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Ranma ½ - Chonai Gekitosen
(Neighbourhood Combat)
Super Famicom, by Masaya/NCS (1992)
FAQ v1.0
Last Updated on May 12 2001
By Ryouga (
[email protected])
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[Legal Disclaimer]
This document is Copyright 2001, Ryouga (
[email protected]) and may not
be reproduced in any form without permission. Furthermore, this document may
not be altered, edited, or sold without approval. If these terms are violated,
proper legal action will be taken.
Webmasters: If you want to use this document on your site, e-mail me and ask.
I'm always happy to let people use my work, so long as they've been given
permission. Any site found to be using this document without consent will be
asked to remove it or suffer legal consequences.
This document is unofficial and is in no way affiliated with any company.
_______________________________________________________________________________
_______________________________________________________________________________
[Index]
(I) [Introduction]
(II) [Controls]
(III) [Menus]
(IV) [Characters]
(V) [Secrets]
(VI) [FAQ]
(VII) [Acknowledgments]
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(I) [Introduction]
- Story -
Ranma decides to test his strength by challenging all of his rivals.
- Features -
Ranma ½ - Chonai Gekitosen was a Street Fighter 2 knock-off that first
appeared in Japan. There are normally only two playable characters: the
male and female forms of Ranma. But there is a code (shown below) that
allows all the other characters in the game to be controlled.
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(II) [Controls]
- Basics -
Punch: Y button
Kick: B button
Jump: X button
Special: A button
Block: L or R
Low Block (crouch): L or R
Throw (close): F+Punch
D: Down DF: Down-Forward
U: Up DB: Down-Back
F: Forward UF: Up-Forward
B: Back UB: Up-Back
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(III) [Menus]
- Versus Mode -
A two-player one-on-one fight that pits Ranma versus Ranma-Chan. See the
Codes section to find out how to play as other characters.
- Story Mode -
Play as Ranma against Genma, Kodachi, Kunou, Kouchou, Shampoo and Ryouga.
There are also two Bonus Rounds after certain fights:
*Bonus Round 1: After the fight with Kodachi, Ranma will take on Happousai
in the Tendo Dojo. The goal is to hit him as many times as
possible before the time limit runs out. Score 10 points
or more to earn an extra credit.
*Bonus Round 2: After the fight with Kouchou, Ranma will take on Cologne
in the Tendo Dojo. The goal is to hit as many bowls of
ramen or tomatoes that she tosses before the time limit
runs out. Score 10 points or more to earn an extra credit.
- Options -
LEVEL: Sets the difficulty of Story Mode (Easy, Normal, Hard, Super)
CREDIT: Sets the number of continues in Story Mode (1-7, depends on LEVEL)
SE: Sound test of all the voice samples in the game (00-15)
MUSIC: Sound test of all the background music in the game (00-18)
SOUND: Change the sound setting between Stereo and Monaural
KEY CONFIG: Change the default settings of each button
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(IV) [Characters]
- Ranma -
[Punch Attacks] [Kick Attacks]
Jab: Punch High Kick: Kick
Straight Punch: F+Punch Jumpkick & Handstand Kick: F+Kick
Uppercut: U+Punch Low Kick: D+Kick
Crouching Jab: D+Punch Stretch Kick: DF+Kick
Rolling Kick: DB+Kick
[Air Attacks]
Rising Kick: Punch/Kick/Special (jump up)
Thrust Kick: Punch/Kick/Special (jump forward)
[Special Moves]
Double Jump (air): F or B+Jump
-Slightly extends Ranma's air time during a jump. The direction must be
held while jumping or there will be no effect.
Mouko Takabisha: Special
-Ranma extends his arms are waves them in a circle, creating a loop of
energy. Close range attack.
Kachuu Tenshin Amaguriken: Punch rapidly
-A rapid flurry of punches that can only hit an opponent once before knocking
them down.
Hiryuu Shoten Ha: Punch+Kick
-Ranma creates a column of flame around himself. It's a great anti-air attack,
but Ranma is left open at the end of the attack when the flames vanish.
+-----------------------------------------------------------------------------+
- Ranma-Chan -
[Punch Attacks] [Kick Attacks]
Jab: Punch High Kick: Kick
Double Fist: F+Punch Jumpkick & Handstand Kick: F+Kick
Uppercut: U+Punch Low Kick: D+Kick
Crouching Jab: D+Punch Stretch Kick: DF+Kick
Rolling Elbow: DB+Kick
[Air Attacks]
Rising Kick: Punch/Kick/Special (jump up)
Thrust Kick: Punch/Kick/Special (jump forward)
[Special Moves]
Double Jump (air): F or B+Jump
-Slightly extends Ranma-Chan's air time during a jump. The direction must be
held while jumping or there will be no effect.
