Battalion Wars 2 For Nintendo Wii
Walkthrough/FAQ By WishingTikal
Contact: wishingtikal[at]gmail[dot]com
http://www.youtube.com/WishingTikal
Table of Contents
1. Introduction
2. Walkthrough
- Prologue
- Campaign 1 : Anglo Attack, Rally the Defenses, A Matter of Honor,
Showdown at Big Honshu, Repel the Enemy
- Flashback 1 : Line in the Sand, Wings of the Gunship, Enemies Undone
- Campaign 2 : Shipyards Ablaze, Up Periscope, Operation Reprimand, Their
Finest Hour
- Flashback 2 : Incursion, Purge, Apocalypse
- Campaign 3 : Scorched Earth, Operation Nautilus, Ice Station X, The
Reckoning
3. Disclaimer
Introduction
Battalion Wars 2 (or cleverly shortened to BWii) is a sequel to the Gamecube
game of the same name, in which war is as cute as it's deadly. For those of
have missed the first game, BW is a mix of an action game with real-time
strategy, where you can control any type of units all that while commanding the
rest. What's new in the Wii version? You can now take control of naval units,
in addition to the already existing air and ground units. New characters, new
controls, new co-op mode and more balanced missions spawning over the past,
present and future.
In this FAQ, I hope to provide comprehensive and in-depth step by step
strategies that hold the key to victory, and perhaps in the long-run,
S-Ranks.
Walkthrough
Prologue
Objectives
Destroy the Wreckage
Collect the Staff
Follow the Path to the Iron Tower
Destroy the Battlestation
Enter the wall breach and Command your troops to Follow
Destroy the Gate Chains
Enter the Iron Tower
The Prologue mission will get you used to the controls. You have almost
unlimited health in this level so don't worry about dying. Simply follow the
instructions. The gold starts, which are primary objectives, will show you the
way. Lock-on to the Unexploded Shells with the Z Button and shoot them by
holding the the B Button. This will clear the path. After you collect the
Staff, defeat the enemies ahead and proceed to the next gold star. With the
Staff, you can destroy Heavy Tanks and Gunships, but only in this level. In
other levels, you'll need to use the right units according to their strenghts
and weaknesses. When you get to the Battlestation, take it down by locking onto
it and circling around it. You'll then get a troop of Rifle Grunts. Press the A
Button to have them follow you. Lock-on to the two Gate Chains and press A to
order them to attack. This will open the gate so you can proceed to the next
gold star. Head up the hill and order your troops to blow up the Unexploded
Shells, ammo dumps and enemies on the way. Enter the Iron Tower to complete the
Prologue.
Campaign 1 | Solar Empire
1. Anglo Attack
Objectives
Use the Map/Radar to locate the Grunts (4)
Destroy the Heavy Tank Wreck
Incinerate the Bamboo Gate
Safeguard the Anti-Air Vehicle
Destroy the enemy Bomber
Control Transfer to the Anti-Air Vehicle
Destroy the Bomber Reinforcements (2)
Reinforce the Airbase
Raise the Airbase Flag
Defend the Airbase
Start the mission by regrouping with the four Grunts along the shore, which can
be done simply by following the stars. At the gate, open fire on the Heavy Tank
wreck to clear the way and proceed to the next part. The Flame Veterans are now
at your disposal. Lock-on to the bamboo gate ahead and select the Flame Vets,
ordering them to burn it down. Dispatch the enemies waiting for you behind it,
then destroy the second bamboo gate. Your Anti-Air Vehicle is under attack, so
quickly defeat the Bazooka Vet with your infantry. After you get the order to,
select the Anti-Air and command it to attack the Bomber in the air. Next,
lock-on to the Anti-Air and press A to get aboard. Move out to the Airbase and
take down the two Bombers coming from the north. For the next part, take back
control of a Grunt. Head over to the capture point on the left and select it
with all units. Press A to order the infantry to capture the flag. After the
cutscene, quickly destroy the two Air Transports with your Anti-Air. If one
lands, make sure to take down the enemies before they try to capture the flag.
If this happens, simply re-capture it after defeating them. More Bombers and
Air Transports will arrive; get rid of them as well.
Reminder:
Press the directional pad to select specific units and A to command them.
Press A to cycle between orders.
Press Z to lock-on to an enemy and B to attack.
Press Z to lock-on to an unit and A to switch to this unit.
Shake the Nunchuk to jump.
2. Rally the Defenses
Objectives
Advance to and Defend the Naval Guns (2)
Capture the Docks
Safeguard your Anti-Air Vehicle
Activate the Helipad
Head forward to the first gold star. Select your Anti-Air and press A to put it
in Wait mode. Go on with the rest of your units and take down the Bazooka Vets,
which are a real threat to Anti-Airs. Move out to the next gold star to get
your own Bazooka Vets. Charge with B and destroy the Light Tank before heading
on to the next gold star. You're now on the beach for the interesting part.
Switch to the overtop camera view with C and prepare your Bazooka Vets. Open
fire on the Light Tanks sent by the enemy before they get any closer. The enemy
will send more reinforcements, so always send your Bazooka Vets against the
Tanks and destroy the Grunts with your Grunts or Flame Vets. Keep the enemy
Bazooka Vets away from the Naval Guns at all cost. Also keep your Anti-Air away
as you'll need it shortly. Switch to it when the enemy Bomber arrives and shoot
it down.
You'll then get a message from Brigadier Betty. Move out to the gold star on
your right and join with her troops on the path ahead. Defeat the Grunts, then
take out the Light Tanks coming at you with your Bazooka Vets. You'll also get
your own Light Tank to take down the enemy tanks. Advance to the next spot and
take down the Bomber flying above with your Anti-Air. Destroy all other enemies
to clear the area. Now this is not necessary, but activate the Helipad by
locking-on to it and pressing A after clearing the area to receive a second
Anti-Air. Head on to the docks and destroy the Light Tanks with Bazooka Vets,
as usual. Air Transports will arrive from the left; quickly take them down with
your Anti-Airs before they land. Raise the flag at the capture point or jump in
to complete the mission.
Reminder:
Hold B to charge an attack while controling a Veteran.
Press C to cycle between camera views.
Press the directional pad to select an unit and A to switch to that unit.
Press Z to lock-on to a flag and shake the Nunchuk to jump in.
Tilt the Nunchuk left or right while moving to combat roll.
