Game:       Adventure Island, New
System:     Turbo Grafix 16
Genre:      Action/Adventure
Developer:  Hudson Soft
Author:     Seraph 0
Real Name:  Andrew Almeida
E-Mail:     [email protected]
Version:    1.0
Date:       September 23, 2003
           September 28, 2004

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Table of Contents
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1.   Introduction
2.   Story
3.   Controls
4.   Items
5.   Weapons
6.   Enemies
7.   Bosses
8.   Walkthrough
9.   Review
10.  Copyright

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1. Introduction
---------------

This version of Adventure Island you probably missed, because of two reasons:
it was on the Turbo Grafix 16, a system that was although awesome, but never
really big, and they probably didn't make that many units of this game. I never
really liked the first of the Adventure Island series, but this one is fun.

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2. Story
--------

Master Higgins and his girlfriend Tina finally get married. As they are leaving
the church, shadows start kidnapping the villagers and one large shadow kidnaps
Tina! It's up to Higgins to save the villagers and his beloved wife Tina!

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3. Controls/Tips
----------------

D-Pad     - Move Higgins
Select    - /
Run       - Pause
I Button  - Jump
II Button - Attack

- Hold the Attack button to run
- When you have a weapon, continually fire, because you may hit an invisible
 egg.
- To reveal a secret egg, just jump in the area where the weapons bounce off an
 invisible object.
- Although it looks like you have a Health Bar, this game is a "One Hit
 Wonder", meaning if you get hit once, your dead.
- Remember to pick up fruit, they are basically a "add time" item.
- Don't run over rocks, they take two of your Health Bar points away.

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4. Items
--------

During your quest, you will come across a few items that will help you and some
that won't. Most items are contained in an egg.

Fruit            - These are the most important part of the game. You must
                  consume fruit to keep your Health Bar up. There is variety
                  of fruit.

Skateboard       - Increases your speed and protects you for one hit. The only
                  two problems: one is you can't stop until you either hit
                  something or you finish the level, and it's hard to pick up
                  fruit and items.

Pixie            - The game's invincible item. A fairy flies above you and
                  grants immortality for about 6 seconds.

TG16 Controller  - These items are worth 2000 points, and usually appear after
                  you kill a Wolf and Arctic Wolf. They look like any regular
                  Turbo Grafix 16 Controller.

Bottle of Milk   - Restores your Health Bar to full.

Egg Plant        - This evil vegetable has been in the Adventure Island series
                  for a long time. This is basically an Anti-Pixie item. It
                  flies above your head, siphoning your Health Bar for about 6
                  seconds.

1Up              - These rare items look like Higgins head and adds an extra
                  life to your total.

Giant Watermelon - A watermelon. A rare item worth 2000 points.

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5. Weapons
----------

You will come across a few weapons to help defeat you enemies. Most weapons are
contained in an egg. I arranged by appearance.

Hand Axe  - Your first and basic weapon. A small, double sided axe that you
           throw in arcs. It's a mid-range weapon and can be hard to target
           enemies. This weapon cannot break rocks or boulders.

Boomerang - Like any other Boomerang, a long-range weapon that travels back
           to you when thrown. Throws in a straight line. This weapon can
           break rocks and boulders. Also, you can only throw two at a time,
           so you have to wait until the Boomerangs return.

Fireball  - This strange weapon fires diagonally down, so you have to jump
           to attack enemies at greater range. A extremely short range
           weapon if you don't jump, but I think it is technically the
           strongest weapon. This weapon can break rocks and boulders.

Spear     - Looks sort of like a large arrow. The best weapon in my opinion.
           Its long-range, travels straight and quick. This weapon cannot
           break rocks or boulders.

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6. Enemies
----------

Through out the game you will encounter many enemies that will stop at nothing
to keep you away of Tina.

Snail       - Your first and basic enemy. Very slow and have no attacks other
             then it's body. Not a threat.

Toucan      - Another easy enemy. These birds fly at different altitudes and
             move in a wave like movement. Attack if there low enough to hit
             you, but other then that, no real threat.

Frog        - At first, it's a green frog that just watches you. When you hit
             it once, it turns purple and waits for you to get closer to it
             and then pounces. You can run under it when it jumps, but it will
             chase you. Attack from a distance and try to fire your weapon
             twice. Sometimes, they start off as purple.

Cobra       - More pathetic then the Snail. A stationary snake that seems to be
             a waste of time and energy just to attack it.

Skull       - The flying skulls are stationary. They have two fireballs
             encircling them. You can just jump over them, run under them, or
             just kill them.

Spider      - These guys can be tricky. Some are stationary, and some will then
             suddenly move up and down. Try to take out as many as you can
             before you continue on, because you never know when they will
             descend on you. They can be black or brown in color.

Bat         - Pretty much like the Toucan, moves in a wave like movement and
             can also move in circles.

Swine       - Pigs that walk on two. Basically move towards you and if you jump
             over them, they just keep moving away. Very pathetic, just kill
             the poor basterds.

Wolf        - These tricksters are usually in the Adventure Island series, but
             there sometimes their foxes or coyotes. This gray animal comes
             running from behind, when you pass a lone flower. Rather jump
             over it, or attack it before it runs into you. If you jump over
             it and kill it, you will get a TG16 Controller.

Red Cobra   - This cobra is red in color, {duh!}, and has the ability to spit
             fireballs. Its best to attack from long-range.

