LENNUS II  (Imagine spectacular ASCII art here. I actually have things to do.)
A complete guide

-----------------------------TABLE OF CONTENTS---------------------------------
-1. Table of Contents
0. Introduction
1. Equipment, locations of Bottles, and Items
2. Shopping list
3. Statistics
4. Mercenaries
5. Item Drops
6. Experience Table
7. Spells
8. Enemy Locations and Spirit Drops
9. Walkthrough (including complete list of treasure chests)


--------------------------------INTRODUCTION-----------------------------------
Somehow, the incredible game Lennus II does not yet have a detailed
walkthrough, nor does it have charts for equipment, lists of mercenary
abilities / stat growth / spirit growth, or a list of treasure chests. This
game is extremely worth playing, and a document with all this information is
here! Have fun playing this spectacular game.

Lennus II is the sequel to the game Paladin's Quest (called Lennus in Japan),
a strange looking, badly translated, but wonderfully challenging SNES game.
A few of us really enjoyed that game despite its shortcomings, but it was not
a hit over here in the US because US gamers prefer idiotic but nice looking
games like Final Fantasy VI. So, between that and the fact that Lennus II
didn't come out until the Nintendo 64 was already out, it was never ported to
the US. However, now there is an English translation so we can enjoy it
without having to stagger through Japanese words.

LEGAL NOTICE: Does anyone really steal these things or try to sell them? Who
would buy something like this? Anyway, I wrote this and all the information
contained herein was actually found by me while playing the game. Please don't
change it or put your name on it. Also, there is a lot of new information here
which is not available anywhere else. Please don't just copy it without
crediting me.

ALSO, I played this game on a real cartridge, on a SNES. I do not support
piracy. However, I did consult the Magic Destiny translation patch, and that is
where I got all the names from. Isn't it cool that these guys, working
anonymously and for free, translated this game into English better than nearly
every SNES RPG that was actually published? I am accepting their translation
as the official English version.

----------------------------------EQUIPMENT------------------------------------

A word of explanation on these equipment charts:
The first row is Farus and the mercenaries available before Gloucester. The
second row is all the mercenaries available in Eltz from Gloucester forward.
The third row is the mercenaries available on Lennus. They are listed in
approximately the order you will meet them, and are arranged to be lined up
vertically so it's easy to see what a particular person can equip. Equipment
marked with a * means that you cannot buy it: you must find it in a chest
or win it from random fights. Either way, you'll only have a limited quantity
of that item unless you are extremely lucky with random drops.

Fa = Farus  Zo = Zock   Cs = Chest  Jd = Joad   Yu = Yuma   Me = Melina
Cl = Clay   My = Myra   Ba = Bai    Gn = Gond   Cc = Cheche Bo = Bo
Ka = Karrat Je = Jenka  Ir = Iris   Ni = Nikita Ga = Gan    Lo = Lovie
Ra = Rankas Gs = Gossam Po = Polock Da = Dark   Lu = Lucas  Gr = Grant
Le = Lectus Jy = Joynus Cy = Cyril  Jl = Jolt   Fl = Flash  Za = Zane
Rj = RichJr

-----------------------WEAPONS THAT PERFORM A SINGLE HIT-----------------------
Rod             4 Fa  Zo  Cs  Jd  Yu  Me
                    Bo  Ka  Je  Ir      Ga  Lo  Ra
                       Lu          Jy
Knife           6 Fa  Zo  Cs  Jd  Yu      Cl  My  Ba
                Cc  Bo  Ka  Je  Ir  Ni          Ra  Gs
                       Lu  Gr  Le  Jy  Cy  Jl  Fl  Za  Rj
Dagger         15 Fa  Zo                  Cl  My  Ba
                Cc  Bo  Ka  Je  Ir  Ni          Ra  Gs
                       Lu  Gr  Le  Jy  Cy  Jl  Fl  Za  Rj
Holy Rod       18 Fa  Zo  Cs  Jd  Yu  Me
                    Bo  Ka  Je  Ir          Lo  Ra
                       Lu          Jy
Bracer         21 Fa  Zo  Cs  Jd  Yu  Me      My
Defense +7          Bo  Ka  Je  Ir  Ni      Lo  Ra  Gs
                       Lu  Gr  Le  Jy  Cy      Fl      Rj
Light Sword    28 Fa  Zo                  Cl  My  Ba
                Cc  Bo                          Ra  Gs
                           Gr  Le      Cy          Za  Rj

Hunter's Knife 30 Fa  Zo                  Cl  My  Ba
                Cc  Bo  Ka  Je  Ir  Ni          Ra  Gs
                       Lu  Gr  Le  Jy  Cy  Jl  Fl  Za  Rj
Middle Sword   36 Fa  Zo                  Cl      Ba
                Cc  Bo                          Ra  Gs
                           Gr  Le      Cy          Za  Rj
Mega Bracer    40 Fa              Yu          My
Defense up          Bo  Ka  Je  Ir  Ni      Lo  Ra  Gs
                       Lu  Gr  Le  Jy  Cy      Fl      Rj
Command Knife  45 Fa                      Cl  My  Ba
                Cc  Bo  Ka  Je  Ir  Ni          Ra  Gs
                       Lu  Gr  Le  Jy  Cy  Jl  Fl  Za  Rj
Spear          46 Fa                              Ba  Gn
2 hands                                 Ga      Ra  Gs
                                       Cy  Jl      Za  Rj
Huge Stone     48                                     Gn
                                        Ga
                                           Jl
Heavy Sword    52 Fa                              Ba
                                                Ra  Gs
                           Gr          Cy          Za  Rj
Giga Bracer    58 Fa                          My
+24 def.                Ka          Ni      Lo  Ra  Gs
                       Lu  Gr  Le  Jy  Cy      Fl      Rj
Scissorhands*  60 Fa                              Ba  Gn
end of Corridor                         Ga      Ra  Gs
of Earth, 2 hands                      Cy  Jl      Za  Rj
Great Sword    64 Fa
                                                Ra  Gs
                           Gr          Cy          Za  Rj
Assassin*      75 Fa  Zo  Cs  Jd  Yu      Cl  My  Ba
Win from        Cc  Bo  Ka  Je  Ir  Ni          Ra  Gs
Rage Dragon            Lu  Gr  Le  Jy  Cy  Jl  Fl  Za  Rj
occasionally strikes for huge damage
Giga Blade     78 Fa
                                                Ra  Gs
                           Gr          Cy          Za  Rj
Death Bringer* 80 Fa  Zo  Cs  Jd      Me      My
Defense up 33           Ka          Ni      Lo  Ra  Gs
Corridor of Water          Gr  Le  Jy  Cy      Fl
Absorb some HP with each strike
Lance          81 Fa                              Ba  Gn
2 hands                                 Ga      Ra  Gs
                                       Cy  Jl      Za  Rj
Thunder Saber  95 Fa
Damages nearby                                  Ra
enemies w/bolt             Gr          Cy          Za  Rj
Great Lance   102 Fa                              Ba  Gn
2 hands                                 Ga      Ra  Gs
                                       Cy  Jl      Za  Rj
Budding Sword*120 Fa  Zo                  Cl      Ba
Equipped on     Cc  Bo                          Ra
RichJr, also               Gr          Cy          Za  Rj
found in Boozoo's castle. Reduces wisdom and often attacks weakly.
High attack rating is misleading. Useless.

----------------------WEAPONS THAT DO MULTIPLE HITS----------------------------

Twin Arrow     12 Fa                  Me  Cl  My
2 hits          Cc  Bo      Je              Lo  Ra  Gs
2 hands                    Gr  Le  Jy          Fl
Triple Arrow   24 Fa                      Cl  My
3 hits              Bo      Je                  Ra  Gs
2 hands                    Gr  Le  Jy          Fl
Fist of Anger  32
several hits                        Ni
                   Da
Multi-Arrow    36 Fa                          My
5 hits              Bo      Je                  Ra
2 hands                    Gr      Jy          Fl
Random Hammer  36                                     Gn
may hit twice                           Ga          Gs
                   Da                      Jl
Light Bow*     45 Fa                          My
8-10 hits           Bo      Je                  Ra
2 hands                    Gr      Jy          Fl
Corridor of Light
Fist of Fury   48
 3-5 hits                           Ni
                   Da
Tsunami Sword  55 Fa
3 hits                                          Ra
                           Gr          Cy          Za  Rj
Unique Shovel  56                                     Gn
2 hits                                  Ga          Gs
                   Da                      Jl
Fist of Rage   56
8-10 hits                           Ni
Throne             Da
Multi Edge     60 Fa                      Cl  My  Ba
2 hits          Cc  Bo  Ka  Je  Ir  Ni          Ra  Gs
                       Lu  Gr  Le  Jy  Cy  Jl  Fl  Za  Rj
(Thanks Slartifer for correcting me on the Multi Edge)
Earnest Pickax 71                                     Gn
2-4 hits, any                           Ga          Gs
enemies            Da                      Jl
Thunder Wave*  80                                     Gn
any enemies,                            Ga          Gs
several hits       Da                      Jl
End of Corridor of Air
Zaygos Killer*100 Fa  Zo                  Cl
1-3 hits                                        Ra
Bejould's Nest             Gr          Cy          Za  Rj
Gomutai Blade*128 Fa
3-5 hits; also
absorbs tons of HP.                                    Rj
Buy from robot in Throne after you've
bought all the Gomutai armor pieces - for 200 000G!

----------------------------WEAPONS THAT HIT A GROUP---------------------------

LittleSlasher  12     Zo  Cs  Jd          Cl  My
                Cc  Bo  Ka      Ir          Lo  Ra
                       Lu  Gr          Cy      Fl
Whip           21             Jd          Cl  My  Ba
                Cc          Je  Ir  Ni      Lo
                           Gr  Le              Fl
Power Slasher  28         Cs              Cl  My
                    Bo  Ka      Ir          Lo
                       Lu  Gr          Cy      Fl
Indigo Whip    42             Jd          Cl  My  Ba
                Cc          Je  Ir  Ni      Lo
                           Gr  Le              Fl
Big Slasher    54         Cs                  My
                        Ka      Ir          Lo
                       Lu  Gr          Cy      Fl
Hell Whip      63                         Cl  My
                Cc          Je  Ir  Ni      Lo
                           Gr  Le              Fl
King Slasher   70                             My
                        Ka      Ir          Lo
                       Lu  Gr          Cy      Fl
Bloody Whip*   88 Fa          Jd          Cl  My
Throne          Cc          Je  Ir  Ni      Lo
Absorb some HP             Gr  Le              Fl
PhantomLance* 135 Fa                              Ba  Gn
2 hands                                 Ga      Ra  Gs
End of Corridor                        Cy  Jl      Za  Rj
of Sky - one group attack plus one single attack

---------------WEAPONS THAT DON'T NEATLY FIT INTO ANOTHER CATEGORY-------------
Death Slasher* 85 Fa                      Cl  My
3 hits to group         Ka      Ir          Lo
Corridor of Fire       Lu  Gr          Cy      Fl
Great Mallet   90                                     Gn
Attacks all                             Ga
                                           Jl

------------------------------OTHER HAND EQUIPMENT-----------------------------

Flame Ring        Fa  Zo  Cs  Jd  Yu  Me      My
Fire spells     Cc  Bo          Ir          Lo
20% stronger                       Jy              Za  Rj
Light Ring        Fa  Zo  Cs  Jd  Yu  Me      My
Bolt spells             Ka      Ir          Lo
20% stronger           Lu          Jy                  Rj
Wind Ring         Fa  Zo  Cs  Jd  Yu  Me      My
Wind spells                 Je  Ir          Lo
20% stronger               Gr  Le  Jy                  Rj
Warrior Ring      Fa                      Cl  My      Gn
Attack and                          Ni  Ga      Ra  Gs
defense up         Da      Gr  Le      Cy  Jl  Fl  Za  Rj
casts Attack Up on user when used (thanks to Slartifer)
Mage Ring         Fa  Zo  Cs  Jd  Yu  Me      My
spell power         Bo  Ka  Je  Ir          Lo
up 25%                 Lu  Gr  Le  Jy              Za  Rj
Sage Ring*        Fa  Zo  Cs  Jd  Yu  Me      My
spells up 25%       Bo  Ka  Je  Ir          Lo
casts Spela            Lu  Gr  Le  Jy              Za  Rj
(Thanks to Slartifer for clarifying effects of the spell-boosting rings)
Exorcism Staff    Fa  Zo  Cs  Jd  Yu  Me
Can be used to      Bo  Ka  Je  Ir          Lo
remove one enemy       Lu      Le                      Rj
from the battle, permanently. Not a bad choice for someone with little
attack power!
Red Hot Cane      Fa  Zo  Cs  Jd  Yu  Me
casts Suzan         Bo  Ka  Je  Ir          Lo
                       Lu          Jy
Thunder Cane      Fa  Zo  Cs  Jd  Yu  Me
casts Kekan         Bo  Ka  Je  Ir          Lo
                       Lu          Jy
Tempest Cane      Fa  Zo  Cs  Jd  Yu  Me
casts Lelan         Bo  Ka  Je  Ir          Lo
                       Lu          Jy
Sage Cane*        Fa  Zo  Cs  Jd  Yu  Me
SkillsUp            Bo  Ka  Je  Ir          Lo
                       Lu          Jy
Life Corsage*                     Yu  Me      My
Restores 300HP              Je  Ir  Ni      Lo
to all in battle                   Jy
Demon's Ring*     Fa  Zo  Cs  Jd  Yu  Me  Cl  My  Ba  Gn
attack and      Cc  Bo  Ka  Je  Ir  Ni  Ga  Lo  Ra  Gs  Po
defense up ~40     Da  Lu  Gr  Le  Jy  Cy  Jl  Fl  Za  Rj
After Whale sidequest - bring sleeping bag back to woman in Sergio
Use to cast Sofie (thanks to Slartifer). Also reduces your speed.
Power Wrist*      Fa                      Cl  My      Gn
Attack, speed up                Ir  Ni  Ga      Ra  Gs
Corridor of Sky    Da      Gr  Le      Cy  Jl  Fl  Za  Rj
Speed Ring*       Fa  Zo  Cs  Jd  Yu  Me  Cl  My  Ba
Speed +64       Cc  Bo  Ka  Je  Ir  Ni  Ga  Lo  Ra  Gs
Def +8             Da  Lu  Gr  Le  Jy  Cy  Jl  Fl  Za  Rj
Win from Golem in Castle of Illusion; be aware that once you free Midia, you
cannot access it again. Get this BEFORE you free Midia if you want it!

----------------------------------SHIELDS-------------------------------------

Light Shield    4 Fa  Zo  Cs  Jd          Cl  My  Ba
                Cc  Bo  Ka  Je  Ir      Ga  Lo  Ra  Gs
                       Lu  Gr  Le      Cy  Jl  Fl  Za  Rj
Middle Shield   9 Fa  Zo  Cs  Jd          Cl  My  Ba
                Cc  Bo  Ka  Je              Lo  Ra  Gs
                       Lu  Gr  Le      Cy  Jl  Fl  Za  Rj
Heavy Shield   18 Fa                      Cl  My  Ba
                                                Ra  Gs
                           Gr  Le      Cy  Jl  Fl  Za  Rj
Great Shield   27 Fa                      Cl      Ba
                                                Ra
                           Gr          Cy      Fl  Za  Rj
Giga Shield    36 Fa
                                                Ra
                           Gr          Cy      Fl  Za  Rj
Power Shield*  42 Fa                              Ba
Throne                                          Ra  Gs
                           Gr  Le      Cy  Jl  Fl  Za  Rj
Needle Shield* 50 Fa  Zo  Cs  Jd          Cl      Ba
Equipped on                                     Ra
RichJr,                    Gr  Le      Cy  Jl  Fl  Za  Rj
at end of Corridor of Void, win from Artist/Bluffer
GomutaiShield* 60 Fa
buy from robot
in Throne                                              Rj

--------------------------------BODY ARMOR-------------------------------------

Soft Robe       5 Fa  Zo  Cs  Jd  Yu  Me
                    Bo  Ka  Je  Ir          Lo
                       Lu      Le  Jy          Fl
Tough Robe     13     Zo  Cs  Jd  Yu  Me
                    Bo  Ka  Je  Ir          Lo
                       Lu      Le  Jy
Tunic          17 Fa  Zo  Cs  Jd          Cl  My  Ba
                Cc  Bo  Ka      Ir  Ni  Ga  Lo      Gs
                       Lu  Gr  Le  Jy  Cy  Jl  Fl      Rj
Loincloth      20                                     Gn
                                        Ga          Gs

Hard Robe      23     Zo  Cs  Jd  Yu  Me
                    Bo  Ka  Je  Ir          Lo
                       Lu      Le  Jy
Leather Vest   25 Fa  Zo  Cs  Jd          Cl  My  Ba
                Cc  Bo  Ka      Ir  Ni  Ga  Lo      Gs
                       Lu  Gr  Le  Jy  Cy  Jl  Fl      Rj
Dream Dress    26                 Yu  Me      My
                            Je  Ir          Lo
                                   Jy
Light Armor    27 Fa  Zo  Cs  Jd          Cl      Ba
                                                Ra  Gs
                                       Cy  Jl  Fl  Za  Rj
Spirit Robe    30     Zo  Cs  Jd  Yu  Me  Cl  My  Ba
                    Bo  Ka  Je  Ir          Lo
                       Lu      Le  Jy
Fur Coat       33 Fa  Zo  Cs  Jd          Cl  My  Ba
                Cc  Bo  Ka  Je  Ir          Lo      Gs
                       Lu          Jy      Jl          Rj
Bikini         37                 Yu  Me      My
                            Je  Ir  Ni

Battle Jacket  38 Fa                      Cl  My  Ba
                Cc      Ka                          Gs
                       Lu  Gr  Le          Jl          Rj
Middle Armor   40 Fa                              Ba
                                                Ra
                                       Cy      Fl  Za  Rj
MartialClothes 43
Attack and                          Ni
speed up           Da                      Jl
Sage Robe*     46     Zo  Cs  Jd  Yu  Me
                    Bo  Ka  Je  Ir          Lo
                       Lu      Le  Jy
Command Suit   47 Fa                      Cl  My  Ba
                Cc                                  Gs
                                   Jy      Jl          Rj
Sexy Dress     48                 Yu  Me      My
                            Je  Ir  Ni

