Fire Emblem 4
         Geanology of the Holy War
         Pairing Guide
         By TogeKiD
         Version 0.60

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    Contents:

         1. Updates
         2. Why making this Guide?
         3. Information
         4. The Guide (Not complete)
         5. Stats growth graph
         6. Credits
         7. Contact me

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    1. Updates

         Update 2: I putted 5 more pairings in and corrected some spelling
                   mistakes. Don't know if there are more.. ^.^'
                   It's been a while but I'll try to update more often!
              (Version 0.65) 3/05/03

         Update 1: Well not really an update, since I only posted it..
                   I still have quite a lot of work to do. That's it I guess.
              (Version 0.60) 1/23/03

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    2. Why making this Guide?

         Well, I just started to play FE4 some months ago and I really
         enjoyed it. When I saw that there was a pairing feature in it, I
         got really excited and started to try different pairings.
         There was no Guide specificaly based on the pairing so I thought
         'Why not?' and I started to make this guide. It's my first guide
         ever, so I hope you like it.
         Don't criticise me on the Layout.. It's the first time and I'll
         try to make it look better some day when I have an idea..

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    3. Information (Spoilers!!)

         Fire Emblem 4: Geanology of the Holy War is a RPG/Strategy game
         that never made it to the USA/Europe. It's a Japanese game and
         it has not been fully translated yet. Some people are working on
         it, but until then we have to play like it is. It is partially
         been translated, but not fully yet.
         It's a really good game with nice graphics, sounds, music and a VERY
         great story line.
         You take the role of Sigurd, a descendent of the mighty god Baldo,
         who is trying to save Lady Edin and by this gets involved in a war
         where there is a plot sceming to bring back the evil Loptous
         Empire. In the first half you play the role of Sigurd and his
         loyal friends who help him to get rid of the evil, and in the
         second half of the game you play the role of Sigurd's son, Selis,
         and his friends who try to liberate the country's who are being
         controlled by the Emperor Alvis, the man who murdered Sigurd.
         See the kids develop in true warriors and help them to achieve their
         goal and get rid of the Loptous Empire and it's Lord.

         (End of Spoilers)

         Anyway, this was some information on the game if you hadn't
         noticed it yet..

         This FAQ may only be published by the following persons:
              GameFAQs, this is the site where I posted this, so of course
                        they can publish it.. ^_^
              HawkMasterD, he asked me permission to publish this guide
                           together with his own Guide.

         You see this Guide on a site that's not in this list? Post me
         and tell me where you saw it. I'll try to contact them and try
         to negotiate with them. Thanks in advance!

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    4. The Guide

         In this game there are a total of 48 characters and each of them
         has unique skills and stats. In the first half you get to play
         the first 24, also called the 'First Generation' (FG) and in the
         second half you play the other 24, also called the
         'Second Generation' (SG).

         The pairing you do in the FG has a lot of influence on the SG. If
         you choose a wrong husband for someone in the FG you can get very
         weak kids and they won't get strong. Also try to get everyone
         who uses a Holy Weapon in the FG get paired up or you will lose
         the weapon, which is really bad but you will probably do this
         anyway. Keep in mind that some of the pairing are hard to make,
         while others are very easy. The easy ones are also known as the
         'Predestined Pairs'. However, not all Predestined Pairs are good
         so you might want to get a person fall in love quikly or he or she
         might fall in love with the wrong person. Also try different pairing.
         One pairing you might find very good, while others are bad.
         Try for yourself, this guide will only help you a bit when making
         the pairings.
         There maybe are some Spoilers in it, but they aren't spoilers that
         remove the fun of the game.
         Let's continue to the real Guide.

         Description:

         Name: Name of the woman
         Kids: Information on the kids and the woman.

         Pairing #1: Name of the person to be the husband.
         Stats Growth: Information how the stats growth will be.
         Skills: Which skills the kids get.
         Items: Recommended items.
         Easy to make?: Whether the pairing is easy to make or not.
         Conclusion: A conclusion whether the pairing is bad or not.

         Pairing #2: The second pairing, if any..
         Ect..

         Let's start the Guide:

         Name: Edin
         Kids: Lester, the Bow Knight, and Rana, the Priest. In order to
               make Lester strong, you would need some who uses a bow as
               their father. And Edin has no skills, so try to find someone
               with a lot of Skills.

         Pairing #1: Mideel
         Stats Growth: Lester will get nice stats growth. He will has them
                       just like Mideel, only better. Rana will get average
                       stats and Strength gets a bit high for a Priest.
                       Both of them won't be likely to max out something.
                       Luck has the most chance though.
         Skills: Both Lester and Rana will get Pursuit and Charge as their
                 skills. They don't have a class skill so that's the only
                 skills they get. Both of them are good skills for fighting
                 so Lester should have no trouble killing the enemy. Even
                 Rana can fight good thanks to these skills.
         Items: Rana won't need anything than what she receives from Edin.
                Lester will probably have the Hero Bow and that is what he
                needs. They won't need anything else, except maybe a Killer
                Bow or a Silver Bow for Lester as a back up. A strength ring
                for Lester is recommended and so is a speed ring.
         Easy to make?: VERY easy to make. This is one of the 'Predestined'
                        pairs, so you should have no trouble making this pair.
                        This one is also very recommended, because Lester
                        becomes so useful. You have to stick Rana to healing
                        only.
         Conclusion: This is a very good pairing. Edin and Mideel will get
                     great childeren and it's also easy to make. Go with
                     this one if this is your first time playing, since both
                     kids will be good.

         Pairing #2: Jamuka
         Stats Growth: Lester will get high strength, and his luck will rise
                       good too. It has potential of maxing out. Speed and
                       defence are a bit above average and the rest rises
                       low or a bit average. Rana can get higher strength
                       than magic with Jamuka as her dad!! All her stats are
                       average or above, except for M.Def which gets low for
                       both childeren.
         Skills: Lester and Rana will inherit Rapid Hit and Charge. These
                 are good skills to fight with, but Lester won't be able
                 to fight well without a Pursuit Ring. You won't let Rana
                 fight anyway so it's not really important.
         Items: Rana wil inherit anything she needs from Edin and Lester
                from Jamuka. Hero Bow cancels the effect of Rapid Hit, so
                I would stick to Killer Bow in this case. Hero Bow can be
                used if you want to make sure you will finish the enemy off.
         Easy to make?: Also very easy to make, as this is one of the
                        'Predestined' pairs. However this one is a bit less
                        recommended as Mideel.
         Conclusion: This one is not so recommended. You do get a strong
                     Lester, but without a Pursuit Ring, he won't finish
                     off his oponent. Only choose this one if you can
                     miss the Pursuit ring.

         Pairing #3: Azel
         Stats Growth: Magic, speed and luck will become pretty high. Defence
                       isn't bad either, since it grow average. Skill is also
                       average and strength grows below average. M.Def rises
                       very rare, but that's the only one. These stats growth
                       makes Ranna a pretty powerfull fighter and she can
                       equip El Fire after class change.
         Skills: Both Lester and Rana will only get Pursuit. It enables them
                 to fight a bit, but it's just not enough to finish off an
                 oponenent.
         Items: Rana will get all the staves from Edin, but Lester won't get
                any weapon from Azel, so you should buy him a nice bow.
         Easy to make?: This one is also easy to make and you should get no
                        trouble making this one. Also one of the 'Predestined'
                        pairs.
         Conclusion: If you make this pairing.. Lester is doomed. This one is
                     not recommended, since Lester wil become a crappy unit.
                     You won't get Hero Bow and Lester will get only average
                     strength. Go with this one if you want a Rana that can
                     fight. She can do this pretty good with this one. You
                     will get a Rescue Wand with this one too.

