_  _
                                                              ,       `
          _ _ _                                                        \
   ___  ,       `                                ,--          ` -      |
 ,     \         '                              |    |            |    |
 |     |         '                 , -    ,- - -      - - -       |    |
 |     |         ,               ,     ` '                  '     |    |
 |     |.       ,              ,      ,  '                  '     |    |
 |     |,- - -               ,      ,     >- - -      - - -<      |    |
 |             `           ,      ,      '                  '      \__
 |               `       ,      <        '                  '  _ _ _ _ _ _ _
 |    _ _ _       |    ,         `        `- - -,      - - -  |_ _ _ _ _ _ _|
  \__,     `      |  ,            |        ,          `           _ _ _ _ _
            '     |,       ,`     ,      ,               `      ,          `
    _      ,     ,       ,  /    /                         `   /     _      \
  ,   `---     ,       ,                '    ()             ' '    ,   .
 /            |      ,     /    /  _    '           , ` _  /   ` -     ,    '
 `             \   ,            ,"   `  \          ,                ,      ,
  ` _ _ _ _ _ _,`-        /          ,    -  -  -                ,       .
                          |        ,                           .       ,_ _
                           `-- --                             '            `
                                                              `             '
                                                               ` _ _ _ _ _ /

                         Ranma ½ - Chonai Gekitosen
                           (Neighbourhood Combat)
                    Super Famicom, by Masaya/NCS (1992)

                                  FAQ v1.0
                        Last Updated on May 12 2001
                     By Ryouga ([email protected])

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[Legal Disclaimer]

This document is Copyright 2001, Ryouga ([email protected]) and may not
be reproduced in any form without permission. Furthermore, this document may
not be altered, edited, or sold without approval. If these terms are violated,
proper legal action will be taken.

Webmasters: If you want to use this document on your site, e-mail me and ask.
I'm always happy to let people use my work, so long as they've been given
permission. Any site found to be using this document without consent will be
asked to remove it or suffer legal consequences.

This document is unofficial and is in no way affiliated with any company.
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[Index]

(I)    [Introduction]

(II)   [Controls]

(III)  [Menus]

(IV)   [Characters]

(V)    [Secrets]

(VI)   [FAQ]

(VII)  [Acknowledgments]
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(I) [Introduction]

- Story -
  Ranma decides to test his strength by challenging all of his rivals.


- Features -
  Ranma ½ - Chonai Gekitosen was a Street Fighter 2 knock-off that first
  appeared in Japan. There are normally only two playable characters: the
  male and female forms of Ranma. But there is a code (shown below) that
  allows all the other characters in the game to be controlled.

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(II) [Controls]

- Basics -
Punch: Y button
Kick: B button
Jump: X button
Special: A button

Block: L or R
Low Block (crouch): L or R
Throw (close): F+Punch

D: Down                  DF: Down-Forward
U: Up                    DB: Down-Back
F: Forward               UF: Up-Forward
B: Back                  UB: Up-Back

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(III) [Menus]

- Versus Mode -
  A two-player one-on-one fight that pits Ranma versus Ranma-Chan. See the
  Codes section to find out how to play as other characters.


- Story Mode -
  Play as Ranma against Genma, Kodachi, Kunou, Kouchou, Shampoo and Ryouga.
  There are also two Bonus Rounds after certain fights:

  *Bonus Round 1: After the fight with Kodachi, Ranma will take on Happousai
                  in the Tendo Dojo. The goal is to hit him as many times as
                  possible before the time limit runs out. Score 10 points
                  or more to earn an extra credit.

  *Bonus Round 2: After the fight with Kouchou, Ranma will take on Cologne
                  in the Tendo Dojo. The goal is to hit as many bowls of
                  ramen or tomatoes that she tosses before the time limit
                  runs out. Score 10 points or more to earn an extra credit.


