Glory of Hercules 3/ Herakles no Eihou 3
By Data East for SNES
FAQ by Ultpaladin

This guide can be used on other sites as long as credit is given to myself and
those that helped me.

FAQ Outlay
I.      Overview
II.     Controls
III.    Main Characters
IV.     Major Kingdoms
V.      Spells
VI.     Hints and Extras
VII.    Walkthrough





I.      Overview

Glory of Hercules 3 was a game released early in the life of the Super Famicom
(SNES) that in many ways is a Dragon Quest clone set in Ancient Greece.
Essentially the makers of the game used key elements of Ancient Greek mythology
and randomly used them in the game.  The game does not match the history and
background of the greatest Greek works.  For example, the Trojan horse is used
in the game, but it has nothing to do with it being used to conquer the city of
Troy.  In addition, the world map has little relation with what the actual
world maps in the region would look like, although it does use many
recognizable names like Athens, Sparta and Knossus.
This FAQ will be very basic since I am doing it from memory and not as I am
playing along.  Since there is next to nothing on this game that is in English,
I thought that I could at least put together a basic walkthrough that would
help those playing this game.  The game often does not give you clear
directions on what to do next so hopefully this will be where the FAQ is most
helpful.  Most of the dungeons are easy to explore and figure out so it is not
that necessary for me to expand on them.


II.     Controls

The controls are very much like the Dragon Quest series as opposed to the Final
Fantasy series.  There are a limited amount of item spaces so as you progress
in the game; you must start thinking about what you want to keep in your
inventory.  Fortunately, later in the game, a bank opens up that can store your
gold and items.
The basic menu has the standard commands found in most RPGs.  You can cast
spells, use items, equip armor and weapons and look at info on characters to
find when they will go up another level.  You can also set the battle formation
of your party by using the command "row."  By setting a person to the back row,
you can give that party member more protection from certain physical attacks.
The controller buttons are pretty much standard but there is one thing to keep
in mind that comes up several times in the game.  There are instances when you
must quickly double-tap on the directional pad instead of just pushing in the
direction you want to go.  There are usually two places where this comes into
play.  First, when you rest at an inn, you may sometimes need to do the double
tap to get out of bed (so don't worry its not a bug that you are stuck in bed).
Second, you need to double tap to jump off cliffs, towers etc.  At times this
is essential to move forward in the game.
Battles in Glory of Hercules 3 are turn based like the Dragon Quest series.
Many of the commands parallel those found in that series as well.  There are a
few differences to keep in mind though.  First, the weapon that is equipped on
a character determines which enemies they can hit.  The battlefield is split
into 3 rows.  The first 2 rows are for ground-based enemies with the front row
providing some protection for the enemies in behind it.  The last row is for
flying enemies.  Here are the following weapon types and what enemies they can
hit:
Swords:  Can only hit the first row of ground-based enemies and the back row of
flying enemies.
Spears:  Can hit any enemy on the battlefield including the second row of
ground-based enemies.
Bow:  Can hit any enemy on the battlefield but tend to be weaker weapons power
wise.
Axe:  Can only hit the first row of ground-based enemies and the back row of
flying creatures.
Claws:  Can only hit the first row of ground-based enemies.
Whip:  Can only hit the first row of ground-based enemies but can often inflict
negative status effects, sometimes even on bosses.

There is also a system of trust in the battle system.  There is a command in
the game called Tactics where you can decide if you want to command your party
yourself or if you trust them enough to allow them to make the decisions.   In
the beginning of the game, do not be surprised if sometimes party members do
not follow your commands and instead do what they think is best, even if you
choose all the commands manually.  As the game progresses, the party's trust in
the leader increases and they increasingly follow the leader's commands exactly.
Experience in the game is also a little bit unusual.  It appears that the
quantity of experience and gold given to the party after the end of a battle is
in part based on whether the party is in a region that challenges its
abilities.  For example, early in the game when the party travels around
Athens, it may receive 10 points of experience and gold per enemy it kills in
battle.  However, if that same party comes back after they have visited Troy,
they will find they are only getting 1 point per enemy for that same enemy.  In
essence, this means you have to move forward in the game to get reasonable
amounts of gold and experience.  In general, gold is the rarer of the two,
especially later in the game when some more expensive items are sold.


III.    Characters


There are five main characters in the game and several other characters that
join for short periods of time.  The main characters can gain levels while the
other characters cannot.  In general the short-term characters are weak and
should be protected by moving them to the back row.
Main characters
Hero:  This is the character you start out with at the beginning of the game
and he has no memory of his past.  He is an effective warrior and also skilled
with magic.  The hero tends to be one of the faster characters agility wise and
has solid intelligence scores.  He has the full range of healing spells and a
few attack ones as well.
Reion:  This is the first character you meet and in many ways he is similar to
the hero.  He also has a wide array of healing spells and a few attack spells
as well.  Reion also has a few status changing spells, ones that he can afflict
the enemy with and spells that can heal party members of afflictions as well.
He has solid strength but tends to be one of the slower party members.
Heracles:  This is Hercules despite how the game spells his name.  Heracles is
only in your party about half of the game and jumps out and comes back in on
several occasions.  Surprisingly, I think he is the weakest of the main five
characters.  He is the only character that does not have access to any magic.
Furthermore, he is no stronger than the hero or some of the other male
characters.
Steira:  She is the only female party member in the game.  When you first pick
her up she cannot gain experience, but later when she fully joins you, she is
able to gain levels.  She is the weakest character in terms of physical
strength and her speed seems to be average.  Her greatest asset is her attack
magic, which is the best in the game.  Later in the game you will increasingly
rely on it to defeat the harder random encounters.  Steira should be placed in
the back row because her hit points tend to be less than those of the other
characters.
Hero 2:  You get to name the final hero who is found in the later parts of the
game.  This character tends to have solid HP, MP, strength and agility.  The
character has a variety of spells including attribute enhancing spells, attack
spells and revive spells.