         Pairing #4: Claude
         Stats Growth: Lester's stats growth.. SUCKS!! Lester will have LOW
                       strength. His skill is only average and so is his
                       defense. He does gain a bit of speed, but that's
                       about it. He does get high magic and magic defense,
                       but he can't use magic, so he doesn't need the magic.
                       The magic defense can come in handy though. He wil
                       get HIGH luck though. It can even max out. Rana's
                       stats are good for a priest. High magic, average
                       speed and magic defense and a very HIGH luck.
                       Other stats are average. She can become a very good
                       fighter with this one. I only wished she could use
                       a higher level of attack magic.
         Skills: Both of the childeren gain.. NO SKILLS. This is really bad
                 for Lester, because now he really sucks. He'll never finish
                 off an enemy. Rana will be able to fight but not so good.
         Items: Lester gains no weapons. He does gains the Valkyre Wand, but
                he can't use it, so it's wasted. Rana wil gain everything
                Edin had and can use it very good. Even if you gave Lester
                a good bow, a Pursuit Ring, a strength ring and a speed ring
                he wil still suck. And you will never get the Hero Bow.
                If you want to make Rana fight, Wind is the best magic for
                her, so she keeps her high evasion. Also give her a Pursuit
                ring, so she can attack twice. If you keep her as a healer
                you wil have a VERY good one.
         Easy to make?: Nope, this one is very hard to make, and you only
                        have chapters 3, 4 and 5 to do it. Keep them close
                        at ALL cost and if you're lucky they will fall in
                        love.
         Conclusion: A bad pairing for Lester, but a pretty good pairing for
                     Rana. She wil become a godly healer with this, like she
                     was meant to be but because of her lack of skills, she
                     won't be able to fight well. Same counts for Lester.
                     This one is ONLY recommend if you want to make Rana a
                     good healer (or a fighter).

         Pairing #5: Deu
         Stats Growth: The stats for Lester wil be.. Great, but almost
                       everyone's who inherits Deu's stats growth will be.
                       Lester wil have low magic defense, under average magic
                       and everything else is above average. Speed and luck
                       seem to get pretty high, so he wil have a pretty high
                       evasion. Rana's stats aren't so bad either. Except for
                       magic defense, everything is average or above. Luck
                       gets really high. Her defense wil probably becomes
                       much better than her magic defense.
         Skills: Only Bargain gets inherited since both kids can't use Sun
                 Hit. Without a Pursuit ring, Lester wil suck, so give him
                 one if you can spare it. Rana won't become a fighter, but
                 with Bargain, she doesn't have to worry about her money
                 so much.
         Items: You won't get the Hero Bow, so Lester WILL suck without the
                Pursuit ring. Lester can't inherit any bow, so buy him a
                Silver Bow as soon as possible. Rana gets all wands Edin had
                so she is fine.
         Easy to make?: This one is mediocre to make. It's pretty hard to
                        let them fall in love, but you have chapters 1-5 to
                        do it so it IS possible.
         Conclusion: Not such a good pairing, because the childeren only get
                     Bargain as a skill. If you give Lester a Pursuit ring,
                     he ..can.. become a pretty good fighter, but he may not
                     finish off an enemy. Rana won't be a fighter without
                     Pursuit Ring either, but you wil probably use her for a
                     healer anyway. This one only helps the stats, and I mean
                     ONLY the stats. With other pairings you may not get the
                     stats so high, but at least they can be usefull with
                     skills so that they don't suck. Just pick one, a useless
                     character with high stats, or a very usefull character
                     with lower stats. The choice is simple ain't it? ^_^

         Pairing #6: Lex
         Stats Growth: Lester will have pretty good stats. His strength gets
                       pretty high and his defense can become very high thanks
                       to the Neir blood. Except for magic and magic defense
                       all stats rise average or above and luck gets also
                       pretty high, but this is normal for him. Rana wil have
                       a higher strength and defense than normal. Her strength
                       and defense can get higher than her magic
                       if it wasn't for her stats gain when you
                       class change her. Luck gets high too and other stats
                       are average.
         Skills: Ambush and Elite gets inherited from Lex. Elite helps both
                 kids to level up quikly. Ambush wil allow both kids to attack
                 first when low on HP. Since these are the only skills they
                 get Lester and Rana wil only attack one time and can't
                 kill an enemy by them self.
         Items: Lester can't inherit any bow, so buy him one. Rana gets
                everything she needs from Edin. If you want to make any use
                of Lester, give him a Pursuit ring, so he can become more
                usefull. Without it, he almost can't fight.
         Easy to make?: No, this one is rather hard to make, but also for this
                        one you have chapters 1-5 so you can get it
                        eventually.
         Conclusion: Not such a good pairing. Both childeren can't fight well
                     without the aid of a Pursuit Ring. Lester gets good
                     stats but he can't fight good. Rana wil be pretty good,
                     because you don't have to worry about physical attack so
                     much, due to her high defense. This pairing is only good
                     if you want a Rana who can actually take an attack from
                     an enemy. A physical attack that is.

         Pairing #7: Alec
         Stats Growth: Lester gets nice stats growth with Alec as his father.
                       Except for Mag/M.Def everything will rise above average
                       with luck being the highest. Rana will have average
                       stats growth with also luck being the highest.
         Skills: Pursuit and Awareness are inherited. Pursuit helps both
                 childeren to fight better and Awareness helps them to
                 protect themself against critical hits. This is more usefull
                 to Rana since one critical hit can easily kill her. The
                 children can fight in this pairing. Not so good but at
                 least they can.
         Items: Again, Lester can't inherit any bow and become less useful
                without a Hero Bow. Buy him a Silver Bow and he can become
                a bit usefull but he will probably won't finish off an
                enemy. Rana can fight a bit too, but you shouldn't let her
                fight in this pairing.
         Easy to make?: Not easy, but you have chapters 1-5 to do it so it's
                        possible. Keep them together all the time and
                        eventually it will happen.
         Conclusion: Not such a bad pairing but not a very good one either.
                     Lester and Rana can't fight as well like Mideel as their
                     father but they can do it a bit. Their stats are pretty
                     good, to make up to it.

         Pairing #8: Finn
         Stats Growth: Lester gains very good stats growth.. really.. Except
                       for Mag/M.Def everything rises above average and luck
                       will max out. Skill gets high too. Rana also has
                       everything above average except for M.Def. Her luck
                       can max out too and it most likely wil do.
         Skills: Pursuit and Prayer gets inherited. Pursuit is great for
                 Lester and Prayer is great for Rana. Lester can fight, but
                 not so good. With Prayer Rana can avoid attacks better when
                 she's low on HP. It's risky to let her walk around with such
                 a low HP but it's better than nothing. It took me 8 turns to
                 finally kill off the Priest unit of the 12 Barons in the
                 last chapter with Shannan. (I almost threw something to the
                 screen because I missed that !@#$% so much) She only had
                 1 HP left (BAD SETY!!) so she was almost impossible to hit.
                 I could almost hug Shannan for finally hitting her.
         Items: Lester can't inherit any bow, so buy him a Silver Bow. Rana
                is fine, provided that Edin had good staves of cource.
         Easy to make?: Not so easy to make but it can be done. Keep them
                        together in chapters 1, 2 and 3 and eventually they
                        will fall in love (with me they did).
         Conclusion: This one is pretty good actually. The Skills come in
                     handy and the stats growth wil be great too. Luck wil
                     max out, so the kids can evade MUCH better. When Prayer
                     gets activated they wil be almost untouchable (which is
                     really great for Rana). They only problem is that
                     Lester won't be such a great fighter, due to the fact
                     he only has the Pursuit skill.

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         Name: Ayra
         Kids: Lakche and Skasaha, both of them are Swordfighters. You should
               find someone which can use swords for Ayra, preferably someone
               with usefull skills (Not that Ayra hasn't got usefull skills).
               Someone with high speed and skill is recommended, since these
               are the stats that are pretty important to Lakche and Skasaha.

         Pairing #1: Holin
         Stats Growth: HP will get VERY high (probably 70+), skill will max
                       out and speed will get high too. The rest rises average
                       or above, except for magic and magic defence. These
                       will stay low so don't let them fight with mages.
                       Against anything else they will be very good.
         Skills: Lakche and Skasaha will get Moonlight Hit, Star Hit and
                 Awareness from Ayra and Holin. Pursuit is a class skill
                 for Swordfighters, so they have that one too. And to make
                 it complete, Lakche also gets Rapit Hit after her class
                 change. Talk about multi-hitting.
         Items: Since both of the kids will have full Odo blood they can
                equip any sword. Lakche doesn't need everything else except
                for Ayra's Hero Sword, but a Skill ring would be nice.
                Skasaha will get good swords from his father, and that's
                all he needs. You can give the Hero Sword to Skasaha after
                Lakche's Class change, because than he needs it more than her.
                A SilverXL is recommended for Skasaha too.
         Easy to make?: Yup, this is also one of the 'Predestined' pairs so
                        it's very easy to make this one. Let them talk in
                        Chapter 3 and let them stay together all the time
                        and they will fall in love very soon.
         Conclusion: An EXCELLENT pairing. Both childeren will get extremely
                     useful and will be able to kill an enemy army by
                     them self. Watch out for Magic though, because it can
                     kill them if it hits them. To bad Star Hit and Moonlight
                     Hit cannot be activated at the same time.

