LUFIA II
                                                 THE ANCIENT CAVE
                                            TIPS AND TRICKS TO WIN

-AUTHORED BY ALTRUS

version 3.0

 First off, thanks to all you guys who e-mail me with their discoveries
on the game.  If you have e-mailed me, then you know how frustrating it
is to not receive a reply.  For that, I apologize.  My time for this
sort of thing seems to become more and more limited, but take heart with
the knowledge that I save all my e-mails in a special folder.  Sooner or
later you will be recognized for your efforts within an update of this
FAQ.  If you are still loyal enough to the game to find this revised
version of the FAQ you already have, thanks for having faith in me.
 On a side note. I have received many e-mails asking for permission to
post this FAQ on the e-mailer's own website.  To this I say, "Go ahead!
I wrote this to be read by frustrated gamers!"  My only requirements are
that you leave my name on the FAQ.  It would also be nice if you e-mail
me with the web address so I may take pleasure in viewing my work.


 Version Updates:
     3.0:   Updated on Feb. 16, 1999
              Added to General Strategies section.
              Added to Item List.
              Added to the Final Boss Section
              Added Rumors & Speculations section
              Added Challenge!! section


 GENERAL STRATAGIES:

 :The Ancient Cave is a 99 level dungeon that is not a real part of the
actual game.
  It is a sideline that you can skip completely and still beat the
game.  It is,
  however, a game in itself, and many people wish to beat it for the
status it gives
  them in gaming circles or just because they have to beat every part
of the game.
  The Ancient Cave has a few quirks, though.  You can't bring in any of
your items
  or weapons and you always have your levels taken away so that you
start at level 1.
  Anything you find in the ancient cave disappears when you leave it,
except items
  that are found in the blue chests scattered about the cave.  These
are the only
  items that can be brought in and out of the cave, so KEEP them!  This
way, you can
  have weapons and armor when you start the cave.  I would not
recommend trying the
  cave unless you are willing to spend 60-80 hours in it.  The reason
for so much
  time is because you need to collect enough blue chest items to
completely outfit
  all you characters.  You need to have them all loaded with armor and
weapons, or
  you will never survive the lower levels of the cave.  Since there are
no stairs
  going up in the Ancient Cave, the only way out is the Providence,
which can be
  found in the 20 through 29 levels.


 :Feed your Capsule Monsters everything you don't need.  You find a lot
of trash
  in the cave, so you have a lot of junk to give them.


 :Look for swirling patches of grass.  There are always power spots
under these
  weird looking grass patches.  They are almost always HP recovery
points, but you
  will sometimes find a magic recovery point in levels 80 to 98.  I
have logged
  almost 80 hours in the cave and only found one magic recovery,
though.


 :Pick the main Capsule Monster you want to fight with and stick to it.
There is no
  real point trying to use two, because you will need one with as many
levels on it
  as you can get in the lower levels.


 :You should use one of the following capsule monsters.  Earth or
Light.  The
  advantage of Earth is that you have a monster that can pack a
powerful punch to
  some of the monsters when you get it to level four.  I always use
Light, though.
  This is because it has the ability to heal my characters at all
levels, a real
  advantage when there is a limited supply of magic.  It is really
great at level
  four, because it can cure all my characters of all ailments at once,
heal all my
  characters of 150 hp at once and cast lightning bolts on all enemies
for about
  300 damage each on average.  There is also another advantage to
Light.  If you
  are lucky, a Black Dragon will drop a Dark Fruit.  After you reach
level four with
  the light capsule monster, put it back to level 2 and feed it the
fruit.  It will
  then advance to level five, and has a few killer multi-monster
attacks.


 :Kill all the monsters you find.  You must keep your levels as close
to the cave
  level you are on.  Killing everything helps, but you will still fall
behind.
  There are a few tricks to make up for lost levels.  HARVEST!
Harvesting means
  that you will need patience.  You will notice that some monsters call
friends
  in to help them fight you when you kill some of them.  This is good.
What you do
  is wait until there are about four monsters.  Kill one or two of them
and wait
  for them to call friends.  Kill the friends, and wait again.  Keep
this up, and
  you will kill hundreds of monsters and gain the experience from all
of them.  The
  best place to start this is with the Pugs in the twenties levels.
Fight for about
  two hours and you will gain 10-12 levels.  You can also do this with
Gnomes,
  Necromancers, Wizards, Ghost Ships and a few others.