Mouko Takabisha: Special
-Ranma-Chan extends her arms are waves them in a circle, creating a loop of
energy. Close range attack.
Kachuu Tenshin Amaguriken: Punch rapidly
-A rapid flurry of punches that can only hit an opponent once before knocking
them down.
Hiryuu Shoten Ha: Punch+Kick
-Ranma-Chan creates a column of flame around herself. A great anti-air attack,
although Ranma-Chan is left open for a moment after the flames vanish.
+-----------------------------------------------------------------------------+
- Genma -
[Punch Attacks] [Kick Attacks]
Quick Chop: Punch Straight Kick: Kick
Elbow Strike: F+Punch Low Kick: D+Kick
Overhead Chop: U+Punch Sliding Kick: DF+Kick
Crouching Chop: D+Punch
Slap: B+Punch
[Air Attacks]
Elbow Drop: Punch/Kick/Special (jump up)
Thrust Kick: Punch/Kick/Special (jump forward)
[Special Moves]
Panda Fireball: Special
-A quick fireball shaped like a panda's head flies straight across the screen.
Panda Tackle: Punch+Kick
-Genma quickly charges forward with a tackle that charges his body with chi.
+-----------------------------------------------------------------------------+
- Kodachi -
[Punch Attacks] [Kick Attacks]
Baton Strike: Punch Ribbon Slash: Kick
Baton Twirl: F+Punch Low Ribbon Slash: D+Kick
Low Baton Strike: D+Punch Double Sweep Kick: DF+Kick
[Air Attacks]
Baton Jab: Punch/Kick/Special (jump forward)
[Special Moves]
Ball Bounce (air): Punch/Kick/Special (jumping up)
-Kodachi tosses a ball down-forward, which bounces up-forward when it strikes
the ground.
Baton Flurry: Punch rapidly
-A rapid series of baton blows that can only hit an opponent once before
knocking them down.
Fliping Dropkick: Special
-Kodachi flips forward into the air, then descends with a drop kick.
Black Rose Petal Snowfall: Punch+Kick
-Kodachi spins around and creates a whirlwind of black roses above her. This
attack will only hit opponents in the air, not on the ground.
+-----------------------------------------------------------------------------+
- Kunou -
[Punch Attacks] [Kick Attacks]
Bokken Jab: Punch Bokken Head Strike: Kick
Power Bokken Thrust: F+Punch Downward Bokken Slash: U+Kick
Low Bokken Jab: D+Punch Upward Bokken Slash: F+Kick
Low Bokken Slash: D+Kick
[Air Attacks]
Overhead Bokken: Punch/Kick/Special (jump up)
Bokken Slash: Punch/Kick/Special (jump forward)
[Special Moves]
Back Dash: B+Jump
-Kunou cannot jump backwards, but instead does a quick backstep on the ground.
Asherazuki: Punch rapidly
-A rapid series of bokken stabs that only hits opponents once before knocking
them down.
Kokuu Zan: Special
-Kunou charges his bokken and thrusts forward while sending out a bolt of
lightning. The bolt barely travels the length of his bokken, though,
keeping it a close-range attack.
Dust Demons: Punch+Kick
-Kunou plants his bokken into the ground and sends a pair of dust demons
across the screen.
+-----------------------------------------------------------------------------+
- Kouchou -
[Punch Attacks] [Kick Attacks]
Shearer Jab: Punch Foot Gun: Kick
Scissor Chop: F+Punch Low Foot Gun: D+Kick
Low Shearer Jab: D+Punch Detonator: DF+Kick
Bug Spray: B+Punch
Flame Breath: U+Punch
[Air Attacks]
Mallet Smash: Punch/Kick/Special (jump up)
[Special Moves]
Lobster Toss (air): Punch/Kick/Special (jump back)
-Kouchou tosses a lobster into the air, which falls to the ground and
scurries across the screen.
Shearer Frenzy: Punch rapidly
-Kouchou swings his arms in a circle motion, slashing furiously with his
shearers.
Pineapple Bomb: Special
-Kouchou tosses a pineapple up and forwards, which arcs down to the ground
and explodes on contact.
+-----------------------------------------------------------------------------+
- Shampoo -
[Punch Attacks] [Kick Attacks]
Jab: Punch High Kick: Kick
Dual Lantern Thrust: F+Punch Lunge Kick & Dual Lantern Thrust: F+Kick
Crouching Jab: D+Punch Low Kick: D+Kick
High Katana Slash: U+Punch High Slash Kick: B+Kick
Extended Sweep Kick: DF+Kick
[Air Attacks]
High Kick: Punch/Kick/Special (jump up)
Thrust Kick: Punch/Kick/Special (jump forward)
[Special Moves]
Double Jump (air): F or B+Jump
-Slightly extends Shampoo's air time during a jump. The direction must be
held while jumping or there will be no effect.