Heavy Armor    50 Fa
                                                Ra
                                       Cy      Fl  Za  Rj
Great Armor    60 Fa
                                                Ra
                                       Cy          Za  Rj
Energy Suit*   63 Fa                      Cl  My  Ba  Gn
                                    Ni  Ga          Gs
                   Da                      Jl          Rj
Win from Razer in Mountain of Learning
TroubledArmor* 70 Fa
                                                Ra
                                       Cy          Za  Rj
In Aerial Fortress, also equipped on RichJr
Gomutai Armor* 80 Fa

Buy from robot in Throne                               Rj

--------------------------------------HEADGEAR--------------------------------

Newby Hat       2 Fa  Zo  Cs  Jd  Yu  Me      My  Ba
                Cc  Bo  Ka  Je  Ir  Ni      Lo      Gs
                   Da  Lu  Gr  Le  Jy
Dawn Hat        6 Fa  Zo  Cs  Jd  Yu  Me      My  Ba
                Cc  Bo  Ka  Je  Ir  Ni      Lo      Gs
                   Da  Lu  Gr  Le  Jy
Barette         8                 Yu  Me      My
                            Je  Ir          Lo
                                   Jy
Helmet         10 Fa  Zo  Cs  Jd          Cl      Ba  Gn
                Cc                      Ga      Ra  Gs
                   Da  Lu  Gr  Le      Cy  Jl  Fl  Za  Rj
Showy Tiara    12                 Yu  Me      My
                            Je  Ir  Ni

Noon Hat       13 Fa  Zo  Cs  Jd  Yu  Me      My  Ba
                Cc  Bo  Ka  Je  Ir  Ni      Lo      Gs
                   Da  Lu  Gr  Le  Jy
Iron Helmet    17 Fa                      Cl      Ba  Gn
                Cc                      Ga      Ra  Gs
                       Lu  Gr  Le      Cy  Jl  Fl  Za  Rj
Spirit Hat     20 Fa  Zo  Cs  Jd  Yu  Me      My  Ba
                Cc  Bo  Ka  Je  Ir  Ni      Lo      Gs
                       Lu  Gr  Le  Jy
Power Helmet   22 Fa                      Cl      Ba  Gn
                Cc                      Ga      Ra  Gs
                       Lu  Gr  Le      Cy  Jl  Fl  Za  Rj
Red Ribbon     23                 Yu  Me      My
                            Je  Ir          Lo          Po
                                   Jy
Sage Mask*     24 Fa  Zo  Cs  Jd  Yu  Me      My  Ba
                    Bo  Ka  Je  Ir  Ni      Lo      Gs
                       Lu  Gr  Le  Jy              Za
In Balmod's castle
Cosmic Helmet* 26 Fa                      Cl      Ba
                Cc                              Ra  Gs
                           Gr          Cy  Jl  Fl  Za  Rj
Win from Fighting Tree in Balmod's castle, use to heal yourself
(credit Slartifer for the effect)
NewMoon Helmet 30 Fa                      Cl
                                                Ra
                           Gr          Cy      Fl      Rj
FullMoonHelmet 36 Fa                      Cl
                                                Ra
                           Gr          Cy      Fl      Rj
Gomutai Helm*  40 Fa

Buy from robot in Throne                               Rj


---------------------------------------SHOES----------------------------------
Shoes often change your speed quite a bit. Keep an eye on this when equipping.
You probably won't want to sacrifice, say, 35 points of speed for 2 points of
defense.

Wooden Shoes    2 Fa  Zo  Cs  Jd  Yu  Me  Cl  My  Ba
                    Bo  Ka  Je              Lo      Gs
                   Da  Lu  Gr  Le  Jy  Cy  Jl  Fl  Za  Rj
Canvas Shoes    4 Fa  Zo  Cs  Jd  Yu  Me  Cl  My  Ba
                    Bo  Ka  Je              Lo      Gs
                   Da  Lu  Gr  Le  Jy  Cy  Jl  Fl  Za  Rj
Leather Shoes   6 Fa  Zo  Cs  Jd  Yu  Me  Cl  My  Ba
                Cc  Bo  Ka  Je  Ir          Lo      Gs
                   Da  Lu  Gr  Le  Jy  Cy  Jl  Fl  Za  Rj
Short Boots     6 Fa  Zo  Cs  Jd          Cl  My  Ba
                Cc  Bo  Ka  Je  Ir          Lo      Gs
                   Da  Lu  Gr  Le  Jy  Cy  Jl  Fl  Za  Rj
Lovely Shoes    7                 Yu  Me      My
                            Je  Ir  Ni      Lo
                                   Jy
Middle Boots    8 Fa                      Cl  My  Ba
                Cc  Bo  Ka  Je  Ir          Lo  Ra  Gs
                   Da  Lu  Gr  Le  Jy  Cy  Jl  Fl  Za  Rj
Long Boots     10 Fa                      Cl  My
                Cc  Bo  Ka  Je  Ir          Lo  Ra  Gs
                   Da  Lu  Gr  Le  Jy  Cy  Jl  Fl  Za  Rj
High Heels     10                 Yu  Me      My
                            Je  Ir  Ni      Lo
                                   Jy
Iron Clogs     12                                     Gn
                                    Ni  Ga
                   Da                          Fl
Command Boots  14 Fa                      Cl  My
                Cc  Bo  Ka          Ni      Lo  Ra  Gs
                   Da  Lu  Gr  Le  Jy  Cy  Jl  Fl  Za  Rj
Mesh Tights*   17                 Yu  Me      My
                            Je  Ir  Ni
In aerial fortress
Knife Boots*   18 Fa  Zo  Cs  Jd          Cl  My
                Cc                  Ni          Ra  Gs
                           Gr  Le  Jy  Cy  Jl  Fl  Za  Rj
Equipped on Flash, found in Throne
Gold Clogs*    18                                     Gn
                                    Ni  Ga              Po
                   Da                          Fl
1-3 hits to group - Gold Corridor in Mountain of Learning
Gomutai Boots* 20 Fa

Equipped on                                             Rj
RichJr, also found in Throne - buy (for 95000) from robot

----------------------------------BOTTLES-------------------------------------
Bottles can be equipped by everyone, even Polock, and can be worn at the belt
or carried in the hands. The belt makes more sense, since you need your hands
for other things. But it is an option, and you may want to take advantage of
it and carry extra medicine into tough boss fights!

Mini Bottle - Heals  800 HP
High Bottle - Heals 2000 HP
Mega Bottle - Heals 4000 HP
Giga Bottle - Heals 9999 HP - most useful when paired with the Bottle spell!
Combat Bottle - Raises Max HP in battle; heals 4000HP out of battle.
Bomb Bottle - Attack all enemies with a bomb
Anti Bottle - Heals most status ailments - poison, moldy, etc.
Death Bottle - Damages enemy

---------------------------LOCATIONS OF BOTTLES--------------------------------
Mini Bottle 1 - in chest in Farus' Shrine
Mini Bottle 2 - in chest in house in Gwandell
Mini Bottle 3 - in Al Rouge
Mini Bottle 4 - also in Al Rouge
Anti Bottle 1 - also in Al Rouge
Anti Bottle 2 - Du Flair
Mini Bottle 5 - Gondo Ata in the tavern (get it BEFORE you fight Forga)
Mini Bottle 6 - Tol Mira
High Bottle 1 - Kua Gerger
High Bottle 2 - Kaibal Tower
High Bottle 3 - Huge Tree
High Bottle 4 - Sewer
Mega Bottle 1 - Castle of Illusion
Bomb Bottle 1 - Zorban's Belly (in the house)
Mega Bottle 2 - Daphne's House
Mega Bottle 3 - Karon tavern (in Saskuot)
Combat Bottle - Boozoo's Castle
Bomb Bottle 2 - Bejould's Nest
Giga Bottle 1 - Nucleoplastic Cave (on the way to Throne of Immortals)
Mega Bottle 4 - Equipped on RichJr, take it from him if you don't use him!
Death Bottle  - End of Corridor of Water
Giga Bottle 2 - Granada's spaceship

-----------------------------------ITEMS---------------------------------------

Flight Door - Escape form a dungeon (same as Escape spell). ALWAYS have one.
Home Door - Return to most recent town.
Pro Ball - reduces random encounters. Same as Peace spell.
Summon Tavern - Rehire a previously hired mercenary. Same as Hire spell.
Spirit Orb - Same effect as the Spirit Exchange, but can be used anywhere.
  However, the Spirit Orb disappears after one use. Carrying a few is smart.

Fire/Light/Air/Gold/Earth/Sky/Water/Void Card - Will improve someone's skill
with the named spirit. Thankfully, the game will not let you waste a Card on
someone who does not use the relevant spirit. (But it will let you waste one on
someone who is already maxed out with that spirit.)

Slimy Sweat - Permanently improve someone's max HP.
Gubo Milk - Permanently improve someone's Strength.
Preyer Tears - Permanently improve someone's Stamina.
Purpbird Feather - Permanently improve someone's Speed.
Dragon Horn - Permanently improve someone's Wisdom.
Medicine Refill - Refill one bottle completely, anywhere.
Ancient Relic - Various helpful effects. Save before you try it.

Galaxy Robot - Hidden in Granada's ship. What does it do?

Various plot coupon items - discussed in walkthrough

------------------------------------SHOP LIST----------------------------------
GWANDELL - Knife, Dagger, Rod, Little Slasher, Light Shield
Newby Hat, Dawn Hat, Soft Robe, Tough Robe, Wooden Shoes, Canvas Shoes

REVENANT - Knife, Dagger, Light Sword, Rod, Little Slasher, Light Shield
Newby Hat, Dawn Hat, Helmet, Soft Robe, Tough Robe, Tunic, Wooden Shoes,
Canvas Shoes

GONDO ATA - Hunter's Knife, Light Sword, Holy Rod, Power Slasher, Twin Arrow,
Light Shield
Dawn Hat, Helmet, Light Armor, Tough Robe, Tunic, Canvas Shoes
NOTE: The Gondo Ata shops open only after you kill Forga, and even then only
if you do so quickly. If you do other things first, he'll kill off the
shopkeepers! Nothing unique is here, so don't worry too much about it.

GIANT'S HOUSE - Hunter's Knife, Light Sword, Holy Rod, Little Slasher, Power
Slasher, Twin Arrow
Dawn Hat, Helmet, Light Armor, Tough Robe, Tunic, Canvas Shoes

DANK - Command Knife, Whip, Middle Sword, Holy Rod, Power Slasher, Twin Arrow,
Middle Shield, Bracer
Noon Hat, Helmet, Light Armor, Tough Robe, Tunic, Leather Vest, Canvas Shoes,
Leather Shoes

NIGEL SLUMS - Command Knife, Middle Sword, Whip, Holy Rod, Random Hammer, Twin
Arrow, Middle Shield, Bracer
Noon Hat, Helmet, Light Armor, Hard Robe, Tunic, Leather Vest, Loin Cloth,
Leather Shoes

GLOUCESTER SHOPPING DISTRICT - Twin Arrow, Triple Arrow, Multi-arrow, Spear,
Lance, Great Lance
Bracer, Mega Bracer, Giga Bracer, Light Shield, Middle Shield, Heavy Shield,
Great Shield, Giga Shield
Little Slasher, Power Slasher, Big Slasher, King Slasher, Whip, Indigo Whip,
Hell Whip
Hunter's Knife, Command Knife, Multi Edge, Light Sword, Middle Sword, Heavy
Sword, Great Sword, Giga Blade
Leather Vest, Fur Coat, Battle Jacket, Command Suit, Light Armor, Middle Armor,
Heavy Armor, Great Armor
Lovely Shoes, Canvas Shoes, Leather Shoes, Short Boots, Middle Boots, Long
Boots, Command Boots, Iron Clogs
Noon Hat, Spirit Hat, Helmet, Iron Helmet, Power Helmet, Tough Robe, Hard Robe,
Spirit Robe
Fist of Anger, Fist of Fury, Tsunami Sword, Thunder Saber, Huge Stone, Great
Mallet, Exorcism Staff
NOTE: This last list is the secret shop - you have to walk west through a wall
in one of the other shops!

GLOUCESTER FASHION DISTRICT - Barrette, Showy Tiara, Red Ribbon, Dream Dress,
Bikini, Sexy Dress, Lovely Shoes, High Heels
Flame Ring, Light Ring, Wind Ring, Warrior Ring, Mage Ring, Red Hot Cane,
Thunder Cane, Tempest Cane

RESOLUTE - Multi Edge, Middle Sword, Heavy Sword, Whip, Triple Arrow, Spear,
Bracer, Heavy Shield
Noon Hat, Helmet, Hard Robe, Leather Shoes, Short Boots, Leather Vest, Fur
Coat, Light Armor

CAMERON - Multi Edge, Heavy Sword, Triple Arrow, Spear, Heavy Shield, Random
Hammer, Unique Shovel, Earnest Pickax
Spirit Hat, Iron Helmet, Spirit Robe, Lovely Shoes, Short Boots, Fur Coat,
Battle Jacket, Middle Armor

SAN FELO - Great Sword, Giga Blade, Big Slasher, Indigo Whip, Multi-arrow,
Lance, Mega Bracer, Great Shield
Spirit Hat, Power Helmet, Spirit Robe, Long Boots, Command Boots, Heavy Armor,
Loin Cloth, Martial Clothes

EL GEMINI - Great Sword, Giga Blade, King Slasher, Multi-arrow, Great Lance,
Giga Bracer, Great Shield, Giga Shield
New Moon Helmet, Power Helmet, Spirit Robe, Long Boots, Iron Clogs, Battle
Jacket, Command Suit, Heavy Armor

SERGIO - Great Sword, Giga Blade, King Slasher, Hell Whip, Multi-arrow, Great
Lance, Giga Bracer, Great Shield
New Moon Helmet, Spirit Robe, Long Boots, Command Boots, Iron Clogs, Battle
Jacket, Command Suit, Heavy Armor

REIYOLD - Giga Blade, King Slasher, Hell Whip, Multi Arrow, Great Lance, Fist
of Anger, Fist of Fury, Giga Shield
New Moon Helmet, Full Moon Helmet, Long Boots, Command Boots, Iron Clogs,
Command Suit, Great Armor, Martial Clothes

RATSURK - Flame Ring, Light Ring, Wind Ring, Warrior Ring, Mage Ring, Red Hot
Cane, Thunder Cane, Tempest Cane
Spirit Hat, Power Helmet, Spirit Robe, Command Suit, Great Armor, Leather
Shoes, Command Boots

JURAYN - Giga Blade, King Slasher, Unique Shovel, Earnest Pickaxe, Hell Whip,
Great Lance, Giga Bracer, Giga Shield
New Moon Helmet, Full Moon Helmet, Power Helmet, Battle Jacket, Command Suit,
Great Armor, Command Boots, High Heels

MISUTO - Multi Edge, Giga Blade, King Slasher, Hell Whip, Multi-arrow, Great
Lance, Giga Bracer, Giga Shield
Spirit Hat, Power Helmet, Full Moon Helmet, Spirit Robe, Leather Shoes,
Command Boots, Command Suit, Great Armor

CONSHIUTO - Giga Blade, King Slasher, Indigo Whip, Hell Whip, Multi-arrow,
Great Lance, Giga Bracer, Giga Shield
Barette, Showy Tiara, Red Ribbon, Dream Dress, Bikini, Sexy Dress, Lovely
Shoes, High Heels

------------------------------------STATISTICS:--------------------------------

Let's talk about the stats in Lennus II. They aren't too complicated.

Strength: More strength means high damage with weapons. Pretty simple. Your
very best attackers are the ones with high strength and weapons that hit
multiple times.

Speed: Higher Speed means that person is more likely to attack first. There is
some randomness involved, but the fastest people are most likely to strike
first. Helpful when you need an attack or healing bottle right away. Notice
that equipping footwear changes speed quite a bit. Using a Bottle gives you a
little extra speed for that turn, but even then, there's no guarantee. Higher
speed helps even when using a Bottle.

Stamina: Higher Stamina means more defense power. Stamina defends against
physical attacks only.

Wisdom: This stat actually does two things. Higher Wisdom means more powerful
spells and also higher magic defense. In the first game, your magic meters
gave you magic defense, but it doesn't work that way here - only your Wisdom
stat gives you magic defense. Because of this, characters like Gond who have
low Wisdom are more vulnerable to spells, while those like Lectus or Joynus
with high Wisdom will resist magic well.

The game will also show you other stats - your total defense and the attack
power of each part of your body. If you have a weapon in each hand, or shoes
that can perform an attack, you can see specifically how powerful it will be,
which is a big improvement over the first game where you could not see this
information.

----------------------------------MERCENARIES----------------------------------

For each character, I'll give you their starting level, starting stats,
starting equipment, spirits, and starting levels for each spirit. 0 would be
completely empty, 255 in a spirit means it is all the way maxed out.

I'll also give you their stat growth rates: each character gains stats with
levels at a different rate, so this will show you how their abilities grow.
Be aware that all are only approximate; you may occasionally get values outside
the listed range, and some mercenaries start to get better stats around level
33. Also, due to the difficulty of leveling up Rankas, Grant, Lectus, Jolt,
Cyril, Flash, and Zane (they all start on a high level), the sample size I
took their values from is pretty small. Take them with a grain of salt. Bear
in mind that someone already on a high level won't have much of a chance to
gain stats since their levels will be advancing slowly, while someone who
starts on a lower level will gain many more. So don't get too excited when
you see that Rankas gets huge stat gains with levels - he starts on level 35
and so will not gain very many levels before the end of the game, maybe 3. On
the other hand, Polock starts on level 20, so he might gain 17 or 18 levels
before the end of the game.

I’ve also listed stats at lv. 40 for each character. There is enough
Randomness that you probably won’t get the exact same numbers, and there
Is no reason to grind as high as 40 (upper 30s should be fine, unless
You’re using a weird party), but 40 is a nice round number and the stats
listed should give you a general idea. Yes, I actually raised everyone
up to level 40. Thank goodness for being able to speed up emulators.