 :When you get to level 85, RUN!  You have now entered the domain of
the Gold
  Dragons.  AVOID THEM AT ALL COSTS!  They are real bad asses, and have
attacks
  that can kill your entire party.  My advice is to just find the
stairs and only go for
  chests that are free and clear.  There are only a few ways to even
start to defeat
  them, at it requires that you have a Dark Mirror shield.  This
protects the wearer
  from fatal attacks and magic.  Even so, I still recommend avoiding
them.  If you decide
  to go against my advice, I have listed a few ways to battle them at
the end of the
 General Strategies section.


 :A note about Gold Dragons.  If you opt to fight them, a pair yield
50,000 exp. for each
  party member.


 :There are no secret passages in the walls of the Ancient Cave, so
don't waste time
  looking for them.


 :Go to the library and borrow a book on tape or get a radio to listen
to while you
  fight in the Ancient Cave.  It makes the time go much faster.


 :There are one or two items you can collect before you go in the
Ancient Cave that
  you can bring with you.  Sometimes the Catfish that causes
earthquakes will drop
  a Catfish Jewel when you beat him.  This you can bring with you into
the cave.
  Also, items that can be found in the blue chests can be found
somewhere in the
  outside world.  Any of these can be brought in.  An interesting fact
brought to my
  attention was that if you find a blue chest item by defeating a
monster in the cave, such
  as a Thundo Jewel from a Thundobeast, you can take it out of the cave
with you as if
  you had found it in a chest, and bring it back in.


 :Be careful with the Providence.  It is the only way out of the
ancient cave, and
  it is way too easy to accidentally feed it to your Capsule Monster. :
(


 :If you find an Iris Treasure, GET THE HELL OUT OF THE CAVE!  These
are the
  rare treasures of the Ancient Cave.  If you find one, get out and
save right away,
  unless you are on level 98 with the staircase in sight.  There are a
total of
  ten Iris Treasures.  They are useless to you, but they are wanted by
the lady on
  the second level of the cider shop.  I'm not sure exactly what
happens when you
  get all ten treasures.  I have just finished collecting all of them,
and the only
  thing that happened was that the cider lady said "Wow!  You must be
an awesome
  adventurer."  That is all that seemed to happen, but having collected
them all,
  maybe that will effect something later in the game.  Check the Rumors
& Speculations
  section for ideas on what they really do.


 :Be careful of the Mimics and especially the Blue Mimics when you have
few weapons
  and armor.  The Mimics hang out in the lower twenties levels and the
Blues hang
  out in the thirties.  You can tell the Mimic chests because the are a
slightly
  lighter color that a real chest.  A Blue Mimic is difficult to spot,
but it can be done.
  A real blue chest has little white shiny spots on top of it while the
Blue Mimics don't.


 :Always try to attack monsters, (especially in the lower levels), from
behind.
  This will give you the strike first attack so you can take out a few
monsters
  before they hit you.

  Monsters that look like giants:  They will stand in one spot and turn
once in each
             direction for every three or four steps you take.  Wait
until they are
             facing you, (who are about five steps away), and turn
away.  Swing your
             swords once or twice and walk towards them.  They are now
facing away
             from you.  Attack and get a first strike.

  Monsters that look like hydras:  Hydra's wander everywhere.  Stand
about two steps
             away from them and swing your sword.  If they move towards
you, move a
             step away.  If they move up or down, follow them.  If they
move away,
             follow them until you are confident that they are truly
moving away
             from you and attack.  They move about one step to your
two.

  Monsters that look like dragons:  Basically, you use the same
strategy as with the
             hydra's.  Be more careful, though, because they are a
little faster
             than the hydra's and can turn towards you.

  Monsters that look like basilisks:  Use the same strategy as with the
hydra's.

  Monsters that look like flying men:  These guys hang out around the
twenties
             levels.  They always attack before you unless you attack
from behind.
             They always run from you, so you have to walk around until
you are
             directly above or below them, then walk towards them till
they hit a
             wall and can't move.  Attack then for a first strike.

