2 Fast 4 Gnomz on Nintendo Wii
Walkthroughs, Strategies, Information, and Frequently Asked Questions
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General Data
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Author: Dale Hoffman (Chickenbolt)
Email:
[email protected]
Originally Created: March 9, 2013
Version: 1.0
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Table of Content
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General Data
Table of Content
Scope
About the Game
General Walkthrough
Sock Collection Highlights
Unlockables
Glitches
Differences Between Wii and 3DS Versions
Frequently Asked Questions
Credits
Final Note From The Author
Legal
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Scope
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When I saw that nobody had posted any information for either version of 2
Fast 4 Gnomz, I wanted to contribute information about one of my favorite
platform runners.
Most courses in 2 Fast 4 Gnomz have a simple layout. Though there are a few
hidden paths, there is little in the way of strategy or puzzles. This
document is intended to help people find alternate or hidden roads. A
secondary purpose for this document is to express some other trivial thoughts
and information about the game.
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About the Game
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2 Fast 4 Gnomz is a platform game with a unique style. The intensity of
action is constant, in that your character is on a forced speedrun, unable to
move backwards in normal time. Since the King has commanded him to be a
hero, he has started a mad run through Gnomia, and simply will not stop for
any reason. It is your task to control him, and give him some direction in
this hero quest.
At the time of this writing, 2 Fast 4 Gnomz can be purchased in the Nintendo
Wii Shop Channel for 500 Wii points.
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General Walkthrough
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If you have never played the Wii 2 Fast 4 Gnomz before, I recommend
completing it in the following order:
First, run through the first 40 courses without worrying about collecting
socks. This will allow you to unlock all your abilities as fast as possible
while gaining familiarity with the controls. Next you may want to go back
and collect all the socks in those first 40 courses. Hopefully you can
polish your skills on the day map, because the night courses are very
difficult. When you have collected all the socks in the night and day
courses, you will notice that the percentage on your game file has reached
100.0%. Note that 2 socks in night course #30 may not be obtainable (read
the sock collection highlights section and the glitch section) but you will
still show 100.0% without those 2 socks.
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Sock Collection Highlights
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If my addition is correct, there are 1218 socks to be collected by day, and
1218 to be collected by night. That makes for 2436 socks, or 2434 that are
accessible (see information about course# 30 below). Most of the courses are
linear, which makes the socks easy to find. There are a few hidden or
alternate paths, though, which might be the reason for missing a few socks
here and there. Here are listed some of the socks that are the trickiest to
find:
Course #2, titled “Very Easy” by day & “Demanding” by night:
At the beginning of the course, go straight ahead, not down. Then, always
take the upper, more dangerous paths, or you may miss some socks.
Course #11, titled “ABC” by day & “Not So Simple” by night:
If you are missing some socks in this course, try going down the 4th hole.
Course #26, titled “Average” by day & “Problematic” by night:
Immediately after the 1st checkpoint, go down before the long field of
brambles to collect 15 socks.
Course #30, titled “Standard” by day & “Titanic” by night:
Near the beginning of the course, you will see 2 socks stuck in the brambles.
Since those 2 socks are in the same place as during the day when there are no
brambles around them, I have to assume the game developers inverted the
course, added the extra brambles, and forgot to move the socks. I have tried
about 1500 times to collect even one of those socks without a death. About
once every 100 tries, I am able to collect one of those socks by pressing
down at just the right time, but I can never come out of those brambles
alive. Sometimes you can actually jump on brambles, especially while
dashing, but it doesn’t look like you can get deep enough to reach the socks.
And besides, even if you, by some streak of excellent luck were able to pull
out one of those socks, chances are extremely slim that you will be able to
do it again with the second sock. And even if you could get both socks, what
are the chances of reaching the goal without a death? If you know a feasible
way to get these 2 socks, please email me, and I will update this document.
For now, I have to call this a glitch (see glitch section) unless I hear
different from someone. Isn’t it annoying when you have a game you really
like, and never feel like you really finished it because of an odd glitch?
Anyway, you can still receive 100.0% on your game file, even without those 2
socks. Since I am currently the only person to contribute information about
this game, I will consider myself an expert player of this game. If you have
collected all socks in this game except those 2 stuck socks, I, being
considered an expert player, do hereby declare that you have completed this
game. Does that make you feel any better now? It does me a world of good.
That’s enough foolishness. Let’s move on to a more concrete subject.
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Unlockables
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Unlock “Berserk”
Clear the 1st castle
Unlock “Speed”
Clear the 2nd castle
Unlock “Turn Back Time”
Clear the 3rd castle
Unlock Night Map
Clear the 4th castle
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Glitches
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-If you restart a course during a clock rewind, the same rewind distortion of
the display will continue in all courses until you have completed the rewind
of another clock. There is one advantage to this glitch, in that you can use
it to make an already more difficult game even more difficult. All you have
to do is activate a clock, press the + button before the rewind is done, and
choose to restart. Then press the + button again, and choose to go back to
the map. Now you can play any course with the same distortion.
-Sometimes hitting the base of a tree while pressing down will count as a
death, and sometimes it happens over and over again on the same tree.
-There are 2 socks stuck in the brambles on night course# 30. I believe this
is an error during the game development. (Read the sock collection
highlights section for reasoning.)
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Differences Between Wii and 3DS Versions
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In my opinion, the 3DS version is the better game. However, both versions
are fun. Note that the 3DS version was released several months after the Wii
version. The game developers did an excellent job of clearing glitches,
including more interesting courses, and, most importantly, making the
controls better.