The magic growth rate is how quickly that character's magic skill goes up, and
it is different for each character and even sometimes for each spirit a
character uses. 1 is the slowest rate, and it means they cannot gain more than
1 point of ability in that spirit per battle. 2 means they can learn 2 points
at most (but may sometimes earn 1) and 3 is the fastest, meaning they can earn
3 spirit points for that spirit in one battle (but may earn just 1 or 2). This
is important to know: For example, Joynus' Water spirit starts out very low,
but she can earn 3 points per battle so it will go up fairly quickly. On the
other hand, Grant's spirits also start out low, but he can only earn 1 spirit
point in each per battle. If you for some reason wanted to max out Grant's
magic skill, it would take a very long time. Some characters earn different
spirits at different rates - for example, Gossam learns Water at the fastest
3 rate, but his other spirits at the slowest 1 rate. So, his Water will max
out long before his Gold and Earth do. Remember this when giving cards to
people too!

***FARUS*** The Young Raigan
Spirits: Fire, Light, and Air to start, eventually can learn all spirits. All
can grow at the fastest rate of 3.
Starting level: 1
Starting equipment: Knife, Soft Robe, Wooden Shoes, Mini Bottle
  (found in Farus' temple)
Best Equipment you can buy:   Best period:
Tsunami Sword                Gomutai Blade
Giga Shield                  Gomutai Shield
Great Armor                  Gomutai Armor
Full Moon Helmet             Gomutai Helmet
Command Boots                Gomutai Boots
Starting stats:          Progression:
                        Early in the game:   Later in the game:   At lv 40:
 Strength:  25              4-7                  8-10                303
 Speed:     12              4-7                  6-8                 266
 Stamina:   18              3-5                  6-8                 243
 Wisdom:    24              4-6                  6-10                291
 HP:       250             50-90                70-120              3511

Yes, I know Farus is not a mercenary, but I'm listing the other characters here
so I'll list him too. Don't forget to rotate which spirits he's using to build
them all up, and also to give him access to spells your allies don't have.


***ZOCK*** The Onamotopeia
In Farus' Shrine at the start of the game
Starting level: 2
Starting stats:   Progression:    At lv 40:
 Strength:  22       3-5            228
 Speed:     22       4-6            193
 Stamina:   18       3-6            219
 Wisdom:    29       2-5            199
 Max HP:   340      55-90          3070
Starting equipment: Rod, Soft Robe, Newby Hat, Wooden Shoes
Best Equipment you can buy:   Best period:
 Middle Sword/Little Slasher  Zaygos Killer
 Middle Shield                Needle Shield
 Fur Coat                     Sage Robe
 Spirit Hat                   Sage Mask
 Short Boots                  Knife Boots
Spirits: Starting: Progression:
  F        0      1
  A       16      1
Spells: Suzan, Lelan, SpeedUp

Of the mercenaries available in Andel, Zock has the highest HP and can equip
the most things. He is a handy guy, but like the other Andel mercenaries
becomes less useful once you are out of Andel.

The verdict: Take Zock at the start for his sturdiness. Once out of Andel,
his stats are too poor to keep up.


***CHEST*** The Striker
In Farus' Shrine at start of game
Starting level: 1
Starting stats:   Progression:    At lv 40:
 Strength:  24      4-6             268
 Speed:     19      4-7             217
 Stamina:   13      3-6             213
 Wisdom:    21      2-5             199
 Max HP:   252     35-90           3046
Starting equipment: Rod, Soft Robe, Newby Hat, Wooden Shoes
Best Equipment you can buy:   Best period:
 Big Slasher                  Death Bringer/Assassin
 Middle Shield                Needle Shield
 Fur Coat                     Sage Robe
 Spirit Hat                   Sage Mask
 Short Boots                  Knife Boots
Spirits: Starting: Progression:
  L        4      1
  A        0      1
Spells: Kekan, Lelan, DefUp

Chest gains more strength than the other Andel mercenaries, and is good with
slashers, which hit a whole group of enemies. Beyond Andel, though, he's not
very useful. Ironically, though he's named Chest, he's clearly the skinniest
of the three male Andel mercenaries.

The verdict: Take Chest if you aren't going to take Joad, and enjoy his
powerful group attacks. He's fine in Andel, but not strong enough
afterwards.


***JOAD*** The Empowerer
In Farus' Shrine at the start of the game
Starting level: 3
Starting stats:   Progression:    At lv 40:
 Strength:  34      3-5             232
 Speed:     31      4-7             206
 Stamina:   20      3-6             214
 Wisdom:    38      3-5             228
 Max HP:   430     45-85           3008
Starting equipment: Rod, Soft Robe, Newby Hat, Wooden Shoes
Best Equipment you can buy:   Best period:
 Indigo Whip                  Bloody Whip
 Middle Shield                Needle Shield
 Fur Coat                     Sage Robe
 Spirit Hat                   Sage Mask
 Short Boots                  Knife Boots
Spirits: Starting: Progression:
  F       16      1
  L        8      1
Spells: Suzan, Kekan, AttackUp

Much like Chest, Joad can use group weapons but not quite as much armor as
Zock. AttackUp is very helpful too.

The verdict: Take Joad if you aren't going to use Chest, and use AttackUp to
speed up boss battles. Joad's low stat gains make him not useful after
Andel.


***YUMA*** The Shocker
In Farus' Shrine at the start of the game
Starting level: 3
Starting stats:   Progression:    At lv 40:
 Strength:  20      3-5             154
 Speed:     24      4-7             235
 Stamina:   16      3-6             156
 Wisdom:    27      7-9             356
 Max HP:   325     40-90           2968
Starting equipment: Rod, Soft Robe, Newby Hat, Wooden Shoes
Best Equipment you can buy:   Best period:
 Mega Bracer                  Assassin
 Mage Ring                    Mage/Sage Ring
 Sexy Dress                   Sexy Dress
 Red Ribbon                   Sage Mask
 High Heels                   Mesh Tights
Spirits: Starting: Progression:
  L       16      1
  G       16      1
Spells: Kekan, Kekun, Momrick

Physically weak and unable to use much equipment, Yuma is nonetheless a very
valuable ally at the start of the game. Her wisdom grows quickly, and Kekan and
Kekun are strong.

The verdict: Melina is probably a better choice because so many Andel bosses are
weak to Lelan, but Yuma is also fine. Her wisdom is solid throughout the game,
but her other stats are pretty poor.


***MELINA*** The Wind Machine
In Farus' Shrine at the start of the game
Starting level: 2
Starting stats:   Progression:    At lv 40:
 Strength:  18      2-5             134
 Speed:     26      4-7             270
 Stamina:   18      3-6             202
 Wisdom:    24      7-9             327
 Max HP:   300     40-90           2890
Starting equipment: Rod, Soft Robe, Newby Hat, Wooden Shoes
Best Equipment you can buy:   Best period:
 Bracer                       Death Bringer
 Mage Ring                    Mage/Sage Ring
 Sexy Dress                   Sexy Dress
 Red Ribbon                   Sage Mask
 High Heels                   Mesh Tights
Spirits: Starting: Progression:
  A        8      1
  G        4      1
Spells: Lelan, Lelun, Momrick

With Lelan and Lelun and high wisdom, Melina can cause a lot of magical damage.
However, her equipment selection is even more limited than Yuma's. Many of the
early bosses are weak against Lelan.

The verdict: Use either Melina or Yuma. I recommend Melina since Lelan is so
useful against bosses in Andel. After Andel, she's not strong enough to
keep up.


***CLAY*** The Greedy Dope
Dank Tavern
Starting level: 14
Starting stats:   Progression:    At lv 40:
 Strength: 112      5-8             281
 Speed:     85      3-6             216
 Stamina:   75      3-6             203
 Wisdom:   104      3-7             248
 Max HP:  1615     70-110          3709
Starting equipment: Whip, Light Shield, Command Suit, Iron Helmet, Short Boots
Best Equipment you can buy:   Best period:
 Hell Whip                    Death Slasher/Zaygos Killer
 Great Shield                 Needle Shield
 Command Suit                 Energy Suit
 Full Moon Helmet             Full Moon Helmet
 Command Boots                Command Boots
Spirits: Starting: Progression:
   G       38      1
   E       49      2
Spells: Momrick, Heal, Bottle

Clay will charge you money every time you take him into a dungeon. The amount
he charges is his level times 30. Because of this, taking him along is very,
very expensive and will be a constant drain on your money. By the way, if
you refuse to pay him, he leaves! Be aware that if he takes off this way, he
keeps any bottle he has equipped - be sure to get him back and take your
bottle back if this happens.

The verdict: It's not worth it. Despite the huge cost, Clay is not any better
than other mercenaries you meet. The Bottle spell is nice, but you'll meet
Nikita soon. Hire him to swipe his equipment, then don't use him again.


***MYRA*** The Game's Obligatory Message About Blind Rage
Dank tavern
Starting level: 11
Starting stats:   Progression (before Gilray Zork):
 Strength:  68      2-4
 Speed:     90      6-8
 Stamina:   58      4-6
 Wisdom:   105      8-10
 Max HP:  1300     35-85
Starting equipment: Little Slasher, Light Shield, Command Suit, Dawn Hat,
Short Boots
Best Equipment you can buy:   Best period:
 King Slasher/Multi-arrow     Light Bow
 (Heavy Shield)               (Heavy Shield)
 Sexy Dress                   Energy Suit
 Red Ribbon                   Sage Mask
 Command Boots                Command Boots
Spirits: Starting: Progression:
  F       80      2
  G       64      2
Spells: Suzan, Suzun, Momrick

If you take Myra to fight Gilray Zork, she will leave your party, but then you
can pick her up again in Sergio, and her stat gains will be better! For now,
though, her strength is pretty weak and her HP growth below average. If you
do not use Myra when battling Gilray Zork, she is gone forever and you cannot
hire her back.

The verdict: If you want her improved form, take her. She is VERY strong after
you pick her up the second time, even if she's not that great now.


***BAI*** The Thieving Asshole
Nigel Slums, in the inn in the southeast part of town.
Starting level: 13
Starting stats:   Progression:    At lv 40:
 Strength: 115      4-7             271
 Speed:    120      5-7             300
 Stamina:   57      3-6             179
 Wisdom:    98      5-7             269
 Max HP:  1250     60-110          3583
Best Equipment you can buy:   Best period:
 Great Lance / Multi Edge     Phantom Lance
 (Great Shield)               (Needle Shield)
 Command Suit                 Energy Suit
 Power Helmet                 Cosmic Helmet
 Middle Boots                 Middle Boots
Spirits: Starting: Progression:
  L       63      3
  E      185      2
Spells: Kekan, Heal, Escape

Bai will leave the party, stealing half of your gold, if you stay at an inn
with him in your party. Watch out! His battle ability is not great either.

The verdict: Don't use Bai. He's dishonest AND weak. If you want to
use him for a challenge, just avoid staying at inns.


***GOND*** The Hulk
Nigel Slums, in the inn in the southeast part of town
Starting level: 14
Starting stats:   Progression:    At lv. 40:
 Strength: 127      8-12            368
 Speed:     75      2-5             169
 Stamina:   80      7-10            292
 Wisdom:    68      3-6             183
 Max HP:  1485     75-125          4057
Best Equipment you can buy:   Best period:
 Great Mallet                 Thunder Wave/Phantom Lance
 Warrior Ring                 Demon Ring
 Loin Cloth                   Energy Suit
 Power Helmet                 Power Helmet
 Iron Clogs                   Gold Clogs
Spirits: Starting: Progression:
  F       26      1
  E       42      1
Spells: Suzan, Heal, Peace

Hugely powerful, Gond gains strength, HP, and stamina very quickly. He'll be
able to cause tons of attack damage to enemies, if you don't mind him being
slow and bad at magic.

The verdict: Gond is the best mercenary you've met! Take him and keep him for
a long time. Get him the Great Mallet in Gloucester and he'll wipe out
everything.


***CHECHE*** The Haggler
Gloucester 3rd district
Starting level: 12
Starting stats:   Progression:    At lv 40:
 Strength:  71      4-6             235
 Speed:     70      3-6             223
 Stamina:   51      3-5             182
 Wisdom:    75      4-6             232
 Max HP:  1024     55-90           3260
Starting equipment: Whip, Light Shield, Leather Vest, Helmet, Middle Boots
Best Equipment you can buy:   Best period:
 Hell Whip                    Bloody Whip
 Middle Shield                Middle Shield
 Command Suit                 Command Suit
 Power Helmet                 Cosmic Helmet
 Command Boots                Command Boots
Spirits: Starting: Progression:
  F       68      2
  S       36      1
Spells: Suzan, Suzon, Gubo

Having Cheche along reduces the price of everything in shops to 3/4! However,
Cheche won't leave if you fire him - get him killed in battle, and then he
will leave.

The verdict: Fighting with Cheche is not a good idea since he is weak (plus
he'll desert you if he gets knocked out in battle), but his shopping ability
IS a big help. When you're going to buy something expensive, put Cheche in
your party, buy it, then put him in the front, take off his armor, and let him
get killed in battle. It's a pain, but the equipment in Gloucester is so good
and so expensive that it may be worth it.


***BO*** The Cheerful Hothead
Gloucester 3rd district
Starting level: 17
Starting stats:   Progression:    At lv 40:
 Strength:  82      5-7             239
 Speed:    123      4-7             264
 Stamina:   72      4-7             193
 Wisdom:   118      4-7             254
 Max HP:  1320     55-95           3106
Starting equipment: Rod, Middle Shield, Spirit Robe, Spirit Hat, Short Boots
Best Equipment you can buy:   Best period:
 Multi-arrow                  Light Bow
 (Mage Ring/Middle Shield)   (Mage/Sage Ring / Middle Shield)
 Fur Coat                     Sage Robe
 Spirit Hat                   Sage Mask
 Command Boots                Command Boots
Spirits: Starting: Progression:
  F      173      2
  G       84      3
  S       32      2
Spells: Suzan, Suzun, Suzon, Gubo, Momrick, Grava

Bo has more strength but less wisdom than the somewhat similar Karrat and
Jenka. Fire is his specialty, and he likes bows as weapons.

The verdict: Bo isn't strong enough to attack well, and lacks the wisdom
to hit hard with spells. Then again, nearly every enemy in the huge tree
dungeon is weak to fire, and since that is a long, difficult dungeon, he
might be worth using at that point. But I wouldn't recommend him otherwise.


***KARRAT*** The Stylish Light Mage
Gloucester 3rd district
Starting level: 15
Starting stats:   Progression:    At lv 40:
 Strength: 102      2-6             203
 Speed:     97      6-8             266
 Stamina:   84      3-6             184
 Wisdom:   100      7-12            325
 Max HP:  1410     60-105          3357
Starting equipment: Power Slasher, Middle Shield, Spirit Robe, Helmet, Short
Boots
Best Equipment you can buy:   Best period:
 King Slasher                 Death Slasher
 Middle Shield / Mage Ring    Middle Shield / Mage/Sage Ring
 Battle Jacket                Sage Robe
 Spirit Hat                   Sage Mask
 Command Boots                Command Boots
Spirits: Starting: Progression:
  L      173      2
  G       36      1
  S       28      2
Spells: Kekan, Kekun, Kekon, Gubo, Momrick, Grava

Light magic specialist Karrat is not hugely strong, but is reasonably fast and
has very high wisdom, meaning his Kekan and Gubo spells will be very deadly.

The verdict: Karrat is a wonderful choice. Hire him and use his Gubo spell to
obliterate everything during the Nigel part of the game.


***JENKA*** The Cool Breeze
Gloucester 3rd district
Starting level: 14
Starting stats:   Progression:    At lv 40:
 Strength:  62      0-4             118
 Speed:    112      5-8             285
 Stamina:   67      3-6             199
 Wisdom:   108      8-11            348
 Max HP:  1063     50-90           2975
Starting equipment: Whip, Spirit Robe, Spirit Hat, Short Boots
Best Equipment you can buy:   Best period:
 Hell Whip                    Bloody Whip
 Middle Shield / Mage Ring    Middle Shield / Mage/Sage Ring
 Sexy Dress                   Sexy Dress
 Red Ribbon                   Sage Mask
 High Heels                   Mesh Tights
Spirits: Starting: Progression:
  A      114      2
  G      108      2
  S       60      3
Spells: Lelan, Lelun, Lelon, Gubo, Momrick, Grava

Jenka specializes in Wind magic. She has high wisdom for powerful spells of
Lelan and Gubo, but very little physical strength. It's worth noting that her
Gubo spell improves faster than that of Bo or Karrat.

The verdict: Jenka's spells are strong, and her Gubo powers up quickly. Take
her instead of Karrat if you want a stronger Gubo at the expense of physical
durablilty. Blast everything in sight in the Nigel region with Gubo and
Lelan.


***IRIS*** The Mooching Magician
Gloucester 3rd district in the tavern that charges a cover
Starting level: 24
Starting stats:   Progression:    At lv 40:
 Strength: 109      1-3             145
 Speed:    115      6-8             228
 Stamina:   98      4-6             176
 Wisdom:   148      7-10            311
 Max HP:  2150     50-70           3148
Starting equipment: Knife, Light Ring, Dream Dress, Showy Tiara, Lovely Shoes
Best Equipment you can buy:   Best period:
 King Slasher                 Death Slasher
 Mage Ring                    Mage/Sage Ring
 Sexy Dress                   Sexy Dress
 Red Ribbon                   Sage Mask
 High Heels                   Mesh Tights
Spirits: Starting: Progression:
  L      127      3
  A      112      3
  G       96      3
  S       25      3
Spells: Kekan, Lelan, Kekun, Lelun, Kekon, Lelon, Gubo, Momrick, Grava, DefUp

Iris requires that you buy her Light Ring, Showy Tiara, Lovely Shoes, and Dream
Dress, so she is a hassle to hire. Once you do, though, you'll gain a
powerful, versatile magician who is on a higher level than anyone else in your
party. Her spells make her like Karrat and Jenka rolled into one, and on a
higher level to boot. But her high starting level has a negative aspect as
well: she will gain levels very slowly while she's with you.

The verdict: Iris is wonderful. Wipe out everything with her Gubo spell, and
turn her Kekan and Lelan spells against bosses. She's easily the best spell
caster in the Nigel area, but slow stat gains make her less useful once
Lovie and the Lennus mercenaries are available.