  Monsters that look like bees:  Sorry, I have never figured out how to
first strike
             these guys.  They also always attack before your
characters can.

  Monsters that look like ninjas:  These guys are damn quick.  You have
no hope to
             first attack them.  I included them here as a warning to
always face
             them and never run away, because they will attack from the
side or
             behind then and have attacks that can instantly kill your
party members.
             They also can attack before any of your characters can.

  Monsters that look like birdmen:  Even though they always face the
same direction,
             they only way to first strike them is come through a door
that they are
             standing in front of.

  Monsters that look like goblins:  It is pretty much only luck that
lets you first
             strike them.  They wander around, and sometimes you can
sneak up on
             them.

  Monsters that look like dinosaurs:  Use the same strategies that you
use with the
             dragons.

  Monsters that look like chariots:  This is also a creature where a
first strike is
             luck.  You can increase your chances by attacking the back
half of the
             creature on the top or bottom.  Sometimes you can attack
from behind,
             but not often.

  Monsters that look like lions:  Use the same strategy as with the
chariots.

  Monsters that move opposite to your moves:  This is another case
where a first
             strike is usually wishful thinking.

  Monsters that teleport:  These guys usually face the same direction
all the time.
             You can figure out which direction they are facing, then
stand in one
             place and swing your sword.  Sooner or later, they will
teleport near
             you and you can come up on them from behind.

  These strategies can be used wherever you find these monsters around
the world.  If
  Arty is in your party and you have the right equipment on him, he may
be fast enough to
  run from most enemies, even bees and dragons and so on.  If not
running, then he
  might be able to get in a first strike or heal before the enemy
attacks.


 :Fighting Gold Dragons 101.  Equip items on Artie and Selan that
increase their agility.
  If they have learned the spells of `Trick', `Absorb', and `Destroy',
then you're in luck.
  Have Artie cast Trick, and then Selan should cast Destroy on the
dragon in the front
  position or closest to you.  Follow this, or other strategies to
destroy the others.  Other
  monster bane's are:

  Archfiend - Zap, Celestial, Trick, and Stardust
  Blue Dragon - Destroy
  Black Dragon - Zap
  Brokion - Dragon Spear
  Copper Dragon - Gloomsplash, Trick, Skysplitter, Absorb, and Destroy
  Genies - Destroy, Trick
  Green Dragon - Gloomsplash
  Hades - Trick, Absorb
  Mega Cyclops - Destroy, Trick (might give you Old Armor)
  Silver Dragon - Skysplitter, Absorb then Champion
  Sly Fox - Thunder
  Sphinx - Destroy, Trick



 THE FINAL BOSS:

 The final boss of the Ancient Cave is the Ancient, (or in some
references the Juggernaut), Slime.  He is waiting for you on level 99.
Level 99 is glitched, which means that the graphics are screwed up.
That doesn't really matter though.  When you get to level 99, walk
straight up and you will find him.  As bosses go, he is pretty easy.
What makes him a bitch to beat is the shear time needed to reach him and
you have to do things just right.  He will not attack, he just sits
there and gets hit.  The trick behind it is that you only have three
rounds in which to kill him, then he will run away.  He has 7000 HPs,
and drastically reduces your attack power at the beginning of the fight.
 Don't use spells!  They don't really have that much effect on him.
The key is to use normal and high powered IP attacks, so make sure your
IP meters are full before going to level 99.  The only spell you should
use is to have Selen, (since she should be the first person to attack by
now), cast attack up spells on the first and maybe second round.
 There are a couple good weapons to use against him.  If you find the
Myth Sword
in a red chest, keep it.  It's IP will take away 1/4 of the slime's HP's
and has a naturally high attack anyway.  Make sure it is equipped on the
first person to actually attack, probably Maxim, so that you get the
maximum amount of damage out of the attack.
 Another good weapon is the Dekar Blade, another red chest item.  This
IP attack is the best, even though the sword is weaker that some of the
other weapons you will find.  The IP will remove 1/2 of the HP of the
slime and won't miss!
 Another amazing weapon against him is the Gades Blade.  The IP attack
lets the person using it attack EIGHT times that round.  If you had
Selen cast atp up spells, you can hit for 400 damage each hit making it
3200 HP of damage!
 After that, try and equip weapons on the remaining people that have
double IP attacks like the Sky Sword, which hits for a nice amount of
damage, then casts the Thunder spell for another 300 points of damage or
so.
 When you manage to beat him, you will receive the key to the door
behind the guy at the entrance to the Ancient Cave.  There are three
treasures in there for your taking.