IV.     The Kingdoms of Glory of Hercules 3


The Greeks:  The land of the Greeks is the first region explored in the game
and is centered on the capital of Athens.  There is a focus on slavery in
several of the storylines while in the Greek lands.  The king of Athens is a
character that your party will deal with on several occasions.  The Greeks have
a presence in far away lands and often give an appearance of being adventurous
and intellectually advanced.  Most importantly, the story revolves around the
Greek gods, of which you will meet many during your adventures.  The home of
the gods is centered on Mount Olympus.  The Greeks have also set up a number of
temples that are devoted to the various gods.  These are very important to
visit because they give you access to many spells.
The Trojans:  The land of Troy is the smallest of the four kingdoms and really
only includes two cities.  The party will deal with the King of Troy for a
short time before they are about to embark for Persia.  The Trojan Horse plays
a role in these events.
The Persians:  For some reason in this game, the Persians are portrayed as
being intellectually challenged and simple minded.  This maybe because the game
thinks they are trying to speak Greek to you, but the more you look into, the
more it seems they are being shown as barbaric and uncivilized.  Several events
will revolve around the king of Persia's obsession with centaurs and
immortality.
The Trantians:  I have a few guesses on who these people are supposed to be in
terms of the real world.  My first guess is that they are the Etruscans since
they were the major power in Italy before the Romans.  The other two guesses
are that they could be the Romans themselves or the Carthaginians.  The
Trantians are the most aggressive of the kingdoms in the game and perhaps the
most powerful.  They have many cities that are flung across a wide area.  The
king of Trantia is central to many events in the game, especially towards the
end.

V.      Spells

Pow:  The first healing spell your characters receive.  The amount of HP healed
increases as intelligence increases.
Powra:  The second level healing spell, heals over double the amount of Pow.
Powtes:  The Dragon Quest equivalent of Healall.  This spell restores the HP of
one character to maximum.
Powtesmer:  This expensive spell restores the whole party's HP to maximum.
Ilmore: Revives a fallen comrade.
Landon:  A fire spell that hits all enemies on the screen
Torell:  Confuses all enemies on screen.
Excave:  Exit any dungeon
Noaroon:  Lets you return to towns you have visited before.
Emtayk:  Steal MP from an opponent.
Taxton:  Give your ally a boost in many stats at the cost of most of the
caster's life.
Kno-miss:  Cures various status conditions like poison.
Helion:  A powerful lightning attack against one opponent.  Damage is usually
200+
Paralaise:  Paralyzes an enemy
Ques: Lightning attack against one enemy
Queis: Lightning attack on a row of enemies, usually 100+damage each.
Queisara: Devastating Lighting attack, 200+damage to all enemies
Aqua:  Water attack against one enemy
Aquar:  Water attack against one enemy row.
Aquaram:  Water attack against all opponents, usually 150+ damage for all.
Hydroer:  Strong water attack against one enemy.
Gard:  Raises defense of one ally
Garder:  Raises defense of all allies.
Int:  Raises intelligence of one all
Speem: Increase speed of party members
Sparrier:  Raises strength for one ally.
Emidivyde:  I believe this redistributes some of the caster's MP to others.

Note:  There are several other spells not mentioned here.


VI.     Hints and Extras


1.      Save right before you are about to level up.  The attribute growth after
every level gain is random.  For example, one time your character may only gain
5 hit points and 2 strength points but if you reset and return to an old save,
the next time the character goes up in level, they may earn twice as much in
attribute growth.
2.      On many occasions you can find a bed to sleep in for free and you can avoid
paying for an inn.  A fellow in Gortyn suggests this and this can be taken
advantage of in many other places.
3.      Revisit temples when you get new main characters that have the ability to
use magic.  They will not learn the magic if you do not visit the temple again
with them.
4.      Make sure to have several characters that can use a long range ability to
attack ground monsters in the second row.  A spear or bow can accomplish this.
5.      Beware of cursed items, there are many in this game.  If you are not sure if
it is cursed, wait until you can save and then try it.  If you do accidentally
equip a cursed item, then you need to find a Holy Dewdrop to break the curse.
6.      If you have the room, save your rusty items as later in the game they can be
polished to make different kinds of equipment.
7.      Status afflicting spells are very useful in this game and seem to have
relatively high success rates.  More importantly, many of these spell types can
be used on all enemies in a battle, meaning it is often easy to inflict such
things as confusion and have the monsters do your dirty work for you.
8.      When the bank opens up in New Athens, use it.  You can store money and items
here.  Rusty equipment is always a good choice to put in the bank until you
find a person that can polish those items.
9.      Use the Eye of the Gods to get an idea of where you are.  This can also help
you locate temples and other secret areas.






