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: Lufia II: Rise of the Sinistrals FAQ v0.99 - 07 / 07 / 2003                 :
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¡                              |::|            RISE OF THE SINISTRALS         ¡
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± Table of Contents ±
o-=-=-=-=-=-=-=-=-=-o

¤ Legal Jazz/Intro
¤ The Heroes!
¤ Controls!
¤ Main Walkthrough
¤ Side Quests!
¤ Shops/Finances!
¤ Capsule Monsters
¤ Lufia's Database
¤ Freq.Asked ?'s
¤ Other Notes!
¤ Special Thanks!

-=-=-=-=-=-=-=-=-=-=
# Legal Jazz/Intro #
-=-=-=-=-=-=-=-=-=-=

This FAQ should be an In-depth guide for Natsume's classic; Lufia II: Rise of
the Sinistrals, on the Super Nes. Although this game has a small audience; this
guide was actually written with good intentions, its not something that I wrote
due to my boredom. Lufia II owners, will be entertained by a cool Storyline and
some beautiful music; which is what this game offers in large portions. Thats
the fun stuff over with, now lets get into the Legal stuff!

First of all; this guide is copyrighted to me, um; G*Paladin. This means that I
don't intend to just sit back and watch you make money out of my work on E-Bay.
This document cannot be copied or edited, without my permission; well, most FAQ
writers hate Plagiarism, I must confess; I am one of them. It's really simple,
just respect my wishes; and enjoy this guide.

Contacting Me???
----------------
I have an e-mail address and i'm a member of three forums, two of those forums
have agreed to HOST this FAQ, and other good guides I produce, please send all
e-mails to "[email protected]" and anything else to my Inbox on
Emuparadise forums...two sites are hosting this guide.../\/

<> http://www.gamefaqs.com
<> http://www.emuparadise.org

My user names...(Am I a V.I.P yet!)..+_+

EP Forums....Name = GPaladinShinobi...Member status: Elite (over 500 posts)
GFaqs MBs....Name = LordShinobi.......Member status: New User (3)

"Idahorazors Forum...Name: GPaladinShinobi...Member status: Full Moderator!
Address for above....http://www.arborwood.com/forums/idahorazorsforum/ This
is a nice forum, however we need more members...it's even got a Spam/Flaming
Board, if you like to insult members for fun, call me names and you'll never
be banned providing it's on the Flame Board!!

What's New???
-=-=-=-=-=-=-
* Well, I completed all those lists and performed tests on who is the MOST
 Compatible character; like who can equip the MOST weapons. That's all and I
 gave this a special version number too...the next version will be v1.0 BUT!
 I have no idea when that will be completed! (Perhap's I'l be done at X-mas)

Things to do ->
-=-=-=-=-=-=-=-
* Er...I think I'll leave this FAQ for a while, and YES! I will be updating
 this guide, Lufia II is starting to bore me loads, and i've had lots of other
 distractions thanks to Square-Enix and Koei, not to forget Nintendo with that
 Zelda: Wind Waker Game and all! Also I began a FAQ for Uncharted Waters 2, so
 there's yet another distraction...and the game does tend to get boring if its
 played on a Frequent Basis!

-=-=-=-=-=-=-=
# The Heroes #
-=-=-=-=-=-=-=
Here's an intro to all the Brave Heroes and Charmin' Heroines, some intro and
some comments on their statistics to be exact. I've also included some FINAL
EQUIPMENT for each character, that's an ideal way to equip them for the games
Final events, and the ancient cave if you mess around with the games coding!
«««««««««««««
± M A X I M ±
°°°°°°°°°°°°°
The Red Haired Hero, master swordsman and monster hunter is quite a character;
he can use various swords and magic spells, hence allowing him to cause severe
amounts of pain to his foes. Like all RPG Heroes, Maxim has a specific task in
Life, he has to rid the world of evil, and obliterate the four sinistrals who
appear to be against humans ruling the world. On his adventure he'll find lots
of treasures and befriend various people to aid him in this struggle. One will
become his wife, the two will have a child; and name him Jeros. The main cause
of going on this adventure is a woman named Iris, she helps guide him on his
travels, and assists him in certain cases, NOT in battle!

Although his skills are average, some are above normal, his Strength and Health
stats are quite reliable and despite him being the Hero, he is unable to equip
HEAVY swords and axes, he is limited to Light Swords and Rapiers. He will be in
the team forever, if you don't like him, i'm afraid you've got a problem! Also
he can't use Fire Magic spells, which would be a MASSIVE problem...still, give
him Champion and Valor and he's cool!

Final Equipment:- Dual Blade, Pearl Shield, Pearl Helmet, Pearl Armor, Dragon
                 Ring & Evil Jewel (Uncursed).
«««««««««
± T I A ±
°°°°°°°°°
The Humble Shopkeeper, amateur magician and childhood friend of Maxim. She is
one of the most equippable characters in the game, she is able to use rods and
whips to cause damage, including a few spears and knives. Being Humble is her
major role, she needs protecting due to her carelessness. She assists Maxim a
little, and she buggers off back to Elcid never to be seen again. I suppose I
can like her skills?

She has as much strength and endurance as a new-born child, and her magic stats
are above average. She is almost as quick as Artea, and she can use near enough
the same spells as Selan! She uses Whips and Rods more than Knives, and those
come with some useful IP Techniques, overall I would call her one of the good
characters, I still prefer Selan!

Final Equipment:- Snow Sword, Dark Mirror (Uncursed), Brill Helm, Ruse Armor,
                 Dia Ring & Gold Eye.
«««««««««««««
± S E L A N ±
°°°°°°°°°°°°°
The Magical Heroine, Maxim's beloved and Mother of Jeros, she meets Maxim when
she training the soldiers of Parcelyte. Selan appears to be a Royal Guard, she
is looking after her King, whom she holds in high regard....and she appears to
be VERY attractive; so beautiful that Dekar tries to charm her as soon as the
two meet the FIRST time. She has been living with her aunt, until Maxim comes
along, gets her pregnant and she wants to help him obliterate the Sinistrals!
Selan feels challenged with Guys jokes, she always thinks he's been insulting
so she tends to argue her ideas!

Selan has more Strength and Endurance than Tia, and she's got more brains; even
if Tia is an economical lass. Also she seems to be able to equip more weapons
and Armours than everyone, making her the MOST equippable person....for those
of you who moan because Tia never returns, well I kind of wonder "What the hell
are you all thinkin'?" Selan is the BEST character in the game without a doubt!

Final Equipment: Dragon Spear, Water Gaunt, Boom Turban, Holy Robe, Dia Ring &
                Silver Eye.
«««««««««««««
± D E K A R ±
°°°°°°°°°°°°°
Strong as Rock for Soul Calibur, a loyal as a terrior and the MOST powerful
warrior in existance. He is NOT known to be intelligent, however he makes up
with this while putting Muscle in the place of his brains. Dekar deep down is
quite a sensitive bloke, he would be the perfect match for Tia but this does
not happen, which means I could have made the game more exciting...if it had
been a 32 meg cartridge who knows how wonderful the game could have been! He
is quite dumb, so he ends up chasing Idura to the ends of the Earth....like
a dumb person he falls for every trap set up by Idura, but brute strength tends
to save his ass in the end! It's fair to say that Guy could never replace him
when it comes to Strength, but he's VERY unagile compared to the others. Like
he says, his love is his sword, so in the end he ends up with no woman, which
is a shame because he's second best in the league of characters, well some of
you love him to death, so I can't be too cruel here!

The Strongest warrior, he has more endurance, strength and HP than all warriors
in this game, think of him as an upgrade for GUY! Despite his brute strengh, he
is far too dumb to use spells, like Kain from FF4 his MP value is "ZERO" making
his unable to cast spells not matter what happens, he can be given spells if
the game is hacked, however he will also need MP to use them...which means more
game hacking!

Final Equipment: Fry Sword, Apron Shield, Legend Helm, Old Armor, Rocket Ring &
                Black Eye.

«««««««««
± G U Y ±
°°°°°°°°°
The Best friend of Maxim, always supporting him and occasianly tries to rival
Dekar. He has Blond hair, a cute girlfriend named Jessy, and a fit sister named
Hilda, who is taken ill near the start of the game. He dares to challenge one
of the sinistrals before anyone else, but loses and it should also be known
that he will always be in the team near the games ending, along with Artea and
Selan. He is more agile and brainier than Dekar, but he's always cracking sad
jokes; which make Selan fell pissed; because of this, him and Selan have some
petty squabbles, usually stopped by Maxim. He can equip Heavy Swords and Axes
like the "Almighty" Dekar, a true ally of the Doom island team!

Second strongest warrior, suppasses Maxim in strength and HP, like Dekar he is
unable to use Magic spells, hence we would be expected to use IP Techs instead!
Like Dekar, the game can be hacked to give him spells as well as some MP, which
he doesn't have either, still he is one of my prefered characters!

Final Equipment: Sky Sword, Bolt Shield, Legend Helm, Old Armor, Rocket Ring &
                Black Eye.
«««««««««««««
± L E X I S ±
°°°°°°°°°°°°°
Genius of the Century, one of the BEST inventors in existance, and also a good
magician; thanks to being so clever. Lexis appears to be an Old man, he is more
responsible for building the ships engine, and improving the vessels skill, in
and out of the seven seas. Along with some of his scientist friends, Lexis will
turn an ordinary sea vessel into an Airship, similar to the ships we see in
Final Fantasy games. He also promises Milka that he will get rid of the Ooze
which pollutes the terrains. His Lab is near Treadool, and it's FULL of traps;
after all, this bloke is a Mad scientist.

Lexis rules in Intelligence, this gift allows him to cause more damage with
his spells; at level 99 he has the second best stats....he is quite a strong
bloke, he beats Artea, Selan and Tia in the STR value; and he even beats the
three of them in Life! Lexis although not loved by all, is quite a reliable
character, despite his crap choice of weapons, mainly tools...these will not
be the FIRST choice of weapon after all.

Final Equipment: Lizard Blow, Water Gaunt, Safety Hat, Bright Armor,
«««««««««««««
± A R T E A ±
°°°°°°°°°°°°°
Elven Swordmaster, and wielder of Luminous Magic Spells; he joins Maxim and his
comrades when a Sinistral takes the life of his friend. His deceased friend has
left her daughter all alone, but when it comes to this lil' child, Artea treats
her like his own. Artea is a Cross between Robin Hood, and Cecil from FF4; and
this seems to be good, because he fights like a Paladin, with the Holy Magic
spells and stuff; He is also known as "Arty" by some, tis' simply a nickname
commonly used on the Lufia Status screen! He can handle swords, bows, Rods and
even Heavy Armors; but his strength is limited. He's the most agile character;
and he is more intelligent than the likes of Maxim and Guy; his physical stats
are bearable, and he's a good choice for an ancient cave team! He does not come
close to Selan even though he can use "Fry" and "Zap" which are two cool magic
spells; still, you have to give this bloke a chance, he will do you proud after
all, and his abilities are not at all disappointing!

-=-=-=-=-=-=
# Controls #
-=-=-=-=-=-=
This section is here because its common in the majority of peoples FAQs; if you
don't know the controls of a Game, how do you expect to survive. Anyway, I will
explain briefly about what each button on your wonderful SNES controller can do
so read on and be amazed. Please Note that this is a good section to read just
before the walkthrough it would make life much easier for you in the long run
of this beautiful, exciting game!

"A" BUTTON -> Used for almost everything, this will allow you to interact with
             the game, in other words, its used for attacking, casting spells
             and skipping through dialog as you read it. Its the opposite to
             the "B" button too, but this is the button that I tend to press
             frequently all the way through this game.

"B" BUTTON -> If you need to get out of certain menus, you should try using the
             "B" button; you will need it in battles and in shops. For example
             you are fighting against "Gades" and Guy is ready to do an Ikari
             technique such as the Kukri's "Thunder Blast" attack; but in this
             battle you don't want to use your IP's up. You have realized that
             you want to attack normally; if you were to press the "B" button,
             you could go back to the previous menu; this is a helpful button
             during the game, because like the "A" button it gets used a lot.

"X" BUTTON -> If you were to press our beloved "X" button; you would be able to
             access the "Status Screen" and equip weapons and armours, or even
             cast healing spells outside of battle. This comes to your aid at
             the best of times; I mean how can Maxim equip the legendary Duel
             Blade without being able to access the status screen.

"Y" BUTTON -> Well, you will only use this in Caves, Towers and Dungeons; this
             button is used for firing "Skill Arrows" and various other Skill
             Items. This button is only used occasionally, but it would be a
             good idea if you knew its exact purpose; use this for blowing up
             weak walls; with bombs; like in "Zelda"!

 "SELECT" -> Opens up the Skill menu, so you can change your skills. Say you
             wanted to use the arrow skill and you were currently using some
             bombs; you would be able to select the skill from this menu.

  "START" -> This is stupid, you would maybe use this to interact the odd time
             here and there. Not used commonly at all, perhaps you could press
             this button to start the game.

"R" BUTTON -> After picking up a vase, you can hold down this button, so that
             you can turn to any direction, without moving a step. This button
             is also used to make a spell hit all enemies on the screen; which
             tends to be pretty useful, and it can also be used for making a
             healing spell hit all allies too.

"L" BUTTON -> Finally we have the "L" button, which is used for a few different
             things; which can be done with all of the other buttons. Inside a
             dungeon, it does the same as the "Y" button; in other words, you
             can use this to fire arrows; and blow things up with bombs. This
             button can also be used for confirming moves in a battle, so you
             also have a replacement for the "A" button; but it cannot be used
             for activating menu items; or equipping your characters!

-=-=-=-=-=-=-=-=-=-=
# Main Walkthrough #
-=-=-=-=-=-=-=-=-=-=
After looking through your old junk in your attic; you should find various Snes
games and a console to play them on. Out of all your games, select Lufia II and
shove it inside your Super nintendo. Watch the short intro, regarding all main
characters in the game; then start a new adventure. Inside this FAQ; I will use
the default names for the characters, so I suggest you name the Hero, Maxim!

The "Heroic" Monster Hunter!
¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
After a taxing days work, Maxim will show his 'would be lover' Six Jellies and
he is hoping to receive a grand total of 180 Gold coins for his large haul; the
Girl offers him less than what he was expecting, but Maxim accepts this like an
ordinary bloke. Tia, the shop keeper suggests that Maxim should be doing a nice
safe job like Shopkeeping rather than monster hunting, however Maxim laughs at
her, so she gets a little agitated, causing her to slap him across the face and
now the adventure does infact begin....

¤¤¤¤¤¤¤¤¤
± Elcid ±
°°°°°°°°°
MAIN GOALS
¤ Get Acquainted, check out shops and ask around!
¤ Head for the "Training Dungeon" south of Elcid!

¤ Well, this is Elcid a peaceful humble village...home of Maxim and Tia, and a
 place to get acquainted with the game's basic moves! All you will find here
 is a mass of conversations and some nice spells within the magic store; I
 recommend the "Strong" Spell when you get enough cash. Attempt to leave town
 as of now and an old man will invite you to his training dungeon, accept the
 invitation, this means you have to exit the village! Once your on the MAP
 screen, enter the dungeon south of Elcid.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± The Training Dungeon ±
°°°°°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Complete all training tasks!
¤ Gain the Reset Spell!

¤ The first lesson is to watch enemy movements, it is known that monsters will
 only move when you do; because they will feel provoked. Practice sizing up a
 monster, by using the arrow buttons on your control pad; when your ready, go
 get that Jelly. Maxim, only has normal attacks, and no spells at this moment
 in time, but you should win this battle with ease.

 « Remember -> When in a monster saturated room, don't allow the monsters to
               surround you; or you'll be sorry!

 When the instructor has said his piece, follow him into the next room; ready
 for the second lesson.

¤ The second lesson involves firing arrows to stun enemies, to shoot an arrow,
 press the "Y" Button on your control pad. Enemies can't draw you into battle
 when you've stunned them, currently, Maxim only possesses the Skill Arrow.
 Shoot the arrow at the Jelly to stop its movement for a while, when you've
 stunned it, you might as well kill it off too.

 « Remember -> Once an enemy is paralyzed by an arrow; you can bump into it,
               without it drawing you into battle.

 Once you've dealt with the Jelly, you can freely progress into the next room;
 ready for your third lesson.

¤ The third lesson involves firing arrows once again, but this time, the arrows
 are used to trigger a switch. Inside this room, you will notice a switch near
 a broken bridge; which needs to be activated. After firing an arrow, into the
 switch; you will be able to proceed across the bridge, that you've repaired.
 After crossing the bridge, progress through the door and keep going till the
 instructor halts you once again.

¤ Lesson four involves moving large obstacles onto switches, which can in most
 cases, activate them. You can move these obstacles, using the "A" button and
 Arrow Buttons, on your Controller. You can see a statue, and a switch, which
 means you can practice, by activating it.

 « Remember -> In certain situations, switches can only be activated by large
               obstacles; in other words, something heavier than yourself!

 After activating the switch, you can now proceed through the door; but as you
 go through the door, the instructor will halt you. He wants to teach you some
 spell, which is called the "Reset" spell; this will allow you to set all the
 obstacles in a room, to their default locations, pretty cool, huh!

¤ That last few things that you need to know, are that you can jump off cliffs;
 that have arrows on the edge. Which you should do in this room, in order to
 make it over to the door; soon after that you will come to a room with more
 than one monster inside. First of all, you must destroy all the monsters; you
 should do this in a few seconds. Once the monsters are dead and buried; the
 locked door will open, you can now proceed to your next lesson.

¤ Lesson Five, involves chopping down bushes with your sword; you can sometimes
 find switches under bushes and tall grass. Inside those bushes, you will find
 a switch, which will open the door to the next room. To swing your sword, you
 must press the "B" button; when you've had enough practice, proceed through
 the door and be prepared for the next lesson.

¤ The sixth lesson, involves throwing obstacles; which can be done by pressing
 the "A" button. You may pick up items, such as pots and vases; then put them
 onto switches to activate them. To change your throwing direction, hold the
 "R" button, and use the arrow buttons to point in the right direction. This
 will become very useful through the game; so by all means remember what you
 learnt' in this lesson. Anyway, to complete this task, put the first pot on
 the right switch, to open a sliding wall. Then grab the other one, and place
 it on the left switch; the door to the left side of the room will open, and
 you may safely exit the training dungeon!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Story Events ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Have a romantic meal with Tia!
¤ Find out about monsters!
¤ Raise Maxim's Level up to 3/4!

¤ So that concludes the training, head back to Elcid and go see Tia, if needed;
 you could even kill off a few monsters to begin with; she is inside her shop
 as always, go see her, and watch her do her plain ol' housewife routine!

¤ Tia has been waiting for you, she has been slaving in the kitchen; in order
 to cook you and her, a romantic meal. It won't be long before, both Maxim and
 Tia, decide to stuff their faces; soon Maxim and Tia will both agree on how
 bad, this Phantom Fish tastes. Maxim, will decide to mix a bit of Lemon, with
 the fish, it is now finally, edible. Tia will make some Tea, and Maxim will
 soon be on his way; but outside, a disturbance among the villagers, is taking
 place. It seems that the cave leading to Sundletan, is saturated by a hoard
 of monsters; which means that no-one can get there. Well, you can guess whats
 going to happen next; Maxim, is a monster hunter, this means that its his Job
 the clear out the cave. Which will make the journey to Sundletan, much easier
 for the villagers; so exit Elcid and proceed to the cave to the North.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Cave Leading to Sundletan ±
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Retrieve the Key to Sundletan!
¤ Defeat the Lizard Man! *EASY*
¤ Have a conversation with Iris!

ITEMS -> Life Potion, Escape, Antidote, Power Potion, Hide Armour, Magic Jar

¤ Upon entering the cave, you will see a man; speak to him, and he will explain
 that a woman went into the cave alone. After hearing that news, you should go
 inside the first room; where you will find a bridge.

¤ First of all, proceed across the bridge, and head along the path to the right
 of the door facing you. You will eventually come to another door which can be
 entered, to obtain a few items. Inside you will find two doors; you can find
 an Escape item, in the Right door, and you will notice that the left door is
 locked. The left door, contains a Life potion; you can open it by placing the
 pots onto the two switches. When you've taken both treasures; backtrack into
 the previous room, and press the switch; which can be found under a bush, the
 only one in this small room to be exact. After pressing the switch; you will
 have gained access to the door below, which will take you into a room; thats
 saturated with bushes, with only one monster to dispatch.

¤ This room like I said before, is covered in bushes; which need to be trimmed,
 with no other than your trusty sword. When all the bushes are trimmed to size
 you should hug the left wall, to reveal a chest containing an antidote. After
 getting the treasure, proceed through the door to the right; you will be in a
 room with more pots and a mushroom. First of all, clear the bushes to reveal
 two switches; place one of the pots on the Left switch, and head into the new
 door, you will be in a room with four monsters and some stone blocks.

¤ If your HP is low, now is a good time to use a potion; you should shift the
 blocks around till, you manage to reach the staircase in the middle, but you
 will still need to kill all four monsters; which shouldn't be too hard. The
 next room, contains some bats; finish of the first bat and take the valuable
 Power potion from the chest. From your current position, head right till you
 get to a switch; which can be activated by a good whack from your sword. Now
 that you've activated the switch, you need to backtrack to the room with the
 unvisited door; so it's up the staircase and outside the room with all those
 blocks that you moved.

¤ After coming back to this room, you must now activate the switch to the far
 right of the room; which can be found inside the three bushes. When you stick
 a pot onto the switch, you will have triggered the opening of the Right door;
 which till a few seconds ago was locked. To proceed further into the cave you
 must head into the right door; and prepare to fight more monsters. The room
 has two doors inside, the one you want is the left door, so head through it
 and down the staircase that follows.

¤ Upon entering this new room; you must head across the short bridge, which in
 this case, leads you to another staircase. To the left of the staircase, you
 may hug the wall and follow the path till you finally reach, what looks like
 another staircase. Down that particular staircase, you will find a Magic Jar
 and a Hide Armour, which should be equipped on Maxim. After taking some nice
 treasures; head back up the staircase, and backtrack to the other staircase.

¤ When you finally head down the staircase, you will some healing pads; you may
 also save your game. After freshening up, continue along the path and proceed
 up the stairs to you right; you will be in a room, with a Lizard Man; who has
 decided to nick the key. Walk over to him, and be prepared for a boss battle.

 Boss: Lizard Man
 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
 HP: 80

¥ Lizard Man, do you need a strategy for this lame creature, tis' simple, you
 are around levels 3-5 and you have a Small Knife or Rapier equipped, you need
 to kill him, so use normal physical attacks and use a Potion when Maxim's HPs
 drop below fifteen. Keep repeating this, watch him drop dead and take 100GP
 and 125 experience points...this is fairly O.K for such a Simple Boss.

¤ One Dead Lizard Man equals a nice new key, you can go to Sundletan now..after
 your cozy chat with the lovely Iris...some Oracle Chick who is able to see
 the Future. Watch this scene, Maxim will learn that he is some kind of Hero
 who is going to save the world, could this have something to do with this Red
 Light that appeared...or is this some strange girl wanting a little adventure
 in her sad life...looks like it's up to you...!

¤ Sundletan, is the next stop for our Hero, so lets go use the escape item. In
 an instance you will be outside the cave; now would be a good time to get the
 "Strong" spell! However, this is can be purchased in Sundletan..to reach your
 next destination, re-enter the cave, enter the first door, walk across the
 bridge and enter the door above you; inside, avoid the Mushroom, use your Key
 and head for Sundletan!

¤¤¤¤¤¤¤¤¤¤¤¤¤
± Sundletan ±
°°°°°°°°°°°°°
MAIN GOALS
¤ Purchase new equipment!
¤ Get caught up in an earthquake!
¤ Raise Maxim's Level up to 5/6!

¤ When you arrive in Sundletan, you will get caught up in an earthquake, which
 doesn't actually cause any harm to you, or the man standing by. Sundletan has
 had these earthquakes frequently; but the only clue you get to the cause, is
 from the old man in the Northern part of town.

¤ The General store, sells some good equipment, you should purchase a Dagger &
 some boomerangs. The Magic shops sells a couple of spells that can be used by
 Maxim; for some reason, Maxim cannot use any Fire elemental spells; which is
 not too cool. Still, you should buy, the Strong and Droplet spells; so Maxim
 now has some useable magic.

¤ Last of all, you should gather some information from the people around town;
 and if you need to, you can go to the inn; if your skint; you can still rest
 for free, which is strange, infact the inn keeper doesn't even say anything,
 about your poverty; it's a good deal I must say. When you leave the village,
 you may want to gain a few levels; Maxim would be able to cope, if he was at
 about, level 5. This shouldn't take too long, considering the experience pts
 available around the area. After gaining a few levels, you should head a few
 steps to the North, from Sundletan; where you will find the Lake Cave.

¤¤¤¤¤¤¤¤¤¤¤¤¤
± Lake Cave ±
°°°°°°°°°°°°°
MAIN GOALS
¤ Negotiate with the Catfish!
¤ Collect the Insect Crush weapon!
¤ Obtain the Lake Key!

ITEMS -> Insect Crush, Power Potion, Lake Key, Speed Ring, Miracle

¤ First of all, hit the switch to your left with an arrow, then throw the all
 the crates into the risen water to create a bridge, and proceed through the
 door, into the next room. Inside you will find two doors, first you must take
 the one to your right, which leads you into a room containing a few monsters.
 This room is infested with monsters, but to get any further in this cave, you
 should kill them all; and you will soon notice three monsters, hiding behind
 the spikes. This is a puzzle, to succeed, you must fire arrows at them in the
 correct order; the correct order is -> Frog, Beetle, Eagle..!

¤ After you've solved that little puzzle, you will have triggered the opening
 of the door, to the right. Keep going through doors till you get to a chest
 containing a weapon formally known as the "Insect Crush"; which without any
 doubt, should be equipped. After receiving the new weapon, backtrack all the
 way back to the second room of this cave, which had a Blue Jelly and another
 monster inside. This time, proceed through the Left door; and cut down most
 of the bushes; until you get to a weak floor; see the ascii drawing below..!

 -------------  "In order to activate a secret switch, you must fall through
 ¦   ¦   ¦   ¦   the square of the weak floor, shown in the diagram; and you
 -------------   should know by now, that - × - always, marks the spot"
     ¦ × ¦   ¦
     ---------

¤ After falling through the floor, you will trigger the opening of the door to
 your right; which for the time being should be ignored. First of all, you may
 want to obtain some treasures, so head up the steps and proceed to the right
 till you come to a choice between, two doors. Lurking inside the door to the
 South, you will find an eagle monster; as well as a chest containing a Power
 Potion. The Northern door leads you into a room with more doors; this time a
 few switches will be used to decide which of the two doors stays opened. The
 one to the North, will lead you into a room with various monsters, as well as
 a few treasures, and the south door leads you to the Lake Key.

¤ First of all, take the door to the North, to open this door; you need both of
 the statues on the two upper switches; like the ascii diagram shows...!

 ---------
 ¦ × ¦ × ¦  "This will open the Northern door"
 ---------
 ¦   ¦
 -----

¤ Inside the Northern door, follow the path and halt at the door; through the
 door, you will have to fight loads of monsters, in order to get a Speed ring;
 which should be equipped straight away. After collecting the treasure, head
 out of the narrow tunnel and head to the right a little more. You will find
 loads of bushes; all of which need a good trimming. After cutting down all of
 the bushes, you should head north and hug the wall to the left; you will soon
 enter a secret room, where you can obtain a valuable Miracle potion.

¤ After obtaining both treasures; backtrack into the previous room, and setup
 the switches, so that the statues are together vertically; like you can see
 in the ascii diagram below...!

 ---------
 ¦ × ¦   ¦ "This will open the Southern door"
 ---------
 ¦ × ¦
 -----

¤ After setting the switches up properly, you will gain access to the Southern
 door. When you enter the southern door, you will find four blocks; check the
 bottom right block, to reveal a secret staircase. Inside the new room, you
 will find another puzzle; this time you need to make a triangle that points
 to the North, out of the blocks. Look at the diagram below...!

 Before
 -=-=-=
 "The blocks marked with an '×' should be moved;
  you should move those blocks in order to make
  the next diagram"

 ---------------------                   After
 ¦ × ¦   ¦   ¦   ¦ × ¦                   -=-=-
 ---------------------
     ¦   ¦   ¦   ¦                            -----
     -------------                            ¦ × ¦
         ¦ × ¦                            -------------
         -----                            ¦   ¦   ¦   ¦
                                      ---------------------
                                      ¦ × ¦   ¦   ¦   ¦ × ¦
                                      ---------------------

¤ Next, you can proceed through the opened door; this time you will find only a
 Blue chest; which contains the "Lake Key". You now have the key to the boss
 chamber, so why not use it; from your current position, backtrack all the way
 to the room with the door you ignored. This time enter that door; then make a
 bridge using only three of the log crates. Next, pick up the other log crate
 and cross the new bridge; dump the log crate onto some water and activate the
 switch by pushing the lever to the left. Upon pressing the switch, the water
 level will rise; if everything was done to plan, you should be able to pick
 up the log crate once again; and use it to make a very small bridge in order
 to reach the ladder. Up the ladder, you will see the boss door; but just to
 gain a little more experience; you might as well kill the baby frog nearby.

¤ Inside the boss room, you will see the Catfish; he will pop out of the water;
 and will laugh at Maxim, when he asks for the Earthquakes to stop. The battle
 will start, and you can now start fighting for real...!

 Boss: Catfish
 ¤¤¤¤¤¤¤¤¤¤¤¤¤
 HP: 200

¥ First of all, the Catfish attacks with two spells; mainly "Flash" and "Mega
 Quake", of which Flash really hurts. When your HP gets below 50; you should
 always heal, that nasty Flash spell can do 40+ points of damage. If you are
 going to win this battle, don't bother with the "Droplet" spell; it seems the
 Catfish has good defense against that type of Magic. First of all, you should
 keep attacking with Physical attacks; when he uses that horrid "Flash" spell,
 you should cast "Strong"; which should heal around 30-40 HP. After around 8
 normal hits, the Catfish will be "Cat food". When the Catfish is defeated you
 will receive; 500 experience and 500 Gold, which isn't too bad.

¤ The Catfish has decided to stay underwater for a while; so I guess Sundletan
 won't have any more Earthquake troubles. All you need to do in this area, is
 complete a few story events; but first of all, find your way out of this cave
 and head back to the village of Sundletan!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Story Events ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Find out the whereabouts of Tia!
¤ Rescue Tia from Lake Cave!
¤ Buy new equipment for Tia!

¤ Back in the village of Sundletan; you can now rest at the inn, and save your
 game at the church if you wish. After preparations have been made; speak to
 the blue haired dude, near the village entrance; so you can find out that a
 pretty young girl went looking for you at Lake cave, and you should know by
 now, that Lake Cave is home to a hoard of Monsters.

¤ First of all, you need to find this young girl; she can be found in the Lake
 Cave, in the room where you solved the archery puzzle; when you had to fire
 arrows at some monsters behind spikes. When you arrive in that room; you can
 see some monsters attacking a girl; who just happens to be Tia, and Maxim's
 would be "Girlfriend". Still you must perform your heroic duty, and kill the
 monsters, which in this case are a Goblin and a Skeleton. After you demolish
 the monsters; Tia will explain why she came looking for you.

¤ It seems that Tia thought you were going away from her; and by the looks of
 it, Tia is really upset about this. Maxim explains about the Red Light, and
 how he's known swordsman ship ever since he was born. Tia at the end decides
 to come with you, but this reckless wench runs straight into another battle.
 When Tia joins your party, she will be at Level 7; which should be about two
 levels below Maxim. She can use the "Spark" spell, and she also comes with
 the "Drowsy" and "Strong" spells too.

¤ After Tia has joined, head back to Sundletan and purchase the "Droplet" and
 "Poison" spells for Tia. If needed you can buy the "Drowsy" spell for Maxim;
 but at the moment 1000G is a large chunk of your money. Why you've got the
 chance, you should buy Tia a new weapon; the Whip is the best choice, as its
 got the "Flame Blast" Ikari technique, and Tia will take a lot of damage in
 battle, because of her weak defense.

¤ The next part of your quest, requires a journey to the Alunze Kingdom; still
 you might as well gain a few levels, before making tracks. When you do gain
 a few levels; head in the North-west direction, and you will come to a small
 shrine; which will lead you over the mountains. To reach Alunze, head across
 the patches of desert area; till you finally come to a small bridge, you can
 then head east a little, which will take you to the Alunze Kingdom.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Alunze Kingdom ±
°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Purchase new equipment!
¤ Gain some info on the King's Coronation!
¤ Play about in the casino! *NOT ESSENTIAL*
¤ Raise Maxim and Tia's Levels up to 10/11!

¤ This village has quite a few things to keep you occupied; first of all, you
 should buy some new equipment. This shop offers some good stuff; you should
 purchase all the cloth stuff and a short sword for Maxim; as well as a Mini
 Shield and Long Knife for Tia. When you've finished shopping; equip all your
 new armour and weapons, and head for the Inn. You should rest to restore all
 your HP and MP, then you should go down the stairs. Down here, you will find
 a Casino; you might as well have a little go on the slot machine; coz unlike
 games like Pokémon, you will actually win quite often. When you've finished
 wasting your money; you should proceed to Alunze Castle.

¤ Before you head for Alunze Castle, you may want to gain a few level; Maxim
 should be around Lv12 and Tia will be fine at Lv10/11. This will also give
 you the chance to gain more Gold, and one of the Eagles you fight, may drop
 an Eagle Stone. When you've reached your desired level, head for the Castle
 of Alunze; and prepare for the Kings Coronation!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Alunze Castle ±
°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Locate the Castle Basement!
¤ Watch some Clowns in action!

¤ Alunze Castle, is home to a pathetic army of soldiers; who by the looks of it
 cannot do their job properly. First of all, just keep on heading forward, you
 should reach the Throne room, very soon. Inside you will find the king, and a
 few other people; including the Prince and Princess.

¤ The crown seems to be a fraud, so one of the soldiers attempts to take it for
 examination; but he is soon halted in his tracks. The guys with the crown are
 thieves, they will put on a little show; and it won't take long for them to
 steal the crown. After the thieves have left, you can talk to the King; he is
 not from the same planet as normal people; so he doesn't have a clue what you
 need to do, when your crown gets nicked.

¤ The clowns have disappeared into the basement, so look for a balcony with two
 girls walking around; and head though the Right door, until you reach a Guard
 who appears to be Ko'ed. Keep going and head into the basement; you will find
 a useful tool here, which can help you to blow things up!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± The Basement ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Obtain an Explosive Surprise!
¤ Catch up with the Weirdos!
¤ Obtain the Crown!

ITEMS -> Bomb, Headband, Coat, Light Knife, Secret Fruit, Miracle, Dragon Egg,
        Crown

¤ The Basement is riddled with all sorts of monsters; but sadly, you don't get
 to fight a boss here. Inside the first room, you will find a door and a weak
 wall; which can be destroyed by a bomb, a short while later. Go through the
 door and place the pot onto the switch; this will cause another door to open
 leaving you on a one way path, once again. The next room contains two blocks
 and two tiles; first of all move one of the blocks onto the first tile; this
 will cause the gap between the walls below to widen. The other block can now
 be moved through the gap, and onto the southern tile; which again will cause
 another door to unlock itself!

¤ Head through the door, and follow the one way path, till you come to a Blue
 Chest, containing the bomb item; which can be used to blow things up. After
 obtaining the Bomb; head back to the weak wall you found before, and blow it
 to smithereens; you can now proceed further into the hideout of the weirdos.

 « Remember -> Bombs are a wonderful tool to have; but they do explode after
               you take Six steps; or if you swing your sword six times. You
               can plant bombs by pressing the same button as you would use
               for arrows; in this case the button you need to press is "Y".

¤ Upon entering the room, head right and down, till you see a vase; pick up the
 Vase and take it along the path to the left. Activate the switch, and go back
 to the entrance of this room; this time, head right, till you finally crash
 into a wall. First of all, ignore the chest above you; and head South to find
 another chest, containing a Headband. Backtrack upwards a few steps; and head
 left at the first turn, then South to reach a staircase and a monster. Head
 downstairs, into another room, which has a weak wall and a door. If you for
 some reason need some major first aid, head through the door; after healing
 your HP's and MP's, you should blow up the weak wall.

¤ The room following on, contains some monsters; you can either avoid them, or
 you can destroy them. After making your choice, go through the next door, and
 you will come to another puzzle, involving Vases and Switches. First of all;
 put the vase onto the upper switch, to open the Northern door. Enter the door
 and take the Escape item from the chest; head back out, then put the vase on
 the lower switch; to open the Southern door. Head through the opened door and
 kill off the bats; then push the block to the right of the weak wall, and use
 a bomb; after the wall crumbles; proceed into the next room. Inside here, you
 will come to a horrible puzzle, which is possibly the hardest one yet; I have
 tried to explain it as best as I can, in the form of Ascii diagrams!

 <> Stage I <>
   -=-=-=-=-                            ASCII CHARACTERS
 This puzzle involves three             ¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
 different colours of blocks;           I have chosen ascii characters, to
 which need to disappear in             symbolize each different color, of
 order to open the door.                the blocks used in this puzzle; if
                                        you check below, you can see the
 First of all, Move the lowest          chosen ascii characters;-
 Yellow block, left two paces;
 then up two paces, to get rid          ¥ - Red Block
 of three yellow blocks!                Ø - Orange Block
                                        ß - Blue Block
 -----   -----
 ¦ ¥ ¦   ¦ Ø ¦
 ---------------------
 ¦ Ø ¦ ¥ ¦ Ø ¦ ß ¦ ß ¦
 ---------------------
 ¦ Ø ¦ Ø ¦ ß ¦ ¥ ¦ ¥ ¦
 ---------------------
     ¦ ¥ ¦ ß ¦   ¦ ß ¦
     ---------   -----
     ¦ Ø ¦ <- MAX
     -----

 <> Stage II <>
    -=-=-=-=
 Secondly, move the upper red
 block, left four paces. Then
 move the upper orange block
 left two paces. After that,
 move the final yellow block
 up two paces, and two paces
 to the right; to get rid of
 three more yellow blocks!

         -----   -----
         ¦ ¥ ¦<- ¦ Ø ¦<- 2nd
 ---------------------
 ¦ Ø ¦ ¥ ¦ Ø ¦ ß ¦ ß ¦
 ---------------------
   Î     ¦ ß ¦ ¥ ¦ ¥ ¦
 3rd -----------------
     ¦ ¥ ¦ ß ¦   ¦ ß ¦
     ---------   -----

 <> Stage III <>
    -=-=-=-=-
 This time; move two of the blocks
 two paces to the left; but ignore
 the upmost block.

 -----
 ¦ ¥ ¦ <- IGNORE!
 -----        -----   ---------
              ¦ ¥ ¦<- ¦ ß ¦ ß ¦
              -----------------
                  ¦ ß ¦ ¥ ¦ ¥ ¦
                  -------------
                  ¦ ß ¦   ¦ ß ¦
              ---------   -----
              ¦ ¥ ¦<- 2nd
              -----

 <> Stage IV <>
    -=-=-=-=
 Move the lower blue block, two
 paces to the left; and then three
 paces upwards. Next, move the 2nd
 lower blue block; three paces to
 the left, and two paces upwards.
 To finish off the blue blocks,
 move the last blue block up one
 pace, to make a complete line;
 causing the blue blocks to vanish!

 -----
 ¦ ¥ ¦
 ---------            ---------
     ¦ ¥ ¦            ¦ ß ¦ ß ¦
     -----        -------------
                  ¦ ß ¦ ¥ ¦ ¥ ¦
                  -------------
                  ¦ ß ¦<- ¦ ß ¦<- 2nd
     -----        ----- Î -----
     ¦ ¥ ¦             3rd
     -----

 <> Stage V <>
    -=-=-=-
 To finish off; move one of the upper
 blocks, two paces to the right and one
 pace downwards. The second upper block
 should be moved two paces right, and
 two paces down; and the last red block
 should be moved, right three paces and
 up two paces. This will cause the door
 to open, and you have now solved, this
 horrible puzzle; which was rather hard
 to explain!

2nd
 -----
->¦ ¥ ¦
 ---------
   ->¦ ¥ ¦
     -----            ---------
                      ¦ ¥ ¦ ¥ ¦
                      ---------

     -----
3rd->¦ ¥ ¦
     -----

¤ After solving this puzzle; you will gain access to two doors, the Northern
 door leads you into a small room; with a chest containing a Coat, which can
 be equipped by Tia. After obtaining the coat, you can now head through the
 Southern door; inside this room, you will find a monster, and two blocks to
 push, in order to gain access to the stairs. After heading down the stairs;
 you will come to a warp portal surrounded by four switches. Before you even
 touch the portal or the switches, head for the left side of the room, where
 you will find two blocks and two tiles; currently you can only push one of
 the blocks, so move it onto the first tile, and go back to the warp portal.

¤ The Warp Portal takes you to four different places, this depends on, which of
 the four switches, is activated. To activate the switches, you must place the
 vase on top of them; first of all, you must activate the bottom right switch.

 -> BOTTOM RIGHT SWITCH! <-

 This switch takes you to a room containing a Mad Horse and a chest, to obtain
 the treasure, you must defeat the Mad Horse; by killing the monster, you will
 have removed the spikes from in front of the chest. The chest contains a cool
 Light Knife weapon; which can also boost your "MGR" by 10 points.

 -> UPPER RIGHT SWITCH!! <-

 This switch takes you into a room with a Mini Maze; navigate your way through
 the maze, and take the secret fruit from the chest. To the right of this Mini
 Maze, you will find a weak wall, which can be bombed in order to acquire, a
 valuable "Miracle Potion".

 -> UPPER LEFT SWITCH!!! <-

 This switch takes you to a room with a monster, and a wooden crate; and some
 more treasure; first of all, dispose of the monster and place a bomb to the
 left of the crate, walk over the spikes within six steps and the crate will
 get blown up; if you mess up you will just have to cast "Reset". The Crates
 somehow connected with the water in front of the chest; when the crate blows
 up, you can claim your prize, a Dragon Egg. After taking the Dragon Egg, you
 should head through the door, and push the other block onto the tile. This
 will cause the spikes to your left to disappear, you should then head back
 to the warp portal in order to activate the last switch!

 -> BOTTOM LEFT SWITCH!! <-

 This switch takes you into a room, where you will have to fight three rounds
 of Cobalts. The good thing about these hound like creatures, is that they do
 occasionally run away. First of all, you must take out all the Cobalts; this
 will cause the upcoming door to open; proceed through the door, you should be
 in a room with the spikes that have disappeared. First of all, kill off that
 lousy bat thing, and head left, then head down the stairs and keep going till
 you finally meet up with the weirdos!

¤ The weirdos still have the crown, so its about time you took it off them; but
 somehow your caught up in one of their traps. This is no problem, the weirdos
 throw the switch, and voila, the useless, pathetic trap backfires. Sadly, the
 crown was washed away with them, but its still O.K; you should stamp on the
 switch to the south, which will cause the wall to disappear. Once the wall is
 out of the way, you may now head through the bottom left door, where you will
 find the Crown. Pick up the crown and take it back to the King; even though
 hes stupid enough to lose it again, not that he does though!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Story Events ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Claim your reward for snatching the Crown!
¤ Don't pick the Princess as you reward! *You have Tia anyway!*
¤ Get "Foomy" a Capsule Monster!

ITEMS -> 3000GP

¤ After trailing back to the King, he will offer you a reward, all rewards seem
 to be fair, apart from the King himself; which really doesn't come into it. I
 would personally choose nothing, coz its pays off much better. It will also
 make you 3000GP richer, but if you pick the other rewards, you do tend to get
 lower amounts of money!

 The options are Princess, King, Money and Nothing;-

 Princess =  500GP + Tia Glaring at you! <- Don't be tempted!
     King = 1000GP + Sad joke from King!
    Money = 2000GP
  Nothing = 3000GP <- Please pick this one!

¤ You've certainly done a hard days work, so you should retire at Alunze's very
 own Inn, for as little as 20GP. When you've regained all your lost health and
 magic points, buy all the latest weapons and armours; you should also buy a
 spare Long Knife, coz it will come in useful soon. Upon leaving Alunze, you
 should head back to the Shrine, but stop at the last patch of desert area. On
 this trail, head left around the mountains and into the small tree, this will
 take you into an area with a lone girl; this area appears to be Foomy woods,
 home of a capsule monster called, um, FOOMY!

¤ Inside Foomy woods, the girl says something about you fighting Foomy, but for
 some weird reason; you don't actually get to. Foomy accepts you and he joins
 your party as a capsule monster; this is when you should give him some food.
 In this case give him a Long Knife, its exactly what food he requests, and it
 would be a good idea, to keep him in a hearty mood.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Alunze North Shrine ±
°°°°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Find out about the key to Tanbel!
¤ Meet up with a girl called Hilda!

¤ The North Shrine is located North of the Alunze Kingdom; when you arrive, you
 will hear that the key to Tanbel has been stolen. The thief seems to be a boy
 named Abel; you can find this lad at the cave west of this shrine; where some
 monsters also lurk. Here you also meet up with a girl named Hilda, who does
 appear to be rather distressed by all this, she also has a brother who gets
 really worried when she disappears for large periods of time. After summing
 up the events here, you should head west, till you reach the south-west cave!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± North West Cave ±
°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Who Stole the Key? Meet Abel!
¤ Tear the Regal Goblin to Shreds!
¤ The Key! Get the damn Key!

ITEMS -> 2 × Hi-Potion, Horse Rock, Light Armor, Brave, Miracle, Hi-Magic,
        Power Brace, Witch Ring, Shrine Key

¤ Abel has nicked the Key, however he has lost the damn thing, while he was in
 a sudden panic over some weird monster; whatever happens, Tia manages to calm
 the poor lad down, and we can be on our way, into the cave! Once inside, head
 down the ladder and walk forwards, can you see a lever? Fire an arrow at the
 lever and open the chest to receive a Hi-Potion! Now, head back a little and
 head up the second ladder, and use one of the planks to repair the bridge. Go
 across this new bridge and walk past the monster, or kill him; enter the door
 and place the three vases onto the switches...one of the vases is hiding
 behind the eastern pillar. Once all three switches are covered, you can enter
 the Northern door, inside walk in a clockwise direction and head through the
 upcoming door, move downwards and avoid the monsters, there's a weak patch
 on the floor so by all means "Fall Down" and break a leg or two!

¤ Move in the eastern direction and avoid the "Big Bat" unless you are in need
 of some extra cash, or experience points...make sure you push the block in
 the eastern direction to gain access to a switch...when you've done this, be
 sure to move the block just above you, one pace upwards. Last of all, face
 the door and do a 180° Turn, move the block onto the switch and proceed! In
 the treasure box, there be a Horse Rock, get the rock equipped on Tia for
 some extra muscle.

¤ Now! Move the western blocks, enter the door...grab the vase and drop em' on
 a hidden switch, which should make some stairs on an opposite platform reveal
 themselves. Head back outside and proceed in a western direction, keep going
 and enter the upcoming door, move into the centre of the room and walk south;
 enter the staircase and grab the "Light Armor" from another treasure box!

¤ Go back upstairs, enter the previous room and enter the western door, you now
 find a hell load of battles in your path; so kill all five monsters in this
 chamber and be happy with the experience points! Don't bother with the stairs
 to your north; these will lead back to the very first chamber, instead, you
 should enter the southern door.../\/...Inside there's some stairs and another
 door, go inside the door, cut down the vines on the wall and enter a secret
 area...open the treasure boxes to receive a "Brave" Potion and a Miracle!

¤ You can get your hands on even more treasures, so head back into the previous
 room, and enter the Staircase this time. Walk forwards, go up the ladder and
 head right, now open all three chests to obtain a Power Brace, a Hi-Potion
 and a Hi-Magic; and make sure all the monsters die! After breaking free of
 the monster trap, head upwards, move the statues to form a bridge across the
 small lake, and move the second lot of statues as close to the eastern wall
 as possible; if you form a bridge here, you can get hold of a "Witch Ring" a
 nice treasure which can only be equipped by Girls; Tia is the only Girl you
 have right now, so give her the new ring!

¤ When you have the Witch Ring, head downstairs, you should be in a room with
 two doors and a staircase....to begin with head down the stairs in the lower
 left corner of the room, follow the path into a room with enemies, enter the
 door, walk over to the switch, and activate! Water levels will drop, so head
 back into the room with two doors and a staircase, the one you entered! This
 time, try the door eastern door, go inside walk past the two enemies, enter
 the door and stomp on the switch, and once again the water levels will drop!

¤ Head back into the previous room, and take the Northern door; go down the
 stairs and use the healing tiles at your own disposal, make sure you save
 the game too! After gaining lost HP and MP's, head up the steps and place a
 bomb in front of the weakened wall; it should blow leaving you with a clean
 entrance to the boss chamber. Go inside speak to the Goblin and take him on!

 Boss: Regal Goblin
 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
 HP: 500

¥ The Regal Goblin is hard! He will summon enemies to kill of unguarded team
 members, even though he has no spells, this battle can be tough. Let's begin
 with a simple attacking strategy, I assume Maxim has a "Short Sword" equipped
 so use the "Ice Attack" Ikari Technique to inflict a little extra damage; let
 Tia do the healing and use the Horse Rock to attack with "Frenzy" and Jelze
 will use normal attacks, or "Foomy Punch" whenever he gets a turn! This Regal
 Goblin will summon Goblins and Goblin Mages, these can be hard to kill in one
 blow, so you will need to hit them more than once! Tia should not use "Spark"
 unless she's equipped with a really bad weapon, such as the "Frying Pan" or
 "Small Knife" otherwise, stick to Frenzy, Ice attack and Tia's "Strong" spell
 for this strategy, when he falls, Maxim and Tia will get 1,800 exp. and 500GP
 for their troubles..and access to the Shrine Key of course!

¤ Regal Gobbo' is dead, so take the damn key, and move to the shrine leading to
 Tanbel, meet up with Hilda and follow her to Tanbel; and read on for the next
 set of events, you should also be prepared for a few battles included on this
 small journey!

¤¤¤¤¤¤¤¤¤¤
± Tanbel ±
°°°°°°°°°°
MAIN GOALS
¤ Stock up on some new spells!
¤ Meet Guy and allow him to join your party!
¤ Watch the little scene involving Guy!
¤ Upgrade your equipment!

¤ Upon entering Tanbel, you will meet up with Hilda, she will ask your names;
 then her brother comes along. Her brother is a master swordsman, who appears
 to be called, GUY. Hilda says shes also going to cook something, to welcome
 Maxim and Tia; while Guy would rather go to his usual training spot which is
 pretty normal for a swordsman. After gaining control of your team, head into
 the northern part of the village, and speak to Guy. Its time for a match, so
 Guy struts all his stuff, and some Dude comes along before Maxim even gets a
 chance to move; it seems that monsters are in town, and by the looks of it;
 Maxim, Guy and Tia are first on the list. In an instance, you will be drawn
 into a boss battle with two Followers!

 Boss: 2 × Follower
 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
 HP: 150 each!              Weakness: Water

¥ The Two Followers seem to have a severe weakness against water; which means
 you should use Water elemental spells. When the battle begins, have Tia use
 her Droplet spell, and have Maxim and Guy attack normally; considering this
 battle won't last long, you won't need to bother with healing spells. After
 your victory, you will receive, 200 experience and 500GP; which isn't bad.

¤ After you've hammered the followers, Camu will leave, and someone will report
 Guy's sister missing. Before you go and rescue her, you should buy some stuff
 from the equipment store; first of all, get two Kukri swords for Maxim & Guy;
 then upgrade their armours; as well as this, you should buy a Wire and Light
 Dress for Tia; because her defense needs to be at its highest, with her being
 a weak person. Meaning she cannot take very much damage without falling into
 the cleft of dimensions; this is also a great time to obtain some new spells.
 You should buy, all the elemental spells; which are Flash, Gale, Droplet and
 Spark, all but the Spark spell, can be used by Maxim. When you've finished in
 the shopping district; you may now head for the South East Tower, where Hilda
 is being held hostage.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± South East Tower ±
°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Rescue Hilda and Defeat Camu!
¤ Grab all the cool treasures!

Items -> Sky Key, Jute Helmet

¤ The first room of the tower, contains two doors and a monster; First off kill
 the monster, and secondly, head through the left door, as the right door will
 lead to a dead end. Inside the new room, you will come across various tiles;
 the middle tile appears to be decorated by a monsters face. First of all, you
 should stand on the middle tile, to reveal four switches, to show how all the
 switches are arranged, I've prepared a simple ascii diagram.

                _
               (@)
              -----
              ¦   ¦                "As you can see, we have four switches and
              -----                 three blocks; First of all, you must push
                                    the Northern block, five paces south, and
   _  -----    ___    -----  _      onto the Southern switch. Next move the
  (@) ¦   ¦   |0^0|   ¦   ¦ (@)     other blocks, so that they activate the
      -----    ¯¯¯    -----         left and right switches; the final switch
                                    needs to be activated by a vase which can
                                    be found somewhere in this room; tell you
                _                   what, I will explain, you will find three
               (@)                  more blocks in the room; if you push them
                                    out of the way, you will find a vase, the
                                    vase will need to be placed onto the last
                                    switch, so you can finally enter the next
                                    door, and continue you rescue mission!

¤ Inside the Upcoming room, you will find some stairs, and a monster; so kill
 off the monster, and take the stairs into the next room; keep going till you
 come across a room with two goblins inside. One of those Goblins is guarding
 the switch; to gain access to the switch, you must dispose of it first; then
 you may activate the switch, and proceed into the next room. The door in the
 next room, leads outside, where you will find another door; which takes you
 into a room with some tiles, as well as a statue. First of all, you need to
 push the Statue onto the black tile; which will open all available paths in
 this area. Head into the new cut in the wall, and keep going till you reach
 some stairs; head up the stairs and follow the path; you will soon come to a
 room, with a skeleton and two doors.

¤ First of all, enter the lower door; you will see a crab, which will probably
 need to be killed, you will also see a switch, to stop the switch from being
 barricaded by blocks, head two paces left of the door, and head upwards onto
 the switch; and the door will finally open. Keep going till you end up at a
 ladder, which should be outside the tower; if you go up the ladder, you will
 find a lever, which you should activate, in order to make the platform above
 lower itself, a little. After activating the lever, you should backtrack to
 the room with the skeleton.

¤ You've already explored the lower door, so this time you should try going in
 the upper door; where you will come across some vases and a statue. First of
 all, move the statue onto the tile in the left part of this room. After the
 statue is in place, surround it with vases, this will trigger the opening of
 the lower right door; which you should enter. The next room has some stairs
 and some monsters, you may find it easier to kill the monsters first, if you
 head down, you will find a skeleton, and the remains of his friend, who for
 some reason; appears to come in more than one piece. First off, blow up the
 shattered pile of bones, and stand on the switch, to make the wall in front
 of you disappear. After pressing the switch, proceed into the new area with
 the Goblins, then through the door, and keep on going till you reach another
 room, with some more monsters.

¤ The next room contains some kind of music puzzle, in this particular area you
 will need the arrow, bomb and your sword. First of all, you will come across
 three pillars, you need to use a certain tool on each of the pillars in order
 to activate them. To activate the lowest pillar, you need to hit it with your
 sword, this will make the red light on top of it turn blue. The second pillar
 needs to be hit by an arrow, and the upper pillar needs to be blown up by one
 of your bombs; soon after the puzzle is completed, the upper door will open.

¤ Inside the door, you will find a blue chest, as well as a monster, which you
 should dispose of. Inside the blue chest, you will find the Sky Key, this is
 the key to finding Hilda, so you can probably guess you haven't got long to
 go, till the showdown with Camu. Anyway, head out of this room, and go back
 to the room with the pile of bones; this time head down the stairs, and head
 through the door, and gain all your HP's and MP's on the healing tiles, and
 I think you had better save your progress too. After healing, you should go
 through the next door, when you do, destroy the monster, keep on this path;
 until you finally come to a room with some monsters; in here you will see a
 door, go through it to enter another room containing a puzzle.

¤ The puzzle is based on a 12 hour clock; First off the block represents the
 hours and the statue represents the minutes. The time currently shown is 6:15
 which doesn't appear to be having any effect on the door in this room. On the
 clock, you must show two different times, first of all, set the clock onto
 12:00; this will reveal a secret door, where you can find a treasure; that is
 cool, because treasures are very scarce here for some reason. The treasure is
 a Jute Helmet, which will come in handy for Maxim or Guy; after obtaining the
 treasure, set the clock to 9:00; this will open the next door, where you will
 come across what looks like a dead end, but in this room you will come across
 a switch to activate. After you've activated the switch, you should head back
 to the room before the clock puzzle, then head outside; out of no where, some
 ladder has appeared, so you can now get on the top floor of the tower; anyway
 you might as well head up the ladder, and enter the final room of this tower.

¤ The final room to great surprise has a boss door, which can be unlocked with
 the Sky Key. When you enter the room you will see Camu, and behind him, you
 can see Hilda and three chests; by the looks of it, he seems to be prepared
 with you offering, but right now the chests aren't available for you; so you
 may want to destroy Camu and come back when you've exited the tower. Anyway;
 you should, have a little chat with Camu; he explains hes looking for strong
 men, who appear to be a threat to him. Guy is one of those men he seeks; so
 you will be drawn into battle!

 Boss: Camu
 ¤¤¤¤¤¤¤¤¤¤
 HP: 1,500HP                Weakness: Lightning

¥ This is the coolest boss yet, and you probably have Maxim and Guy equipped
 with the Kukri swords; which have Lightning element IP attacks. So Camu has
 plenty of HP's, which will take a while to drain; but he does seem to have
 one major weakness, and that's Lightning. Camu is quite tough if you don't
 defeat him quickly, he uses standard physical attacks most of the time, as
 well as Buster attack and Sleep Sting which are used randomly, but not too
 often; first of all, Camu's Buster attack is the main threat because it can
 damage all party members. Camu may also call on some slaves, these monsters
 will cast a low powered healing spell, which would mean their intelligence
 is very low, considering it only heals 30HP on one enemy. Anyway, to start
 off the battle, have Maxim and Guy use their Thunder Blast, IP techniques;
 to do around 400 damage in total, then have Tia cast Flash, to do even more
 damage, when Maxim and Guy run out of IP; Guy should attack normally, Maxim
 on the other hand should join Tia by casting the Flash spell; which you may
 have; when Camu pops his clogs, you will receive a cool 3,000 experience as
 well as 5000GP; and you also get 100 exp and 250G for each slave you killed
 during your battle!

¤ When Camu has been defeated, he decides to destroy the tower, with you inside
 it; so its obvious he wants you to die. The tower will start to rumble, Maxim
 will try to open the door, but its locked, and he cannot get to it because of
 some magic barrier. Anyway, it doesn't matter, because Iris comes to save you
 and she also warps you back to Tanbel.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Story Events ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Meet Guy's Girlfriend, Jessy!
¤ Obtain Camu's Treasure!

Items -> Fire Dagger, Camu Armour, Pearl Brace

¤ Upon entering Tanbel once again, Hilda will need some rest; and Guy will want
 to help Maxim destroy the Super Beings known as the Sinistrals. In this scene
 you will meet up with Jessy, who is no other than Guy's Girlfriend, and for
 some reason, Tia takes a liking to her, simply because, well I don't know coz
 its a girls thing. Anyway, Guy decides to join you in your fight against evil
 or should I say, the Sinistrals.

¤ When Guy finally joins, head back to the tower where you rescued Hilda. First
 of all, progress to the top floor, and into the boss room; where you defeated
 Camu. This room appears to contain three chests, which hold some really cool
 treasures; the first treasure is a Fire Dagger; this should be equipped by a
 swordsman, so this time, let Maxim have this treasure, as Guy is the only one
 who can equip the second treasure, which is the Camu Armour. The last of the
 treasures, is a Pearl Brace Shield, this should only be equipped by Tia. When
 you've obtained the treasures, head back to the bottom floor. You will find a
 door, which you never visited before, as it used to lead to a dead end. This
 time the pillars seem to have fallen, this will give you the chance to visit
 a pretty little village named Clamento; which is a few paces North, from what
 seems to be the towers main exit!