- Options -
  LEVEL: Sets the difficulty of Story Mode (Easy, Normal, Hard, Super)
  CREDIT: Sets the number of continues in Story Mode (1-7, depends on LEVEL)
  SE: Sound test of all the voice samples in the game (00-15)
  MUSIC: Sound test of all the background music in the game (00-18)
  SOUND: Change the sound setting between Stereo and Monaural
  KEY CONFIG: Change the default settings of each button

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(IV) [Characters]

- Ranma -


[Punch Attacks]                 [Kick Attacks]
Jab: Punch                      High Kick: Kick
Straight Punch: F+Punch         Jumpkick & Handstand Kick: F+Kick
Uppercut: U+Punch               Low Kick: D+Kick
Crouching Jab: D+Punch          Stretch Kick: DF+Kick
                                Rolling Kick: DB+Kick

[Air Attacks]
Rising Kick: Punch/Kick/Special (jump up)
Thrust Kick: Punch/Kick/Special (jump forward)


[Special Moves]
Double Jump (air): F or B+Jump
-Slightly extends Ranma's air time during a jump. The direction must be
 held while jumping or there will be no effect.

Mouko Takabisha: Special
-Ranma extends his arms are waves them in a circle, creating a loop of
 energy. Close range attack.

Kachuu Tenshin Amaguriken: Punch rapidly
-A rapid flurry of punches that can only hit an opponent once before knocking
 them down.

Hiryuu Shoten Ha: Punch+Kick
-Ranma creates a column of flame around himself. It's a great anti-air attack,
 but Ranma is left open at the end of the attack when the flames vanish.

+-----------------------------------------------------------------------------+

- Ranma-Chan -

[Punch Attacks]                 [Kick Attacks]
Jab: Punch                      High Kick: Kick
Double Fist: F+Punch            Jumpkick & Handstand Kick: F+Kick
Uppercut: U+Punch               Low Kick: D+Kick
Crouching Jab: D+Punch          Stretch Kick: DF+Kick
                                Rolling Elbow: DB+Kick

[Air Attacks]
Rising Kick: Punch/Kick/Special (jump up)
Thrust Kick: Punch/Kick/Special (jump forward)


[Special Moves]
Double Jump (air): F or B+Jump
-Slightly extends Ranma-Chan's air time during a jump. The direction must be
 held while jumping or there will be no effect.

Mouko Takabisha: Special
-Ranma-Chan extends her arms are waves them in a circle, creating a loop of
 energy. Close range attack.

Kachuu Tenshin Amaguriken: Punch rapidly
-A rapid flurry of punches that can only hit an opponent once before knocking
 them down.

Hiryuu Shoten Ha: Punch+Kick
-Ranma-Chan creates a column of flame around herself. A great anti-air attack,
 although Ranma-Chan is left open for a moment after the flames vanish.

+-----------------------------------------------------------------------------+

- Genma -

[Punch Attacks]                 [Kick Attacks]
Quick Chop: Punch               Straight Kick: Kick
Elbow Strike: F+Punch           Low Kick: D+Kick
Overhead Chop: U+Punch          Sliding Kick: DF+Kick
Crouching Chop: D+Punch
Slap: B+Punch

[Air Attacks]
Elbow Drop: Punch/Kick/Special (jump up)
Thrust Kick: Punch/Kick/Special (jump forward)


[Special Moves]
Panda Fireball: Special
-A quick fireball shaped like a panda's head flies straight across the screen.

Panda Tackle: Punch+Kick
-Genma quickly charges forward with a tackle that charges his body with chi.

+-----------------------------------------------------------------------------+

- Kodachi -

[Punch Attacks]                 [Kick Attacks]
Baton Strike: Punch             Ribbon Slash: Kick
Baton Twirl: F+Punch            Low Ribbon Slash: D+Kick
Low Baton Strike: D+Punch       Double Sweep Kick: DF+Kick

[Air Attacks]
Baton Jab: Punch/Kick/Special (jump forward)


[Special Moves]
Ball Bounce (air): Punch/Kick/Special (jumping up)
-Kodachi tosses a ball down-forward, which bounces up-forward when it strikes
 the ground.