VII.    Walkthrough


Fairy Village
In the beginning of the game, you are introduced to the main hero of the story
with the mysterious past.  Soon you learn that the hero has no memory of the
past and after surviving a fall that would kill anybody else, you learn he is
also immortal.  The inhabitants of the village determine that you must explore
the outside world to learn of your past.
A group of fairies will take you a short distance from their village and
provide you a sort of armed escort as you are pretty vulnerable at this stage
in the game.  Keep in mind that the fairy escort is made up of a large group of
fairies with a large number of hit points.  If a certain amount of hit points
are loss, then a fairy dies.
The fairies will escort you to the first human town slightly north of the Fairy
Village, the town of Knossus.  The fairies will leave after you reach the
town's outskirts.  Knossus was the name of a famous city of the Minoan
civilization centered on the island of Crete for those with a knowledge of
history.

Knossus
Once you enter the town, you will find that the guards will not let you in,
whether it is day or night.  There is no other way in so we might as well leave
and try to find another town.  Head east and south along the coast and you will
eventually reach a small town filled with vineyards, this is Gortyn.   Also
notice the temple on the hill above the town.  Lets go ahead and stop at the
temple first, it provides an essential spell to your hero.

Temple of  Demeter
This temple is devoted to the god of agriculture.  Go inside the door and dip
your character in the water.  When you come back out, you will find your
character with a new healing spell.

Gortyn
There are no shops or inns in the village but if you look around you can find a
bed that you can sleep in if you face and search it.  Talk to all the
townspeople and you will find two people of interest.  One is a slave trader in
the northwest corner of town and the other is a family that recently lost their
daughter and are mourning her.  The father of the dead daughter practically
begs you to take any mementos of her daughter.  Go ahead and oblige him.
Inside you will find a very important item, the Daughter's Memento.  This item
has a very strange power, it changes your character into a woman!
The slave trader in town is interested in taking women slaves to Knossus so you
know what to do with your recently acquired item.  Soon thereafter you will
find yourself imprisoned with other women in Knossus.

Knossus
Talk to the other slaves and you will soon find an escape route.  The dungeon
is very easy to travel through and you will meet an important person from town
that got stuck in the dungeon who now asks for your help.  Go ahead and help
them as it will help you earn your freedom.  When you emerge from the dungeon
you will be able to explore the town and its shops.
Item Shop
Escargo       6D
Herb          10D
Medicine   25D
Bottle of Wine  50D
Travel Wing      price changes


Armor Shop
Leather Clothes        35D
Leather Armor         180D
Leather Shield          100D
Leather Hat                 15D
Leather Helm              50D


Weapon Shop
Ebony Rod            18D
Short Sword          30D
Long Spear            50D
Wooden Bow         60D
Bronze Sword        60D


Your next goal in town is to find a ship.  You will notice that the innkeeper
has the last one and the townspeople are afraid of a monster called the
Darkness that terrorizes any ships that try to sail by.  Another interesting
thing in town is the little show in the northeastern part of town.  The person
jumps out of a high tower and lives through it.  He sounds immortal.  Go ahead
and watch the show once and then come back at night and jump off the tower
yourself by double tapping the control pad down.  Reion will come talk to you
and decide to join a fellow immortal.
Go talk to the innkeeper and he decides you can use his ship but he wants to
see Reion jump off the tower and survive.  After this, you can decide when to
leave town.

The Darkness
Shortly after you leave Knossus, you run into the monster the town mentioned.
You will soon find yourself swallowed like Jonah in the whale.  The maze inside
the monster's belly is easy to navigate.  At a certain point you will be thrown
back by some internal stomach process within the monster, this will open up new
passage ways for you to travel.  In the end, you and Reion get separated but he
tells you to meet him in Athens.  Soon you find yourself on a beach.

Laconia
There is not much else in town other than an inn and a barracks full of Sparta
soldiers.  If you talk to the residents of the town, you will find that the
group of Spartan soldiers recently lost their captain and need to find a new
one.  They soon a find a challenge for you that should be very familiar,
jumping from a very high place and surviving.  This should be easy for an
immortal.
Soon, like the fairies before, you have a large group of soldiers combined to
form a lot of hit points.  You will keep this group for a little while so it is
very important that you try to keep as many soldiers alive as possible.  If you
lose one, you lost those hit points forever.  Try to heal the soldiers if their
hit points fall under 25 points of maximum.
Travel north to Sparta.

Sparta
Not all is well in Sparta, a very famous Greek city known for its long wars
with Athens and warrior ethic.  The town has recently been attacked and there
is a mysterious monster at the northern gate that prevents any further
progress.  The source of the monsters is apparently a cave to the south.  But
before we go there, lets do a little shopping.  Make sure to buy several
antidotes for the upcoming dungeon, you may also want to purchase a Scarab
which lets you exit a dungeon.  There is also a master in town that can teach
you to use a spear.
Weapon Shop
Long Spear      50D
Clear Cut Spear   80D
Iron Sword       80D
Iron Rod           80D
Warrior's Axe   150D

Item Shop
Herb           10D
Medicine       25D
Antidote      12D
Wake-Up Flower   25D
Scarab          60D

Armor Shop (Appears after the rebuilding of certain sections of Sparta)
Copper Breastplate    298D
Iron Armor                 350D
Warrior's Mask         190D

Note: I believe there was an armor shop before this one with armor similar to
the shop in Knossus.

Cave South of Sparta
The cave is fairly easy to navigate, be wary of the monsters that poison you.
This will be the last time you use the battalion of Sparta soldiers so as you
get closer to the boss, it is less and less important to keep them all alive.
The boss is not too difficult considering you have a big punching bag of
Spartans for the boss to attack.

