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The Legend of Zelda: A Link to the Past FAQ/Walkthrough
For the Super Nintendo
Version 1.15 (Last Updated 12/10/2002)
By Devin Morgan
This file is Copyright (c)2000-2010 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Story
4. Controls
5. Walkthrough
6. Bosses
7. Items
8. Heart Pieces
9. Warps
10. Chris Houlihan Room Guide
11. Secrets/Tips and Tricks
12. Credits
13. Copyright Notice
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-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.15 (12/10/10): I cleaned up the formatting across the guide, broke
down large paragraphs, etc.
Version 1.1 (7/25/02): Information on the Chris Houlihan room was finally
added, courtesy of Colin Moriarty.
Version 1.0 (6/1/01): Here's the newly reformatted version of this FAQ.
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-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
Zelda: A Link to the Past, also known as Zelda 3, is the best game in the
series in my opinion. This game is for the Super Nintendo, but even though
it's an older game, it's still great to play years after it came out. The
game itself is pretty long (I'd say between 15-20 hours of gameplay if you're
trying to get everything in the game), a great selection of items/weapons to
use, plus the graphics, though not the most advanced, are great for a game of
its time. If you still have a Super NES, you MUST play this game because you
won't know what you're missing if you don't play it!
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-=-=-=-=-=-=-=-=
-= 3. Story -=
-=-=-=-=-=-=-=-=
The Legends of Hyrule
---------------------
To set the stage for this adventure of the legendary Hero of Hyrule, it will
be informative to delve into the Triforce myth, an ancient epic about the
creation of the world that is still believed in the land of Hyrule. Every
culture has such myths and theories about the creation of their worlds, and
it can be beneficial and entertaining to examine them in detail, for they
often affect the present day social structure. The legends say the mythical
gods of Hyrule had as their chosen people the Hylia. These ancient people
left scrolls that are the primary source of the legends.
----------------------- The Creation Of Hyrule ------------------------------
According to the Hylian scrolls, the mythical gods descended from a distant
nebula to the world and created order and life. The God of Power dyed the
mountains red with fire and created land. The God of Wisdom created science
and wizardry and brought order to nature. And the God of Courage, through
justice and vigor, created life - the animals that crawl the land and the
birds that soar in the sky. After the gods had finished their work, they left
the world, but not before creating a symbol of their strength, a golden
triangle known as the Triforce. A small but powerful portion of the essence
of the gods was held in this mighty artifact, which was to guide the
intelligent life on the world of Hyrule.
Although it was an inanimate object, the Triforce had the power to bestow
three titles which gave the person who received them great powers: "The
Forger of Strength", "The Keeper of Knowledge", and "The Juror of Courage".
From its hiding place in the so-called Golden Land where the Gods placed it,
the Triforce beckoned people from the outside world to seek it in the hope
that someone worthy of these titles would find it.
With their magic infused blood, the Hylian people were endowed with psychic
powers and skill in wizardry. It was also said that their long, pointed ears
enabled them to hear special messages from the gods, so they were held in
high esteem by many people in Hyrule. Their descendants settled in various
parts of the world and passed on their knowledge and magical lore to all
people. But in its passing, the lore was often distorted or lost altogether.
----------------------- Gates To The Golden Land ----------------------------
In Hyrule, there are many Hylian buildings which are mentioned repeatedly in
the legends. These buildings, which now lie in ruin, pale shadows of their
former splendor, are closely tied to the Triforce.
Some were even said to house the Triforce...
If it were only a symbol of the gods, the Triforce would be coveted by many.
But a verse from the Book of Mudora (a collection of Hylian legends and lore)
made the Triforce even more desirable:
In a realm beyond sight,
The Sky shines gold, not blue.
There, the Triforce's might
Makes mortal dreams come true.
Many aggressively searched for the wish-granting Triforce, but no one, not
even the Hylian sages, was sure of its location; the knowledge had been lost
over time. Some said the Triforce lay under the desert, others said it was in
the cemetery in the shadow of Death Mountain, but no one ever found it. That
yearning for the Triforce soon turned to lust for power, which in turn led to
the spilling of blood. Soon the only motive left among those searching for
the Triforce was pure greed.
One day, quite by accident, a gate to the Golden Land of the Triforce was
opened by a gang of thieves skilled in the black arts. This land was like no
other. In the gathering twilight, the Triforce shone from its resting place
high above the world. In a long running battle, the leader of the thieves
fought his way past his followers in a lust for the Golden Power. After
vanquishing his own followers, the leader stood triumphant over the Triforce
and grasped it with his blood-stained hands. He heard a whispered voice: "If
thou has a strong desire or dream, wish for it..." And in reply, the roaring
laughter of the brigand leader echoed across time and space and even reached
the far-off land of Hyrule. The name of this king of thieves is Ganondorf
Dragmire, but he is known by his alias, Mandrag Ganon, which means Ganon of
the Enchanted Thieves.
------------------------- The Imprisoning War -------------------------------
I do not know what Ganon wished for from the Triforce. However, in time evil
power begin to flow from the Golden Land and greedy men were drawn there to
become members of Ganon's army. Black clouds permanently darkened the sky,
and many disasters beset Hyrule. The lord of Hyrule sent for the Seven Wise
Men and the Knights Of Hyrule, and ordered them to seal the entrance to the
Golden Land.
The Triforce, being an inanimate object, cannot judge between good and evil.
Therefore, it could not know that Ganon's wishes were evil; it merely granted
them. Suspecting that Ganon's power was based on the Triforce's magic, the
people of Hyrule forged a sword resistant to magic which could repulse even
powers granted by the Triforce. This mighty weapon became known as the blade
of evil's bane, or the Master Sword. It was so powerful that only one who was
pure of heart and strong of body could wield it. As the Seven Wise Men
searched for a valiant person to take up the Master Sword, Ganon's evil army
swarmed from the tainted Golden Land into Hyrule and attacked the castle. The
wise men and the Knights Of Hyrule combined forces to wage war on this evil
horde.
The Knights took the full brunt of the fierce attack, and although they
fought courageously many a brave soul was lost that day, However, their lives
were not lost in vain, for they bought precious time for the Seven Wise Men
to magically seal Ganon in the Golden land. All of Hyrule rejoiced at the
victory that upheld peace and order over Ganon's evil and chaos. This war,
which had claimed many lives, became known as the Imprisoning War in stories
told in later centuries.
------------------------ The Coming of The Wizard ---------------------------
Many centuries have passed since the Imprisoning War. The land of Hyrule
healed its wounds and the people lived in peace for a long time. Memories of
the vicious Imprisoning War faded over the generations...
So it is no surprise that no one was prepared for the new disasters that have
recently struck Hyrule. Pestilence and drought, uncontrollable even by magic,
ravaged the land. The king of Hyrule, after counsel with his sages, ordered
an investigation of the Imprisoned Dark World (as the Golden land had come to
be known) but the wise men's seal was apparently intact. He offered rewards
for anyone who could find the source of these troubles. In answer to these
summons a stranger named Agahnim came and quelled the disasters with a
previously unseen form of magic. As a reward, the king gave him a new
position as chief advisor and heir to the Seven masses proclaimed him their
hero. Peace had returned to Hyrule... or had it?
Of late, rumors have traveled their whispering path with alarming frequency.
Rumors saying Agahnim now rules the country with his magic... Rumors of
strange magical experiments in the castle tower at night... The people of
Hyrule were gripped by dread.
----------------------------- Prologue --------------------------------------
One night, a girl's voice awakens you from your sleep.
She telepathically pleads.
You jump out of bed not knowing whether the voice was part of a dream or
reality. Upon leaving your bed, you find your uncle, who should be fast
asleep at this time, preparing to go out, girded for battle.
"I'll be back by morning," he says as he departs. "Don't leave the house."
You watch him leave with the family sword in hand and shield on arm. This
night is like no other... Who is Zelda? Where had your uncle gone and for
what reason?
And so, on an ill-fated night, a new chapter in the legend of Hyrule's hero
begins- a new chapter in The Legend of Zelda!
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-= 4. Controls -=
-=-=-=-=-=-=-=-=-=
A: Talk to people, read signs, books, etc., grab an object in front of you,
open chests, swim (if you have the Flippers), run (if you have the Pegasus
Boots)
B: Use your sword (hold for a few seconds to charge the sword, release to
perform the Spinning Sword Attack)
Y: Use selected item in your inventory (you'll use the item that appears in
the little box in the upper corner of your screen)
X: View the overworld map while outside, view the dungeon map when in a
dungeon
Start: Bring up submenu during the game
Select: Bring up option to save/quit your game during gameplay
Control Pad: Move around in the overworld and dungeons, menus, etc.
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-=-=-=-=-=-=-=-=-=-=-=
-= 5. Walkthrough -=
-=-=-=-=-=-=-=-=-=-=-=
============
Link's House
============
The game starts with Link asleep in his house, when Princess Zelda
telepathically calls you in your sleep. After Link wakes up, his uncle will
take the sword and shield and tell you to stay in the house, then leaves.
After that, get out of bed and open the chest to get the Lamp. Now, leave the
house with nothing but your Lamp.
=========
Overworld
=========
Outside, it is dark and rainy, and guards are everywhere. Lift up the bushes
around your house and you might find a few rupees here and there. Then, head
north from your house and follow the path up and left, then up again to the
castle gate. Since the gates are closed and a guard is standing in front of
it, head right along the small path and lift up more bushes to find a couple
more rupees if you're lucky. Then, continue right and up the stone path and
you'll find a bush surrounded by a couple of light-colored bricks. Lift up
the bush to reveal a hole, then drop down into a secret passageway. (If you
didn't get to this point quickly enough, Princess Zelda will tell you about
the hidden passageway.)
Head left when you land and you'll find Link's uncle on the ground. Talk to
him and he'll give you the Sword and Shield (both Level 1). Now, continue
right into the next room. Here, go right and defeat the guards you see, then
open the chest at the right side of the room to receive 5 rupees. Also, lift
up the pots to get a small amount of magic in your meter. Now, go back left
and up the steps, then up and back outside. You're now within the castle
walls since you went through the passageway underneath the wall. Cut through
the bushes and make your way left to the main path to the castle. Defeat the
guards you see, then go up and enter Hyrule Castle.
=============
Hyrule Castle
=============
Now that you're inside Hyrule Castle, it's time to rescue Princess Zelda!
From the entrance, go up to the main area of the room and head left into the
next room. Here, just go left and follow the red carpet up into the following
room. In this room, go up and defeat the guards along the way. If you get hit
along the way, just lift up a pot at the end of the hallway and you'll find a
heart. Then, go right into the next room.
There, go right until you reach a couple of statues and steps between them.
Go down the stairs to the next floor, then in the room you appear in, defeat
the blue soldier with three hits from your Sword, then take the Key that it
drops. Also, open the chest to obtain a Map of the castle. Now, use the Key
to unlock the door, then go into the next room. Here, go down the ladder to
the lower area, then knock the guard into the pit by hitting it with your
Sword as it walks towards the pit. Then, continue down through the area,
defeating the guards along the way. At the bottom wall, go left through the
next couple scenes until you can move up again. Go up and left, then defeat
the two green guards there, then maneuver around the walls, then go up to the
next room.
Here, defeat the single soldier, then when the doors open again, go right
into that room. Here, defeat the blue soldier and take the Key he drops. Open
the chest and take the Boomerang, then leave the room. Switch your items so
you use the Boomerang instead of the Lamp, then go up the ladder and use the
Key to open the door. Then, go through the door into the next room. Here,
simply climb down the ladder and go down the stairs to the floor below. In
the room you go down to, just go left and down the next set of stairs to the
bottom floor.
Down here, defeat a green soldier, then go right to meet the Ball-and-Chain
Trooper. In the open cell next to Zelda's cell, take a pot and throw it at
the enemy. Do it again to kill the trooper. If you don't wish to throw pots
at this enemy and kill it quicker, then just attack with your Sword. After
you defeat it, take the Big Key and unlock Zelda's cell, then go talk to her.
After she's done talking, say yes when she asks if you understand what she
said (always answer 'Yes' whenever someone talks to you and they ask if you
understood what they said, that way you won't have to hear the person explain
everything twice in a row). Then she'll follow you around out of the castle.
Open the chest in the cell to get some rupees, then leave the cell and go
left and up, then go up the steps. At the room you come to, just go right and
go up to the following floor. Next, go straight up the ladder and continue
into the following room. There, go down the ladder in front of you and go
down into the next room. Here, go down all the way to the ladder and climb up
it to reach the higher ledge. Now, head all the way right and up, then right
again along the path to the next room. Continue up the path to the end, then
jump down to the lower ledge again, and then knock the guard into the pit
with your Sword. Then, climb up the ladder and go through the door into the
next room.
Here, just defeat the blue guard and continue straight up the stairs to the
first floor. In the hallway, go right to the next room. Here, go down on the
red carpet and defeat the guards along the way. Go all the way down to the
next room, and when you get there, go down a little more and defeat another
guard. Then, go left through the door into the main room of the castle. When
you enter the room, Zelda will tell you that there's a secret passageway in
the throne room that leads to the Sanctuary. Now, go up the ladder and go up
the stairs in the wall to reach the second floor throne room.
Go straight ahead before the guards get to you and go up the ladder, then
continue to the wall. When you get there, Zelda will tell you there's a
passage behind the wall ornament and that you need to push it away to get
through. So, get to the left side of the wall piece and start pushing it with
Zelda's help towards the right, revealing the secret passageway. Now that
it's revealed, go up into the beginning of the dark passageway to Sanctuary.
=================
Escape Passageway
=================
When you enter this area, the only source of light is the flashlight-like
illumination coming from your Lamp. You're going to have to get through this
passageway and the many enemies with limited light. From where you enter this
area, go around the room and defeat all the rats you hear in the room. Be
sure to lift up the two pots you find in the left side of the room to fill
your magic meter a little more. After that, find the path going right, and
then walk right and up to the stairs, and go up them to the first floor.
As soon as you enter this room, go down to the lantern in the right corner
and select the Lamp from your inventory, then light the lantern. That way
you'll be able to see all the snakes that are in this room attacking you.
Defeat the snakes, then get to the left side of the room and go down the
stairs to the basement floor. Here, go straight and defeat the snakes that
are coming towards you. At the intersection, go right and defeat the bat,
then open the chest to get a Key. Go left and up to the locked door. Use the
Key to open it, then go through to the next room. Now you've reached the
sewer areas of the passage. In this room, defeat the rats you find, then go
left into the next room.
Here, go left through this room and defeat any enemies you come across. Be
sure to defeat the rats in this room since they seem to be a good source of
rupees. After you beat the enemies here, go through the door in the upper
wall to the next room. Here, defeat all the enemies, especially the rats. One
of them will drop a Key for you to use, so take it and get to the right side
of the room. Unlock the door and go up into the next room, which is fully
lit. Here, go up and defeat any rats and the two bats along the way. When you
get to the blocks, push the middle one forward, and then go around it and
head up the stairs to the next floor.
In this room, defeat all the rats running around to gain a few more rupees if
you're lucky. Then, go through the door at the bottom of the screen to enter
the next room. Here, defeat a couple of rats, then go to the right side of
the room by the switch. Walk up to the switch and press and hold A, then push
Down on the Control Pad to pull the switch (the game tells you how to pull
the switch as well) to open the last door. Go through the door and you'll
enter the Sanctuary.
=========
Sanctuary
=========
When you arrive in the Sanctuary, you and Zelda will automatically move the
shelf out of the way and come out of the passageway. Zelda and the sage there
will talk about what happened and tell you about how you must stop the
wizard, Agahnim, from breaking the seal to the Dark World. The sage marks a
house in Kakariko Village on your map and says to visit the wise man's wife
that lives there. You don't really have to go there since it's actually
optional, despite what the game makes it seem like you must do.
After the conversation ends, come out of the passageway and open the chest
next to the sage to get a Heart Container, giving you 4 hearts total. Please
note right now that I am NOT covering getting the Heart Pieces in this
walkthrough, so if you really want to get 20 hearts or more than just the
ones you get in each dungeon, read the Heart Pieces section of the guide
instead while playing the game. Now, go all the way down and exit the
Sanctuary.
=========
Overworld
=========
Now that you've gotten out of Hyrule Castle and rescued Zelda, it has become
day and it's light outside again. From where you exit Sanctuary, go straight
down to the path heading left and right and take it to the left. Go left a
few screens and defeat any guards you see until you reach the screen with the
fortune-teller's building. From there, go down with the path under the arch
and into Kakariko Village.
================
Kakariko Village
================
When you enter this village, don't worry about having to visit the house that
the Sanctuary sage asked you to visit since it's absolutely optional. Anyway,
go down and left past the very first house you pass (the one the sage marked
on the map). Don't go inside it, instead continue left and enter the house
with the green roof. Go down the stairs in the upper wall of the room, then
in the basement, move around the blocks and open the chest to get a total of
70 rupees. You can also get a Heart Piece and 30 more rupees if you bomb the
upper wall.
Now, go back upstairs and leave the house, then go left and get up to the
ledge above the well. Drop into the well into a cave below and open the
chests and lift the pots there to get Bombs and rupees. Also, if you want,
you can bomb the wall here and go inside to find a Heart Piece. After that,
exit the cave and go right and down, then talk to the man sitting on the
floor next to a few pots. Buy a Bottle from him for 100 rupees (you should
have that amount by now). After that, go down to the path and go right until
you see the white path go down again. Follow it down for a moment and go
inside the house to the right (it's the one to the right of the house with
the small addition to it). Talk to the boy in the bed and he'll give you the
Bug-Catching Net.
Then, leave the house and walk straight down into the hidden back door of the
next house. Lift up the pots and open the chest to get a second Bottle. Now,
leave through the back door and head to the small wooden house to the left of
the house you just left (it's the one with the water holders in the yard and
a boy standing next to them). Talk to the little boy there and he'll tell you
about how the wise man Sahasrahla is hiding near the Eastern Palace, and
he'll mark that location on your map.
Now you have everything you need here, so now it's time to head towards the
eastern half of Hyrule. Go right and down past the tree, and under the arch
to the next screen. Here, drop down a couple of ledges and go past the
building there. Continue down and right to the next area. Go down through
this small section, then you'll be out of Kakariko Village completely.
=========
Overworld
=========
Back in the open area of Hyrule, head all the way right along the path,
defeating any guards along the way. Continue right until the dirt path moves
upward, then head north and east past your own house. Keep on going right all
the way to the water, then walk up across the bridge to the north side of the
river. Now, take the path to the right and when you reach the row of trees,
go up. Here, continue moving straight ahead under the arches and defeat the
rock-spitting enemies along the way, and then go up the steps into the next
area.
Continue right and up into the following area, then go right and activate the
Armos Knight to make it move from the path. Paralyze it with the Boomerang
and go right and down. Jump off the right side of the platform before the
Armos Knight comes to life, then go up the steps to another platform. Here,
go right and up the steps quickly before another statue comes to life and
chases you. At the top of the steps here, defeat the soldier and go up the
final sets of steps into the Eastern Palace.
==============
Eastern Palace
==============
From where you enter this palace, go straight ahead and lift up the pot to
reveal a switch. Step on it to open the door in front of you, then go through
the door into the next area. Here, defeat the three enemies to gain some
extra rupees if you're lucky, then step on the switch to open the door. Go
into the next room and jump off the ledge or climb down the ladder to the
lower area. Then, go up the hall while moving to the left or right trying to
avid the small cannonballs coming your way. Move quickly or you'll see larger
cannonballs being shot around, and you'll have to stand in an alcove on the
side of the hall to avoid it.
When you get to the end of the hall, go left and down, then up the ladder.
