Dual Orb 2 FAQ/Walkthrough
by Arcadia

Questions? Comments? Corrections? Flames?
Email them to me at [email protected].

Looking for more Super Famicom game FAQs? See my other FAQs at:
http://www.tenkuukai.com/sfc/index.html

You can also find my FAQs on GameFaqs.
Search for username Arcadia or Arcadia2 (I forgot my old password).


----0. General Comments

This file is best viewed using a fixed-width font.

If youÍre looking for the answer to a specific question, but donÍt
want to risk spoiling the rest of the game, check the ñFrequently
Asked Questionsî section first to see if itÍs there.

Spells are listed with the character that uses them, in the order
they appear in the menu.

Nerd note: The villainÍs name, Chandra, comes from the Sanskrit
word for moon, and is also the name of a moon deity (and an X-ray
telescope :) :) ). SeraÍs spell, Prana, comes from the Sanskrit
word for breath. And IÍll bet Shindra was meant to be a
combination of Shiva and Indra.

Nerdier note: Is there any connection between Dual Orb and Song
Master? The secret identity of the hero in both is almost
identical, and both have characters named Ragnas! And the angel
that appears during the Bless spell looks suspiciously like Song
MasterÍs heroine.

Buggy note: With my cart, there was a note saying to press Reset
if the party was wiped out, due to some kind of problem with
reloading the data. Yay for buggy carts!


----I. Game Overview

---1. Story

---2. General Game Advice

You can save the game at a Church in town, on the world map, or at
special save points in dungeons. The save points look like sparkly
gold rings.

All magic has an element. The elements are: Light, Dark, Earth,
Wood, Water, Ice, Fire, Heart, Physical, Wind and Electric.

--A. Menu commands

Menu screen (top to bottom):
Magic
Item
Equip
Order (rearrange party members)
Status
Config
Save

Battle commands, screen 1: (switch screens with a R/L buttons)
Top: Auto
Left: Item
Right: Special command (varies by character)
Bottom: Defend
Center: Fight

Battle commands, screen 2:
Top: Run
Right: Front (move character to front line)
Left: Back (move character to back line)
Bottom: Special technique (varies by character and weapon, see
below in the Weapon Upgrading and Special Techs section)
Center: Equip (change characterÍs equipment)

--B. Town buildings

Inn:
The sign says ñinnî. You can recover HP/MP here.

Item shop:
Its sign has a bag. You buy items here.

Weapon Shop:
Its sign has a sword. You buy weapons here.

Armor shop:
Its sign has a shield. You buy armor here.

Blacksmith:
Its sign has a hammer and tongs. You upgrade your weapons here.

Church:
Its sign has a cross. You save the game and remove curses here.

Bar:
The sign has a bottle and cup. This is just a meeting-place.

Fortuneteller:
Its sign has a crystal ball. SheÍll give you a hint on what is
about to happen.

--C. Weapon levels, upgrading and Special techs

Some weapons can be upgraded at a blacksmith. The upgrade is shown
by the ñ+Xî number after the weaponÍs name in the equip screen. If
no + is shown, the weapon is not upgradable.

Upgrade costs vary, depending on the skill of the blacksmith. If
heÍs charging 100000G for an upgrade, itÍs time to find a new one.

It is possible to find or buy weapons that have already been
upgraded. When you find a weapon in a chest, its level is not
known. Once you equip it, it becomes known. There is a possibility
that the weapon has a negative level and is cursed. In this case,
you wonÍt be able to remove it until you have the curse removed at
a church.

If you upgrade a weapon to its max level (level 20), its name
changes. Its special tech also becomes available. The techs can be
used when the characterÍs HP is low (the number turns red).


----II. Characters

---1. Ales

The main character, son of the High Priest of Kaleid.

Special command: Magic
AlesÍ spells:
Name:         Effect:                     MP:     Elem.    Level:
-----         -------                     ---     -----    ------
Light Heal....Restores 300 HP.............15......Light....2
Half Heal.....Restores half of max HP.....40......Light....13
Full Heal.....Restores all HP.............70......Light....30
Cure..........Cures status ailments.......18......Water....8
Recovery......Raises dead character.......60......Fire.....17
Magic Coat....Raises magic defense........100.....Heart....25
Scan..........Reveals enemy HP,MP,weaknes.30......Phys.....15
Exit..........Escape from a dungeon.......20......Phys.....22
Bless.........Raise ATK and DEF of party..80......Light....5
Holy Weapon...Adds Light element to.......60......Light....10
              allyÍs weapon
Taboo.........Silences enemies............36......Wind.....12
Bind..........Paralyzes enemy.............55......Wind.....19
Holy Light....Light-based attack to all...130.....Light....42
Heartbreak....Attacks the mind. Useful....45......Heart....20
              against intelligent enemies

---2. Ragnas

The prince of Kaleid, AlesÍ childhood friend. The levels in his
spell chart, may not be correct, as he isnÍt able to use magic
until a specific story event.

Special command: Magic
RagnasÍ spells:
Name:           Effect:                   MP:     Elem.    Level:
-----           -------                   ---     -----    ------
Shadow Wave.....Raises Defense of party...50......Dark.....Auto
Bind............Paralyzes enemy...........55......Bind.....11
Darkness Arrow..Darkness attack...........40......Dark.....9
Gun Water.......Water attack to all.......86......Water....21
Flame...........Fire attack to all........74......Fire.....15
Windcutter......Wind attack...............48......Wind.....18
Poison Needle...Poison attack.............38......Wood.....10
Freezer.........Ice attack................64......Ice......22
Lightning.......Lightning attack..........50......Elec.....Auto
Energy blade....Non-elemental attack......36......Phys.....Auto

---3. Cornelius

A traveling musician, who uses his minstrel identity as a cover
for other missions. He lost his younger sister several years ago,
and he still holds a grudge.

Special command: Song
CorneliusÍ Songs:
Name:         Effect:                     MP:     Elem.    Level:
-----         -------                     ---     -----    ------
Lullabye......Puts enemies to sleep.......35......Heart....2
Requiem.......Kills enemies instantly.....100.....Light....6
Saga..........Raises ATK and DEF of party.70......Heart....15
Love Song.....Confuses enemies............42......Heart....21
Caprioccio....Random effect...............20......Heart....32

---4. Sera

A mysterious girl, found by Ales and Ragnus in an ancient shrine.
At first, she remembers nothing but her name.

Special command: Magic
SeraÍs spells:
Name:         Effect:                     MP:     Elem.    Level:
-----         -------                     ---     -----    ------
Prana.........Restores HP.................25......Earth....1
              (Amount depends on SeraÍs level)
Recovery......Revives dead character......60......Fire.....12
Full Recovery.Revives char with full HP...180.....Fire.....33
Hard..........Raises Defense..............32......Earth....7
Accel.........Raises Speed................38......Wind.....4
Magic Coat....Raises magic defense........100.....Heart....25
Scan..........Reveals enemy HP,MP,weaknes.30......Phys.....16
Bad Shake.....Paralyzes all enemies.......120.....Earth....31
Taboo.........Silences enemies............36......Wind.....21
Windcutter....Wind attack.................48......Wind.....13
Heartbreak....Attacks the mind. Useful....45......Heart....10
              against intelligent enemies

---5. Saladin

No relation to the similarly-named character in Dual Orb 1. A
theif by trade, and the adopted son of the Chief of TasaalÍs
Thieves Guild. He isnÍt able to use magic until a specific story
event, so some of the levels in the table may be off.

