphere, sunlight is often blocked for long periods. As a result, the
temperature drops over large areas, and a cold spell known as a volcanic
winter occurs. The 1783 eruption of Laki, in Iceland, led to a cold winter
that wiped out 25% of the population and 75% of all livestock.
Even more disastrous was the giant Toba eruption, 74000 years ago, which
reduced the population of the Earth to only a few thousand people. That
eruption is said to have very nearly caused the extinction of the human race.
Floods
Floods are a natural disaster mostly caused by heavy rain, which raises the
water level in rivers, causing overflowing. Floods can also be caused by high
tides, tsunamis and snow and ice melting quickly due to a volcanic eruption.
They are the world's most common form of natural disaster. The flooding of the
Yellow River, China, in 1931 is remembered as being absolutely catastrophic.
Between 800000 and 4000000 casualties are believed to have occurred, making it
the worst natural disaster of the 20th century.
Flash Floods
Flash floods occur when a dam or levee bursts and large quantities of water
flow into a river at once. The force of the water is exponentially higher than
that of normal floods. Large rocks can be easily swept along by flash floods,
which have the power to damage even the sturdiest of buildings.
Banks
A skilled mercenary and formerly a Green Beret, he is being handsomely
rewarded for participating in the nuclear weapon theft. He has experience of
conflicts all over the world, and has many contacts in the criminal and
smuggling underworlds.
Hurricanes
Tropical cyclones with a speed of over 64 knots (119 km/h) that originate in
north and central American oceans are called hurricanes. Such winds from the
north-west Pacific Ocean are called typhoons, and those that originate from
the Indian Ocean are known as cyclones. Gusts of wind are not the only
terrifying aspect of hurricanes. Heavy rains and flooding often accompany
hurricanes and tornados are also known to occur. Cities flooded in the wake of
a hurricane are difficult locations for rescue operations, and deteriorating
hygiene often causes disease to spread.
Hurricane Katrina, which destroyed New Orleans in 2005, brought back painful
reminders of Hurricane Mitch which hit in 1998, causing the deaths of 18000
people.
Hurricane Categories
There are five categories of hurricane strength, and hurricanes are graded by
the maximum speed they reach within one minute. Category 5 hurricanes are the
strongest, and are defined as having a speed of 155 mph (250 km/h) or more.
Among recent hurricanes, Katrina was classified as a category 3, whilst
Hurricane Andrew was classified as a category 5 hurricane in 1992.
SURGE (2)
Though some current members of SURGE are fighting for their comrades who fell
a year ago, most of the unit are now mercenaries. Very few current members
have fought alongside the Colonel in the past, and the current members lack
pride in their unit. Banks and the other mercenaries view the operation as
just another paycheck, and some of them are just common criminals, not trained
soldiers. Without the colonel's leadership, the unit would fall apart.
When Evans takes out the colonel, the unit collapses into chaos. Those still
forced into fighting for the unit will surely be swept aside.
XA19 Turret
A weapon that is currently being tested by the Marines. It's a concept model
designed for research purposes, the concept being that an individual soldier
can control powerful anti-air and surface weaponry from the cockpit. Heavy
weapons are attached to a robotic arm and misile launchers are located in its
shoulder, and it is truly as powerful as the designers intended.
Furthermore, the entire turret is protected by a thick shield, ensuring the
pilot's safety. Research was also conducted into using the turret as a
construction machine in war zones, and the weapons can be replaced with
construction tools. When Evans took control of the turret, its mobility was
disabled.
Colonel Haynes (2)
Having orchestrated this operation as the commander of SURGE, upon announcing
that the mission is a failure since the government did not accede to their
demands, the colonel is shot by Evans, and his command of the unit is lost.
Having lost command of SURGE, the colonel pursues the unit, in order to clean
it of corruption. He heads to Port Alex, where, on the ferry used to transport
the nuke, he will face his nemesis. Ashamed of the theft of the nuclear weapon,
he is determined to restore some of the old SURGE pride, and to fight with
dignity till the end.
Major Evans (2)
Evans was the colonel's right-hand man during the operation, but lost sight of
the original objective in the noise and the fury of the natural disasters. He
loves to feel the power of nature and the fear stimulates him. The colonel's
admission of failure not how he wanted this movie to end, and he decided to
prolong his enjoyment by taking matters into his own hands, only to be
defeated by Ray. In the end it was the colonel who consigned him to oblivion.