Then, go right along the higher ledge to the chest and pots surrounding it.
Open the chest and lift up the pots to find a lot of rupees. Now, go back
left and go down the ladder, then go up and right and climb up the ladder
next to the hole where the cannonballs are being shot. Then go through the
door into the next room. In this room, go up to the boundary and head left to
the wall with the two pots surrounding a switch. Lift up the pots to find a
single heart, then step on the switch to open the door, then go into the next
room.
Here, get to the left side of the room and defeat the Stalfos here, then go
down and left through the door into the following room. Here, wait for the
four Stalfos to appear, then use the pots to quickly defeat them. After you
beat them all, go through the upper door that opens to get into the next
room. Go up and open the chest to get the Compass, then go down the ladder
and head right through the door into the next room. Since you can't open the
big chest in this room yet, just run all the way across the room and go
through the right door into the following room. Here, go down through the
room and up the ladder, then go through the door into the next room.
In this darkened room, there are two skulls surrounded by fireballs that move
around the narrow halls in this square room. Quickly go right and down and
defeat the enemy, then hit the switch on the floor. Go through the door to
the right that opens, then defeat the Stalfos and lift up the pots to find
some goodies, as well as a Key. Now, leave the room and continue going down
and left around this room until you get to the left wall. Then, go up and
unlock the door with a Key, and go into the next room. Here, just go left
along the ledge across the room and go through the door at the other side to
the next room.
In this room, first defeat the two enemies with the tentacle-like things on
them, then lift up a pot and walk near the sleeping cyclops enemy. Throw the
pot at it when it wakes up to defeat it. Then, use the other pot to defeat
one of the Stalfos, and use your sword to beat the other one. After you beat
all the enemies, the flying skull creatures will move away from the middle
pot. Avoid getting hit by them and lift up that pot to reveal a switch. Step
on it to make a chest appear, then go up the steps and open the chest to get
the Big Key. Now, go around the little area where you got the Big Key and
open the door in the upper wall with the large keyhole, then go through it to
the next room. Here, go down the ladder and push the right block forward,
then go up the hall to the wall and go right into the next room. Go right and
down, then go and open the large chest with the Big Key to get the Bow.
Now, hurry down, left, and up again because Stalfos will appear and their
heads will detach and follow you. Go up and climb the ladder north of the
chest, then open the door at the top of the ladder with the Big Key and go
into the following room. This room is dark and there are a few enemies here,
so be careful. Defeat the tentacle enemies and the two cyclops enemies to get
a Key. Now, go to the upper-right corner of the room and lift up the pot in
your way, then go through the door. Drop down to the lower area and take the
90 rupees there while avoiding the floating skull enemies, also known as
Bubbles.
After that, climb up a ladder and exit the room. Now, go to the left side of
the room and lift up the pot, then unlock the door with your Key and go up
the stairs to the next floor. Here, avoid the two Bubbles floating around and
lift up the bottom-left pot to reveal a switch. Step on it to open the door,
then go left to the next room. Here, awaken the middle and bottom cyclops
enemies, then finish them off quickly with your Bow and Arrows. Then, step on
the bottom switch to open the left door, then go left and into the following
room. Here, there are four holes on each wall and they all shoot out
cannonballs into the room. Try not to get hit and step on the upper-left
switch to open the door, then go through the left door into the next room.
Defeat the two Stalfos and take out your Bow again, then awaken the red
cyclops enemy. Shoot two arrows into its eye to defeat it, then go through
the now-open door into the next room. In this room, defeat the tentacle
enemies and the two red cyclops enemies with your arrows. Then, lift up the
pots in the room to refill your arrow supply, as well as recover two hearts.
Then, go through the upper door into the boss room, where you'll fight the
six Armos Knights. Read the Bosses section for help on defeating these
knights.
After you defeat them, take the Heart Container that appears, then take the
Pendant of Courage. You'll then be warped outside with the first pendant, as
well as another heart!
=========
Overworld
=========
Now that you're back outside again, go south and down the ladder to the area
by the blue knight. Go all the way left to the end and drop off the ledge to
the lower section. Continue left down to the next area and you should be in
front of a building. Go inside and talk to the old man, who is Sahasrahla.
He'll tell you a little story about Hylian history, then he'll give you the
Pegasus Boots. Now you'll be able to dash into hollow walls and all sorts of
other things.
After Sahasrahla is done talking, lift up the three pots behind him and dash
into the wall with the crack to reveal a secret room. Go in there to get some
Bombs, as well as a total of 100 rupees. Then, leave the room and exit the
building completely. Go around the building and head up the ladder again,
then go right and defeat the Armos. Then, go up the next ladder and go left
and down as far as you can go. At the end, drop down to the lower ledge and
continue down the steps and into the following area. Here, go left and then
down across the bridge, and then continue all the way left along the dirt
path. Keep going left until the path moves south, then follow it south and
west some more. Then, go up and left into the south part of Kakariko Village.
================
Kakariko Village
================
Back in the southern part of Kakariko Village, go left and up the path to the
right of the house with the Quarreling Brothers. Continue up to the ladder,
then climb it and enter the Library. Use your new running ability to ram the
bookcase with the green book on top of it to knock it to the ground where you
can reach it. Go behind the bookcase and pick up the Book of Mudora, which
you'll need for the next part of the game. Now that you have the book, leave
the library and go down and right out of the village.
=========
Overworld
=========
Go down and right along the dirt path and defeat all the soldiers along the
way. Continue right and up, then right a little more until you reach a
section where you can head south. At that point, go south into the swampy
area known as the Great Swamp.
===========
Great Swamp
===========
When you enter this area, head straight down through a couple of screens all
the way to the large dirt area. From there, go right into the Lake Hylia
area.
==========
Lake Hylia
==========
In this area surrounding Lake Hylia, head east to the next screen. There, go
up to the wall and you should see that it's a bombable wall. Bomb it and
enter the cave that you reveal. Inside the cave, defeat the 4 Mini-Moldorms
in the room with your Sword. To do that, stay as close as possible to the
south wall and hold Down as you move along the outer part of the pit to avoid
falling in. After you beat the enemies, get to the middle ledge and go
through the door into the next room. Here, open the chests to get 40 rupees,
some Bombs, and 10 Arrows. Then, talk to the bandit and he'll give you 300
rupees!
Now, leave the cave and head south, then east all the way along the south
part of the lake while defeating the enemies along the way. Keep going right
until the path moves north, then head north and finally west to a cave. You
don't really need to enter the already open cave unless you want to obtain
the Good Bee. Instead, bomb the wall to the left of the cave and enter that
cave instead. Go up into the next room and open the chest to get the Ice Rod.
After you get it, leave the cave. Make your way east, then south, then west
as far as you can go. Then, go up and left into the Great Swamp again.
===========
Great Swamp
===========
As soon as you enter the grassy area again, head west and you'll see a
building called the Swamp Ruins, which is surrounded by a small pond. Go
inside and push the left and right blocks upward, then move the middle block
and open the chest to get some Bombs. Exit and reenter the ruins and push the
middle block upward and a side block to the side, then go up into the next
room. Here, avoid the Bubble and pull the right switch to open the water
gate.
Now, get out of the building and you'll see that the pond around the ruins
has drained. You can take the Heart Piece if you want it, otherwise head west
into the canyon area. Here, go up and left around the stones and through the
canyon area. When you reach the wall, go down and left into the Desert of
Mystery.
=================
Desert of Mystery
=================
When you enter this large desert, head west until you come across a grassy
ledge with two dark stones on it. At that point, head straight upward and
you'll reach the entrance area to the Desert Palace. Avoid the enemies that
come out of the sand as you make your way up to the palace entrance. When you
get there, go up the steps and walk up to the stone in the middle of the
area. Use the Book of Mudora there and it'll tell Link to make a wish in
order to gain entrance to the palace.
After you start to wish, press A again and you'll see the three green objects
move around the perimeter of the area. They'll then stop and the path up into
the palace will be open for you. Now, go straight ahead and up the steps into
the Desert Palace.
=============
Desert Palace
=============
From the start of this palace, go straight up and defeat any enemies that
appear until you reach the statue that shoots a laser at you if its rotating
eyeball spots you. When you reach it, go left and lift up the pots, then
quickly go left and up before the laser finds and hits you. Then, go right
and up and you'll see a circular mound appear with an enemy in the middle of
it shooting fireballs you can't reflect with your current shield. Defeat this
creature with your Sword, then go up and left to the next screen. Here, go up
and into the following room, where you must quickly dash into the front of
the upper-left torch to knock the Key to the ground before the laser eye
shoots you.
Take the Key and leave the room, then go all the way right through the next
couple of screens to the very end. Then, head down and you'll see a locked
door. Unlock it with the Key and enter the room. Here, defeat the tentacle
enemies and hide behind the stone statues to avoid being seen by the laser
eye. Open the chest to get the Compass, then go through the door in the back
wall that opened and enter the next room. Here, run up and you'll see two
cannons on both sides of the room shooting cannonballs back and forth. Run
past the barrage of cannonballs, then open the chest at the end to get the
Big Key. Now, get back out of this room, then go left and out of the next
room into the main area.
Go up to the next area, then go all the way left to the end. At that point,
go through the left door into the next room. Here, you'll see a statue with
the laser eye rotating around it, and a bunch of pots surrounding it. Lift up
all the pots while avoiding the laser to get a bunch of items and rupees, as
well as reveal a switch. Push the switch to open the doors, then go up into
the next room. Here, open the large chest to get the Power Glove. Now you're
able to lift up the light-colored stones, both big and small, that you've
seen in the overworld areas.
Now, leave the room and push the switch in the next room to open the doors
again, then go through the right door. In this room, go right to the wall and
go down all the way to the bottom wall while defeating any enemies in your
way. When you get to the wall, go left through the door into the next room.
Here, avoid getting hit by the laser and push the third stone from the left
in the left row of blocks to open the north door. Go through it and you'll
find two small fairies floating around. Use one to recover your health there,
and catch the other one with the Bug-Catching Net and put it in a Bottle to
use later for health recovery needs.
Leave the room and continue down and back outside again. Go down the steps to
the ground, then go around the high platform you just came from, then go
right along the north wall. Lift up the small stones and enter the cave to
reach the second half of the Desert Palace. When you enter this second half,
try not to get hit by the laser-shooting statue and push the middle block on
the right side of the room to open the door, then go into the next room.
In this room, the tiles will uproot from the floor and start flying towards
you. Before many of them start coming, lift up the bottom-left pot and take
the Key, then unlock the door and go up the stairs to the next floor. In the
room you arrive in, simply walk down into the following room. Here, defeat
the tentacle enemies and avoid getting hit by the laser, then go through the
right door when it opens after you beat the enemies. In the new room, go
right and up until you reach a row of pots blocking your path. Avoid the
laser statues throughout this room and defeat the tentacle enemies, then lift
up the third pot from the left in the row to reveal a Key. Take it, then go
up and unlock the door and enter the next room.
This is another room where the tiles uproot and fly towards you. So, quickly
get to the upper-right corner of the room, lift up the pot and take the Key,
then unlock the door and go to the next room. Here, go up and left and lift
up the pots to get a couple of hearts, a small magic decanter, and some
arrows. Then, go near the red cyclops enemy to awaken it, then move back and
shoot it twice in the eye with arrows to defeat it.
Now, you'll also notice there are four unlit lanterns in the room. It's time
to make use of your Lamp, so light each of the lanterns with your Lamp and
the room will shake. After it stops shaking, you'll see that the room
expanded and a door to the boss's lair was revealed. Now, open the door with
the Big Key and enter the lair where you'll fight the Lanmola bosses of this
palace. Read the Bosses section for help on defeating these creatures.
After you beat them, take the Heart Container that appears, then take the
Pendant of Power when it falls from the ceiling and you'll be warped out of
the Desert Palace.
=================
Desert of Mystery
=================
When you get outside again, lift up the stones in your way and go right, then
drop down to the desert area. Head south and east out of the desert to the
canyon areas. Go up and right in between the canyons and you'll see two large
stones south of the middle path. Lift up the bottom stone to reveal a hidden
stairway. Go down the steps and lift up all the pots to get some rupees, then
either talk to the bandit or just leave the cave. Back outside, continue east
out of the canyons to the Great Swamp area.
===========
Great Swamp
===========
When you enter the Great Swamp area, hug the left wall all the way up and
you'll come across a large stone that blocked your path earlier in the game.
Lift up the stone and then continue up along the right wall out of the swamp.
=========
Overworld
=========
When the path heads to the right, go right with it past your house all the
way to the bridge, then go up and cross the bridge. Once you're at the other
side, continue heading all the way north around the large boulders while
defeating the enemies along the way. Follow the path north to an area where
there are two small stones and a bunch of bushes around them. Lift up the
stones and continue up and right along the path.
Go past the Magic Shop that the witch is sitting outside of, and you'll reach
a large light-colored stone. Lift it up and go up and right, then head south.
Ram into one of the piles of stones to make it crumble, then go through the
path you created and go right and up. Continue north all the way to the
watery area, then drop down to the grassy area and walk up into the shallow
water. Go up and right along the path of shallow water into Zora's Falls.
============
Zora's Falls
============
When you enter Zora's Falls, follow the shallow water path up and right to
the patch of land in the water. From that patch, head northwest along the
path, then go north and finally east for a tiny bit. When you have the option
to go down again, go all the way down and take the bottom path to the right,
then up. You should reach a large water and Zora will appear. Ask him for the
Flippers, then pay 500 rupees and he'll give you the Flippers! Now you'll be
able to swim in the deeper water throughout the game. Now, head south and
down the waterfall, then go left and down the second waterfall. Head left and
down from the bottom of that waterfall all the way out of Zora's Falls.
=========
Overworld
=========
When you're outside again, follow the shallow path down and left, then go
left and up and swim into the waterfall to enter the hidden Waterfall of
Wishing. Walk up to the pond and you'll be asked if you want to throw an item
into the pond. First, throw the Boomerang in and the fairy will appear and
ask if you dropped the Boomerang in the water. Be honest and say yes and
she'll upgrade your Boomerang into the red Magic Boomerang, then give it
back!
Wait a couple seconds and you'll be asked to throw something again. Throw in
your shield and the fairy will appear again. Answer truthfully and she'll
upgrade your shield into the Red Shield and give it back to you! Now that you
have two upgraded items, you can leave the Waterfall of Wishing. Exit and go
south into the deep water, then swim into the whirlpool warp to be brought to
a whirlpool in the middle of Lake Hylia.
==========
Lake Hylia
==========
When you appear in the middle of Lake Hylia, swim right and up around the
large island in the lake. Swim north and go up the more narrow river.
Continue swimming north, then west and swim under the bridge. Climb up the
ladder under the bridge and talk to the sleeping man and he'll give you a
Bottle. After you get the Bottle, get back into the water and swim right out
of the area. Go right and down all the way into the lake area again, then
swim along the upper wall and go left. When you reach the ladder, climb up it
to get back on dry land in front of a Shop and a nearby Fortune Teller.
=========
Overworld
=========
Go north to the bridge, then go across it and continue north through the dirt
area with the huge boulder-like obstacles. When you reach the water, jump off
the ledge into the water and climb up the nearby ladder to reach the other
side of the river. Now, go north and west along the path past the graveyard
and the Sanctuary. Go west a little more until you reach a pond with a ladder
leading into it. At that point, head north a couple screens and defeat the
enemies along the way. When you reach the signpost, go right and lift up the
giant stone, then enter the cave that leads into Death Mountain.
==============
Death Mountain
==============
When you enter the cave, there will be no light other than the light
automatically coming from your Lamp. Go up and drop down to the lower area,
then hug the right wall and head right, down, and right again until you reach
the wall. Then, go up and right and you'll come across a lost old man. He'll
ask you to take him and proceed to follow you around. Now, go right into the
next room of the dark cave. Here, go right until the old man stops and says
something to you. After he's done, go around the pit and continue going up
and right. When you reach the far right, the man will talk to you again.
After he stops talking, go down and avoid the bats and exit the cave. When
you get outside, try to avoid the enemies and giant rocks falling from above
and go down and right to the next cave. The old man will give you the Magic
Mirror, then go inside the cave. If you need a health refill, go in the cave
and talk to the old man. Otherwise, go right and up the ladder to the higher
ledge. Go right and up, then left and up to the much longer ladder. Climb up
it all the way to the top, then go down and right past the cave.
You should see three rock structures and a blue warp tile in the middle of
the circle. Step into the warp tile to enter the Dark World from that spot.
You will turn into a rabbit and won't be able to use any items or weapons
other than the Magic Mirror. Go left and talk to the strange creatures if you
want. Now, you remember that there was a cave with a Piece of Heart on the
platform above it in the Light World? Go left and stand against the back wall
in the area where that cave was (on the ground, the two circles will look
like spectacles), then use the Magic Mirror to warp to the Light World again.
Take the Piece of Heart if you want it, then jump off the back ledge to the
area you couldn't reach before. Then, go up and right to the Tower of Hera.
Go up the steps in front of the tower and enter the tower.
=============
Tower of Hera
=============
From where you enter this tower, you'll notice that there are round crystal
switches and different colored barriers preventing you from getting anywhere.
Hit the crystal switch when it's blue to make the blue barriers rise and the
orange-like colored ones go back into the floor. The crystal switch will then
turn orange to reflect the change. Now that you know this little fact, start
off the level by hitting the crystal switch in front of you to lower the blue
gates. Now, go left and down the steps to the floor below. Here, simply throw
your Boomerang through the orange barrier when the Mini-Moldorm isn't in the
way and take the Key with the Boomerang. With the Key, go back upstairs to
the second floor.
Stand just north of the lowered blue barriers by the first crystal switch and
hit it with your Boomerang to lower the orange barrier that's in a row across
the room. Go up and left through the room and open the chest if you want to
get a Map, then unlock the door with your Key and go down the stairs to the
first floor again. In this room, the tiles will come out and fling themselves
toward you to attack. Go to the lower-left corner of the room and lift up the
pots, then hit the crystal switch to lower the blue barriers. Now, keep your
back to a wall and destroy each tile as they come with your Sword. After the
tiles stop flying and the door opens, go right into the next room.
Here, hit the crystal switch to lower the orange barriers, then defeat the
three Mini-Moldorms if you want, then go down into the next room. In this
room, defeat the pink-tinted Stalfos and lift the pots to recover your magic
meter if it isn't full yet. Then, light the four unlit lanterns with the Lamp
to make a chest appear. Open it to get the Big Key. Now, use the Magic Mirror
to warp to the entrance of the tower with the Big Key. Back at the entrance,
hit the first crystal switch to lower the blue barriers, then go right. Hit
the next switch to lower the orange barriers, then go up the stairs to the
third floor.
In this new room, defeat the three Hardhat Beetles with your Sword while
trying not to bounce back into a pit (you'll fall to the floor below, so
don't worry). After you beat them and the door opens, hit the crystal switch
so it turns blue, making the blue barriers lower to the ground. Now go left
into the next room. Here, avoid the Hardhat Beetles and don't step on the
star tile on the floor (if you step on it accidentally, just step on the
other one that appears). Instead, quickly run up over the lowered blue
barrier, then unlock the door with the Big Key and go into the next room.
Here, go up and right around the wall while defeating the Hardhat Beetles and
trying not to step on the star tiles. Go right over the lowered barrier, then
go up and right over another one. Get to the right side of the room, then hit
the crystal switch to raise the blue barriers again. Then, go up the steps to
the fourth floor. When you enter this room, go down and lift up the pots and
throw them at the two Mini-Moldorms. Then, go down and left and lift up the
next row of pots so they're not in your way anymore. Go left into the middle
of the room and open the chest to get the Compass.