Special command: Magic
SaladinÍs spells:
Name:         Effect:                     MP:     Elem.    Level:
-----         -------                     ---     -----    ------
Regenerate....Gradually restores HP.......90......Wood.....34
Shadow Wave...Raises Defense of party.....50......Dark.....33
Flash.........Escape from battle..........15......Elec.....24
Bad Shake.....Paralyzes all enemies.......120.....Earth....37
Heat Weapon...Add Fire element to.........60......Fire.....23?
              allyÍs weapon
Plant Net.....Decrease enemiesÍ speed.....60......Wood.....23?
Cold Weapon...Add Ice element to..........60......Ice......32
              allyÍs weapon
Thunder Weapon.Add Electric element to....60......Elec.....35
               allyÍs weapon
Dark Whisper..Kills enemy.................99......Dark.....42
Darkness Arrow..Darkness attack...........40......Dark.....30
Stone Lance...Stone attack................82......Earth....36
Gun Water.....Water attack to all.........86......Water....23?
Press Water...Tidal wave attack...........38......Water....39
Flame.........Fire attack to all..........74......Fire.....26
Nova..........Explosion attack............180.....Light/...45
                                                 Earth/Fire/Wind
Leaf Stream...Attack all with sharp leaves.65.....Wood.....29
Poison Needle.Poison attack...............38......Wood.....25
Freezer.......Ice attack..................64......Ice......38
Lightning.....Lightning attack............50......Elec.....27
Plasma........Lightning attack to all.....70......Elec.....40
Energy blade..Non-elemental attack........36......Phys.....23?

---6. Najif

One of the Gurica clan, son of the clan chief. Najif is actually
an NPC (the only one in the game). Even though heÍll join the
party and fight in battles, the player canÍt control him.

---7. Carline

Princess of Highlandia, a very un-princess-like tomboy.

Special command: Thrust
----Strong attack against a single enemy, if it succeeds

---8. Valgan

Captain of the Gadmos pirates. He is sort of Robin Hood-like
figure. He once had a daughter, but lost her at a young age.

Special command: Command
---Gives his turn to another player, who attacks in his place.


----III. Item lists

---1. Usable items

Name:                 Effect:                     Get:
-----                 -------                     ----
Herb..................Restore 200 HP..............50 G
(Haabu)
Potion................Restore 1000 HP.............500 G
(Pooshon)
Relax Herb............Restore 500 MP..............1000 G
(Rirakkusuhaabu)
Hi-Potion.............Restore all HP and MP.......5000 G
(Haipooshon)
Antidote..............Cure Poison.................50 G
(Gedokuzai)
ELixir................Raises dead character.......1000 G
(Senyaku)
Imperial Wine.........Raises Strength.............120 G
(Koumeishu)
Morning Water.........Raises Speed................120 G
(Meikakusui)
Crabshell.............Raises Defense..............120 G
(Kurabusheru)

Jellyfish.............Paralyzes enemy.............120 G
(Okakurage)
Sleep Sand............Puts enemy to sleep.........70 G
(Nemuri no Suna)
Bomb Seed.............Explosive attack............300 G
(Bomushiido)
Seracom...............Electric attack.............300 G
(Serakon)
Freeze Spray..........Ice attack..................300 G
(Hyousankai)

Troll Door............Escape from a dungeon.......450 G
(Tororu no Tobira)
Sunstone..............Keeps monsters away.........2000 G
(Youkouseki)
Moonstone.............Summons monsters............2000 G
(Gekkouseki)

---2. Special items

Name:                 Use:                     Get:
-----                 ----                     ----
Crucifix..............Needed to get to.........KaleidÍs priest
(Rozario)             Coriander mountain
Green Jewel...........One of the Three.........Sareth cave
(Midori Mahouseki)    Jewels
Blue Jewel............One of the Three.........Time Ruins
(Ao Mahouseki)        Jewels
Red Jewel.............One of the Three.........Fire Ruins
(Aka Mahouseki)       Jewels
Ring..................Gift from Marilyn........Marilyn in Gassa
(Yubiwa)
Introduction Letter...Needed to see Saladin....Tasaal Guild Chief
(Shoukaijou)
Medallion.............LindblumÍs key...........Lobos Village
(Medarion)
SuranÍs Key...........Needed to get into.......A drunk in Sareth
(Suran no Kagi)       the goddess cave
Spirit Nucleus........Needed to get the Orb....Memory Tower
(Seishin no Kaku)
Forctite..............Power source.............Craydon
(Foosutaito)
SiaraÍs Scarf.........Bring to the Gurica......Corodos dungeon
(Shiara no Sukaafu)   cave

---3. Weapons

Because of the upgrade system, weapons are not listed in the usual
table format. Level effects are displayed in cells like this:
| a: +bb, ccccG |
a = the level
bb = ATK increase
cccc = Store price, if it is available in a store at that level

If no level table is displayed for a weapon, the weapon is not
upgradable.

--A. AlesÍ Weapons:


---Wooden Staff (Ki no Bou)
Get: Automatic
ATK: +5

---Long Sword (Rongusoodo)
Get: Weapon stores
Upgraded name: Guillotine Sword (Zankouken)
Tech: Beheading
--Powerful non-elemental attack against a single enemy
Level effects:
0: +10  500G   | 1: +15         | 2: +20         | 3: +25  2000G
4: +30 2800G   | 5: +35  3600G  | 6: +40  4400G  | 7: +50
8: +60 6000G   | 9: +70         | 10: +80 8000G  | 11: +90
12: +100       | 13: +110       | 14: +120 19000G| 15: +130
16: +140       | 17: +150       | 18: +155       | 19: +160
20: +160

---Flameblade (Fureimutan)
Get: Weapon stores
Element: Fire
Upgraded name: Fire Emperor Sword (Enteiken)
Tech: Phoenix Flight
--Fire attack against a single enemy
Level effects:
0: +25  600G   | 1: +30         | 2: +35         | 3: +40
4: +50         | 5: +58         | 6: +64         | 7: +72
8: +80         | 9: +90         | 10: +100 10500G| 11: +110
12: +120       | 13: +130       | 14: +140       | 15: +150
16: +165       | 17: +180       | 18: +195       | 19: +210
20: +220

---Cross Sword (Kurosusoodo)
Get: Coriander Mountain
Element: Light
Upgraded name: Paladin King Sword (Seiouken)
Tech: Holy light (Seikoudan)
--Light-based attack against a single enemy
Level effects:
0: +30         | 1: +41         | 2: +52         | 3: +63
4: +74         | 5: +85         | 6: +96         | 7: +107
8: +118        | 9: +129        | 10: +140 11000G| 11: +151
12: +162       | 13: +173       | 14: +184       | 15: +195
16: +206       | 17: +217       | 18: +228       | 19: +239
20: +250