 A rather unorthodox method of beating the Ancient Slime has been
brought to my attention.  I don't know who tried this first after
getting all the way to the bottom, but if you kill yourself during the
battle, you win.  He will give you the victory speech and the key, but
you will not get the last Iris treasure.



 BLUE CHEST ITEMS:

 The following is a list of all the blue chest items I either know
about or have found with a brief description.  This is, as far as I
know, a complete list.  If you find anything else that is not on my list
or can fill in some of the gaps, e-mail me and let me know.  Also, when
you e-mail me, tell me the name you want to be known as, or I will have
to resort the name that is part of you e-mail address, or if that is too
weird, you will not be listed at all!
The attributes line tells how much the item will add to that attribute
if you didn't have anything equipped at the moment.  The IP line tells
what IP attack it has.


 WEAPONS:

 Sky Sword:
   Attributes: Atp 450  Dfp 30  Str 50
   Description: A sword filled with the power of thunder
   IP: Attack all enemies, then hit them with thunder spell
   Notes: The Sky Sword is a good sword for the Ancient Cave, but be
careful.  It
         will never hit monsters that look like a sandman and has
trouble with some
         of the undead creatures that look like burning skulls and some
higher level
         skeleton creatures.

 Sizzle Sword:
   Attributes: Atp 400  Gut 20
   Description: A sword with the special power of flame
   IP: Attack all enemies.  Heavy damage to enemies vulnerable to fire
   Notes: This is a good sword for Selen

 Snow Sword:
   Attributes: Atp 380  Dfp 50  Mgr 50
   Description: Sword filled with the power of the Ice Queen
   IP: Hit all enemies and then use Ice Valk
   Notes: This is a good sword for Selen

 Blaze Sword:
   Attributes: Atp 400  Int 20  Mgr 20
   Description: A sword filled with light power
   IP: Attack all enemies.  Heavy damage to enemies vulnerable to light

 Fry Sword:
   Attributes: Atp 410  All 10
   Description: A sword filled with fry magic
   IP: Attack all enemies, then hit them with Zap spell

 Gades Blade:
   Attributes: Atp 200
   Description: A sword possessed of the fearsome power of the evil
Gades
   IP: Attack enemy eight times in a row

 Water Spear:
   Attributes: Atp 400  Int 20
   Description: A water spear
   IP: Attack all enemies.  Heavy damage to enemies vulnerable to water

 Dragon Spear:
   Attributes: Atp 380  Dfp 25  Agl 50  Int 30  Mgr 20
   Description: A spear filled with the power of the water dragon
   IP: Attack all enemies, then hit them with Dragon spell

 Mega Ax:
   Attributes: Atp 400  Dfp 20
   Description: An extremely strong ax
   IP: Attack all enemies.  Heavy damage to enemies vulnerable to
thunder

 Air Whip:
   Attributes: Atp 400  Mgr 20
   Description: A whip from the heavens
   IP: Attack all enemies.  Heavy damage to enemies vulnerable to ice

 Spark Staff:
   Attributes: Atp 350  Int 50  Mgr 50
   Description: A staff filled with the power of the Phonix
   IP: Attack all enemies and hit them with Firebird spell


 ARMORS:

 Mirak Plate:
   Attributes: Dfp 120
   Description: Armor which can cause miracles
   IP: Fully restores MP
   Notes: As far as I know, Mirak Plate is the only armor in the
Ancient Cave for
          the guys to wear.  It is also essential because it can fully
restore
          a person's MP, which is almost the only source of MP in the
Ancient Cave.