Baton Flurry: Punch rapidly
-A rapid series of baton blows that can only hit an opponent once before
 knocking them down.

Fliping Dropkick: Special
-Kodachi flips forward into the air, then descends with a drop kick.

Black Rose Petal Snowfall: Punch+Kick
-Kodachi spins around and creates a whirlwind of black roses above her. This
 attack will only hit opponents in the air, not on the ground.

+-----------------------------------------------------------------------------+

- Kunou -

[Punch Attacks]                 [Kick Attacks]
Bokken Jab: Punch               Bokken Head Strike: Kick
Power Bokken Thrust: F+Punch    Downward Bokken Slash: U+Kick
Low Bokken Jab: D+Punch         Upward Bokken Slash: F+Kick
                                Low Bokken Slash: D+Kick

[Air Attacks]
Overhead Bokken: Punch/Kick/Special (jump up)
Bokken Slash: Punch/Kick/Special (jump forward)


[Special Moves]

Back Dash: B+Jump
-Kunou cannot jump backwards, but instead does a quick backstep on the ground.

Asherazuki: Punch rapidly
-A rapid series of bokken stabs that only hits opponents once before knocking
 them down.

Kokuu Zan: Special
-Kunou charges his bokken and thrusts forward while sending out a bolt of
 lightning. The bolt barely travels the length of his bokken, though,
 keeping it a close-range attack.

Dust Demons: Punch+Kick
-Kunou plants his bokken into the ground and sends a pair of dust demons
 across the screen.

+-----------------------------------------------------------------------------+

- Kouchou -

[Punch Attacks]                 [Kick Attacks]
Shearer Jab: Punch              Foot Gun: Kick
Scissor Chop: F+Punch           Low Foot Gun: D+Kick
Low Shearer Jab: D+Punch        Detonator: DF+Kick
Bug Spray: B+Punch
Flame Breath: U+Punch

[Air Attacks]
Mallet Smash: Punch/Kick/Special (jump up)


[Special Moves]
Lobster Toss (air): Punch/Kick/Special (jump back)
-Kouchou tosses a lobster into the air, which falls to the ground and
 scurries across the screen.

Shearer Frenzy: Punch rapidly
-Kouchou swings his arms in a circle motion, slashing furiously with his
 shearers.

Pineapple Bomb: Special
-Kouchou tosses a pineapple up and forwards, which arcs down to the ground
 and explodes on contact.

+-----------------------------------------------------------------------------+

- Shampoo -

[Punch Attacks]                 [Kick Attacks]
Jab: Punch                      High Kick: Kick
Dual Lantern Thrust: F+Punch    Lunge Kick & Dual Lantern Thrust: F+Kick
Crouching Jab: D+Punch          Low Kick: D+Kick
High Katana Slash: U+Punch      High Slash Kick: B+Kick
                                Extended Sweep Kick: DF+Kick

[Air Attacks]
High Kick: Punch/Kick/Special (jump up)
Thrust Kick: Punch/Kick/Special (jump forward)


[Special Moves]
Double Jump (air): F or B+Jump
-Slightly extends Shampoo's air time during a jump. The direction must be
 held while jumping or there will be no effect.

Katana Slash: Special
-A quick slash with a katana that leaves a trail of sparkles.

Lantern Rush: Punch+Kick
-Shampoo quickly dashes forward and strikes twice with her lanterns.

+-----------------------------------------------------------------------------+

- Ryouga -

[Punch Attacks]                 [Kick Attacks]
Jab: Punch                      High Kick: Kick
Straight Punch: F+Punch         Lunging Spin Kick: F+Kick
Low Jab: D+Punch                Low Kick: D+Kick
Low Straight Punch: DF+Punch    Spinning Sweep Kick: DF+Kick
High Belt Whip: B+Punch
Punch Fury: U+Punch

[Air Attacks]
High Kick: Punch/Kick/Special (jump up)
Thrust Kick: Punch/Kick/Special (jump forward)


[Special Moves]
Shishi Houkoudan: Punch rapidly
-Ryouga creates brief, large energy sphere in front of himself.

