7th Saga
Guide and FAQ
A FAQ by Sir Aronar (aka Brandon Binkley)
e-mail: (
[email protected])
TABLE OF CONTENTS
-----------------
I) version
II) disclaimer/legal stuff
III) about 7th Saga
IV) frequently asked questions
V) characters
VI) lists
VII) basic strategies
VIII) about the guide
IX) guide
X) credits
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I) VERSION
1.1 - Added a little to the FAQ, fixed a few stupid errors, and some other
minor stuff.
1.0 - After some contemplation on the subject, I decided to transcribe
my hand written notes into a database for the sake of easy file transfer
and access on the web.
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II) DISCLAIMER AND LEGAL INFORMATION
This FAQ is my own work that I spent a long time working on, so I
cannot and will not tolerate its theft. Use of this FAQ on any webpage
may only be granted by my permission, and must be in its full version.
This FAQ is copyrighted by Brandon Binkley, 1999
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III) ABOUT 7th SAGA
7th Saga was made by ENIX for the Super Famicon and brought to the
US by their North American branch for use on the Super Nintendo.
7th Saga is credited as being one of the more difficult role-
playing games, and with good reason, as the enemies do increase in
strength exponentially. I'm writing this FAQ in the hopes that it will
aid people to play this game with much less frustration.
You can choose one of seven characters, each with their own assets
and flaws in a unique quest to find the seven fabled runes. The story
is almost identical for each character, but occasional text differences
will be made by some of the people.
Monsters can be seen with the monster radar in the upper left of
the screen, which is a useful tool in avoiding encounters. Battles are
done in turn order, with your character always acting first (note, your
second character may act anytime afterwards).
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IV) FREQUENTLY ASKED QUESTIONS
1) Q - How can I defeat Mutants?
A - Use the Star and Light Runes to defend yourself from their
attacks and magic. When you first meet them, you will not have the
Light Rune, so either run or quickly boost your attack power and smash
them before they loose too many Ice 2s and Blizzard 1s.
2) Q - What does the Wizard Rune do in the first half of the game?
A - Nothing, I have beat Gariso without the other Runes, but the game
progresses normally.
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V) CHARACTERS
Who you choose in 7th Saga is really a matter of preference. They
are all fairly balanced, so choose who is best for your style of play.
Also, remember that later in the game you can get another character to
join you, so later you can compensate for you weaknesses.
Kamil Dowonna
Kamil is a warrior who is average in all stats. he can use most weapons
and the best armors in the game. His spell selection is good. Kamil is
probably the best choice for people starting out.
Olvan Jaess
Olvan is like Kamil, but has fewer Magic Points. His Speed tends to be
slightly lower too, but he compensates for that by having higher Hit
Points and decent Guard and Power. His weapon and armor selection is
the best, but his spell list is limited.
Esuna Busy
She has strong magic and great Speed, but lacks Power and Guard. She
has a fair selection of weapons and armors, but these are of the light
variety, so not too powerful. She also has the best selection of
spells.
Wilme Pelin
Wrongly called an alien in the manual, Wilme is more likely related to
the Flames (enemies in the northern end on the main continent). He is
the fastest character and gains HP, Power, Guard, and Speed quickly.
However, his magic is weak as is his weapon selection (2 weapons) and he
only has the armor he starts with.
Lux Tizer
The Tetujin is a solid fighter. He only lacks MP, but gains more HP and
Defense than anyone else. He also suffers from poor spell selection,
but they are effective in battle. He gets much better in the last forth
of the game.
Valsu Saizer
He is the best healer in the game. His Power is low, but he has the
spells to compensate for this. His selection of weapons and armor is
like Esuna. His spells are good, but he lacks attacks spells (only
Ice).
Lejes Rimul
The demon is fairly average like Kamil. He can use most swords and uses
the same armors as Esuna and Valsu. He specializes in offensive magic,
but has little else.
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VI) LISTS
*NOTE: Most names are just fragments of words. I made up a lot of the
names found in the list, but some are based on information gleamed from
ENIX and the game, so please no gripes. Also, prices may not be exact
for your game. Depending on the war situation, prices may be higher or
lower than the normal value.*
Spells
Spell cost Kamil Olvan Esuna Wilme Lux Valsu Lejes
Fire 1 3 3 5 X 5 X X 1
Fire 2 12 19 15 X 12 X X 8
Firebird 14 10 X X 9 X X 6
Fireball 32 36 X X 20 X X 17
Ice 1 3 16 X 1 X X 3 3
Ice 2 12 X X 7 X X X 11
Blizzard 1 14 X X 9 X X X 10
Blizzard 2 32 X X 19 X X X 21
Laser 1 3 X X X X 4 X X
Laser 2 10 X X X X 7 X X
Laser 3 20 X X X X 15 X X
Thunder 1 10 X X X X 10 X X
Thunder 2 40 X X X X 23 X X
Vacuum 1 30 22 X 15 28 X X 12
Vacuum 2 60 X X 35 X X X 26
Petrify 10 17 8 11 X X 6 4
Power 6 X X 13 X X 11 X
Defense 1 5 X 12 17 X X 4 X
Defense 2 5 X X X X X X 9
Agility 3 X X X X X 12 X
Heal 1 4 4 3 4 X X 1 X
Heal 2 18 12 17 X X X 8 X
Heal 3 34 34 39 27 X X 20 X
HP Catcher 6 X X 2 7 X X 2
MP Catcher 8 X 35 3 16 X 16 14
Purify 8 8 20 5 X X 5 X
Revive 1 40 30 42 24 X X 10 X
Revive 2 90 X X X X X 34 X
Fire Shield 17 X X X X X 14 15
Protect 20 X X 21 X X 27 23
Exit 30 X X X X X 23 X
Elixer 120 X X X X X 42 X
Spell Desciptions
Fire 1 - attacks the target with fire
Fire 2 - attacks the target with fire, but is stronger and more
accurate than Fire 1
Firebird - attacks all enemies with fire
Fireball - a stronger and more accurate version of Firebird
Ice 1 - attacks the target with ice
Ice 2 - attacks the target with ice, but is stronger and more
accurate than Ice 1
Blizzard 1 - attacks all enemies with ice
Blizzard 2 - a stronger and more accurate version of Blizzard 1
Laser 1 - Lux's basic magic attack against one target
Laser 2 - stronger than Laser 1
Laser 3 - strongest laser spell, and hits more often
Thunder 1 - energy attack against all enemies
Thunder 2 - stronger version of Thunder 1
Vacuum 1 - snuffs the life force of one enemy
Vacuum 2 - attempt to slay all enemies outright
Petrify - may turn enemy to stone for a time
Power - doubles Power attribute for the remainder of battle
Defense 1 - doubles Guard attribute for the remainder if battle
Defense 2 - halves target's Guard
Agility - adds 30 to Speed for the battle
Heal 1 - heals 40 HP
Heal 2 - heals 90 HP
Heal 3 - heals all HP
HP Catcher - steals up to 50 HP from enemy and adds them to the
caster's up to his or her maximum
MP Catcher - steals up to 40 MP from target restoring a like
amount of MPs to the caster
Purify - removes poison or petrification
Revive 1 - 50 to 70% chance of raising a fallen ally
Revive 2 - raises fallen ally 100%
Fire Shield - negates next fire or ice spell for recipient
Protect - negates next vacuum spell for recipient
Exit - leaves dungeon
Elixer - restores HP and MP to full
Weapons
Swords cost Att Kamil Olvan Esuna Wilme Lux Valsu Lejes
Tranquility 50 2 O O X X X X O
Zionite 4000 2 O O X X X X O
Psytech 150 4 O O X X X X O
Animity 350 7 O O X X X X O
Kryonic 800 12 O O X X X X O
Anger 1700 16 O O X X X X O
Tidal 1000 18 O O X X X X O
Nature 2600 21 O O X X X X O
Sword 2000 25 O O O O X O O
Brilliance 4500 25 O X X X X X O
Muramasa 5000 26 O O X X X O O
Courage 5300 28 O X X X X X O
Despair 8200 33 O X X X X X O
Fortress 25000 38 O X O X X O X
Fear 11500 38 O X X X X X O
Fire 15200 45 O X X X X X X
Insanity 18600 53 O X X X X X X
Ancient 28500 67 O O X X X X O
Doom 37000 90 O O X X X X O
Victory 48000 100 O X X X X X X
Axes cost Att Kamil Olvan Esuna Wilme Lux Valsu Lejes
Fire 70 2 O O X X X X X
Psytech 300 6 O O X X X X X
Animity 2500 19 O O X X X X X
Anger 4000 24 X O X X X X X
Power 8100 31 X O X X X X X
Despair 16000 40 X O X X X X X
Kryonic 22200 50 X O X X X X X
Fear 28000 58 X O X X X X X
Mystic 35000 72 X O X X X X X
Hope 43000 80 X O X X X X X
Immobility 56000 120 X O X X X X X
Staves cost Att Kamil Olvan Esuna Wilme Lux Valsu Lejes
Light 30 1 O O O X X O O
Petrified 180 3 O O O X X O O
Tides 1000 8 O O O X X O O
Confusion 2500 14 O O O X X O O
Brilliance 4000 17 O O O X X O O
Despair 5800 20 O O O X X O O
Nature 20000 30 O O X X O O
Fear 32000 50 O O X X O X
Mystic 40000 75 O O X X O X
Immobility 55000 85 X O X X O O
Other cost Att Kamil Olvan Esuna Wilme Lux Valsu Lejes
Light Dagger 400 5 X X O X X O X
Saber 1700 11 X X O X X O X
Fire Knife 13600 26 X X O X X O X
Claw XXXXX 2 X X X O X X X
Zionite Gauntlet 1000 5 X X X X O X X
Kryonic Gauntlet 22000 20 X X X X O X X
Armors
Suits cost Def Kamil Olvan Esuna Wilme Lux Valsu Lejes
Xtrite 80 1 O O X X X X X
Psytech 700 4 O O X X X X X
Animity 1600 8 O O X X X X X
Royal 2400 14 O O X X X X X
Courage 5000 18 O O X X X X X
Bravery 7600 24 O O X X X X X
