Famicom Tantei Club Part II Ushiro ni Tatsu Shoujo
Famicom Detective Club Part II The girl who stands at the back
(c) 1989, 1998 Nintendo
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GUIDE
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VERSION HISTORY
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v1.0 (04/02/04) - Initial release.
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***I add some missing selections for chapter 2.
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Cheat Code
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Speed-Up Message 7E08EBFF
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The Main Characters
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Hero (15 years old)
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The boy detective whom you control. While looking for his parents who got
separate, he meets with Utsugi, and comes to work in the Detective Office.
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Ayumi Tachibana (15 years old)
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A first-year student in Ushimitsu High School. She is the best friend of the
victim, Yoko Kojima. She helps the investigation of the hero.
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Shunsuke Utsugi (36 years old)
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A talented detective who is trusted also from the police, and the boss of
Utsugi Detective Office. He is a good adviser of the hero.
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Tetsuharu Komada (59 years old)
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The fine-arts teacher of Ushimitsu High School. He is well-informed for example
with the old story of the school.
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Toshio Tazaki (58 years old)
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The janitor of Ushimitsu High School. The story says that he is the original
plasterer who fixed the wall of the old school building, but...
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Yoko Kojima (16 years old)
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A first-year student in Ushimitsu High School. She is discovered as a corpse at
the dry river bed. It is the beginning of this incident.
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Tatsuya Hibino (31 years old)
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He is the English teacher of Ushimitsu High School, and is in the charge of the
victim, Yoko Kojima. He got a severe shock, of her death.
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Now, here are the correct selections to progress in this game.
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PROLOGUE
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-Hear. The thing of myself.
-Hear. The thing of the man.
-Hear. The thing of the man or the thing of myself.
-Hear. The thing of the man.
-Think.
-Put in a favorite name.
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CHAPTER 1: "A CERTAIN GIRL'S DEATH"
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-Hear. The victim.
-Hear. The cause of death.
-Hear. The time of death.
-Think.
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-Look and search. Where? (Move the pointer to the right side of the bridge's
                         shadow nearby the riverbank and press the A button)
-Look and search. Where? (Move the pointer to the right side of the bridge's
                         shadow nearby the riverbank and press the A button)
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-Take. The notebook.
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-Look and search. The notebook.
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-Look and search. The victim.
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-Look and search. Where? (Move the pointer on her neck and press the A button)
-Take. What? (Move the icon on her neck and press the A button)
-Look and search. Where? (Move the pointer on her neck and press the A button)
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-Hear. The name.
-Hear. The thing of Yoko.
-Hear. The thing of Yoko.
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-Hear. The name.
-Hear. The thing of Yoko.
-Think or guess.
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-Call. The girl.
-Hear. The name.
-Hear. The alibi.
-Hear. The thing of Yoko.
-Hear. The thing of Yoko.
-Hear. The thing of Yoko.
-Hear. The detective club.
-Hear. The thing of Yoko.
-Hear. The thing of Yoko.
-Hear.
-(Choose #1 and press the A button)
-Think or guess.
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-Place movement. Yoko's house.
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-Hear. The alibi.
-Hear. The thing of Yoko.
-Hear. The thing of Yoko.
-Hear. The thing of Yoko.
-Hear. Notice anything.
-Hear. The thing of Yoko or notice anything.
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-Hear.
-Hear. A rumor.
-Hear. The thing of Yoko or notice anything.
-Hear. Notice anything.
-Hear.
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-Look at and search. Around.
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-Call. The students.
-Hear.
-Hear. A rumor.
-Hear. A rumor.
-Hear. The girl who stands at the back.
-Hear. The girl who stands at the back.
-Hear. Notice anything.
-Hear. The thing of school.
-Hear. The thing of Komada.
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-Place movement. The fine-arts room.
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-Hear. The girl who stands at the back.
-Hear. The girl who stands at the back.
-Hear. The thing of school.
-Hear. Missing.
-Hear. Missing.
-Hear. Notice anything.
-Hear. The thing of Yoko.
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-Place movement. Utsugi's office.
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-Guess.
-Think.
-Call. Utsugi.
-Take.
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-Place movement. The fine-arts room.
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CHAPTER 2: "THE MYSTERIOUS WORD"
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-Call. Komada.
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-Place movement. The front of the school.
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-Call. The student nearby.
-Hear. The thing of Yoko.