3. A Matter of Honor
Objectives
Proceed to the Palace HQ
Defend the Palace HQ
Activate the Helipad
Destroy the Anglo Artillery (2)
Load the MG Nests (2)
Start by clearing out the beach area, then head over to the helipad on the
right. Jump in to activate it and call reinforcements. You're short on units,
so reinforcements are welcomed. Defeat all the enemies at the gate, then move
out to the next gold star. You'll meet up with the Assault Veterans here; very
useful against heavy artillery. The path splits in two here, choose whichever
way. You don't need to defeat all the enemy infantry in the area, but at least
make sure to destroy all two Anglo Artilleries on the bridges on each side of
the area. Your Bazooka and Assault Vets will take care of them within a second.
Once you've completed this secondary objective, head over to the palace.
Lock-on to the two MG nests on each side of the flag and select a Grunt. Press
A to send the Grunt in the nest. The rest of the mission consists in protecting
the HQ as the enemy sends in new troops. Keep an eye on the capture point and
make sure the enemy doesn't raise its flag or it's over. You can protect the HQ
by locking-on to it and ordering one of your units to stand by it. Cover the
rest of the palace with your remaining units and take down all enemies coming
from both sides.
Reminder:
Always use the map (-) to see the best routes possible and what enemies are
ahead to plan strategies according to your foes' positions.
Leave vulnerable units behind when you see danger ahead. Learn which units are
effective against which and keep this in mind when planning.
4. Showdown at Big Honshu
Objectives
Activate the Helipad to summon the Recon
Free the Munitions Expert
Destroy the Missile Silos (3)
Escort the Munitions Expert to Safety
Capture the HQ
Activate the Helipad for Assault Vet reinforcements
Advance to the first Helipad by the waterfall, taking down any enemy on your
way. Activate the Helipad to get a reinforcement of Assault Vets. Continue
along the path, taking down the Bazooka Vets ahead. Keep your Light Tank at the
back as it's too vulnerable. When you get to the ruins, activate the second
Helipad to get the Recon. You'll automatically enter in control of it. You now
have 6 minutes to get to the enemy base, free the Munitions Expert and destroy
the three Missile Silos. Press (-) to look at the map and locate the gold star.
Head over to it. Don't mind the Grunts on your way, just ride over the bridge
to land on the other side of the river. Head over to the second bridge to land
right into the base. Shoot down the ammo dump to free the Munitions Expert. To
get out of the base, shoot down the ammo dump next to the left wall to blow it
up.
Move out to the next gold star to destroy the first Missile Silo. Follow the
path with the gold stars (you can use the radar in the top-right corner of the
screen) until you get to the second Missile Silo. Defeat the enemies around it
before you can destroy it. Now head over to the last Missile Silo, take down
the Bazooka Vets and destroy the silo. Locate the next gold star and ride over
to it, ignoring the Bazooka Vets on your way. Leave the Munitions Expert at the
base for the second part of the mission. While controling the Heavy Tank, enter
the HQ and destroy the enemies at the entrance. Watch out as you get into the
base, two Light Tanks are waiting for you at the corner. Send in Assault Vets
to take them down. Once you've cleared the area, raise your flag at the capture
point to make the base yours.
Reminder:
Helipads call Air Tranports that will bring reinforcements to your troops,
sometimes new units. It can only be activated with infantry, and used once.
Prisoners of war (POWs) can be liberated by shooting down an ammo dump
or with a Tank.
5. Repel the Enemy
Objectives
Destroy the Beach Defenses (4)
Safeguard Admiral A-Gira's Battleship
Escort Herman's Naval Transports (2)
Protect the Frontier Grunts (12)
Destroy the Anti-Air Towers (3)
Capture the Airbase
Destroy the Island Defenses (8)
Destroy the Coastline Defenses (8)
You'll be in control of a battalion of ships for the first time. Turn around to
the isle at the east and shoot down the two first RPG Towers. Continue to the
next isle on your map and destroy three more RPG Towers. While you do this,
keep in mind the primary objectives. If one of the Naval Transports, or the
Battleship, is taken down, the mission will fail, so make sure to protect them
at the same time. The Naval Transports will stay behind, so it's important to
defeat the enemies ahead. Be quick and stay out of the way when you shoot down
the Towers. If you prefer, you can switch control to a Frigate instead of the
Battleship you start with. Take down the Towers with the Battleship, and the
Bombers with Frigates. Shoot down the Bomber on the left as well as the RPG
Towers on the isle ahead. Two more Bombers to take down, then destroy all
island defenses, Towers and Artilleries, on the coast to the east.
Once you've cleared the coast, the soldiers will land. You'll now have to clear
the shore as they advance to the helipad. Destroy the Light Tanks on their way
and move out along the beach. Make sure to take down the Bombers with your
Frigates as soon as you spot them and shoot down the MG Towers with the
Battleship while they take care of that. Note that you can still get the
mission done even if you loose some of the soldiers. You need to have at least
one alive to call the reinforcements. Destroy the three Anti-Air Towers to
finish the first part. You'll now be in command of a ground unit.
Head over to the Airbase and take down the enemy Light Tank with Bazooka Vets
while you (or your Light Tank if you choose not to control it) destroy the MG
Towers and Flame Vets. Put the infantry in wait mode -- it's important you
don't loose the infantry as you'll need it to capture the base. All you need to
clear the way is the Light Tank. As you enter the core of the Airbase, things
will get more chaotic. Put all units in wait mode (in the pathway right before
the gate) first, then send the Bazooka Vets to take down the Light Tank at the
entrance. Also set the camera in the overtop view as it works better for this
area. Retreat and send the Anti-Air to take down the enemy Bomber flying
nearby. Take control of a Grunt and enter the Airbase while the other units
stay behind.
Do a quick run around near the entrance to lure the enemies and have them
follow you into the pathway where your units are waiting so you can ambush
them. This will take down quite a lot of them and you won't take any damage.
Shoot down the Light Tank inside with the Bazooka Vets, then retreat back.
There should be a remaining Bomber on the left; defeat the Bazooka Vet nearby
first, then take control of the Anti-Air and get rid of the Bomber. Another one
will arrive right after; take it down fast. Also make sure to destroy the Air
Transport (very important) before it lands or you'll have another Light Tank
and more Bazooka Vets to defeat. It works a lot better if you control the
Anti-Air yourself and let the infantry take care of the rest. Finish off the
last enemies with your Grunts. Once you've cleared the area of enemies, capture
the flag to complete the mission.
Reminder:
In most cases, it works best to control individual units yourself instead of
relying on the orders you give to your CPU units.
Command your battalion to help you take care of priorities yourself; switch
from unit to unit according to the objective and do it yourself.