Coerce      - These creatures are like Thwomps from Super Mario Brothers
             series. The only real difference is that they have two heads and
             when they slam on the floor, both heads spit fireballs. They
             don't attack when your near, they attack when you enter the
             screen. So, wait for them to fall, jump over the fireball and
             run under it. A Coerce is indestructible.

Skewer      - A strange vehicle with a mole at the wheel. The vehicle has two
             large spikes on the front, small ones on top, and armored plated
             on the back. You can only jump over it, because it is
             indestructible.

Armadillo   - These creatures will coil themselves up and roll towards you. You
             cannot attack them in this form, do to its protective hide. Jump
             over it, when it is rolling towards you and attack it before it
             starts rolling again. When you do hit an Armadillo when it's
             rolling, you get hurt like you would tripping over a rock.
             Sometimes, they bounce down a hill and you can't kill them when
             they do this.

Hermit Crab - Kind of like the Snail, only it can move much faster. It can also
             go in its shell, so you cannot penetrate it when in this form.
             Wait for it to come out and quickly hit it with your weapon.

Snake       - Unlike the Cobras, this snake moves. It slithers a little bit,
             then pauses and repeats. Not much of a threat.

Crab        - This crustacean can be a pain. Like the Snake, it moves an
             pauses. The only difference is that it's chasing you, which could
             be a problem if you are jumping from a higher platform and over
             it. Wait until it against the wall and is still trying to move,
             then jump over it as soon as it's animation stops.

Calamari    - These little squids jump vertically up from the water. Like the
             Frog, it starts out as one color and changes when hit. First it's
             pink, then when you hit it, it turns purple. Another hit and it's
             dead.

Swordfish   - These large fish can pop out of nowhere and they seem to be
             flying when they do. They come from the middle of the right side
             and fall almost straight down. This could be a problem if you're
             running through the level. It's best that you slow down every so
             often and kill it if you can.

Parrot      - These birds move in different strategies. One is to swoop in a
             curve, then move straight on. Others ascend and diagonally attack
             you. Basically, just try to attack from long-range.

Mole        - This strangely shaped mole jumps out of the ground and chases
             you. Like the Snake it moves and pauses, but then it jumps up
             again and repeats as it follows you. Try to watch the ground as
             often as you can and it's best to kill it when it has paused.

Penguin     - This guys are like the Armadillo. The spin on the ice, then
             pause, then repeat while chasing you. Unlike the Armadillo, you
             can attack whenever you get a chance.

Snowshoe    - These rabbits just jump up and down every 2 seconds or so. Other
             then that, there no real threat.

Walrus      - First, they start moving slowly, but then they pick up speed by
             sliding. They slide after a short pause, so kill them then or
             jump over them.

Arctic Frog - These frogs jump into the screen, but stop jumping right after.
             So, be cautious when entering areas with these frogs around.
             Other then that, they are a lot less annoying the regular Frogs.

Snowswine   - These Swine look like a snowman at first, but when you get to
             close, the pop out of the snowmen and walk towards you. Basically
             the same as the swine, only with a torso covered in snow.

Arctic Wolf - This blue wolf is a little trickier, because they can jump. So,
             don't try to jump over it and wait for it to jump over you. Other
             then that, same as the Wolf.

Ape         - This creature moves at a normal rate and after a few steps, jumps
             twice. Other then that, no real threat, but take 4 hits before it
             dies.

Scorpion    - These insects walk back and forth in a small area. They move
             slowly at first, then dash to the end of their "zone". No real
             threat. They come in red and green.

Mouse       - This mice have large ears and stand on two. They rather jump at
             various lengths in one spot, or hop forward. No real threat. At
             times, they may be jumping in one spot, then do a long jump
             forward.

Dragonfly   - These insects can be annoying if you run into the screen. When
             they enter the screen, they pause for a moment, then fly down
             close to you and pause once again. Then they move forward. The
             best way to attack is to wait for it to get close then attack,
             before it moves forward.

Big Mole    - These moles don't hide in the ground and pop out. These moles
             move left and carry a large leaf over their heads. Other then
             that, there is no real threat.

Snail Queen - A large snail that takes 5 hits to kill. The first 4 attacks that
             you do, causes the Snail Queen to spawn a Snail for each hit. The
             fifth hit will kill it. The Snail Queen is a lot faster, but is
             not a real threat.

Bear        - This large enemy can cause wooden logs to fall from the sky, by
             jumping on the ground. It jumps about 3-5x, then moves forward a
             bit and repeats. Takes eight hits to kill.

Emu         - These flightless bird run maybe half as fast as a wolf, which is
             still quite fast. Other then that, they take two hits to kill.

Vulture     - For some odd reason, the Vultures just poo on you. The poos will
             act like rocks, so take out the Vulture before it litters the
             ground with poo.

Gecko       - Another pathetic enemy. This creature sometimes is asleep,  until
             you get near it. Then it slowly moves up and down in a small
             area. Not a threat.

Giant Skull - The Giant Skull seems indestructible, when his mouth is closed.
             But when it spits fireballs at you, attack it 4x to kill it.
             The fireballs travel on the ground.

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7. Bosses
---------

Here is the list of bosses, straight from the walkthrough.

Tigris
Stage 1-4

This giant humanoid tiger tosses yellow orbs that explode on the ground. The
explosion causes a small, electric shockwave through the floor. His body is the
only other weapon. Its weakness is its head. Just jump over the shockwaves and
hit it in the head 14x. When it falls, you get 5000 points and you rescued your
first villager. Note, I used a Spear, so the weapon strength may vary.