-Hear. The girl who stands at the back.
-Hear. The thing of Komada.
-Hear. The thing of Komada.
-Show. Yoko's notebook.
-Hear. The thing of Yoko.
-Show. Yoko's notebook.
-Hear. The thing of Yoko.
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-Place movement. The old school building.
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-Look and search. Where? (Move the pointer to the grayish color on the wall and
                         press the A button)
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-Show. The notebook.
-Hear. The thing of a man.
-Hear. The thing of Yoko.
-Show. The notebook.
-Hear.
-Think.
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-Place movement. The front of the school.
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-Look and search. Around.
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-Hear. The thing of Yoko.
-Hear. The girl who stands at the back.
-Hear. The thing of Tazaki.
-Look and search. Around.
-Look and search. Ayumi.
-Think.
-Hear. The thing of Yoko
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-Place movement. The fine-arts room.
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-Show. The notebook.
-Hear. The thing of Yoko.
-Hear. The thing of Tazaki.
-Hear. The thing of Tazaki.
-Hear. Notice anything.
-Hear. The thing of Shinobu.
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-Place movement. Utsugi's office.
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-Guess.
-Think or guess.
-Think or guess.
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CHAPTER 3: "KANADA INCIDENT"
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-Call.
-Hear. Kanada incident.
-Hear. The thing of Genjiro.
-Hear. The cause of death.
-Hear. The thing of Genjiro.
-Hear. The thing of Genjiro.
-Hear. The thing of Genjiro.
-Hear. The snack.
-Hear. The thing of Goro.
-Hear. The girls
-Hear. The thing of Shinobu.
-Hear. The thing of Shinobu.
-Think.
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-(Choose Goro Kaneda's name and press the A button)
-(Choose Genjiro Kaneda's name and press the A button)
-(Choose Shinobu Asakawa's name and press the A button)
-(Choose Shinobu Asakawa's name and press the A button)
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-Hear. The thing of Shinobu.
-Hear. The thing of Goro.
-Hear. The thing of Goro.
-Hear. The thing of a car.
-Hear. The thing of Uchida.
-Hear. The thing of Uchida.
-Hear. The thing of Uchida
-Think.
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-Place movement. Utsugi office.
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-Guess.
-Think.
-Think or guess.
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-Place movement. The front of the school.
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CHAPTER 4: "THE GIRL WHO STANDS AT THE BACK"
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-Call. The student.
-Hear. Kanada incident.
-Hear. Kanada incident.
-Think.
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Place movement. The fine-arts room.
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-Call. Komada.
-Call. The student.
-Look and search. Around.
-Look and search. The oil painting.
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-Hear. The thing of Komada.
-Hear. Kanada incident.
-Hear. Notice anything.
-Think.
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Place movement. Yoko's house.
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-Hear. The girl who stands at the back.
-Hear. Kanada incident.
-Hear. The girl who stands at the back or Kanada incident.
-Hear. Notice anything.
-Open. The bag.
-Take. The note.
-Take. The note.
-Take. The note.
-Look and search. The note.
-Think.
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-Place movement. The front of the school.
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-Hear. Notice anything.
-Hear. Notice anything.
-Hear. Notice anything.
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-Place movement. The fine-arts room.
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-Hear. Kanada incident.
-Hear. The girl who stands at the back.
-Hear. The thing of Yoko.
-Hear. The thing of Shinobu.
-Hear. The girl who stands at the back.
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-Place movement. The front of the school.
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-Call. The student.
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-Place movement. The fine-arts room.
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-Hear. The thing of Hayama.
-Hear. The thing of Hayama.
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-Hear. Kanada incident.
-Hear. The thing of Goro.
-Hear. The thing of Uchida.
-Hear. The girl who stands at the back.
-Hear. The thing of Shinobu.
-Hear. The thing of Shinobu.
-Hear. Notice anything.
-Look and search. Komada.
-Call. Komada.
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-Hear.
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-Place movement. The front of the school.
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-Think.
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-Place movement. The fine-arts room.
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-Think.
-Hear.
-Hear.
-Place movement.
-Hear. The girl who stands at the back.
-Hear. The girl who stands at the back.
-Hear. The thing of Shinobu.
-Hear. The thing of Yoko.
-Hear. Notice anything.
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-Place movement. The janitor's room.
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-Hear. Kanada incident.
-Hear. The thing of Yoko.
-Hear. The thing of Yoko.