¤¤¤¤¤¤¤¤¤¤¤¤
± Clamento ±
°°°°°°°°°°°°
MAIN GOALS
¤ Purchase new Equipment!
¤ Purchase the "Escape" Spell!
¤ Get some info on the Ruby Apple!
¤ Listen to Rochy's short lecture!

¤ Clamento is a nice little village, which seems to have some decent equipment
 stores, as well as a good shop for buying spells. First of all, you should be
 talking to people around town, you will stumble among a few people who speak
 of a treasure called the ruby apple. Anyway, that isn't as important yet, if
 you check the big house, in the Northern area of Clamento, you will meet some
 rich dude named Rochy; who is on the look out for warriors to locate the Ruby
 Apple for him, and on top of this, he's going to give loads of cash to anyone
 who will find this treasure. Which makes the hunt more sweet for you, as most
 people listen when cash is involved!

¤ After your conversation with Rochy, you should go to the equipment store, and
 purchase some new equipment. I highly recommend purchasing some new stuff for
 Tia; you should by a rod, some baggy clothes and a Red beret, which should be
 a good selection, and it will all provide, well needed better defense for her
 too. After buying some new equipment, you should visit the spell shop and buy
 the newest spells, or some of the older ones which you don't have, especially
 the "Escape" spell as its one of the most important spells in the game, its
 also going to save you 100G everytime you buy an escape potion, but without
 any MP, you've got some problems. After buying the necessary equipment, you
 should rest at the inn, and make a save at the church. Then you may proceed
 to your next destination, which is Ruby Cave, home of the treasure known as
 the Ruby Apple.

¤¤¤¤¤¤¤¤¤¤¤¤¤
± Ruby Cave ±
°°°°°°°°°°°°°
MAIN GOALS
¤ Locate and obtain the Ruby Apple!
¤ Find another Capsule Monster (Blaze)!
¤ Obtain the Aqua Whip and Fury Helmet! -> Some cool treasures!

Items -> Aqua Whip, Fury Helmet, Flame Fruit, Ruby Key, Ruby Apple

¤ First of all, head North of Clamento till you come to a mountain; which seems
 to split the area into two different paths. If you take the western path, you
 will come across a small shrine, which you will need to enter later. So for
 now, take the eastern path, and you will come to Ruby Cave, which under the
 Circumstances, must be entered!

¤ Upon entering Ruby Cave, you will notice some Lava, and a dog like monster on
 a floating platform. To begin with, dispose of the spider and proceed through
 the very first door; this takes you into a room with some big bees, and you
 should also notice, some stairs, another door as well as a weak wall; which
 should be bombed. Through the weak wall, you come to a room with a few more
 monsters; and some more stairs; from here on you should keep going till you
 finally reach four switches. The switches must be activated in a certain way;
 so start with the Upper Left switch; and move clockwise around all the of the
 switches, but activate each one you pass one by one. After pressing all the
 switches correctly, proceed by bombing the weak wall nearby, and follow the
 path to Blaze, your next capsule monster; who seems to breath FIRE!!!

¤ When Blaze Decides to join, feed him with Long Knives, and he should evolve
 pretty quickly into another monster; but it also seems to possess some better
 stats; it won't run away as often either, and to be honest, blaze seems to be
 a little Gutless compared to Foomy; which sadly cannot be helped. After you
 have found Blaze, you should head back to the second room of this cave, and
 attack the grass within the room. You should shortly come across a switch; if
 it gets activated, you may progress into the next room; so I would strongly
 advise, stamping on the switch. When you get that door opened, head through
 it and again, hack away at some nearby grass to reveal a switch, the switch
 you will find reveals some hidden stairs; which will lead you into a volcanic
 room; with some Goblins inside. In this room, you should kill off the Goblins
 and use the crate to build a bridge across the lava. The bridge will take you
 to some bats as well as two staircases.

¤ The Right staircase leads you into a room, with some cool treasures, so take
 those stairs first. Down the stairs, you will find a whole hoard of monsters
 which should be killed off before attempting the next puzzle, involving the
 blocks of Ice. After disposing of the monsters, you should take note of the
 Ice blocks; if you were to throw one of these into the lava, you would most
 likely have made eight squares of floating land, which you can actually walk
 on. This will make it possible to get all the treasures, but to do that, you
 must use several ice blocks. To obtain the first set of treasures; get hold
 of an ice block, and place it in the bottom right corner of the platform; on
 which you currently stand. This will make a small path; and this should only
 be continued by putting the ice blocks into the proper areas of the lava; in
 this case, I will tell you. For this little puzzle, keep placing all of the
 ice blocks in the lower right corner of each platform you make, it won't be
 long till you find two platforms, and you will also notice that they have an
 ice block on each one; these are to continue over to the treasures; this is
 easy, so i'm going to let you work this one out yourself, anyway, after you
 done that correctly, you will find two treasures, an Aqua Whip as well as a
 Fury Helmet; the Aqua whip should be equipped on Tia, and I would recommend
 giving the Fury Helmet to Guy, also, you will find another Ice block on this
 platform; so take it back to the large platform; and prepare to get hold of
 another treasure.

¤ Currently, you only have one available chuck of ice to play with; you should
 be able to find another platform to the left, and it also seems to be a few
 steps away from the large platform. If you use the Ice Chunk here, you will
 be able to get hold of another block of ice; after that you should use this
 Ice Block, so you can now access the treasure to the left; which seems to be
 a Fire Fruit; including this treasure, you will also find another Ice chunk.
 After finding the chunk of ice; head back to the large platform once again;
 but this time go to the right, to find another platform, which seems to have
 some stairs. When you make it onto the platform, you should follow the path
 downstairs, until you come to a door; which leads to a room with some tiles
 for healing as well as a save point. After visiting that small room, go back
 into the room, with all the ice blocks and fire an arrow at the switch, far
 left of the northern staircase; this will make the platform to the far left
 rise, giving you the chance to progress further into the cave.

¤ When the platform rises, head down the nearest staircase and proceed down the
 left stairs, so you land on the platform that has just risen. On the platform
 you will find a bat and some more stairs, you might as well kill the bat, as
 it provides you with an easy kill, because they are so damn weak. When You've
 killed the bat, you should head down the stairs and kill of the skeleton, in
 order to gain access to the door behind him; but you must also cut the plants
 on the wall. Inside the door, you will find the Ruby Key; so you may now head
 off to the boss room. To reach the boss room, go back up the right staircase;
 which took you to a room with all those ice blocks, and head for the healing
 room you found earlier; while your here gain any lost HP and save progress if
 needed. On the healing room corridor, head left till you reach another door;
 and make your way over to the boss door by crossing the bridge. Upon entering
 the boss room you will see what looks to be the Ruby Apple; the treasure that
 you have been looking for; but no treasure comes cheap, coz a giant tarantula
 jumps you from above, and thats what your going to fight round about now....!

 Boss: Tarantula
 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
 HP: 1,600HP                Weakness: Fire

¥ This boss is a bit of a push over, if you've got someone equipped with the
 Fire dagger, and they've got full IP. The IP technique Blaze Attack will be
 enough to knock 400HP off him in one go, and if you get to do this twice it
 will surely wound him with ease. This super-sized spider has around 1,600HP
 and he can do some major damage with his Poison Shower attack; he can also
 call for help from his allies; which seem to be spiders as well. His normal
 attacks can cause paralysis, and he also keeps casting "Stronger" as soon
 as his HP's run low. To make easy work of this spider, use the Fire daggers
 Ikari technique, which is blaze attack, it should do around 400 damage. Tia
 should use the Spark spell, so she can do some damage at least, and Guy may
 need to perform some Ikari techniques as well, the Eagle rocks dive IP tech
 works good here, if he has no IP just attack normally; when this spider is
 squashed, you will receive 4000 experience points and 5000GP!

¤ After your "Spider Squashing" experience, Maxim, Tia and Guy notice something
 odd about the Ruby Apple; it seems to have smashed. Most of you probably know
 that Ruby is a Hard Rock, and theirs no way it would smash like that; anyway,
 head into the upcoming door, and speak to the Glass maker. You get to have a
 short conversation about the Ruby Apple and its Decoy; Maxim comes up with a
 bright idea, he is going to sell the Ruby Apple Decoy, to Rochy, as for what
 Maxim will receive in return; I guess that makes him a bit of a crook. Before
 you can actually sell this apple, you need to get back to Clamento; so allow
 Tia to work some magic and cast the "Escape" spell to exit the cave!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Story Events ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Sell the "FAKE" Ruby apple to Rochy!
¤ Give your money to Jaffy at the Glass Store!
¤ Watch Maxim give Tia a glass earring! -> Ain't that sweet!

Items -> Ear Jewel

¤ When you arrive back in Clamento, you should head straight for Rochy's House;
 and claim what hes offering for the Ruby Apple. When you start to talk, Tia
 will see how much money he is handing over, and will nearly let the cat out
 of the bag; but luckily Maxim manages to keep her quiet, and Rochy hands over
 enough money to feed Jabba the Hut for a good few years; that's a lot of dosh
 I must say. Anyway, when you have the money, you should hand it over to Jaffy
 and his wife at the Glass Shop; when it comes to handing all that lovely cash
 over, Jaffy will give you a Glass Earring. When Maxim, Guy and Tia leave this
 humble little shop; Maxim decides to give Tia the Glass Earring, which will
 make her so happy that she starts to jump around like a little Girl. Guy will
 start talking with Maxim, until Tia decides to come back; when she does you
 get full control of your party once again.

¤ After the events in Clamento; you should be looking for a small shrine, which
 I mentioned several paragraphs ago. But I'm still going to tell you; so first
 of all, head out of Clamento and head North till you reach the mountains; the
 small shrine as you may already know leads to Parcelyte; and you can get to
 the shrine by taking the western path around the mountain. Upon entering this
 shrine, you will notice that the gate is now opened, so you are free to enter
 the warp portal; which will lead you to the village of Parcelyte!

¤¤¤¤¤¤¤¤¤¤¤¤¤
± Parcelyte ±
°°°°°°°°°°°°°
MAIN GOALS
¤ Follow all scenes involving Selan!
¤ Upgrade everyones weapons and armour!
¤ Purchase some of the older spells! -> From the previous towns!
¤ Get Selan to join your party!

¤ Upon entering the village of Parcelyte, you will come across a little lassie
 named Lemmy; who at the moment is being teased by two idiotic kids. Lemmy is
 upset and she starts to cry; but suddenly some chick named Selan comes to
 her rescue. Selan calms her down, and manages to stop her crying; she soon
 walks off, an explains that shes got duties at the castle. Anyway, when you
 gain control of Maxim and his friends, you should upgrade your equipment.

¤ The equipment store sells some good stuff, first of all, you should buy some
 new weapons. The best weapon available right now is the Franshiska; a strong
 axe that only Guy can equip, you should also get two chain whips and a Chain
 Mail armour. Maxim should be equipped with the Chain Mail, and Tia should be
 equipped with a chain whip; as the Aqua whip has a severe weakness to the
 nearby enemies. After obtaining all the needed equipment; you should head
 for the castle, to see yet another scene with Selan; this time she's in a
 fight with one of the soldiers. Selan will win the little battle, and she
 will enter Parcelyte castle; and the entrance seems to be right in front
 of your nose, so why not pay a little visit!

¤ Inside the castle, you will find a few people, if you talk to them, you will
 probably get a little summary on how tough "Commander Selan" is; and that is
 rather boring. Upon entering; head up the stairs, and follow the path up the
 steps to the left; to reach the throne room. Inside the Throne room, speak
 to the King; and agree to go on his little mission; The King will call for
 his finest soldier, who appears to be that chick who beat that soldier up;
 in the courtyard of the castle. Selan is one hell of a magic user, but her
 agility at this moment in time is fairly low; but don't be fooled; she's one
 cute girl, with a hell load of uses. Still, you may want to warp back to the
 previous towns, and get her some new spells; such as "Gale" and "Droplet"!

¤ The mission that stands before you, involves locating a treasure, which seems
 to be called the Treasure Sword. In this mission, Selan must cooperate, under
 another leaders command; which is a little bit of a Hard Task for her; as she
 does everything under her own will. She cooperates; but only as a fighter, it
 is after all, hard to trust someone who you don't know anything about. If you
 have some new equipment for Selan; like a Chain Whip or a Tight Dress, then
 now is the time to equip her for battle; she will start out at Level 16; in
 this case, you should have a team, around level 20-22, so she will need a few
 minutes of battling to gain some levels. When your all set, you should move
 out to the Treasure Sword Shrine; to the North of Parcelyte.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Treasure Sword Shrine ±
°°°°°°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Obtain the Treasure Sword!
¤ Obtain the Undead Ring! -> INCREASES MGR by 25!!!
¤ Defeat the Invincible Clowns! -> EASY!!!
¤ Obtain the Sword Key!

Items -> Undead Ring, Sword Key, Cold Rapier, Anger Brace, Round Shield,
        Bat Rock, Treasure Sword

¤ Upon entering the first room, you will come across three doors. It seems the
 middle door is locked; and can only be opened by the Sword Key; which can be
 obtained in this tower. First of all, head through the door to the right;
 and kill off all the monsters in the upcoming room. From here, you should go
 through the next door, and up the nearest staircase, which you will see right
 in front of your nose. The stairs lead into another room with more monsters;
 as well as a nice collection of treasures, which can be obtained by solving a
 small puzzle. To make the upcoming puzzle easier, you may want to dispose of
 the monsters; which seem to be in your way. This is one of the hardest of all
 the puzzles in the game; so please, do me and you a favor, and understand my
 rambling on, if its in the language you desire.

¤ First of all, this puzzle involves four moving platforms; by walking onto a
 platform, you will activate it, and it will move in a certain direction; but
 when a moving platform hits another platform, it will simply stop moving. If
 it stops moving, it will mean that you may access another platform, which in
 some instances may have a chest onboard. Anyway, I will explain how to get
 all four chests; and you may have already guessed that one of these chests
 contains the Sword Key!

 -> UNDEAD RING!!! <-

This one is easy to obtain, just walk on the nearest platform to the stairs and
watch as it takes you to the first treasure; which in this case, is a valuable,
Undead Ring, which you should equip on Maxim or Guy, because of their low Magic
Resistance or "MGR" in the terms of the status screen!

 -> COLD RAPIER!!! <-

Again, by starting on the platform near the stairs, you will find a chest, with
no treasure as you've already taken the contents. But this time, jump onto the
next moving platform, and use the remaining platforms to guide you back to the
stairs. Your next move is to step on the second nearest platform to the stairs;
if your were to stand on this platform, you would be able to get to another
chest, which contains a Cold Rapier; which should not be equipped, YET!

 -> TWO MORE CHESTS!! <-

The last two chests are the hardest to obtain, but if you think a little, they
are possible to reach. First of all, you should have already obtained the other
treasures, so you should hopefully be on the platform with a chest, which will
formally have contained a Cold Rapier, which I told you not to equip. When you
get the chance, head upwards, then left, and the downwards; until you come to a
choice between a normal platform and a moving platform. In this case, you will
need to keep on moving, so head right and then upwards to reach the next still
platform, once again you will find yourself back at the stairs. Again use what
I would call the second nearest, moving platform to the stairs, and then keep
going till you finally reach the last two treasures, which are, the Sword Key
and the Anger Brace!

¤ After obtaining all the treasures, in particular the Sword Key, you should go
 back to the first room of the shrine; where you seen a locked door. After you
 have arrived, you should ignore the locked door and head through the left one
 instead; when you enter, you will see another door, if you want to get to it
 with ease and gain some experience points, then you should dispose of all the
 monsters in this small room. Upon entering the next room, you will notice a
 switch and a staircase, and if you look around for a while longer; you should
 find a vase. The puzzle is so hard that only a real brain box can do this; so
 solve the rock solid puzzle, by putting the vase on the switch; by lifting it
 of course; the switch will make the spikes fall; and you can then blow up the
 weak wall, and proceed into the next room. The next room has a weak floor, in
 this situation, you need to fall through the floor boards, so why not have a
 good laugh, and "Fall Through the Floor boards"!

¤ Upon falling down the hole, you should head through the next door; inside the
 next room, you should open the chest to find a Round Shield; and head through
 the next door. When you arrive in the next room, you will come across some
 blocks; if you push these out of your way; you will notice that this room is
 very familiar; and you will also notice a staircase, which will lead you back
 on track to the first room; the one with the Locked door, which you will need
 to open, round about now.

¤ Behind the locked door, you will be welcomed by what looks to be a Red Carpet
 and a small collection of statues. If you follow the Red Carpet you will soon
 come to a door, but you will most likely have a few battles first; when you
 reach the door, it should be entered in order to continue. The upcoming room
 seems to have some stairs; to save time, i'm going to just tell you to keep
 going till you come to a room with some monsters as its a one way track from
 here. When you do reach the monsters, you should kill them and proceed into
 the next room. The next room has four switches as well as a moving platform
 inside; it's a small puzzle, so I have decided to give each lever a number;
 so you know which one's which!

 The numbers are from 1-4....

 NO 1 = Upper Left Switch
 NO 2 = Lower Left Switch
 NO 3 = Upper Right Switch
 NO 4 = Lower Right Switch

 First of all, you need to reach the treasure room, the order in which these
 switches must be pressed, is as follows... 2 - 1 - 2 - 1 - 2

 When the switches are pressed in that order, you will be able to reach the
 small platform, with a door; through the door a chest lies, so you may now
 grab another treasure for your not so humble collection; its no other than
 a rare, Bat Rock, which can be sold for 9,000GP when you escape this tower
 and head back to Parcelyte. After obtaining the treasure, you should go to
 the previous room with the four switches, your first task is to get on the
 Platform with switches 1 and 2, which shouldn't be too hard. The next task
 is a little harder, but not impossible, you must now press the switches in
 this order.... 2 - 1 - 2 - 1 - 2 - 1 - 2 - 1

 When the switches are pressed in the right order, you should be able to reach
 switches 3 and 4; which will be used to gain access to the final door leading
 out of this room. When you reach the switches, you must press them in this
 order.... 4 - 3 - 3 - 4

¤ After solving the switch puzzle, you may now chill out and head into the next
 room; which contains a Ghoul and yet another door. Through the door, you will
 find a staircase; as well as another door. First of all, you won't need to go
 through the door, because it has nothing of interest inside; Its just there
 to fool you for some reason. Anyway, if you head down the stairs, you should
 find a door leading to another puzzle room; this time its about blowing up a
 few crates; which will lead you into crossing a nearby bridge. If you want to
 solve this puzzle, you will need to be quick; first of all, you need to place
 a bomb near each crate; then you need to jump on the bridge; and you may want
 to take note that this part of the puzzle, must be done within six steps; If
 you by any chance, manage to screw up, you should just cast the "Reset" Spell
 and start again. If you solved the puzzle, then you are now obliged to head
 through the next door; but when you do so, you may notice a few empty rooms.
 Its just a little dull and boring, but you will soon come to a room, which is
 saturated with monsters, so you can do some serious fighting. After Killing
 all the monsters, you may head into the upcoming room, where you get to solve
 another Puzzle...As if you would never have guessed!

¤ Inside the next three rooms, you will have to solve various puzzles, which
 will be rather tricky in some cases; but I am going to give you the solutions
 in the form of ascii diagrams, which should help you a great deal; anyway,
 you should check below for the answers;-

 Puzzle one
 -=-=-=-=-=
 This is too easy, all you need to do is move the Left yellow block to the
 right of the two red blocks, and this will cause all the blocks to change
 their colour to yellow; check the diagram below for more details...!

    -----------------
 M->| Y | Y | R | R | *
    -----------------

 Puzzle Two
 -=-=-=-=-=
 In the next room, you are allowed to move one yellow block, and one red block
 to make every block change to yellow. First of all, you need to start with a
 Red Block; so pick up the Red Block on the bottom row, then move it between
 the Red and Yellow blocks where i've put a * (On the Ascii Diagram)!

                    -----
                    | Y |
                ---------
                | R |
    ---------   -----------------
    | Y | R |     * | Y | R | Y |
    ---------   -----------------
                | Y | R | <- M
                ---------

 To finish solving the puzzle, you must first pickup the Yellow block on the
 bottom row, and move it between the two red blocks on the next row up; this
 will make all the blocks change to yellow, and it will also solve the puzzle,
 so you can now continue into the next room.

                    -----
                    | Y |
                ---------
                | R |
    ---------   -----------------
    | Y | R | * | R | Y | R | Y |
    ---------   -----------------
                | Y | <- M
                -----

 Puzzle Three (The Big One!)
 -=-=-=-=-=-=-=-=-=-=-=-=-=-
 This is by far the hardest of the three puzzles, but this time you can move
 one red block and two yellow blocks, but each block must be changed to yellow
 in order to proceed into the next room. First of all, grab the yellow block
 from the top row, and place it to the right of the red blocks, which can be
 found on the bottom row, which i've marked with a * (On the Ascii Diagram)!

 -----   -----
 | R |   | Y | <- M
 -------------
 | R | R | R |
 -------------
 | Y | R | R | *
 -------------

 Next, you will need to move the red block in the middle of the second row. It
 needs to be moved, one space above its original position; but this time, none
 of the blocks will change colour, but not to worry, the last move will turn
 everyone of the blocks yellow.

       M
 ----- |
 | R | V
 -------------
 | R | R | R |
 -----------------
 | Y | Y | Y | Y |
 -----------------

 Last of all, you must pick up the second block from the right, on the bottom
 row; and place it above the two red blocks on the left column. This will turn
 all the blocks yellow, and you will be able to get through the next door....!

 ---------
 | R | R |
 -------------
 | R |   | R |
 -----------------
 | Y | Y | Y | Y |
 -----------------

¤ After solving all the puzzles, and soon after you enter the door after Puzzle
 Three, you will find some healing pads as well as a save point; which you may
 want to use before attempting the boss of this shrine. From here, you should
 keep going through doors until you come to the boss door, where Maxim and his
 friends will meet some weird clowns named "Pierre" and "Daniele", which will
 appear when you attempt to open the next boss door in the boss room. First of
 all, you must take them both out using your party of four allies; after you
 defeat each of the two clowns once, Selan will finally come up with a little
 strategy; which will actually work. The clowns are so easy to defeat, that I
 will only give a boss strategy for when you stuff them for the second time.
 Now would be a good time to equip your characters with certain IP equipment;
 to make this boss easier; so equip each of your characters with the weapons
 I have stated below.....

 MAXIM -> Cold Rapier -> Its IP attack does 3 times normal damage, and the
                         clown which Maxim and Tia will fight, is vulnerable
                         to Ice elemental attacks. Which means it can do six
                         times normal damage to Pierre!!

   TIA -> ..Aqua Whip -> Its IP attack does 3 times normal damage, and the
                         clown which Maxim and Tia will fight, is vulnerable
                         to Water elemental attacks. Which means it does six
                         times normal damage to Pierre!!

   GUY -> Fire Dagger -> Its IP attack does 3 times normal damage, and the
                         clown which Selan and Guy will fight, is vulnerable
                         to Fire elemental attacks. This means it can do six
                         times normal damage to Daniele!

 SELAN -> ........... -> Its no use equipping Selan with any IP weapons for
                         this battle, as shes your strongest magic user, and
                         she knows a fire element spell, which can do light
                         damage (140-160 damage)!

¤ The first clown on your Hit List is Pierre, and you will have to destroy it
 using Maxim and Tia. Remember to equip your Cold Rapier on Maxim and the Aqua
 whip on Tia; without those items you will have to rely solely on your water
 and Ice magic, which both Maxim and Tia can use. The second battle is harder,
 as Selan has no IP weapon, but she will be able to sort her foe out with some
 fire magic; and shes always there for healing, so lets begin!!!

 Boss: Pierre
 ¤¤¤¤¤¤¤¤¤¤¤¤
 HP: 1,200HP                Weakness: Water & Ice

¥ This battle is too easy, because Pierre can't really do enough damage to kill
 you off quickly. He uses level 2 magic spells such as Bolt and Fireball, of
 which none of them really hurt; he also does a pose technique, which is known
 as his Ha, Ha, Ha attack; and again it is no threat, as this technique cannot
 even be called an attack. When it comes to kicking his butt, you should start
 this battle off with some Ikari Techniques such as "Glacial Blast" and "Aqua
 Attack" which combined will do 800-1000 damage in one round of attacking. If
 your low on IP after that, all you need to do is attack with some spells such
 as "Droplet" and "Gale". Soon after the battle you will need to fight another
 boss, which is Pierre's mate, who seems to be called "Daniele"; Plus you will
 also gain 2,300 experience points and 4,000GP!!!

 Boss: Daniele
 ¤¤¤¤¤¤¤¤¤¤¤¤¤
 HP: 1,200HP                Weakness: Fire & Lightning

¥ This battle is slightly harder than Pierre, as Selan doesn't have a weapon to
 do any Major Fire Damage, but on the other side, Guy makes up for that, while
 having a slightly higher strength advantage over Maxim. Daniele uses "Vortex"
 and "Blizzard" which are level 2 magic spells; that will do small amounts of
 damage to Selan and Guy. He also seems to attack normally; which tends to be
 effective on the ladies, in this case its Selan. To win this battle, you need
 to start off by doing some major damage, so have Guy use his "Blaze Attack"
 Ikari technique, and have Selan follow with a blast of the "Spark" Spell, to
 do around 700-800 damage on the whole. After Guy uses up his IP; you should
 make him attack normally and have Selan cast Spark once again, if Daniele's
 still living then attack him normally once again with Guy, or use the Spark
 Spell, and he's finished. After a short battle, you will receive 2,300 Exp &
 4,000GP, and you will also have the pleasure of watching Selan get flattered
 by Maxim and his friends.

¤ Before casting the "Escape" spell, you may actually want to obtain the item
 that you came for. Not that you have to worry about this, as Maxim and his
 friends, will actually get the treasure sword for you; leaving you with the
 only job left to do; which is escaping the shrine via the "Escape" spell.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Story Events ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Report you success to the King!
¤ Obtain your reward inside the Basement!
¤ Make tracks for Gordovan!

Items -> Holy Wings

¤ After obtaining the Treasure Sword; and escaping the Shrine to the North; you
 must head back to Parcelyte Castle. When you enter, you should go straight to
 the Throne room; where the King awaits your presence. When you speak with the
 King, he mentions something about a reward; and suddenly a soldier barges in;
 while baring news of a disaster which has just taken place in the city of
 Gordovan. It seems that some dude has lets just say, completely demolished
 the town; and has been wrecking havoc on the homes of many innocent people.
 Still, the people won't need to worry for much longer, as Selan is willing to
 look into this problem. Maxim has also decided to help her out; so Maxim will
 go with Selan; with Tia and Guy right behind him. Also, Selan will let slip
 the fact, that shes starting to trust Maxim; and you may drag your party off
 to Gordovan, but first of all, why not get your reward from the basement of
 the castle; and believe me, this treasure is well worth your trouble.

¤ When you reach the basement of the castle, you will meet up with the treasure
 room guard; who seems to have been guarding the treasure for a long period of
 time. After putting the poor guy out of his misery, by taking the contents of
 the chest; you will get some Holy Wings, which should be equipped on Selan or
 Tia. It may be a good idea to give Tia this armour, because she appears to
 have the weaker defense, and she could use some new armour. When you've taken
 your reward, you should purchase any essential items and weapons at the shops
 of Parcelyte Village, then you should head for the western direction, where
 you will soon come to the shrine leading to Gordovan.

¤ Upon entering the shrine, you will come across a warp portal; which will lead
 you across what seems to be a small river between the two land masses. On the
 western continent, you should be able to reach Gordovan; and when you finally
 come to the town; your in for quite a surprise!

¤¤¤¤¤¤¤¤¤¤¤¤
± Gordovan ±
°°°°°°°°°°°°
MAIN GOALS
¤ Speak to the distressed villagers!
¤ Take a Break and regain lost HP's!

¤ Looks like a wreck, although everyone's alive! Perhaps this is the work of a
 Sinistral friend of yours....um, Gades I believe, the Inn Keeper is still in
 Business...he charges 20G per sleep over, for such a battered room; infact I
 am in most respects confused...does this room even have a "Bed" and a "Roof"
 intact, whatever happens this place does heal your HP's and MP's to Max, and
 there's no church to revive deceased team members! If you've had a good look
 around, please by all means check out the western tower....and find the damn
 destroyer...he is expecting a good scrap after all.../\/

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Gordovan Tower ±
°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Obtain the Hook! (Hookshot from Zelda?)
¤ Defeat the Sinistral of Destruction *GADES*! -> Hard!

Items -> Hook, Eagle Rock, Speed Potion, Miracle, Wind Key, Gades Sword???,
        Scimitar, Block Shield

¤ Upon entering the tower, you will come across some monsters, you should also
 notice two doors; one of which is locked. The first door for you to enter in
 this case, is the left door; which can be found far left of the entrance.
 Inside the next room, you will be battled by a simple puzzle, to open the
 upper left door, you must get the caged monster to stand on the switch; and
 under the circumstances, this may be pretty tough; but it is possible. This
 monster moves a lot, so when he does stand on the switch, you should stun him
 with an arrow; so the poor beggar will be paralyzed for a few seconds. While
 the monster is stunned, you can slip through the upper left door, and proceed
 into the next chamber of Gordovan's western tower.

¤ The next room has some stairs to reach the next floor, so head up the stairs
 and then proceed through the southern door inside the room which follows. The
 next room contains a small puzzle, but to start off, you must hit the switch
 with your sword. After activating the switch, the red barrier will fall; so
 you may now access the blocks, which can be moved around. First of all, this
 should be an easy puzzle, so first of all, you must move the block located,
 left of the lower tile; one pace to the right. Secondly, you need to move the
 upper block, one pace to the right too; leaving you with a small gap; so you
 can now move the first block to the south, and if you've done this right, the
 switch should be on the lowest part of the cross. Last of all, you must hit
 the switch with an arrow, in order to get rid of the blue barrier; first of
 all, you must NOT stand on any tiles; so if you were to head two paces to the
 left and two pace upwards, you should be in an O.K position; providing you've
 turned to the left direction; when you get the chance, fire an arrow, so that
 it lands on the switch, causing the blue barrier to fall.

¤ When the blue barrier falls, you can now access a nearby switch; in this case
 the switch can be activated by your bare hands, and for some pointless reason
 we have another colour changing switch nearby. When you activate the standard
 switch, or lever style switch, the corridor outside of this tower will fall;
 leaving you with the easy task of crossing the bridge; but first of all, you
 must head outside, so proceed through the upcoming door, and then through
 the door which follows. The next note worthy area, contains an Orc monster
 as well as another door; if you were to fight the Orc, you would come across
 some "Fighter Orc" monsters, which can do some serious damage when they fell
 the need to harm you. I would just ignore the Orc, and head into the upcoming
 room, to find some stairs and another door. If you head into the door, you
 will come to what seems to be the elevator hall; where no elevator currently
 exists, or at least not on this floor. So your only option is to take the
 stairs, and solve the puzzle in the upcoming room.

¤ The puzzle involves, two switches and a vase; first of all, you must enter
 the door to the right; and that can only be done by solving the puzzle. To
 begin with, pick up the vase, and place it on the right switch; then follow
 the floor tiles until you finally come the door which you desire to enter;
 in this case, its the door to the right. Inside the room which follows, you
 will come to a staircase, as well as some evil shell monsters; up the stairs
 you will find some statues and an accessible door, so enter the door, and
 take the treasure from the blue chest, which just happens to be the Hook;
 just like in Zelda, this tool is used for grappling onto things. After you
 receive this treasure, head back to the statues in the previous room, and
 make your way across to the northern door, but remember the move the nearby
 statue, one pace to the right. Through the next door, you will find another
 staircase and some more monsters, which in most respects, shouldn't prove to
 be too much of a problem.

¤ If you were to head up the stairs, you would be on the highest floor of this
 tower; and you would have access to the elevator, so you could collect some
 treasures; so first of all, lets go to the elevator room; to reach that room
 you should take the lower right door; which shouldn't be too hard to find.
 Through the door, you will find a locked door, and what looks to be a normal
 door; you would probably suspect that the locked door leads to the elevator
 room. But it turns out that the normal door will take you there, so first of
 all, head into the elevator room; and step on the switch; and have fun while
 you browse the floors of this tower during your little treasure hunt.

 -> 1ST FLOOR <-

 If you elevated yourself to the first floor, you will have what seems to be
 three paths from the elevation room. To begin the hunt, you should take the
 upper path; and blow up the weak wall, using one of your bombs; through the
 wall, you will find a Doben monster; and at the end of the hallway, you will
 come across a chest containing an eagle rock. After obtaining that treasure;
 you should head back to the elevation room, so you can now press the switch,
 and proceed to the second floor.

 -> 2ND FLOOR <-

 The only valid path on the second floor, is the lower path; you must simply
 head through the southern door, and collect the treasure; which is a valuable
 speed potion. You should probably use the speed potion on Guy or Maxim; you
 might want to use this potion on Guy, as he is really slow, and he is also
 with you throughout the game; yes, using such a potion on Guy would no be
 regretful. When you've used the speed potion, you should head back to the
 elevation room, and then proceed to the fourth floor.

 -> 4TH FLOOR <-

 Like the Second Floor, their is only one valid path; but you only have one
 choice in which path to take, because it seems that only one path exists on
 this floor. So, take the southern path and head through the door. You will
 come to a room with a red chest; and it appears to contain a Miracle, which
 you may need to keep for later in the game. As soon as you've grabbed the
 treasure, you will find nothing else to do; so you should make your way to
 the third floor, via the process of elevation!

 -> 3RD FLOOR <-

 Well, this floor is sort of where you get off the elevator; so you need to
 read the next paragraph in order to continue. Its basically like this, you
 have two paths, and the left path in this case, is the valid path; as the
 right path, just leads you back to one of the rooms which you entered much
 earlier; so take the left path, and proceed through the upcoming door, and
 solve the puzzle in the next chamber of this tower!

¤ The puzzle involves two statues, and right now, only one of these statues is
 movable. Okay, you must start with the movable statue, and it needs to be
 moved two paces to the left; which means it can be grabbed by the Hook from
 the opposite side. Grab the statue with the hook, and move the lower statue
 one pace to the south. After moving the statue in the desired place, it may
 strike your mind to move the first statue, out of the way, so you can get off
 that small platform. Last of all, you need to hook onto the lower statue, and
 push it upwards, in order to keep the switch pressed. This will also open the
 next door, which you should enter, in order to continue.

¤ Upon entering the door, you will meet up with some monsters; which should be
 ignored, unless you need to gain some more experience. If you keep going you
 will soon come to another door, leading outside. When your outside, you will
 notice a ladder; which needs to be climbed to reach another room containing
 a puzzle, which can be solved with ease; simply activate the switches from
 left to right in this order...1 - 5 - 6 - 2 - 7 - 3 - 4. That combination
 should get rid of the invincible monster barricading the door; so you may
 now grab the Wind Key; also included in this room, are some stairs, which
 lead you to the elevation room, but you will need some assistance from the
 Hook skill. When you reach the elevation room, it would be a good idea to
 elevate to the fifth floor, as you can now use the boss door; and you will
 get closer to your "ENCOUNTER" with Gades, the Sinistral of destruction!

¤ When you've reached the Final Floor, via the process of elevation; you should
 take the left path; to discover a door. Through the door, you will be battled
 by a puzzle, where you must place a bomb near a box, while moving out of the
 spike enclosed area. After taking six steps; the bomb will indeed explode, so
 you can now make your way through the southern door. Through that particular
 door, you will find a lever; which should be activated, so you can make what
 seems to be an adjustable ladder, grow a few inches. The ladder is at its
 true height; so head back to the elevation room, and take the Right Path. You
 should come to a door pretty soon, Through the door, you will find the Boss
 Room, which is currently locked; but with your newly acquired; Wind Key, the
 door can now be unlocked!

¤ Its Ironic that the first room leading to Gades, is no other than a small
 area, with the presence of only one monster. If you wish to continue, you
 must head through the southern exit; where you will find the ladder; which
 has currently grown a few inches. Its now time for the big showdown, with
 no other than a sinistral named GADES. To find this dude; you must head up
 the ladder, and then through the door which follows. Gades will be waiting
 near the second boss door; so why not have a little fight with him; and he
 will introduce himself, so yes, you will get to know who this giant is. You
 will probably lose this battle, so don't get your hopes up. I will try my
 best to defeat this guy; so I may not be able to write a boss strategy; I
 think you would stand a chance, if you were at around Level 30-35, but thats
 just one of my Humble suggestions!

 -=-=-=-=-=-=-=-=-=-=-=-=-
 # Sinistral Boss: GADES #  HP: ????         Weakness: ????
 -=-=-=-=-=-=-=-=-=-=-=-=-

¥ Gades is the Sinistral of destruction; he can use two devastating attacks and
 these tend to be his "Destructo Wave" and "Devastation" techniques, both of
 those attacks will wreck havoc on your party, because of your lack of Defense
 and Magic Resistance. The main key to winning this battle, has to be speed
 and choice equipment; let's begin with the "Jet Helm" it uses an IP Technique
 called "Sluggish" which lowers your enemies speed, in particular this will
 help against Gades. You should also have some strong healing spells, so if
 you use the "Mind Ring" you can cast an unaccessible healing spell called
 "Stronger" and if this is equipped on Selan, she will gain enough IP to
 perform this spell for every turn; and it's in your interest to keep all
 allies alive just incase something goes wrong. Now, it's time for a small
 strategy, I have derived this from the ideas given at the Gamefaqs message
 boards...most people on that board are very helpful; warlock even sent me
 an e-mail to explain what he would do in this battle.

 Now! Have Selan equipped with the Mind Ring, and make sure Guy and Maxim both
 have Eagle Rock's in their Jewel slots; and someone has to have a Jet Helm; I
 would give that item to Guy because he's got the most HP's. Let's begin with
 the Sluggish IP technique to slow down Gades, and make sure Selan uses the
 "Stronger" spell to heal the whole team...start using some spells to increase
 your Agility, Fake would do nicely if it gets used on the whole team; and be
 prepared for some Killer attacks, repeat the simple strategy, and after a few
 10 minute intervals, you should have defeated Gades!

¤ If Gades was humiliated by you, then you can use the newly acquired "Gades"
 Sword to up Guy's attack power. The sword is very strong, and will probably
 not be replaceable until later. After your encounter with the true powers
 of Gades, Iris will come to your rescue. Soon after she restores your party
 to breathing status, she will make her self scarce, so I guess Maxim and co
 are on their own again. Before you leave the tower; you should grab all the
 treasures from the locked room to the North; inside you will find 2 chests
 which contain a Block Shield and a Scimitar. You've taken the last of the
 treasure, so lets get out of here, first of all, cast the escape spell, to
 land outside the tower, next cast the "WARP" spell, so you can reach Selan's
 Home town on the Fly; which is um....PARCELYTE!!!!!

¤¤¤¤¤¤¤¤¤¤¤¤¤
± Parcelyte ±
°°°°°°°°°°°°°
MAIN GOALS
¤ Report your "BAD" news to the King!
¤ Sign up for another mission!
¤ Obtain some bonus treasures!

Items -> Water Jewel, Dragon Egg

¤ When you arrive in Parcelyte once again, you should head straight for the
 castle throne room; where you can explain all problems to the King. He will
 be a little surprised at your loss, but he won't hesitate to allow Selan go
 after Gades, once again. Soon after Selan's announcement; a messenger comes
 with some bad news for a man named GUY. It seems that his sister, Hilda has
 taken ill and she wants him by her bedside; so he can watch her suffer. Guy
 decides to leave your party, and Maxim will be rather pushy about the whole
 situation, on top of this he will also ask for Selan's help; so you will be
 down to three party members. Still, you are starting to gain Selan's Trust;
 although, she doesn't completely Trust you, yet...!

¤ While you've got the Hook skill, you might as well get your hands on some
 bonus treasures. First of all, warp back to Alunze and enter the basement of
 the castle; you should have noticed a chest which you couldn't reach. If you
 find the chest, you will find a water jewel; that can increase your INT stat
 by 20 points as well as a few other things. I highly recommend you give this
 Jewel to either Selan or Tia; and the Maxim when Tia leaves your party later
 in the game.

¤ To Obtain the second treasure, you need to warp all the way back to Elcid;
 while your here, you might as well stock up on some low level potions and
 antidotes from Tia's Weapon store. The treasure can be located in the cave
 to Sundletan; when you enter, head across the bridge, and keep going till
 you reach a room with two pots and a Mushroom; you should remember that a
 switch is hidden under the three bushes to the right. You should also know
 that this switch can be activated with the weight of a pot; when the door
 opens, by all means enter and kill the two moths. You will come across two
 more doors, and the one to the right is the door leading to the treasure.
 Inside that particular door, you will come across some pillars, which can
 be grabbed with the Hook skill; so hook onto the northern pillar and grab
 the Dragon Egg from the room which follows. When you've finally collected
 the second of eight Dragon Eggs; you should head for Merix Village.

¤ Okay, you thought you had finished at Gordovan's Tower, but it seems within
 the walls of that building, you will find the path to Merix Village. To begin
 with, you need to head through the locked door, and then over to the mushroom
 in the next room. Fight the monster, and take advantage of the fallen pillars
 right in front of you; in other words, head through the next door, and head
 North, until you reach a small village called Merix!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Merix Village ±
°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Get some new spells for Tia and Selan!
¤ Find out where Gades fled too!

¤ Merix looks like a cute little village; but what you may fail to realise at
 first, is the fact that it has some very poor shops. If you actually "WANT"
 to buy new equipment, I would recommend the "Gladius" sword for Maxim; and
 maybe a Toga for either Selan or Tia. Although the equipment here is bad; the
 magic store does sell the "Fireball" spell, but it costs 6,000GP; which seems
 to be rather expensive at this moment in time; but this spell is a must have;
 and I think it is affordable, so your main desire, should be to hand the cash
 over to the lousy shopkeeper. Apart from the shops, this town is eventless;
 and you will NOT, find anything else here to keep you occupied; so its time
 to leave for the Northern Cave - Which leads to the "Bound Kingdom"!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Northern Cave ±
°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Destroy the Nest of Monsters!
¤ Get the Bridge repaired!

Items -> Regain, Hi-Magic

¤ Upon entering the cave, head down the staircase to the right; and through the
 door which follows. Inside the next room, you should find another door, and a
 weak wall; to begin with, you should obtain the Regain potion from the small
 room behind the door. Then to continue on your desired path, you should blow
 up the weak wall, after trimming the bushes blocking your way. After blowing
 up the wall, you will find a switch; which should be activated; when you have
 activated the switch, you should backtrack to the second room of the cave; in
 this case its the room, before the previous room. When you arrive, you should
 notice an extra pillar; so you can now reach the other side of the room.

¤ When you reach the Northern area of the room; you should continue through the
 upcoming door; and keep on going till you reach a decent sized room with two
 doors. Through the door to the right; you will find a Hi-Magic potion; which
 is a small yet valuable treasure. The door to the left leads you to an empty
 room; but it is rather strange, it seems you have come to a dead end. Tia has
 decided to walk about carelessly; and has fallen into a hole, Selan will jump
 down after her, and she will take care of an attacking monster. Maxim scolds
 Selan for been careless, and out of pure irony; Selan falls down a pit; and
 to your amazement; Maxim is the first to jump down after her. Selan had won
 the argument; and Tia has a nasty little thought, because shes jealous of
 Selan and Maxim, showing signs of affection to each other; or so she thinks!

¤ After the short scene, you can finally go through the upcoming door; which is
 a monster saturated room. The task provided, involves breaking the Glass Orb
 with your sword; this turns out to be rather easy; as you should only need to
 fight one monster while crossing the ranks. After smashing the Orb; you might
 as well head through the final door; and head down a few flights of stairs.
 When you reach the 1st floor; the bloke you ignored earlier will notice you;
 as well as noticing you, he will notice the absence of the monsters inside
 the cave. The bloke repairs the bridge, and goes back to Merix village, to be
 with his "PRECIOUS" daughter. If you desire another treasure for your small
 collection; then now is a good time to head for Merix Village, once again, it
 is indeed optional; but it is needed if you wish to have a fight with the Egg
 Dragon later in the game!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Story Events ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Obtain another Dragon Egg!
¤ Make tracks for the Bound Kingdom!

Items -> Dragon Egg

¤ When you enter Merix once again, you should know of a Girl named Ugene; who
 was on the look out for her father; which is the bloke who repaired the small
 bridge, that leads to the Bound Kingdom. You will find this girl in the South
 eastern house of the village, and she will give you a Dragon Egg, but only if
 you speak to her father. After taking the Girl's treasure, you should buy the
 excess spells, which you couldn't afford before. Then you should head off to
 the "Bound Kingdom"!

¤ The Bound Kingdom is located North-East of Merix, and you will need to visit
 the Northern cave once again. Upon entering, you should head straight across
 the bridge, and up the unexplored staircase to the North. When you've been
 thrown onto the map screen once again; you should head for the castle to the
 North; that particular castle is no other than the "Bound Kingdom"!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Bound Kingdom ±
°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Meet up with a bloke named Dekar!
¤ Talk to the King; and follow Alex!
¤ Please! Stock up on new equipment!

¤ Upon entering the castle of the Bound Kingdom; you will come across a bloke
 named Idura; who has decided to cause a commotion. The defender will come and
 put an end to the problem, by destroying Idura's Monsters. The warrior does
 indeed have a punk hairdo; and incredible strength; but his intelligence is
 a different story. Dekar is as dumb as can be, if you need some proof of this
 then watch the scene with Idura; watch how this guy has no common sense; and
 be amazed by his strength as he takes down those monsters. After taking out
 the monsters; the Prince comes and he destroys the only monster left in the
 grounds of this castle; the monster is no other than a "Red Jelly", and you
 might want to laugh at this fight even though the prince does actually win.

¤ The prince will go into the castle, and Maxim confronts Dekar; and they have
 an interesting conversation; where Dekar challenges Maxim to a duel; and the
 punk guy decides to flirt with Selan a little. After the conversation; Dekar
 will also retreat into the castle, and you will have the chance to do some
 seriously needed shopping, for some new weapons and armours; as well as the
 odd few items here and there. When it comes to shopping, I would recommend
 the Bronze Sword for Maxim; and a staff for Tia, and perhaps Selan may need
 to equip a Scimitar. Last of all; you may want to purchase a Chain Armor for
 Maxim, as he could use some extra defense power.

¤ After your little shopping trip, you should head for the Throne room. Inside
 you should hear some news about the whereabouts of Idura; and Prince Alex is
 so brave, that he has decided to take on the mission himself; Dekar will try
 to talk the prince out of it, but it seems that the prince wants Idura's
 blood. Well, Dekar is obviously going to follow the prince, which means that
 both of them are in big trouble; after all, this Idura character is no wimp!
 This leaves you with only one option; you should follow Dekar and Alex to the
 North Labyrinth. Before leaving the castle, rest at the Inn, to restore your
 health. When your fit and healthy; you should head North; until you come to a
 cave, known as the North Labyrinth.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± North Labyrinth ±
°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Locate "Shaggy" the Capsule Monster!
¤ Take on Idura's Monsters!
¤ Catch up with Alex and Dekar!

Items -> Thunder Ring, Deadly Sword, Thunder Ax, Dragon Egg, Life Potion

¤ Loads of monsters are roaming in this place, but your main goal is to help
 Alex and Dekar, in their battle against Idura. The mission begins with the
 choice of three doors, so first of all, you should enter the door to your
 right. Through the upcoming door, you will find a staircase, and some bushes
 which need trimming; if you hug the wall to the left, you will find a hidden
 passage which leads you to a Thunder Ring. Down the stairs, is more bushes
 and another monster; so cut down the bushes in order to reveal a switch; the
 switch will open the southern door, and you might as well kill the monster
 while your here. To continue; bring out the Hook, and grab the pillar to the
 left side of the room, then proceed through the door which follows. The room
 which follows has a small puzzle, you need to fire an arrow at the switch so
 the spikes will warp to the southern area of the room. This is easy, and you
 won't need my help with this one; so complete this little puzzle, but make
 sure that you are in a position to go back the way you came.

¤ After the small puzzle, you should backtrack to the first room; and take the
 middle door this time. Inside, you will come across a Zombie as well as what
 seems to be another door; and through that particular door, you will find a
 staircase leading you into the small room, where you previously hit a switch
 with an arrow, but the only difference is the fact that, you are now standing
 inside the Northern area of the room. Through the door which follows, you can
 see a lever switch and another door; so you should now pull the lever, then
 enter the northern door, so you get the chance to fight another monster; in
 the room which follows; you are welcomed to take another treasure, which is
 called a "Deadly Sword", and cannot be unequiped unless you uncurse the damn
 thing. After taking the sword, you must head back to the right door in the
 first room, once again. When you arrive, you must head into the southern area
 of the switch room, where the spikes are blocking your path; again, you need
 to fire an arrow at the switch; this will make the spike disappear and you
 can now reach the next room, which can be accessed via the door to the left
 of the room. When you enter the next room; you will notice a bridge, if you
 cross that particular bridge, a door will be right in front of you; through
 the door you will find a zombie and a weak wall, blow up the wall and take
 the Thunder Ax within the room which follows.

¤ After taking the Thunder Ax; you should once again head back to the first
 room of the Labyrinth. This time you must head through the unexplored door to
 the left of the room, when you enter, you should keep going till you reach a
 room with a moving staircase. This is another puzzle, as the staircase moves
 away from you, everytime you try to enter the lousy thing. All you have to do
 here is trap the staircase; and that can be done if you try to constantly
 enter the staircase from its left four times. When the staircase is trapped;
 you should enter and dispose of the sand gorem within the room which follows.
 The door in this room leads you into an area, with another small puzzle, this
 time it involves a pillar and a vase. This is easy, all you have to do is
 move the pillar to the right, deal out the hook and grab the pillar; then
 place a vase on a switch which you are currently standing on; and last of all
 move the pillar to the left so you can reach the next door, leading you a tad
 further into this dungeon.

¤ When you've entered the next door, you are most likely going to fight four
 deadly swords, these are quite tough, but they drop bag loads of experience
 points once defeated. After killing the monsters here; you are welcomed to
 continue, so why not go down the stairs which follow. The main surprise in
 this area is the monsters, but it you should really fight them all, if you
 don't want to then try to avoid them; and head through the next door into a
 strange puzzle room. This is one of the tougher puzzles in my opinion; but
 you should be able to cope. First off, you have some moving platforms, each
 one of these platforms has some arrows pointing in the directions, North,
 South, East and West.

¤ To reach the upper right room, head for the center platform on the top row;
 and step on the arrow pointing to the eastern direction. When you're on the
 desired platform, head through the door, and move all the pillars onto some
 tiles so you can obtain the Dragon egg from the chest to the right. When you
 have the treasure, head back to the room with those moving tiles and keep on
 heading South, you should be moved onto the lower right platform this time;
 go through the door to find some more pillars and use the Hook to reach your
 next capsule monster. This monster is called "SHAGGY" and I would consider
 this one to be the weakest monster of all, in terms of Capsule monsters. The
 good thing about this monster, is the fact it can heal your party, but that
 is no excuse for its low attacking power. When you have obtained the monster
 you should once again head back to the moving tiles room, but this time you
 are advised to cast the reset spell!

¤ The last puzzle is what I would call complicated, so it would be a good idea
 to follow my instructions; I am going to do them in a list form to help you
 even more, and to save me from writing a meaningless paragraph, that is too
 complicated for even myself to understand....!

 1.) To begin, head east on the first platform.
 2.) Skip the platform to the North and head east once again.
 3.) Head South on the next platform.
 4.) Skip the next platform and head North.
 5.) Head South on the next platform.
 6.) Skip the next platform and head North.
 7.) Head East and then onto the platform with three arrows
 8.) On the triple arrow platform, head North, and then west; so you can
     finally reach the last of the doors in this room!

¤ Upon successfully completing the puzzle, you are obliged to enter the next
 door; which takes you into a room with another puzzle. Which to be honest is
 starting to bore me; anyway, the puzzle involves your bombs; so I suggest you
 bring them out, so you can crack this puzzle as soon as possible. First of
 all, think of the tiles in as compass points; like this...!!!

 -------------
 |N'W| N |N'E|   Can you see what I mean?
 -------------
 | W | * | E |   By the way, I must say that the * tile is known as the
 -------------   center tile during my solution for this puzzle!
 |S'W| S |S'E|
 -------------

 Okay, to solve this puzzle, place bombs on the tiles in the same order as
 they are mentioned in this solution:- EAST - N.EAST - CENTRE - N.WEST - and
 last of all, S.EAST.

¤ After solving the puzzle, head across the bridge to your left, and grab the
 Life Potion from the chest. You ought to use the potion on Maxim, as he is
 in need of extra HP; even though he has more than Selan and Tia. When your
 happy with the state of the room; head down the stairs, and through the door
 which follows, leading you into another area, containing a save point. It is
 essential that you save the game after coming so far, so do just that, and
 proceed through the door which follows. The final puzzle room, contains some
 switches and a statue, to gain access to the eastern door; you must move the
 statue onto the eastern switch; when your done, walk through the door, and
 meet up with Dekar and Alex. The only problem is that you get trapped by the
 guy whom you were chasing; IDURA! Still, he has prepared some monsters for
 you to fight, so lets begin???

 Boss: 4 × Mummy
 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
 HP: 150 each!

¥ Lets have some fun! You are going to fight 4 mummies, and I think they have
 around 150 HP each. They seem to be weak against fire, so cast "Fireball" on
 all of them twice and their history; still these guys may have got a couple
 of hits in before Selan is able to attack! And you prize is 400 exp. and
 2000GP; not great but at least you go something!!!

 You won that easy huh! Well heres some more......

 Boss: 3 × Troll
 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
 HP: 250 each!

¥ Lets have some more fun! You are going to take out 3 trolls this time, and
 they have 250 HP each. They are also weak against fire, and two or three
 rounds of the "Fireball" spell will most likely kill them. Once again, not
 much of a boss battle, but at least you get the cool boss music as well as
 300 exp and 1500GP; its Okay, I guess!!!

¤ Idura's Monsters were easy! and he does actually mention that he cannot be
 destroyed, the main problem being, that he can send unlimited monsters after
 you; still Dekar does come in and destroy some more monsters; this will make
 Idura leave, and Dekar will take Alex and Josef back to the castle. Before
 Dekar can continue, he wants to know how to solve the previous puzzle; the
 comment Selan makes seems to be completely wrong; because Dekar is after all
 the dumbest person in the Human Race; after putting Dekar on track, you will
 be able to exit the Labyrinth via the escape spell. When you reach the Bound
 Castle; you should once again head straight for the throne room, and you had
 better be ready for some shocking news...!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Story Events ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Receive some shocking news, regarding Selan's Hometown!
¤ Get Dekar and Guy to Join your party!
¤ Get Prepared for battle! -> Uncurse the "Deadly Sword" - '1,250G'

¤ It seems that Gades came to the castle while you were at the Labyrinth; and
 he only spoke to the King, which is pretty understandable. The King will tell
 you some bad news, by the looks of it; Gades has decided to destroy Parcelyte
 and the Bound Kingdom; this is not good, as you may have already guessed. The
 girls aren't in your party for this mission; so it looks like its up to Maxim
 and Dekar. Whats this? its your ol' friend GUY; his sister has recovered and
 he wants to help you slaughter Gades, which means you now have three warriors
 to play with. When the Girl's leave for Parcelyte, be sure to purchase some
 new equipment for Guy especially, and I suppose Dekar could also use another
 weapon, probably the Thunder Ax which you obtained from the Labyrinth; also
 you may want to give Guy the Deadly sword, when its been uncursed. When you
 have the desired equipment, its time to attack Gades, so get prepared for a
 real battle, make sure you have loads of cool equipment equipped, and build
 Dekar up to level 25 or so; on the monsters outside the castle. When you have
 reached the desired levels; you should head for the ancient tower, which is
 located east of the Bound Kingdom.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Ancient Tower ±
°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Defeat "GADES" the Sinistral of Destruction!
¤ Save Selan's Hometown! (Parcelyte!)
¤ Escape from the Tower! (Maxim!)

Items -> Pumkin Jewel, Muscle Ring, Protect Ring, Miracle, Cloud Key,
        Fayza Shield,

¤ Well, your main goal is to stop Gades, because he seems to have a passion for
 destroying things; such as towns and villages. When you enter this place; you
 should look around for a statue; when you see the statue, it should be moved
 into the middle of the Red carpet. After completing that part of the task; I
 would advise you to push the statue against the Northern wall; where you will
 reveal a path leading to a door; which you should enter. Through the door you
 should find a monster, which likes to warp around the place; its a Pumpkin
 head, and they drop Pumpkin Jewels when you defeat them; which can up your
 intelligence stats. When you take out the Pumpkin Heads; you should continue
 along the one way path; so proceed through the door, and kill the monsters
 which follow; then head through another door; this time you are not supposed
 to kill the monster, the idea of this task is to trap the monster within the
 four statues, so you can get through the door; you should use arrows to stun
 the creature if needed. When the door opens, proceed into the next room; and
 you will have to solve another puzzle. This ones easier than it looks, first
 of all, move the statue to the lower left corner of the spikes; this should
 allow you to grab it with your Hook; and you may head down the stairs, and
 into the next room; where you will find, another MONSTER!

¤ The monster should be destroyed, but you might as well enter the door which
 follows, so you can fight another monster; and to be honest, you might as
 well keep going through doors until your outside the tower; and again you
 are advised to progress through the door which follows. When you reach that
 room, you should pull the Lever switch, and kill all of the monsters, so you
 can make life less awkward for yourself. When the room is clear, you should
 blow up the weak wall near the lever; this will take you into another small
 room with a Pumpkin Head; plus you will also find that the door upcoming door
 is locked; and to tell you the truth, theirs nothing inside this room to open
 it with, not even a puzzle to solve. In this case you need to find another
 door, so why not check the northern wall, near the white monster tile. This
 will make the wall corrode and on top of this, you will have revealed another
 door; so head through the door and down the stairs; then skip another room;
 and you should get to a room with some monsters, and four warp tiles. Again
 kill off the monsters to make life easier, then take the time to explore each
 warp tile individually; you never know what treasures you will find....???

¤ It seems that you can enter this warp tile in three different directions, one
 of them leads you to nowhere of importance, and the others lead you to some
 treasures, and they will eventually allow you to continue. To begin with, try
 entering the warp tile from it's right side; this will lead you into a large
 room with "THREE" treasure chests, so you are guaranteed to get your hands on
 something of High quality. Open each of the chests to receive a Pumkin Jewel;
 a Muscle ring and a Protect ring; and yes, for some reason the programmers of
 this game couldn't spell the word "Pumpkin" properly. Okay, so you have the
 treasures; so you will most likely encounter some monsters; in total I think
 you will end up in five or six battle within this small room. When you have
 taken all treasures, you should head through the Southern door, so you will
 find a ladder leading to two more doors. The door to the Right should be
 explored first, when you enter the door; you will find a pumpkin head monster
 and another door; which leads to a small puzzle, to solve this puzzle, just
 push the blocks onto the white tiles and be on your way through the next door
 and over to the switch that follows. The switch can be used to get rid of the
 blue pillars in the northern area of this room; so smack the damn thing with
 your sword, and head back to the ladder outside the tower.

¤ This time, you should take the door to the LEFT of the ladder, inside you
 will encounter some more monsters; you have to defeat all of them, so you can
 head through the door which follows, where you will find the Cloud Key inside
 a blue chest; and you will also come across a weak wall; which you should
 blow up; through the wall is a chest containing a Miracle Potion. When you've
 got the Miracle and Cloud Key; you need to head all the way back to the room
 with those Warp Tiles. Upon reaching the room, you must stand in the warp, so
 you can get back to the main tile. When you are in the right place, you need
 to enter the warp tile from it's left side; this takes you to the right side
 of the room, so you can continue your adventure.