Unicornis
Stage 2-4

Like Tigris, this humanoid rhino has one attack, other then himself. He has
the ability to throw brown orbs, which when they hit the floor, cause three
large rocks to cave-in on the screen. The rocks do not aim for you, but watch
the ceiling when the orb explodes. The good news is that you can hit the big
rocks with your weapon. Again like Tigris, attack his head, but now it will
take a little more patience and 18 hits to kill him. Once again, I used a
Spear.

Ursus
Stage 3-4

Like the others, has one attack other then it's own body. This boss throws blue
orbs that when they explode on the ground, cause a large pillar of ice to form.
Not really deadly at first, but then the pillar breaks up and starts flying in
a downward slope movement. Other then that, it's fairly easy and you can hit
the blocks of ice with your weapon. It takes 26 hits to kill this bear.

Suidae
Stage 4-4

This giant humanoid pig creature throws black orbs, and when they hit the
ground, creates a large black moving orb. The orb is slow, but can be dangerous
when Suidae is getting close to you. Other then that, he takes 26 hits in the
head to kill.

Lagarto
Stage 5-4

This boss throws red orbs, that when they explode on the ground, cause an arc
of flame. This one may take a little longer then the others, because you have
to avoid the flame and you can't attack when the flame is up. The best strategy
is to get close to the explosion, so that the arc goes over you. The first orb
he throws, you can actually just stay to the left, but the rest you have to get
under the arc. Alligator-Man takes 30 hits before dieing.

Loxodonta
Stage 6-4

This humanoid throws gray orbs that bounce on the ground in arcs. The orbs
leaves behind spike balls, which will become a problem. Like Lagarto, you will
have to get under the orb as it bounces. Attack it 34x, and it will fall.

Papio, (Magician)
Stage 7

The final boss has two forms. The first is a magician with two attacks. One is
the ability to summon the dead and fires a blue sphere of energy. The dead just
pop it's head out of the ground and fire the orb out of its hand. The second
ability it two shoot two sets of three doves that fly up to the pole. Then they
turn into silver arrows and fall down from the pole. You can jump through the
doves when they fly up. Papio does not move much and stays pretty much where he
is when he starts. It takes 52 hits to kill this form.

Papio
Stage 7

In this form, Papio has extendable arms and grabs the pole right from the
beginning. He hangs there an attacks with his extendable arms, and also uses
his arms to push himself into you. It's not really hard to dodge his arms,
usually he misses you anyways. Also, he rarely uses his second attack . One
last note, don't jump when he is swinging his arms, just stay to the left,
because he has better aim when you jump. Hit him 32x, and you finished the
game.

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8. Walkthrough
--------------

You will cross six islands, with four stages each. Then, you face the final
level.

Stage 1-1

Enemies - Snail
         Toucan
         Frog
         Cobra

Begin your adventure by moving right and pick up the Hand Axe from the egg.
Continue right and don't forget to pick up fruits on the way. Continue killing
Snails and picking up food until you past the first rock. The next egg you
find contains a Skateboard. If you take it, it may be too fast to pick up food,
so I will continue the walkthrough with out it. Shortly after, Toucans will be
coming. Continue right and kill any Toucans who are close enough to hit you.
Past the next rock, a Frog will be waiting. Remember to attack from a distance
and continue on. Shortly after, you will pass the checkpoint and a Boomerang
awaits just behind the pole. Grab it and continue on. Continue killing any
enemies in your way and watch out for the fire pits. After the first fire pit
and rock, the Cobra will make its first appearance. Continue on and soon you
will see an egg that contains a Pixie. Once you get the Pixie, just start
running forward. After the Pixie wears off, continue right until you see two
big palm trees. A secret egg that contains a Fireball weapon is between the
palm trees. Get it if you wish, and continue on. Soon you will encounter a
springboard. Try to get enough speed and jump on it. Hold the jump button, so
they jump goes higher. If you're lucky, you get all four fruits. Continue right
and you finished the stage.

Stage 1-2

Enemies - Frog
         Skull
         Spider
         Bat

Begin moving right and soon you will come across a Spear. Grab it and continue
forward. You will come across a Frog and a new enemy, the Skull. Kill them and
continue forward. Soon after, you will descend down some stairs, littered with
Spiders. At the end there is a Boomerang. Get it if you don't like the Spear
and continue on. The next set of stairs has a secret egg right before you go
up. The egg is a Fireball, but I suggest you keep what you have. Continue up
the stairs, but beware of the boulder. If you have the Boomerang or Fireball
weapon, you can destroy it. Continue forward and watch out for the Bats when
you're jumping over the pits. Past the pit, there will be a boulder come
straight at you. Continue forward and you will reach the checkpoint. Continue
jumping from platform to platform and you will reach an egg with a Hand Axe in
it. If you are really unhappy with the weapon you have, I guess you should take
it. Continue jumping and soon there will be a rock at the edge of the next
platform. Try to jump at the last second, so you get over it. Continue jumping
and killing Spiders and Skulls. Soon you will reach a platform with a boulder
come at you. After that, the end of the stage. Also, watch the ground for a
Mole near the egg.