Mystic 10500 32 O O X X X X X
Fortress 12200 42 O O X X X X X
Scale Mail 18000 50 O O X X X X X
Chain Mail 23000 72 O O X X X X X
Kryonic Mail 33000 88 O O X X X X X
Robes cost Def Kamil Olvan Esuna Wilme Lux Valsu Lejes
Light 60 1 O O O X X O O
Cotton 440 2 X X O X X O O
Silk 800 4 X X O X X O O
Xtrete 1600 6 X X O X X O O
Seas 3700 8 X X O X X O O
Hope 5600 12 X X O X X O O
Anger 9000 16 X X O X X O O
Victory 14000 21 X X O X X O O
Despair 20000 26 X X O X X O O
Confusion 32000 30 X X O X X O O
Mystery 48000 36 X X O X X O O
Immobility 56000 42 X X O X X O O
Shields cost Def Kamil Olvan Esuna Wilme Lux Valsu Lejes
Xtrite 70 1 O O X X X X X
Kryonic 500 8 O O X X X X X
Courage 3000 14 O O X X X X X
Brilliance 6800 18 O O X X X X X
Justice 7800 24 O O X X X X X
Sound 9200 28 O O X X X X X
Mystery 15100 32 O O X X X X X
Anger 19000 36 O O X X X X X
Illusion 16200 38 O O X X X X X
Mystic 29400 40 O O X X X X X
Fortune 42000 50 O O X X X X X
Immobility 51000 56 O O X X X X X
Head Gear cost Def Kamil Olvan Esuna Wilme Lux Valsu Lejes
Xtrite Helm 40 0 O O O X X O O
Scarf 1200 10 X X O X X O O
Mask 9500 20 X X O X X O O
Kryonic Scarf 20000 40 X X O X X O X
Brilliance Scarf 45000 60 X X O X X O X
Other cost Def Kamil Olvan Esuna Wilme Lux Valsu Lejes
Coat 2000 8 X X X X O X X
Block 36000 30 X X X X O X X
Pod XXXXX 2 X X X X O X X
Xtrite XXXXX 2 X X X O X X X
Horn XXXXX 0 X X X O X X X
Items
*NOTE: * indicates item cannot be bought. G indicates item is a gem
and can be sold for bought value.*
Item cost Effect
Potion 1 40 heals 40 HP
Potion 2 100 heals 90 HP
Potion 3 400 heals all HP
Magic Herb 1 80 restores 20 MP
Magic Herb 2 200 restores 40 MP
Antidote 80 removes poison or petrification
Magic Water 1200 raise slain character
Life Recovery 1000* restore all HP and MP
Map -* displays location in the world
Exit Gate 40 escape dungeon
Wind Ball 80 transport to town
Bottle of Power 100 Power
Bottle of Protection 100 Defense 1
Bottle of Agility 100 Agility
Bottle of Fossil 100 Petrify
Bottle of Fire 20 Fire 1
Bottle of Ice 20 Ice 1
Mosquito 150 HP Catcher
Magic Siphon 200 MP Catcher
Shield Destroyer 100 Defense 2
Vacuum 200 Vacuum 1
Mirror 200 reflects Petrify spell once
Harp 500 absorbs Vacuum 1 or 2 once
Vitality Seed 1000* +1-4 HP permanently
Magic Seed 1000* +1-4 MP permanently
Power Seed 1000* +1-4 Power permanently
Protection Seed 1000* +1-4 Guard permanently
Intelligence Seed 1000* +1-4 Magic permanently
Agility Seed 1000* +1-4 Speed permanently
Whistle 200* slays Romus
Key of Brilliance -* unlocks Grime Tower
Remote Control -* opens door in the Cave of Milto
Crystal of Peace 100G ore crystal
Star -* stops Duros's mirror image
Moon Light -* makes Gariso appear
Letter -* give to son for a tour of the lab
Opal 100G monsters drop these a lot
Pearl 200G a gem
Topaz 500G a girl in Zellis wants one
Ruby 1000G a gem
Sapphire 2500G a gem
Emerald 5000G a gem
Diamond 10000G a gem
Wind Rune -* transports to town
Water Rune -* heals 50 to 69 HP
Star Rune -* doubles Guard
Sky Rune -* restores 30 to 59 MP
Moon Rune -* doubles Power
Light Rune -* increases Magic by 40
Wizard Rune -* Not Applicable
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VII) BASIC STRATEGIES
1) Defend then Attack. You'll score a powerful blow by doing this.
2) Use magic to finish off enemies quickly.
3) Higher level attack spells are only a little stronger, so you're
usually better of using the level 1 spell.
4) Heal 2 is extremely non-economic. Use it only in battle as a last
resort. Heal 1 is best to heal outside of battle.
5) Petrify is a good spell. It can hold an enemy in place so you can
hit it 100%, it cannot attack, and the creature cannot run either.
6) When you get a new Rune, get used to using it in battle, as the game
practically requires you to use them.
7) In battle, you can let your partner act first by pressing over.
They can pass it back to you next round.
8) Enemies attack the person who last acted.
9) Bosses are immune to Vacuum 1, Vacuum 2, Petrify, Defense 2, HP
Catcher, and MP Catcher, so don't waste the MP on these spells in a boss
fight.
Note on Defend - Attack strategy
It seems the power gained is proportional to your weapon strength (maybe
even armor). Thus, Kamil, Olvan, and Lejes benefit from it the most
while Lux and Wilme will not benefit much. Also, if you use Power (or a
Bottle of Power or the Moon Rune) your attack power will dramatically
increase. Pair this with Defend - Attack and smack you opposition.
Defend - Attack is also not needed if your attack power is far greater
than your opponent's defense.
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VIII) ABOUT THE GUIDE
This walkthrough is broken down into chapters based on the enemies
of the region. It will begin with a listing of the locations. Next to
the name is the recommended level to travel to the location. You can
get there at lower level, but with the advised level you should be able
to handle the enemies without frustration. Under the location will be a
listing of the various items to find and a listing of the stores and
what they have followed by what you objectives are in this place. This
will occasionally be interrupted by a Boss section containing notes how
to fight the boss of a given place. Also a Secrets section may
punctuate this section, revealing game spoilers. These will be
noticeably marked to allow you to avoid reading them if you don't want
major spoilers. Next will be a listing of all non-boss enemies.
Lastly, a Tips and Tactics section that is meant to give you some good
strategies against the enemies in the region and other odds and ends
will appear.
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IX) GUIDE
Chapter 1
LEMELE - 1
Inn: 4/8
Apprentices: none are here except in the beginning of the game
Find: Antidote
Potion 1
Magic Herb 1
Opal (x2)
Mirror
Weapon Shop Armory
Psytech Sword Psytech Armor
Animity Sword Cotton Robe
Fire Axe
Item Store
Potion 1 Opal
Potion 2 Pearl
M Herb 1 Topaz
Antid
Bottle of Power
This is where you begin your quest. Just collect the items and outside
to build your level.
RABLESK - 3
Inn: 6/12
Apprentices: no apprentices show up here
Find: Potion 1
Protection Seed
Whistle (special)
Weapon Shop Armory
Psytech Sword Psytech Armor
Animity Sword Cotton Robe
Psytech Axe Xtrite Shield
Petrified Staff
Light Dagger
Item Store
Potion 1 Opal
Potion 2 Pearl
M Herb 1 Topaz
Antid
Bottle of Protection
Head to Rablesk to get information and to upgrade your equipment. Here
you'll find out a few things. Romus has taken the Earth Key, so
travelers cannot get through the Cave of Earth to go west. Also, you'll
be offered a deal by Gain. He'll give you a map if you retrieve the key.
ARAN CASTLE - 5
Find: Psytech Sword
Topaz
Potion 1 (x2)
Power Seed
Opal
You're here to kill Romus, but take your time to explore the
castle. After he's dead, all the enemies will vanish, allowing you to
search without interruption.
Boss: Romus
HP: 300 MP: ? G: 240 EX: 528
Abilities: HP Catcher, MP Catcher
Build your level up to 8 before tackling Romus. Start the fight
using Defense 1 or B Protect. Then if you're a warrior use a B Power
then begin attacking it. If you are using Esuna, Valsu, or Lejes use
Ice 1 or Fire 1. Replenish your MP with a M Herb 1. Heal yourself as
needed. Victory nets you the earth key.
***************SECRET***************
If you want to slay Romus with ease,
let him kill you (transfer all you
money to gems first). Then go see
the man in Rablesk with an upset
wife. He'll give you the Whistle.
Use this in the fight against Romus
and he'll die immediately.
************************************
ENEMIES
Hermit
HP: 18 MP: 0 G: 12 EX: 26
Abilities: none
Wyvern
HP: 21 MP: 0 G: 15 EX: 33
Abilities: none
Demon
HP: 30 MP: 30 G: 15 EX: 33
Abilities: Poison, Defense 2, Heal 1
Statue
HP: 50 MP: 0 G: 14 EX: 30
Abilities: none
Chimera
HP: 40 MP: 30 G: 16 EX: 35
Abilities: MP Catcher
TIPS & TACTICS
* In the beginning, Wyverns can take you out with ease. Use Ice 1 or
Fire 1 if available against them. Otherwise running may be your best
strategy.
* In Aran Castle, Chimera can drain you MP. Use Ice 1, Fire 1, or Laser
1 to kill them fast to avoid losing too many MPs for the fight against
Romus.
* The Defend-Attack strategy works well here, however, as you advance in
level a strait attack may eliminate a foe. Also, Power, B Power, and
the Moon Rune double your strength. This is a better alternative to the
Defend-Attack strategy, especially late in the game.
Chapter 2
With Romus Dead, head to the Cave of Earth. You'll probably want to
level up a bit first.
CAVE OF EARTH - 10
Find: Antid
Agility Seed
M Herb 1
Bottle of Fire
Trick
You need to get to the other side here. About in the middle,
you'll be attacked by a bounty hunter named Pison. Show him what you
think of obstructions.
Boss: Pison
HP: 250 MP: 0 G: 120 EX: 264
Abilities: none
First double your defense (Defense 1 or B Protect). Then double
your power unless you are a stronger wizard, in which case use magic.
Heal as needed and he should go down without too much problem.
Note: If you are Valsu, you gain the Agility spell at level 12.
Use this and Pison will be unable to touch you.
