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                               Fire Emblem 5 Strategy Guide
                                       By Dragoon T
                                         [email protected]
                                       Version .04
                                                      Edited by Desmond Gaban


Contents:

1: Introduction

2: Game Information

3: Unit Information

4: Walkthrough

5: Secrets

6: Acknowledgments

                                       Version History

           Version .04: No New Characters or sections, just a general clean up
to correct a bunch of mistakes I found.

           Version .03: More characters completed.(About half way done..) Once
the character section is done(Next version hopefully) look for some menu
translations.

       Version .02: Desmond Gaban is now one of the editors..thanks to him for many
corrections and Information.

       Version .01: Initial Release(Not Released)


                               Translation Note:
       Myself, Desmond,and Fox each have certain ways of calling certain characters.
Throughout the guide you'll see names like Lionan and Lifis...These names are the
same as Rivis and Rinoan...it just boils down to diffrent ways of translating the
names. Known conflicts inlcude:

  Seiram=Salem
  Lionan= Rionan
  Lifis= Rivis
  Glade= Greid
  Pirn=Pahn
  Laura=Lara
  Othin=Oushin
  Almada= Armanda = Armada
  Seluf=Suluf
  Celice=Selis=Celis
  Dagda=Daguda
  Trewd=Toludo


                               Introduction

       Fire Emblem 5: Thracia 776 is the latest Fire Emblem game to be released.
Released September 1999 FE5 was unqiue in that it was released on the Super Famicom
system instead of Nintendos main platform: the N64. Because of this FE5 has the
distinction of being the last Super Famicom game ever made in Cartridge form.  Taking
place BETWEEN Chapter 5 and chapter 6 in Fire Emblem 4 FE5 tells the Story of Leif
as he strives to reclaim his home of Lenstar from the Thracian forces. The story
actually flows into Chapter 7 of FE4 towards the end but manages to wrap it up nicely
for the beginning of FE4's Chapter 8. FE5 is full of Cameos and actually has several
returning characters available. It is also diffrent in that it plays more like FE3:
Weapons have limited uses and once their gone they are GONE. Each chapter has one
specific objective. The maps are smaller but this allows for greater strategy.
Furthermore Conversations are now hidden..you have to figure out who wants to talk
to who. Certain characters have Special Exclusive weapons available only to them
and you have to play through the game Twice to see all the characters: Certain
characters won't join if you recruit someone, and a little after halfway through
the game you have to make a choice which results in diffrent stages and characters
appearing. FE5 is EASILY the most complex game in the Series and has ALOT of Hidden
stuff in it!

As usual, Intelligent Systems, Nintendo, N64, Super Famicom, and any other items
or ideas belonging to someone else belong to them and not me. This Guide however,
does. It was not written for profit and should never be used for profit. Any use
of this guide must include this disclaimer. Use of this guide for Profit, and Use
of this guide without giving me proper credit will be met with the appropriate legal
action.


                       Game Information


       Alot has changed since FE4 and this section will deal with it. Many familer
things such as skills and weapons return, but with new complications. Certain things
show up for the first time. There are new features, new ways to lose, new ways to
win and even completly unique maps. Starting off will be the variety of maps you
will face:

       Type number one:
               "Hello! I'm the boss! Come to my castle, kill me and then have Leif
conquer it!"  This is one of the more common types of map and the one most familer
to people. The objective is the same as it's always been: Get Leif to the castle,
throne, whatever, Kill whoever has plopped their ass on it and then have Leif conquer
it. There may or may not be reinforcements appearing throught the stage for the
Enemy.

       Type Number Two:
               " You'd better run like there's a fire up your butt 'cause your being
chased!"
       A new type of map that is introduced in FE5 and probibly the most common of
the new map types. Somewhere on the map is a red arrow. The goal of this map is
to get Leif to the red arrow. Sounds simple? It ain't. These maps usualy have a
mass of Enemys coming at your back..not to mention whatever is keeping you from
the arrow. Add in the fact that everyone has to leave via the arrow BEFORE Leif
or be considered Dead and you have a scenario that can tax your tactical ability.
The Enemy ALWAYS has a Constant stream of reinforcements coming at you.

       Type Number Three:
               "Pick your Poison!"
       There is only one of these maps as far I've played(I've gotten up to chapter
23..there are 24 chapters). In this map(Chapter 15) you have 2 blue arrows: one
on the left and one on the right. The main Idea is you have to choose from which
route your gonna invade Lenstar from. If you go east you'll have a Type 2 stage
followed by a rather easy Lenstarr assualt. If you go west you'll have more stiff
defenses to break through but get more characters and items out of it. BTW...If
your going to go west then have Leif go to the church on the map first, that way
you can get Suluf to join your team. I also don't recomend you don't go west if
you have Orean in your party. One of the characters you can gain from the west route
won't join you if Orean has. This stage has reinforcements.

       Type Number Four:
               "Defend the Damn Temple/Throne/Town/Whatever"
               My favorite type of the new map styles. This reverses the roles: Now
YOU have your Ass on the throne/town/whatever and your supposed to keep the enemy
from getting at it. Faced with Overwhelming Odds and near infinte reinforcements
these stages put your defensive tactics to the test. These stages have a time limit:
You basicly have to survive X number of rounds to win the stage. Savoir these when
you can...their some of the most fun you can get.

       Type Number Four Variant:
               This is a combination of Type's 2 and 4. Not only do you have to get
everyone out via the Red arrow but the red arrow is now on a castle that you have
to defend until everyone is off of the map.

