Energy Breaker SNES Guide and Lists.
by jon (
[email protected]) and SKChan, 01 Jun 01.
This document Copyright 2001 Jon Waholic and Soon-Kiang Chan.
Please do not modify or use the document for commercial purpose without
authorization from the authors, Jon Waholic or Soon-Kiang Chan.
Energy Breaker
SNES game produced by Taito.
Released 1996.
FOREWORDS: This is a guide for SNES Energy Breaker. There is no walkthrough and
strategy guide to all battles as I find writing those very time consuming, the
story is quite long and there are 70+ battles. If there is any mistake or
anything missing, feel free to drop me an email.
CONTENTS
1. Controls and Screens
1.1 Controls
1.2 Menu screen
1.3 Status Window
1.4 Option Screen
1.5 Battle Menu Screen
1.6 Battle Unit Option
2. Systems
2.1 Battle Systems
2.2 Attacking
2.3 Conversation
2.4 Buying Selling Items
3. Lists
3.1 List of Items
3.2 List of Skills
3.3 Cheatcodes
4. Comments
=======================
1. CONTROLS AND SCREENS
=======================
-------------
1.1 CONTROLS:
-------------
Menu screen Field/Battle Worldmap
Directional key Move cursor Move character Change location
A button Select Select Select
B button Cancel jumps/status *Rotation mode
X button** Depends Menu screen Show map
Y button Depends No use Opposite location
L trigger Change character Turn clockwise Turn clockwise
R trigger Change character Turn anti-cw Turn anti-cw
Select button No use No use Change rotation mode
Start button No use Option screen No use
*Rotate mode options: still, with axle,without axle.
**In conversation window, X button changes how topics will be arranged.
-------------------------------
1.2 MENU SCREEN(left to right):
-------------------------------
Brought up by pressing X button on field.
STATUS-
Arrange party according to: Partner, Level, Life-points, Recovery, Balance
point.
Use L/R triggers to change how the statistics is shown.
See Status window for details of status.
ITEMS-
Use direction key and A button to select item.
Press A button again to use, equip or change location with another item.
Use L/R trigger to change characters (you can exchange item between characters
this way).
Use select button examine the item.
Use X button to place item in trash.
ENERGY-
Use L/R trigger to change characters.
View battle skills-
Use direction key and A button to select skill.
Press A button again to set energy according to skill selected, or change
location with another skill.
Use select button examine the skill.
Elements-
Use left/right key to select the element.
Use up/down key to increase/decrease the amount of power.
Press Y button to switch to positive/negative side.
Press A button twice to confirm the change.
Reset-
Sets all power in all elements to 0.
Arrange-
Arranges the skills learned.
IMPORTANT ITEMS:
Same control as Items.
OTHERS:
Arrange-
Arranges all items in party.
Skill library-
A reference place for all Skill books read.
Trash-
Allow you to look at what you have thrown away. Items here can be sold at item
shop, but you cannot restore items trashed back into inventory.
------------------
1.3 STATUS WINDOW:
------------------
Lv(level)- current level the character is at.
Exp(experience)- will raise a level when reach 100. Gained from using skills
and items.
LP(life points)- character will be knocked out in battle when reached 0.
PP(power points)- amount of power available for distributing among the element
energy.
Bal(balance)- number of moves a character can use in a battle turn. Current Bal
will drop as current LP falls.
Str(strength)- determine the damage of attacks
Con(Constitution)- determine damage reduced.
Dex(dexterity)- determine damage additional/reduced.
Luk(Luck)- determine the chance of critical attacks.
Atp(total attack)- base Str adds with bonus from weapons.
Def(total defence)- base Con adds with bonus from armors.
*Not shown, Mv(movement)- number of squares the character can move using move
command. Default is 5. Can be changed by equiping certain item.
---------------------------------
1.4 OPTION SCREEN(left to right):
---------------------------------
Brought up by pressing start button on field or during battle.
On/Offs-
Top-down Face, Music, Sound Effect, Animation, Scroll speed, Speech Window
color.
Key config-
Memory-
Use L/R trigger to change memory slots.
Left to right Copy, Save, Delete, Initialise memory.
