THE ULTIMATE GUIDE TO MASTERING SPLATTERHOUSE

By WalkingBeast

This is my first walkthrough/FAQ. I chose to write a guide on Splatterhouse
seeing there isn't one available, and the game can have some tricky parts.
This guide was written for the Arcade version, but is also applicable to
the PC engine/ Turbo Grafx version as well since the TG16 version is near
exact to the arcade, with a few graphics and some gore missing. The TG16
version is actually a good deal easier, so there may be a few extra steps
and enemies in this guide that are not in the TG16 version. The boss fights
are exactly the same in the TG16 version, gameplay wise.  No impressive
ASCII graphics or anything, but I'm sure I can explain all the patterns of
the bosses and the best way to get through the levels. I first purchased
the Turbo Grafx 16 version of this game some years ago. I was very excited
since I loved Splatterhouse 2 for Genesis. The original Splatterhouse
(arcade or TG16) is still the best in the series IMO. The Famicon version
is also great. Play it on emulation if your a fan of Splatterhouse. The
game is more lighthearted and comical then the others on to the guide. So
here is my attempt! All suggestions and emails welcome at
[email protected]


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Introduction:

Released in arcades in 1988, Splatterhouse was a violent game for its time.
Its a side scroller, and plays like an old school console platformer.
Definitely a classic. Basically you proceed right, through various levels
and pick up weapons to use against various ghouls and mutations. Practice
and some memorization goes a long way in the game. Since the patterns stay
the same. You will also be able to take several different paths on some
levels, though they all lead to the end of the level regardless, some paths
are just harder to get through, or will make the levels longer. So knowing
the best paths is important as well. At the end of each level you will
fight a boss. The bosses are the hardest part of the game, and some of the
levels can be challenging too. Especially when it is important to get to a
boss with some lives or life remaining. If you lose all of your lives on a
boss, you have to continue at the beginning of the level. Once you memorize
the level layouts its not too difficult though. There are 7 levels. Here
are the basic controls:

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Controls:

Aside from the directional stick or pad, there is a Jump button and Punch
button. Its easy enough to figure out which button does what, The
directional stick will move you in the desired direction. To jump in a
direction, press the desired direction with the jump button. To jump kick
press the Jump and Punch buttons together. To kick press down and Punch
together. Pressing Down also allows you to crouch and pick up weapons on
the floor. Pressing Up allows you to get weapons that are mounted on walls.
Pressing Punch allows you to use any weapon you've picked up. Jump and
Punch together with a weapon allows a jump weapon attack. Pressing Down and
Punch allows you to kick instead of using the equipped weapon. There is
also a slide move. It seems it has to be done in midair while pressing left
or right. I still haven't figured out how to do it. (If anyone knows email
it to me and I will give full credit.) I never use the slide move anyway,
but I'm sure it has some purpose!

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Story:

I don't know all the details of the story, but it goes something like this:
You play Rick who must rescue his girlfriend from some ghouls that have
kidnapped her. You also wear a mask that gives you superhuman powers to
save your girlfriend. Not sure about the rest of the story, but I'm more
focused on the game play anyway. A lot of the levels don't seem to even
line up with any type of story, and if so are not explained. You end up in
some strange places, especially on the last 2 levels. A corridor with
fetuses in bubbles and a pulsating heart at the end that you must burst is
one of the levels. No explanation for that. The last level takes place in
the woods somewhere. Haha The game doesn't explain anything about story,
just shows some pictures without text.

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Weapons:

Here are all the weapons:

Cleaver:  Hack off the heads of weaker enemies, inflicts a good amount of
damage on stronger ones.

Pole:  Smashes weaker enemies against the background, or wall, does decent
damage to stronger enemies.

Knife/Wrench: Looks like either a knife or wrench. This is a one time use
weapon. Its powerful like all the other projectile weapons in the game but
you wont get much use out of it.

Shotgun:  The best weapon in the game. Picking it up gives you 8 shots. One
shot of this gun will blast any single enemy into pieces aside from bosses.
Also this weapon can take out an entire row of enemies when they are lined
up. Reaches across the distance of the screen also.

Stone: Another throwing projectile weapon. Same as all the other projectile
weapons. One time use.