--------------------
35. Shooting Ranges
--------------------
[DC35]
Here are all the shooting ranges that can be found in the game, in their order
of appearance.
--------------------
Junk Shooting Range
--------------------
Unlocked by: Talking to Eric for the first time, in the Collapsing Road at the
earliest
Cost: 1500 BP
Your objective is to throw junk at the tiles, destroying as many as you can
with the trash at your disposal. Different coloured tiles award different
amount of BP. Here are the amounts awarded per tile destroyed of each colour:
Always try to hit multiple tiles at the time with one ball of junk. You can do
so by throwing the junk at the borders between tiles. Also note that Junk
flies at a trajectory, so you may have to aim at a spot higher than your
intended target if it's high up. You need to score 1800BP with 18 balls of
junk to unlock this weapon. Therefore it is a must that you hit more than 1
tile with each ball of junk on average. Once you've unlocked this junk, say
good riddance to bad rubbish.
------------------------
Beginner Shooting Range
------------------------
Unlocked by: Beating the Darkness and Fire level
Cost: 1000 BP
It's time for a Wild West shoot out. Start with the handgun and shoot the
targets in front of you in the head. Three targets then appear further back,
packed together. Whip out your shotgun, zoom in and take them all out with one
blast. Two targets then appear, followed by three more. All of these can be
easily destroyed with your handgun. Two moving targets then appear, one near
and one far away. These targets move left and right, so aim carefully. Another
stationary target then appears to the right, along with two diagonally moving
targets to the left. Shoot them all and you have completed the shooting range.
If you perform well, expect to be awarded more than 1400 battle points from
this shooting range, which is equal to a net gain of 400 BP. If you are
stubborn enough, you can always keep playing this range again and again to
gain more battle points to upgrade your weapons. I wouldn't recommend it
though.
-----------------------
Bow Gun Shooting Range
-----------------------
Unlocked by: Talking to Eric for the second time, in the Tsunami Attack level
at the earliest
Cost: 2000 BP
Your objective is to destroy all targets in 30 shots or fewer, in 45 seconds
if possible. In addition, you need to score 2000 BP or more to unlock the Bow
Gun. You are up against targets with large pink heads. You should always shoot
them in the head to ensure a 1 hit kill. Hitting the target to the chest is
very likely to deal no damage. Also note that the arrows tend to drop over
long distances. Therefore you must aim at a point much higher than the target
if it is very far away. Moving targets are quite hard to hit due to the time
it takes for the arrow to reach the target. You will need great foresight (as
well as dumb luck) to hit those targets.
There are only 20 targets, so take your time to hit them all. You will receive
a bonus of 2000 BP if you manage to destroy all of them, thus netting you a
handsome gain in battle points in addition to unlocking the Bow Gun I. For
instance, I earned a "profit" of 2808 BP when I took out all the targets! Feel
free to replay this shooting range several times to rack up on your battle
points, making it easier to upgrade your weapons. Therefore I would recommend
replaying this shooting range until you have over 25000 battle points before
you go to the weapon upgrade screen. (You can always gather more BP if you
want to make more upgrades than the ones mentioned below.)
-------------------------------
Rocket Launcher Shooting Range
-------------------------------
Unlocked by: Talking to Eric for the third time, in the Mt. Rosalia Eruption
level at the earliest
Cost: 3000 BP
You are to destroy all targets in 7 rockets or fewer. In addition, you need to
score 4000 BP to unlock this weapon. In this shooting range, you will find a
pair of targets moving around in an open field. Aim at a spot equidistant from
the two targets to take them both out in a blast. Three targets then appear,
circling the centre of the field. This time, aim at a spot in the middle of
them to take them all out. The subsequent groups of targets get bigger and
bigger. You have to aim a spot right in the middle of the group and launch the
rockets only when the targets are the closest to each other. You should be
able to score the required amount of points after a few tries, unlocking the
Rocket Launcher I in the process.
----------------------------
Intermediate Shooting Range
----------------------------
Unlocked by: Beating the Ash and a Girl level
Cost: 2000 BP
You will be shooting targets in the jungle. Since you can use whatever weapons
you like, this range is much easier to beat. The only thing you have to aware
of is that the green targets blend in very well with the green jungle, so pay
careful attention. The Handgun III is the best weapon to use here if
sufficiently upgraded. If you are bad at the Bow Gun, I suggest that you beat
this stage again and again to more reliably gain BP for your weapon upgrades.