Sound-
Use left/right key to chose the music or sound.
Use up/down key to raise/lower sound volume.
Use L/R trigger to change audio output to monoral, stero, wide.
Use select button to switch between music and sound select.
-----------------------
1.5 BATTLE MENU SCREEN:
-----------------------
Brought up by pressing X button during battle.
Status-
Same as in field menu screen.
Turn end-
Winning conditions-
Skill library-
Same as in field menu screen.
Escape-
This only apply for repeated random encounter. Ends the battle immediately.
-----------------------
1.6 BATTLE UNIT OPTION:
-----------------------
During battle, by selecting any friendly unit.
Use up/down key to switch among friendly units.
L/R triggers to turn character.
Items (cost 1pp)-
Same as in Menu screen.
Skills (cost pp according to skill used)-
Select the skills to be used.
Move (cost 5pp)-
Unit moves according to number of movement points(normally 5 squares).
Energy (cost 3pp)-
Same as in Menu screen.
==========
2. SYSTEMS
==========
-------------------
2.1 BATTLE SYSTEMS:
-------------------
One of the main aspects of the SLG RPG game. There is no notice on where the
next battle will be and escape is not allowed in new battles.
!!!Always save, so that you can reset and get necessary items, equipments or
training if a battle turns out to be too hard.
The winning conditions will be given before battle start. All battles have a
turn limit given and in most case passing turn limit means instant gameover.
Other winning conditions include lasting certain number of turns, getting to
certain points.
In a turn, the number and type of moves an unit can make is determined by
Balance of the unit. Maira and Leon's balance is 12, Runald is 11, Star is 12,
Drocy is 13.
!!!Current balance will drop as current LP falls. This appies to enemies as
well. You can stop an enemy from attacking by seriously injuring it, not
necessary to kill it. The unit can recover Bal through healing.
MOVING-
A character can move by default 5 squares per move command, move command costs
5 Bal. Climbing steps cost additional squares. Flying unit (ex. Gulliver)
ignores steps and blocking enemies.
USING ITEMS-
Using item cost surprisingly low 1 Bal. You can save lots of Bal through use of
items. Using skills healing cost 4 Bal, power-up cost 7 Bal etc. The drawbacks
are limited inventory space, item cost money and some items are limited in
numbers.
USING SKILLS-
Characters can use learned skills by having enough Bal. All characters have
their unique sets of skills. Skills are learned by having enough power
distributed to activate it and reaching certain levels.
Example:
1. For Maira, distribute 4 power to positive blue element (Gain level to
increase pp and element limit).
2. In the next battle, use any skill a few times, a message will appear
randomly telling the character has learned new skill (in this case is LB, a
healing skill).
There are 21 skill books teaching the power distribution to activate certain
skills. There are skills that are not taught by books. Some skills require
character to attain certain levels as well, so if the energy distribution is
correct but the skill still cannot be learned, gain a few levels before
retrying.
The only exception is Star. He can only learn new skill by defeating certain
enemies.
REDISTRIBUTING POWER-
The character can redistribute power to element through Energy command at cost
of 3 Bal. This is more or less a useless command wasting precious Bal.
--------------
2.2 ATTACKING:
--------------
Attack from front next to the enemy will cause normal damage and the enemy will
retaliate.
Attacking from side will cause normal damage and enemy will not retaliate.
Attacking from rear will cause double additional damage and enemy will not
retaliate.
Enemy will never retaliate if the attack is from far away (more than a square
away from enemy).
For offence, character's Atp and enemy's Def determines the base damage. Total
Dex difference determine additional damage or damage reduced. Same applies to
enemy's attack.
-----------------
2.3 CONVERSATION:
-----------------
Conversation with certain people will open up Conversation window. The commands
from left to right are:
ATTITUDE-
Top-down Normal, Strong and forceful, Weak, Gifts.
Attitude represents mood of Maira and only useful in rare occasions. Gifts is
the more used command. Maira will pass items to the person. If it is not what
the person wants, the item will be returned to Maira, so no need to worry about
lossing item during trial and error.
TALK-
Talk to the person.