Flasback 1 | Western Frontier
1. Line in the Sand
Objectives
Defend your HQ
Capture the Airbase
Capture the Barracks
Capture the Factory
This mission starts off very action-packed; you only have a few seconds to
prepare for the enemy assault. Send two Grunts into the MG Nests on each side
and command the rest to guard the capture point. Two enemy Tanks will arrive;
order the Bazooka Vets to get rid of them. Let your Grunts take care of the
enemy Grunts and look around as more Tanks will come from all sides; destroy
them with the Bazooka Vets as soon as they come in -- all while keeping an eye
on the flag. Finish off the Grunts when you're done with the Tanks and
reinforcements will arrive to help you. You now have 14 minutes to capture the
Airbase. To make things easier, you'll want to capture the Barracks and Factory
on your way. Hop into the Recon and head over to the barracks on the right.
Take down the Grunts you come across and have your battalion follow you to the
Barracks. Clear the place (watch out for two Light Tanks that will arrive
shortly) and capture the flag to make it yours. Enemies will keep coming so
take them down with one u it while the other raise the flag. It's important to
defeat all enemies as they can re-capture the facility.
Now head over to the left to capture the Factory. Take down all the Tanks with
the Bazooka Vets and the rest with the Grunts. You might get attacked by a
Gunship; your Anti-Air Veterans should take care of it right away. Capture the
flag to get the Factory and even more reinforcements, including the powerful
Artilleries. This will also provide you with continuous units; the only thing
you really need to watch out for is the timer. The last part is easier than it
seems though. Take control of one of the Artilleries and go on ahead from
either the Barracks or Factory, destroying all MG Towers on the way. One hit
and they're gone. When you approach the Airbase, take down the enemy Gunships
with Anti-Air Vets from afar. Make sure you defeat all enemies before moving on
closer. Shoot down the Light Tanks at the base with your Bazooka Vets and
prepare for a second wave of Gunship attacks. Once you clear the skies, hurry
to capture the flag.
Reminder:
Rifle Grunts are effective against infantry, but vulnerable to most
Bazooka Vets are effective against ground vehicles, but vulnerable to
infantry
Flame Vets are effective against infantry, but vulnerable to heavy vehicles
Assault Vets are effective against infantry and light vehicles
Anti-Air Vets are good against aircraft, but weak against ground targets
Mortars Vets are effective against light vehicles and can reach infantry behind
cover
2. Wings of the Gunship
Objectives
Destroy the Frigates (2)
Safeguard the Artillery (3)
Disable the Generators (4)
Destroy the Air Transports (4)
Free the POWs in the Quarry
Free the POWs at the Airbase
Capture the Tundran Airbase
Start off by taking control of one of the Artilleries. Move on ahead with your
troop following you. Quickly take down the two MG Towers with the Artillery.
Two Gunships will arrive; look up and order the Anti-Air Vets to shoot them
down (or switch to that unit and do it yourself -- sometimes it works better
than the stubborn AI). Press on forward and start shooting down the Frigates in
the river. More Gunships will arrive; prepare the Anti-Air Vets. Don't loose
too much time around as more and more Gunships will keep coming until you take
the enemy's Airbase. Bazooka Vets will also attack from the right; take them
down with the Grunts. Once you've taken down the Frigates, your Gunships will
be available to use. Put all units in Wait mode and take control of one of the
Gunships. Shoot down the Heavy Tank and RPG Towers in front of the gate ahead.
Quickly destroy the MG Tower and four Generators around the area before the
Bazooka Vets make too much damage to your Gunships.
Once the gate is down, let your infantry take care of the Bazooka Vets and pick
up Jerry Cans around to repair the Gunship. Blow up the Rockfall on the left
and shoot all ammo dumps in the quarry to free some Assault Vets after taking
down the Light Tank. Now the area should be clear, so leave the Gunships in
Wait mode right here; Anti-Air Towers ahead. Take control of the Artilleries
and move out with the Anti-Air Vets to take down the Anti-Air Towers along the
path. Have the Grunts get rid of Flame Vets and Assault Vets on your way. Also
keep an eye on the sky for Gunships as you approach the Airbase; make sure your
Anti-Air Vets are ready to shoot them down. Clear the Airbase of all enemies
and capture the flag. Don't forget to shoot the ammo dump on the right to free
the POWs as well. You can now recall the Gunships to take down the Heavy Tanks
ahead.
The enemy will try to re-capture the Airbase so defeat all of them once again
and put the Grunts in guard mode around the flag. Leave the Gunships in Wait
mode here again and head on with the Artillery. Destroy the RPG Towers and last
Anti-Air Towers at the entrance of the base, without getting too close. When
you're ready, head on with all of your units together into the base.You'll get
the order to stop the Air Transports before they take off. You'll need to be
really quick. Hope you still have all of your Artilleries because you will need
them to destroy the Air Transports. Gunships also help but te Air Transports go
down a lot faster with Artilleries, while your Anti-Air Vets clear the skies of
enemy Gunships. Don't pay attention to other enemy ground units (no time), just
focus on destroying the four Air Transports by putting the whole Artillery on
them and leave the rest to your infantry.
Reminder:
Recons are good for fast movement, but have weak defenses
Tanks are effective against infantry and light vehicles, but vulnerable to
Bazooka Vets
Artilleries are effective for long-range attacks, but poor in close-range
Battlestations are extremely powerful and have a long-range, but are vulnerable
to aircraft
3. Enemies Undone
Objectives
Defend the Frontier HQ
Capture the Tundran HQ
Capture the southern Barracks
Capture the eastern Factory
Capture the western Airbase
Capture the northern Barracks
You'll start off controlling the Recon. Hurry on to your HQ, ignoring the
Xylvanians on the way. When you get to the HQ, help your troops defend the flag
by shooting down all Grunts. Two Air Transports will be sent. Stay at the HQ
before moving out and wait for them. Take out all the Grunts coming in, then
head to the Barracks ahead. Swipe out the enemies, then order your troops to
capture the flag while you keep an eye out for other enemy Grunts. Once it's
captured, you'll get assaulted by some more Tundrans. Take the Recon out with
your Mortar Vets and the rest with the infantry. Follow the path to the Factory
and capture it as well after taking out the enemies. You'll have a Heavy Tank
to your disposal. An assault of enemies will then come from the bride;
eliminate them. Now return to the Barracks and cross the west bridge. Shoot
down the Gunships with your Anti-Air Vets, then head up the path and capture
the Airbase to receive two Gunships of your own.
Take out incoming enemies to secure the Airbase, then head down to the northern
Barracks with the Heavy Tank. Use it to strike down the MG Nests, Auto-Gun and
Anti-Air Tower, while your infantry dispose of the enemy's infantry. Capture
the Barracks, then head forward with the Recon and destroy the RPG Towers. As
you proceed, a message will inform you of the arrival of an enemy Battleship.