¤ Okay, lads and lasses, we are getting close to Gades, down the stairs which
 follows the right warp tile, you will come across two more doors. The lower
 door contains a Fayza Shield, which you will need for Dekar, so his agility
 will be increased a little; and you should avoid the Deadly armour, which is
 lurking around, waiting for you to make a wrong move. Just get the treasure
 and exit the room as soon as possible, then head through the upper door, so
 you will end up in the room with the blue pillars, which you got rid of a
 few minutes ago; when you arrive, stamp on the switch to dispose of the red
 pillars and head through the door to the left, pull the lever switch, and
 head back into the pillar room. You will now be able to reach the top floor
 of this tower, so proceed through the Southern door; and keep going through
 doors until you're outside the tower, with two ladders, in this case, you
 need to head down the ladder to your left; and through the door. As if by
 magic, you will be inside another puzzle room, this time you need to push
 all four pillars onto their switches, one of the pillars is obvious; but for
 the other three, you will find the switches, one pace north of each statue;
 so push each of those statues one pace upwards, and the one to the left, one
 pace downwards, then proceed into the next room.

¤ The next room is tiny, so head up a few flights of stairs, until you come to
 a large area, with two statues, one of them is red, and the other is blue. In
 this place you are going to solve another puzzle, this time it involves the
 two statues which I just mentioned. To begin with, you must strike the Blue
 statue "FIVE" times with your sword; secondly, the red statue needs to be hit
 three times. When your done, step on the monster tile in between the statues;
 and you will reveal two healing pods; which you had better use; if you want
 to survive against Gades. When you're at full health, you should head through
 the Southern door; and use the save point. The next door will lead outside,
 so keep on point till you reach a large room with three warp tiles; which you
 need to stand on, so you can begin the monster races mini-game, if you want
 the monsters to move, just swing your sword about, and if you have picked a
 winner, you should be able to continue, you should also find a lever switch
 on your travels too; this should be pressed to lower the platform outside
 the tower, when you're done, head back to the monster race room; and back
 through the southern door. Then head through the southern door in the room
 which follows; you will be outside the tower once again. You will see another
 door, so enter the door and finally you will have reached the boss door, now
 use the Cloud Key to open the boss door, and prepare to fight Gades the
 sinistral of destruction......'.'

¤ Well, you have finally reached Gades: The sinistral of destruction, all he
 asks from you is for you to bow down to him; as your team refuses to do so;
 Gades will attempt to kill you. This battle should be much easier than before
 because of your higher stats, he can still wreck havoc, so be careful...!

 -=-=-=-=-=-=-=-=-=-=-=-=-
 # Sinistral Boss: GADES #  HP: 2,500       Weakness: no weaknesses
 -=-=-=-=-=-=-=-=-=-=-=-=-

¥ This is the Giant of Destruction, he is known as Gades; and he wants to kill
 you this time. You are going to have a long battle, and you will most likely
 need to do loads of healing; you team should have Dekar in the front; and Guy
 second, and good ol' Maxim at the back. In this battle, Gades will be faster
 than you, so he will probably get a Destructo-wave in, which isn't too much
 of a threat. If he ever uses "DEVASTATION" you should heal immediately, coz
 that attack does 100-150 damage to a single party member; and the attack does
 actually live up to it's name, if I hadn't told you about this, you wouldn't
 be prepared, and you would probably be Devastated yourself. That's it for the
 attacks of Gades, now what attacks can you use to kill him off quickly, now
 you should have full Ikari points for Dekar and Guy in particular, and Dekar
 should be equipped with the Thunder Ax; someone is bound to have the Eagle
 Jewel as well, and Maxim has some weak magic. First of all, lets have Maxim
 cast Trick on every party member, because standard magic is fairly poor when
 fighting a strong warrior like Gades. Dekar should then use the "Thunderball"
 IP technique, from his Thunder Ax; leaving him with very little IP's, if Guy
 or Maxim is equipped with the Eagle Rock, then you should use "Dive", which
 will cause 100 odd damage to Gades. When you lose all your IP's, just have
 Dekar and Guy attack normally, and use Maxim to heal any lost HP's, if Guy
 still has the Camu armor equipped when your IP's are regenerated, you should
 use it's IP technique "Divine Cure" because it should be 3 time stronger than
 Maxim's Strong spell; which works a treat, last of all, you should only use
 Miracle potions for Major healing purposes, and I wouldn't advise leaving a
 character below 150HP, unattended, coz it only takes Devastation to live up
 to it's name. When you've killed Gades, you will receive 10,000 exp! and
 20,000 GP!, and that has to be the Greatest reward you've had yet, on top of
 this, one of your characters, may actually gain a level, coz thats a load o'
 experience for this point in the game....'.'

¤ Well, Gades did give away loads of experience points, as well as a good bit
 of spending money. Sadly, you do not get the "Gades" Blade for winning this
 battle, and it's not even in my inventory at this point. It doesn't really
 matter, coz you get loads more cool weapons in the future; after defeating
 Gades he will be astonished at your fighting skills, while he attempts to
 leave, Maxim will follow him, and the Ground will fall, making it impossible
 for Guy and Dekar to help the poor bloke. Gades, is really upset about you
 defeating him, and he does intend to have the last laugh, so he decides to
 blow up Seim island. Gades will activate his destruction controls, the Girls
 will be on their way too, Selan and Tia have come because they are both
 worried about Maxim; so we have a bit of a love triangle here. Anyway, it's
 up to Maxim to shut of the controls, and he could possibly be killed in the
 process, so your mission with Maxim alone, is to save Parcelyte...!

¤ Around this place we can see three staircases; the one to the North leads to
 the first statue in this puzzle, so head down those stairs, kill the Deadly
 armour with your magic "Flash" or "Gale" and proceed through the door which
 follows, you should see some stairs, down those stairs you will find the Blue
 statue; this one can be activated by arrows, so fire an arrow at the statue
 to make it disappear; then head through the door nearby to obtain a Magic
 Bikini, which you should give to Selan when she rejoins your party. That's
 the first statue out of the way, so lets head back to the very first room;
 with the three staircases, this time you should head down the stairs to the
 right. downstairs, you will immediately come across the Red Statue, and if
 you read the hint tile in the previous room, you should know that it can be
 destroyed by Bombs, apart from the statue, there's another door in this room;
 which takes you to another save point, the door inside the save room leads
 you to a dead end; so head back to the very first room and take the stairs to
 the left. This time you will come into a small room, with a Deadly armour and
 an MP healing pod. In this case, you should heal your MP's and kill off the
 monster with some of your Ice magic; such as the "Gale" spell; because that
 seems to be the monsters weakness. Now proceed through the door and down the
 staircase in next room, you should be in a room with some monsters tiles, and
 I would strongly advise that you stand on all of them, and the same goes for
 the room which follows. When you've stood on all eight monster tiles, you can
 finally head through the next door; through the door, it's a pretty straight
 forward path to the final room; and the final room starts of a whole hoard of
 interesting scenes; so if you need a summary, then you are welcomed to read
 on, but if you want to watch the scene like normal, then stop reading for the
 time being, and enjoy the massive chunk of the storyline held within the next
 ten minutes of events, anyway, here we go with the short summary.....

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Story Events ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Watch all the scenes!
¤ Feel sorry for Tia! -> This is a Physical Task....

¤ No, Nooooo; Maxim can't die here, all does infact seem to be lost, but whats
 this? who has come, could it be Gades here to finish him? or could it be some
 green haired chick, who has decided to rescue him? The answer is yes, it's no
 other than Iris, she is going to teleport the poor lad back to Parcelyte, and
 she will make herself scarce for a short while.

¤ Back in Parcelyte, what a beautiful day, and it must be great to be out of
 that horrible tower; whats this? is it Selan, she welcomes him with opened
 arms, she is soooo... pleased to have him back. Girls shouldn't cry says
 Lemmy, sometimes it's okay though, in the background we can see Tia, the
 girl is really upset, but for some reason, she cannot cry, and that's coz
 her name sounds like "Tear", which means the kids used to call her crybaby
 when she was young. Tia doesn't win Maxim's heart, but Dekar is nearby, she
 would be better off with him I suppose, he maybe dumb, but perhaps he's kind
 hearted, Okay, Tia walks of for good; leaving her friends..and this is where
 you feel sorry for the poor lass. Goodbye Tia, whats Maxim and Selan up to,
 oh, look it's a wedding, Maxim and Tia's wedding, that's nice, but I still
 think it should have been Tia there, not that Selan is not an nice girl. Now
 what happened during the four seasons, lets think, we have Selan wearing a
 two piece swimsuit, and she's willing to settle for the one piece this time.
 We also have a little advertiser, in the form of a jelly fried in olive oil;
 and not to much surprise, we see the happy couple in firing range at the
 castle, and finally we have a new born baby, who will be named Jeros; only
 problem here is the fact that Idura has something to get at Maxim and Selan;
 a baby. Now, Idura wants to kidnap the little nipper, and he succeeds, but he
 also mentions some guy from high above, but sadly not his name, and it is not
 actually Gades this time; who could it be? could there really be someone who
 could put up more of a fight than Gades, who knows? but one things true, your
 next destination is to the Northern Lighthouse in pursuit of Idura, and in
 your team you have, Selan and Maxim, but no-one else for the time being. Okay
 off you go, and don't forget to stock up on some items such as Hi-Potions and
 Regains; with only two party members, life can be much harder, and you should
 also equip Selan with the Magic Bikini too, and I wouldn't waste my time on
 the deadly armour, if you keep it in it's cursed condition, it can be sold
 for a cool 10,000GP, which is a lot of money at this point in the game. So
 head off to the Northern Lighthouse like I said, and prepare to storm Idura!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± North Lighthouse ±
°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Rescue Jeros from Idura!
¤ Obtain the Light Key!
¤ Defeat Idura!

Items -> Mystery Ring, Dragon Egg, Big Shield, Light Key, Bee Rock, Fire Ring

¤ Lil' Jeros is in the clutches of the wicked Idura, what will we do? okay, so
 we need to get Maxim and Selan's Kid back from this lighthouse; but of course
 they will be monster's involved. Upon entering the tower, you are required to
 ignore the bloke standing at the door; he doesn't have anything to say, that
 you don't already know. Okay, you have four blocks, now arrange them so they
 make an arrow, that points to the right door, if you do this properly, you
 can proceed through the right door; where you will encounter a Goblin; and
 some switches, first of all, place a crate on the two upper switches, this
 will completely open the door, next place the last crate right outside of
 the door, and remove both crates from the switches, now place a crate on the
 last switch, this will cause the spikes to drop guard, so you can now place
 the final crate onto the monster tile, and you may also head through the
 door to continue; and I've missed the other door in this room because it
 doesn't hold any bonuses for your benefit, for the time being, so lets get
 our hands on some more treasures...!

¤ Okay, through the door we have three treasure chests, the items inside are
 the Mystery Ring, a Dragon egg and a Big Shield; you should equip the big
 shield on Maxim and give Selan the Mystery Ring, unless she has something
 really good that increases her intelligence rather than her strength. When
 you have the treasure, head back to the previous room and proceed through
 the next door. Inside, you will encounter a few monsters, you might as well
 kill them off and head up the stairs in the same area, following on from the
 stairs, you will find another monster; although beating every monster is
 recommended in my opinion, you can just skip it and head through the door
 which follows. The puzzle which follows in the next room is hard, but you
 could do it if you try really hard, but if you want the answer then I will
 grant your wish...here goes...!

 -----------------
 | 1 | 6 | 3 | 2 |  "The puzzle is shown by an ascii diagram with various
 -----------------   numbers, this should help you, but I have to explain
 | 8 | 2 | 5 | 4 |   myself first. Okay, so we have the no.2 listed in two
 -----------------   boxes, this means that those squares in particular are
 | 7 | 5 | 1 | 8 |   paired with each other, and the same goes for the rest
 -----------------   of the numbers, pretty simple huh?"
 | 7 | 4 | 3 | 6 |
 -----------------

¤ Yeah, we have opened the door, but we overlooked some stairs in the left area
 of this room; down those stairs, and after skipping a few empty rooms we come
 to a switch. So we must press this switch, as it effects the events later in
 this place, but for now head back to the door in the puzzle room, and proceed
 into the next chamber. From here on, take the one way path until you come to
 a large room with two pillars, which can be grabbed by the Hook; you should
 also see a door, if you head through the door, and then up the ladder, you
 will come to a small room with a Fire Ring, this will come in handy, but I
 wouldn't have it equipped just yet. After taking the ring, whip out the hook
 and head back to the room with two pillars, grab the pillar to the right and
 proceed through the upper door which follows, and you will probably have a
 fight with the Armored horse before continuing. Inside the next room, you can
 fight another horse, this time you will come across a weak wall, which should
 be bombed. Through the wall, a lever switch lies, so pull the lever and head
 back to the room where you found two pillars. You previously ignored a door;
 in this case its the Southern door, so head through the door, and up the
 ladder which follows. Now head through the door, and solve the not so easy
 puzzle, you have two pots and a switch, so walk on the switch; watch the
 tiles closely, and decide which tiles were previously black. When you have a
 good idea which is which, you can place the pots onto those tiles and claim
 the "Light" Key from the Blue chest which follows.

¤ You now have the Key, so lets find the door! If you follow the narrow path to
 your left, you will eventually come to a warp tile, this warp tile can be
 used to reach a room near the entrance of this tower. Okay, lets head for the
 first puzzle of this tower, the one where you created an arrow using some
 blocks. This time, make the arrow point to the left, when you do this, you
 will gain access to the left door, through the door; you will encounter a few
 monsters, and you will see the boss door, which can be opened by the Light
 Key. If you keep going till you reach the fourth floor, you will need to kill
 loads of monsters, there is no way out of this apart from avoiding them. When
 you reach the fourth floor, you will find two doors to explore. The door to
 the left should be explored first, you will find a save point and some more
 monsters inside, you might as well save the game, so do just that, and head
 over to the wonderful healing tiles, you should gain some HP's and MP's as
 you are most likely a bit beaten up after all those monsters. At 100% health
 you will be ready to tackle a few more monsters, so exit this room and head
 through the right door this time, you will see some more monsters as well as
 another staircase, downstairs you should find a statue, if you move the
 statue one pace to the left, your going to find a weak patch, place a bomb
 on the weak patch, and it will produce a small hole. You can now get rid of
 the statue, so push the statue down the hole, and do the same with yourself;
 next, you should stand on the lower switch so the pillars will rise. After
 making the pillars rise, you should move the statue onto the upper switch;
 and take your prize, a Bee Rock...which is okay I guess!

¤ Okay, you have another treasure, but you still don't have your most important
 treasure, your son (Jeros). This is what needs to be done, so listen up; head
 back to the room where you found the statue a few minutes ago; head through
 the southern door, and keep going through doors until you come to a small
 room with a block puzzle. Now, push three of the blocks onto the switches and
 walk on the final switch, some stairs will appear, and you will be able to go
 up them, and finally on the sixth floor, you will find Jeros, and not to
 mention, his kidnapper, Idura...!

¤ Idura enters the arena, he has Jeros captive, and sadly, his master doesn't
 want Maxim's bloodline to continue. This leaves Idura with only one option;
 KILLING JEROS, and he also mentions that the babies death will be grim. He
 will lose the baby from captivity, by the hand of Iris; so Maxim and Selan
 decide to teach him a lesson, (One that he will never forget?)!!!

 Boss: Idura
 ¤¤¤¤¤¤¤¤¤¤¤
 HP: 1,500                  Weakness: Ice

¥ Mam and Dad vs the Kiddy Snatcher...what has this game come to? This should
 be a nice challenging battle, and because you only have two team members in
 your arsenal, you will have a slight problem. I would make sure you have a
 Cold Rapier handy for Maxim...Selan also needs to have the Mind Ring..she's
 going to do some major healing...Maxim might as well keep his Thunder Ring
 equipped too, we will need the "Bolt" Spell for the Groupies, summoned with
 Idura's strange powers...Still, we need strategy for such a battle, to give
 yourself a slight advantage...make sure Maxim uses the "Glacial Blast" IP
 Technique, from the Cold Rapier, if Selan sticks to her "Gale" spell, then
 she will do some more severe Ice damage to follow...when Idura uses Idura
 Thunder, or Plasma Blaster, your IP's will be bumped up a little, Selan in
 most cases should now be able to use the "Stronger" IP Technique from her
 Mind Ring; this will heal both Maxim and Selan for around 100HP; which is
 always useful, whenever a Groupie is summoned, Maxim should cast "Bolt" or
 his Flash Spell, and on top of this, you might want Selan to follow, using
 "Gale" or an Ice Elemental Ikari Technique, in most respects this battle is
 simple, with two characters, but if Selan is wounded (Dead!) you have a big
 problem...if you managed to win this battle, 5,000 experience points and
 1,000 Gold Coins will be awarded...!

¤ With Idura out of the way for the time being, it is now possible to escape
 from this tower. Iris mentions that Maxim was mean't to die within the tower
 and because he married Selan and produced a child, he has caused chaos once
 again. This seems a little on the harsh side, but who cares, you are going
 to put this problem right after all, so why worry.....???

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Story Events ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Acquire Dekar and Guy! (Hmmmph...Like you have a choice!)
¤ Make a journey to the Port Town known as ALEYN!

¤ Okay, so you've beaten Idura, but sadly he is still roaming the place; you
 need to reach a port town called Aleyn; and that town can only be reached via
 the shrine, east of the Bound Kingdom, as well as being pretty near the tower
 where you destroyed Gades. Inside, you will find two familiar blokes, one has
 a Radical Haircut, and the other is a Blonde haired Lad. Congratulations, you
 get the cookie, it is indeed Guy and Dekar; and they don't want to be left
 alone, they want some action, so lets get them to join your party, and the
 choice is not yours, because your stuck with Guy till the end of the game.
 With the "BIG" boys in your team, you can do some enormous amounts of damage
 to your foes, this is cool, but that means you are stuck with only two magic
 users at this time in the game. You have to reach Aleyn, so proceed into the
 Warp Portal, and get going....!

¤ On the eastern landmass, you should keep on heading east, enter the town when
 you reach it, and prepare for a little change in the music. The music is now
 really cool, plus it will be like that for every port town you enter, Aleyn
 in this case is the very first one, but others do exist. Now lets get on with
 a few errands around this port, and be sure to check out all main aspects of
 the town, you will find some good stuff here.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Port of Aleyn ±
°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Purchase some stronger magic spells! (Lv2 spells!)
¤ Learn of a bloke named Jyad! (The Ship Builder!)

¤ Yes! Your here, your inside the port town of Aleyn, and the music has indeed
 changed, just like I said. While your in this place you should check out the
 magic store, you can buy some cool level two magic spells, and another handy
 spell called "Rally" which restores your fight power, for those of you who
 don't know what fight power is, just think of "Rally" as a revival spell.

¤ Also inside this town, you can get some new weapons from the General store;
 in the west area of this town. I suggest you get Selan a Long Staff, and Guy
 a Hand Ax, you should stick with your current armour, unless you want a small
 upgrade, which is not essential. Okay, when you've finished shopping, speak
 to the town's people, you will learn of a man named Jyad, and he seems to be
 at the North Mountain, it seems that someone has destroyed all the ships, and
 that's not good for a port town, Jyad is a ship builder, if you get hold of
 this Guy, he will be helpful to you, as you will get the chance to visit some
 cool places soon. So head out of town, and North till you reach some forest
 area, keep moving around that area, till you reach the mountain, and be ready
 for a little challenge, you are going to climb it....!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Phantom Tree Mountain ±
°°°°°°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Find Jyad and the Phantom Tree!
¤ Acquire the "Fire Arrow" Skill!

Items -> Tree Key, Fire Arrow, Water Ring

¤ This place isn't just called the Northern Mountain, it's real name is the
 Phantom Tree mountain, so you can guess what your looking for; you should
 also keep a look out for Jyad the ship builder, as he is the main reason why
 your here. Okay, let's begin, through the very first door, you will witness
 some doors and a monster, the first monster is one of those bee's, and to be
 honest, they can outrun your whole party, in terms of speed. If possible, you
 should avoid the bee, and continue through the left door, to open this door
 place a bomb right outside, to destroy all the bushes in one go.

¤ Inside, you will find some plant monsters, you can kill these easily by using
 the Fireball spell, followed by a few normal attacks. The next door holds a
 staircase, upstairs you can use a lever switch to make a ladder appear on the
 other side of the room. Okay, we need to get our rear ends over to the ladder
 now, so lets backtrack to the very first room, and take the right door this
 time, while heading up the staircase which follows. If you want, kill off the
 monster's here, and head through the door to continue, like I said earlier,
 it is better to avoid the bee's so be careful around these parts. In the next
 room, you should turn the Tree monster into charcoal, and keep following the
 one way path, till you finally come to some stairs, upstairs you will find a
 puzzle to solve, and just to your luck, a bee is fairly close to you. This
 puzzle is strange, but not easy, before you even attempt the puzzle, you may
 want to blow up the wall, through the hole, you will find some monsters; and
 once again the Fireball spell comes in handy. After burning your foes, you
 should keep on this one way path, till you come to a Blue chest, containing
 the Tree Key, which is no-doubt the thingy needed to open the boss door. You
 have the key, so head back to the Puzzle room, and solve that horrible puzzle
 or read this solution, which I have provided for you..!

 Okay from the bottom left corner of the bushes, follow these directions.....

 Right - Right - Up - Right - Up - Up - Left - Down - Left - Up - Left...

 Then you should fill in the extra spaces, which shouldn't be a problem, it's
 easy, so you won't need my help for that part. Once all the bushes grow, you
 will be able to head through the next door, and into a room with another blue
 chest, once opened, you will reveal the Fire Arrow skill, this can be used to
 burn up bushes in a line, and that sure does come in handy in certain cases;
 so use it on the bushes in this room for practice, then head through the next
 door, and burn up the enemies once again, using the fireball spell in battle;
 you should be getting some good exp. and GP for winning, so why not take out
 all the enemies around the area, apart from the bee's of course..!!!

¤ Okay, lets follow this one way path till we come to some stairs, upstairs you
 will come across another staircase leading into a large room, saturated with
 various monsters; with a weakness to fire; and of course, you will find what
 looks to be a small treasure for your troubles, when you make it over to the
 chest, you will pick up a Water Ring; which isn't too bad, but I would say it
 probably wasn't worth the bother; but who cares, you've got it now, so let's
 head back up the stairs; and through the secret door hidden behind the vines
 on the nearest wall. Inside, you will have another puzzle to solve, and yes;
 you need to be using the Fire arrows, so get them out, and follow my solution
 carefully, coz you will find this one, Difficult!

¤ To begin with, get rid of as many bushes as possible, using both the Sword
 and your newly acquired Fire arrows. Then move the first block to your left
 and the second block to the right. You now need to toast all the remaining
 bushes, so use the fire arrows and push the movable left block upwards; so
 you can then push it's neighbor to the right, and finally, you may push the
 last of those blocks onto the switch, to reveal a ladder, making it easier
 for you to begin the next puzzle. Okay, that's that bit done, now proceed up
 the next ladder, burn those annoying bushes, and move the two nearest blocks
 onto the switches, to reveal yet another ladder; and you may also notice a
 really "HARD" puzzle to your right, which you now have to solve.....!

¤ This is a tricky one, and lets hope I can explain this properly. The aim here
 is to reach the door, but you must place the two pots onto the switches; that
 is the hard part so listen up; or and if you want to solve this puzzle with
 no guidance from me....then, erm, GOOD LUCK! (Coz your gonna need it!)

 Okay, enter the small patch of earth, you should know exactly what I mean, as
 it does have a slightly different texture used for this area. Take the first
 opening you see, and follow these directions....

 R = RIGHT        TR = TURN RIGHT!
 L = LEFT         TU = TURN UP!!!!
 U = UP           TD = TURN DOWN!!
 D = DOWN         TL = TURN LEFT!!
 LP = LIFT POT!
 DP = DROP POT!

 U-R-U-R-R-R-D-R-U-R-LP   U-U-L-L-D-L-L-L-L-D-L-L-U-U-U-U-TR-DP   TU-LP-U-DP

 R-TD-LP-U-DP-TL-LP-R-TU-DP   D-D-D-R-D-R-R-U-R-R-U  <> FINISH!!!

¤ Now that the puzzle is out of the way, we can continue through the door which
 follows, if you didn't manage to do that puzzle the first time, you will need
 to get out of the monster saturated room where you found a water ring. Now
 the door is opened, you might as well go inside, so proceed while blowing up
 the wall inside the room which follows, you should come to a room with some
 pillars, before you can hook onto any platform, you should get onto the only
 accessible platform with no pillar's in sight; from there you can reach the
 next door, by following my directions once again, my direction's are as
 follows...DOWN - LEFT - DOWN - RIGHT - UP - RIGHT - UP....and of course the
 going ain't gonna be easy, coz monsters are on every platform; and when you
 do reach the final platform, you should head through the door, which leaves
 us in a room with some stairs, so proceed upstairs and through the door into
 a room with some meaning, in other words another small puzzle. Here you must
 stun the lizardman, when he walks onto the switch, this should give you some
 time to reach the pillar with your hook. When you make it across, it won't
 be long before you come to a door, you should proceed through the door, and
 keep on going till you reach another door, on the mountain side, only problem
 is that it's boarded up, and there's only one way to gain access, let's blow
 the damn thing up......!

¤ Upon entering the door you just opened, you will encounter a Mad Gorem, but
 instead of destroying it at first, you should lower it onto the weak area in
 the middle or the room, as soon as Maxim and the Monster both walk on the
 weak floor together, it will fall through. Leaving you pretty neat the mad
 gorem, and on the path to another door, if you decided to kill the monster
 after all, then fine, but one thing is for sure, it's a one way path to Jyad
 and, you will soon have a boss battle, so save your game when you reach the
 save tile, and speak to Jyad. You have to sort out the monsters, but you do
 get to use Jyad's ship to reach two new places, or should I say the eastern
 continent. After walking a few steps, you will come to a boss, it's a pair
 of Lions, and they haven't been fed yet, so lets fight!!!!

 Boss: 2 × Lion
 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤
 HP: 900 each

¥ These beasts are proud lions and they want to harm you a little, and if their
 Lucky, they can even get a meal out of you. Who cares? you should beat these
 guys no problem, apart from their standard physical attacks, they can bite
 and scratch you; if they scratch you, they will inflict some damage on the
 whole party, although this is nothing to cry about. To make an easy meal of
 these monsters, lets begin with the "Thunderball" IP technique, it works a
 treat, coz it does over 500 damage, next hammer them with Magic spells from
 Selan; and have Maxim and Guy attack normally. Selan may need to cast her
 healing spells the odd time, but you should win this battle quickly; when
 you've won, 10,000 exp and 16,000 GP will be transported to your status
 screen, and the satisfaction of victory to your mind, overall, you sure
 are a winner, now lets get going to the phantom tree.

¤ Reaching the tree ain't a problem, simply get out the Hook skill and head
 down the one way corridor after fighting the lions. There will be two pillars
 outside here, so get across the gap, and you will come to the tree. There
 will be a small scene where Jyad gets warped back to Aleyn, and you will find
 out that it will take a few days to build a vessel, so your gonna have to
 chill out for a few days, and catch up with Guy and Dekar...!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Chillin' in Aleyn ±
°°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Have fun and complete the tasks!
¤ Please find the Inn, or your in trouble!

¤ While Jyad is at work, building the worlds greatest vessel, you are under no
 circumstances obliged to leave town, and that's final. This resting time can
 be ended by two nights at the inn; which will cost you 20G. If needed, you
 could speak to Dekar and Guy; Dekar appears to be after the Girls, and Guy
 is offering Maxim a chance to chill out. After resting at Aleyn's fine hotel
 for two nights, Jyad will have your ship ready; you can reach two place as
 from now, and one of them could lead you to some very strong weapons. Jyad
 will take you to either...GRUBERIK...or...NARCYSUS...At this moment in time;
 you should head for Narcysus, as for the town of Gruberik; if you read the
 Sidequest section, you should find something on the Ancient cave; which is
 just North of Gruberik. Right now, lets sail to Narcysus, where we will come
 across a strange problem, which has to be solved....!

¤¤¤¤¤¤¤¤¤¤¤¤
± Narcysus ±
°°°°°°°°°°°°
MAIN GOALS
¤ Let the Girls get Kidnapped! (By a Flute noise???)
¤ Buy the latest gear, weapons, armour, et cetera!!!

¤ Upon entering Narcysus, you will find loads of cute girl's, this place will
 be empty as soon as you enter the main area of the village. The girl's will
 be kidnapped by what seems to be a flute noise, but for some reason, Selan
 isn't affected; because she's married. When the girl's disappear, head for
 the equipment store and buy the latest weapons and armour, for the boys get
 three long swords, three plated cloth's and three plated caps; which should
 cost you a pretty penny. For Selan, you should get a war rapier, a Turban
 and some Tecto Gloves; Selan doesn't need new armour because she's got the
 Magic Bikini, which is fairly good armour already. You might want to sort
 out your party formation too, let's put Dekar first, Maxim second and Guy
 Third, leaving our lovely lady friend fourth; because of her lower defense
 power. When you've got all the desired equipment, you should rest at the
 inn, and head for the Northern tower, known as the tower of sacrifice.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Tower of Sacrifice ±
°°°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Rescue the unmarried girls! (From Idura....AGAIN!)
¤ Defeat Idura once again!

Items -> Ice Ring, Narcysus Key

¤ Well Dekar is looking for a Girlfriend, and there are some Girl's in trouble
 within the walls of this tower. How ironic it is that Dekar wants to save all
 of them, perhaps he will find himself a lass one day, who knows? Okay, thats
 enough fun talk; lets get serious, and clear out the very first room of this
 tower; but be careful, especially against the Dragonians; they can use a fire
 spell that does 40-60 damage to all party members. When you're happy with the
 state of the first room, you are obliged to continue. Danger is still in your
 path within the second chamber too, this time we have some Dragonians and a
 Pug; let's do away with the monsters and attempt to enter the next room. The
 strange metal block is halting you, so lets put our thinking caps on, and go
 behind the damn thing. Strange isn't it; we have no force against us; this is
 a perfect importunity to enter the door; inside, take those stairs, but kill
 the specter's if needed. Now we have more Dragonian's and specters, on inside
 the large room which follows, same strategy applies, just kill them all, and
 take the time to enter the door, so you end up in another room, but this time
 you have to solve a puzzle, and that's where the real fun begins.

¤ Now we have two missing pillars, so pull the lever switch and use the hook to
 cross the pit. Next, we have the puzzle I mentioned, this is fairly simple;
 but it would have taken most people a while to figure out. Okay, stamp on the
 two switches and head through the door from which you came from; and DO NOT
 walk between the two metal stones; now lunge across the pit once again, and
 take the time to blow up the southern wall. This will allow you to access the
 area past those metal stones, without the puzzle resetting itself; and you can
 also head through the southern door to find; MORE MONSTERS!

¤ Yeah, we have more monsters, let's kill them, and use their blood for feeding
 vampires; then follow the path through the door, until you reach a small room
 with an Ochi warrior inside. Prepare to make a kill and blow up the wall to
 the North; follow on through the new hole, and head down the stairs, and make
 sure you destroy the Dragonian. Now head down another staircase, and take the
 time to blow up those crumbling pillars in the room which follows. Near those
 pillars, you will find a Blue Chest, inside we find the Narcysus Key; and you
 may have already noticed that a wall has suddenly appeared after blowing up
 the pillars. When you're good and ready, head back up a floor, into an area
 with a Dragonian and three staircases, if you take the lower staircase, you
 are more than welcomed to get your hands on an Ice ring. Okay, you've taken
 the treasure, so head back to the small room where you seen an Ochi Warrior
 for the first time, and head into the Southern room; or should I say, Outside
 the tower. Lets keep on going, inside the next area, use the Narcysus key; it
 would also be a good idea to kill the monsters; that way you get to gain some
 Experience points!

¤ Now we face yet another puzzle, this is kinda simple, lets begin by pushing
 the block nearest the door, one pace to the south. Then push the same block
 to the left, until it hits a wall, and becomes stuck. The second block can
 now be accessed, so lets pull the lever switch, so the statues move into a
 new formation. Then move the block one pace to the south, and to the right
 for thirteen paces, then move the block as far to the north as possible. You
 can get to the door, but you may need to stamp on the switch in the center
 of this room, so the door is accessible. If you head through the door and up
 the stairs, your gonna have to solve another puzzle, this time we have two
 arrows, you need to reverse the tiles; this is fairly simple, although you
 may need a strategy, so i've done some ascii diagrams to show how it's done!

 Just remember one thing; you need to use bombs on the panels to deactivate
 them, look at the ascii diagrams below!!!!

 ARROW POINTING RIGHT!
 -=-=-=-=-=-=-=-=-=-=-
         -----
         |   |
 -----------------
 | * |   | * |   |
 ---------------------   The stars used on this diagram represent where the
 |   | * |   |   | * |   bombs should be placed; the same goes for the second
 ---------------------   diagram, the blank boxes represent where those bombs;
 | * |   | * |   |       should not be placed...!
 -----------------
         |   |
         -----

 ARROW POINTING LEFT!!
 -=-=-=-=-=-=-=-=-=-=-
         -----
         |   |
     -----------------
     |   | * |   | * |   Again the stars represent the bombs; and the empty
 ---------------------   boxes symbolize where the bombs should not be placed!
 | * |   |   | * |   |
 ---------------------
     |   | * |   | * |
     -----------------
         |   |
         -----

¤ After operation Blitzkrieg, you should be able to access all three southern
 doors inside this room; simply because all the statues have moved out of the
 way, and there's nothing blocking the doors. If you wish to acquire the Hard
 Hat capsule monster, a.k.a. Gusto; you should check the middle door. The door
 to your right on the other hand, lets you continue, inside you will see the
 unthreatening monster, called an Ochi warrior, kill him if needed, and skip
 the monsters in the next room; then head through the door; there's a lever
 in this place. Pull the lever, to notice a falling ladder; which means you
 can now continue. Okay, you've pulled the lever, now get back to the other
 side of the platform; you can get there via the left door, and that's inside
 the previous puzzle room; where you blew up some tiles. Again, evade two lots
 of monsters, and head outside, but this time you end up near a ladder. Up the
 ladder there's a door; and another one to follow as well as somewhere to save
 your game. Now there's a simple puzzle, lets begin; stand near the left side
 of the western column; now head up and down; inside the small gaps between
 the columns, the door will open if your walking is accurate. Let's be on our
 way, there's an open door, so head inside, you'll find a staircase inside and
 not to mention, another Ochi warrior, upstairs there's a door, and inside the
 door, there's our good friend Idura; and the girls.....!

¤ Idura, what a guy, he manages to imprison your party once again, or should I
 say, 75% of your party, Dekar doesn't appear to be trapped. The girls will be
 used to revive Gades; and we don't want that to happen, we also learn of more
 Sinistrals, and there's four in total, he doesn't mention their names but you
 will find out later. Idura, pretends to run like a coward and Dekar gets into
 the cage, he then reappears leaving Dekar trapped as well as the others. Damn
 it, Dekar is slow, why does he fall for simple tricks all the time; I guess
 Maxim and co. ask that question all the time. Now Dekar, may be dumb, but he
 turns the tables onto Idura, he breaks open the cage, and a boss battle takes
 place, it's Idura for the Second Time!

 Boss: Idura
 ¤¤¤¤¤¤¤¤¤¤¤
 HP: 2,550                  Weakness: Ice

¥ Same as the last time, but you have the Blizzard spell, he ain't too hard
 either; let's begin with the "Blizzard" spell, you should allow both Selan
 and Maxim to cast this, as it seems to be more effective than the Physical
 attacks used by any characters, Guy and Dekar have no choice, normal hits
 will be just fine for those lads. Idura can summon Followers, they have a
 small amount of HP and they can be killed within a few hits; the Plasma
 Blaster technique he uses is weak too; and you should finish him quickly;
 without hesitation!

¤ Now wasn't that a brave thing to do, and it's now time for the Hero's Reward;
 looks like a girl named Marsa wants to be the first girl to kiss Dekar; or is
 that her BOYFRIEND calling, Kreg's the name. Then we have the others, oh Dear
 they also have partners too; it's a shame, their's the younger girl left; but
 dear me, she's only a child. Even she's got a Boyfriend, but hey; perhaps the
 big Punk guy will find himself a missus some day! Whatever happens, you need
 to cast the "Escape" spell to exit the tower; when your done, go back to the
 town of Narcysus, this will give you a little time to heal and chat with the
 villagers if needed, when your done in that place, head east till you reach a
 somewhat small village, known as Karlloon!

¤¤¤¤¤¤¤¤¤¤¤¤
± Karlloon ±
°°°°°°°°°°°°
MAIN GOALS
¤ Raid the Stores, Buy weapons, armours and spells!
¤ Here the Villagers speak of a super being to the NORTH!

¤ Raiding those stores would be a good idea, this is Karlloon, where you should
 be doing some serious shopping. This is a small town, and there's only a few
 houses around the area, but the shops really do make life a pleasure to live!
 Let's begin with Karlloon's General store; Maxim would be best suited with a
 Multi sword, coz it can attack twice in one turn; Selan should be using the
 cutter whip; and all the lads should be using the latest defensive gear; so
 make sure you purchase three plate helmets, a metal mail, an Iron plate and
 a Silvo Shield, you should equip those on the appropriate characters and head
 for the Magic Store!

¤ There's loads of spells in this place, you should be getting the Absorb spell
 first; it's handy if you need to regain some Magic points. Secondly, the Bolt
 spell would be cool; and you might as well get the last of those spells, if
 funding isn't a problem. There's very little stuff to do in this place after
 shopping, but you could talk to some of the villagers; there's rumor's that a
 super being is lurking about in the Northern Shrine, so that explains where
 you need to be heading next. You should rest at the inn if your HP's are low;
 then you can makes tracks for the Northern Shrine, in search of either Idura;
 or one of the Sinistral's, who knows what lies beyond!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Karlloon's North Shrine ±
°°°°°°°°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Get your hands on the Dekar Blade!
¤ Defeat Idura! (Trust me! this is the last time!)
¤ Tragic events regarding Dekar, watch them!

Items -> Dekar Blade, Lion Fang, Fury Ring

¤ What's up first? there's a preacher, and your probably wondering what he's up
 to, but he does sense uneasiness around this area; just ignore him, and head
 through the Northern Door. There's a Lion and some fallen pillars inside the
 next chamber, so blow up the pillars to reveal a hidden tile, then shove the
 statue to your left onto the tile. The door opens, so let's go, enter those
 stairs and keep going through doors on this one way path until you reach some
 pillars, but for this moment in time; these pillars aren't useable, lets head
 through the door to the North instead. This room has two coloured switches;
 first off, hit both of those switches with your sword, then use the hook to
 jump over the pit, open the chest and you will receive the Dekar Blade; which
 can be used with Dekar only!

¤ Well, the Dekar Blade's Ikari technique is cool, but this alone won't allow
 you to make any progress, let's exit this small chamber. The area your inside
 right now has a pit, and to the left of this pit is a Lever switch; so fire
 an arrow, get out the Hookshot and be on your way; you won't have much bother
 due to those weak monsters, just head for the chamber with a burning candle;
 give it a slap and voila the door behind you closes. That's fair enough, but
 your not beaten yet, check out another door, which can be found in the far
 right area of the room. Now, head through the door and up the stairs, kill
 off those monsters and keep going till you find a small room with a chest; if
 you want the Lion Fang from the chest, you should move the block up one space
 so you can get passed. The Lion Fang would work a treat while equipped on Guy
 or Dekar; it does boost up attack power loads, and it can increase agility by
 a great deal too!

¤ Through the door which follows, we find a warp tile, enter the damn thing and
 proceed into another door which follows this path. There's a puzzle to solve;
 it's easy so follow my simple steps to victory; first off, move the first of
 the blocks, one pace to the left; then do the same for the block above. Then
 push the same block upwards; now you have a clear path; so push the next one
 to the right. As for the block below, it needs to be move downwards, and you
 should end up moving the final block; so you can access the warp tile in the
 middle of the room. Take a warp ride, to cause a zapping experience, giving
 you the chance to reach the next chamber, it's a room with a Dark skull and
 some badly engineered walls. Okay, first things first, you have to blow up
 the walls, this will reveal two hidden paths. The right path leads you into
 a small room with a Lever switch, and yes! you do need to pull this lever to
 rid you of the spikes on the Left Path. Now, head out of this room, and make
 your way through the left hole, you will notice that the spike's aren't here
 anymore, and you will also find some healing tiles and a save point, which is
 what you normally like to see in any place. By all means take advantage of a
 healing wind, you should also save the game too, when your done, head inside
 that warp portal, exterminate the monsters, then head through the door, and I
 will also mention that we run into an old friend once again....GUESS WHO???

¤ Yes! you know who it is, it's no other than the Sinistral's servant, Idura;
 and he brings news of some guy named Amon; who just happens to be his master;
 and on top of this, he is one of the four Sinistrals, he is the Master of
 CHAOS; perhaps one of the coolest looking Sinistrals around. He ain't ready
 to kill you just yet, but Idura would love to regain Amon's trust again; he
 is really mad at you and he wants to fight, so here's Idura for the Third and
 FINAL Time...!

 Boss: Idura
 ¤¤¤¤¤¤¤¤¤¤¤
 HP: 3,600                  Weakness: Ice

¥ Owch! This is his final form, he's much better than the previous bosses, coz
 he now has 3,600HP; and that is quite a lot. Dekar, should be the first ally
 to attack, let's begin with his Fatal Blow Ikari technique from his signature
 weapon, the "DEKAR BLADE" and just to you luck, this will halve Idura's Life;
 making him very weak indeed, you should allow Maxim and Selan to use spells,
 such as "Blizzard" and "Trick", Guy can only use normal attacks, if you have
 a Lion Fang equipped on him, then by all means use the Bite technique. Idura
 can use two main attacks, Idura Thunder and Plasma Blaster, the one with the
 biggest threat is the "Plasma Blaster" technique, it can cause over 80 damage
 to all party members. Idura also summons Groupies, again these creatures are
 no threat whatsoever; just finish him off quickly, and he will soon drop the
 experience and gold! He's worth 10,000 exp and 10,000 gold!

¤ I suppose killing Idura was fun, and there's still another door in front of
 you which should not remain unexplored. Iris is waiting inside, it seems that
 Idura has kidnapped her, but why? your party try to escape, and fail to do so
 because the "Escape" spell is blocked. Fair enough, the spell is blocked, but
 what's really worrying is the tower collapsing, it looks like Idura will have
 the last laugh after all!

¤ Head outside the door where you fought Idura, there's a Medusa waiting. The
 place has reformed a little and there is a door on the southern wall, so go
 through the door and move the statues onto the tiles, then hook the pillar to
 continue. Now head down two staircases, you will end up in a large room; grab
 the Fury Ring if you want, but be aware of the Dark Skull nearby, now blow up
 the wall and progress up the unexplored stairs; you might have to fight some
 monsters on the way, but you should be able to handle them. Right now, it may
 be a good idea to unequip Dekar, you will see why later, just do as I say, he
 won't need any equipment, he's strong and he can fight with his bare hands I
 suppose. Let's get going; head through the door, and kill the hound; and take
 the Northern Staircase, so you end up in a room with some kind of Black orb;
 this ain't the end yet; escape is unblocked but Idura's ghost comes, Dekar is
 ready to fight all the monsters and Maxim, Iris, Guy and Selan must escape as
 the shrine won't last; poor ol' Dekar, what's the lad ever done to be killed
 in a way like this, he's gotta kill all Idura's monsters, and he may not make
 it alive; let's get going, and we are back in the village of Karlloon!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± The Adventure Continues ±
°°°°°°°°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Reach the next port town! (Treadool!)
¤ Get Prepared for life without Dekar!

¤ Dekar is pushing up daises, but what will become of your party without his
 brute strength; we've still got Guy, but he ain't much stronger than Maxim;
 let's begin the next part of our adventure by resting at the Inn. We can then
 leave this Hell Forsaken town, in search of another Port Town, and at this
 moment in time; the next destination is the eastern shrine, which leads to
 a place called Treadool; let's be on our way, first of all visit the small
 shrine, take the warp gate and head a few paces North; and enter the town!

¤¤¤¤¤¤¤¤¤¤¤¤
± Treadool ±
°°°°°°°°°°°°
MAIN GOALS
¤ Learn about an old geezer name Lexis Shaia!
¤ Check out the vessel for sale, and who it belongs too!

¤ Treadool is another one of those port towns, and this is also a good place to
 pick up some great weapons, let's start with the blue haired dude, who should
 be near the entrance of this town; he wants to sell you a ship; and if you
 want to gain some info on who the vessel belongs to; by all means go along
 with his sale. We find out it belongs to an old geezer named Lexis Shaia, you
 will also find out that he's a Genius Inventor; and that he owns his very own
 laboratory; that's nice, but we need to keep him in a good mood if he wants
 to sell his vessel; before you leave town, you should buy some new equipment!

¤ Time for some serious weapon upgrades, Maxim needs a Rockbreaker, Selan needs
 a Morning Star and Guy needs a Bronze Ax. When it comes to armours, you will
 need some serious cash; the amount of armours, shields and helmets available
 for your party, will set you back a few quid; now be sure to purchase all the
 items on my shopping list below...!

            2 × Spike Shield  -  2 × SilverHelmet  -  1 × Glass Cloche
            1 × Slash Shield  -  1 × Silk Toga     -  1 × Light Jacket
                              -  1 × Silver Armor  -

¤ If you like that latest stuff, then get a big wallet; but one things for sure
 we have to find Lexis; so rest at the inn and head North a few paces, we come
 to a small cave, go inside and don't move till you start reading the upcoming
 paragraph; it is a small maze after all!

¤¤¤¤¤¤¤¤¤¤¤¤¤
± Shaia Lab ±
°°°°°°°°°°°°°
MAIN GOALS
¤ Find the owner, Lexis Shaia!
¤ Make your way through this strange maze!
¤ Make Contact with Jyad, so he will build a ship for you!

¤ This is the Lab of Lexis Shaia, and the place is full of traps, we have to go
 through the right doors or we are in trouble! Okay, let's begin; head through
 the first door and then follow on through the right door in the next room; in
 the next room make your way through the Left door, then cut down the vines on
 the Northern wall to reveal a hidden door. Through the door is a staircase
 which leads to the main room; inside Lexis is waiting, so immediately talk to
 him, and learn that his engine is not compatible with any ships; in this case
 the engine is too strong, and only Jyad could make a ship strong enough to
 make use of this engine. He's also got a strange device called a Kymograph;
 it reads how strong everyones energy is; and in this case "GUY" gets a score
 of five, Selan gets eight and Maxim goes off the scale!

¤ You need to find Jyad, but where could he be; if you must know, he's back in
 the town of Aleyn; so lets use the "Warp" spell! When you reach Aleyn, go to
 Jyad's house, he will be happy to help you, and he asks for you to wait for
 him in Treadool; now warp back to the Shaia Lab and talk to Lexis; he also
 wants you to wait in Treadool; so use the warp spell and head back in town!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Story Events ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Meet the Local Flower Girl, Leefa!
¤ Head for Flower Mountain to the South!

¤ Hmmmmm....back in this place for the second time, there's a cute girl near
 the town's entrance, she is selling flowers; talk to her and she will offer
 you one for one piece o' gold; that is cheap and as a bonus, the girl will
 faint, causing both Maxim and Guy to catch her. We will take her home and
 let her rest, she wakes up soon after, and she wants to pick the flowers
 from the Southern Mountain, she will be knocked out by Selan's Drowsy spell
 and some kids will get worried, Selan explains that the spell won't harm
 Leefa, and your party leaves the house in search of the flowers. So rest at
 the inn, head a few paces east of the village and head south, you will soon
 come to Flower Mountain!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Flower Mountain ±
°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Get some flowers for Leefa!
¤ Defeat the Rogue Flower!
¤ Locate "Raddisher" a capsule monster!

Items -> Hammer Skill, Life Potion, Snake Rock, Burn Sword, Flower Key,
        Dragon Egg, Flying Ax, Power Ring

¤ Damsel in distress I believe, Leefa desires the flowers on the Southern peak;
 and you are now in the right place; so get moving up the trail and prepare to
 gain access by blowing up the door, with some bombs. Now, dispose of the Bear
 and head through the door, you can now open a blue chest, which contains the
 Hammer Skill, and that's a perfect tool for breaking up large rocks. Head in
 the next door and kill off some more monsters, if you go in the room which
 follows, you will need to break the rocks which are blocking your path; after
 you've made use of the hammer, you can take the door to end up outside the
 mountain, but a little higher up this time. Now, get up the stairs and into
 the door which follows, there's a Necromancer here, and it will drop loads of
 Mind potions if you keep on fighting the damn creature; you are near a statue
 so bring out the hammer, and launch it at the statue, the impact will cause
 the statue to move one pace in the eastern direction; do this again and you
 can head through the Northern door and into the next room; this time you have
 a choice of two doors, to begin with, enter the left door!

¤ Downstairs, you should defeat the monster and head through the door. Now, use
 the arrows to leap down the cliff and head as far right as possible, and leap
 down the second cliff, then head through the door, beat up all the monsters
 and head into the upcoming chamber. In here, cut down the vines and enter the
 door you just found, navigate through the Mini-maze and collect the treasure;
 it's a valuable Life potion, and you should give this to Maxim. Following on
 from obtaining the chest, you should also break the weak wall to the North as
 it can get you a valuable item, for now head back the way you came, and take
 a right turn, follow the passage, then proceed through the door; before you
 get to the stairs, you should navigate through the maze till you end up near
 the broken wall; if you take the new door, you will receive a Snake Rock and
 that ain't even worth equipping. Just head for the staircase and into another
 room, this time we have a choice between some stairs and another door. Take
 the stairs to be wiser, and enter the Southern door. You should be in a room
 with a healing tile and a rather messy arrangement of rocks and bushes, hack
 away the bushes and shatter the rocks. Walk around the area you just cleaned
 up, and you will eventually fall through the floor, into a small room with a
 few monsters inside, there's also a chest in this place, so open it and claim
 a BURN SWORD; which can be equipped by all your party members, and I would
 say that Maxim is best suited for this weapon!

¤ Hey! check out the cool IP technique for the Burn Sword, it's Firestorm and
 it will wreck havoc against enemies weak against the Fire element, when you
 have this beauty of a weapon, head through the door and head outside into the
 open, you should find a blue chest containing the Flower Key! Now head back
 to the room with the unexplored door. So head over to those arrows and jump
 down onto the second part of the cliff, now head as far right as possible and
 leap down once again; go through the door and kill the Necromancer, solve the
 puzzle and head through the door which follows, now push the statue so it's
 moving towards the Northern direction and head through the door across the
 pit, some may call it the door to the right. Now go up the stairs and kill
 off the monsters inside this room; there's a locked door and a normal door
 which seems to be accessible, so walk inside and be prepared for a simple
 puzzle, please read on for directions, the switches are arranged in the order
 from left to right; and the coding i've used should be familiar to you...

 Switch 1 = U-L-L-U-U-U-U-U-R-R-R-R-R-D

 Switch 2 = U-L-U-L-L-U-U-U-R-R-R-U

 Switch 3 = U-L-U-L-U-L-L

¤ The puzzle was fun and simple, when all the switches have been pressed all
 the spikes blocking the right corridor will be gone; if you head for the end
 of this corridor, you can blow up the wall, inside the small room behind the
 weak wall is three chests, containing a flying ax, a power ring and a Dragon
 egg; after collecting the treasures head along the door which is also on the
 corridor. Follow along with the one way path and across the cliffs till you
 reach another capsule monster, this time we have found Raddisher, he is the
 equivalent of Guy in terms of strength, but his speed and magic resistance
 are real bad; but he's a good addition to your team. There's one last thing
 to do before you can leave this place, go back to the locked door you came
 across earlier, and keep going through doors and up staircases till you come
 to a save tile, and somewhere to regain your health; there's lots of monsters
 on the way to those tiles but you do find loads of Necromancers, which means
 more Mind potions for Selan. After saving the game, by all means head outside
 this chamber and walk over to the flower, how nice the damn thing is a rogue
 and it wants to Photosynthesize you, that ain't good so now would be a good
 time to shorten it's roots!

 Boss: Rogue Flower
 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
 HP: 3,300                  Weakness: Fire

¥ Hmmm...if you have Blaze in his master form he has an attack called "INFERNO"
 and this will do about 1,500 damage to this Rogue; don't be alarmed by his
 physical attacks coz he can only do 140 damage to one character, that will
 hurt Selan, but Maxim and Guy can take strong attacks like that. Let's begin
 with Selan's Fireball and the Firestorm IP technique from the Burn sword, and
 I suppose Guy had better attack as normal. Blaze will most likely do major
 damage with all his special attacks and I can guarantee an easy victory for
 you; the Rogue flower has some good attacks, but they are nothing to start
 weeping about, Thorn can be quite deadly and the same goes for the long named
 technique he does, but like I said don't worry, he will be gone in a couple
 of rounds, just enjoy getting the experience and gold. 12,000 Exp. and 20,000
 Gold to be exact, and that is good for such an easy battle!

¤ Okay, the Rogue Flower is all burned up, so there's one last thing to do in
 this place, get the flowers you came for I suppose. Now walk over and pick up
 the beautiful flower, this has just got to be the one Leefa was after; its so
 big and it must be worth a fortune, when you have the flower, feel free to
 use the warp spell, but only if you need to get back to Treadool in a hurry;
 otherwise, take the long way, and gain a few mind potions on the way...!!!!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Story Events ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Present the flower to Leefa!
¤ Get Lexis to Join your team!
¤ Receive Jyad's new vessel!

¤ Rare and Beautiful, this is the most wonderful flower in existence, and how
 will the Lovely Leefa react to your discovery. When Leefa wakes up; she will
 be so amazed by the flower, that she will offer you some money; but Selan is
 so kind and gentle, that she wishes to give the flower away, as a present.
 Leefa is so happy and promises Selan a flower when the plants grow, so you
 can be sure of something in return. Now Leefa has your flower, you should be
 looking for Lexis, he can be found near the docks and he's waiting for Jyad;
 when the Ship Builder arrives, Lexis will join your team.

¤ Now, sail to Dankirk; it can be found south of Treadool, there's another area
 called Auralio, and a place called Forfeit island in the same region. Dankirk
 is simply a castle with an in-built town, just like Dekar's Hometown, the
 Bound Kingdom. I am also going to give you more directions, Forfeit island is
 far west of Dankirk, and Auralio is a few waves south; it would be a good
 idea to remember this as you need to visit one of these places pretty soon!

¤¤¤¤¤¤¤¤¤¤¤
± Dankirk ±
°°°°°°°°°°°
MAIN GOALS
¤ The Full Deal, upgrade spells, weapons, et cetera!
¤ What's up with the Ruby Icon? Gain Information!
¤ Get Jaffy the Glass Maker to produce a Fake Icon!

¤ Like the Bound Kingdom, Dankirk is an indoor town; there's some good weapons
 and some cool spells to by here, so I suggest you go to the equipment store
 to begin with. Let's get a Broad Sword for Guy, an Estok for Maxim and Selan
 and last of all, a Superdriver for Lexis. The latest armour is the Silver
 equipment, this would be perfect for warriors like Maxim and Guy, Selan and
 Lexis on the other hand need to have Shade Hat's. You may also want to give
 Selan a Metal Coat as it provides good defense, after the equipment, we need
 the latest spells, there's a staircase in the equipment store. Go downstairs
 to reach the Magic store, and purchase the cheaper spells such as Courage and
 Shield, wait until you've got a fat wallet if you want the other spells.

¤ Fitting in with the storyline is never a problem, so head for the Throne room
 and have a short conversation with the King and Queen. Auralio have decided
 to hand over the Ruby Icon, and on top of this, Prince Leon is going to do
 this personally at the Ceremony! He hopes that the treasure will bring peace
 between the two countries, so it's obvious; Prince Leon is a good guy, and he
 doesn't like wars. The Ruby Icon does actually get stolen, I think if you do
 manage to speak to Leon, this will happen; and if you go down the stairs near
 Dankirk's Princess, a.k.a. Princess Thea, two men will be rushing about, this
 isn't good, without the Ruby Icon, peace is a long shot, the ceremony will be
 ruined and everyone will look foolish. Your mission here is to avoid the two
 countries going to war, and to do this we need a Ruby Icon; or we could have
 a Fake Ruby Icon made out of Red Glass; now it's time to call on one of our
 friends, do you remember a man named Jaffy from the town of Clamento; maybe
 he can help us!

¤ Clamento once again, it's been a while since you last visited this town, and
 Jaffy still runs a steady business; so let's give him a bell; speak to Jaffy
 and he will agree to help you, he can make you a Ruby Icon clone out of Red
 Glass. When it's made, warp back to Dankirk and show it to Prince Leon, he is
 willing to try his luck with the King and Queen, but when it's in the Throne
 room, there's no fooling the Queen, she discovers that it's a fake an she's
 not amused; WHAT WILL WE DO! Prince Leon really is a fraud, why else would he
 be called Prince Alex...Hey! i'm only joking, just another one of those Typo
 errors I guess, Natsume do it again....! Well this is fairly close but we all
 find out that a man named James is missing, and apparently he's been gone for
 a few days; how Ironic! Let's just head for the Northern Dungeon, but before
 you leave it may be a good idea to gain any lost HP/MP's!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Northern Dungeon ±
°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Take back the Ruby Icon, and catch the Traitor!
¤ Locate all four switches and the Dankirk Key!

Items -> Hi-Magic, Earth Fruit, Fury Ribbon, Flame Jewel, Figgoru, Dankirk Key,
        Dragon Egg

¤ First bits simple, kill off the Garbost and cut down the bushes, place the
 vase on the switch and head through the door. Now, there's a monster called
 a Ramia; it can hurt if you run into it; don't be fooled by how cute those
 fiends are! Ignore all the monsters and head through the upper right door;
 inside follow along with a short path, kill the mummy and jump on the switch;
 this will make a bridge appear, now head back into the second room of this
 dungeon, once again avoid those monsters, but this time, pull the lever and
 use the arrow tile to jump down a floor. Head up the steps, and get the hook
 prepared; use the hook to reach the southern pillar; and head inside another
 door, dispose of the Garbost, head down stairs and go through the door, kill
 the mummie, follow this passageway along to a door, head inside and go across
 a small bridge. Let's use the arrow to drop down, there's a pile o' bones in
 this area, so blow them up to reveal a hidden switch, jump on the switch and
 head through where the walls have just separated. Now dispose of the Ramia
 and whack the switch, trim the vines and blow up the Northern wall, twice!
 This will reveal a secret room with two chests, a switch and some blocks; in
 the chests you will find a Hi-Potion and an Earth Fruit. Now! Jump on the
 switch and push one of the blocks upwards, and the other one two paces in the
 left direction; Then go up the stairs and through the door; we're back in the
 second chamber!

¤ Back in the Second Chamber once again...hmmm! Let's try out the upper-left
 door this time. There's a Desert rose inside; and another door; go through
 the door, then slay the Garbost; when your done head downstairs and move the
 statue so it blocks the eye on the wall from seeing you; this means that the
 door will not close, so you may now continue into the next chamber. There's
 some spike and another switch in this room; and not to mention another Lamia
 waiting to harm you. First things first, give the switch a good whack using
 your sword, kill off the Lamia using some magic spells; and finally enter the
 southern door. Now head downstairs and kill the monster, follow the short
 passage and get out the arrows; make sure you hit all of the levers, and if
 you do; the platforms will join together to make the floor more stable. The
 door which follows has some more monsters, the place is so small that keeping
 away from them would be a difficult task; so dispose of them in the only way
 possible, then head through the door which follows to find a chest containing
 a Fury Ribbon!

