Battalion Wars 2 For Nintendo Wii
Walkthrough/FAQ By WishingTikal
Contact: wishingtikal[at]gmail[dot]com
http://www.youtube.com/WishingTikal


Table of Contents

1. Introduction

2. Walkthrough
- Prologue
- Campaign 1 : Anglo Attack, Rally the Defenses, A Matter of Honor,
Showdown at Big Honshu, Repel the Enemy
- Flashback 1 : Line in the Sand, Wings of the Gunship, Enemies Undone
- Campaign 2  : Shipyards  Ablaze, Up  Periscope,  Operation  Reprimand,  Their
Finest Hour
- Flashback 2 : Incursion, Purge, Apocalypse
- Campaign  3 :  Scorched   Earth,  Operation  Nautilus,   Ice Station  X,  The
Reckoning

3. Disclaimer



Introduction

Battalion Wars 2 (or  cleverly shortened  to BWii) is a sequel  to the Gamecube
game of the same  name, in which  war is as cute  as it's deadly.  For those of
have missed  the first  game,  BW is a mix   of an  action game  with real-time
strategy, where you can control any type of units all that while commanding the
rest. What's new in the Wii  version? You can now take  control of naval units,
in addition to the already  existing air and ground units.  New characters, new
controls, new co-op  mode and more  balanced missions  spawning  over the past,
present and future.

In this  FAQ, I  hope to  provide   comprehensive  and  in-depth  step by  step
strategies  that  hold the   key  to victory,  and  perhaps   in the  long-run,
S-Ranks.



Walkthrough


Prologue

Objectives
Destroy the Wreckage
Collect the Staff
Follow the Path to the Iron Tower
Destroy the Battlestation
Enter the wall breach and Command your troops to Follow
Destroy the Gate Chains
Enter the Iron Tower

The Prologue  mission  will  get you  used to  the controls.  You  have  almost
unlimited health in  this level so don't  worry about dying.  Simply follow the
instructions. The gold starts, which are  primary objectives, will show you the
way. Lock-on  to the Unexploded  Shells  with the  Z Button  and shoot them  by
holding the  the B Button.  This will  clear the  path. After  you collect  the
Staff, defeat the  enemies ahead  and proceed to  the next gold  star. With the
Staff, you can destroy  Heavy Tanks  and Gunships,  but only in  this level. In
other levels, you'll need to  use the right units according  to their strenghts
and weaknesses. When you get to the Battlestation, take it down by locking onto
it and circling around it. You'll then get a troop of Rifle Grunts. Press the A
Button to have them follow  you. Lock-on to the two Gate  Chains and press A to
order them to attack.  This will open the  gate so you can proceed  to the next
gold star. Head  up the hill and  order your troops  to blow up  the Unexploded
Shells, ammo dumps and enemies on the way. Enter the Iron Tower to complete the
Prologue.





Campaign 1 | Solar Empire

1. Anglo Attack

Objectives
Use the Map/Radar to locate the Grunts (4)
Destroy the Heavy Tank Wreck
Incinerate the Bamboo Gate
Safeguard the Anti-Air Vehicle
Destroy the enemy Bomber
Control Transfer to the Anti-Air Vehicle
Destroy the Bomber Reinforcements (2)
Reinforce the Airbase
Raise the Airbase Flag
Defend the Airbase

Start the mission by regrouping with the four Grunts along the shore, which can
be done simply by following the stars. At the gate, open fire on the Heavy Tank
wreck to clear the way and proceed to the next part. The Flame Veterans are now
at your disposal. Lock-on to  the bamboo gate ahead and  select the Flame Vets,
ordering them to burn it down. Dispatch  the enemies waiting for you behind it,
then destroy the second bamboo gate. Your  Anti-Air Vehicle is under attack, so
quickly defeat the Bazooka Vet with your  infantry. After you get the order to,
select the Anti-Air  and  command it  to attack  the Bomber  in the air.  Next,
lock-on to the Anti-Air and press A to get  aboard. Move out to the Airbase and
take down the two Bombers coming  from the north. For  the next part, take back
control of a Grunt.  Head over to the capture  point on the  left and select it
with all units. Press  A to order the infantry  to capture the  flag. After the
cutscene, quickly  destroy the two  Air Transports  with your Anti-Air.  If one
lands, make sure to take down the enemies  before they try to capture the flag.
If this happens, simply  re-capture it after  defeating them.  More Bombers and
Air Transports will arrive; get rid of them as well.





Reminder:
Press the directional pad to select specific units and A to command them.
Press A to cycle between orders.
Press Z to lock-on to an enemy and B to attack.
Press Z to lock-on to an unit and A to switch to this unit.
Shake the Nunchuk to jump.


2. Rally the Defenses

Objectives
Advance to and Defend the Naval Guns (2)
Capture the Docks
Safeguard your Anti-Air Vehicle
Activate the Helipad

Head forward to the first gold star. Select your Anti-Air and press A to put it
in Wait mode. Go on with the rest of your units and take down the Bazooka Vets,
which are a real  threat to Anti-Airs.  Move out  to the next gold  star to get
your own Bazooka Vets. Charge with B and  destroy the Light Tank before heading
on to the next gold  star. You're  now on the beach  for the interesting  part.
Switch to the overtop  camera view with  C and prepare your  Bazooka Vets. Open
fire on the Light Tanks sent by the enemy before they get any closer. The enemy
will send more reinforcements,  so always  send  your Bazooka Vets  against the
Tanks and destroy  the Grunts with  your Grunts  or Flame Vets.  Keep the enemy
Bazooka Vets away from the Naval Guns at all cost. Also keep your Anti-Air away
as you'll need it shortly. Switch to it when the enemy Bomber arrives and shoot
it down.

You'll then get a message  from Brigadier  Betty. Move out to  the gold star on
your right and join with her troops on the  path ahead. Defeat the Grunts, then
take out the Light Tanks coming at you with  your Bazooka Vets. You'll also get
your own Light Tank to take down the enemy  tanks. Advance to the next spot and
take down the Bomber flying above with your Anti-Air. Destroy all other enemies
to clear the  area. Now  this is not  necessary,  but activate  the Helipad  by
locking-on to it  and pressing A  after clearing  the area to receive  a second
Anti-Air. Head on to the docks  and destroy the Light  Tanks with Bazooka Vets,
as usual. Air Transports will arrive from the left; quickly take them down with
your Anti-Airs before they land. Raise the flag at the capture point or jump in
to complete the mission.




Reminder:
Hold B to charge an attack while controling a Veteran.
Press C to cycle between camera views.
Press the directional pad to select an unit and A to switch to that unit.
Press Z to lock-on to a flag and shake the Nunchuk to jump in.
Tilt the Nunchuk left or right while moving to combat roll.