Athens
Head through the northern gate of Sparta, if you talk to a woman at the gate,
she will give you a Rusty Sword that you can polish later.  When you reach
Athens, you will notice the slave theme is back.  You can only access the slave
part of town.  If you look around you will soon find your friend Reion in an
Athenian prison.  The only way to talk to him is to join him in prison so it is
once again back to your immortal tricks.  Enter the tower in the center of town
and jump off, you will soon find yourself arrested.
Inside you are reunited with Reion.  Soon you are both released.  Talk to the
various townspeople in the slave half of town.  You will surprisingly run into
a person who claims he is the King of Athens.  Agree to help him get back into
his palace.  He instructs you to go southwest of Athens to find a secret
passage to his palace.

Secret Passage to Athenian Palace
Go through the passage near the pillar.  You should keep the king in the back
row since he is quite weak.  This dungeon also features "dark areas" that need
to be illuminated by walking over them.  This may lead to a little extra
treasure.  The dungeon is not that complex and eventually you will enter the
secret entrance to the palace.  The king is very pleased and gives you
permission to explore the entire city of Athens and his palace.  There are many
good treasure chests for the taking in the palace.

Athens
The rich portion of Athens is now open to your shopping needs.
Weapon Shop
Warrior's Axe    150D
Warrior's Sword   150D
Thorn Whip       180D
Iron Claw           198D

Armor Shop
Chain Mail     198D
Scale Armor    250D
Bronze Shield   198D
Leather Helmet    50D
Iron Helmet      110D

Item Shop
Medicine          25D
Antidote           12D
Carrot               15D
Copper Ring    750D
Harp                750D


To move the story along, you need to visit the theater and buy a ticket to a
performance.  Soon a person will run on the stage and try to warn the people
about bad things to come.  This person will be escorted out.  Try to find him
outside the theater.  Talk to him and you will find that this is Heracles and
he will decide to join you.
A lot of land is opened up now for you to explore, there are several temples
where you can learn some useful spells.  First head east to an island next to
Athens.

Temple of Athene
This is the temple to the goddess of wisdom, make sure to dip yourself in the
water to learn new spells.

Temple of Hera
Head into the hills north of Athens and make your way down the slope on the
other side.  Pass the town to the north for now and continue east and when you
see a peninsula to the south go ahead and follow it down to the Temple of Hera.
Do the same thing you did in the other temples to gain new spells.

Therma
Therma is home to the famous creators of the travel wings but recently there
has been trouble making them and Daedulus, one the key crafters of them is
missing after trying to reach a temple north of town.
Item Shop
Medicine     25D
Antidote      12D
Tuning Fork   35D
Scarab            65D
Travel Wings    Prices vary

This is kind of a side quest that I think you have to finish eventually because
the role Daedulus plays in the game.  Head north to a cave which leads to a
temple on an island to the north.

Cave North of Therma
Another simple maze with a boss at the end.  Defeat it to clear a way for
Daedulus to visit the temple.  This will set into motion the increased
production of travel wings and a great reduction in the price.  Hint:  Take
Reion back to Gortyn with a travel wing and have him dip himself in the water
at the nearby temple to learn heal magic himself.

Temple of Hermes
On the other side of the cave is the Temple of Hermes, repeat the same process
as you did with the earlier temples.

Driskos
Around the time you visit this town, you will notice a new phenomenon during
the day time.  The screen will start to wave back and forth to signal the
intense heat.  Something is obviously amiss.  Driskos is northeast of Therma
and is the first Trojan town you have seen.  The townspeople speak of an
immortal in a cave to the east.  Sounds like a good place to look.  Before we
head there, lets shop.
Weapon Shop
Iron Claw            198D
Steel Sword         250D
Iron Bow             310D
Iron Spear            350D
Battle Axe           350D

Armor Shop
Steel Armor          400D
Lion's Fur            750D
Iron Shield           298D
Iron Helmet          110D

Item Shop
Medicine               25D
Carrot                    15D
Tuning Fork          35D
Scarab                   65D
Holy Dewdrop    200D


Mountain Cave East of Driskos
Make your way through the cave until you run into two individuals, one is an
artist and the other is a woman named Steira.  Both will agree to join you.
Head south of the mountain cave in search of a way to find Troy.  If you search
around in the hills south of the cave, you will find another temple.  Use the
Eye of the Gods to get an idea of the location.

Temple of  Apollon
You know the drill.

Mountain Pass to Troy
You need the full five party team to make it through the pass.  You need the
artist's skills to make it all the way through.  When you exit to the other
side, the young woman Steira will become a full-fledged party member that can
now gain levels.  You should take the time to visit previous temples to catch
her up on spells.  You should also spend some time raising her levels.  There
is another temple north of Troy you can visit.  Follow the coastline north for
a fair distance.

Temple of Venus
You know what to do.