¤ To continue, you had better clear the Northern wall; just place a bomb near
 the cracked area and head inside; it looks as though you can't go any further
 but you could try walking forwards; and just to your luck, there's a switch
 that can get rid of those pillars, however...when you clear the area where
 the Pillar's used to be, it looks as though you trapped. There's a Vampire in
 this room and there's also, two switches, before you can go any further, chop
 down the vines on the wall; and fire an arrow in both eyes. The block above
 you will fall down, and just to make life easier; the block manages to fall
 on the switch below; so you can continue. Now, Before you go downstairs, you
 should cut the vines behind the staircase, to reveal another eye, and once
 again, fire an arrow, walk back a few paces and whack the switch, and there's
 only one more switch to hit; and that one is down the stairs; so head into
 the staircase and through the door, into a small room with an unreachable,
 Blue Chest. Solving the next puzzle can be hard, but I will tell you; first
 of all, jump in the warp portal and move the block onto the right switch. Now
 go back into the portal, and stand on the area where the switch used to be in
 the previous version of this room; you should have started a bridge. Now head
 back in the warp portal and move the block onto the Left switch; do exactly
 the same and you should be able to cross the bridge; the Blue Chest contains
 the Dankirk Key. I assume you want to hit the final switch, so jump in the
 warp portal, move the block back onto the tile, and cross one of the bridges
 which appear, the final switch is right in front of you, give it your best
 shot and voila, no more spikes on the second floor!

¤ With the dismissal of the spikes, the stairs are now accessible, so you have
 the chance to proceed...let's start with the monsters, an assassin and some
 strange Dragon creature known as the armoured dait....the assassin will catch
 you so he's unavoidable, but the Dait will be simple to avoid, if you hug the
 bottom wall for a little, you should find a secret passage, leading to some
 treasures, A Dragon Egg...Flame Jewel and a Figgoru Tool...all of them will
 be useful right now...you should give Lexis the weapon and Guy the Jewel. Now
 jump on the switch a few paces right of the door, and enter the door you just
 opened. Inside, walk over the bridge and be aware of the shadow; he ain't too
 friendly, and when he attacks you; physical attacks won't harm him to much;
 to get rid of him, use spells such as Fireball, Bolt and Vortex; and if you
 have any IP techniques ready; try out Dive and Frenzy. Well, you outta kill
 the assassin too, it will make you feel much better inside!

¤ After the dangerous monsters, open the manhole which currently has a piece of
 mesh covering it; go inside and by all means pull the lever. Now, go upstairs
 and grab the pillar to the right using the hook; you will be attacked by an
 assassin; and a little further up is a Shadow. Head down the stairs to reach
 the fourth floor and heal your party in the room which follows, and this may
 also be a good time to make a save. Go inside the next room and take out the
 vampire; keep going...there's another door, head inside and walk across the
 bridge; kill the assassin and fire an arrow at the lever switch to make yet
 another bridge appear before you; be brave and walk across, there's a puzzle
 to solve...I won't bother with a strategy, just make sure the blocks cover
 the tiles. When the blocks are arranged correctly, walk across the bridge
 that just appeared and avoid the armour dait, go inside the door and kill
 of the monsters in the next room; there's a staircase here; so go downstairs
 so you end up on the fifth floor. Let's fight the monsters here, but make
 sure you use some healing spells pretty often, and just to make life even
 better; do exactly the same in the room which follows, and finally use the
 Dankirk Key to access the Boss door, go inside and....well...um..be scared;
 five shadows are blocking your path; be very, very careful, use all your
 best magic spells, especially Fireball and Bolt; some battles will be long
 and you may feel the "Vile Laughter" technique quite frequently, just beat
 them using strategy and you win! When your done, go through the Northern
 door and into the next chamber....!

¤ More Monsters! In fact there's a whole load of monsters in rooms which follow
 and that means loads o' battles. When you reach the final room, there's some
 guy named Prince Klaus and another man known as James. Guy will introduce the
 who party, we have Guy as the "Invincible and Mighty warrior"..Maxim is known
 as the warrior of justice, Lexis is the Genius of the century, and Selan is
 the magical wife! Selan feels offended at Guy giving her a lame name; it does
 sound a little lame to me too, so I don't blame her; anyway, the lousy guards
 feel insulted, so you have a fight against four of the Prince's Pawns!

 Boss: 4 × Soldiers
 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
 HP: 400 each

¥ The Boss is a joke, okay, so there's four soldiers, but each one of them will
 go down in two or three hits; just have your whole party use physical attacks
 because Magic isn't too effective here; and most of you team will have some
 good weapons; if you want to end their lives even quicker, have someone use
 some Ikari techniques such as Dive and Frenzy, preferably Guy and Maxim. Soon
 after the soldiers are dispatched, you can claim 10,000 experience points and
 4,000 GP......'.'

¤ Oh! your not going to get a way with this, or so that's what Klaus reckons; I
 might as well say that you won't need to use the escape spells, as you will
 automatically be take to the castle; with James following closely behind; the
 King is a little cross with him and he has decided to lock him up for a while
 and the Queen Finally gets her mitts on the Ruby Icon; while the King and
 Queen are happy, outside we have a love scene involving Prince Leon and
 Princess Thea; or that's what it looks like, she does want to give Leon the
 ruby icon back, but he turns down her offer; true love...!

¤ Well! There's not much left to do here, but if you couldn't afford the stuff
 at the weapon shop before, now would be a good time to buy some; when your
 done with this area, leave town and jump in your ship! Now..the next place
 of interest is a town called the Ferim Kingdom; so speak to Leon in his home
 town and allow him to assist you, now go through the Water Gate, and sail to
 the closest Southern land mass available, on the nearest Land mass is another
 castle, enter the place and your here, you've now arrived at the castle of
 the Ferim Kingdom...'.'

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Ferim Kingdom ±
°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Get some Level 3 spells for Maxim-Selan-Lexis!
¤ Hear about an uneasy force in the Northern Tower!

¤ Ferim is another indoor town; with only a castle to show for it's buildings;
 yeah, this place is a lot like the Bound Kingdom and the weapons shops are a
 bit of a let down. The main shop in this place has to be the Magic store; go
 inside and check their spells, we have some level 3 magic spells here, and
 we can also get hold of the Champion spell; a great spell for healing! Lexis
 is not going to be in your team for the final stages of the game, so don't
 spend all your hard earned cash on him alone; try to make sure Maxim and his
 wife, Selan, get the Ice.Valk and Champion spells; in addition to this you
 should buy the Firebird spell too; all the spells are costly, but that's not
 much to worry about, you should be pretty well off at this time in the game!

¤ Weapons are next, we ain't got much of a choice due to the poor stock of the
 weapon store, you should get Selan and Maxim a Silvo Rapier each, and i would
 make sure Guy gets a spear....'.'..The armours are not too much to care about
 but if you need to have the latest armour, get Selan some Quilted Silk! While
 your in this place, you should look for a man named Hans; he should be fairly
 easy to find, after you begin the conversation with this dude, he will start
 talking about Gades and the Sinistrals, he feels kinda' lucky because he has
 met Maxim and co. Hans wants to get his mits on a strange Gem from the tower;
 but he has a major sinistral problem, if you speak to the prince and his mate
 you will learn that Hans may have a horrible time in that tower, and by all
 accounts, he's only a common soldier; let's head for the Northern Tower; just
 walk out of Ferim and head across the bridge, now head in the North-East
 Direction and enter the tower..'.'..

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± North-East Tower ±
°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Follow Hans, and run into the Sinistral of Chaos!
¤ Get your mitts on the Trial Key, so you can get the stone!

Items -> Stun Gun, Trial Key, Samu Jewel, Mysto Jewel,

¤ Hans, the swordsman you met five minutes ago, has decided to find the Jewel
 for his friend, the Prince! Maxim on the other hand, has much more important
 matters to attend to. Upon entering this tower, go through the door and kill
 the Dark spirits; there's a weak wall, so get out the hammer and smash it to
 pieces. Go inside the new hole you just created, and follow the one way path
 until you find a statue and some pillars. Use the hammer to push the statue;
 and take out the hook from your bag o' tricks; make your way across the pit
 and head outside. Now climb the ladder and enter the Left door, there's a
 lever switch to move the platform backwards and forwards; before you pull
 the lever, whack the arrow switches; the lever will move the platform on the
 right side of the room; so exit through the way you came, go through the door
 to the right this time, and proceed through the Northern door, into a small
 chamber with some Hidora's; this monster can cause a great deal of physical
 damage to all party members, so it would be better if you used some level 3
 magic spells in this situation!

¤ When the Hidora loses all it's heads, go through the door which follows and
 kill the Ninja's; these are much faster than your party, so be prepared for a
 little damage before you can start a full force attack; the Samurai's are the
 same, the only difference is the fact that you will be faster than them; when
 you've defeated the monsters; go to the left side of this room, open the
 treasure box to receive the Stun Gun for Lexis, and be sure to get this tool
 equipped, it's way better than the Superdriver. There's a door near the chest
 so go inside, head upstairs and take out the Ninja, now follow the path
 outside the tower; and go down the ladder, go through the door and take a
 look at the puzzle; it is fairly tricky to work out at first; but it's no
 different to the puzzles you solved in the past; if you follow my solution
 for this puzzle; you should end up on the right track....'.'

 Start from the rear end of this puzzle, or should I say the end nearest the
 Northern door...'.'

 Solution = D-D-D-D-D-L-L-U-U-R-U-U-L-L-D-R-D-L-D-D-R-D

 Now you can enter the door, do not cross the puzzle area, unless you want to
 reset the puzzle you've just solved!

¤ After a fun puzzle, you should be inside a room with some stairs, if you go
 downstairs, be sure to kill the Mad head and take the Trial Key from the blue
 treasure box. You won't find anything else to do inside this room, so go back
 several doors and make sure you end up in the room with the moving platform
 as well as some arrow switches to strike! On the right side of the room, you
 will have to hit the arrows so you can actually use the lever properly, when
 both arrow switches are activated; pull the lever and enter the door to the
 left; walk up the stairs and go inside another chamber; be prepared for a
 hard puzzle this time, so put your thinking cap on if you don't wish to cheat
 using my solution...'.'

 There's a few treasures to obtain here, so let's begin with the Samu Jewel; I
 will give you the proper directions. Walk onto the first tile and don't even
 think about whacking the switch, you will be taken to another platform, so go
 onto the second platform and get off at another platform with a Samu jewel in
 a Red Treasure Box...'.'

 Next we will get hold of the Mysto Jewel, this is fairly simple, from the
 Samu Jewel platform, jump on the tile and whack the switch on the platform
 which follows, leap onto another tile and allow it to take you to another
 platform with two switches, hit the southern switch and jump on the tile
 nearby, it should move Maxim and co. onto the platform with a Mysto Jewel!

 When it comes to reaching the exit, you need to start off on the Northern
 Platform with the stairs; make sure the arrow switch is pointing south and
 jump onto the tile, when the tile reaches the desired destination, do not
 go on the platform; instead, turn Maxim around so he's facing North and give
 the switch a slap with your trusty blade, you will be taken backwards; so you
 can reach the Southern door. Now head inside, and be prepared to take on a
 few monsters; and beware of the Ninja, I sorta over-looked this before but
 the Ninja's can use an attack called Knife-Thrower, and it cause at least 70
 points of damage to all party members!

¤ After taking out the Ninja's and ripping apart the samurai's go through the
 southern door and up the ladder outside this tower, there's a door here, so
 go inside and use the Trial Key to enter the boss door; before you can fight
 a boss, you always have to solve a puzzle! This one can be tricky, because
 you need to have both monsters standing on the switches, of course you can
 actually stun them, but it takes a little time and patience to get them on
 the switches; if you manage to succeed, try entering the door in as few steps
 a humanly possible, if you don't the monsters will move, and you will have
 to trap them a second time..'.'

¤ In the door which follows the previous puzzle room, you will find Hans, he
 seems to be paralyzed by a strange force, Maxim and the other have an idea
 what the force might be; it's much stronger than Gades! Suddenly a sinistral
 comes, and it just happens to be AMON the Sinistral of Chaos, and to our
 interest, Amon is a fairly honorable Guy, he doesn't want Hans to be ashamed
 with himself because it's normal for people to not move in such a powerful
 form of waves, but he takes one look at Maxim, and I would say he's impressed
 by his powers! Guy being a bit of a hard head wants to have a go at Amon, he
 attacks with all his might, Amon smashes him into a corner and says nothing
 to mock him; he only says "Don't throw your lives away" he wants to show you
 true terror later..! When Amon leaves, Guy will get up and the party will
 follow Hans into the last room, the stone is here; but it is no more than a
 simple blue stone with no decent value whatsoever. Hans believe that this is
 what he is looking for and he nicks off back to the castle, so cast "Escape"
 and follow him...'.'

¤ Back in the castle of Ferim, you can see an interesting scene in the Throne
 Room, Hans give the stone to the prince; the stone is just a miserable pebble
 says the Prince, and just when a moment of trouble occurs, there's some one
 to bail him out; oh, dear what shall we do, let's fob the Princess off with a
 quality sapphire instead! The Princess is not impressed, she wants the real
 deal, and just to give this story a happy ending, here comes Hans with his
 miserable pebble; the Princess is shocked and it seems that it's a relic of
 their childhood. Looks as though Hans won the heart of the Princess, she is
 really happy and once again it's all thanks to Maxim and co. When all is said
 to be over a soldier barges in, it seems that the town of Agurio has been
 demolished by a Golden Man; could be Amon I suppose! You need directions too
 I suppose, okay, head for the small shrine North of the previous tower, and
 jump in the warp portal, head out of the shrine and into the beaten up town
 of Agurio, and be prepared for something a little more drastic than Gordovan!

¤¤¤¤¤¤¤¤¤¤
± Agurio ±
°°°°°°°°°°
MAIN GOALS
¤ Bury the residents of this town!
¤ Speak to Iris and find out what happened!

¤ What the Hell!!!! Amon really has done a number in this town, and who is on
 the scene, it's Iris....Does this woman have anything to do with this, she is
 looking rather suspicious don't you think? Iris looks upset, or she isn't too
 proud of herself for not reaching the village in time to stop Amon; she wants
 Maxim to quit his journey, and to be fair she suggests he should live a
 peaceful life in the town of Parcelyte. The conversation turns into a lecture
 on energy waves, and according to the Legend there's a sword that can amplify
 these waves; the legendary DUAL BLADE. Iris goes on some more about this Dual
 Blade, and finally the villagers get sent to the ground, and they can Rest in
 Peace along with any other souls out there...'.'

¤ After the Funeral, Maxim and Co. will decide to find the Dual Blade, and Iris
 will leave with a strange remark to Maxim's question; we find out who she
 really is later in the game, but it doesn't matter right now; so head out of
 this town and head for Treble, which just happens to be a small village South
 of the Ferim Kingdom.

¤¤¤¤¤¤¤¤¤¤
± Treble ±
°°°°°°°°°°
MAIN GOALS
¤ Purchase a "Circlet" for Lexis and Selan!
¤ Find out about Professor Kirmo, a friend of Lexis!

¤ Well this is a small village with no main errands to run, you can purchase a
 circlet from the equipment store; and you can speak to a little boy when you
 enter this town. He speaks of a bloke named Kirmo, and it seems that the guy
 he mentions is a friend of Lexis; the man he mentions is also working on a
 submarine; and he's in the town of Portravia to the south, and to give you
 another reason to head south, the villagers have seen a strange light, South
 of Treble, and near the town of Portravia, so walk south of Treble and go to
 the large town below, it is fairly easy to find after all...'.'

¤¤¤¤¤¤¤¤¤¤¤¤¤
± Portravia ±
°°°°°°°°°°°°°
MAIN GOALS
¤ Check out the Kirmo Lab, and learn about Submarines!
¤ Get the latest Level three spells, Thunder, Valor and Dragon!

¤ This is a Larger town with some cool spells on offer; and the weapons in this
 place are pretty good too; to begin with, let's go to the magic shop; while
 your in town, make sure you get Maxim the Valor spell, he is the main warrior
 after all and he can do some major healing with this spell; although Maxim is
 your first priority, every spell in this store would be useful for Selan, she
 would be best suited for every spell available! Lexis on the other hand, will
 not need to have any level three spells, because you are going to lose him in
 a few hours time; if you have the cash you could buy him some of the spells;
 but again this is not essential.

¤ Weapons are another delicacy in this place, you sure could use a Rainy Ax for
 Guy, well...it's an Ax just like the description says, but it has good attack
 power advantage over a Spear. Lexis would be better off with a Battledriver;
 and Selan would feel loved with a Pounder rod in her possession. Don't bother
 upgrading your armours, you have good enough equipment already; when you've
 finished shopping, put your skates on an head for Kirmo's Laboratory in the
 Northern area of Town!

¤ Prof.Kirmo's Lab isn't full of traps and in this case, he has staff to work
 for him, in this place you will find a green haired man, standing in front of
 some water. Go over and speak to this dude and he will explain how far he has
 gone with the Submarine project; Lexis opens his big gob, and Kirmo wants to
 remodel Excerion, your beloved vessel, say yes when he asks, because you will
 need a submarine later; when he asks for the blue prints however, some little
 elf child nicks them, causing the scientist to make a fool of himself, just
 because the Elven Thief is too quick for him....we need those plans, so let's
 go find the elf girl...'.'

¤ An Innocent bystander mentions a female friend, and he's a kid, so it's got
 to be the Elf Girl, she has nicked off to a place called the Mountain of no
 return....don't know why? but their's a good reason when you find her; this
 girl runs around quick, so it will take a while to catch her! The Mountain
 of no return is south-east of Portravia, so head east a few paces, and head
 for the Southern mountain, and use the trail of forest area to make the path
 clearer to you.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Mountain of no Return! ±
°°°°°°°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Catch up with the Elf Child and retrieve the plans!
¤ Run into a fellow swordsman from the Elven Village!

Items -> Aqua Sword

¤ The Speedy Lil' Elf Girl ran up this mountain, so let's find her, to begin
 the search go up the second lot of steps and into a small chamber with two
 horse statues. Push them so they meet eye to eye and continue, in the next
 chamber things get a little more complicated, this time we have several of
 these statues to deal with! There's also a normal statue, so begin by moving
 the ordinary statue, three paces to the left and five paces upwards to block
 of two forces. Now move the left statue in the center of this room; one pace
 to the right, then another pace upwards...move the right statue four paces to
 the left and two paces upwards to permanently block of one of the forces. You
 are then obliged to move the ordinary statue, one pace upwards to block off
 two more forces, and you can apply the final part of this puzzle, by moving
 the last horse statue two paces upwards to block off the final force..! Then
 you may continue through the door...'.'

¤ Now go up the staircase which follows, and continue on this one way path till
 you reach some monsters; use fire elemental attacks and spells to make simple
 work of them and head through the door which follows. Once again, follow the
 one way path until you reach another room full of horse statues; this puzzle
 is a little more complicated than the second room, so you had better read my
 solution carefully...If it's Readable...'.'

 This took me a good half hour to work out, so here goes, begin with the horse
 a few paces south of the entrance, and head right until the forces stop your
 movement. Move the very first horse one pace downwards, and it's neighbor 7
 paces to the right; to block the force given off one of the statues. Now move
 the horse to your left, four paces down, and the one opposite, one pace down;
 so both horse statues are facing each other; now open the chest to get a Aqua
 Sword, then equip the newly acquired weapon on Selan. Now walk back to the
 very first statue and move it one pace downwards, the path will be clear, so
 you can now head south and then east until you get blocked again; this time
 you need to move the first statue you see on this path upwards so it touches
 the statue above. You can then head right a few paces and move the next horse
 one pace to the right, and to finish off; head downwards and push the final
 horse as far to the right as possible and head through the door, where you
 will be on the mountainside, with the elf child you been looking for. Milka
 decides to run away as soon as you confront her, but she is caught by some
 Gargoyles, which means she's in trouble....Let's help her....

 Boss: 4 × Gargoyle
 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
 HP: 1,000 each

¥ Four Gargoyles have attacked Milka, so let's give them whats for; start the
 battle off by casting level three spells such as Firebird and Thunder. This
 will cause a decent amount of damage, if you repeat this for four turns, you
 should win the battle with ease. After the Gargoyles crumble, you will get
 12,000 experience points and 12,000 Gold Coins.

¤ Phew...the little elf is safe, she isn't at all happy though, maybe she's a
 little embarrassed because she was outsmarted for once. The girl is a little
 ungrateful, and another elf comes on the scene, this is Artea, and he is mad
 at Milka because of her thieving! Milka explains why she nicked the plans and
 Lexis promises a few things to her. Lexis says he will plant flowers in every
 open area of the town, and he will modify the machines to stop ooze leaking
 out; and when all the flowers grow, he will bring Milka a large bunch of
 flowers. Milka is taken in by this, and Lexis walks off so he can start his
 research, soon after this, two elves come, it seems that a ball of light has
 come to the Elven village of Eserikto; Artea will warp Maxim and co. to that
 place, only to find that an elf lady named Karyn has been kidnapped; we have
 a good idea who the Kidnapper is too; it can only be Amon, the Sinistral of
 Chaos; After a little bit of thought, Artea decides to join your party, when
 it comes to the status screen, this Elf is known as Arty. He starts out at
 level 38 with some of the best spells available; such as Firebird, Ice.Valk;
 Dragon, Thunder and Valor...'.'

¤¤¤¤¤¤¤¤¤¤¤¤
± Eserikto ±
°°°°°°°°°°°°
MAIN GOALS
¤ Get your mitts on the Fry Spell!
¤ Amon, the sinistral of Chaos...Gain Information!
¤ Upgrade your weapons and purchase some Ex-Arrows!

¤ Eserikto, the Elven village, a nice little place with some good gear on offer
 and not to mention, Artea's hometown. The first area of interest is the Magic
 Shop, this sells a useful Holy elemental spell "FRY" it costs exactly 40,000
 Gold coins, but you have to get this, save your pennies up and you will have
 the first Holy magic spell, which is as strong as Firebird and Thunder, the
 only difference is the fact that it's HOLY magic!

¤ After the spell shop, we have a weapon store, Maxim and Artea should be given
 a Crazy Blade each and Guy should have a Trident. When it comes to armours; I
 wouldn't bother giving anything to Artea, he does have all the latest gear
 after all, but if it's any constellation; Maxim and Guy should be given Plate
 Armor's and Selan would look good in an evening robe, as for helmets, Selan
 would suit a Gold Band; and as far as shields go, the Gold Shield would be a
 fair choice for Guy and Maxim. When you have the equipment, you should go to
 some of the previous towns to pick up some of those older spells for Artea; I
 would also get a few Ex-Arrows too, never know when you'll need them...'.'

¤ After the shopping trip is over, their's not much to do in this town, but you
 may want to gain some information on Amon, and what the people of this town
 saw with their own eyes. When you are finished in this place, go out of the
 village, and head south-west; you will come to a tower, where Karyn is being
 held captive, so make sure you have a rest at the free inn while your in
 Eserikto...Let's be on our way, equip your stuff, and enter the Shrine!!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Divine Shrine ±
°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Hunt' down Amon and save Milka's Mother, Karyn!
¤ Search for a status boosting portal!

Items -> Heart Key, Revive Armour, Rocket Ring, Dragon Egg, Holy Whip

¤ Amon is the Sinistral of Chaos, he has Karyn captive on the top floor of this
 shrine; and reaching her will be a challenging task; which Maxim, Guy, Selan
 and Artea will take! Upon entering, head through the door and dispose of the
 monsters here; the Brinz Lizard is fairly easy, but the Red Plant's can be
 tough, with their ability to attack one of your characters, three time in a
 row; this can be devastating for Selan, so be careful. When both monsters hit
 the ground, head up the stairs and take a look around the room. Yes! we can
 see several pillars to grab, but most importantly, these pillars allow you to
 get your mitts on some cool treasures; now follow the instructions I give you
 and collect all the treasures available...'.'

» The First treasure to be acquired is the Heart Key; so get out the hook and
 aim for the upper-right pillar, then grab the pillar to the right, then the
 upper pillar and then the upper left pillar, and when your that far, you can
 finally grab the pillar to your left to gain access to the stairs. Upstairs
 you will find an Iron Gorem, kill him and enter the Northern door; once your
 inside, you should open the Blue Chest, and grab your first treasure in this
 shrine; the Heart Key!

» To obtain your second treasure, head back to the entrance staircase and use
 the hook to reach the platform to your left; now go upwards and left again, a
 statue is on the platform above you, so grab the statue and move it upwards
 until you can't move it any further. Next, aim your hook at the accessible
 left platform, grab the pillar and hook onto another pillar below you, follow
 the path around and you will come to a statue, you should move the statue so
 you can follow the Narrow path below you, at the end of the narrow path, grab
 the lower statue, the head for the left platform and finally head upwards and
 up the stairs which follow, inside the small room, you will find a revive
 armour. Equip this on Guy so his defense and Magic resistance will improve a
 little, then head back to the entrance staircase!

» Last of all, we have Rocket Ring...As you've done before, aim the hook for
 the upper-right pillar, and go for the pillar to your right; grab the next
 upper-right pillar and jump across the gap, by hooking onto the statue. Now
 move the statue as far North as possible; and head downwards and back across
 the gap you just cleared, and hook the lower pillar. Now you need to aim the
 hook at the upper-left pillar, so fly across the gap and grab the pillar to
 your left, walk upwards and you should see two pillars with one space between
 them, and to your right, there's another pillar, so again use the hook to
 throw yourself over the gap and then grab the statue you moved a few seconds
 ago. Now, hook the pillar to the right, and follow the narrow path up the
 stairs and dispose of the monster. Grab one of the upper-left pots to reveal
 a switch, and turn in the downwards direction; drop the pot and head over the
 spikes. Now go up the stairs and take the Rocket Ring from the chest, you can
 also jump down from here using the arrow; when you're done with picking up
 treasures go back to the room with the pots and lift the pot in the lower
 right corner of the room, it looks like you've stumbled upon a weak patch on
 the floor. Let's fall down and see whats happens....'.'

¤ Look's like your on a small platform, the first bit's simple, just aim the
 Hookshot at the pillar on the western platform; when you make it across, walk
 downwards until you reach the end of the Narrow path and use the hook once
 again to access a western platform. Do the same again, and follow the pillars
 one at a time, in a kind of Anti-Clockwise pattern. Now, go down those stairs
 and follow the path into a room with a Red Flower monster. Kill this fiend
 using Fire elemental spells and head through the door, while your in here you
 should exterminate the Brinz Lizard; when you've finally got used to Killing
 monsters, off you go into the next chamber; and hey! whats this..we have some
 Torches lighting themselves up as we walk along the Hallway; yes it's strange
 and I have no idea what these things are doing. If you can, just ignore them
 and proceed into the next room; now we have to fight some weird snake monster
 and I haven't checked to see what they are called yet; just kill the lousy
 thing, head into the next room and storm the Gargoyles. Now it's time to get
 your arrows out, you are going to need them after all; there seems to be a
 switch on the Northern wall; so fire an arrow right in its core, and watch as
 the platform moves into the western area of the room; taking you to some more
 monsters. This time we have found a new monster, it's a Tartona and these
 creatures have a good chance of dropping Earth Jewels, so kill them whenever
 possible; there's also an Iron Gorem here too; turn him into dust and enter
 the door which follows; prepare for a battle against some Cocktoris; these
 can drop Life Potions which can be useful to increase your HP stats. Whenever
 you get these potions be sure to use them on Maxim or Artea, these guys are
 fighters so they need lots of HP's.

¤ Funs Over, so go through the door and follow the spooky passage until a wall
 collapses; now keep on going and head up the stairs, you will find some more
 monsters and a weak wall, as well as another door. Use your instincts here
 and blow up the wall, go through the new hole and prepare to solve a music
 puzzle, this is fairly simple and you won't need me to solve this; but for
 those of you who want to solve this with ease..I will help you! To make life
 a tad easier, I have given each tile a number, and these numbers will be
 arranged from Left to Right. The order of these tiles is 3-2-4-1-5; and that
 will make all the spikes vanish; it will also allows you to reach a treasure
 box, which contains the seventh dragon egg; and I've found there's another
 little secret in this place, why don't you smash the wall above using your
 hammer, you never know..it may reveal a hidden treasure; it's a Holy Whip!
 Just a nice little gift for the lovely lady, so equip this on Selan; and see
 how much her attack power rises; you won't need another weapon for a while
 now, so be pleased with your discovery...!

¤ Selan should be happy with the new weapon, and you can freely kill some of
 the enemies back in the room before the music puzzle; as you can recall there
 is a door, so go inside and prepare to fight two lots of Gargoyles; and Rogue
 shapes which seem to be always with them. When the monsters die, go inside
 the door at the end of this passageway; as you can see this is a boss door
 and inside you will face a simple puzzle. Just get the Hammer out and move
 the statues onto the tiles, when both tiles are covered, be prepared for a
 shocking scene; enter the door and meet up with "AMON" The sinistral of Chaos
 and the most dangerous sinistral around for the time being.

¤ AMON has got Karyn trapped, he wants her to open the door so he can gain some
 more power; and because she's a brave elf like Artea, the Girl will not give
 into Amon's demands. Karyn will unleash her power and it looks as though she
 did manage to wound Amon; she was strong but she couldn't control the powers
 within her, and this ended up costing her own life. Karyn manages to tell her
 friend to look after Milka when she's gone, and the thought of Karyn being
 killed by the likes of Amon makes Artea really angry, and because of this;
 the young elf wants a piece of the Sinistrals; so he'll join your Doom Island
 team in search of the Dual Blade and the Four Sinistrals, Gades, Amon, Erim
 and Daos. Karyn is gone, but she has left the Northern door wide opened. In
 this room you will find a strange portal; and in this case, it will boost all
 your stats a little; that's good, and when you get this bonus, you should use
 the Escape spell and then you should use the "Warp" spell to get back to the
 Elven Village of Eserikto in the space of a few seconds!!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Story Events ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Return to Eserikto and give Milka the Tragic News!
¤ Acquire your new Submarine from Lexis in Portravia!

¤ When you get back to Eserikto, you will run into Milka, Artea delivers the
 news to her and it looks as though she takes it quite well. Again, we have a
 stupid typo..Instead of Guy's name being GUY, Selan calls him GAI! Milka will
 run off so she can grieve in peace; so you can now control your party, if you
 don't have the spells available in this place, then now is the time to get
 them..otherwise exit this town and head back to Portravia; by using the warp
 spell. When you reach Portravia, enter Kirmo's Lab and speak to Lexis. After
 he gives the Submarine to you he will get onto the Sinistral Subject, and you
 will find out the whereabouts of Amon..It seems he has gone under the sea and
 he's heading for a town called Barnan; so let's get to that town as soon as
 possible. To reach Barnan, sail in the southern direction, until you hit the
 deep waters; which will be represented with the Darker Blue Colour; then sail
 in the western direction, you should see a large town; this is Barnan!

¤¤¤¤¤¤¤¤¤¤
± Barnan ±
°°°°°°°°°°
MAIN GOALS
¤ The usual stuff, upgrade your weapons and armours!
¤ Learn about the undersea shrine, a.k.a the Shrine of Vengeance!

¤ Barnan is a large town south-west of Parcelyte, with a good arsenal of swords
 and armours; this is a good place to obtain new gear; so before you even dare
 attempt the Shrine of Vengeance make sure you have some of the weapons on
 offer within the shop's of this town! Let's begin with the weapons, first of
 all, make sure you get Guy a Halberd and Maxim a Red Saber; the Red Saber has
 a powerful IP technique and the Halberd is another strong spear for Guy; when
 it comes to Selan, you will not need any new weapons due to the power of her
 Holy Whip...As for Artea, he should probably have a Crystal Wand, although if
 you want stronger attack power, you could always get a Mist Rapier for him; I
 would stick with the wand, because Holy Power is better than Water Power in
 my opinion. Now, make sure you have at least 200,000GP and prepare to do some
 serious armour shopping....'.'

¤ The Armour here is good, for Guy and Maxim, you can buy both of them, a Plati
 Plate, a Plati Helmet and a Plati Shield....and I think "Plati" is short for
 Platinum, so don't be alarmed at the stupid name. Selan and Artea both need a
 Silk Robe each, so make sure you get them one and you can also get them both
 some Platinum Gloves and a Platinum Band. Upon equipping your new gear, walk
 around town a little and get acquainted with the people; gain some info on
 the Shrine of Vengeance, and most residents here will start moaning about the
 monsters in the place. Well! you have a submarine, so exit the town and sink
 down into the ocean, look for a small hole on the sea bed and go inside, you
 will wind up in a small passage under the sea, go forwards into the whirlpool
 to enter the Shrine of Vengeance!!!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Shrine of Vengeance ±
°°°°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Obtain two valuable treasures!
¤ Acquire the Ghost Key, other wise your in trouble!
¤ Destroy the Vengeance Ghost!

Items -> Power Robe, Heal Armour, Ghost Key, Bright Armour, Evil Jewel,
        Cursed Bow

¤ After docking the submarine, you should head up the stairs, inside the room
 which follows you should find two switches and a lever. The lever will only
 work if both switches have been hit once, so whack them both with the sword
 and pull the lever to reveal a door on the left side of the room; you need to
 open the door so change the Red switches colour to Green; in other words give
 the thing a good whack with your sword. The door should have opened leaving
 you with the entrance to the next chamber; so enter the door you have just
 opened and take out the monster; it's a T-Rex and these little devils can
 cause large amounts of damage to your team. When you have defeated the T-rex
 monsters, you are obliged to go inside the next room. Now it's time for an
 easy puzzle; make sure you have the hammer ready and launch it at the statue
 on the western platform, it should knock it back a pace. Instead of going
 down some stairs, which lead to a whole hoard of monsters, jump across the
 pit using the Hook and enter the door, go down the stairs and you should be
 in a room with some Hades chariots and some wizards, the Hades creatures are
 weak against Holy magic, so the Crystal Wand should come in Handy at this
 moment in time. When you manage to take out both monsters, head upwards and
 follow the path in a clockwise direction, then enter the door, so you can be
 inside the next chamber.

¤ The next room has a pot and a switch with a monster standing in the eastern
 area of the room; here you must trap the monster within the spikes; as you
 can see, there's one square without spikes, that is where you have to trap
 the monster, to trap the monster stun it first and place the pot onto the
 switch to make to form a wall of spikes around the monster. The monster's
 weight should trigger the opening of the Southern door; now enter the door
 to the south and have a battle with some Nosferatus and then a Hade Chariot;
 make sure you use Holy spells to kill them quickly, then head downstairs to
 continue. In the small chamber which follows, you will most likely be fooled
 into entering a door; but you need to pull some lever to continue; so head
 east of the stairs and you should reveal a secret passage leading to a lever
 switch; so pull the lever and proceed through the door in the previous area!

¤ In the proceeding room, jump down the arrow on the side of the cliff and DO
 NOT! go through the eastern door. Just head in the western direction, get rid
 of the Nosferatu and fiend; stand on the tile; get the arrows out and shoot
 one in the western direction to make a bridge fall from above...Now walk over
 the bridge and deal out the Hook Skill; aim it at the Northern Pillar and you
 should be on a platform with a chest, open the treasure box to obtain a Power
 Robe for Artea..or Selan! The Power Robe is much better than the Silk Robe as
 it is stronger in defense and it has a cool Ikari Technique. Now use the Hook
 Skill to get down off the upper platform and dispose of the enemies within
 this area; the fiend is fairly strong, so are the Nosferatu's, but to your
 advantage, these creatures are weak against Holy elemental magic spells and
 weapons, so your gonna be pleased because both Artea and Selan are equipped
 with Holy Weapons...!

¤ When the monsters have gone, head up the steps and enter the proceeding door;
 There's a fiend in the next chamber, take him out, then push both the statues
 into some water, this should make the water in the Southern pool rise causing
 the torches to loose their right to burn...when this happen's the warp tile
 is also accessible. If you jump into the warp pool..you come to a very small
 room with an opened door; hey! you've been here before; now! head back to the
 very first room of this Shrine; and be prepared for a few battles on the way!

¤ You should be back in the room with the two switches; make sure you hit both
 of the switches once; and pull the lever to make the wall slide along to the
 western wall. Now hit the eastern switch and destroy all the monsters in the
 proceeding chamber, then go through the door and exterminate a few more
 monsters, this time you get to fight some Dark Warriors and some demise have
 joined the Battalion; so take them out with Holy Magic, and your best spells
 to make things quicker; when your done head for the staircase in the western
 area of this room. Go up the stairs and through the door which follows, take
 out all the monsters imprisoned in the next two rooms and blow up the wall
 in second room, this should leave you with a choice of two holes; if you use
 the eastern hole, you can pick up a valuable Heal Armour; and just to your
 luck, the western hole allows you to continue. In the western hole you will
 find another monster and a locked door, and because of me being tired; the
 Key is not in your possession, and I forgot to explain how to obtain it; all
 you need to do is head backwards a few rooms, and make sure you end up in a
 room with a warp tile...The room also has a Demise and a Dark Warrior; in
 that particular room, you will find another staircase which I failed to
 mention before...Down those stairs you will find some coloured blocks and a
 switch; the switch is on Red as a default colour so move the Red Blocks onto
 the tiles to make some of the spikes disappear; now give the switch a slap
 and do the same for the Blue Blocks, all the spikes will be gone, and you
 can freely take the treasure from the Blue Chest, the Ghost Key..sorry bout'
 that too, I really messed up bad; but hey I will be rewriting parts while I
 update this guide; it will just take a little longer for you to complete
 this dungeon that's all! Anyway, be sure to head back to the locked boss
 door..and by all means go inside...and up the stairs of course...'.'

¤ With the Ghost Key in your possession you managed to enter the boss door; and
 you have entered a large room with an elevating platform; so head in the
 southern direction and you should walk onto the platform, it will take you to
 the eastern part of this room, and when you arrive on the eastern platform; I
 recommend you go up the stairs and into the next chamber. Now head through
 the proceeding door and kill of the Hades Skull; blow up the broken pillars
 and blow up the skull which follows, now stand on the area where the skull
 used to be; you should fall down into the room below. This time you can see
 a ladder and a large wall which will not stand for much longer; so dispose of
 the wall by using bombs as a Catalyst to speed up the falling reaction, and
 head up the falling ladder; and up the stairs; in the next chamber head up
 some more stairs and enter the door in the following room; now head in the
 western direction, blow up the small crack on the wall, and keep going up the
 staircases until you find an Evil Jewel; you can break the curse on this a
 little later, for now head back into the previous room and blow up another
 wall to reveal a Bright armour! The armour is very strong, so give it to Guy
 or Maxim. Now! go back down a few staircases, and enter the hole...this time
 head in the eastern direction and get out the hammer, you can make the pillar
 smash so it forms a platform; one good bash from your hammer should solve the
 problem in no time. The platform falls and you will most likely have to fight
 a Hades Chariot, so turn him into dust and continue in the eastern direction;
 head through the door....now kill the wizard, and move the block around onto
 the carpet to flatten the wrinkles; you should have opened another door. Now
 go inside, Heal and Save; so you are prepared for the forthcoming boss, make
 sure you have your Holy weapons ready and go inside the door....now you have
 to face....VENGEANCE GHOST!!!

 Boss: Vengeance Ghost
 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
 HP: 7,500                  Weakness: Holy

¥ Scary..huh! This big bad ghostie can cause some nice damage with his Level 3
 magic spells such as Firebird and Thunder; these can do 100 or more damage to
 a badly equipped party member, to avoid this try to take him out quickly, the
 attacks used in this battle are strange, but these will do justice. Let's do
 some serious damage to begin with, try using the IP technique of Artea's new
 Power Robe to do a whopping 2,745 damage and follow with the IP technique of
 the Heal armour to do a further 3,660 damage, what a laugh; if you have to
 cause even more hassle for him, you could get the remaining two characters to
 cast Valor for another 925 damage each....if Guy is one of those remaining 2
 characters, he should attack as normal....After a simple, yet fun battle, you
 can claim a cool 20,000 experience and 50,000 Gold Coins...easy day or WHAT??

¤ Jokes over now, the Vengeance Ghost has gone; so allow Artea to put the poor
 thing to rest and enter the Northern door. In this room you can get a Cursed
 Bow from the chest, and this will become "ARTY's BOW" when the curse is
 removed by a preacher from a church. Now cast "ESCAPE" and head back to
 Barnan, where you can deliver the good news to the villagers.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Story Events ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Speak to Iris and take up her challenge!
¤ Get the Capsule monster known as "Zeppy"!
¤ Get the Capsule monster known as "Darbi"!

Items -> 2 × Secret Fruit

¤ Battle has made you tired, but when you do get back to the town of Barnan; a
 strange green haired chick is waiting for you. You have met Iris on several
 occasions and this time she wants to see Maxim alone....she wants to ask him
 something..Selan will not allow this and says NO! in a "Fish Wife" Voice; is
 the bond between her and Maxim really that weak, does Selan trust him...????
 Maybe we should prove this, let us go to the tower of truth and we may just
 know the true story to Maxim and Selan's relationship!

¤ Well, I would get a few extra story events completed before going to another
 Tower...Let's warp back to Parcelyte, under the water you should find a small
 hole in the sea bed, it leads to some weird place called "Ue Mov Cave" That's
 a typo error, so I'm going to call the cave "Capsule Cave" Because it's home
 of another capsule monster called "Zeppy" and he's a Red Fish; now you should
 check all the whirlpools in this cave, ZEPPY can be found in one of them, and
 you can also acquire two secret fruits for feeding your monsters with...Don't
 miss them, you never know when you'll need them. There's a second capsule
 monster to get, so warp back to the town of Barnan, and sail in the western
 direction, until you come to a small island with a tree, now enter this tree
 and you should find a capsule monster to the North...it's Darbi the Myconido!

¤ Iris wanted you to go to a town called Durale, that town is on a small island
 in the South-West Direction form the Tower of Vengeance. So let's be on our
 way, or and if it's any constellation, you could always visit Chead; some of
 the weapons in that place are better than whats on offer in Durale...but all
 of them are pretty expensive. Just sail to Durale for the time being....'.'

¤¤¤¤¤¤¤¤¤¤
± Durale ±
°°°°°°°°°°
MAIN GOALS
¤ Upgrade Equipment and Spells; Get the ZAP spell in Particular!
¤ Find out the Whereabouts of the Tower of Truth, and follow Iris!

¤ Well, you will like the spell shop in this town, that's for sure, this shop
 sells the "Zap" spell, also known as the strongest Holy Magic spell in the
 game, it's major downside is the fact that Selan cannot use it; instead one
 elf can use this and that's good ol' Artea...The other spell in this place
 can only be used by Selan and Maxim, so poor ol' Artea will just have to make
 do with the Zap Spell. The Zap spell costs 65,000GP, yeah that's a lot o' GP
 but you can afford this!

¤ Spells should all be purchased, lets get onto the weapons, first off, Maxim
 should have a Silver Sword and Guy would fight well using a Heavy Lance; as
 for Selan and Artea, I would get Selan a Silver Rod and I think Artea should
 stick with "Arty's Bow" because it hits all enemies on the screen. Armours
 are next, and I wouldn't bother with the Crystal Mail or Crystal Robes, your
 best bet is the Crysto Helm for Maxim and Guy, and the Crysto Beret for Arty
 and Selan...and finally you should buy a Gauntlet shield for the whole team.
 When your done shopping, walk around town a little and most villagers will
 speak of a young woman heading west, and in this case she's off to the Tower
 of Truth...So! let us follow her!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Tower of Truth ±
°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Locate the Mirror of Truth, and take the test o' love!
¤ Find out the true identity of Iris, and why she is with humans!
¤ Get the Super Sword for Selan...It's so cool!

Items -> Super Sword, Ghost Ring, Song Rock, Ghostclothes, Truth Key

¤ Maxim and Selan, were these two lovers made for each other, or is the whole
 thing a Joke; is Tia suppose to be with Maxim...Is Selan mean't to have an
 affair with Guy! Until the truth is known, how can we be sure...so let's be
 on our way inside the Tower of Truth; where we will get all our answers. When
 you enter this place, you will come across a locked door, however you already
 have the Key for some strange reason...go inside, and destroy the Grianos and
 Seirein inside the next room; the Seirein are from the same family of fiends
 as the Medusa and Ramia's; they are pretty girls, but they are evil little
 fiends after your blood, so let us dispose of them quickly, then we can go
 inside the door which follows. The next room has a strange musical puzzle;
 you have to play the notes in the correct order, so stomp on the eastern
 switch, and take note of how those pillars are arranged...now copy this by
 using the Musical notes; stand on them in this order from left to right...so
 the order is...3-2-1-4...When the eastern door opens, go inside and take out
 the Sea Hidora, these Lil' devils can wreck havoc on your party so be really
 careful, and make sure you dispose of them quickly.. then enter the door and
 pull the lever in the room which follows..now go back a few rooms until you
 find the Seirein; try to avoid the monsters and blow up the weak wall, head
 through your new hole and jump over the pit so you can kill the Grianos and
 access another door..go inside and up some stairs which follow, and what do
 you come to? as if you didn't know already...More Monsters!

¤ Damn..We have more Sea Hidora's, and another Seirein. Now! you should fight
 them, but avoiding them will also be a good idea, and you need to be in the
 Southern room, so do the honors and enter the door in the Southern Direction;
 now there's another Seirein, if you harm her in the least, she will call on
 four sea Hidora's when she dies and that's not too good...If you can avoiding
 he would be the best idea; otherwise get your strongest weapons equipped and
 prepare for some long battles. Whatever you decide to do, please head through
 the Southern door, so you can fight another Grianos; when he's six foot under
 enter the next chamber and take note of the strange metal rocks; you should
 have come across these rocks a while ago, and as you know these can stop you
 from reaching the door into the next chamber. So let us begin, first off get
 your Hook Skill ready, and thrust it at the switch to make some pillars rise;
 now launch the hook at the second Blue Pillar, so you will end up past the
 strange force, coming from the metal rock. Now launch your hook at the switch
 once again, and the Blue Pillar right next to you, should disappear. Let's
 get rid of the Red Pillar! Walk over to the switch and give it a slap; then
 finally, head through the door in order to proceed further!

¤ The Outside area has various ladders, which take you to the Third, Fourth and
 Fifth floors of this tower. The third floor is where you need to be right now
 so only climb the first ladder, and enter the door...inside, use the Hook to
 reach the eastern platform, take out the Grianos and go into another door; be
 prepared for a few battles, and drop down through the weakened floor to reach
 the second floor of this tower; follow along the path and exterminate the odd
 few monsters here and there...make sure you blow up the wall and grab a super
 cool, wonderful, sparkling new weapon for the magical wife...it's the SUPER
 SWORD; get it equipped ASAP and blow up another weak wall, so you reveal yet
 another secret room...inside here, you should get the Hook Skill out and jump
 over the pit; you should then recognize this room, if you head through the
 Northern door there's a Seirein, and yes! she will summon four Hidora's when
 she dies, you had better ignore her in that case, and you should also enter
 the door, and after a few rooms you should be back at the ladders. Now! Head
 up two ladders, so you can reach the Fourth Floor!

¤ Not much in the first small room, so enter the door and solve another Music
 Puzzle with the following inputs; 3-2-4-1-5..That shouldn't be hard, and if
 you need tips on how to reach the Fifth music tile; which just happens to be
 the one in the middle then...fire the Hook from in between the second and
 third music tile! The spikes will cease guard, so dispose of the monster and
 head downstairs, make sure you avoid any monsters on the way, and follow the
 one way path into a small room with some Pots, a crate and some switches! So
 move the eastern pot onto the eastern switch, and place the crate on
 the western switch, this will make the western door open, so head inside and
 exterminate the monster, go down those stairs and into a monster saturated
 chamber, now check the lower-right corner to find three chests containing
 the following items; a Ghost Ring, a Song Rock and some Ghostclothes; these
 aren't much to brag about, but these are treasures!

¤ If you can survive the constant battles against the monsters, you should be
 able to reach a door in the upper-right corner of this room...go inside and
 follow this path, stop when you reach a room with some switches. Here's a
 puzzle for you..now! grab the pot and place it on the upper switch, then do
 the same for the crate, but you must make sure the crate is on the switch
 below the pot. Walk across the bridge and move the block so it covers the
 lower switch, and head back to the Door. Now grab the Pot for the second
 time, and walk a few paces in the eastern direction; then walk across the
 bridge, and place the pot onto the switch to reveal a new bridge, now go
 back for the crate, maneuver past the pot and place the crate onto the next
 switch along. Walk over to the block, and make sure it covers the upper
 switch; then grab the Crate once again, this time move it onto the southern
 switch, and soon after that place a bomb near it; while you cross the bridge
 and you should have created another bridge..so walk across, take out the
 monster and enter the door, inside you will find the Truth Key! After you've
 taken the Truth Key, head outside your current room, and move the blocks so
 you can get back to the area with all those monsters, in the room before you
 should have solved a puzzle, and this time you must place the pot onto the
 western switch, and the crate onto the eastern switch, so you can continue
 through the lower-right door; and if this is done correctly, the room should
 have a fake chest known as a MIMIC!

¤ After the mimic, there's another door, inside you will find some pillars, so
 get out your hook and leap across the small gap onto the southern platform.
 Now, head up as many ladders as possible, and if you are on the top platform
 you should find a boss door, inside the proceeding room! Now, head through
 the Boss door, and go in and out a few rooms until you find Iris, when you
 get a choice of two doors, the upper door leads you to a save room, and the
 lower door allows you to continue...but when you do find Iris, you should be
 speaking to her; Selan and Maxim will follow her into the room of Truth, but
 you never even get to look in the mirror before three white dragons attack!
 So! It's a BOSS battle...!

 Boss: 3 × White Dragon
 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
 HP: 600 each!                  Weakness: Fire

¥ How easy can a battle get; you have to fight three white dragons, and if you
 put Artea in front, he should hit all dragons at once with Arty's Bow....two
 attacks from this bow will see them off. The only dangerous thing here, is
 their Cold Stream attack, it hurts for a hundred or so damage..they can even
 heal themselves with their own version of the "Stronger" spell; but this may
 not ever happen! Your prize for winning is 12,000 experience and 14,460 Gold
 Coins, when your done watch the scene to find out the true Identity of Iris;
 Exit this place, using the escape spell; you also know of someone named Sir
 Arek; who is he??? Don't be thinking he's the final boss now! I think it
 would have been interesting if he was, but sadly their's someone else filling
 that position, you will find out soon enough!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Story Events ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Reach the town of Chead, using the Sub!
¤ Purchase older spells from previous towns!

¤ When you exit the Tower of Truth, you should warp back to Durale, just so you
 don't have to fight any monsters. Back in Durale, you should gain all your
 strength back at the Inn for a measly 20GP and you can even get some of the
 spells which you don't own right now...you will have loads o' dosh, so why
 not visit previous towns and get all the older spells, if you haven't already
 done so! Then head out of town, jump in your ship and dive underwater, you
 should find another island if you head in the western direction, which is no
 other than the town of Chead...but you must head through one of the narrow
 gaps into a small lake surrounded by some mountains, when your on the surface
 again, gain a few levels and enter the village!

¤¤¤¤¤¤¤¤¤
± Chead ±
°°°°°°°°°
MAIN GOALS
¤ The Normal Deal, Weapons and Armours for Sale!
¤ Find out the whereabouts of the Elder!

¤ Chead is a small town, which can only be accessed underwater; by the use of a
 Submarine. Now! Let's begin with the usual practice...let us go to a weapon &
 armour store; if you go inside, you will find some cool weapons for everyone
 to equip; Let's purchase a Buster Sword for Maxim, a Great Ax for Guy and two
 Zirco Rod's for Selan and Artea. Any of the armours would be fitting, and if
 you are looking for a problem, then you might want to know that the armours
 provided in this town, can not be equipped by MAXIM!

¤ Apart from the usual weapon store, you could try visiting the Inn, just to
 gain a few HP's here and there, you may also want to purchase some new items
 such as Ex-Boomers, Ex-Potions and some Mind Gourds; although you these will
 make very little difference to battling stronger monsters, this late in the
 game, when you've obtained all the latest items; you should head South-West
 until you come across a mountain, called "Dragon Mountain" and this place is
 home to a scorching surprise.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Dragon Mountain ±
°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Solve the world's most Difficult Trick!
¤ Dispose of the "Fire Dragon" and rescue the elder!

Items -> Lizard Blow::::Legend Helm::::Holy Robe::::::Mega Shield::::
        Magic Scale::::S.Mind Ring::::Kraken Rock::::Sonic Ring:::::
        S.Pro Ring:::::Hi.Power Ring::S.Witch Ring:::Angry Ring:::::
        Miracle × 2::::Gorgon Rock::::S.Power Ring:::S.Myst Ring::::

¤ Being the most complex dungeon in the game, this place is home of the Fire
 Dragon, some rather upsetting Fire breathing Lizard who likes to cause severe
 pain to his victims...however the treasures scattered around this place seem
 to be quite useful! Upon arriving you will come across a door, do NOT enter
 the damn place, inside there's a lame warp tile which is unaccessible. Just
 head right of the first door, go around the mountain a little and take the
 second entrance...well, you will now be greeted by some powerful monsters; If
 you're feeling uneasy...give them a slap, otherwise ignore them and enter the
 door...so you wind up inside a room with some bushes arranged in an arrow
 shape..this is a puzzle and here is the solution!

# You will need BOMBS and FIRE ARROWS for this puzzle, so whip out the arrows
 to begin with and apply bombs a little later as shown in the diagram below!

 F = Fire Arrow <> B = Bomb <> @ = Bush


 i.) @ @ @             ii.) @ @ @   iii.)   @ @ @
       @ @ <- Maxim           F F         B B B B
     @   @    Starts        @   @         B @   @
   @          Here!       @               @

 After carrying out those three steps...you will gain access to the Northern
 door; inside there's a Sonic Ring up for grabs. Let's use the hook to reach
 the eastern platform...and if we are in an aggressive mood, we could even
 kill of a few monsters...after the decision has been made; go down those
 stairs and locate a quick escape route, to keep well away from the fiends
 approaching you....so walk down more stairs and waste the Hidora monster;
 whip out the hook and lunge across the pit; then lower the Behemoth onto the
 weakened floor along with yourself....CRASH! there it goes, and just to your
 advantage, you have two new paths to explore, however....only the lower path
 leads to an important area..(The upper path leads to a dead end)..!

¤ The lower path leads to monsters, to begin with the Magma Gorem is a tough
 cookie, but there's a chance he may drop a useful Magma Jewel; the other
 monsters should be evaded at all costs....like I said earlier some monsters
 in this place are tough, especially the ones that breath fire....now! enter
 the door and head in the western direction; whip out the hook and lunge
 across the drop....keep moving! Head through the door and down the stairs;
 if you keep going you will wind up inside a small room with a Crow, he's a
 monster as you can see. There's a door beneath you, so head inside; but be
 really careful with the monsters you scrap with...the Brokion's are really
 dangerous, you had better use the "Champion" Spell quite often...to evade
 these monsters however....you should use the Hook to stun the left monster
 for a while, when he's stunned you can carefully maneuver round the left
 side of him; when you're free of the attack zone....enter the southern door
 and Grab the "Magma Key" from the Blue Treasure Box!

¤ With the Key in your clutches, head back into the room with Brokion's; kill
 a few and fall down the pit so you wind up inside a small chamber with a door
 and a warp tile, as you may have already guessed; this room was ignored a few
 minutes ago....just get out of the place and proceed to the second entrance
 you should take the third entrance! "3rd entrance you here me say"....well!
 that would be accessible if you keep going around the mountain...just head
 right and up the steps and voila! Use the Magma Key inside the Porch of the
 third entrance....you wind up in a Lava covered room, which would be rather
 scorching...you can see several Pillars; but reaching them is a puzzle, so
 I have a nice solution to help you...here goes...^_^

 You need the Hook and the Hammer for this puzzle...I believe this will be a
 fun puzzle for you.....please note the following...!

 Plus (+) stands for the Hammer, so wherever I've used a plus I mean use the
 Hammer to bash that particular statue.

 Times (×) is used to represent the Hook....whatever you do in this game, you
 will have to use the Hook often...so this means "Lunge" across the Gaps!

 + RIGHT
 × RIGHT
 + UPWARDS
 × UPWARDS
 + DOWNWARDS
 × DOWNWARDS
 × RIGHT

 Then walk upwards a little and....

 × LEFT
 × DOWNWARDS
 + LEFT
 × LEFT
 × UPWARDS
 × UPWARDS

 Claim the treasures....we have a Miracle Potion, a Precious Magic Scale and
 a useful Super Protection Ring...so lets move...

 + DOWNWARDS
 × DOWNWARDS
 + RIGHT
 × RIGHT
 × DOWNWARDS
 × RIGHT

¤ The staircase should be just ahead....go up those stairs and head through the
 door which follows. You had better arm yourself with some Fire Arrows, these
 are essential to the completion of the puzzle up ahead! Now for the Solution;
 I have abbreviated all directions to save space!

 The Abbreviations are as follows!

 R = RIGHT           TR = TURN RIGHT!
 L = LEFT            TU = TURN UP!!!!
 U = UP              TD = TURN DOWN!!
 D = DOWN            TL = TURN LEFT!!
 F = FIRE AN ARROW!

 Okay! That was so-so lets see the solution, here we go....

 R-D-D-D-D-D-TL-F   L-F   D-R-TU-F   L-L-L-L-TD-F   U-F   R-R-R-R-TU-F   TD-F

 L-L-TD-F   R-R-TU-F   L-U-TL-F   D-L-TU-F   TD-F   R-R-TU-F

¤ After the completion of the puzzle...you should be able to continue, so head
 through the door, up the steps outside, and through another door...this room
 has some stairs and a wall in Bad Shape, so apply a bomb to open the wall; as
 you can see the wall revives itself...you need to complete the worlds most
 difficult trick soon...the treasures are well worth the bother...I have to
 give you a few instructions before hand so place your Bombs in the following
 order...and for the record..."B" stands for Bomb!

 B  L-D-B  R-R-B  U-L-B  L-B  R-B  R-B  L

 Well, the door should be opened...so go inside! Go down a few staircases and
 you should meet up with a Girl dressed like a Princess; If you have a low IQ
 like myself...you will not be able to solve this puzzle with ease...if you
 got an "A" Grade in Maths you might have a chance, i've still got a strategy
 for this puzzle, thanks to "Iron Knuckle" and "Simpleton" and this is rather
 complicated...however, there's no way I can make this simpler...so you will
 have to make do with this for the time being!

@ THE WORLDz MOST DIFFICULT TRICK...'_'.../\/

Numbers, and directions....abbreviated ones of course...read the KEY and use
the solution if needed; you will find this puzzle a real challenge; even if the
solution is complicated...I will never make my own...I could simplify things to
meet the readers decision...but other than that, this would be the work of a
bloke named "Simpleton" and something from Iron Knuckle's Lufia 2 FAQ!

===============================================================================
!  0       = The Big Square Block with the Four Treasure Boxes!               !
!  1,2,3,4 = Rectangular Blocks! (Vertical)                                   !
!  5,6,7,8 = Small Square Blocks!                                             !
!  9       = Rectangular Blocks! (Horizontal)                                 !
!  R       = Move One Space to the "RIGHT"                                    !
!  L       = Move One Space to the "LEFT"                                              !
!  U       = Move One Space                                                 !
!  D       = move one space down                                              !
===============================================================================


You've started off the puzzle...you haven't made a move...this is how the
puzzle looks when you begin....!