 Ruse Armor:
   Attributes: Dfp 140
   Description: Armor with special power
   IP: Restores fight power of all members of your party and gives a
lot of HP to all
   Notes: This is the only armor that Selen can wear and is a good
source for
          completely healing your party

 Hairpin:
   Attributes: Dfp 80  Int 10  Mgr 10
   Description: Special Indian hair ornament
   IP: Returns darkness attacks back against enemy for a short period
of time

 Ice Hairband:
   Attributes: Dfp 80  Mgr 10
   Description: Hair decoration made from special non-melting ice
   IP: Returns ice attacks back against enemy for a short period of
time

 Aqua Helm:
   Attributes: Dfp 85  Agl 10
   Description: A helmet with water protection power
   IP: Returns water attacks back against enemy for a short period of
time

 Flame Helm:
   Attributes: Dfp 80  Gut 10
   Description: A helmet with flame protection power
   IP: Returns flame attacks back against enemies for a short period

Boom Turban:
   Attributes: Atp 10  Dfp 85  Str 10
   Description: A turban with thunder protection power
   Ip: Returns thunder attacks back against enemy for a short period of
time
   Notes: This is the best helm for Selen

 Agony Helm:
   Attributes: Dfp 10  Gut 10
   Description: A helmet with flame power protection
   IP: Returns flame attacks back against enemies for a short period
   Notes: This is another item I have heard about but never found.
This is a males only
          only helm

 Bolt Shield:
   Attributes: Atp 10  Dfp 85  Str 10
   Description: A shield with thunder protection power
   IP: Protects user from thunder attacks for a short period

 Flame Shield:
   Attributes: Dfp 80  Gut 10
   Description: A shield with flame protection power
   IP: Protects user from flame attacks for a short period
   Notes:  It's good to outfit everyone you can with these if you are
going to
           harvest Pugs

 Cryst Shield:
   Attributes: Dfp 80  Mgr 10
   Description: A shield with ice protection power
   IP: Protects user from ice attacks for a short period

 Apron Shield:
   Attributes: Atp 10  Dfp 85  Str 10  Mgr 10
   Description: A shield which gives out sun power
   IP: Protects user from light attacks for a short period
   Notes: Despite it's name, this is a hell of a good shield

 Dark Mirror:
   Attributes: Atp 10  Dfp 85  Str 10  Int 10
   Description: A shield which gives out dark power
   IP: Protects user from darkness attacks for a short period
   Notes: This item will disappear when you leave the ancient cave if
you
          un-curse it.  Basically, it is the opposite of the apron
shield and protects
          against dark attacks.  If you leave it cursed, then it is Dfp
150

 Water Gauntlets:
   Attributes: Dfp 75  Agl 10  Mgr 10
   Description: A gauntlet with water protection power
   IP: Returns water attacks back against enemies for a short period
   Notes:  This is another that I have heard of, but never found.  It
is a good item
                for Lexus.  Some prefer them on Arty to make him even
faster

 Earring:
   Attributes: Dfp 5  Mgr 5
   Description: Jewelry for your ear
   IP: Calls the Thunder Monster to your aid

 Dia Ring:
   Attributes: Atp 30  Dfp 30  Mgr 20
   Description: Diamond ring
   IP: Hits enemy with a beam of light
   Notes: This is the best ring for Selen

 Sea Ring:
   Attributes: Dfp 25  Agl 10  Int 10  Mgr 20
   Description: Effective against monsters living in the sea
   IP: Whirlpool sucks in enemy
   Notes: This is the only ring that the guys can wear as far as I know

 Engage Ring:
   Attributes: None
   Description: If wearing when you shop, merchants will charge less
   IP: Increases Dfp by large amounts during battle
   Notes: If you only go into the Ancient Cave to look for cool stuff,
go for this.
          With this, shops will charge you less for stuff


 JEWELS:

 Earth Jewel:
   Attributes: Dfp 20  Mgr 20
   Description: A mysterious jewel with earth power trapped inside it
   IP: Shakes ground and damages all enemies
   World Location: Can be won from Tartonas in the Divine Shrine or
Tower of
                              Truth

 Thundo Jewel:
   Attributes: Atp 30  Dfp 5  Str 10  Int 10
   Description: A mysterious jewel with thunder power trapped inside it
   IP: Blow thunder power all enemies
   World Location: Can be won from Thunderbeasts