-Hear. Notice anything.
-Hear. The thing of Yoko.
-Show. Yoko's notebook.
-Think.
-Hear. The alibi.
-Hear.
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-Show. Yoko's notebook.
-Hear. The thing of Tazaki.
-Hear. The thing of Tazaki.
-Hear. The thing of Yoko.
-Hear. The thing of Yoko.
-Hear. Notice anything.
-Hear.
-Think.
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-Place movement. The staff room.
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-Hear. The thing of Yoko.
-Hear. The girl who stands at the back.
-Hear. The thing of Tazaki.
-Hear. Kanada incident.
-Hear. Notice anything.
-Look and search. Hibino.
-Think.
-Hear. Notice anything.
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-Hear.
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-Call. Ayumi.
-Hear. The thing of Urabe.
-Hear. Kanada incident.
-Hear.
-Think.
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-Place movement. Utsugi office.
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-Guess.
-Think.
-Place movement.
-Take. What? (Move the pointer on the telephone and press the A button)
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-(Choose Toshio Tazaki's name and press the A button)
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-Think or guess.
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-Place movement. The front of the school.
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CHAPTER 5: "A STRANGE ALIBI"
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-Place movement. The janitor's room.
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-Hear. The thing on the wall.
-Hear. The thing of Genjiro.
-Hear. The thing of Urabe.
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-Place movement. The front of the school.
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-Look and search. Around.
-Call. The person.
-Hear. The thing of Tazaki.
-Hear. The thing of Urabe.
-Hear. Kanada incident.
-Hear. Notice anything.
-Hear.
-(Choose #1 and press the A button)
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-Place movement. The old school building.
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-Look and search. Where? (Move the pointer to the grayish color on the wall and
                         press the A button)
-Think.
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-Place movement. The janitor room.
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-Look and search. Where? (Move the pointer on the brownish color bag and press
                         the A button)
-Take. The bag.
-Hear.
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-Place movement. The old school building.
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-Think.
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-Place movement. The staff room.
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-Call. The other teacher.
-Hear. The thing of Yoko.
-Hear. The girl who stands at the back.
-Hear. The thing of Tazaki.
-Hear. The thing of Hayama.
-Hear. The thing of Urabe.
-Hear. The thing of Urabe.
-Call. Hayama.
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-Hear. The thing of Yoko.
-Hear. The girl who stands at the back.
-Hear. The thing of Tazaki.
-Hear. The thing of Urabe.
-Look and search. Hayama.
-Call. The other teacher.
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-Hear.
-Call. Hayama.
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-Think.
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-Place movement. The old school building.
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-Look and search. Around.
-Call. Hayama.
-Hear. The thing on the wall.
-Hear. The thing of Tazaki.
-Hear. The girl who stands at the back.
-Look and search. Where? (Move the pointer on the person who is hiding behind
                         the building and press the A button)
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-Hear.
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-Look and search. Ayumi.
-Hear.
-Think.
-Take. The coffee.
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CHAPTER 6: "THE BENEFACTOR"
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-Think or guess.
-Look and search. Around.
-Look and search. Where? (Move the pointer on the written will that's on the
                         desk and press the A button)
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-Place movement. Looked for the town.
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-Call. The person nearby.
-Look and search. Around.
-Call. Ayumi or the barker.
-Hear. The thing of Ayumi.
-Hear. Notice anything.
-Look and search. Around.
-Think.
-Call. The barker.
-Think.
-Call. The barker.
-Hear. The thing of Ayumi.
-Hear. Notice anything.
-Hear. The thing of Ayumi.
-Hear. Notice anything.
-Look and search. Around.
-Hear.
-Hear. The thing of Ayumi or notice anything.
-Hear. The thing of Ayumi
-Show. The written will.
-Hear. The thing of Ayumi.
-Hear. The thing of Tazaki.
-Think.
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-Place movement. Tazaki's house.
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-Look and search. Where? (Move the pointer on the window with the small blue
                         lights and press the A button)
-Call. The person nearby.
-Show. The photograph of Ayumi.
-Hear. The thing of Ayumi or the thing of Tazaki.
-Hear. The parcel.
-Look and search. The parcel.
-Hear. Marufuku Village.
-Hear. The thing of Fumi.
-Hear.
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-Hear. The thing of Ayumi
-Hear. The thing of Tazaki
-Show. The written will.