      ===========
      !:::::::::!
      !:1:0:0:2:!
      !:1:0:0:2:!
      !:3:9:9:4:!
      !:3:5:6:4:!
      !:7:::::8:!
      !:::::::::!
      ===========

Step 01 <> Directions: 7R - 8L - 3D - 4D - 9R
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:1:0:0:2:!
      !:1:0:0:2:!
      !:::::9:9:!
      !:3:5:6:4:!
      !:3:7:8:4:!
      !:::::::::!
      ===========

Step 02 <> Directions: 5UL - 7UU -3R -5DD - 7LD - 9LL
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:1:0:0:2:!
      !:1:0:0:2:!
      !:9:9:::::!
      !:7:3:6:4:!
      !:5:3:8:4:!
      !:::::::::!
      ===========

Step 03 <> Directions: 6UR - 8UU - 3R - 7RD - 9D
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:1:0:0:2:!
      !:1:0:0:2:!
      !:::::8:6:!
      !:9:9:3:4:!
      !:5:7:3:4:!
      !:::::::::!
      ===========

Step 04 <> Directions: 8LL - 6LL - 3U - 4U - 7RR - 5RR - 9D
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:1:0:0:2:!
      !:1:0:0:2:!
      !:8:6:3:4:!
      !:::::3:4:!
      !:9:9:5:7:!
      !:::::::::!
      ===========

Step 05 <> Directions: 6DL - 3L - 4L -7UU - 5R
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:1:0:0:2:!
      !:1:0:0:2:!
      !:8:3:4:7:!
      !:6:3:6:::!
      !:9:9:::5:!
      !:::::::::!
      ===========

Step 06 <> Directions: 4D - 7L - 2DD - 0R - 1R - 8UU - 6UU
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:8:1:0:0:!
      !:6:1:0:0:!
      !:::3:7:2:!
      !:::3:4:2:!
      !:9:9:4:5:!
      !:::::::::!
      ===========

Step 07 <> Directions: 3L - 1DD - 0L - 2UU - 7R - 5U - 4U - 9RR
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:8:0:0:2:!
      !:6:0:0:2:!
      !:8:6:4:::!
      !:3:1:4:::!
      !:::::9:9:!
      !:::::::::!
      ===========

Step 08 <> Directions: 3D - 1D - 6DR - 8DD - 0L - 2L - 7UU - 5UU
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:0:0:2:7:!
      !:0:0:2:5:!
      !:8:6:4:::!
      !:3:1:4:::!
      !:3:1:9:9:!
      !:::::::::!
      ===========

Step 09 <> Directions: 4R - 2DD - 7L - 5L - 4UU - 2R
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:0:0:7:4:!
      !:0:0:5:4:!
      !:8:6:::2:!
      !:3:1:::2:!
      !:3:1:9:9:!
      !:::::::::!
      ===========

Step 10 <> Directions: 6RD - 8RR - 0D - 7LL - 5UL - 8UU
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:7:5:8:4:!
      !:0:0:::4:!
      !:0:0:::2:!
      !:3:1:6:2:!
      !:3:1:9:9:!
      !:::::::::!
      ===========

Step 11 <> Directions: 0R - 3UU - 1L - 6LD
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:7:5:8:4:!
      !:3:0:0:4:!
      !:3 0:0:2:!
      !:1:::::2:!
      !:1:6:9:9:!
      !:::::::::!
      ===========

Step 12 <> Directions: 0D - 8DL - 4L - 2UU
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:7:5:4:2:!
      !:3:8:4:2:!
      !:3:0:0:::!
      !:1:0:0:::!
      !:1:6:9:9:!
      !:::::::::!
      ===========

Step 13 <> Directions: 0R - 8DD - 5D - 7R - 3U - 1U
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:3:7:4:2:!
      !:3:5:4:2:!
      !:1:::0:0:!
      !:1:8:0:0:!
      !:::6:9:9:!
      !:::::::::!
      ===========

Step 14 <> Directions: 6L - 8D - 0L - 2DD - 4R
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:3:7:::4:!
      !:3:5:::4:!
      !:1:0:0:2:!
      !:1:0:0:2:!
      !:6:8:9:9:!
      !:::::::::!
      ===========

Step 15 <> Directions: 7R - 5R - 3R - 1UU - 0L
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:1:3:7:4:!
      !:1:3:5:4:!
      !:0:0:::2:!
      !:0:0:::2:!
      !:6:8:9:9:!
      !:::::::::!
      ===========

Step 16 <> Directions: 5DD - 7DD - 4L - 2UU - 5RU
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:1:3:4:2:!
      !:1:3:4:2:!
      !:0:0:7:5:!
      !:0:0:::::!
      !:6:8:9:9:!
      !:::::::::!
      ===========

Step 17 <> Directions: 9U - 8RR - 6RR - 0D - 7LL - 5LL
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:1:3:4:2:!
      !:1:3:4:2:!
      !:7:5:::::!
      !:0:0:9:9:!
      !:0:0:6:8:!
      !:::::::::!
      ===========

Step 18 <> Directions: 9U - 6UR - 0R
After following those Directions, the Puzzle should be in this state:-

      ===========
      !:::::::::!
      !:1:3:4:2:!
      !:1:3:4:2:!
      !:7:5:9:9:!
      !:::0:0:6:!
      !:::0:0:8:!
      !:::::::::!
      ===========

The Final Step is now complete, so you will be rewarded with four useful and
valuable treasures, these are as follows....'_'

The "Lizard Blow" (This Weapon is effective vs Dragons)
The "Mega Shield" (Strong Protective Shield for GUY...)
The "Holy Robe::" (Great Ikari Tech; used by Selan and Artea)
The "Legend Helm! (Strong Protective Head Gear for Guy and Maxim)

Well! You happy now....that's four useful items to add to your collection; all
of these treasures will be suited for the final battle with the Sinistrals, so
please keep them all!

¤ After solving the Puzzle, you are obliged to continue, so head downstairs and
 walk forwards...and DO NOT! Cross the Bridge, instead! Move along the simple
 path and grab three treasures, a S.Myst Ring; a S.Power Ring and a Miracle
 Potion...now would be a good time to cast the Escape spell...you must enter
 the place once again however, you need to be in the same room as the reviving
 wall, you remember now? Let's get back in the room; and we can even take the
 staircase this time...and yes! I'm sorry about the long walk, but you're here
 now, so there's no Problem.../\/

¤ There's a Save Tile downstairs, so save the game and go down even more stairs
 to proceed, erm..we have two staircases here, if you need to grab three more
 treasures...take the western staircase; down the stairs you will have lots of
 monsters to kill...defeat them all and grab an Angry Ring, a Kraken Rock and
 a fabulous "Super Mind Ring" which would be quite a bonus; when your done in
 this small chamber, go back upstairs and take the "Eastern" staircase this
 time, so you wind up in a room with an over-sized Lava Pool and some ladders
 to climb...this would make life easier I guess...Before we bother with the
 Ice Blocks; let's begin with some reachable treasures...you can see a ladder;
 down the ladder you will find two pillars, so lunge across the drop and evade
 the monster...walk across the bridge and grab two treasures..a S.Witch Ring
 and a Hi.Power Ring...the new Witch Ring should be equipped by Selan...the
 "Magical Wife"....^_^....Now! Back to the Ice Blocks....the platform would
 be back across the bridge and over the drop!

¤ Harder than Ruby Cave...IMHO! Grab a chunk of Ice and place the cube in the
 Lava Pool; near the Bottom-Left corner of the first platform...do the same
 for the second Ice block; and throw two more Ice Blocks into your Lava Pool
 but stand in the Upper-Left Corner of the Platform...you'll have more Cold
 Water to play with, so place the last two Ice Chunks into the Lava, so the
 Ice forms a small bridge to another platform; you will have a fight with 2
 monsters here, with them being so hard to evade!

¤ Let's get the Bombs out, the monsters should be gone now! There's a crumbling
 wall if you look in the Northern Direction, so Blow the wall and grab another
 treasure, a Gorgon Rock....while journeying to this badly damaged wall, you
 should have passed a bridge, you should backtrack a little and walk across
 the bridge, while walking across this bridge will collapse; leaving you on a
 remote platform....now would be a good time to wield your Hook...just make
 your way to the elder and the Dragon will arrive! Make sure you have some
 Fire-Protection Gear equipped, you should also Fill Artea and Selan's MP's as
 you will be casting spells within this battle!

 Boss: Fire Dragon
 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
 HP: 7,500                  Weakness: Ice

¥ Artea has the Ice.Valk Spell, and I hope Selan has the spell too...you will
 have Valor and Champion to use as well, so Magic should not be a Problem; I
 would keep Selan and Artea alive, these two are essential in this battle; you
 don't want to rely on Maxim for his magic spells....if he even has Ice.Valk
 that would be a miracle! Weapons are another problem in this battle, you need
 to have "Guy" equipped with the Lizard Blow; if he's stronger than Maxim..I
 would equip Maxim with an Ice-Elemental weapon as well, the Freeze Sword is
 a good choice...I have the Sky Sword equipped!

 I assume Guy is in the front position, so allow him to smash out a Dragon
 Rush attack to do well over a thousand damage...that's the Ikari Technique of
 his Lizard Blow Weapon....Allow Maxim to perform a Normal attack and use both
 Selan and Artea...so you can blast the Dragon with Ice.Valk, twice! He should
 be down 3000HP as of now...even on Low-Levels...the Dragon has some dangerous
 attacks, the "Bite" Technique caused around 300 damage to even Guy on levels
 35-40...which is bad....he can also use "Incendiary" this would be a horrible
 Flame attack causing 120-150 damage to the whole team....he can even use the
 Level three Magic spell....Firebird...which will do 100 or more damage to all
 party members, and finally...the Dragon has "Drowsy" his version of the spell
 causes damage as well as the sleep status, so you can see how dangerous this
 Dragon really is, after executing you first line of attack, have Artea use
 "Valor" to heal the whole team...if any of you character went down to a Bite
 attack; use either "Rally" or "Valor" on them alone! Remember...he is very
 weak against Ice...stick to Ice Magic and Dragon weapons....he should die in
 an instance, and he will leave 30,000 Exp. and 40,000 Gold in his will!

¤ After slowing down the breathing process of a hideous Dragon, the old man
 will notice your energy waves, he speaks of a place called Preamarl, and he
 soon shuts up when it comes to the subject of Human's entering that place; If
 you wish to hear more about this village, cast the escape spell, and head for
 Chead, when you arrive, speak to the elder and allow him to hand over the
 Jade of Mermaids, and on top of this, he will give you some guidance on the
 whereabouts of Dual Blade; this means you have to visit a Crescent shaped
 Island...so head North-East of Chead until you reach your destination, sink
 your ship, and head inside the Whirlpool; now follow the simple path while
 sailing in the submarine, and enter the village of Preamarl...!

¤¤¤¤¤¤¤¤¤¤¤¤
± Preamarl ±
°°°°°°°°°°°°
MAIN GOALS
¤ Zircon Gear! You want the sword and flail! *Trust Me!*
¤ Meet Queen Marla and all those mermaid/merman people!
¤ Ar' me hearties, sink me' ship! (GHOST SHIP!)

¤ Underwater villages always look beautiful, and this place is no exception; if
 you want a gorgeous place to visit, then this is the area to be, you can even
 get some of that Lovely Zircon Gear in this town, there's a sword and flail;
 so make sure Maxim gets the sword, and Guy receives a Flail; there's some new
 armours too, the Royal Dress will make Selan a Queen, and the Full Mail comes
 in handy for Guy, as he is the strong one in your team...make sure you have
 all this gear, unless some how you've managed to grab loads of cool treasures
 from the ancient cave, all the way, this armour is pretty good, and all those
 prices aren't too bad; because you should be loaded round about now.

¤ Apart from those lovely armours, there's a queen called Marla, she is waiting
 for you in the palace, this means you have to go there. Marla wonders how you
 got into this town, Maxim explains that he used the Jade from the elder of
 Chead...how's he doin' asks the Queen, now we should already know that the
 Elder is safe thanks to Maxim and co..so lets continue with the conversation;
 Marla has a Daughter called Piara, she seems to be trapped within some high
 currents, and the Queen wants to go alone to save her; the problem here is
 the fact that this would be a Suicide mission; just go exactly where Marla
 has nicked off to; let's go to the Tri-force islands, which are located a few
 paces North of Preamarl; if you go underwater, you will find a hole in the
 seabed; go inside this hole, sail into the proceeding whirlpool and head up
 the middle waterfall, so you reach the two mermaid chicks. Both Marla and
 Piara seem to be trapped within those strong currents; and to make things
 more interesting, there's a ship approaching, and it wants to cause chaos; in
 an instance, you are drawn into battle with a spooky lump o' wood! It's the
 Ghost Ship of Captain what's his face....'.'

 Boss: Ghost Ship
 ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
 HP: 10,000                  Weakness: Ice

¥ Tis' a fine vessel don't agree, this boss is weak against Holy Magic and not
 to mention, vulnerable to Healing spells. Lets call him weak, he can do very
 little damage with his lame attacks, and he can summon Dark Skulls, which
 can use some instant Death techniques; like the Vengeance Ghost, you can use
 some cool Ikari techniques such as Sacred Song to cause over two thousand
 damage, it goes to show how weak he is, and even your Valor spells will be
 doing over 900 damage, and if Selan, Artea and Maxim all cast Valor, and Guy
 uses Sacred Song, this boss will be in a Sorry state after two rounds. All
 healing spells work well here, but Strong and Stronger are somewhat weak; if
 you want, you can use the Zap Spell, but I would say Valor is slightly more
 effective, when he's exiled to the cleft of dimension, you can claim 30,000
 experience points, and 50,000 Gold coins, easy battle, big reward, Tis' a
 fine example.

¤ The Current Halts as soon as the Big Bad Ghost has finally gone to Hell, and
 all looks well, until the Girl's are sucked into some whirlpools..along with
 several Guards; let us follow them, perhaps Dual Blade lies ahead, jump in
 your ship and sail into a whirlpool. This takes us into the Submarine Shrine
 so let's explore, Marla and Piara are here, as well as some soldiers, soon a
 strange force will cause those soldiers to die within a few seconds...it's
 a Sinistral, but which one, there's four, so could this be the Third, you'll
 find out soon so don't worry; just head into the entrance of the submarine
 shrine, and prepare for an unwanted meeting with another Sinistral; with even
 more power than Amon and Gades put together, he is the one and only....Read
 on if you want to know!!!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Submarine Shrine ±
°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Who is this SUPER Being, find out more information!
¤ Chead??? what the Hell, it's done for! (Watch the Performance!)

¤ Okay! This is the Submarine Shrine, if you are a ZSNES user, in terms of the
 emulated version of this game...then i'm sorry but the Guy/Girl who made the
 emulator hasn't managed to fix the Submarine Shrine in Lufia 2. The Graphics
 are somewhat screwed up, and you cannot see where you are going, in fact you
 cannot even see the sprites; but there's a way round this, if you want to
 see Maxim and your enemy, press the number "2" on your keyboard to remove
 one of the Graphics layers. When you come to the Dual Blade, it will ring
 for a few seconds, hell knows why? Then Daos will show up; he is displeased
 with the way Dual Blade starts to ring, therefore he will um, warp you back
 to Chead; strange??? but we see why, he wants you to see this town suffer so
 he begins to cause his signature form of punishment, TERROR!

¤ Daos, the Sinistral of Terror, hates the fact that a Human could be stronger
 than most Sinistrals, so just to spite Maxim, Selan, Guy and Artea; he wants
 to destroy the town of Chead; and that's what he does...then G*Paladin gets
 kind of depressed and starts to weep at the dead people; nah but you will be
 kind of depressed at these kind of scenes, Maxim wants to cause some pain
 on Daos, so he is going to kill this fiend in cold blood; but hey! how can
 we reach him, he's on a "Floating" Island. Let's see if Lexis can help us in
 this situation, you can find him in Portravia, and when you look around the
 town, you will find that he hasn't delivered his promise to Milka yet!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Story Events ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Visit Lexis at Kirmo's Lab in Portravia!
¤ Locate the 3y Kingdom/Gratze!

¤ We have to speak to Lexis, he's inside Kirmo's Lab, so speak to him and he
 will start rambling on about Doom Island, he also mention something about his
 needs to remodel Excerion, the wonderful ship you are sailing in. A strong
 super powered engine will be required, but it is too hard to create....thanks
 to the limited time those annoying Sinistrals have provided; we need this new
 engine real bad, so let's head for Gratze, a Kingdom with no allies, and a
 messed up ruler; yes, this is the "3y Kingdom" known as Gratze. Stealing is
 one option for obtaining such a powerful engine; or you could try the other
 option, a Five-Fingered Discount! Either way, Guy is determined to get the
 engine, so lets be on our way to Gratze, the 3y Kingdom...

¤ Gratze is a hard place to find, so I am going to give you directions; first
 of all, you need to sail to Dankirk; then you should head underwater, so you
 can see a hole in the Sea Bed...this hole appears to be unaccessible, so use
 the submarine to maneuver in a clock-wise direction around the Northern Land
 Mass, soon you will see some miniature rocks, these mark out a cut between 2
 islands, so head south when you approach the rocks, and as if by Magic, you
 will reach a hole in the sea bed, the same hole you looked at before; which
 was unaccessible; so go inside and sail into the whirlpool which follows on
 from this path...you should now be in Dankirk's Northern Cave, so maneuver
 your submarine so you can get out of the water, head through the door, and
 head up four staircases, you will end up in the 3y Kingdom. Now head outside
 the room and get caught by some lame guards, these are a little cooler than
 the average guards, as they can use the Drowsy spell to make you go to your
 most loved place in the whole world...The Nick!

¤¤¤¤¤¤¤¤¤¤¤¤¤
± The Nick! ±
°°°°°°°°°°°°°
MAIN GOALS
¤ Escape from Prison!
¤ Avoid Loss of HP and MP During Battles!

Items -> Basement Key, Miracle

¤ Prison it is! Thieves are getting popular among the population of this lame
 castle, with lousy soldiers. You are stuck in a cell with those two thieves
 you came across during the Crown stealing uprise at the castle of Alunze; in
 this place these fools are here to help you, one of them opens the locked
 door, so you can get out of the cell, and from here on theirs various new
 monsters for you to face and lots of Guards!!

¤ From the Cell which you were imprisoned inside, head in the western direction
 so you can find a door and some healing tiles inside the western cell, there
 is also a save tile, so don't hesitate to save the game if you need to. Now!
 Enter the door which follows and you will have to fight some soldiers, with a
 boss battle tune...and no! I will not give you a strategy for such a simple
 battle, these Guys are the same as before, Feeble like Kittens! no disrespect
 to cats in intended, so do not send me e-mails on how insulting I was. After
 an easy battle, Berty and Bart will make themselves scarce once again, so go
 up the stairs and try to keep away from the Gold Gorem, if he gets hold of
 you, he will perform a horrible attack, which will leave you team in a rather
 sorry state, but whatever happens, you need to be in the next room with some
 weird Jelly Fish and a Sphinx. Now, let's cut down some vines on the wall and
 place a bomb near the messed up area, this reveals a simple path, go up the
 stairs which follow and you will arrive in a room with some monsters, these
 should all be killed if you want to reach the statue which follows...give the
 statue a push to reveal a secret staircase. Go downstairs and fire an arrow
 at the switch...this will make the platform complete and you can take the
 Basement Key from the treasure box!

¤ Head back to the room with this Sphinx and some vines on the wall; you should
 notice a door, go inside and avoid the White Dragons; these can be a pain to
 defeat because of their High Agility, and my lack of patience with healing &
 casting strong magic spells. Let's just ignore them, and head for the vase on
 the other side of the room...try to avoid a horrible battle against a Gold
 Gorem too, these Guy can really wreck havoc with their Golden Mist technique;
 this does around 150+ damage to the whole team...Ouch! Let's grab the Vase; I
 would stand on the switch while your lifting this vase, you do want to invoke
 the opening of the next door, when the Northern door opens, go inside and
 shove the vase onto the switch; and take out the cool Hook Skill you like
 using so much, get across that pit, and make sure you pull the lever switch.
 You should go back into the previous room, and leave the vase on the switch;
 inside the next chamber you will be confronted by a Sphinx..take him out and
 fire an arrow in the eye on the wall, just so you can enter the next room. Go
 through the door and avoid all the monsters once again, make your way across
 the bridge, through the door and up some stairs to find another monster, this
 time it's a Moray Vine, and these Guys are kind of weak, so do not worry too
 much. Now, you will have a few battles in the next room, as it seems to be
 over saturated with monsters, but to get more on topic...this place has three
 doors. Let's defeat all these monsters, and begin by exploring the door in
 the Lower-Right corner of the room!

¤ The path is fairly simple, just enter the door, kill of the Basilisk and head
 through the door which follows, now pull the lever and use the hook to reach
 the eastern pillar, and finally lunge across the Northern Pit, so you can get
 your mitts on a "Miracle" Potion. When the potion has been acquired, use the
 hook to reach the Southern Platform, go through the door, and exterminate all
 the monsters, and you will soon come back to the room with three doors, and
 you have eliminated two of them so far, the only on left is the Upper-Right
 door. Let's go inside! There's some more monsters to fight in this place; so
 don't let your Guard down; all the monsters her can be killed with ease...so
 don't worry about healing, just kill them, then head through the door, there
 is a simple one way path leading to a puzzle room, so go up whatever stairs
 and through any doors you see, make sure you end up in a room with a hardish
 puzzle involving tiles!

¤ Not the Ideal Puzzle to solve; you have to reach the southern platform here;
 so move onto the tile below you, then move in these directions, so you end up
 on the Southern Platform....Down - Right - Right - Up - Right - Down and Left
 so you can get off the last tile, the southern platform has a door, so enter
 and follow the path out onto the main grounds of the 3y Kingdom, so you can
 meet up with Prince Klaus and his minions!

¤¤¤¤¤¤¤¤¤¤
± Gratze ±
°°°°°°°°°°
MAIN GOALS
¤ Demolish the Tank and Chore the Engine!
¤ Laugh at Prince Klaus as he loses his mind!

¤ In the Battle Grounds, Prince Klaus and his lame soldiers have the two mad
 thieves captive; and it's now time to cause an uprise in this place, so lets
 watch Maxim and co. have a laugh with the soldiers, these Guys are like so
 dumb! They are asking the question "Who do you think you are?" while you
 could be smashing up their defenses and taking the life of their Prince!
 The Prince is not too amused, he seems to recognize the "Magical Lady" known
 as "Magical Selan" kinda cute name for her I guess; she does not like this
 of course, and he still gets on her nerves...so you have to fight his super
 powered war tank, let's begin! Erm..I forgot to mention a scrap with some
 more soldiers too and once again....boss music plays!

 Boss: Tank
 ¤¤¤¤¤¤¤¤¤¤
 HP: 10,000

¥ Pretty Tough I would say, but only when your on a lower level, this tank is
 strong against magical attacks, so make sure all magic spells used here are
 for healing the whole team and for raising stats such as attack power; and
 Defense I suppose. Make sure everyone apart from Selan attacks the Tank; it
 can be a pain without someone to do the healing, follow the simple strategy
 of Normal attacks with Maxim, Artea and Guy, and make sure Selan is the one
 casting "Valor" or "Champion" on the whole team; keep on following such a
 simple strategy, and he will be in pieces pretty soon, and this tank will
 drop 40,000 experience points and because Klaus really is Lame, this tank
 will only hand over 1 Gold Coin....Not too good for a tough battle!

¤ Taking the engine was kind of tough...but how far will Klaus go, he is in
 such a home-wrecking mood, that he wants to destroy the castle and himself in
 the process, kinda like a Kamikaze Bomber. Magical Selan warps the whole team
 to Portravia to avoid the explosion; however, Berty and Bart were in this
 explosion too, but we can stop worrying about them thanks to the scene which
 soon follows...They've finally done it; they've nicked the Crown! Well, thats
 one thing out of the way, now let's take care of a few story events...'.'

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Story Events ±
°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Get Lexis to remodel the Excerion, with the new engine!
¤ Reach Narvick using your new Airship!

¤ Looks like your in Portravia, so check out Kirmo's Lab and speak to Lexis, he
 wants to begin his work straight away; we hear strange noises during the ship
 upgrade, when it is all done, Lexis wants you to give the new vessel a quick
 test, so he can see it in working order...so test the ship, use it to reach a
 town on the Tri-force group of islands you seen earlier, remember the islands
 are located a little further in the western direction of Portravia..and North
 of Preamarl...head for the bottom island with a Town; enter this town and you
 will notice that this place is called Narvick...and if you have anything more
 to do outside of this place, the now would be a good time to do some of those
 things...you are approaching the ending stages of the game as from now!

¤¤¤¤¤¤¤¤¤¤¤
± Narvick ±
°°°°°°°°°°°
MAIN GOALS
¤ Purchase all Zircon Gear, weapons and armours!
¤ Visit the elder and meet up with three ladies!
¤ Learn about the three towers, and the Divine armours!
¤ Equip your team once and for all, give them Zircon Gear!

¤ Narvick...change of music, and the final town in Lufia, this place is kind of
 isolated from the rest of the world, so everyone is surprised to see you; the
 shop here is cool, every weapon and armour is made of Zircon; this place will
 sell you some ultimate gear, which will be needed for the rest of the game;
 so lets get shopping...your characters should be equipped as follows, these
 are how my characters had their gear sorted....!

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:MAXIM:::::::::::::::::GUY:::::::::::::::::::ARTEA:::::::::::@*%:::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:Weapon: Zirco Sword:::Weapon: Zirco Ax::::::Weapon: Zirco Rod:::::
:Armour: Zircon Armor::Armour: Zircon Armor::Armour: Zircon Plate::
:Shield: Zirco Shield::Shield: Zirco Shield::Shield: Zirco Gloves::
:Helmet: Zirco Helmet::Helmet: Zirco Helmet::Helmet: Zirco Band::::
:::Ring: Dragon Ring:::::Ring: Rocket Ring:::::Ring: Power Ring::::
::Jewel: Light Jewel::::Jewel: Gloom Jewel::::Jewel: Mysto Jewel:::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
                     ::SELAN:::::::::::::::::
                     ::::::::::::::::::::::::
                     ::Weapon: Zirco Whip::::
                     ::Armour: Zircon Plate::
                     ::Shield: Zirco Gloves::
                     ::Helmet: Zirco Band::::
                     ::::Ring: Mind Ring:::::
                     :::Jewel: Silver Eye::::
                     ::::::::::::::::::::::::

¤ After you have a Zircon equipped team, head for the Northern house and speak
 to the elder, he will introduce you to three girls, Marie, Clare and Lisa; in
 this case these girls are here to give you assistance. You do want the Divine
 Equipment don't you? so lets listen to a little speech from the elder, and
 take Lisa to the Southern Tower, known as "Shuman" and this tower is on the
 same island as Narvick, so you can walk their within a second!

¤¤¤¤¤¤¤¤¤¤
± Shuman ±
°°°°°°°°°°
MAIN GOALS
¤ Obtain the Pearl Armour!
¤ Defeat the Sinistral of Destruction!
¤ Escort Lisa to the peak of the tower!

Items -> S.Ice Ring, S.Water Ring. S.Thun Ring, Pearl Armour

¤ You task here is to drop Lisa on the top of the tower, and claim the Divine
 Armour....but this isn't an easy task if your levels are low. I will now give
 you some directions on how to complete all three towers, please pay attention
 here...you may find these towers complicated. Now, walk forwards and head up
 some wide steps, head right and up even more steps, and follow this simple
 path until you reach a door; go inside this door and kill off the Sphinx; you
 should have access to some stairs, so head upstairs and along another path
 leading to another door, go inside and take the S.Ice Ring from the treasure
 box...now backtrack to the outside area before you killed a Sphinx, and keep
 going left until you have a choice two doors. If it's a fight with some Blue
 Dragons you need, go inside the door to your right, but if you are not in the
 mood for a worthless fight, you can enter the Left door so you can continue.

¤ When your inside a small room...it would be in your best interests to stun
 the Mega Cyclops or avoid him; make sure you go up those stairs and have a
 look inside the Left door, you can get your mitts on a S.Water Ring after
 you kill the Leech to be on the safe side. When you've acquired this ring
 you are obliged to continue, so head outside once again and enter the door
 to your Right, and avoid the Black Dragon..if he manages to catch you..use
 Holy magic spells such as Fry and Zap to kill him with ease, otherwise you
 should enter the door which follows on after the staircase. Another Sphinx
 lurks in the next room, but you can just ignore him and head up the stairs
 and through the door which follows, there's a leech and a dead end, the
 fight against this Leech is compulsory, so get rid of this fiend and go up
 the stairs which appear after the battle.

¤ Upon entering the stairs, you will find a door; go inside, and head up the
 stairs, it looks like two different paths here, but both paths lead to the
 same door; inside the door is a Blue Dragon..if needed, kill this fiend; I
 would make sure he dies quickly because he can unleash some dangerous spells
 and attacks. If your main desire is proceeding further through this game, go
 down the stairs, stun the Mega cyclops and head outside again, head up those
 steps and follow the path until you reach a door, if you want a S.Thun Ring!
 head for the stairs far right of the door and keep following along a one-way
 path until you find the treasure box...if you are still at this door, then
 by all means go inside; now kill off the Black Dragon, go up some stairs and
 head up some really wide steps; go inside the door and save your game, go up
 some more stairs and walk near the strange tombstone....you will have to rid
 yourself of a past enemy, who has somehow being revived by the Sinistral of
 Death...Erim; and the Sinistral is...GADES! The Sinistral of Destruction!!!

 -=-=-=-=-=-=-=-=-=-=-=-=-
 # Sinistral Boss: GADES #  HP: 7,500        Weakness: Holy
 -=-=-=-=-=-=-=-=-=-=-=-=-

¥ Gades is back thanks to Erim...but he is a pushover at such a late stage in
 the game..he is weak against Holy magic spells and weapons, so give him a few
 blasts of Zap..and he will die soon! He does still cast "Destructo Wave" this
 is his weak spell, and I doubt he will ever use "Devastation" so he is the
 easiest boss of the games ending! If he gets murdered by your Zircon weapons;
 which is pretty normal, the he will drop 50,000 experience and 50,000 Gold
 Coins...not a bad little bonus for such an easy battle, and you will even be
 able to grab your Pearl Armour from the tombstone..Sweeeeeet!

¤ Life is so simple...you will get the Divine armour, which is worth equipping
 because of the cool IP technique; called Phoenix...It can restore everyones
 lives, HP and MP..what a BONUS! When you have the armour, Lisa will stay at
 the tower, if you want you can cast the escape spell to reach Narvick quicker
 and you can even stock up on some more potions and visit the elder of course!

¤ Time to get the second girl; she is waiting at the elders house, her name is
 Marie and she needs to be taken to the North-Eastern island..and to the tower
 of Strahda...this will be another place where you can find another piece of
 the Divine Gear, for Maxim, the Hero!

¤¤¤¤¤¤¤¤¤¤¤
± Strahda ±
°°°°°°°°°°°
MAIN GOALS
¤ Obtain the Pearl Helmet!
¤ Defeat the Sinistral of Chaos!
¤ Escort Marie to the peak of this tower!

Items -> Pearl Helmet

¤ This tower is similar to Shuman; you have the same type of mission too, you
 have to drop off the girl, kill a sinistral and obtain a piece of the Divine
 Gear. This tower is a nice challenge...first of all, head left and ignore the
 door, go up the steps and head forwards, then right and run up even more
 steps...you should be on a one way path leading to a door, with a Blue Dragon
 inside; now kill him, go up the stairs and follow on through the next door;
 you should be in a small room with an unavoidable Mega Cyclops, try using an
 instant death spell like Destroy or Dark Force on these monsters, most of the
 time those spells can be rather successful when you fight any type of Cyclops
 monster, when he bites the dust...by all means go upstairs, so your back on
 the road...ready to find another door!

¤ These doors are too easy to find, head along this path, enter the door and
 head up some more stairs while avoiding the Leech...and another leech will be
 lurking around in the next chamber, he needs to be killed so you can take the
 stairs into the next room, so this battle has some importance, do away with
 this fiend, go upstairs and up the staircase which follows. There's another
 door nearby...ignore the door, and head up the steps, keep going along this
 path, go left, down, left and up Three lots of steps, and finally enter the
 door; go upstairs...kill the Black Dragons, go upstairs again and you will be
 on the road once again!

¤ Very straight Forward from here, just head upwards and enter the door..save
 the game if needed and head up the stairs which follow and head for the next
 tombstone...a sinistral will appear. This is Amon, the sinistral of chaos, he
 is pretty straight forward with you too, hes annoyed by the likes of you, so
 he's going to kill you all; he even looks cool when you fight him, just check
 out his Lance and his Golden Armour, and the "Grey Hair"..!

 -=-=-=-=-=-=-=-=-=-=-=-=
 # Sinistral Boss: AMON #   HP: 10,000        Weakness: Holy
 -=-=-=-=-=-=-=-=-=-=-=-=

¥ Amon is much stronger than Gades, although his HP isn't too high, he sure can
 kick some ass! He uses some level three magic spells such as Ice.Valk and
 Thunder, Amon can even use an attack known as Galactic lancer, which will
 cause over a Hundred damage to the whole team...and he may even throw in the
 odd Chaos wave to cause minimum amounts of damage to the whole team; if your
 party has low levels, make sure you think before you chuck your turns away on
 normal attacks, follow this simple pattern to succeed; Maxim should attack as
 normal, Guy should use the Beserker IP technique from his Zirco Shield to
 enhance everyones attack power, and he should keep on attacking after he's
 done this twice, Artea should use either Zap or Fry to cause some nice Holy
 damage, and Selan should be casting Valor and Champion when needed, and the
 odd Thunder/Firebird/Ice.Valk spell when shes got a free turn...Amon can be
 quite hard for a low-leveled team..if you are having a low-leveled game for
 fun! Still, when he's gone...you get 50,000 experience, and 50,000 Gold coins
 and the wonderful "Pearl Helmet" for Maxim...get you new headgear equipped
 and head back to Narvick!

¤ It's almost time for the final tower, so make sure all the Divine Gear is
 equipped on Maxim...then head for the elders house once again. This time you
 have one more girl left, she is Clare and she needs to reach the final tower
 located on the North-Western Island, this is the tower of Kamirno...and this
 needs to be activated fast, thanks to the movement of Doom island...let's go!

¤¤¤¤¤¤¤¤¤¤¤
± Kamirno ±
°°°°°°°°°°°
MAIN GOALS
¤ Obtain the Pearl Shield!
¤ Escort Clare to the peak of this tower!
¤ Dual Blade...you will get it here!

Items -> S.Fire Ring, Pearl Shield, Dual Blade

¤ This is the last of the three towers, and you do NOT have to fight one of the
 four Sinistrals here...it is strictly a challenging tower without a Boss. To
 begin, head forwards and through the only door in site, kill off the Black
 Dragons and head upstairs, head right and up some steps..you will find a door
 with a treasure box inside..you might as well get this treasure, for those of
 you who care...the treasure is a S.Fire Ring! Head outside, and follow the
 path while walking in a western direction...make sure you find a door, and go
 inside, avoid all the enemies here and go up the stairs. Head in the eastern
 direction and head North at the first turn, and up some steps, keep on going
 and enter the door...fight both monsters if you want, and continue up some
 more stairs...your back on the road once again!

¤ Okay, if you want to respect scenery, you will see a small statue of Cupid to
 your right...but you need to go in the Left direction and down some steps, go
 left again and enter the next chamber. Inside, avoid the monsters and head
 upstairs...walk forwards, then east and enter another door, go up the stairs
 and exterminate the Gorgon to reveal some hidden stairs...head up those new
 stairs, and go outside...walk in the eastern direction and then North because
 of the long steps...when you reach the top of these steps, go down the stairs
 and head outside of the small room...both paths lead to the same place, that
 place is a room with a Leech; for an easy escape, you should take the lower
 path...and I will give you directions so read carefully!

¤ I assume you took the lower door, well here goes...! Your inside a small room
 with a Mega Cyclops, I think you had better kill him...when he rots, head up
 the stairs, and through the door which follows..dispose of the Gorgon and go
 upstairs once again, you should take the upper door to avoid fighting, but if
 you need experience the door to your right is there...you'll end up in a room
 with a Leech, he must be killed, so do away with him and enter the staircase
 which appears. Head up three staircases and through a door to reach a save
 tile, now would be a great time for saving the game, so by all means do so!

¤ Up the stairs, you'll find a Tombstone..(Whats New?) and NO boss...instead of
 a boss coming, you will get an item for free, the item is part of the Divine
 Gear, and it's known as the "Pearl Shield" what a bonus...! Whats This? not
 him again, another Sinistral is standing right in front of you...it's Daos;
 he doesn't look too happy, whats he gonna do? what will happen to Maxim when
 Daos shows him true terror....find out when the Dual Blade appears! Daos will
 be provoked here so he begins with a nice little blasting attack...Maxim will
 get up like a true warrior and it will be Red energy vs Blue...It looks like
 a draw and Dual Blade chooses Maxim over Daos...now the real adventure begins
 with a True Hero and his loyal companions, his lovely wife, his new best mate
 and some Blue Haired Elven swordsman who highly respects him! Now...the final
 key to this puzzle sets herself in place and Doom island is halted, the scene
 swaps to Daos and Amon; it seems they've messed up the ship and you are going
 to have problems reaching them...won't Maxim and co. get the ship repaired!
 Amon says he took care of that problem too; what does he mean? Whatever you
 are thinking, Selan will warp the party back to Portravia...Lexis will give
 the ship repairs....and it's time for some story events!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Final Preparation ± (Story Events!)
°°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Witness a scene of romance, and the Return of Dekar!
¤ Finalize the gear equipped on your Doom Island Team!
¤ Take your new Air Balloon to Doom Island!

¤ Well, you will see some interesting things happen here...Lexis is going to
 repair the Excerion and Maxim wants to spend some time with his wife. Maxim
 asks Selan to stay in Portravia, she is rather offended and she tells him to
 shut his face...Selan really does love Maxim..so she will be with him until
 the very end, she wants to defeat Daos and return to their Jeros! Guy seems
 to be listening in..Artea starts to listen too, and they have a little talk
 about what will happen after Daos gets stuffed; Guy is going to invite all
 his friends over to party; soon after the talk finishes and Lexis has done
 the repairs on the Excerion...so go inside the lab and speak to him! He is
 going to move your vessel out ready for an attack on Doom Island...however
 the Sinistrals have sent some monsters to keep you busy, and the pressure on
 Doom island is weakening, so Maxim his wife and his two mates walk outside
 and check out the monsters...Look at them! there's a good few here, and this
 is going to take a while, so here goes..someone whom you know comes to help
 you in such a problem...he's as dumb as rock...it's the Magnificent "Dekar"
 and he was suppose to be six-foot under! He's alive and he will take care of
 the monsters, so you can now jump into the Hot-Air balloon and go to Doom
 Island, where the Sinistrals are! Amon tries to knock you out of the sky;
 and just to your surprise, he fails miserably, leaving all of you stranded
 on Doom Island, along with four Sinistrals!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Doom Island ±
°°°°°°°°°°°°°°°
MAIN GOALS
¤ Gades, The sinistral of Destruction must die!
¤ Amon...the sinistral of chaos must be killed!
¤ Erim...the sinistral of death should see the reaper!
¤ Daos is last...when he falls you beaten this game!
¤ Destruction of the mystic stones must take Place!

Items -> Miracle × 9

¤ Magical Selan...you should cast the "Light" spell; so she does, cool music
 from here, so keep walking forwards...as soon as you come to a Blue carpet;
 here comes a Sinistral, this is simply "Gades" the wimp of destruction; the
 only one who could have destroyed your ship better than Amon did...his main
 ambition is destruction after all...Okay, now we fight; make sure Dual Blade
 and the Pearl Gear is equipped, and begin the Assault!!!

 -=-=-=-=-=-=-=-=-=-=-=-=-
 # Sinistral Boss: GADES #  HP: 7,500        Weakness: Holy
 -=-=-=-=-=-=-=-=-=-=-=-=-

¥ Armed with Destructo wave and normal attacks, Gades is lame when it comes to
 destroying strong humans; his attacks will do little damage and you will kill
 him with ease. Stick to Zap and Fry from Artea's bag of tricks; and make sure
 Maxim uses the IP technique from Dual Blade...known as Wave Motion; before a
 Sinistral Boss...everyones IP will be filled to Maximum, and for those of you
 who care, that is 255 points...Gades can be killed easily by a few rounds of
 Zap as well as a couple o' blows from the Dual Blade when it's charged with a
 Wave Motion technique. Stick to Zap and normal attacks, and make sure Selan
 heals your team when HP's go down rapidly; if Gades dies...which will happen;
 he drops 50,000 exp and 50,000 Gold!

¤ The Next one on your Hit List is Amon...so enter the Northern staircase and
 head upwards until you hit the Northern wall, go inside the door and follow
 the path in the eastern direction, enter the door and walk downwards inside
 the next room, go up the stairs and walk onto the stage...you will meet Amon
 once again....this time he's here to defend Daos, his master! So let's Dance!

 -=-=-=-=-=-=-=-=-=-=-=-=
 # Sinistral Boss: AMON #  HP: 10,000        Weakness: Holy
 -=-=-=-=-=-=-=-=-=-=-=-=

¥ Chaos wave can cause confusion, and he's got a nice assortment of Level three
 magic spells, and of course the horrible Galactic Lancer technique...like the
 weakest Sinistral he hate your sacred magic spells such as Zap and Fry..begin
 this battle with "Wave Motion" and have Artea use his Zap spell...Selan could
 be used as a Healer...or an attacker if she's got the Super Sword equipped;
 on the Super Sword, you will get an Ikari Tech called "Holy Energy" even when
 she's standing on the back row this will do 800 or more damage! Guy should do
 some normal attacks and Maxim should be attacking with his Dual Blade, if HPs
 get low, let Selan or Artea use Valor...Maxim should always use Normal hits
 to cause loads of damage...at level 77 I managed to cause 1,200 damage with
 each hit from the Dual Blade; so I killed Amon in a few rounds! The reward
 for killing Amon....is the same as the reward for killing Gades...50,000 Exp.
 and 50,000 Gold Coins!

¤ Amon should now be dead...so go upstairs and walk forwards; you hear a voice
 from far above, it seems to be Daos...Cross the bridge he says, Selan thinks
 this is a trap and you can understand why, Meanwhile Artea and Guy have both
 crossed the bridge...soon after, Maxim and Selan join them, as you approach
 the stairs, the Female Sinistral appears, she gives her little intro and gets
 ready to attack, tis' Erim the Mistress of Death...perhaps the wife of the
 reaper, shes very strong compared to Gades and Amon too!

 -=-=-=-=-=-=-=-=-=-=-=-=
 # Sinistral Boss: ERIM #   HP: 12,500        Weakness: Holy
 -=-=-=-=-=-=-=-=-=-=-=-=

¥ Check out her cool shield....it's living? Devastation Wave can cause instant
 death and Dark Fry can be really destructive...it can cause over 200+ Damage
 to the likes of Guy and Maxim! Okay, she's much harder than Amon...but you
 should begin with Wave Motion and follow on with Zap; Guy should attack as
 Normal, Selan should use Holy Energy and the Valor spell whenever HP's are
 reduced miserably...Maxim should stick with Normal attacks, these are very
 effective, they can do 2,400 damage on a Critical Blow...watch out for Erim's
 instant Death attacks, use Valor to revive the fallen allies, and keep using
 the Zap spell to inflict loads of damage per turn...she will die within five
 minutes or so...she drops 50,000 exp and 50,000 Gold once defeated!

¤ Erim's almost dead, she asks Maxim a few questions on his relationship with
 Selan and she disappears. Perhaps she is jealous of Selan? or maybe she's a
 little upset because shes so damn ugly....she is kind enough to leave a warp
 portal unguarded...this will take you into the final chamber..where you will
 face Daos, the Sinistral of Terror...and he's the final boss of this game!

¤ Sinistrals tend to get a little agitated when they are being beaten...Daos is
 no exception, he wants to get rid of you so he's going to do this himself; in
 this battle...there's not much of a strategy which is different to that of
 Erim...and this battle doesn't even have a different battle tune to the other
 sinistral bosses, and that is by far, the most disappointing thing in this
 game....he's not much of a challenge either...so now! Maxim will end his life
 with the Dual Blade, and he will restore peace to the world, so here we go!
 The Grand Finally begins here....!!!!

 -=-=-=-=-=-=-=-=-=-=
 # Final Boss: DAOS #       HP: 20,000        Weakness: Holy
 -=-=-=-=-=-=-=-=-=-=

¥ Daos, is Terror itself, he uses some devastating attacks which can cause some
 Random Status effects! First of all, he's got an attack called Terror Wave;
 it causes a little damage and it can inflict Poison/Confuse status ailments
 which ain't too pretty. He also uses Dark Fry...this is better than Erim's
 version of the spell thanks to his higher intelligence status...Level three
 magic spells such as Firebird will be used here too, and he can do 150-200
 damage with those too...This is the Final Battle so don't worry about your
 MP's, just give it all you've got...try to follow this strategy while your
 on with this battle...!!!!

º Maxim! The Hero should begin with "Wave Motion" to up his status, his Magical
 wife should use Holy Energy, Artea should use Zap; and Guy should give Daos a
 taste of Zircon weaponry....(Normal attacks!) When Daos finishes his attack;
 Magical Selan should cast Valor, Artea should repeat the Zap spell to the end
 of this battle, and Maxim should join Guy in Normal attacks, if Selan can use
 one of her Ikari techniques within a turn without the whole team getting
 annihilated, then use Holy Energy once again...otherwise keep up the Valor
 spells and allow Maxim and Guy do the main attacks...Daos should be killed
 within ten minutes on a low level game...he even drops some experience and
 cash for you to spend....perhaps it's time Selan got some new jewelry from
 her loving husband...Now, what has Daos got up his sleeve...watch and learn!!

» The end has finally come, what's gonna happen; looks as though Daos is going
 to have the last laugh after all, he is using the energy waves from his three
 deceased companions, Gades, Amon and Erim...Maxim tries to stop the waves
 alone, but he is not strong enough, he asks for Artea, Guy and Selan to help
 him, and once again it's red vs blue...success happens here...Maxim and his
 friends manage to destroy Daos with Maxim still standing..He checks on the
 two lads, and then walks over to his beloved wife, she looks as though shes
 still standing, but shes on her way out I believe; the Girl falls to the
 ground in severe pain...and if you've got a heart now is the time to feel
 sorry for her; or Cry! the choice is yours, soon after...Doom island starts
 to crumble, Artea and Guy make it across the bridge, however, Artea's Warp
 spell isn't strong enough to reach Selan and Maxim...she looks as though
 shes dead...and all could now be lost...but soon, Daos shows up, not only has
 he killed Maxim's wife, he wants to drop Doom Island onto Parcelyte, where
 Maxim's Child is living....How does Maxim stop this? Perhaps Iris will give
 some answers when she shows up! Its simple! Just destroy 3 mystical stones
 at the basement of Doom Island...so jump in the warp tile and start causing
 destruction....and NO! Gades is not here to help!

« It's almost the end, you need to destroy three mystical stone, these are in
 different rooms, for the first one, move upwards and take a right turn, keep
 going along the path and destroy....head in the eastern direction, then move
 upwards again, go through the door into the second chamber! Enter the door
 which follows, head right and upwards, destroy the second stone, move in the
 eastern direction and move upwards again, access the door into the third and
 final chamber...! Head upwards, follow this long path to wind up at the final
 stone, looks as though Maxim cannot break this, Dual Blade helps you, and it
 finally shatters...that's the game over with, now watch the cool ending
 without me spoiling it for you...this ends the main walkthrough...so be
 amazed and try to make sense of this ending!

« Well! Did you like this game....I was disappointed with the FINAL battle; no
 cool battle music and all! BUT you can go through the game once again...I've
 seen the game through once, so I decided to kill Daos and co. for a second
 time, although i've never completed this game "Twice" someone has given me
 some info on the games second completion...he is "Phoenix 1911" and I will
 now be obliged to explain two new modes after the game dies!

 REPLAY Mode!
 ------------
 You gain 4× the NORMAL amounts of experience and gold within a battle, making
 it much easier to reach level 99...this is one of the best times to kill the
 EGG Dragon and to dispatch the monsters within the ANCIENT CAVE!

 GIFT Mode!
 ----------
 You are inside the town of Gruberik, and you cannot leave, so you have one
 option; this is to reach the ancient cave, all you have to do is pick a team
 of four characters...certain combinations will help you break through this
 dungeon with ease! More enjoyable than the previous mode I suppose, and this
 is the ONLY time you can use TIA within this dungeon!

-=-=-=-=-=-=-=-
# Side Quests #
-=-=-=-=-=-=-=-
Isn't the game enough for ya' or do you need to know of a few side quests; so
you can complete this game within a longer time period. Yes! This is indeed the
Sidequests section of my guide, and it will explain about events which will not
under any circumstances, fit in with the normal storyline. You should find this
section useful, as it is as complete as it needs to be; but thats just my lousy
opinion. Please read on' for more garbage......'.'

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± The Ancient Cave ±
°°°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Obtain all Ten Iris treasures!
¤ Defeat the Ancient Jelly!

Items -> Brill Helm, Light Jewel, Dragon Ring

¤ The Ancient Cave, is a "Gades" sized dungeon, famous for having 99 floors; in
 this cave, you will find various red and blue chests, as well as a whole load
 of enemies. If you decide to draw a map of this place; then your not in look;
 as this cave changes its layout, everytime you enter the damn place. You will
 also be relegated back to level one, upon entering this cave; which doesn't
 pay off if you don't find any decent equipment straight away. This could be
 the hardest dungeon in the game; you must find items to survive; but to start
 off with, you will be given ten potions - which are the ones that heal around
 30 Health points. You should also know; that the ancient cave has some strict
 rules for you to follow, these are listed below......'.'

 ººººººººººººººººººººººººººººº
 ± Rules of the Ancient Cave ±
 ººººººººººººººººººººººººººººº

» You are NOT allowed to take items into the cave; you will be given 10 potions
 to start you off; after the potions are in your fair hands, you are expected
 to survive on the items scattered around inside the cave!

» You ARE allowed to take the items retrieved from "BLUE CHESTS" out of the
 cave; red chest items will be sent to the 'Cleft of Dimension' never to be
 seen again!

» You can only escape this dungeon by using the "Providence" Item; found on the
 20th floor. You will only receive one of this item, everytime you take a look
 around the cave; so I wouldn't advise feeding this to a capsule monster!

» You ARE allowed to Keep, all the Iris treasures found inside the cave, you
 will have no use for these; so why not take them to a proper museum; found
 in the town of Gruberik!

¤ Have you read the rules? Well, when you have, you might as well read the next
 few paragraphs; I have included a simple boss strategy for the Ancient Jelly;
 as well as a few helpful survival tips. Okay; first of all; potions are like
 Gold Dust; you may not be able to find a healing spell; such as "stronger" or
 Champion. Look out for any treasure chests, you should explore each of the
 floors completely; and hope for a Blue Chest occasionally. The Blue chests
 may contain items such as the "Sizzle Sword" or the "Ruse Armour", so you may
 find some useful gear; and you should also remember that Blue items can be
 taken in and out of the cave.

¤ To keep you levels high; you should attempt to defeat every single monster
 in your path; avoiding them will waste valuable experience points; and you
 may not be as prepared for the monsters on the upper floors of the cave. I
 personally would kill every monster in site; so I end up with a team the
 same level as the number of the current floor, so when you reach the final
 floor; you should be at level 99.

¤ You should enter the cave with a suitable team; e.g. Maxim, Guy, Selan and
 Dekar. As you can see, you have two magic users and two blokes with really
 high attacking stats; still, if you have Artea in your team; you will be
 even more prepared, as you do manage to get the "Fry" spell pretty quickly
 inside this cave. When you've obtained the "Providence" Item; you should
 avoid feeding your capsule monster, you wouldn't want to give him caviar
 on an empty stomach now' would you?

¤ Before you read the strategy, you should know that this place can take over
 six hours to complete, and ages if you fight against all the monsters. If you
 manage to reach the Final Floor, a.k.a. the 99th floor, then you are obliged
 to kill the Ancient Jelly, it's going to be a short battle. This boss can be
 hard, you'll need to defeat him within three rounds of attacking; you should
 be able to do this if you have the Myth Blade equipped, in this case have it
 equipped on Maxim...! LETS BEGIN!

 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 # Elite Boss: ANCIENT JELLY #  HP: 10,000      Weakness: Nothing!!!
 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-

¥ This is one HARD battle, and I suggest all characters have their IP on 100%
 or you will regret this. Guy should be equipped with the Gades Blade, and
 Maxim should have the Myth Blade; Selan or Artea should have something that
 increases attack power, if needed equip a Mini Shield for it's Battle Lust
 Ikari technique. As long as Guy and Maxim have the desired weapons, you can
 cope with this battle, now lets concentrate on winning. To begin, have Maxim
 use the "Battlefury" attack to cause over 2,000 damage, Guy should use the
 "Octostrike" from his Gades Blade, and Artea should use Battle Lust, or some
 other attack boosting spell or item on Guy. Selan should cast the Thunder
 spell, and that's the first turn over. On average you should have done over
 6,000 damage, and that's a good start; on the next turn, have Guy and Maxim
 use normal attacks, and the two magic users Artea and Selan should use some
 level 3 magic spells, of which Thunder seems to be the most effective. This
 should be repeated on the last turn, and if your lucky, the Jelly will die;
 leaving you satisfied, and worthy of taking the Key to your next destination
 the "ANCIENT CAVE" where you will find a few treasures that can be of use to
 you, now lets use the Providence item to continue, also, I failed to mention
 the cool music on this floor, it's just like the music from the Prologue of
 Lufia: The Fortress of Doom; although this has a very different style, so I
 have to admit the tune's are pretty different, but who cares, I personally
 prefer the Lufia 2 version of this tune.....!

¤ Alas, the Ancient Jelly has been defeated, and we have used the Providence
 item; so it's now time to claim some treasures; behind the reception desk is
 a locked door, the key you just obtained will open that door, inside you can
 take three new treasures, there's a Brill Helm, a Dragon Ring and a Light
 Jewel, that's pretty cool and you may revisit the ancient cave again, if you
 need more treasures, if you are interested, here are some of the items which
 I found in Blue chests, this is not a complete list of every item, but it is
 giving you some idea about what's on offer in this place, and I found the
 Engage Ring too; so I can get the Dragon Blade without paying 500,000 coins;
 and that just about covers this Sidequest for the time being; good look with
 the rest of the game, plus the other Sidequests; and make sure you manage to
 kill the Egg Dragon too!!!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Forfeit Island ±
°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Get your mitts on the DRAGON SWORD!
¤ Find the Casino known as MARKAO!
¤ Gain access to the VIP Room!

¤ Woahhh! Lets get our hands on a serious weapon, and lets make it a one that
 hurts dragons. Okay, this is one of my favourite places in the game, it's a
 place called Forfeit Island, and it's home of a casino called "Markao" where
 you can obtain the strongest sword in the game. Markao, is full of Minigames
 and most importantly people and prizes. You may want to know how to find the
 casino, so I will just say it can be found inside the Bar/Pub where you can
 buy some of those healing drinks. Upon entering this place, you'll notice a
 lot of girls, the guys are mostly people who run the slot machines, so if
 there's any ladies out there, then you can feel at home...'.'

¤ The blonde haired chick near the entrance says she likes "STRONG" gambling
 men. Heh, she looks like one of those elf people, perhaps shes from the same
 clan as Artea. The games in this place should be explained in detail, but the
 sprites in this casino, can't give you too much of an explanation for each of
 the games, so here is where I come in! Please read on and enjoy these mini
 games, and make sure you come out of this place, STINKIN' RICH!

 .......................
 :: Adventure 7 Slots ::
 ```````````````````````
« The Traditional form of slots machines, five lines and three reels with some
 juicy looking fruit! To play simply get one, ten or a hundred coins and talk
 to the people in front of the machines...Winning the Adventure seven slots is
 one of the hardest tasks in this game, but the prize money is good if you did
 use 100 coins. Operations are fairly easy, use the "UP" arrow to select the
 rows, and allow them to spin; if you get a winning line then you will receive
 some coins as a prize.

 ......................
 :: The Action Bingo ::
 ``````````````````````
« You have a grid with 25 numbers, and to win at this game you have to form a
 row of five balls, the rows you can form can be Horizontal, Vertical or even
 Diagonal. Occasionally you will get a Golden Ball; if this ball is included
 within the making of a row, your prize money will be doubled; you have 13
 balls in total, and if by any chance you get a row with only four balls, you
 can ask for a Lucky Ball; although it has no intentions of being moved; this
 game has a good payout if you can get three lines with four golden balls; so
 far I think the best I did was two rows with one Golden ball!

 ................
 :: Black Jack ::
 ````````````````
« Good ol' Black Jack, perhaps one of the most famous card games around. To win
 at this game, you must get a better score than the other players, but there's
 a slight hitch in this game, if you get a score of anything over 21, then you
 have BUST! In other words you will have lost the game and your bet; if you do
 win, you will most likely get double your bet. All bets are between one and
 ninety nine coins, and you are most likely going to win at least twice your
 bet during each win, so read on and I will explain a few rules!

° If you get a Jack, Queen or King, it counts as a Ten!
° The ACE counts as a one if you have a score of eleven or more, but it counts
 as an eleven if your score is ten or below!
° If you can get five cards before you break 21, the you will get EIGHT times
 your bet; this is known as a FIVE-CARD TRICK!
° If you get exactly 21 on two cards, in other words a Ten, Jack, Queen or King
 paired with an ace, then you will get FOUR times your bet; this will occur
 often too!
° Their's something called a storm!!! although I have no idea what the pay out
 for that is, but for those of you who want to know what it is, I think you
 have to get three of the same number in three cards!
° If the computer gets the same score as you, there's a chance you may lose; I
 don't know what invokes this yet, but I will find this out for you, as soon
 as possible.....'.'

 ..................
 :: Flower Slots ::
 ``````````````````
« Lots o' Flowers on this slot machine rather than the traditional fruit, this
 machine can be one of the easiest ways to making a fortune. This machine has
 three reels like a normal slot machine, but it has two different scores; you
 can win credits as your prize, but these cap at total of 50; although this
 happens, the extra credits you earn will be added to your coin total. The
 other score is the Jackpot; it will give you turns in the bonus mode; to get
 some Jackpot points, you must get three bars or sevens in the normal mode.
 You get control of the reels this time, so you can stop them whenever you
 fell lucky, and if you get three sevens you will have 30 spins to win some
 major cash; you should be able to get at least 3,000 coins within that time.
 That's good, but it will still take you a long time to get the Dragon Blade!