3. A Matter of Honor

Objectives
Proceed to the Palace HQ
Defend the Palace HQ
Activate the Helipad
Destroy the Anglo Artillery (2)
Load the MG Nests (2)

Start by clearing  out the beach  area, then  head over  to the helipad  on the
right. Jump in to activate  it and call reinforcements.  You're short on units,
so reinforcements are welcomed.  Defeat all the enemies  at the gate, then move
out to the next gold star. You'll meet up  with the Assault Veterans here; very
useful against heavy artillery.  The path splits in two  here, choose whichever
way. You don't need to defeat all the enemy  infantry in the area, but at least
make sure to destroy all two  Anglo Artilleries on the  bridges on each side of
the area. Your Bazooka and Assault Vets will take care of them within a second.
Once you've  completed  this secondary   objective,  head over  to the  palace.
Lock-on to the two MG nests on each side  of the flag and select a Grunt. Press
A to send the Grunt in the nest. The rest of the mission consists in protecting
the HQ as the enemy sends in  new troops. Keep an eye  on the capture point and
make sure the enemy doesn't raise its flag or it's over. You can protect the HQ
by locking-on to it  and ordering one of  your units to stand  by it. Cover the
rest of the palace with your  remaining units and take  down all enemies coming
from both sides.





Reminder:
Always use the map  (-) to see the  best routes  possible and what  enemies are
ahead to plan strategies according to your foes' positions.
Leave vulnerable units behind when you see  danger ahead. Learn which units are
effective against which and keep this in mind when planning.


4. Showdown at Big Honshu

Objectives
Activate the Helipad to summon the Recon
Free the Munitions Expert
Destroy the Missile Silos (3)
Escort the Munitions Expert to Safety
Capture the HQ
Activate the Helipad for Assault Vet reinforcements

Advance to the first  Helipad by the waterfall,  taking down  any enemy on your
way. Activate  the Helipad to  get a reinforcement  of Assault  Vets.  Continue
along the path, taking down the Bazooka Vets ahead. Keep your Light Tank at the
back as it's too  vulnerable. When  you get to the  ruins, activate  the second
Helipad to get the Recon. You'll automatically  enter in control of it. You now
have 6 minutes to get to the enemy base,  free the Munitions Expert and destroy
the three Missile Silos. Press (-) to look at the map and locate the gold star.
Head over to it. Don't mind  the Grunts on your way, just  ride over the bridge
to land on the other side of the river.  Head over to the second bridge to land
right into the base. Shoot down the ammo  dump to free the Munitions Expert. To
get out of the base, shoot down the ammo  dump next to the left wall to blow it
up.

Move out to the next  gold star to destroy  the first Missile  Silo. Follow the
path with the gold stars (you can use the  radar in the top-right corner of the
screen) until you get to the second Missile  Silo. Defeat the enemies around it
before you can destroy  it. Now head over  to the last Missile  Silo, take down
the Bazooka Vets and destroy the silo. Locate  the next gold star and ride over
to it, ignoring the Bazooka Vets on your way. Leave the Munitions Expert at the
base for the second part of the mission. While controling the Heavy Tank, enter
the HQ and destroy the enemies  at the entrance. Watch  out as you get into the
base, two Light Tanks are waiting  for you at the corner.  Send in Assault Vets
to take them down. Once you've cleared the area, raise your flag at the capture
point to make the base yours.




Reminder:
Helipads call  Air Tranports  that will bring  reinforcements  to your  troops,
sometimes new units. It can only be activated with infantry, and used once.
Prisoners of war (POWs) can be liberated by shooting down an ammo dump
or with a Tank.



5. Repel the Enemy

Objectives
Destroy the Beach Defenses (4)
Safeguard Admiral A-Gira's Battleship
Escort Herman's Naval Transports (2)
Protect the Frontier Grunts (12)
Destroy the Anti-Air Towers (3)
Capture the Airbase
Destroy the Island Defenses (8)
Destroy the Coastline Defenses (8)

You'll be in control of a battalion of ships for the first time. Turn around to
the isle at the east and shoot  down the two first RPG  Towers. Continue to the
next isle on your  map and destroy  three more RPG  Towers. While  you do this,
keep in mind the  primary objectives.  If one of  the Naval Transports,  or the
Battleship, is taken down, the mission will  fail, so make sure to protect them
at the same time. The Naval  Transports will stay behind,  so it's important to
defeat the enemies ahead. Be quick and stay  out of the way when you shoot down
the Towers. If you prefer,  you can switch control to  a Frigate instead of the
Battleship you start  with. Take down the  Towers with the Battleship,  and the
Bombers with Frigates.  Shoot down  the Bomber on  the left as well  as the RPG
Towers on the  isle ahead.  Two more  Bombers to  take down,  then destroy  all
island defenses, Towers and Artilleries, on the coast to the east.

Once you've cleared the coast, the soldiers will land. You'll now have to clear
the shore as they advance to the helipad.  Destroy the Light Tanks on their way
and move out along  the beach.  Make sure  to take down  the Bombers with  your
Frigates  as soon  as you spot  them  and shoot  down  the MG Towers  with  the
Battleship  while they  take care  of that.  Note  that you  can still  get the
mission done even if you loose some of the  soldiers. You need to have at least
one alive to call  the reinforcements.  Destroy  the three  Anti-Air Towers  to
finish the first part. You'll now be in command of a ground unit.



Head over to the Airbase and  take down the enemy Light  Tank with Bazooka Vets
while you (or your Light Tank  if you choose not to control  it) destroy the MG
Towers and Flame  Vets. Put  the infantry  in wait mode  -- it's important  you
don't loose the infantry as you'll need it to capture the base. All you need to
clear the way is the Light  Tank. As you enter the core  of the Airbase, things
will get more chaotic. Put all units in  wait mode (in the pathway right before
the gate) first, then send the Bazooka Vets  to take down the Light Tank at the
entrance. Also set the camera  in the overtop view as  it works better for this
area. Retreat  and send  the Anti-Air  to  take down  the enemy  Bomber  flying
nearby. Take control  of a Grunt  and enter the  Airbase while the  other units
stay behind.

Do a quick run  around near  the entrance  to lure  the enemies  and have  them
follow you into  the pathway  where your units  are waiting  so you can  ambush
them. This will take  down quite a lot of  them and you won't  take any damage.
Shoot down the  Light Tank inside  with the  Bazooka Vets,  then retreat  back.
There should be a remaining  Bomber on the left; defeat  the Bazooka Vet nearby
first, then take control of the Anti-Air and get rid of the Bomber. Another one
will arrive right after; take  it down fast. Also make  sure to destroy the Air
Transport (very important)  before it lands  or you'll have  another Light Tank
and more Bazooka  Vets to  defeat. It  works a lot  better if  you control  the
Anti-Air yourself and  let the infantry  take care of the rest.  Finish off the
last enemies with your Grunts. Once you've cleared the area of enemies, capture
the flag to complete the mission.





Reminder:
In most cases, it works  best to control  individual units yourself  instead of
relying on the orders you give to your CPU units.
Command your battalion  to help  you take care of  priorities yourself;  switch
from unit to unit according to the objective and do it yourself.