***************SECRET***************
By now you've found several seeds
(A Seed, P Seed, Pr Seed, I Seed, M
Seed, and V Seed). These raise your
attributes by up to four points
permanently. Save the game before
using them to maximize these gains.
Also always use them on your main
character.
************************************
***************SECRET***************
Tricks leave behind gems when
defeated. These range from the
lowly Pearl (200) to the high valued
Emerald (5000). Knowing this, save
your game before killing a Trick and
'reset' the game if you get a low
valued gem. You can quickly build
money this way.
************************************
BONRO - 12
Inn: 6/12
Apprentices: Armory
Tavern
Item Store
Weapon Shop Armory
Animity Sword Psytech Armor
Kryonic Sword Silk Robe
Fire Axe Xtrite Shield
Psytech Axe Scarf
Petrified Staff
Item Store
Potion 1 Pearl
Potion 2 Topaz
M Herb 1 Ruby
Antid
Bottle of Fossil
Exit Gate
Bonro is the first town you'll find your fellow apprentices in.
You'll find three here. Zellis will have the other three. Pick out an
ally from one of these towns. Also, Gain is in Bonro and will give you
the map as promised. You will, however, have to track him down (a nice
way to tour the town). Also, later on you'll be able to take the boat
to Pandam in the north for 100G.
ZELLIS - 13
Inn: 8/16
Apprentices: Armory
Inn
Tavern
Find: Wind Ball
Topaz (in the tavern left of the box in the upper left corner)
Weapon Shop Armory
Anger Sword Psytech Armor
Nature Sword Animity Armor
Animity Axe Silk Robe
Tides Staff Xtrete Robe
Saber Xtrite Shield
Kryonic Shield
Item Store
Potion 1 Opal
Potion 2 Topaz
Antid Ruby
Magic Water Sapphire
Mirror
The other three apprentices will be here, so choose who you want to
partner with. See the Tips & Tactics section below for more
information. Also in this town you'll meet Brantu who is seeking the
ruins of Melanam. Recruit him into your party before seeking them out.
Also in Zellis is a girl who asks you for a Topaz after you get to
Melanam in exchange for a secret. I advise against giving her one as
her secret ends up being that she's getting married. Save your gems and
money for worthwhile things.
CAVE TO MELANAM - 14
Find: Wind Rune
M Water
Potion 3
Opal
Trick
Antid
Note: 2 chest are empty
This cave is fairly small and not too complicated. The enemies
aren't much either if your level is high enough (orcs can hurt, but the
despairs outside are more dangerous. Eventually you'll come to a rock
block passage. Brantu will activate something that moves them and
allows you to proceed. If you didn't pick him up, you'll have to march
back to Zellis. Also, the Wind Rune is in this cave (it's the red
flashing treasure chest on the orb). Get it as quick as possible as it
will allow you to return to any town previously visited.
MELANAM RUINS - 14 (try to level up to 16 before going pass here)
Find: Topaz (x2)
M Water
Antid
Pearl
Potion 2
Ruby
B Power
M Herb 1
Pr Seed
Opal
Welcome to Melanam. There are no enemies here, so be sure to
collect all the goodies. You may wish to use the Wind Rune to return to
Lemele to rest and restore your HP (it is the cheapest inn after all) and
then use it again to return here to continue your quest. You will want
to be at maximum health soon. Take the passage further to get to the
Cave to Eygus.
CAVE TO EYGUS - 16
There are no chest in this cave, but lots of wrong ways. Just work
your way north and you should see a person blocking the path. Talk to
him and discover that he is Pison who has come back for revenge.
Boss: Red Pison
HP: 280 MP: ? G: 1000 EX: 2203
Abilities: Heal 2
Pison's gained a bit of strength since you last met him, and is
annoyingly fast. If you have Valsu you can match his speed with the
Agility spell, otherwise Wilme will be the only one who can consistently
strike him. Double your defense first on both characters, then raise
your power for Kamil, Olvan, Lux, Wilme, or Lejes. Valsu and Esuna
should use Ice 1. When you weaken him enough, he'll start to use Heal
2. Just keep up the heat, healing when necessary, and he'll go down.
With Pison dead, you can leave, but first search the floor where he was
standing to find a M Water.
ENEMIES
Undead
HP: 80 MP: 40 G: 40 EX: 88
Abilities: Heal 1, Revive 1
Trick
HP: 75 MP: 50 G: 100 EX: 220
Abilities: Poison, Petrify, Heal 1, HP Catcher, MP Catcher
Android
HP: 80 MP: 50 G: 40 EX: 88
Abilities: Poison, Heal 1, HP Catcher, MP Catcher
Manrot
HP: 75 MP: 40 G: 60 EX: 132
Abilities: Poison, Ice 1, Petrify, Heal 1
Despair
HP: 200 MP: ? G: 100 EX: 220
Abilities: Firebird, Petrify, Heal 1, MP Catcher
Blue Demon
HP: 80 MP: 50 G: 75 EX: 165
Abilities: Poison, Fire 1, Defense 1, Defense 2, Heal 1
Orc
HP: 80 MP: 0 G: 62 EX: 136
Abilities: none
TIPS & TACTICS
* Selecting an apprentice is a matter of taste really, but it can help
to choose someone that compensates for your weaknesses. Also, you'll
want at least one person who has the Heal 1 spell for much later in the
game. Wilme and Lux pair well with Kamil and Olvan for the reason that
Wilme and Lux do not require money. All for of them do will with Esuna
and Valsu as well. Lejes is best paired with Esuna or Kamil, but Olvan
and Valsu work as well (the Valsu/Lejes combo shouldn't be possible, but
it is, and it gives access to all the spells except for Lux's unique
spells.
* Can't get who you want? Go outside and earn some more experience and
their opinions of you will change. Also, never challenge an apprentice
unless you want someone to always fight. If you win or lose they will
always attack you.
* Remember the Defend - Attack strategy. Now with two people you can
make truly devastating attacks. Have the strongest character defend.
Next use you other character to use Power, B Power or the Moon Rune on
the defending character. When that character gets to go again, the
attack will be really powerful, and in this zone should destroy almost
any enemy.
* Once you get a rune, always save before talking to another apprentice.
They may attack you. If you lose, they steal all your runes.
Sometimes, they may offer to join you even if they possess another rune.
* If there are two towns near each other like Bonro and Zellis, shop
around for the best gear rather than shelling out the cash for the first
upgrade you see. When you reach the north this is especially true as
Belaine, Telaine, Padal, and Pang are all close and have diverse
selections. Plus Pandam and Tiffana aren't much farther off. Also look
at the Find sections in nearby places as there may be good equipment for
free. Money is a short commodity.
* You find items from foes, in chests, and in hidden spots. If an item
is not too valuable as an item to you, sell it for money. If you have
7-9 of an item like M Water, sell a couple to make more money rather
than leave empty chest. It's not unreasonable to sell things like M
Water at this stage as you shouldn't need them until Luze.
* Despairs and their ilk (Doom and Reapers) are much harder than their
experience values are worth. Furthermore they are hard to run from.
Running is not a bad idea though, but always use your fastest character
to try. Sometimes beating them is the best tactic too, but their Magic
power is quite high (especially Dooms). Manrots and Blue Demons are a
better source of gold and experience in this region.
* Word of caution if you select Lejes as a partner. He may traitor on
you to take your runes. You can try a reload to see if this changes
anything, otherwise you'll have to beat him and get another partner.
Chapter 3
EYGUS - 16
Inn: 6/12
Apprentices: Inn
Church
House in the upper left
Eygus is the only town on the island you come to after leaving the
cave. There's really nothing to do here, so go see the elder. He will
let you pass through if you have the Wind Rune, so don't lose it to one
of you fellow apprentices. Pass through the passageway into another
cave back to the continent.
CAVE TO CONTINENT - 16
Just work your way through here quickly, which shouldn't be a
problem as it's fairly strait-forward.
PELL - 16
Inn: 6/12
Apprentices: Church
Outside the Tavern
House west of Tavern
Find: Bottle of Agility
Weapon Shop Armory
Anger Sword Psytech Armor
Nature Sword Animity Armor
Animity Axe Silk Robe
Anger Axe Seas Robe
Saber Kryonic Shield
Item Store
Potion 1 Pearl
Potion 2 Topaz
M Herb 1
Antid
B Power
B Protect
Winball
The first city you'll come to in the south is a good place to rest
and upgrade if needed. Also, there is a man named Digger Quose here.
You'll need him later, so remember where you can find him. You'll also
hear tell of the Water Rune being kept by people in the south in Guntz.
So head there (quickly too, as the Water Rune is one of the best).
GUNTZ - 17
Inn: 6/12
Apprentices: Inn
Building east of entrance
Outside in northeast corner of map
In Guntz, you'll find out that the water has run dry and the people
are suffering. The elder has the Water Rune and thinks its power will
save them. You'll need to talk with him, but find that he is very
uncooperative. A villager will tell you the elder is a stubborn man.
So talk to him repeatedly until makes you a deal. If you can bring
water to the village, he will give you the Water Rune. Wind Rune back
to Pell and recruit Quose. then return here and he'll do his work (he
makes it look so easy). The elder will then give you the Water Rune.
You now have a free healing means. You'll then hear word of another
Rune in Patrof to the East.
***************SECRET***************
Return o Guntz later in the game
(after beating Serpent) and discover
that Quose has struck Pure Water.
The elder will give you a token of
his appreciation, in other words
5000G.
************************************
PATROF - 19
Inn: 6/12
Apprentices: Inn
Armory
Tavern
Find: M Water (in the tavern)
Weapon Shop Armory
Nature Sword Animity Armor
Brilliance Sword Royal Armor
Anger Axe Seas Robe
Tides Staff Kryonic Shield
Confusion Staff Courage Shield
Item Store
Potion 2 Pearl
Antid Topaz
M Water Ruby
B Power Sapphire
Exigate
In Patrof you'll discover an evil man has come and taken over the
town and stolen the Star Rune. You need to dispose of them and take the
rune. However, the castle is locked. Search for clues and discover
that there is a secret passage to the castle from the graveyard. One of
the tomb stones says not to touch it. Push it up to reveal a
passageway.
Note: you may want to go north to Bone to get better equipment and
do not buy stuff from Patrof as Bone is better. Bone is in Chapter 4 of
this walkthrough.