Gaiden Stages:
       Certain stages in FE5 have special criteria that, when met, will open up a
Bonus Gaiden stage. These Gaiden stages are often filled to the brim with excellent
characters and items and always use the 'Night Combat' rules. Know Criteria for
Gaiden stages are:

       Chapter 2 Gaiden: Vist all the houses in Chapter 2
       Chapter 4 Gaiden: Let all 6 Civilians flee the map
       Chapter 8 Gaiden: Capture the boss of Chapter 8.
       Chapter 11 Gaiden: Clear the stage within 20 Turns
       Chapter 12 Gaiden: Capture Seiram and clear the stage within 20 Turns.
       Chapter 14 Gaiden: Vist all the houses within Tahra's walls in chapter 14.
       Chapter 21 Gaiden: Have someone get captured before/during chapter 19
       Chapter 24 Gaiden: Get the Cure (Kia) staff

    Changes to the weapon system:

       Okay. There's a greater variety of weapons for you to slaughter you enemys
with, but it comes at a price. Every weapon comes with a set number of uses ranging
from 3-60. Once a weapon is broken thats it: You can't repair it. Saphy has a repair
staff but that can only be used 5 times and should be used for 5 very Special Weapons.
Furthermore the are weapons which give skills when equipped. These are rather
straight forward: Equip something like the Elite sword and get the Elite skill.
Weapons can also give a stat bonus when equipped. In this case as well as giving
the Elite skill the Elite Sword gives a +5 Defense bonus as well. Weapons can have
certain innate skills as well such as '2 Attacks' or 'Attack Bonus vs. something'.
To further complicate matters there are special exclusive weapons that only certain
people can use. These weapons are * rank and keyed to a certain person. Only the
person the weapon is keyed to can use it. Also returning from FE3 is the Clt rate:
the Percentage chance of a berserk hit.  Weapon weight also has an addtion: The
weapons weight is asorbed by the characters body. Meaning that a weapon with a Weight
of 9 is weilded by a character with Body 10 then the weapon weight does not effect
the evade percetile. WHEW! That sure is alot! Oh yeah, one other note. Riazzah is
no longer gender specific..Anyone pocessing a B is Light magic can use it. One more
note..Magic is unaffected by Body, so there's no way to soak up it's evade lowering
weight. Try to avoid using Fire and Dark Magic..the books are heavy. Fire magic
sucks anyway, since Elfire is it's most powerful spell(Volcannon is nowhere to be
seen...)


 Skills:

       The Skills from FE4 make a return appearence but alot of them have been changed
from what they once were. Another neat thing is through the game you'll find skill
manuals which let you teach the person using it that skill..although their are some
skills that lack manuals. Also some weapons will give you a skill when they are
equipped. The following changes have been made to the Skill system overall:

       Sword Skills(Sun, Moonlight, and Shooting Star Hit) now work on any weapon
as well as magic.

       Furthermore these skills can be used Simultaniosly.

       Malitia can learn Shooting Star Hit through a conversation with Shanam the
fruit in chapter 15.

       No one will ever learn life.

       The following skills have no Manuals:

       Life
       Charisma
       Big Shield
       Dance
       Shooting Star Hit
       Steal

       The skills and how they work in FE5 are as follows:

       Wrath: Everyone's favorite skill has been given a Major overhaul. On a counter
attack it raises CLT by 7 points for every Skill point the character pocesses.  Even
though Stand Ground was changed, it still seems to work on it, although it seems
halved.

       Stand Groudn (Formerly translated as "Pinch Strike"): PS now gives you the
First Attack ALWAYS.  And it still effects Wrath, to boot!

       Awareness: It no longer prevents berserk hits but still keeps Skills from
functioning against it.
It nullifys the Extra damage of Arrows against flying units...but that's it. Iron
Cutters, Pole Axes, Hammers, Knight Killers, and Shooters still inflict extra
damage against their particuler units.

       Sun Hit: Functions the same as FE4...restoring HP equal to the Damage dealt.

       Moonlight hit: Functions the same as FE4 but since it can be used with Magic
as well as Physical attacks it has now become the ultimate in Can-Opener technology.

       Duel: Works the same as FE4...Iniatiates another round of combat. It
activates alot more often now..and can activate on No Retaliation attacks(In other
words...If it activates on a character attacked by a Shooter the shooter will attack
Twice.)

       Dance: Same as in all the FE games, Can only be used on 1 character.

       Big Shield: Same too..but it's now Keyed to the Baron class...Generals don't
recieve it. Xavier is the sole exception.

       Life: Only Beldo (the last boss) has this skill.  Will restore a portion of
character HP at the beginning of your turn.

       Charisma: Charisma gives a +10% to hit ratio and evade within a 3 tile radius.
You no longer must bring Delmud within suicide range to use his Charisma skill,
thank car!

       Elite: Same as in FE4...2x Experience

       Continue: Same as FE4...Strike again after you attack

       Advancing: No Longer a Skill, any Unit can pull Advancing off on someone if
their speed is 4 higher than their target.

       Prayer:  The evade bonus is lower than it was in FE4, but it's always turned
on now and increases in power as HP decreases.

       Bargain: Same as FE4, Half Price Buying and Full price selling, Shannam is
the only character with this Skill.

       Steal: Allows stealing of items. If item is Less then stealers body weight
then it may be lifted.  Targets with a speed higher than your thief's speed can't
be robbed.

       The Stats:

       FE5 has changed the traditional stat system around. Magic and MDef are the
same Stat and Body has replaced MDef. Body works like this: it affects Evade(It
abosrbs Weapon Weight) It determines what can be stolen and it determines the
maximum weight character the character can capture.

Stat Explanation:

       Strength: This is the base damage you inflict with a Weapon.

       Magic:
               2 Functions:
                       Magic Defense: Subtract this number from the amount of Damage
a Magical Based attack does.
                       Magic Attack: Base Damage you inflict with a Magical Attack

       Skill: Affects base chance to Hit, Base CLT rating and Wraith Clt Rating.

       Speed: Affects both base Dodging and Base Hitting Ability

       Luck: Affects base Dodging Ability

       Build: Max Capturing Capability.