 ................................
 :: Five Card Stud :: VIP Room ::
 ````````````````````````````````
« Well....I never actually understood this game very well, all I know is that
 when I play this, I get loads of coins. I think the Key role in this game is
 bluffing, and it does appear to be similar to Poker in most respects. To win
 this game...hmmm...why not start with an insane bet like 99 coins, this will
 make the pot total high; and you can fold at anytime using the "B" button. I
 think it works something like this, you begin with two cards, your first
 card will not be shown to the opponent; if you get something as common as a
 pair, you will receive ten times the bets of all your opponents; but that's
 only if you remain unbeaten; so if someone else gets a Prile, then you will
 lose, and that's not what you want to happen.

 ::::::::::::::::::::::::::::
 :: Obtaining the VIP Card ::
 ::::::::::::::::::::::::::::

¤ Hmmm....I did mention the VIP Card, you can get this from Prince Leon at his
 home office, in the town of Auralio! This Card is used to access the VIP Room
 in the back of Forfeit Island's Casino; and it means you can now play at the
 Five Card Stud table with the upperclass people; you certainly are a VIP when
 you access those rooms. Prince Leon will give this card to you only if you
 speak to him twice, it's well worth the bother, believe me!!!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± The Egg Dragon ±
°°°°°°°°°°°°°°°°°°
MAIN GOALS
¤ Obtain Eight Dragon eggs!
¤ Claim one of your Prizes!
¤ Destroy the Egg Dragon! -> When you reach Level 99!

Items -> You get a choice of four different prizes!!!

¤ Okay, so this is the place where you can fight the Egg Dragon, although you
 should only fight him when you've taken all his prizes; and when you reach
 Level 99. Did you hear me say "PRIZES", yes that is correct, you can get 4
 different rewards for collecting eight dragon eggs, these rewards are good
 in most circumstances, but If I were you, I would forget about the fruits!

 The rewards are as follows:-

 <> Set of 60 stat boosting potions...10 of each kind, you know the stuff!
 <> Set of 160 Capsule monster fruits.Don't pick these!
 <> An "OLD" Shield...................Can be equipped on Guy! (Good DFP!)
 <> Set of "SUPER" Rings..............Not sure how many, but quite a few!

 If you manage to stuff the egg Dragon...you are rewarded as follows:-

 <> The "Delightful" Egg Ring.........Boost's all stats to Max (999!)
 <> An "EGG" Sword....................Fairly poor weapon, good Ikari Tech!
 <> 60,000 Exp and 60,000 GP..........Sweeeeeet!

 After taking all those prizes, in other words after collecting 40 dragon eggs
 in total, the egg dragon will be rather unhappy, he isn't pleased because you
 are being greedy, he has given you all that stuff and still you ask for more.
 The egg dragon has decided it's time for a fight, so you can either fight him
 or not fight him, and make sure you select the top option if you don't wish
 to battle him; if you do want to fight this creature, you need to be level 95
 or more, if you are level 60-70 you may have a chance with all the right gear
 equipped...The strategy will be pretty good hopefully..but is this Egg Dragon
 as hard as people say, you will indeed have a rough time here, but I won this
 battle when my party was at Levels 65-66, and that took me almost 20 minutes!

 You will probably want to know what gear I used, and I will now tell you, so
 despite what most people say, it is possible to beat the Egg Dragon with your
 team at levels below 99; although I wouldn't go any lower than levels 60-65
 due to the high damage from the Dragon's attacks...Okay! here is what I used!

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:MAXIM - Level 66::::::GUY - Level 65::::::::ARTEA - Level 65::::::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:Weapon: Zirco Sword:::Weapon: Zirco Flail:::Weapon: Arty's Bow::::
:Armour: Bright Armor::Armour: Revive Armor::Armour: Magic Scale:::
:Shield: Holy Shield:::Shield: Old Shield::::Shield: Rune Gloves:::
:Helmet: Crysto Helm:::Helmet: Crysto Helm:::Helmet: Holy Cap::::::
:::Ring: S-Myst Ring:::::Ring: S-Power Ring::::Ring: Hi-Power Ring:
::Jewel: Gorgon Rock::::Jewel: Evil Jewel:::::Jewel: Kraken Rock:::
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:SELAN - Level 65::::::
:::::::::::::::::::::::  Those Items are "NOT" what I would recommend, I have
:Weapon: Super Sword:::  to say these must be the bare minimum gear to be used
:Armour: Royal Dress:::  in such a complex battle; do not have your characters
:Shield: Gauntlet::::::  equipped this badly unless you can't be bothered to
:Helmet: Holy Cap::::::  raid the "Ancient Cave" so you can get hold of some
:::Ring: S-Witch Ring::  cool items....!
::Jewel: Mysto Jewel:::
:::::::::::::::::::::::

¤ Don't bother going anywhere near the Dragon unless you have a Gorgon Rock and
 an Old sword to use in battle; those items both have IP techniques which can
 cause severe damage to the Egg Dragon, and one more thing...you should bring
 some fire protection gear to this battle; plus you should also make sure all
 party members, apart from GUY have the Valor/Courage/Shield/Trick spells; you
 will need these just to up your stats a little. Now! on with the strategy, so
 read carefully and enjoy fighting this Boss, despite it's difficulty!

 -=-=-=-=-=-=-=-=-=-=-=-=-=
 # Elite Boss: EGG DRAGON #     HP: 65,500      Weakness: Nothing!!!
 -=-=-=-=-=-=-=-=-=-=-=-=-=

¥ Flames of doom, and the Phoenix Resurrection in one, this is one tough Dragon
 as he can use both Holy and Fire elemental attacks...he even has a fair share
 of devastating Physical attacks. Now let's begin by describing his attacks;
 first off, he has an attack called "Sunny-Side Up" and to be fair; and this
 attack can cause major damage to your whole party; in perspective, this has
 to be at least twice as powerful as the Zap spell! "Sunny-Side up" is a Flame
 attack...so if you have the Fire Gear I mentioned before, you will be able to
 absorb most of the damage from these attacks. The other attack that hit's all
 party members, is his "ZAP" spell, this is a Holy Spell as you know, and it
 is fairly effective against a unprepared team..in my case even this spell did
 over 200 damage to Guy...and to be honest most of my characters were knocked
 you quickly, apart from Maxim and Artea. After those attacks, the Egg Dragon
 could use a very strong physical attack called "Scrambled Egg" and this alone
 only hits one ally, but if their defense is somewhat poor, then you've got a
 problem! The last of his attacks just confuses people, and to be fair; I have
 to say this is the most annoying of all...as you may recall, Confusing can be
 a major problem, due to the fact that it makes your allies attack each other;
 and if someone like Guy hits Selan, she will be mortally wounded, or she may
 even fall...not a pretty site. Now! let's win this battle, make sure Maxim is
 the one who casts Valor; as he should have more HP than Artea and Selan...you
 should equip Artea with the Gorgon Rock as he will attack first, Guy should
 attack normally, and Selan should keep Maxim's MP's up and use spells like
 Trick, Courage and Shield! Follow that simple pattern, until the Egg Dragon
 is loosing below a thousand HP to your "Battle Cry" or "Ax Attack" IP techs
 and just allow Artea to attack normally, if needed, Guy could also chip in
 with the healing, by using some healing Ikari techniques. If the Battle Cry
 technique starts to do 1,000 or below, this will mean the Egg Dragon has less
 than 7,000 Hit points left, and if that's the case, then you have almost won
 this battle...and one last thing to end with! DO NOT! under any circumstances
 use Offensive Magic spells, these will do too little damage to the Egg Dragon
 and to be fair, offensive magic attacks are a load o' Trash in this battle!

¤ When the Egg Dragon dies, you will receive 60,000 experience points & 60,000
 Gold Coins...and just so this battle has not been a complete waste of time;
 the Dragon also gives you the Egg Ring and the Egg Sword. The sword isn't up
 to much, but the Egg Ring rocks...it will boost all your stats to Max, which
 is 999 points for anything apart from the GUT Stat...which caps at 199; and
 this means you can equip the Egg Sword, without worrying about it's extremely
 low attack power! You can even use armours like the "Seethru Silk" so you can
 use some good healing IP Techniques! What a BONUS!

-=-=-=-=-=-=-=-=-=
# Shops/Finances #
-=-=-=-=-=-=-=-=-=
This is the Gold Exchange Section of my Lufia II FAQ; I have decided to include
a full list of all the shops in the game. This section is here for fun only; It
has no real meaning, and will probably never need to be read; but it is here if
you want to take a peak; and it does make my guide a little more complete. So
be amazed by my neatness of writing lists, and keep on reading; and last of all
please enjoy the pointless stuff provided here!

¤¤¤¤¤¤¤¤¤
± Elcid ±
°°°°°°°°°
Room Cost: Free!
Useful Items: "Strong" Spell
«««««««««««««««««««««««
± Tia's General Store ±
°°°°°°°°°°°°°°°°°°°°°°°
Items
-=-=-
¤ Potion           -       8G
¤ Antidote         -       6G
¤ Warp             -     120G
¤ Escape           -     100G
¤ Boomerang        -      20G

Weapons
-=-=-=-
¤ Frying Pan       -      10G
¤ Knife            -      13G
¤ Small Knife      -      20G
¤ Rapier           -     100G

Armours
-=-=-=-
¤ Apron            -      60G
¤ Dress            -      90G
¤ Cloth            -     140G
¤ Pot              -      30G
¤ Chop Board       -      30G
¤ Small Shield     -     100G

«««««««««««««««
± Magic Store ±
°°°°°°°°°°°°°°°
Spells
-=-=-=
¤ Strong           -     200G - 3mp
¤ Poison           -     300G - 2mp
¤ Spark            -     300G - 3mp

¤¤¤¤¤¤¤¤¤¤¤¤¤
± Sundletan ±
°°°°°°°°°°°°°
Room Cost: 10G
Useful Items: Battle Knife from the General Store!
«««««««««««««««««
± General Store ±
°°°°°°°°°°°°°°°°°
Items
-=-=-
¤ Potion           -       8G
¤ Antidote         -       6G
¤ Awake            -      10G
¤ Shriek           -       5G
¤ Warp             -     120G
¤ Escape           -     100G
¤ Boomerang        -      20G

Weapons
-=-=-=-
¤ Rapier           -     100G
¤ Battle Knife     -     200G - %IP%....Thunder Blast
¤ Dagger           -     400G
¤ Whip             -     300G - %IP%......Flame Blast

Armours
-=-=-=-
¤ Dress            -      90G
¤ Cloth            -     140G
¤ Hide Armor       -     250G
¤ Frock            -     400G - %IP%..........Healing
¤ Beret            -     150G - %IP%.........Sluggish
¤ Cap              -     240G
¤ Headband         -     600G - %IP%........Forgetful
¤ Small Shield     -     100G

«««««««««««««««««««««««
± Granny's Spell Shop ±
°°°°°°°°°°°°°°°°°°°°°°°
Spells
-=-=-=
¤ Strong           -     200G - 3mp
¤ Poison           -     300G - 2mp
¤ Spark            -     300G - 3mp
¤ Drowsy           -   1,000G - 3mp
¤ Droplet          -     400G - 4mp

««««««««
± Café ±
°°°°°°°°
Beverages
-=-=-=-=-
¤ Green Tea        -      10G - Used for?......
¤ Pear Cider       -      10G - Restores....8HP  # These items will not restore
¤ Sour Cider       -      20G - Restores...10HP    health when used in battle;
¤ Lime Cider       -      40G - Restores...15HP    instead these will increase
¤ Plum Cider       -      80G - Restores...20HP    the attack power of one team
¤ Apple Cider      -   1,000G - Restores..165HP    member.../\/

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Alunze Kingdom ±
°°°°°°°°°°°°°°°°°°
Room Cost: 20G
Useful Items: Mini Shield and Short Sword
«««««««««««««««««
± General Store ±
°°°°°°°°°°°°°°°°°
Items
-=-=-
¤ Potion           -       8G
¤ Antidote         -       6G
¤ Hi-Potion        -     100G
¤ Awake            -      10G
¤ Shriek           -       5G
¤ Mystery Pin      -      30G
¤ Warp             -     120G
¤ Escape           -     100G
¤ Boomerang        -      20G

Weapons
-=-=-=-
¤ Mace             -     600G
¤ Long Knife       -     800G
¤ Short Sword      -     900G - %IP%.......Ice Attack

Armours
-=-=-=-
¤ Frock            -     400G - %IP%..........Healing
¤ Robe             -     450G
¤ Cloth Armor      -     600G - %IP%.........Antidote
¤ Headband         -     600G - %IP%........Forgetful
¤ Cloth Helmet     -     450G
¤ Hide Shield      -     400G
¤ Buckler          -     600G
¤ Mini Shield      -     800G - %IP%......Battle Lust

««««««««««
± Casino ±
°°°°°°°°°°
Coins
-=-=-
¤ 1 Coin           -      10G
¤ 10 Coins         -     100G
¤ 50 Coins         -     500G
¤ 100 Coins        -   1,000G

Items
-=-=-
¤ Flame Charm      -    400 Coins
¤ Statue           -    200 Coins
¤ Zap Charm        -    400 Coins
¤ Rage Knife       -  1,000 Coins - %IP%..Bomb Attack
¤ Seethru Cape     - 10,000 Coins - %IP%......Miracle

¤¤¤¤¤¤¤¤¤¤
± Tanbel ±
°°°°°°°°°°
Room Cost: Free!
Useful Items: Kukri for the Weapon Store!
«««««««««««««««««««
± Equipment Store ±
°°°°°°°°°°°°°°°°°°°
Weapons
-=-=-=-
¤ Long Knife       -     800G
¤ Wire             -   1,200G - %IP%.....Water Attack
¤ Short Sword      -     900G - %IP%.......Ice Attack
¤ Kukri            -   1,500G - %IP%....Thunder Blast

Armours
-=-=-=-
¤ Tough Hide       -     800G - %IP%......Re-energize
¤ Light Dress      -   1,000G - %IP%......Re-energize
¤ Light Armor      -   1,200G - %IP%.......Free Magic
¤ Hide Helmet      -     800G
¤ Wood Shield      -   1,200G
¤ Bracelet         -   1,400G - %IP%.........Ironclad

«««««««««««««««
± Magic Store ±
°°°°°°°°°°°°°°°
Spells
-=-=-=
¤ Spark            -     300G - 3mp
¤ Droplet          -     400G - 4mp
¤ Gale             -     500G - 4mp
¤ Flash            -     600G - 5mp
¤ Strong           -     200G - 3mp
¤ Poison           -     300G - 2mp
¤ Drowsy           -   1,000G - 3mp
¤ Confuse          -   1,000G - 3mp

««««««««««««««
± Item Store ±
°°°°°°°°°°°°°°
Items
-=-=-
¤ Hi-Potion        -     100G
¤ Awake            -      10G
¤ Shriek           -       5G
¤ Mystery Pin      -      30G
¤ Warp             -     120G
¤ Escape           -     100G
¤ Magic Guard      -      50G
¤ Big Boomer       -     500G

¤¤¤¤¤¤¤¤¤¤¤¤
± Clamento ±
°°°°°°°°°°°°
Room Cost: 20G
Useful Items: "Spark"..."Flash"..."Gale"..."Escape" Spells!
«««««««««««««««««
± General Store ±
°°°°°°°°°°°°°°°°°
Items
-=-=-
¤ Hi-Potion        -     100G
¤ Awake            -      10G
¤ Shriek           -       5G
¤ Mystery Pin      -      30G
¤ Warp             -     120G
¤ Escape           -     100G
¤ Power Gourd      -     100G
¤ Big Boomer       -     500G

Weapons
-=-=-=-
¤ Kukri            -   1,500G - %IP%....Thunder Blast
¤ Rod              -   1,800G

Armours
-=-=-=-
¤ Light Armor      -   1,200G - %IP%.......Free Magic
¤ Baggy            -   1,600G
¤ Red Beret        -   1,000G - %IP%......SpellStruck
¤ Wood Helmet      -   1,400G
¤ Wood Shield      -   1,200G
¤ Bracelet         -   1,400G - %IP%.........Ironclad

«««««««««««««««
± Magic Store ±
°°°°°°°°°°°°°°°
Spells
-=-=-=
¤ Spark            -     300G - 3mp
¤ Droplet          -     400G - 4mp
¤ Gale             -     500G - 4mp
¤ Flash            -     600G - 5mp
¤ Strong           -     200G - 3mp
¤ Bravery          -   1,000G - 3mp
¤ Release          -     800G - 2mp
¤ Escape           -   1,000G - 8mp

«««««««««««««««
± Glass Store ±
°°°°°°°°°°°°°°°
Items
-=-=-
¤ Ear Jewel        -     500G
¤ Glass Ring       -   1,000G - %IP%..........Confuse
¤ Glass Brace      -     800G

¤¤¤¤¤¤¤¤¤¤¤¤¤
± Parcelyte ±
°°°°°°°°°°°°°
Room Cost: 50G
Useful Items: Franshiska Axe and the Chainmail from the Equipment Store!
«««««««««««««««««««
± Equipment Store ±
°°°°°°°°°°°°°°°°°°°
Weapons
-=-=-=-
¤ Chain            -   2,200G - %IP%......Dive Bomber
¤ Franshiska       -   2,600G

Armours
-=-=-=-
¤ Chainmail        -   3,000G
¤ Tight Dress      -   2,850G - %IP%.........Reawaken
¤ Iron Mail        -   3,500G - %IP%...Paralysis Cure
¤ Glass Cap        -   1,300G
¤ Blue Beret       -   2,300G
¤ Brone Helmet     -   2,500G - %IP%...........Menace
¤ Stone Helmet     -   2,900G - %IP%........Weakpoint
¤ Kite Shield      -   2,200G - %IP%............Fleet
¤ Tough Gloves     -   2,600G

««««««««««««««
± Item Store ±
°°°°°°°°°°°°°°
Items
-=-=-
¤ Hi-Potion        -     100G
¤ Regain           -     500G
¤ Awake            -      10G
¤ Shriek           -       5G
¤ Mystery Pin      -      30G
¤ Warp             -     120G
¤ Escape           -     100G
¤ Mind Gourd       -     100G
¤ Big Boomer       -     500G

¤¤¤¤¤¤¤¤¤¤¤¤
± Gordovan ±
°°°°°°°°°°°°
Room Cost: 20G
This town is blown to pieces by Gades (One of the Sinistrals); so what makes
you think that you will find anyone doing business here. The only person making
any money here is the Inn Keeper, who seems to be renting rooms to people for a
cool 20G.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Merix Village ±
°°°°°°°°°°°°°°°°°
Room Cost: 20G
Useful Items: Gladius Sword from General Store!
«««««««««««««««««
± General Store ±
°°°°°°°°°°°°°°°°°
Items
-=-=-
¤ Hi-Potion        -     100G
¤ Escape           -     100G
¤ Warp             -     120G
¤ Big Boomer       -     500G

Weapons
-=-=-=-
¤ Gladius          -   2,400G - %IP%......Holy Energy

Armours
-=-=-=-
¤ Toga             -   3,600G
¤ Cloche           -   3,000G

«««««««««««««««
± Magic Store ±
°°°°°°°°°°°°°°°
Spells
-=-=-=
¤ Fireball         -   6,000G - 6mp
¤ Fake             -   2,000G - 4mp
¤ Trick            -   2,000G - 5mp
¤ Escape           -   1,000G - 8mp
¤ Warp             -   2,000G - 8mp

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Bound Kingdom ±
°°°°°°°°°°°°°°°°°
Room cost: 30G
Useful Items: Bronze Sword, Stone Plate and some Fire/Ice Balls!
«««««««««««««««««««
± Equipment Store ±
°°°°°°°°°°°°°°°°°°°
Weapons
-=-=-=-
¤ Staff            -   3,600G
¤ Scimitar         -   4,400G - %IP%.......Ice Attack
¤ Bronze Sword     -   5,000G - %IP%.....Water Attack

Armours
-=-=-=-
¤ Chain Armor      -   4,500G
¤ Thick Cloth      -   4,700G - %IP%...Paralysis Cure
¤ Stone Plate      -   4,850G - %IP%..........Reviver
¤ Iron Helmet      -   3,600G - %IP%.............Slow
¤ Tight Helmet     -   3,800G
¤ Round Shield     -   4,600G

««««««««««««««
± Item Store ±
°°°°°°°°°°°°°°
Items
-=-=-
¤ Hi-Potion        -     100G
¤ Regain           -     500G
¤ Warp             -     120G
¤ Escape           -     100G
¤ Ice Ball         -     200G <- Could be fed to Level one Capsule Monsters!
¤ Fire Ball        -     200G <- Could be fed to Level one Capsule Monsters!
¤ Big Boomer       -     500G

¤¤¤¤¤¤¤¤¤
± Aleyn ±
°°°°°°°°°
Room Cost: 10G
Useful Items: "Stronger" and "Rally" Spells!
«««««««««««««««««
± General Store ±
°°°°°°°°°°°°°°°°°
Items
-=-=-
¤ Hi-Potion        -     100G
¤ Regain           -     500G
¤ Warp             -     120G
¤ Escape           -     100G
¤ Ice Ball         -     200G
¤ Fire Ball        -     200G
¤ Big Boomer       -     500G

Weapons
-=-=-=-
¤ Hand Ax          -   6,000G - %IP%......Bomb Attack
¤ Long Staff       -   6,200G

Armours
-=-=-=-
¤ Thick Cloth      -   4,700G - %IP%...Paralysis Cure
¤ Stone Plate      -   4,850G - %IP%..........Reviver
¤ Long Robe        -   5,000G - %IP%....Power Healing
¤ Turban           -   4,100G - %IP%...........Dimwit
¤ Plate Cap        -   4,500G
¤ Round Shield     -   4,600G
¤ Tecto Gloves     -   4,300G - %IP%........Lightbulb

«««««««««««««««
± Magic Store ±
°°°°°°°°°°°°°°°
Spells
-=-=-=
¤ Vortex           -   8,000G - 7mp
¤ Blizzard         -   9,000G - 8mp
¤ Stronger         -   5,000G - 8mp
¤ Warp             -   2,000G - 8mp
¤ Rally            -  15,000G - 10mp

««««««««
± Café ±
°°°°°°°°
Beverages
-=-=-=-=-
¤ Pear Cider       -      10G - Restores....8HP  # These items will not restore
¤ Sour Cider       -      20G - Restores...10HP    health when used in battle;
¤ Lime Cider       -      40G - Restores...15HP    instead these will increase
¤ Plum Cider       -      80G - Restores...20HP    the attack power of one team
¤ Apple Cider      -   1,000G - Restores..165HP    member.../\/

¤¤¤¤¤¤¤¤¤¤¤¤
± Gruberik ±
°°°°°°°°°°°°
Room Cost: 20G
Useful Items: War Rapier from General Store!
«««««««««««««««««
± General Store ±
°°°°°°°°°°°°°°°°°
Items
-=-=-
¤ Hi-Potion        -     100G
¤ Regain           -     500G
¤ Warp             -     120G
¤ Escape           -     100G
¤ Confuse Ball     -     100G
¤ Sleep Ball       -     100G
¤ Big Boomer       -     500G

Weapons
-=-=-=-
¤ War Rapier       -   7,600G - %IP%....Thunder Blast
¤ Long Sword       -   8,000G

Armours
-=-=-=-
¤ Long Robe        -   5,000G - %IP%....Power Healing
¤ Plated Cloth     -   5,800G
¤ Turban           -   4,100G - %IP%...........Dimwit
¤ Plate Cap        -   4,500G
¤ Roomy Helmet     -   4,800G
¤ Round Shield     -   4,600G
¤ Tecto Gloves     -   4,300G - %IP%........Lightbulb
¤ Big Shield       -   5,900G

««««««««
± Café ±
°°°°°°°°
Funny enough, this place does not sell beverages, the sprites in this place are
here to give you some extra tips on the ancient cave. This is also a museum in
some respects, if you get your hands on a few Iris Treasures, this is where you
can get them displayed...otherwise this is a normal building with nothing to
offer...which makes it rather sad!

¤¤¤¤¤¤¤¤¤¤¤¤
± Narcysus ±
°°°°°°°°°°°°
Room Cost: Free! (After saving the Girl's!)
Useful Items: War Rapier from Weapon Store!
«««««««««««««««««««
± Equipment Store ±
°°°°°°°°°°°°°°°°°°°
Weapons
-=-=-=-
¤ War Rapier       -   7,600G - %IP%....Thunder Blast
¤ Long Sword       -   8,000G

Armours
-=-=-=-
¤ Long Robe        -   5,000G - %IP%....Power Healing
¤ Plated Cloth     -   5,800G
¤ Turban           -   4,100G - %IP%...........Dimwit
¤ Plate Cap        -   4,500G
¤ Roomy Helmet     -   4,800G
¤ Round Shield     -   4,600G
¤ Tecto Gloves     -   4,300G - %IP%........Lightbulb
¤ Big Shield       -   5,900G

««««««««««««««
± Item Store ±
°°°°°°°°°°°°°°
Items
-=-=-
¤ Hi-Potion        -     100G
¤ Regain           -     500G
¤ Warp             -     120G
¤ Escape           -     100G
¤ Ice Ball         -     200G
¤ Fire Ball        -     200G
¤ Big Boomer       -     500G

¤¤¤¤¤¤¤¤¤¤¤¤
± Karlloon ±
°°°°°°°°°°°°
Room Cost: 20G
Useful Items: "Fireball"..."Bolt"..."Vortex"..."Blizzard"..."Absorb" Spells!
             Metal Mail and Tight Turban from the General Store!
«««««««««««««««««
± General Store ±
°°°°°°°°°°°°°°°°°
Items
-=-=-
¤ Hi-Potion        -     100G
¤ Regain           -     500G
¤ Warp             -     120G
¤ Escape           -     100G
¤ Magic Guard      -      50G
¤ Power Gourd      -     100G
¤ Big Boomer       -     500G
¤ Mind Gourd       -     100G

Weapons
-=-=-=-
¤ Cutter Whip      -   9,100G - %IP%......Dive Bomber
¤ Multi Sword      -   9,450G - %IP%......Bomb Attack

Armours
-=-=-=-
¤ Iron Plate       -   5,950G - %IP%..........Reviver
¤ Metal Mail       -   6,250G - %IP%......Sacred Song
¤ Tight Turban     -   5,000G - %IP%.......Vulnerable
¤ Rock Helmet      -   5,700G - %IP%.......Weaponweak
¤ Tall Shield      -   6,000G - %IP%.........Beserker
¤ Silvo Shield     -   6,900G - %IP%.....Aura Protect
¤ Plate Helmet     -   5,500G

«««««««««««««««
± Magic Store ±
°°°°°°°°°°°°°°°
Spells
-=-=-=
¤ Bolt             -  10,000G - 10mp
¤ Fireball         -   6,000G - 6mp
¤ Vortex           -   8,000G - 7mp
¤ Blizzard         -   9,000G - 8mp
¤ Stronger         -   5,000G - 8mp
¤ Perish           -  15,000G - 4mp
¤ Absorb           -  20,000G - 1mp
¤ Waken            -   5,000G - 4mp

¤¤¤¤¤¤¤¤¤¤¤¤
± Treadool ±
°°°°°°°°°°°°
Room Cost: 50G
Useful Items: Silk Toga, Silver Armor and Rock Breaker from the Weapon Store!
«««««««««««««««««««
± Equipment Store ±
°°°°°°°°°°°°°°°°°°°
Weapons
-=-=-=-
¤ Rock Breaker     -   9,850G - %IP%....Thunder Blast
¤ Bronze Ax        -   9,700G - %IP%......Bomb Attack
¤ Morning Star     -  10,000G
¤ Vice Pliers      -   6,000G

Armours
-=-=-=-
¤ Silver Armor     -   7,200G - %IP%.......Magic Cure
¤ Silk Toga        -   6,300G - %IP%....Power Healing
¤ Light Jacket     -   7,600G
¤ Plated Cloth     -   5,800G
¤ Iron Plate       -   5,950G - %IP%..........Reviver
¤ Glass Cloche     -   5,200G
¤ Metal Cloche     -   6,300G
¤ SilverHelmet     -   6,800G - %IP%.............Slow
¤ Spike Shield     -   7,500G
¤ Slash Shield     -   7,500G - %IP%......Battle Lust

««««««««««««««
± Item Store ±
°°°°°°°°°°°°°°
Items
-=-=-
¤ Hi-Potion        -     100G
¤ Regain           -     500G
¤ Warp             -     120G
¤ Escape           -     100G
¤ Magic Guard      -      50G
¤ Power Gourd      -     100G
¤ Mind Gourd       -     100G
¤ Big Boomer       -     500G

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Forfeit Island ±
°°°°°°°°°°°°°°°°°°
Room Cost: 20G
Useful Items: Dragon Blade....which can be obtained at the Casino of an insane
             600,000 coins...and the Seethru Silk which can also be purchased
             at the casino for as little as 10,000 coins, both of these items
             have very good IP techniques...give the Dragon Blade to Maxim
             and the Seethru Silk to Selan..make sure she's on the back row!!
««««««««««««««««
± Weapon Store ±
°°°°°°°°°°°°°°°°
Weapons
-=-=-=-
¤ Rock Breaker     -   9,850G - %IP%....Thunder Blast
¤ Bronze Ax        -   9,700G - %IP%......Bomb Attack
¤ Morning Star     -  10,000G
¤ Vice Pliers      -   6,000G
¤ Coma Hit         -   8,000G - %IP%....Sleep Stinger

««««««««««««««««
± Armour Store ±
°°°°°°°°°°°°°°°°
Armours
-=-=-=-
¤ Silver Armor     -   7,200G - %IP%.......Magic Cure
¤ Silk Toga        -   6,300G - %IP%....Power Healing
¤ Light Jacket     -   7,600G
¤ Plated Cloth     -   5,800G
¤ Iron Plate       -   5,950G - %IP%..........Reviver
¤ Glass Cloche     -   5,200G
¤ Metal Cloche     -   6,300G
¤ SilverHelmet     -   6,800G - %IP%.............Slow
¤ Spike Shield     -   7,500G
¤ Slash Shield     -   7,500G - %IP%......Battle Lust

««««««««««««««
± Item Store ±
°°°°°°°°°°°°°°
Items
-=-=-
¤ Potion           -       8G
¤ Hi-Potion        -     100G
¤ Ex-Potion        -     500G
¤ Antidote         -       6G
¤ Warp             -     120G
¤ Escape           -     100G
¤ Regain           -     500G
¤ Awake            -      10G
¤ Shriek           -       5G
¤ Mystery Pin      -      30G
¤ Magic Guard      -      50G
¤ Boomerang        -      20G
¤ Big Boomer       -     500G
¤ Ice Ball         -     200G
¤ Fire Ball        -     200G
¤ Confuse Ball     -     100G
¤ Sleep Ball       -     100G
¤ Power Gourd      -     100G
¤ Mind Gourd       -     100G

««««««««««
± Casino ±
°°°°°°°°°°
Coins
-=-=-
¤ 1 Coin           -      10G
¤ 10 Coins         -     100G
¤ 50 Coins         -     500G
¤ 100 Coins        -   1,000G

Items
-=-=-
¤ Statue           -     200 Coins
¤ Magic Lamp       -  15,000 Coins
¤ Jewel Sonar      -  20,000 Coins
¤ Fortune Whip     -  50,000 Coins
¤ Dragon Blade     - 500,000 Coins - %IP%.......Dragonfire
¤ Seethru Silk     -  10,000 Coins - %IP%.....Regeneration
¤ Bunny Suit       -  60,000 Coins - %IP%....Magic Rebirth
¤ Bunny Ears       -  40,000 Coins - %IP%.....Swordspliter
¤ Bunny Lady       -  40,000 Coins - %IP%.........Beserker
¤ Bunny Sword      -  60,000 Coins - %IP%.......Battlefury
¤ Bunny Ring       -  20,000 Coins - %IP%..........Thunder

««««««««
± Café ±
°°°°°°°°
Beverages
-=-=-=-=-
¤ Pear Cider       -      10G - Restores....8HP  # These items will not restore
¤ Sour Cider       -      20G - Restores...10HP    health when used in battle;
¤ Lime Cider       -      40G - Restores...15HP    instead these will increase
¤ Plum Cider       -      80G - Restores...20HP    the attack power of one team
¤ Apple Cider      -   1,000G - Restores..165HP    member.../\/

¤¤¤¤¤¤¤¤¤¤¤
± Dankirk ±
°°°°°°°°°°°
Room Cost: 40G
Useful Items: Broadsword and Silver Mail from the General Store! You should also
             purchase the "Mirror" Spell...it costs a damn fortune however....!
«««««««««««««««««
± General Store ±
°°°°°°°°°°°°°°°°°
Items
-=-=-
¤ Hi-Potion        -     100G
¤ Regain           -     500G
¤ Magic Guard      -      50G
¤ Power Gourd      -     100G
¤ Mind Gourd       -     100G
¤ Big Boomer       -     500G

Weapons
-=-=-=-
¤ Broadsword       -  11,000G
¤ Estok            -  11,500G - %IP%.....Flame Attack
¤ Superdriver      -  12,000G - %IP%......Bomb Attack

Armours
-=-=-=-
¤ Metal Coat       -   7,750G - %IP%.......Magic Cure
¤ Silver Mail      -   8,700G - %IP%.......Magic Cure
¤ Power Jacket     -   9,000G
¤ Shade Hat        -   6,200G
¤ Silver Hat       -   8,500G - %IP%...........Dimwit
¤ Tuff Buckler     -   8,200G

«««««««««««««««
± Magic Store ±
°°°°°°°°°°°°°°°
Spells
-=-=-=
¤ Shield           -   5,000G - 4mp
¤ Courage          -   5,000G - 5mp
¤ Mirror           -  30,000G - 3mp
¤ Coma             -  10,000G - 4mp

¤¤¤¤¤¤¤¤¤¤¤
± Auralio ±
°°°°°°°°°°°
Room Cost: Free!!! (After the Ruby Icon quest!)
Useful Items: Broadsword and Silver Mail from the Weapon Store!
«««««««««««««««««««
± Equipment Store ±
°°°°°°°°°°°°°°°°°°°
Weapons
-=-=-=-
¤ Broadsword       -  11,000G
¤ Estok            -  11,500G - %IP%.....Flame Attack
¤ Superdriver      -  12,000G - %IP%......Bomb Attack

Armours
-=-=-=-
¤ Metal Coat       -   7,750G - %IP%.......Magic Cure
¤ Silver Mail      -   8,700G - %IP%.......Magic Cure
¤ Power Jacket     -   9,000G
¤ Shade Hat        -   6,200G
¤ Silver Hat       -   8,500G - %IP%...........Dimwit
¤ Tuff Buckler     -   8,200G

««««««««««««««
± Item Store ±
°°°°°°°°°°°°°°
Items
-=-=-
¤ Hi-Potion        -     100G
¤ Regain           -     500G
¤ Magic Guard      -      50G
¤ Power Gourd      -     100G
¤ Mind Gourd       -     100G
¤ Big Boomer       -     500G

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± Ferim Kingdom ±
°°°°°°°°°°°°°°°°°
Room Cost: 40G
Useful Items: Silvo Rapier from the General Store! The "Champion" Spell is also
             a useful healing magic spell!
«««««««««««««««««
± General Store ±
°°°°°°°°°°°°°°°°°
Items
-=-=-
¤ Ex-Potion        -     500G
¤ Magic Guard      -      50G
¤ Power Gourd      -     100G
¤ Mind Gourd       -     100G
¤ Big Boomer       -     500G

Weapons
-=-=-=-
¤ Royal Whip       -  13,000G - %IP%.......Ice Attack
¤ Spear            -  13,500G - %IP%......Dive Bomber
¤ Silvo Rapier     -  13,200G - %IP%......Holy energy

Armours
-=-=-=-
¤ Quilted Silk     -   9,200G - %IP%..........Reviver
¤ Eron Hat         -   8,800G - %IP%.........Meltdown
¤ Tuff Buckler     -   8,200G

«««««««««««««««
± Magic Store ±
°°°°°°°°°°°°°°°
Spells
-=-=-=
¤ Champion         -  20,000G - 16mp
¤ Firebird         -  20,000G - 20mp
¤ Ice Valk         -  25,000G - 22mp

¤¤¤¤¤¤¤¤¤¤
± Agurio ±
°°°°°°°°°°
Well, this place has no shops...Why you ask? coz Amon the Sinistral of Chaos
did everyone in; he completely destroyed this village, so it's total population
is Zero, Zilch, Nothing....! Their a slight pattern to this, Gades demolished
Gordovan and now Amon has destroyed Agurio; so what kind of power does Erim &
Daos have then!

¤¤¤¤¤¤¤¤¤¤
± Treble ±
°°°°°°°°°°
Room Cost: 20G
Useful Items: Terror Balls and Ex-Potions from the item store!
«««««««««««««««««««
± Equipment Store ±
°°°°°°°°°°°°°°°°°°°
Weapons
-=-=-=-
¤ Royal Whip       -  13,000G - %IP%.......Ice Attack
¤ Spear            -  13,500G - %IP%......Dive Bomber
¤ Silvo Rapier     -  13,200G - %IP%......Holy energy
¤ Pounder Rod      -  15,500G

Armours
-=-=-=-
¤ Quilted Silk     -   9,200G - %IP%..........Reviver
¤ Eron Hat         -   8,800G - %IP%.........Meltdown
¤ Tuff Buckler     -   8,200G
¤ Circlet          -   9,000G

««««««««««««««
± Item Store ±
°°°°°°°°°°°°°°
Items
-=-=-
¤ Ex-Potion        -     500G
¤ Confuse Ball     -     100G
¤ Fire Ball        -     200G
¤ Ice Ball         -     200G
¤ Sleep Ball       -     100G
¤ Terror Ball      -   1,000G - Could be fed to Level two capsule monsters!
¤ Smoke Ball       -     100G
¤ Freeze Ball      -     100G
¤ Big Boomer       -     500G

¤¤¤¤¤¤¤¤¤¤¤¤¤
± Portravia ±
°°°°°°°°°°°°°
Room Cost: 30G
Useful Items: The "Valor" Spell (Selan!)
«««««««««««««««««
± General Store ±
°°°°°°°°°°°°°°°°°
Items
-=-=-
¤ Potion           -       8G
¤ Hi-Potion        -     100G
¤ Ex-Potion        -     500G
¤ Antidote         -       6G
¤ Warp             -     120G
¤ Escape           -     100G
¤ Regain           -     500G
¤ Awake            -      10G
¤ Shriek           -       5G
¤ Mystery Pin      -      30G
¤ Magic Guard      -      50G
¤ Boomerang        -      20G
¤ Big Boomer       -     500G
¤ Ice Ball         -     200G
¤ Fire Ball        -     200G
¤ Sleep Ball       -     100G
¤ Confuse Ball     -     100G
¤ Power Gourd      -     100G
¤ Mind Gourd       -     100G

Weapons
-=-=-=-
¤ Launcher         -  13,000G - %IP%............Swoop
¤ Pounder Rod      -  15,500G
¤ Battledriver     -  18,200G
¤ Rainy Ax         -  18,500G - %IP%......Bomb Attack

Armours
-=-=-=-
¤ Metal Armor      -   9,300G - %IP%...Paralysis Cure
¤ Power Cape       -  10,000G
¤ Circlet          -   9,000G
¤ Golden Helm      -   9,200G - %IP%.............Slow
¤ Tect Buckler     -   8,500G - %IP%......Quicksilver

«««««««««««««««
± Magic Store ±
°°°°°°°°°°°°°°°
Spells
-=-=-=
¤ Thunder          -  30,000G - 24mp
¤ Dragon           -  25,000G - 22mp
¤ Valor            -  30,000G - 30mp -> Best Healing spell!

¤¤¤¤¤¤¤¤¤¤¤¤
± Eserikto ±
°°°°°°°°°°°°
Room Cost: Free
Useful Items: The "Thunder"..."Firebird"..."Ice.Valk"..."Dragon" Spells, these
             are level three magic spells, get all them for Selan! You should
             also purchase an Evening Gown...the Gown has a nice IP Technique
             which will severely damage undead fiends!
«««««««««««««««««
± General Store ±
°°°°°°°°°°°°°°°°°
Items
-=-=-
¤ Ex-Potion        -     500G
¤ Confuse Ball     -     100G
¤ Fire Ball        -     200G
¤ Ice Ball         -     200G
¤ Sleep Ball       -     100G
¤ Terror Ball      -   1,000G
¤ Smoke Ball       -     100G
¤ Freeze Ball      -     100G
¤ Ex-Boomer        -   2,000G

Weapons
-=-=-=-
¤ Crazy Blade      -  19,700G - %IP%......Dive Bomber
¤ Trident          -  20,900G - %IP%.....Water Attack

Armours
-=-=-=-
¤ Plate Armour     -  11,300G
¤ Evening Gown     -  11,100G - %IP%......Sacred Song
¤ Silver Robe      -  11,000G - %IP%....Revival Sleep
¤ Gold Band        -   9,400G - %IP%...........Dimwit
¤ Gold Shield      -   8,800G - %IP%......Flame Guard
¤ Gold Gloves      -   8,600G - %IP%......Flame Guard

«««««««««««««««
± Magic Store ±
°°°°°°°°°°°°°°°
Spells
-=-=-=
¤ Thunder          -  30,000G - 24mp
¤ Firebird         -  20,000G - 20mp
¤ Dragon           -  25,000G - 22mp
¤ Ice Valk         -  25,000G - 22mp
¤ Fry              -  40,000G - 20mp -> Holy Magic spell!

¤¤¤¤¤¤¤¤¤¤
± Barnan ±
°°°°°°°°°°
Room Cost: 50G
Useful Items: Crystal Wand and Red Saber from the Weapon Store!
«««««««««««««««««««
± Equipment Store ±
°°°°°°°°°°°°°°°°°°°
Weapons
-=-=-=-
¤ Red Saber        -  21,400G - %IP%.....Blaze Attack
¤ Halberd          -  23,500G - %IP%....Thunder Blast
¤ Crystal Wand     -  24,000G - %IP%......Holy Energy
¤ Mist Rapier      -  25,100G - %IP%......Aqua Attack

Armours
-=-=-=-
¤ Plati Plate      -  12,000G - %IP%......Divine Cure
¤ Silk Robe        -  12,700G
¤ Plati Helm       -  10,800G - %IP%.......Vulnerable
¤ Plati Band       -  10,400G - %IP%.......Weaponweak
¤ Plati Gloves     -  10,600G - %IP%....Thunder Guard
¤ Plati Shield     -  11,400G - %IP%........Ice Guard

««««««««««««««
± Item Store ±
°°°°°°°°°°°°°°
Items
-=-=-
¤ Ex-Potion        -     500G
¤ Confuse Ball     -     100G
¤ Fire Ball        -     200G
¤ Ice Ball         -     200G
¤ Sleep Ball       -     100G
¤ Terror Ball      -   1,000G
¤ Smoke Ball       -     100G
¤ Freeze Ball      -     100G
¤ Ex-Boomer        -   2,000G

¤¤¤¤¤¤¤¤¤¤
± Durale ±
°°°°°°°°°°
Room Cost: 40G
Useful Items: The "ZAP" Spell, the ultimate magic spell, Holy elemental and
             somewhat effective vs the Sinistrals! The "Silver Sword" is also
             a good choice....including the Crystal Mail!
«««««««««««««««««
± General Store ±
°°°°°°°°°°°°°°°°°
Items
-=-=-
¤ Ex-Potion        -     500G
¤ Magic Guard      -      50G
¤ Power Gourd      -     100G
¤ Mind Gourd       -     100G
¤ Ex-Arrow         -   2,000G

Weapons
-=-=-=-
¤ Silver Sword     -  29,000G - %IP%......Holy Energy
¤ Heavy Lance      -  31,800G - %IP%......Bomb Attack
¤ Silver Rod       -  35,000G - %IP%........Celestial
¤ Freeze Bow       -  37,600G - %IP%....Glacial Blast

Armours
-=-=-=-
¤ Crystal Mail     -  14,500G - %IP%......Sudden Cure
¤ Crystal Robe     -  15,000G - %IP%.....Rejuvenation
¤ Crysto Helm      -  15,200G - %IP%........Weakpoint
¤ Crysto Beret     -  14,600G
¤ Gauntlet         -  13,200G - %IP%......Power Guard

«««««««««««««««
± Magic Store ±
°°°°°°°°°°°°°°°
¤ Destroy          -  30,000G - 8mp
¤ Zap              -  65,000G - 30mp -> You outta get this!

««««««««
± Café ±
°°°°°°°°
Beverages
-=-=-=-=-
¤ Pear Cider       -      10G - Restores....8HP  # These items will not restore
¤ Sour Cider       -      20G - Restores...10HP    health when used in battle;
¤ Lime Cider       -      40G - Restores...15HP    instead these will increase
¤ Plum Cider       -      80G - Restores...20HP    the attack power of one team
¤ Apple Cider      -   1,000G - Restores..165HP    member.../\/

¤¤¤¤¤¤¤¤¤
± Chaed ±
°°°°°°°°°
Room Cost: 20G
Useful Items: Zirco Rod and Eron Dress from the Weapon store!
«««««««««««««««««««
± Equipment Store ±
°°°°°°°°°°°°°°°°°°°
Weapons
-=-=-=-
¤ Buster Sword     - 45,500G - %IP%.......Bomb Attack
¤ Great Ax         - 47,500G
¤ Zirco Rod        - 48,000G
¤ Rune Rapier      - 49,300G - %IP%.......Bomb Attack

Armours
-=-=-=-
¤ Eron Dress       - 22,000G - %IP%..........Recovery
¤ Metal Jacket     - 20,000G
¤ Holy Cap         - 18,600G - %IP%........Vulnerable
¤ Rune Gloves      - 18,800G - %IP%......Shadow Guard

««««««««««««««
± Item Store ±
°°°°°°°°°°°°°°
Items
-=-=-
¤ Ex-Potion        -     500G
¤ Magic Guard      -      50G
¤ Power Gourd      -     100G
¤ Mind Gourd       -     100G
¤ Ex-Boomer        -   2,000G
¤ Dragon Tooth     -     500G

¤¤¤¤¤¤¤¤¤¤¤¤
± Preamarl ±
°°°°°°°°°°°°
Room Cost: 20G
Useful Items: "Zirco Sword" from the General Store, ideal for Maxim!
«««««««««««««««««
± General Store ±
°°°°°°°°°°°°°°°°°
Items
-=-=-
¤ Ex-Potion        -     500G
¤ Confuse Ball     -     100G
¤ Ice Ball         -     200G
¤ Fire Ball        -     200G
¤ Sleep Ball       -     100G
¤ Terror Ball      -    1000G
¤ Smoke Ball       -     100G
¤ Freeze Ball      -     100G
¤ Ex-Boomer        -    2000G
¤ Dragon Tooth     -     500G

Weapons
-=-=-=-
¤ Zirco Sword      -  51,000G - %IP%........Firestorm
¤ Zirco Flail      -  52,000G - %IP%....Arctic Freeze

Armours
-=-=-=-
¤ Royal Dress      -  38,000G - %IP%.....Rejuvenation
¤ Full Mail        -  40,000G
¤ Holy Cap         -  18,600G - %IP%.......Vulnerable
¤ Holy Shield      -  26,300G - %IP%......Light Guard

¤¤¤¤¤¤¤¤¤¤¤
± Narvick ±
°°°°°°°°°°°
Room Cost: 10G
Useful Items: Zirco Everything! To save time and space, press CTRL+F while
             viewing this file in Internet Explorer...and type in the code
             given....which is....@*%....This will help you decide on your
             final gear for all four characters from the Doom island team!
««««««««««««««««««««««««
± The "Ultimate" Store ±
°°°°°°°°°°°°°°°°°°°°°°°°
Items
-=-=-
¤ Ex-Potion        -     500G
¤ Magic Guard      -      50G
¤ Power Gourd      -     100G
¤ Mind Gourd       -     100G
¤ Confuse Ball     -     100G
¤ Ice Ball         -     200G
¤ Fire Ball        -     200G
¤ Sleep Ball       -     100G
¤ Terror Ball      -   1,000G
¤ Smoke Ball       -     100G
¤ Freeze Ball      -     100G
¤ Ex-Boomer        -   2,000G
¤ Dragon Tooth     -     500G

Weapons
-=-=-=-
¤ Zirco Rod        -  48,000G
¤ Zirco Whip       -  52,000G - %IP%....Thundershriek
¤ Zirco Flail      -  52,000G - %IP%....Arctic Freeze
¤ Zirco Sword      -  51,000G - %IP%........Firestorm
¤ Zirco Ax         -  52,500G - %IP%..........Torrent

Armours
-=-=-=-
¤ Zircon Armor     -  54,000G - %IP%.......Magic Cure
¤ Zircon Plate     -  51,200G - %IP%......Sudden Cure
¤ Zirco Helmet     -  34,000G - %IP%.............Slow
¤ Zirco Band       -  33,200G - %IP%...........Dimwit
¤ Zirco Gloves     -  32,300G - %IP%.......Forcefield
¤ Zirco Shield     -  34,400G - %IP%.........Beserker

-=-=-=-=-=-=-=-=-=-=
# Capsule Monsters #
-=-=-=-=-=-=-=-=-=-=
Monsters, some of them Kill us, some help us...the ones who scrap with us are
our enemies, however....we have an exception to this rule...you know! the one
where "All" Monsters are "Bad" and the game which strikes to mind is, Lufia II;
hiding within the colourful landscape we call "Lufia World" there are several
"Capsule Monsters" who are here to aid Maxim and Co throughout the adventure!
This section, which involved loads of work is also thanks to Phoenix 1911, he
had some nice content within his guide on feeding monsters, and his FAQ also
gave me some ideas on the stats of the monsters too, useful FAQ to have around
if you don't mind me saying, if you desire an experts opinion, then read the
guide by Phoenix 1911, he has played this game for longer than me, SO! he is
the "BRAINY" one here! The techniques list was all my work, so this should be
a useful source for information while researching Capsule monsters, please sit
back and enjoy....here goes.../\/

@ Brief Lecture!

Many of us would be confused at the term "Capsule Monsters" although if you are
a Pokémon Fan, then these type of creatures will be familiar to you! With these
fiends in your team, you are most likely going to fell better, it's like having
a fifth ally, which CANNOT be controlled by YOU! As these creatures level up;
techniques will be gained, feeding them will help them grow into larger forms
and battle experience will increase their status. Let me introduce the little
buggers to you....starting with....

@@@@@
JELZE     Neutral (Non-Elemental)
@@@@@
The Normal Standard ball of cotton wool; Jelze is a fairly average capsule
monster with some strong Physical attacks, to begin with, Jelze has a high
Guts rating; so he will run away only on RARE occasions.....his offensive and
defensive stats are good, and he is fair when it comes to magic resistance; I
would have him at a high level; you will get him as a lump of fluff, but when
he reaches his master level, he will become a Gold Fox; which has some really
cool physical attacks...give him a shot on your team, he's worth a go!

Location: When you have completed the tasks around Sundletan, enter the small
         shrine leading to Alunze and move anti-clockwise around the mountain
         range; keep going and you should find a lone tree, enter this tree;
         walk over to the water and claim "Jelze" for your collection!

@@@@@
BLAZE     Fire
@@@@@
Blaze can engulf his enemies in flames, he is strong in some places and weak
in others, his main weakness is Guts! Blaze will run when things get hard and
dangerous; but he is both offensive Physically and Magically which is always
a Bonus....keep feeding Blaze so he evolves into his awesome "Fire Bird" form
which is real cool! He is quite Defensive and he has average magic resistance
compared to some monsters; he's a good choice however!

Location: During the tasks of Clamento, enter Ruby Cave and find an armoured
         Dog in a hidden place, that's Blaze and he will join the team when
         you find him! Do NOT miss him..this monster is valuable!

@@@@@
GUSTO     Wind
@@@@@
Gusto is capable of travelling the winds with high velocity, he is the Capsule
monster of Wind! His main status would be his Intelligence and Speed, he is the
fastest of all capsule monsters and he has some "Blow Away" attacks...like his
Cyclone wave and Electro Bolt techniques! I would have him around for the quick
battles where speed plays a large role...if you are fighting Daos...Gusto is a
bad choice as he will die within one blow of Daos's "DARK FRY"...However; he is
useful and should not be missed!

Location: Inside the Tower of Sacrifice, when you get a choice of three doors;
         take a peak inside the middle door and Gusto will be waiting for the
         Pick-Up, he will join and you have him forever!

@@@@@
SULLY     Soil (Earth Elemental)
@@@@@
Sully is very much like GUY and DEKAR, he is strong physically and he has the
intelligence of a Decomposed Turnip...however he is an essential monster to be
obtained, you NEED to get hold of him! Sully would be the favourite of everyone
who owns this game, because unlike the others....Sully can take loads of pain
and he never runs without a good reason...he lacks speed and magic resistance
however, which can be a major downside against fast enemies! DO NOT MISS THIS
MONSTER; he is the real deal!

Location: Flower Mountain, he is fairly hard to miss, and he is well worth the
         bother....he is a must find monster and he would be a worthy monster
         for your collection!

@@@@@
ZEPPY     Water
@@@@@
Zeppy lacks speed a little and his other stats like strength and intelligence
are average....he still rules when it comes to Magic Resistance and HP however;
he is a useful monster to have around but he lacks powerful magical techniques;
instead he has a whole hoard of Physical attacks....overall he's a good choice
for your team; you had better keep Zeppy in his Level 4 form so he can use his
Magic attacks, the "Lightning" elemental ones!

Location: Some cave with a screwed up name! You will need the submarine and the
         Warp Spell or item! Cast "Warp" for 8MP and return to Parcelyte, sink
         underwater and look for a hole in the seabed...now move around until
         you've reached one of the whirlpools, some contain Fruits and one of
         them will lead you to ZEPPY! So you now have the RED FISH!

@@@@@
FLASH     Light (Sacred Elemental)
@@@@@
The Luminous Angel of monsters, she is Flash...the BRIGHT SPARK...due to her
abnormal intelligence stats. Flash would be one of my favourite monsters, she
can use some awesome healing spells and her physical status gets better when
she eats more...or evolves into her larger forms! She is well worth snagging
as she will play a major role when it comes to healing, she can even surpass
Selan in healing with her higher intelligence! Her HP's are the only problem;
Flash is limited and she's got the least HP of all capsule monsters; but do
not let this fool you, Flash is by far "one of the best" capsule monsters in
the game..so GIVE ER' A TRY!

Location: You can get your mitts on Flash if you visit the North Labyrinth
         during the tasks set within the Bound Kingdom....You Know! The help
         Prince Alex and Dekar Thing...you will need your hook to reach this
         monster, when you have her....you should have a suitable familiar
         for the "White Witch" Selan!

@@@@@
DARBI     Dark (Shadow Elemental)
@@@@@
Very! Very! Mysterious, I like him, even though he is Gutless...and his Defense
would also be bad! He has some negative status techniques....the usual, Confuse
and Poison spells, AND, instant death attacks; which are always handy...if you
need some monster to have single round battles with your enemies then Darbi is
the ideal choice; he is still lame and he has poor Magic Resistance...including
his Guts; but if you need a tough o' darkness to kill your foes; call Darbi's
number and watch him in action!

Location: Darbi is located in a small shrine on "Crescent island" so finding
         him should not be too much of a problem, when you get your ship he is
         accessible; so don't hold back when it comes to locating him!

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
± The "ART" of Feeding ±
°°°°°°°°°°°°°°°°°°°°°°°°
Homer Simpson likes Beer and Doughnuts, I like Curries and Bacon Butties; and
Capsule monsters like sharper foods such as swords and spears; we all LIKE to
scran FOOD; but getting back onto the Lufia topic; why the hell would Capsule
Monsters give a toss! SIMPLE! You need to Feed your monsters to evolve them; so
to begin with, let's explain things in more detail. Give a monster the foods of
the Peasants menu, and he or she will be smiling; and will be grateful for a
bowl of rice or a slice of bread; BUT feed you monsters an expensive item such
as the "Gades Blade" and you will have bullet holes in your purse, because the
little buggers will DEMAND the items of the Upper-Class menu...SO! What do we
do? thats a good question, we feed them the bargain items...How do we know how
much to feed a monster? another good question, we take a look at something on
the status screen called a FEEDING BAR!

Your Capsule Feeding Bar has 32 spaces; each item donated will knock of some of
those spaces; these items will be worth less as a monster evolves and some will
be worthless, making them fit for selling and not for eating. The rule is valid
for all but ONE item in Lufia 2; the item is known as a "MAGIC FRUIT" and this
special item will eliminate EIGHT spaces on the feeding bar...making your
capsule monsters evolve MUCH faster. Whenever a monster is FED; a response will
be given, these will be determined by the number of spaces eliminated.

0 Space(s) = Ughh - Yuk!
1 Space(s) = Mmmm - Good!
2 Space(s) = Yummy!
4 Space(s) = Yummy, Yummy!
6 Space(s) = Thank you!!
8 Space(s) = Incredible!

SO, as you can see, monsters have certain moods towards their food, but that is
only half of the equation, monsters appear to request a certain weapon or armor
once they've been fed ONCE; someone called RedEyedBlckFlame introduced a little
information which could be quite helpful on this subject, he said that capsule
monsters do appreciate a weapon known as the SILVER ROD...it's strange and it's
true in most respects; all capsule monsters who are fed EXPENSIVE items will be
happy to take in a SILVER ROD for their food; there's something in this I have
the feeling their's a special kind of menu for each monster. I had Jelze and
Blaze in their Level 2 Forms; no bars were eliminated on each of them and both
of them were fed an item known as the JUTE HELMET. I got two DIFFERENT requests
from the monsters, Jelze wanted a SIZZLE SWORD and Blaze requested a SECRET
FRUIT...which turned out to be rather strange; but I then fed Jelze and Blaze
an item known as the SCIMITAR; and for some reason, both monsters requested a
not so cool DEADLY SWORD as their next meal...and this backs up the theories of
RedEyedBlckFlame; monsters will appreciate certain weapons, the SILVER ROD and
the DEADLY SWORD are two of them...I think monsters have strange effects with
elemental weapons too...BUT I will NOT look into this too soon, it has no major
importance after all; I suppose you like to feed monsters CHEAPLY; rather than
blowing your hard earned cash on weapons and armours, so i've prepared a plan
of feeding...all you need to do is BUY all the weapons recommended to you and
feed them to your capsule monsters...the little buggers will be so pleased that
all seven monsters will grow strong in an instance!

@ Changing to a monsters SECOND form!

Warp to Sundletan, the second town of the game and purchase 224 Battle knives
for 44,800 Gold coins, this is near enough cash to purchase a ZIRCO ROD in the
two of Narvick; each monster should be fed a total of 32 battle knives to get
rid of their bars, when each monster is stuffed with all 32 bars eliminated;
the monsters will evolve into their SECOND forms.

@ Changing to a monsters THIRD form!

Within the town of Sundletan, you will come across a standard version of a BACK
STREET Café...beware of the drunks and purchase a whopping 224 Apple Ciders and
allow you monsters to guzzle 32 of them each, after getting their stomachs
pumped, all of your monsters will be in their THIRD forms; and new attacks will
be learned depending on the monster. The COST of this, would be a cool 224,000
Gold Coins, because Apple Ciders are 1,000 Gold Coins per ration.

@ Changing to a monsters FORTH form!

This time Gruberik's on the cards...you need to be in the weapon store and you
need 77 War Rapiers and 210 shrieks, these are essential for knocking down the
monsters feeding requirements. Feed a monster one of those War Rapiers and give
him/her 3 shrieks so he/she goes back to demanding War Rapiers again...you can
now eliminate three more bars....so keep repeating this feeding plan and all 7
monsters can be evolved into their FORTH forms!

@ Oh Crap! How much cash did I Spend?

You have burned a HOLE in your purse, the exchange rate for a class of vigorous
capsule monsters was 855,050 Gold coins, if you had used Bronze Swords for the
THIRD to FORTH form evolution, you would have handed over 1,388,800 in cash; I
would call such a total "PAINFUL" and we have no reason to suffer such PAIN!

@ MASTER FORMS and the fruits of Evolution!

After feeding your monsters a whole hoard of expensive items such as Apple
Ciders and War Rapiers, you will be in a financial hole...and because of this
the game has provided an EASIER way to make your capsule monsters even harder
than before; these buggers cannot be fed WEAPONS and ITEMS, and their feeding
habits change due to their elemental types. SO! Here's the deal....go see the
EGG DRAGON while holding EIGHT Dragon eggs; and ask him for the fruits, he is
going to present you with a grand total of 160 Fruits, 20 of each, and you will
be surprised when I tell you this...A monster needs ONE of these magical fruits
to evolve into their master form....In the Table below I have used three column
headings, one of them is called "FORM of Evolution" you can change your capsule
monsters into their previous forms from 1st to 4th, and some monsters will need
to anti-evolve into one of their previous forms before the fruits can be used
to evolve your monsters into master forms...the "FORM of Evolution" Column will
give you the name of the form required, and the "What to Feed Him/Her?" heading
should tell you which fruits is need to trigger and evolution...the information
provided here, is essential for capsule monster trainers...(so ASH KETCHUM is a
little dead in the water here!)

o----------------------o--------------------o-----------------------o
| Capsule Monster Name | FORM of Evolution  | What to Feed Him/Her? |
o----------------------o--------------------o-----------------------o
| Jelze                | FOURTH FORM        | SECRET FRUIT          |
o----------------------o--------------------o-----------------------o
| Blaze                |  THIRD FORM        |  CHARM FRUIT          |
o----------------------o--------------------o-----------------------o
| Zeppy                |  THIRD FORM        |  FLAME FRUIT          |
o----------------------o--------------------o-----------------------o
| Sully                | FOURTH FORM        | BREEZE FRUIT          |
o----------------------o--------------------o-----------------------o
| Flash                | SECOND FORM        |   DARK FRUIT          |
o----------------------o--------------------o-----------------------o
| Gusto                | FOURTH FORM        |  EARTH FRUIT          |
o----------------------o--------------------o-----------------------o
| Darbi                | SECOND FORM        |   HOLY FRUIT          |
o----------------------o--------------------o-----------------------o

@ Yes! That's Nice, but how does evolution of monster help you?

Plain Simple, as a monster evolves both his stats and Random attacks will be
enhanced, the monsters will have better elemental techniques and loads more HP
to keep them going, so you are probably wondering what attacks these monsters
actually gain, so I have prepared some useful information for you, so read on
if your interested...I think you will be!

«««««««««««««
± J E L Z E ±
°°°°°°°°°°°°°
Level One
-=-=-=-=-
Monster Type: Foomy S
Technique 1: Foomy Punch;;;;
Technique 2: ;;;;;;;;;;;;;;;
Technique 3: ;;;;;;;;;;;;;;;

Level Two
-=-=-=-=-
Monster Type: Foomy M
Technique 1: Foomy Punch;;;;
Technique 2: Headbutt;;;;;;;
Technique 3: ;;;;;;;;;;;;;;;

Level Three
-=-=-=-=-=-
Monster Type: Foomy L
Technique 1: Foomy Punch;;;;
Technique 2: Headbutt;;;;;;;
Technique 3: Tackle;;;;;;;;;

Level Four
-=-=-=-=-=
Monster Type: Foomy H
Technique 1: Foomy Punch;;;; Becomes "Mega Punch"
Technique 2: Headbutt;;;;;;;
Technique 3: Tackle;;;;;;;;;

Level Five
-=-=-=-=-=
Monster Type: Gold Fox
Technique 1: Fang Attack;;;;
Technique 2: Bubble Blow;;;;
Technique 3: Tail Smash;;;;;

«««««««««««««
± B L A Z E ±
°°°°°°°°°°°°°
Level One
-=-=-=-=-
Monster Type: Armor Dog
Technique 1: Tail;;;;;;;;;;;
Technique 2: ;;;;;;;;;;;;;;;
Technique 3: ;;;;;;;;;;;;;;;

Level Two
-=-=-=-=-
Monster Type: Winged Lion
Technique 1: Tail;;;;;;;;;;;
Technique 2: Burning Fang;;;
Technique 3: ;;;;;;;;;;;;;;;

Level Three
-=-=-=-=-=-
Monster Type: Wing Lizard
Technique 1: Fang Attack;;;;
Technique 2: Iron Claw;;;;;;
Technique 3: Flame Breath;;;

Level Four
-=-=-=-=-=
Monster Type: Blaze Dragon
Technique 1: Flame Punch;;;;
Technique 2: Burning Fang;;;
Technique 3: Flame Breath;;; Becomes "Terminate"

Level Five
-=-=-=-=-=
Monster Type: Firebird
Technique 1: Burning Rain;;;
Technique 2: Tailspin;;;;;;;
Technique 3: Inferno;;;;;;;;

«««««««««««««
± F L A S H ±
°°°°°°°°°°°°°
Level One
-=-=-=-=-
Monster Type: Shaggy
Technique 1: Spear Revive;;;
Technique 2: ;;;;;;;;;;;;;;;
Technique 3: ;;;;;;;;;;;;;;;

Level Two
-=-=-=-=-
Monster Type: Sprite
Technique 1: Healing Kiss;;;
Technique 2: Wink;;;;;;;;;;;
Technique 3: ;;;;;;;;;;;;;;;

Level Three
-=-=-=-=-=-
Monster Type: Cupid
Technique 1: Sacred Song;;;;
Technique 2: Restoration;;;;
Technique 3: Thunderbolt;;;;

Level Four
-=-=-=-=-=
Monster Type: Twinkle
Technique 1: Sacred Song;;;; Becomes "Holy Energy"
Technique 2: Restoration;;;; Becomes "Purification"
Technique 3: Thunderbolt;;;; Becomes "Bolt Attack"

Level Five
-=-=-=-=-=
Monster Type: Unicorn
Technique 1: Dash;;;;;;;;;;;
Technique 2: Antler Stab;;;; Becomes "Holy Thunder"
Technique 3: Healing Aura;;;

«««««««««««««
± G U S T O ±
°°°°°°°°°°°°°
Level One
-=-=-=-=-
Monster Type: Hard Hat
Technique 1: Fang Attack;;;;
Technique 2: ;;;;;;;;;;;;;;;
Technique 3: ;;;;;;;;;;;;;;;

Level Two
-=-=-=-=-
Monster Type: Bluebird
Technique 1: Beak Bash;;;;;;
Technique 2: Iron Claw;;;;;;
Technique 3: Spiral Wave;;;;