***NIKITA*** Stripperific
Gloucester 4th district, in the strip club
Starting level: 17
Starting stats:   Progression: Progression later on: At lv 40:
 Strength: 110      7-10       10-15                345
 Speed:    131      7-9         9-12                350
 Stamina:   87      5-8         7-11                270
 Wisdom:   116      3-7         3-7                 218
 Max HP:  1620     60-100      80-110              3565
Starting equipment: High Heels
Best Equipment you can buy:   Best period:
 Fist of Fury                 Fist of Rage
 Warrior Ring                 Demon Ring
 Martial Clothes              Energy Suit
 Spirit Hat                   Sage Mask
 Command Boots                Gold Clogs
Spirits: Starting: Progression:
  G       36      3
  E       28      3
  W        4      3
Spells: Heal, Revive, Bottle, Momrick, Barrier, Magwall
To hire Nikita the stripper, you must buy a bouquet from the man outside the
strip joint. Then you will be allowed in the dressing room. As a physical
attacker, only Dark or Polock is a match for Nikita. With the Fist of Fury
(or later the Fist of Rage) she is a killing machine with loads of strength
and good speed.

The verdict: If you don't hire Nikita, you are crazy. She's the most effective
physical fighter you'll meet until you find Dark much, much later. She's
a wonderful choice for your final party.


***GAN*** The guy who is essentially Gond
San Felo tavern
Starting level: 27
Starting stats:   Progression:    At lv 40:
 Strength: 214      8-11            346
 Speed:    137      1-4             171
 Stamina:  162      7-10            287
 Wisdom:   156      2-5             199
 Max HP:  2595     80-110          3927
Starting equipment: Spear, Loincloth, Iron Clogs
Best Equipment you can buy:   Best period:
 Great Mallet                 Great Mallet/Thunder Wave
 Warrior Ring                 (Demon Ring)
 Loin Cloth                   Energy Suit
 Power Helmet                 Power Helmet
 Iron Clogs                   Gold Clogs
Spirits: Starting: Progression:
  E       28      1
  S       17      1
Spells: Heal, Gubo, Slow

Gan is very similar to Gond - very powerful, fast-growing strength and HP and
Stamina, can use big, heavy tool-type weapons. However, his wisdom is too weak
to effectively use Gubo. Gan will only join you with his wife, Lovie. When Gan
is knocked out in battle, Lovie will encourage him and he'll return with more
HP than the usual 1 after the battle is over.

The verdict: Gan and Lovie are both great additions to your team. Hire them if
you have the room. They're solid for your final party, but Gan is, in the end,
probably less useful than Lovie.


***LOVIE*** The Magic Wife (Anyone catch the Lufia II reference?)
San Felo tavern
Starting level: 26
Starting stats:   Progression:    At lv 40:
 Strength: 124      5-7             206
 Speed:    191      5-7             273
 Stamina:  112      4-6             182
 Wisdom:   218      6-9             328
 Max HP:  2147     40-65           3095
Starting equipment: Power Slasher, Spirit Robe, Short Boots
Best Equipment you can buy:   Best period:
 King Slasher                 Death Slasher
 Mage Ring / Middle Shield    Mage/Sage Ring / Middle Shield
 Fur Coat                     Sage Robe
 Red Ribbon                   Sage Mask
 Command Boots                Command Boots
Spirits: Starting: Progression:
  F       42      3
  L       36      3
  A       28      3
  S      128      2
Spells: Suzan, Kekan, Lelan, Suzon, Kekon, Lelon, Gubo, AttackUp, SpeedUp,
DefUp

Lovie has great wisdom and Suzan, Kekan, Lelan, and Gubo. She is a very handy
person to have around! Though not physically strong, she has a lot of ways to
wipe out enemies with magic. You can only hire her with Gan. Likewise, Lovie
will come back with high HP after being knocked out in battle thanks to Gan's
encouraging words.

The verdict: Lovie is a great addition, hire her and Gan if you have room for
both in your party. Though one of your best and most flexible magicians, you
have to take Gan as well. Once in Lennus, Joynus is probably a better choice.


***RANKAS*** The Sword Master
El Gemini tavern
Starting level: 35
Starting stats:   Progression:    At lv 40:
 Strength: 237     12-14            298
 Speed:    182      9-13            231
 Stamina:  204      8-10            248
 Wisdom:   194      6-7             226
 Max HP:  3250     90-100          3718
Starting equipment: Heavy Sword, Heavy Shield, Heavy Armor, Long Boots
Best Equipment you can buy:   Best period:
 Tsunami Sword                Light Bow
 Giga Shield                 (Needle Shield)
 Great Armor                  Troubled Armor
 Full Moon Helmet             Full Moon Helmet
 Command Boots                Command Boots
Spirits: Starting: Progression:
  S       36      1
Spell: Gubo

The swordsman Rankas is strong, durable, on a high level, and can wear heavy
equipment. With a multi-hit weapon like the Tsunami Sword or later the Light
Bow, he'll cause a ton of damage. However, his magic is useless and starting
on a  high level means he will not get much stronger. Then again, he gains a
lot of stats with levels.

The verdict: Rankas is a good choice if you want someone sturdy to compliment
magicians. Armed with the Light Bow, can be a very powerful attacker at the end
of the game. But that's all he's good at.


***GOSSAM*** The Sailor Man
Sergio tavern
Starting level: 29
Starting stats:   Progression:    At lv 40:
 Strength: 204      9-12             324
 Speed:    173      2-5              204
 Stamina:  168      9-11             278
 Wisdom:   213      2-6              252
 Max HP:  2640     80-125           3792
Starting equipment: Spear, Command Suit, Helmet, Command Boots
Best Equipment you can buy:   Best period:
 Earnest Pickaxe              Phantom Lance / Thunder Wave
 Heavy Shield                 Power Shield
 Command Suit                 Energy Suit
 Power Helmet                 Cosmic Helmet
 Command Boots                Command Boots
Spirits: Starting: Progression:
  G       94      1
  E       38      1
  W       68      3
Spells: Heal, Revive, Momrick, Bottle, Barrier, Magwall

Gossam the sailor can use tool weapons like Gond and Gan (though not the mighty
Great Mallet), but unlike them can use a variety of armor. But his attack,
speed, and magic are sub-par.

The verdict: I don't find Gossam all that useful. If I want someone to use the
big tool weapons, I'll get Gan or Gond who can use the Great Mallet.


***MYRA*** The Mighty Archer
If you fought Gilray Zork with Myra, she will be in the tavern in Sergio, with
the Void spirit. She will also gain more stats with levels now!
 Progression:                   At lv 40:
 Strength: 7-11                    269
 Speed:    6-10                    314
 Stamina:  5-9                     238
 Wisdom:   7-10                    351
 Max HP:  60-105                  3539
Spirits: Starting: Progression:
  F       84      1
  G       64      2
  V        8      3
Spells: Suzan, Suzun, Suzodon, Momrick, Sofie, SkillsUp

Her stat progression gets even better beyond about level 32!

Myra will be waiting for you in Sergio's tavern if you brought her into the
fight with Gilray Zork. Her strength and HP will grow much faster now, and she
will gain about 7 levels in her first fight back. Give her a multi-hit weapon
like the Multi-arrow (or later the Light Bow) and she'll cause lots of damage.
She has also gained the Void spirit. Once you can increase its power, her
Suzodon will be awfully strong too. Though powerful, Myra is still not
extremely sturdy. Also, her Fire magic gains slowly for some reason - give her
the Fire Cards you find.

The verdict: Upgraded Myra is a powerful asset to you team. As she gains
levels, her strength rises quickly. She is a good choice for the end of the
game thanks to strong attack, Suzan, and Suzodon.


***POLOCK*** The Elusive
Sergio tavern
Starting level: 20
Starting stats:   Progression:    At lv 40:
 Strength: 304      8-12            509
 Speed:    352      4-6             440
 Stamina:  325      8-12            515
 Wisdom:   160      4-7             269
 Max HP:  3672     95-140          5841
Starting equipment: nothing
Best Equipment you can buy:   Best period:
                              Demon's Ring
 Red Ribbon                   Red Ribbon
                              Golden Clogs
These three things are the ONLY things Polock can equip! (besides Bottles)

You will not find Polock in normal gameplay unless you know where to look.
To find Polock, keep entering and exiting Sergio tavern. Eventually, he will be
there, at the table in the lower left corner - don't look for a man, Polock
looks like a round, orange fish. The odds are somewhere on the order of 1/30,
so it may take quite a few tries. You cannot get Polock back with a Summon
Tavern or the Hire spell - if you release him, you will have to go back to
Sergio's tavern and enter and leave until he shows up again. Polock is
incredibly strong - his HP, strength, and stamina are by far the highest in the
game and also increase very fast with levels. His drawbacks are that he has no
spirits and can equip almost nothing. However, once you find the Golden Clogs,
he will be the most powerful attacker in the game with the possible exception
of Nikita or Dark with the Fist of Rage.

The verdict: Polock makes the game an awful lot easier, both by being a meat
shield at the front of the line and by wiping out groups of enemies once he has
the Golden Clogs. If you can stomach his lack of magic, he's a wonderful ally
for your final party.


***LUCAS*** Light Master In Training
Reiyold tavern
Starting level: 26
Starting stats:   Progression:    At lv 40:
 Strength: 142      5-8             237
 Speed:    176      6-8             285
 Stamina:  135      4-7             213
 Wisdom:   215      6-9             326
 Max HP:  2130     75-110          3294
Starting equipment: Power Slasher, Bracer, Spirit Hat, Spirit Robe, Short Boots
Best Equipment you can buy:   Best period:
 King Slasher                 Death Slasher
 Mage Ring                    Mage/Sage Ring
 Battle Jacket                Sage Robe
 Power Helmet                 Sage Mask
 Command Boots                Command Boots
Spirits: Starting: Progression:
  L       80      2
  S       58      2
  W       32      3
  V       27      1
Spells: Kekan, Kekon, Kekodon, Kekowall, Gubo, Revive, Sofie, Spela, Gogobol,
Wall

Lucas has high wisdom and learns quickly (since he starts on a relatively low
level). He is the best user of Light magic and his Gubo and Spela spells are
helpful too. Though not physically very strong, he's not as flimsy as some of
the magicians. His magic starts out weak - he will be useful only when you've
built his magic up. If you don't want to take that time, he's weak. But if you
do, he's mighty strong with magic.

The verdict: Use Lucas only if you intend to keep him around for a while. Since
his levels start a bit low, he won't seem that great at first, and will be
useful only with some time spent building his levels and magic. Take the time,
though, and he'll be a powerful spiritualist. Light magic is very helpful in
the battles against Bejould and Granada. His Void magic starts low and gains
slow. Even if you give him every Void Card, you won't get it full unless you
grind a bit.



***DARK*** The Karate Master
Reiyold tavern
Starting level: 30

Starting stats:   Progression:    At lv 40:
 Strength: 243     12-14            364
 Speed:    210     11-14            330
 Stamina:  168      9-11            262
 Wisdom:   206      2-6             248
 Max HP:  2712     80-115          3713
Starting equipment: Newby Hat, Martial Clothes, Iron Clogs
Best Equipment you can buy:   Best period:
 Fist of Fury                 Fist of Rage
 Warrior Ring                 Demon Ring
 Martial Clothes              Energy Suit
 Noon Hat                     Noon Hat
 Command Boots                Gold Clogs
Spirits: Starting: Progression:
  G       86      2
  W      174      3
Spells: Revive, Momrick, Barrier

Dark is almost exactly the same as Nikita. His power, speed, and stamina all
soar with each level. Probably the only drawback is that he cannot use the
Bottle spell while Nikita can. However, Dark does have even more strength
than Nikita, and can use tool-type weapons like the Earnest Pickaxe and
Thunder Wave if that helps you.

The verdict: Dark is absolutely one of the best. His pure attack power is the
best of all your mercenaries with his best weapon. With Dark using the
Fist of Rage, the end of the game will be much, much easier. Nikita and Dark
are very similar, and if you want to use one of them keep in mind that Dark
is a little stronger but Nikita has the valuable Bottle spell while Dark
does not! I'd probably go for Nikita given an either/or choice.


***LECTUS*** The Scroo Wind Master
Ratsurk tavern
Starting level: 36
Starting stats:   Progression:    At lv 40:
 Strength: 221      6-8             250
 Speed:    241      6-8             269
 Stamina:  196      5-7             221
 Wisdom:   307      7-8             338
 Max HP:  3210     60-100          3591
Starting equipment: Whip, Bracer, Battle Jacket, Iron Helmet, Long Boots
Best Equipment you can buy:   Best period:
 Hell Whip                    Bloody Whip
 Mage Ring / Heavy Shield     Mage/Sage Ring / Needle Shield
 Battle Jacket                Sage Robe
 Power Helmet                 Sage Mask
 Command Boots                Command Boots
Spirits: Starting: Progression:
  A      235      1
  S      125      3
  W       85      3
  V       36      2
Spells: Lelan, Lelon, Lelodon, Lelowall, Gubo, Revive, Sofie, Spela, Gogobol,
Wall

Air magic and great wisdom are Lectus' strengths. His air attack spells, and
his Gubo spell, can cause a ton of damage. Spela is handy also.

The verdict: Lectus is a good choice if you like attack magic. He's very
worthy of your final party!



***GRANT*** The Guy Who Should Train Instead of Obsessing About Lectus
Ratsurk tavern
Starting level: 34

Starting stats:   Progression:   At lv 40:
 Strength: 237      2-4            255
 Speed:    228      1-4            239
 Stamina:  204      2-3            223
 Wisdom:   244      1-3            254
 Max HP:  3370     35-70          3637
Starting equipment: Whip, Bracer, Battle Jacket, Iron Helmet, Long Boots
Best Equipment you can buy:   Best period:
 Tsunami Sword                Light Bow
 Giga Shield                 (Needle Shield)
 Battle Jacket                Battle Jacket
 Full Moon Helmet             Full Moon Helmet
 Command Boots                Command Boots
Spirits: Starting: Progression:
  G      128      1
  E       96      1
  W       64      1
  V       32      1
Spells: Revive, Heal, Sofie, Momrick, Bottle, SkillsUp, Barrier, Wall, Magwall,
Martyr

Grant really hates Lectus, for some reason, so they can't both join you at
once. Grant's array of support spells is fairly useful, but the fact is he has
no attack spells, not a lot of attacking strength, and terrible stat gains with
levels. He can't deal out much damage unless you equip him with the Light Bow.
Also, his magic starts weak and improves very slowly. If you really, for some
odd reason, want Grant and Lectus together, hire the second one with magic
rather than in person.

The verdict: Grant is not very useful. I don't recommend him at all.


***JOYNUS*** The Prodigy
Ratsurk, in the Magic School
Starting level: 24
Starting stats:   Progression:    At lv 40:
 Strength: 115      1-3             162
 Speed:    161      7-8             294
 Stamina:  121      4-6             206
 Wisdom:   230      8-11            390
 Max HP:  2150     50-105          3426
Starting equipment: Spirit Robe, Spirit Hat, Short Boots
Best Equipment you can buy:   Best period:
 Multi-arrow/Giga Bracer      Death Bringer/Light Bow
 Mage Ring                    Mage/Sage Ring
 Command Suit                 Command Suit
 Red Ribbon                   Sage Mask
 Command Boots                Command Boots
Spirits: Starting: Progression:
  F      204      3
  L      198      3
  A      174      3
  W       32      3
Spells: Suzan, Kekan, Lelan, Revive, Suzowall, Kekowall, Lelowall, AttackUp,
SpeedUp, DefUp

Huge wisdom, attack spells from all three elements, and pretty good stat gains
in every area but strength make Joynus a formidable magician despite her young
age. She can also boost attack, speed, and defense. Joynus joins at a somewhat
low level, but that means she will gain levels quickly when she joins. Her
Fire, Light, and Air magic starts nearly full, and her Suzan, Kekan, and Lelan
are colossally strong. You may think she has only single-enemy attack spells,
but don't forget when fully charged those three spells hit a whole group!

The verdict: Joynus' huge spell power is very useful, especially against
bosses. If you are going to use her, hire her right away so she can get some
levels and her Water magic strengthened. I like using her for the Lennus bosses
and the end of the game - when Granada is getting beaned by her Kekan every
turn, he doesn't have a chance. Joynus has the highest Wisdom stat in the game,
so her Suzan, Kekan, and Lelan are as good as they get.


***JOLT*** The Mining Machine
Jurayn tavern
Starting level: 34
Starting stats:   Progression:   At lv 40:
 Strength: 270     10-12           340
 Speed:    137      3-5            163
 Stamina:  197      9-11           261
 Wisdom:   161      3-5            182
 Max HP:  3650     90-125         4319
Starting equipment: Unique Shovel, Earnest Pickaxe, Command Suit, Helmet,
Middle Boots
Best Equipment you can buy:   Best period:
 Great Mallet                 Thunder Wave
(Heavy Shield)                Needle Shield
 Command Suit                 Energy Suit
 Power Helmet                 Cosmic Helmet
 Command Boots                Command Boots
Spirits: Starting: Progression:
  E      132      3
  V       26      2
Spells: Heal, Sofie, Martyr

Jolt uses tool weapons like Gond and Gan, but does not have as much strength as
they do. He does, however, have better armor selection and a ton of HP. His
magic is not very useful.

The verdict: Jolt just isn't strong enough to really be useful. Though his high
HP and defense make him a sturdy damage sponge, I don't find that his offense
is good enough unless he has the Thunder Wave. He's not terrible, but I
wouldn't recommend him over other late-game mercenaries.



***CYRIL*** The Whining Baby
Jurayn tavern
Starting level: 36

Starting stats:   Progression:   At lv 40:
 Strength: 235     11-14           285
 Speed:    177      8-11           216
 Stamina:  161      7-10           202
 Wisdom:   218      5-9            247
 Max HP:  2120     80-120         2595
Starting equipment: Heavy Sword, Heavy Shield, Heavy Armor, Iron Helmet,
Long Boots
Best Equipment you can buy:   Best period:
 Tsunami Sword                Death Slasher
 Giga Shield                  Needle Shield
 Great Armor                  Troubled Armor
 Full Moon Helmet             Full Moon Helmet
 Command Boots                Command Boots
Spirits: Starting: Progression:
  G       64      2
  S       58      2
  W       38      2
  V       41      2
Spells: Gubo, Momrick, Revive, Sofie, Grava, Barrier, SkillsUp, Wall, Spela,
Gogobol

Cyril will desert your party if he gets knocked out or reduced to low HP in
battle. Do you really want someone like that in your party? He also has very
low stats, especially max HP. On the other hand, he can equip just about
anything and has a pile of useful support spells.