Spear: You first get these on the beginning of the fourth level. You can
only pick up one at a time. You do so by pressing up and lining yourself up
with them. This is another one time use projectile weapon. It will impale
the enemies immediately killing them.

Axe:  Similar to the cleaver.

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Enemies and how to defeat them, not including bosses (See Walk-through):

(Obstacles such as vomiting enemies,the vomit itself,Flaming enemies that
cannot be defeated, spikes, fire, etc. will not be listed since you cannot
attack them.)

Basic Zombies (purple or green):  These enemies can take 1-2 strikes to
kill, depending on the area you encounter them in. They cannot jump until
the 4th level, but can drop down from areas. They will simply walk slowly
towards you. A simple punch or kick will destroy them.

Bat: This flying creature will be defeated with one strike. It flies on a
single plane and depending on it height in relation to your character a
punch, kick, or jump kick will kill it.

Crow: Same characteristics as the bat.

Bulbous Headed Zombie: This zombie is distinguishable by its huge head and
external brains. You'll first meet 2 of them before the first ladder in the
game. Two hits to its body will destroy the body and leave only the head.
The head will come at you, so move back and be ready to punch it, or just
let it escape off the screen.

Leeches: These worm-like creatures will latch onto you with their sharp
teeth. They only take on strike to defeat. Always try to hit them when they
are airborne or crawling on the ground. Once they latch onto you you'll
have to shake them off by pressing the punch and kick buttons and moving
the controller around. Try to avoid that.

Hanging Zombie/Creature: This enemy hangs by a rope around its neck. It
will projectile vomit in your direction. This will damage you. It will
flash before vomiting, so that should give you enough time to take it out.
Get up to it and jump kick or punch it multiple times or just slice it open
with one stroke of a cleaver, to defeat it. It will melt into a pool of
acid. This acid wont harm you as in Splatterhouse 2.

Water Zombie: These creatures will emerge out of the water in the
underground areas. They only take one strike to kill, but have a long
reach. Its best to rapidly kick in their direction since they cant hit that
low, and they will walk right into your kick and die. Later in the game,
its best to jump kick and kick them as well. Punching is a bad choice due
to their reach. Using a pole is also a good choice.

Zombie Dog:  One of the single hardest enemies in the game. They can
definitely be an annoyance, especially when working together with other
enemies. They can be tricky. The only way to strike them is with a kick,
jump kick or slide move. aside from weapons. You can only kill them with
the shotgun when they are airborne, jumping towards you. They are too low
to the ground to shoot otherwise. They will generally back up growl, then
retreat and turn back towards you before jumping at you after you strike
them. Strike them with a kick or jump kick, hold your position ,wait for
the dog to growl, turn around and then kick it in mid-air when it jumps
towards you. This should finish it off.

Mutated Crawling Fetus:  This enemy is very easy. Kick it twice and its
dead. Its also too low to punch or shoot. It shouldn't have a chance to
attack, but if it does attack it will shoot out some vomit in your
direction.

Rick Clone: These enemies are clones of your character. There is only 3 of
them in the entire game. They appear in the room with the mirrors in the
second part of the 4th level.They will come out when you line up with a
certain mirror. The mirror that they crash through is random and changes
each time. Line up with each mirror and get ready for one of them to break
through, punch rapidly to get in your first early strike. Then jump kick
and follow it with some well placed punches. You will only have to fight
one at a time. You may take a few hits. Keep in mind,when you get hit and
your character flashes, this is temporary invincibility. Use this to your
advantage and get in as many strikes as possible.

Possessed Chair:  This is just a chair. It bounces up and down as it comes
towards you and to the opposite direction. Aside from the boss fight, where
I will describe the best way to fight it, you will only encounter them once
as a separate enemy. Since there is a pole available when you fight them on
the 5th level,just punch the first chair away when it bounces toward you at
fist level, and get the pole. Now just time the bouncing and strike them
with the pole. One hit will kill them. If you drop the pole, they will take
a lot more hits, and its worthless to fight them this way.

Detached Hands: You'll encounter these in the 5th level. These are just
hands in a pit, that jump up and down. You can kill them with one strike
when they jump up. The best way to get past them is to dodge most of them
as I will describe in the walk-through.