Stage 1-3

Enemies - Swine
         Toucan
         Frog
         Wolf
         Cobra
         Red Cobra

This level is just a giant hill, which means you will be going all the way up.
Begin moving up the hill and after the two fire pits, watch out for the
boulder. Continue up and soon you will come across a Hand Axe egg. Shortly
after, Swine will descend the hill. After about two or three Swine, another
boulder will be coming. Continue up, past the two fire pits, and yet another
boulder. Toucans w=should be making an appearance soon, so watch yourself.
Continue forward, killing Swine, jumping over boulders, and be careful of the
Frog near the top. Shortly after the Frog is the check point, and being it is a
Hand Axe egg. Now it's time to go down the hill. Move down the hill, killing
any enemy that you encounter. You may want to run down the hill because there
is little or no fruit down the hill. People who played the other Adventure
Island games know what happens when you pass a lone red flower. For those who
don't, the tricky Wolf comes running from behind, so watch yourself. Remember,
if you kill it , you get a TG16 Controller. Continue down and watch out for the
Frogs. Near the end of the hill, Cobras will return. Continue right and soon
you will encounter a new species of Cobra, the Red Cobra. Run quickly and jump
over it, before it starts spitting. Stab it in the back and continue right.
Soon you will be at the end of the stage.

Stage 1-4

Enemies - Bat
         Spider
         Coerce
         Skewer

Begin moving forward and if you don't have a good weapon, the jump for the Hand
Axe. Continue forward, killing Bats that try to attack. Continue forward until
the Spiders make an appearance. Move cautiously and kill any Spiders that get
in the way. Soon you will come across a pit with a spring above it. Quickly
jump up and get the fruit, before they disappear. Watch out for the Coerce from
the ceiling. Continue forward and soon you will encounter the indestructible
Skewers. Continue past the Skewers and Coerces. You will encounter Spider next,
which means you're near the boss. Past the Spiders and you will see weapons in
the air. Grab one with you don't have one or don't like the one you have and
continue to the end. You will automatically move to the platform and be raised
to the boss.

Tigris - This giant humanoid tiger tosses yellow orbs that explode on the
        ground. The explosion causes a small, electric shockwave through the
        floor. His body is the only other weapon. Its weakness is its head.
        Just jump over the shockwaves and hit it in the head 14x. When it
        falls, you get 5000 points and you rescued your first villager. Note,
        I used a Spear, so the weapon strength may vary.

Show Time: After beating a boss, you get a little cinema where Higgins dances.
          The first dance, Higgins puts on a little show with fans.

Stage 2-1

Enemies - Toucan
         Frog
         Wolf
         Cobra
         Swine

Begin moving forward and grab the Hand Axe egg, if you need it. Continue
forward and soon you will have to do a little jumping over some pits. At the
end of the large pit, be careful of the Frog, because it is already purple.
Continue right and watch out for a incoming boulder. Past the boulder you will
see a purple Frog and a red flower. Dodge or kill the Frog, pass the flower and
watch out for the Wolf. Afterwards, you will have to start jumping over pits
again. Continue forward and beware of the boulder on shortly after the Wolf.
When you pass a Cobra, you will be jumping on platforms that will fall when you
land on them. At the end of the large pit, a green Frog awaits you. Get between
the rock and Frog, so when you attack, it will jump over you. Right behind the
Frog is a Swine and the volcano in the background will erupt, so watch the top
of the screen. Past the first volcano is another volcano and the checkpoint,
with a Boomerang behind it. You may accidentally get it, because you will have
to jump over some rocks. Past the rocks, you will see a lone palm tree and two
boulders right behind it. There is a hidden Fireball egg at the base of the
palm tree. Right after the boulders is a spring , which you need to use to jump
over the pit. A next part is a little tricky. You will have to use springs to
jump from platform to platform, in order to avoid the large pit. At the end of
the pit, a Frog awaits you. Shortly after the Frog, a red flower. Kill the Wolf
when it passes and the Frog as well. Behind the Frog is the end of the level.

Stage 2-2

Enemies - Bat
         Frog
         Armadillo
         Skull

Begin moving forward and watch out for incoming boulders, as well as Bats. Soon
you will see a Spear in the air, grab it if you wish and continue forward. Be
careful of the next platform, there is a Frog right in the middle of it. The
next platform past the Frog has a few Spiders and rocks to jump over. After
that, you will encounter a new enemy on the next platform. You will have to do
a little platform jumping over a large pit. Be careful of the Bats, some can
get a little to close. Continue right and you will see a egg, which contains a
Bottle of Milk. Grab the Bottle of Milk and continue to the checkpoint. Past
the checkpoint are four Armadillos. After that, you will do a little more
platform jumping. Be careful at the end, there will be a boulder as soon as you
land on the end of the platform. Continue forward, all the way to the spring.
Use it to help to jump to the next platform and to get a fruit. Continue
forward, but watch the floor. You will notice platforms that will fall under
you as soon as you touch them. Continue past the enemies, past the boulders and
you have finished the level.

Stage 2-3

Enemies - Hermit Crab
         Snake
         Crab
         Calamari
         Swordfish
         Parrot
         Mole

This level has a whole bunch of new enemies. Begin moving forward and kill your
newfound enemies. When you jump past the first rock, a Crab will be waiting
below. Time your jump and continue on with a little platform jumping. Some of
the clouds you jump on will fall when you touch them and beware of the
Swordfish after the seconds cloud. Continue forward and you will see an egg
that contains a Hand Axe. Get it if you want and continue forward. Past the two
Crabs, will be another platform jumping exercise. Once again, beware of the
Swordfish. Continue forward, past the Calamari and soon you will hit the check
point. Continue on to the next platform jumping exercise and meet the next new
enemy. You can get a Boomerang near a fruit if you need it. Continue past the
Crab and on to the next big landmass. Soon you will meet another sneaky enemy,
the Mole. Continue forward, but DON"T GET THE NEXT EGG. The next egg has the
evil Egg Plant, so continue past it. Also, watch out for the Mole beside the
egg. Continue jumping past the Parrots and Calamari, and soon the level will
end.