Switch to the Gunships and take down the said Battleship, while your Anti-Air
Veterans handle the incoming Gunships. Once the Battleship is down, carry on to
the enemy HQ with the Gunships. Shoot down the MG Nests nearby, then put the
Gunships in Wait mode and switch back to the Heavy Tank. Go forward and destroy
the two Anti-Air Towers and Auto-Guns. Crush down the rest of the infantry
guarding the HQ and capture the flag to complete the mission.
Reminder:
HQ will reinforce Rifle Grunts
Barracks will reinforce all types of infantry
Factories will reinforce ground vehicles
Airbases will reinforce air units
Docks will reinforce naval units
Campaign 2 | Anglo Isles
1. Shipyards Ablaze
Objectives
Capture the Docks
Destroy the Sea Fort
Free the Infantry POWs
Liberate the Light Tank POW
Proceed to the Airbase and take down the Heavy Tank first with your Mortar Vets
and Light Tanks. Then take down the two MG Towers with the Light Tanks. Leave
the Tanks behind and send in the Grunts to get rid of the remaining Bazooka
Vets and Grunts. Capture the Airbase, which will get you two Fighters. Shortly
after, a Heavy Tank and some more enemies will attack your newly acquired
Airbase; dispatch them with the Light Tanks and Mortar Vets, while the Fighters
take care of the Gunships. Once that's done, leave the Light Tanks in Wait mode
at the Airbase and go on with the Grunts and Mortar Vets only. Defeat the
Bazooka Vets on the path ahead and advance to the bridge until you get a
message and receive two Battleships. Head onto the bridge to take out the Heavy
Tank coming at you with the Mortar Vets and Light Tanks, then leave your
infantry halfway across it.
Make sure the Fighters are Wait mode at the Airbase before continuing, then
switch control to the Battleships. Shoot down the Artillery along the shoreline
ahead, as well as the two Anti-Air Towers from afar (don't get too close or the
Gunships will be sent and the plan will fail). Now switch back to your ground
unit. It's very important you do not destroy the RPG Towers yet as the Gunships
will be sent automatically after you wipe them out. Bring in the Light Tanks
and cross the bridge with your infantry. Eliminate the Anti-Air Vets waiting
across the bridge so your Fighters can have the path clear. Switch back to the
Battleships and now take down the two RPG Towers. Have your Fighters take care
of the incoming Gunships and order the Battleships to destroy the Heavy Tank
coming from the woods.
Now take a look at your map and head for the ruins in the woods where a Light
Tank of yours is held prisoner. Don't forget to leave the Fighters behind in
Wait mode. Take out the MG Tower with your Light Tanks while you dispose of the
Grunts at the entrance. Free the Light Tank, then head on to the shore and
order the Light Tanks to destroy the Artillery at the fortress, while you
exterminate the Anti-Air Vets on the shore to the right. Get rid of all Grunts
at the fortress and free the Flame Vets. Gunships will be sent once again; use
your Fighters against them. Now leave the Fighters in Wait mode at the fortress
and head on along the path with your infantry. Switch to the Battleships and
take out the MG Towers and RPG Towers ahead.
Quickly switch back to your infantry and wipe out the path of Anti-Air Vets.
Send the Fighters against the Gunships above the bridge, then take control of
the Battleships and destroy the Artillery at the Docks, as well as the two RPG
Towers. Switch back to the infantry and defeat the Bazooka Vets across the
bridge. Send in the Light Tanks to get rid of the Heavy Tank and eliminate all
the Anti-Air Vets inside the Docks. Once the area is clear, capture the Docks
while your Fighters handle the incoming Gunships. You'll then receive a new
objective. You have 2 minutes to destroy the enemy sea fort. Start by taking
down the Artilleries, then attack the sea port with your two Battleships. The
Fighters will get rid of the Gunships flying above. All of that can be easily
done within a minute.
Reminder:
To control aircraft, point the Wiimote up or down to change altitude, and left
or right to change direction. Twisting the Wiimote left or right will help you
veer faster. If you hear a missile coming, fly down close to ground level to
avoid it.
Tilt the Nunchuk and control stick in the same direction at the same time to
barrel roll and avoid missiles.
2. Up Periscope
Objectives
Sneak past the RPG Towers and rendezvous with the Frigates
Safeguard the Frigates (2)
Reinforce and Defend the Docks
Escort the Naval Transports to the Shore (2)
Capture the Imperial HQ
You'll get your first Submarines. Command the other Submarine to follow you and
shake the Nunchuk to submerge. Head through the arc in the cliff to bypass the
RPG Towers, then re-surface and join up with the Frigates. Quickly submerge
when you reach them and take out the enemy Battleship nearby. Order the
Frigates to attack the Gunships coming your way, while you take down the second
Battleship. You need at least one Frigate to survive the attack. Now head over
to your Docks for the next part. Take control of your new Battleship and
prepare for the first wave of attacks. Leave the Gunships to the Frigates and
concentrate on destroying the Naval Transports before they get to the Docks. If
they do, switch to the MG Towers and take down the Grunts before they capture
the flag. For the second wave, take control of a Submarines to take out enemy
Submarines. Only Frigates and Submarines can detect them. The third wave
consists of Gunships and Battleships; take out the Battleships with Submarines
and Gunships with Frigate, while not forgetting about the Naval Transports. The
enemy will then send out three Air Transporters. Try to shoot down at least two
with the Frigates and Battleship. Swipe out the Grunts that manage to land with
the MG Towers or even the Battleship.
Now on to the second part of the mission. You'll now have to escort the Naval
Transports to the island. Take control of a Submarine and head on ahead. Three
enemy Submarines are waiting for you; take them down. This will be followed by
a wave of Gunship attacks; have the Frigates stop them. The last obstacle is a
Battleship near the coast, shoot it down with the Submarines. Take the Naval
Transports to the shore safe and sound to get in control of the ground unit.
Take down the Gunships flying above with the Frigates, then switch back to the
Battleship and secure the beach by shooting down all the MG Towers and Light
Tanks on the way ahead, up to the bridge. Make sure the other naval units are
following you too so the Frigates can shoot down any Gunships that come ashore.
Order your Battleship to destroy the enemy Battleship near the bridge, then
switch to the ground unit and go on, defeating all Grunts you come across. If
you need health, head up the hill to find plenty of Medipacs. Otherwise, cross
the bridge. Now all left's to get rid of are a few Grunts and a Light Tank on
the way to the HQ. Exterminate them and capture the flag.