Ghost Woman with Skulls: This character is only on the 5th level. She can
be tricky when fighting other enemies. She will hover above you and attempt
to drop skulls directly on you. The best and only way to get them out of
the way is with a jump kick.

Face from Picture Frame:  This head comes out at you, at one point in the
fifth level. One punch kills it.

Caped Summoner: This character can be very difficult since he is
accompanied by a group of zombies which he continuously rises from the
dead. This character only appears once in the game and on the 5th level.
The summoner floats above you moving from one side of the screen to the
other,while reviving the dead zombies you strike down. The best way to beat
him and his zombies is to be patient and not rush to get hits in. There are
two ways to defeat him. You can strike him enough times and he'll die, or
you can hold out until the screen scrolls a certain distance and he will
disappear. Start by punching the zombies dead, as your doing so, and
proceeding, the summoner should get in the way. Punch him. Now he'll move
to the left side. Jump kick him. While still punching the zombies to keep
them out of the way. Don't crossover the bodies and to the right side yet.
Let him rise the bodies and then punch them dead again. Keep in mind that
letting him make that chanting noise and raise his arms is what causes the
zombies to raise. So if you can chain your attacks together with no zombies
on the screen he will be a lot easier. When zombies appear try to get them
out of the way, but don't rush your attacks. If you don't defeat him, the
screen will scroll and he will eventually leave.

Zombies that accompany Caped Summoner: There are two types of zombies, one
with a cracked open skull and another with a full head. Both are exactly
the same. They take multiple strikes to kill, but will be raised by the
summoner until he is dead or the screen scrolls to the ladder. They move
very slow, but come in numbers.

Fetus Encased in a Bubble:  These enemies show up only on the 6th level.
They are in bubbles that float around the screen. They only take one hit to
destroy. If they are not destroyed while inside the bubble, the creature
will emerge from the bubble and can latch onto you, sucking out some life.
To shake them off, kick and punch while moving left to right rapidly. This
emerged creature also only takes on hit to kill.

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Some Basic Tips:

* When you get hit, your character flashes, this is temporaryinvincibility,
use it to your advantage and get in as many hits as possible. But don't get
too sloppy. It doesn't last long. It can make a big difference in close
fights though.

* This game is all about memorizing patterns of characters and levels. Soit
can take some practice to get it right. Knowing how enemies operateand
level layouts makes a huge difference. Don't give up!

* Each level is divided up into segments. A segment usually ends with a
ladder or door at the end. When you lose a life, you will start at the
segment you died on. Lose 3 lives(one continue) and you will have to
restart the round. You can also start at bosses when you lose a life, but
not a continue.

* Be patient with enemies and wait for them to come to you when possible.
Also let a level scroll to see what is ahead instead of moving to the end
of the screen, which leaves you open for damage.

* Punching and Kicking deal out equal damage. The purpose is to hit enemies
at different levels. An enemy that is low to the ground is best hit with a
low attack( Slide or Kick). While a taller enemy or one that is coming at
you at fist level is best struck with a punch or even jump kick. I never
use the slide,since it seems like a sloppy move and useless.

Always try to keep yourself at the middle of the screen in scrolling
levels, to avoid surprise attacks on either edge of the screen. There are a
few exceptions to the rule, which I've detailed in the Walkthrough.

If you take too long on any part of a level, excluding bosses, a purple
mist will slowly work its way from the right of the screen. This will
damage you.

Now for the walkthrough.

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Some information about the walk-through:

I will rate boss difficulty with four stars being the hardest in the game
and one and two stars being fairly easy comparatively. I will give step by
step instruction through the levels. Or at least the most important steps.
Some things are common sense.

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WALK-THROUGH
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Level 1:  Proceed right, punch out the first 2 zombies and pick up the
cleaver. Hack the zombie or 2 that is in your way before you reach a small
platform. Jump over the small platform , proceed forward slightly and avoid
the vomit by jumping over it. Hack the next zombie, then wait for the
spikes to descend into the ground and jump forward past them. Do the same
with the second set of spikes while striking the bats that are at fist
level. Don't go out of your way to strike the bats at the top of the
screen, they wont be a threat to you. Bats below fist level can be killed
with a kick. Move past the third set of spikes. Strike the zombies in your
way, and pick up the pole if you don't still have the cleaver. Jump over
the small platform. Continue hacking the 2-3 zombies in your path. Now
you'll encounter 2 of the Bulbous Headed Zombies. Simply strike the right
one once with the cleaver to destroy its body, then keep your distance and
strike the head when it reaches fist level. Turn around and repeat with the
left zombie. The head and body will take 2 strikes each without a weapon.
Approach the ladder to end the first segment of the level.
Now heres the boss. Not much of a boss. But this fight will end the level.