Troy
Troy has the same problem with the Darkness as the Greek cities did.  Visit the
shops for new goods.
Weapon Shop
Bear Claw           398D
Stone Bow          398D
Bamboo Bow      450D
Hero's Spear       450D

Armor Shop
Hero's Armor      750D
Hero's Shield      398D
Hero's Helmet    230D
Hero's Cloak         80D

Item Shop
Medicine               25D
Carrot                    15D
Wake-up Flower    40D
Travel Wing          50D
Holy Dewdrop    200D


Palace of Troy
Speak to the King of Troy and you will soon be given a new quest but you will
unfortunately lose Heracles for a while.  When you are prepared, go outside and
look to the south to see a Trojan Horse.  Get on board to get into a boss fight
with the Darkness.  The boss fight is very easy as the boss will waste time
trying to suck you in like before but will fail due to the fact the Trojan
Horse is too big.
After the battle, a ship will rescue you and bring you back to port.  You will
find a centaur in town that wants you to help him return home, go ahead and
help him.  You now have the option to sail to several places including Knossus
and Persia (Bengaji).

Bengaji
Right when you enter port, the people will seize the young centaur for the king
of Persia.  You obviously need to rescue him.  The item shop has two excellent
items for purchase.  The Carpet works like the Travel Wing but you can use it
multiple times.  Blue Nectar can be used to restore MP.
Item Shop
Medicine            25D
Wakeup Flower  40D
Holy Dewdrop   200D
Blue Nectar         55D
Carpet             1000D

Accessory Shop
Copper Ring     750D
Silver Ring      1500D
Golden Ring    1750D
Shell Ring         850D
Black Pearl      1250D


Abandoned Centaur Village
West of Bengaji is an abandoned settlement along the coast.  If you visit at
night, you will see several centaurs run off.  Lets keep looking for their true
village.

Centaur Village
South of the abandoned settlement, nestled in a valley is the current Centaur
village.  The citizens are upset at you and believe you had something to do
with the young centaur's disappearance.  Talk to the elder and you will get a
nasty surprise, but fortunately it is very useful in saving the young centaur.

Palace of Persia
The second you appear in front of the palace in your "new form" you will be
arrested and thrown in prison.  You will be reunited with your young centaur
friend.  To escape your cell, look for a section of wall, which is colored a
little bit differently.  Kick it in and you will have to make it through
several rooms without being seen by the guards.  After you escape, return to
the Centaur village where you will be restored to your original form.

Persia
Visit the city of Persia to find some new equipment.
Weapon Shop
Crescent Sword      445D
Silver Sword          700D
Silver Bow             600D
Silver Spear            700D

Armor Shop
Coral Armor       1000D
Iris Fur                1000D
Silver Armor       1000D
Silver Shield          498D
Silver Helmet        260D

Item Shop
Medicine              25D
Carrot                   15D
Wakeup Flower    40D
Scarab                   65D
Carpet               1000D


Palace of Persia
Return and visit the king of Persia.  His life goal is to achieve immortality
and he asks the party to prove they are immortal.  Jump off the ledge to the
right to prove it to him.  Come back and talk to him and he will demand to know
the secret.  There is nothing you can tell him so he throws you in prison
again!  After some time in prison, monsters will attack and the king will
demand your assistance.  Off to another cave.

Cave South of Persia
Another self-explanatory cave, finish and defeat the boss and the king of
Persia restores your freedom.
After fixing Persia's problems, the issues with the sun come to the forefront.
Your goal is now to restore the sun to its normal state.  From now on, you will
increasingly deal with the gods of Greek lore.  It is time to head back to
Greece and head to the temple next to Mount Olympus.  Go west from Athens and
when you reach the hills, turn south until you see a temple and a new city.

New Athens
New Athens will be a central hub in your journeys for now on.  It features an
excellent supply of equipment and more importantly a new type of institution,
the bank where you can store extra items and money.
Weapon Shop
Great Sword        810D
Great Bow           810D
Great Axe           1000D
Athene's Sword  1000D
Armor Shop
Athene's Helmet           510D
Athene's Armor         1,100D
Athene's Shield       30,000D
Athene's Cloak            160D

Item Shop
Gold Nectar             55D
Blue Nectar             55D
Red Nectar              55D
White Nectar          55D


After shopping, head to the residence of the King of Athens, he will suggest
seeking the wisdom of the village of Logicis.  To get there, you will need to
travel far to the north of New Athens and then swing down south to a valley and
make it through another mountain pass.

Mountain Pass North of New Athens
This place is not too difficult.  You will need to jump off cliffs at certain
points to make it through the pass.  Jumping off the right place can also help
you reach certain treasure chests.

Logicis
The remote village of Logicis is home to the wisest men in Greece.  They will
give you advice on how to reach the heights of the sky to fix the problem with
the sun.  You will be directed to go north to the village of Drad.

Drad
In Drad, you will run into an old friend, Daedulus.  He is trying to design
something you should be very interested in, a kite that can fly you high into
the skies.  He is missing a critical item though, a certain kind of feather
from an animal that used to live in a cave nearby.  You know what you need to
do, but before you go, there is a nearby temple you should visit.

Temple of Hephaistos
The temple is on a small peninsula north of Drad.  To get there follow the
coastline east and then north.  When inside, make sure to dip all your
characters in the waters to gain new spells.

Cave North of Drad
Your goal in this cave is to find a feather from a rare animal that you can use
to make a special kite.  You will find many animal carcasses but only one will
have feathers you can use.  A boss guards the one you need to find.  Return to
Drad afterwards.
Drad
Speak to Daedulus and he will give you the kite.  Now you just need to find a
high tower to jump off of to gain access to the clouds.  Head to Troy.

Troy
Go to the southern tower and jump off with your kite.  You will soon be far
above the land in the clouds.