Reminder:
Battleships are effective against most, but vulnerable to Submarines
Submarines are effective against Battleships, but vulnerable to Frigates
Frigates are effective against Submarines and aircraft, but vulnerable to
Battleships
Dreadnoughts are effective against all, but vulnerable to Submarines
3. Operation Reprimand
Objectives
Destroy the Anti-Air Array
Escort the Cleanup Squad
Destroy the enemy Dreadnought before it destroys the Windsor's Column
Destroy the enemy Artillery (6)
Destroy the enemy Light Tanks (4)
Destroy the Tundran Battleships (4)
You have a very small troop for this mission, so be careful. Start by taking
down the two MG Nests at the beginning with the Heavy Tank, then leave it
behind and carry on with the infantry. Take out the Bazooka Vets first, then
bring in the Heavy Tank and use it against the Recons and Light Tanks, while
you wipe out the rest of the enemies. You now have two possible routes. The
left one might appear safer, but the best strategy is to start with the right
one. Advance forward with the Grunts and defeat the two Bazooka Vets on the
road. Switch back to the Heavy Tanks and destroy all four MG Nest ahead. Put
the Tank in Wait mode and go on with the Grunts to defeat the two other Bazooka
Vets near the ammo dump. Finally, free the Bazooka Vets who'll join your troop.
Put them to use against the two incoming Light Tanks.
Continue to the end of the road, taking down the Flame Vets on the way. Destroy
the MG Tower with the Heavy Tank, then send in the Bazooka Vets to take out the
Light Tank. Ahead of the path are some more Light Tanks next to ammo dumps.
Shoot these ammo dumps first to damage the Tanks, then wipe them out with your
Heavy Tank and Bazooka Vets. Before heading out to the next objective, take a
left into the adjacent path and free the Heavy Tank after eliminating the
Bazooka Vets around. Carry on into the main path leading to the castle and
strike down the Light Tank in the way. Destroy the two RPG Towers with your
Heavy Tanks, then proceed inside. Have your Bazooka Vets take care of the Light
Tank and put the infantry on the Bazooka Vets. Finish off by destroying the
Anti-Air Array with the Heavy Tanks.
The Cleanup Squad will then land. Controlling the Bomber, move out to the enemy
Artilleries and launch a couple of bombs to wipe them out. Command the other
Bomber to do the same. Once all six are down, move out to the Light Tanks and
take out all four. Also think of destroying the MG Towers on the way. Switch
the camera view to overtop with C to have a batter view. Head over to the
Battleships and shoot down all four, repeating the same process. Make sure the
other Bomber is attacking too and take out one at a time. Once you get a hang
on the Bomber's controls and are able to veer quickly, you won't loose time
in-between each of your attacks. You'll now have about a minute to destroy the
enemy's Dreadnought before it destroys the Windsor's Column. Just be quick once
again and it should go down easily with the two Bombers on it. Mission
Complete.
Reminder:
By destroying tents in your or the enemy's campment, you can find hidden
Medipacs to restore your infantry's health bar and Jerry Cans to replenish your
ground, naval and air vehicles.
Note that the enemies can also pick up Medipacs and Jerry Cans to replenish
their health, so pick them up before them!
4. Their Finest Hour
Objectives
Defend and secure the Anglo Airbase
Capture the Solar Empire Airbase
Rescue the POWs at the burning village to the southeast
Activate the Helipad at the village to the north
Activate the Helipad at the ruins to the south
This mission will start with the enemy attacking your Airbase. Switch control
to a Bomber (highly recommended) and take out all Air Transports before they
land. If they do land, the Bomber can wipe out ground targets in one hit. Leave
the Gunships and Fighters to your Fighters. With the Bomber, the first part of
this mission is very easy. After defending the Airbase, you'll get in control
of a ground unit. You now have several possibilities open to you, but I would
recommend ahead for the Helipad to the north. Advance to it either by cutting
through the fields to avoid the enemies (you don't have to follow the paths in
this mission) or by the regular path, taking out the Grunts along the way.
Leave the aircraft in Wait mode and cross the bridge to dispose of the Anti-Air
Vets ahead. That done, target the Gunships in the skies above and send your
Fighters on them. Use the Bomber to destroy the two MG Towers inside the fort,
then take out the Grunts at the entrance with the Flame Vets. Activate the
Helipad to receive Bazooka Vets.
The enemy will send two Light Tanks right after, that you can exterminate
quickly with your new Bazooka Vets. Move out on the path ahead leading to the
Helipad to the south. At the first fork, take a left and shoot down the
Anti-Air Vets and Light Tank. Continue on the main path and take out the Light
Tank ahead with your Bazooka Vets. Make sure your aircraft is left behind in
Wait mode before proceeding; the area ahead is full of Anti-Air Vets. Carry on
with the infantry and get rid of the Anti-Air Vets at the entrance. Order the
Bombers to destroy the MG Towers and set out to the other path leading into the
fortress. There are a couple of Anti-Air Vets hidden behind the wall; take care
of them. Bring in the Fighters as some Gunships will also attack you. Once
you've cleared the area, activate the Helipad to receive a Light Tank. Enemy
Air Transports will then land. Take out all foes, then return to the main path
in the middle of the map.
Don't approach the path leading to the river as it is unnecessary fighting.
Also, I wouldn't recommend going to the burning village to free the POWs unless
you absolutely need these Grunts, in such case where you would have no infantry
left to capture the enemy Airbase. Now leave your infantry somewhere safe in
Wait mode and take control of the Bomber. Head on to the bridge and shoot down
the MG Nests. If Gunships are around, take them down with the Fighters. Leave
the aircraft behind and switch back to your infantry. Cross the bridge and take
care of the Grunts ahead while the Light Tank destroys the two Anti-Air Towers.
Send in the Fighters to take care of the Gunships and proceed into the Airbase.
Order the Bombers to destroy the Auto-Guns while the Light Tank and Bazooka
Vets destroy the Heavy Tanks inside. You can now capture the Airbase with your
infantry.
Reminder:
Bombers are very effective against ground targets, but vulnerable to
Fighters
Gunships are effective against ground targets and good at fast movement, but
have light defenses
Fighters are very effective against all air vehicles
Strato Destroyers are effective against both air tartgets and ground targets
Flashback 2 | Iron Legion
1. Incursion
Objectives
Safeguard the prototype Battlestation
Destroy assaulting Solar Empire forces
Destroy the Solar Panels (6)
Liberate the Anti-Air Veteran POWs at the mine to the east
Liberate the Gunship POWs at the fortress to the west
You only have a few seconds to get ready for this mission, so be quick. Run to
the base and lock-on to each of the Towers, RPG and Anti-Air, then press A to
send a Grunt in each. It's very important or you won't succeed. I would
recommend controlling the Gunship during the enemy assault. That way you can
easily target any opponent and shoot down ground enemies. A first wave of
Gunships will be sent; make sure your Anti-Air Towers and Veterans get rid of
them. You can take down the Light Tanks yourself with the Gunship while your
Assault Vets handle the Bazooka Vets. A second wave of Gunships will be sent,
followed by an Artillery, which can be taken down with the Gunship before it
reaches your base. The Artillery will be the last of the enemy's assault.