-(Choose #1 and press the A button)
-Hear. The thing of Tazaki
-Hear. The thing of Tazaki
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-Persuade.
-Persuade.
-Jump.
-Stop the investigation.
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-Hear.
-Hear. Kanada incident.
-Hear. The thing on the wall.
-Hear. The thing of Urabe.
-Hear. The thing of Tazaki.
-Hear. The thing of Yoko.
-Hear. The thing of Urabe.
-Hear.
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-Show. The written will.
-Think.
-Show. A good place.
-Guess.
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-Place movement. The front of the school.
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CHAPTER 7: "AN UNNATURAL CONNECTION"
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-Call. The student nearby.
-Hear. The thing of Yoko.
-Hear. The thing of Yoko.
-Call. Ayumi.
-Call. The student nearby.
-Hear. The thing of Yoko.
-Hear. The thing of Hitomi.
-Hear. The thing of Hitomi.
-Hear. The thing of Ayumi.
-Think.
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-Place movement. (The front of the school)
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-Place movement. (The janitor room)
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-Hear. The thing of Yoko.
-Hear. The thing of Ayumi.
-Hear. The thing of Ayumi.
-Hear. The girl who stands at the back.
-Look and search. Tazaki.
-Hear. The thing of Urabe.
-Hear. Kanada incident.
-Hear. Notice anything.
-Hear.
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-Place movement. (The front of the school)
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-Place movement. (The principal's office)
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-Hear. The thing of Yoko.
-Hear. The thing of Ayumi.
-Hear. The thing of Urabe.
-Hear. The thing of Tazaki.
-Hear. Kanada incident.
-Hear. Kanada incident.
-Hear. The thing of Shinobu.
-Hear.
-Look and search. Urabe.
-Think.
-Look and search. Urabe.
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-Place movement. The staff room.
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-Call. The other teacher.
-Show. The photograph of Ayumi.
-Hear. The thing of Hitomi.
-Show. The photograph of Ayumi.
-Hear. Notice anything.
-Hear. The thing of a man.
-Call. Hibino.
-Hear. The thing of Hibino.
-Hear. The thing of Urabe.
-Look and search. Urabe. (Move the pointer on the clock on the wall and press
                         the A button)
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-Place movement. The principal's office.
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-Think.
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-Place movement. The staff room.
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-Hear. Kanada incident.
-Call. The other teacher.
-Think.
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-Place movement. The principal's office.
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-Look and search. Where? (Move the pointer on any area of the (window) blinds
                         and press the A button)
-Open. The blind.
-Look and search. Where? (Move the pointer on the man who is in lower right
                         side of the open window and press the A button)
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-Look and search. Around.
-Hear. The thing of the man.
-Hear. The name.
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-Hear. The thing of the man.
-Hear. The name.
-Think.
-Look and search. Where? (Move the pointer on the top of the strange student's
                         hair and press the A button)
-Place movement.
-Show. Disposition.
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-Hear. The thing of Ayumi.
-Hear. Kanada incident.
-Hear. Kanada incident.
-Call. The strange student.
-Hear. The name.
-Hear. The thing of the man.
-Think.
-Hear. The thing of the man.
-Call. Ayumi.
-Call. Hitomi.
-Hear. The thing of Urabe.
-Hear. The thing of Yoko.
-Call. Ayumi.
-Hear.
-Look and search. Ayumi.
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-Look and search. Around.
-Call. The student nearby.
-Hear. The thing of the man.
-Hear. The thing of Yoko.
-Hear. The thing of Urabe.
-Hear. Kanada incident.
-Think.
-Place movement.
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-Call. The barker.
-Show. The photograph of Ayumi.
-Hear. The thing of Urabe.
-Hear. Kanada incident.
-Hear. Notice anything.
-Hear. Notice anything.
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-Call. The person nearby.
-Show. The photograph of Ayumi.
-Hear. The thing of Urabe.
-Hear. Kanada incident.
-Hear. Notice anything.
-Call. The barker.
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-Place movement. Go inside.
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-Hear. Kanada incident.
-Hear. Notice anything.
-Hear. Notice anything.
-Hear. The thing of Shinobu.
-Hear. The thing of Genjiro.
-Hear. The thing of Goro.
-Hear. The thing of Goro.
-Hear. The rumor.
-Hear. The thing of Goro.
-Hear. The thing of Goro or notice anything.
-Hear. The thing of Goro.