TOPICS-
Allow Maira to talk about certain topics with the person to gain information or
open up new areas. Topic varies among person talked to.
-------------------------
2.4 BUYING SELLING ITEMS:
-------------------------
Same old system of buying, selling and trade-in. The only addition is selling
of trash. Inventory space (also trash space) is limited. Anything useless can
be trashed and brought to shop for selling. The shop owner will bring in
different items or increase item's stock as the story progresses.
========
3. LISTS
========
------------------
3.1 LIST OF ITEMS:
------------------
Weapons- (property, for which character, cost)
01 Ibaramuchi Str+4 Maira 30
02 Buraibyu-to Str+8 Maira 180
03 Red byu-to Str+12 Maira 600
04 Wild byu-to Str+16 Maira 1400
05 Holy byu-to Str+20 Maira 2700
06 Wind byu-to Str+24 Maira 4900
07 Super byu-to Str+28 Maira 8400
08 Tiny-sword Str+4 Leon 30
09 Double-edge Str+8 Leon 180
0a Kamaitachi Str+16 Leon 1400
0b Mizugiri-no-tsurugi Str+20 Leon 2700
0d Yamigiri-no-tsurugi Str+24 Leon 4900
0e Final-sword Str+28 Leon 8400
10 Magma-hopper Str+17,Con+8 Drocy 2800
11 Little-hopper Str+12 Drocy 600
12 Big-hopper Str+16 Drocy 1400
13 Double-hopper Str+20 Drocy 2700
14 Triple-hopper Str+24 Drocy 4900
15 Seven-hopper Str+28 Drocy 8400
16 Black-powder Str+4 Runald 30
17 Red-powder Str+8 Runald 180
18 Danger-powder Str+12 Runald 600
19 Furui-no-kayaku Str+16 Runald 1400
1a Furui-no-kougu Str+20 Runald 2700
1b Cold-powder Str+24 Runald 4900
1c Jidouhakkasouchi Str+28 Runald 8400
1d Faust-cannon Str+?? Runald 2000
1e Poison-nail Str+8 Star 180
1f Sting-nail Str+12 Star 600
20 Death-nail Str+16 Star 1400
21 De-mona-mu Str+20 Star 2700
22 Planet-nail Str+24 Star 4900
23 Nova-nail Str+28 Star 8400
5a Toufuu-no-muchi Str+9,Dex+9,Mv+1 Maria 1500
5b Toufuu-no-tsurugi Str+9,Dex+9,Mv+1 Leon 1500
5c Critical Str+13,Luk+9 Drocy 1500
5d Hanhatsu-kayaku Str+13,Con+9 Runald 1500
5e Life-nail Str+13,recover 1/2 Lp per turn Star 1500
62 Maciful-migite Str+?,recover 1/2 Lp per turn Star 500
63 Maciful-hidarite Str+?,use as item to gain 1 level Star 500
91 Windstorm Str+17,Dex+5,Luk+7 Maira,Leon 3500
92 Break byu-to Str+25,Con+5,Luk+5 Maira 8500
93 Duel-blade Str+25,Con+5,Luk+5 Leon 8500
94 Next-bible Str+25,Con+9 Drocy 8500
95 Bug-fire Str+25,Dex+9 Runald 8500
96 Soul-eraser Str+25,Luk+9 Star 8500
b0 Pachinko Str+9,Dex+9 All 500
e8 Seien-no-claw Str+23,can summon Maciful when equiped. All 3500
Body armor-
24 Light-dress Con+2 Maira 20
25 Leather-dress Con+4 Maira 110
26 Magical-dress Con+6 Maira 350
27 Mamori-no-dress Con+8 Maira 800
28 Kaze-no-hagoromo Con+10 Maira 1600
29 Hayate-no-hagoromo Con+12 Maira 3100
2a Kamikaze-no-hagoromo Con+14 Maira 6000
2b Light-mantle Con+2 Leon 20
2c Heavy-mantle Con+10 Leon 1600
30 Protect-mantle Con+12 Leon 3100
31 Hayate-no-mantle Con+14 Leon 6000
32 Maedake-shirt Con+1 All 10
33 Hiouhi-no-houi Con+13 Luk+6 Female characters 3600
34 Fudangi Con+6 Drocy 350
35 Leather-chokki Con+8 Drocy 800
36 Frill-skirt Con+10 Drocy 1600
37 Honoo-no-vest Con+12 Drocy 3100
38 Mystery-dress Con+14 Drocy 6000
39 Futsuu-no-hakui Con+2 Runald 20
3a Leather-no-hakui Con+4 Runald 110
3b Mahou-no-hakui Con+6 Runald 350