You will now get ground units, including the very powerful Battlestation. Start
by replenishing the Battlestation to full health with the Jerry Cans lying
around the base, inside tents. There are two camps of POWs to free at this
point; I would suggest starting with the one to the west. Controlling the
Battlestation, move out to the fortress and take down the three Stolen Towers
and RPG Towers in the surroundings. The Battlestation can fire from very far so
no need to get too close. To shoot down the last Stolen Tower inside the
fortress, switch to the Gunship and shoot it from afar. Now leave the
Battlestation and the Gunship behind and progress into the fortress with the
rest of your infantry. Clear the area of all Bazooka and Mortar Vets, then
bring in the Battlestation to destroy the two Anti-Air Towers. Make sure not to
shoot down the ammo dump by accident before the Anti-Air Towers are down. Once
it's all clear, free the Gunships.
The enemy will send Air Transports carrying Light Tanks. Leave all infantry
behind and head on with the Gunships. Take out all Tanks with them. Now move
out to the next POW camp to the east. Use the Battlesation to destroy the MG
and RPG Towers from afar, then send in your Grunts to take out the Bazooka
Vets. Leave the Gunships in Wait mode and go on with the Battlestation to
dispatch the Anti-Air Towers and MG Towers. Free the Anti-Air and prepare for
an assault of Gunships; put these Anti-Air Vets to use. Grunts and Bazooka Vets
will also come down from Air Transports; one blow of the Battlestation and
they're no more. Before continuing, make sure the Battlestation is fully
healed. Return to your base if needed to pick up some Jerry Cans from under the
tents. You now have to make it to the Solar Panels. There are two routes
possible; left or right. I personally prefer the left one as it's a lot safer.
Start by leaving all your troops in Wait mode somewhere close, then go forward
with the Battlestation and shoot down the two Anti-Air Towers from afar.
Put the Battlestation in Wait mode with the rest and switch to the Gunships.
Take out the six artilleries ahead with the Gunships. Artilleries' shots can
still reach out in the air, but they're very easy to avoid. Just watch out for
the Stolen Towers nearby. Once the Artilleries is down, use the Battlestation
on the Stolen Towers, with help from your Gunships. Now advance to the bridge
for the final part of the mission. There are six Solar Panels to destroy, which
go down quickly with the Battlestation. If you're not quick, Heavy Tanks will
attack. Take them out with the Gunships. Enemy Gunships will also attack, but
you have your Anti-Air Vets to get rid of them. Make sure to destroy the
Anti-Air Towers on the way first. Everytime you destroy a Solar Panel, several
Jerry Cans will lay around; use them to restore the Battlestation to full
health. To complete this mission, the Battlestation must survive, and the six
Solar Panels must be down.
2. Purge
Objectives
Advance to the Siege Guns within 3 minutes
Safeguard the Siege Guns (2)
Advance to the Mine
Neutralize the forcefield Generators
Secure the Mining Saws (3)
Capture the Barracks
Free the POWs
You have three minutes to get to the Siege Guns. Command all units to follow
you and head onto the path leading to them. Don't stop along the way to defeat
enemies, let your infantry take care of everything, simply destroy the MG Nests
on your way with the Tank. Shoot down the Gate Chains to open the gates and
reach the Siege Guns. Restore the Heavy Tank with the Jerry Cans on the left,
then lock-on into the Anti-Air Towers and MG Nests to send Grunts into them.
You'll now have to survive the enemy's assault. Never get too close to the gate
ahead or the RPG Towers will wipe you out. Wait for the enemies to come at you
and take them down with the MG Nests. The Anti-Air Towers will take care of the
enemy Gunships. Now several Tanks will be sent right after the Gunships, which
can be taken down easily with the Bazooka Vets. Keep your Heavy away in Wait
mode as it could be destroyed during the attack. Now that you have survived the
assault and the Siege Guns are safe, a Bomber will come to destroy the gate
ahead, and all the MG Nests and RPG Towers.
You can now move out to the Barracks and seize it. Clear the area of enemies
and wait for more to arrive. Take out the Light Tanks coming from the right
with your Bazooka Vets while your new Anti-Air Vets get rid of the Gunships.
Also keep an eye out for incoming Grunts that will try to re-capture the flag.
Dispatch them before heading on. You can now take two different paths to reach
the mines. The right one is safer but the left one holds two Heavy Tanks which
should come in handy, so take a right. Dispose of the Light Tanks ahead with
your Bazooka Vets, then free the Tanks and destroy the Generators with them, so
you can advance to the mines. For the next part, you'll need to be very quick.
There are three Mining Saws to protect, and you need at least one remaining to
succeed. The best way to do that is to take control of a Flame Vet and take out
all the enemies attacking the Mining Saw yourself. Don't rely on the CPU for
that mission; do it yourself. Only focus on the Mining Saws and leave the other
enemies to the rest of your troops. Clear the area to complete the mission.
3. Apocalypse
Objectives
Advance to the Quad Cannons
Defend the Quad Cannons (2)
Liberate the Artillery POWs
Safeguard the Artillery (2)
Capture the Airbase
Free the Grunt Pows
Move out and take down the two MG Nests with your Mortar Vets. You can avoid
their shots with barrel rolls. Head on across the bridge and an Air Transport
will land. Take out the enemies and advance to the POW camp. Dispose of all
surroundings enemies and destroy the Light Tank coming from the other bridge
with your Mortar Vets. Free the two Artilleries and prepare your Anti-Air Vets
for an upcoming Gunships assault. While they get rid of the Gunships, use the
Artilleries to shoot down the MG Nests across the bridge. Also take down the
Light Tank and other enemies coming from an Air Transport that will land before
the second bridge. Once that's done, switch to the Artilleries and destroy the
four MG Towers on the other side of the bridge. Take out the other enemies with
your troops and capture the Airbase. Make sure to destroy the second wave of
enemy Gunships, then switch back to the Artilleries and destroy the two
Anti-Air Towers ahead.
Head over to the second POW camp north of the Airbase and free the Grunts. Now
leave your infantry in Wait mode and take control of the Bomber. Destroy the MG
Towers near the beach, as well as the Light Tank and whatever remaining
enemies. Now that the whole area is secure, head over to the shore with your
entire battalion. Fill up the four MG Nests and wait for further orders. You'll
now have to protect the Quad Cannons from the enemy assault. Naval Transports
will be sent; try to take down all four with the Bombers and Artilleries before
they reach the shore and land. The Battleships can be taken down the same.