CAVERN UNDER PATROF - 19
Find: Potion 3
Red Trick (x5)
Pearl
M Water
B Agility
Mirror
Antid
Topaz
A Seed
Magic Siphon
Pr Seed
Life Recovery
Ruby
For now grab only the treasures on your path to the castle and
avoid the Red Tricks. Work your way around to the stairs, avoiding
encounters as much as possible. The second floor is much easier as you
need head strait north to get out. You will arrive in the castle.
CASTLE PATROF - 19
Find: B Agility
Potion 2
P Seed
Ruby
At the throne room you'll discover the scoundrel who killed the
royal family is none other than one of your fellow apprentices (even
Valsu can sink this low). They'll offer you a chance to serve them (not
join up with them, however). You should say yes for one reason: doing
so will unlock the castle and allow you to save right before one of the
hardest fights in the game. If you choose not to accept, you will fight
them then and there one on one. Victory will net you the Star Rune, plus
apprentices are worth decent money and experience. Strategies are
contained below in the Fighting the Apprentices section.
FIGHTING THE APPRENTICES
It really doesn't matter what level you are, as the other
apprentices will be at about the same level (+ or - 2). Also, their
stats are 150% normal which means the CPU controlled Wilme has a Magic
score equal to Kamil. CPU Esuna hits harder than Lejes. It's really
not a fair fight.
* In General: Always heal completely, and since you should have the
Water Rune this shouldn't be too hard from normal attacks. Potion
2/Heal 2 or Potion 3/Heal 3 may be necessary if you are hit by a spell.
Also, when they start to heal themselves, keep up the attack.
* Versus Kamil or Olvan: Raise your defense first. Next raise your
Agility. If you have the Light Rune, use it next, minimizing their
magic attacks. Then use a B Power or equivalent effect. Focus on
keeping your HP at max, and attack when they miss.
* Versus Wilme: Raise your stats like the Kamil/Olvan scenario. His
magic isn't that formidable, so consider his using it a gift. Against
Wilme, dodging is a dream at best. Since your defense is much higher,
his attacks won't hurt much. Attack only after he uses Fire or attacks
normally and only when you are certain that his double attack will not
kill you. Wilme is one of the easier to beat apprentices.
* Versus Lux: Treat Lux as Kamil/Olvan, but watch out for his Laser 3
which he gains at level 15. It can kill you in one hit, which may make
him impossible to beat.
* Versus Esuna or Valsu: Raise Agility first, followed by the Light
Rune if possible. they have serious spell power, and Esuna's Ice 2 can
be fatal in one shot. Use the early fight to your advantage, as they
will cast Defense and Power. Get your defense up after they use Power
and raise your attack strength to counter their Defense. These are the
trickiest fights, and second in difficulty only to Lux. Conceivably,
Valsu should be impossible to beat after level 42 as he has access to
Elixer. Of course by that level you probably aren't fighting the
apprentices anymore.
* Versus Lejes: This is probably the easiest battle to win, especially
after you get the Star Rune. Lejes relies on Defense 2. Fight him as
you would Kamil/Olvan, but whenever he drops your defense, raise it
again. With you Speed up, he'll miss more often. As he's doing this,
he's wasting MP, thus preventing him from using his offensive arsenal.
With the Star Rune, he doesn't stand a chance, and Esuna and Valsu can
make quick work of him.
***************SECRET***************
All the apprentices are within two
levels of your MAIN character.
Gaining levels will not make the
fight any easier. However, there is
a little trick involved in beating a
tough apprentice. Let you main
character die in a random fight.
Then save the game and see if the
apprentice will fight your partner.
If so, then great and move on to the
next step. If not, get a new
partner and repeat this process.
Next get your partner's level at
least 2 higher than your own level
and try the battle with them. It
will be a more even match. If you
still have problems, keep gaining
levels are your partner while your
main character is dead.
************************************
ENEMIES
Brain
HP: 160 MP: 150 G: 220 EX: 484
Abilities: Poison, Laser 2, Defense 2, HP Catcher, MP Catcher
Manta
HP: 88 MP: 50 G: 110 EX: 242
Abilities: Agility
Coccoon
HP: 67 MP: 80 G: 80 EX: 176
Abilities: Poison, Laser 1, Laser 2, Thunder 1, Defense 1, Defense 2,
Heal 2, HP Catcher, MP Catcher, Revive 1
Titan
HP: 210 MP: 0 G: 120 EX: 264
Abilities: none
Sandwitch
HP: 160 MP: ? G: 150 EX: 330
Abilities: Petrify, Defense 1, Defense 2, MP Catcher
Spidek
HP: 85 MP: 50 G: 110 EX: 242
Abilities: Poison, Petrify, Defense 2, MP Catcher
Red Trick
HP: 110 MP: ? G: 200 EX: 440
Abilities: Poison, Firebird, Heal 2, HP Catcher, MP Catcher
TIP & TACTICS
* Brains are worth the most gold and experience in the southern lands.
Seek these creatures out to earn levels and money faster. Also, the
occasionally drop a Life Recovery, which is a great item and is hard to
find.
* Coccoons are the other hand are the most worthless creatures in the
game for the difficulty they present. They have high Magic and Speed
and thus hurt a lot and dodge a lot. Try to kill them quickly with magic
or a power boosted attack.
* Spideks are another fast creature. To fight them effectively, gain
more Speed, or have someone with high Magic use Ice 1 or Fire 1 to sap
their HP.
* Use the Water Rune whenever possible. By taking the time to heal
yourself full before ending the fight, you can negate the need to waste
MPs healing after the battle, thus making the next fight a little
easier.
* Generally, after this point gain experience from enemies in the
previous locations. Brains go a long way in building you up to fight
Red Demons and Mutants.
Chapter 4
After finishing Patrof, trek to Bone in the north.
BONE - 20
Inn: 10/20
Apprentices: Item Store
Armory
Lower level of building in the southeast
Find: A Seed
Weapon Shop Armory
Brilliance Sword Animity Armor
Courage Sword Royal Armor
Anger Axe Hope Robe
Power Axe Kryonic Shield
Confusion Staff Courage Shield
Item Store
Potion 1 Opal
Potion 2 Topaz
M Herb 1 Ruby
M Water
B Fire
Winball
In Bone, there are some different things that will open up
depending what character you chose. There is a little kid who was
trying to get to Bonro, and he'll either give you the Remote Control or
ask to be taken to Bonro. If you are Esuna or Lux, you will be asked to
take him to Bonro, where you will be given passage to Pandam (see
chapter 5 for details). The other five characters will be given the
Remote Control, which he says he found in a cave to the east. People
will also talk about a dinosaur being spotted in the lake. Also, Olvan
will be given the Key of Brilliance by a man in the lower section in the
south. This will unlock the door to Grime Tower.
GRIME TOWER - 20 (If Olvan)
Find: M Herb 1
Illusion Shield
Killer Trick
Recovery
Magic Seed
Vitality Seed
There is a teleporter that leads to the North Tower (see chapter
5). The enemies there are much stronger, so I advise against going
there. Also, the other characters can get to Grime Tower by using the
corresponding teleporter in North Tower. Thankfully, this is not the
only means Olvan has to make it to the north.
CAVE OF MILTO - 20
This cave is where the kid found the Remote Control. It is made
difficult by the Sages that frequent here. Your purpose is to find a
strange section of the wall and use the Remote Control. This will open
the section of wall. Inside you'll meet a scientist who has invented a
submarine. This is the "dinosaur" that people were so exited about.
He'll offer to take you to Dowaine in the north by going under the
mountains since the two lakes are connected by an underground stream.
DOWAINE - 20
Inn: 6/12
Apprentices: Church
Weapon Shop
Outside in the field
Weapon Shop Armory
Brilliance Sword Psytech Armor
Courage Sword Animity Armor
Anger Axe Seas Robe
Power Axe Hope Robe
Confusion Staff Courage Shield
Item Store
Potion 1 Opal
Potion 2 Pearl
Antid Ruby
M Water
Bottle of Ice
Winball
Dowaine is an intermediary stop. You'll want to head north to
Belaine and Telaine. There is also s child here who offers to sell you
stuff for 100G. The items he offers are random and unknown until after
the purchase and run from values or 20G to 500G.
***************SECRET***************
By maxing out your supply of low
valued goods (B Fire, B Ice, Potion
1, M Herb 1, and Antid), you can
avoid losing any money to this
child. Occasionally he'll sell you
Pearls, Topaz, and Potion 3 which
you can sell to make a profit.
************************************
BELAINE - 21
Inn: 4/8
Apprentices: Inn
Dungeon
Find: (all inside the castle)
Royal Armor
Killer Trick
Potion 2
Anger Robe
Pearl
Weapon Shop Armory
Despair Sword Royal Armor
Fear Sword Courage Armor
Power Axe Seas Robe
Despair Axe Hope Robe
Confusion Staff Brilliance Shield
Item Store
Potion 1 Pearl
Potion 2 Ruby
M Herb 1 Sapphire
M Water
B Ice
Winball
In Belaine you'll learn that they are on the verge of war with
Telaine. Belaine makes weapons while Telaine mines ore, however, the
king of Telaine has increased the price of oar.
You should consider inquiring into their half of the story.
Also, there are three smiths in Belaine that will offer to make you
a weapon. One makes the Zionite Sword, another the Tidal Sword, and the
last will make a Muramasa. Only the Muramasa is worth purchasing, and
only if you have Valsu. You'll have to complement his work if you want
to buy the sword.
TELAINE - 21
Inn: 4/8
Apprentices: Armory
Tavern
Southeast corner outside
Find: (all inside the castle)
Potion 2 (x2)
Sapphire
Brilliance Shield
M Water
Courage Armor
Note: one chest is empty
Weapon Shop Armory
Courage Sword Royal Armor
Despair Sword Courage Armor
Power Axe Hope Robe
Despair Axe Anger Robe
Brilliance Rod Brilliance Shield
Item Store
Potion 1 Pearl
Potion 2 Topaz
M Water Emerald
M Siphon Diamond
Winball
Telaine is on the verge of being attacked by Belaine, so they have
called on help from Padal. The king explains that the reason they
raised the price on ore is that their mines are exhausted and that if
they do not find an alternate source there will be none left. You'll
also learn that the Sky Rune was an ancient treasure to the people of
Luze, now a ruin on the Island of Boere to the east.