Stage 2-4

Enemies - Spider
         Bat
         Skull
         Frog
         Coerce
         Skewer

Begin moving forward. When jump onto the second platform, beware of the purple
Frog. Continue forward and use the spring if you want a fruit, if not, it's
just easier to jump over the pit. Be careful of the next platform, not only is
there a Frog, but also a fire pit on the edge of a higher platform. Make sure
you not your limits on jumping before jumping over the fire pit. Continue past
the Coerce and watch out for the Skewer on the next platform. Continue past the
Coerces and Skewers, and you will have to do a little platform jumping
exercise. Be careful, some platforms will fall under you. Continue forward and
soon you will be automatically taken to the boss.

Unicornis - Like Tigris, this humanoid rhino has one attack, other then
           himself. He has the ability to throw brown orbs, which when they
           hit the floor, cause three large rocks to cave-in on the screen.
           The rocks do not aim for you, but watch the ceiling when the orb
           explodes. The good news is that you can hit the big rocks with your
           weapon. Again like the Tigris, attack his head, but now it will
           take a little more patience and 18 hits to kill him. Once again, I
           used a Spear.

Show Time: This time he does a little disco dancing.

Stage 3-1

Enemies - Crab
         Calamari
         Penguins
         Snowshoe
         Walrus


This level has icy floors, so you will have to watch yourself. Begin moving
forward and get the Hand Axe egg, if you need it. Kill the Crab and do a little
platform jumping exercise. After the Calamari and down the slope, there is a
hidden Fireball egg at the base of the slope. Grab it if you wish and continue
forward. Continue forward and shortly you will need to jump to another platform
with a fire pit at the very edge. Right after the fire pit, there is a Pixie
egg waiting for you. Run all the past the Snowshoes, past the platform exercise
and you will soon reach the checkpoint. Soon after is a Boomerang if you want
it and also a tricky spring. Very close to the spring is a Calamari, so watch
yourself. Also, make sure you don't slide into the Walrus when you hit land.
Past the Walruses and Penguin is a egg. DO NOT PICK IT UP! It's a Egg Plant, so
make sure you don't slide into it. Continue past the egg and shortly after,
there will be two fruits waiting under a collapsible platform. I suggest to
avoid it, but if you are fast enough, try to get it. Continue past the fire pit
and all the Snowshoes, and you will finish the level.

Stage 3-2

Enemies - Arctic Frog
         Penguin
         Bat
         Skull
         Walrus

This level has icy floors as well. Begin moving forward and grab the Hand Axe
egg if you need it. Watch out for the Artic Frogs that jump into the screen,
also watch the ceiling for falling icicles. When the icicle hits the ground,
it shatters and the shards can hurt you to. Also, know that you can hit the
icicles. Continue forward and keep watching the ceiling. Soon boulders will be
coming and you will encounter the Penguins again. Continue past them and soon
you will have a long platform jumping exercise. The add bonuses of having
slippery platforms, fire pits, collapsible platforms and other hazards add to
the annoyance . Also, some of the platforms levitate upwards reappear at the
bottom of the screen, like Super Mario Brothers. At the last platform is the
check point. Continue forward and grab the Spear if you wish. Soon you will
have to jump onto a spring to launch to another spring. Watch out for the
boulder when you land on the platform and continue forward. Grab the next egg,
it contains a Pixie. Continue running and it should run out after a icicle.
Right after the icicle is a hidden egg with a Fireball in it. Grab it if you
wish and continue forward. You will have to jump onto a spring and onto a
recoil platform. To recap, a recoil platform is a platform that grows and
shrinks. Continue forward, past the enemies and you will soon reach the end.

Stage 3-3

Enemies - Penguin
         Spider
         Snowshoe
         Snowswine
         Bat
         Arctic Wolf

Begin moving forward and grab the Hand Axe egg if you need it. The first pit
has a few small platforms and a few big platforms, which fall when touched.
Continue past the Penguins and boulder, and onto the recoil platform. After the
Snowshoe, you will encounter a new kind of Swine, the Snowswine. Past the
Snowswine, there will be two ways to get to the same checkpoint. Go up and you
can get a Bottle of Milk, go forward and you get a few fruit. Be careful when
you get to the spring, because there is a Bat flying near the top. Near the
checkpoint is a Boomerang if you want, if not, continue forward. Continue past
all the Snowshoes and Penguins, and soon you will see a fire pit. Watch out
though, because there are some Bats close enough to jump into them as you jump
over the fire pit. Continue forward and you will see a lone flower, but with a
new Wolf. After that, a few boulders and later some small moving platform that
go up. It's not an alternate path, its just three fruit and a hidden egg
containing a Fireball. After that, another lone flower. Watch out though,
because there is a fire pit you have to jump over and the Arctic Wolf will jump
too. Continue past the fire pits and Penguins, and you will reach the end.