Shoot down the Gunships with your Anti-Air Vets. The Bombers are extremely
effective against all naval units and even ground units, so make sure to
control one and wipe out as many enemies as possible while your Artilleries
take care of the rest.
Campaign 3 | Tundran Territories
1. Scorched Earth
Objectives
Advance to the Mausoleum
Defuse the Xylvanian Detonators (4)
Capture the Airbase
Capture the Factory
Protect the Frontier Battalion (12)
Free the Bazooka Vet POWs
Activate the Helipad
Save PVT. Hazard from the mine field
Begin by eliminating the Bazooka Vets at the border with your Flame Vets, then
get your Anti-Air Vets ready as Gunships assault. Advance forward to initiate a
scene that will ensue with more Grunts and Bazooka Vets attacking. Dispatch
them with the infantry, then use the Artilleries on the MG Towers ahead, from
afar. Dispose of the remaining enemies around the area while keeping an eye out
for Gunships. Now look up at your map and you'll see there are three possible
paths. It would be best to visit them all, but starting with the middle one,
which holds an Airbase. Afterall, you want to get rid of these enemy aircrafs.
Leave all units behind, then go on with the Artilleries and Anti-Air Vets, to
start off. Shoot down the Auto-Guns while the Anti-Air take care of the
Gunships above the Airbase. Make sure to shoot down the Air Transport too. Now
send in the infantry to defeat all Grunts around the Airbase and capture it
afterwards. Put your new Gunships to use on the incoming Light Tanks.
Your next objective should be to capture the Factory. Leave all units in wait
mode at the Airbase and head to the Factory with the Gunships. Clear the area
of Auto-Guns and Light Tanks first, then call in your others units to get rid
of the Aussault Vets. After capturing the Factory, the enemy will send more
Bazooka Vets and Grunts to re-capture it. Take all of them down with your Flame
Vets. Now you'll want to backtrack to rescue the Bazooka Vets. Keep your
Artilleries at the Factory for now and head back into the path with the rest of
your battalion. Clear the way of Bazooka Vets with your infantry, then use the
Gunships to take down the two Light Tanks ahead, but without getting in range
of the Anti-Air Towers ahead. Once they're down, bring in the Artillery to take
out the Anti-Air Towers and dispose of the remaining enemy Bazooka Vets. Free
your own Bazooka Vets, then head back to the Factory.
Close by is a Helipad guarded by Anti-Air Towers. This obviously means you
should keep the Gunships aside and send in the Artilleries to blow up said
Towers. You can now activate the Helipad to call in reinforcements. The enemy
will also send reinforcements. You can shoot down the two Air Transports with
your Anti-Air Vets before they land, or if not, defeat the Grunts after
landing. Now if you're aiming for a S-Rank, you may want to go rescue the lost
PVT Hazard before moving on, marked as the lone green dot on your map. Take the
far left path, with only one guy. Leave everybody else at the Helipad or you'll
regret it. The path is filled with mines. Carefully walk past them (put the
camera in overtop view to help) and get to the PVT Hazard on the bridge. Walk
him back to the Helipad as he follows you. Now from the Helipad, go left with
your battalion to give a hand to your Western Frontier allies, which are under
attack. Take out the Light Tanks and Bazooka Vets, then get ready for the main
objective as you enter the area ahead.
You now dispose of three minutes to defuse the four detonators set around the
mausoleum. First shoot down the Artillery ahead with the Gunships (without
getting too close), then send in your Artilleries to destroy the Anti-Air
Tower. While you do this, the enemy will send several Gunships. Keep your
Anti-Air Vets close so you can quickly react to the assault. Now that one side
is cleared of enemies (no need to clear the other side unless you're going for
100%), time for defusion. The best way to defuse the detonators is to do it
yourself. While your units take care of the remaining enemies in the area, take
control of a Grunt (or any other infantry) and lock-on onto each one of the
detonators, then shake the Nunchuk to defuse them one by one. Once all four are
defused, the mission will be complete.
2. Operation Nautilus
Objectives
Sink the Battleships (6)
Destroy the Frigates (3)
Eliminate the Submarines (7)
Hole the Dreadnought (1)
Activate the Helipad
Destroy the Anti-Air Towers
Liberate the Mortar Vet POWs
Free the Grunt, Anti-Air Vets & Light Tank POWs
You're now in control of the powerful Dreadnought. There are several main
objectives to complete at this point, but basically, crush everything in your
way. Start with the nearby enemy Submarine, which will go down easily with your
own Submarines and also Frigates. During this time, get rid of the RPG Towers
on the island with the Dreadnought. Move along the coast to the left and get
ready for a Gunship attack. Put your Frigates on them. Now destroy the RPG
Towers in range. You should also spot a Battleship in the distance. Take it
down with Submarines while you destroy the remaining RPG Towers on the isles
around. There's a second Battleship to destroy, but watch out as enemy Frigates
will also join in the fun. After this assault, head to the western coast to
eliminate more Battleships and Frigates. If you look at your map, you should
see Gunships circling the area. They might or might not attack depending on
your position, but in any case get your Frigates ready. Also, make sure to pick
up the Jerry Cans left behind by the enemy Battleships to restore your
Dreadnought. Continue to the north and finish off the remaining naval units to
complete the first three objectives. Now all that's left is the enemy
Dreadnought. Order your entire battalion to attack it and it will go down
quickly.
</pre><pre id="faqspan-2">
Now that you're done with this, you'll get a new set of objectives. As you
begin, you'll get attacked by Acid Gas Vets. Get used to them as they are
numerous in this area. Take them out with your Grunts while your Anti-Air Vets
take care of the Gunships flying past. Now head forward with the Light Tank and
destroy the MG Nests before bringing in the other units. Free the Mortar Vets
and clear the area. On the path ahead are some more Grunts. Send your own
Grunts and Mortar Vets after them while you go left with the Light Tank and
destroy the tents to reveal some health restoring goodies. You'll most likely
be attacked by a Gunship here, so make sure the Anti-Ar Vets are nearby. In the
northwest corner, more of your troops are held prisoner, so make a detour there
first. Shoot down the MG Towers from afar with the Light Tank before leaving
the path. Then order your infantry to attack the Acid Gas Vets at the entrance
of the camp. While they're on that, head to the back and take out the MG Nests
with the Light Tank. Free your Grunts, Light Tanks and Anti-Air Vets, and
destroy the tents around if you need any health.