***************SECRET***************
The items you find in the castles of
Belaine, Telaine, and Tiffana are
very contemporary for this stage of
the game. Therefore, raid these
treasuries before buying equipment.
************************************
PADAL - 22
Inn: 8/16
Apprentices: Inn
Training Room Level 1
Outside in the northwest of town
Weapon Shop Armory
Fear Sword Royal Armor
Fire Sword Courage Armor
Despair Axe Hope Robe
Kryonic Axe Anger Robe
Brilliance Rod Anger Shield
Item Store
Potion 1 Opal
Potion 2 Pearl
Antid Ruby
M Water
B Agility
B Protect
This is a town where warriors are trained (but they won't train
you). Commander Prosa will normally be here. He has the Moon Rune and
will offer it to you in exchange for a task. His daughter has been
kidnapped by the wicked Serpent, so if you free her he'll give it to you
(see chapter 5). Prosa will not be here if war is declared or if peace
is made. If Belaine and Telaine are at war, find him in Telaine Castle.
If peace is made, he'll go home to Polasu (far to the northwest). Also,
if you have already defeated Serpent, he will offer you a different
quest. He needs you to go find Pegim. Pegim can be found in Zellis.
The Moon Rune will double your Power like the Power spell.
Also, if you have Kamil, make the Fire Sword a priority, it'll be
his best weapon until after you defeat Doros.
PANG - 23
Inn: 6/12
Apprentices: Outside west of Church
Find: Potion 2 (x4)
A Seed
Weapon Shop Armory
Courage Sword Royal Armor
Anger Axe Courage Armor
Kryonic Axe Seas Robe
Fear Axe Hope Robe
Brilliance Rod Courage Shield
Mask
Item Store
Potion 1
Potion 2
M Water
B Power
B Fossil
B Agility
B Protect
Vacuum
Mirror
Pang is Olvan's home town. Meet his uncle Olgan in the eastern
north house. If you have him in your team, Olgan will refer you to
his friend in the Tavern. This person will give you the password for
the hidden cave of Laosu (the password is "Monkey has a red bottom",
but despite the player knowing it, this old man must tell you or you
will not be able to pass a certain point in the cave).
CAVE TO THE ISLAND OF BOERE - 24
Find: Potion 2
Killer Trick (x3)
Topaz
Antid
B Agility
V Seed
Potion 3
M Herb 1
Pr Seed
Mirror
M Water
This cavern is divided into two halves. You need to go to both to
collect all the treasures, but the exit to the island is on the first
half. Use this place to build your levels, as Sages and Platers are a
lot easier to deal with than Mutants. Sages should fall from a strike
by Kamil, Olvan, Wilme, Lux, and Lejes if you use power on them first.
Platers can take a pounding, but magic works well and if you can drop
all but one plater you should be able to use the Water Rune to max your
HP. Collect the chests as you go, and use an Exigate to leave when you
have to.
LUZE - 24
Find: Crystal of Peace (x7)
Luze is a ruined town where the buildings lie in shambles. You can
find some crystals on the ground call Crystal of Peace. These are in
fact ore. Take these to the king of Telaine and he'll ask you to show
them to him. Say yes and the between Telaine and Belaine will be over
before it starts. Say no and he'll have no choice but to go to war
against Belaine. This will affect the quest for the Moon Rune and will
alter the store prices. If war is declared, weapons and armor will be
more expensive (bad for Olvan and Kamil). If war is averted, the prices
will drop by as much as 40%.
Also on the island, you'll see a large Dragon. This creature is
guarding the Sky Rune, so you'll have to beat it.
Boss: Dragon
HP: 1100 MP: ? G: 1000 EX: 2203
Abilities: Fireball, Petrify, Defense 1, Defense 2, MP Catcher
The Dragon is not too difficult. His worst attack form is the
Fireball spell, so heal up after being hit by it. Use the Star Rune
first to minimize his physical attack. Then raise your Speed so you can
dodge his attacks more often. Raise your power on your warriors and
start attacking. Wizards should use spells (Ice 1 or Fire 1). Also,
Defend-Attack will help a bit here too. You can also use Fire Shield to
negate its Fireball once, which isn't a bad idea. Its Petrify is easily
defeated by having 9 Mirrors, and thus you'll not be stoned (unless it
uses Petrify 10 times or more which is highly unlikely).
When you beat it, inspect the pedestal behind it. If you made it
here in time, you'll gain the Sky Rune. If you took too long (usually
this is the case), then another Apprentice has beaten you to it (how
they got past the dragon is a mystery). To find the Sky Rune in this
event, use the Wind Rune to go back to every town you can find
apprentices in and walk outside. If the town glows red, then there is a
rune in the town. Implore to find out who is there, and take it from
them (save first in case you lose). Alternately, they may ask to team
up with you instead of fighting, in which case you can accept of kill
them. If you go outside and fight, they may skip town, forcing you to
track them down.
When you finally get the Sky Rune, you may not be impressed with
it. It restores MP, but there are some nifty tricks you can pull off
with it (wait till a fight late in chapter 7). It's also useful if
you've been magic drained or have run low on MP.
CAVE OF LAOSU - 25
Find: M Water (x2)
Ruby (x2)
Harp
Intelligence Seed
Recovery
Killer Trick
Find: (in the secret area)
Emerald
Sapphire (x2)
Ruby (x3)
Topaz (x2)
The fact that having Olvan with you gives you 14000G is tempting,
but you shouldn't need it unless he's in your party. To find this cave,
follow the mountains north of Padal and hug the west side after passing
the North Tower you should be heading west. In the second dip, the cave
should be (you need to walk over a normal looking spot on the ground).
Just hug the northern side of the range and you should get there.
ENEMIES
Sage
HP: 82 MP: 100 G: 150 EX: 330
Abilities: Firebird, Petrify, Defense 2, Heal 2, HP Catcher,
MP Catcher, Revive 2
Red Demon
HP: 120 MP: 70 G: 210 EX: 462
Abilities: Poison, Fire 2, Firebird, Blizzard 2, Defense 1, Defense 2,
Heal 2, HP Catcher, MP Catcher
Defeat
HP: 200 MP: 80 G: 220 EX: 484
Abilities: Poison, Petrify, Defense 2, MP Catcher
Killer Trick
HP: 300 MP: ? G: 400 EX: 881
Abilities: Poison, Ice 2, Blizzard 2, Vacuum 1, Heal 2, HP Catcher, MP
Catcher
Mutant
HP: 300 MP: 120 G: 230 EX: 506
Abilities: Ice 1, Ice 2, Blizzard 1, Petrify, Heal 2, MP Catcher,
Revive 1
Shadow Brain
HP: 400 MP: ? G: 800 EX: 1762
Abilities: Vacuum 1, Heal 2, HP Catcher, MP Catcher
Plater
HP: 210 MP: 0 G: 200 EX: 440
TIPS & TACTICS
* Sages are nasty creatures with high magic power. However, they cannot
stand up to physical assault well at all.
* Like their cousins the Brain, Shadow Brains are a trove of treasure
and experience. In fact, only boss monsters are worth more. They do
have a tendency to run away, or get in a luck Vacuum spell.
* There's a general rule of how to dispatch monsters. Against strong
fighter types (Defeats, Red Demons, Soldieks) use magic. Against
magically strong opponents (Sages, Mutants) use weapons. Some creatures
break this trend (like Flames) or do not fit in either category well
(Shadow Brains). In these cases, either method will work, just use your
character's strengths.
* Remember you can warp to ruins with the Wind Rune of Winballs. This
will allow you to save and rest before fighting the dragon.
Chapter 5
PANDAM - 25
Inn: 12/24
Apprentices: Weapon Shop
Upstairs of Tavern
Building north of entrance
Weapon Shop Armory
Despair Sword Royal Armor
Fear Sword Courage Armor
Despair Axe Anger Robe
Kryonic Axe Victory Robe
Confusion Staff Justice Shield
Item Store
Potion 2 Opal
M Water Pearl
Mirror Topaz
Winball Sapphire
Diamond
Pandam is wear Esuna or Lux will arrive in the north, so you may
wish to use Bone as a place to build their levels first, or an
unfortunate encounter with a Mutant could be your last. There is also a
boat that offers passage to Bonro for 100G. Other than that, the only
thing of value here is the Victory Robe.
BRUSH - 26
Inn: 16/32
Apprentices: Tavern, Outside in upper left corner
Find: Potion 3 (in the Inn)
Vacuum (at the Fortune Teller's house)
Weapon Shop Armory
Despair Sword Bravery Armor
Fear Sword Mystic Armor
Despair Axe Hope Robe
Kryonic Shield Anger Robe
Brilliance Rod Mystery Shield
Item Store
Potion 2 Opal
Potion 3 Pearl
M Water Topaz
Winball Ruby
Emerald
Brantu makes his home here, and he will aid you later with a
project he's been working on since you left him in Melanam. He won't
let you see it yet though. Rarsa, the fortune teller, also makes her
home here. She'll give you a general idea of what you should try to
accomplish for 100G. Eventually you will need her to tell you a
fortune.
TIFFANA - 26
Inn: 6/12
Apprentices: Inn
Right balcony of Castle
Find: (all inside the castle)
Brilliance Sword
Ruby
Justice Shield
Recovery
Potion 2
Weapon Shop Armory
Despair Sword Courage Armor
Fear Sword Bravery Armor
Kryonic Axe Hope Robe
Brilliance Rod Anger Robe
Despair Staff Xtrite Shield
Item Store
Potion 1 Opal
Potion 2 Topaz
Antid Ruby
M Water Sapphire
Vacuum
The people of Tiffana have been experiencing a problem. Their
children have been abducted by Serpent. The King will give you a 5000G
reward if you dispose of Serpent and rescue the children.
POLASU - 27
Inn: 8/16
Apprentices: Inn
Shop
Outside west of the Church
Find: B Power (in Prosa's house)
Weapon Shop Armory
Despair Sword Courage Armor
Fear Sword Bravery Armor
Power Axe Hope Robe
Saber Anger Robe
Fire Knife Sound Shield
Item Store
Potion 1
Potion 2
M Herb 1
M Water
Mosquito
M Siphon
Shield Destroyer
Harp
Winball
Much like Tiffana, Polasu's children have been abducted by Serpent.