         Pairing #2: Lex
         Stats Growth: Skill and defence can get very high. Strength is also
                       very good. Other stats grow average or above and
                       again, magic and magic defence will stay low. They
                       get considerely slower, though, but the defence makes
                       up for it.
         Skills: The kids will get Star Hit, Awareness, Ambush and Elite.
                 They also get Pursuit of their class and Lakche Rapid
                 Hit after class change. Elite will help them rise levels
                 smoothly and with Star Hit and Ambush they can kill an
                 enemy, before it can even hit them! Awarenes protects
                 them against critical hits. Pursuit is good enough in
                 case Star Hit doesn't activates and Lakche has Rapid Hit
                 to finish off an enemy.
         Items: Everything Lakche gets from Ayra is good. Skasaha can't
                inherit any weapon from Lex though, so you should buy him
                a nice, strong sword and a speed ring can help them both.
         Easy to make?: This one is fairly easy to make, since Lex already
                        has a crush on Ayra. Just let them stay together and
                        have them talk in Chapter 3, and you'll be just fine.
                        And again.. This is a 'Predestined' pair.
         Conclusion: A very good pairing indeed. This is one pairing that you
                     can really enjoy, because the childeren get very great.
                     If you don't care about Skasaha's initial lack of weapons
                     and the sacrifice in speed, then this one is very
                     recommended.

         Pairing #3: Noicht
         Stats Growth: Strength, skill and defence get very high and speed
                       isn't bad either. The other stats are average or above,
                       except for (you guessed it..) Magic and Magic Defence.
         Skills: Hmmm.. Critical AND Star Hit.. That's a Mega-Overkill!!
                 They both activate under the same circumstances, so they
                 should activate at the same time. Charge is nice to really
                 finish off the enemy. This way Lakche becomes a REAL
                 multi-hitter. Skasaha too, if he has a Hero Sword. This
                 is a great combination of skills.
         Items: Because Noicht can only equip swords up to level B, you should
                give Skasaha a strong sword. Lakche will be just fine. Give
                the Hero Sword to Skasaha after Lakche's class change since
                than he benefits more from it than Lakche.
         Easy to make?: This one it not so easy to make, so you should stick
                        them ALWAYS together, so you're assured of letting
                        them fall in love. You have chapters 1-5 to do it
                        so it IS possible.
         Conclusion: The Skills are great and the stats aren't crappy either.
                     Give Skasaha a nice weapon and he should be fine. Hero
                     Sword is recommended for him. Ayra should stick to a
                     Silver Sword after class change so she can hit harder.
                     A SilverXL is recommended for Skasaha.

         Pairing #4: Deu
         Stats Growth: The stats will become.. GREAT!! Skasaha can get better
                       stats than Lakche, but that doesn't matter. Everything
                       except for magic and magic Defence will be good above
                       the average. This will make the stats for both
                       childeren great!!
         Skills: Bargain will get them out of money problems, and Sunlight
                 Hit will able them to fill their HP without help of a
                 Priest. Lakche and Skasaha are very powerfull with these
                 skills. To bad Sunlight Hit and Star Hit can't be activated
                 at the same time.. :(
         Items: If you gave Deu a good sword(s) after his class change,
                Skasaha should be fine. Lakche will inherit everything she
                need from Ayra and shouldn't need anything else. Hero Sword
                is recommended for Skasaha. Both can be great with a
                Silver or SilverXL Sword.
         Easy to make?: It's pretty hard to make, so you schould have some
                        patience when making this one. The results will
                        be great though so it's worth the waiting.
         Conclusion: A very good pairing indeed. With great stats and good
                     skills, Lakche and Skasaha will be very powerfull and
                     can easily eliminate an army for you. Keep them out of
                     the way from Mages since these can easily kill them.
                     If you give them good swords they will be two of your
                     main attackers.

         Pairing #5: Finn
         Stats Growth: The stats become pretty great. Everything, except for
                       'you know what', rises just fine and skill will
                       probably max out (It almost always does.. ^_^). So
                       the stats are pretty great. Luck can get pretty good
                       too and so does speed, so expect them to have a
                       pretty high evasion.
         Skills: Finn's Pursuit is wasted, since Lakche and Skasaha already
                 have it, but they do get Prayer, which makes them almost
                 untouchable. They can even compete with Shannan or users of
                 the Holsety, for the most time being NOT hit. Star Hit makes
                 them attack five times and Awareness protects them
                 against the nasty critical attacks. So good  skills indeed..
         Items: Lakche will be just fine, but Skasaha can't inherit any weapon
                from Finn. Just give him a nice sword and that problem
                is out of the way too. A Silver Claymore is recommended.
                Once Lakche has been class changed, you might want to give
                Ayra's Hero Sword to Skasaha so that he can attack more
                often. Give Ayra a Silver Sword as the replacement of the
                Hero Sword.
         Easy to make?: This one is pretty hard to make, and you only have
                        Chapter 1, 2 and 3 to do it. The results are pretty
                        good though, so have patience.
         Conclusion: Also a pretty good pairing. The childeren have nice stats
                     and Prayer can come in handy too. The only problem
                     is, is that Finn can't give Skasaha any sword. In this
                     pairing Skasaha has an initial lack of weapons again,
                     but the good stats and skills make up for that.

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         Name: Lachesis
         Kids: Lachesis' kids are Nanna, the Troubadour and Delmudd, the Free
               Knight. Since both of them are Knights, they should have a
               Knight as a father, with good skills. Lachesis only has
               Charisma as her personal skill so find someone with a lot
               of useful skills.

         Pairing #1: Beowulf
         Stats Growth: Both Nanna and Delmudd wil get high strength. Except
                       for Magic and Magic Defence, everything else rises
                       average, or above/below. Strength has a chance to max
                       out, but that's about it. Don't expect to much from
                       the other stats in this pairing since they won't
                       get so high. This is partially due to Lachesis'
                       crappy stats growth.
         Skills: Talk about a nice set of skills.. Pursuit, Charge and
                 Charisma get inherited by the kids, and Delmudd gets Rapid
                 Hit after his class change. Delmudd can be a pretty good
                 multi-hitter too if his stats are fine. He can even
                 compete to Lakche, Skasaha and Shannan for most times
                 having hit an enemy. Charisma helps both kids to give a
                 hit/dodge boost to their allies that are among them.
         Items: Well, everything they need wil probably get passed down
                and if you gave Beowulf and Lachesis good items, they won't
                need anything else, however, if you can spare one, give
                Delmudd a Speed ring, so he can evade the attacks better.
                Nanna should inherit a good wand and the Earth Sword of
                Lachesis. This way she can become a pretty good healer with
                the possibility of healing herself too.
         Easy to make?: This one is easy to make, since it's a 'Predestined'
                        pair. You shouldn't have any trouble making this one.
         Conclusion: A terrific good pairing. The kids have nice skills and
                     they don't have crappy stats. At least not to crappy.
                     Some people say that Delmudd shouldn't be on
                     the front line, but I think he sure can, especially
                     with the skills he gains with this one. If he only gained
                     some better stats. Nanna is the same with pretty weak
                     stats and some usefull skills. Keep Nanna as a
                     supportive unit in this pairing.

         Pairing #2: Finn
         Stats Growth: Nice.. very nice indeed. Except for magic and magic
                       Defense, evrything rises above average with Delmudd.
                       He gets pretty high strength, skill and luck. Nanna
                       only gains average stats growth. Only strength and
                       luck will be pretty high. This pairing makes both
                       of them a pretty good fighter, with Delmudd being
                       a little better.
         Skills: Pursuit, Prayer and Charisma get inherited. Delmudd gains
                 Rapid Hit after class change, so he can fight better.
                 Thanks to Prayer they can evade much better and you don't
                 have to be worried that they might die. However, it's
                 dangerous to get Prayer activated, since you must have their
                 HP at a very low level. If you can take the risk, you should
                 be fine.
         Items: Nanna should get a healing staff and the Earth Sword. Those
                two you must REALLY give her. Now she can heal others and
                herself. Give her a good sword also, so she can kick some
                enemy butt. Delmudd can't inherit any weapon from Finn so
                you should buy him a Silver Sword as SOON AS POSSIBLE. A
                Hero Sword is recommended too.
         Easy to make?: No.. This is a very hard pairing to make. You can only
                        have Finn and Lachesis together in chapters 2 and 3.
                        Keep them together as soon as you can, and just hope
                        that they will fall in love. Don't let Deu talk to
                        Lachesis in this chapter, or she might fall in love
                        with him. Also don't let Beowulf get close.
         Conclusion: A very good pairing with a strong Delmudd. It's very
                     hard to make, but the results are magnificent. With this
                     one you can actually put him on the front line.
                     Nanna will be weaker, so keep an eye on her if you send
                     he out to fight. This one would be the best one if you
                     want to make Finn a father, since in this one the kids
                     benefits most from Finn being their father.