-Show. Yoko's notebook.
-Hear.
-Look and search. Around.
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-Place movement. Utsugi's office.
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-Guess.
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-Place movement. The old school building.
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CHAPTER 8: "YOKO AND SHINOBU"
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-Call. Hitomi.
-Hear. The thing of Hitomi.
-Hear. Notice anything.
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-Place movement. The front of the school.
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-Look and search. Around.
-Call. The students.
-Hear.
-Call. Ayumi.
-Hear. The thing of school.
-Hear. The girl who stands at the back.
-Hear. Notice anything.
-Hear.
-Think.
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-Place movement. The staff room.
-------------------------------------------------------------------------------
-Call. The other teacher.
-Hear. The thing of Urabe.
-Hear. Kanada incident.
-Hear. Kanada incident.
-Hear. Kanada incident.
-Hear. The thing of Hitomi.
-Hear. The girl who stands at the back.
-Hear. The thing of Hibino.
-Hear. The thing of Hibino.
-Hear. The thing of Hibino.
-------------------------------------------------------------------------------
-Hear. The thing of Yoko.
-Hear. The thing of Urabe.
-Hear. Kanada incident.
-Hear. The thing of Urabe.
-Hear. Kanada incident.
-Hear. The girl who stands at the back.
-Hear.
-------------------------------------------------------------------------------
-Place movement. The old school building.
-------------------------------------------------------------------------------
-Hear. The thing of the man.
-Hear. The thing of the man.
-Hear. The thing of Yoko.
-Hear. The thing of Yoko.
-Take. The tobacco.
-Look and search. Where? (Move the pointer on the top of Hitomi's hair)
-Hear. The thing of Yoko.
-Think.
-(Choose #2 and press the A button)
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-Hear. The thing of man.
-Hear. The thing of Yoko.
-Hear. The girl who stands at the back.
-Hear. The thing of Urabe.
-Hear. Kanada incident.
-Hear. The thing of Hibino.
-Hear. The thing of Hibino.
-Hear. Kanada incident.
-Hear. Notice anything.
-Hear. Notice anything.
-Hear. Notice anything.
-Look and search. Where? (Move the pointer on the portrait on the wall that's
                         above the window and press the A button)
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-Hear. The thing of Shinobu.
-Hear. The thing of Shinobu.
-Hear. The thing of Shinobu.
-Hear. Notice anything.
-Hear. The thing of Goro.
-Show. Yoko's notebook.
-Hear. The girl who stands at the back.
-Hear. The thing of Yoko.
-Hear. The thing of Yoko.
-Show. Yoko's notebook.
-Hear. Notice anything.
-Hear.
-Hear.
-Think.
-Hear.
-Hear.
-Hear. The thing of Uchida.
-Hear. The thing of Uchida.
-Hear.
-------------------------------------------------------------------------------
-Place movement. Utsugi's office.
-------------------------------------------------------------------------------
-Guess.
-Think.
-------------------------------------------------------------------------------
Place movement. The front of the school.
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CHAPTER 9: "THE INITIALS"
-------------------------------------------------------------------------------
-Call. The student.
-Show. The photograph of Ayumi.
-Hear. The thing of man.
-Hear. Notice anything.
-------------------------------------------------------------------------------
Place movement. The fine-arts room.
-------------------------------------------------------------------------------
-Hear. The thing of Yoko.
-Hear. The thing of Shinobu.
-Look and search. Where? (Move the pointer on the portrait on the wall that's
                         above the window and press the A button)
-Hear. The thing of Shinobu.
-Hear. The thing of Shinobu.
-Think.
-Call. Ayumi.
-Hear. The thing of Yoko.
-Hear. The thing of Shinobu.
-Hear. The thing of Uchida.
-Hear. The thing of Uchida.
-Hear. Notice anything.
-Hear. The thing of Urabe.
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Place movement. The front of the school.
-------------------------------------------------------------------------------
-Hear. The thing of Uchida.
-Hear. The thing of Uchida.
-Hear. The thing of man.
-Hear. Notice anything.
-Hear. The thing of Ayumi.
-Hear. The Thing of Hitomi.
-Hear. The thing of Ayumi.
-Hear. The Thing of Hitomi.
-Hear. The thing of Ayumi.
-(Choose #1 and press the A button)
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Place movement. The fine-arts room.
-------------------------------------------------------------------------------
-Hear.