---Dragonkill (Doragonkiru)
Strong against dragons
Get: Memory Tower
Upgraded name: Dragon God Sword (Ryuujinken)
Tech: Emperor Dragon Wave (Kouryuuha)
--Calls a dragon to attack 1 enemy
Level effects:
0: +50         | 1: +70         | 2: +85         | 3: +100
4: +115        | 5: +130        | 6: +145        | 7: +160
8: +175        | 9: +190        | 10: +200       | 11: +210
12: +220       | 13: +230       | 14: +240       | 15: +248
16: +256       | 17: +262       | 18: +268       | 19: +274
20: +280

--B. RagnasÍ Weapons:

---Wooden Spear (Ki no Yari)
Get: Automatic
ATK: +5

---Spear (Supia)
Get: Weapon stores
Upgraded name: Partisan
Tech: Spiral
--Whirlwind attack against a single enemy
Level effects:
0: +15  500G   | 1: +22         | 2: +30         | 3: +38  2000G
4: +46  2800G  | 5: +54  3600G  | 6: +62  4400G  | 7: +70
8: +80         | 9: +90         | 10: +100 8000G | 11: +108
12: +116 13000G| 13: +124       | 14: +132       | 15: +140
16: +148       | 17: +156       | 18: +164       | 19: +172
20: +180

---Dragoon
Get: Black Dragon Ruins
Upgraded name: Black Dragon Lance (Kokuryuusou)
Tech: DragonÍs Roar (Maryuugou)
--Sonic attack against a single enemy
Level effects:
0: +54         | 1: +58         | 2: +62         | 3: +66
4: +70         | 5: +74         | 6: +78         | 7: +82
8: +86         | 9: +90         | 10: +95        | 11: +100
12: +106       | 13: +114       | 14: +124       | 15: +136
16: +150       | 17: +170       | 18: +195       | 19: +225
20: +260

--C. CorneliusÍ Weapons:

---Flute (Yokobue)
Get: Automatic
Upgraded name: Buster Flute
Tech: Resonance (Kyoumeizai)
--Sonic attack against a single enemy
Level effects:
0: +50         | 1: +60         | 2: +70         | 3: +80
4: +90         | 5: +100        | 6: +110        | 7: +120
8: +130        | 9: +140        | 10: +145       | 11: +150
12: +155 15500G| 13: +160       | 14: +165       | 15: +170
16: +175       | 17: +180       | 18: +185       | 19: +190
20: +130

--D. SeraÍs Weapons:

---Rifle (Choujuu)
Get: Automatic
ATK: +80

---Shotgun (Shottogan)
Get: Fire Ruins
ATK: +140

---Blaster (Burasutaa)
Get: Time Ruins
ATK: +180, Strong against mechanical enemies

---Railgun (Hadoujuu)
Get: ChandraÍs Fortress
ATK: +240

--E. SaladinÍs Weapons:

---Saber (Saaberu)
Get: Weapon stores
Element: Ice
Upgraded name: Assassin Sword (Zankitou)
Tech: Magic Wave (Hayougeki)
--Attack an enemy 3 times
Level effects:
0: n/a         | 1: n/a         | 2: n/a         | 3: +32
4: +38  3000G  | 5: +44  4000G  | 6: +50  5000G  | 7: +56
8: +62  7500G  | 9: +68         | 10: +74 10500G | 11: +80
12: +85 15500G | 13: +90        | 14: +95 21500G | 15: +100
16: +105       | 17: +110       | 18: +114       | 19: +118
20: +120

---Ice Nail (Aisuneiru)
Get: Kiroro Mountain
Upgraded name: Glacier Sword (Hyoumatou)
Tech: Ice Ring (Hyouzanjin)
--Ice attack against a single enemy
Level effects:
0: +20         | 1: +24         | 2: +28         | 3: +32
4: +36         | 5: +40         | 6: +45         | 7: +50
8: +58         | 9: +66         | 10: +74 11000G | 11: +82
12: +90        | 13: +110       | 14: +110       | 15: +120
16: +130       | 17: +140       | 18: +150       | 19: +155
20: +160

---Kill Wing (KiruUingu)
Get: Cardolia canal
Upgraded name: Phoenix Wing Sword (Houyokutou)
Tech: Thousand Windrazors (Senkuuzan)
--Air attack against all enemies
Level effects:
0: +10         | 1: +15         | 2: +20         | 3: +25
4: +30         | 5: +35         | 6: +40         | 7: +45
8: +50         | 9: +55         | 10: +60 9300 G | 11: +65
12: +70        | 13: +75        | 14: +80        | 15: +85
16: +90        | 17: +95        | 18: +100       | 19: +105
20: +110

--F. CarlineÍs weapons

---Rapier
Get: Weapon stores
Upgraded name: Armorpiercer (Senkakutsuu)
Tech: Collapser Thrust (Houkaitotsu)
---Destroys one enemy
Level effects:
0: n/a         | 1: n/a         | 2: n/a         | 3: n/a
4: n/a         | 5: n/a         | 6: n/a         | 7: n/a
8: +186 8000G  | 9: +200        | 10: +210 8000G | 11: +220
12: +230 13000G| 13: +240       | 14: +248 19000G| 15: +254
16: +260       | 17: +266       | 18: +272       | 19: +276
20: +280

---Long Bow
Get: Weapon stores
Upgraded name: Moonlight
Tech: Falling Phoenix Wave (Rakuousen)
---Fire multiple arrows at a single enemy
Level effects:
0: n/a         | 1: n/a         | 2: +12         | 3: +14
4: +16         | 5: +20         | 6: +24         | 7: +28
8: +32         | 9: +36         | 10: +40 10500G | 11: +46
12: +52 15500G | 13: +58        | 14: +66 21500G | 15: +74
16: +82        | 17: +90        | 18: +100       | 19: +110
20: +120

--G. ValganÍs weapons

---Cutlass
Get: Automatic
Upgraded name: Call of the Sea (Uminari)
Tech: Mighty Roar (Gouretsu)
---Calls a dragon to attack 1 enemy
Level effects:
0: n/a         | 1: n/a         | 2: n/a         | 3: n/a
4: n/a         | 5: n/a         | 6: n/a         | 7: n/a
8: n/a  8200 G | 9: n/a         | 10: n/a        | 11: n/a
12: n/a        | 13: n/a        | 14: n/a        | 15: +154
16: +160       | 17: +166       | 18: +172       | 19: +176
20: +180


---4. Armor

Abbreviations used:
A = Ares
R = Ragnas
Co = Cornelius
Se = Sera
Sa = Saladin
N = Najif
Ca = Carline
V = Valgan