Now, continue left and lift up the pots, then go left and up, then take the
second left while trying not to get burned by the enemy's fireballs. Then, go
up the stairs to the fifth floor. As soon as you enter this room, go down and
step on the star tile to rearrange the pits in the room. Knock the Hardhat
Beetles into the pits with your Sword, then get to the middle part of the
room. You'll see a bouncer in the middle of the room and a square pit just
above it. Get to the north side of that pit and drop down into it.
You should land on the last regular ledge on the floor below in front of the
big chest. Open it to get the Moon Pearl, which allows you to keep your form
in the Dark World. Now, go down and walk across the star tiles to move the
pits so you won't fall in. When you get to the large middle area of the room
again, go left and up to the stairs and get to the fifth floor. At this
point, if you need any health, lift up the pots in the right side of the room
since each of them has a single heart in them. If you want to catch a small
fairy instead, check out the Secrets section of this guide and look for the
information on the secret room in this tower.
If you're ready, get to the upper-right side of the room and go up the stairs
to the sixth floor. Go down and left, then go up and drop down to the lower
platform where you'll fight the Moldorm boss. Read the Bosses section for
help on defeating it. After you win, take the Heart Container and the Pendant
of Wisdom and you'll be warped back outside.
==============
Death Mountain
==============
Now that you have all three pendants, it's time to head to the Lost Woods and
claim the Master Sword. From the outside of the tower, go down and drop down
to the lower area by the warp tile, then head all the way left to the long
ladder. Climb down it or jump off the ledge to reach the bottom, then enter
the cave at the bottom of the ladder. When you enter the dark cave, go up and
left into the next room while avoiding falling into a pit or getting hit by
the bats along the way. In the next room, simply hug the left wall and walk
down and left until you reach the end, then exit the cave.
=========
Overworld
=========
When you're outside again, go left and drop down from the high ledge to the
ground, then go up and left until you reach the two lumberjacks cutting down
a strange tree. From there, follow the path left and up, then left again into
the Lost Woods.
==========
Lost Woods
==========
When you enter the Lost Woods, go left and down, then go down through the
right log to the next area of the forest. When you exit the log, go left and
walk in the gap between the large trees to the left, then go up. Cut down a
couple of bushes, then take the Mushroom that you find there. Next, go up
through the log to the other side, then go left and cut through a couple more
bushes. Continue left and go down through the log, then when you reach the
other end, go left and up into the log to reach a new area.
Here, go up to the pedestal and go up the steps, then go behind the sword and
press A. The three pendants will disappear and you will wield the Master
Sword. After you get the sword, Sahasrahla will telepathically contact you.
After he finishes talking, go down and leave the area. Take a couple steps
and the sage of Sanctuary will frantically contact you and say that the
soldiers came and kidnapped Zelda again!
Now, go right and up through the log, then go right and cut through a couple
of bushes. Then, go right and down through another log, and once at the other
side, go down and cut through the bushes, then go up and right and go down
through the left log. At the other side, go up through the right log, then
follow the path up and right out of the Lost Woods.
=========
Overworld
=========
Back in the overworld again with the Master Sword, you have to go up to the
peak of Death Mountain again to claim another new item. Go down and right to
the entrance cave where you first enter Death Mountain and get through that
cave like you did earlier.
==============
Death Mountain
==============
When you exit the cave and end up on Death Mountain, make your way right and
up, then up and left to the long ladder. Climb up it to the top, then go
right to the warp tile and go to the Dark World again. Go left to the
position from earlier and warp back to the Light World with the Magic Mirror.
Then, jump off the north side of the ledge and continue up to the bridge to
the left of the Tower of Hera.
Cross the bridge and you'll find a large, green monolith. Stand in front of
it and use the Book of Mudora. You will then gain the magic medallion of
Ether. Also, the monolith will crumble because of the blast. Now that you
have Ether, get back down Death Mountain like you did a little while ago.
=========
Overworld
=========
When you reach the very bottom when you exit the cave out of the mountain,
drop down to the lower ledge and go down and drop down another ledge. Then,
continue south a few screens to the main dirt path that goes from left to
right. Follow the path all the way to the right past Sanctuary and the
graveyard while defeating the soldiers along the way. When you reach the
river, drop off a ledge into the water and climb up the ladder on the other
side. From there, go right and down, then right to the Magic Shop.
Select the Mushroom and give it to the witch (go up to her and press the Y
button). After you give it to her, go left to the next screen, then go back
right to the screen with the Magic Shop. Go inside the shop and take the bag
sitting next to the shopkeeper to get the Magic Powder. Also, since you're
here, buy a red potion (red recovers all your health, green recovers your
magic, and blue recovers both magic and health) since you might need it for
the first part of the Dark World.
Now, leave the shop and head west to the river again. Climb down the ladder
into the water, then swim to the left and climb up the ladder at the other
side of the river. Follow the path west past the graveyard and the Sanctuary
until you reach the pond with a whirlpool in it. From there, go south through
the wooded area, then go right to the castle gates. Go down and right around
the gates, then go up through the open part of the gate to enter the castle
grounds. Now, go up and enter Hyrule Castle.
=============
Hyrule Castle
=============
When you enter Hyrule Castle, go up the hall into the main part of the room,
then go left and through the door into the next room. Here, go down and climb
up the ladder, then go down and through the door to get outside of the
castle. Now that you're on top of the castle gates, go right and you'll see a
electrical barrier blocking entrance to the middle door. Hit it once with the
Master Sword to destroy it, then go through the door into the castle tower.
===================
Hyrule Castle Tower
===================
Now that you're inside the castle tower, go up through the entrance room into
the following room. In that room, defeat the two Ball and Chain Troopers just
like you defeated the one in the castle dungeon early in the game. Then, go
through the right door that opens into the next room. When you enter this
room, watch out because the two guards will charge at you as soon as you
enter the room. Defeat them quickly, then open the chest that appears to get
the Key. Use it to open the locked door, then go up the stairs to the third
floor. In the room you arrive in, defeat the guard that charges at you, as
well as the small bat, then go through the left door into the next room. In
this darkened maze of a room, go down, then go all the way left to the
boundary.
At that point, go up and left, then down until you're able to go left. Then,
go left and up to the chest. Open it to get the Key. Now, go back down and
right, then up to the boundary. Go right a couple steps, then go down and
right until you can go down. Go down and left, then go all the way down to
the boundary, then head right to the next boundary. When you get to the
boundary, go down again, then right to the wall. Go up to the locked door and
use the Key to unlock it, then go right into the next room.
In this room, defeat the two charging guards, then go up the stairs to the
fourth floor. In the room you reach, defeat the regular blue soldier, and the
arrow-shooting soldier. Then, go left into the next darkened room. Here, go
up to the boundary, then left on the narrow path. Next, go up and left, then
continue up to the pit. Then, just go right into the next room. In this room,
defeat the regular soldier and the two arrow-shooting soldiers. One of them
will drop a Key; take it, then unlock the door and go up the stairs to the
fifth floor.
In the new room, defeat the two bats and the two red spear-throwing soldiers,
then go left into the next room. Defeat the two red soldiers, then go down
through the door into the following room. In this room, lift up the pots and
defeat the soldiers and the bats. Pick up the Key one of the soldiers drops,
then unlock the door to the right and enter the next room. In this room,
defeat the soldier that charges at you, the red spear-throwing soldier, and
the Ball and Chain Trooper. After that, go up the stairs to the sixth floor.
When you enter the next room, push the statue to the left, then defeat the
soldiers walking around. Then, go left into the next room, which is darkened
and full of pits. In that room, simply follow the path up through the room
and defeat the blue soldiers along the way. At the end, climb up the ladder,
then go up the stairs to the seventh and final floor. When you get to the
seventh floor, go up into the following room, where you'll encounter Agahnim.
Princess Zelda is laying on the platform in the middle of the room and
Agahnim is about to send her to the Dark World. After he makes her disappear,
he'll warp behind the curtains into a different room. Now, walk around the
outer part of the room, then cut down the middle curtain with your Sword to
reveal a hidden door. Go through it into the next room where you'll fight
Agahnim. Read the Bosses section for help on defeating him. After you defeat
Agahnim, he'll warp you to the Dark World atop the Pyramid of Power.
================
Pyramid of Power
================
When you appear on top of the large pyramid in the Dark World, Sahasrahla
will telepathically contact you. He'll explain that you have to rescue seven
maidens in seven dungeons, and then mark the first dungeon on your map. After
he's done talking, you'll automatically recover your health and be ready to
go. Go straight down and drop off the ledges of the pyramid, then go down the
steps in front to get to the ground level. Then, avoid or defeat the enemies
and go right to the next area.
=========
Overworld
=========
As soon as you enter this area, head north to the water, then follow the path
right, then up and right. Continue moving north and defeat the enemies along
the way, and lift up the large stone that blocks your path. Keep going north,
then east when the path turns. Go past the Item Shop and go right and up,
then lift up the large rock in your way. Next, go up and right, then south
again to some more rocks. Ram into one of the clusters of rocks to destroy
them, then go through the path and go down and right. Follow the path all the
way north past the rock-spitting enemies all the way to the waterfall area.
Here, lift up a stone, a bush, or the signpost, then go down the ladder to
the circle of stones in the water. Throw whatever you're holding into the
water and the ground will shake and a giant fish will come out. In exchange
for peace, it'll give you the Quake medallion. Take the medallion, then go
back up the ladder and head south. Follow the path north and west, then south
and west past the Item Shop again. Continue west to the river, then go south
all the way to the area with the large rock-like obstacles. Go south through
that area until you reach the end, then go right to the row of trees.
When you reach the trees, go north one screen, then follow the dirt path
right to an area where you see an arrow on the ground. Walk through the
hedges to the next arrow on the ground, then follow the path up and all the
way left behind the building. Continue left through the hedges to the wall,
then head north until you reach the path in the hedges going right. Go
through the hedges, then go right to the north end of the large square area
of hedges.
There is a maze inside that square of hedges, and if you look closely while
playing, you can distinguish where the paths are in the maze. Enter that maze
from the north opening and go down, left, then all the down. Go right, then
down, then right until you're able to go north. Follow the path up, then
right out of the maze. A monkey will follow you out of the maze, and when you
walk away from the maze, it'll introduce itself and ask for 10 rupees. Since
you'll need its help, pay the 10 rupees and it'll follow you around.
Go up and right, then down and right through the hedges. Then, go up again,
then right and down, then right and up through the hedges to the front of the
Dark Palace. Try not to get hit by any enemies along the way or else Kiki the
monkey will run away. If it does run away, you have no choice but to go back
through that large hedge maze and get it to follow you again. When you get to
the Dark Palace, go up the steps to the entrance and Kiki will offer to open
the door for you if you pay it 100 rupees. Pay it and it'll jump on the roof
and hit a switch to open the palace. After the door opens, just walk right
into the Dark Palace by yourself.
===========
Dark Palace
===========
From the start of this palace, take the left path and step on the switch on
the ground to open the door, then go up through the door into the left part
of the next room. Here, simply avoid the Helmasaur and go down the stairs to
the basement floor. Here, dodge the fireballs that are being shot at you and
lift up the pot in the lower-left corner of the room. Stand on the switch to
make a chest appear, then open the chest to get a Key. Now, use your Magic
Mirror to warp to the entrance of the dungeon. When you get there, take the
right path and step on the switch to open the door. Go up into the far right
side of the next room that's divided into three sections. Here, avoid the
enemy and go down the steps to the basement.
In this room, avoid the Bubble and step on the warp tile to reach another
room. In that room, avoid the two Bubbles and dash into the weak wall to the
south to reveal a doorway, then go down to the next room. Here, go left
through the room and defeat the three floating jellyfish-like enemies. Don't
hit them when they're electrically charging or you'll hurt yourself. When you
get to the other side of the room, dash into the weak wall to create a
doorway. Go up into the next room. In this room, defeat the two green Goriyas
with your Sword.
Now, to defeat the red Goriya, you can only use Arrows. Since these creatures
move when you move, shoot the arrow towards them, then move in such a way
that the Goriya walks right in the arrow's path and gets hit. Do that twice
to defeat the red Goriya, then go the upper door to the next room. Here, make
your way up the conveyor belt while avoiding the spiked traps moving left and
right, as well as those jellyfish creatures. When you finally get to the
north side of the room, go up the stairs to the first floor. Here, open the
chest to get a Map, then bomb the left wall. Go through the doorway to reach
a ledge in the next room. Open the chest to get a Key.
Now, use the Magic Mirror again to warp to the dungeon's entrance. When you
get there, go straight up through the middle door into the next room. In this
room, simply go up and unlock the door with a Key, then go into the following
room. Here, go up and avoid the hard-shelled enemies, and the jellyfish
enemies, then take the left path up. When you reach the cracked section of
the floor, bomb it to make a hole. Drop in the hole and you'll fall on a
ledge in the room below. Walk up and right along the ledge to the door, then
use your Key to unlock it, then go up the stairs back to the first floor.
Open the chest you see to get the Big Key, then jump off the side of the
platform back to the room below. Here, lift up the lone pot next to the
divider made of blocks to reveal a switch. Step on it to make a chest appear,
then open the chest to get a Key. Now, use the Magic Mirror one more time to
get to the level entrance. When you get there, go up into the next room and
just continue ahead into the following room. In the large room, go up and
take the right path up. When you reach the two blocks in your way, push the
right one into the pit, then continue up into the next room.
There, open the chest in front of you to get a Key. Now, walk up onto the
arrow tile and you'll hop over the pit. Whenever you see those arrow tiles,
walk onto the tile and walk in the direction it's facing to jump over a pit.
At the other side, climb up the ladder and walk up over the lowered orange
barrier, then follow the path left and defeat the blue Hardhat Beetle. Go
left and up and unlock the door with a Key, then go into the next room. As
soon as you enter this room, quickly lift up the pots in your way and throw
one at the Helmasaur up ahead. Then, quickly dash up the path as it collapses
behind you and ram the second Helmasaur. When you reach the end, lift up the
pots and go left, then unlock the door with your Key and go inside the room.
In this darkened maze, go left and up, then left again. Be sure to defeat the
fire-shooting enemies in this room to make things much easier. Go down until
you can go left, then go left and up to the wall. Go left around the
boundary, then go back down and left, then go up and open the chest to get
some Bombs. Then, go down to the boundary and go right, then go down and
left. Go down again, then left, then down until you can go right. Go right
and up, then right and down again, then go left. When you reach the boundary,
go down and right and open the chest to get a Key. Now, go left, up, and
right all the way, then go up and right and up. Bomb the cracked wall you
see, then go through it to the next room.
Here, open the big chest to get the Magic Hammer. Now, go back into the
previous room. Make your way back through the maze and go through the upper-
right door that you originally entered the room through. Once there, go right
and into the next room. Open the chest to get the Compass, then go down the
left stairs to the floor below. There, go down through the dark room and
collect all the rupees along the way, then open the first chest to get an
arrow. Then, go down and right and open the other chest to get a Key. Now, go
up on the right path and collect more rupees, then go back up the stairs to
the previous room.
Go down and unlock the door with a Key, then go into the next room. There,
lift up the left pot and open the chest to get five rupees. Then, move the
statue to the right to block the spiked trap from hitting you. Push the
statue out far enough so you can get through, then go down into the next
room. There, go left along the path to lure all the Hardhat Beetles on the
middle platform to move to the left corner. Then, quickly go right and use
the arrow tile to jump down onto the platform, then hit all the Hardhat
Beetles into the pit with your Sword. Now, use the Boomerang to hit the
crystal switch across the south pit, then go right and over the lowered blue
barriers into the next room.
In this room, hit the crystal switch to turn it orange, then get to the
upper-right corner of the room. Remove all the pots to reveal a switch, then
move the upper-right statue right to the wall, then up onto the switch. That
way, you can go through the door without it closing. Now, climb up the ladder
and go into the next room. Here, defeat the green Goriyas with your Sword,
then defeat the red one like you did in the other room using arrows. After
you beat them, go through the north door into the next room. There, avoid the
spiked trap and wait for it to go to the left of you. Then, go into the room
and go to the right, then up to the cyclops statue. Shoot a single arrow into
its eye and the room will shake and extend to the right.
After the room stops shaking, climb down the ladder that you see and go into
the darkened rooms of the basement. Use the Magic Hammer to make the mole-
like pegs go into the floor again, then defeat the two hard-shelled enemies
with the hammer. Next, go to the left side of the lowered orange barrier and
go up to the north wall. Use the Boomerang to hit the crystal switch to the
right to raise the orange barriers and lower the blue ones. Since you stood
to the left of the orange barriers, you'll be able to proceed. Go left and
unlock the door with the Key, then go into the next room.
There, defeat the hard-shelled enemy with the Magic Hammer, then go down into
the next dark room. In this room, quickly avoid the enemies and light the
lanterns with the Lamp so you can see, then defeat all the enemies using the
hammer. When the right door opens, go into the next room. Here, push a block
on the right side of the room downward so you can access the warp tile. Enter
the warp tile to reach another room. Here, go up and flip over the first two
enemies with the hammer. Defeat them by hitting them again with the hammer.
Do the same for the next couple of hard-shelled enemies, then continue up and
unlock the door with the Big Key and enter the boss room, where you'll fight
King Helmasaur. Read the Bosses section for help on defeating it.
After you win, take the Heart Container and the first of seven crystals with
a maiden inside will be yours. You will then be warped back outside of the
Dark Palace.
=========
Overworld
=========
Now that you're outside, head down through the hedges, then go left and up.
Go left again and down through some more hedges, then go left through the
hedges again. Go left and down, then left into the square hedge maze. Go all
the way left to the left side of the maze, then go up and left out of the
maze completely. Now, go up and left through some hedges, then go down until
you see the path through the hedges going right. Take that path and go all
the way right behind the building, then down at the other side. Go down
through the hedges, then go down and left, then down again out of the area.
Go down by the row of trees and go left. When you reach the path going down,
follow it and use the Magic Hammer to knock down the pegs in your way. Then,
continue south to the dirt path, then head west. Follow the path all the way
west until it turns south. Go down and left with the dirt path until you
reach a section with a bushes in the form of an arrow. Cut through that group
of bushes and go up into the Haunted Grove
=============
Haunted Grove
=============
When you enter the Dark World version of the Haunted Grove, go up and talk to
the guy sitting on the tree stump. He'll ask you to find his Flute, then give
you a Shovel since he buried it in the Light World. Now, get to the upper-
left corner of the grove and warp to the Light World with the Magic Mirror.
Dig around in the upper-left area of the Haunted Grove and you'll find the
Flute. Take the Flute from the ground, which will replace the Shovel on the
Inventory menu, and the mysterious Flute Boy will finally disappear. Now,
take the Flute and go down and out of the Haunted Grove.
=========
Overworld
=========
Cut through the group of bushes and go left and up, then left when the path
turns again to enter Kakariko Village.
================
Kakariko Village
================
When you enter the village, go left and up the path to the ladder in front of
the Library, then go right and up into the main area of the village. Get to
the weathervane in the north section of town and play the Flute in front of
it. After the music stops, the weathervane will break and a white bird will
fly away. You can play the Flute again to have the bird appear and you'll be
given the option to fly to one of eight different spots in the Light World.
Now, go southeast under the arches to the next part of the village. Then,
continue south and east out of the village completely.
=========
Overworld
=========
Go down and right along the dirt path to that group of bushes again. Cut
through them and go into the Haunted Grove. There, go up to the sparkling
circle that symbolizes the place where you warped to the Light World and walk
into that circle to return to the Dark World. Then, go down and out of the
Haunted Grove. Now, go right and when the dirt path goes north, go south and
you'll find a large stone in the way. Lift it up, then go down into the area
known as the Plains of Ruin.