-------------------------------------------------------------------------------
-Place movement. Staff room.
-------------------------------------------------------------------------------
-Call. Hayama.
-Call. The other teacher.
-Hear. The thing of Hayama.
-Hear. The thing of Urabe.
-Hear. The thing of Urabe.
-Hear. Notice anything.
-(Choose #2 and press the A button)
-------------------------------------------------------------------------------
-Place movement. The fine-arts room.
-------------------------------------------------------------------------------
-Hear. The thing of Urabe.
-Hear. Notice anything.
-Hear. The thing of Urabe.
-Hear. The thing of Urabe
-Hear. The thing of Urabe
-Hear. The thing of Urabe
-Hear. Notice anything.
-Hear. The thing of a car.
-Hear. Notice anything.
-Hear. The thing of the man.
-------------------------------------------------------------------------------
-Place movement. The front of the school.
-------------------------------------------------------------------------------
-Hear. The thing of accident.
-Hear. The thing of accident.
-Hear. The thing of Hibino.
-Hear. The girl who stands at the back.
-Hear. Notice anything.
-------------------------------------------------------------------------------
-Place movement. The old school building.
-------------------------------------------------------------------------------
-Look and search. Where? (Move the pointer on the ash can and press the A
                         button)
-Look and search. The ash can.
-Take. The match.
-Look and search. The match.
-Think.
-Call. Hitomi.
-------------------------------------------------------------------------------
-Hear. The thing of Yoko.
-Show. The match.
-Hear. The thing of Ayumi.
-Hear. The thing of the man.
-Hear. Notice anything.
-Hear. Notice anything.
-Hear. Notice anything.
-------------------------------------------------------------------------------
-Place movement. Sambora.
-------------------------------------------------------------------------------
-(Choose #2 and press the A button)
-------------------------------------------------------------------------------
-Hear. The thing of Yoko.
-Hear. The thing of Shinobu.
-Hear. The thing of Goro.
-Hear. The thing of Uchida.
-Hear. The thing of Urabe.
-Hear. Notice anything.
-Hear. Notice anything.
-Call. Hitomi.
-------------------------------------------------------------------------------
-Take. What? (Move the pointer on Hitomi's hair or eyeglasses and press the A
             button)
-Take. What? (Move the pointer on Hitomi's hair or eyeglasses and press the A
             button)
-Take. What? (Move the pointer on Hitomi's hair or eyeglasses and press the A
             button)
-------------------------------------------------------------------------------
-Hear. The thing of Goro.
-Hear. The thing of Goro.
-Hear. The thing of Goro.
-Hear. Notice anything.
-Call. The guest.
-------------------------------------------------------------------------------
-Hear. The thing of Goro.
-Hear. The thing of Goro.
-------------------------------------------------------------------------------
-Hear. The thing of Goro.
-Hear. The thing of Goro.
-------------------------------------------------------------------------------
-Look and search. Around.
-Hear.
-Look and search. Where? (Move the pointer to the fifth section on 3F [counting
                         from left to right] and press the A button)
-------------------------------------------------------------------------------
-Place movement or hear or look and search.
-------------------------------------------------------------------------------
-Look and search. Where? (Move the pointer on the man's face and press the A
                         button)
-Look and search. Where? (Move the pointer on the man's hand and press the A
                         button)
-Look and search. Where? (Move the pointer on the man's hand and press the A
                         button)
-------------------------------------------------------------------------------
-Hear.
-Hear.
-Hear. The fountain pen.
-Look and search. The fountain pen.
-Look and search. The fountain pen.
-Look and search. The fountain pen.
-------------------------------------------------------------------------------
-Hear.
-Hear.
-Hear.
-Hear.
-Hear.
-Hear.
-Think.
-------------------------------------------------------------------------------
-Guess.
-Think.
-------------------------------------------------------------------------------
-(Choose Tadashi Urabe's name and press the A button)
-(Choose Teruhiko Uchida's name and press the A button)
-------------------------------------------------------------------------------
-Think.
-------------------------------------------------------------------------------
Place movement. The front of the school.
-------------------------------------------------------------------------------
-Look and search. Around.
-Think.
-Hear.
-------------------------------------------------------------------------------
-Place movement. The fine-arts room.
-------------------------------------------------------------------------------
-Hear. The thing of Goro.
-Hear. The thing of Urabe.
-Hear. The thing of Urabe.
-Hear. Notice anything.