       Capturing:
               Something new to FE5 is the Capture command. Capture can be used when
Users Body is greater then the person to be captured. If the victim has no weapon
they are automaticly captured. If they have a weapon you have to take them down
to Zero HP. Note that when using capture and when holding a person all stats save
Luck and HP are reduced by half. By Capturing an Enemy you can strip them of their
items and in a few cases having a that character being carried by someone they will
join you next Chapter(Rivis and Seiram). Note that your party members and can pick
and carry each other around the same way except there is no need to reduce HP to
Zero.

       Movement Stars and Leadership stars:
               During Leif's quest to retake Lenstar he'll be aided by many groups
like the Fiana Braves, Magi Squad, etc. These squads retain their structure in
Leif's Army, even though they say Leif's Army in their leadership squad. The leaders
of these squads thus have a leadership rating that works a bit diffrently then Leifs.
Each Leader gives their squad some sort of bonus: Ex: Evele gives the Fiana braves
a Bonus to Clt and Evade.  Furthermore each Squad sometimes has a Subleader..but
I don't know if the subleaders give a bonus. Note: Some Subleaders give a Bonus.
Still working on WHICH Ones, as well as the Specific Bonuses given.

Known Squads:

       Fiana Braves:
               Leader: Evele
                       Members: Othin, Halvan

           Something (Yakima?) Mountain Gang:
                      Leader: Dagudar
                      Members: Tanya, Marty

       Magi Squad:
               Leader: Sety
                       Sub Leader: Machua
                               Members:
                                       Laura
                                       Brighton
                                       Asvel

       Dandylion Group(Pahns Gang):
                               Leader: Pahn
                                       Sub Leader: None
                                               Members:
                                                       Seiram
                                                       Toludo
                                                       Tina
                                                       Rivis(Former)
                                                       Laura(Former)
                                                       Saphy(Former)

      Rivis Gang:
               Leader: Rivis
                       Sub Leader: Shiva
                               Members:
                                       Saphy



    Lenstar Knights:
       Leader: Glade
               Sub Leader: Selphina
                       Members:
                               Kein
                               Alva
                               Robert
                               Finn(?)

       Furthermore some units have a Romantic Relationship and give each other
bonuses when next to each other.
          Known Pairs:
               Machua and Brighton
               Fergus and Karin
               Fred and Orean
               Saphy and Rivis or Shiva (Love Triangle)
                       Shanam and Homer (eww)
                       Selfina and Glade (married)
                       Dean and Linoan
                       Leaf and Nanna
                       Salem and Sara
                       Sleuf and Amalda
                       Miranda and Conomoor
                       Othin and Tanya
                       Pirn and Laura
                       Finn and Glade(Best Friends)

Movement stars:
       A new additon is that certain characters now have a Movement star rating.
These movement stars are worth a 10% chance each(So 3 stars equal 30%) of getting
to move again after promforming an action.

Fatigue:
       A new statistic is the Fatigue level which is initalized after Chapter 7.
Basicly as a character moves, fights, and heals their fatigue level rises. When
Fatigue is greater then Max HP the character cannot be used for the next map.

Weapon Levels:
       A Character often starts with a base Weapon Level like only E or D but, as
they fight with that weapon, their skill will eventually rise.

Promotion:
       All Characters except Leif , Linoan, and promoted characters, promote at
Level 10, although it is reccomended to wait until level 20. Leif promotes at the
end of chapter 18.  Rionan promotes through an Event in chapter 21. In order to
promote(For everyone else) you need the Item 'Knights Proof'

Miscellanious changes:

       Night Combat:
               Certain maps are set to take place at night. These maps are pitch black
except for a 3 square around each character. A Torch or Torch Staff may be used
to light up the Surronding 10 squares with the Radius decreasing by 1 at the
beginning of every turn. All Gaiden maps take place under Night Conditions.

       Dismounting:
               Indoors all units fight dismounted. Otherwise a unit may fight
dismounted by simply dismounting as their action. Note all dismounted characters
fight with swords.


       FAQ(Frequently asked questions)

       Q: Where can I find this game?
       A: National Console Support (NCS) has it for sale last time I heard.

       Q: Can I revive a dead character?
       A: No..The Valkyrie Staff is nowhere to be found in this game.

           Q: What about Characters I left behind on a Chase Map?
           Q: What About Characters that the Enemy Captures?
           A: You'll get them back in Chapter 21 Gaiden

       Q: Can I get Selis or Yuria to join my party?
       A: No...but at least you get Sety^_~

            Q: Can I convince Althena?
            A: No

       Q: Holsety is Infinete use...are anyother weapons?
       A: No. Holsety is only 50 uses once you get Sety on your party.

       Q: What do those scrolls with each of the God's weapon on them do?
       A: They increase the chance of certain stats raising with level up.

       Q: Who's Heim?
       A: Narga. Heim is the name of the Holy Warrior who used Narga.

           Q: How do I get Gold in this game?
       A: Aside from the Odd Prize from saving a village or killing a theif, the
only gold comes from Selling Captured weapons.

       Q: My Equipment keeps breaking and theres no shop around!
           A: Use the Capture Feature! Shops are realitivly rare, and certains
weapons can only be bought in certain chapters. Short Swords, Long Swords, Great
Swords, Most of the Staves, and Great Lances cannot be bought at all! Take every
oppurtunity you can to capture to restock your weapons...you can even get
Replacements for Personal Weapons(Example: You can geta  Pugi from one of the Enemys
on the east route to Lenstar)

       Q: Yurious keeps smearing me with Loputous! Help!
       A: Wrong game. The spell to watch out this time around is Beldo's stone spell.

       Q: Where is the Silver Harp?
       A: Who are you? Why do you always send me this questions? THE DAMN HARP IS
IN THE GRAVE OF GARINGHAM! GO AWAY!!!!

           Q: I Killed everyone in the last Stage, but the center didn't open up!
           A: Put a Unit on each of the Pentagrams that were being guarded

           Q: Is there a way to keep Saias?
           A: If Sety dosen't Join, you get him

     Item Information

Door Key:
       Opens doors

Chest Key:
       Opens chests

Bridge key:
       Lowers bridges

Theif Key:
       Acts as all three keys

Knights Proof:
       Promotes a unit

Medicine Bag:
       Restores all HP to user

Antidote Bag:
       Removes Poison status

Torch:
       Lights up 10 square radius, decrease every by 1 every turn.