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Level One Boss: Leeches and Hanging Zombie          Difficulty: *
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For this boss, simply move all the way into the left corner, facing the
hanging zombie. Use kicks (Down and Punch)and punches to strike the leeches
at the height they appear. Kicking rapidly in the corner will destroy most
of the leaches, but a few will come at fist level, so be ready. The final
leech will come out of the hanging zombie's stomach, but wont get to you if
you stay to the right. Just be careful not to get too close when the
stomach begins pulsating.

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Level 2: Proceed right. Punch out a few of the zombies in your way. Pick up
the cleaver. Jump over the pool of vomit. It comes from those creatures
chained up in the background. Avoid the second pool of vomit, cleaving the
zombies in your path. Don't worry about the knife on the ground, the
cleaver will work fine. Now you'll be faced with another Bulbous Headed
Zombie in the midst of regular zombies and even a vomiting Hanging Zombie.
Make sure to have your cleaver and chop the regular zombies down to your
left and right then strike the Bulbous Headed Zombie once to destroy its
body, Wait for the head to come towards to and strike it when it reaches
fist level. Now proceed right and wait for the Hanging Zombie to lower and
strike it with the cleaver, for an instant kill. There is three more of
these, so repeat the process, while cleaving zombies in your path. Now
you'll face another one of these Bulbous Headed Zombies, repeat the same
technique as before. There will be another 3 more Hanging Zombies. Cleave
them. The pool of acid they leave wont hurt you, so don't worry about
avoiding it. Go to the ladder. This concludes the fist segment of the
second level.

Now your in the water. Grab the pole in the background by pressing Up by
it. Proceed right and smash the next four zombies to your right. Always
keep yourself in the middle of the screen to avoid surprise attacks at the
edge of the screen. Jump the moving spikes as they come to you from your
left and right sides. Strike the zombies to the left and right of you
immediately. If you lose the pole, use kicks, not punches, since the
zombies have a greater reach then you and cannot hit you in the crouched
position. They will walk right into your kicks. Jump kicking over the
spikes can also hit zombies in the way. It may take some practice to get
right. Once you reach the ladder you'll be approaching the boss.

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Level Two Boss: Possessed Items in Haunted House       Difficulty: **
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This boss can be a little tricky but not bad once you get the patterns
down. Proceed all the way to the right of the screen and wait for all of
the candles to fall from the chandelier. Then proceed left slightly to
avoid a canister that falls. Now the chair will come alive. Punch it 5
times to destroy it. The walls will ricochet (bounce) the chair back at
you, and if timed right can be used to get in rapid hits. I recommend
punching the chair. Time it so that it bounces into your punches. After the
chair is destroyed go to the middle of the screen where the picture is in
the background. Knives will rise up into the corners of the screen, on the
left and right sides. All you need to do is punch rapidly while turning
left and right depending on which knife is closest to you or your fist. No
need to move around the screen. Just stay in the middle and keep turning
and punching the knives. After you've defeated them, the picture in the
background will come alive. Move out of its way and start punching it
rapidly as with the chair. The picture is quicker and a little trickier
however. Use the walls to bounce it back and forth for rapid hits. After
you destroy the picture, move all the way to the left or right of the
screen to avoid the falling chandelier. A spirit will escape, and that'll
conclude the second level.