Stage 3-4

Enemies - Bat
         Frog
         Skull
         Skewer
         Coerce
         Spider

Begin moving forward and watch out for a purple Frog on top of the stair-like
platform. After that, there is a Boomerang behind a fire pit, if you need it.
Continue forward and yet another Frog, but it's green. Soon you will have to
jump on collapsible platforms to get across a gap. Watch out for the Skewer at
the end of the exercise. Just behind the Skewer are Coerces and more Skewers.
After the Spiders, there are torches in the background that start to shoot
fireballs at you. Also, watch out for the Skewer from behind. Just after the
torches, a small jumping exercise, but with a major hazard. The hazard is a
large piece of wood with many spikes that ascend and descend. Continue past the
Spiders and Skewers, and soon you will come across weapons in the air, which
mean you're near the boss. Get onto the platform and ascend into battle.

Ursus - Like the others, has one attack other then it's own body. This boss
       throws blue orbs that when they explode on the ground, cause a large
       pillar of ice to form. Not really deadly at first, but then the pillar
       breaks up and starts flying in a downward slope movement. Other then
       that, it's fairly easy and you can hit the blocks of ice with your
       weapon. It takes 26 hits to kill this bear.

Show Time: Does a little ballet performance with the Wolf.

Stage 4-1

Enemies - Parrot
         Frog
         Red Cobra
         Snail
         Ape
         Mole

Begin moving forward, past the Parrots and stop at the base of the hill, after
the Frog. A Red Cobra awaits, so be cautious when moving up the hill. Kill him
and continue forward. Soon, the Snails will appear again and after the second
Snail, there will be a Red Cobra just a few steps away. Continue past the two
fire pits and a new enemy will appear, the Ape. Past the Ape and down the hill,
a another Red Cobra awaits. Continue past the Red Cobra near the second frog
you encounter, is a hidden Fireball egg. Continue forward, but beware of the
boulders. After a few boulders, the checkpoint awaits. Continue forward until
you see an egg. The egg contains a Hand Axe. Get it if you need it and watch
out for yet another Red Cobra just a little ways off. Continue forward, but
beware of more Apes, Red Cobras, Frogs, and the sneaky Moles in the ground.
When you see a banana after a tall hill, there is another hidden Fireball egg
on top of the hill. Past a couple of Frogs and a Parrot, and you are at the
end.

Stage 4-2

Enemies - Frog
         Bat
         Scorpion
         Mouse
         Skull

Begin moving forward, past the Frogs and be cautious of the pit. Wait for the
right moment, jump and jump again to the next platform. At the next platform
is a Hand Axe egg. Get it if you want, and continue forward. Be cautious of the
Bats, they are close to the ground. Very soon will be a couple of boulders,
and some rocks to make jumping over the boulders harder. At the end is a spring
board, but you don't have to use it to get to the next platform. The next
platform has a new enemy, the Scorpion. Past them and you will see and egg
with a Pixie in it. Grab it and run. By the time the Pixie flies away, you
should be on some platforms, with a big pit under you. Time your jumps right
and get to the end. There is a collapsible platform at the end with four fruit
under it. Try to get them or continue forward to another platform exercise for
you to do. When you are done, continue forward until the checkpoint. Continue
forward and be cautious of the platform after you kill the Mouse, because there
will be a boulder. Then next few platforms have rocks, boulders, and a few
Scorpions that is close to the edge of the platform, so watch you. After you
kill a Mouse and Skull, soon there will be a Scorpion that moves right to the
edge of the platform, so kill it first. Soon after, yet another Scorpion that
moves right to the edge of the platform. Continue forward, past the platform
exercise and after killing a few Mice, you will reach the end.

Stage 4-3

Enemies - Parrot
         Armadillo
         Red Cobra
         Cobra

Begin moving forward and down the hill. The Armadillo will reappear again and
another will be bouncing down the hill, so watch yourself because you can't
kill them when they're like this. On top of the hill, where the Armadillo was
bouncing, is a Red Cobra. Continue up the hill and beware of boulders and a
bouncing Armadillo. On top of the hill, past the fire pits is yet another Red
Cobra. Continue forward, past Red Cobras, boulders, Parrots and any other enemy
you already have met, until you have to go down hill. At the end of the hill,
is a Jar of Milk egg and shortly after that, is the checkpoint. Continue
forward until you reach an egg. The egg contains a Hand Axe and shortly after
the egg is a Red Cobra. Continue forward and under the strawberry on the next
hill, is a hidden Fireball egg. Continue forward and a lot of Parrots will
start attacking. You will have to go up another hill with a Red Cobra at the
top and falling boulders on the hill. The next Red Cobra you meet, there will
be another hidden Fireball egg on the opposite hill from the Red Cobra.
Continue forward and the pathetic Cobra makes another appearance. Continue
forward and past the fire pits, and you will reach the end.

Stage 4-4

Enemies - Bat
         Frog
         Spider
         Coerce

Begin moving forward and beware of a bunch of Frogs. Continue forward, until
you reach two a purple Frog with two fire pits on either side and a Hand Axe in
the air. Grab it if you need it and move forward, but watch out for the Coerce.
Also, when you past the first Coerce, a Skewer will be coming from behind.
Continue forward and you will have to do a little jumping over some of those
wood with spikes hazard. When you reach the next platform, watch out for the
candles in back ground and a Skewer coming from the right. At the end, you will
have to time jump right and jump over the hazard. Then, you will have to jump
over a rock, with a Coerce right near the rock. Continue forward and you will
reach the next boss.