Flasback 1 | Western Frontier

1. Line in the Sand

Objectives
Defend your HQ
Capture the Airbase
Capture the Barracks
Capture the Factory

This mission starts  off very  action-packed;  you only  have a few seconds  to
prepare for the enemy assault.  Send two Grunts into the  MG Nests on each side
and command the rest to guard  the capture point. Two  enemy Tanks will arrive;
order the Bazooka  Vets to get rid  of them. Let  your Grunts take  care of the
enemy Grunts and look  around as more Tanks  will come from  all sides; destroy
them with the Bazooka Vets as soon as they  come in -- all while keeping an eye
on the flag.  Finish  off  the Grunts  when  you're  done  with  the Tanks  and
reinforcements will arrive to help you.  You now have 14 minutes to capture the
Airbase. To make things easier, you'll want to capture the Barracks and Factory
on your way. Hop  into the Recon  and head over  to the barracks  on the right.
Take down the Grunts you come across and  have your battalion follow you to the
Barracks. Clear  the place  (watch out  for two  Light Tanks  that will  arrive
shortly) and capture  the flag to  make it yours.  Enemies will  keep coming so
take them down with one u it while the other  raise the flag. It's important to
defeat all enemies as they can re-capture the facility.

Now head over to the left to capture the  Factory. Take down all the Tanks with
the Bazooka Vets  and the rest  with the Grunts.  You might  get attacked  by a
Gunship; your Anti-Air Veterans should take  care of it right away. Capture the
flag to get the Factory and  even more reinforcements,  including  the powerful
Artilleries. This will also  provide you with continuous  units; the only thing
you really need to watch out for is the  timer. The last part is easier than it
seems though.  Take control  of one  of the Artilleries  and  go on ahead  from
either the Barracks  or Factory, destroying  all MG Towers on  the way. One hit
and they're gone. When you  approach the Airbase, take  down the enemy Gunships
with Anti-Air Vets from afar. Make sure you defeat all enemies before moving on
closer. Shoot  down the  Light Tanks  at the base  with your  Bazooka Vets  and
prepare for a second wave of  Gunship attacks. Once you  clear the skies, hurry
to capture the flag.





Reminder:
Rifle Grunts are effective against infantry, but vulnerable to most
Bazooka  Vets are  effective   against   ground  vehicles,   but vulnerable  to
infantry
Flame Vets are effective against infantry, but vulnerable to heavy vehicles
Assault Vets are effective against infantry and light vehicles
Anti-Air Vets are good against aircraft, but weak against ground targets
Mortars Vets are effective against light vehicles and can reach infantry behind
cover


2. Wings of the Gunship

Objectives
Destroy the Frigates (2)
Safeguard the Artillery (3)
Disable the Generators (4)
Destroy the Air Transports (4)
Free the POWs in the Quarry
Free the POWs at the Airbase
Capture the Tundran Airbase

Start off by taking control of one of the  Artilleries. Move on ahead with your
troop following you.  Quickly take down  the two MG Towers with  the Artillery.
Two Gunships will  arrive; look  up and order the  Anti-Air Vets  to shoot them
down (or switch to that  unit and do it  yourself -- sometimes  it works better
than the stubborn AI). Press on forward and start shooting down the Frigates in
the river. More Gunships  will arrive; prepare  the Anti-Air  Vets. Don't loose
too much time around as more and more Gunships  will keep coming until you take
the enemy's Airbase.  Bazooka Vets will  also attack from the  right; take them
down with the Grunts. Once  you've taken down the Frigates,  your Gunships will
be available to use. Put all units in Wait  mode and take control of one of the
Gunships. Shoot down the Heavy Tank and  RPG Towers in front of the gate ahead.
Quickly destroy  the MG Tower and  four Generators  around the area  before the
Bazooka Vets make too much damage to your Gunships.



Once the gate is down, let your infantry take care of the Bazooka Vets and pick
up Jerry Cans around  to repair the Gunship.  Blow up the Rockfall  on the left
and shoot all ammo dumps in  the quarry to free some Assault  Vets after taking
down the Light Tank.  Now the area  should be clear,  so leave the  Gunships in
Wait mode right here;  Anti-Air Towers ahead.  Take control  of the Artilleries
and move out with the Anti-Air Vets to take  down the Anti-Air Towers along the
path. Have the Grunts get rid of Flame Vets  and Assault Vets on your way. Also
keep an eye on the sky for Gunships as you approach the Airbase; make sure your
Anti-Air Vets are ready  to shoot them down.  Clear the Airbase  of all enemies
and capture the flag. Don't forget to shoot  the ammo dump on the right to free
the POWs as well. You can now recall the  Gunships to take down the Heavy Tanks
ahead.

The enemy will try to re-capture  the Airbase so defeat  all of them once again
and put the Grunts in  guard mode around  the flag. Leave the  Gunships in Wait
mode here again and head on with the Artillery. Destroy the RPG Towers and last
Anti-Air Towers at the  entrance of the  base, without getting  too close. When
you're ready, head on with all of your units  together into the base.You'll get
the order to stop the  Air Transports before  they take off.  You'll need to be
really quick. Hope you still have all of your Artilleries because you will need
them to destroy the Air Transports. Gunships also help but te Air Transports go
down a lot faster with Artilleries, while your Anti-Air Vets clear the skies of
enemy Gunships. Don't pay attention to other enemy ground units (no time), just
focus on destroying the four  Air Transports by putting  the whole Artillery on
them and leave the rest to your infantry.




Reminder:
Recons are good for fast movement, but have weak defenses
Tanks are effective  against  infantry and  light vehicles,  but vulnerable  to
Bazooka Vets
Artilleries are effective for long-range attacks, but poor in close-range
Battlestations are extremely powerful and have a long-range, but are vulnerable
to aircraft



3. Enemies Undone

Objectives
Defend the Frontier HQ
Capture the Tundran HQ
Capture the southern Barracks
Capture the eastern Factory
Capture the western Airbase
Capture the northern Barracks

You'll start  off controlling  the Recon.  Hurry  on to your  HQ, ignoring  the
Xylvanians on the way. When you get to the HQ, help your troops defend the flag
by shooting down all  Grunts. Two Air Transports  will be sent.  Stay at the HQ
before moving out and  wait for them. Take  out all the Grunts  coming in, then
head to the Barracks  ahead. Swipe out the  enemies, then order  your troops to
capture the flag while  you keep an eye  out for other enemy  Grunts. Once it's
captured, you'll get assaulted  by some more Tundrans.  Take the Recon out with
your Mortar Vets and the rest with the infantry. Follow the path to the Factory
and capture it as well after  taking out the enemies.  You'll have a Heavy Tank
to your  disposal.  An assault  of enemies   will  then  come from  the  bride;
eliminate them.  Now return to the  Barracks and  cross the west  bridge. Shoot
down the Gunships with  your Anti-Air Vets,  then head up the  path and capture
the Airbase to receive two Gunships of your own.

Take out incoming enemies to secure the Airbase, then head down to the northern
Barracks with the Heavy Tank. Use it to  strike down the MG Nests, Auto-Gun and
Anti-Air Tower, while  your infantry dispose  of the enemy's  infantry. Capture
the Barracks, then head forward  with the Recon and destroy  the RPG Towers. As
you proceed, a message will  inform you of the arrival  of an enemy Battleship.
Switch to the Gunships and  take down the said Battleship,  while your Anti-Air
Veterans handle the incoming Gunships. Once the Battleship is down, carry on to
the enemy HQ with the  Gunships. Shoot down  the MG Nests nearby,  then put the
Gunships in Wait mode and switch back to the Heavy Tank. Go forward and destroy
the two Anti-Air  Towers and  Auto-Guns. Crush  down the  rest of the  infantry
guarding the HQ and capture the flag to complete the mission.