3c Mamori-no-hakui Con+8 Runald 800
3d Furui-no-hakui Con+10 Runald 1600
3e Hagane-no-hakui Con+12 Runald 3100
3f Chougoukin-no-hakui Con+14 Runald 6000
41 Blue-shirt Con+4 Star 110
42 Light-jacket Con+6 Star 350
43 Leather-jacket Con+8 Star 800
44 ET-jacket Con+10 Star 1600
45 Cosmo-jacket Con+12 Star 3100
46 Ether-suit Con+14 Star 6000
eb Seibu-no-Cloak Con+13,summon Gandel when equipped. All 3500
Boots-
40 Chottoii-kutsu Dex+2 All 100
51 Kekkouii-kutsu Dex+5 All 400
52 Rippana-kutsu Dex+10 All 1200
53 Namari-no-kutsu Con+10 Mv-1 All 1200
54 Soyokaze-no-sandle Dex+2 Mv+1 All 2400
55 Hayate-no-boots Dex+5 Mv+2 All 5500
61 Kenkou-sandle recover 1/2 LP at start of a turn. All 3500
ea Seifuu-no-greave Dex+9,summon Dariem when equipped. All 3500
Others-
47 Chikara-no-ring Str+10 All 1000
48 Mamori-no-ring Con+10 All 1000
49 Subayasa-no-ring Dex+10 All 1000
4a Kouun-no-ring Luk+15 All 1500
4b Kyouriku-no-ring Str+20,Luk-25 All 1500
4c Iyashi-no-ring recover 1/2 LP at start of turn All 3000
4d Honoo-no-ring increase positive and negative red element by 2. All
800
4e Mizu-no-ring increase positive and negative blue element by 2. All
800
4f Kaze-no-ring increase positive and negative green element by 2. All
800
50 Tsuchi-no-ring increase positive and negative yellow element by 2. All
800
56 Ectoplasm Str+10,Dex+10,??damages. All 1500
57 Hirari-mantle Dex+15 All 2000
58 Haramaki Con+12 All 1600
59 Happi Con+5,Luk+10 All 1700
5f Jintaikaizou-ring Str-10,Con-10,Luk-10 All 8000
60 Ru-be ring Increase chance of picking up item from defeated enemy.
All 4000
64 Daichi-no-ring Con+10,Dex+5,Luk+5 All 3500
8d Balance-ring recover 1/2 Bal at start of a turn. All 2000
8f Energy-ring recover all Bal at start of a turn. All 5000
b5 Gouryoku-no-ubiwa Str+6,Dex+6 Female characters 1200
b6 Hoshin-no-ubiwa Con+6,Luk+6 Male characters 1200
b7 Daishou-no-ubiwa Str-25,Con+20 All 1500
b8 Hiryuu-no-ubiwa Con-25,Dex+20 All 1500
e9 Seisui-no-tiara Luk+25,summon Unalef when equipped. All 3500
Items-
65 Roerubi-no-mi user recover 1/2 LP. 30
66 Haerubi-no-mi user recover all LP. 90
67 Roerubiore-no-mi user and surrounding recover 1/2 LP. 100
68 Haerubiore-no-mi user and surrounding recover all LP. 300
69 Robaruran-no-kona user recover 1/2 Bal. 130
6a Habaruran-no-kona user recover all Bal. 440
6b Robarurachio-no-kona user and surrounding recover 1/2 Bal. 570
6c Habarurachio-no-kona user and surrounding recover all Bal. 2000
6f Reincarnation revives single unit. 0
70 Mireria-no-tsubasa teleport to world map. 110
71 Mekiraru-no-tsubasa teleport to anywhere visited. 200
72 Wanryoku-no-moto increase Str by 2 permanently. 1800
73 Genki-no-moto increase Con by 2 permanently. 1800
74 Hayasa-no-moto increase Dex by 2 permanently. 1800
75 Kouun-no-moto increase Luk by 2 permanently. 1800
76 Seishin-no-moto increase Pp by 2 permanently. 2000
77 Tairyoku-no-moto increase Lp by 2 permanently. 1900
78 Adam-no-ringo increase a Lv. 3500
79 Kagayaku-shakuiro-no-seki increase a positive red element permenently. 500
7a Kagayaku-seiiro-no-seki increase a positive blue element permenently. 500
7b Kagayaku-midoriiro-no-seki increase a positive green element permenently.