If you really liked one game, I recommend playing both. Many courses are
similar, but are not necessarily identical. The Wii version presents a
greater challenge, but the 3DS version is less frustrating. If you have
never played either game, I advise playing the 3DS version first. If you
enjoyed it, get the Wii version for an extra challenge. Here are some key
differences between the Wii and 3DS versions:
-The 3DS version has no glitches that I could find, but the Wii version has a
few.
-The 3DS version sets goals, offering stars for speedruns and minimal deaths.
The Wii version does neither. On the 3DS version, a disco ball appears at
the end of a course if you have completed all challenges in that course.
-After completing a course in the 3DS version, you can choose to either
restart the course, or to advance. This is a very convenient feature that
the Wii version does not have.
-The 3DS version has only one game to play, whereas the Wii version allows
you to play 3 different files.
-The map in the 3DS version is easy to thumb through, whereas the map on the
Wii version is twisty and confusing. Also, in the Wii version, there are
some forks in the path, whereas the 3DS map is linear.
-The music is slightly different between the two versions, especially during
the cut scenes.
-The Wii version allows you to delete a file, and the 3DS version does not
(that I can find). If you want to start your 3DS game from scratch, you
might have to go into your 3DS data management settings, delete the game, and
download it again from the Nintendo eShop.
-The 3DS version seems to have more responsive controls than the Wii version.
Also, in the Wii version, to destroy hollow trees, you must hit it either at
the base of the tree, or at the very top. In the 3DS version, as long as you
are holding down while contacting any point on the hollow tree, it will be
destroyed.
-In the 3DS version, it think you can see ahead farther than in the Wii
version. Also, in the 3DS version, when you dash, the view backs away for
slightly better foresight. In the Wii version, the top and bottom of the
screen simply dim slightly during a dash, which can make it difficult to see
obstacles and hazards at the top or bottom of the screen. (I play the Wii
version on a full screen TV. If this description does not match what you
find on your widescreen TV, please email me and I will update this document.)
-In the 3DS version, obstacles are somewhat easier to see, and do not blend
in with the background as much as in the Wii version. The 3D effect allows
for better contrast, making it easier to distinguish between foreground
hazards and backgrounds, but even with 3D effects disabled, the developers
seem to have made it easier to differentiate between visuals in the 3DS
version.
-In the 3DS version, updrafts are easier to see, because they have white
rings spiraling around them. In the Wii version, they are just a light blue
column with dots in it that can be difficult to see at times.
-The 3DS version has 5 bonus courses that do not appear on the Wii version.
In the 3DS version, Bumb only runs from left to right, through 40 areas, plus
5 bonus areas. On the Wii, once you finish the 40 left to right day courses,
the map flips over, and the difficulty continues to increase as you complete
each area inverted at night, from right to left. In the last 40 courses on
the Wii, many obstacles and hazards are added. The most difficult difficult
feature of the night courses, once you get used to running the opposite
direction, is that there are fewer checkpoints.
-The 3DS version seems to have more hidden and alternate paths than the Wii
version, making sock collection more interesting.
- Both versions put Bumb back in the action quickly after colliding with
something. But after falling on the Wii version, it takes a second or two
for Bumb to start running again. After falling on the 3DS version, Bumb is a
little faster about starting over again.
-The 3DS version (obviously) has a second, lower screen. It shows the counts
for time, deaths, and socks. There is also a creepy hamper down there
swallowing all the socks you collect. If you touch the lower screen, the
hamper will follow your touch with its eyes, and even move toward your touch.
At the end if a course on the 3DS version, it is fun to watch Bumb chase down
the hamper.
-The Wii version rolls through credits after finishing the 80th course. (You
can also roll credits from the options menu on the Wii version.) When
completing the 3DS version, nothing happens (that I can find) after the
carrying away of the princess. However, on the 3DS version you can access
the credits from title screen, and run Bumb through the credits in slow
motion. Speedrun it if you want--it’s rather fun, even though there is no
reward. At any time during the credits on the 3DS version, you can touch the
hamper to make its eyes open, and anywhere you touch, the hamper will follow
your touch with its eyes.
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Frequently Asked Questions
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Q: How long did it take you to finish the game?
A: If I remember correctly, my Wii record showed about 12 hours and 30
minutes after collecting the final sock. However, I did complete everything
on the on the 3DS version before playing the Wii version. Also, I played the
Wii demo version before playing the full Wii version.
Q: What are your favorite parts of the game?
A: The switch to night suprised me. It was nice to see so many more courses
than in the 3DS version—even though half of the courses were only inverted
and modified for difficulty
Q: What happens if you complete all the courses?
A: After completing course #40 at night, you simply watch the credits roll.
Q: What happens if you collect all the socks in the game?
A: From what I can see, there is no special reward for collecting all of the
socks, other than 100.0% showing on your game file.
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Credits
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Thanks to those who recognize a good game when they see it, and are (like me)
fanatic enough to read a document like this.
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Final Note Form The Author
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This was my third FAQ submitted. Email
[email protected] and tell me
your opinions.
--Chickenbolt
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Legal
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I had no part in the programming, distribution, or creation of 2 Fast 4 Gnomz
in any way.
This document may not be reproduced for any reason except for private use.
It may not be placed on any websites or be distributed in any other way
without written permission.
Copyright 2013 Dale Hoffman