You should be awarded over 4000 BP each time you have a go at this shooting
range, provided that you destroy all targets, resulting in a net gain at over
2000 BP per go.
-------------------------
Pulse Gun Shooting Range
-------------------------
Unlocked by: Talking to Eric for the fourth time, in the Sky Diving level at
the earliest
Cost: 5000 BP
When equipped with the Pulse Gun, press and hold the B button to charge the
weapon. As you charge the Pulse Gun, the number of concentric crosshairs
indicate the number of pulses that will be fired. Up to three pulses can be
fired this way. Once the pulses are fired, shake the Wii Remote and they will
stop and start revolving about where they are. A useful strategy is to fire
three pulses, wait until they get very close to the target before shaking the
Wii Remote. The pulses will spin round and round, inflicting heavy damage.
Anyways, back to the shooting range, located at the airport. You will need to
be awarded 6000 battle points in order to unlock this weapon. You are given 20
pulses which are the equivalent of 6 fully charged shots. Start by firing one
pulse at the first target. It will destroy that target and follow through to
the line of targets behind it. Three lines of targets then appear. Charge up
two pulses and fire them at the central target. The pulses should swoop in and
out as they destroy all the targets.
Four targets, arranged in a diamond formation then appear on the left side of
the screen. Aim at the centre of the diamond and charge up three pulses. Fire
them at the four targets and shake the Wii Remote when they get close to the
targets. The pulses will start spinning around in a circle and cut through
those targets, along with the ones arranged in lines behind them.
Four targets then appear, one of them is very close to you to the left, two of
them are very far away, beneath the plane and another is atop the baggage
transporter. Aim at the centre of the faraway pair and fire two pulses. This
should take out the one closest to you in addition to those two. Fire a single
pulse at the target on the baggage transporter.
Three targets then appear at the centre of the screen, arranged in the shape
of a triangle. Aim at the centre of the triangle and fire three pulses at it.
If you manage to shake your Wii Remote with the right timing, the pulses will
start spinning round and round, destroying all the targets in a matter of
seconds. This is definitely the hardest shooting range in the game. You
basically must destroy all twenty targets to even have a shot at gaining more
than 6000 battle points! Once you've unlocked the Pulse Gun, I'd suggest that
you don't bother playing this ever again.
---------------------------
Gatling Gun Shooting Range
---------------------------
Unlocked by: Talking to Eric for the fifth and final time, at the Bainsville
Church at the earliest
Cost: 10000 BP
This shooting range takes place in the city and requires you to destroy 300
targets. You need to be awarded at least 14000 BP to unlock the Gatling Gun.
You are given maybe 999 bullets to spray over all the targets that appear over
the area. Just keep shooting left and right and destroy as many targets as you
can, zooming in to take out the ones that are at the rear. Those orange "BP"
balls probably give you a large bonus when destroyed. The shooting range ends
when you have either run out of ammo or have destroyed 300 targets.
------------------------
Advanced Shooting Range
------------------------
Unlocked by: Beating the Windstorm Battle level
Cost: 3000 BP
Your objective is to destroy all targets and save the hostages. This reminds
me of one of those challenges in the arcade shooting game Point Blank. In fact,
the graphics are made to resemble the typical arcade game! This is hardly my
favourite shooting range, and I would advise you to use a fully upgraded
Handgun III (whenever you get it) since it is the most accurate and you won't
risk hitting the hostages.
+----------------------------------------------------------------------------+
| X. CONCLUSION |
+----------------------------------------------------------------------------+
Disaster: Day of Crisis has got to be one of the most overlooked games on the
Wii. When it was released in Japan, it sold only 40000 copies. The game was
then released in Europe for the Christmas of 2008 but did not make it to North
America. I guess this is one of those times where Europeans get the gold mine
and the Americans get the shaft! Anyways, Disaster is hardly a disaster in
terms of quality. It is a solid adventure game, especially if you like surreal
plots. I mean, just how often do three natural disasters hit a country at once?
In conclusion, if you happen to live in Europe, I would suggest that you get
your hands on this game since it is definitely a worthwhile addition to
anyone's library. When it comes to North American gamers, I'm sure that it
will be released within 2009.
Finally, this guide is copyright 2009-2011 to Kylohk. It is to be posted only
on GameFAQs, so don't bother asking for permission.