 Spido Jewel:
   Attributes: Atp 10  Gut 20
   Description: Lets you do Tarantula attacks
   IP: Tangles enemy in spider web
   World Location: Can be won from the Tarantula Boss

 Catfish Jewel:
   Attributes: Gut 20  Mgr 20
   Description: Causes a huge earthquake
   IP: Big earthquake that damages all enemies
   World Location: Can be won from the Giant Catfish Boss

 Gloom Jewel:
   Attributes: Mgr 50
   Description: Lets you do dark attacks
   IP: Defeats all enemies (effective most of the time)
   World Location: South Barnan Shrine or can be won from Glooms.  I
think they are
                              located in the Dankrik North Cave.  Can
anyone double check me
                              here?

 Tidal Jewel:
   Attributes: Gut 20
   Description: Causes a tidal wave
   IP: Tidal wave crashes into all enemies
   World Location: ???

 Twist Jewel:
   Attributes: Dfp 35  Agl 40
   Description: Calls up a twister attack
   IP: Slashes all enemies
   World Location: ???

 Camu Jewel:
   Attributes: Atp 20  Int 20  Mgr 20
   Description: Lets you do Camu attacks
   IP: Camu's special attack.  Flame attack hits all enemies
   World Location: Southeast Tower after defeating Camu.  I think you
have to beat
                              him in one turn to get it.  It can also
be found randomly after defeating
                              any enemy that does not have it's own
jewel, but this is rare

 Water Jewel:
   Attributes: Dfp 10  Int 20  Gut 10
   Description: A mysterious jewel with water power trapped inside it
   IP: Blow frost over enemies
   World Location: Alzune Kingdom Basement.  You need to use the hook
to get it

 Gorgon Rock:
   Attributes: Atp 20  Dfp 50  Str 20  Mgr 20
   Description: Lets you do Orky attacks
   IP: Blow fire, water, thunder and ice at all enemies
   World Location: In the last three towers, you can fight Gorgons and
win the rock

 Gold Eye:
   Attributes: Atp 40  Dfp 30  Str 20  Mgr 30
   Description: The bracelet of the Golden Dragon
   IP: Attack all enemies with thunder and light attacks
   World Location: Can sometimes be obtained by defeating a Gold Dragon

 Black Eye:
   Attributes: Atp 20  Dfp 20  Str 20  Agl 20  Gut 20  Mgr 20
   Description: The bracelet of the Black Dragon
   IP: Attacks all enemies with darkness and fire attacks
   World Location: Can sometimes be obtained by defeating a Black
Dragon

 Silver Eye:
   Attributes: Dfp 10  Agl 20  Int 20  Gut 20  Mgr 20
   Description: The bracelet of the Silver Dragon
   IP: Attacks all enemies with water and ice attacks
   World Location: Can sometimes be obtained by fighting a Silver
Dragon



 ENTRANCE TREASURES:

 These are the treasures that are behind the door at the entrance to
the Ancient
 Cave.  After beating the Ancient Slime, he gives you the key to this
door.

 Brill Helm:
   Attributes: Atp 10  Dfp 90  Str 10  Agl 10  Gut 10
   Description: A helmet that shines with a bright light
   IP: Returns light attack back against enemy for a period

 Dragon Ring:
   Attributes: Atp 30  Dfp 40  Agl 20  Int 20  Mgr 20
   Description: Effective against Dragon monsters
   IP: Calls the Water Dragon to your aid

 Light Jewel:
   Attributes: Atp 20  Dfp 10  Str 20  Int 20  Mgr 20
   Description: A mysterious jewel with light power trapped inside it
   IP: Strike all enemies with a blast of light



 IRIS TREASURES:

 Like I said earlier, I didn't really see anything happen when I got
all ten  treasures, but it may effect the game later on.

 Iris Sword
 Iris Shield
 Iris Helmet
 Iris Ring
 Iris Pot
 Iris Tiara
 Iris Armor
 Iris Jewel
 Iris Staff
 Ancient Slime
 *Note: The Ancient Slime at the end of the Ancient Cave is actually
the tenth Iris
 treasure and you must beat him to get it.