Skill Manuals:
       Teach a unit the skill the manual is for

Rings:
       Increases stats

Holy Water:
       Increases Magic by 7. Decreases by one every turn.

Stamina Bag:
       Equip it on a Fatiqued Character(One who has surpassed their max HP with
Fatique) and they may be used instead of having to wait a chapter.




       Unit Information

          The Roster:

       Lord:
               Once again your main character is of the Lord class and suffers from
Chronic sucky leader syndrome. Using only swords this class is at a disadvantage
during many of the chase style maps. Give him any power up rings you find to make
him somewhat useful. It is also reccomended that he be given the Sun Hit Manual

       Prince:
               The Lord's promotion. This class has the unique distinction of offering
nothing at all different from the lord class save starting at Level 1. Oh well...at
least he gains levels fast.

       Axe Fighter:
               Given a major overhaul since Fire Emblem 4 these guys are DANGEROUS!
High Speed and Skill results in an insane evade rate and berserk percentage. Treat
these guys like a Swordfighter with a bigger stick. Luckily there are only 2 of
them and their on your side.

       Mercenary:
               The Promoted form of an Axe fighter. Gains the ability to use Swords
as well as Axes. These guys are some of the vicous fighters you'll face. Pocessing
High stats all around treat them with extreme caution.

       Swordfighter:
               Downgraded since FE4 their stats are nowhere near as high as before.
As long as you don't throw an Axe user against them you should be okay. As they
gain levels they vastly improve so watch out.

       Sword Master/Mistress:
               Everybody's favorite class returns! As Demonic as Ever these are an
extreme threat. Treat them like you would a Rabid wombat because their just as
viscous in close corners. Luckily you only run into one or 2 of them and their usually
poorly equipped but be careful because they can surprise you.

       Armors:
               The Lucky Charms of the Fire Emblem world returns and as usual they
are far from being magically delishious. The computer loves to give these guys
killer equipment and they use Mob tactics against you turning these guys into a
much bigger threat then they once posed. Use Can-Opener tactics around them.

       Generals:
               Vastly improved from previous FE games Generals can be a pain in the
neck to fight. They are usualy armed with Master equipment and have close to a Twenty
defense. When you add it to the fact their usually sitting on the Castle/Throne
and gain a +10 defense from it you have a serious tactical hazard on your hands.

       Axe Knights:
               They gave the Axe Fighter a complete overhaul but seemed to forget to
fix this class =p. There's nothing speical about it at all except as you get towards
the end of the game these guys always seem to show up with Halberds(Anti Knight).

       Great Knights:
               An Axe Knight with bigger defense and....That's it.

       Pegasus Rider:
               Ugh. This class got a serious downgrade. No Longer pocessing the
ability to use Swords mounted and lacking defense they are easy to shoot down. Their
lightning fast though! Watch out 'cause the comp loves to use these with Knight
killers.

       Pegasus Knight:
               Basicly a P. Rider with better stats. Still rather powerful, there's
only one of these you'll face and you can convert her.

       Dragon Rider:
               It's almost a carbon copy of a PKnight...Seriously. It has SLIGHTLY
Higher defense but that's it.

       Dragon Knight:
               Muuuuch better defense wise and high speed as well. Unfortunetly all
the flying classes were downgraded in FE5 =p

       Mage:
               Pocessing anything from Sandaa Storm to El-Fire to Wind these guys can
be a pain to fry. They don't usually come in a mixed bag though..so if you fry a
Wind Using mage except more on the way

       Bishop:
               Enemy only Mage promotion. Usually armed with a Libro Staff and either
Blizzard, Meteor or Sandaa Storm. Basicly shooters that can heal. Move in quickly
and run 'em through in Melee combat.

       Mage Knight/Mage Fighter:
               Mage Knight Mounted, Mage fighter dismounted. A Fairly good class
mixing the best parts of a Mage with a Social knight. They can use swords but don't
bother.  Usual weapons include a Rapier and Torron.

       Sage:
               Asvels promotion, Sety's base class. Pocessing the Ability
to(Potentialy) use any Staff or Magic except for Dark magic these can be a terror
on the battle field. Feel glad you don't have to fight these!

       Ropto Mage:
               Seiram's base class. Like a reverse Sage. Uses Staves, Dark Magic, and
Elemental magic. It has speed like a brick though.

       Dark mage:
               Ropto Mage promotion. Not much different from a Ropto Mage except they
aren't as slow(but still pretty sluggish).  Good defense for a Mage and can capture.

       Theif:
               Thieves are some of your biggest pain in the asses. Pocessing the
Ability to destroy towns and houses AND relieve you of all your weapons at the same
time I recomend you target and destroy these guys ASAP.  Typically they're also
good for borrowing spair Thief keys from.

       Theif Fighter:
               EXTREMLY Dangerous!! Pocessing the Innate power of Pinch Strike these
guys can off you before you can draw a breath! Approch with extreme caution and
beware...They can lift your valuables as well.

       Dancer:
               The Enemy has these this time! These guys can be your biggest headache
and have been clinicly proven to cause Migraines. The bane of any and all strategys
Dancers should be killer or incapacitated as soon as possible. Laura is your dancer
but she has to promote to it by talking to Pahn in Chapter 12 Gaiden.

       Bard:
               Isn't nearly as cool as it was in FE4. Rather bland actually. I..can't
really think of anything else to say...



       Taking after Fire Emblem 3 FE5 gives you a large variety of characters to
choose from to make your battle party. However, because of the new Fatique stat,
alot more of them will be seeing battle action.

       Affliations:
       This is just a section I made up. They don't say this in the game but I thought
it would be interesting to see who is loyal to who and who fights with who.