         Pairing #3: Alec
         Stats Growth: Delmudd has.. Great stats!! Everything except for
                       Mag/M.Def rises above average!! Strength, skill and
                       luck are most noteworthy. Delmudd can kick ass with
                       these stats!! Nanna wil not be as good as Delmudd,
                       but that's because she inherits Lachesis' crappy stats
                       growth. She can become quit good with Alec as her
                       father, but she won't become a front line fighter.
         Skills: Pursuit, Awareness and Charisma gets inherited. Delmudd
                 gains Rapid Hit after class change. Both of them can fight
                 well with these skills, since they can't be hit by critical
                 hits. Delmudd will be a better fighter as Nanna because of
                 Rapid Hit, but he almost always does.. so that doesn't
                 matter.
         Items: Alec can only use swords up to level B, so you should give
                Delmudd a Silver Sword as soon as possible. Once Selis has
                a better sword, give Delmudd the Silver Sword of Sigurd.
                Delmudd makes better use of it than Selis. Nanna should be
                fine, provided that she gains the Earth Sword and a healing
                staff. If she has good stats, give her a strong sword too,
                a Hero Sword would be nice, but you would gave it to
                somebody who could kick ass with it (Lakche!!), so she
                would probably stay a supportive unit.
         Easy to make?: This one is mediocre to make. It's not as hard
                        as Lachesis/Finn, but is harder to make than
                        Lachesis/Beowulf. Just keep them together and
                        they will fall in love eventually.
         Conclusion: A very good pairing indeed. You get a pretty strong
                     Delmudd and Nanna isn't to bad either. Give Delmudd a
                     strong sword so he can hit harder and Nanna should have
                     an healing wand and the Earth Sword. Keep Nanna as a
                     supportive unit. Delmudd can be send to the front line
                     but keep an eye on him though.

         Pairing #4: Noish
         Stats Growth: Delmudd becomes a real frontline fighter!! He has high
                       strength, with a possibility of maxing out, high
                       defense and his speed isn't to shabby either. With
                       the exception of Mag/M.Def everything else rises
                       average. Nanna also gets high strength and also above
                       average defense. This way she can actually take a hit.
                       Other stats are average with luck being the highest.
         Skills: Both kids gain Charge, Critical and Charisma (C,C and C ^.^')
                 as their personal skills. Delmudd gets Rapid Hit after class
                 change too. These skills enables both childeren to attack
                 more than once but it doesn't activates often.
         Items: Noish can give Delmudd any sword up to level B. If you want
                better swords buy one for Delmudd. Nanna should be fine,
                provided that you have Lachesis a sword and a rod. Other
                weapons can't be inherited. To make Nanna useful you could
                give her a Hero Sword. If she also has the Earth Sword she
                can be a nice fighter that can heal herself up when needed.
                Give Delmudd the Pursuit Ring to make him a better fighter.
         Easy to make?: This one is just like Alec. Mediocre to make. It's
                        hard to get them together but you have Chapters 2-5
                        to do it, so there's a fair chance it will happen.
         Conclusion: This pairing give both kids good stats. The skills aren't
                     to great however, so you should give Delmudd a Pursuit
                     Ring to let him be a pretty good multi-hitter. Nanna
                     can become a fighter too, but not as good as Delmudd.
                     You might want her to be a supportive unit. In this case
                     be sure to give her a Relive Wand.

         Pairing #5: Lex
         Stats Growth: High strength and defense for both of the kids! Both
                       stats go up the roof! This way they can attack hard
                       and take a hit. With the exception of Luck every other
                       stats are average or below. Mag/M.Def are low. HP also
                       gets fairly high. This pairing slows them down though.
         Skills: Ambush, Elite and Charisma get inherited. Delmudd gets Rapid
                 Hit after class change. Ambush works rather good in this
                 pairing. They can hit the enemy hard before it hits them.
                 With Elite they level up fast which is nice. Charisma help
                 their allies.
         Items: Delmudd can't inherit any axe that Lex had. Give Delmudd a
                Hero Sword AS SOON AS POSSIBLE. This enables him to attack
                twice and this benefits his high strength. A Silver Sword
                is recommended too. Nanna should be fine with the Earth Sword
                and a rod. Give her a nice sword too. Silver Sword is
                recommended.
         Easy to make?: Mediocre to make. Again you have Chapters 2-5 to make
                        it so it sure is possible. Keep them together
                        ALL chapters and you're sure they get together. Don't
                        let any character talk to Lachesis unless you get
                        something good from it (Thief Sword, Deu).
         Conclusion: A pairing which gives high strength/defense. This one
                     makes Delmudd much better than Hannibal to guard the
                     castle. A Pursuit Ring and Hero Sword are HIGHLY
                     recommended for Delmudd. After class change give the
                     Hero Sword to Skasaha or Nanna.

         Pairing #6: Adan
         Stats Growth: Delmudd becomes a TANK! His strenth goes up the roof
                       and his defense becomes high too! He will be a very
                       strong unit. Speed is average and so is luck. Magic and
                       M.Def are low. Skill grows very slow but thanks to the
                       +9 bonus for skill after class change, this will be
                       pretty high too. So a really strong Delmudd! Nanna
                       doesn't get so strong. Her Strength gets high and her
                       defense to some extent too, but that's about it.
                       Speed is only average and other stats are below average
                       with Luck being the highest.
         Skills: Ambush and Charisma get inherited. Charisma helps your army
                 get a +10% to hit/dodge and Ambush enables both children to
                 attack first when low on HP. This benefits their high strength
                 since they can hit hard before the enemy has even touched
                 them. Delmudd gets Rapid Hit after class change so he can
                 attack at least twice in a battle if it activates.
         Items: A Pursuit Ring is A MUST HAVE for Delmudd. He becomes a real
                strong fighter with it after class change. A Skill ring comes
                in handy for Nanna and so does a Magic ring. Nanna shouldn't
                be fighting to much, since she isn't so strong. Keep her as
                a healer when your priest can't do it.
         Easy to make?: Not really, but you have chapters 2-5 to do it so it's
                        possible. Keep them together every round and it should
                        happen eventually.
         Conclusion: A great pairing for Delmudd. He becomes a Tank and he
                     can be easily put on the front line to fight. Nanna can't
                     however. You should let her heal instead of fighting.
                     Basically a great pairing for Delmudd if you give him the
                     Pursuit ring. I feel sorry for Lachesis though to actually
                     have children with.. Adan.. YUK!

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         Name: Sylvia
         Kids: Sylvia gives birth to Lynn, the dancer, and Corple, the Priest,
               both being supportive units. To make Corple good he should have
               a Priest-unit as his father. Sylvia only has Rapit Hit and
               Prayer as skills so someone with usefull skills are
               recommended too.

         Pairing #1: Claude
         Stats Growth: Both of the kids gain high Mag, M.Def and luck. The
                       magic helps Corple to heal good and he can take hits
                       from mages too. With the high luck he has a better
                       evade, which is important for him. Lynn gets overall
                       the same stats as Corple with Lynn possible having
                       a small bit of M.Def more than him. Great stats for
                       Corple and Lynn, both being able to kill of mages.
         Skills: Rapit Hit and Prayer get inherited. Rapid Hit enables both
                 to attack twice and Prayer helps them to evade much better.
                 I like the Prayer for Corple (which he always gets) so that
                 when he is in danger he can evade much better and easily get
                 healed by another character. Lynn gets Dance as her class
                 skill and thats what she should use.
         Items: Corple gets every wand that Claude had which also includes
                the Valkyre Wand. This helps you to revive the dead people
                in the second generation. Lynn should get all Items from
                Sylvia and you REALLY should let her have the Knight Ring
                and the Leg Ring. This makes her SO MUCH more usefull. She
                can walk further and she can withdraw after the dance.
                These two items are a must have for her.
         Easy to make?: Very easy to make. They have a talk event and if you
                        keep them together in Chapters 3-5 they should fall
                        in love very easily. This one is a 'Predestined'
                        pair.
         Conclusion: Very useful for Corple. He will be the best Priest in
                     the second half of the game after you pump him up,
                     because he starts at level 1 very late in the game.
                     Level him up and when he class changes, he IS the best
                     Priest in the second half. Lynn becomes a dancer that
                     can take magical attacks. She has potentional of
                     becoming a mage-killer. She can be good with the Wind
                     Sword because of her pretty high Magic. So a good
                     pairing indeed.