If Prosa is here, he'll offer the same trade (Moon Rune for defeat of
Serpent). Therefore, it is your best bet to head to her castle, Baran
Castle. It is the place between Tiffana and Polasu.
CASTLE OF BARAN - 28
Find: B Ice
B Fossil
I Seed
M Herb 1
Pearl
Mirror
Potion 2
Winball
Recovery
Antid
Exigate
M Siphon
Vacuum
Your purpose here is to find and kill Serpent. The castle is more
complicated than most dungeons so far, but the enemies aren't too bad.
Serpent is upstairs.
Boss: Serpent
HP: 2000 MP: ? G: 1400 EX: 3084
Abilities: Ice 1, Ice 2, Blizzard 1, Blizzard 2, Petrify, Defense 2,
Heal 2, HP Catcher, MP Catcher
Serpent is a hard boss for the reason of being a strong wizard.
Start by increasing you agility, then your defense. Also be certain to
have a full load of Mirrors for this fight (or else use Purify and
Antids to remove stoning). With your defenses prepped, double your
Power and start to attack (spells won't do much damage, so attacks are
best. Always keep your HP near max or an ice spell may do you in. If
you need to use an M Water, do so. Just make sure you reraise your
stats.
With Serpent dead, you'll learn that she really wasn't so bad.
Talk to the children and then go collect your rewards and loot the
castle (much like Aran Castle, when the boss is dead, the enemies
leave).
After completing this goal, your last rune should be the Light
Rune. It is in the castle of Bilthem. However, you might first want to
go to the North Tower and clean out its treasures (and Grime Tower while
you're at it).
Interesting Fact: Kamil is seen in the opening as part of an attack
team here to presumably defeat Serpent when he is called away.
NORTH TOWER - 28
Find: M Water
Ruby
A Seed
There is a teleporter to Grime Tower so you can get there now if
you couldn't before.
BILTHEM - 26
Apprentices: Inn
Counter on third floor
Find: Exigate (near the castle)
You may have already reached Bilthem, but the shop keepers, the inn
keeper, and the priest will not offer their services to you. Bilthem is
under the control of a man named Doros, and the people need a hero to
save them. This means infiltrating the castle.
BILTHEM CASTLE - 30
Find: V Seed
Killer Trick (x3)
M Water
M Herb 1
B Agility
Vacuum
Harp
Potion 2
Topaz
B Fossil
M Siphon
Bilthem Castle is not a complicated place, but walls of flame will
impede your progress, forcing you on a fairly linear path. You should
head down to the dungeon where you'll discover an old man in prison. To
get in you need the missing key the guard mentioned. Push the table
aside to find the key, then go speak to the man in prison. If you tell
him you plan to overthrow Doros, he'll give you the Star. Without this
item, Doros is very hard (but not invincible).
Boss: Doros
HP: 1800 MP: ? G: 1100 EX: 2423
Abilities: Fire 2, Fireball, Vacuum 1, Heal 2, MP Catcher
Don't even bother fighting Doros if you have less than 5 Harps or
someone capable of casting Protect, as he is fond of the Vacuum spell.
He begins by using a mirror image effect. Counter this with the Star,
otherwise you'll have to guess which is the real Doros. Increase
Defense, then Speed, then Power. Like Serpent, physical attacks work
best. You'll win the Light Rune for beating him. Also, you can now use
the stores in Bilthem.
BILTHEM REVISITED - 30
Inn: 10/20
Weapon Shop Armory
Fire Sword Mystic Armor
Insanity Sword Fortress Armor
Despair Axe Hope Robe
Kryonic Axe Anger Robe
Brilliance Rod Sound Shield
Item Store
Potion 1 Pearl
Potion 2 Ruby
Potion 3 Sapphire
M Water Emerald
Harp
ENEMIES
Soldiek
HP: 250 MP: 0 G: 250 EX: 550
Black Knight
HP: 140 MP: 120 G: 350 EX: 771
Abilities: Ice 2, Vacuum 1, Vacuum 2, Defense 1, Heal 2
Flame
HP: 400 MP: 200 G: 450 EX: 991
Abilities: Fire 2, Firebird, Fireball
Wyrock
HP: 170 MP: 210 G: 250 EX 550
Abilities: Fireball, Ice 2, Blizzard 1, Vacuum 1, Petrify, Defense 2,
Heal 2, Revive 1
Griffin
HP: 100 MP: 300 G: 220 EX: 484
Abilities: Poison, Vacuum 1, Petrify, Defense 2, Heal 2, HP Catcher, MP
Catcher
TIPS & TACTICS
* Blacks Knights have Vacuum 2, which can kill you or consume your Harp
supplies quickly. It rarely works, but when it does it is
devastational.
* Flames are fast, strong, and powerful. Fight them after you gain the
Light Rune. Using the Light and Star Runes cuts out their main
advantages.
* Wyrocks are little more than ice using, beefier Sages. Deal with them
accordingly.
* Griffin are fast and hit hard. However, they only have 100 HP. Take
the offense and dispatch them, but you'll want a high Speed.
* Use the Light Rune when fighting magic users, as the Magic attribute
is both spell power and spell defense.
* You should have 6 runes by now. If you are missing any, warp to each
town and check to see if it is glowing. Then retrieve the rune.
* Your characters should buy the best stuff from the shops. For
reference, each character is listed below with their best gear at this
stage.
Kamil: Insanity Sword (Bilthem), Fortress Armor (Bilthem), Illusion
Shield (Grime Tower)
Olvan: Fear Axe (Pang), Fortress Armor (Bilthem), Illusion Shield
(Grime Tower)
Esuna: Fire Knife (Polasu), Victory Robe (Pandam), Mask (Pang)
Valsu: Muramasa (Belaine), Victory Robe (Pandam), Mask (Pang)
Lejes: Fear Sword (Padal), Victory Robe (Pandam), Mask (Pang)
Wilme and Lux are stuck with what they have for now. See chapters six
and eight for when they get upgrades.
* Shadow Brains and Flames are the best source of experience. With the
runes you have, build your levels as harder fights are yet to come.
Come back to these regions to build you level for the next few places.
* Always stock up on Mirrors and Harps before major battles.
Chapter 6
RETURN TO BRUSH - 32
Go and see Rarsa, and she'll tell you what you need to do next.
You need to get the 7th rune, which is on the Barluca continent. Now
pay Brantu a visit and he'll finally reveal his work. He has
constructed a craft called the Mecha-Glider. Use this to go to
Barluca. the Mecha-Glider sequence is automated and has one of the
game's better music tracks. Eventually you'll experience engine
trouble and crash in the town of Valenca.
On Barluca, you will not have to worry about the other
apprentices showing up anymore. They are still on the other
continent, so if you want to find them, you still can.
VALENCA - 32
Inn: 6/12
Weapon Shop Armory
Despair Sword Royal Armor
Fear Sword Courage Armor
Kryonic Axe Victory Robe
Mystic Axe Despair Robe
Confusion Staff Mystic Shield
Item Store
Potion 1 Pearl
Potion 2 Ruby
Potion 3
M Herb 2
Antid
M Water
Winball
Other than remark about your crash, the people here will direct
you to cross through Kapel to find what you're looking for.
KAPEL - 34
Find: Potion 3
Harp (x2)
Topaz
M Water
M Seed
Kapel is another relatively simple cave. You'll know you're
about to get through when your characters experience a sharp pain. To
your dismay, you'll find you are unable to use your magic.
***************SECRET***************
There is a way to partially
circumvent the loss of your magic.
By getting a new partner, you will
find that the new character still
has their magical powers. Getting
someone to join you will be the
problem.
************************************
BUGASK - 34
Inn: 4/8
Weapon Shop Armory
Fear Sword Fortress Armor
Fire Sword Mystic Armor
Fear Axe Victory Robe
Despair Axe Despair Robe
Nature Staff Mystic Shield
Kryonic Scarf
Item Store
Potion 1 Pearl
Potion 2
Potion 3
Antid
M Water
B Ice
B Fossil
Winball
Bugask is a welcome sight after Kapel. Inquire here about you
affliction. The healer, Tonoku, will tell you that you've been cursed
and that you should go to Guanta to find out if it can be removed.
Guanta is north of Bugask.
GUANTA - 35
Inn: 10/20
Weapon Shop Armory
Fear Sword Mystic Armor
Fire Sword Fortress Armor
Ancient Sword Victory Robe
Fear Axe Despair Robe
Despair Staff Mystic Shield
Item Store
Potion 1 Pearl
Potion 2 Ruby
Potion 3
M Water
B Fire
Mirror
Winball
Talk to the elder and learn that he is the one who cursed you.
He also refuses to remove it, believing that you will bring ruin to
the world. You'll have to deal without having your magic for awhile,
but at least you still have the runes. Someone will tell you about
Moonlight in the Cave of Silence that will help to defeat a person
named Gariso. Maybe getting that will convince the elder to help you.
CAVE OF SILENCE - 37
Find: B Fossil
B Power
Potion 3
Mosquito
Topaz
Pr Seed
M Water
S Destroyer
B Protect
This is the second most complicated layout for a
cave/dungeon/castle in the game (only Gorfun is more complex). The
creatures in this cave come form all over the world, and some fights
are gifts. Use Manrots to fill your HP as they should only be doing 1
point of damage to you now. Weave around the maze of passageways to
find an old friend here. Pison is back (from the underworld), and
he's even made a tombstone for you. Play time is over, as this is
your last battle with him.
Boss: Metal Pison
HP: 2400 MP: ? G: 1000 EX: 2203
Abilities: Vacuum 1, Petrify, Defense 1, Defense 2, Heal 2,
MP Catcher
He's gained even more speed and power since you last fought, and
now has some decent spells. You have no magic, so rely on the runes
and any Potion 2 & 3 you have. Use the Star Rune first followed by a
B Agility. Use the Light Rune next, then use the Moon Rune. Fight
him like Doros and you should win through. Continue deeper to find
the Moonlight. Also look at the tombstone to see that Pison has been
laid to rest for good. Exigate out and return to Guanta.
RETURN TO GUANTA - 37
The elder will see the Moonlight and remove the curse from you,
giving you back your magic. All that remains for you to do is beat
Gariso and get the Wizard Rune, right?