The Sky Above
You will meet Patheon and find out the reason behind the problems with the sun.
The main culprit appears to be Uranos.  For now, Patheon needs to find his two
horses for the carriage that pulls the sun across the sky.  If you travel over
to the cloud on the furthest right, you will see many horses.  You need to pick
the right ones to help Patheon.  For those that just want to know which ones, I
remember clearly the second to the right was one and the other one is about the
fourth or fifth from the left.  Finish this and the sun will be back on track.
Head back to the left and you will see Heracles helping Patheon, you will run
into him again soon.  Find the cloud that drops you off and you will land back
on the Earth in a new place.

Olympus Village
This village is right below Mount Olympus, which is your next goal.  You will
receive a gate key shortly to pass through the gate at the temple south of
Mount Olympus.

Shrine South of Mount Olympus
Use the key on the gate and proceed north to the cave at the bottom of Mount
Olympus.

Mount Olympus
Your hero will need to face a trial alone in order to reach heaven and meet
with the gods.  Your other characters will also face trials but you will not
have to play them out, you will just meet them in heaven.  For the hero, the
first trial involves getting pass mirror images of yourself that follow your
character around.  In the beginning parts, it is usually enough to just move
left and right and find an opening to move on.  At the very end in front of the
teleport, you will need to do a little backtracking to the south to find a way
through.  In another trial room, it will look like you are facing an invisible
obstacle to reach a boss, but if you instead go back south to where you
started, you will find a backdoor entrance to fight the boss.  Once that is
completed, you will be able to reach the home of the gods.

Heaven
You will meet your other party members in heaven.  Speak to all of the gods and
learn of their plans for the planet.  One of the gods will heal your wounds
which is important.  Most of the gods are not very sympathetic to the humans
but you will find a few that are.  One is locked up in a tower (Prometheus)
which you need to speak to.  To get a key to enter and explore the tower, you
need to speak to one of the gods in the northwest corner.

Prometheus' Tower
There are several trial and error puzzles but nothing too difficult in this
tower.  You will find 2 chests that are unreachable because of some magnetic
power, you need to come in from the north to reach them.  When you reach a room
with a purple colored column, you will need to touch them to open up new
pathways to proceed.  One small room will have three such pillars and you will
need to touch the left one to create a bridge in order to move on.  The other
two pillars will lead to battles.  When you reach the room with Prometheus, you
will need to solve a floor tile puzzle.  If you make a mistake, a battle will
start and you will have to start over.  The solution is a "Z" pattern and then
hit the left tile of the 2 tiles that appear next.  Talk to Prometheus and then
continue on until you reach Earth again.
New Athens
Speak the ruler of New Athens and you will find out that a war might break out
soon with a powerful country to the west, Trantia.  Head over quickly to
Logicis where a meeting is to take place between the kings of Greece and
Trantia.

Logicis
You will see many soldiers from Trantia in the small village.  Speak to all the
people and eventually a meeting between the two kings will take place.  Both
kings agree to work together to solve the problems facing the world.  You run
into your old friend Heracles here who will soon join you following the
cataclysmic events that soon follow.

Underworld
Yet another long fall deep underground awaits you after the tragedies above.
You will run into a few denizens of the underworld that you can talk to.  Exit
the cave and head south picking up the treasure chests on the way.  You will
find another cave system south.  Enter the cave and you will find another
human, your final party member.  Remember when you return to the overworld,
make sure to visit all of the old temples to give the new character a chance to
learn spells.
After gaining your new party member, head out the west side of the cave system
and you will be in a new part of the underworld.  Several "holes" will be
scattered over the ground in the far west.  Whenever you want to leave, just
step on one.  You should however, make sure to grab all the treasure chests
before you leave.

Renz
This is the first town controlled by Trantia that you will see and you will
notice right away that it matches something that you have seen before, in your
dreams.  The style of buildings match what you have seen multiple times in your
dreams.  Exit town and head around the enormous pit to the west and then up
north to reach the capital of Trantia.

Trantia
Time to buy some nice equipment.  You'll notice how intrusive the government is
in the lives of the citizens of Trantia when you explore this town and others
in its empire.
Weapon Shop
Wind Sword         1500D
Lion Claw             1500D
3Pronged Spear    1500D
Artemis Bow       15000D

Armor Shop
Protection Armor    1500D
Wind Shield              798D
Conceal Helm           600D

Item Shop
Copper Ring     750D
Silver Ring      1500D
Golden Ring    1750D
Shell Ring         850D
Magic Ring      1300D


Trantia Palace
Speak to King Albion, a person you will be dealing with quite a bit in the
future.  Following the discussion, you will need to head south, the ultimate
goal in this is to gain a ship for yourself and perhaps learn a little more
about the dreams you have had.
Head south of Trantia and you will pass an isthmus where you will see the
Darkness creature (you should know by now its true identity) and what appears
to be its child.  You start to hear more and more about the actions of Baor.
Continue south along the eastern coast to find the town of Labat.