500
7c Kagayaku-kiiro-no-seki increase a positive yellow element permenently.
500
7d Kurai-shakuiro-no-seki increase a negative red element permenently. 500
7e Kurai-seiiro-no-seki increase a negative blue element permenently. 500
7f Kurai-midoriiro-no-seki increase a negative green element permenently.
500
80 Kurai-kiiro-no-seki increase a negative yellow element permenently.
500
81 Tsuyona-ru user increase Str for battle. 140
82 Tsuyona-ru V user and surrounding increase Str for battle. 660
83 Katana-ru user increase Con,Dex,Luk for battle. 130
84 Katana-ru V user and surrounding increase Con,Dex,Luk for
battle. 650
85 Hyouteki-kami stop enemy's attack. 80
86 Retorisa-kami increase damage to backstab. 140
87 Omikuji-kami learn a skill. 80
88 Tokitsumugi-no-ito Reverse 3 turns. 900
89 Kin-no-bebou Sell for 2000G.
8a Shakin Sell for 200G.
8b Kirakira-no-koishi Gift for Irene. 0
8c Een-no-tsubasa unlimited teleport to world map. 1000
8e Katsuryoku-no-moto increase Bal by 1 permanently. 3000
90 Tokitsumugi-no-itomaki Unlimited reverse 3 turns. 4000
bb Cutter-no-makimono Windcutter skill. 110
bc Shot-no-makimono Shot skill. 50
bd LB-no-makimono LB skill. 40
be Impulse-no-makimono Air impulse skill. 80
bf Burning-no-makimono Burning arm skill. 170
c0 Light-no-makimono Light's cutter skill. 60
c1 Zone-no-makimono Tetrazone skill. 90
c2 Windy-no-makimono Windy shoe skill. 170
c3 Shield-no-makimono Earthshield skill. 160
c4 Tornedo-no-makimono Tornedo skill. 150
c5 LBzone-no-makimono LB zone skill. 100
c6 Stone-no-makimono Stone downer skill. 70
c7 Poison-no-makimono Poison skill. 180
c8 Meteor-no-makimono Meteor skill. 130
c9 to dd Hitensho1 to Hitensho21 Teaches skills. 100 to 2100
fb to ff Dougu-bako Extra inventory space
a1 Kuroi-hane Unknown battle only. 500
a2 Kireina-broach Belongs to someone. 100
a5 Sekkeizu Gulliver's design plan. 20
Important items-
98 Chirashi A notice put up by Runald.
a3 Orurgo-ru Music box playing a sad tune.
a4 Remit-no-tegami1 Letter from Remit.
a6 Hikidashi-no-kagi Key to Runald desk's drawer.
a7 Remit-no-kagi Key to Remit house.
a8 Remit-no-tegami2 Letter from Remit.
a9 Gold-card Key to unlock Lost tower.
aa Crystal Machine to infiltrate into human body.
ab Remit-no-memo Memo dropped by Remit.
ac Remit-no-tegami3 Letter from Remit
ad Nanika-no-tane Seed of a flower
ae Prefia-no-hana Prefia flower.
af Nebaneba-no-eki Unknown liquid.
b1 Prefia-no-hanawa Ring of Prefia flower.
b2 Kawaii-tegami Letter from Drocy.
b3 Kakioki Note from Star.
b4 Selfee-no-tegami Letter from Selfee
ec Yami-no-ruby
ed Yami-no-sapphire
ee Yami-no-emerald
ef Yami-no-topaz
f0 Kagayaki-no-ruby
f1 Kagayaki-no-sapphire
f2 Kagayaki-no-emerald
f3 Kagayaki-no-topaz
f4 Kaze-no-emerald
f5 Honoo-no-ruby
f6 Mizu-no-sapphire
f7 Tsuchi-no-topaz
-------------------
3.2 LIST OF SKILLS:
-------------------
*Skill name (Original name) Description. Cost how much Bal. Range. Effect.