 CHALLANGE!!

 Storm Eagle X has a tough challenge for any die hard gamer.  Can you
finish the Ancient Cave within 47 hours and collect all ten Iris
Treasures?

 If you're daunted by the previous, he challenges you to reach level 99
within three and a half hours.  He only did this once.  I took him up
and made it in 3:39:44.  My feeling is `close enough!'

I have my own challenge.  Can you get to the last level without using a
Capsule Monster?



 RUMORS & SPECULATIONS

 These pretty much concern what the Iris Treasures have to do with the
game.  Please keep in mind that I have not verified the following
information.  Hence the title of the section.  I haven't played the game
in a longtime, so if I repeat a location, oops!  Oh well.

 :It is speculated that if you get all ten Iris treasures, a locked
door near the last mystic stone in the third Crystal Shrine on Doom
Island will become unlocked.  The closed mystic stone doors have a
little strip of writing over them and don't really look like a door.
What's behind it is not known to me.



 SPECIAL THANKS!!!!!

 Special thanks got to:

    Mattias Puke for supplying info that was missing on the Gold Eye
and the Flame
    helm, (the last an item that was unknown to even exists to me).

    Longbow for finally being the one to send me info on the Snow
Sword.  Also for
    supplying additional missing info on the Water Spear and clearing
up the mystery,
    (partially since I still don't have it's stats), on the Dark Mirror
and for additional
    info regarding the Gold Eye.

    Kevin deserves a big hand for supplying me with the world locations
for the Spido
    Jewel, Earth Jewel and the Thundo Jewel.  Additionally, he supplied
some extra info
    on the Water Gauntlets.

    OdysseyJN for additional info on the Snow Sword and Gold Eye.

    Zachary for additional info on the Snow Sword and Dark Mirror.

    Ceryle for the tip on how to tell a Blue Mimic from a blue chest.

    Kromie for pointing our that blue chest items won from monsters in
the cave can be
    brought in and out.

    Billy and Lockjaw for filling in world locations on the Gloom
Jewel.

    Chopchop and Khairt for filling in the world locations of the Water
Jewel.

    EE for giving me the world location of the Gorgon Rock.

    Nate for bringing the extra locations of the various Eyes to my
attention.

    Erik Ylvisaker for the exp. count on defeating a pair of Gold
Dragons.

    To Masamune7 and especially Sister Jeri for supplying me with Gold
Dragon fighting
    info.

    To Sister Jeri for sending me the list of monster bane's.  (hope
you have learned to do
    a paragraph)  : )

    To Josh Hodges, and CoolDude (quit cheating and get rid of the
emulated version!) for
    filling me in that killing yourself will kill the Ancient Slime.

    Nick Fascitelli, G's, and EE, I hope that the rumor you guys sent
me about unlocking
    the door in the mystic stones room came true for you.

    For the multitude of people who sent in info on the Camu Jewel,
thanks.  They are
    Nuunsa, Steelkiel, Bubba Chuck, Adam Macdonell, Lockjaw, Khairt,
and Nate.  Leave
    me alone already!!!  : )

    For all the people who made sure I knew the stats for the Agony
Helm, thanks to you
    also.  You would be Dekar 13, Garrett, David Grose, Draglor, Josh
Hodges, Draco,
    Coyote, Ximena & Liriele, and Storm Eagle X.

    For the people who filled in the stats for the Dark Mirror, here is
your two minutes
    or fame.  Draco, Ximena & Liriele, Storm Eagle X, and Erik
Ylvisaker.

    Thanks to you, who filled in the info on the Water Gauntlets.
Hammer9876, Brian
    Cook, Dan Herold, Coyote, Ximena & Liriele (you are SOOOOOOOO
welcome!
    Glad you get the tenth friggin Iris Treasure!), and Storm Eagle X.



 If you have noticed any mistakes in here or would like to add to the
list, e-mail
me.  Same if you have any questions that you feel I can answer.  Please
read the FAQ first, though, because I won't respond if it's already
answered in here.  Please limit questions to those only pertaining to
the Ancient Cave.
 This has been brought to you by ALTRUS.
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