***************SECRET***************
A new enemy appears on Barluca
called the Sword. These Fiends have
only 9 HP. However, they have a
towering defense of 800! Even Wilme
or Lux using the Defend-Attack
method after having their Powers
doubled will do only 1 point of
damage. They will probably run
before you can kill them. There is
a way to prevent this, however.
Gain levels to get your best spell
caster a Magic of 160. Use the
Light Rune to make this 200+. Then
use your favorite attack spell (I'm
partial to Blizzard 1). You'll do
over 9 points of damage to them,
thus killing them. Do this to a
group of three and use Firebird,
Blizzard 1, or Thunder 1 at a Magic
of 200 or more and gain 3303 EX in
one spell! Use them to boost your
experience and money now, and you
should never be lacking again.
************************************
ENEMIES
Doom
HP: 330 MP: ? G: 350 EX: 771
Abilities: Fire 2, Firebird, Fireball, MP Catcher
Sword
HP: 9 MP: ? G: 500 EX: 1101
Abilities: Vacuum 1, Petrify, Defense 2, MP Catcher
Neo Brain
HP: 460 MP: ? G: 450 EX: 991
Abilities: Poison, Petrify, Heal 2, HP Catcher, MP Catcher, Revive 1,
Revive 2
Poison Moon
HP: 440 MP: 80 G: 210 EX: 462
Abilities: Petrify, Defense 2, MP Catcher
TIPS & TACTICS
* Dooms are strong foes with high Magic. Use the Light Rune first
before the Star Rune as Fireball is far more deadly than their
physical attacks (which is still very painful).
* Occasionally Swords will drop various swords including their
namesake the Sword. Equip this on Wilme to boost his weapon power
from 2 to 25. Make sure you get him one before you fight Gariso.
Also, you can sell Swords for 1000G.
* Once you have your magic back, you'll want to gain 40th level before
proceeding.
* Again, max out your equipment after beating Metal Pison. You'll
want the edge when you face Gariso.
Chapter 7
CAVE OF BARON - 40
Probably one of the more dangerous areas of the game, the Cave of
Baron offers some new challenges. There are no items here, so do not
bother to look around. What you need to do is to find a way into
the castle above. A good tip off to the right way is a large dragon
blocking a path. Before fighting this dragon, exhaust all of your MP.
You'll see why.
Boss: Monmo
HP: 750 MP: 220 G: 2000 EX: 4406
Abilities: Petrify, Defense 1, HP Catcher, MP Catcher
Monmo is a strong dragon with 750 HP and a defense high enough to
put a Sword to shame. Monmo also likes to use the HP Catcher and MP
Catcher spells often which can be annoying and drag this fight out. If
you followed the advise above, you should have next to no MP, this way
he will not be able to drain yours. Use the Star Rune first, then
increase your Speed. Lastly use the Light Rune to raise your magic.
Monmo's defense is far too high for your weapons to do more than one
point of damage (2 on a double attack), so you'll need to use magic.
But first, you need to exhaust his. Whenever he damages you, use the
Water Rune to recover your lost HP as completely as possible. Continue
this defensive strategy until he has run out of MP (if he attacks five
times in a row, he is probably out). Now use the Sky Rune to refill
your MP and start whacking away at his HP with the basics. He is weaker
against Fire magic, so Esuna, Valsu, and Lux may wish to use B Fires
first. He should go down in no time (provided you're doing 30+ damage
an attack).
Once you get past Monmo, you'll reach the stairs to the castle.
CASTLE OF BARON - 40
Find: Killer Trick
P Seed
Harp
Fortress Sword
In the castle, go into the first room and head down the stairs.
You'll find another dungeon that goes deep (but very linear) at the
bottom of which you'll find the Fortress Sword which gives Esuna or
Valsu a serious boost in power (and you can always sell it). Go back up
and continue ahead to challenge Gariso.
Boss: Gariso
HP: 3000 MP: ? G: 2200 EX: 4846
Abilities: Fireball, Ice 2, Vacuum 2
Gariso talks the talk, but he is really isn't hard at all
(especially after Metal Pison, who you defeated without magic). Gariso
has only one trick - he can turn invisible. This, however, is negated
by the Moonlight. Simply use it and he'll reappear. He can turn back
invisible, but that takes his action. Raise Defense, then Speed, then
Magic, and finally Power. A basic strategy of hack and Ice 1 or Fire 1
will defeat him. He seems almost too easy, as if someone wants you to
win.
Story Spoiler:
After beating Gariso, you get the Wizard Rune. Then who should
appear? None other than King Lemele himself. However, he reveals
himself as Gorsia. He uses his powers to destroy the runes and thus
breaking their seal on his powers. You've been duped all along and did
his work for him. He repays your help by sending you into the past and
leaves to go and finish Saro. Looks like your saga isn't over yet.
***************SECRET***************
If you're using a combination that
does not have the Defense 1 spell,
stock up on B Protect before
defeating Gariso. If you do not,
you will not be able to purchase any
more B Protect again, and the
remaining boss fights will be very
difficult. Also make sure someone
has the Heal 1 spell, or you'll be
in for frustration as the Water Rune
is no longer in your possession.
************************************
***************SECRET***************
At level 42, Valsu gains the Elixer
spell. This is the game's most
powerful spell as it restores HP and
MP to full (including the 120 MP
cost). With it, teams with Valsu
are nearly invincible, as he can
cast Heal 3 on his partner and then
Elixer on himself to fully recover.
For this reason, never fight Valsu
after reaching level 40, for if the
computer realizes this technique...
************************************
ENEMIES
Unded
HP: 530 MP: 100 G: 500 EX: 1101
Abilities: Vacuum 1, Heal 2, MP Catcher, Revive 1
Chimere
HP: 180 MP: ? G: 300 EX: 660
Abilities: Defense 2, Heal 3, HP Catcher, MP Catcher
Vile Knight
HP: 350 MP: 120 G: 320 EX: 705
Abilities: Fire 2, Fireball, Defense 1, Heal 3
Killer Moon
HP: 450 MP: 220 G: 300 EX: 660
Abilities: Fire 2, Fireball
TIPS & TACTICS
* The enemies in Baron can be painstaking battles. Sometimes save
yourself time and run, but if you'd rather stay and fight, use the runes
to the fullest and slash, burn, freeze, and snuff your foes to death.
Chimere are the most troublesome foe with ultra high speed and annoying
spells.
Chapter 8
PHARANO - 40
Inn: 12/24
Find: Recovery
Weapon Shop Armory
Ancient Sword Fortress Armor
Doom Sword Scale Mail
Kryonic Axe Despair Robe
Mystic Axe Confusion Robe
Nature Staff Mystic Shield
Item Store
Potion 2 Pearl
Potion 3 Topaz
M Herb 2 Ruby
M Water Sapphire
B Power
You arrive here after Gorsia's blast. You are now 5000 years in
the past, and as people tell you, things are not well. There's a town
to the south that is your best lead, so head in that direction.
Otherwise, the best thing of note in Pharano is that you can get Lejes
his best weapon (Doom Sword).
PASANDA - 43
Inn: 26/52
Find: Harp
Weapon Shop Armory
Ancient Sword Fortress Armor
Doom Sword Scale Mail
Mystic Axe Confusion Robe
Hope Axe Mystery Robe
Fear Rod Anger Shield
Mystic Shield
Item Store
Potion 2 Pearl
Potion 3 Ruby
Antid Sapphire
M Water
Mosquito
B Agility
Pasanda's 52G Inn is a welcome sight given what you may have
encountered on the way here, but don't worry, worse enemies are yet to
come. You should hear about Melanam here, and that you can secure
passage in Ligena. Head west.
LIGENA - 45
Inn: 18/36
Weapon Shop Armory
Ancient Sword Scale Mail
Doom Sword Chain Mail
Hope Axe Confusion Robe
Fear Rod Mystery Robe
Mystery Staff Fortune Shield
Item Store
Potion 2 Pearl
Potion 3 Ruby
M Herb 2
Antid
M Water
Mirror
Harp
The rich man, Ropesu, has an airship and can take you to Melanam.
Depending on your character, he may charge you 7000G! Never pay this
price, as it's not worth it. Also, Lejes will not be offered a ride on
the airship. Esuna, gets on for free. So if you're economic or Lejes,
you have to hijack the airship. This really is easy. Just walk behind
every shelf or bookcase in the house until you find a passage way. Do
not talk to anybody except the pilot (he's in the middle of the bridge).
AIRSHIP - 46
Find: Sapphire
Ruby
M Water
The airship will take you to and from Melanam, so don't worry if
you feel the need to go back to Ligena.
MELANAM - 46
Inn: 36/72
Weapon Shop Armory
Ancient Sword Block
Doom Sword Kryonic Mail
Kryonic Gauntlet Confusion Robe
Mystic Axe Mystery Robe
Hope Axe Fortune Shield
Immobility Shield
Item Store
Potion 2 Pearl
Potion 3 Topaz
M Herb 2 Sapphire
Antid Diamond
M Water
You should have heard rumors that Saro has lost to Gorsia, and
learn that the people of Melanam are making a Tetujin capable of
defeating Gorsia. Lots of these machines run around here. Lux will
benefit greatly from this city. Not only is there new equipment, but a
scientist will ask to tune Lux up. This will improve his scores, making
him a power force to reckon with. You will also learn of another town
past the mountains called Palsu. That is where you should head.
PALSU - 48
Inn: 6/12
Weapon Shop Armory
Doom Sword Scale Mail
Victory Sword Chain Mail
Hope Axe Mystery Robe
Immobility Axe Immobility Robe
Immobility Rod Fortune Shield
Brilliance Scarf
Item Store
Potion 2 Pearl
Potion 3 Sapphire
M Herb 2
Antid
M Water
B Agility
Mirror
Other than equipment, there's only one thing else to do. An old
woman will ask you to take a letter to her son in Melanam. Do so.
RETURN TO MELANAM - 50
Find the woman's son in the research center and give him the
letter. He'll repay your service by taking you on a tour of the lab
where you'll meet Dr. Fail, whose heading the project. The project is a
large Tetujin that can channel the power of the dark side. Most people
are apprehensive about it, but continue on as a desperate attempt to
defeat Gorsia.