The verdict: Cyril's good points don't come close to outweighing his bad
points. Don't use him unless you're just looking for a fiendish challenge.



***FLASH*** The Jack of All Trades
Misuto, in Zaran's shop
Starting level: 35
Starting stats:   Progression:    At lv 40:
 Strength: 235      7-9             272
 Speed:    232      6-8             279
 Stamina:  164      5-7             203
 Wisdom:   265      7-9             304
 Max HP:  3140     65-115          3564
Starting equipment: Multi-arrow, Battle Jacket, Power Helmet, Knife Boots
Best Equipment you can buy:   Best period:
 King Slasher                 Death Slasher/Light Bow
 Giga Shield                  (Needle Shield)
 Heavy Armor                  Heavy Armor
 Full Moon Helmet             Full Moon Helmet
 Command Boots                Gold Clogs
Spirits: Starting: Progression:
  E      214      2
  S      104      2
  W       85      2
  V       32      2
Spells: Gubo, Sofie, Heal, Revive, Slow, Magwall, Martyr, Spela, Gogobol, Wall

Flash talks up his speed, but he isn't really all that fast. He is, in fact,
merely a little above average in speed. But he does have good equipment
selection, Gubo, Spela, and can use the Light Bow.

The verdict: Flash is good all-round, especially if you give him the Light Bow.
Then he'll have strong attack and his high Wisdom allows use of a powerful
Gubo spell. He's a solid choice for the end of the game, but not for the
reason he claims!


***ZANE*** The Flame Knight
Conshiuto tavern
Starting level: 33
Starting stats:   Progression:    At lv 40:
 Strength: 245      6-8             294
 Speed:    180      5-7             222
 Stamina:  175      4-6             212
 Wisdom:   282      6-8             336
 Max HP:  3124     60-115          3792
Starting equipment: Lance, Heavy Armor, Power Helmet, Long Boots
Best Equipment you can buy:   Best period:
 Tsunami Sword                Zaygos Killer/Phantom Lance
 Giga Shield                  Needle Shield
 Great Armor                  Troubled Armor
 Power Helmet                 Cosmic Helmet
 Command Boots                Command Boots
Spirits: Starting: Progression:
  F      218      1
  S      107      3
  W      108      3
  V       51      2
Spells: Suzan, Suzon, Suzodon, Gubo, Revive, Sofie, Suzowall, Spela, Gogobol,
Wall

Zane's wisdom is high, giving him lots of power with his specialty, Fire magic.
Also, he can equip pretty much anything. Though his stat gains are only okay,
Zane's a useful guy if you need Fire.

The verdict: Another good magician, Zane can equip more powerful armor than the
otherwise similar Lectus and Lucas. Zane is a very handy guy, another good
endgame choice.



***RICH JR*** The Ultimate Mercenary
Just inside the Throne of Immortals
Starting level: 28
Starting stats:   Progression:    At lv 40:
 Strength: 232      6-9             330
 Speed:    206      5-7             279
 Stamina:  195      5-7             271
 Wisdom:   257      6-8             357
 Max HP:  3495     60-115          4486
Starting equipment: Budding Sword, Needle Shield, Troubled Armor, New Moon
Helmet, Gomutai Boots, Mega Bottle
Best Equipment you can buy:   Best period:
 Tsunami Sword                Gomutai Blade
 Giga Shield                  Gomutai Shield
 Great Armor                  Gomutai Armor
 Full Moon Helmet             Gomutai Helmet
 Command Boots                Gomutai Boots
Spirits: Starting: Progression:
  F      255     n/a
  L      255     n/a
  A      255     n/a
  V        1      3
Spells: Suzan, Kekan, Lelan, Suzodon, Kekodon, Lelodon, Sofie, AttackUp,
SpeedUp, DefUp

RichJr (the son of Mouth, the greatest mercenary in Paladin's Quest), is mighty
nice. Huge HP, great equipment, and the spells of Suzan, Kekan, Lelan, Suzodon,
Kekodon, and Lelodon. He even starts on a lowish level, so his stats continue
to go up. The only drawback is that his Void magic starts out very low, making
his -odon spells useless at first. RichJr will leave your party if you stay at
an inn (at least he doesn't steal your money), and won't return to you with the
Hire spell or Summon Tavern. To get him back, you'll have to return to where
you found him in the Throne of Immortals. So, when using RichJr, just buy
medicine and restore HP that way; avoid inns.

The verdict: RichJr is a great meat shield, and possibly the best all-around
mercenary, but if you want to realize his full potential, pick him up as soon
as you can and build his Void magic. If you use him, you may want to save
Void Cards for him.


***MECHA***
Karon

Mechas don't have levels and cannot get experience. Build one in Karon by using
the various parts you find in the castles of the four angels and in the Throne
of Immortals. Better parts = better abilities and stats.
 Mecha cannot be healed by medicine or inns, which can be a problem even if it
has high stats. Putting one together out of the best parts, though, gives you
a very powerful companion - he can attack all enemies and will have around 8000
max HP. Be aware that when you use the dismiss command to get rid of Mecha, he
is disassembled and you can't get those parts back!

Best parts: Body GR, Arm-XX, Head-99

The verdict: I find Mechas more trouble than they are worth, but if you want to
use one, wait until you have the very best parts. Your Mecha will wipe out
enemies very quickly.


SUGGESTIONS FOR FINAL PARTY:
Top tier:
Nikita, RichJr, Polock, Lectus, Joynus, Zane, Lucas

Second tier:
Rankas, Gan + Lovie, Dark, Flash, Myra

Bottom tier:
Zock, Chest, Joad, Clay, Bai, Cheche, Cyril


-----------------------------------DROPS---------------------------------------
Here I am listing the important drops I have found - mostly equipment or other
rare/expensive/useful things. I am not going to bother to list every enemy that
drops a card or stat-boosting item. This list is simply what I have run
across - it is by no means complete. When I win an item from multiple enemies
and I'm not sure which one carries it, they are all listed. Especially notable
drops are in ALL CAPS.

I am not 100% sure about the item drop mechanics in this game, but it seems that
each enemy can drop only one item, and that the percentages vary. One enemy may
drop its item 1/5 of the time, another 1/40 of the time.

Nellin - Dawn Hat
Hellhound or Dark Leper - Hunter's Knife
Bell Ringer or Dancer Ball - Hunter's Knife
Aneurism - Twin Bow

Some enemy in Gold Temple - Medicine Refill

Mojar - Random Hammer

Field Walker - Middle Shield

Feeler - Spirit Robe

Drunkard - Summon Tavern

Barrage Bug or Armored Slapper - Martial Clothes
Barrage Bug or Wind Demon - Mega Bracer

Earth Spirit - Preyer Tears

Bone Breaker - Heavy Shield

Black Cross - Great Sword

In Lava Cave - Great Sword
Walking Rock - Huge Stone

Fire Dragon - Indigo Whip

Golem - SPEED RING
Dark Chaser - Arm

Water Master or Unicorn Whale - Ancient Relic

Affinity Soldier or Hydro Acid - New Moon Helmet
Baljan-1 - Medicine Refill
Rackgorn Soldier - Great Armor

Helminth - Multi-arrow
Razer or Black-hearted - Earnest Pickaxe
Chick Hero or Black Hearted - Sage Cane

Fire Gill or Snow Pooch - GOLD CLOGS, New Moon Helmet

Bronza or Doukan - LIGHT BOW

Agony Pillar - KNIFE BOOTS

Fighting Tree - COSMIC HELMET

Storm Sprout or Crazed Beast - Fist of Fury

Biter Beast or Psycho Ball - DEATH BRINGER
Roaring Beast, Psycho Ball, or Glacier Pooch - TROUBLED ARMOR
in Boozoo's castle - Fist of Fury

Random Naskout enemies - POWER SHIELD

Kaze Kazuchis or Perfect Mind - Full Moon Helmet

Auto Knight - Head-77

Rage Dragon - ASSASSIN
Some enemy in Bejould's Cave - TROUBLED ARMOR

Balmod (on Lennus) - GOMUTAI HELMET
Belts (on Lennus) - GOMUTAI ARMOR
Boozo and Belts (on Lennus) - presumably Gomutai Shield and Boots

Razer - ENERGY SUIT

Combiner - Gomutai Blade, so I’ve heard. Haven’t found it myself.

Artist / Bluffer - NEEDLE SHIELD, DEATH SLASHER
Baljan-2 or Rackgorn or Affinity Knight - ZAYGOS KILLER, GOLD CLOGS

King Panzer, Panzer Ball, or Mini Panzer - Mesh Tights


--------------------------------EXPERIENCE TABLE-------------------------------

You will notice, as you play Lennus II, that level progression is pretty steep.
Even a character two or three levels lower than his teammates will gain levels
noticeably faster. Also, the levels continue to be spaced further out
throughout the game (at least until level 46), meaning it's a bit tough to keep
gaining levels at the end of the game.

Level: Total exp: Additional exp:

1          0  +       0
2         14  +      14
3         34  +      20
4         63  +      29
5        105  +      42
6        166  +      61
7        255  +      89
8        384  +     129
9        571  +     187
10       841  +     270
11      1229  +     388
12      1783  +     554
13      2570  +     787
14      3682  +    1112
15      5245  +    1563
16      7430  +    2185
17     10468  +    3038
18     14668  +    4200
19     20443  +    5775
20     28339  +    7896
21     39064  +   10725
22     53536  +   14472
23     72935  +   19399
24     98768  +   25833
25    132942  +   34174
26    177852  +   44910
27    235202  +   57350
28    312519  +   77317
29    410482  +   97963
30    535862  +  125380
31    695115  +  159253
32    895859  +  200744
33   1146985  +  251126
34   1458755  +  311770
35   1842879  +  384124
36   2312560  +  469681
37   2882499  +  569939
38   3568853  +  686354
39   4389133  +  820280
40   5362037  +  972904
41   6507213  + 1145176
42   7844943  + 1337730
43  ~9200000
44  11179874
45  13217100  + 2037226
46  15525414  + 2308314
47  Number too big to display right


----------------------------------SPELLS---------------------------------------

Abbreviations used for spirits (both in this guide and in the game):

F = Fire
L = Light
A = Air
G = Gold
E = Earth
S = Sky
W = Water
V = Void

Each spirit grants you a spell, and each spirit combines with another to give
you a new spell. For example, if a character has the Fire spirit and the Gold
spirit, they can cast Suzan (Fire), Momrick (Gold), and Suzun (Fire and Gold).
Mercenaries have a set spell list, but it's a little different with Farus. At
the start of the game, Farus has access to three spirits, but can only use one
at a time (go to the Spirit Exchange or use a Spirit Orb to change which
spirits Farus is using). When you have four spirits, you can use two at a time,
when you have six you can use three at a time, and when you gather all eight,
you can use four at a time for a total of ten spells.

Each character has a spirit meter that shows how strong they are with each
spirit. On the status screen, you get a number from 0 to 255, 255 being the
most powerful a spirit can be. On the spirit meter screen, you see your spirit
power represented by a sort of bar graph with zeros over it. Each zero is a
level that spirit has gained, and the bars are your progress towards the next
level: once you have seven zeros plus a full line of bars, that spirit is
maxed. Spells get more powerful with more bars, and gain a big leap in power
(some even look different) each time a spirit advances a level. The other
factor in determining the power of a spell is the caster's Wisdom stat. More
Wisdom means more powerful spells - a spell cast by Gan (low Wisdom) will be
weaker than the same cast by Lectus (high Wisdom), even if their spirit
meters are at the same level.

To make spirits more powerful, you need to fight enemies. You do NOT have to
cast spells in battle like you did in Paladin's Quest. Enemies leave little
icons showing you what spirits they drop:

Orange circle = Fire
Spiky ball = Light
Whirlwind = Wind
Gold diamond = Gold
Dog poo with green fuzz on it (yes, I know it's supposed to be a tree) = Earth
Crescent moon = Sky
Droplet = Water
Black rectangle = Void

..So if you are trying to increase, say, someone's Void spirit, make sure you
are battling enemies that leave the Void spirit, or you won't get anywhere.

Here are all of the spells, plus a short explanation of their effects:

FF - Suzan
LL - Kekan
AA - Lelan
These three are your basic attack spells - they attack a single enemy and cause
a lot of damage. As a bonus, when they get nearly full, they will cause
significant damage to splash onto other enemies in the same group as your
target! No spells can cause more damage to a single enemy - the easiest way to
win boss fights quickly is to hit the boss' weak point with one of these from a
high-Wisdom character.

FG - Suzun
LG - Kekun
AG - Lelun
The -un spells are group attacks and all require the Gold spirit. Though less
powerful per enemy, they tear through a whole group. At high spirit levels,
these spells may hit some enemies a second time.

FS - Suzon
LS - Kekon
AS - Lelon
Mix with Sky and you have the -on spells, which target all enemies at once.
However, these spells are not useful very often because they don't do very much
damage to each enemy.

FV - Suzodon
LV - Kekodon
AV - Lelodon
When you first gain access to these spells, you will think they are useless.
They only hit one enemy and are weaker than Suzan, Kekan, and Lelan. However,
once both spirits involved are full or nearly full, the Void-powered spells
will hit every enemy on the screen for massive damage. Build up Void and use
these to wipe out random fights with ease!

SS - Gubo
The only non-elemental attack spell, Gubo hits every enemy on the screen.
Though weak at first, Gubo's power increases very quickly and when built up can
wipe out whole enemy groups in one shot! Mercenaries with high Wisdom and Gubo
are valuable - Karrat, Jenka, Iris, Lovie, Lucas, Lectus, and Zane all
qualify as mighty Gubo users.

SV - Gogobol
An instant death spell that will probably remove some random enemies from the
battle... permanently! Ha ha ha ha!

FL - AttackUp
FA - SpeedUp
LA - DefUp
GV - SkillsUp
These spells increase a specific attribute (SkillsUp increases Attack, Defense,
and Speed all at once). When your spirit power is low, you can cast these on
one ally only. When your spirit power is higher, it will hit the person you
cast it on but will randomly hit another person too. A little higher, and it
will hit the target plus TWO other party members. Finally, when your spirit
power is very high, the game will stop asking you for a target and you will
cast the spell on all four party members at once!

FW - Suzowall - resists Fire magic
LW - Kekowall - resists Light magic
AW - Lelowall - resists Air magic
EW - MagWall  - resists all magic
GW - Barrier  - resists physical attacks
WV - Wall     - reflects some physical damage back to enemy
All of these spells target party members in the same way as the ability
increasing spells above. When powered up far enough, they will target
everybody at once. Wall, unfortunately, doesn't reflect nearly as much damage
as the wonderful AtBack spell did in the first game...

GS - Grava
SW - Spela
These spells summon a protective spirit - Grava absorbs physical attacks and
Spela absorbs magic attacks. You can even use them both at once. Each will take
attacks instead of the party, but will vanish after suffering a certain amount
of damage. The amount of damage the grava or spela can absorb before vanishing
increases with spirit affinity. (Thanks to Slartifer for pointing out that you
can in fact have both effects at once.)

GE - Bottle - Takes a dose of medicine, and divides it evenly among all four
members. It's the only way to heal everyone at once. Of course, if you are not
wearing a bottle or your bottle is empty, you can't cast Bottle. It's much more
effective with the bigger bottles like the Giga Bottle!

WW - Revive - Brings back a knocked out party member in battle. When spirit
power is low, they come back with 1 HP, but when your Water is powered up
enough, they come back with full HP!

EV - Martyr - Caster dies, but everyone else is healed. Use this when
desperate! Don't forget you can revive the person if someone has the Revive
spell.

EE - Heal - removes bad status conditions.

GG - Momrick - Freezes an enemy group, if it works.
ES - Slow    - Slows down enemies, if it works.
VV - Sofie   - Reduces enemy defense, if it works.

FE - Peace - Random encounters happen less often.
LE - Escape - Takes you out of a dungeon.
AE - Hire - Recall any previously hired mercenary, except for Polock, RichJr,
and Mecha. It also won't summon Myra back between Gilray Zork and Sergio.
(Those names WILL appear on the list if you've hired them once, but nothing
will happen if you try to summon them.)


-------------------------ENEMY LOCATIONS AND SPIRIT DROPS----------------------

This guide lists the locations of every random enemy in the game (that I have
found), arranged by location. Also, you'll see what spirits they drop for you,
which is important for building magic. For example, a quick glance at this
list will tell you that the Aerial Fortress is a great place to build Sky or
Void, but a poor place to build Earth and a completely useless place to build
Light. I have not listed bosses here, since nearly every boss simply drops
all spirits.

AL TERRAN:
Pilopin - F
Baby Jumper - A

AL ROUGE:
Kone Dragon - F
Dancing Bird - L A
Kedama Mush - L
Fusenka - L A
Armored Naga - A G
Tainted Clutch - G

DU TERRAN:
Dancing Bird - L A
Bowing Bird - L A
Nellin - A G
Kedama Mush - L

DU FLAIR:
Earth Lip - F G
Cave Ogre - L
Multi-tusks - F
Needle-saurus - F

TOL TERRAN:
Nellin - A G
Chicken Army - A
Two-neck Bird - L A
Earth Lip - F G

TOL MIRA:
Two-neck Bird - L A
Needle-saurus - F
Hell Hound - L
Dark Leper - L A
Mimi - F L

GOLD TEMPLE:
Sleepy Mist - G
Mold Drop - L A
Corpse Pillar - F G

KUA TERRAN:
Two-neck Bird - L A
Static Midoro - L
Earth Lip - F G
Mimi - F L

GIANT'S HEAD AND HEART:
Dancer Ball - L G
Killer Phage - F G
Heebal - L A
Bell Ringer - F L
Germ - F
Aneurism - F

KUA GERGER:
Blood Sucker - A G
Gastro - L G
King Gastro - L G
Static Midoro - L
Heebal - L A
Two-neck Bird - L A

NEAR DANK:
Mojar - L G E
Shiny-mander - F
Back Kicker - L
Death Pilobon - F E
Babaling - L

PURIFICATION TEMPLE:
same as near Dank

BETWEEN SLUMS AND MINE:
Babaling - L
Stomper - L G E
Needle Bag - F G

GABANA MINE:
Crazy Ball - G
Mine Demon - L E
Streamer - A G E
Wild Box - F L A
Terror Saurus - F G E
Spit King - F A G
Spawn - F G

IN GLOUCESTER TAVERN (where Bo is):
Drunkard - V

BETWEEN GLOUCESTER AND RESOLUTE:
Twocan - A G
Melbourne - L A
Big Biped - L G E
Wee Biped - L
Death Pilobon - F E
Oven Bug - L

KAIBAL TOWER:
Raptor - A E
Bolt Screw - L G
Spirit Battery - G E S
Human Pillar - G E S
Armored Beast - L G

BETWEEN GLOUCESTER AND CAMERON:
Melbourne - L A
Big Biped - L G E
Packrat - L
Ovenbug - L
Kangaroo - L E S
Wallaby - L E S

BIG CRACK:
Feeler - L G W
Stone Ginch - F A E
Octopede - F A E
Jizz Burner - F G E
[Yes, that's actually its name!]