         Pairing #2: Alec
         Stats Growth: Corple gains weak stats growth for a Priest. He gets
                       high Luck and his HP is noteworthy too. He gains
                       average stats everywhere else with skill being the
                       highest. Thanks to the Blaggi blood he still has
                       average Mag/M.Def. Lynn gets more Mag/M.Def than
                       Corple but he gets a big boost after class change.
                       Her stats are average too and luck will probably
                       be the highest.
         Skills: Pursuit, Awareness, Rapid Hit and Prayer are inherited. A
                 good set of skills. Pursuit and Rapit Hit allow them to
                 attack up to 4 times! Awareness protects them against
                 critical hits, which is VERY useful for boh of them. Prayer
                 helps both of them too. It helps them to evade much better
                 when in danger. They can stand a chance against some
                 enemies with these set of skills. Lynn also has the Dance
                 skill.
         Items: Corple inherits nothing so you should buy him some good rods
                and maybe the Wind Spell after class change. Lynn should be
                fine with a Magic Sword. The Knight Ring and the Leg ring
                are a MUST HAVE!!
         Easy to make?: Yes, it's very easy to make. Even easier than Sylvia
                        with Claude. It's a 'Predestined' Pair and they also
                        have a talk event so there's a HIGH chance of them
                        becoming a couple.
         Conclusion: Most people don't give this pairing much credit, but
                     it's not so bad. Good stats overall and Corple still
                     is a good healer thanks to the magic boost of the Blaggi
                     blood. Both of the children's stats are only average
                     though, but it's better than nothing. Keep Corple
                     as a healer and Lynn as a dancer and they can make
                     themself useful.

         Pairing #3: Azel
         Stats Growth: High magic, speed and luck for Corple. His M.Def isn't
                       so low too. Other are average or below. Lynn gets high
                       Magic and Luck. M.Def is pretty high too. Other stats
                       are average or below with speed being the highest.
                       These stats aren't to shabby and Corple has high
                       magic because of the mixed Blaggi and Fala blood.
                       Lynn has abnormal high Magic so she can be good with
                       Magic Swords.
         Skills: Pursuit, Rapid Hit and Prayer get inherited. Lynn has Dance
                 too. Pursuit and Rapid Hit helps them to attack up to 4
                 times which is good for Lynn and Corple of you plan to make
                 him fight. Prayer helps them to evade attack better when
                 low on HP. Pretty good skills but not that great.
         Items: Corple can't inherit any magic that Azel has. You must give
                him some good rods so that he can be a good healer. After
                class change you should five him El Fire so he can dish out
                some damage too. Lynn should have a Fire Sword and like
                always she must have the Knight Ring and the Leg Ring so her
                Dance skill will be much more useful.
         Easy to make?: This one is Mediocre to make. You have Chapters 2-5
                        to do it so it's possible. Keep them together all
                        the time and it should happen eventually.
         Conclusion: A unusual pairing ^.^' I tried this one for fun and it
                     ended pretty good actually. If you have Claude and
                     Tiltyu already paired up, you should go with this one.
                     Both kids have good Magic so Corple can hit hard with
                     El Fire and Lynn with the Fire Sword. They can attack
                     multiple times, so can easily finish off an enemy with
                     low M.Def. You should try this one at least once.

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         Name: Fury
         Kids: Fury gets Sety, the Sage, and Fee, the Pegasus Knight, as her
               children. With only Pursuit as a personal skill, you should
               have someone with good skills. Sety will be the best mage in
               the game, so pick a good father for him! Fee can either get
               a good mage killer or a good fighter (Not to much though).
               It's up to you. Sety becomes good, even if his father isn't
               a Mage. Both kids get Rapid Hit after class change.

         Pairing #1: Levin
         Stats Growth: Sety is a GOD! Speed wil max out and skill and magic
                       will get pretty high too. Other stats are average or
                       below. Fee also gets high speed with a very small
                       chance of maxing out (it did once with me though..).
                       Other stats are only average or below with defense and
                       skill being the highest among those. So both can evade
                       good.
         Skills: Pursuit, Rapid Hit and Critical get inherited. Rapid Hit is
                 wasted for Sety since he gets that after class change. These
                 skills enable them to fight very well and they can easily
                 finish off an enemy, so good skills.
         Items: Sety gets every spell and rod that Levin has so he should
                be okay. He also gets Holsety if you got it (which you should
                have). He can easily massacre an entire army wihout getting
                hit and he can also take on Ishtar. Fee should get some good
                swords and spears from her mother up to level B. Hero Spear
                and Wind Sword are recommended since these can be very
                valuable to Fee. She can kill mages with the Hero Spear and
                she can kill armors with the Wind Sword from a distance.
                A strength ring can also come in handy for Fee to cover up
                her low strength.
         Easy to make?: Yes, this one is a 'Predestined' pair so it's very
                        easy to make. Sylvia also makes a good chance, so
                        have them fall in love early so that Levin doesn't
                        fall in love with Sylvia instead.
         Conclusion: A EXTREMELY good pairing. Sety will be unstoppable..
                     except against Yurius of course.. With maxed out speed
                     and the +20 bonus of the Holsety he will have the
                     highest evade in de second half of the game. Fee also
                     has high speed but other stats are only average. She
                     doesn't get so great but she is great as a Mage Killer
                     because of her mediocre magic defense though.

         Pairing #2: Claude
         Stats Growth: Sety will be a great Mage. He will have high magic,
                       speed, M.Def and luck! Luck gets really high. He will
                       be a terrific good mage/healer. Fee gets high speed
                       and luck too. Her magic and M.Def are pretty good too.
                       Other stats are average. So good stats indeed.
         Skills: Only Pursuit gets inherited and both kids gains Rapid Hit
                 after class change. They can fight good and can also finish
                 off an enemy too. Not the greatest set of skills, but it's
                 enough.
         Items: Sety will get any Magic and Wand that Claude had and he also
                gets the Valkyre Wand so he will be the Healing God of your
                army. Fee also gets every Sword and Spear up to level B from
                Fury. She should get the Hero Spear and the Wind Sword. She
                can be good with these two. After class change a Silver Spear
                for Fee is recommended but not needed.
         Easy to make?: This one is not so easy to make and you only have
                        Chapters 3-5 to do it. Keep them together at ALL cost
                        and you should have a fair chance of getting this
                        pairing.
         Conclusion: Also a very good pairing. Sety will stil be a GOD and
                     Fee is fairly good too. Sety can equip any rod and any
                     magic up to level B. His initial Lightning is good, but
                     you should give him also a level B magic too. El Wind
                     is recommended. This pairing makes both kids useful and
                     you'll have a Sety that can heal and fight extremely
                     well.

         Pairing #3: Finn
         Stats Growth: Sety doesn't have very great stats growth for a mage.
                       Low magic and M.Def. Other stats are very good though.
                       Abnormal strength and defense for Sety and other stats
                       get high too. Luck becomes one of the highest. Fee
                       also gets some good stats. High speed, defense and
                       luck. Skill is pretty high too and her strength too.
                       Magic and M.Def are low though. This pairing makes Fee
                       more better than it does with Sety. Sety doesn't lack
                       that much in Magic because of the huge boost of
                       the Sage class.
         Skills: Finn's Pursuit is wasted since Fury already has it. Prayer
                 does get inherited, but both kids can't rely on it to much.
                 Fee gets killed easy (harder with this pairing) and Sety
                 can't take attacks very great either. They probably get
                 killed before Prayer starts working. Both children gain
                 Rapid Hit after class change so that they can fight
                 a bit better.
         Items: Sety can't inherit any spear from Finn so you must buy him
                some spells and some wands next to his initial Lightning.
                Most spells aren't to expensive so it shouldn't be to hard.
                You should buy Sety the Relive Wand because that is best one
                for him. Fee inherits any spear or sword up to level B from
                Fury. Hero Spear and Wind Sword are the most recommended.
                You should give Sety a Magic Ring too for his pretty low
                magic.
         Easy to make?: No, not really. They are hard to get together and
                        they are only together in chapters 2 and 3. Keep
                        them together ALL cost and it can happen. Keep
                        Levin FAR away from Fury. It can be done!
         Conclusion: A good pairing for Fee. In this pairing she becomes
                     quite a fighter and she can take physical attacks much
                     better. Other stats are average. Her magic and M.Def are
                     lower in this pairing though so don't expect to deal
                     a lot of damage with a Magic Sword. She'll be much
                     better with the Hero Spear or a Silver Spear. Sety
                     becomes much weaker in this pairing in magic wise, but
                     he NEVER becomes useless no matter what father you choose
                     for him. With his Lightning he can stil kick some enemy
                     butt ;)

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         Name: Bridget
         Kids: Bridget gets Faval, the Bow Fighter, and Patty, the Thief.
               Bridget doesn't have any personal skill, so you should have
               someone with a lot of useful skills. Both children gain
               Pursuit after class change, so you don't have to worry about
               that one. Faval is the user of the Ichival and can be either
               very powerfull or pretty weak. Choose the right father!
               Remember that Faval gains Bridget's stats growth and
               Patty those of her father!