Level Three
-=-=-=-=-=-
Monster Type: Winged Horse
Technique 1: Electro Bolt;;;
Technique 2: Finale;;;;;;;;;
Technique 3: Air Attack;;;;;

Level Four
-=-=-=-=-=
Monster Type: Green Titan
Technique 1: Iron Fist;;;;;;
Technique 2: Twister;;;;;;;;
Technique 3: Sonic Blast;;;;

Level Five
-=-=-=-=-=
Monster Type: Sky Dragon
Technique 1: Tornado Blow;;; Becomes "Cyclone Wave"
Technique 2: Dragon Fang;;;;
Technique 3: Electro Bolt;;;

«««««««««««««
± S U L L Y ±
°°°°°°°°°°°°°
Level One
-=-=-=-=-
Monster Type: Raddisher
Technique 1: Radish Kick;;;;
Technique 2: ;;;;;;;;;;;;;;;
Technique 3: ;;;;;;;;;;;;;;;

Level Two
-=-=-=-=-
Monster Type: Red Cap
Technique 1: Perish Punch;;;
Technique 2: Glow Knuckle;;;
Technique 3: ;;;;;;;;;;;;;;;

Level Three
-=-=-=-=-=-
Monster Type: Giant
Technique 1: Fist;;;;;;;;;;;
Technique 2: Heel Drop;;;;;;
Technique 3: Shakedown;;;;;; Becomes "Battle Anger"

Level Four
-=-=-=-=-=
Monster Type: Stonehead
Technique 1: Battle Anger;;;
Technique 2: Head Butt;;;;;;
Technique 3: Stone Crush;;;;

Level Five
-=-=-=-=-=
Monster Type: Centaur
Technique 1: Battle Bow;;;;;
Technique 2: Hammer Punch;;;
Technique 3: Tackle;;;;;;;;;

«««««««««««««
± D A R B I ±
°°°°°°°°°°°°°
Level One
-=-=-=-=-
Monster Type: Myconido
Technique 1: Trancemaker;;;;
Technique 2: Shriek;;;;;;;;;
Technique 3: ;;;;;;;;;;;;;;;

Level Two
-=-=-=-=-
Monster Type: Wolfman
Technique 1: Wolf Fang;;;;;;
Technique 2: Wolf Punch;;;;; Becomes "Sizzle Smash"
Technique 3: ;;;;;;;;;;;;;;;

Level Three
-=-=-=-=-=-
Monster Type: Mini Imp
Technique 1: Destruction;;;;
Technique 2: Mega Trident;;;
Technique 3: Dark Flame;;;;; Becomes "Terminate"

Level Four
-=-=-=-=-=
Monster Type: Big Imp
Technique 1: Sizzle Smash;;;
Technique 2: Terminate;;;;;;
Technique 3: Dark Thunder;;; Becomes "Evil Aura"

Level Five
-=-=-=-=-=
Monster Type: Red Dragon
Technique 1: Dash;;;;;;;;;;;
Technique 2: Dragon Blast;;;
Technique 3: Eliminator;;;;;

«««««««««««««
± Z E P P Y ±
°°°°°°°°°°°°°
Level One
-=-=-=-=-
Monster Type: Red Fish
Technique 1: Fish Kick;;;;;;
Technique 2: Bubble Blast;;;
Technique 3: ;;;;;;;;;;;;;;;

Level Two
-=-=-=-=-
Monster Type: Toadie
Technique 1: Frog Song;;;;;;
Technique 2: Frog Kick;;;;;;
Technique 3: Iron Trident;;; Becomes "Mega Trident"

Level Three
-=-=-=-=-=-
Monster Type: Sea Giant
Technique 1: Energy Wave;;;;
Technique 2: Hail Attack;;;;
Technique 3: Iron Trident;;;

Level Four
-=-=-=-=-=
Monster Type: Blue Titan
Technique 1: Thunderblast;;;
Technique 2: Thunder Fist;;; Becomes "Power Fist"
Technique 3: ;;;;;;;;;;;;;;;

Level Five
-=-=-=-=-=
Monster Type: Fish Head
Technique 1: Fish Kick;;;;;; Becomes "Hyper Kick"
Technique 2: Dive Attack;;;; Becomes "Diving Claw"
Technique 3: Magic Freeze;;;

-=-=-=-=-=-=-=-=-=-=
# Lufia's Database #
-=-=-=-=-=-=-=-=-=-=
Perhaps the title of this section is more appropriate for Fortress of Doom, but
this is indeed a database of weapons after all! Here you'll find several lists
of dueling arms, defensive armours, and some rather Bobbie dazzlin' Rings and
Jewels (Rocks)....well, I guess this section was quite incomplete before, but
i've put some work into this place and guess what, no more boring tables for me
to produce! If there's some BAD things which i've missed, please e-mail me, and
give me a nice description, read the Special Thanks section! I treat all of the
contributors with unlimited respect and crediting!

Before we get into the charts, i'll be pleased to mention various abbreviations
in this section, these are for elements because I would hate to keep using the
words, Strong vs Flying Enemies on a frequent basis instead I could use Square
Brackets with an "F" in the middle, just like what grade I got for my GCSE in
French. Here's all the abbreviations you desire..../\/

                  ..[G] = Strong vs Ghosts
.T = Tia          ..[F] = Strong vs Flying enemies   ..MGR = Magic Resistance
.S = Selan        ..[I] = Strong vs Insects          ..STR = Strength
.M = Maxim        ..[D] = Strong vs Dragons          ..DFP = Defense
.L = Lexis        ..(T) = Thunder elemental          ..ATP = Attack
.G = Guy          ..(W) = Water elemental            ..INT = Intelligence
.D = Dekar        ..(F) = Fire elemental             ..GUT = Guts (Courage!)
.A = Artea        ..(I) = Ice elemental              ..AGL = Agility
                  ..(Z) = Zap elemental
                  ..(D) = Dark elemental
                  ..(E) = Earth elemental

ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº
º ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± ° WEAPONS ° ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± º
ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº
The use of weapons is common in all RPGs, so nothings changed here. The section
you are reading is a nice collection of charts, as well as a few survey results
which should help determine which weapon is suitable for which character. There
is a Percentage near a list of users, that's the percentage of all the weapons
that character can equip, Maxim for example can use 75% of the swords, which in
most cases makes him the BEST swordsman. I also recommend a BEST weapon for all
categories, you MAY or MAY NOT agree with my decisions, for more miscellaneous
information check the Other Notes section.../\/

====================
:::::: SWORDS ::::::
====================
Best Weapon: FRY SWORD       USERS: Maxim (75%) Dekar (50%) Guy (50%)
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Weapon         ¡¡ ATP ¡¡ Equip O.K ¡¡              Attributes             ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Aqua Sword     ¡¡ 260 ¡¡ TSA       ¡¡ "IP: Torrent"       (W) MGR+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Battle Knife   ¡¡  14 ¡¡ /\/ALL\/\ ¡¡ "IP: Thunder Blast"                 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Beserk Blade   ¡¡ 200 ¡¡ LGD       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Beserk Blade   ¡¡ 250 ¡¡ LGD       ¡¡ "This Sword is Cursed"              ¡¡
¡¡                ¡¡     ¡¡           ¡¡ "IP: Bomb Attack"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Blaze Sword    ¡¡ 400 ¡¡ S         ¡¡ "IP: Celestial"     (Z) INT+20      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  MGR+20                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Boom Sword     ¡¡ 300 ¡¡ MGD       ¡¡ "IP: Thundershriek" (T)             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Broad Sword    ¡¡ 188 ¡¡ MGD       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Bronze Sword   ¡¡  98 ¡¡ MGD       ¡¡ "IP: Water Attack"                  ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Bunny Sword    ¡¡ 500 ¡¡ TSA       ¡¡ "IP: Battle Fury"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Burn Sword     ¡¡ 180 ¡¡ SMGD      ¡¡ "IP: Firestorm"     (F)             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Buster Sword   ¡¡ 355 ¡¡ M         ¡¡ "IP: Bomb Attack"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Cold Rapier    ¡¡  76 ¡¡ SMA       ¡¡ "IP: Glacial Blast" (I) DFP+5'GUT+2 ¡¡
¡¡                ¡¡     ¡¡           ¡¡  AGL+10                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Crazy Blade    ¡¡ 263 ¡¡ TSMLA     ¡¡ "IP: Dive Bomber"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Dagger         ¡¡  22 ¡¡ MLGDA     ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Deadly Sword   ¡¡   0 ¡¡ MGD       ¡¡ "The Sword is Cursed!"              ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Deadly Sword   ¡¡ 100 ¡¡ MGD       ¡¡ "IP: Bomb Attack"       GUT+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Dekar Blade    ¡¡ 188 ¡¡ D         ¡¡ "IP: Fatal Blow"                    ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Dragon Blade   ¡¡ 450 ¡¡ MG        ¡¡ "IP: Dragonfire"    [D] STR+6'DFP+3 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Dual Blade     ¡¡ 400 ¡¡ M         ¡¡ "IP: Wavemotion"                    ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Egg Sword      ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Hardboiled"                    ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Estok          ¡¡ 192 ¡¡ SMA       ¡¡ "IP: Flame Attack"                  ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Fire Dagger    ¡¡  50 ¡¡ MLGDA     ¡¡ "IP: Blaze Attack"  (F)             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Flying Blow    ¡¡ 240 ¡¡ /\/ALL\/\ ¡¡ "IP: Swoop"         [F]             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Freeze Sword   ¡¡ 300 ¡¡ SMA       ¡¡ "IP: Arctic Freeze" (I) STR+6'DFP+3 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Fry Sword      ¡¡ 400 ¡¡ GD        ¡¡ "IP: Sizzle"        (Z) MGR+10      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  STR+10'INT+10'AGL+10'GUT+10'DFP+10 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Frypan         ¡¡   4 ¡¡ TS        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Gades Blade    ¡¡ 200 ¡¡ GD        ¡¡ "IP: Octo-Strike"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Gladius        ¡¡  68 ¡¡ MLGDA     ¡¡ "IP: Holy Energy"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Insect Crush   ¡¡  21 ¡¡ MGD       ¡¡ "IP: Bomb Attack"   [I] GUT+2       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Knife          ¡¡   5 ¡¡ TS        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Kukri          ¡¡  52 ¡¡ MGD       ¡¡ "IP: Thunder Blast" (T)             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Light Knife    ¡¡  32 ¡¡ /\/ALL\/\ ¡¡ "IP: Light Attack"  (Z) MGR+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Lizard Blow    ¡¡ 360 ¡¡ /\/ALL\/\ ¡¡ "IP: Dragon Rush"   [D] MGR+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Long Knife     ¡¡  38 ¡¡ /\/ALL\/\ ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Long Sword     ¡¡ 120 ¡¡ MGD       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Luck Rapier    ¡¡   0 ¡¡ SMLA      ¡¡ "The Sword is Cursed!"              ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Luck Rapier    ¡¡ 290 ¡¡ SMLA      ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Lucky Blade    ¡¡   0 ¡¡ MGD       ¡¡ "The Sword is Cursed!"              ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Lucky Blade    ¡¡ 300 ¡¡ TMLGD     ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Mist Rapier    ¡¡ 283 ¡¡ SMA       ¡¡ "IP: Aqua Attack"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Multi Sword    ¡¡  86 ¡¡ MGD       ¡¡ "IP: Bomb Attack"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Myth Blade     ¡¡ 450 ¡¡ MGD       ¡¡ "IP: Battle Fury"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Old Sword      ¡¡ 400 ¡¡ MGD       ¡¡ "IP: Battlecry"                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Rage Knife     ¡¡  40 ¡¡ /\/ALL\/\ ¡¡ "IP: Bomb Attack"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Rapier         ¡¡  10 ¡¡ SMA       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Red Saber      ¡¡ 282 ¡¡ M         ¡¡ "IP: Blaze Attack"                  ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Rock Breaker   ¡¡ 164 ¡¡ M         ¡¡ "IP: Thunder Blast"                 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Rune Rapier    ¡¡ 362 ¡¡ A         ¡¡ "IP: Bomb Attack"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Scimitar       ¡¡  90 ¡¡ SMA       ¡¡ "IP: Ice Attack"                    ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Short Sword    ¡¡  42 ¡¡ SMLGDA    ¡¡ "IP: Ice Attack"                    ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Silver Sword   ¡¡ 314 ¡¡ M         ¡¡ "IP: Holy Energy"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Silvo Rapier   ¡¡ 220 ¡¡ SMA       ¡¡ "IP: Holy Energy"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Sizzle Sword   ¡¡ 400 ¡¡ SM        ¡¡ "IP: Firestorm"     (F) GUT+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Sky Sword      ¡¡ 400 ¡¡ MGD       ¡¡ "IP: Skysplitter"   (T) STR+50      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  DFP+25                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Small Knife    ¡¡   8 ¡¡ /\/ALL\/\ ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Snow Sword     ¡¡ 380 ¡¡ TS        ¡¡ "IP: Deep Freeze"   (I) MGR+50      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  DFP+50                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ SuhrCustom11   ¡¡  50 ¡¡ /\/ALL\/\ ¡¡ "The Sword has a weird name!"       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Super Sword    ¡¡ 320 ¡¡ TS        ¡¡ "IP: Holy Energy"   (Z) MGR+10      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  GUT+10                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ War Rapier     ¡¡ 114 ¡¡ SMA       ¡¡ "IP: Thunder Blast"                 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Zirco Sword    ¡¡ 386 ¡¡ M         ¡¡ "IP: Firestorm"                     ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>

=========================
:::::: RODS/STAFFS ::::::
=========================
Best Weapon: SPARK STAFF     Users: Selan (95%) Artea (95%) Tia (90%)
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Weapon         ¡¡ ATP ¡¡ Equip O.K ¡¡              Attributes             ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Crystal Wand   ¡¡ 280 ¡¡ TSA       ¡¡ "IP: Holy Energy"   (Z)             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Deadly Rod     ¡¡   0 ¡¡ TSA       ¡¡ "This Staff is Cursed!"             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Deadly Rod     ¡¡ 110 ¡¡ TSA       ¡¡ "IP: Devastation"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Holy Staff     ¡¡ 180 ¡¡ TSA       ¡¡ "IP: Holy Energy"   (Z)             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Long Staff     ¡¡ 102 ¡¡ TSA       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Mace           ¡¡  30 ¡¡ TSA       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Morning Star   ¡¡ 172 ¡¡ SA        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Pounder Rod    ¡¡ 240 ¡¡ TSA       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Rod            ¡¡  58 ¡¡ TSA       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Silver Rod     ¡¡ 320 ¡¡ TSA       ¡¡ "IP: Celestial"                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Sleep Rod      ¡¡ 100 ¡¡ TSA       ¡¡ "IP: Sleep Stinger"                 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Spark Staff    ¡¡ 350 ¡¡ TSA       ¡¡ "IP: Phoenix Blow"  (F) MGR+50      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  INT+50                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Staff          ¡¡  78 ¡¡ TSA       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Zirco Flail    ¡¡ 390 ¡¡ GD        ¡¡ "IP: Arctic Freeze"                 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Zirco Rod      ¡¡ 360 ¡¡ TSA       ¡¡                                     ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>

===========================
:::::: SPEARS/LANCES ::::::
===========================
Best Weapon: DRAGON SPEAR    Users: Dekar (50%) Artea (50%) Guy (50%)
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Weapon         ¡¡ ATP ¡¡ Equip O.K ¡¡              Attributes             ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Dragon Spear   ¡¡ 380 ¡¡ SA        ¡¡ "IP: Flood"         (W) DFP+25      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  AGL+50'MGR+25'INT+25               ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Fatal Pick     ¡¡   0 ¡¡ TSA       ¡¡ "This Spear is Cursed!"             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Fatal Pick     ¡¡ 150 ¡¡ TSA       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Halberd        ¡¡ 285 ¡¡ GD        ¡¡ "IP: Thunder Blast"                 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Heavy Lance    ¡¡ 330 ¡¡ GD        ¡¡ "IP: Bomb Attack"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Spear          ¡¡ 222 ¡¡ GD        ¡¡ "IP: Dive Bomber"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Trident        ¡¡ 268 ¡¡ GD        ¡¡ "IP: Water Attack"                  ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Water Spear    ¡¡ 400 ¡¡ LA        ¡¡ "IP: Torrent"       (W) INT+20      ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>

===================
:::::: WHIPS ::::::
===================
Best Weapon: AIR WHIP        Users: Selan (100%) Tia (100%)
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Weapon         ¡¡ ATP ¡¡ Equip O.K ¡¡              Attributes             ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Air Whip       ¡¡ 400 ¡¡ TS        ¡¡ "IP: Arctic Freeze" (I) MGR+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Aqua Whip      ¡¡  72 ¡¡ TS        ¡¡ "IP: Aqua Attack"   (W) DFP+5       ¡¡
¡¡                ¡¡     ¡¡           ¡¡  MGR+10                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Chain          ¡¡  66 ¡¡ TS        ¡¡ "IP: Dive Bomber"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Cutter Whip    ¡¡ 132 ¡¡ TS        ¡¡ "IP: Dive Bomber"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Fortune Whip   ¡¡ 260 ¡¡ TS        ¡¡                         DFP+4'AGL+8 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Holy Whip      ¡¡ 300 ¡¡ TS        ¡¡ "IP: Celestial"     (H)             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Royal Whip     ¡¡ 220 ¡¡ TS        ¡¡ "IP: Ice Attack"                    ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Whip           ¡¡  20 ¡¡ TS        ¡¡ "IP: Flame Attack"                  ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Wire           ¡¡  48 ¡¡ TS        ¡¡ "IP: Water Attack"                  ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Zirco Whip     ¡¡ 384 ¡¡ TS        ¡¡ "IP: Thundershriek"                 ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>

===================
:::::: TOOLS ::::::
===================
Best Weapon: STUN GUN        Users: Lexis (100%) [The ONLY USER of Tools!]
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Weapon         ¡¡ ATP ¡¡ Equip O.K ¡¡              Attributes             ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Battledriver   ¡¡ 253 ¡¡ L         ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Coma Hit       ¡¡ 180 ¡¡ L         ¡¡ "IP: Sleep Stinger"                 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Figgoru        ¡¡ 195 ¡¡ L         ¡¡ "IP: Confusion"                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Stun Gun       ¡¡ 240 ¡¡ L         ¡¡ "IP: Stun Shocker"                  ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Superdriver    ¡¡ 190 ¡¡ L         ¡¡ "IP: Bomb Attack"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Vice Pliers    ¡¡ 140 ¡¡ L         ¡¡                                     ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>

==================
:::::: AXES ::::::
==================
Best Weapon: MEGA AX         Users: Dekar (100%) Guy (100%)
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Weapon         ¡¡ ATP ¡¡ Equip O.K ¡¡              Attributes             ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Bronze Ax      ¡¡ 162 ¡¡ GD        ¡¡ "IP: Bomb Attack"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Flying Ax      ¡¡ 170 ¡¡ GD        ¡¡ "IP: Deadly Smash"  [F]             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Franshiska     ¡¡  70 ¡¡ GD        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Great Ax       ¡¡ 365 ¡¡ GD        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Hand Ax        ¡¡ 104 ¡¡ GD        ¡¡ "IP: Bomb Attack"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Mega Ax        ¡¡ 400 ¡¡ GD        ¡¡ "IP: Thundershriek"     DFP+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Rainy Ax       ¡¡ 260 ¡¡ GD        ¡¡ "IP: Bomb Attack"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Thunder Ax     ¡¡ 100 ¡¡ GD        ¡¡ "IP: Thunderball"   (T) STR+8'DFP+4 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Zirco Ax       ¡¡ 394 ¡¡ GD        ¡¡ "IP: Torrent"                       ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>

==================
:::::: BOWS ::::::
==================
Best Weapon: ARTY'S BOW      Users: Artea (100%)
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Weapon         ¡¡ ATP ¡¡ Equip O.K ¡¡              Attributes             ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Arty's Bow     ¡¡ 300 ¡¡ A         ¡¡ "IP: Mirror Block"  "Hits all Foes" ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Cursed Bow     ¡¡   0 ¡¡ A         ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Freeze Bow     ¡¡ 180 ¡¡ A         ¡¡ "IP: Glacial Blast" (I)             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Launcher       ¡¡ 150 ¡¡ LA        ¡¡ "IP: Swoop"         [F]             ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>

The "CURSED BOW" will become "ARTY'S BOW" when uncursed!

ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº
º ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± ° ARMOURS ° ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± º
ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº
To increase the Defense of your allies, Armours will be required, I suppose you
will be familiar with Shields and Helmets as well....and GENERAL armours! These
are essential in most games, so make sure you get them equipped, some armours
increase certain stats apart from DFP....others have IP Techs....some even have
both sides of the argument! As you progress, armours become more reliable and
protective, this means that monsters will also be stronger, to keep up with the
Penetration of these items!

=============================
:::::: GENERAL ARMOURS ::::::
=============================
Best Armours: RUSE ARMOR (Selan/Tia) PEARL ARMOR (Maxim) OLD ARMOR (Guy/Dekar)
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Armour         ¡¡ DFP ¡¡ Equip O.K ¡¡              Attributes             ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Apron          ¡¡   4 ¡¡ TS        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Baggy          ¡¡  26 ¡¡ TS        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Bright Armor   ¡¡ 120 ¡¡ /\/ALL\/\ ¡¡ "IP: Sudden Cure"       MGR+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Bright Cloth   ¡¡  93 ¡¡ L         ¡¡ "IP: Recovery"                      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Bunny Suit     ¡¡  20 ¡¡ TSA       ¡¡ "IP: Magic Rebirth"                 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Camu Armor     ¡¡  32 ¡¡ GD        ¡¡ "IP: Divine Cure"       STR+5       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Chainmail      ¡¡  35 ¡¡ MLGDA     ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Chain Armor    ¡¡  47 ¡¡ MGD       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Cloth          ¡¡   6 ¡¡ /\/ALL\/\ ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Cloth Armor    ¡¡  17 ¡¡ MGD       ¡¡ "IP: Antidote"                      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Coat           ¡¡  15 ¡¡ TS        ¡¡ "IP: Re-energize"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Crystal Mail   ¡¡ 100 ¡¡ MGD       ¡¡ "IP: Sudden Cure"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Crystal Robe   ¡¡  98 ¡¡ TSA       ¡¡ "IP: Rejuvenation"                  ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Deadly Armor   ¡¡  80 ¡¡ MGD       ¡¡ "IP: Iron Kick"                     ¡¡
¡¡                ¡¡     ¡¡           ¡¡ "This Armour is Cursed!"            ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Deadly Armor   ¡¡  62 ¡¡ MGD       ¡¡ "IP: Recovery"          STR+5       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Dress          ¡¡   5 ¡¡ TS        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Eron Dress     ¡¡ 110 ¡¡ TS        ¡¡ "IP: Recovery"                      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Evening Gown   ¡¡  87 ¡¡ TS        ¡¡ "IP: Sacred Song"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Frock          ¡¡  11 ¡¡ TS        ¡¡ "IP: Healing"                       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Full Mail      ¡¡ 130 ¡¡ GD        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Ghostclothes   ¡¡ 100 ¡¡ /\/ALL\/\ ¡¡ "IP: Rejuvenation"                  ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Heal Armor     ¡¡ 100 ¡¡ MGD       ¡¡ "IP: Rebirth"                       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Hide Armor     ¡¡   9 ¡¡ /\/ALL\/\ ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Holy Robe      ¡¡ 124 ¡¡ TSA       ¡¡ "IP: Crisis Cure"       MGR+40      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Holy Wings     ¡¡  35 ¡¡ TS        ¡¡ "IP: Holy Healing"      STR+5       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Iron Mail      ¡¡  39 ¡¡ GD        ¡¡ "IP: Paralysis Cure"                ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Iron Plate     ¡¡  59 ¡¡ GD        ¡¡ "IP: Reviver"                       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Lab Coat       ¡¡   7 ¡¡ L         ¡¡ "IP: Power Healing"                 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Light Armor    ¡¡  25 ¡¡ MGD       ¡¡ "IP: Free Magic"                    ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Light Dress    ¡¡  20 ¡¡ TS        ¡¡ "IP: Re-energize"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Light Jacket   ¡¡  68 ¡¡ GD        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Long Robe      ¡¡  50 ¡¡ TS        ¡¡ "IP: Power Healing"                 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Magic Bikini   ¡¡  60 ¡¡ TS        ¡¡ "IP: Magic Cure"                    ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Magic Scale    ¡¡ 110 ¡¡ TSMLA     ¡¡ "IP: Magic Healing"     STR+10      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  AGL+10'MGR+10                      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Mirak Plate    ¡¡ 120 ¡¡ MGD       ¡¡ "IP: Magic Rebirth"                 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Metal Armor    ¡¡  80 ¡¡ GD        ¡¡ "IP: Paralysis Cure"                ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Metal Coat     ¡¡  75 ¡¡ TS        ¡¡ "IP: Magic Cure"                    ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Metal Jacket   ¡¡ 106 ¡¡ GD        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Metal Mail     ¡¡  68 ¡¡ D         ¡¡ "IP: Sacred Song"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Old Armor      ¡¡ 130 ¡¡ GD        ¡¡ "IP: Regeneration"      STR+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Pearl Armor    ¡¡ 140 ¡¡ M         ¡¡ "IP: Phoenix"                       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Plated Cloth   ¡¡  54 ¡¡ MLGDA     ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Plate Armor    ¡¡  88 ¡¡ MGD       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Plati Plate    ¡¡  92 ¡¡ MGD       ¡¡ "IP: Divine Cure"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Power Cape     ¡¡  82 ¡¡ TS        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Power Jacket   ¡¡  78 ¡¡ GD        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Power Robe     ¡¡ 110 ¡¡ TSA       ¡¡ "IP: Sacred Song"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Quilted Silk   ¡¡  82 ¡¡ TS        ¡¡ "IP: Reviver"                       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Revive Armor   ¡¡  90 ¡¡ /\/ALL\/\ ¡¡ "IP: Revival Sleep"     MGR+5       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Robe           ¡¡  13 ¡¡ TSA       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Royal Dress    ¡¡ 122 ¡¡ TS        ¡¡ "IP: Rejuvenation"                  ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Ruse Armor     ¡¡ 140 ¡¡ TS        ¡¡ "IP: Regeneration"                  ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Seethru Cape   ¡¡   1 ¡¡ TS        ¡¡ "IP: Miracle"                       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Seethru Silk   ¡¡   1 ¡¡ TS        ¡¡ "IP: Regeneration"                  ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Silk Toga      ¡¡  64 ¡¡ TS        ¡¡ "IP: Power Healing"                 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Silk Robe      ¡¡  91 ¡¡ TSA       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Silver Armor   ¡¡  66 ¡¡ MGD       ¡¡ "IP: Magic Cure"                    ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Silver Mail    ¡¡  76 ¡¡ MLGDA     ¡¡ "IP: Magic Cure"                    ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Silver Robe    ¡¡  84 ¡¡ TSA       ¡¡ "IP: Revival Sleep"                 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Stone Plate    ¡¡  49 ¡¡ D         ¡¡ "IP: Reviver"                       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Thick Cloth    ¡¡  48 ¡¡ GD        ¡¡ "IP: Paralysis Cure"                ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Tight Dress    ¡¡  33 ¡¡ TS        ¡¡ "IP: Reawaken"                      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Toga           ¡¡  40 ¡¡ TS        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Tough Hide     ¡¡  19 ¡¡ MGD       ¡¡ "IP: Re-energize"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Zircon Armor   ¡¡ 150 ¡¡ MGD       ¡¡ "IP: Magic Cure"                    ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Zircon Plate   ¡¡ 142 ¡¡ SLA       ¡¡ "IP: Sudden Cure"                   ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>

=====================
:::::: SHIELDS ::::::
=====================
Best Shields: PEARL SHIELD (Maxim) DARK MIRROR "Uncursed" (Selan & Friends!)
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Shield         ¡¡ DFP ¡¡ Equip O.K ¡¡              Attributes             ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Anger Brace    ¡¡  30 ¡¡ /\/ALL\/\ ¡¡ "IP: Battle Lust"       STR+5       ¡¡
¡¡                ¡¡     ¡¡           ¡¡  GUT+10                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Apron Shield   ¡¡  85 ¡¡ MGD       ¡¡ "IP: Holy Wall"     (Z) STR+10      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  MGR+10                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Big Shield     ¡¡  37 ¡¡ MGD       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Bolt Shield    ¡¡  85 ¡¡ GD        ¡¡ "IP: Thunderblock"  (T) STR+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Bracelet       ¡¡  14 ¡¡ TS        ¡¡ "IP: Ironclad"                      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Block Shield   ¡¡  22 ¡¡ TS        ¡¡ "IP: Ironclad                       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Brone Shield   ¡¡  28 ¡¡ MGD       ¡¡ "IP: Spell Repel"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Buckler        ¡¡   8 ¡¡ MGD       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Bunnylady      ¡¡  10 ¡¡ TSA       ¡¡ "IP: Beserker"                      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Chop Board     ¡¡   1 ¡¡ TS        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Cryst Shield   ¡¡  80 ¡¡ TS        ¡¡ "IP: Holy Shield"   (I) MGR+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Dark Mirror    ¡¡ 150 ¡¡ /\/ALL\/\ ¡¡ "This Shield is Cursed!"            ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Dark Mirror    ¡¡  85 ¡¡ /\/ALL\/\ ¡¡ "IP: Dark Mist"     (D) STR+10      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  INT+10                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Fayza Shield   ¡¡  40 ¡¡ /\/ALL\/\ ¡¡ "IP: Fleet"             AGL+5       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Flame Shield   ¡¡  80 ¡¡ MGD       ¡¡ "IP: Flame Block"       GUT+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Gauntlet       ¡¡  68 ¡¡ /\/ALL\/\ ¡¡ "IP: Power Guard"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Gold Gloves    ¡¡  57 ¡¡ TSLA      ¡¡ "IP: Flame Guard"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Gold Shield    ¡¡  58 ¡¡ MGD       ¡¡ "IP: Flame Guard"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Hide Shield    ¡¡   5 ¡¡ MLGDA     ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Holy Shield    ¡¡  76 ¡¡ MGD       ¡¡ "IP: Light Guard"       MGR+15      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Kite Shield    ¡¡  20 ¡¡ MGD       ¡¡ "IP: Fleet"                         ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Mage Shield    ¡¡  50 ¡¡ TSMLA     ¡¡ "IP: Lightbulb"         INT+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Mega Shield    ¡¡  90 ¡¡ GD        ¡¡ "IP: Iron Barrier"                  ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Mini Shield    ¡¡  10 ¡¡ STLA      ¡¡ "IP: Battle Lust"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Old Shield     ¡¡  85 ¡¡ DGA       ¡¡ "IP: Ancient Power"     AGL+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Pearl Brace    ¡¡  16 ¡¡ TS        ¡¡ "IP: Lightbulb"         INT+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Pearl Shield   ¡¡  90 ¡¡ M         ¡¡ "IP: Miracle Care"                  ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Plati Gloves   ¡¡  61 ¡¡ TSLA      ¡¡ "IP: Thunder Guard"                 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Plati Shield   ¡¡  63 ¡¡ MGD       ¡¡ "IP: Ice Guard"                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Power Brace    ¡¡  10 ¡¡ TSMLA     ¡¡ "IP: Spell Repel"       INT+5       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Round Shield   ¡¡  34 ¡¡ MGD       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Rune Gloves    ¡¡  72 ¡¡ A         ¡¡ "IP: Shadow Guard"      MGR+23      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Silvo Shield   ¡¡  42 ¡¡ M         ¡¡ "IP: Aura Protect"      MGR+5       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Slash Shield   ¡¡  45 ¡¡ TSLA      ¡¡ "IP: Battle Lust"       ATP+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Small Shield   ¡¡   2 ¡¡ /\/ALL\/\ ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Spike Shield   ¡¡  44 ¡¡ MGD       ¡¡                         ATP+15      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Tall Shield    ¡¡  40 ¡¡ D         ¡¡ "IP: Beserker"                      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Tect Buckler   ¡¡  55 ¡¡ /\/ALL\/\ ¡¡ "IP: Quick Silver"                  ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Tecto Gloves   ¡¡  30 ¡¡ TSLA      ¡¡ "IP: Lightbulb"                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Tough Gloves   ¡¡  18 ¡¡ /\/ALL\/\ ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Tuff Buckler   ¡¡  48 ¡¡ MGD       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Water Gaunt    ¡¡  75 ¡¡ TSLA      ¡¡ "IP: Water Screen"  (W) MGR+10      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  AGL+10                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Wood Shield    ¡¡  15 ¡¡ MLGDA     ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Zirco Gloves   ¡¡  80 ¡¡ TSLA      ¡¡ "IP: Forcefield"        MGR+14      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Zirco Shield   ¡¡  84 ¡¡ MGD       ¡¡ "IP: Beserker"          MGR+8       ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>

=====================
:::::: HELMETS ::::::
=====================
Best Helmets: PEARL HELMET (Maxim) BRILL HELM (Selan & Friends!)
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Helmet         ¡¡ DFP ¡¡ Equip O.K ¡¡              Attributes             ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Agony Helm     ¡¡  80 ¡¡ MGD       ¡¡ "IP: Flame Return"  (F) GUT+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Aqua Helm      ¡¡  85 ¡¡ TSA       ¡¡ "IP: Aqua Mirror"   (W) AGL+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Beret          ¡¡   2 ¡¡ TSLA      ¡¡ "IP: Sluggish"                      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Blue Beret     ¡¡  20 ¡¡ TSLA      ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Boom Turban    ¡¡  85 ¡¡ TSLA      ¡¡ "IP: Thunderturn"   (T) STR+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Brill Helm     ¡¡  90 ¡¡ /\/ALL\/\ ¡¡ "IP: Holy Mirror"       GUT+10      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  STR+10'AGL+10                      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Brone Helmet   ¡¡  22 ¡¡ MGD       ¡¡ "IP: Menace"                        ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Bunny Ears     ¡¡  10 ¡¡ TSA       ¡¡ "IP: Swordsplitter"                 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Cap            ¡¡   2 ¡¡ /\/ALL\/\ ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Circlet        ¡¡  50 ¡¡ TSLA      ¡¡                         MGR+18      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Cloche         ¡¡  25 ¡¡ TSLA      ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Cloth Helmet   ¡¡   4 ¡¡ MLGDA     ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Crysto Beret   ¡¡  63 ¡¡ TSLA      ¡¡                         MGR+29      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Crysto Helm    ¡¡  64 ¡¡ MGD       ¡¡ "IP: Weakpoint"         MGR+29      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Eron Hat       ¡¡  49 ¡¡ GD        ¡¡ "IP: Meltdown"                      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Fury Helmet    ¡¡  22 ¡¡ MGD       ¡¡ "IP: Menace"            ATP+8       ¡¡
¡¡                ¡¡     ¡¡           ¡¡  GUT+10                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Fury Ribbon    ¡¡  50 ¡¡ TSA       ¡¡ "IP: Weakpoint"         GUT+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Glass Cap      ¡¡  16 ¡¡ TSLA      ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Glass Cloche   ¡¡  42 ¡¡ TSLA      ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Gold Band      ¡¡  54 ¡¡ TSLA      ¡¡ "IP: Dimwit"                        ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Golden Helm    ¡¡  52 ¡¡ MGD       ¡¡ "IP: Slow"                          ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Hairband       ¡¡   6 ¡¡ TS        ¡¡                         MGR+2       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Hairpin        ¡¡  80 ¡¡ TS        ¡¡ "IP: Dark Mirror"       MGR+10      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  INT+10                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Headband       ¡¡   9 ¡¡ TS        ¡¡ "IP: Forgetful          MGR+2       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Hide Helmet    ¡¡  13 ¡¡ MLGDA     ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Holy Cap       ¡¡  68 ¡¡ TSLA      ¡¡ "IP: Vulnerable"        MGR+23      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Ice Hairband   ¡¡  80 ¡¡ TS        ¡¡ "IP: Ice Mirror"    (I) MGR+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Iron Helmet    ¡¡  28 ¡¡ MGD       ¡¡ "IP: Slow"                          ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Jet Helm       ¡¡   9 ¡¡ MLGDA     ¡¡ "IP: Sluggish"          AGL+4       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Jute Helmet    ¡¡  18 ¡¡ MGD       ¡¡ "IP: Spellstruck"       MGR+8       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Legend Helm    ¡¡  90 ¡¡ MGD       ¡¡ "IP: Boomerang"                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Metal Cloche   ¡¡  40 ¡¡ LA        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Old Helmet     ¡¡  85 ¡¡ GD        ¡¡ "IP: Anger Mirror"      STR+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Pearl Helmet   ¡¡  90 ¡¡ M         ¡¡ "IP: Brilliance"                    ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Plate Cap      ¡¡  33 ¡¡ MGD       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Plate Helmet   ¡¡  38 ¡¡ MGD       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Plati Band     ¡¡  58 ¡¡ TSLA      ¡¡ "IP: Weaponweak"                    ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Plati Helm     ¡¡  58 ¡¡ MGD       ¡¡ "IP: Vulnerable"                    ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Pot            ¡¡   1 ¡¡ TS        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Red Beret      ¡¡  15 ¡¡ TSLA      ¡¡ "IP: Spellstruck"                   ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Rock Helmet    ¡¡  39 ¡¡ D         ¡¡ "IP: Weaponweak"                    ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Roomy Helmet   ¡¡  34 ¡¡ GD        ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Safety Hat     ¡¡  70 ¡¡ L         ¡¡ "IP: Swordsplitter"     MGR+5       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Shade Hat      ¡¡  46 ¡¡ TSLA      ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ SilverHelmet   ¡¡  43 ¡¡ MGD       ¡¡ "IP: Slow"              MGR+4       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Silver Hat     ¡¡  47 ¡¡ M         ¡¡ "IP: Dimwit"            MGR+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Stone Helmet   ¡¡  23 ¡¡ GD        ¡¡ "IP: Weakpoint"                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Tight Helmet   ¡¡  32 ¡¡ D         ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Tight Turban   ¡¡  36 ¡¡ TSLA      ¡¡ "IP: Vulnerable"                    ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Turban         ¡¡  31 ¡¡ TSLA      ¡¡ "IP: Dimwit"                        ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Wood Helmet    ¡¡  18 ¡¡ MGD       ¡¡                                     ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Zirco Band     ¡¡  74 ¡¡ TSLA      ¡¡ "IP: Dimwit"                        ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Zirco Helmet   ¡¡  76 ¡¡ MGD       ¡¡ "IP: Slow"                          ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>


ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº
º ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± °  RINGS  ° ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± º
ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº
If you intend to MARRY someone, you'll be needing some rings, these are here to
save your ass in battles....like their friend the ROCK...Rings increase certain
abilities of a character....some even help increase the power of certain
elemental spells....i.e. a Fire Ring would increase the power of the Firebird
Spell! These do NOT have the value of rocks, some can be worn by Tia and Selan
and No-one else...like a Witch Ring for example, sadly no Warlock version has
ever been made; despite the fact that there's more Male Magic users!

Best Rings: Egg Ring (Maxim + Friends!) Engage Ring (Selan)
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Ring           ¡¡ DFP ¡¡ Equip O.K ¡¡              Attributes             ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Angry Ring     ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Dread"             GUT+40      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Bunny Ring     ¡¡   5 ¡¡ TSA       ¡¡ "IP: Thunder"                       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Dia Ring       ¡¡  30 ¡¡ TS        ¡¡ "IP: Zap"               ATP+30      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  MGR+20                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Dragon Ring    ¡¡  40 ¡¡ /\/ALL\/\ ¡¡ "IP: Dragon"            ATP+30      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  INT+20'MGR+20'AGL+20               ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Ear Jewel      ¡¡   0 ¡¡ TS        ¡¡                         GUT+2       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Earring        ¡¡   5 ¡¡ TS        ¡¡ "IP: Thunder"           MGR+5       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Egg Ring       ¡¡ 999 ¡¡ /\/ALL\/\ ¡¡ ALL Stats + 999 (Guts is 199!)      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Engage Ring    ¡¡   0 ¡¡ S         ¡¡ "IP: Courage"                       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Fake Ring      ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Fake"              ATP+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Fire Ring      ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Fireball"      (F) ATP+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Fury Ring      ¡¡   0 ¡¡ TS        ¡¡ "IP: Dread"             GUT+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Ghost Ring     ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Destroy"       [G] MGR+50      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Glass Brace    ¡¡   1 ¡¡ TS        ¡¡                   GUT+2'AGL+2'INT+2 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Glass Ring     ¡¡   0 ¡¡ TS        ¡¡ "IP: Confuse"           INT+2'GUT+2 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Hipower Ring   ¡¡  20 ¡¡ /\/ALL\/\ ¡¡ "IP: Trick"             STR+40      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Ice Ring       ¡¡   5 ¡¡ /\/ALL\/\ ¡¡ "IP: Blizzard"      (I) AGL+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Mind Ring      ¡¡  20 ¡¡ /\/ALL\/\ ¡¡ "IP: Stronger"          INT+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Muscle Ring    ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Bravery"           ATP+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Mystery Ring   ¡¡  10 ¡¡ /\/ALL\/\ ¡¡ "IP: Mirror"            ATP+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Power Ring     ¡¡  10 ¡¡ /\/ALL\/\ ¡¡ "IP: Trick"             STR+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Protect Ring   ¡¡  20 ¡¡ /\/ALL\/\ ¡¡ "IP: Courage"                       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Rocket Ring    ¡¡  20 ¡¡ /\/ALL\/\ ¡¡ "IP: Fake"              AGL+40      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ S-Fire Ring    ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Firebird"      (F) ATP+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ S-Ice Ring     ¡¡  10 ¡¡ /\/ALL\/\ ¡¡ "IP: Ice....."      (I) AGL+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ S-Mind Ring    ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Champion"          INT+40      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ S-Myst Ring    ¡¡  20 ¡¡ /\/ALL\/\ ¡¡ "IP: Mirror"            ATP+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ S-Power Ring   ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Bravery"           ATP+40      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ S-Pro Ring     ¡¡  40 ¡¡ /\/ALL\/\ ¡¡ "IP: Courage"                       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ S-Thun Ring    ¡¡  10 ¡¡ /\/ALL\/\ ¡¡ "IP: Thunder"       (T) STR+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ S-Water Ring   ¡¡  20 ¡¡ /\/ALL\/\ ¡¡ "IP: Dragon"        (W)             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ S-Witch Ring   ¡¡   0 ¡¡ TS        ¡¡ "IP: Deflect"           INT+20      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  MGR+40                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Sea Ring       ¡¡  25 ¡¡ /\/ALL\/\ ¡¡ "IP: Vortex"            AGL+10      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  INT+10'MGR+20                      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Sonic Ring     ¡¡  10 ¡¡ /\/ALL\/\ ¡¡ "IP: Fake"              AGL+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Speedy Ring    ¡¡   5 ¡¡ /\/ALL\/\ ¡¡ "IP: Fake"              AGL+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Thunder Ring   ¡¡   5 ¡¡ /\/ALL\/\ ¡¡ "IP: Bolt"          (T) STR+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Trick Ring     ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Trick"             ATP+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Undead Ring    ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Perish"            MGR+25      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Water Ring     ¡¡  10 ¡¡ /\/ALL\/\ ¡¡ "IP: Vortex"        (W)             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Witch Ring     ¡¡   0 ¡¡ TS        ¡¡ "IP: Deflect"           INT+10      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  MGR+20                             ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>

The "Engage Ring" can lower the prices of all shops in the game...use this to
get the "Dragon Blade" for a discount price!

ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº
º ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± °  ROCKS  ° ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± º
ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº
Like the above Rings, a Rock is designed to increase certain statistics of a
character, and to add certain IP techniques to their arsenal, some will even
increase the power of elemental spells. These are equipped in addition to the
Ring, armour, helmet, weapon and shield, think of these as a second relic!

Best Rocks: Evil Jewel (Uncursed); Gorgan Rock & the Gold Eye!
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Rock/Jewel     ¡¡ DFP ¡¡ Equip O.K ¡¡              Attributes             ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>
¡¡ Bat Rock       ¡¡   2 ¡¡ /\/ALL\/\ ¡¡ "IP: Vampire"           ATP+10      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  AGL+5                              ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Bee Rock       ¡¡  10 ¡¡ /\/ALL\/\ ¡¡ "IP: Immobilize"        AGL+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Black Eye      ¡¡  20 ¡¡ /\/ALL\/\ ¡¡ "IP: Gloomsplash"       STR+20      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  GUT+20'MGR+20'AGL+20               ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Camu Jewel     ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Buster Attack"     ATP+20      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  MGR+20'INT+20                      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Cancer Rock    ¡¡  20 ¡¡ /\/ALL\/\ ¡¡ "IP: Scissor Slash"                 ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Catfish jwl.   ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Megaquake"         GUT+20      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  MGR+20                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Eagle Rock     ¡¡   7 ¡¡ /\/ALL\/\ ¡¡ "IP: Dive"              AGL+15      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  ATP+5                              ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Earth Jewel    ¡¡  20 ¡¡ /\/ALL\/\ ¡¡ "IP: Groundshock"       MGR+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Evil Jewel     ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Perish"            ATP+120     ¡¡
¡¡                ¡¡     ¡¡           ¡¡ "This Jewel is Cursed!"             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Evil Jewel     ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Gloomy"            ATP+80      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Flame Jewel    ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Incendiary"    (F) ATP+10      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  INT+10'MGR+5                       ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Gloom Jewel    ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Dark Force"        MGR+50      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Gold Eye       ¡¡  30 ¡¡ /\/ALL\/\ ¡¡ "IP: Stardust Blow"     ATP+20      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  STR+20'MGR+20                      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Gorgan Rock    ¡¡  50 ¡¡ /\/ALL\/\ ¡¡ "IP: Combo Attack"      STR+20      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  MGR+20                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Gorgon Rock    ¡¡  25 ¡¡ /\/ALL\/\ ¡¡ "IP: Ax Attack"         ATP+25      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Hidora Rock    ¡¡  10 ¡¡ /\/ALL\/\ ¡¡ "IP: Triple Attack"     ATP+20      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  AGL+20'MGR+10                      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Horse Rock     ¡¡   5 ¡¡ /\/ALL\/\ ¡¡ "IP: Frenzy"            STR+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Kraken Rock    ¡¡  20 ¡¡ /\/ALL\/\ ¡¡ "IP: Ten-Legger"        ATP+30      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  MGR+10                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Light Jewel    ¡¡  10 ¡¡ /\/ALL\/\ ¡¡ "IP: Flash"         (Z) STR+20      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  INT+20'MGR+20                      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Lion Fang      ¡¡  12 ¡¡ /\/ALL\/\ ¡¡ "IP: Bite"              STR+15      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  AGL+10                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Magma Rock     ¡¡  30 ¡¡ /\/ALL\/\ ¡¡ "IP: Magma Blast"       STR+20      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  GUT+10                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Mysto Jewel    ¡¡  10 ¡¡ /\/ALL\/\ ¡¡ "IP: Ninja"             ATP+20      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  AGL+20                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Pumkin Jewel   ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Head Attack"       INT+10      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  MGR+20                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Samu Jewel     ¡¡  20 ¡¡ /\/ALL\/\ ¡¡ "IP: Samurai"           ATP+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Silver Eye     ¡¡  10 ¡¡ /\/ALL\/\ ¡¡ "IP: Diamond Dust"      INT+20      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  MGR+20'AGL+20'GUT+20               ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Snake Rock     ¡¡   5 ¡¡ /\/ALL\/\ ¡¡ "IP: Tail Attack"       STR+10      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  GUT+10                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Song Rock      ¡¡  10 ¡¡ TS        ¡¡ "IP: Do-Re-Mi"          GUT+10      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Spido Jewel    ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Spiderweb"         GUT+20      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  ATP+10                             ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Thundo Jewel   ¡¡   5 ¡¡ /\/ALL\/\ ¡¡ "IP: Voltage Bolt"  (T) ATP+20      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  STR+10'INT+10                      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Tidal Jewel    ¡¡     ¡¡ TS        ¡¡ "IP: Tidal Wave"        GUT+20      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Twist Jewel    ¡¡  35 ¡¡ /\/ALL\/\ ¡¡ "IP: Twister            AGL+30      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Uni Jewel      ¡¡   0 ¡¡ /\/ALL\/\ ¡¡ "IP: Dash"              ATP+50      ¡¡
¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡
¡¡ Water Jewel    ¡¡  10 ¡¡ /\/ALL\/\ ¡¡ "IP: Frost"         (W) INT+20      ¡¡
¡¡                ¡¡     ¡¡           ¡¡  GUT+10                             ¡¡
<>----------------<>-----<>-----------<>-------------------------------------<>

ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº
º ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± °  ITEMS  ° ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± º
ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº
Potions, Medicines, Remedies and all other items come under this topic, known
as ITEMS! You'll be reading several tables as you go on, and i've tried to be
quite brief with descriptions, to save space and reading time. There's several
types of items, this should give a rough idea regarding MOST of them!

»»»»»»»»»»»»»»»»»»»»»
» Medicines/Potions »
~~~~~~~~~~~~~~~~~~~~~
These will do several things like restore HP and MP values, and eliminate
certain status ailments, these are standard items.
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
: Item           : Purchase : Description                                     :
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
» Charred Newt   »      N/A » Restores 5HP + 5MP!                             »
» Potion         »       8G » Restores 30HP, Ideal for "SMALL" wounds!        »
» Hi-Potion      »     100G » Restores 90HP, Ideal for "LARGE" wounds!        »
» Ex-Potion      »     500G » Restores 300HP Ideal for "FATAL" wounds!        »
» Regain         »     500G » Restores Life, and 100HP!                       »
» Miracle        »      N/A » Restores Life, and All HP + MP!                 »
» Magic Jar      »      N/A » Restores 8MP...Ideal for "SMALL" wounds!        »
» Hi-Magic       »      N/A » Restores 40MP..Ideal for "LARGE" wounds!        »
» Ex-Magic       »      N/A » Restores 95MP..Ideal for "FATAL" wounds!        »
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
» Antidote       »       6G » Cures Venom Status!                             »
» Shriek         »       5G » Eliminates Confusion Status!                    »
» Awake          »      10G » Cures Sleep Status!                             »
» Mystery Pin    »      30G » Eliminates Paralysis Status!                    »
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»