       Lenstar Warriors:
               Leif                Kein
               Greid              Alva
               Nanna             Robert
               Karion              Xavier
               Selfina            Finn

           Rivis' gang:
                      Rivis
                      Shiva
                      August

           Dandylion gang:
                      Pahn
                      Trewd
                      Tina
                      Laura

       The Magi Squad:
               Sety    Machua
               Brighton
               Laura
               Asvel

       Fiana Braves & Mountain Gang:
               Evele   Daguda
               Oushin  Tanya
               Halvan  Marty
               Malita

           Tahra:
                   Linoan
                   Safy
                   Dean
                   Eda

       Mecenaries:
               Ralph   Ronan
                       Hicks   Dashien

       Alster:
           Miranda
           Conomoor

           Friege:
           Amalda
           Fred
           Oruen
           Sleuf (Blagi)
           Reinhardt
           Irios (freelance)
           Kempf

       Ropto Cult:
       Seiram(Former)
           Sara
       Shanam

       Royal Houses:
       Galzas  Saias
       Misha   Rinoan

       Children from FE4(Children of the Holy War):
       Delmud  Sety
       Leif            Nanna


Holy Blood:
       Through events and story you'll find out that several characters are actually
carriers of Holy Blood and thus realitives of the FE4 characters. Holy Blood has
no impact at all on FE5 but it's interesting to see who is related to who.

Noba Blood:
       Leif
           Altena (enemy)
Heim Blood:
       Sara
           Yuria (dialogue-only)
Fala Blood:
           Yuria (dialogue-only)
            Saias (Bastard son of Arvis and Aida.)
Ulir Blood:
       Evele
Dain Blood:
       Arion(Dialouge Only)
       Torobant(Dialouge Only)
Hezul Blood:
       Delmud
       Nanna
       Fergus
Baldo blood:
       Leif
           Altena (enemy)
           Celice (dialogue-only)
Blagi blood:
           Sleuf
Odo Blood:
       Galzas
       Malita
Sety blood:
       Sety
           Levin(Dialouge Only)
Tordo Blood:
           Kempf (enemy)
           Ishtar (enemy)
           Barat (enemy)

       Character List:

       Name      Class    Promoted Class

       Leif       Lord              Prince(Event Promotion)
       Finn       Lance Knight  Duke Knight
       Kein       Lance Knight  Duke Knight
       Alva       Lance Knight  Duke Knight
           Glade      Duke Knight
       Nanna     Troubadour    Female Paladin
       Armanda Female Paladin
       Karion     Social Knight         Paladin
       Conomor Paladin
       Fred        Paladin
       Dalshein  Axe Armor     General
       Xavier     General
       Machua   Swordfighter   Mercenary
       Malitia     Swordfighter   Sword Master
       Shiva      Swordfighter   Sword Master
       Shanam   Sword Master
       Evele       Sword Mistress
           Oushin     Axefighter         Mercenary
       Halvan      Axefighter       Mercenary
       Ralph       Mercenary
       Galzas      Mercenary
       Asvel        Mage         Sage
       Homeros   Bard    Sage
       Sety         Sage
       Fergus       Free Knight   Forest Knight
       Delmund    Forest Knight
       Robert       Bow Knight   Arch Knight
       Selphina     Bow Knight  Arch Knight
       Eda           DragonRider Dragon Knight
       Dean          Dragon Knight
       Karin         PegasusKnight Falcon Knight
       Misha         Falcon Knight
       Miranda     Mage          Mage Knight
       Orean        Mage Knight
       Irios           Mage Knight
       Seiram        Ropto Mage  Dark Mage
       Sara           Shaman          Sage
       Rinoan       Shaman          Sage(Event Promotion)
       Laura         Theif        Theif Fighter/Dancer(Event Promotion)
       Rivis         Theif              Theif Fighter
       Pahn           Theif Fighter
       Saphy         Priest       High Priest
       Tina          Priest        High Priest
       Suluf           Priest       High Priest
       Saias          High Priest
       Brighton      Axe Knight  Great Knight
       Hicks          Axe Knight  Great Knight
       Dagda         Warrior
       Marty           Mountain Theif    Warrior

  Character Descriptions:

 Leif:
       Son of Prince Cuan of Lenstarr and Princess Ethrin of Chalphy, The Noble and
Holy blood of Baldo and Noba pound through Leifs veins. Pocessor of the 'Hikari
No Ken'(Sword of Light) which was Given to his mother by Diadora and passed down
to him, He was orhpaned as an Infant when his parents were ambushed crossing the
Yied Desert by Torobant. Saved by the Young Lance Knight Finn he grew up in exile.
Now, events will force him to accept his Birthright and lead him to liberate his
ancesteral home of Lenstarr from the Invading forces of Freige, Alster,  and
Thracia.

  Leif is your main character, and as such suffers from Chronic Fire Emblem Sucky
leader syndrome. He has the Personal Skill of Continue, allowing him an oppurtunity
to gain a second swipe with his sword following his first attack. His Stats, however,
suck. Unlike Fire Emblem 4, where he had a Ridicuously high Skill, Power, and Defense,
this time around Leif will have, at best, Medium high speed and luck. His greatest
asset is the Hikari No Ken he starts with, which gives him +10 to his Luck score,
Hits at range with a Lighting spell and when used as an Item heals him completly.
During the course of the game, if you recieve one, it is reccomended that Leif be
given the Taiyoken(Sun Hit) Skill manual.

Finn:
       Lance Knight of Lenstarr, famous for his Involvment with Sigurd in the
Invasion of Augustria. Finn returned to Lenstarr with Ethrin and Cuan after they
left Silesia, but was left behind when Cuan and Ethrin left for the Yied Desert.
During the tragic events which followed that chapter in Grandbells History Finn
fled Castle Lenstarr with the Infant Leif and headed southeast to the Village of
Fiana. Strong, Brave, and Steadfast Finn's loyalty to Leif and the Lenstarr Royalty
is absolute. He considers his Hero Lance, given to him by Prince Cuan, to be his
greatest treasure.