==============
Plains of Ruin
==============
In the Plains of Ruin, walk along the left wall until you can go left, then
take the path left through the canyon area. Get as far left as you can and
you'll reach an area surrounded by pegs. Go against the left wall and warp to
the Light World. When you get there, go left and you'll reach another green
monolith. Go up to it and use the Book of Mudora and you will obtain the
Bombos medallion. After you get it, go right and warp back into the Dark
World. Go back right a couple screens into the Plains of Ruin again.
There, go right until you reach the Swamp Palace (it's the same building
where you drained the pond surrounding it in the Light World). Don't go
inside the palace yet; instead, warp back to the Light World and enter the
building there. Push the middle block forward and one of the other blocks to
the side, then go into the next room. In that room, go up and pull on the
right switch to drain the water. Now, leave the building and go back to the
Dark World, then enter the Swamp Palace.
============
Swamp Palace
============
When you enter this palace, jump into the water and swim to the left. Then,
get onto the platform with the spike trap, then defeat the three enemies to
make a chest appear. Open it to get a Key, then unlock the locked door and go
down the stairs to the basement. There, defeat the spider-like creatures
while avoiding the water bubbles and fireballs. In the middle strip of dry
ground in the middle of the watery room, lift up the pot at the bottom end of
the ledge to get a Key. Now, go down and left and unlock the door with the
Key and go into the next room.
Here, defeat the pink-tinted Stalfos and the red and blue jellyfish
creatures. Try not to use your Sword to the left, right, north, or south of
the fireball-shooting trap to avoid getting hit. Also, avoid the fire chain
moving around the room. Go down and left and down the ladder, then go up
through the door. In this room, lift up the pot and take the Key, then leave
the room. Go left and climb up the other ladder, then unlock the door with
your Key and enter the next room. Here, defeat the Stalfos, then use the
Magic Hammer to flatten the mole-like pegs. Then, go to the right side of the
switch and push it to the left to make the water flood the lower part of the
previous room.
Now, leave this room and go into the water, then go left and up the other
ladder you couldn't reach before and continue left into the next room. In
this large room, either jump off the ledge you're on or climb down the ladder
and go left straight across the room. Climb up the ladder at the other side
and go right through the door into the next room. There, defeat the two
Stalfos and the electrical jellyfish creature by throwing pots at them. That
way you don't have to worry about getting shot at with fireballs if you use
your Sword.
Avoid the fire chain moving around the room and go down the ladder, then up
into the next room. Lift up the pot to get a Key, then go back down out of
the room. Go back up the ladder and go right out of this room as well. Back
in this large room, drop off the ledge into the watery section, then go up to
the upper-left part of the room. Climb the ladder there and unlock the door
with the Key, then go into the next room.
Here, hit the crystal switch with your Sword to lower the blue barriers, then
push the lever to the left to make the water flow in the lower sections of
the room. Now, get back to the other side of the gray wall and hit the
crystal switch again to turn it orange, then go right out of the room. Go
down the ladder, then go down until you can go left again, then go left up
the ladder and into the next room. Here, just go left and go down the ladder
into the water. Then, swim left over the underwater blocks, then swim up onto
the ladder leading to the next ledge. Go left and up, then left through the
door into the following room.
In this room, defeat the blue jellyfish enemy and the Stalfos while avoiding
the fire chain moving around the platform, then go left and climb down the
ladder. Defeat the spider-like creature and try to avoid the water bubbles.
Go left to the blocks and push the bottom one to the left, then the one you
are just below upward, then go left through the path and up the ladder. Go
around the ledge to the door and go up the stairs to the first floor. In this
room, push the block to the right, then go up and avoid the fireball-shooter,
the water bubbles, and the fire chain, but defeat the spider-like enemies on
the water.
Get to the upper-right part of the room, then push the block upward and drop
into the pit. Don't worry because you'll safely land on the floor below. When
you land, go right into the next room. Here, lift up the pots to get some
rupees, then open the chest to get the Big Key. Now, go back left to the
previous room and jump off the ledge to the watery section below. Go down and
climb up the ladder, then go right into the following room. Go down and
right, then into the water, then swim to the right. Go up the ladder back
onto dry land, then go right to the next room. Here, go right and drop off
the ledge, then climb the ladder leading up to the middle platform, then open
the big chest to get the Hookshot.
Now, use the newly acquired Hookshot to pull yourself over to the skull pot
on a ledge to the right of the middle platform with the big chest. Destroy
the right pot to get a Key, then drop off the ledge and get back up the
ladder onto the middle platform again. Now, go behind the big chest and use
the Hookshot to pull yourself up to the next platform, then unlock the door
and enter the next room. In this room, take the path to the left side of the
room and defeat the red jellyfish creature with the Hookshot (you can hit it
with the Hookshot while it's electrically charging and you won't get hurt),
then destroy the pot in the upper-left corner of the room.
Next, push the statue left against the wall, then up onto the switch. Get to
the right half of the room and go through the left door into the next room.
Defeat the red jellyfish enemy, then go down the stairs to the basement
again. In the room you appear in, go left and push the lever to the left to
drain the water in the room. Then, go down the ladder and head left into the
next room. Here, simply go left and defeat the enemy, then go up into the
following room. In this room, defeat the spider-like enemies on the water,
then go to the right side of the room.
Walk through the second waterfall from the right to enter a hidden room.
There, go up the ladder and defeat the two jellyfish enemies, and then go up
to the floor above. When you get there, go down through the room and defeat
the blue jellyfish enemy, then continue into the next room. Here, jump off
the ladder into the rapidly flowing current of water. Swim against the
current to the right, and climb up onto the ledge to the right of where you
entered the room. Lift up the skull pot to get a Key, then get back into the
water and swim to the other side of the room.
Stay close to the wall and climb up the last ladder and unlock the door with
the Key, then enter the next room. Here, just go up the hallway and enter the
boss's lair. For help on defeating the boss, Arrghus, read the Bosses section
of this guide. After you beat the boss, take the Heart Container and the
second crystal. You will then recover all your health and magic, and then you
will be warped outside again.
=========
Overworld
=========
When you get back outside, use the Magic Mirror to warp back to the Light
World. Then, use the Flute to call the bird, then fly to point #2, which is
the Witch's Magic Shop. Go there and buy a Blue Potion since you'll need it
for the next dungeon, particularly for help when fighting the boss. Then, go
back outside and call the bird, then fly to point #3, which is Kakariko
Village.
================
Kakariko Village
================
When you fly into Kakariko Village in front of the weathervane, go south and
east all the way to the south-east section of town. Then, take the path right
to the area by the Blacksmiths. Climb up the steps in front of their house,
then go right and pound the stake with your Magic Hammer, then jump into the
well. Here, go up into the next room and sprinkle Magic Powder on the red
object to make the Mad Batter appear. It'll make you capable of carrying
twice as much magic in your magic meter at once. It'll put a 1/2 symbol on
your meter to symbolize that.
After it disappears, leave the room and go left and out of the cave. Now, go
left to the next area of town and get to the weathervane again. From there,
go north until you pass the lone tree, then go left along the path until you
reach the end. Then, go north through the area until you enter the Lost
Woods.
==========
Lost Woods
==========
When you enter the Lost Woods, go up a tiny bit, then go right through the
narrow path. Cut down the bush in your way, then continue right and down out
of the Lost Woods.
=========
Overworld
=========
Now, go down past the tree and you'll reach an area blocked off by a fence
and some stakes. Pound in the stakes with the Magic Hammer, then lift up the
small stone to uncover a warp tile. Step on it to return to the Dark World.
Once there, go north and into the Skull Woods.
===========
Skull Woods
===========
When you enter the Dark World's version of the Lost Woods, go right and lift
up the bushes and stones in your way, then continue right. Don't go up at the
first intersection, instead continue right until you can't go any further,
then go north on the second path. Then, go left and drop through the hole to
enter the first part of the Skull Dungeon.
=============
Skull Dungeon
=============
This dungeon is divided into many parts, which you access by exiting and
reentering the dungeon through different pits and caves in the Skull Woods.
From where you land after you fell into the hole, go down and around the
barricaded section with skull pots in the middle of it. Get to the south end
of it, then lift up all the pots and open the chest to get a Key. Now, get to
the upper-right part of the room while defeating the Gibdos (mummies) with
the Bombos magic and the Wallmaster (giant hand that'll come down from the
ceiling and pull you back to the entrance you came through when entering the
dungeon) with the Sword. Then, unlock the door with the Key and enter the
next room.
In this room, hit the red Hardhat Beetle with your Sword into a pit, then go
through the left door into the following room. There, just go through the
south door out of this part of the dungeon. Back outside, get to the 3x3
square of bushes just north of where you came out. Cut through them to reveal
a hole in the middle, then drop into another part of the dungeon. There, lift
up a pot and throw it at the Helmasaur. Then, go down and step on the first
pair of star tiles, then bomb the left wall to reveal a hidden door.
Go through into the next room, then pull the switch on the wall to destroy
the south wall. Now, go back right to the previous room and go down and over
all the star tiles until you reach the other side. Then, go left into the
next room. There, just go down through the door to get outside again. From
where you exit the dungeon, go right and up around the bushes, then go left.
Go up under the bone arches, then defeat the enemy and go down the other
side. Now, enter the cave to reach another part of the dungeon.
Inside, defeat the two blue jellyfish enemies and the two Gibdos with Bombos.
Now, lift up the skull pot in the middle of the room blocking access to the
door. Now, push the right statue down just a small bit, then push it all the
way left until the block stops it. Then, get above it and pull it upward. Try
to avoid getting caught by the Wallmaster, then pull the statue onto the
switch and enter the next room. In this room, quickly use Bombos to kill all
the enemies, then go up and avoid the spike trap and open the chest to get
the Big Key.
Now, use the Magic Mirror to warp back to the previous room, then exit
through the south door. Back outside, go up and around, then go down
underneath the second set of bone arches, then go right and cut through the
bushes, then fall through the pit into the palace again. Lift up a skull pot
and then step on a star tile. Then, go left into the next room and go down
through the area you bombed before. Defeat the Mini-Moldorms and open the
large chest to get the Fire Rod.
With the Fire Rod in hand, go back up and right into the previous room.
There, go right and down over all the star tiles to the bottom half of the
room, then go left into the following room. There, just go out the door to
exit the palace again. Go around the bushes, then left and up under the
arches, then go left and down under more arches. Then, enter the cave and go
into the palace again. In the first room you enter, just go left while
avoiding the enemies, then enter the following room.
Here, just run across the room and you won't get hit by the fire chain and
the Hardhat Beetle. In the next room, go left and down through the door out
of the palace again. Back outside, defeat the two enemies, then follow the
path left and up to a large skull. Use the Fire Rod and shoot it straight up
at the bottom part of the skull at the stingers to burn up the skull and
reveal a cave. Enter the cave to reach the final section of the Skull
Dungeon. When you enter this room, go left and down the ladder.
Here, there are hidden paths under the higher path, so follow my directions
to get through to the other side. First, go right and up to the wall, then go
right, up, and left. Then, go up to the wall and go right and up to the
corner quickly before the fireball moving around the wall nearby hits you.
Now, go left until you can't go left any further, then go up and left. Then,
go up and right, then into the next room.
There, climb up the ladder and go right and dash straight down on the high
ledge. When you reach the end, go left and use Bombos to defeat the Gibdos
below and the one you ran through. Then, drop down to the lower section and
go left into the next room. There, open the chest to get the Key. Now, use
the Magic Mirror to warp to the entrance of this section of the dungeon. When
you get there, go up the path and defeat the Mini-Moldorms and avoid the fire
chain. Continue up to the locked door, then use the Key to unlock the door
and enter the next room. There, step on the star tiles in front of you, then
lift up the skull pots in front of you.
Then, walk up and step on the star tiles in the center of the room. When the
pits move, go left and down and step on the star tile next to the skull pot.
Lift it up to get a heart, then go up and lift those pots up and out of your
way. Now, go right and down and step on the square of four star tiles, then
go up and right onto another one in the corner. Lift up the skull pot to get
another heart, then go down and right to the next room. Here, go right and up
the center of the room.
Get all four of the Gibdos on the screen, then use Bombos to kill them all
with one hit. Now, destroy the two skull pots to the right blocking the
lantern. Now, go back down to the bottom wall and use the Fire Rod to light
the unlit lantern to the right. Then, go up and use it again to quickly light
the two unlit lanterns to the left and right of you. Now, go up and shoot
over the pit with the Fire Rod to light the final lantern and open the door.
Then, go through the door before it closes and enter the next room.
In this room, as soon as the yellowish swirl starts moving toward you, hide
behind a block and it'll hopefully crash into the block and disappear. After
that, defeat the Gibdos and Mini-Moldorms with your Sword while avoiding the
fire chain moving around. After you beat the enemies, cut through the
curtain-like things on the middle of the north wall to reveal a hidden door.
Go through it up into the next room.
There, use Bombos one more time to quickly incinerate all the enemies. After
you beat them, take the Key that one of them dropped and use it to unlock the
right door, then go into the next room. There, go around the wall in middle
of the room, then run up or down into the pit when the spiked trap isn't near
you so you don't get hurt. Fall through the pit into the boss's lair. To get
information on defeating the boss, Mothula, read the Bosses section of this
guide. After you beat it, take the Heart Container and the third crystal,
then you'll be warped back outside.
===========
Skull Woods
===========
Now that you're outside and have three of the seven crystals, use the Magic
Mirror to warp to the Light World. Then, use the Flute to call the bird and
fly to the Magic Shop, which is point #2.
=========
Overworld
=========
Go inside the shop and buy a red potion since you might need it for the boss
battle in the next dungeon. Now, go back outside and use the Flute again and
fly to point #3 in Kakariko Village.
================
Kakariko Village
================
There, go left to the light-colored path and follow it north to a dirt path,
then follow the dirt path west and north. Continue north until you enter the
Lost Woods. When you get there, follow the right wall up and right. Cut the
bush in your way, then continue right and down out of the forest. Keep going
south and use the Magic Hammer to pound down the stakes, then lift up the
small stone to reveal a warp tile. Warp to the Dark World, then go up and
you'll find a long row of bushes to the left. Dash through it to the end,
then go down a couple screens into the Village of Outcasts.
===================
Village of Outcasts
===================
When you enter this deserted and run-down version of the Light World's
Kakariko Village, go down and right on the dirt path, then go down on the
regular light-colored path. Go down until you pass the weird square area
where you bought the Bottle from a man in the Light World, then go right to
the gargoyle statue. Go in front of it and pull on its pitchfork and you'll
fall backward and open the statue. Now, go inside and enter the dungeon known
as Blind's Hideout.
===============
Blind's Hideout
===============
When you enter this dungeon, go right and up along the higher ledge in this
room. When you reach the north wall, go right and drop off the ledge to the
lower parts of the room, then go up into the next room. There, go up and
defeat the red fireball-shooting enemy, then continue up to the wall. Don't
climb the ladder, instead go right into the next room. In this room, watch
out because underneath the higher platform to the right, there's a yellow
swirl that'll follow you and turn you into a rabbit temporarily. To avoid it,
go down and it'll crash into the wall.
Go down to the giant block where two fireballs are moving around it and watch
out since another of those swirls are hiding just south of it. Stand behind
that block until the swirl crashes into it, then go down into the next room.
In this room, go straight down and climb up the ladder, then jump right off
the ledge at the other side. Now, go left into the following room. There,
open the chest to get the Big Key. Then, use the Magic Mirror to warp up to
the dungeon entrance.
When you get there, go right and up the path, then go right and drop down to
the lower section of the room. Then, go up into the next room and head north
to the block with the fireball moving around it. From there, go right into
the next room. Here, watch out for the yellow swirl that'll come at you and
turn you into a rabbit. Just let it turn you into a rabbit, but do not come
into contact with enemies until the effects wear off. Then, continue right
all the way to the wall, then go down and climb up the ladder. Then, go left
and up the path to the north wall, then go right and unlock the door with the
Big Key and go into the next room. Here, go up and defeat the Stalfos, then
lift up the pot in the upper-right corner of the room to get a Key.
Then, go down to the locked door on the left side of the room, then unlock
the door and enter the next room. Here, defeat the red and blue enemies and
avoid the fire chain, then go left into the next room. In this room, you will
encounter enemies that consist of a main red part that flies around the room
and connects with a larger, transparent version of itself. Use the Sword to
destroy the smaller opaque creatures to destroy the transparent part as well.
If you need health, just use Magic Powder on the Bubble moving around the
room to turn it into a Fairy.
Next, go left across the conveyor belt and try not to slide into the spikes.
When you reach the other side, go into the next room. Go up through this room
and walk up the conveyor belt pushing downward while defeating the enemies
you encountered in the previous room. When you reach the top, go up into the
next room. Here, lift up the skull pot to get the Key, then stand where the
pot was and hit the crystal switch to lower the blue barriers. Now, get to
the north wall while avoiding all the spike traps moving around since you
lowered the blue barriers, then unlock the door and go up the stairs to the
first floor.
In the next room, go to the lower-right corner of the room and lift up the
rightmost pot to reveal a switch. Step on it to open the door to the right,
then go through it into the next room. There, just go right and defeat the
enemies, then go into the second half of this room. Defeat a couple more
enemies, then go through the door into the next room. In this room, defeat a
few more enemies, then use a Bomb and pick it up by pressing A, then throw it
over the barrier onto the cracked section of floor that the light is shining
on. Open the chest to get some Bombs, then go left into the previous room.
Go all the way down the hall and through the door into the next room, then go
left and up to the stairs. Go down the stairs to the basement again and get
across the room carefully since there are many spike traps moving around.
When you reach the other side, go down into the next room. There, go down a
tiny bit, then go right over the lowered blue barrier and into the next room.
Here, defeat the enemies and go right through the door into the following
room. In this room, make your way to the stairs in the north wall by walking
on the floor full of conveyor belts and different enemies.
Go down the stairs to the second basement level, then in the room you appear
in, defeat the enemies you see. Then, lift up the large block in the middle
of the room, then go down into the next room. There, just defeat the single
red fireball-spitting enemy, then go right into the next room. In this room,
go right and up, unlocking all the doors along the way. Also, defeat all the
enemies that you come across. Don't lift up the left pot in the second-to-
last cell because it contains one of those swirls that'll turn you into a
rabbit. Go into the last cell and open the chest to get a Key.
Then, talk to the maiden and she'll follow you around through the dungeon.
Now, go all the way down and left out of this room, then in the next room,
just go left into the following room. In the next room, go left and across
the small conveyor belt, then use the Key on the locked door and enter the
next room. There, use the Magic Hammer to crush a couple of moles, then open
the large chest to get the Titan's Mitt. Now you'll be able to lift up those
darker-colored stones you couldn't lift before!
Now, use the Magic Mirror to warp to the dungeon entrance. When you get
there, the maiden will ask you not to go outside for some reason. Listen to
her and go right and up the path all the way to the wall. Then, go right and
drop down to the lower area and go up into the next room. There, go up to the
large block with the fireball moving around it, then go right into the next
room. In this room, watch out for the warp swirl that'll turn you into the
rabbit. Just let it hit you if you don't feel like defeating the enemies.
Wait until it wears off, then go right and down to the ladder. Climb up the
ladder to the higher level, then go left and up to the north wall, then go
right and up into the next room.