Reminder:
HQ will reinforce Rifle Grunts
Barracks      will     reinforce         all      types       of       infantry

Factories will reinforce ground vehicles
Airbases will reinforce air units
Docks will reinforce naval units



Campaign 2 | Anglo Isles

1. Shipyards Ablaze

Objectives
Capture the Docks
Destroy the Sea Fort
Free the Infantry POWs
Liberate the Light Tank POW

Proceed to the Airbase and take down the Heavy Tank first with your Mortar Vets
and Light Tanks. Then take  down the two MG Towers with  the Light Tanks. Leave
the Tanks behind  and send in the  Grunts to get  rid of the remaining  Bazooka
Vets and Grunts. Capture the Airbase, which  will get you two Fighters. Shortly
after, a Heavy  Tank and  some more  enemies  will  attack your  newly acquired
Airbase; dispatch them with the Light Tanks and Mortar Vets, while the Fighters
take care of the Gunships. Once that's done, leave the Light Tanks in Wait mode
at the Airbase  and go on  with the  Grunts and  Mortar Vets  only. Defeat  the
Bazooka Vets  on the  path ahead  and advance  to  the bridge  until you  get a
message and receive two Battleships. Head onto the bridge to take out the Heavy
Tank coming  at you  with the  Mortar Vets  and Light  Tanks,  then leave  your
infantry halfway across it.

Make sure the Fighters  are Wait  mode at the Airbase  before continuing,  then
switch control to the Battleships. Shoot down the Artillery along the shoreline
ahead, as well as the two Anti-Air Towers from afar (don't get too close or the
Gunships will be sent and the  plan will fail). Now switch  back to your ground
unit. It's very important you do not destroy the RPG Towers yet as the Gunships
will be sent automatically  after you wipe  them out. Bring  in the Light Tanks
and cross the bridge  with your infantry.  Eliminate the Anti-Air  Vets waiting
across the bridge so your Fighters can have  the path clear. Switch back to the
Battleships and now take down the two RPG  Towers. Have your Fighters take care
of the incoming Gunships  and order the  Battleships to destroy  the Heavy Tank
coming from the woods.



Now take a look at your map  and head for the ruins in  the woods where a Light
Tank of yours is held  prisoner. Don't forget  to leave the  Fighters behind in
Wait mode. Take out the MG Tower with your Light Tanks while you dispose of the
Grunts at the  entrance. Free  the Light Tank,  then head  on to the shore  and
order the Light  Tanks to  destroy the  Artillery  at the fortress,  while  you
exterminate the Anti-Air Vets on the shore  to the right. Get rid of all Grunts
at the fortress and free the Flame Vets.  Gunships will be sent once again; use
your Fighters against them. Now leave the Fighters in Wait mode at the fortress
and head on along the  path with your infantry.  Switch to the  Battleships and
take out the MG Towers and RPG Towers ahead.

Quickly switch back  to your infantry and  wipe out the path  of Anti-Air Vets.
Send the Fighters against the  Gunships above the bridge,  then take control of
the Battleships and destroy the Artillery  at the Docks, as well as the two RPG
Towers. Switch  back to the  infantry and  defeat the Bazooka  Vets across  the
bridge. Send in the Light Tanks to get rid  of the Heavy Tank and eliminate all
the Anti-Air Vets inside the  Docks. Once the area is  clear, capture the Docks
while your Fighters  handle the  incoming Gunships.  You'll then  receive a new
objective. You have  2 minutes to destroy  the enemy sea fort.  Start by taking
down the Artilleries, then  attack the sea port with your  two Battleships. The
Fighters will get rid of the  Gunships flying above. All  of that can be easily
done within a minute.




Reminder:
To control aircraft, point the Wiimote up  or down to change altitude, and left
or right to change direction. Twisting the  Wiimote left or right will help you
veer faster. If you  hear a missile coming,  fly down close  to ground level to
avoid it.
Tilt the Nunchuk and  control stick in the  same direction at  the same time to
barrel roll and avoid missiles.



2. Up Periscope

Objectives
Sneak past the RPG Towers and rendezvous with the Frigates
Safeguard the Frigates (2)
Reinforce and Defend the Docks
Escort the Naval Transports to the Shore (2)
Capture the Imperial HQ

You'll get your first Submarines. Command the other Submarine to follow you and
shake the Nunchuk to submerge. Head through  the arc in the cliff to bypass the
RPG Towers, then  re-surface and  join up with the  Frigates. Quickly  submerge
when you  reach them  and take  out  the enemy  Battleship  nearby.  Order  the
Frigates to attack the Gunships coming your way, while you take down the second
Battleship. You need at least one Frigate  to survive the attack. Now head over
to your Docks  for the  next part.  Take  control  of your new  Battleship  and
prepare for the first wave  of attacks. Leave the Gunships  to the Frigates and
concentrate on destroying the Naval Transports before they get to the Docks. If
they do, switch to the MG Towers  and take down the Grunts  before they capture
the flag. For the second wave,  take control of a Submarines  to take out enemy
Submarines.  Only Frigates  and  Submarines  can detect  them.  The third  wave
consists of Gunships and Battleships; take  out the Battleships with Submarines
and Gunships with Frigate, while not forgetting about the Naval Transports. The
enemy will then send out three Air Transporters. Try to shoot down at least two
with the Frigates and Battleship. Swipe out the Grunts that manage to land with
the MG Towers or even the Battleship.



Now on to the second part of  the mission. You'll now  have to escort the Naval
Transports to the island. Take control of  a Submarine and head on ahead. Three
enemy Submarines are waiting for you; take  them down. This will be followed by
a wave of Gunship attacks; have the Frigates  stop them. The last obstacle is a
Battleship near the  coast, shoot it down  with the Submarines.  Take the Naval
Transports to the shore  safe and sound  to get in control of  the ground unit.
Take down the Gunships flying above with  the Frigates, then switch back to the
Battleship and secure  the beach by shooting  down all the MG  Towers and Light
Tanks on the way ahead, up  to the bridge. Make sure the  other naval units are
following you too so the Frigates can shoot down any Gunships that come ashore.
Order your Battleship  to destroy  the enemy Battleship  near the  bridge, then
switch to the ground unit and  go on, defeating all Grunts  you come across. If
you need health, head up the hill to find  plenty of Medipacs. Otherwise, cross
the bridge. Now all left's  to get rid of are a few Grunts  and a Light Tank on
the way to the HQ. Exterminate them and capture the flag.