ATK = Attack
DEF = Defense

Name:                Effect:        Users:      Get:
-----                -------        ------      ----
Guard Talisman.......DEF +0.........All.........50000 G
(Gaadotaraisuman)    Complete defense against magic
Cloth................DEF +10........All.........100 G
(Kuroosu)
Sera Suit............DEF +15........Se..........Auto
(Serasuutsu)
Leather Mail.........DEF +20........All.........500 G
(Rezaameiru)
Guriguard............DEF +20........N...........42000 G
(Gurigaado)
Gilboal..............DEF +30........A,N,R,Sa....1500 G
(Giruboaaru)
Surcoat..............DEF +50........A,R,Sa,V....3000 G
(Saakooto)
Robe of Gassa........DEF +50........Ca,Sa,Se....25000 G
(RoobuObuGassa)
Shell Armor..........DEF +55........A,N,R,V.....Gurica Cave
(SheruAaamaa)
Chainmail............DEF +60........A,Ca,Co,R,V.6000 G
(Cheinmeiru)
Guard Blazer.........DEF +60........Sa..........Cardosa Castle
(Gaadobureizaa)      ups magic
Ring Mail............DEF +65........A,Ca,V......6500 G
(Ringumeiru)
Lamellar.............DEF +70........A,Ca,V......7000G
(Rameraa)
Bodysuit.............DEF +70........A,Ca,Co,Sa,.8500 G
(Bodisuutsu)                        Se,V
Power Armor..........DEF +70........A,Ca........15000 G
(PawaaAaamaa)
Scale Mail...........DEF +75........A,Ca,V......8000G
(Sukeirumeiru)
Destructor...........DEF +70........Ca,Se.......Lobos Village
(Disutorakutaa)
Breastplate..........DEF +80........A,Ca........10000 G
(Buresutopureeto)
Protector............DEF +90........A,Ca,Sa,Se,.Kiroro Mountain
(Purotekutaa)                       V
Evolving Armor.......DEF +100.......R...........Black Dragon Ruin
(Shinka no Yoroi)   Dark element, CanÍt be removed
Plate Mail...........DEF +110.......A,V.........18000 G
(Pureetomeiru)
Magical Chain........DEF +120.......A,Ca,Sa,Se,V.30000 G
(Majikaruchein)      ups magic resistance
Full Plate...........DEF +125.......A...........20000 G
(Furupureeto)
Dragon Scale.........DEF +140.......A...........Cardosa Castle
(Doragonsukeiru)
Holy Plate...........DEF +140.......A...........ChandraÍs Fortress
(Hooriipureeto)      Light element


----IV. Store stock

---1. Kaleid
Inn: 6G

Item shop:
Herb, Potion, Elixir, Antidote, Jellyfish, Sleep Sand

Weapon shop:
Long Sword +0, Long Sword +3, Spear +0, Spear +3

Armor shop:
Cloth, Leather Mail

---2. Sareth
Inn: 10 G

Item shop:
Herb, Elixir, Antidote, Imperial Wine, Morning Water, Crabshell,
Jellyfish

---3. Tasaal
Inn: 10 G

Item shop:
Herb, Elixir, Antidote, Imperial Wine, Morning Water, Crabshell,
Jellyfish

Armor shop:
Cloth, Leather Mail

Bazaar Item Shop:
Potion, Hi-Potion, Relax Herb, Imperial Wine, Morning Water,
Crabshell, Jellyfish, Sleep Sand, Bomb Seed, Seracom, Freeze
Spray, Troll Door, Moonstone

Bazaar Weapon Shop:
Long Sword +4, Long Sword +5, Spear +4, Spear +5, Flameblade +0,
Saber +4, Saber +5

Bazaar Armor Shop:
Leather Mail, Gilboal, Guriguard

---4. Corodos
Inn: 10 G

Item Shop:
Herb, Potion, Relax Herb, Elixir, Antidote, Jellyfish, Sleep Sand,
Sunstone

Weapon shop:
Long Sword +5 (3600G), Long Sword +6 (4400G), Spear +5 (3600G),
Spear +6 (4400G), Saber +5 (4000G), Saber +6 (5000G)

Armor Shop:
Cloth, Surcoat, Leather Mail, Chainmail

---5. Gurica Village
Inn: Free

Item shop:
Herb, Hi-potion, Relax Herb, Elixir, Antidote, Jellyfish, Sleep
Sand, Moonstone

---6. Craydon
Item shop:
Potion, Hi-potion, Elixir, Antidoe, Imperial Wine, Morning Water,
Crabshell, Bomb Seed, Seracom, Freeze Spray

---7. Carroll
Inn: 15 G

Item shop:
Relax Herb, Elixir, Antidote, Imperial Wine, Sleep Sand, Troll
Door, Sunstone, Moonstone

Weapon shop:
Long Sword +8, Saber +8

Armor shop:
Cloth, Chainmail, Ring Mail

---8. Trados
Inn: 6 G

Item shop:
Potion, Hi-potion, Relax Herb, Elixir, Imperial Wine, Morning
Water, Crabshell, Bomb Seed, Seracom, Freeze Spray

Weapon shop:
Long Sword +8, Saber +8, Rapier +8, Cutlass +8

Armor shop:
Leather Mail, Ring Mail, Lamellar, Scale Mail

---9. Highlandia
Inn: 6 G

Item shop:
Herb, Potion, Hi-potion, Elixir, Antidote, Morning Water,
Jellyfish, Sleep Sand, Sunstone, Moonstone

Weapon shop:
Long Sword +10, Long Sword +12, Flute +12, Saber +10, Saber +12,
Rapier +10, Rapier +12, Long Bow +10, Long Bow +12

Armor shop:
Chainmail, Bodysuit, Breastplate, Power Armor

---10. Gassa
Inn: 20 G

Item shop:
Potion, Hi-potion, Relax Herb, Elixir, Antidote, Crabshell,
Jellyfish, Sleep Sand, Bomb Seed, Seracom, Freeze Spray, Troll
Door

Weapon shop:
Long Sword +14, Saber +14, Rapier +14, Long Bow +14

Armor shop:
Cloth, Robe of Gassa, Magical Chain, Guard Talisman

---11. Cronheit
Inn: 6 G

Item shop:
Herb, Potion, Hi-potion, Relax Herb, Sunstone

Weapon shop:
Long Sword +10, Saber +10, Rapier +10, Long Bow +10, Flameblade
+10, Cross Sword +10, Ice Nail +10, Killwing +10

Armor shop:
Breastplate, Plate Mail, Full Plate

----V. FAQ

Q: Where is the Fire Ruins?
A: The forest with the four dots does look conspicuous, doesnÍt
it. ThatÍs not it, though. Go *around the mountains* to the
smaller forest on the other side.

Q: I canÍt get down the mountain! ItÍs a dead end!
A: One of the passages actually isnÍt a dead end. It leads to the
other side of the mountain.

Q: How do I solve the barrel puzzle on the pirate ship?
A: The barrels are numbered like this:
1 2
3 4
5 6
Push #5 and #6 up, so they are against #3 and #4. Push #3 left,
then #4 left, up, right and down. It will now be in one of the
marked spots. Push #3 down, right, up, right and down. It will now
be in another spot.
Push #1 and #2 down, so they are against #5 and #6. Push #2 right
and down. Push #6 right, down and left. It is now in the target
spot. Push #1 right, down and left. It is now in the target spot.
Push #2 left, into its spot. Push #5 right, down and left.

Q: In Cape Akbar, how do I get to the chests blocked by wine
barrels?
A: There is a secret passage on the right side of the room.

Q: Where is Coriander Mountain?
A: The entrance to Coriander mountain is directly east of Kaleid.
It is hidden in the mountains, so just try walking into the
mountains until you find it.

Q: How do I get Valgan out of the cell?
A: Flip the switch behind the desk.

Q: How in the seven blue hells do I beat Organa?
A: Use SaladinÍs Bad Shake spell to paralyze her minions, then get
rid of them first. Put Saladin and Sera on the back row, so they
wonÍt get hit as often and can keep up the paralysis effect. After
the minions are gone, fight Organa.