         Pairing #1: Jamuka
         Stats Growth: Good stats growth for both children! Both of them
                       become quit hard hitters. Faval gets high strength and
                       probably a maxed luck! He becomes one of your best
                       units with the Ichival. Other stats are average. Magic
                       is below average and M.Def is low. Patty gains some
                       good stats too! She gets high HP for a thief and she
                       also gets high strength! Other stats are average or
                       above/below with M.Def being low and luck being very
                       high. Both children become good attackers.
         Skills: Rapid Hit and Charge get inherited by Jamuka. Both children
                 also get Pursuit after class change. With these three skills
                 together you have people who can compete to Lakche, Skasaha
                 and Shannan for most hits. Faval also has the Live skill
                 if he has the Ichival equipped.
         Items: Patty can't inherit any bow of Jamuka so she has to buy
                herself a good sword. A SilverXL is recommended after class
                change. Keep an eye on her though. Faval has enough on the
                Ichival but you'll probably use it a lot so buy him a Silver
                Bow or a Killer Bow when you can as a back up. Give Bridget
                the Killer Bow in Chapter 5 before you finish the Chapter.
                A Leg ring should come both children in handy since both of
                them are walking units.
         Easy to make?: It's easy alright. It's a 'Predestined' pair. Keep
                        them together all the time and it will come very
                        soon. It's not to hard so keep trying!
         Conclusion: A very good pairing. This pairing makes both children
                     very useful and both become quite strong. Patty's initial
                     lack of weapons is a problem though. Give Jamuka a Warp
                     ring so that Patty can go to safety when she has given
                     Shannan the Balmunk. She is hard to level up so have
                     patience with her since she can become quit a strong
                     unit. Faval becomes really good and he kicks ass with
                     the Ichival! He will become one of the hardest hitters
                     of you army and he gains some of Jamuka's high strength
                     which benefits him great.

         Pairing #2: Deu
         Stats Growth: Both children gain Godly stats growth. Deu sure gives
                       them great stats. Patty has a low M.Def and below
                       average Magic. Other stats are ALL above average!!
                       Luck gets pretty high. She does gain less HP growth.
                       Faval also gets very good stats. Low M.Def and below
                       average Magic, above average in everything else except
                       for luck which will max out. Both children have some
                       what the same stats growth as Deu only better!
         Skills: Sun Hit gets inherited by Patty only since Faval can't use
                 it. Both children gain Bargain though. This is very useful
                 for Faval since the Ichival is an expensive weapon to fix.
                 Both children gain Pursuit after class change. This is not
                 the best set of skills, but at least it's something. They
                 can't attack a lot, so don't send them to kill an enemy army
                 by them self.
         Items: Faval should be fine if he inherits the Ichival and the
                Killer Bow of Jamuka or a Silver Bow. Both are great for him.
                Patty gains every sword up to level C from Deu, which isn't
                great. She should get an Iron Sword and a Magic Sword too.
                Again, a Leg ring helps them both!
         Easy to make?: Not really. It's pretty hard to make and you only
                        have Chapters 3-5 to do it. Keep them together ALL
                        the time and it will probably happen. It isn't to
                        hard, just keep them together.
         Conclusion: A pretty good pairing actually. Good stats growth and
                     Patty can inherit swords, only up to level C but it's
                     better than nothing I guess. The skills need something
                     to be desired since they only gain Pursuit and Patty
                     Sun Hit as Battle Skills. It's not a bad pairing, but
                     not a very good one either.

         Pairing #3: Holin
         Stats Growth: This pairing gives both children very good stats
                       actually. Both gain very high HP and pretty high
                       strength. Both also gain a very high luck and Faval
                       will probably max it out. Thanks to the Odo blood
                       both children also gain a very high skill. Patty will
                       most likely max it out and Faval has a fair chance of
                       maxing it out too. Other stats are average or below
                       with M.Def being very low and Mag being below average.
         Skills: Only Moonlight Hit gets inherited which only can be used by
                 Patty. Faval only gains Pursuit after class change and that
                 is the only skill he gets apart from the Live skill which
                 comes with the Ichival. Patty also gets Pursuit after class
                 change. With Moonlight Hit she can become quit the Armor
                 Killer. Enough skills to fight, but it needs something to be
                 desired.
         Items: Patty can use any sword up to level B from the beginning, so
                give her a Hero Sword if you can and a Steel Sword too. After
                class change a Silver or a SilverXL is very recommended.
                Faval gets any bow from Bridget and it's recommended to give
                him a Killer Bow. I think he initial gets a Steel Bow. If not
                give him one or if you can spare one a Silver Bow.
         Easy to make?: Not really. This one is rather hard to make and it
                        needs some patience. The results are pretty good
                        actually, so you might want to wait them to fall
                        in love. Keep Ayra away from Holin!
         Conclusion: A very good pairing if Ayra is already taken en you
                     want some variation. Both children become quit the
                     fighters. Their lack of skills is a problem though.
                     If you don't send them alone to an enemy army, they
                     should be fine.

         Pairing #4: Lex
         Stats Growth: Oh my.. good stats for both children! Both get high
                       strenth and defense! The defense comes in real handy
                       for Patty, since she can actually take an hit with
                       high defense. Luck gets high too and magic and M.Def
                       becomes low. Other stats grow average. They have
                       good stats and Patty has potential of becoming better
                       than Deu!
         Skills: Both children get Ambush and Elite, two good skills. Ambush
                 allows them to attack first when on low HP and this comes
                 in handy. Elite helps both of them, especially Patty, to
                 level up quiker. Both of them get Pursuit because of their
                 class. Pretty good skills but I've seen better ones.
         Items: Faval should get anything he needs from Bridget. Patty can't
                inherit anything from Lex, so she should buy a Silver or
                SilverXL after class change so she can dish out some real
                damage. Be sure to give Lex the Warp ring before you end
                Chapter 5 so that Patty can return to the castle after she
                gave Shannan the Balmunk.
         Easy to make?: Not really. This isn't a 'predestined' pair and you
                        only have chapters 3-5 to do it. Keep them together
                        all cost so it should happen.
         Conclusion: A pretty good pairing.. High Strenth and Defense makes
                     both children units to be watched out for. They rise
                     levels quikly and should soon become some of your
                     major attackers.

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         Name: Tiltyu
         Kids: Tiltyu gets Arthur and Tinny, both being Mages. The best
               husband for Tiltyu would be a Mage with useful skills.
               Choose a good husband or you'll be sorry. Arthur and Tinny
               depend heavily on their father for usefulness.

         Pairing #1: Azel
         Stats Growth: A very good pairing. Arthur gets pretty high magic,
                       high skill and a high speed too. Luck becomes higher
                       than average and other stats are below average with
                       defense being the highest. Tinny also get pretty high
                       magic and a high skill and speed. Luck also becomes
                       rather high. Other stats are below average. This
                       pairing make both children good fighters but their
                       Defense, both Physical and Magical, need something
                       to be desired.
         Skills: Both children gain Pursuit and Wrath as their personal
                 skills, both being good skills. Tinny also gets Rapid Hit
                 after her class change. They can attack more than once and
                 that's probably enough to finish off an enemy. Wrath let
                 them do critical hits EVERY TIME their current HP becomes
                 beneath the half of the Max HP. It's risky to let them run
                 around with low HP but the enemies will be toasted when
                 it's you turn. :P
         Items: Both children can inherit Fire and Thunder spells up to level
                B and Wind up to level C from their parents. After class
                change you should give one of them the Borganon and the other
                the Tron spell. This makes them both very useful and
                powerfull units. You could give them Defense boosting items
                to cover up their low Def/M.Def.
         Easy to make?: Very easy to make. They were childhood friends, so
                        they like each other already. They're a 'Predestined'
                        pair so it shouldn't be to hard. You're able to do
                        it in Chapters 3-5 but that should really be enough.
         Conclusion: An Extremely good pairing. Both children become
                     powerfull Mages being able to use level A Fire and
                     Thunder Magic. They get excellent stats and skills to
                     some extent too. Don't let them fight against an army
                     because that will kill them most likely. So a good
                     pairing.