GILRAY ZORK'S MACHINE:
Revenger - G E S
Flash Bolt - L G
Mold Mist - E W

BETWEEN CAMERON AND EARTH TEMPLE:
Packrat - L
Kangaroo - L E S
Wallaby - L E S
Tower Dodon - F A E
Field Walker - L E S

IN THE EARTH TEMPLE:
Mold Mist - E W
Mold Spray - F L A
Earth Pillar - G E S

BETWEEN Lejune AND GIANT TREE:
Barrage Bug - F A E
Wind Demon - F A
Armored Slapper - F E W
Mantis - F A E
Oil Insect - A S
Baba-baba - L

IN THE GIANT TREE:
Revoker - A E
Balenka - F A E
Whipper - G E S
Twig Bird - A
Hades Mage - G E S

IN THE SEWERS:
Bone Breaker - L G E
Dengue Midoro - L G E
Sewer Rat - L
Cannibal - A E
Jelly-fish - L W

ON THE WAY TO DURAN DURAN TEMPLE:
Wind Demon - F A
Megasaurus - L
Ice Bear - L A E

DURAN DURAN TEMPLE:
Black Cross - F A L

IN THE LAVA CAVE:
Wind Shaker - L A E
Weird Ogre - L
Trobi Dragon - F
Walking Rock - F G E
Oil of Vitriol - F A G

ANCIENT MACHINE:
Sensor - L G
Auto Soldier - G E S
GH1222 - G E S
Ancient Bao - L E S
Jolter - L G

DESERT:
Bonfire - F G E
Beaster - L
Arsonist - L
Fire Dragon - F G E
Spew Bird - A E
King Fisher - A E

NEAR SERGIO:
Rock Leach - F A E

SKY TEMPLE:
Dancing Mist - S W
Mold Drop - L G S
Sky Pillar - G E S

CASTLE OF ILLUSIONS:
Silver Wing - A G S
Golem - L E S
Dark Chaser - G E S

JILL ISLAND:
Lip Vine - A E S
Split Bug - L A S
Bomb Rock - F G W
Moldy Sprout - G E S
Fish Slapper - F E
Yamata Vine - G E W

SEA:
Dancing Mandala - S W
Death Wing - A S W
Evian - G W
Sacred Bird - F A S
Secret Fish - A W
Dream Fish - A W
Cubuzoa - F L W
Stormeye - A G E

ZORBAN'S BELLY:
Fan Fish - A W
Moonking - E W
Unicorn Whale - G W
Nebaar - F L A
Water Master - G S W

RAINBOW TOWER:
Face of Death - E S V
Hanging Bird - A G
Wedge Dragon - F G E
Leran Chaser - A E S
Hell-bound - L E W

IN SPACE:
Space Bomber - A G
Cosmo Rainbow - L G S
Cosmo Bomber - F G S
Meteor - G S

UNDERSEA CAVE:
Affinity Soldier - L E W
Hydro Acid - G W V
Souvenir Bug - A G S
Hell-bound - L E W

HOLY SHIP:
Baljan-1 - G S V
Rackgorn Soldier - L G S
Hydro Acid - G W V
Affinity Soldier - L E W

DAPHNE'S CAVE:
Ruby Miner - W V
GH3845 - S W V
Cave Dragon - F L E
Newt - F E W

NASKUOT:
Scout - L E S
Black Rat - L E S
Cool Doma - L E S
Flame Larva - F E S
Poison Denden - A G W
Hanging Bird - A G

SASKUOT:
Snow Pooch - L G W
Fire Gill - F E S
Bronza - F L E
Doukan - L E W

JURAYN TEMPLE:
Agony Pillar - E W V
Aimless Wind - A W V
Mold Drizzle - E W V

BALMOD'S CASTLE:
Fighting Tree - E S W
Lelan Master - A E S
Two Sickles - A G S
Night Terror - A G E
Storm Sprout - A E W

BEJOULD'S CAVE:
Storm Sprout - A E W
Psycho Ball - G E S
Crazed Beast - L A S
Biter Beast - L A S
Glacier Pooch - L G W
Rage Dragon - F E W

BEJOULD'S NEST:
Aurora Moon - L G S
Aurora Fire - F G S
Aurora Wing - A G S
Storm Sprout - A E W
Psycho Ball - G E S

BOOZOO'S CASTLE:
Glacier Pooch - L G W
Roaring Beast - L A V
Psycho Ball - G E S
Biter Beast - L A S

AERIAL FORTRESS:
Gold Wing - A G S
Nightmare - S W V
Night Rage - S W V
Perfect Mind - F A V
Kaze Kuchis - A E S

MOUNTAIN OF LEARNING:
Chick Hero - A E
Flower Shell - A L G
Helminth - F E W
Razer - S W V
Black Hearted - L W V
Atom Rock - F G E
Rock Flash - F G E
Fire Spirit - F
Light Spirit - L
Air Spirit - A
Gold Spirit - G
Earth Spirit - E
Sky Spirit - S
Water Spirit - W
Void Spirit - V

Combiner - F A L
Guardian - S W V

THRONE OF IMMORTALS:
Artist - F L A
Bluffer - S W V
Rackgorn - L G S
Thunder Demon - L S V
Affinity Knight - L E W
Baljan-2 - G S V
Auto Knight - G S V

SPACESHIP:
Succubus - G W V
King Panzer - F G E
Panzer Ball - F E S
Mini Panzer - F G E
Sky Jelly - L G S
Death Shock - G S V
Muddler - G S V


-----------------------------------WALKTHROUGH---------------------------------

The game opens as Farus, your main character, awakes from a 10 000 year sleep
to be greeted by people who think he is a god. Farus is just as confused about
this as you, the player, are... but you are able to make out by talking to
people that you are the one prophesied to complete something called the Great
Union. What is the Great Union? No one seems to know what it is, but they have
been waiting thousands of years for it. Your task in the first part of the
game is to collect the four items from the four continents to bring about the
Great Union.

In the shrine, you'll meet five warriors who are ready and willing to journey
with you. They are the first of many, many mercenaries you will meet in the
game; however, it will be quite a while before you meet any more. I recommend
two of the strong guys (Zock, Chest, Joad) and either Yuma or Melina. I find
Zock, Chest, and Melina to be best. However, it's your choice. Head outside
and start getting used to the game!

The land you are in is called Andel - a strange underground world consisting of
four floating continents. You are now on the continent of Al Terran, but your
journey will take you to Du Terran, Kua Terran, and Tol Terran. Each continent
has a dungeon containing the item needed for the Great Union. Before
adventuring out, let's talk a few mechanics of Lennus II.

The battle system is a little different than what you may be used to. Casting
spells takes HP from the caster. In this game, the HP total of the spells you
cast is fairly negligible - the single-enemy spells you have at the start cost
only 9 HP (Everyone's max HP will be around 300 and increasing quickly from
there), so use the spells as much as you need. To heal HP, you need medicine
in bottles. Here at the start of the game, you'll have Mini Bottles, which heal
800 HP with each use. Each bottle can hold 9 doses. You can buy medicine
refills at a tool shop, and they all get refilled when staying at an inn, but
for now you can fill them for free in the shrine. You can also get your HP
refilled for free by talking to the lady in the kitchen.

Bottles can be carried in the hand or at the belt. The belt usually makes more
sense because you can't equip anything else there, while you need your hands
for weapons and shields. Besides the Mini Bottle, you can find an Anti Bottle
early on which cures some status problems. Later on you will find bottles with
more healing power, and some with other powers.

Much like the first Lennus game (AKA Paladin's Quest), you can hire and fire
the other members of your party at will. Any time you want to kick someone out,
go to "party", then "dismiss". You have the option of taking their equipment or
leaving it on them - if you leave their equipment on, that person will still
have it if you hire them again. Regardless of which option you choose, you keep
any bottles they had equipped. Most mercenaries charge you the first time you
hire them but all are free to hire subsequently. However, some do not charge,
and the first five, thankfully, are free to hire. If you fire someone and then
want them back, you have to go back where you first found them and they will
be there. You can also use the Summon Tavern item or the Hire spell, but those
are not available in Andel. For now, just head back to the shrine if you want
to change party members.

Play with the various mercenaries, but then make a decision and stick with it.
Take the three mercenaries you choose and start fighting some battles. You'll
gain experience, money, and spirits.

When an enemy leaves a spirit, anyone who uses that spirit might gain a spirit
point (they are shown at the end of each battle). There is some randomness
involved; if you defeat a bunch of enemies who leave Fire, somebody will get
a Fire point, and maybe more than one person. Each person may gain 1 Fire
point, or some might gain 2 or 3; it depends on the person. Gond is not that
good at magic, and he can only gain 1 spirit point in a battle, no more. But
Joynus might gain two or three of each spirit. See Mercenary section for more
on which mercenaries learn spells quickly.

One more note. Don't forget to line up your party properly. Like many of these
games, the person in front will take more enemy hits, so put the sturdiest
people up front and the least in the back. For now, Farus should be first,
Yuma/Melina in the back, and Zock/Chest/Joad in between. Later in the game as
you meet powerful mercenaries, don't be afraid to switch up your order. Some
of the stronger ones like Rankas and RichJr are sturdier than Farus and are
great to put in front of the party.

--------------------------------PART 1: ANDEL----------------------------------

The first town, Gwandell, is south of the shrine. Take a look around and start
buying equipment for your party. It will take a while, but buy what you can
and save up. Unlike Paladin's Quest, you CAN equip you mercenaries, and you
certainly should. Throughout this game, you will actually have trouble buying
equipment if you try to save for it by grinding out battles. Your best source
of money is selling equipment you find in chests. Also, if you are not going
to use a mercenary, hire them anyway and strip off their equipment. You can
then use or sell it. This would be a really cruel thing to do in real life,
but this is a video game, so don't feel bad.

Your first task, when you feel ready for it, is to head into the Al Rouge
dungeon and recover the first item, the Red Sleep. It's okay, and probably a
good idea, to come in and out several times to explore every passage. Doughren,
the boss, is not too tough - and when he gets to low HP, he'll start eating
eggs to heal himself but will stop attacking. As long as you can deal more
than he heals, you've got him. Take the Gwanji Egg and the Red Sleep behind
him. What's this? A big head appears in the air and tries to talk to you!
It's hard to make out what he's saying...

Al Rouge treasures: Flight Door, Home Door, Mini Bottle, Anti Bottle, Dagger,
Light Shield, Mini Bottle.

Take the egg to Ben, the eagle-looking guy at the back of Gwandell town. Ben
will take you to the second continent, Du Terran. You now have the Eagle's
Flute, use this and the bird will pick you up and ferry you between continents.
(He can only take you to continents you have already visited.)

Your quest on Du Terran is essentially the same: enter the Du Flair dungeon and
recover the Blue Flame. Hang around town for a bit gaining experience and
spirits, buy some equipment upgrades, and go to Du Flair (the cave). Du Flair
has some puzzle aspects to it - switches on the floor toggle whether the floor
flames or the flame jets are on (one will be off when the other is on). When
you find the kid Kai at the bottom, he'll attack you! Soon, he'll become a
fiery monster called Zuzanut. Lelan would be a good idea. Kai, thankfully, is
okay and will return to town. Take the Blue Flame, and the same mysterious
face will appear. Why does he appear to talk to you? And what is he trying to
say?

Du Flair treasures: Flight Door, Home Door, Canvas Shoes, Anti Bottle, Little
Slasher

With the Blue Flame, the man on the mayor's roof in Revenant can send you to
the other two continents, Tol Terran and Kua Terran. Visit both, and the Eagle
Flute can now take you to any of the four continents!

You have several tasks now, which you can tackle in any order. The town of
Gondo Ata on Tol Terran is under attack by an evil man named Forga. Also on
Tol Terran, there is the Gold Temple - a visit to that temple will get Farus
the Gold spirit (and the ability to use two spirits at the same time). On Kua
Terran, meanwhile, you'll find a Giant's house but the giant has been split up
into a bunch of little people. (No, it doesn't make sense...) I recommend
saving Gondo Ata first, but be sure to visit the Giant's house because there
are weapon and armor stores there which sell the best equipment in Andel.

Talk to everyone in Gondo Ata, and take the key from the safe using the
combination the man gives you. The right safe is U R R L D, L R L D D is
center, and D D U L L opens the left safe. Grab the chest in the tavern -
a Mini Bottle - NOW because it will vanish when you beat Forga.

In the nearby cave Tol Mira, unlock the MIDDLE door to go straight to Forga.
He'll attack when you open the chest at the end of the path - Suzan and
Lelan will both work well. Beat him to save Gondo Ata. You don't want to
muck around after you've visited Gondo Ata before finishing off Forga,
because if you do, more and more people in the town die. (I am fairly sure
this does not have any effect on gameplay.) You can then get the other two
keys from the safes - explore all three paths in the cave to find the Black
Light, equipment, and the White Shadow, an item which doesn't do anything
but can be sold later in the game.

Hey, remember the strange floating head who talked to you when you picked up
the Red Sleep and the Blue Flame? When you take the Black Light, his speech
is getting clearer. He seems to be telling you not to complete the Great Union!
Who is he? Should you listen to him? The short answer is that you cannot
advance the plot unless you complete the Great Union, so take the Black Light.

Tol Mira treasures: Twin Arrow, Mini Bottle, Hunter's Knife, Light Shield,
Purpbird Feather, White Shadow

The Gold Temple is also on Tol Terran, northwest of the town. The only tricky
part here is the top floor, which looks like a huge pit. The floor below shows
you via the carpeting where you can walk on the floor above - the solid carpet
is under the pit, but there's an invisible walkway above the places where the
carpet is in the longer, thinner strips. Battle the Gold Spirit, and Farus
earns the ability to use Gold spells! There is only one chest in the Gold
Temple, which contains - no surprise - a Gold Card.

The Giant's house on Kua Terran is your next stop. There are two small caves
in the southeast corner of the house, one is the Giant's heart and the other
his head. Travel through them, taking out the enemies, and when both are
restored the Giant is whole again. Both are easy enough that I will not even
walk you through them. If you want to kill the Germ enemies in the head
quickly, use Lelan. It's also very effective against the Virus mini-boss.

Treasures in Giant's Head: Dragon's Horn
Treasures in Giant's Heart: Preyer Tears

Now that Igles the giant is full size again, ride on him to cross to Kua
Terran's dungeon, Kua Gerger. The cliff that blocks the way is no problem for
Igles' long legs. Kua Gerger is a royal pain-in-the-butt puzzle dungeon - the
water on the floors blocks your path, but appears and disappears depending on
which switches you step on. The sign inside the entrance doesn't actually seem
to have anything to do with what the switches do. Stepping on a switch gets
rid of water, and you can step on a second switch to remove a second color of
water... but sometimes for no apparent reason, other switches will raise, and
restore their water. Confused? Yeah, me too. I have yet to figure it out
besides simple trial and error. Any help here would be appreciated. I don't
think it is possible to trap yourself in the Kua Gerger, but I am not sure.
You ought to bring a Flight Door just in case. Explore to find the boss,
Mad Mudbron. Again, Lelan is your best bet. Retrieve the last piece of the
Great Union puzzle, the Green Rage. The floating head guy is in color this
time, but what is he saying?

Treasures in Kua Gerger: Middle Shield, Tunic, Whip, Tough Robe, Power Slasher,
High Bottle

Back at the shrine, you're ready for the Great Union! BUT, be SURE you have
the Gold Spirit. You will not have another chance to get it. Also, the five
mercenaries down here will not be available again unless you've hired them
already - they're not useful later in the game, but if you're a completionist,
make sure you've hired them all at least once so you can recall them later.
You'll place the items on the pedestal and the Union will begin... but it's not
what anyone expected. The four continents crash together, and meanwhile Farus
and the party are transported magically upwards. What the hell just happened?

---------------------PART 2: NIGEL, PETRO, AND THE SEALS-----------------------

You'll come to in sunlight - the first sunlight you've seen in the whole game!
Andel was underground, but you're now on the surface, a place called Eltz. A
bizarre, cruel, yet hot witch by the name of Efrem greets you, and tells you
that someone named Granada has been using you to put his sinister plan in
motion. Your quest from this point forward will be to STOP the Great Union that
Granada is attempting! She then turns your mercenaries to stone and leaves.

Southward is the small town of Dank, but you'll soon find that anyone you talk
to turns to stone. A chest in a house, though, gives you an item that lets you
into a nearby tower, and also instructions that tell you that the tower has the
cure for the stone curse. The letter is signed Petro... who is Petro and how
did he seem to know we'd be here? Head to the tower. You have no way to heal
your companions, so you have to fight as Farus alone, but thankfully the
battles are not all that tough. At the top, the witch Efrem attacks you, but
she is not that hard to defeat as Farus alone. Just past, you'll be cured from
the stone curse! Your mercenaries will be able to fight again.

Treasures in the Temple of Purification: Gubo Milk, Leather Shoes, Noon Hat,
Middle Sword, Leather Vest, Bracer, Gold Card


Head back to Dank. Now the good people of Dank are easier to talk to. Talk to
everyone, and you'll learn that the land you are in is called Eltz, and there
is a huge castle and city to the south called Nigel. You'll be spending a lot
of time around Nigel very soon, but first visit the tavern in Dank.