Q: Where is the Dragonkill?
A: In a purple cabinet in Memory Tower

Q: I canÍt beat the dragonÍs fourth form! The fight goes on
forever!
A: YouÍre not supposed to beat it. Let it kill you.


----VI. Walkthrough

---0. Intro

A dragon appears in the night sky, intent on destroying all it
sees. Elsewhere, a man and a woman, Alex and Sera try desperately
to stop it. With no other option left, they decide to use their
final plan, the Orb. Alex activates the Orb, sacrificing himself
in the process, but also destroying the dragon.

Many years later, a man, walks through the snow, carrying a baby
he found. The man is a priest of Kaleid, on his way back from a
training journey, in order to be promoted to High Priest. He shows
the baby to the King. While he was walking in the Coriander
mountains,a group of white-clad people suddenly appeared, gave the
baby to him, along with a strange crucifix, then disappeared. The
king looks at the crucifix and wonders of the strange people were
sent from God. The High Priest has decided to keep him, and names
him Ales. The King brings his son, Ragnas, and shows him the baby,
insisting that they grow up to be friends. He sends the soldier to
spread the news of the High PriestÍs promotion and prepare to
celebrate.

..

Several years later, and old man awakens on a table, surrounded by
a scientist and three others. The leader, Oldras, rejoices, having
succeeded in his plans. This man is the key to their finally
gaining the power of the ancient relics...

..

A young Ragnas and Ales go hunting in the forest. They try to
sneak up on a wild rabbidry, but it escapes. Ragnas runs after it.
Run after him. The rabbidry gets away, but Ragnas has found
something better. He leads Ales into a clearing. There is what
looks like a mechanical wing, inside a tree that has grown up
around it. Ragnas wants to make this place their secret meeting
place.

They build a treehouse over the wing. Follow Ragnas into it.
Ragnas sets out the food he brought and the two boys celebrate the
completion of their secret base.

---1. The Message

An older Ragnas and Ales meet at their secret base. Follow Ragnas
into the treehouse and take the weapon and armor from the chests,
equip them, and go outside  and talk to Ragnas.

Items in the treehouse:
Wooden Staff, Cloth, Herb

Ales and Ragnas fight. If you lose, Ragnas teases Ales on his
fighting ability, saying that heÍll have no other choice but to be
a priest like his father. For now, theyÍre tied and 4 wins each,
with 1 tie.

Emperor Oldras goes to see the old man, Professor Hardwick. They
are digging for something, and have apparently found it. They have
found an old machine, buried in the ground for 1000 years.
Hardwick thinks it can still be reactivated. He hopes this machine
can tell them the location of their real goal. OldrasÍ spies have
told him it is somewhere in Kaleid. Oldras thinks that a small
country like Kaleid shouldnÍt be hard to invade. Their country,
Cardosa, is much more powerful. He tells one of his underlings,
Tortoise, to take Hardwick to Kaleid and find what theyÍre looking
for. The other man, Gilsas, is to use his magic to get them there.

Ales and Ragnas rest after their match. Ragnas says that heÍll
eventually have to become king of Kaleid, but that isnÍt enough
for him. He wants to travel the world and be a hero. Being king of
a tiny country is too easy. He asks if Ales will be satisfied with
succeeding his father as a Priest.

A bell rings. ItÍs time for them to go home. Exit the clearing to
the SE and head back to the castle. Along the way, theyÍre
attacked by bandits, intending to kidnap them for ransom. TheyÍre
rescued when a song coming from out nowhere distracts the bandits,
giving the musician a chance to free Ragnas and Ales. The bandits
attack. After you beat them, they run away.

Your benefactor introduces himself as Cornelius, a traveling
musician. Ragnas is immediately interested when he mentions
travel, wanting to hear about all the dangerous and mysterious
things heÍs seen. He invites him back to Kaleid castle, so they
can talk more.

They return to Kaleid. The king has been looking for Ragnas and is
angry.

The people in town talk of a war that supposedly broke out in the
western continent of Orlecia. No one is worried, since it probably
has nothing to do with them. Others mention a goddess enshrined in
the northern town is Sareth. The goddessÍ religion has spread even
to Kaleid.

Items in Kaleid:
Herb (2), Potion

Go see the king. He scolds Ragnas for sneaking out. There are
supposedly people around, looking to kidnap royals. Ragnas says
they already met them, and introduces Cornelius. The minister
takes Ragnas away, and the High Priest takes Ales. Once theyÍre
gone, the king thanks Cornelius for helping them.

Cornelius reveals that he actually came as a messenger from
Highlandia, a country on the western continent, and has a message
for the king. The king sends his guards away and reads the
message. Highlandia has been attacked and is asking for help.
However, Kaleid is small and doesnÍt have a large army. There
isnÍt much they can do.

But there is more to the message. Cornelius tells the king that a
large country on the western continent, Cardosa, has uncovered
technology from the ancient past and is using it for their plans
of conquest. They are searching for ruins all over the world, and
it is imperative that they not find them. Kaleid had one such
ruin, the Black Dragon Ruin. No one knows what it really is, even
though it has been studied for generations. Highlandia thinks the
Black Dragon Ruin has something to do with the legendary Magic
Jewels. According to legend, if all three jewels are united, they
give the bearer the power to control the world.

The king agrees to help, but tells Cornelius to warn Highlandia
that the ruin might be something evil. The king had gone there
once when he was younger, and had sensed something very powerful
and very evil.

Cornelius starts to leave, but the king stops him. He has a favor
to ask, regarding his son...

Ales and his father return to the chapel. The High Priest says he
knows that Ales is having doubts about being a priest. He shows
him the crucifix the strange people gave him. ItÍs now called the
ñSageÍs Crossî, and it is said that it will bestow the light of
God onto those who are pure and brave. The High Priest hopes that
one day, Ales will be the type of man who can use the crucifix. If
that happens, he will be happy, even if he does not become a
priest. A soldier comes, summoning them to the kingÍs chamber.
They follow.

Ales and Ragnas come to the throne room. The king says that
Cornelius is headed for Sareth next, and he wants Ales and Ragnas
to go with him. He claims itÍs for diplomatic reasons, to
establish better relations with the goddess church there. They
reluctantly agree to go.

---2. Sareth

Leave Kaleid and go north. The town of Sareth isnÍt far away.

A drunk in the bar tells you of a secret passage in the shrine,
leading to a cave. There were rumors that the goddess actually
lived in that cave. He tried to get through it when he was
younger, but was caught by the priests. If you listen to his
story, heÍll give you SuranÍs Key and tell you to use it at the
door under the goddess statue.

When you enter the shrine, Cornelius leaves, saying he has an
errand to run. Go to the goddess statue, and Ragnas asks the
priest about the door under the statue. The priest says the shrine
was built where a goddess supposedly lives, and the caves leads to
the goddess. No one is allowed there. It seems the drunk was
right. After the priest leaves, Ragnas suggests they go
investigate. He tries the key, but it doesnÍt fit. Throwing a
tantrum, he hits the door and it opens, anyway.

Go down the stairs to the cave. The spring there is a healing
spring. It restores HP, MP and status.

The cave leads to a metal room. In the room is a green crystal. As
you go to investigate the crystal, the door closes behind you. A
light appears from the crystal. A voice identifies itself as the
guardian of the Green Jewel. It challenges you to prove yourself
worthy of possessing the Green Jewel and attacks. The best thing
to do is have Ragnas attack and Ales heal.