         Pairing #2: Levin
         Stats Growth: WOW!! O_O' HIGH Skill and Speed for both children!!
                       Both being able to max out with both children!! Magic
                       isn't to bad and luck gets gets pretty high,
                       especially for Tinny. HP gets nice too. Other stats
                       are below average though, but they won't get hit very
                       often! ^_^
         Skills: Wrath, Rapid Hit and Critical get inherited. Some good
                 skills. Rapid Hit is wasted for Tinny since she gets it
                 after her class change. Wrath lets them launch critical
                 hits when they only have half HP. This is very risky, but
                 with this pairing they can launch critical hits also when
                 on full HP thanks to the Critical Skill!! Thanks to their
                 high Skill it gets activated pretty often too! The only
                 skill they really need is the Pursuit Skill.
         Items: Arthur gets Holsety!! He can inherit any Wind spell, but
                he has enough with Holsety. He can also inherit any thunder
                spell up to level B and fire spell up to level C. Same for
                Tinny except that she can only get any wind spell up to level
                B. Arthur has enough with his Holsety, but an Level B fire
                and thunder spell are nice for him. Tinny can equip both
                Tornado and Tron after class change!! Give her Tornado and
                she can kick ass! An Defense boosting item is nice for both
                of them. Give one of them the Pursuit Ring!!
         Easy to make?: Not really. They can be together only in Chapters
                        3-5 and it's rather hard to make. Keep them together
                        all cost and it should happen!
         Conclusion: Also an Excellent pairing! Both children become very
                     useful and can hit very hard. The only drawback is
                     their low defense and the lack of the Pursuit Skill.
                     Give the Pursuit Ring to the one you like to fight
                     with. Other than that a pairing you will surely enjoy!

         Pairing #3: Claude
         Stats Growth: Very high skill and luck for both children. In this
                       pairing the kids also get pretty high magic and M.Def
                       especially with Arthur. This way they can hit harder.
                       M.Def becomes pretty high with this one which is not
                       the case in any other pairing.
                       Speed gets pretty high too and strength and defense
                       get pretty low. Very good stats for both children.
         Skills: Only Wrath gets inherited by Tiltyu, since Claude has no
                 personal skills. Tinny gets Rapid Hit after class change.
                 These are the only skills they get which is pretty bad..
                 The only way they can fight good is with a Pursuit Ring and
                 since there is only one you have to choose between the kids.
                 Pick out your favorite!
         Items: Tinny should get everything she needs from Tiltyu. Arthur is
                an other case. He can't inherit any wand so all wands that
                Claude had will be buyable in the shop later. The only wand
                he gets is the Valkyre Wand, which is wasted since Arthur
                can't use it. Give Claude some nice spells before you finish
                Chapter 5 so that Arthur has something to attack with.
                Pursuit Ring is a MUST!! Without this, both children become
                sort of useless, with Tinny being a litte better thanks to
                the Rapid Hit skill. Give it to the person you fight with to
                make him/her a better fighter. Other than that they should be
                fine. Give them a ring if you like to.
         Easy to make?: Yes. This one is pretty easy to make since it's a
                        'Predestined' pair. They should fall in love easily,
                        even if you can only do it in Chapters 3-5. Keep
                        them together and it should happen eventually.. ^_^
         Conclusion: A pretty good pairing actually. With a Pursuit Ring,
                     Arthur or Tinny can kick some enemy butt! They get some
                     nice stats and they should become pretty great mages.
                     If you decide to give Arthur the Pursuit Ring, give
                     Tinny a wand. This way she can finish an enemy left over
                     by other characters and heal when necassarily. In both
                     she is great. If you give Tinny the Pursuit Ring, she
                     becomes a very good fighter but Arthur becomes almost
                     useless. Choose whatever you like..

         Pairing #4: Lex
         Stats Growth: Pretty good. Avery stats except for Magic and Magic
                       Defense becomes average of above for both of them.
                       They gain a much lower magic in this pairing, but
                       this is covered up by a good strength and high defense.
                       Both children have high skill and they are pretty
                       speedy. Luck becomes pretty high for Tinny. Magic
                       is lowered but this can be covered up by a Magic Ring.
                       Both children become pretty good.
         Skills: In this pairing the children gain the most deadly combo of
                 skills in this game. Ambush and Wrath! Both skills activate
                 under the same condition so they always work together.
                 Whenever their HP gets below the half of their Maximum HP
                 they will always be first and always launch a critical hit!
                 This Combo + Enemy army = Dead enemy army. Arthur and Tinny
                 can kill almost anyone! Elite gets inherited too, so expect
                 them to level up quikly. Tinny gets Rapid Hit after class
                 change so she can hit two times in a battle and this could
                 mean two critical hits!! So a VERY deadly combination of
                 skills. Give one of them the Pursuit Ring if you can spare
                 it.
         Items: Tinny should be fine, but Arthur can't inherit any weapon
                from Lex. Buy him some good magic and a nice sword could come
                in handy too. A Magic ring is recommended since both have
                a pretty low magic. A Pursuit ring can come in handy too, but
                isn't needed for them since they have Ambush and Wrath.
         Easy to make?: In my experience the pairing was quit easy to make.
                        I don't know if this is a 'Predestined' pair or not
                        and I can't remember if they had a talk event in
                        Chapter 5.
         Conclusion: A Pairing that is extremely dependable. You can whipe out
                     entire army's with just Arthur or Tinny alone! This
                     pairing is one of the best you can make and MANY FE4
                     fans always make this pairing because it's so deadly.
                     Try it at least once and see for yourself!

         Pairing #5: Mideel
         Stats Growth: Not outstanding but not bad either. Magic and M.Def
                       are pretty low, but other stats are average or a little
                       below. Speed gets high and so does skill! Luck becomes
                       high for Tinny and only average for Arthur. Not
                       really great stats.
         Skills: Pursuit, Charge and Wrath get inherited. This is a pretty
                 good combination of skills, since they can hit a lot and
                 launch critical hits when low on HP. Tinny gets Rapid Hit
                 after class change which enables her to become a pretty good
                 multi-hitter! She's be just like Jamuka or Beowulf, only
                 she is a Mage. Pretty good skills..
         Items: Tinny should be fine, but Arthur can't inherit any weapon
                from Mideel. He should buy some strong magic and a magic ring
                can't hurt both of them. A nice sword is good for Arthur too,
                since he gets average strength.
         Easy to make?: Not really. This is a very unusual pairing and I don't
                        think many people have made this one. I made it just
                        for fun and dor this FAQ. It turned okay.
         Conclusion: Unusual, but not bad! Good stats and skills for both
                     children and Tinny becomes a good multi-hitter! Don't
                     expect both children to max out anything and they shoudn't
                     be fighting strong enemies because they can easily take
                     them out. Keep an eye on them and they should be fine.

         Pairing #6: Holin
         Stats Growth: You can count on one thing.. and that's a maxed out
                       skill for both of them! Skill rises almost every level
                       and they should have it maxed out pretty soon. Other
                       stats are good too. Magic and M.Def are low and strength
                       and defense are only average and Tinny has them a
                       little below average. Good speed and Luck for both of
                       them and HP becomes VERY high, especially for Arthur.
         Skills: Only Wrath gets inherited by Tiltyu. Tinny gets Rapid Hit
                 after class change so she ...can... hit more than once.
                 I don't know if Tinny gets Moonlight Hit after class change.
                 I'm not that far yet. Arthur surely doesn't get it, because
                 he's a mounted unit and they can't use them. Can some check
                 the Moonlight Hit case for me? Not a good set of skills.
         Items: Arthur can't inherit any weapon from Holin. Tinny is fine, as
                long as you gave Tiltyu some good magic. Buy some good magic
                for Arthur since he NEEDS it. A Pursuit ring is a MUST if you
                are planning to make them fight. A Magic ring might come
                in handy too if their Magic is low.
         Easy to make?: Not really, this is a pretty hard pairing to make and
                        you can only make it in Chapters 3-5. Keep them
                        together ALL time and you should get it.
         Conclusion: A unusual pairing, which is pretty good. Arthur and Tinny
                     will almost never miss, but because of their lack of
                     skills, both childeren can't hit much. Give a Pursuit ring
                     to your favorite, since than he/she should be able to
                     fight a bit. I don't recommend this pairing.
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    5. Stats Growth Graph

         Here is a list of the % of stats growth every character in the
         first generation has. This can help you choose pairings because
         you can see what kind of stats growth the kids will get.
         All the boys get their father's stats growth and half of their
         mothers, except for Leif and Faval. They get their mother's stats
         growth and half of their father's. The girls get it the other way
         around, so mother's stats growth and half father's stats growth,
         except for Althena and Patty. They get their father's stats growth
         and half of their mother's. Remember this when making pairings.
         Also this graph gives the BASE stats growth.
         Holy Blood also gives stats growth bonuses but that's in another
         graph below the Base stats growth graph.