       Finn, not surprisingly, Wrecks havoc with his Hero Lance. The +10 it gives
tio Luck, coupled with his own Natural Speed, allows him to evade most
attacks...even against Axe weilders. You'd be well advised to include Finn in your
squad, as he is one of the top units in the game. Finn pocesses the Innate skill
of Prayer, which raises his dodging ability when his HP is at critical levels.

Nanna:
       The Plucky Daughter of Finn and The Princess of Nodion and inheritor of the
Blood of Hezul Lachesis, Nanna is nowehre NEAR the Priss her mother was. Kindhearted
and caring, Nana took up the Healers Staff in addition to her sword to be of help
to Leif. It is a not so well Kept Secret that Nana and Leif have a Crush on each
other. Nanna's personal Treasure is the Dachi No Ken(Earth Sword) that belonged
to her Mother. Like her Mother, Nanna is very Charismatic and can encourage nearby
units to fight better.

       Nanna rocks. In FE4 she suffered a large lack of Offensive Prowess, but that
was fixed this time around. Seriously except to her to Max at least Magic. Her gains
are somewhat lopsided...some levels you'll gain nothing, others she'll gain
something to almost every stat. Her Dachi No Ken acts like Leifs Sword, allowing
her to cast the spell Riazzah at range. However, at close range it has the effect
of Sun Hit with every attack.

Evele:
       The leader of the Fiana Braves, a local group of fighters who protect the
village from pirates and thieves, Evele is a direct Descendent of Bridget. However,
unlike most of the Ulir house who specilize in Bow Combat, she has a fighting style
similar to the Swordmasters of Issac. Noble and Brave, Evele will suffer a Tragic
Fate early in the game.

       Evele is ONE of FE5's Jeigan, and is only around for a Few Chapters. Her main
purpose to act as a Bodyguard for Nanna in chapter 5. There's nothing really to
say about her.

Dadga:
       Leader of the Mountain Brigad, which works with the Fiana braves to protect
the locals. Robust and Friendly, Dagda has a soft spot for his Daughter Tania.

       Dagda is the OTHER Jeigan^_~  Use him until you feel you don't need him to
abosrb Damage.  His Hammer is also quite convinientlly matched off to the chapter
1 boss' forehead.

Marty:
       A somewhat dim witted Mountain Theif working for Dagda. He has a crush on
Tania, but the feeling is not mutual. However, he will follow her to the ends of
the earth.

       Marty has one thing going for him: Ridiculously High Body and HP. Use him
for Capturing. Otherwise he sucks.

Tania:
       The Loudspoken Daughter of Dagda and a Certified Tomboy, Tania has a Love
Hate relationship with Oushin of the Fiana Braves.

       The Surprise character of the game. Tania gains DEMON Levels and will quickly
become one of your better units.

Oushin:
       A Remarkable Member of the Fiana Braves, Oushins Axe weilding Skills are
second to none. Somewhat Coarse, him and Tania Care for each other very much but
don't like to show it. Using his Custom Made 'Pugi' Axe, Oushin is a terror on the
Battlefield.

       Wondering who the Lackhe of this game would be? Look no further. To this day
debates on wether Lackhe or Oushin would win a fight still rock the FE Community...

Halvan:
       Another Fiana Brave, Halvan is quiet and often overlooked. Him and Oushin
have a Relationship similar to Kain and Abel of FE3 and Alec and Noishe of FE4.
The 2 are constantly striving to prove who the better fighter is. With his Personal
Hero Axe, Halvan belives that one day he will Surpass Oushin once and for all.

       Halvan proves to be a Darkhorse. Although he dosen't look like it he can be
a solid member of the party. Just don't expect Oushin level carnage.

Malitia:
       The Adopted Sister of Evele. Both Evele and Malitia are VERY close, to the
point they would take an Arrow for the other. Malitia bears a Strange birthmark
on her Shoulder...

       Psycho Psycho Psycho..That describes Malitia. If Oushin is Lackhe with an
Axe then Malitia is Lakche reincarnated. Her Personal Weapon, The Malitia No
Ken(Sword of Malitia) wrecks so Much Havoc it isn't funny. If you don't use her
then your nuts.

Ronan:
       A Bow fighter from a local town, Ronan could not watch the suffering of the
people without feeling a Stirring in his heart. Saying farewell to his Mother he
takes up his Bow and Arrow and pledges them to Leif's cause.

       The other foot based Bow Fighter in FE5, Ronan dosen't have the sheer stats
of Tania, but he makes it up with Movement stars and Personal Skills. Worth using,
but considering the Lack of any really good bows you might wanna leave him in
storage.

Rivis:
       A Young Theif who broke off of the Main Lenstarr theieves guild, Rivis formed
his own Pirate group with his Best friend Shiva. He is head over Heels in love with
the Priest Saphy.

       Rivis is potentially the most powerful unit you'll have. His base Combat Stats
are ALL High, and depending on how much Body he gains from levels he'll be able
to swipe pretty much anything from an Enemy. Use Rivis or weep!

Saphy:
       A Young Priestess from the Holy City Tahra, Saphy and her Sister Tina were
captured by the Dandylion Group led by Pahn. During her stay there she found herself
falling in love not only with Rivis but his friend Shiva as well.  Out of Love for
the both of them she followed Rivis in his break off from the Main Guild. A Gentle
souled person, Saphy pocesses a Unqiue Staff that can repair wear and tear on
weapons.

       Saphy is here for one reason..The Repair Staff! Pocessing 5 charges and the
only one in the game, You should think long and hard about which Weapons you use
it on. I suggest that you use it on AT LEAST the Hikari No Ken(Which will probibly
need it around Chapter 8) and the Earth Sword.