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Level 3:  Proceed right. Punch out the zombie and pick up the shotgun. Wait
for the zombie dog to come up and eat the remains of the zombie you just
killed. Kick it once, then wait for it to back up, growl and then turn
around a jump at you. While the dog is airborne shoot it. You cant shoot it
unless it is airborne. Kill the other zombie in the way also. Let the other
dog that comes up behind you, eat the remains of the zombie and keep
walking. Kill the zombies in your path until you reach the Mutated Crawling
Fetus. Kick it twice to kill it. You cannot shoot it unless it extends
itself. Now proceed right over the bridge, but be careful not to step on
those gray shadows underneath you. If you do you'll be pulled underground
by a hand, and forced to play an extra segment. Since I'm only detailing
the fastest way through the levels and not the unnecessary paths Ill
explain the segment briefly. (This is an underground segment with water
zombies and moving spikes. The best way to get through this one, unlike
before, is to jump kick your way through. As you jump the spikes from left
to right try to land jump kicks on all the zombies. This shouldn't be too
difficult) Now your at the end of the bridge. Proceed right. Pick up the
stone and throw it at the hanging zombie. Jump over the spike pit. Punch
out the 2 birds that come at you. Jump over the next spike pit and land a
jump kick on the hanging zombie and punch it out. Be careful not to get hit
with the vomit it spews. It flashes before vomiting so that should give you
enough time to take it out. Then punch out the next 2 zombies that drop
down. Two punches each will kill them. Now you'll see a shotgun on the
ground and a hanging zombie and basic zombie. Don't pick up the shotgun
yet! You will want to save all 8 shots for the boss fight. Punch the
hanging zombie dead, and let the walking zombie come to you and kill it.
You may want to step back if the hanging zombie flashes before you can get
to it, since it will vomit at you. Now pick up the shotgun and proceed
right. You're at the boss.

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Level Three Boss: Dual Chains Zombie          Difficulty: ***
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This boss can be tricky and take a few tries to beat. One thing that will
make this fight MUCH easier is to bring the shotgun in with all 8 shots.
Since this is easy to do, Ill describe it with the full shotgun ammo. Stand
at the far left the screen and wait for the boss to appear. Now, keep the
boss back by timing all 8 shots. Be patient and don't shoot rapidly. Each
shot will have to cause the boss to flash, in order for it to damage him.
The shots will also move the boss backward. You can shoot him in mid-air as
well. Time your shots and you should have no problem getting all 8 shots
in. Now the boss only has a few hits left, but can still be tricky. Try to
land a jump kick on him when his arms are down. Then get in and land as
many punches as you can. It wont take much, if you've already gotten 8
shots in. But can still be tricky. Use temporary invincibility to your
advantage. When you get hit and start flashing you can land a few shots
without getting hurt. This ends the boss fight.

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Level 4: Grab the spears off the wall by pressing Up. Proceed right. Throw
them at the zombies when possible. Punch the other zombies to death and
kick the Crawling Fetus twice to kill it. Jump over the holes in the
ground. Landing in them will force you to play an extra segment making the
level longer. (Heres a brief description of this unnecessary segment, if
you fall into the hole. This is an underground cave with Leeches. Stay to
the far right of the screen at all times, and turn around to punch and kick
the leeches as they come to you. Lower Leeches are best kicked while higher
ones are best punched. The screen will scroll a little and then a ladder
will appear to end the segment.) Now you will reach some rotating blades.
This part is easy if you do it right. Allow the screen to scroll fully,
until you can see both rotating blades. Now simply wait for the blade to
leave an opening on the other side and jump. The best time to jump is just
as the blade rotates past you. Then do the same and jump again. It
shouldn't be hard with a little timing. It can be very difficult if you do
not allow the screen to scroll fully. Now you'll see another rotating blade
and a bat. Approach the bat and lure it out by moving back. Punch both bats
out. Allow the screen to scroll fully again and repeat the process with
these two blades.

Now you're on the next segment. The mirror hall. This can be tricky but not
too bad. You will have to fight 3 clones of yourself. They will break out
of the mirrors in the background. Line up with each mirror and get ready
for one of them to break through, punch rapidly to get in your first early
strike. Then jump kick and follow it with some well placed punches. You
will only have to fight one at a time. You may take a few hits. Keep in
mind,when you get hit and your character flashes, this is temporary
invincibility. Use this to your advantage and get in as many strikes as
possible. Another technique that works real well is to land a jump kick on
them as soon as they break through, and follow it with rapid punching.
That's the technique I use everytime. They're appearance is always at least
3 mirrors from where the next appeared, and will always land on the 4th,5th
or 6th mirrors from where the last appeared. Same goes for the first one,
it will be at the 4th,5th or 6th mirror from the beginning of the stage.
That ends that segment.