So far, you've had only those first five mercenaries to choose from. You're
about to have a whole ton more, and you'll be meeting them so fast you won't
know what to do. I'll help you out. You'll meet two new mercenaries here at the
Dank tavern. Clay is not recommended - he seems like a good hire, but will
charge you extra money every time you take him into a dungeon. However, talk to
the other one, Myra. She launches into a huge tirade against an evil man named
Gilray Zork, who murdered her family. She wants to join you and hopes to run
into Gilray, whom she wants to murder in the most gruesome way possible. It
might be a good idea to take Myra along. You will meet Gilray
Zork fairly soon, and you may want Myra with you when you meet him. Fire
whomever is the least productive and take Myra.

To the south, you will come to a gate leading into the easternmost reaches of
the sprawling Nigel cityscape, the Nigel Slums. You can't get into the rest of
the city; only people with Green Cards are allowed, and you don't have one. But
the slums are enormous. BEFORE YOU EXPLORE THEM, SAVE. There are pickpockets
and other disreputable folks around. You'll want to save often in case you lose
money. Explore. Talk to Jubal, who tells you that Preyzus makes perfect
counterfeit Green Cards. Talk to Preyzus and his daughter, who tell you that
Preyzus needs Darul's Glasses to work properly and that those glasses are in
the hands of Darul in the nearby mine. She gives you the Spark Lamp, which
you'll need in the mine. You see where this is going...

Walk upstairs in the tavern on the northeast part of the Slums. Soldiers will
whisk you away to meet with Petro, the ruler of the whole Nigel area. Petro
tells you that you need seven seals to stop Granada from completing his evil
plan. He also reveals that he was the man trying to contact you in Andel as you
were trying to complete the Great Union! Does he give you a Green Card and a
Commuter Pass, making travel throughout his realm easier? No. He dumps you
back in the slums.

Before going into the mine, visit the inn on the south side of town. Two more
mercenaries are here - Bai and Gond. I'll save you some trouble and tell you
NOT to take Bai. If you stay at an inn, he will vanish with half of your money!
But Gond is great - he's big and strong and can cause a lot of damage. Replace
another of your starting mercenaries with Gond.

Spend some time equipping and leveling your party (especially Myra and Gond),
and head to the mine. If you fall off the walkway, you'll land in the basement
- some of the chests down here are Wildboxes, an enemy with lots of HP. I
recommend you DO open these, as you'll win lots of experience and gold.
Search thoroughly - you need to find and defeat Darul to get his glasses. Kekan
and Lelan will work. Be sure to grab the First Seal as well! The seals are not
in treasure chests, each looks like a wooden box hovering over a podium. Also
find the chest that contains a... flute? Why is there a flute in here? Keep it
around, you'll see.

Treasures in the mine: Wildbox, Wildbox, Wildbox, 1000G, Flight Door, Random
Hammer, Short Boots, Slimy Sweat, Spear, High Bottle, Flute, Darul's Glasses

Back in the Slums, take Darul's glasses to Preyzus, and he will make you a
Green Card (choose "Bromide" when he asks you what you want, and
you'll get a Green Card anyway and you can sell the Bromide later). Now, you
can pass the border guard on the west side of the Slums and get into the next
district of Nigel, the commercial district called Gloucester.

Wow! Gloucester is unimaginably huge! There are four separate parts of
Gloucester - the first (easternmost) has lots of useful weapon and armor shops;
the second fashion shops (with some good equipment for your female
mercenaries); the third a bunch of taverns containing mercenaries; and the
fourth theaters, concert halls, and a strip club.

What are you going to do now? There seem like so many things... Explore
thoroughly, then start deciding on mercenaries. You have a lot of options. See
the mercenary guide, but the short answer is that Iris, Jenka, and Karrat are
your best magicians and Nikita is your best fighter. Those four, Gond, and Myra
are your best choices for now in my humble opinion. Again though, it's up to
you. You are going to meet Gilray Zork soon, so you may want to have Myra.
If you fight Gilray Zork with Myra, she will leave but be available later in
the game as a more powerful mercenary! If you fight him without Myra, she
will no longer be available.

Go to the fancy hotel in the southern part of the fashion district. Eat a
meal at the fancy restaurant, then refuse to pay. You'll be forced to work,
but after you do, grab a chest on the way out for a whopping 14 000G!

By the way, there is a way to make the hiring of Iris cheaper. She requires
that you bring her the Light Ring, Showy Tiara, Lovely Shoes, and Dream Dress
and once you do she will join you at no further charge. Buying that stuff is
expensive! But, you won some Lovely Shoes from Efrem. In the tavern where you
find Bo, battle the three drunkards then talk to the bartender. He'll sell
you an Amity Card for 1000G. Now, use the Amity Card to get into the quiz
show down the stairs near the gate in the tavern district. Save before trying
the quiz show, then try all three levels. It costs 1000G to play, but just
reset if you don't answer enough questions right so you don't have to keep
spending money. After each win, leave the town and reenter. Winning on all
three levels nets you a Triple Arrow, a Showy Tiara, and a Light Ring! Then
play a bonus, even harder quiz (for 2000G) to win a Dream Dress. Iris'
equipment is complete, for only the 6000G it cost to buy the card and
play the quiz!

In the fourth area of Gloucester, there is a concert hall. Head in, and the
conductor will tell you that someone stole the instruments from his chamber
ensemble. He will take back the flute you've already found, and he will tell
you that he needs all of the instruments to play his piece. The other four are
out there. If you run across them, bring them back here, but don't expect a
reward. The instrument sidequest is completely pointless.

Now is the time to start equipping your party. Unlike most games, you're still
fairly early in this one but almost all of the best equipment is for sale right
here in Gloucester. Don't worry about trying to buy every single great thing in
Gloucester right now, you'll be around the area for a very long time. But the
first thing you should get, even if you have to save up for it, is the Fist of
Fury for Nikita. It is in a secret shop, you have to walk through the left wall
of one of the shops in the first district. With this weapon, she will
immediately become an unstoppable killing machine, dealing out at least 3 hits
per turn. Don't forget, when buying these expensive items, to take Cheche
along, even if it's a pain. (To quickly rehire a mercenary you've already
hired, either go back to where you found them or buy a Summon Tavern at an
item shop.) Buy any other equipment depending on who needs it, but do remember
that you'll have a lot of quests around the area and they will earn you chests.
I'd recommend only buying as needed and saving money if no one seems to need
anything.

Your next task is to help the town of Resolute. A lady at the inn in the first
Gloucester district is waiting for her husband to come back from Resolute, and
mentions in passing that she just happens to have the second seal. She gives
you a letter to bring to her husband in Resolute. Resolute is in a very strange
state - no one seems to know what gender they are. Be sure to talk to the
person at the inn (who is actually the husband of the woman in Gloucester whose
gender is being constantly changed). He may give you the Fumon Statue - if not,
stay at the inn and talk to him/her again.

Climb the tower at the back of town - don't miss the Graffi Seed in the tower.
In here, you will meet enemies only when the spotlights catch you or he black
spots light up under your feet. At the top, you'll meet Terra Foy the boss. He
has group attacks - if you have Nikita, her Bottle spell will help with
healing. Beat him and set the Fumon Statue on the pedestal behind him to
rectify Resolute's problem. Return to the lady at the Gloucester inn. She and
her husband are reunited and she gives you the Second Seal.

Treasures in Kaibal Tower - 2000G, Spirit Hat, Tunic, Hard Robe, Short Boots,
Fur Coat, Holy Rod, Triple Arrow, High Bottle, Graffi Seed

Remember the Graffi Seed I told you to get in the tower? You need to take it to
the closed tavern in Gloucester's tavern district. The lady in the tavern will
ask you to use the seed on an injured soldier she is caring for, and the
soldier will recover enough to ask you to save the town of Cameron from Gilray
Zork. Remember that name? Myra's nemesis! Cue dramatic music sting! The
soldier gives you his Transit Pass, allowing you access to Cameron, and dies.

South of Gloucester, out the gate in the Tavern district, is the town of
Cameron. The town has a huge fissure in it, and earthquakes are happening
constantly. The townspeople tell you that Gilray Zork, Myra's nemesis, is the
one causing the quakes from deep within the fissure. Head down there.
Eventually you will find the machine that's causing the quakes, and battle it
as a boss. It's not too tough, but be aware that spells don't really do much
against it. You will find a rare Medicine Refill, a one-time instant refill
for a bottle, but do NOT use it or you will feel stupid. Just inside the
machine is a medicine tank, and you can fill up there for free and save your
Medicine Refill.

Enter the machine to continue, and head right immediately (it looks like you
can't, but you can) to find a medicine machine. Climb up the machine and take
on Gilray Zork! Upon defeating him, Myra realizes that, even though she has
accomplished her goal, she feels hollow and empty. She leaves the party. Take
the Third Seal and leave, and Cameron is saved! (If you don't have Myra, you
will of course not see her dialogue, and you will not be able to hire her
again.)

Treasures in the Big Crack - Spirit Orb, Slimy Sweat, Iron Clogs, Purpbird
Feather, Heavy Sword, Dragon Horn, Light Card, Air Card, Gold Card

The crack in the ground has closed up, allowing you to walk northwest of
Cameron. From here, you can go north into the next district of Nigel, a
residential area called Lejune. One thing to do in Lejune now: talk to
everyone including the kid in a house who just returned home. The guy at
the front of the long line for Abel's Bread will give you his place if
you then tell him that his son is home. Take the bread to the grandma who wants
to taste it. She'll give you an Idol. Just hang on to it. Also, buy a Commuter
Pass from the transit station. Buy only one: it is a one-time expense, and once
you have it, you can ride to any part of Nigel as many times as you want. The
stops are in Nigel Castle, Hammond Hill, Tranquil Hill, Lejune, Gloucester,
and the Slums.

You also have the choice of whom to hire to replace Myra. You have so many
choices! Whoever you choose, stick with your choice so they can gain a lot of
levels and spirits, you'll need them!

To the west of Lejune, you will find both Tranquil Hill and Hammond Hill.
Tranquil Hill is home to the orders of the White Cross and Black Cross,
competing religions. Hammond Hill is home to the very rich and huge mansions.
All of these places are worth exploring, and doing so will open up a bunch of
new quests for you. You can do these in various orders, but here's my
recommendation:

To the south (past and to the west of Cameron) lies the Earth Temple, where
Farus can learn to use the Earth Spirit. Search the panels to lower the water
in the temple, like you had to do in Paladin's Quest in the temple near Roki.
Battle the Earth Spirit (Kekan and Lelan are both effective), and Farus will
gain one more spirit! Three to go.

Treasures in the Earth Temple - Earth Card, Spirit Orb, Flight Door

Head out the North gate of Lejune and head north into the woods to reach the
Giant Tree. The tree is most confusing dungeon you've yet visited - if you want
to explore all of it, take note of where the little internal paths go up just
one ramp and where they ascend two. One ramp means it is taking you to
treasure, two means you're going to the next floor. Climb to the top, beat the
boss, and take the Fourth Seal! Be sure to explore it thoroughly and grab the
Trumpet as well, if you want to complete the pointless instruments sidequest.

Treasures in the Giant Tree: Lance, Iron Helmet, Unique Shovel, Middle Boots,
4000G, Big Slasher, Thunder Cane, High Bottle, Trumpet, Red Hot Cane, Indigo
Whip, Spirit Robe, Middle Boots, Earth Card

In Hammond Hill, find the mansion that houses the art collector. Talk to
everyone in the house and you will earn the Reverse Belt and lots of
information on various items. It is all important, and you'll need to follow
the chain to gain the Sixth Seal. At the top of that mansion, you'll meet the
wealthy lady who collects so much art. She is too fat to move, and tells you
that you're welcome to the Sixth Seal, but she is laying on it and can't move.
Shoot! Let's get started...

The one modest building in Hammond Hill houses the sewer. Going down there
doesn't sound pleasant, but you'll have to... talk to the kid, and he'll give
you the Eternal Ring in exchange for the Reverse Belt. Continue down the Sewer,
and at the bottom, defeat the boss and take the Fifth Seal behind him.

Treasures in the Sewer: 5000G, Battle Jacket, Great Sword, Heavy Shield,
Violin, Gubo Milk, High Bottle

Hammond Hill also has a mansion that belongs to Jubal, the man you met in the
Slums. His wife will beg you to ask him to return home. Return to the Slums and
do so, and he'll tell you he can't. Back at Jubal's house, his son will give
you a letter for Jubal. Bring it to Jubal, and go back to the mansion in
Hammond Hill. Jubal's daughter will now give you a bloody handkerchief which
she used to curse her dad. Bring THAT to Jubal in the Slums, and he will
finally return home. Revealing that he has been cursed by Granada for knowing
too much about the Great Union, Jubal will beg Farus and crew to kill him as
he morphs into a monster. Do so, and Jubal's wife will award you a Life
Corsage! This whole Jubal thing is optional, but a Life Corsage is a nice
reward - Using it in battle heals the whole party somewhat, and it can be used
over and over.

There is a haunted mansion in the northwest corner of Hammond Hill which will
be of great help to you. Eight ghosts watch over eight treasure chests, but
they will move aside if you have the seal they're looking for. So, come back as
you get more seals to get more treasure.

Treasure in the Haunted House:
1st seal - Tsunami Sword       2nd seal - Ancient Relic
3rd seal - Sage Robe           4th seal - Fist of Anger
5th seal - Sage Cane           6th seal - Thunder Saber
7th seal - Fist of Fury        8th seal - Sage Ring

Another of Hammond Hill's mansions belongs to Eudenius, who wants to get
married. You can give him one of your female mercenaries, who will then be
lost forever. Laying aside the obvious sexism of giving away women like
property, your reward for this task, Eudenius' treasure, is utterly pathetic.
You only get it if you let him marry Nikita (arguably the very best
mercenary), and it consists of… one Gubo Milk and one Purpbird Feather. That's
what you get, sexist, woman-giving jerk! Actually, the story is also more
satisfying if you don't let any of your party members marry him - then he
marries his maid, who's had the hots for him for a long time.

Take that Eternal Ring you got in the sewer to the woman in Lejune who is
beating her husband. (It's funny if it's the woman beating the man.) She'll
stop trying to kill him and give you the cane she was whipping him with. Take
the cane to the old man at the library, who will get you a book. Take the book
to the foxy teacher in the school, who will give you a key. Take the key to the
burglar in a Lejune House, and he will give you Culon's Belt. Take THAT to the
fat woman in Hammond Hill, and she will float off the bed allowing you to
finally take the Sixth Seal.

South of Lejune lies Dargo the Bug's House, where you can pay 1000G for a
chance to play a silly minigame and grab House Eggs. Play it until you have at
least 10 but preferably 41 or more, and take them back to the house builder.
He'll built you a big house right inside the south gate of Lejune (for free!),
believe it or not. Keep coming back and see who shows up at the house...

Tranquil Hill holds two churches. You can't get into the spooky Black Cross
church, but the White Cross folks are friendlier. The bishop will challenge
you to a friendly duel, and if you win the White Cross will support you. (Also
take the chests in the church - Tempest Cane, Spirit Hat, and Wind Ring.) Head
out the back of the church to the temple of Duran Duran (really? Duran Duran?)
and SAVE before you go in. This is the first place in the game where you cannot
save. Also equip Farus with the Tsunami Sword (you should have it from the
Haunted House). You'll be fighting with Farus alone. Inside Duran Duran Temple,
you be in a maze reminiscent of (but not the same as) the Doth's crystal maze
in Paladin's Quest. You have to make your way to the center, battling any
Black Cross baddies you run into. Try to avoid them, but you can manage a few
fights. Just be aware that you cannot heal out of battle, so keep your HP up.
At the center of the maze, grab the Seventh Seal.

Petro will be waiting for you when you return with the seven seals. He will
reveal that there is an Eighth Seal and send you back to Andel, where the
Eighth Seal is.

Andel is in bad shape. You are in the ruins of the town of Gwanji, which is
apparently the only safe place left. The rest of Andel is sinking into the
lava. A cave at the back of town leads to a lava tunnel - explore and defeat
the boss at the bottom to gain the Eighth Seal. Lava is rising through the
cave, but Petro warps you back to his castle.

Treasures in the Lava Cave: Battle Jacket, Warrior Ring, Fire Card, 7500G,
Earth Card, Ancient Relic

What's this? Petro isn't here... You'll have to talk to the lady in the castle,
who will give you a key and tell you that Petro wants you to activate the
ancient machine. Wasn't that the whole PROBLEM in the first game? Before you
head into the machine (in the back of Nigel Castle), go back to the Haunted
House in Hammond Hill and take the last few chests. The ghost on the first
floor will also let you pass, but there's nothing behind him. Is there any
reason to move him?

Head into the Ancient Machine. Explore and beat the bosses at the end. Their
questions are of the "but thou must" variety, so it doesn't matter what you
answer. They take the Seals and Petro away. Activate the machine, defeat the
security system, and you will end up just west of the Nigel near a desert
oasis.

Treasures in the Ancient Machine: Heavy Armor, Life Corsage, Earth Card, Bass

------------------------PART 3: THE DESERT AND THE SEA-------------------------

The town at the oasis is San Fero. Here you will meet the first mercenaries
you've seen for quite some time, Gan and Lovie. They will only join you
together. I recommend them, but you may like who you have just fine. Both the
Sky Temple and the Castle of Illusion have lots of enemies that drop Sky magic,
so Lovie's Gubo spell will quickly get stronger.

There are four places you need to go soon. The Sky Temple is south of San Fero.
The town of El Gemini is west across the desert. The port of Sergio is north
of El Gemini. The Castle of Illusion, which Petro told you to visit, floats
above the desert between San Fero and El Gemini. However, El Gemini is the only
place you can go now because cracks in the earth block the road to the Sky
Temple and Sergio. El Gemini is your next stop. You'll see that they are
having Geran races, the Geran being a weird snail/goat hybrid with wings. It
can jump pretty well, and they say they'll let you borrow one if you win the
race. You see where this is going.

The race should be pretty easy after a try or two as you get used to handling
the Geran. Tap a button twice to dash that direction (and you can change the
direction while dashing), but stop the dash before the Geran gets tired.
You'll also need to dash to jump over the little crevices. If you don't win
the first time, just try again, and when you do win, you'll get a Geran to
ride on!