*Required energy to activate the skill. Who can learn.
*Power of the skill if any.
Attack (Atakku) Attack 1 enemy beside character. 3 Bal. 1 square.
Default skill for every characters.
Str+50,Dex+15,Luk+70
LB (erubi-) Heals 1 friendly unit LP. 4 Bal. 1-4 square.
4 positive blue. Maira,Star,Drocy.
Shot (shotto) Attack 1 enemy. 4 Bal. 1-4 square.
3 positive red, 1 negative green. All
Str+60,Dex+10,Luk+80
Windyshoe (uindeishu-) Increase single unit's Dex for the battle. 7 Bal. 1-4
square.
2 negative blue, 4 positive green. Maira,Star,Leon.
Aquazone (akuazo-n) Attack multiple enemy. 5 Bal. 1-5 square. 1 square from
target.
4 positive red, 4 negative blue. Runald.
Str+50,Dex+5,Luk+60
LB zone (erubi-zo-n) Heals friendly units LP. 5 Bal. 1-4 square. 2 square from
target.
3 positive blue, 3 negative green, 3 negative yellow. Runald,Star.
Earth-shield (a-sushi-rudo) Increase single unit's Con for the battle. 7 Bal.
1-4 square.
4 positive blue, 4 negative yellow. Runald,Star.
Burning-arm (ba-ningua-mu) Increase single unit's Str for the battle. 7 Bal.
1-4 square.
4 positive red, 3 negative blue. Maira,Star,Drocy.
Tetrazone (tetorazo-n) Attack multiple enemies. 5 Bal. 1-4 square. 1 square
from target.
3 positive blue, 3 negative green, 1 negative yellow. All except Runald.
Str+50,Dex+5,Luk+70
Light's cutter (raitokatta-) Attack multiple enemy in range. 4 Bal. 1-3
squares,cross.
2 negative red, 4 positive green. Maira,Star,Leon.
Str+60,Dex+10,Luk+75
Omega-smash (omegasumasshu) Dash and knock back single enemy. 4 Bal. 2-6
squares,cross.
2 negative green, 3 positive yellow. All except Runald.
Str+60,Dex+15,Luk+85
Little sun (ritoru.san) Attack multiple enemy. 4 Bal. 2-4 squares,cross. 1
square from target.
3 negative red, 2 negative blue, 3 positive green. Runald,Star.
Str+50,Dex+15,Luk+80
Smash (sumasshu) Attack single enemy and knock back. 3 Bal. 1 square.
4 negative blue, 4 positive yellow. Maira,Leon.
Str+30,Dex+30,Luk+70
Gully missile (gari.misairu) Attack single enemy. 4 Bal. 3-5 square,cross.
2 negative red, 6 positive blue, 2 negative green. Runald
Str+60,Dex+20,Luk+70
Stonedowner (sutondauna-) Send a rock down slope. 4 Bal. 1 Square.
1 negative red, 3 negative blue, 5 positive yellow. Runald,Star.
Str+60,Dex+15,Luk+85
??? (ritoruburomina-) Attack multiple enemy. 4 Bal. 3-6 square. Straight line.
6 positive red, 2 negative blue, 2 negative green. Drocy.
Str+60,Dex+20,Luk+70
Meteor-strike (miteosutoraiku) Attack multiple enemy. 6 Bal. 1-5 square. 2
square from target.
4 negative red, 5 positive blue, 3 negative yellow. All.
Str+50,Dex+0,Luk+55
Air-impulse (eainparusu) Attack and knock back single enemy. 4 Bal. 1-3
square,cross.