Suidae - This giant, humanoid pig creature throws black orbs, and when they hit
        the ground, creates a large black moving orb. The orb is slow, but can
        be dangerous when Suidae is getting close to you. Other then that, he
        takes 26 hits in the head to kill.

Show Time: Higgins dances with the monkeys.

Stage 5-1

Enemies - Snail
         Frog
         Dragonfly
         Big Mole
         Snail Queen

Begin moving forward, past all the enemies. After your first pit, there is a
Boomerang near a Snail, if you want it. Shortly after the Snail, a new enemy
makes it's appearance: the Dragonfly. Watch yourself and take it out as soon as
you get the chance. Use the springboard and continue forward. Watch out for the
boulders and continue until the end. At the end, you will have to jump on a
little collapsible platform and over a rock, but a Purple Frog is waiting for
you just a little ways from the rock. Try to land in the middle between the
rock and Frog, so the Frog jumps over you. Continue forward and you will soon
pass the checkpoint, but watch out for the storm cloud. Shortly after the
checkpoint is a Boomerang and a storm cloud. Continue forward and you will soon
have to do a tricky jump to a moving platform. Rather run and jump over the
rock, or jump at the edge and wait for the platform to move down. Continue
forward and you will meet some new enemies. Soon you will find a egg containing
a Bottle of Milk. Continue forward and jump on the first moving platform and
wait for the storm cloud to pass. Continue on with caution and soon you will
meet the Snail Queen. Kill it and it's children, and move on. Past the Frogs
and you will finish the level.

Stage 5-2

Enemies - Snowshoe
         Frog
         Snowswine
         Wolf
         Mouse
         Bear

Begin moving past the Snowshoes and up the hill, just be careful of the rolling
boulders. At the top are a Frog, Snowswine and a lone flower. Continue down the
hill and take out the Wolf. Continue past the Mice and you will encounter the
Bear. Continue past the bear and up the hill, but be careful of rolling
boulders. At the top is the checkpoint. Continue down the hill, and in the
middle of the slope is a hidden Fireball egg. Continue forward and you will see
another lone flower and then another flower with a Boomerang above it. Be
careful, and continue forward. You will see yet another lone flower, so be
cautious. Continue down the hill, past the Snowshoes and you will encounter
another Bear. Past the Bear, and you will soon see yet another lone flower.
Pass a Frog and you finished the level.

Stage 5-3

Enemies - Hermit Crab
         Dragonfly
         Swordfish
         Calamari
         Snake
         Crab
         Mole

This level is just one big platform exercise. When you past the Hermit Crab
and Dragonfly, be careful of the next set of clouds, because of Swordfish and
Calamari. The next platform has Snakes, a Dragonfly, and the annoying Crabs.
Continue forward, until you reach the next cloud jumping exercise. Once again,
be careful of the Swordfish. Continue on and you will soon reach the
checkpoint. The next set of clouds has two Swordfish, so take it slow. Continue
on, until you start to see Moles. On the land that has Moles, there is a hidden
1Up egg between the two little hills. Continue forward for a while and you will
reach the end of the level.

Stage 5-4

Enemies - Bat
         Spider
         Frog
         Coerce
         Skewers

Begin moving forward and get ready to do some tricky jumps. Sooner or later you
will reach a springboard, with a Boomerang at the top. Get it if you want,
and be careful of the Coerce when landing on the next platform. The next bit is
a little annoying, because there are a lot of Skewers and a lot of difficult
places to jump. The first two will come as soon as your reach the first jump to
the higher platform. You may need to run and jump over the fire pits, so that
you have room to jump over the Skewers. The next two Skewers, you will have to
jump over them while avoiding rocks. When you reach the top and past the
Coerce, a Skewer will be behind you. Also, watch out for the candles. When you
reach the end of the platform, you will see a very annoying jump. Wait for the
woods to go up, then run and jump as they are going down. Then continue forward
and you will see the boss is near. Watch out for the Skewer, it's right near
the elevator platform to the boss.

Lagarto - This boss throws red orbs, that when they explode on the ground,
         cause an arc of flame. This one may take a little longer then the
         others, because you have to avoid the flame and you can't attack when
         the flame is up. The best strategy is to get close to the explosion,
         so that the arc goes over you. The first orb he throws, you can
         actually just stay to the left, but the rest you have to get under
         the arc. Lagarto takes 30 hits before dieing.

Show Time: Does a little egyptian dancing, while Monkeys and Wolfs watch.

Stage 6-1

Enemies - Spider
         Frog
         Wolf
         Snail Queen
         Parrot
         Cobra
         Red Cobra

Begin moving forward and watch out for boulders and a couple of Frogs down the
hill. At the bottom of the hill is a lone flower and shortly after that is
another. Be careful of the Snail Queen at the bottom of the slope, near the
second lone flower. Continue forward, and be careful of the Red Cobra at the
top of the hill, past the fire pit. Continue up the hill and watch out for
rolling boulders. At the top is the checkpoint and near it is a lone flower.
Continue forward and watch out for the Red Cobras and Frogs. Also, it may
get harder to see some rocks, so take it slow if you need to. When you past
the first Frog, their is a hidden 1Up egg on top of the lone figure head.
Continue forward and watch out for Parrots, some can be tricky to avoid and
some air bomb you. DON"T GET THE NEXT EGG! The next egg you see is an Egg
Plant. Continue up the hill and watch out for more rolling boulders. At the
top, watch out for snakes and when you jump for the four fruit in a row, watch
out for the Red Cobra at the bottom. Continue past a few Frogs and you will
reach the end.