Now you're in the boss area. Proceed right, pick up the axe and slash the
heads that are in your way. When you reach the end of the screen you are
able to fight the boss.

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Level 4 Boss: Heads Surrounding a Cross     Difficulty: **
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This boss isn't too hard but can be tricky. Stay at the right corner of the
screen, but leave a large enough gap for the boss to fit, without taking
damage to your character. That way the boss will be in striking distance
each time it moves into that corner. Now rotate your character left and
right to strike down heads that come towards you, while aiming for that
cross in the middle of the surrounding heads. You may have to duck and move
to avoid some of them. Remember, the cross is heart of the boss, the heads
are just in the way. It may take a little adjusting to get in the perfect
position. With a few well placed strikes of the axe the boss will be dead.

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Level 5: Proceed right. You'll see a pole on the floor and some chairs
bouncing around, like on the second boss. Punch the first chair out of the
way, and pick up the pole. Now proceed right and strike all 5 chairs with
the pole using some timing. As they bounce to fist level strike them, or as
they are coming down from a high bounce. They will only take one strike
each with the pole. That ends this short segment.

This segment can be very hard if not done a certain way. But its pretty
easy if you do it right. There will be 3 pits with hands moving around in
them. Walk to the very edge of each pit and jump, never letting up on the
right direction. You want to keep it as one fluid motion. So hold Right and
jump at the edge of each pit. On the last pit you'll see a hand jumping up
and down. Ignore it and keep the motion fluid and it your timing will be
perfect. Stopping on the slopes will cause you to slide back, and will also
mess up the timing. You'll need to do this on the next parts especially,
which Ill explain. Now you'll come across a Bulbous Headed Zombie. Strike
it twice in the torso to kill the body, stand back and wait for the head to
come to you, then punch it once to kill it. Now there is another series of
pits. Four pits. Punch the first hand when it jumps up to kill it, then
proceed as described earlier, holding Right down at all times, not letting
up, and jumping at the edge of each pit. Don't try to fight the hands! Now
you will reach 2 more of these Bulbous Headed Zombies.Dispose of them in
the same manner as before. Now you'll reach a series of 5 pits. Kill the
hand in the first pit, by waiting for it to jump up, then punch it. Now
proceed through these pits in one fluid motion, holding right continuously
and jumping at each edge. It should be routine after a few times. Now take
the first ladder that leads down. Incase you accidentally take the top
ladder, heres a description. Otherwise just read past the parentheses.(If
you took the ladder leading up, you will be in a room with pictures on the
wall and a hole in the ground. There's a face that will come out of the
picture and attack you if you wait too long, and a Ghost Woman who drops
skulls. Jump kick her if she gets in the way, which shouldn't be a problem.
Just fall in the first hole you see. Otherwise the screen scrolls
infinitely.)

Now you're in another water segment with these Water Zombies. You can jump
kick your way through this entire segment pretty easily. Just jump kick
over all the moving spikes that come your way. Then at the end, jump kick
over a double spike , killing the zombie and reaching the ladders at the
end. If you miss a jump kick on a zombie, kick it to kill it. It cant reach
you when your crouched down. It can walk into you though, which will hurt
you. That's it for that segment.

This next segment can be tricky. and I still die on it occasionally. But
it's not too bad overall. This is where you will meet the Caped Summoner
and his zombies. This character can be very difficult since he's
accompanied by a group of zombies which he continuously rises from the
dead. The summoner floats above you moving from one side of the screen to
the other, while reviving the dead zombies you strike down. The best way to
beat him and his zombies is to be patient and not rush to get hits in.
There's two ways to defeat him. You can strike him enough times and he'll
die, or you can hold out until the screen scrolls a certain distance and he
will disappear. Start by punching the zombies dead, as you're doing so, and
proceeding, the summoner should get in the way. Punch him. Now he'll move
to the left side. Jump kick him. While still punching the zombies to keep
them out of the way. Don't crossover the bodies and to the right side yet.
Let him rise the bodies and then punch them dead again. Keep in mind that
letting him make that chanting noise and raise his arms is what causes the
zombies to raise. So if you can chain your attacks together with no zombies
on the screen he will be a lot easier, since he wont be able to raise them.
When zombies appear try to get them out of the way, but don't rush your
attacks. If you don't defeat him, the screen will scroll and he will
eventually leave. Now you can choose a path. Either the ladder leading up
or the ladder leading down. Both paths lead directly to the boss after
beating the segment of choice. The ladder leading up seems the easier path
to me. I will describe both paths:

Ladder leading down:

First punch out the zombie that appears. Then Jump Kick the Ghost Woman
above you, and be sure to keep them away from you since they will get
directly above you and drop skulls. Also kick the dog a few times and when
it leaps at you kick it again to kill it. You will encounter a few more
zombies and another dog or 2. Fight them in the same manner while keeping
the Ghost Women away with jump kicks. You don't have to hit all of them,
since they will move away at times. Also the dogs in the background wont
come out. Sometimes the dogs will also be distracted by the dead zombies
and will be busy eating them, if that happens you wont have to fight them.
Now you're at the ladder leading to the boss.

Ladder leading up:

This is another leach pit segment. This one is harder and faster then the
last one, but not too difficult. First, fight your way to the right side of
the screen and keep right the entire time , as the screen scrolls. You
should only have to punch or kick a few leeches to get there. Punch the
leeches at fist level, and kick the lower ones as before. When you reach
the right edge of the screen, turn left and punch and kick the leeches that
come to you. Don't go out of your way to approach them, let them come to
you. After the screen scrolls a little, you'll be at the ladder leading to
the boss.

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Level 5 Boss: Mutated Girlfriend    Difficulty: ****
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This boss can be extremely difficult if you don't use a pattern. And can
still be tricky with the pattern. The boss starts out as your girlfriend
and then mutates into a beast. Here is the method to beat this boss:

Phase 1:

Give yourself enough distance away from the boss, so that its claw cant
reach you. Keep this distance at all times. Do not go to the boss to strike
it. Wait for the boss to jump at you. There are 2 types of jumps at this
point. Large jumps and small jumps. When the boss does large jumps,let him
jump over you and then turn around and punch him in the back, while he is
airborne, this will knock him far away from you, but also be sure to walk
away in the opposite direction to give yourself enough distance. Watch his
jumps carefully. Each time he does a large jump, get under him, punch him
from behind and move away. Otherwise his claw will reach you, since he
strikes after landing. When he does a small jump, place yourself so that he
lands right into your fist and move away from him. Repeat this until he
morphs back into the girl again.

Phase 2:

The boss will morph back into a beast for the second time. He does the
exact same routine as before, perhaps jumping a little faster, but I cant
notice a difference. So just repeat the same process as for Phase 1.
Distance from the claw and not letting his jumps land on you is the main
thing to remember. It may take some practice to get right. The boss will
then morph back into the girl again. But there's one more phase.

Phase 3:

The boss will morph back into the beast yet again, for the final time. This
phase is the trickiest. He will first do either a small jump or a large
jump, usually a large jump it seems. Then after you strike him he will
start doing tiny jumps. These tiny jumps are very tricky. If your life is
good, you may want to use some temporary invincibility but its dangerous.
Stand back and let him hop his way over to you. Try to time it so that he
lands right on your fist and gets knocked back. Repeat this as much as
possible until the boss dies. Again, you may want to use some temporary
invincibility to get in a few extra shots. Also, you will have to be very
close to the boss when he does those tiny jumps in order to connect with
your fist. Otherwise he will claw you immediately. It is possible to strike
him without getting hit, on those little jumps. It may take some practice
to get it right.

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Level 6: This level is very short, but still difficult. It is one large
segment, as is the final level. This level can be tough and is an all out
test of your striking skills. You will have to punch, kick and jump kick
the bubbles as they appear, or the creatures inside will emerge, and can
latch onto you and suck out your life. Try to hit all the bubble you can by
kicking, punching and jump kicking them depending on their height from the
ground. Also, once the bubbles hit the ground the creatures will come out.
One kick will kill the emerged creature. If the creature latches onto you,
you can shake it off by pressing the kick and punch buttons along with left
and right. Practice is the best advice I can give on this level. Get
skilled with your strikes and quick. That's the only way you'll make it to
the boss. This stage scrolls for a fairly long time. No other enemies to
fight except the boss. As with this level and the final level, you will
have to start at the beginning when you lose a life since the level is so
short. So its important to have as much life as possible for the boss. The
boss itself isn't too difficult though.