Sometime after your visit to the lab, an alarm will go off.
Something is happening in the lab so race back there. It seems that
Foma has gone out of control and broken free. It's up to you to stop
him before he can destroy the world of Ticondera.
Boss: Foma
HP: 1800 MP: ? G: 1700 EX: 3745
Abilities: Laser 2, Thunder 1, Thunder 2, MP Catcher
Foma is not too difficult (especially after the hype of his
abilities), but he is still dangerous. First raise your defense (hope
you have a full load of B Protects), then increase your Speed. Follow
this with a B Power for both characters. Then attack. Do not use the
Defend - Attack method, as Foma can erect a shield that will prevent
damage. You have to attack it to break it down (may take more than one
hit). He'll go down eventually, and remember to watch you HP. Use
Potion 3 as needed.
Your victory is short lived, as you must evacuate Melanam. You'll
watch as the continent sinks into the sea. Now you know how the
continent sank into the sea.
ENEMIES
Ghoul
HP: 170 MP: 110 G: 400 EX: 881
Abilities: Heal 2, HP Catcher, Revive 1
Dergon
HP: 280 MP: 0 G: 500 EX: 1101
Abilities: none
Serpant
HP: 240 MP: 170 G: 550 EX: 1211
Abilities: Poison, Blizzard 2, Petrify, Heal 2, MP Catcher
Spirit
HP: 280 MP: 120 G: 570 EX: 1255
Abilities: Thunder 1, Thunder 2, Petrify, Agility, Heal 2, MP Catcher
Force Witch
HP: 300 MP: 140 G: 550 EX: 1211
Abilities: Vacuum 2, Petrify, MP Catcher
Dogun
HP: 330 MP: 100 G: 500 EX: 1101
Abilities: Heal 3
Reaper
HP: 700 MP: ? G: 400 EX: 881
Abilities: Fireball, Vacuum 1, MP Catcher
TIPS & TACTICS
* Winballs do not work in the past, so you'll have to walk.
* In fights against Ghouls, slay them first or they may revive other
creatures.
* This is your first time without the runes in a long time, so old
tactics come into play. Use the Defend - Attack method (unless you have
easy access to Power). Characters with strong magic should use spells.
Also Defense 1 and Power help a lot (Esuna and Valsu).
* Serpants have the highest Magic Power around and can slay both
characters with one Blizzard 2. Kill them quickly or run. Easiest kill
method is Defend with strong character. Use Power or B Power. Attack.
* Spirits are fast, but not too tough. Tear into them quickly.
* Doguns may look like Dergons, but they're stronger, faster, and have
Heal 3.
* Reapers can absorb a lot of punishment, plus they have a mean
Fireball, They do, however, have a vulnerability to ice.
* Stock up on items at Palsu and Melanam now. They should last until
the end. If you've maxed your equipment, you'll only need to buy
Mirrors, Harps, and Potion 3.
* Try to get to level 50 now, as you'll want it for the final trials
ahead.
* Since weapons and armor are very expensive, once in the past only buy
the top level gear. This might require running to Melanam and Palsu
early, but it pays off in the end. Generally, do not shop at Pasanda or
Ligena.
* Final equipment check:
Kamil: Victory Sword, Kryonic Mail, Immobility Shield
Olvan: Immobility Axe, Kryonic Mail, Immobility Shield
Esuna: Immobility Staff, Immobility Robe, Brilliance Scarf
Wilme: Sword, Xtrite, Horn
Lux: Kryonic Gauntlets, Block, Pod
Valsu: Immobility Staff, Immobility Robe, Brilliance Scarf
Lejes: Doom Sword, Immobility Robe, Mask
Chapter 9
CRASH SITE - 50
Inn: 2/4
Weapon Shop Armory
Doom Sword Kryonic Mail
Victory Sword Block
Kryonic Gauntlet Mystery Robe
Immobility Axe Immobility Robe
Immobility Rod Immobility Shield
Brilliance Scarf
Item Store
Potion 3 Emerald
M Herb 2 Diamond
M Water
B Power
B Agility
Mirror
Harp
From this point on there is no turning back. If you do not have a
healer, fights will get frustrating and you will burn through your
Potion supply fast. Fortunately, almost all of the best equipment
upgrades are here (excepting the Sword for Wilme and the Mask for
Lejes). A woman will say she senses Saro is on this continent (which is
Barluca by the way). Since Saro is your best bet, start your search.
Teams of Tetujin have already been sent out.
HAVEN - 50
Inn: 6/12
The disciples of Saro are found in this northern hamlet. They tell
you that he is being held at Barrier to the west and implore you to help
him. Also, they say that the runes have been cursed and no longer work.
Next stop - Barrier.
BARRIER - 52
Find: M Seed
P Seed
The enemies are tough, but the path is strait forward. There are
also two bosses, so you may want to beat on then leave and rest and come
back for the other.
Boss: Goran
HP: 2600 MP: ? G: 3000 EX: 6609
Abilities: Blizzard 2
A fair boss, he's like a pumped up Romus. Raise Defense then
Agility as normal. Warriors want double power and wizards should focus
on spells. He'll go down without too much difficulty.
Boss: Griffan
HP: 3400 MP: ? G: 4000 EX: 8812
Abilities: Blizzard 2, Vacuum 2, Petrify
This fight is like the Serpent fight. The strategies for previous
bosses holds true here as well. Defense-Speed-Power will save the day
and allow you to meet Saro.
Saro is dying, but he has managed to break the curse on the runes.
He'll ask you to take them and head for Gorfun to finish Gorsia once and
for all.
HAVEN REVISITED - 52
Talk to the disciples and get the 7 Runes. Each tells you what the
rune does. Remember this and make your final preparations for the final
battle.
ENEMIES
Killer Knight
HP: 380 MP: 200 G: 600 EX: 1321
Abilities: Ice 2, Blizzard 2, Vacuum 1, Heal 2
Serpint
HP: 300 MP: 150 G: 670 EX: 1476
Abilities: Petrify, MP Catcher
Crab
HP: 440 MP: 210 G: 700 EX: 1542
Abilities: Poison, Ice 2, Petrify, Defense 2, Heal 2
Undeed
HP: 320 MP: 150 G: 600 EX: 1321
Abilities: Defense 2, Heal 3, MP Catcher, Revive 2
Shadow Demon
HP: 330 MP: 200 G: 600 EX: 1321
Abilities: Fire 2, Defense 2, Heal 3, Revive 1
TIPS & TACTICS
* Many of the fight here are strait forward and can be won by Defend -
Attack and magic strategies.
* The creatures in Barrier are tougher, so use Defense 1 and Power.
Undeed have Revive 2 and Shadow Demons have Revive 1, so try to defeat
them quickly.
* Magic using creature can be crippled by the MP Catcher spell and M
Siphons. These are not so much a means of replenishing your MP, but to
deny them theirs. This is a good way to prevent enemies from reviving
each other.
* By the time you're ready to fight Gorsia, you won't need experience or
gold, so running is a good tactic so you do not waste strength.
* If you previously stocked up on Exigates, use them to egress from
Barrier. They are also useful is you wish to clean out Gorfun.
Chapter 10
GORFUN - 55
Find: Emerald
P Seed
Recovery
There are some nifty things here, but you really do not need them.
Instead head strait for Gorsia.
Gorfun is very complex, as it has many stairway rooms most of which
lead you back down. Only one will lead up. However, there are Tetujin
present on the first three levels. Use them to mark your location.
Gorsia is in the forth floor.
***************SECRET***************
If you need help on how to navigate
Gorfun, here's the pattern of stairs
to take: Level one - top row left
most stair, Level two - bottom right
most stair, Level three - bottom
left most stair. Gorsia will be
behind the second door on the top
row from the right.
************************************
ENEMIES
Falock
HP: 600 MP: 80 G: 480 EX: 1057
Abilities: Agility
Death Knight
HP: 600 MP: 100 G: 740 EX: 1630
Abilities: Petrify, Defense 2, HP Catcher, MP Catcher
Flame Knight
HP: 400 MP: 130 G: 640 EX: 1410
Abilities: Fire 2, Fireball
TIPS & TACTICS
* Just run from all fights in Gorfun. Their Speed is poor, so you
should never have to fight.
* If you choose to fight, then use these tactics:
Falock - They have strength and defense, so raise yours. Their Agility
spell is negligible and they lack Magic Power, so spells work well.
Flame Knight - They have exceptional stats, but only have 400 HP.
Power and strike them. Also, you can use MP Catcher to effectively
deprive them of their spells.
Death Knight - They have the attack power to slay a Sword with one
blow, or your characters for that matter. However, they lack Speed.
Speed up to dodge and pummel them with Power attacks or magic.
DEFEATING GORSIA
Boss: Gorsia
HP: 4000 MP: ? G: - EX: -
Abilities: Fire 2, Ice 2, Blizzard 2, Thunder 1, Thunder 2, Vacuum 1,
Petrify, Heal 2
Gorsia is the strongest enemy in the game (and the largest). He
has a devastational power and magic, but you have the runes. The order
that you use them in is critical. Start with the Wizard Rune to make
Gorsia appear (unlike Gariso, he won't re-vanish). Follow this with the
Light Rune, then the Sky Rune. This will cut his magic power so that he
can't kill you with a Blizzard or Thunder spell. Next cut his attack
power in half with the Moon Rune. Now raise both of your characters'
Defense and Speed. This will prevent you from dying from a double hit
by Gorsia. Follow this with the Wind Rune so that he has a less chance
of hitting you. Now raise your Powers (even Valsu and Esuna). Use the
Star Rune to drop his defensive strength. Now use the Water Rune to
drop his HP in half (2000!). Begin to attack using the Defend - Attack
method. Magic won't do much so don't bother with it, just attack. Keep
your HP up, and if someone dies use M Water to conserve MP for Heal 3
and to guarantee revival. Save your Potion 3 for emergencies, and if
you have them, Recoveries will be very handy. Valsu's Elixer spell will
keep him strong through this fight. Other than that, good luck.
X) CREDITS
Seigfried (
[email protected]) for the tip on Lejes's betrayal.
Matt Hobbs (
[email protected]) for reminding me the characters have last
names and telling me to define the spells
Bryan Heilman (
[email protected]) for the location and existence
of the Topaz in Zellis