There, just use the Pegasus Boots to dash straight up into the door at the
north end of the room. In this room, you'll see a patch of light on the
floor. Walk into that patch with the maiden behind you and the door will then
lock behind you and the maiden will complain saying it's too bright. She'll
then turn into Blind the Thief, who is the boss of this dungeon. Read the
Bosses section for help on defeating Blind. After you beat him, take the
Heart Container that appears, then the crystal that falls from above. You
will then be warped back outside of the now complete dungeon.
===================
Village of Outcasts
===================
When you get back outside from the dungeon, go right to the far right path,
then go up and out of the Village of Outcasts.
=========
Overworld
=========
When you're at the scene with the Fortune Teller's house, go east along the
dirt path. Go all the way to the area where the graveyard would be in the
Light World, then use the Magic Mirror and warp to the Light World. Then, go
in the graveyard and get to the upper-right part of it. Lift up the two dark
stones with the Titan's Mitt, then dash straight up into the tombstone to
make it move back, revealing a hidden room. Go down into that room and open
the chest you find to get the Magic Cape.
Now, go back outside and go down and left, then down to the dirt path. Then,
walk into the sparkling area where you warped to the Light World and go back
to the Dark World. Once there, make your way all the way west along the path,
then south into the Village of Outcasts.
===================
Village of Outcasts
===================
When you enter this village, go down along the rightmost path all the way
through town. When you reach the next screen where you can drop down ledges
to a building with an arrow carved above its door. Go left in that area and
lift up the small dark stones and talk to the toad dressed up in blue
clothes. It'll ask you to take it to its partner, then it'll follow you
around. Now, go back up and right, then up into the main part of the village.
Then, go up and right into the next screen. Here, go right and lift up a
large dark stone, then go right and warp to the Light World again.
================
Kakariko Village
================
The toad will morph back into its original form, which is the missing
blacksmith. Go up the nearby ladder and enter the Blacksmith's Shop. When you
enter the building, the two blacksmiths will reunite. Now, exit and reenter
the building, then talk to one of the blacksmiths. Keep answering yes to
their questions and pay them 10 rupees, then they'll take your Sword for a
little while.
Now, leave the building and go down the ladder, then go left to the next
screen. Then, go back right to the previous screen and go back into the
Blacksmith's Shop. Talk to one of them to get the Tempered Sword (Level 3
Sword). Now, leave the shop and go down and enter the portal you came here
with to go back to the Dark World.
===================
Village of Outcasts
===================
When you get there, go up the ladder and you'll see a chest in the run-down
version of the Blacksmith's Shop. The chest turns out to be locked and you'll
carry it along with you for now. Now, go down the ladder and go left, then
lift up the large stone, then go to the next screen. There, go down into the
following area and go down and drop down the ledges to the bottom. Lift up
the large dark stone behind the building, then follow the path down and right
out of the village.
=========
Overworld
=========
Follow the path down and right along the dirt path until it moves upward.
Then, follow the right wall south and lift up the large stone in your way,
then continue south to the next screen. There, use the Magic Mirror to warp
to the Light World. Then, go left to the canyon areas before the desert. Go
up and talk to the strange man standing next to the sign. Promise him not to
tell anyone about his secret and he'll open the chest, which contains the
fourth Bottle! Now, use the Flute to call the bird and fly to point #8, which
is south of Lake Hylia.
==========
Lake Hylia
==========
When you land, go left to the next screen. There, jump off the ledge into the
water, then swim up and left to the large island there. Lift up the dark
stone there to reveal a warp tile. Step on the tile to warp into the Dark
World just inside the Ice Palace's walls. Now, just walk up into the actual
Ice Palace.
==========
Ice Palace
==========
In the first room of this palace, go up to the north wall and the left ice
enemy will come out of the wall to attack. Use the Fire Rod to quickly kill
it and open the closed door. Now, go left into the next room. There, defeat
the three blue jellyfish enemies. One of them will drop a Key; use it in the
locked door, then go down the stairs to the basement. In the new room, go
down and left and step on the switch to open the right door. Defeat the blob-
like enemies that come out of the ground if you're not quick enough, then go
right into the next room. In this room, go right and push the middle block to
the right, then go down into the next room.
There, use Bombos to defeat all the Pengators, then open the chest to get the
Compass. Now, go back up to the previous room and push the middle block
upward, then go right over the switch and into the right room. Use Bombos to
defeat more Pengators, then avoid the Bubble and lift up the pot to reveal a
switch. Step on it to open the doors, then go left to the previous room. Now,
go left and step on the switch to open the doors, then push the block to the
left and go up into that room.
Here, defeat the red jellyfish creatures if you want, then hit the crystal
switch to turn it blue. Now, put a bomb on the crystal switch and quickly go
right and up over the lowered blue barrier before the bomb explodes and it
rises again. Now, go up and right and bomb the cracked floor, then fall to
the room below. Here, lift up the pots and go to the outer sections of the
room and a Stalfos Knight will fall from the ceiling. Hit it with your Sword,
then place a Bomb on its bones to defeat it. Go to the lower-left part of the
room and another one will appear.
Do the same thing to defeat it, then when the door opens, go down into the
next room. In this room, get to the left side of the room while avoiding the
spikes since the floor moves left and right. Be sure to defeat the blue
jellyfish enemies since one of them drops a Key. Get to the lower-left part
of the room and use the Key to unlock the door, then enter the next room (if
the crystal switch isn't orange, hit it so it turns orange, then go into the
next room).
In this room, wait for the fiery bar to move to the right, then quickly go
down and left and lift up the pot in your way. Then, lift up the pot in the
lower-left corner and you're uncover a switch. Stand on it to open the door,
then wait for the fire bar to move to the right side again, then use the
Hookshot on the pot to the right to pull yourself to it. Then, lift up the
pots in your way and go right into the next room. Here, just go right and
take the stairs down to the third basement level. In this room, defeat all
the Pengators that slide toward you with the Sword. Be careful where you move
since the floor is slippery.
After you beat all the enemies, go up through the door into the next room. In
this next room, stand in the doorway because a giant spiked ball will move
towards you, but stop before reaching the door. When it retracts towards its
original position, go up and to the left path. Then, walk right into the
middle path going up and down to activate the trap, then when it goes down,
go up through the door into the next room. Here, just avoid the fireballs as
the floor collapses, then fall down to the floor below. When you land, go up
and right into the next room. In this room, defeat the red jellyfish
creatures with the Hookshot, then use it to pull yourself over to the block
at the other side of the large pit.
When you get to the other side, go down and left and down into the next room.
When you appear in the next room, select the Magic Cape from your inventory,
then walk into the room and quickly activate it before the spiked ball hits
you. Now, go around the wall and deactivate the cape when you get there, then
go up the stairs to the floor above. There, go down to the wall, then use the
Hookshot to pull yourself over the spike pit to the pot at the other side.
Lift it up to reveal a switch, then step on it to make a chest appear at the
left side of the spike pit. Hookshot over to it and open the chest to get a
Key, then use the Magic Cape to walk across the spikes, then deactivate it
and go up the stairs to the second basement level.
In the next room, go down and defeat the Stalfos Knight that falls from above
like you did earlier in the dungeon. Then, use the Magic Hammer and pound in
the first set of mole-like pegs, then lift up the large block to reveal a Key
and the yellow swirl. Quickly go right and down along the left wall to make
it crash into the wall. After that, take the key and pound down the next set
of mole pegs, then pull on the tongue sticking out of the statue to open the
door. You can destroy all the pots to get some goodies and reveal a switch.
Press the switch, then open the nearby chest to get the Map.
Now, go right into the next room. Here, simply go up the ladder to the floor
above. There, go down and destroy the pots, then open the chest to get the
Big Key. Now, push the lower block to the left, then the other one up, then
go left through the path into the next room. In this room, use Bombos to
quickly defeat the Pengators here. Then, lift up the lower pot to reveal a
switch. Step on it, then go left into the next room. Here, hit the crystal
switch to lower the blue barriers, then defeat the red jellyfish enemies.
Then, place a bomb on the crystal switch, then get to the north half over the
blue barrier before it explodes and makes the orange blocks sink. Then, bomb
the cracked section of the ground and fall through the hole to the room
below. Here, lift up the pots north of you and defeat the Stalfos Knight that
falls from the ceiling. Then, go to the lower-left part of the room and
defeat the other Stalfos Knight. After that, just go down into the next room.
In this room, get to the left side of the room while avoiding sliding into
the spikes and the jellyfish enemies, as well as the black creatures that
crawl out of the walls along the way. When you reach the left side by the
crystal switch (make sure it's orange, otherwise hit it so it becomes
orange), then go down into the next room.
Here, go down and left and lift up the pots in your way. Lift up the pot in
the lower-left corner of the room, then step on the switch to open the door.
Now, wait for the fire bar to move to the right, then hookshot over to the
pot to the right. Continue right and up, lifting up the pots in your way,
then go into the next room. Here, just go right and down the stairs to the
third basement level. In the next room, defeat the Pengators with your Sword
to consume magic power, then after you beat them all, go up into the next
room.
In this room, go up to activate the giant trap, then stand in the doorway to
avoid getting hit. Wait for it to move back up, then go up and left into the
next room. There, just move cautiously along the slippery floor while
avoiding the fire bar, then go down the ladder to the fourth basement floor.
In this room, bomb the cracked floor above the ladder to make a hole, then
drop down the hole you create to the fifth basement floor. When you land,
open the big chest to get the Blue Mail. Now you'll be more protected against
enemy attacks!
Now, go and push the middle block to the right, then go up and push that
block right. Then, go down and right into the next room. There, use the Fire
Rod to defeat the ice enemy that'll come out of the left half of the upper
wall, then open the door with the Big Key and go into the next room. In this
room, go up and defeat the three red jellyfish creatures and the Stalfos
Knight that'll drop down to attack. Then, unlock the door with a Key and go
down the stairs to the floor below.
In the room you appear in, use Magic Powder on the Bubble to turn it into a
fairy, then use it to recover some health. Then, go down into the next room.
There, defeat the ice creature that comes out of the left part of the wall,
the Stalfos Knight, and some more blue jellyfish enemies. After you defeat
them all, use another Key to unlock the right door, then go into that room.
Here, go right and hit the crystal switch to lower the blue barriers, then
quickly leave the room.
In the previous room, go up into the following room, then go up the stairs to
the fifth basement floor. Go down into the next room, then go right and down,
then right into the following room. In this room, lift up the skull pots in
the upper-left corner of the room and take the Key you find. Then, go across
the slippery room while avoiding the black creatures and the Bubble, then
lift up the lone pot up and to the right of the fire bar to reveal a switch.
Hit it to open the door, then go down and into the next room. Here, follow
the icy path all the way around to the door at the end. Use the Magic Cape if
necessary to avoid the fire bar if you're moving too slowly.
After that, go left into the next room. There, go left and lift up the pot to
reveal a switch, then step on it to make a chest appear. Open it to get a
Key, then defeat the two blue jellyfish enemies and go up the stairs to the
next room. In the next room, go down and right, then up to the door. Defeat
the gel-like enemies with the Sword and the ice enemy with the Fire Rod, then
unlock the door with a Key and go into the next room. There, you'll see two
pots next to each other. Lift up the left one and step on the switch there to
open the door to the left. Avoid the enemies and go left across the slippery
surface into the next room.
There, just fall down the hole to the fifth basement level. When you land, go
right into the following room. In this room, defeat the ice enemy that comes
to life. You'll see two blocks next to each other on the left side of the
pit; push the lower one into the pit, then jump down to the sixth basement
floor. When you land, get off the block and lift the pot below it, then push
the block onto the switch to open the door. You needed the block because the
door will only stay open as long as something's on the switch.
Now, just go down into the next room. There, defeat the jellyfish enemies and
go left and down to the pots. Lift up the pots, then pull the right statue up
so you'll have enough room to get in front of it. Then, pound down the mole
pegs and lift up the large block to uncover a pit. Drop into the pit and
you'll enter the lair of Kholdstare. Read the Bosses section for help on
defeating this boss. After you win, get the Heart Container and the crystal,
and you'll then be warped back outside.
=========
Overworld
=========
When you get back outside, immediately warp to the Light World. When you
arrive, use the Flute and fly to the southwest corner of the map (point #6).
You'll land on an unreachable grassy ledge on the south end of the Desert of
Mystery. Lift up the right dark stone to reveal a warp tile. Step onto the
tile to be warped into the Swamp of Evil in the Dark World.
=============
Swamp of Evil
=============
When you arrive in this swamp, drop off the ledge to the actual swamp, then
head north. Defeat any enemies you encounter in the swampy area, then when
you reach a large, dry platform at the north half of the swamp. Get onto it
and continue up and you'll see a tile with the Ether symbol on it. Stand on
the symbol and use Ether to stop the rainy weather over the swamp and open up
the giant head in front of you. Then, enter the head to begin the Misery Mire
dungeon.
===========
Misery Mire
===========
When you enter this dungeon, go up and right to the pit, then use the
Hookshot to pull yourself to the block at the other side. Then, go right and
down the stairs into the basement level. In the next room, defeat the two
enemies nearby, then go left and up and defeat the Wizzrobes when they appear
to attack. You can only hurt them when they're fully visible. Defeat them all
with your Sword and avoid the statue eye that shoots lasers at you if it
spots you. After you kill all the enemies, go up into the next room, There,
go down the ladder and head up to the boundary, then go left. Lift up the pot
in your way and continue left, then go up and left to the ladder. Do NOT
climb up the ladder, instead go right through the narrow path and up the
ladder there, then go up into the next room. In this room, just go right into
the following room.
There, go up and lift up the pot in the upper-left corner to get a Key. Then,
defeat the pink-tinted Stalfos and avoid the beam statue, then put on the
Magic Cape and walk onto the spikes. Lift up the pot in the middle of the
spikes to reveal a switch. Step on the switch to make a chest appear, then
open it to get another Key. Now, get off the spikes and deactivate the cape,
then unlock the north door and go into the next room. Here, just walk up
across the grating and into the following room. In this next room, simply
walk up the hallway and go left into the next room. Go left across yet
another hall with no enemies all the way into the following room.
Once there, lift up the pots and go up and left to the large set of walls
with a fireball moving around it. Go along the upper half of this group of
walls, then lift up the pot at the other side to get a Key. Hit the crystal
switch to turn it blue, then go down and right past the lower half of the
walls. When you're able to go down again, go over the lowered blue barrier
and walk around the spike pit. Then, continue down and unlock the door with a
Key, then go into the next room. When you enter this room, use the Magic Cape
and walk straight down across the spike pit and past the giant spiked ball.
When you reach the south door, deactivate the cape and go down into the next
room.
In this room, avoid the fireballs and Stalfos and head right into the next
room. Here, go down all the way along the narrow path to the south wall, then
go right and up across the grating. Avoid the fireball-shooter and walk over
the lowered blue barrier, then lift up the pot to reveal a switch. Step on it
to make a chest appear, then open the chest to get a Key. Then, go left and
up into the next room. There, just defeat the slugs and the bombs they lay,
then go right into the following room. In this room, go right and push the
block to the right, then go up into the next room before you get hit by the
fireballs the torches shoot at you.
Go up the hallway into the next room, then go down the ladder and up across
the bridge to a chest. Open it to get a Key. Now, go back down a couple
screens to the room with the fireball-shooting torches. Push the block down
and go down through the door into the following room. There, go down the
ladder and go left to the other ladder. Go up it and go left and down to the
locked door. Unlock it with a Key and go into that room. In that new room,
destroy the floating Stalfos heads and the blue jellyfish creature using your
Sword. Watch out because there is a device in the room that'll shoot a
fireball each time you use your sword.
After you kill the enemies, you'll find a Key. Take it and unlock the left
door, then go into the next room. There, go left and down through the south
door into the following room. In the next room, defeat the enemies while
being careful not to get hit by a fireball when using your Sword. Then, go
down, right, and up around the wall dividing the room. Lift up the pot in the
corner and take the large magic decanter to completely fill your magic meter
again, then go up the stairs to the first floor. In this room, go down and
you'll see there are three blocks in a row blocking two torches on either
side of the room. Push the top and bottom blocks forward, then push the
middle block up or down.
Now, go down into the next room and do the same thing for the next two sets
of blocks. Then, go back up into the previous room and select the Lamp from
your inventory. Now, quickly light the two torches in the room, then go down
through the door into the next room. Light the other two torches quickly
while avoiding getting hit by the Wizzrobes. If you went quick enough, you'll
hear a loud rumbling sound. Now, go down and right into the next room. You'll
see that it has expanded greatly compared to what it originally looked like.
Now, go right and drop into the pit and fall to the floor below.
When you land, open the chest to get the Big Key, then use the Magic Mirror
to warp to the dungeon's entrance. When you get there, go up and right, then
use the Hookshot to cross the gap. Then, go down the stairs into the basement
level. In this room, defeat all the enemies like before to open the door,
then go up through the north door into the next room. There, go right and up
and go through the first door you see into the following room. In this room,
just walk right across while avoiding the Bubble and go into the next room.
In this next room, quickly use the Hookshot to cross the gap and pull
yourself over to the block. Then, quickly use the Pegasus Boots and dash up
the collapsing bridge to the large chest at the end. Open the chest with the
Big Key and you'll get the Cane of Somaria. Now that you have the cane, go
left into the next room. There, go left and down and drop down to the lower
area, then go down and up the ladder. Turn the Bubble into a fairy using
Magic Powder if you need the health, otherwise continue left into the next
room.
Here, go up to the barrier, then drop down to the lower part of the room. Go
left and avoid the large energy balls moving around the walls. When you can't
go left anymore, go up to the ladder and climb up to the upper area, then go
left and into the next room. In this room, simply go left and up and avoid
the fireball-shooters, then go up into the next room. There, just go left
through the next door into the following room. In this new room, defeat the
Wizzrobes, then go up and unlock the door with the Big Key and enter the next
room. There, just go up and walk into the warp tile to be warped to another
room.
When you reappear in the new room, go right and lift up the pots in your way,
then go up the ladder and unlock the next door with the Big Key, then go into
the next room. In this room, go left and lift up the pot to get the large
magic decanter and refill your magic meter, then go back right and climb down
the ladder. Then, go up across the bridge and go down the stairs to the
second basement floor. In the darkened room you arrive in, go right and down
while avoiding the fireballs, then unlock the door in the lower-right corner
of the room and go down into that room.
Grab the nine blue rupees, which total to 45 rupees, then leave the room.
Now, get to the left side of this room, where you'll find a single skull pot.
Lift up the pot to reveal a switch. Use the Cane of Somaria to create and
place a block on that switch to open the door and keep it open. Now, go
straight down into the next room. In this room, simply follow the left wall
to the open door to the left. Go through it into the following room. In this
new darkened room, go up to the boundary, then use the Magic Cape and walk
all the way left to the boundary. That way you won't waste time and you won't
get hit by the spike trap.
Deactivate the cape when you get to the other side, then go down and lift up
the pot in your way. Then, continue down and left to the wall, then go
through the door into the next darkened room. Go left across the lowered
orange barrier and go up to the north wall, then defeat the Stalfos and bomb
the cracked section to make a hole in the wall. Go through that hole into the
next room, then hit the crystal switch there to turn it blue, then go back to
the previous room. Now, go left across the blue barrier and avoid the
Bubbles, then go left into a fully lit room.
There, go up along the right wall and avoid the yellow swirl by moving up
quickly so it hits the wall. Avoid the gel-like enemies that fall from the
ceiling, then when you reach the north wall, go left and lift up the pot,
then hit the crystal switch to turn it orange again. Now, go back right and
down until you can go left, then go left and avoid the spike trap. Then, go
up the stairs in the middle part of the room to reach the first basement
floor. There, avoid the fire chain moving around and go left, up, and left
over the lowered orange barriers. Then, go up and unlock the door with the
Big Key, then enter the boss's lair.