Bandana Nage: Special
-Ryouga tosses a headband across the screen.

Bakusai Tenketsu: Punch+Kick
-Ryouga strikes the ground with one finger, sending a barrage of rocks into
 the air. The rocks can only hit the opponent, not Ryouga's strike.

+-----------------------------------------------------------------------------+

- Happousai -

[Punch Attacks]                 [Kick Attacks]
Jab: Punch                      Short Kick: Kick
Lower Jab: D+Punch              Lower Kick: D+Kick
Rising Punch: U+Punch           Sliding Kick: DF+Kick

[Air Attacks]
Short Kick: Punch/Kick/Special (jump up)
Short Thrust Kick: Punch/Kick/Special (jump forward)


[Special Moves]
Double Jump (air): F or B+Jump
-Slightly extends Happousai's air time during a jump. The direction must be
 held while jumping or there will be no effect.

Happou Daikarin: Special
-Happousai throws a pineapple bomb that explodes with a large fireworks
 display. This pushes Happousai back a bit.

Happou Aura: Punch+Kick
-Happousai grows immensely for a second and damages by touch, then shrinks
 back to his normal size.

+-----------------------------------------------------------------------------+

- Cologne -

[Punch Attacks]                 [Kick Attacks]
Staff Smack: Punch              Staff Poke: Kick
Low Staff Smack: D+Punch        Low Staff Smack: D+Kick

[Air Attacks]
Staff Strike: Punch/Kick/Special (jump up)
Staff Jab: Punch/Kick/Special (jump forward)


[Special Moves]
Kachuu Tenshin Amaguriken: Punch rapidly
-A rapid flurry of punches that can only hit an opponent once before knocking
 them down.

Hiryuu Shoten Ha: Special
-Cologne creates a vertical column of energy that damages opponents. She is
 left open for a moment after the column of energy vanishes.

Bakusai Tenketsu: Punch+Kick
-Cologne sticks out her finger and drops to the ground, sending a spray of
 rocks into the air. The rocks can only hit the opponent, not Cologne's
 strike.

_______________________________________________________________________________
_______________________________________________________________________________

(V) [Secrets]

- 50 Credits -
In the Options menu, highlight Credits and press Select 10 times rapidly to
increase the Credits to 50.

- Debug Versus mode -
Highlight Versus Mode. Hold L+R and press Start and the Debug screen will
appear. This allows either player to select a different character than Ranma
as well as the background and control of each character. Scroll left/right
to change the character on each side, or press Select to change the
background.

- Additional Difficulties -
Press L, R, Select at the options screen and two more difficulty levels will
appear. Yokoe is the easiest setting, Red is the hardest.

_______________________________________________________________________________
_______________________________________________________________________________

(VI) [FAQ]

- Why does all the text make no sense?
 Because it's in Japanese. Ranma ½ - Chogai Gekitosen is a Japanese Super
 Famicom game.

- Was this game ever released in English?
 Yes, and no. Ranma ½ - Chonai Gekitosen was ported to the American Super
 Nintendo by Irem under the name 'Street Combat'. The American version,
 however, replaces all the Ranma characters with generic nobodies, although
 it plays nearly identically.

- Can I play this game on my American Super Nintendo system?
 No, and yes. The cartridge will work in an American console, but there are
 two plastic tabs inside the cartridge slot that prevent imported game from
 fitting in properly. They can be easily removed with a pair of pliers, but
 doing so voids the console's warrenty (which probably expired years ago
 anyway). In any case, do so at your own risk.

_______________________________________________________________________________
_______________________________________________________________________________

(VII) [Acknowledgments]

 -Rumiko Takahashi, for creating the wonderful Ranma ½ universe.
 -Masaya/NCS, for making this game.
 -Damius, for putting up with my constant Ranma-related ramblings.
 -CJayC, for his devotion to GameFAQs.
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