Katana Slash: Special
-A quick slash with a katana that leaves a trail of sparkles.
Lantern Rush: Punch+Kick
-Shampoo quickly dashes forward and strikes twice with her lanterns.
+-----------------------------------------------------------------------------+
- Ryouga -
[Punch Attacks] [Kick Attacks]
Jab: Punch High Kick: Kick
Straight Punch: F+Punch Lunging Spin Kick: F+Kick
Low Jab: D+Punch Low Kick: D+Kick
Low Straight Punch: DF+Punch Spinning Sweep Kick: DF+Kick
High Belt Whip: B+Punch
Punch Fury: U+Punch
[Air Attacks]
High Kick: Punch/Kick/Special (jump up)
Thrust Kick: Punch/Kick/Special (jump forward)
[Special Moves]
Shishi Houkoudan: Punch rapidly
-Ryouga creates brief, large energy sphere in front of himself.
Bandana Nage: Special
-Ryouga tosses a headband across the screen.
Bakusai Tenketsu: Punch+Kick
-Ryouga strikes the ground with one finger, sending a barrage of rocks into
the air. The rocks can only hit the opponent, not Ryouga's strike.
+-----------------------------------------------------------------------------+
- Happousai -
[Punch Attacks] [Kick Attacks]
Jab: Punch Short Kick: Kick
Lower Jab: D+Punch Lower Kick: D+Kick
Rising Punch: U+Punch Sliding Kick: DF+Kick
[Air Attacks]
Short Kick: Punch/Kick/Special (jump up)
Short Thrust Kick: Punch/Kick/Special (jump forward)
[Special Moves]
Double Jump (air): F or B+Jump
-Slightly extends Happousai's air time during a jump. The direction must be
held while jumping or there will be no effect.
Happou Daikarin: Special
-Happousai throws a pineapple bomb that explodes with a large fireworks
display. This pushes Happousai back a bit.
Happou Aura: Punch+Kick
-Happousai grows immensely for a second and damages by touch, then shrinks
back to his normal size.
+-----------------------------------------------------------------------------+
- Cologne -
[Punch Attacks] [Kick Attacks]
Staff Smack: Punch Staff Poke: Kick
Low Staff Smack: D+Punch Low Staff Smack: D+Kick
[Air Attacks]
Staff Strike: Punch/Kick/Special (jump up)
Staff Jab: Punch/Kick/Special (jump forward)
[Special Moves]
Kachuu Tenshin Amaguriken: Punch rapidly
-A rapid flurry of punches that can only hit an opponent once before knocking
them down.
Hiryuu Shoten Ha: Special
-Cologne creates a vertical column of energy that damages opponents. She is
left open for a moment after the column of energy vanishes.
Bakusai Tenketsu: Punch+Kick
-Cologne sticks out her finger and drops to the ground, sending a spray of
rocks into the air. The rocks can only hit the opponent, not Cologne's
strike.
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(V) [Secrets]
- 50 Credits -
In the Options menu, highlight Credits and press Select 10 times rapidly to
increase the Credits to 50.
- Debug Versus mode -
Highlight Versus Mode. Hold L+R and press Start and the Debug screen will
appear. This allows either player to select a different character than Ranma
as well as the background and control of each character. Scroll left/right
to change the character on each side, or press Select to change the
background.
- Additional Difficulties -
Press L, R, Select at the options screen and two more difficulty levels will
appear. Yokoe is the easiest setting, Red is the hardest.
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(VI) [FAQ]
- Why does all the text make no sense?
Because it's in Japanese. Ranma ½ - Chogai Gekitosen is a Japanese Super
Famicom game.
- Was this game ever released in English?
Yes, and no. Ranma ½ - Chonai Gekitosen was ported to the American Super
Nintendo by Irem under the name 'Street Combat'. The American version,
however, replaces all the Ranma characters with generic nobodies, although
it plays nearly identically.
- Can I play this game on my American Super Nintendo system?
No, and yes. The cartridge will work in an American console, but there are
two plastic tabs inside the cartridge slot that prevent imported game from
fitting in properly. They can be easily removed with a pair of pliers, but
doing so voids the console's warrenty (which probably expired years ago
anyway). In any case, do so at your own risk.
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(VII) [Acknowledgments]
-Rumiko Takahashi, for creating the wonderful Ranma ½ universe.
-Masaya/NCS, for making this game.
-Damius, for putting up with my constant Ranma-related ramblings.
-CJayC, for his devotion to GameFAQs.
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