Reminder:
Battleships are effective against most, but vulnerable to Submarines
Submarines are effective against Battleships, but vulnerable to Frigates
Frigates are  effective  against Submarines  and  aircraft,  but vulnerable  to
Battleships
Dreadnoughts are effective against all, but vulnerable to Submarines


3. Operation Reprimand

Objectives
Destroy the Anti-Air Array
Escort the Cleanup Squad
Destroy the enemy Dreadnought before it destroys the Windsor's Column
Destroy the enemy Artillery (6)
Destroy the enemy Light Tanks (4)
Destroy the Tundran Battleships (4)

You have a very small  troop for this mission,  so be careful.  Start by taking
down the two  MG Nests at  the beginning  with the  Heavy Tank,  then leave  it
behind and carry on  with the infantry.  Take out the Bazooka  Vets first, then
bring in the Heavy Tank  and use it against  the Recons and  Light Tanks, while
you wipe out the  rest of the enemies.  You now  have two possible  routes. The
left one might appear safer,  but the best strategy is  to start with the right
one. Advance forward  with the Grunts  and defeat  the two Bazooka  Vets on the
road. Switch back to  the Heavy Tanks and  destroy all four  MG Nest ahead. Put
the Tank in Wait mode and go on with the Grunts to defeat the two other Bazooka
Vets near the ammo dump. Finally, free the Bazooka Vets who'll join your troop.
Put them to use against the two incoming Light Tanks.

Continue to the end of the road, taking down the Flame Vets on the way. Destroy
the MG Tower with the Heavy Tank, then send in the Bazooka Vets to take out the
Light Tank. Ahead  of the path are  some more Light  Tanks next  to ammo dumps.
Shoot these ammo dumps first to damage the  Tanks, then wipe them out with your
Heavy Tank and Bazooka Vets.  Before heading out to the  next objective, take a
left into the  adjacent  path and free  the Heavy  Tank after  eliminating  the
Bazooka Vets around.  Carry  on into the main  path leading  to the castle  and
strike down the  Light Tank in the  way. Destroy  the two RPG Towers  with your
Heavy Tanks, then proceed inside. Have your Bazooka Vets take care of the Light
Tank and put the  infantry on the  Bazooka Vets.  Finish off by  destroying the
Anti-Air Array with the Heavy Tanks.

The Cleanup Squad will then land. Controlling the Bomber, move out to the enemy
Artilleries and launch  a couple of bombs  to wipe them out.  Command the other
Bomber to do the same. Once  all six are down, move out  to the Light Tanks and
take out all four. Also  think of destroying  the MG Towers  on the way. Switch
the camera view  to overtop  with C  to have a batter  view.  Head over  to the
Battleships and shoot down all four, repeating  the same process. Make sure the
other Bomber is attacking too  and take out one at a time.  Once you get a hang
on the Bomber's  controls and are  able to veer  quickly, you won't  loose time
in-between each of your attacks. You'll  now have about a minute to destroy the
enemy's Dreadnought before it destroys the Windsor's Column. Just be quick once
again and  it should  go  down easily  with   the  two Bombers  on  it. Mission
Complete.




Reminder:
By destroying  tents  in your  or the enemy's  campment,  you  can find  hidden
Medipacs to restore your infantry's health bar and Jerry Cans to replenish your
ground, naval and air vehicles.
Note that the enemies  can also  pick up Medipacs  and Jerry Cans  to replenish
their health, so pick them up before them!



4. Their Finest Hour

Objectives
Defend and secure the Anglo Airbase
Capture the Solar Empire Airbase
Rescue the POWs at the burning village to the southeast
Activate the Helipad at the village to the north
Activate the Helipad at the ruins to the south

This mission will start with  the enemy attacking your  Airbase. Switch control
to a Bomber (highly  recommended) and take  out all Air Transports  before they
land. If they do land, the Bomber can wipe out ground targets in one hit. Leave
the Gunships and Fighters to your Fighters.  With the Bomber, the first part of
this mission is very easy.  After defending the Airbase,  you'll get in control
of a ground unit. You now have  several possibilities  open to you, but I would
recommend ahead for the Helipad  to the north. Advance  to it either by cutting
through the fields to avoid the enemies  (you don't have to follow the paths in
this mission)  or by the regular  path, taking  out the  Grunts along  the way.
Leave the aircraft in Wait mode and cross the bridge to dispose of the Anti-Air
Vets ahead. That  done, target the  Gunships in  the skies above  and send your
Fighters on them. Use the Bomber to destroy  the two MG Towers inside the fort,
then take out  the Grunts at  the entrance  with the Flame  Vets. Activate  the
Helipad to receive Bazooka Vets.



The enemy will  send two  Light Tanks  right  after,  that you  can exterminate
quickly with your new Bazooka  Vets. Move out on the path  ahead leading to the
Helipad to  the south.  At  the first  fork,  take a left  and  shoot down  the
Anti-Air Vets and Light Tank. Continue on  the main path and take out the Light
Tank ahead with your  Bazooka Vets. Make  sure your aircraft  is left behind in
Wait mode before proceeding; the area ahead  is full of Anti-Air Vets. Carry on
with the infantry and get rid  of the Anti-Air Vets at  the entrance. Order the
Bombers to destroy the MG Towers and set out to the other path leading into the
fortress. There are a couple of Anti-Air Vets hidden behind the wall; take care
of them. Bring  in the Fighters  as some Gunships  will  also attack you.  Once
you've cleared the area,  activate the Helipad  to receive a  Light Tank. Enemy
Air Transports will then land. Take out  all foes, then return to the main path
in the middle of the map.

Don't approach the  path leading  to the river as  it is unnecessary  fighting.
Also, I wouldn't recommend going to the burning village to free the POWs unless
you absolutely need these Grunts, in such case where you would have no infantry
left to capture the  enemy Airbase. Now  leave your infantry  somewhere safe in
Wait mode and take control of the Bomber.  Head on to the bridge and shoot down
the MG Nests. If Gunships are  around, take them down  with the Fighters. Leave
the aircraft behind and switch back to your infantry. Cross the bridge and take
care of the Grunts ahead while the Light Tank destroys the two Anti-Air Towers.
Send in the Fighters to take care of the Gunships and proceed into the Airbase.
Order the Bombers  to destroy the  Auto-Guns while  the Light Tank  and Bazooka
Vets destroy the Heavy Tanks inside. You  can now capture the Airbase with your
infantry.





Reminder:
Bombers  are very  effective   against   ground  targets,  but   vulnerable  to
Fighters
Gunships are effective  against ground targets  and good at  fast movement, but
have light defenses
Fighters are very effective against all air vehicles
Strato Destroyers are effective against both air tartgets and ground targets



Flashback 2 | Iron Legion

1. Incursion

Objectives
Safeguard the prototype Battlestation
Destroy assaulting Solar Empire forces
Destroy the Solar Panels (6)
Liberate the Anti-Air Veteran POWs at the mine to the east
Liberate the Gunship POWs at the fortress to the west

You only have a few seconds to get ready  for this mission, so be quick. Run to
the base and lock-on to each  of the Towers, RPG and Anti-Air,  then press A to
send a Grunt  in each.  It's  very important   or you  won't succeed.  I  would
recommend controlling  the Gunship during  the enemy assault.  That way you can
easily target  any opponent  and shoot  down ground  enemies.  A first wave  of
Gunships will be sent; make  sure your Anti-Air Towers  and Veterans get rid of
them. You can take down  the Light Tanks  yourself with the  Gunship while your
Assault Vets handle the Bazooka  Vets. A second wave of  Gunships will be sent,
followed by an Artillery,  which can be  taken down with the  Gunship before it
reaches your base. The Artillery will be the last of the enemy's assault.