Items in the goddess cave:
Herb (2), Elixir, Spear

After you beat the guardian, Ales takes the Green Jewel and a door
in the back wall opens. Inside is a girl inside a glass capsule.
Ragnas thinks itÍs the goddess. The Green Jewel starts glowing and
the capsule opens. The girl awakens and asks where she is. All she
remembers is her name, Sera. She mumbles something about an Orb,
then faints. Ragnas decides to take her back to the shrine, since
they canÍt just leave her.

Go back through the cave, to the shrine. The priests there arenÍt
too happy about what youÍve done and drag you off to see the
Abbot. At first, he doesnÍt believe you found the girl in the cave
and thinks youÍve done something to her. Then the Green Jewel
starts to glow. The Abbot recognizes the jewel, and says that only
those who have been tested and accepted by the goddess may touch
it. That means the girl is their goddess.

She wakes up, and the priests all bow. She doesnÍt know where she
is, or why they call her a goddess. One of the priests takes her
away so she can rest. The other priest leads Ales and Ragnas to
the guest room. Ragnas doesnÍt have any idea whatÍs going on,
either, but goes to sleep, anyway.

---3. Black Dragon Ruins

The next morning, you can explore the shrine. The priests tell you
that their legend says that when the goddess appears, she will use
the three Magic Jewels to bring happiness to the Earth. The girlÍs
appearance must mean the legend is true. A stone tablet tells you
about the jewels. The Red Jewel holds the fiery power of magic.
The Blue Jewel holds the secret of time. The Green Jewel holds the
light healing. The JewelsÍ power comes from the ñOrbî, and
bringing the three together will unlock the power of eternal life
within the Orb.

When you go back to your room, Cornelius has arrived. The town is
buzzing about the appearance of the goddess, and he has come to
see. They wonÍt let him see her, but he asks to see the jewel Ales
found. He warns you not to show it to anyone else. Many people
would be after such a legendary treasure.

Cornelius has also heard rumors of a foreign army invading Kaleid.
They decide to go back to Kaleid as soon as possible. Go talk to
the Abbot. Sera is there. She still doesnÍt remember anything.
Ragnas says they have to leave. The Abbot agrees to let you go,
but warns you that having the Green Jewel means youÍve taken on a
great responsibility. He doesnÍt know what it is, but it could be
something that could change the world.

Sera asks if she can go with you. The only things she remembers
other than her name is the Green Jewel. She feels that she has to
stay with that jewel if she wants to regain her memory. The Abbot
agrees to let her. He doesnÍt like the idea, but canÍt disobey his
goddess.

Go back to Kaleid. It seems the rumors are true. The few remaining
townspeople tell of an army that appeared without warning. Several
people were taken to the castle. The King and High Priest are
supposedly being held prisoner.

Go to the castle. Before you can enter, Cornelius stops you,
saying that going in from the front is too dangerous. Ragnas knows
another way in, and leads you to a secret passage in the garden.
It leads to the dungeon. There are too many guards to get into the
dungeon, so go up the stairs.

Upstairs are more guards, led by Hardwick. He casts a spell,
paralyzing everyone, and the guards throw you in the dungeon. As
they lead you away, Hardwick thinks he recognizes Sera, but passes
it off as his imagination.

In the cell, everyone tries to think of a way out. Sera thinks she
recognizes Hardwick, too. You hear the High PriestÍs voice coming
from somewhere. An image of him appears on the wall. HeÍs in a
cell nearby, and is using magic to send this image. The enemy
soldiers have completely taken over the castle. All the Kaleid
soldier have either been captured or killed. He tells you to get
out of Kaleid at all costs. Ales and Ragnas must survive, or
Kaleid has no chance to be rebuilt. That is his last wish. He
doesnÍt have long to live, so he says goodbye. The image
disappears and the cell door opens.

Leave the cell and go to the stairs. There, you hear the enemy
soldiers trying to interrogate the king. Ragnas runs to help, and
attacks the soldiers. After theyÍre beaten, Ragnas tries to free
the king. HeÍs barely able to speak. The Green Jewel starts
glowing, and it helps the king somewhat. He tells Ragnas to go to
the Black Dragon Ruin. that was what the Cardosa soldiers were
after. The royal family has kept it secret and studied it for
decades, but they still donÍt know what it was for. The entrance
is behind the tapestry in the central hall. After saying this, the
king collapses and dies.

In a rage, Ragnas wishes for more power. Weapons or spells, it
doesnÍt matter. Cornelius eventually convinces him to leave, by
telling him that now that heÍs king, he needs to make sure he
survives. Ragnas promises to avenge his father.

Go to the tapestry. The design looks vaguely like a black dragon.
Some Cardosa soldiers try to stop you. Fight them off. Ragnas
opens the secret passage and everyone goes inside.

Items in the secret tunnel:
Herb, Elixir, Long Sword

When you get to the entrance to the ruins, Sera tries to stop you.
She doesnÍt know why, but she knows this place is dangerous. There
is something evil inside, that must not be touched. Ragnas insists
on going in, anyway, to fulfill his fatherÍs last wish.

The cave leads to another metal room, like the one you found Sera
in. This one contains a dark-looking suit of armor. Before you can
take it, Hardwick and his soldiers appear. Ragnas refuses to let
them have the armor. Hardwock realizes who he is, and reveals that
he ordered the king killed. Ragnas tries to attack, but is pushed
back. Once again, he wishes for more power. This time, his wish is
answered. The room starts to shake, and a voice asks who it was
who made the wish. Ragnas says it was him. He wants to be the most
powerful in the world. The voice tells him to take the armor, and
all the magic within it. Sera tries to stop him, but a blast of
magic pushes her away.

Ragnas puts on the dark armor. Hardwick tells Tortoise to capture
him. Tortoise attacks. Ordinary weapons wonÍt be able to hurt him
much. TheyÍll miss most of the time. The only thing that works is
RagnasÍ new magic.

Items in Black Dragon Ruin:
Herb, Seracom, Spear, Dragoon, Surcoat

After the battle, Ragnas faints. Hardwick sends his soldiers to
capture Ragnas while heÍs unconscious. Cornelius tells Ales to get
Ragnas and Sera out through the hole in the back wall while he
holds them off. Ales, Sera and Ragnas jump through the hole. At
first, Hardwick thinks Cornelius will be an easy target, but he
isnÍt quite what he seems...

---4. Tasaal

Ales, Sera and Ragnas float down the underground river until the
wash up on in another cave. They leave the cave. Ragnas asks about
Cornelius and Sera tells him he stayed behind. She tries to tell
him something about the armor, but Ragnas refuses to listen. He
needs power and doesnÍt care where he gets it. Besides, the enemy
wanted the armor, and that means he canÍt let them have it.

KaleidÍs sister country, Corodos, is nearby. The king of Corodos
is RagnasÍ uncle. He doesnÍt like him, but if Kaleid was in
danger, he should help. He also asks for AlesÍ help, since heÍs
the only one he can truly rely on, now.

Go through the forest. You arrive at the city of Tasaal, a city
run by thieves. Fortunately, stealing is forbidden within the city
limits. Anyone caught stealing has one of their arms cut off. In
order to get to Corodos, youÍll have to go through the ThievesÍ
Forest, and you wonÍt be able to do that without an escort. To get
one, youÍll have to ask the Guild Chief.