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Level 6 Boss: Heart        Difficulty: **
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This boss isn't too hard at all if you get to it with good life. Its just a
heart in the wall and doesn't even move. Just punch and kick it as many
times as possible while fighting off the bubbles that come out of it. There
may also be some bubbles that come out from behind as well. Stand real
close to the heart and kick and punch the bubbles that it lets out, while
also hitting the heart. Rotate from time to time to hit the bubbles that
come out from behind, while keeping in the same position. After a decent
amount of hits it explodes. Be sure to stand back when it is about to
explode. If you don't the blood that comes out will damage you. That ends
this level.

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Level 7:  This level is the final level and is also very short, but can
take some practice to get right. Especially since its best to get to the
boss with full life. This level is all timing. Basically just proceed right
and jump each flaming log that comes your way. Double logs will take a
further jump to get past. Single logs only require a small jump. Also there
will be flaming zombies jumping down to get in your way. You cannot fight
these zombies, so just stop right before them and let them all jump over
you, so you can proceed. The best piece of advice I have for this short
level is practice. It shouldn't take you too long to get the patterns down.
The last 3 logs can be hard. You have to jump them very quickly to avoid
getting hit. Be sure to press Right as you jump so that you move slightly
out of the way as well, and remember to come to a dead stop when the
zombies drop down and wait for them to jump away before proceeding. This is
the only level that is pure dodging and jumping with no hitting. Now you
are at the final boss.

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Level 7 Boss: Mutated Head and Hands (Final Boss)   Difficulty: ****
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This is the hardest boss in the game, even harder then the fifth boss.
Luckily its easy to get to, once you memorize the level layout. You should
be able to get to this boss with full life after some practice. I will
divide the boss up into phases since there are some important differences
in the way the boss changes it's patterns. A phase in this case, begins
when the boss emerges from the ground. A phase is over when the boss
descends back into the ground. There are 6 phases, before the boss is dead.

Phase 1:

First you'll see the boss's head come out of the ground. This is what you
will be attacking. Punch it rapidly until it descends back into the ground.
Be careful of objects falling from the sky.

Dodging the hands of the boss:
Between each phase the hands of the boss will attempt to grab you. Dodge
these hands by jumping from left to right as these hands swipe at you.
First the left or right hand will swipe at you and then the opposite hand.
The boss always follows this pattern. Jump the opposite direction that the
hand swipes at you from. Sometimes both hands will come at you, at the same
time. Jumping away just as they come together is the best way to avoid
them. It will take some timing and practice to get right.)

Phase 2:

After dodging the hands after Phase 1, as described above. The head will
emerge from the ground again. Repeat the same strategy as Phase 1, since
the pattern is the same. Avoid debris falling from the sky as before.
Strike the head until it descends back into the ground. Also use the
strategy above for dodging the hands, between each phase.

Phase 3:

The strategy is still the same for this phase. Nothing has changed yet.
Pound away at the head until it goes back into the ground and then dodge
the hands as described in the strategy above.

Phase 4:

Now things get a little more difficult. You will have to fight the head
while dodging the hands and with debris falling from the sky. Stay close to
the head so you can strike it, but when the hands strike at you be ready to
dodge them, before pounding away at the boss again. Dodge the hands with
very small jumps this time, since space is limited. Be sure to get in hits
whenever possible, but be patient. If you take a hit, you can use temporary
invincibility to some advantage, but don't rely on it. You should be able
to stay fairly close to the head at all times, without any extreme jumps.
After some pounding the head will go back down again.Now dodging the hands
can be a little more difficult, since more of them will come at you, but
the strategy remains the same for dodging them.

Phase 5:

Repeat the same strategy as for Phase 4. The patterns are the same. Follow
the strategy for dodging the hands once you've submerged the boss again

Phase 6:

This is the final phase. Repeat the same strategy as with Phases 4 and 5,
since the patterns are still unchanged. Pound the boss into the ground once
more and then view the ending.

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Congratulations!!!!!!!  Hope you enjoyed this Guide. Email me at
[email protected] for questions and suggestions.