Stage 6-2

Enemies - Emu
         Cobra
         Red Cobra
         Snake
         Vulture
         Scorpion
         Armadillo
         Mouse

Begin moving forward and you will encounter a new enemy, the Emu. Continue
forward, until you reach the first Snake. On top left hill, which you just
came down, is a hidden Fireball egg if you want it. A little bit after that
is a Hand Axe egg. Continue forward and there will be two Red Cobras and one
will be behind a rock. Continue forward, jumping over some difficult rocks and
fire pits until you reach the Vultures and Scorpions. Jump over the poo and
continue to the checkpoint. Continue past the Emus and boulders, until the
next fire pit. Don't jump over just yet, because there is an Armadillo waiting
for you on the other side. Kill it before you jump, then jump over it and take
out another. Continue forward and you will be attacked by Emus, boulders, and
Mice. After the rock and two Mice, there will be more Scorpions and Vultures.
After the second Vulture are more Armadillos. Continue forward, taking out
more Emus and Armadillos until you reach the end.

Stage 6-3

Enemies - Gecko
         Mouse
         Skull
         Giant Skull
         Frog

Begin moving forward, past the any enemies until you jump your first pit. There
will be a tricky jump, where you have jump over a rock and fire pit and to land
in between two fire pits. A little ways off is a Giant Skull. Continue past him
and continue on past the Frogs, to the checkpoint. Continue forward and the
next egg you see contains a Hand Axe. Continue forward and beware of some Red
Cobras. While moving forward, a Giant Watermelon will fall sooner or later. The
next pit you get to has ascending/descending platforms. Jump on the ascending
and wait until you reach the Bottle of Milk egg at the top. You have to shoot
it, because if you jump on it, it probably fall into the pit. Continue forward
and you will reach a little springboard exercise. Watch out for fire pits and a
Red Cobra when jumping on them. Continue forward, pass all the enemies until
you reach another Giant Skull. Take your time and kill it, then continue on to
the end of the level.

Stage 6-4

Enemies - Spider
         Bat
         Frog

Begin moving forward, past all the enemies until the first pit. When you land
on the next area, you will notice you may have to loose your current weapon,
because there is a Hand Axe right above a fire pits. Continue forward and you
will have to do a little hazard course with those wooden spike things again.
Take your time when you timing your jumps and continue on. The next area is
riddled with Coerces, Skewers, and those candles that shoot fireballs. Past
them and pick a weapon, the boss awaits.

Loxodonta - This humanoid throws gray orbs that bounce on the ground in arcs.
           The orbs leaves behind spike balls, which will become a problem.
           Like Lagarto, you will have to get under the orb as it bounces.
           Attack it 34x, and it will fall.

Showtime: Higgins doesn't do a dance this time, he has a wife to save.

Stage 7

Enemies - /

The final stage. The first area your going through is full of traps, so take it
slow. There are blue flames that move in arcs, candles, and those wood spike
things. Try to get as close as you can to the blue flames, so the arc moves
over you. Continue forward until you have to go downhill. Be cautious of the
wood spikes when you go down the stairs. Also, there is a ball and chain trap
on the wall, when going down the stairs. You can rather jump through the chain,
or just run under it. I'd run under it. Continue past the traps, and grab the
Hand Axe if you don't have a better weapon. Soon you will encounter the final
boss.

Papio - The final boss has two forms. The first is a magician with two attacks.
       One is the ability to summon the dead and fires a blue sphere of
       energy. The dead just pop its head out of the ground and fire the orb
       out of it's hand. The second ability it two shoot two sets of three
       doves that fly up to the pole. Then they turn into silver arrows and
       fall down from the pole. You can jump through the doves when they fly
       up. Papio does not move much and stays pretty much where he is when he
       starts. It takes 52 hits to kill this form.

Papio - In this form, Papio has extendable arms and grabs the pole right from
       the beginning. He hangs there an attacks with his extendable arms, and
       also uses arms to push himself into you. It's not really hard to dodge
       his arms, usually he misses you anyways. Also, he rarely uses his
       second attack. One last note, don't jump when he is swinging his arms,
       just stay to the left, because he has better aim when you jump. Hit him
       32x, and you finished the game.

Ending

Higgins runs to the right and finds his beloved wife, Tina. Tina gives him a
kiss and the credits will begin showing shortly. During the credits, Higgins
and Tina are returning home on a raft. At the end of the credits, the villagers
greet the two lovebirds home.

--------
8.Review
--------

Graphics    = 4
Sound/Music = 3
Gameplay    = 3.5
Overall     = 3.5

This is a fun game, but one of those games that can rather be really easy or
really hard. It can be really easy, because the levels are short and the
enemies and bosses are not very hard. It can be hard, because there are 25
levels, and no password or save to continue where you left off. Graphically,
its good. It's nice big and colorful graphics, and has good backgrounds. Maybe
the only thing it needs is some detail to the characters/enemies. Sound/Music
are nothing special. The sound fits the game, but it can get annoying.
Gameplay, is fun. But like I said before, it can be really easy, or really
hard. Overall, a fun game to play through once, but to play through it you may
want to make sure you don't have any plans for a day or two.

------------
9. Copyright
------------

Copyright 2003 - 2005 Andrew Almeida

This document cannot be used for profit, such as printing it in magazines.
This document may not be posted on any website without my permission.
You cannot reproduce this document and alter it to make it looked like
your own.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.