You will now get ground units, including the very powerful Battlestation. Start
by replenishing  the Battlestation  to full  health with  the Jerry Cans  lying
around the base,  inside tents.  There are  two camps of  POWs to free  at this
point; I would  suggest  starting with  the one  to the west.  Controlling  the
Battlestation, move out to  the fortress and take down  the three Stolen Towers
and RPG Towers in the surroundings. The Battlestation can fire from very far so
no need to  get too  close. To  shoot down  the last  Stolen  Tower inside  the
fortress,  switch  to the  Gunship  and   shoot it  from  afar. Now  leave  the
Battlestation and the  Gunship behind and  progress into the  fortress with the
rest of your infantry.  Clear  the area of  all Bazooka  and Mortar Vets,  then
bring in the Battlestation to destroy the two Anti-Air Towers. Make sure not to
shoot down the ammo dump by accident before  the Anti-Air Towers are down. Once
it's all clear, free the Gunships.



The enemy will send  Air Transports  carrying Light  Tanks. Leave  all infantry
behind and head on with  the Gunships. Take  out all Tanks with  them. Now move
out to the next POW  camp to the east. Use  the Battlesation  to destroy the MG
and RPG Towers  from afar, then  send in your  Grunts to  take out the  Bazooka
Vets. Leave  the Gunships  in Wait mode  and go  on with the  Battlestation  to
dispatch the Anti-Air Towers  and MG Towers. Free the  Anti-Air and prepare for
an assault of Gunships; put these Anti-Air Vets to use. Grunts and Bazooka Vets
will also come  down from Air  Transports;  one blow of  the Battlestation  and
they're no  more. Before  continuing,  make   sure  the Battlestation  is fully
healed. Return to your base if needed to pick up some Jerry Cans from under the
tents. You  now have  to make  it to the  Solar Panels.  There  are two  routes
possible; left or right. I personally prefer  the left one as it's a lot safer.
Start by leaving all your troops in Wait  mode somewhere close, then go forward
with the Battlestation and shoot down the two Anti-Air Towers from afar.

Put the Battlestation  in Wait mode with  the rest and switch  to the Gunships.
Take out the six artilleries  ahead with  the Gunships. Artilleries'  shots can
still reach out in the air, but they're  very easy to avoid. Just watch out for
the Stolen Towers nearby. Once  the Artilleries is down,  use the Battlestation
on the Stolen Towers, with  help from your Gunships. Now  advance to the bridge
for the final part of the mission. There are six Solar Panels to destroy, which
go down quickly with the Battlestation.  If you're not  quick, Heavy Tanks will
attack. Take them out with  the Gunships. Enemy Gunships  will also attack, but
you have your  Anti-Air  Vets  to get rid  of them.  Make sure  to destroy  the
Anti-Air Towers on the way first. Everytime  you destroy a Solar Panel, several
Jerry Cans will  lay around;  use them  to restore  the Battlestation  to  full
health. To complete this mission,  the Battlestation must  survive, and the six
Solar Panels must be down.




2. Purge

Objectives
Advance to the Siege Guns within 3 minutes
Safeguard the Siege Guns (2)
Advance to the Mine
Neutralize the forcefield Generators
Secure the Mining Saws (3)
Capture the Barracks
Free the POWs

You have three minutes  to get to the Siege  Guns. Command all  units to follow
you and head onto the path leading to them.  Don't stop along the way to defeat
enemies, let your infantry take care of everything, simply destroy the MG Nests
on your way with  the Tank. Shoot  down the Gate  Chains to open  the gates and
reach the Siege Guns. Restore  the Heavy Tank with the  Jerry Cans on the left,
then lock-on into the  Anti-Air Towers and  MG Nests to send  Grunts into them.
You'll now have to survive the enemy's assault. Never get too close to the gate
ahead or the RPG Towers will wipe you out.  Wait for the enemies to come at you
and take them down with the MG Nests. The Anti-Air Towers will take care of the
enemy Gunships. Now several Tanks will be  sent right after the Gunships, which
can be taken down easily  with the Bazooka  Vets. Keep your  Heavy away in Wait
mode as it could be destroyed during the attack. Now that you have survived the
assault and the  Siege Guns are  safe, a Bomber  will come to destroy  the gate
ahead, and all the MG Nests and RPG Towers.

You can now move out  to the Barracks and  seize it. Clear the  area of enemies
and wait for more  to arrive. Take  out the Light  Tanks coming  from the right
with your Bazooka Vets  while your new Anti-Air  Vets get rid  of the Gunships.
Also keep an eye out for incoming Grunts  that will try to re-capture the flag.
Dispatch them before heading on. You can  now take two different paths to reach
the mines. The right one is safer but the  left one holds two Heavy Tanks which
should come in handy,  so take a right.  Dispose of the Light  Tanks ahead with
your Bazooka Vets, then free the Tanks and destroy the Generators with them, so
you can advance to the mines. For the next  part, you'll need to be very quick.
There are three Mining Saws to protect,  and you need at least one remaining to
succeed. The best way to do that is to take control of a Flame Vet and take out
all the enemies attacking  the Mining Saw  yourself. Don't rely  on the CPU for
that mission; do it yourself. Only focus on the Mining Saws and leave the other
enemies to the rest of your troops. Clear the area to complete the mission.




3. Apocalypse

Objectives
Advance to the Quad Cannons
Defend the Quad Cannons (2)
Liberate the Artillery POWs
Safeguard the Artillery (2)
Capture the Airbase
Free the Grunt Pows

Move out and take down  the two MG Nests  with your Mortar Vets.  You can avoid
their shots with barrel rolls.  Head on across the bridge  and an Air Transport
will land. Take  out the enemies  and advance to  the POW camp.  Dispose of all
surroundings enemies  and destroy the Light  Tank coming from  the other bridge
with your Mortar Vets. Free the two Artilleries  and prepare your Anti-Air Vets
for an upcoming Gunships assault.  While they get rid  of the Gunships, use the
Artilleries to shoot  down the MG Nests  across the bridge.  Also take down the
Light Tank and other enemies coming from an Air Transport that will land before
the second bridge. Once that's done, switch  to the Artilleries and destroy the
four MG Towers on the other side of the bridge. Take out the other enemies with
your troops and capture  the Airbase. Make  sure to destroy  the second wave of
enemy Gunships,  then  switch  back  to  the Artilleries  and destroy  the  two
Anti-Air Towers ahead.

Head over to the second POW camp north of  the Airbase and free the Grunts. Now
leave your infantry in Wait mode and take control of the Bomber. Destroy the MG
Towers near  the beach,  as  well as  the  Light  Tank  and whatever  remaining
enemies. Now that the  whole area is secure,  head over to the  shore with your
entire battalion. Fill up the four MG Nests and wait for further orders. You'll
now have to protect the Quad  Cannons from the enemy assault.  Naval Transports
will be sent; try to take down all four with the Bombers and Artilleries before
they reach the  shore and land.  The Battleships  can be  taken down the  same.
Shoot down the  Gunships with  your Anti-Air   Vets. The  Bombers are extremely
effective  against all  naval  units and  even ground  units,  so make  sure to
control one and  wipe out as many  enemies as possible  while your  Artilleries
take care of the rest.