Now onwards to the enemy's base. Destroy the MG Towers at the entrance, as well
as the incoming Gunships. After clearing the entrance of all Acid Gas Vets,
head into the little pathway on the right. There should be a tent here with
Jerry Cans inside. Leave both Light Tanks here and take control of the Grunts.
Dispose of the Bazooka Vets in the main path, then call back the Light Tanks
now that danger is eliminated. Head farther into the destroyed town and a
Gunship will come along. Take it down, then move out and dispatch the Acid Gas
Vets ahead. Leave your Light Tanks here again and go on with the rest of the
infantry. Defeat the Bazooka Vets on the path ahead, then check your map to
spot some Acid Gas Vets hiding on the right between buildings. Take them out
first as they will try to ambush you if you don't. Now call back the Light
Tanks and attack the Grunts blocking the main path, after taking down the MG
Tower. Almost there. Lock-on to the Gunship flying above and order your
Anti-Air Vets. Leave the Light Tanks in Wait mode and go take out the Bazooka
Vets ahead. Before activating the Helipad, call back in the Light Tanks and
destroy the two Anti-Air Towers. Clear the area of Grunts, then activate the
Helipad. The Munitions Experts will sink the Dreadnoughts and complete the
mission.
3. Ice Station X
Objectives
Destroy the Anti-Air Towers (4)
Use your Bombers to destroy the Concrete Barricade
Destroy the Ice Station
Free the submarine graveyard POWs
Free the ruined fort POWs
This level is pretty large. You may start with whichever path you want though,
as you'll need to explore the whole area anyways, to destroy the four Anti-Air
Towers. I'd personally recommend starting with the northeast portion however,
so you can free the POWs on the way. Proceed east from the start and take out
all enemies. Let your Bazooka Vets handle the enemy Light Tank and destroy the
first Anti-Air Tower with your own Light Tank. Now ahead across the bridge to
the east. A Light Tank will ambush you at the end, so cross the bridge with the
Bazooka Vets at head. Proceed with the Light Tank and destroy the MG Tower
before shooting the ammo dump to free the POWs, which include a second Light
Tank. Now don't try to go south. Not yet. Go west to the other POW camp.
Whatever you do here, don't go left either or the RPG Towers will wipe your
troops out. Go right, into the ruined fort, and destroy the MG Tower. Clear the
area of Bazooka Vets and free the POWs. An enemy Heavy Tank will come from
behind the wal, so quickly take it down. Before moving out, don't forget the
second Anti-Air Tower on the left. Now cross the upper west bridge. Exterminate
the enemy Light Tank, then the third Anti-Air Tower. Head down south and
consult your map to spot a Heavy Tank on the side of the road. Make a little
detour to take it down first. Continue south and dispatch all Bazooka Vets.
Destroy the last Anti-Anti Tower to complete the first objective. You'll now
receive two Bombers at your command. Take the shortest route to return to where
you freed the POWs at the ruined fort. Leave all units in Wait mode here, then
take control of a Bomber.
Scout the area ahead and destroy all the MG and RPG Towers on the way. You'll
then have to take care of the Battlestation, still with the Bombers as it's its
weak point. Once the area is clear of enemies, blow up the Concrete Barricade.
Now return to where you left the other units and put the Bombers in Wait mode.
Head to the barricade with the rest of your battalion and wipe out all the
enemies on your way. You can destroy the MG Towers with the Light Tanks before
heading on. Once you're done taking care of remaining enemy infantry, get rid
of the three Anti-Air Vehicles with your Bazooka Vets. The enemy will then send
two Battleships. Leave your units behind someplace safe where the
Battlestation's fire can't reach them. Take back control of the Bombers and
sink those two Battlestations. After this, all's left is to strike down the Ice
Station, which can be done with the Bombers.
4. The Reckoning
Objectives
Safeguard the Battlestation
Advance to the Mining Spider
Destroy the Generators (3)
Defend the southern Radar Array
Defend the northern Radar Array and Gunships
Free the Solar Empire Anti-Air POWs (2)
Free the Western Frontier Tank POWs
You'll be in control of a Battlestation, which you must preserve at all costs
for the entire level. Start by taking out all enemy Heavy Tanks coming from the
main path, while your Anti-Air Vets take care of the Gunships. They should
automatically attack them, so just focus on the Heavy Tanks. Make sure to pick
up the Jerry Cans they drop to replenish the Battlestation's health. Destroy
them all quickly before they attack the Radar Array. Now before moving out, put
the Battlestation and Anti-Air Vets in wait mode in a corner of the fort, as
far as possible from the road. Switch to an Anti-Air and head onto the path
with that one only. Two enemy Battlestations will come out. Order your new
Gunships to shoot them down and run undercover. Once the two Battlestation are
gone, move over to the next Radar Array fort. Take down the Battlestation here
too to give a hand to Betty's troops.
Now call in back your Battlestation and take control of it. With its precise
aiming, you can shoot down the Grunts on the path ahead. When the way's clear,
advance onto the path with the Anti-Air Vets at your side. Gunships will
attack; take them out quickly with the Anti-Air Vets. If the Battlestation
underwent some damage, return to the fort and step on the tents on the left to
get some Jerry Cans. Now leave the Gunships in wait mode at the fort and head
onto the path. Get close enough so you can lock-on into the Anti-Air Tower
ahead with the Battlestation, but not any closer. Destroy the Tower from afar,
then back up and leave the Battlestation somewhere safe, along with all your
other units. Switch back to the Gunships and wipe out the whole area ahead of
enemies and towers. Once the area is secure, free your POW allies.
Call back the Battlestation and dispatch the Grunts and the RPG Tower on the
path ahead. Then switch back to the Anti-Air Vets and Vehicles, and move
forward to shoot down the enemy Gunships. Once that is done, take back control
of the Battlestation and get close enough to destroy the Anti-Air Tower from
afar. Back up and put the Battlestation and all otehr units in wait mode.
Switch back to the Gunships and assault the enemy camp. Take out the MG Towers
and the Battlestations, then free the POWs. The path leading to the Mining
Spider is filled with Heavy Tanks. Start by clearing the path of them all with
the Gunships, then call in the Anti-Air Vets and Vehicles to dispose of all the
incoming Gunships. With either the Gunships or the Battlestation, destroy all
three Generators around the Mining Spider, after clearing the area of Heavy
Tanks. The enemy will send in a handful of Strato Destroyers as an answer.
Order your new Fighters and Anti-Air to take them down while you and the
Gunships strike down the Mining Spider. Last mission complete.
Congratulations, you finished the game!
Now try to get all S-Ranks to unlock unit dossiers and concept art!
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