1 negative blue, 5 positive green. Runald,Star.
Str+70,Dex+10,Luk+90
Tornedo (torune-do) Teleport single friendly unit 1-5 square. 7 Bal. 1 square.
3 positive green, 2 negative yellow. Runald,Leon.
Crane (kure-n) Attack single enemy and bring closer. 5 Bal. 1-6 square.
5 negative red, 5 positive green. Drocy.
Str+30,Dex+15,Luk+70
Poison-drop (poizundoroppu) Decreases single enemy's Str,Con,Dex,Luk for the
battle. 7 Bal. 1-5 square.
3 negative red, 3 negative green, 6 positive yellow. Star,Drocy.
Wind-cutter (uindokatta-) Attack multiple enemy. 5 Bal. 1-4 square,cross.
Straight line.
6 positive green. Star,Leon.
Str+60,Dex+15,Luk+70
Energy-break, wind (enaji-bureiku) Attack single enemy. 7 Bal. 2 square.
7 positive green, 5 negative in other element. Maira,Leon
Str+90,Dex+35,Luk+80
Energy-break, water (enaji-bureiku) Attack multiple enemy. 7 Bal. 1-2 square.
All in range.
7 positive blue, 5 negative in other element. All.
Str+70,Dex+15,Luk+75
Energy-break, earth (enaji-bureiku) Attack multiple enemy. 7 Bal. 1 square. All
in range.
7 positive yellow, 5 negative in other element. All.
Str+80,Dex+25,Luk+75
Energy-break, fire (enaji-bureiku) Attack multiple enemy. 7 Bal. Forward 0-4
square. All in range.
7 positive red, 5 negative in other element. All.
Str+70,Dex+15,Luk+75
Gandel (ganderu) Attack multiple enemy. 10 Bal. 1-4 square. All in range.
7 positive and negative yellow. Anyone equiped with Cloak of holy mother (Seibu
no kuro-ku).
Str+70,Dex+50,Luk+0
Dariem (dariemu) Attack multiple enemy. 10 Bal. 1-6 square. All in range.
7 positive and negative green. Anyone equiped with Greeve of holy wind (Seifu
no guri-fu).
Str+50,Dex+20,Luk+0
Maciful (mashifuru) Attack multiple enemy. 10 Bal. 1-3 range. All in range.
7 positive and negative red. Anyone equiped with Claw of holy flame (Seien no
kuro-).
Str+80,Dex+50,Luk+0
Unalef (Unarefu)Attack multiple enemy. 10 Bal. 1-5 square. All in range.
7 positive and negative blue. Anyone equiped with Tiara of holy water (Seisui
no teiara)
Str+60,Dex+40,Luk+0
---------------
3.3 CHEATCODES:
---------------
Money code 7F0A94 FF
7F0A95 FF
Infinite Bal Maira 7F5C09 63
Runald 7F5C99 63
Star 7F5CC9 63
Drocy 7F5C69 63
Leon 7F5C39 63
Gulliver 7F5CF9 63
Item code Maira 1st slot: 7F671B xx
2nd slot: 7F671C xx
3rd slot: 7F671D xx
===========
4. COMMENTS
===========
I got this game a year or 2 ago, but did not really have the time to play it.
Only recently, with 2 months holiday and an urge to clear as many SNES games
(as well as PS) before continuing to another phase of my life, I bring it out
of storage and spend 35 hours completing it.
Using SNES standards, Energy Breaker is a great RPG SLG game.
-Great graphics.
-Great music.
-Whole adventure takes place in 2D isometric environment. Many different places
to explore. Well designed stages.
-Control is easy to pick up and game system is simple for those who play RPG
and SLG games.
-70+ battles with objectives like defeating all enemies, taking out one boss,
getting to certain point and lasting a number of turns. Battle scale is small
with few units participating.
-No warning to when next battle will occur can be annoying, battle near the end
can be tough without preparation.
-Story may be a little hard to grasp but interesting enough.
It is worthy to get this game to try out the game system. The game allows
replay with loads of cash and infinite stock of items sold in shop.