You'll be fighting a creature called Vitreous as the boss of this dungeon.
For help on defeating it, read the Bosses section of this guide. After you
defeat it, grab the Heart Container and the crystal, then you'll be back
outside again.
=============
Swamp of Evil
=============
When you get back outside of the Misery Mire dungeon, use the Magic Mirror to
warp to the Light World again. When you get there, get away from the warp you
entered the area with and use the Flute.
=========
Overworld
=========
Then, fly to the Magic Shop and buy one blue potion and three green potions.
You're REALLY going to need them for the next dungeon, Turtle Rock. Now,
leave the shop and play the Flute again, then fly to point #4, which is in
front of Link's House. From there, go right to the dirt path and follow it
north and west, then north to the castle gates. Defeat the soldiers and walk
through the open gate to warp to the Dark World.
Then, go right and defeat the enemies, then go to the next screen. Head south
all the way to the land bridge with the pegs on it. Pound the pegs, then
continue down and left along the dirt path. Go left past the high ledges,
then go up and right to the Bomb Shop (this is where Link's House was in the
Light World). Go up to the large, orange bomb and press A to buy it for 100
rupees. Now, leave the store with the giant bomb behind you.
Go left and down to the dirt path and follow it east. Defeat any enemies
along the way, but do not press A since that'll make you drop the bomb and
the 3-second timer will begin. Continue right to the end, then go up and
pound the pegs again. Then, go up and left, then continue north until you can
go west. Take the path west, then go left and up the steps onto the Pyramid
of Power.
================
Pyramid of Power
================
Here, go left along the wall, then when the bomb is in front of the cracked
wall, press A. After 3 seconds, the bomb will explode and the massive blast
will make a hole in the pyramid. Go in the new room and you'll find a
Mysterious Pond. Go up to it and throw in the Bow and Arrows. The fat fairy
will appear, then answer her truthfully and she'll give you the Silver Arrows
you'll need to defeat Ganon. They're stronger than your old arrows. Now,
throw in your Tempered Sword and the fat fairy will appear again. Answer her
honestly and she'll give you the Golden Sword (Level 4 Sword).
Now, leave the room and use the Magic Mirror to warp to the Light World. Once
there, use the Flute and fly to point #1, which is at the beginning area of
Death Mountain.
==============
Death Mountain
==============
When you land, go down and right past the cave and continue right to the
ladder while avoiding the enemies and the falling boulders. Climb up the
ladder and continue up, then left and up to the tall ladder next to the cave
leading to the bottom of the mountain. Climb all the way to the top of the
ladder, then go right and defeat the giant Gohmas hopping around with your
Sword. Continue right and walk onto the warp tile to enter the Dark World.
From the point where you warped, go straight down and drop off the cliff to a
ledge on the side of the cliff.
Go inside the cave there and use the Magic Hammer to crush the mole pegs.
Then, use the Magic Cape and go quickly along the long path covered with
spikes. Lift up the large block at the end and deactivate the cape, then open
the chest to get the Cane of Byrna. Now, use one of the green potions I told
you to buy to recover your magic, then use the Magic Cape to get back out of
the cave. Back outside, drop down to the lower area, then go left and up to
the ladder.
Climb up the ladder, then go right to where Spectacle Rock is in the Light
World. Use the Magic Mirror to warp back to the Light World and drop off the
north side of the rock, then follow the path east past the Tower of Hera.
Continue right and defeat the Gohma and the enemy that turns into a stone
when you attack it. Cross the bridge, then pound the stakes at the other side
with the Magic Hammer. Then, continue right and defeat more Gohmas. When the
path moves north, follow it north and east, then south again.
Go down and right and lift up the dark stone, then climb up the ladder and
you'll find 3 stakes. Pound them in counter-clockwise order (right, up, left)
and a warp tile will appear. Step on it to warp to the Dark World, and you'll
be standing on top of Turtle Rock. Go down and stand on the tile that has the
Quake symbol on it. Then, use the Quake medallion and the Turtle Rock's head
will disappear, revealing an entrance to the dungeon. Drop off the high ledge
and go inside the Turtle Rock.
===========
Turtle Rock
===========
From the start of this dungeon, go up and lift up the right pot first. Then,
go to the pit and you'll see a white track with a question mark block at the
end of it. Use the Cane of Somaria to create a platform on that track, then
go down and lift up the left pot to completely refill your magic. Now, ride
the platform to the other side of the pit and enter the next room. Here, go
up to the track and use the cane to create a block, then push Right on the
Control Pad to move right and up along the track. Get off at the second stop
(the platform stops each time you reach a question mark box; press the
Control Pad in the direction you want to go to continue moving.
At the second stop, go right through the door into the next room. Create a
platform and ride it down and right to the intersection. Then, press Up to
move up on the track. When you're lined up with the unlit lanterns to the
left, use the Fire Rod to light the two to your left. Continue riding the
platform and light the other two lanterns with the Fire Rod to open the north
door. Now, use the Hookshot to pull yourself to a lantern and intentionally
fall down the pit, only to return to the entrance of the room. Then, go up
through the door into the next room.
There, use the Magic Cape and quickly go all the way up through the room and
walk around all the barriers along the way. You can walk through the giant
spiked rolling pins since you're invisible. At the end, open the chests to
get a Map and a Key. Now, go back down through the room without the aid of
the Magic Cape to conserve magic power while avoiding the spiked bars. Go
around the barriers and quickly go against the left or right walls to avoid
getting hit. Then, go down through the door into the previous room, then go
down and left and lift up the pots to recover all your magic and one heart on
your health meter. Now, go left into the large room with the track. Create a
platform and ride it up and left to the second stop, then get off and unlock
the door with a Key and enter the next room.
Here, defeat the giant bouncing creature known as Pokey with your Sword.
Watch out that you don't get hit when one of Pokey's lower parts goes flying
when you hit it. After you beat it, take the Key it drops and unlock the
north door. Then, go up into the next room. In this room, avoid the Chain
Chomps and stand below the lowered orange barriers and throw the Boomerang at
the crystal switch to lower the blue ones. Now, go down to the left part of
the room and push the lone block to the right to reveal a chest. Avoid the
chained enemies and hit the crystal switch again to lower the orange
barriers, then open the chest to get a Key.
Use it to unlock the door, then go down the stairs to the first basement
floor. There, go down the ladder and go right and down along the path. Defeat
the blobs that come out of the ground and the Pokey while trying to avoid
getting hit by the Bubbles. Then, climb the ladder in the lower-right part of
the room and walk into the tunnel to automatically travel through it. When
you come out at the other side, go left into the next room. In this room,
you'll see two tunnels that you can enter. Go in the right one across the
room, then when you exit the tunnel, go left into the following room.
Here, avoid the Bubbles and go left and down to the crystal switch. Hit it to
lower the blue barriers, then go down into the other part of the room. Use
Bombos to destroy the enemies (excluding Bubbles), as well as the yellow
swirl that'll transform you if it made contact. Now, take the Key the Pokey
dropped and get to the right side of the room. When you reach the upper half
of the right wall north of the locked door, hold Right and walk down to
safely unlock the door since there's a laser eye that'll nail you if you
stood in front of the door and looked in its direction. After you unlock the
door, quickly run through into the next room.
There, go through the tunnel to the platform in the middle of the room. Open
the chest there to get the Big Key, then go down into the next tunnel. When
you exit this tunnel, go right into the next room. Here, go through the
tunnel to the other end, then lift up the pot and completely refill your
magic, then go down and climb up the ladder. Go through the tunnel atop the
ladder, then go left into the next room. This time, go down into the left
tunnel through this room.
At the tunnel's exit, go down through the door into the next room. In this
room, use Bombos to defeat the two Pokeys and the yellow swirl that was
hiding in a pot in the lower-right corner of the room. Then, go down through
the already open door into the next room. Here, go down and left into the
following room. In this new room, there are 5 laser eyes in the upper wall
and two of them are always open and will shoot anything in their path. Do not
look directly at the remaining eyes because they will open and attack you. Go
left and down and lift up the pots, then bomb the cracked wall. Avoid the
lasers and go through the door to a ledge outside of Turtle Rock.
==============
Death Mountain
==============
Walk right along the ledge to the other cave and go into it to enter a
different room in the Turtle Rock dungeon. There is a Heart Piece you can
collect while you are out here; view the Heart Pieces section for more
details!
=========================
Turtle Rock (Second Part)
=========================
When you reenter Turtle Rock, use the Hookshot to pull yourself to the large
chest. Open it with the Big Key to finally obtain the Mirror Shield. Now
you'll be able to defend yourself against all projectiles (lasers, fireballs,
etc.). Now, go up around the chest and into the next room. There, avoid the
fireballs and the spiked rolling pin, then get to the upper door and unlock
it with the Big Key. Then, go up into the next room and go left through the
tunnel to the upper-left part of the room. When you exit the tunnel, go up
into the following room.
In this room, defeat the Pokey, then bomb the upper wall. Watch out for the
small black creatures that come scurrying out of the hole in the wall, then
go up into the next room. Here, wait for the spiked rolling pin to move to
the right, then quickly walk over the lowered orange barrier and hit the
crystal switch with the Boomerang to lower the blue barriers. Then, quickly
go left in front of the chest to avoid the spiked bar.
Now, open the chest to get a Key, then wait for the spiked bar to come to the
left wall. Follow it to the right and hit the crystal switch with the
Boomerang again to lower the orange barriers. Then, quickly go over the
lowered barrier and use the Key to unlock the door. Go down the stairs to the
second basement level. The darkened room you enter is really annoying because
it consists of those white tracks over the pit occupying the entire room.
Also, there's a fire bar that moves around a block, which can get in your way
if you happen to ride past it on a platform and it's about to hit you.
Anyway, go down and create a platform and ride it to the right until you
reach a connecting track going down. Hold Down to switch tracks, then ride it
down and right until you reach another track going down and right. Go down
onto that track to the platform in the middle of the room, then lift up the
pot there to reveal a switch. Step on it once to open the door in the lower-
left part of the room. Now, intentionally drop into the pit to return to the
entrance of the room. Then, create a new platform and ride it to the left.
Select the Magic Cape from your inventory and ride the track all the way down
along the left side of the room. When you pass the fire bar, activate the
cape until you're safe, then deactivate it. Follow the far left track all the
way down until it turns right, then go right on it to the four-way
intersection. Hold Down at the intersection to go on the track going down.
Ride that track down and right, then up past the next four-way intersection.
When you reach the intersection where you can either go left or right, go
left to the next four-way intersection.
Continue left along the track all the way to the end, then get off the
platform and go through the door into the next room. Here, use the Pegasus
Boots to dash down across the narrow path to quickly avoid all the lasers
being shot at you. Dash into the Helmasaur at the end, then press another
direction on the Control Pad to stop running. Now, go right and down into the
following room. Here, there will be a bunch of paths to the left and right of
the middle narrow path. Each side path is guarded by a laser eye that'll
shoot at anything in its path. Dash down through this room to the wall, then
defeat the red Hardhat Beetle.
Now, go left on the last path going left and you'll reflect the laser with
the Mirror Shield. When you're not being shot at, open the chest to get the
Key. Here's a quick tip to get the rest of the treasures here without getting
hurt by the lasers. Walk left or right on the path you pick until you reach
the wall (you'll reflect the lasers with your Mirror Shield, don't worry).
When the laser isn't shooting at you, open the chest to get whatever item was
inside it.
To get back to the middle path, face down and hold B to charge your Sword.
Your shield will be on your left side, so go right back onto the main path
while still reflecting the lasers. If you went on a right path and want to
get to the main area, just face up and charge the Sword. Now that you have
the Key, get back to the middle path and go up into the previous room. There,
go around the path and unlock the left door with the Key, then go into the
next room.
In this room, hit the crystal switch to make the blue barriers sink. Now, go
up and left over the first blue barrier. Make your way up to the next crystal
switch. Go to the left side of the lowered blue barrier to the left of the
switch, then use the Boomerang to hit the switch to lower the orange
barriers. Then, go left and up over the lowered barriers to another crystal
switch. Get to the right side of the lowered barrier to the right of the
crystal switch. Then, use the Boomerang to hit the switch and lower the blue
barriers again.
If you need health before this point, turn the Bubbles into fairies to
recover your health without wasting your blue potion. Now, go up over the
lowered barrier go down the stairs to the third basement level. There, go
left and create a platform on the track, but don't go on it yet. Lift up the
pots to get a heart and a large magic decanter to refill your magic power
instantly. Now, ride the platform across the pit to the other side, then open
the door with the Big Key and enter the boss's lair.
The boss of this dungeon is Trinexx, and if you need help defeating it, read
the Bosses section of this guide. After you defeat Trinexx, take the Heart
Container and the final crystal with Princess Zelda inside. Unlike all the
other maidens you found inside previous crystals, Zelda will tell you what
you have to do now that you have all the crystals. After that, you'll recover
your health and magic and be warped back outside of the main entrance to
Turtle Rock.
==============
Death Mountain
==============
After you get back outside again, go left and up, then left to the next
screen. Head south to a large stone, then go west and watch out for the
enemies that appear and shoot fireballs at you. Reflect their attacks and
defeat the enemies with your Sword, then continue left across the land
bridge. At the other side, defeat the enemies and go up and left to the next
screen. Go down and left to Ganon's Tower. Walk past it and the seven
crystals will break the barrier preventing you from getting into the tower.
After that, go up the steps and into Ganon's Tower.
=============
Ganon's Tower
=============
When you enter Ganon's Tower, go up and left, then go down the stairs to the
first floor. In the next room, dash into the back of the right torch when the
energy ball isn't in your way to make the Key fall to the ground. Take the
Key, then go left into the next room. Here, get on the conveyor belt and use
the Magic Hammer to crush the right, upper, and left mole pegs in the middle
part of the room. Then, stand where the left mole peg was and push the middle
block to the right and you'll step onto a star tile, which makes the pits
disappear. Now, go left into the next room.
In this room, use the Hookshot to pull yourself to the block (not the pot) on
the platform to the left. Lift up the pot and go to the lower-left corner of
the platform. Then, use the Hookshot and pull yourself down to the right
block on a platform south of your position. Next, pull yourself to the block
on a platform to the right, then use the Hookshot again on the block at the
south ledge to be pulled to it.
When you get there, go left and pull yourself to the skull pots across the
pit, then defeat the pink-tinted Stalfos and hit the crystal switch nearby
with your Sword to lower the blue barriers. Now, place a bomb next to the
crystal switch and get to the south side of the lowered barriers. When the
bomb explodes and the switch changes color, go down into the next room. Here,
go left and down, then place another bomb next to the crystal switches.
Quickly go down and right to the corner before it explodes, that way you'll
pass the orange barriers before they rise and the blue ones fall. Lift up the
pot in the lower-right corner of the room to get a Key, then unlock the door
and go right into the next room. In this room, hit the crystal switch to
lower the orange barriers, then go up and walk along the north wall. When you
reach the east wall, wait for the spike traps to move to the left, then go
down and into the warp tile.
When you appear in the next room, wait for the fire chain on the bottom path
to move back to the left, then go down and left on that path. Go up in
between the block walls to the second path, then continue left. Hide in
between the walls to avoid getting hit by the fire chains. Then, push the
lone block in any direction and a chest will appear on the other side of the
pit. Hookshot over to it and open it to get a Key, then go down and unlock
the door and go into the next room. In the barricaded section of the room you
enter, walk into the right warp tile to reach another room.
In that new room, go down and lift up the pots in your way. Then, go left and
step on the left warp tile to reach the next room. There, go down and left
onto yet another warp tile. In the next room, go right and knock the two blue
Hardhat Beetles into the pits. Then, make your way around the pits and go
right and up onto another warp tile. When you reappear, just walk up and onto
the following one. Then, go right and down into the next room. Here, go down
and right until you reach the path going north. Go up that path and defeat
the enemies you encounter, then stay right when the path splits. Lift up the
two pots you find at the end of the ledge, then go down and left, then up the
left path.
Go up and right to the boundary, then use the Fire Rod and shoot across the
pit at the unlit lantern. When you light it, you'll see that all the
invisible floor over the large pit appears. Now, quickly go back down and
around to where you destroyed the two pots. Go along the invisible path as
quickly as you can and knock any enemies into the real pit. When you reach
the end of the path, go up into the next room. In this room, go up and right
and lift up the skull pot blocking access to the lower-right part of the
room. Turn the Bubble into a fairy if you need health, then open the chest to
get 10 arrows.
Then, put a bomb on the cracked floor next to the chest to make a hole
leading to the basement below. Drop down the hole and land in the next room,
where you'll fight the Armos Knights. Defeat them using the Silver Arrows
since one arrow will kill each knight. After you beat them all, go up into
the next room. There, open all three chests to get the Big Key, some bombs,
and 10 arrows. Now, leave the room and go through the left door into the
following room. In that room, ram into the hollow north wall to make a hole,
then go into that new room.
Use the Boomerang to take the fairies and recover your health if you need it,
then go back to the previous room. Now, go left and up the stairs back to the
first floor. There, push the right block to the right and get into the main
part of the room. Open the large chest with the Big Key to get the Red Mail.
You will now be protected even more than you were with the Blue Mail. Now, go
up through the door and into the next room. Here, just go up the stairs to
the second floor.
Once there, go down and right, then go up the ladder and up the stairs to the
third floor. In the new room, throw the Boomerang to the left and hit the
crystal switch to make the blue barriers sink. Now, go left and down and left
again along the lowered blue barriers and lift up the pots in your way. Get
to the area in front of the closed door walk straight up on the blue barrier.
Lift up the pot there and throw the Boomerang up at the crystal switch to
turn the switch orange. Now, go left to the wall and push the upper block
upward to open the closed door. Now, get back to where you were standing
before you hit the switch and hit it again to lower the blue barriers. Then,
go down and into the next room.
In this room, go down and pull the statue to the right, then get in front of
it and pull it downward just enough so you can get behind it. Also, make sure
there's enough room so you can get to the left of it. Then, wait for the
spike trap to get to the right of the statue, and then push the statue down
and the trap will be out of your way. Then, go left on the middle path, then
defeat the two red Goriyas with the Bow and Arrows to open the doors.
Now, go right to the statue and put on the Magic Cape, then activate it and
go right through the door into the next room (I made you activate the cape
because I didn't want to waste time moving the statue again and all). In this
room, deactivate the cape and avoid the lasers from the beam statues (you
can't reflect their lasers, sadly), then defeat the two red Goriyas with a
couple Silver Arrows. Then, go up into the next room. Go straight up the hall
and open the door with the Big Key, then go into the next room.
There, go down the ladder and walk up through the room while avoiding the
spike traps. When you reach the second crystal switch, hit it with your Sword
to lower the orange barriers. Then, defeat the two cyclops enemies with
arrows after you wake them up. After that, lift up the middle pot to reveal a
switch. Step on it and go down to the other side of the lowered barrier.
Then, hit the crystal switch to raise the orange barrier, then activate the
Magic Cape and walk all the way down through the spike traps. Climb up the
ladder and deactivate the cape, then go right and up, then right into the
next room.
Here, go up and right along the path and avoid the cannonballs being shot at
you from both sides of the wall. When you reach the end of this mess, go up
the stairs to the fourth floor. In this room, defeat all the enemies to open
the door to the left. Then, go left into the following room. Here, stay off
the conveyor belt and defeat the Stalfos while avoiding the lasers coming
from the beam statue. Then, go down into the next room. In this room, avoid
the laser-shooting statues and defeat the enemies that you fought in Blind's
Hideout. After you defeat them all, go along the conveyor belt to the south
wall, then go down into the next room.