In the back of the bar is the Underground Bazaar, a place that
sells rare and valuable things (stolen, of course). The Guild
ChiefÍs room is in the back of the bazaar. The chief already knows
who Ragnas is, to his surprise. Ragnas asks him to lend them one
of his thieves as an escort. But as much as heÍd like having a
royal family owing him a favor, none of his men will go to
Corodos. The king of Corodos has been cracking down hard on
theives, lately. Well, there is one person who might go...

Ragnas insists on knowing who is it. The chief tells him to go to
the house where the younger thieves hang out and see a man named
Saladin, who happens to be his son. He gives you an introduction
letter. Show it to Saladin and heÍll agree to see you.

Go see Saladin at his house. Saladin has heard of you, too. He
takes the introduction letter and reads it. He is confident that
the king will not be able to catch him, and agrees to go- but not
for free. He wants 500 G. Since he has business south of Corods,
anyway, heÍll work cheap. Ragnas agrees to it. Go stock up, then
ome back. If you have the money, heÍll join you.

Items in Tasaal:
Jellyfish

Exit Tasaal to the south. Walk through the forest until Saladin
stops you. HeÍll show you a secret way through the trees. YouÍll
come out near CorodosÍ castle.

---5. Corodos and Gurica

The people in Corodos talk of being attacked by Goblins.
Supposedly, they have attacked many travelers. Some think theyÍre
after CorodosÍ legendary treasure.

Items in Corodos:
Potion

Go to the castle. Ragnas introduces himself and a guard goes to
tell the king. A minister comes out and takes you to the king,
King Seldam. Seldam has heard of the invasion of Kaleid. Ragnas
asks for help, but Seldam refuses. CorodosÍ army is too busy
keeping the goblins away from the city and the ruins to the SW to
spare any soldiers. Ragnas is surprised to hear that there are
ruins in Corodos, too, but the king has only just learned of them,
himself. Ragnas asks whatÍs in the ruins, but the king doesnÍt
know. The goblins have stolen the key necessary to enter.

A minister shows you to a room where you can stay the night.
There, Saladin wonders about the key. Ragnas asks if the ruins
were the business Saladin had mentioned. Saladin says itÍs true.
HeÍs not worried about the key. HeÍll just find a way to get it
from the goblins. But something is bothering him. HeÍs never heard
of there being goblins here before, and they wouldnÍt have any use
for treasure, since they only care about food. He decides to stay
with you a little longer, figuring youÍll get him closer to the
treasure.

Now you can explore the castle. There is a strange cloaked figure
standing next to the king. He claims to be a military advisor, but
some of the castle staff arenÍt so sure. In the dungeon are some
captured goblins. They say theyÍre not goblins, but Gurica, and
ask for the safe return of someone name Siara. Siara is the pink
haired one in the corner. She asks if youÍre here to execute her.
Say no. SheÍll ask you for a favor. Siara is the daughter of the
Gurica clan chief. She wants you to tell the others that she is
dead, so theyÍll stop fighting. She gives you her scarf and tells
you to take it to the Gurica settlement to the east.

The GuricaÍs cave is east of Corodos. At the end is a strange
creature who attacks you. If Sera knows Heartbreak, use it for
good effect. After you beat it, Ragnas goes in for the kill, but
Sera stops him. She realized the create was actually a Gurica. It
is a Gurica boy names Najif. He attacked because he thought you
were sent by King Seldam. Sera faints, and Najif tells you to take
her and follow him into the Gurica village.

Items in Gurica cave:
Long Sword, Shell Armor, Spear

The Gurica chief comes to meet you. He takes you to his house, and
puts Sera to bed. Fortunately, she isnÍt badly injured. The chief
explains that they used to live in the forest to the southwest,
where the ruins are, until the Corodos army drove them out. He
thinks theyÍre after something in the Fire Ruins. Ragnas asks
about the key Seldam mentioned. The chief says he must mean the
ñGuricardî. It is passed to sons in the chiefÍs family, as a
symbol of their duty to guard the Fire Ruins. Najif has it, now.

Saradin shows them the scarf. Najif recognizes it as his sisterÍs.
Ragnas starts to tell him sheÍs dead, but Saladin interrupts and
says sheÍs alive. Ragnas yells at him, but Saladin didnÍt have the
heart to lie. He does say that she didnÍt want anyone to try to
rescue her, because she didnÍt want anyone to get killed. The
chief agrees, saying that the Corodos army is too strong for them.
Saladin thinks that you should rescue her, instead. After all, if
they do, the Gurica will owe him a favor and he can get into the
ruins. Najif insists on going, too. The chief offers to let you
use one of their pack animals, a Pugsy, to ride on. Ragnas agrees,
since he canÍt exactly let SeldamÍs evil plans succeed. While
youÍre gone, the chief will look after Sera.

Items in Gurica village:
Potion (2), 2000 G

The Pugsy will be waiting for you outside the cave. Ride it to
travel without running into monsters.

When you go back to Corodos, everyone will be gone. TheyÍre all in
the castleÍs collosseum, waiting to watch the execution of the
captured Gurica. Najif sees Siara and runs to her. Ragnas demands
to know what is going on. Surely, Seldam knows these are not
goblins. With his secret now out, Seldam drops another bombshell-
it was him who commanded the troops sent to invade Kaleid. He has
formed an alliance with Cardosa. His ambition is to rule the
entire continent of Alonia, and Cordosa will help him do it. He
canÍt let you leave alive, so he and his soldiers attack. First,
have Ragnas cast Shadow Wave, then have the other attack Seldam
while he takes out the soldiers with Darkness Arrow spells. If
Ales knows Half Heal, so much the better.

When Seldam dies, he drops a staff. Siara yells for you to destroy
it. That staff is what has been brainwashing the people of Corodos
into believing the Gurica are goblins. Saladin grabs it, and the
cloaked figure tries to stop him. But Saladin is too quick. The
cloaked figure runs away, teleporting out before you can grab him.
You free Siara and the others.

---6. Fire Ruins

Later, a soldier comes to report on the search for the cloaked
figure. They canÍt find him anywhere. Ragnas asks the minister who
he was. The minister doesnÍt remember much, since he was under a
spell, but it seemed that one day Seldam suddenly took a liking to
him and took him on as an advisor. His memory is fuzzy about the
time the man was in the castle, but he must have given the king
that staff. The minister thinks he was from Cardosa.

Saladin asks about the ruins. The minister says heÍll leave it to
the Gurica. As long as Corodos is peacful again, heÍs satisfied.
Siara says that they need to do something, since it was the cause
of this incident. She tells Najif to go to the ruins and find out
what Seldam was looking for. Saladin insists on going, too.
Hearing that, Ragnas also wants to go, since thereÍs no telling
what will happen is Saladin goes alone.

Go SW around the mountains. The entrance to the Fire Ruins is in
the forest. Najif opens the door. After much looting, the cave
leads to another mechanical ruin. Inside is a room contained a
giant red crystal. Thinking itÍs a treasure, Saladin runs to
snatch it. Ragnas thinks it looks similar to the Green Jewel they
already found.