Labat
This is yet another Trantian town.  This town is based off of shipbuilding but
something has happened to cause all the shipbuilders to refuse to build any
more ships.  They left the town to create their own sort of hideout.  The
citizens of the town give you clues to its whereabouts.
Item Shop
Medicine   25D
Herb Bag    350D
Antidote     12D
Travel Wings 50D
Holy Dewdrop  200D


Shipbuilder's Hideout
You can certainly tell this hideout was built by shipbuilders.  You will need
to trigger some open door which is relatively simple but further along there is
a time-consuming puzzle that involves a column of 4 switches that can be pushed
left and right.  Only one combination will move the walls around in the floor
above correctly so you can move on.  There are 16 different combinations and I
believe I remember the right combination, otherwise, you will have to use some
trial and error.  I believe the top switch and the third one down need to be
pushed to the right, the other two switches should be pushed to the left.  Once
you complete that, it is an easy trip to the top where you will be able to talk
to the shipbuilders.  They will give you a piece of equipment that you can
attach to a ship so you can have one of your very own to explore with.
After you have this equipment, return to Labat and attach the new item and the
ship is ready for use.  Start by sailing south for Atlasia.

Atlasia
You will learn that Atlasia is right next to Mount Atlas and if you look
closely you will recognize something else from your dreams.  The villagers
speak of some stone statues of some importance and more importantly in terms of
progressing through the game, the path to Mount Atlas is blocked.  Your goal
now is to retrieve three blood drops to use in the revival of Atlas.  But first
head south of Atlasia to a small cave.

Cave South of Atlasia
Speak to all the stone statues, they will give you clues on what will happen in
the future.  After speaking to them, its time to hit the open sea.  By
exploring, you will most likely find some probably locations for the tear
drops.  Lets start by sailing for another Trantian town, Vesuvio.

Vesuvio
Explore the town a bit and you will find out about a castaway that has some
information about one of the blood drops.  The volcano is the first place to
search for the blood drops, but first, lets drop by a nearby temple.
Item Shop
Gold Nectar             55D
Blue Nectar             55D
Red Nectar              55D
White Nectar          55D


Temple of Bacchus
This temple is a little northeast of Vesuvio.  Learn new spells in the standard
way.

Volcano
The volcano is relatively straightforward but you need to be wary of the damage
caused by the lava on the floor.  It can quickly add up and an enemy ambush can
finish you off if you are not careful about healing back some of the floor
damage.  At the end you will find your first blood drop.
Next take your boat or use your transport spell to Diskos.  A short distance to
the south of the town is another dungeon with another drop of blood for the
revival.

Island Cave South of Diskos
In general this cave is a bit easier than the volcano so you may actually want
to tackle this first, at the bottom of the cave is another drop of blood.
After you retrieve the item, return to the surface and board your boat.
Travel a little bit east and you should see another boat traveling around.  It
should be right next to a small group of shoals.  If you do not see this boat,
you may need to try and trigger the even by talking to the King Albion in
Trantia or Atlasia.  When you do find the boat, it will be your old friend
Daedulus having some fun crushing some rocks.  If you talk to him, he will
offer to trade his boat for yours.  With this boat you can access a few more
areas and help some animals in need.

Guard Outpost Isle North of Persia
North of Persia, there is an inlet with many shoals that has an island with a
small outpost inhabited by Spartan soldiers.  There is also a trio of dolphins
that the soldiers say are trapped behind.  Now that you have the boat from
Daedulus, you can easily crush those rocks and let the dolphins swim free.
Shortly after you free them and travel in your boat, you will notice several
dolphins following you.  Take them to an island surrounded by shoals near Crete
(the island you first started on).  The dolphin's master will be relieved to
see them and will give you the Sea Door, which you can use on that underwater
temples surrounded by four rocks nearby.

Underwater Temple
Use the Sea Door on the Underwater Temple to open a way for you in.  The
puzzles in this temple revolve around large blocks of stones that can be moved
by hitting small directional tiles.  Keep in mind that some of these tiles are
still under the large blocks and have to be uncovered using other tiles.  There
are also many staircases under these large movable blocks.  There are quite a
few chests in this place so make sure to move the blocks around a lot to
uncover all the different stairways down.  The ultimate goal here is an item
that calls Pegasis so you can fly all across the world.
Once you are able to call Pegasis, travel southeast from Atlasia to find a town
that you have not visited yet.

Eus
The villagers will clue you in to the location of the final blood drop, that of
Medusa.  Travel to the cave in the nearby valley.

Cave East of Eus
This cave is like a more complex form of the secret passage you took to the
Athenian palace.  There are large areas filled with darkness that you have to
step on to illuminate.  There are several treasure chests found in this
darkness.  Eventually, you will reach a shrine area where Steira will learn a
bit more about her past.  Finally at the end you will have all 3 blood drops.
However, after you exit the cave, you will lose a party member that you have
lost several times now.

Atlasia
Check in on King Albion and you find that the boulders blocking Mount Atlas
have now been cleared.  Albion now decides to join your party and together you
make the trek up the mountain.  Just a note, but you may want to spend some
time raising levels a bit because in a short time, the difficulty of the
monsters will be increasing dramatically.

Mount Atlas
This path is extremely straightforward, just follow the path to the top of the
mountain and a boss fight.  The boss has extremely high defense so you will
need to find a way to compensate in your attack.  After you defeat the boss,
many key events happen and you eventually find yourself in a world dramatically
changed.  You wake up in Eus.
Eus
You run into an old friend here, Heracles who will now join you yet again.  He
suggests speaking to Uranos so use your Sky Caller to speak with him.  He is
obviously not too happy with the events and you really learn nothing of use
from him.  You can also visit heaven on Pegasis, but there is not much
consequential information there either.
To move further in the game, you need to take Pegasis off the edge of the
earth.  It takes quite a while but you will know that you are doing it write
when some of your party members talk about sounds they are hearing.  After a
few minutes you will find yourself in a new section of the Underworld.
Underworld
After a short distance, you will see 5 towns in the distance, one for each of
the 4 kingdoms and one that seems to function as a sort of prison.  The
monsters here are quite tough and have all kinds of nasty tricks.  Some steal
money and run away from it, others constantly revive their comrades and others
summon the monsters that can revive their comrades.  All in all, this is a
nasty place.