»»»»»»»»»»»»»»»»
» Battle Items »
~~~~~~~~~~~~~~~~
These will be used within a Battle, some cause damage to foes, some inflict
status aliments, these can be purchased from shops or casinos!
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
» Item           » Purchase » Description                                     »
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
» Boomerang      »      20G » Standard PHYSICAL attack, hits all foes!        »
» Big-Boomer     »     500G » Stronger PHYSICAL attack, hits all foes!        »
» Ex-Boomer      »   2,000G » Powerful PHYSICAL attack, hits all foes!        »
» Dragon Tooth   »     500G » Stronger PHYSICAL attack, hits all foes!        »
» Ice Ball       »     200G » Inflicts Cold Damage!  (Single)                 »
» Fire Ball      »     200G » Inflicts Fire Damage!  (Single)                 »
» Sleep Ball     »     100G » Puts foes to sleep!    (Single)                 »
» Smoke Ball     »     100G » Escape from Battle!                             »
» Terror Ball    »   1,000G » Total Annihilation!    (Single)                 »
» Freeze Ball    »     100G » Inflicts Paralysis!    (Single)                 »
» Confuse Ball   »     100G » Brain Damages Foes!    (Single)                 »
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
» Statue         »      N/A » Restores 200HP to all allies!                   »
» Zap Charm      »      N/A » Casts "Flash" on foes! (Single)                 »
» Flame Charm    »      N/A » Casts "Spark" on foes! (Single)                 »
» Magic Lamp     »      N/A » Buster Attack! (All)                            »
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»

»»»»»»»»»»»»»»»»»»»»»»»
» Statistical Potions »
~~~~~~~~~~~~~~~~~~~~~~~
These potions will increase certain stats for good, the additions can never
removed, the final statistic that cannot be increased with one of these potions
is Defense Power (DFP)! The potions are found in certain places, you will never
find them in shops...unless you managed to sell some; you'll never see them
inside the Pawnbrokers!
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» Item           » Purchase » Description                                     »
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» Brave          »      N/A » Increases Guts!                           (+3)  »
» Speed Potion   »      N/A » Increases Speed!                          (+3)  »
» Power Potion   »      N/A » Increases Strength!                       (+3)  »
» Mind Potion    »      N/A » Increases Intelligence!                   (+3)  »
» Spell Potion   »      N/A » Increases Magic Points!          (MP+3 - MP+7)  »
» Life Potion    »      N/A » Increases Health Points!         (HP+3 - HP+7)  »
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»»»»»»»»»»»»»»»»»
» Dungeon Tools »
~~~~~~~~~~~~~~~~~
Ever played Zelda? You remember all those tools you had to equip on the "C"
Buttons of the N64 Controller, these are the same, however these were designed
for Lufia instead! These are used OUTSIDE battles!
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» Item           » Purchase » Description                                     »
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
» Arrow          »      N/A » Basic "Arrow" to activate switches!             »
» Bombs          »      N/A » Bombs for the Destruction of Walls!             »
» Hook           »      N/A » It's a HOOKSHOT for lunging across air spaces!  »
» Fire Arrow     »      N/A » Flame "Arrow" to burn bushes!                   »
» Hammer         »      N/A » This can push statues and break walls!          »
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»

»»»»»»»»»»»»»»»»»»»»»»»
» Miscellaneous Items »
~~~~~~~~~~~~~~~~~~~~~~~
All sorts of items will be listed here, because I can't think of anywhere else
to mention them, hence this here table is called Miscellaneous Items!
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» Item           » Purchase » Description                                     »
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
» Warp           »     120G » Warp to Previous Villages and Towns!            »
» Escape         »     100G » Escape from Towers and Dungeons!                »
» Providence     »      N/A » Escape from The Ancient Cave!                   »
» Curselifter    »      N/A » Uncurses various weapons and armors!            »
» Jewel Sonar    »      N/A » Helps locate unopened chests within a Dungeon!  »
» Dragon Egg     »      N/A » Give 8 to the Egg Dragon! (Eating them is bad)  »
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
» Iris Sword     »      N/A » Cannot be equipped, one of the Iris Treasures!  »
» Iris Shield    »      N/A » Cannot be equipped, one of the Iris Treasures!  »
» Iris Armor     »      N/A » Cannot be equipped, one of the Iris Treasures!  »
» Iris Helmet    »      N/A » Cannot be equipped, one of the Iris Treasures!  »
» Iris Ring      »      N/A » Cannot be equipped, one of the Iris Treasures!  »
» Iris Jewel     »      N/A » Cannot be equipped, one of the Iris Treasures!  »
» Iris Staff     »      N/A » Cannot be equipped, one of the Iris Treasures!  »
» Iris Tiara     »      N/A » Cannot be equipped, one of the Iris Treasures!  »
» Iris Pot       »      N/A » Cannot be equipped, one of the Iris Treasures!  »
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»»»»»»»»»»»»»»»»»»»»»»
» Drinks/Consumables »
~~~~~~~~~~~~~~~~~~~~~~
Capsule monsters consume fruits, and Humans consume the drinks which can be
purchased in various Cafés scattered around the lands. This section will show
them all, with details of course!
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» Item           » Purchase » Description                                     »
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
» Green Tea      »      10G » This item appears to have no use!               »
» Pear Cider     »      10G » Restores 8HP.....Increases ATP in battle!       »
» Sour Cider     »      20G » Restores 10HP....Increases ATP in battle!       »
» Lime Cider     »      40G » Restores 15HP....Increases ATP in battle!       »
» Plum Cider     »      80G » Restores 20HP....Increases ATP in battle!       »
» Apple Cider    »   1,000G » Restores 165HP...Increases ATP in battle!       »
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
» Secret Fruit   »      N/A » Evolves Jelze into his Master Form!             »
» Breeze Fruit   »      N/A » Evolves Sully into his Master Form!             »
» Charm Fruit    »      N/A » Evolves Blaze into his Master Form!             »
» Flame Fruit    »      N/A » Evolves Zeppy into his Master Form!             »
» Earth Fruit    »      N/A » Evolves Gusto into his Master Form!             »
» Dark Fruit     »      N/A » Evolves Flash into her Master Form!             »
» Holy Fruit     »      N/A » Evolves Darbi into his Master Form!             »
» Magic Fruit    »      N/A » Increases the Feeding bar by 8 points! (CMONs!) »
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»

...............
% Magic Spells %
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
Common among RPGs are Magic spells. We use them all the time, for healing our
allies and attacking monsters, so this game being an RPG and all, is bound to
have some of these mysterious attacks. We have five magic users in this game;
Maxim, Lexis, Selan, Tia and Artea! Dekar and Guy cannot use magic spells, the
two of them have muscle for brains, so it's possible for them to manage on the
healing potions, and physical attacks!

Here's some things you should be aware of, to do with Magic spells!
-------------------------------------------------------------------
* The Spells have been seperated into "White" and "Black" Magic in this FAQ!
* Luminous Magic Attacks such as "ZAP" and "FRY" will not be classed as BLACK
 MAGIC attacks; instead the spells will be WHITE MAGIC attacks!
* Despite the fact that Healing spells RESTORE Life to allies, those can be
 harmful to undead foes, making them similar to FRY and ZAP!
* Absorb will be classed as Black Magic although it helps restore an allies MP
 Meter; check out Drain and Osmose from FF6 and you'll understand!
* Dread and Deflect are used in the Ancient Cave, no-where else! Unless you use
 some kind of PAR code or a save hacking FAQ to get the spell in the Normal
 Game....like I normally do!

Abbreviations
-------------
N.O.A = Number of allies!
 INT = Intelligence status!
-------------------------
:::::: WHITE MAGIC ::::::
-------------------------
Healing Spells, Status eliminators, warpin' and escapin' magic and Luminous
elementals will be listed here...`°_°`.../\/
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¡ Spell            ¡ Witch\Warlock ¡ MP use ¡ Description                     ¡
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
: Light            : S             :      0 : Lights up Darkened Areas!       :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Reset            : M             :      0 : Resets all aspects of a Room to :
:                  :               :        : the original status!            :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Warp             : TSA           :      8 : Revisit previous villages and   :
:                  :               :        : towns on the world map!         :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Escape           : TSA           :      8 : Escape from Dungeons, Towers &  :
:                  :               :        : Lexis Shaia's Lab!              :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Mirror           : TSMLA         :      3 : Forms a Mirror which can Repel  :
:                  :               :        : Magic Attacks!                  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Bravery          : TSMLA         :      3 : Increases DFP in Battle!        :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Courage          : TSMLA         :      5 : Increases DFP in Battle! (More) :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Fake             : TSMLA         :      4 : Increases AGL in Battle!        :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Trick            : TSMLA         :      5 : Increases ATP in Battle!        :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Shield           : TSMLA         :      4 : Increases MGR in Battle!        :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Poison           : TSMLA         :      2 : Eliminates Poison Status!       :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Waken            : TSMLA         :      4 : Wakes up Sleeping Allies!       :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Release          : TSMLA         :      2 : Cures Paralysis!                :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Strong           : TSMLA         :      3 : Restores HP "(INT+20)  × N.O.A" :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Stronger         : TSMLA         :      8 : Restores HP "(INT+120) × N.O.A" :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Champion         : TSMLA         :     16 : Restores HP "(INT+999) × N.O.A" :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Rally            : TSMLA         :     10 : Revives fallen allies, Restores :
:                  :               :        : HP = to "100  ÷ N.O.A"          :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Valor            : TSMLA         :     30 : Revives fallen allies, Restores :
:                  :               :        : HP = to "2000 ÷ N.O.A"          :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Fry              : A             :     20 : Luminous Magic Attack (Moderate):
:                  :               :        : Power: * * *                    :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Zap              : A             :     30 : Luminous Magic Attack (Ultimate):
:                  :               :        : Power: * * * * *                :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

-------------------------
:::::: BLACK MAGIC ::::::
-------------------------
The "Evil" Sorcerers Handbook, a collection of destructive and Status effectin'
spells will be stated here....±.R.I.P.±
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¡ Spell            : Witch\Warlock ¡ MP use ¡ Description                     ¡
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
: Absorb           : TSMLA         :      1 : Absorbs MP from foes to refill  :
:                  :               :        : allies!                         :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Drowsy           : TSMLA         :      3 : Puts foes into a deep sleep!    :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Confuse          : TSMLA         :      3 : Inflicts "Confusion" Status!    :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Coma             : TSMLA         :      4 : Inflicts "Sleep" Status!        :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Deflect          : TMA           :      5 : Freezes Magic of Foes!          :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Dread            : TSMLA         :      5 : Decreases DFP of foes!          :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Spark            : TSLA          :      3 : Fire Magic Attack!    (Standard):
:                  :               :        : Power: *                        :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Fireball         : TSLA          :      6 : Fire Magic Attack!    (Moderate):
:                  :               :        : Power: * *                      :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Firebird         : TSLA          :     20 : Fire Magic Attack!    (Ultimate):
:                  :               :        : Power: * * * *                  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Droplet          : TSMLA         :      4 : Water Magic Attack!   (Standard):
:                  :               :        : Power: *                        :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Vortex           : TSMLA         :      7 : Water Magic Attack!   (Moderate):
:                  :               :        : Power: * *                      :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Dragon           : TSMLA         :     22 : Water Magic Attack!   (Ultimate):
:                  :               :        : Power: * * * *                  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Gale             : TSMLA         :      4 : Ice Magic Attack!     (Standard):
:                  :               :        : Power: *                        :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Blizzard         : TSMLA         :      8 : Ice Magic Attack!     (Moderate):
:                  :               :        : Power: * *                      :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Ice.Valk         : TSMLA         :     22 : Ice Magic Attack!     (Ultimate):
:                  :               :        : Power: * * * *                  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Flash            : TSMLA         :      5 : Thunder Magic Attack! (Standard):
:                  :               :        : Power: *                        :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Bolt             : TSMLA         :     10 : Thunder Magic Attack! (Moderate):
:                  :               :        : Power: * *                      :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Thunder          : TSMLA         :     24 : Thunder Magic Attack! (Ultimate):
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Perish           : TSML          :      4 : Obliterates foes! (Poor Chance) :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Destroy          : TSML          :      8 : Obliterates foes! (Good Chance) :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

................
% IP Techniques %
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
For those who've seen the Overdrive Gauge in FFX; you will be familiar with
taking damage to decrease HP, but to increase the Overdrive Gauge! This occurs
in Lufia II as well, in form of the IP meter. The IP meter is sectioned into a
total of 255 points; these will build up as a character takes damage from an
enemies attack. As this increases, the subject will be able to use more rounds
of IP Techniques, including the ones that eat 75-100% of a characters IP in
one go. IP is recovered from taking both PHYSICAL and MAGICAL Damage! You will
find ALL of these techniques in the list below, if some are NOT here then I
would ignore the previous words and give me a bell!
-------------------------------------------------------------------------------
¡ IP Technique          ¡ IP use ¡ Description                                ¡
-------------------------------------------------------------------------------
: Ancient Power         :    128 : 2.0× MGR & DFP for a short period of time! :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Anger Mirror          :    216 : Repels Attacks! Hits foes for 1.0× Damage! :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Antidote              :     16 : Eliminates Poison status! {All Allies!}    :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Aqua Attack           :    164 : 3.0× more damage than normal attacks! (W)  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Aqua Mirror           :    164 : Repels Magic Attacks! (W) "Never Fails!"   :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Arctic Freeze         :    224 : Powerful Attack, Harms all Foes! (I)       :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Aura Protect          :    196 : Increases MGR during battle!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Ax Attack             :    164 : Decreases HP of foes by 1/8!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Battle Cry            :    128 : Decreases HP of foes by 1/6!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Battle Fury           :    192 : Decreases HP of foes by 1/4!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Battle Lust           :     32 : Increases ATP during battle!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Beserker              :     64 : Increases ATP during battle!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Bite                  :    128 : 2.0× more damage than normal attacks! (P)  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Blaze Attack          :    164 : 3.0× more damage than normal attacks! (F)  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Blizzard              :     64 : Moderate powered magic attack! (I)         :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Bolt                  :     64 : Moderate powered magic attack! (T)         :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Bomb Attack           :     64 : Basic attack, Harms all foes!              :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Boomerang             :    164 : Repels Attacks! Hits foes for 0.5× Damage! :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Bravery               :     32 : Increases DFP during battle!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Brilliance            :    255 : Repels Attacks! Hits foes 2.0× Harder      :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Buster Attack         :    128 : High powered Magic Attack! (F)             :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Celestial             :    224 : Powerful Attack, Harms all Foes! (Z)       :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Champion              :    128 : Restores HP "(INT+999) × N.O.A"            :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Combo Attack          :    196 : Attack using all elements! (F) (W) (T) (I) :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Confuse               :     32 : Inflicts Confusion Status!                 :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Confusion             :     96 : Basic attack, inflicts Confusion Status!   :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Courage               :     64 : Increases DFP during battle!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Crisis Cure           :    164 : Restores all of Max HP! {All Allies!}      :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Dark Force            :    128 : High powered Magic Attack! (D) Kills Foes! :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Dark Mirror           :    164 : Repels Magic Attacks! (D) "Never Fails!"   :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Dark Mist             :    255 : High Defense vs Dark Attacks!              :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Dash                  :     96 : 2.0× more damage than normal attacks!      :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Deadly Smash          :    164 : 3.0× more damage than normal attacks! [F]  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Deep Freeze           :    255 : Hits all foes! Casts "Ice.Valk" Spell!     :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Deflect               :     32 : Freezes Magic of foes!                     :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Destroy               :    128 : Obliterates foes! {Good Chance!}           :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Devastation           :     64 : Decreases HP of foes by 1/8!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Diamond Dust          :    196 : Extreme Magic attack! (W) (I)              :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Dimwit                :    196 : Decreases INT of foes!                     :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Dive                  :    128 : 2.0× more damage than normal attacks! [F]  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Dive Bomber           :     96 : 1.5× more damage than normal attacks! [F]  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Divine Cure           :     96 : Restores 25% of Max HP! {All Allies!}      :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Do-Re-Mi              :     96 : Inflicts Confusion Status!                 :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Dragon                :    128 : High powered magic attack! (W)             :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Dragon Rush           :    164 : 3.0× more damage than normal attacks! [D]  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Dread                 :     32 : Decreases DFP of foes!                     :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Fake                  :     32 : Increases AGL during battle!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Fatal Blow            :    255 : Decreases HP of foes by 1/2!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Fireball              :     64 : Moderate powered magic attack!   (F)       :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Fire Bird             :    128 : High powered magic attack! (F)             :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Firestorm             :    224 : Powerful Attack, Harms all Foes! (F)       :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Flameblock            :    255 : High Defense vs Fire Attacks!              :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Flame Guard           :    128 : Reduces Fire Damage!                       :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Flame Return          :    164 : Repels Magic Attacks! (F) "Never Fails!"   :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Flash                 :     96 : High powered magic attack! (Z)             :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Fleet                 :     32 : Increases AGL during battle!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Flood                 :    255 : Hits all foes! Casts "Dragon" Spell!       :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Forcefield            :     64 : Increases DFP during battle!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Forgetful             :    128 : Decreases INT of foes!                     :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Free Magic            :     16 : Unfreezes Magic of all allies!             :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Frenzy                :     96 : 1.5× more damage than normal attacks! (P)  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Frost                 :    164 : High powered magic attack! (I)             :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Glacial Blast         :    164 : 3.0× more damage than normal attacks! (I)  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Gloomy                :    164 : High powered magic attack! (D)             :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Gloomsplash           :    196 : Extreme magic attack! (F) (D)              :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Groundshock           :    164 : High powered magic attack! (E)             :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Hard Boiled           :      8 : Affects enemy's attributes!                :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Head Attack           :    164 : 2.0× more damage than normal attacks! [S]  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Holy Attack           :    164 : 3.0× more damage than normal attacks! (Z)  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Holy Healing          :    128 : Restores 75% of Max HP! {All Allies!}      :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Holy Mirror           :    164 : Repels Magic Attacks! (Z) "Never Fails!"   :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Holy Shield           :    255 : High Defense vs Ice Attacks! (Strange???)  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Holy Wall             :    255 : High Defense vs Zap Attacks!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Ice.....              :    128 : High powered magic attack! (I)             :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Ice Attack            :     96 : 1.5× more damage than normal attacks! (I)  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Ice Guard             :    128 : Reduces Ice Damage!                        :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Ice Mirror            :    164 : Repels Magic Attacks! (I) "Never Fails!"   :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Immobilize            :    128 : Basic Attack, can cause Lock status!       :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Incendiary            :    164 : High powered magic attack! (F)             :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Iron Barrier          :    255 : High Defense vs Physical Attacks!          :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Ironclad              :     32 : Increases DFP during battle!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Ironkick              :     48 : Basic attack, Harms all foes!              :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Light Attack          :     96 : 1.5× more damage than normal attacks! (Z)  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Light Guard           :    128 : High Defense vs Zap attacks!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Lightbulb             :     32 : Increases INT during battle!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Magic Cure            :    128 : Restores 25% of Max MP!                    :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Magic Healing         :    192 : Restores 50% of Max MP!                    :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Magic Rebirth         :    255 : Restores all of Max MP!                    :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Magma Blast           :    164 : High powered magic attack! (F)             :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Megaquake             :     20 : Moderate powered magic attack! (E)         :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Meltdown              :    192 : Decreases ATP of foes by 1/6!              :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Menace                :    128 : Decreases ATP of foes by 1/8!              :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Miracle Care          :    128 : Zero damage for a Short period of time!    :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Mirror                :     32 : Repels Magic Attacks!                      :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Mirror Block          :     32 : Protects vs Mirror Spell!                  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Ninja                 :    128 : Obliterates an enemy! {High Chance!)       :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Paralysis Cure        :     16 : Cures Paralysis!                           :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Perish                :     64 : Obliterates Foes! {Poor Chance!}           :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Phoenix               :    255 : Restores all HP and MP; and Life!          :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Phoenix Blow          :    255 : Hits all foes! Casts "Firebird" Spell!     :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Power Guard           :    128 : High Defense vs Physical Attacks!          :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Power Healing         :    128 : Restores all of Max HP!                    :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Quicksilver           :     64 : Increases AGL during battle!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Reawaken              :     16 : Eliminates Sleep Status!                   :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Rebirth               :    224 : Restores all of Max HP!                    :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Recovery              :    128 : Restores all of users HP!                  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Regeneration          :    255 : Revives and Restores lots of HP!           :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Rejuvenation          :    192 : Restores 50% of Max HP! {All Allies!}      :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Revival Sleep         :     64 : Eliminates all Status ailments!            :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Reviver               :    164 : Revives and Restores with 50% of Max HP!   :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Re-energize           :     32 : Restores 50% of Max HP!                    :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Sacred Song           :     64 : Restores all of Max HP!                    :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Samurai               :    128 : 2.0× more damage than normal attacks!      :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Scissor Slash         :     96 : 2.0× Basic Attack! {All Allies!}           :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Shadow Guard          :    128 : High Defense vs Dark Attacks!              :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Sizzle                :    255 : Hits all foes! Casts "Zap" Spell!          :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Skysplitter           :    255 : Hits all foes! Casts "Thunder" spell!      :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Sleep Stinger         :     96 : Basic Attack, inflicts Sleep Status!       :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Slow                  :    196 : Reduces speed of foes! {All Enemies!}      :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Sluggish              :    128 : Decreases AGL of foes!                     :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Spell Repel           :     32 : Increases MGR during battle!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Spellstruck           :    128 : Decreases MGR of foes!                     :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Spiderweb             :     64 : Decreases AGL of foes!                     :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Stardust Blow         :    224 : Ultimate magic attack! (Z) (T)             :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Stun Shocker          :     96 : Basic Attack., Inflicts Paralysis Status!  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Sudden Cure           :     96 : Restores 50% of Max HP! {All Allies!}      :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Swoop                 :    224 : Powerful Attack, Harms all Foes! [F]       :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Tail Attack           :    128 : Basic Attack! {All Enemies!} [S]           :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Ten-Legger            :    164 : Powerful Attack, Harms all Foes! (W)       :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Tidal Wave            :    128 : High powered magic attack! (I)             :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Thunder               :    128 : High powered magic attack! (T)             :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Thunder Blast         :     96 : 1.5× more damage than normal attacks! (T)  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Thunder Guard         :    128 : Reduces Thunder Damage!                    :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Thunderblock          :    255 : High Defense vs Thunder Attacks!           :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Thunderball           :    164 : 3.0× more damage than normal attacks! (T)  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Thundershriek         :    224 : Powerful Attack, Harms all Foes! (T)       :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Thunderturn           :    164 : Repels Magic Attacks! (T) "Never Fails!"   :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Torrent               :    224 : Powerful Attack, Harms all Foes! (W)       :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Trick                 :     32 : Increases ATP during battle!               :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Triple Attack         :    196 : 3.0× more damage than normal attacks!      :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Twister               :    128 : Powerful Slashing attack! {All Enemies!}   :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Vampire               :     32 : The USER will drain MP's from his/her foes!:
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Voltage Bolt          :    196 : High powered magic attack! (T)             :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Vortex                :     64 : Moderate powered magic attack! (W)         :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Vulnerable            :    196 : Decreases MGR of foes!                     :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Water Attack          :     96 : 1.5× more damage than normal attacks! (W)  :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Water Screen          :    255 : High Defense vs Water attacks!             :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Wavemotion            :    255 : Restores all HP/MP! Increases All Stats!   :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Weakpoint             :    128 : Decreases DFP of foes by 1/8!              :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Weaponweak            :    192 : Decreases ATP of foes by 1/6!              :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Zap                   :    128 : Powerful Magic Attack! (Z)                 :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
...........
% Monsters %
¨¨¨¨¨¨¨¨¨¨¨¨
These are NOT helpful during an RPG unless one of them drops a cool item, and
this section tells you all the items each monster drops as well as a great deal
of stats and HP values of those monsters; rather than CAPSULE MONSTERS, these
are the plain ol' fiends stopping Maxim and co. within their adventure..and one
more word, this is the work of a lad named Basil Brush....everything located in
this section is all his own work...NOT mine! If you have any questions on the
monsters within this game, I will still be happy to give you answers!

The tables used below are the same layout as in Basil's FAQ; I have bugger all
intentions of changing this layout because it looks cool already, although you
may see some changes if i'm in the right mood, still this is a duplicate of
Basil Brush's monster FAQ for Lufia 2!

--------------------------------------------------------------------------
Monster Name  HP     MP     Atp    Dfp    Exp    Gold  Object        Odds
              Special Attacks
--------------------------------------------------------------------------

Everything that's needed on Monsters in this game has been covered by Basil
Brush, every single monster that exists has been included within this section
so enjoy the spoils of victory and keep on slaying monsters to gain experience
and objects to line your pockets!

--------------------------------------------------------------------------
Ammonite      198    52     183    188    725    840   Sleep ball    200
              Tentacle
--------------------------------------------------------------------------
Amon          10000  5000   800    200    50000  50000 Nothing       ---
              Chaos wave/Galactic lancer
--------------------------------------------------------------------------
Angler fish   329    287    247    180    2080   2495  Nothing       ---
              Lantern
--------------------------------------------------------------------------
Antares       80     30     115    65     252    252   Antidote      200
              Poison pin/Scissors
--------------------------------------------------------------------------
Aqualoi       479    426    326    281    3997   4796  Nothing       ---
              Torrent/Sleep javelin
--------------------------------------------------------------------------
Archfiend     1735   1450   420    320    8980   8700  Nothing       ---
              Gloomy
--------------------------------------------------------------------------
Armor Bee     150    0      193    78     552    480   Bee rock      60
              Immobilize
--------------------------------------------------------------------------
Armor goblin  92     30     88     76     155    200   Tough hide    80
              None
--------------------------------------------------------------------------
Armor horse   158    78     142    99     481    383   Horse rock    40
              Frenzy
--------------------------------------------------------------------------
Armour Dait   302    0      248    268    1452   1422  Metal coat    60
              Dive
--------------------------------------------------------------------------
Armour Nail   452    0      315    252    2926   3520  Power potion  80
              Nail splash
--------------------------------------------------------------------------
Asashin       220    0      262    142    1455   1421  Mysto jewel   10
              Terminal blow
--------------------------------------------------------------------------
Baby Frog     30     8      30     30     20     25    Rapier        100
              Ribbit, Ribbit
--------------------------------------------------------------------------
Basilisk      502    0      335    305    3902   4630  Nothing       ---
              Tail attack/Hold gaze
--------------------------------------------------------------------------
Bat           22     0      22     18     10     15    Nothing       ---
              None
--------------------------------------------------------------------------
Beetle        24     8      28     40     22     25    Potion        200
              None
--------------------------------------------------------------------------
Behemoth      1272   280    358    322    6325   6994  Earth fruit   100
              Earthquake/Groundshock
--------------------------------------------------------------------------
Big Bat       48     13     48     40     35     40    Bat rock      2
              None
--------------------------------------------------------------------------
Big Bee       72     30     88     42     131    218   Bee rock      40
              None
--------------------------------------------------------------------------
Big Catfish   200    50     45     10     500    500   Catfish jwl.  100
              Mega quake
--------------------------------------------------------------------------
Big Crab      75     35     60     130    106    174   Power potion  40
              Scissors
--------------------------------------------------------------------------
Big Mushr'm   108    30     90     82     210    221   Hi-Potion     200
              Energy shock/Spore
--------------------------------------------------------------------------
Bili Jelly    62     0      60     46     62     53    Nothing       ---
              None
--------------------------------------------------------------------------
Black Dragon  1200   400    398    300    9386   9263  Dark fruit    100
              Gloomsplash
--------------------------------------------------------------------------
Blue Core     20     200    140    700    11111  1     Nothing       ---
              None
--------------------------------------------------------------------------
Blue Dragon   882    451    392    294    9397   8220  Nothing       ---
              Raio beam
--------------------------------------------------------------------------
Blue Jelly    26     0      28     24     16     20    Nothing       ---
              None
--------------------------------------------------------------------------
Blue Mimic    365    0      240    222    2050   2415  Nothing       ---
              Frenzy
--------------------------------------------------------------------------
Bolt Fish     306    265    236    160    1816   2179  Nothing       ---
              Blitzer
--------------------------------------------------------------------------
Bone Gorem    330    0      190    261    1738   2050  Spell potion  80
              Intensity punch
--------------------------------------------------------------------------
Brinz Lizard  554    196    345    241    4042   4359  Twist jewel   60
              Frost
--------------------------------------------------------------------------
Brokion       1290   420    388    283    6686   6100  Miracle       24
              Bite
--------------------------------------------------------------------------
Bruse         152    0      175    102    368    330   Hi-Potion     100
              Dash
--------------------------------------------------------------------------
Buffalo       52     12     38     30     30     38    Cloth helmet  80
              Dash
--------------------------------------------------------------------------
Camu          1500   320    140    70     3000   5000  Camu jewel    24
              Buster attack/Sleep stinger
--------------------------------------------------------------------------
Cancer        165    42     142    152    502    379   Cancer rock   40
              Flame defender/Scissor slash
--------------------------------------------------------------------------
Cobalt        62     15     50     45     47     52    Long knife    80
              None
--------------------------------------------------------------------------
Cokatoris     365    0      269    222    2050   2415  Life potion   80
              Picking
--------------------------------------------------------------------------
Copper Dragon 2400   900    429    328    18980  18000 Nothing       ---
              Cinder blast
--------------------------------------------------------------------------
Coridras      351    0      262    212    1950   2330  Antidote      200
              Bite
--------------------------------------------------------------------------
Crow          867    414    352    329    6608   4000  Nothing       ---
              Double kick
--------------------------------------------------------------------------
Crow Kelp     405    0      208    138    1825   1418  Nothing       ---
              None
--------------------------------------------------------------------------
Current       779    426    366    301    8097   6796  Nothing       ---
              Tidal wave
--------------------------------------------------------------------------
Cyclops       1252   167    340    225    5292   5500  Ex-Potion     100
              Scolding
--------------------------------------------------------------------------
Daniele       1200   320    140    100    300    1000  Nothing       ---
(4)           Ha, ha, ha, ha, ha!
--------------------------------------------------------------------------
Daos          20000  500    400    50     50000  50000 Nothing       ---
              Terror wave/Dark reflector/Dark fry
--------------------------------------------------------------------------
Dark Fly      160    50     182    100    400    331   Nothing       ---
              None
--------------------------------------------------------------------------
Dark Skull    205    100    197    124    800    955   Miracle       8
              Bite
--------------------------------------------------------------------------
Dark Spirit   315    134    242    187    1729   2020  Shriek        200
              Black thunder
--------------------------------------------------------------------------
Dark Sum'ner  540    320    300    304    4897   5720  Nothing       ---
              Dark aura
--------------------------------------------------------------------------
Dark Warrior  400    0      318    195    2393   2860  Hi-Magic      100
              Samurai
--------------------------------------------------------------------------
Deadly Armor  142    52     142    200    422    383   Deadly armor  40
              Iron kick
--------------------------------------------------------------------------
Deadly Sword  108    97     152    82     358    200   Deadly sword  40
              Repeat attack
--------------------------------------------------------------------------
Demise        402    196    285    227    2458   2900  Brave         80
              Dark force/Lantern
--------------------------------------------------------------------------
Desert Rose   281    0      221    152    1255   1330  Nothing       ---
              None
--------------------------------------------------------------------------
Doben         102    30     88     90     220    201   Blue beret    60
              None
--------------------------------------------------------------------------
Dragonian     188    126    182    143    594    690   Long sword    60
              Incendiary
--------------------------------------------------------------------------
Drill Shell   175    65     172    180    642    695   Confuse ball  200
              Whirlpool
--------------------------------------------------------------------------
Eagle         28     12     40     28     30     30    Eagle rock    8
              Dive
--------------------------------------------------------------------------
Earth Genie   1262   502    395    342    4550   5550  Nothing       ---
              Groundshock
--------------------------------------------------------------------------
Earth Viper   150    84     152    140    358    320   Nothing       ---
              Sandstorm
--------------------------------------------------------------------------
Egg Dragon    65535  2000   1500   500    60000  60000 Nothing       ---
              Sunny-side up/Over-easy/Scrambled egg
--------------------------------------------------------------------------
Erim          15000  5000   300    250    50000  50000 Nothing       ---
              Devastation wave/Dark fry/Eerie light
--------------------------------------------------------------------------
Evil Fish     208    76     178    112    664    700   Charm fruit   60
              Octo ink/Eight-legger
--------------------------------------------------------------------------
Evil Shell    122    30     92     165    245    251   Nothing       ---
              Whirlpool
--------------------------------------------------------------------------
Fiend         818    356    352    282    5052   5080  Evil jewel    8
              None
--------------------------------------------------------------------------
Fighter ork   122    62     110    88     253    235   Power gourd   100
              None
--------------------------------------------------------------------------
Fire Dragon   7500   2000   800    250    30000  40000 Nothing       ---
              Incendiary/Energy shock/Drowsy/Bite
--------------------------------------------------------------------------
Flame genie   1261   483    422    302    4550   5550  Nothing       ---
              Incendiary
--------------------------------------------------------------------------
Follower      150    120    80     60     100    250   Nothing       ---
              None
--------------------------------------------------------------------------
Follower      300    40     250    200    100    250   Nothing       ---
              None
--------------------------------------------------------------------------
Gades         7500   320    420    290    50000  50000 Nothing       ---
(5)           Destructo-wave
--------------------------------------------------------------------------
Gades         3000   320    240    180    10000  20000 Nothing       ---
              Destructo-wave/Devastation
--------------------------------------------------------------------------
Gades         10000  0      600    200    50000  50000 Nothing       ---
              Destructo-wave/Devastation
--------------------------------------------------------------------------
Garbost       282    32     212    215    1282   1219  Cancer rock   80
              Flame defender
--------------------------------------------------------------------------
Gargoyle      218    76     202    175    1523   960   Nothing       ---
              Bite
--------------------------------------------------------------------------
Gargoyle      1000   297    280    214    3000   3000  Nothing       ---
              Bite
--------------------------------------------------------------------------
Ghost Ship    780    0      395    202    4570   5500  Nothing       ---
              None
--------------------------------------------------------------------------
Ghost Ship    10000  5000   500    300    30000  50000 Nothing       ---
              Doomcry
--------------------------------------------------------------------------
Ghoul         93     30     82     42     168    188   Antidote      200
              None
--------------------------------------------------------------------------
Gnome         262    141    202    132    920    1066  Silver armor  60
              None
--------------------------------------------------------------------------
Goblin        102    30     70     64     105    227   Short sword   80
              None
--------------------------------------------------------------------------
Goblin        30     8      36     42     30     50    Nothing       ---
              None
--------------------------------------------------------------------------
Goblin        75     15     60     50     1      1     Nothing       ---
              None
--------------------------------------------------------------------------
Goblin Mage   122    30     65     120    272    277   Hi-Magic      60
              None
--------------------------------------------------------------------------
Goblin Mage   60     82     42     35     1      1     Nothing       ---
              None
--------------------------------------------------------------------------
Gold Dragon   2780   1350   476    370    26980  26700 Gold eye      8
              Stardust blow
--------------------------------------------------------------------------
Gold Gorem    521    270    442    342    4000   5000  Nothing       ---
              Golden mist
--------------------------------------------------------------------------
Gorgon        833    0      486    317    8354   8240  Gorgon rock   60
              Total destruction
--------------------------------------------------------------------------
Great Coca    2090   664    412    315    9900   9700  Nothing       ---
              Bite/Beak bash
--------------------------------------------------------------------------
Green Clay    137    92     120    112    308    278   Breeze fruit  20
              Fatal punch
--------------------------------------------------------------------------
Green Core    30     200    200    1300   33333  1     Nothing       ---
              None
--------------------------------------------------------------------------
Green Dragon  680    230    324    282    6330   6050  Life potion   60
              Raging wave
--------------------------------------------------------------------------
Grianos       928    183    326    280    5230   5404  Nothing       ---
              Dash
--------------------------------------------------------------------------
Groupie       300    40     240    200    100    250   Magic fruit   200
              None
--------------------------------------------------------------------------
Hade Chariot  710    0      306    217    4401   4891  Power potion  80
              Evil lance/Dash
--------------------------------------------------------------------------
Hades         1790   887    436    20     9254   9750  Nothing       ---
              Energy shock
--------------------------------------------------------------------------
Hades Skull   362    178    305    205    2389   2900  Miracle       24
              Final shadow/Confubite
--------------------------------------------------------------------------
Hawk          55     21     72     30     70     52    Eagle rock    80
              Dive
--------------------------------------------------------------------------
Hidora        529    0      277    200    3212   3090  Ex-Potion     80
              Triple attack
--------------------------------------------------------------------------
High Hidora   700    199    362    282    6690   6080  Hidora rock   60
              Triple blast/Triple attack
--------------------------------------------------------------------------
Hound         195    103    182    112    728    887   Flame jewel   20
              None
--------------------------------------------------------------------------
Ice Rouge     565    1390   402    302    8750   14450 Nothing       ---
              Cruel storm
--------------------------------------------------------------------------
Idura         1500   320    200    160    5000   1000  Nothing       ---
              Plasma blaster/Idura thunder
--------------------------------------------------------------------------
Idura         2500   300    280    200    10000  10000 Nothing       ---
              Plasma blaster/Idura thunder
--------------------------------------------------------------------------
Idura         3500   300    360    200    10000  10000 Nothing       ---
              Plasma blaster/Idura thunder
--------------------------------------------------------------------------
Imp           65     30     64     50     63     72    Magic jar     50
              Bestial presence/Cold shoulder
--------------------------------------------------------------------------
Iron Gorem    377    0      276    271    2123   2400  Hi-Magic      60
              Iron kick
--------------------------------------------------------------------------
Jurahan       205    0      182    142    780    897   Hi-Magic      60
              Ninja
--------------------------------------------------------------------------
Killer Whale  401    354    288    227    5693   5591  Nothing       ---
              None
--------------------------------------------------------------------------
King Frog     160    78     142    92     402    350   Regain        100
              Chorus
--------------------------------------------------------------------------
King Hidora   2000   836    359    304    14650  9200  Nothing       ---
              Destructor beam/Triple attack
--------------------------------------------------------------------------
Kraken        550    0      385    297    4450   5390  Nothing       ---
              Torrent/Ten-legger
--------------------------------------------------------------------------
La Fleshia    164    0      161    101    532    442   Mystery pin   200
              None
--------------------------------------------------------------------------
Leech         542    476    372    286    6388   6250  Old sword     8
              Black thunder/Magma blast/Ninja
--------------------------------------------------------------------------
Lion          204    0      225    116    1433   1475  Lion fang     60
              Bite/Scratch
--------------------------------------------------------------------------
Lion          1000   0      200    120    5000   8000  Nothing       ---
              Bite/Scratch
--------------------------------------------------------------------------
Lizard        8      0      14     6      3      5     Charred newt  200
              None
--------------------------------------------------------------------------
Lizard Man    80     0      32     28     100    125   Nothing       ---
              None
--------------------------------------------------------------------------
Lizardman     140    12     141    90     320    281   Big boomer    100
              None
--------------------------------------------------------------------------
Lunar bear    408    82     205    180    2031   2083  Power potion  40
              Bearhug
--------------------------------------------------------------------------
Mad Ent       341    135    248    219    1725   2080  Nothing       ---
              None
--------------------------------------------------------------------------
Mad Gorem     182    82     164    162    572    450   Hi-Magic      60
              Fatal punch
--------------------------------------------------------------------------
Mad Head      315    151    242    168    1669   2070  Pumkin jewel  80
              Head attack
--------------------------------------------------------------------------
Mad horse     40     14     36     28     28     40    Horse rock    2
              Frenzy
--------------------------------------------------------------------------
Magma Gorem   480    120    334    332    3470   4100  Magma rock    60
              Magma blast/Magma fist
--------------------------------------------------------------------------
Master        9980   0      10     1      1      1     Nothing       ---
(6)           LetsRegainStrength/RightLetsGo/Are we ready?/I'm out of here
--------------------------------------------------------------------------
Medusa        195    120    191    120    760    882   Brave         80
              None
--------------------------------------------------------------------------
Mega  Moth    50     18     60     30     54     52    Nothing       ---
              Flap flap dance
--------------------------------------------------------------------------
Mega Cyclops  1533   440    677    343    8391   8250  Old armor     8
              None
--------------------------------------------------------------------------
Merman        426    377    303    248    3329   3994  Charm fruit   60
              Raging wave/Sleep javelin
--------------------------------------------------------------------------
Mimic         60     60     64     40     130    250   Nothing       ---
              Bite
--------------------------------------------------------------------------
Minataurus    621    0      302    192    3280   4000  Miracle       16
              Ax attack
--------------------------------------------------------------------------
Moray         261    224    205    139    1316   1579  Nothing       ---
              Bite
--------------------------------------------------------------------------
Moray Vine    505    50     338    283    3880   4620  Nothing       ---
              None
--------------------------------------------------------------------------
Mosquito      20     5      26     24     15     18    Chop board    100
              Vampire
--------------------------------------------------------------------------
Moth          14     0      16     16     5      8     Nothing       ---
              None
--------------------------------------------------------------------------
Mummy         293    0      228    157    1399   1418  Antidote      200
              None
--------------------------------------------------------------------------
Mummy         150    0      120    102    100    500   Nothing       ---
              None
--------------------------------------------------------------------------
Mushroom      16     0      18     16     7      10    Potion        200
              None
--------------------------------------------------------------------------
Necromancer   272    103    188    132    982    1121  Mind potion   60
              Dark aura
--------------------------------------------------------------------------
Needle Lizard 52     13     56     32     38     52    Charred newt  200
              Immobilize
--------------------------------------------------------------------------
Newt          67     19     65     52     72     120   Charred newt  200
              None
--------------------------------------------------------------------------
Ninja         340    75     286    202    1784   2250  Mysto jewel   8
              Ninja/Guillotine/Knife thrower
--------------------------------------------------------------------------
No Core       50     200    280    2000   55555  1     Nothing       ---
              None
--------------------------------------------------------------------------
Nosferato     614    210    300    225    2455   2950  Gloom jewel   20
              Contact/Black thunder/Vampire
--------------------------------------------------------------------------
Nuborg        122    30     78     152    175    202   Sour cider    100
              Frenzy
--------------------------------------------------------------------------
Ochi Warrior  190    0      178    109    643    720   Samu jewel    2
              Shockwave
--------------------------------------------------------------------------
Ork           122    30     100    82     225    231   Jet helm      20
              Oink/Squealer
--------------------------------------------------------------------------
Ork Mage      145    78     82     107    353    280   Hi-Magic      60
              None
--------------------------------------------------------------------------
Orky          2800   0      350    150    18870  15700 Gorgan rock   8
              Octo-head blast/Triple attack
--------------------------------------------------------------------------
Perch         483    244    263    204    1585   1901  Nothing       ---
              None
--------------------------------------------------------------------------
Pierre        1200   320    140    100    300    1000  Nothing       ---
(4)           Ha, ha, ha, ha, ha!
--------------------------------------------------------------------------
Poison Beetle 68     30     74     132    114    196   Antidote      200
              None
--------------------------------------------------------------------------
Poison Lizard 62     20     70     54     87     160   Charred newt  200
              Poison spit
--------------------------------------------------------------------------
Pug           182    48     172    102    592    682   Flame fruit   60
              Incendiary
--------------------------------------------------------------------------
Pumpkin Head  158    93     142    100    364    380   Pumkin jewel  60
              Head attack
--------------------------------------------------------------------------
Ramia         285    108    221    152    1325   1300  Hi-Magic      100
              Miracle voice/Poison spear/Tail attack
--------------------------------------------------------------------------
Red Bat       88     30     80     78     140    120   Potion        200
              Vampire
--------------------------------------------------------------------------
Red Core      10     100    80     300    2222   1     Nothing       ---
              None
--------------------------------------------------------------------------
Red Dragon    700    468    352    280    6831   6130  Power potion  60
              Phoenix blast
--------------------------------------------------------------------------
Red Jelly     6      0      12     14     2      2     Nothing       ---
              None
--------------------------------------------------------------------------
Red Lobster   122    30     92     155    242    250   Hi-Potion     100
              Scissor slash
--------------------------------------------------------------------------
Red Plant     452    0      285    281    4080   4360  Ex-Potion     100
              None
--------------------------------------------------------------------------
Regal Goblin  102    30     74     82     182    220   Franshiska    80
              None
--------------------------------------------------------------------------
Regal Goblin  500    120    80     60     1800   500   Nothing       ---
              None
--------------------------------------------------------------------------
Rogue Flower  3000   0      380    209    12000  20000 Nothing       ---
              Sneezespreader/Energy shock/Thorn
--------------------------------------------------------------------------
Rogue Shape   362    500    252    282    2052   2330  Battledriver  200
              Dark force/Lantern
--------------------------------------------------------------------------
Salamander    692    220    384    323    6441   6109  Flame jewel   80
              Sizzle breath
--------------------------------------------------------------------------
Samurai       329    0      268    179    1751   2060  Samu jewel    8
              Samurai
--------------------------------------------------------------------------
Sand Gorem    151    97     135    125    336    285   Earth fruit   40
              Sandstorm
--------------------------------------------------------------------------
Scorpion      69     29     74     33     90     108   Antidote      100
              Poison pin/Scissors
--------------------------------------------------------------------------
Sea Hidora    631    100    345    245    5964   5490  Hidora rock   60
              Ice stream/Triple attack
--------------------------------------------------------------------------
Seahorse      239    204    191    119    1040   1247  Nothing       ---
              Whirlpool
--------------------------------------------------------------------------
Seirein       430    192    301    240    2828   3400  Song rock     60
              Do-re-mi/Tra-la-la/Doop-do-wah/Da-dadah/Voice training
--------------------------------------------------------------------------
Sentopez      48     8      32     44     25     30    Antidote      120
              None
--------------------------------------------------------------------------
Serfaco       440    167    307    249    5280   5410  Breeze fruit  60
              Twister
--------------------------------------------------------------------------
Shadow        468    76     262    175    1451   1482  Gloom jewel   8
              Vile laughter/Sunder
--------------------------------------------------------------------------
Shadowfly     142    92     132    92     282    388   Nothing       ---
              None
--------------------------------------------------------------------------
She Viper     377    331    276    221    2690   3227  Nothing       ---
              None
--------------------------------------------------------------------------
Silver Dragon 2800   1000   439    332    20280  20200 Silver eye    8
              Diamond dust
--------------------------------------------------------------------------
Skeleton      112    0      84     28     150    50    Wood shield   50
              None
--------------------------------------------------------------------------
Skeleton      30     8      46     32     30     50    Nothing       ---
              None
--------------------------------------------------------------------------
Skull Lizard  180    180    142    93     552    463   Mage shield   20
              None
--------------------------------------------------------------------------
Slave         150    40     80     60     100    250   Nothing       ---
              None
--------------------------------------------------------------------------
Sly Fox       654    203    342    225    6075   5555  Ex-Magic      160
              None
--------------------------------------------------------------------------
Small Crab    50     10     45     100    52     43    Hi-Potion     200
              None
--------------------------------------------------------------------------
Snatcher      172    0      152    102    521    390   Nothing       ---
              None
--------------------------------------------------------------------------
Snell         150    78     149    182    358    332   Hi-Potion     100
              None
--------------------------------------------------------------------------
Snow Gas      1200   180    342    220    8508   7650  Nothing       ---
              Ice beak
--------------------------------------------------------------------------
Soldier       400    265    236    160    2500   1000  Nothing       ---
              Dash
--------------------------------------------------------------------------
Specter       161    48     175    102    595    685   Nothing       ---
              Final shadow
--------------------------------------------------------------------------
Sphinx        1224   250    356    262    8058   8720  Old helmet    8
              Riddler
--------------------------------------------------------------------------
Spider        23     0      24     20     12     12    Antidote      200
              None
--------------------------------------------------------------------------
Spinner       165    78     180    80     408    340   Life potion   80
              None
--------------------------------------------------------------------------
Squid         520    211    280    282    3985   4700  Nothing       ---
              Squid ink/Ten-legger
--------------------------------------------------------------------------
Stinger       168    61     182    65     527    430   Speed potion  20
              Immobilize
--------------------------------------------------------------------------
T Rex         888    0      343    269    4697   4820  Nothing       ---
              Bite
--------------------------------------------------------------------------
Tank          10000  0      1100   300    40000  1     Nothing       ---
              Piercer/MagGaleBull/IncendBomb/MachineGunAtt/MissileBlast
--------------------------------------------------------------------------
Tarantula     2000   320    150    120    4000   5000  Spido jewel   24
              Poison shower/Spiderweb
--------------------------------------------------------------------------
Tartona       376    0      276    222    2092   2411  Earth jewel   80
              Raio shock
--------------------------------------------------------------------------
Tengu         475    121    212    163    1687   1411  Hi-Magic      80
              Kamikaze
--------------------------------------------------------------------------
Thunderbeast  726    50     388    320    5002   5420  Thundo jewel  60
              Thunderstorm
--------------------------------------------------------------------------
Torrent       175    100    160    100    531    453   Awake         200
              None
--------------------------------------------------------------------------
Troll         252    0      192    120    798    900   Multi sword   60
              None
--------------------------------------------------------------------------
Troll         200    0      130    100    100    500   Nothing       ---
              None
--------------------------------------------------------------------------
Unicorn       352    308    265    221    2383   2859  Nothing       ---
              Dash
--------------------------------------------------------------------------
Vampire       292    185    252    156    1420   1477  Bat rock      100
              Vampire
--------------------------------------------------------------------------
Vampire Rose  340    0      252    210    1742   2079  Nothing       ---
              None
--------------------------------------------------------------------------
Venge Ghost   7500   2000   250    360    20000  50000 Nothing       ---
              Hatred/Energy shock/Doomcry
--------------------------------------------------------------------------
Venus Fly     479    426    326    281    3398   4062  Nothing       ---
              Energy shock
--------------------------------------------------------------------------
Waiban        389    152    282    225    2415   2880  Nothing       ---
              Poison tail
--------------------------------------------------------------------------
Warm Eye      510    368    335    282    3905   4700  Ex-Magic      160
              Hold gaze
--------------------------------------------------------------------------
Web Spider    82     30     75     70     120    182   Nothing       ---
              None
--------------------------------------------------------------------------
Well Genie    1246   480    385    297    4450   5350  Nothing       ---
              Frost
--------------------------------------------------------------------------
Wheel Eel     345    50     255    180    1720   2090  Hi-Potion     200
              None
--------------------------------------------------------------------------
White Dragon  550    350    352    300    4000   4820  Holy fruit    100
              Cold stream
--------------------------------------------------------------------------
White Whale   452    401    311    252    7703   7443  Nothing       ---
              None
--------------------------------------------------------------------------
Wind Genie    1274   515    402    309    4750   5650  Nothing       ---
              Voltage bolt
--------------------------------------------------------------------------
Winger        110    92     152    58     359    380   Magic jar     60
              Twister
--------------------------------------------------------------------------
Wispy         82     30     82     180    216    301   Magic jar     100
              Flash
--------------------------------------------------------------------------
Wizard        415    365    282    184    2420   2840  Hi-Magic      80
              Dark aura
--------------------------------------------------------------------------
Wood Gorem    112    30     78     152    185    208   Secret fruit  40
              Mokujinken
--------------------------------------------------------------------------
Zombie        146    92     128    62     291    288   Nothing       ---
              None
--------------------------------------------------------------------------

Notes: 1)The Win column contains only objects that can be randomly won and
         not those that are given automatically.
       2)The Odds column gives some idea of how probable winning a random
         object is: a higher number being better and 200 representing
         approximately an even chance.
       3)Special Attacks column is not complete (or accurate?) and doesn't
         yet contain any magic spells a monster may be able to cast.
       4)Danielle and Pierre give a different amount of Exp And Gold at
         the second attempt Exp=2300 Gold=4000.
       5)Gades' first incarnation, who can be beaten if you've achieved a
         high enough level. You get a Gades sword, but being hacked to
         pieces seems not to affect him too much: he zaps you and the game
         continues exactly as if you had lost.
       6)Boss of the Ancient Cave who must be beaten in three rounds or he
         scarpers and you won't get the key to the cave. Sounds hard? It's
         not, just use the right weapons. You can also beat this boss by
         killing yourself within the three rounds. (Thanks to Coventry for
         this info)

-=-=-=-=-=-=-=-=-=
# Freq.Asked ?'s #
-=-=-=-=-=-=-=-=-=
The questioners will be listed when I sort the e-mails, right now this is all
the questions that have been asked, you will find some useful questions in this
guide, and of course this is a place where questions are "Frequently asked" so
read what people have said...you can even answer some your self too! Please be
kind to me, and keep the questions coming, this section needs to be larger with
over 20 questions by next Christmas, or so I hope!

Q: Who are Capsule Monsters, what do they do and what do I feed them?

A: Capsule Monsters are like a fifth ally in battle, but you cannot control
  them...as someone has used some kind of "Berserk" spell on them! In total
  seven of these monsters exist, these are Jelze, Blaze, Zeppy, Sully, Flash;
  Gusto and Darbi. To make these monsters grow....you should feed them all
  kinds of items...check the Capsule Monsters Section for more details!

Q: How do I defeat Gades first time round?

A: This is always on the Gamefaqs messageboards, people give them a simple
  answer, like build you team up to Level 40 or so...however all you need
  to win this battle is a little speed...Jet Helm's are a good choice and
  the Speedy Ring! Check the strategy! Levels 22-24 would be fine!

Q: Does Tia ever rejoin the team?

A: Hell, it's a shame she does NOT re-join the team, she was quite a Magician
  after all. Luckily we have Selan to fill in the Gap, she is stronger, more
  defensive and much cuter, so she's the BEST character in one persons mind!
  Tia can be used in GIFT MODE, this is a "Gift" given to Lufia veterans who
  beat the Game twice in a row; this also gives Dekar and Lexis back to your
  team, so all characters used in the game can be used in the Ancient Cave.

Q: I've found 7 Dragon Eggs, so where is the Eighth one?

A: Well, that is a fair enough question, the 8th Dragon Egg can be found inside
  the Dungeon North of Dankirk, it's hidden in an area with three chests, each
  chest contains a treasure and one of those treasures is a Dragon Egg.....you
  had better check my walkthrough for more information!

Q: Will Maxim ever return in new Lufia games?

A: I'm not quite sure, i've played the two super nes lufia game, and Maxim was
  in Lufia II; and Lufia I for the intro; but the Gameboy Advance version; the
  Ruins of Lore I have NEVER played, one reason being i'm a little skint right
  now and I cannot afford a Gameboy Advance, and the other being, i'd be more
  suited to buying a new PS2 game like Dynasty warriors 4 or Final Fantasy X-2
  in the near future! But from what i've heard he will NOT be returning!

-=-=-=-=-=-=-=-
# Other Notes #
-=-=-=-=-=-=-=-
I like to mess around with games, so I decided to make an "Other Notes" section
in this guide; you will find some interesting things regarding strange things
within Lufia II; I hope this can be enjoyed...read this section if you wish; be
reminded, this section is NOT essential information to the games completion!

Whats up with the Level 99 stats...???
--------------------------------------
Your characters gain stats at random values, because this happens, a character
will NEVER have the same stats at level 99 when if you beat the game more than
once...BUT your characters will always have stats which are similar to the
previous game. If Maxim has an intelligence stat of 150, within the next game;
this stat could be 148 or 153 or even 155; which is nearly the same, but being
a few numbers out, this stat is NOT the same within each time you gain the
Maximum Level of 99...Still, I can give you some rough values, and if you were
ever interested in which character has the BEST stats, start reading as of now
and stop if I'm driving you insane!

The stats which COUNT in this equation are HP - MP - STR - DFP - MGR - INT and
AGL...all of these change as your characters levels increase, and these will be
the stats which determine the actual usefulness of the characters...please note
I have tested these a little and I used a PAR code to reach level 99 after one
battle, hence I managed to get some values for Tia and Dekar.../\/

--------------------------------------------------------------------
: Character : HP  : MP  : DFP : STR : AGL : INT : MGR : Usefulness :
--------------------------------------------------------------------
: Maxim     : 695 : 465 : 260 : 365 : 155 : 150 : 195 :       2285 :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Dekar     : 950 :   0 : 370 : 670 :  70 :  45 :  85 :       2190 :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Guy       : 795 :   0 : 285 : 455 : 115 : 130 : 155 :       2235 :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Selan     : 555 : 605 : 175 : 155 : 195 : 290 : 235 :       2210 :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Tia       : 425 : 480 : 170 : 105 : 240 : 195 : 235 :       1850 :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Lexis     : 635 : 390 : 235 : 300 : 170 : 380 : 185 :       2295 :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Artea     : 615 : 550 : 255 : 270 : 245 : 215 : 330 :       2480 : <BEST!>
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

For stats, Artea is the BEST character, as you can see he is well ahead of his
second place rival, Lexis! Tia appears to be the WORST character, some would be
defending her, still she is BAD in this investigation!

Judging from the Stats table, here is who came up trumps in each statistic!

The "HP'" Award goes to Dekar!         The "STR" Award goes to Dekar!
The "MP'" Award goes to Selan!         The "AGL" Award goes to Artea!
The "DFP" Award goes to Dekar!         The "INT" Award goes to Lexis!
The "MGR" Award goes to Artea!

Who is the MOST equipable person???
-----------------------------------
Perhaps this is another stupid thing, but again i'm seeing who is the BEST
character in the game. In the statistics table above, Artea is the winner, as
his stats ruled over even Lexis's and the almighty Dekar did prove to be one
of the worst characters overall; despite his brute strength and high amounts
of HP. This equation will explain who can equip the MOST weapons and armours
within this game, I believe that Selan or Artea will win this, however, we do
NOT know until the results are presented!

Finding the correct numbers was quite simple, I used the tables in the weapon
and armour sections and counted the letter abbreviations for each characters
name, this would give me the desired information, so I could produce all the
results and form this table...MY FINAL CONCLUSION is below the results!

The ARMOURS Column is the General Armours, Shields, Helmets, Rocks and Rings
sections added to make one number, Usefulness is the FINAL RESULT!

----------------------------------------------
: Character : WEAPONS : ARMOURS : Usefulness :
----------------------------------------------
: Maxim     :      47 :     127 :        174 :
::::::::::::::::::::::::::::::::::::::::::::::
: Dekar     :      46 :     140 :        186 :
::::::::::::::::::::::::::::::::::::::::::::::
: Guy       :      46 :     136 :        182 :
::::::::::::::::::::::::::::::::::::::::::::::
: Selan     :      57 :     153 :        210 : <BEST!>  (Gotta Luv' her!)
::::::::::::::::::::::::::::::::::::::::::::::
: Tia       :      42 :     151 :        193 :
::::::::::::::::::::::::::::::::::::::::::::::
: Lexis     :      26 :     111 :        137 : <SUCKS!> (He's useless!)
::::::::::::::::::::::::::::::::::::::::::::::
: Artea     :      49 :     122 :        171 :
::::::::::::::::::::::::::::::::::::::::::::::

The Results show that Selan is the MOST equippable person by far, she has "17"
more points than her nearest rival (Tia) and by surprise, we find that ARTEA
is kind of useless here, the two most useful in the level 99 stats test are
the two most unequippable characters in the game, this is quite strange don't
you think?

I ain't sure what this proves, but it was fun testing these things, I hope the
data provided has entertained you for a few minutes at least, this is NOT in
anyone elses FAQ yet, I wanted to have something different to other Lufia II
FAQs so I came up with this rubbish!

-=-=-=-=-=-=-=-=-=
# Special Thanks #
-=-=-=-=-=-=-=-=-=
This is the Part where I do the Creditin' and have some fun too, I like to give
Special Thanks to anyone who helps me, and I'm always Itchin' to make the final
section of me guide look good! Well! I've got to thank CJAYC for his wonderful
site, and not to mention his rather cool Messageboards; that brings me onto all
the people there who answered my topic with tons of info on how to beat Gades
the first time you face him....other than those Guys/Girls I want to thank the
following people....and companies of course...^.^

<> Basil Brush
¬¬¬¬¬¬¬¬¬¬¬¬¬¬
Credit goes to Basil Brush for allowing me to use his Monster list within this
guide, it's highly appreciated when people allow me to use their whole FAQs; I
have to thank him especially for all the time and effort he put into that Guide
in the first place, please check Gamefaqs.com for his other FAQs...like others
he's a talented FAQ writer!

<> Phoenix 1911
¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
Lots of Help was provided by his FAQ within the Capsule monsters section, so as
this was the work of Phoenix 1911 in most respects, the Lad deserves some Thanx
and his name in this FAQ, please read his FAQ too...he might even be able to
help you in some areas not covered by me! He's a cool Guy to e-mail and I think
he's good at giving advice for novice FAQ writers, check out his awesome guides
for Secret of Mana, Lufia II and Chronotrigger and anything else written by him
in the near future! (His Chronotrigger FAQ is well sorted')

"Phoenix should also be credited for his info on "GIFT" mode after the game has
been completed twice...!"

<> Iron Knuckle/Simpleton
¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
Fists of Iron and the local Simpleton, a Couple of useful lads, main culprits
for giving me the strategy for the "World's most difficult trick" which helped
me a great deal; hope Iron Knuckle updates his FAQ soon, like always this can
be a useful guide to read, especially when you want tables and stuff, his FAQ
comes with huge weapon and item lists, as well as a detailed walkthrough some
nice boss strategies, plus some stats for level 99 capsule monsters, which I
have not calculated yet! Iron Knuckle and Phoenix 1911 both have great FAQs
for Lufia II...so check out Iron Knuckle's for all the charts, and Phoenix's
for quality Grammer and an overall, extremely well written walkthrough!

<> Warlock7735
¬¬¬¬¬¬¬¬¬¬¬¬¬¬
Gades, how the hell does he die first time? Warlock helped me with a question
on those lines, not something that happens every second of the day, however he
did infact e-mail me personally, which is always nice!

<> RedEyedBlckFlame
¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
Cool, Useful information came from such a GUY; on CAPSULE MONSTERs. This lad
gave me some strange theories on Capsule monsters and I believe some of them
were TRUE 100% so I wrote them into FAQ language, and wanted to give him a
caption within this section!

<> Natsume/Taito
¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
Hey! The Guys and Chicks who made "Lufia" and did a damn good job too, well! I
can't wait to see an English version of the GBA title, but the game looks real
good, and possibly a good sequal to the previous games....when it hits the
shops in the U.K it will be all mine...mwaaa..hah...ha! (Laughter is NO Joke!)

<> CJayC
¬¬¬¬¬¬¬¬
The FAQ hosting man, maintainer of Gamefaqs and King of FAQ writing, he makes
his own guides and gives a home to others, this is the one and "Only" CJayC the
legend! Given that you are a FAQ writer....CJAYC would be "God" he provides the
hosting space, you provide his Walkthroughs and reviews....as well as his own
community at the Forums!

<> MasJ
¬¬¬¬¬¬¬
If you join Emuparadise forums, you will meet up with various Moderators; MasJ
is a well respected member within those forums...special thanks goes to him for
hosting this FAQ and for keeping the boards clean. Always have trouble mailing
him this FAQ due to his e-mail account, it's always full?

<> G*Paladin
¬¬¬¬¬¬¬¬¬¬¬¬
Do any of you "Love" me...^_^ if so, send me e-mails, I like getting messages
off people, you can send me good ones or bad ones I do not care...just keep all
the messages Non Violent..I have a few e-mails a day and I usually take pride
in sending a good long message back to you...or some shorts messages if i'm a
little pushed for time....just send a message or two and they will be answered!

QotD...

"Men in battle, do not need women! My love is my Sword!" - The Almighty Dekar!

Funniest Dialog...

Selan: That's Stealing! Besides, what are you going to do if we get caught?

  Guy: Then we will just have to force them to let us have it for a Five
       Finger Discount!

Fansites
^^^^^^^^
For the FANs of Lufia II: Rise of the Sinistrals, the following links have been
provided for you interests, I have 2 links here and loads more to come, also be
looking at the extra links provided, yes those are not Lufia 2...but they are
places which I visit often...Forums and Stuff!

http://lufia2world.homestead.com/lufia2land.html
http://www.planetnintendo.com/lufia/
:::::::::::::::::::::::::::::::::::::::::::::
http://www.Emuparadise.org/Vbulletin/    (EP Forums!)
http://www.Gamefaqs.com                  (Best for FAQs!)
http://www.Emuxhaven.net                 (Latest Emulators and stuff!)
http://www.Google.com                    (The "BEST" search engine!)
http://idahorazor@iwarp.com              (Idahorazor's Site! - Join his forum)
..............................................................................

That is all for now my friends, you can expect more from me within a month or
two, I need to give things a little time, so I can write more FAQs and a little
Fan-Fiction...something for fun? I have some plans for the near future, some of
these include FAQs for NEW games, others will be for SNES RPGs; please be cool
with me, and send in questions....I like to hear from new people, and it's good
to see people reading this guide! Farewell' my Children!

Copyright © G*Paladin 2003...Someone, who likes to PLAY and DESTROY games!
..............................................................................