Campaign 3 | Tundran Territories

1. Scorched Earth

Objectives
Advance to the Mausoleum
Defuse the Xylvanian Detonators (4)
Capture the Airbase
Capture the Factory
Protect the Frontier Battalion (12)
Free the Bazooka Vet POWs
Activate the Helipad
Save PVT. Hazard from the mine field

Begin by eliminating the Bazooka Vets at  the border with your Flame Vets, then
get your Anti-Air Vets ready as Gunships assault. Advance forward to initiate a
scene that will  ensue with more  Grunts and Bazooka  Vets attacking.  Dispatch
them with the infantry, then  use the Artilleries on the  MG Towers ahead, from
afar. Dispose of the remaining enemies around the area while keeping an eye out
for Gunships. Now look up at  your map and you'll see  there are three possible
paths. It would be best  to visit them all,  but starting with  the middle one,
which holds an Airbase. Afterall, you want  to get rid of these enemy aircrafs.
Leave all units behind, then  go on with the Artilleries  and Anti-Air Vets, to
start off.  Shoot  down the  Auto-Guns  while  the Anti-Air  take  care  of the
Gunships above the Airbase. Make sure to  shoot down the Air Transport too. Now
send in the infantry  to defeat  all Grunts around  the Airbase  and capture it
afterwards. Put your new Gunships to use on the incoming Light Tanks.

Your next objective should  be to capture the Factory.  Leave all units in wait
mode at the Airbase and head  to the Factory with the  Gunships. Clear the area
of Auto-Guns and Light Tanks  first, then call in your  others units to get rid
of the Aussault  Vets. After capturing  the Factory,  the enemy  will send more
Bazooka Vets and Grunts to re-capture it. Take all of them down with your Flame
Vets. Now  you'll want  to backtrack  to  rescue the  Bazooka  Vets. Keep  your
Artilleries at the Factory for now and head back into the path with the rest of
your battalion. Clear the way of Bazooka  Vets with your infantry, then use the
Gunships to take down the two  Light Tanks ahead, but  without getting in range
of the Anti-Air Towers ahead. Once they're down, bring in the Artillery to take
out the Anti-Air Towers and  dispose of the remaining  enemy Bazooka Vets. Free
your own Bazooka Vets, then head back to the Factory.



Close by is a  Helipad guarded  by Anti-Air  Towers. This  obviously means  you
should keep the  Gunships aside  and send  in the Artilleries  to blow  up said
Towers. You can now activate  the Helipad to call in reinforcements.  The enemy
will also send reinforcements.  You can shoot down the  two Air Transports with
your Anti-Air  Vets  before  they land,  or if  not, defeat  the  Grunts  after
landing. Now if you're aiming for a S-Rank,  you may want to go rescue the lost
PVT Hazard before moving on, marked as the lone green dot on your map. Take the
far left path, with only one guy. Leave everybody else at the Helipad or you'll
regret it. The path  is filled with  mines. Carefully  walk past  them (put the
camera in overtop view to help)  and get to the PVT Hazard  on the bridge. Walk
him back to the Helipad as  he follows you. Now from the  Helipad, go left with
your battalion to give a hand to your Western  Frontier allies, which are under
attack. Take out the Light Tanks and Bazooka  Vets, then get ready for the main
objective as you enter the area ahead.

You now dispose of three minutes  to defuse the four detonators  set around the
mausoleum. First  shoot down  the Artillery  ahead with  the Gunships  (without
getting too  close), then  send in your   Artilleries  to destroy  the Anti-Air
Tower. While  you do this,  the enemy  will send  several Gunships.  Keep  your
Anti-Air Vets close so you can quickly react  to the assault. Now that one side
is cleared of enemies (no need to clear  the other side unless you're going for
100%), time for  defusion. The best  way to defuse  the detonators  is to do it
yourself. While your units take care of the remaining enemies in the area, take
control of a Grunt  (or any other  infantry) and  lock-on onto each  one of the
detonators, then shake the Nunchuk to defuse them one by one. Once all four are
defused, the mission will be complete.




2. Operation Nautilus

Objectives
Sink the Battleships (6)
Destroy the Frigates (3)
Eliminate the Submarines (7)
Hole the Dreadnought (1)
Activate the Helipad
Destroy the Anti-Air Towers
Liberate the Mortar Vet POWs
Free the Grunt, Anti-Air Vets & Light Tank POWs

You're now in  control of  the powerful  Dreadnought.  There  are several  main
objectives to complete at this  point, but basically,  crush everything in your
way. Start with the nearby enemy Submarine, which will go down easily with your
own Submarines and also Frigates.  During this time, get  rid of the RPG Towers
on the island with the  Dreadnought. Move  along the coast to  the left and get
ready for a Gunship  attack.  Put your Frigates  on them.  Now destroy  the RPG
Towers in range.  You should also  spot a Battleship  in the distance.  Take it
down with Submarines  while you destroy  the remaining RPG Towers  on the isles
around. There's a second Battleship to destroy, but watch out as enemy Frigates
will also join in  the fun. After  this assault,  head to the western  coast to
eliminate more Battleships  and Frigates.  If you look at your  map, you should
see Gunships circling  the area.  They might or  might not attack  depending on
your position, but in any case get your Frigates ready. Also, make sure to pick
up the Jerry  Cans  left  behind  by the  enemy  Battleships  to  restore  your
Dreadnought. Continue to the north and finish  off the remaining naval units to
complete  the first  three   objectives.  Now all  that's   left  is the  enemy
Dreadnought.  Order your  entire battalion  to attack  it and  it will go  down
quickly.
</pre><pre id="faqspan-2">
Now that you're  done with this,  you'll get  a new set  of objectives.  As you
begin, you'll  get attacked  by Acid  Gas Vets.  Get used to  them as they  are
numerous in this area. Take them out with  your Grunts while your Anti-Air Vets
take care of the Gunships flying past. Now head forward with the Light Tank and
destroy the MG Nests before  bringing in the other units.  Free the Mortar Vets
and clear the  area. On  the path ahead  are some  more Grunts.  Send your  own
Grunts and Mortar  Vets after them  while you go  left with the  Light Tank and
destroy the tents to reveal  some health restoring goodies.  You'll most likely
be attacked by a Gunship here, so make sure the Anti-Ar Vets are nearby. In the
northwest corner, more of your troops are held prisoner, so make a detour there
first. Shoot down the  MG Towers from afar  with the Light Tank  before leaving
the path. Then order your infantry to attack  the Acid Gas Vets at the entrance
of the camp. While they're on that, head  to the back and take out the MG Nests
with the Light  Tank. Free  your Grunts,  Light  Tanks and Anti-Air  Vets,  and
destroy the tents around if you need any health.