Five Towns of the Underworld
There is no inn among the five towns, but there are a few empty beds you can
use.  In the Greek town in the largest building where the smithy that polishes
rusty weapons, there should be a bed to use.  The bank also makes another
appearance in the Trantian town.  It has all your old items and left over
money.  The Persian town has most of the merchants and they have quite a few
expensive items.
Weapon Shop
Flame Bow                    2,000D
Flame Whip                   2,000D
Flame Claw                   2,500D
Flame Sword              15,000D
Flame Spear                20,000D

Armor Shop
Flame Mask                   750D
Flame Armor               2,000D
Flame Shield                  998D
Flame Cloak                   320D

Item Shop
Medicine          25D
Herb Bag        350D
Antidote            12D
Scarab                65D
Holy Dewdrop  200D
Item Shop
Gold Nectar            55D
Blue Nectar             55D
Red Nectar              55D
White Nectar          55D
Rebirth Ring        1300D

After you are done shopping head north to your next destination, picking up the
treasure chests on the way.  Go into the cave system and go all the way north
and you will exit into another section of the underworld that is quite small in
size.  Pick up the Blue Nectar in the chest and then head to the fortress.

Hades Fortress
Soon after you enter the fortress, you will have to battle the twin cerebus
guards.  One is weak against fire, the other water, it should be easy to tell
which is which.  They are not particularly difficult.
However, something happens shortly that makes the game quite a bit more
difficult, your party companions are not allowed to accompany you upstairs.
Alone you have to travel a long distance to Hades' throne room and engage him
in battle.  During the battle concentrate on the monster on the right since it
can use revive magic, then concentrate and finish off the monster on the left.
Sometimes Hades will revive one of his old monsters, in this case, just
concentrate on Hades.  This battle is fairly difficult.  After you win, Hades
has a last surprise.

Tartaros
You will be thrown into a strange looking place with scattered rock "islands"
in a dark mucky liquid.  Your goal here is to build a set of steps up to a
large island that has an entrance to go into.  You will need two sets of steps
to make it.  The one that is already next to the island will have to be moved
to the right, down and left again because the currents restrict where you can
push the steps.  The other steps are in the south and must be pushed up first,
then the other pair of steps can be pushed behind it allowing you to enter the
door.  Inside you meet another Greek god, Chronos.

Chronos' Time Loop
In a very appropriate twist, Chronos uses his mastery of time against you
throwing you back in the past and looking at one of the key events of the game
from a different perspective.  The last sentence will make more sense when you
reach this point in the game.  Frankly, I could not figure out this part of the
game for some time because even though the clues given to you are quite
obvious, you must persevere and continue following the clue (defending over and
over again through 3 time loops) before you will be able to progress further in
the game.
Finding the solution to this puzzle will lead to a battle with someone you
thought was a former ally.  This battle is somewhat difficult as the monster
can use 3 powerful blows per round at times which is usually enough to finish
off a party member.  I found the best solution was to use Sparrier on your best
physical attackers.  Attack magic never hit as hard as I would like for this
battle and I found myself relying on critical physical hits to supply the
damage I needed to inflict.
After this battle, a long series of cut scenes will begin that will explain
further some elements of the story.  The main hero's past will finally be
explained in detail.  A few hints will also be thrown out about the other hero
that you are required to name.

Overworld Restored
It is quite interesting how they hit the "reset" button in this game to return
you to the overworld you knew and had spent so much time exploring.  You will
end up with the same equipment and levels as when you were battling in Hades'
fortress.  The dialogue during these events should give you a pretty good clue
to what the next destination is.  Go south from Trantria to the small isthmus
where we saw the Darkness much earlier in the game.

Isthmus Pit
When you enter the small screen on the isthmus south of Trantia, you should see
something new that looks like a pit.  Go into it and take your party to the
very edge of the pit and double tap on the control pad to jump off.  There are
several treasure chests on the way down and in order to access them, you must
jump on at certain points on the floor above.  The chests contain weapons and
armor that you can buy at certain shops, but they include particularly
expensive equipment like the Athene Shield and Bow.  After several falls, you
will end up at the bottom of the pit.  Be careful, many of these monsters are
quite difficult.  Work your way west and you will eventually reach a boss you
have faced before, Albion.
Albion is more difficult in this encounter and goes through several
transformations.  Use strength and agility boosting spells on your party to
gain an advantage.  Try to keep hit points as close as possible to maximum
because once again he can hit three times in a row, and that sometimes can be
directed at the same party member.  By now you should have the spell that heals
the hit points of your party completely, so make sure to use it.
After the battle, a new passage way opens up, quickly go to the unusual looking
tile and use the three blood drops on it.  This will free the way for the
creature you once knew as the Darkness.
Congratulations you have finished Glory of Hercules 3, make sure to try out
some other games in the series.









Special Thanks to DaMarsMan and Kojiro for all the work they did and helping me
with questions on this game.  This guide can be used on other sites as long as
credit is given to myself and those that helped me.