-Hear. Notice anything.
-Open. The door.
-Open. The door.
-------------------------------------------------------------------------------
Place movement. Utsugi's office.
-------------------------------------------------------------------------------
-Take. The telephone.
-Hear. The answering machine.
-Hear. The answering machine.
-------------------------------------------------------------------------------
-Place movement. Katsuragi's house.
-------------------------------------------------------------------------------
CHAPTER 10: "A CHILDHOOD FRIEND"
-------------------------------------------------------------------------------
-Hear. The thing of Goro.
-Hear. The thing of Uchida.
-Hear. The thing of Urabe.
-Hear. The thing of Urabe.
-Hear. Notice anything.
-Hear. The thing of Urabe.
-Hear. The thing of a car.
-Look and search. Around.
-Take. The telephone.
-(Type in the telephone number of 007-1234)
-Show. The match.
-------------------------------------------------------------------------------
-Call. The guest.
-Look and search. Around.
-Hear. The thing of Goro.
-------------------------------------------------------------------------------
-Call. The Master.
-Hear. The thing of Goro.
-Hear. The thing of Goro.
-Hear. Notice anything.
-Hear. The thing of Goro.
-------------------------------------------------------------------------------
-Look and search. Around.
-Look and search. The television.
-Think.
-Think.
-Look and search. The television.
-------------------------------------------------------------------------------
-Hear. The thing of Shinobu.
-Hear. The thing of Shinobu.
-Hear. The thing of Uchida.
-Hear. The thing of Uchida.
-Hear. The thing of Uchida.
-Hear. The thing of Shinobu.
-Hear. The thing of Shinobu.
-Hear. The thing of Yoko.
-------------------------------------------------------------------------------
-Think.
-Hear.
-Look and search. The television.
-Call. Choose either Ryoko or Sayaka.
-Look and search. The album.
-Look and search. Where? (Move the pointer on the fourth male student in the
                         second row [counting from left to right] and press
                         the A button)
-------------------------------------------------------------------------------
-Hear. The thing of Hibino.
-Hear. The thing of Hibino.
-Hear. The thing of Uchida.
-Hear. The thing of Uchida.
-Hear. The thing of Uchida.
-Hear. The thing of Urabe.
-Hear. The thing of Urabe.
-Hear. The thing of Shinobu.
-Hear. The thing of Goro.
-Think.
-Hear. The alibi.
-Hear. The thing of Goro.
-Hear.
-------------------------------------------------------------------------------
-Think.
-------------------------------------------------------------------------------
CHAPTER 11: "INSANITY"
-------------------------------------------------------------------------------
-Place movement. The fine-arts room.
-------------------------------------------------------------------------------
-Hear. The thing of Urabe.
-Hear. The thing of the car.
-------------------------------------------------------------------------------
-Place movement. The staff room.
-------------------------------------------------------------------------------
-Hear. The thing of Hayama.
-Think.
-Hear. The thing of Hayama.
-------------------------------------------------------------------------------
-Place movement. The front of the school.
-------------------------------------------------------------------------------
-Hear.
-Think.
-------------------------------------------------------------------------------
-Place movement. The old school building.
-------------------------------------------------------------------------------
-Look and search. Around.
-Place movement.
-Hear. The thing of Urabe.
-Hear. The thing of Urabe.
-Hear. Notice anything.
-Hear. The thing of the car.
-Hear.
-Look and search. Where? (Move the pointer to the grayish color on the wall and
                         press the A button)
-------------------------------------------------------------------------------
-Hear. The thing on the wall.
-Hear. The thing of the car.
-Hear. Notice anything.
-Hear. The thing on the wall.
-Hear. The thing on the wall.
-Hear. Notice anything.
-Hear. Notice anything.
-Hear. The thing on the wall.
-Think.
-Place movement.
-------------------------------------------------------------------------------
-(Choose Tadashi Urabe's name and press the A button)
-------------------------------------------------------------------------------
-Think or guess.
-Think or guess.
-Think.
-Take. The telephone.
-------------------------------------------------------------------------------
-Hear. The thing of Urabe.
-Hear. Notice anything.
-------------------------------------------------------------------------------
-Open. The door.
-------------------------------------------------------------------------------
-Look and search. Around.
-Look and search. Urabe.
-Take. The envelope.
-Open. The envelope.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
THE END
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version 2.0
By Ritchie ([email protected])