Now onwards to the enemy's base. Destroy the MG Towers at the entrance, as well
as the incoming  Gunships. After  clearing the entrance  of all  Acid Gas Vets,
head into the little  pathway on  the right. There  should be a  tent here with
Jerry Cans inside. Leave both Light Tanks  here and take control of the Grunts.
Dispose of the Bazooka  Vets in the main  path, then call back  the Light Tanks
now that danger  is eliminated.  Head  farther into  the destroyed  town  and a
Gunship will come along. Take it down, then  move out and dispatch the Acid Gas
Vets ahead. Leave your  Light Tanks here  again and go on with  the rest of the
infantry. Defeat  the Bazooka Vets  on the path  ahead, then check  your map to
spot some Acid Gas Vets  hiding on the right  between buildings.  Take them out
first as they  will try to ambush  you if  you don't. Now  call back the  Light
Tanks and attack the  Grunts blocking the  main path, after  taking down the MG
Tower. Almost  there.  Lock-on  to the  Gunship  flying  above  and order  your
Anti-Air Vets. Leave the Light  Tanks in Wait mode and  go take out the Bazooka
Vets ahead. Before  activating the  Helipad, call  back in the Light  Tanks and
destroy the two Anti-Air  Towers. Clear  the area of Grunts,  then activate the
Helipad. The Munitions  Experts  will sink  the Dreadnoughts  and complete  the
mission.




3. Ice Station X

Objectives
Destroy the Anti-Air Towers (4)
Use your Bombers to destroy the Concrete Barricade
Destroy the Ice Station
Free the submarine graveyard POWs
Free the ruined fort POWs

This level is pretty large. You may start  with whichever path you want though,
as you'll need to explore the whole area  anyways, to destroy the four Anti-Air
Towers. I'd personally recommend  starting with the northeast  portion however,
so you can free the POWs on  the way. Proceed east from  the start and take out
all enemies. Let your Bazooka Vets handle  the enemy Light Tank and destroy the
first Anti-Air Tower with your  own Light Tank. Now ahead  across the bridge to
the east. A Light Tank will ambush you at the end, so cross the bridge with the
Bazooka Vets at  head. Proceed  with the Light  Tank and  destroy the  MG Tower
before shooting the  ammo dump to free the  POWs, which include  a second Light
Tank. Now don't try to go south. Not yet. Go west to the other POW camp.



Whatever you do  here, don't go  left either or  the RPG Towers  will wipe your
troops out. Go right, into the ruined fort, and destroy the MG Tower. Clear the
area of Bazooka  Vets and free  the POWs.  An enemy Heavy  Tank will come  from
behind the wal, so quickly  take it down.  Before moving out,  don't forget the
second Anti-Air Tower on the left. Now cross the upper west bridge. Exterminate
the enemy  Light Tank,  then the  third  Anti-Air  Tower. Head  down south  and
consult your map to  spot a Heavy Tank on  the side of the road.  Make a little
detour to take it  down first. Continue  south and  dispatch all  Bazooka Vets.
Destroy the last Anti-Anti  Tower to complete  the first objective.  You'll now
receive two Bombers at your command. Take the shortest route to return to where
you freed the POWs at the ruined fort. Leave  all units in Wait mode here, then
take control of a Bomber.

Scout the area ahead and destroy  all the MG and RPG Towers  on the way. You'll
then have to take care of the Battlestation, still with the Bombers as it's its
weak point. Once the area is clear of enemies,  blow up the Concrete Barricade.
Now return to where you left the other units  and put the Bombers in Wait mode.
Head to the barricade  with  the rest of your  battalion  and wipe out  all the
enemies on your way. You can destroy the  MG Towers with the Light Tanks before
heading on. Once you're done  taking care of remaining  enemy infantry, get rid
of the three Anti-Air Vehicles with your Bazooka Vets. The enemy will then send
two Battleships.   Leave   your  units   behind   someplace   safe  where   the
Battlestation's  fire can't reach  them. Take back  control of the  Bombers and
sink those two Battlestations. After this, all's left is to strike down the Ice
Station, which can be done with the Bombers.




4. The Reckoning

Objectives
Safeguard the Battlestation
Advance to the Mining Spider
Destroy the Generators (3)
Defend the southern Radar Array
Defend the northern Radar Array and Gunships
Free the Solar Empire Anti-Air POWs (2)
Free the Western Frontier Tank POWs

You'll be in control of a Battlestation,  which you must  preserve at all costs
for the entire level. Start by taking out all enemy Heavy Tanks coming from the
main path, while  your Anti-Air  Vets take  care of the  Gunships. They  should
automatically attack them, so just focus  on the Heavy Tanks. Make sure to pick
up the Jerry Cans they  drop to replenish  the Battlestation's  health. Destroy
them all quickly before they attack the Radar Array. Now before moving out, put
the Battlestation and  Anti-Air Vets in  wait mode in a corner  of the fort, as
far as possible  from the road.  Switch to an Anti-Air  and head  onto the path
with that one  only. Two enemy  Battlestations  will come  out. Order  your new
Gunships to shoot them down and run undercover.  Once the two Battlestation are
gone, move over to the next Radar Array  fort. Take down the Battlestation here
too to give a hand to Betty's troops.

Now call in back your  Battlestation and  take control of it.  With its precise
aiming, you can shoot down the Grunts on  the path ahead. When the way's clear,
advance onto  the path  with the  Anti-Air  Vets at  your side.  Gunships  will
attack; take them  out quickly  with the  Anti-Air  Vets.  If the Battlestation
underwent some damage, return to the fort  and step on the tents on the left to
get some Jerry Cans. Now leave  the Gunships in wait mode  at the fort and head
onto the path.  Get close enough  so you can  lock-on into  the Anti-Air  Tower
ahead with the Battlestation, but not any  closer. Destroy the Tower from afar,
then back up and leave  the Battlestation  somewhere safe, along  with all your
other units. Switch back to  the Gunships and wipe out  the whole area ahead of
enemies and towers. Once the area is secure, free your POW allies.

Call back the Battlestation  and dispatch  the Grunts and the  RPG Tower on the
path ahead.  Then switch  back  to the Anti-Air   Vets  and Vehicles,  and move
forward to shoot down the enemy Gunships.  Once that is done, take back control
of the Battlestation  and get close enough  to destroy the Anti-Air  Tower from
afar. Back up  and put the  Battlestation  and all  otehr units  in wait  mode.
Switch back to the Gunships and assault  the enemy camp. Take out the MG Towers
and the Battlestations,  then  free the POWs.  The path  leading to the  Mining
Spider is filled with Heavy Tanks. Start  by clearing the path of them all with
the Gunships, then call in the Anti-Air Vets and Vehicles to dispose of all the
incoming Gunships. With either  the Gunships or the Battlestation,  destroy all
three Generators  around the Mining  Spider, after  clearing the  area of Heavy
Tanks. The enemy  will send  in a handful  of Strato Destroyers  as an  answer.
Order your  new Fighters  and  Anti-Air  to take them  down  while you  and the
Gunships strike down the Mining Spider. Last mission complete.




Congratulations, you finished the game!
Now try to get all S-Ranks to unlock unit dossiers and concept art!



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