In this icy room with a conveyor belt and some more of those laser statues,
defeat the two enemies here to open the closed door. Then, get across the ice
and conveyor belt and go down into the next room. In this next icy room
without conveyor belts, avoid the fireballs and the lasers and defeat the
pink-tinted Stalfos, as well as the pink enemy you saw in Blind's Hideout.
After you beat them, go left across the slippery floor into another room. In
this hallway, hide behind a statue of Ganon to avoid the yellow swirl. After
it crashes into the statue, go left and into the following room.
In this sandy room, you'll have to fight the Lanmolas again from the Desert
Palace. Avoid the fireballs being shot by the trap in the lower-left part of
the room and attack the Lanmolas' heads with your Sword. After you defeat all
of them, go up through the now open door into the next room. Here, lift up
the pots to get a heart, a small magic decanter, a bomb, and some arrows.
Then, go up the stairs to the fifth floor.
In the room you enter, wait for the three Wizzrobes to appear, then use
Ether. You'll be able to see the invisible floor for a couple seconds, plus
the Ether will kill the Wizzrobes. Now, remember the path and get across the
room to the door, then go down into the next room. Here, go down and dash to
the right through this room. You should defeat a couple Dark World soldiers
along the way, plus you'll avoid the laser eye in the wall. After that, go up
through the door at the right side of the room to enter the following room.
In this room, wait for the four Wizzrobes to appear, then use Ether to kill
them all at once. Then, walk up across the conveyor belts and through the
door into the following room.
Dash up through the middle of this room before the floor collapses and defeat
the soldiers at the end, then go right into the next room. In this room, go
right to the block with the fire bar attached to it and take the path going
up. Lift up the pot in front of the unlit lantern, then go back down to the
block. Go right and lift up the pot over there, then take the path going down
and lift up the pot there. Now, equip the Fire Rod and stand on the north
path just out of reach of the fire bar. As soon as it passes to the right,
light the lantern with the Fire Rod. Then, go down and light the one to the
right, then the one south of the block with the fire bar attached.
Now, go on the left path and light the last lantern to open the door. Now,
quickly go down and lift up the first pot in your way, then continue down and
right into the next room before the door closes. If it closes, you'll have to
relight the lanterns and try again. If you make it, you'll be in the next
room, obviously. In this next room, get to the upper wall immediately to
avoid the laser shots from the wall. Lift up the two pots in both corners to
get a heart and a magic decanter to completely refill your magic. Now,
quickly get to the south wall, then go up the ladder to the sixth floor.
As soon as you enter this room, go right to the edge and face south, then use
the Fire Rod to light the lantern. Then, go left and light the lower-left and
upper-left lanterns. Finally, go up and right and light the upper-right one
to open the door. Avoid the energy balls moving around the room while you do
this, then go up through the door and into the next room. If you're not quick
enough, the floor will collapse and you'll fall to the room below. Then, just
climb back up the ladder and try again.
When you make it to the next room, defeat the Helmasaurs and take the Key
they drop when you defeat them. Then, avoid the fireballs and open the chests
to get Bombs, then unlock the left door with a Key and enter the next room.
Here, go down and avoid the small spike trap. Go all the way down and
activate the larger trap and it'll come towards you. When it stops and moves
back to the left side, get as close to the south wall as you can and face it
while the conveyor belt moves you. Then, place a bomb in front of the crack
in the wall.
After it explodes and a hole is made, trigger the large trap again and avoid
it, then go down into that new room. There, wait for the yellow swirl to
crash into the orange barrier, then use the Boomerang and hit the crystal
switch to lower the orange barriers. Then, get right next to the blue barrier
and hit the switch again from far away to lower the blue barriers. Now, avoid
the energy ball and/or the Bubble and open the chest to get a Key.
Then, get to the outside of the lowered blue barriers and hit the crystal
switch to lower the orange ones. Now, go down and unlock the door and enter
the next room (you may have already had a Key for this door; if you do, just
skip the above walkthrough for this room and use that key on the door
instead). Here, drop down to the lower ledge and you'll fight Moldorm. Hit it
twice in the tail with your Sword to destroy it.
After you win, a chest will appear on a south ledge. Get to the lower-right
part of the platform you're on and Hookshot over to the chest. Open it to get
20 rupees, then climb up the ladder and push the upper block to the left. Go
left and down and push the second bottom block to the left. Finally, push the
second upper block to the left, then go around it and continue left into the
next room. In this new room, I highly advise you use the Magic Cape for
safety.
Activate the cape and go left and up through the room full of slippery
floors, conveyor belts, and Helmasaurs. Continue up to the stairs, then
deactivate the cape and go up to the seventh and final floor. There, go down
and left through the hallway, then go up and unlock the door with the Big
Key. Enter the room and you'll meet Agahnim again. Read the Bosses section
for help on defeating him the second time around.
After you defeat him, you'll see Ganon emerge from Agahnim's fallen body,
then turn into a bat and fly away. The Flute will automatically be played and
the bird will take you out of Ganon's Tower and to another place.
================
Pyramid of Power
================
After the escape from the tower, you'll see Ganon in his bat form crash
through the top of the Pyramid of Power. Link will then land in front of the
hole atop the pyramid. Before you drop in for the final battle, go find a
fairy fountain and recover all your health. If you feel confident enough
without recovering health/magic, just drop into the hole and you'll meet
Ganon when you land. Read the Bosses section for help on defeating Ganon.
After you win, congratulations on beating Zelda: A Link to the Past!
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 6. Bosses -=
-=-=-=-=-=-=-=-=
Armos Knights
Found: Eastern Palace (Light World)
Strategy: In this fight, there are 6 large Armos Knights that are
motionless in the beginning of the battle, then they come to
life and start bouncing in a circle around in the middle of the
room. Stay in one of the corners to avoid getting hit by one of
them as they circle around and shoot arrows at them. Then,
they'll all group together in the center of the room, then
spread out again and line up against the upper wall. Use that
time when they're lined up to quickly shoot some arrows at
them. Three arrows will kill each Armos Knight. After you
defeat 5 of the knights, the last one will turn red and try to
crush you. Keep moving and shoot an arrow at the knight when it
hits the ground. Repeat that a couple more times to win the
battle against these evil knights.
Lanmolas
Found: Desert Palace (Light World)
Strategy: This battle puts you against three giant worm-like creatures
known as Lanmolas. They come out of the sand and move around
the room to attack, and then they go back into the sand again.
However, whenever they come out of the sand, small stones fly
in four diagonal directions, so you should stay above, below,
or to the left or the right of the area where the Lanmola is
going to appear. Attack their heads with your Sword to harm
them. Attack each one about ten times with your Sword to kill
them. After you destroy two of them, the third one will move
somewhat faster and when it comes out of the sand, stones fly
in all 8 directions, so watch out. Keep attacking the Lanmola's
head until you defeat it and win the Pendant of Power.
Moldorm
Found: Tower of Hera (Light World)
Strategy: This giant, armored worm-like creature is the boss of the Tower
of Hera. Its entire body is armored and you cannot damage it,
but its weak spot is the tip of its tail. You fight this
creature on a platform with a small pit on it, and it's
surrounded by a large pit. Don't worry because if you fall off
the platform, you'll just land on the floor below. The boss
will recover all its health if you fall off the platform and
come back up to fight it. At least you can lift up those pots
and recover your health before fighting it again. Anyway,
Moldorm moves around on the platform and you must attack its
tail with your Sword. After you hit its tail 5 times, it'll
start moving around at a faster pace and will be a bit more
difficult to finish off. Just attack its tail again and you'll
completely destroy it.
Agahnim
Found: Hyrule Castle Tower
Strategy: The only actual advantage that Agahnim has over you is the fact
that you can't directly attack him. Doing so will electrically
shock you and make you lose some health. Agahnim will cast
spells to attack you during this battle. He'll mainly shoot
white fireballs at you; stand directly in front of him and bat
the fireball back at him with the Master Sword to cause harm to
Agahnim. He'll also shoot a group of small blue balls at you.
Do not attack that cluster because it'll split up and a stray
ball might hit you. Just avoid that attack to be on the safe
side. There will be a point in the battle where Agahnim will
warp to the top part of the room and face downward. Stay to the
side because he's going to perform a lightning attack, which
takes up the entire middle section of the room. Repeat the
above process of batting white fireballs at him until you
defeat him. Please note that you can also use the Bug-Catching
Net to bat the fireballs back at him, but it's much faster to
use the Master Sword to hit them instead.
King Helmasaur
Found: Dark Palace (Dark World)
Strategy: This giant version of the Helmasaur is the boss of the Dark
Palace. It has an armored head that can block almost every
attack, except for the Magic Hammer. Attack by hitting its
purple armored face with the Magic Hammer when it's standing
still. Don't stay in one place because this boss moves around
often. When it stands still and starts swinging its tail around
rapidly, get close to the boss and attack its armored face
because it's going to swing the tail in front of it in an
attempt to damage you. King Helmasaur will also shoot a
fireball that'll split into three fireballs, which will then
shoot in four directions. Avoid the attacks and keep on hitting
its face with the hammer until you completely destroy the
purple armor. Now that its face is revealed, it'll move around
much faster and perform its attacks quicker as well. Just
attack its face when you get a chance with the Sword, or you
can shoot arrows at the green crystal on its head. Keep
attacking it and avoiding its attacks until you finally defeat
this creature and rescue the first maiden!
Arrghus
Found: Swamp Palace (Dark World)
Strategy: When you first start the battle again Arrghus, it is surrounded
by many round creatures known as Arrgi. The boss will move
around the room, then stop and the Arrgi will spin around in a
circle around the boss. Then they will all cluster onto the
boss and Arrghus will move around the room again. Stay away
from the boss and use the Hookshot to pull an Arrgi off of
Arrghus. Then, use your Sword to destroy the Arrgi. Continue
that process while avoiding contact with the boss and its
attacks until you pull off and destroy all the Arrgi. When it's
all alone, Arrghus will launch in the air, then attempt to
crush you by falling from above. Keep moving to avoid getting
crushed when it lands, then try not to get hit as it moves
around the room at a quick pace. When it comes near, hit it
with your Sword and it'll fly into the air again and try to
fall on you. Move around to lower your chances of getting hit,
then hit the boss again with the Sword when it's moving around
on the ground. Keep attacking in that fashion until you defeat
Arrghus and beat the Swamp Palace!
Mothula
Found: Skull Palace (Dark World)
Strategy: Mothula is the giant moth-like boss of the Skull Palace. This
is the hardest boss you'll fight this far in the game because
of all that happens in the room while you're fighting this
boss. The floor moves in random directions, the spiked traps
surrounding the room slide around, plus the boss flies around
and shoots fireball-like projectiles in three directions at
you. However, you'll know when one of the spiked traps are
going to move because they'll shake in place before sliding
across the room. You wouldn't really notice that anyway since
you'll be too busy concentrating on beating the boss. You can
use the Fire Rod to shoot at it from far away, or you can use
your Sword to inflict damage at a close range. If you use the
Fire Rod to attack and you run low on magic and/or your health,
use the blue potion I told you to buy before entering this
palace (if you read the walkthrough, you'll know what I'm
talking about) to recover. Just keep attacking the boss and
avoid its attacks until you finally destroy this evil moth
creature once and for all!
Blind the Thief
Found: Blind's Hideout (Dark World)
Strategy: When you first enter the battle with Blind the Thief, you may
think that it's going to be an easy battle. But don't be fooled
because it can get quite difficult. That's why if you read my
walkthrough that I mentioned buying a red potion before even
beating this dungeon. Anyway, this boss starts out by moving in
a zig-zag pattern left and right along the north or south walls
of the room. It'll stop every now and then to shoot a laser in
your direction. It'll also shoot small fireballs around the
room. Hit it in the head 3 times with your Sword to send the
head flying around the room shooting fireballs for the rest of
the battle. A new head will grow onto the body of Blind the
Thief. When it gets up again, repeat the same process as
before, but this time you have to avoid getting hit by the
floating head's fireballs. Hit the second head 3 times to send
it flying. When the third head grows on and Blind gets up, hit
it three more times in the head to finally defeat it.
Kholdstare
Found: Ice Palace (Dark World)
Strategy: When you enter this battle, you'll see Kholdstare is frozen
inside a large block of ice. Use the Fire Rod and shoot that
ice block 8 times to thaw it out. Now, the boss will split into
three and start moving randomly around the room. There will be
ice balls that'll fall from the ceiling and shatter into four
pieces when it hits the ground. It would be easiest if you took
this boss on by destroying one part at a time. Just follow one
of them around and hit it with your Sword or with blasts from
the Fire Rod to attack. Avoid getting hit by the ice balls and
hit the boss until you destroy one of its bodies. It'll take 8
hits with the Tempered Sword and 4 hits with the Fire Rod to
destroy each part. Keep using the above strategy to defeat the
other two parts and win the fight against Kholdstare!
Vitreous
Found: Misery Mire (Dark World)
Strategy: This giant eyeball creature is the boss of the Misery Mire
dungeon. When you start the battle, you'll see there are many
smaller eyeball creatures surrounding the larger boss creature.
The small eyeballs will move away from the nest area towards
you, then move back to the nest. Just attack those eyeballs
with the Sword when they come near. Watch out for when the
large Vitreous eyeball becomes lighter because it'll use a
lightning attack. Stay against a wall to avoid that attack.
Just keep attacking all the eyeballs with your Sword as they
come to you until you destroy them all. After you defeat them,
Vitreous will come out of its stationary position and bounce
towards you. Just treat it like you did for the smaller
eyeballs and hit it with your Sword to send it backward a small
bit. Keep hitting it with your Sword (you can also use arrows
to hurt this creature if you want, but I prefer using the Sword
to attack) until you finally destroy this giant eyeball and
beat the Misery Mire dungeon.
Trinexx
Found: Turtle Rock (Dark World)
Strategy: This giant rocky-shelled creature is the boss of Turtle Rock.
This is going to be the most difficult fight for you so far
since this is the final dungeon before Ganon's Tower. When you
start the battle, Trinexx will have two differently colored
heads on either side of its regular head. The left side, which
is red, shoots a stream of fire to attack. The other side,
which is blue, uses ice to attack and makes the floor in front
of the blue head very slippery. I recommend that you attack the
blue, icy head first. Use the Fire Rod on the blue head
constantly to prevent it from attacking. Keep hitting it with
the Fire Rod's blasts while avoiding Trinexx's middle head that
extends towards you to attack. When you destroy the right head,
refill your magic meter with a green potion that I told you to
buy in the walkthrough before Turtle Rock. Now that you have
all your magic again, it's time to attack the red, fiery head.
Stand in front of it when it isn't moving or attacking and use
the Ice Rod to freeze it. Keep using the Ice Rod to destroy the
head. After you destroy both colored heads of Trinexx, the
entire boss will retreat to its rocky shell. The giant shell
will then explode and the boss will come out and crawl at a
quick pace around the room. If you need health before fighting
this part, use the only blue potion I also told you to buy and
you'll recover all your health and all your magic power. Now,
you'll see a section in the middle of Trinexx's body that is
flashing. Avoid getting hit as it crawls around and hit that
flashing spot with your Sword when it comes by. Hit that
flashing part two more times to completely destroy Trinexx and
win this battle!
Agahnim
Found: Ganon's Tower (Dark World)
Strategy: This time when you fight Agahnim at the top of Ganon's Tower,
the battle will be somewhat different than the first one you
had with him in the Hyrule Castle Tower. The only difference
here is that Agahnim will not do the lightning attack anymore.
When you start the fight with Agahnim here, two transparent
clones will appear and warp around the room just like the
original Agahnim. The real one, as well as the clones, will
shoot those large energy balls at you to attack. Hit them at
the real Agahnim with your Sword to cause damage. They will
also send blue clusters at you that'll shatter if it crashes
into the wall or if you hit it with your Sword. Avoid hitting
them to keep yourself from needlessly hurting yourself. Just
keep batting back the large energy balls at the real Agahnim
until the clones disappear and you defeat Agahnim once and for
all.
Ganon
Found: Pyramid of Power (Dark World)
Strategy: When you start the fight with Ganon in his normal form, attack
with your Sword when he's not moving around the room. Ganon
attacks in many ways during this part of the battle. Ganon will
use his trident and throw it, then it'll spin around to the
opposite side of the room where Ganon will teleport and catch
it. Another attack is when Ganon makes a giant fiery bat fly
around him, leaving a trail of fire on the ground as it flies
around. One other attack is when Ganon will make a small ring
with 8 balls of fire in it move around him. The fireballs will
then turn into bats and fly after you. While those bats fly
after you, Ganon will teleport to another part of the room. Now
that you know his attacks, use the Sword to attack Ganon when
it's safe to do so. Avoid the attacks when he uses them and
keep attacking until Ganon eventually stays still and jumps in
the air, then hits the ground and the row of tiles along the
north wall disappear. After Ganon teleports away and does it
again, keep attacking when Ganon is fully visible. After Ganon
does this a fourth time, a message will appear on the screen,
then the room will become dark since the lanterns were put out.
Now, Ganon will teleport around the room since he's invisible
because the room is dark. Ganon will also throw a fiery bat at
you to attack during this phase. Use the Fire Rod to quickly
relight the lanterns, then when Ganon becomes still, run and
attack him with the Sword. He'll then turn a light blue color,
which means he's temporarily stunned. At this time, shoot a
Silver Arrow at Ganon to really cause damage. Wait for him to
reappear after teleporting, then hit him with the Sword and
Silver Arrow again. After it becomes dark in the room again,
light the lanterns with the Fire Rod. Now, repeat the above
strategy a couple more times and you'll finally defeat Ganon
and beat the game!
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 7. Items -=
-=-=-=-=-=-=-=-=
==============
Main Equipment
==============
Sword: This is your main weapon and it is always equipped once you obtain it.
You use it by pressing the B button. There are 4 different power
levels of the Sword: the regular Sword, the Master Sword, the Tempered
Sword, and the Golden Sword. In the walkthrough, there will be more
details on getting each level.
Shield: Here's your shield to go with your sword, which you get at the
beginning of the game. There are 3 different levels for the shield:
the regular Shield, the Red Shield, and the Mirror Shield, and each
one can reflect attacks better. The Red Shield can deflect fireballs,
while the Mirror Shield can deflect lasers as well.
Clothing/Armor: Here is your main source of protection that you'll always
have with you since you wear it! You start the game with a
regular Green Jerkin, but you can find much stronger Mails to
protect yourself more against attacks.
============
Action Items
============
Pegasus Boots: You use these special boots to be able to dash in any
direction (up, down, left, or right) with your sword drawn in
front of you. You can ram down weak walls and shake items out
of trees with these boots. You receive them from Sahasrahla
after you receive the Pendant of Courage in the Light World.
Power Glove/Titan's Mitt: You must have one of these gloves in order to lift
up rocks found throughout the game. With the Power
Glove, you can lift the light-colored rocks, but
you need the gold Titan's Mitt to lift any rock.
You find both these gloves in two of the dungeons
in the game.
Zora's Flippers: These flippers are a necessity if you want to swim through
the deeper water areas. You buy them from Zora in Zora's
Falls for 500 rupees, but you are required to get them if
you want to complete the game.
Moon Pearl: This is a very odd, but important item because you must have it
to stay in the same form in the Dark World. Otherwise you'll turn
into a rabbit and you won't be able to use any items except the
Magic Mirror in the Dark World. You are required to get this item
to even do anything in the Dark World.