Shiva:
       A Mysterious Young Warrior that says little and lets his action speak for
him. Despite his unfriendly exterior he is fircely loyal to his Friend Rivis, and
would lay his life down on the line for Saphy. Pocessing a Smooth and Unique
Swordfighting Style, Shiva is a terror on the Battlefield.

       Shiva, quite simply, is awesome. Promoting to Swordmaster and coming with
a Kill Sword, he is EASILY one of the more devastating units in the game. Like Rivis,
Use him or WEEP!

Dalshien:
       A Warrior in the Manster Army, he is forced to fight for Ledric when his
Younger brother is Kidnapped and Imprissioned. Perhaps if Leif could save him then
this Stalwart Warrior would lend his Mighty Axe to the cause...

       Dalshien is AMAZING! You woulden't BELIEVE what this Guy can do! Give him
either a Killer Axe, or up his Weapon Skill when he promotes and give him a Knight
Killer, and he can level a Battlefield. SERIOUSLY Expect him to Max Defense and
Build!  (In the first three chapters!)

Hicks:
       A Manster revolutionary, he is waiting for a chance to rebel against Ledric.
Perhaps if Leif could contact him then he might join the cause..

       Hicks Sucks. Seriously. His ONLY Redeeming Virtue is he gives you a Pole
Axe..which you won't see for a LONG time at the point you can get him.

Galzas:
       A Member of the Royal House of Issac, He is currently a Slave under the
pocession of Ledric. He too bears an Odd Birthmark on his shoulder and is scouring
the Countryside for a similar marking. Perhaps Malitia could persuade him to help
out Leif?

       The first time you see Galzas he appears as an Enemy and starts chasing you.
At this point you have probibly Pissed your pants. He is a Level 20 Promoted
Character with Near Max stats. He comes with a Master Sword, one of the best weapons
in the game. After your done running screaming like alittle Pansy from him, you
won't see him again until the Next to last stage, where you'll get a chance to convert
him.

Seiram:(Done by Fox Astron)
       Seiram is one of two male members of the Dandylion team, Not including Pahn
himself as Pahn runs the show, so he's not really a "member" by some nutty criteria...
go fig. Seiram has Ropto cult ties, which isquite obviously reflected by his Ropto
Mage class.Dedicated to helping his friend and leader, Seiram doesn't quite wantto
let you into the Dandylion team's base, so you'll have to drag himin, screaming
and kicking all the way.

       Seiram isn't quite the strongest character at first, in all due honesty, he
sucks. However, he wins the award for being the mostamazing turnaround character,
if you give him the right scroll combo. My personal recommendation the combo of
Baldo, Neir, Fala, Dain,Ulir, and Blaggi, which give an average net gain to
everything, as wellas a nice massive increase to luck and defense. While Yotsumgand
wielding might SEEM fun, do remember, that magic's weight directlyaffects speed,
bypassing the build stat all together. Mypersonal preference for Seiram is to have
him with Sandaa or Wind magic. (preferrably wind, if available) Seiram fits himself
into a nitch by being able to Capture once he's promoted, aside from that,treat
him as an evil sage. When handing out skill manuals, youmight consider giving him
the Continue manual, which will let you getaway with using Yotsumgand on low speed
enemies.

T's note: Fox hasn't tried this yet but I've had GREAT Success with giving Seiram
the Moonlight and Pinch Strike manuals. Pinch Strike insures that Seiram gets the
first hit, and if Moonlight hits then their gonna be feeling the full might of
Yotsumgand, which is a pretty powerful spell.

Tolud:(Done By Fox Astron)

       The Other Male of the Dandylion Team, Tolud is fiercely dedicated to keeping
you on the other side of the fortress, and will need a littlebit of... persuading
before he comes willingly. (At least you don'thave to drag him off of the map,
screaming and kicking allthe way, like some red haired nut... :^)

       Tolud, aside from the fact that he starts pretty average, turns out toend
up quite similar to Malita at higher levels, excepting that he has no sword skills.
He also starts with B level swords and has Awareness,which allows him to start off
pretty high up the EQtree for a level 8 sword fighter. Give him the appropriate
scrolls,but don't expect him to be anything huge, he's mainly here to use
whileMalita's recovering from a maxed exaustion stat. If you're distributing skill
manuals, Tolud would make good use of eitherGekkouken (Moonlight sword) or
Taiyouken (Sun Sword).

Robert: (Done By Fox Astron)

       Robert is one of Selfina and Glade's team members. He starts out with Selfina
in chapter 9, and probably wins the award for lack of dialog and plot purpose. (One
line in the entire game, period.)

       Robert's true purpose is to provide you with a decent Arch Knight, as Selfina
doesn't quite make the cut. He gets good stats at higher levels, especially with
scrolls, but you just have to hang in for the wait until he gets there. With a little
luck, a few scrolls,and some Killer Bows, this guy could very well end up in your
final combat team. A good canidate for the Duel Manual.

Kein: (Done by Fox Astron)

       FE1/3 had Kain... FE2 had Matilda... FE4 had Ares... FEV has Kein. Kein is
another one of Selfina and Glade's team members, and he very easily joins the great
FE knights. Albeit, he's quite similar to Robert in the fact that he has one line
in the entire game...

       Kein... Oh blazes, I cannot say enough good things about this guy, not only
does he gain 5~6 stat levels, he's one of the few Lance Knights who I use indoors.
I strongly recommend that you level Kein, with or without scrolls. With scrolls
is nice, as he's a bit lacking in the Magic department. Kein's battle preformance
is nothing short of spectacular, and expect him to level entire armies with a broken
spear. If you really want a big Kein, try giving him the Wrath Manual or Pinch Strike
manual.

Alva:

       Loyal Lenstar lance fighter. Alva is under the command of Selfina.

       Sorry..not much to say here. Like Robert and Kein he has like ONE line in
the game, so you don't really find out much about him. Whereas Kein was the
Reincarnation of Kain, Alva is the reincarnation of Abel. Like Abel he gains speed
and Skill very fast. If you REALLY like Lance Knights(And can Pick up some Knight
Killer/Great Lances/Silver Lances) He makes a Great guy to use if you've picked
all your favorites and need to fill in a few slots.