There is a new mercenary in El Gemini as well - Rankas the swordsman. Rankas
has little magic, but is strong and can use lots of heavy weapons and armor.
He is also on a much higher level than your current party, so might be a good
hire if you choose.

With your Geran, head back to San Fero. You can now hop over the cracks in the
ground, just remember to dash first like you did in the race. North of San
Fero, you can hop over the crack and get back into the Nigel city, so do that
if you want to return there.

Your next stop is the Sky Temple, which is south of San Fero. You'll have to
hop a crack to get there - when you do, explore the temple and battle the Sky
Spirit and Farus will earn Sky Magic plus the ability to use three spirits at
once! Keep Sky Magic on Farus so his Gubo spell gets stronger, and remember
that the Sky Temple is a great place to earn Sky magic.

Treasures in the Sky Temple: Sky Card, Great Mallet, Spirit Orb

Head into the desert on your Geran and look for the Castle of Illusion. It
flies in a roughly circular pattern - when it comes around, dash and leap into
the castle. If you are a completionist, you may want to know that the Speed
Ring is available only in this castle as a random drop from Golems, and once
you save Midia, you cannot access the castle again. Get it first if you want
it! The four transporters lead to four statue-pushing puzzles (some harder than
others), solve all four by pushing the statues onto the switches. You'll be
glad to know this is the only such puzzle in the game. Talk to Midia to learn
more about just what the heck is going on. She tells you to go to Lennus, and
that is your next goal.

Treasures in the Castle of Illusion: Mega Bottle, Exorcism Staff

North of El Gemini you'll find the port town of Sergio. Humorously, a wimpy
ship captain just lends you his ship, no silly fetch quest required. First,
head to the Sergio tavern and decide if you want to change up your party. Here
you'll find Gossam the sailor, who can equip lots of heavy, powerful equipment
including tool weapons. You'll also meet Myra again if you took her to meet
Gilray Zork - she has learned the Void spirit (though you have no way to
improve it now) and will gain stats, especially strength, at a higher rate
with levels! Also, she will gain a whole ton of experience points her first
battle back with you, and will gain four or five levels all at once.

The game's one secret mercenary can be found in Sergio's tavern. Polock, who
is a round, orange fish-like being, is sitting at the lower-left table about
one in every thirty times you enter the tavern - if you want to find him, enter
and leave over and over again until he's there. Polock has very high stats, and
gains tons of strength, stamina, and HP with levels. However, he has no spells
and can use almost no equipment. Only the Red Ribbon (buy in Gloucester), the
Demon Ring (found here in Sergio after the Whale quest), and the Gold Clogs
(end of the Gold Corridor in the Mountain of Learning in Lennus). He's the
best meat shield you will find with his enormous defense and HP, so you may
want him. His attack is good too, and becomes unbelievable when you get him
the Golden Clogs much later. One more note on Polock: you can't get him back
with Hire or a Summon Tavern. You'll have to return to the Sergio tavern and
wait until he shows up again. Keep that in mind, because there will be a while
where you be unable to get back to Sergio. There are a lot of good mercenary
choices at this point. Gan and Lovie are great, Rankas is a good shield, Myra
gains stats very quickly now, and Nikita and Gond are still awfully strong
while Karrat or Jenka will have super strong Gubo spells but weak physical
strength by now. Up to you.

Take the ship into the cave near the town (you can't go anywhere else). This
is Jill Island, and is home to the obnoxious raft puzzle - only one path takes
you to the boss. That path is to choose left every time the game gives you a
choice. Be aware, though, that your raft goes faster and faster and faster and
the last choice must be made very quickly! Clear out the boss to open the way
to the ocean.

Treasures in Jill Island: Drum, Sky Card, Air Card, Bikini

As you sail around, be aware that you can sail right across the bits of
walking path that looks like stepping stones. Your next stop should be the
fish west of Sergio - be sure to visit the two huts inside the fish and talk
to the man who left his girlfriend behind in Sergio. He's met someone else,
and wants you to tell his old girlfriend in Sergio that he's dead! That's one
way to get out of a relationship...

Explore the whirlpools in the fish to find the Water Spirit. If there's one
spirit you'll miss, this is the one, since no one has told you about it. But
it's here in the fish - battle it to earn the Water spirit for Farus. Only
one spirit - Void - to go.

ALERT: I am fairly sure that you cannot get the Water Spirit once you go to
Lennus. GET IT NOW!

Treasures in Zorban's Belly: Bomb Bottle, Water Card, Multi Edge

Back in Sergio, talk to the girlfriend and she will give you the Demon's Ring -
a very powerful item! Polock can equip it, one of his three pieces of
equipment, but if you aren't using him it's great for everyone, especially a
powerful physical fighter. It gives a big boost in defense and attack.

Before heading to the rainbow tower, make sure that you have everything you
want (especially equipment) in Eltz. You'll be unable to access Eltz for
a while once you get to Lennus. (But later on, you will be able to get back
easily.)

Sail to the middle of the sea and climb the rainbow tower. Hey, there are
finally enemies that leave Void magic! If you have Myra, her Void power will
at last begin to increase.

Treasures in the Rainbow Tower: Command Suit, Great Shield

At the top, you'll be whisked to the planet of Lennus! By the way, while
floating through space on the rainbow path, it's not a cutscene. Move around to
grab the gold coins and angels, and dodge the saucers and rocks. (If you do
run into the saucers and rocks, you'll fight an easy battle.) After a minute
or two, you'll land on Lennus. If you've played the first game, you may
recognize where you are!

--------------------------------PART 4: LENNUS---------------------------------

The town of Reiyold is your first stop - this is Chezni's hometown, and you are
in Lennus ten years after the events of the first game. Zaygos has been
defeated, Naskuot and Saskuot are at peace, but the four angels of the Great
Union are wreaking havoc. Also, Chezni and Midia have disappeared. You met
Midia in the Castle of Illusion, but where is Chezni? Is he Petro? If so, why
has he changed his name and gone bald? (Petro is indeed Chezni, and as to the
other questions, the game is not kind enough to tell you.)

Here in Reiyold, you meet Dark and Lucas. See mercenary section for more about
them.

The sea cave is where you want to go (it is also the only place you can go), so
head there. Explore thoroughly, and at the bottom check the control panel to
reawaken the flying time machine from the first game! You'll lift out of the
ground and be able to fly anywhere in Lennus.

Treasures in the Undersea Cave: Preyer Tears, Body
Treasures in Holy Ship: Void Card

As happens so many times in this great game, you have a big task but can do a
lot of little tasks in any order. First, explore Lennus. Lennus has two
continents, the northern is Naskuot and the southern Saskuot. Visit the towns,
meet and try out the mercenaries, and decide who you want. Ratsurk (eastern
Naskuot) has Grant, Lectus, and Joynus. Jurayn is in central Naskuot (look for
the black circle) and has Cyril and Jolt.

In Saskuot, find Misuto in the west. Flash is hanging out at Zaran's shop. In
Karon, you'll meet a scientist building Mechas, robotic mercenaries. When you
have some good robot parts, bring them here. And Conshiuto holds Zane.

I don't know who to pick... Polock is still your best meat shield, but may not
be able to do as much damage as some until you get him the Golden Clogs. Try
the various mercenaries and make your choice. I will tell you right now that
you do not want Cyril or Grant unless you want a challenge with a very weak
character. Jolt is not that great either. However, Lucas has powerful Light
magic (Kekan, Kekodon, Gubo); Lectus is great with Air (Lelan, Lelodon, Gubo);
Zane has more strength and better equipment and Suzan, Suzodon, and Gubo;
Flash casts Gubo and can use the Multi-arrow and Light Bow effectively; Joynus
has sky-high wisdom and can cast Suzan, Kekan, and Lelan, making every boss
fight far easier.

..And Myra, Nikita, Rankas, Gan, Lovie, Polock, or Gond may still be producing
so well that you want to hang onto them. That's fine too.

A small, unassuming house in Naskuot should be your first stop. This house is
the Void Temple - you'll be in a maze. Chase down the Void Spirit and battle
him. This fight can be tough - he has two attacks, one of which does fairly
normal damage to everybody, and another which does just enough damage to knock
everybody down to double digit HP. Having someone with the Bottle spell would
be very helpful here. Beat him to earn the Void Spirit for Farus - and with it
the ability to use four spirits at once!

Fly to the middle of the Sea Hemisphere and visit the immortals. They want to
stop the Great Union too, and ask you to recover the seals from the four
angels. They say they can't get you into Belts' aerial castle, but they might
have the power to do so if you can defeat the other three angels and bring
their six seals. Let's get to it!

You need to infiltrate the lairs of the four angels of the Great Union. Talk
to Daphne (find her house in western Naskuot, behind a door leading into a
rock wall), and she will help you. Her cave lets you walk from Naskuot to
Saskuot, if you ever want to do that for some reason - it was important in the
first game, but not so much here.

Jurayn. Talk to the mayor in the ruins of the sky temple, and he'll let you go
underground. Find the Flame Sphere in the underground temple (it's in the only
chest), and take it north to Balmod's castle. You'll want someone with Fire
magic, preferably, like Zane, Myra, or Joynus. Find and wipe out Balmod, which
shouldn't be too hard. He's weak against Fire, if that helps. Take the two
seals from behind him. By the way, if you are using Gossam, Jolt, or Zane, you
may want to fight random Fighting Trees in this castle - they may drop a Cosmic
Helmet, the best helmet for those three!

By the way, the best place by far to earn experience points in this game is
Jurayn's underground temple. Why? Those enemies are certainly not as tough as
those in the Throne of Immortals or Aerial Fortress or Spaceship. However,
they give the most experience. Use this place for levels, and it is also useful
for building Void magic which Farus and most of the Lennus mercenaries need.

Treasures in Balmod's Castle: Sage Mask, Giga Bracer

You can defeat Balmod, Bejould, and Boozoo in any order you please, and while
Balmod is the easiest, you may want to reverse the order of my walkthrough by
going to Boozoo before Bejould. Boozoo is a much tougher boss fight, but
Bejould lies behind a long maze filled with random battles so she is more
difficult to reach. Your choice...

Bejould resides in Saskout, behind the cave southeast of Misuto. She is weak to
Light magic (Joynus and Lucas are good with Light). Beyond the cave is a
maze-like nest, which is confusing - and Bejould isn't at the end of a path,
but in the middle. (To get into the nest, you need to enter the password you
learned in Misuto - AAAXY on your controller.) Find her and defeat her to earn
two more seals!

Treasures in Bejould's Cave: Void Card
Treasures in Bejould's Nest: Mage Ring, Mech Energy, Sky Card, Zaygos Killer,
Hell Whip, Earth Card, Arm-X, Bomb Bottle

Boozoo, who has the goofiest name, is in the ice field near Conshiuto. Before
advancing to his castle, go into the unmarked building in Conshiuto where
people are cooking food for Boozoo. Swipe Boozoo's Feast off the table. Boozoo
is easy to reach - just walk across the snow to the castle and climb a few
simple floors - but the toughest to fight. He's very strong, especially when
he morphs from potbelly form to muscular form. He is weak to Air magic
(specialty of Lectus), but more importantly be sure you have the Grava spell
and just keep using it when he destroys your Grava. Not only is the fight kind
of tough, he will fight you a second time after you win. It's not any harder,
but you do have to win again. Take his two seals. That's six; head back to the
immortals in the Sea Hemisphere.

Treasures in Boozoo's Castle: Combat Bottle, Head-77, Budding Sword

As you turn over the seals, the immortals are able to break the barrier on
Belts' aerial castle... but the Great Union is drawing nearer as they do so,
and Eltz looms huge in the sky, casting a shadow over Lennus. Fly into Belts'
castle (southeastern Naskuot). This place looks REALLY overwhelming, but is
actually not quite as maze-like as it looks. The staircases mostly zigzag
across each other. To explore, go up the right side and come back down the
left, exploring all the little side passages. (I should add that you will be
able to come back in here and explore after defeating Belts.) The big room in
the upper right has a medicine machine (helpful!). Continue through and wipe
out Belts. He's tough, and essentially the opposite of Boozoo - Belts only has
wind-based magic attacks. Lelowall and Spela will help. He is weak to
Suzan and takes reasonable damage from Kekan. The bald guys from the island
take Petro with them. Go past where Belts was and grab the last two seals.

Treasures in the Aerial Fortress: Mesh Tights, Great Armor, Sage Robe, Preyer
Tears, Troubled Armor, Arm-XX

Thankfully, the Great Union was somewhat averted - Eltz and Lennus did collide,
but no one seems to have died. Now the western half of the world is Lennus and
the eastern half is Eltz - and you can fly around both freely. Your next stop
is an optional dungeon called the Mountain of Learning.

Here it is, the Mountain of Learning. You can actually head in here as
soon as you get the flying machine, but the bosses that guard the good
equipment are so tough that you'll probably want to wait. But do feel free to
sneak in if you want to attempt one of the paths. Before even thinking about
going in, make sure at least one person in your party has Spela. A magician
like Joynus with powerful Suzan, Kekan, and/or Lelan spells will be very
helpful too.

The mountain of Learning is tough - it has eight long paths (though there are
no branches on them), each culminating in a boss fight against a monster called
Guardian. Each path is themed to one of the eight spirits, and little ghosts
of that spirit will fight you throughout the path. The other enemies are also
tough, but the spirits are your biggest concern - if you hit one with a weapon,
it will split. You'll want to kill them with Suzan, Lelan, and/or Kekan. If the
spirits run away, they will follow you and join in the next fight. If you get
five in one fight, they will join and form a very tough enemy called Combiner,
who is essentially the same as the Guardian boss which is to say very tough.
One more note on Combiner before I tell you how to beat Combiner and Guardian:
I have heard that Combiner may drop the rare Gomutai. You may want to fight
them on purpose for that reason once you are strong enough.

Guardian and Combiner are very tough enemies. Each can blast you with two big
spells per turn, usually each one causing 1000+ points of damage to everyone.
(Guardian will cast two spells every turn; Combiner may go easy on you by
changing colors in place of casting a spell.) You will be wiped out quickly if
you don't have the right strategy. Number one, make SURE you have at least one
person with the Spela spell and cast it every turn. Any of Guardian's spells
will wipe out the Spela in one shot, but it will spare you one spell per turn.
Other magic you may want: Barrier to reduce magic damage, AttackUp to increase
attack, and Bottle for healing everyone at once. Once Guardian starts trying to
absorb your HP, you're home free. It means his HP are getting low, and it is
also a much weaker attack than his others.

Treasures in the Corridor of Fire: Flight Door, Gubo Milk, Fire Card,
Death Slasher (after boss)

Treasures in the Corridor of Light: Home Door, Arm-XX, Light Card,
Light Bow (after boss)

Treasures in the Corridor of Air: Flight Door, Air Card, Tempest Cane,
Thunder Wave (after boss)

Treasures in the Corridor of Gold: Ancient Relic, Preyer Tears, Gold Card,
Gold Clogs (after boss)

Treasures in the Corridor of Earth: Earth Card, Dragon Horn, Earth Card,
Scissor-hands (after boss)

Treasures in the Corridor of Sky: Sky Card, Purpbird Feather, Power Wrist,
Phantom Lance (after boss)

Treasures in the Corridor of Water: Water Card, Slimy Sweat,
Death Bringer and Death Bottle (after boss)

Treasures in the Corridor of Void: Void Card, Void Card, Preyer Tears,
Needle Shield (after boss)

Are you ready? Equip your party with the great stuff you found in the Mountain
of Learning, and head to Nigel Castle. There, head down the staircase by the
robot. You want to place all eight seals in their places, and you'll be given
access to the Throne of Immortals. Climbing up the throne might take a few
tries, especially if you want to find all the chests. There are eleven floors,
with various ways to get up and down. Look for the Power Shield, the Fist of
Rage for Dark or Nikita, and the robot who sells you equipment - he'll sell
you Gomutai Boots, Helmet, Shield, Armor, and Blade. It costs an awful lot,
but is very powerful if you have the cash. Farus and RichJr are the only ones
who can equip the Gomutai equipment. RichJr, by the way, can be found near the
entrance of the Throne of Immortals.

Treasures in Throne of Immortals: Fist of Rage, Bloody Whip, Power Shield,
Knife Boots, Body GR, Full Moon Helmet

Once you reach the top floor, don't miss the medicine machine. Head outside to
the top of the Throne of Immortals (you may recall it from the first game).
You'll battle Granada twice. The first battle is easier because Petro and
Midia will join you and help you with both damage and healing. The second
fight is a bit tougher - he can remove your spela and eat people. In both
fights, he is vulnerable to all elements. He will flee to his spaceship.
Walk up the rainbow path and head into the ship. You may want to pick up the
Giga Bottle inside. You can leave the ship at any time, but once you enter
the door to Granada's room, you cannot go back (and you cannot save either),
so save before entering his door. How do you know which is Granada's room?
It is immediately below the chest with a Summon Tavern in it.

Treasures in Granada's spaceship: Giga Bottle, Head-99, Medicine Refill,
Summon Tavern, Galaxy Robot

In the final battle, you have four enemies - Granada's face is the main one,
but he has three big weapons stacked on top of it. Wall and Barrier are good
ideas, and having the Bottle spell is not a bad idea either. The difficulty
in this fight is not so much getting wiped out quickly, but lasting for a
long time. Every part of Granada's final boss form has a ton of HP, so you
will have to endure the attacks for a while. Which one you go after first
may depend on your party. You only have to kill Granada's Face, but the
battle is probably easier if you wipe out the other parts first.

Raiga's Wrath (left side, looks like a revolver) causes magical damage
and is weak to light. It seems to get stronger as the battle goes on,
so don't take too long.

Grand Eraser (top center, looks like a mechanical eyeball) keeps lowering
your (physical) strength. Keep using AttackUp to counter it. It's weak
to air.

The God Cannon (right side) does physical damage. It does seem to get
weaker as the battle goes on. It's weak to fire and resistant to weapon
attacks. Only very strong weapon attacks will get through.

Granada's Face (bottom, duh) does a single attack each turn. It's not
terribly dangerous alone but has a huge HP total, so destroy this last.
As the battle goes on its attack gets stronger and can sometimes hit
everybody, but is still not all that powerful. The face resists fire
and air, but is weak to light. I recommend destroying the other things
first, but this fight is over once you defeat the face even if there is
another part still alive.

Granada will eventually go down and the game is over! Congrats!