         Here's the Graph with the Base stats growth:

         Name:    - HP   - STR  - MAG  - SKL  - SPD  - DEF  - MDEF - LUC

         Sigurd   - 70%  - 30%  -  5%  - 30%  - 30%  - 40%  -  5%  - 20%
         Noicht   - 80%  - 40%  -  5%  - 30%  - 20%  - 40%  -  5%  - 20%
         Alec     - 70%  - 30%  -  5%  - 40%  - 30%  - 30%  -  5%  - 30%
         Adan     - 90%  - 50%  -  5%  - 10%  - 20%  - 40%  -  5%  - 10%
         Finn     - 70%  - 30%  -  5%  - 40%  - 30%  - 30%  -  5%  - 50%
         Cuan     - 70%  - 30%  -  5%  - 30%  - 20%  - 30%  -  5%  - 10%
         Mideel   - 60%  - 30%  -  5%  - 30%  - 40%  - 30%  -  5%  - 10%
         Levin    - 50%  - 10%  - 30%  - 40%  - 30%  - 20%  - 10%  - 20%
         Holin    - 90%  - 30%  -  5%  - 50%  - 30%  - 30%  -  5%  - 20%
         Azel     - 50%  - 10%  - 10%  - 20%  - 50%  - 20%  - 10%  - 20%
         Jamuka   - 90%  - 50%  -  0%  - 10%  - 30%  - 30%  -  5%  - 40%
         Claude   - 50%  - 10%  - 20%  - 20%  - 30%  - 20%  - 10%  - 30%
         Beowulf  - 80%  - 40%  -  0%  - 40%  - 30%  - 30%  -  5%  - 20%
         Lex      - 70%  - 40%  -  5%  - 20%  - 20%  - 20%  -  5%  - 20%
         Deu      - 50%  - 40%  - 10%  - 40%  - 40%  - 40%  - 10%  - 40%

         Name:    - HP   - STR  - MAG  - SKL  - SPD  - DEF  - MDEF - LUC

         Diadora* - 40%  - 10%  - 10%  - 20%  - 10%  - 10%  - 10%  - 10%
         Ethrin   - 40%  - 20%  -  5%  - 20%  - 30%  - 20%  - 10%  - 10%
         Lachesis - 40%  - 20%  -  5%  - 10%  - 20%  - 20%  - 10%  - 40%
         Ayra     - 50%  - 30%  -  5%  - 30%  - 30%  - 20%  -  5%  - 20%
         Fury     - 50%  - 20%  - 10%  - 20%  - 30%  - 30%  - 10%  - 20%
         Tiltyu   - 40%  - 10%  - 20%  - 30%  - 40%  - 10%  - 10%  - 50%
         Sylvia   - 40%  - 10%  - 20%  - 10%  - 10%  - 10%  - 20%  - 20%
         Edin     - 50%  - 20%  - 30%  - 20%  - 30%  - 20%  -  5%  - 30%
         Briggit  - 50%  - 30%  - 20%  - 30%  - 20%  - 20%  -  5%  - 10%

    *Diadora's stats growth sucks!! If it wasn't for her Narga/Loptous blood
     she would even gain almost no Magic/Magic Defense!! She has the worst
     base stats growth of all characters. Sylvia comes close though*

         Here's the stats growth of the Holy Blood bonuses:

         Holy Blood:  - HP   - STR  - MAG  - SKL  - SPD  - DEF  - MDEF - LUC

         Baldo        - 20%  - 10%  -      - 10%  -      -      -      - 10%
         Narga        - 10%  -      - 20%  -      -      -      - 20%  -
         Dain         - 20%  -      -      -      - 30%  -      -      -
         Noba         - 20%  - 10%  -      -      - 10%  - 10%  -      -
         Odo          - 20%  -      -      - 30%  -      -      -      -
         Ulir         - 20%  -      -      -      -      -      -      - 30%
         Neir         - 20%  -      -      -      -      - 30%  -      -
         Fala         - 20%  -      - 30%  -      -      -      -      -
         Tordo        - 20%  -      -      - 30%  -      -      -      -
         Holsety      - 20%  -      -      -      - 30%  -      -      -
         Blagi        - 10%  -      - 10%  -      -      -      - 20%  - 10%
         Hezul        - 20%  - 30%  -      -      -      -      -      -
         Loptous      - 10%  -      - 20%  -      -      -      - 20%  -

    *When someone has Full Holy Blood the stats bonus gets doubled!!*

    Let's make an example..
    What if you want to pair Ayra with Lex?

         Name:    - HP   - STR  - MAG  - SKL  - SPD  - DEF  - MDEF - LUC
         Ayra     - 50%  - 30%  -  5%  - 30%  - 30%  - 20%  -  5%  - 20%
         Lex      - 70%  - 40%  -  5%  - 20%  - 20%  - 20%  -  5%  - 20%

    Ayra gets Lakche and Skasaha. Lakche gets Ayra's stats growth and half of
    Lex's and Skasaha gets Lex's stats growth and half of Ayra's so you'll
    get this:

         Name:    - HP   - STR  - MAG  - SKL  - SPD  - DEF  - MDEF - LUC
         Lakche   - 85%  - 50%  - 7,5% - 40%  - 40%  - 30%  - 7.5% - 30%
         Skasaha  - 95%  - 55%  - 7.5% - 35%  - 35%  - 30%  - 7.5% - 30%

    You think that was good?
    Ayra has some Odo blood and Lex has some Neir blood. This pairing would
    give both childeren some of both blood. The stats bonus for these are:

         Holy Blood:  - HP   - STR  - MAG  - SKL  - SPD  - DEF  - MDEF - LUC
         Odo          - 20%  -      -      - 30%  -      -      -      -
         Neir         - 20%  -      -      -      -      - 30%  -      -

    Add these bonuses up and these are the final bonus they will get:

         Holy Blood:  - HP   - STR  - MAG  - SKL  - SPD  - DEF  - MDEF - LUC
         Neir & Odo   - 40%  -      -      - 30%  -      - 30%  -      -

    Add these bonus to the base stats results and you get this:

         Name:    - HP   - STR  - MAG  - SKL  - SPD  - DEF  - MDEF - LUC
         Lakche   - 125% - 50%  - 7,5% - 70%  - 40%  - 60%  - 7.5% - 30%
         Skasaha  - 135% - 55%  - 7.5% - 65%  - 35%  - 60%  - 7.5% - 30%

    So both kids get high HP, Str, Skl and Def!
    30% is average for every stats except HP (HP is 70-80%)* so except for
    Magic and Magic Defense, everything rises average or above!!

    *This is my own opinion about it. Don't know if it's true but to my
     opinion 30% is average for every stat except HP which the average
     is 70-80%. Don't yell at me for it being wrong okay? :P*

    Now you can try to see what stats growth the kids gets with a certain
    pairing. It's pretty easy to calculate it. And remember the stats growth
    are stil random. Even if someone has 5% stats growth, there's stil a
    chance it rises. It's small but it's possible.

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         6. Credits:

              - Eaichu 250, for giving me a nice Message Board where I could
                            get much ideas for pairings. Without him, some of
                            these pairings wouldn't be standing here because
                            I got some ideas from that site.
              - Nintendo, for making this WONDERFULL game. It's really one
                          of the best games ever and it will probably stay
                          one of the best!!
              - GameFaqs, for making this EXCELLENT Game site with the best
                          information you can find anywhere on the I-net.
                          This site has information on ALMOST ANY GAME!!
                          Also thanks for letting me post this FAQ and
                          publishing it.

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         7. Contact me:

              You have comments on my FAQ? Tips? You see some mistakes in
              my writing? I'm Dutch so don't scold me for having mistakes.
              Anyway, if you have something to say then you can contact me
              on e-mail:
                   [email protected]
              I also have MSN on the same e-mail, so you can contact me there
              too. Remember I live in Holland so I may be online on some
              strange times of you live very far away from here.

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