============
Usable Items
============
Bow and Arrows: This classic weapon from almost every game in the series
appears again in this game. You can shoot arrows at various
enemies and objects with this weapon. There are two types of
arrows you can obtain, the Wooden Arrows and the special
Silver Arrows. You must have the Silver Arrows in order to
actually harm Ganon in the final battle at the Pyramid of
Power. You can increase the total amount of arrows you can
hold at once by visiting the island in Lake Hylia in the
Light World and throwing 100 rupees into the fountain in the
cave.
Boomerang: This item can be used to help you, as well as to attack enemies.
It can kill some very weak enemies, and temporarily stun the
stronger enemies. You can also grab faraway rupees, magic
decanters, and other items on the ground. You first find the
normal blue boomerang, but you can find the red Magical Boomerang
later in the game, which can be thrown much farther.
Hookshot: The Hookshot is a grappling device that can be used to pull
yourself to distant objects. It can also be used to stun and
sometimes defeat many enemies. This item is especially useful
because it can help you get over large gaps and reach faraway
places.
Bomb: Here is another item that's found in almost all of the Zelda games to
date. You obviously use it to blow open holes in certain walls, as well
as defeat enemies. You can also increase the amount of bombs you can
carry at once by visiting the island in Lake Hylia in the Light World
and throwing rupees into the fountain.
Mushroom/Magic Powder: This special powder can be used for various purposes
throughout the game. You must first find the Mushroom
in the Lost Woods, then bring it to the Witch and
she'll create Magic Powder for you. However, each time
you use Magic Powder, a small amount of magic is used,
so use it only when necessary.
Fire Rod: Here is a really great item that you find in a dungeon in the Dark
World. You can use it to shoot fireballs at enemies and light
lanterns. Each time you use this weapon, a small amount of magic
from your meter is taken away. Even though it's a great weapon and
item, you should only use it when you really have to.
Ice Rod: This icy rod isn't as great as the Fire Rod since it takes longer to
shoot with it, but you can actually freeze enemies with it. It's
required for you to pick up this item in a cave east of Lake Hylia
since you're going to need it when going through the Dark World.
Bombos: Here is the first of three magical medallions that you'll find
throughout the game. Use this medallion to cause a large fiery wave
to move around, then a large explosion will take place. It'll cause
any enemies on the screen to die instantly. It takes up a bit of
magic to use, so try not to use it too often.
Ether: This medallion is more of a helping medallion than an attacking one
because you can use it to open up the Misery Mire by changing the
weather and reveal the hidden floor in the later dungeons and caves.
To attack, this item can freeze any enemy on the screen for a limited
period of time. Like Bombos, using Ether takes up magic, so use it
cautiously.
Quake: The final medallion and the one you'll probably obtain last, this one
can make earthquakes and stun or defeat enemies on the screen. You
also use it to open up Turtle Rock in the Dark World. Like the other
two, this one takes up magic as well, so use it only when you have a
lot of magic to waste or when you have to use it for something.
Lamp: This is the very first item you'll find in the game since it's inside
the house you start in! You can use it to light lanterns and it'll act
as a flashlight in dark rooms. It takes a VERY small amount of magic
whenever you use this, but not much so you don't even have to worry
about wasting too much magic with this item.
Magic Hammer: This close-range weapon is pretty powerful since it kills many
enemies with one hit. You can use it to quickly destroy pots in
your way, as well as pound in the pegs that move up and down in
some areas of the game.
Shovel/Flute: In the Dark World, visit the grove where the mysterious boy
with a flute plays and talk to the weird looking creature
sitting on the tree stump. Agree to help him to get the Shovel,
then use it in the Light World in the same area to find the
Flute. You can play the Flute in front of the weathervane in
Kakariko Village to awaken the bird. You can then play the
Flute anytime in the Light World and choose to be transported
to one of 8 different locations.
Bug-Catching Net: This is a pretty useless item since you can't really attack
with it. You can use it to capture bees and small fairies
that you find under various objects.
Book of Mudora: This book is important to the game because you need it to
read the Hylian writing on those green colored pillars in the
overworld. If you use the book in front of those pillars, you
trigger an event that lets you progress through the game.
Magic Bottle: This special bottle is used to store bees, fairies, and any of
the special potions safely. You can then use the bottle anytime
to empty its contents. There are 4 Magic Bottles in the entire
game, and here's a brief list of where to get each one:
1. Buy a Bottle from the man sitting to the left of the weathervane in
Kakariko Village for 100 rupees.
2. Go through the back entrance of the Inn (it's the long building just
south of the house where you get the Bug-Catching Net) and open the
chest there to find the Bottle.
3. Swim under the bridge just north of Lake Hylia and talk to the
sleeping man for the Bottle.
4. Go to where the Blacksmith's house would be in the Dark World and take
the chest you find in the destroyed building. Warp to the Light World
and take it to the man standing next to a sign just before you enter
the Desert of Mystery. The man will open the chest and give you the
Bottle inside.
Cane of Somaria: Here is a red cane with a magical ability to create blocks
and platforms on tracks throughout the later dungeons. You
can use the blocks it creates to push it onto a switch or
into an enemy to defeat it. It takes a small bit of magic to
create a block/platform, so use this item only when you need
to.
Cane of Byrna: The blue cane is pretty useful, like the Cane of Somaria. When
you use this cane, a ring of light surrounds you, making you
invulnerable to any attacks. Be careful because as you use
this item, your magic meter slowly empties. You won't really
need to use this item unless you're a beginner to the game,
but not really that much even if you are new to the game!
Magic Cape: This magical cape can turn you completely invisible from view.
You are also invulnerable to any attacks while invisible. As you
stay invisible, you lose magic from the magic meter, so watch
out.
Magic Mirror: Here is a VERY important and necessary item for your quest. You
need it to return to the Light World after you warp to the Dark
World. You can also use it to return to the entrance of the
dungeon you're in.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 8. Heart Pieces -=
-=-=-=-=-=-=-=-=-=-=-=
===========
Light World
===========
1. In the northwest part of Kakariko Village, jump from the higher ledge into
the well. Bomb the wall with a crack in it, then go in and get the heart
piece.
2. Go in the house in Kakariko Village with a grassy roof (it's the one to
the right of a tree in the north part of town) and go down to the basement
floor. Bomb the upper wall and open the chest to get the heart piece.
3. Just south of the library where you get the Book of Mudora, go in the
right door of the long house. Bomb through the left wall to undivide the
house, then exit out the other door. Talk to the lady standing there and
you'll have to get through the maze of fences and bushes. Get through the
maze in 15 seconds and you'll win the Piece of Heart.
4. In the Lost Woods, you'll see a 3x3 square of bushes if you wander around.
Cut through the bushes with your sword, and drop through the hole in the
middle, then take the Piece of Heart you find when you land in the cave.
5. When you exit the Sanctuary, go left and you'll see a higher ledge and a
large light-colored rock there. Go left to the next screen, then go up and
back to the right, and then ram that rock with the Pegasus Boots to reveal
steps. Go into the cave and open the chest to get the heart piece.
6. Near the first cave you go through when you want to enter Death Mountain,
you'll see two lumberjacks cutting down a tree. Defeat Agahnim, then
return there and ram into the front of the tree to make the leaves
disappear, revealing a hole. Go into the hole and you should find the
Piece of Heart in the cave where you land.
7. On Death Mountain, just to the west of the warp tile by Spectacle Rock,
and you'll see a cave and a large boulder in front of it. Get to the edge
of the cliff just to the left of the boundary and drop down to the ledge
below. Enter the cave there and get to the second floor, where you'll find
the heart piece.
8. After you warp back to the Light World when you get warped to the Dark
World on top of Death Mountain, you'll find a Piece of Heart on top of
Spectacle Rock for you to take.
9. In Zora's Falls, go south down the first waterfall after you get the
Flippers, and swim to the left. Swim onto the land, and then follow the
path left to the heart piece.
10. In the Swamp Ruins, found east of the desert (the building where you pull
the switch to drain the pond outside), drain the water and take the Piece
of Heart that you find in the drained area.
11. In the northeast part of the desert, you'll find a cave. Go inside and
bomb the wall below the wise man to open a hole in the wall, then go
inside the new room and take the Piece of Heart from the chest.
12. When you get to the west exit of the Desert Palace, head south along the
ledge and you'll find a Piece of Heart next to a supposedly sleeping
vulture.
==========
Dark World
==========
1. When you arrive at the Pyramid of Power, go down the steps and drop down
to the lower ledge. Then, go right and drop down to the lower ledge, then
walk along it right and up to the Piece of Heart.
2. In the Village of Outcasts, enter the building with a picture of a
treasure chest above it and play the Chest Game. Pay 30 rupees to play,
then open any 2 chests you want. If you don't find the Piece of Heart the
first time, just keep exiting and re-entering the building and keep trying
again.
3. In the field in front of where the Smithy's house would be in the Light
World, you'll find a bunch of stakes all around the field. Pound all of
them into the ground with the Magic Hammer to turn the tree stump into
steps leading into a cave where you'll find the Heart Piece.
4. In the area where you'd play the 15-Second Race game in the Light World,
there's a huge treasure field. Pay 80 rupees and you'll have 30 seconds to
run around in the field and dig up the ground. Anything you find is yours,
and if you're lucky, you might find a Piece of Heart. If you don't, you'll
just have to keep trying if you really want it that badly.
5. Head to the area just south of the Haunted Grove (at least where it would
be in the Light World) and you'll find a circle of bushes. Stand in the
middle of the circle and warp to the Light World using the Magic Mirror.
Enter the nearby cave on the once unreachable ledge and you'll find the
Piece of Heart.
6. In the lake where the Ice Palace is located, swim up and to the left of
the palace and surface on the section of shallow water surrounded by
rocks. Stand near the upper half of the area and warp to the Light World,
then take the Heart Piece you find there.
7. In the rainy swamp area by the Misery Mire, enter the cave to the left of
the dungeon entrance. Push the stones around and open the chests; one of
them will have the Piece of Heart inside.
8. Head to the upper-right corner of the Misery Mire area to the dry patch of
land. Stand near the right wall in that little alcove and warp to the
Light World. Lift up the large stone to reveal steps leading into a cave.
Go down the steps and get through the block maze to reach the Piece of
Heart.
9. Go to the cave where you'd first enter the Death Mountain area in the
Light World. Go inside the cave and get to the second floor. Go down
through the room and use the Magic Cape to walk through the bumper.
Continue out of the cave and take the Heart Piece on the ledge outside.
10. In the cemetery area, get to the north wall and go up the steps onto a
high ledge. Stand on the ledge and warp to the Light World. Enter the
cave there and bomb the wall inside the cave, then go through the hole
and you'll find the Heart Piece.
11. On Death Mountain, you'll end up on a narrow ledge on the side of the
mountain from an exit from Turtle Rock. Go to the door to the right and
warp to the Light World. Enter the cave there and defeat the enemies
there by shooting over the boundary and hitting them with arrows. Then,
knock down the stakes with the hammer and go into the next room and claim
your Heart Piece.
12. On Death Mountain, you'll find a cave with a large stone in front of it
(this is west of Turtle Rock). Lift up the stone and go down the steps
you uncover into the cave. Go up to the ledge and use Ether to flash the
hidden floor sections on the screen for a second. Remember where that
bridge is and walk across the 'pit' to the other side. Go through the
cave to get back outside, then use the Magic Mirror to warp back to the
Light World. You'll find the Piece of Heart on the platform when you
arrive in the Light World.
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 9. Warps -=
-=-=-=-=-=-=-=-=
Throughout the game, you'll come across blue tiles that warp you to the Dark
World when you step on them. You'll also see that there are small whirlpools
in the water that warp you to another whirlpool when you swim into one. Here,
I'll list the location of each of those warps, both land and water.
==========
Tile Warps
==========
1. On Death Mountain, the warp is just south of the Tower of Hera and to the
right of Spectacle Rock.
2. Just north of Kakariko Village, lift up the large dark stone, then the
smaller one in the enclosed area with Titan's Mitt to reveal the warp.
3. Go all the way south from the Eastern Palace (where you got the Pendant of
Courage) and pound the stakes with the Magic Hammer to access the warp.
4. On the island in the middle of Lake Hylia, lift up the dark stone with the
Titan's Mitt to reveal the warp you must use to reach the Ice Palace in
the Dark World.
5. In the overworld, head north of the Swamp Ruins (the building where you
can drain the water in the surrounding pond) and pound the stakes with the
Magic Hammer. Then, lift up the light colored stone with the Power Glove
to uncover the warp.
6. In the desert, there is a warp underneath a dark rock on a ledge in the
lower-left corner of the desert area. You must have the Flute and have the
bird take you to Point #6 to reach this warp.
7. In the easternmost part of Death Mountain, pound the stakes in counter-
clockwise order on the ledge to make the warp appear.
8. In the southeast part of Death Mountain (the area you can only reach by
crossing the broken bridge with the Hookshot), go right from the bridge,
then go down and lift up the small rock to reveal the warp.
=====================
Water Whirlpool Warps
=====================
1. In Lake Hylia, a warp is south of the island with the tile warp.
2. Head east and south of the cave where you get the Ice Rod and jump into
the water by the ladder and you'll see the whirlpool warp.
3. Head north of the Swamp Ruins where you drain the water and you'll see
this warp in the water.
4. Just south of where you enter the first cave of Death Mountain, head south
and you'll see a small pond you must use the ladder to climb into. You'll
find a whirlpool warp there.
5. Go west and north of the Magic Shop and you'll see the warp in the water
between the two land masses.
6. You'll find this whirlpool warp just south of the entrance to Zora's Falls
and the Waterfall of Wishing.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 10. Chris Houlihan Room Guide -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
===================
General Information
===================
This section of my FAQ is devoted to a newly uncovered secret, known as the
Chris Houlihan Room. It started with a contest run by Nintendo Power in 1990
or 1991, where the winner would be made a secret room in a new game. The
winner happened to be Chris Houlihan, and his secret room was put into the
new (at the time) SNES Zelda game.
While I'm not going to say that upon the game's release no one knew about
this secret, but I don't think anyone really did, apart from the programmers
of the game. I got the game the Christmas after it came out, and I NEVER EVER
heard of this secret until very recently. I read on the GameFAQs message
boards that only after the Internet was in people's homes and a Super
Nintendo emulator was invented that the secret came out. Whether or not this
is true, I don't know, but I do know that the secret, even to this day, is a
pretty well hidden one.
The room itself isn't anything impressive, it's just more of a novelty. When
you fall into the room, you'll find yourself in a normal sized room, with
cave walls, a blue floor, and 45 blue rupees strewn across it. In addition,
there is a Sarasrahla plaque on the northern wall, which tells the player
that this is the Chris Houlihan Room. The exit at the south of the room (the
only way out), when you exit, leads you out of Link's house. It is odd, I
know, but true.
==============================
Methods of Uncovering the Room
==============================
Note: To do any of these, you MUST have the Pegasus Shoes, because you HAVE
to run.
Method 1
--------
The first method, and the one I use the most often, and works the most often
for me, is the following. Start the game from a save file, and choose to
start out at the Sanctuary. As the game starts, you're within the walls of
the Sanctuary. Immediately run south, out of the Sanctuary, and then south
again, out of the garden of the Sanctuary. Then run west one screen, and turn
south as soon as you can. You'll now be in a heavily wooded area. Carefully
(and quickly) navigate the trees, bushes and enemies, and head west, to the
side passage into the castle walls. Once here, run south, then east, and then
north. Run north and run INTO the bush that hides the hidden passage into the
castle basement, and you'll fall into it. If you're fast enough, instead of
falling into the basement, you'll fall into the Chris Houlihan Room. Neat-o.
Thanks to a good guy at the Zelda: LttP message boards, named ABR. Thanks to
him, this FAQ is possible, because his help turned Colin on to this secret,
who in turn let me use this information on my FAQ!
Method 2
--------
The second method is similar. Go to Kakariko village, to the vertical pathway
on the east side of town, on the edge of town. GO to the north of it, and run
north. Run east, past the Fortune Teller's house, and then run south into the
wooded area. From here, it's identical to the first method... this version
never worked for me, but coincidentally, this is the version most people seem
to successfully use, so I was probably not fast enough. You may have
different luck, however.
Method 3
--------
Now for an unconfirmed method. Many people say that if you fall into a hole
in Ganon's Tower (email me to confirm WHICH hole), that you will fall into
the Chris Houlihan Room. This is unconfirmed.
The fact of the matter is that the room seems to be designed in such a way
that if there's any malfunction with the game cartridge, that it'll
automatically transport you here. David Wonn cites this one at his site,
saying that the game scans for problems when entering caves and houses, and
if there is a malfunction with the cartridge, you will be transported to the
Chris Houlihan Room. This is confirmed, but very, very rare. David Wonn says
that you have a better chance of winning the lottery than hitting it this
way.
Method 4
--------
For this new method, you start off from the Sanctuary. From there, head to
the Cemetery. Check out the tombstone in the northwest corner of the yard and
push it. You should reveal a hole that would drop you into the passage that
led you to the Sanctuary early in the game. However, do NOT fall in! Instead,
back up so you don't fall, and turn your back to the hole. Lay a Bomb on the
floor and let it explode; its explosion should knock you into the hole. Now,
instead of falling into the castle passage, you should end up in the Chris
Houlihan room.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 11. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
==================
Fishing for Rupees
==================
To get some quick rupees, go down to the building where you drain the water
in the Light World. Drain the water and come back outside. You'll see a fish
flipping around since the water has been drained. Pick up the fish and carry
it north a couple screens to the area of deep water and throw the fish in.
You'll get some rupees in return for doing this good deed. You can also bring
the fish all the way to Kakariko Village and give it to the man you bought
the Bottle from. He'll pay you some rupees for the fish you bring him.
=========================
Free Rupees, Hearts, Etc.
=========================
In the fields surrounding the Great Swamp, there are blue creatures that jump
out of the grass. You'll see a section of grass shake for a moment before the
creature jumps out of it. Cut the grass where it jumped from, so when it
lands, it can't hide. Go up to the creature and it'll give you an item,
usually hearts and rupees.
============================
Health Recovery at Sanctuary
============================
If you need to get your health refilled and you don't have any fairies/life
potions with you, go to the Sanctuary before you get the Master Sword and
talk to the sage. When you talk to him, you'll fully recover your health.
============================
Hidden Room in Ganon's Tower
============================
On the third floor of Ganon's Tower, there's a path going all the way to the
right, then upward to the following room. At the right end of the path, there
are 2 blocks, and a ledge across the south pit. To reach that ledge, stand
directly south of the blocks and face the left or right. Start to charge by
holding A, then face upward so you charge into the blocks and bounce over the
pit to that ledge. Bomb the wall and enter the room, where you'll find pots
containing some goodies for you to have.
==========================
Turn a Bubble into a Fairy
==========================
You know those annoying Bubble enemies that fly around in many dungeons
throughout the game, and you can't even damage them? Well, if you sprinkle
Magic Powder on one, it'll turn into a small fairy, which you can grab and
recover 6 hearts quickly.
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 12. Credits -=
-=-=-=-=-=-=-=-=-=
Diogo Ribeiro: For sending me information on the hidden room in Ganon's
Tower, and on the blue jumping creatures in the Great Swamp area.
Colin Moriarty: For allowing me to use most of his Chris Houlihan FAQ's
information in my own FAQ, word for word. Thanks!
Guillaume Sirois: For sending in the fourth listed method of accessing the
Chris Houlihan room in this FAQ.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 13. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This file is Copyright (c)2000-2010 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only
contact me if there are corrections to be made to information that's
currently included. Thanks!
http://www.gamefaqs.com/features/recognition/3579.html
=- End of File -=