Asvel:

       Sety's apprentice, Asvel worships the ground that the Prince of Silesia walks
on. Whenever Sety goes, Asvel goes. That is, until Sety, who was unable to leave
Manster Castle, sent Asvel to help Leif.

        Asvel is...Like an Insane Cross Between Sety and Maric. He's argurably
the most powerful Mage in the game. His personal weapon, Grafcalibir(Bad FE
Makers..That should be Excalibur!) is the Replacement for Elwind. It has the HIGHEST
Base Clt(40, largest CLT of any weapon in FE history, ever.) along with alot of
power. Quite Obviously, Asvel was made for wind magic, But you'll also have pleasent
results giving him Thunder Magic as well. Sety promotes into the Uber-Awesome Sage
class, and gains his Staff Levels rather fast. All in All Asvel can safely be graded
as 'One awesome little Wizard..'


Brighton:

       The Lover of Machua, the Second in Command of the Magi Squad led by Sety.
Brighton is a Strong Arm Type of guy, often getting bossed around by Machua. He
is, however, a Loyal and trustworthy companion.

       Brighton is the games Second Axe Knight, and unlike Hix is VERY powerful.
He has Wrath, and that means Berserks out the Wazoo. If you ever need the Power
of an Axe(I've found he works well with Halvans Hero Axe) then he's a great guy
to use. He's ALSO one of the VERY Few Non-Swordusing Mounted characters I'll bring
with me for an interior map, as He has very High Defense, Strength, and Skill.

Machua:

       The Second in Command of the Magi Squad and Brightons Lover. Machua has a
bit of a bossy personality, but she means well. It was she who spearheaded Leif's
escape from Manster's Dungeon when she went in to Release Karin and Fergus.

       Machua is worth using for the Sole Fact that she promotes into a Mercenary,
rather then a SwordMaster like the other swordfighters. As a Mercenary she benefits
from a Higher Defense then a Swordmaster, as well as strength. Due to her Previous
Class as a Swordfighter she'll end up with a Higher Speed Skill then the other
mercenarys. All in all she ends up rather balenced.


Fergus:

       Son of Beowulf, the Infamous Mercenry who fought on Sigurds Side during the
1st half of FE4. Delmund also has ties to the house of Hezul, although he is not
realted directly to either Elsotsian or Lachiesis(T's note: I don't know WHATS up
with him..he's DEFINETLY Beowulfs Son(To a nameless girl)..but he can use the Blaggi
no Ken, which only someone of Hezul or Baldo Blood can weild...Weird..)

 Fergus manges to break out of the Free Knight's trend of being about as Mobile
as a Brick..by being SLIGHTLY more Mobile. Seriously..he has a decent, but not very
high evade score. Fergus is an excellent follow through character, since he has
both a High Strength AND Magic score...and the fact that he can use the EXCELLENT
Beo No Ken Sword.

Note from Fox:  Fergus' stats mimic a certain Mercenary from hell named Oguma.  If
you've played FE3, you already know how to use Fergus.

Karin:

       Karin was sent by Queen Fury of Silesia to drag back her Son and Inheritor
to the Holsety Spell Sety...but was captured and imprisoned in Manster
castle..where she met and fell in love with the rougish free knight Fergus.

       What is it with the FE development crew and Psycho Pegasus Knights? Karin
gets RIDICULOUSLY High Strength for a Pegasus knight...coupled with the Innate
Speed of her class and a high Skill level...Karins one shortcoming is her low body
score..which means that most of the good lances will Drag her Evade down...she is
also rather inept with swords, so you don't wanna use her on interior maps. I
recomend giving her a Thin
Lance, Javelin and Knight Killer and go do some Air Raids on Calvary^_~

Karion:

        ANOTHER Loyal Lenster Knight, Karion reunites and pledges himself to Leif
once Hannibal saves him while fleeing from Manster Castle.

*Starts bowing and worshipping* If there was ever a Character you didn't think would
kick ass then it is Karion. I can't praise this guy enough. Give him a Baldo and
Heim Scroll and SERIOUSLY Excpect him to Max AT LEAST 4 stats. He gains Sword Levels
ridicously Fast, he starts off with a High Lance Rank...Oh..Did I mention he's a
Social Knight Competent with Lances? That he loses Practicaly NOTHING when he goes
into an Interior Map? Dear Lord...THIS is the Guy to give your Sleep Sword and Hero
Sword too.


Misha:  (Gaps filled in by Fox)

   Misha is the Daughter of one of Deetvar/Ditoba (Translation varies) from FE4.
Silesia has suffered under the rule of Grandbell, causing it's economy to collapse,
leaving a hefty portion of the population quite hungry.  Misha and her mercenary
squad of Pegasi joined the Manster army to earn money so that Misha could provide
food to starving kids in Silesia.

   Misha is often Debunked by most FE Players..but me being a Pegasus Knight fan,
Decided to use her. She starts Promoted and lacks a high Strength, but her gains
in Skill and Speed are better then Karins. Unlike Karen, she is a good choice for
Interior Battles..and she comes with the Kaze Ken(Wind Sword) to boot! That, BTW,
is the weapon of Choice for her, Mounted or Unmounted.

Selfina: (House owner filled in by Fox)
   Gried's wife and Sub-Commander of the remaning Forces of Lenstarr..She has been
hiding in Hannibal's house in the Mountains with several of her subordinates when
she hears that Prince Leif still lives. Revealing her prescense, she and her forces
Vow to remain steadfast until Leif can reinforce her.

  Selfina is the other Arch Knight you get, but unlike Robot she gets really low
Stats. The best thing about Selfina is that, By having Karion talk to her Karion
will get the Elite Sword, and by having her talk to Gried, you will get the Hero
Bow. Other then that she isn't worth using.






 More characters to be added later....