And indeed it is. It has a guardian, too, and the guardian
challenges you. The guardian is weak against electricity, so use
RagnasÍ Lightning spell.

Once the guardian is gone, the Red and Green Jewels flash, as if
in unison. The Red one floats to Ales and joins with the Green.
Saladin wonders whatÍs going on, and Ragnas tries to explain.
Najif says that if there had only been ordinary jewels, he would
have destroyed them, but this jewel seemed to want to go to Ales.
Saladin is disappointed that the trip yielded no profit, but
thereÍs nothing he can do.

Items in Fire Ruins:
Potion (4), Shotgun, Spear -1, Troll Door (2), Bomb Seed,
Chainmail, Saber +8, Seracom, Long Sword +9, Elixir

Go back to Corodos. As you leave again, a shadow creeps up behind
you, but disappears before anyone sees it.

Go the the Gurica cave. The guard there goes to get the chief,
Siara and Sera. Sera has gotten better. The chief was worried
because none of their medicine would work on her, but now
everything is okay.

Or is it? You hear a voice laughing. The shadow you saw in Corods
appears, and reveals itself as a cloaked man that had brainwashed
Seldam. He is Gilsas, one of the four generals of Cardosa. He had
brainwashed Seldam simply because they needed to go through
Corodos to get to Kaleid. The fact that there was another ruin
here was just a fortunate coincidence. And now he intends to
avenge himself. He attacks. HeÍs also strong against Dark, which
means Ragnas will be next to useless. However, you donÍt have to
beat him. You only have to survive for about 10 rounds. After
that, Gilsas decides to use his ultimate spell and send all of you
into another dimension. The spell paralyzes everyone, but Saladin
is somehow able to move. He casts a spell of his own that dispelÍs
GilsasÍ magic. Gilsas is shocked. He recognizes that spell, and
knows who Saladin is. He leaves for now, but takes Sera with him.

---7. Craydon

Later, Ales and Ragnas go to the the minister. The search parties
he sent out have been unable to find Sera. Najif says the GuricaÍs
search has turned up empty, too. They may have even left to
continent. In that case, would have had to cross the sea, but no
one in the port towns has admitted to seeing them. Najif leaves to
go help the Gurica rebuild their village in the forest. Ragnas
promises to come visit once they have Sera back.

In the guest room, Saladin wonders what Gilsas meant. Ales and
Ragnas come and ask what he plans to do, now. He jumps out of bed.
HeÍs a thief, and thieves follow the scent of treasure. And Ales
and Ragnas reek of treasure. Plus, he wants to go after Gilsas. He
asks if youÍll let him still come with you. Say yes. He suggests
you go to the bar and have a drink.

When you do, thereÍs a minstrel playing there. ItÍs Cornelius! He
came here to find you, figuring youÍd have to go through Corodos
eventually. You tell him about Sera. He appears to have already
heard of Gilsas. He joins you and suggests you go talk to the
minister again.

Go to the castle. The minister has thought of a way to track Sera.
There is a country called Craydon that makes its living by doing
spy missions and selling information for other countries. ItÍs all
but unknown except to kings and the like. They have contacts
everywhere. If you have the money, they can find out anything. But
he doesnÍt know where it is. ItÍs a nomad country, never in a
fixed location. Cornelius says itÍs somewhere in the Daal desert
right now. The minster asks how he knows. Cornelius says itÍs
because heÍs from Craydon. He uses his occupation as a ministrel
as a cover for his other job of spying for Craydon.

The minister tells you the desert is to the SE, but insists you
wait until tomorrow to leave.

That night, Ragnas wakes Ales. Cornelius is gone. They eventually
find him in the bar. He wonders what theyÍre doing here so late,
and Ragnas says he was worried Cornelius had left. Cornelius tells
him not to worry. He may be a spy, but heÍs their friend. Besides,
he hates Cardosa.

Cornelius tells his story. Several years ago, he and his sister,
Hanna, were trying to get to Highlandia, but were attacked by
another of the Cardosa generals, Shindra. Hanna held him off while
Cornelius escaped. Since then, heÍs held a grudge against Cardosa.

In Cardosa, Gilsas brings Hardwick to see Sera. Hardwick had been
after Ragnas, but it seems Sera would do just as well. He already
knows her name, and expected her to recognize him, but she still
doesnÍt remember. Hardwick was surprised to see her in Kaleid. He
thought he was the only person from the past left. But then, Sera
isnÍt exactly a ñpersonî... Hardwick demands to know about the
Orb, but Sera says she doesnÍt remember. He isnÍt too
disappointed. He can find out what he needs if he disassemble
her.

The next morning, go to the oasis in the desert to the SW. Go
through the desest passage until you reach Craydon. Cornelius
identifies himself to a guard inside and the door opens.

There are rumors going around that the king of Craydon is thinking
of forming an alliance with Cardosa. No one wants to take on that
job.

Items in Craydon:
Sleep Sand, Imperial Wine, Flute +8, Morning Water

Go up to the top floor and see the king. HeÍs already heard that
Cornelius was coming and knows why. However, he tells Cornelius
that he has new orders. He is to forget about Sera and go on a spy
mission for Cordosa. Cornelius refuses, but the king says he has
no choice. Their law is that they must accept  jobs from any
country.

Before Cornelius can argue any more, Hardwick and another man come
in, bringing Sera. Cornelius recognizes the second man as Shindra.
Shindra tells him to forget about his sister. They were spies, and
spies are always killed if theyÍre caught. It was nothing
personal. He doesnÍt listen.

Hardwick says that theyÍll be satisfied if they can take Ragnas.
TheyÍll even pay for the job in full. The king is interested.
Hardwick tells Ragnas heÍll let Sera go if he comes with them.
Ragnas wants to go. He figures this is his chance to get inside
Cardosa and avenge his father. Hardwick rejoices in his victory,
but says he doesnÍt like Ales. He reminds him of someone else,
someone with the same eyes. Saladin demands that he release Sera,
but Hardwick refuses, sending Shindra to kill them. Sera tries to
help them. Hardwick grabs her, but is pushed back by a strange
light. There is a flash, and when you come to, youÍre on a strange
mountain.

Sera says it was the two Jewels. They reacted to her desire to
escape. Unfortunately, she doesnÍt know much more than that.

---8. Trados

Go down the mountain. One of the passages looks like a dead end,
but theyÍre actually ways around to the other side of the
mountain.

You end up in the village of Carroll, a village on the side of the
mountain. They make their living here by cultivating the herbs
that grow on the mountain, but lately, Cardosa soldiers have been
appearing at the foot of the mountain and stealing them all. At
the bottom of the mountain is the port town of Trados, but you
canÍt get there now. CardosaÍs army has set of a fort at the foot
of the mountain.

Items on Kiroro Mountain:
Ice Nail -1, Bomb Seed, Protector, Long Sword +8, Hi-Potion,
Potion (2), Elixir, Saber -1, Saber +10

Items in Carroll:
Jellyfish, Potion (2), Elixir, Lamellar, Long Bow

At the bottom of the mountain, you run into a group of Cardosa
soldiers, led by a woman named Organa. They are talking to a group
of pirates. TheyÍre planning something involving children in
Trados. The pirates are worried that Organa might fail to pay
them, but Organa says that she is a warrior and always keeps her
word. The pirates still want her to bring the payment to their
base, just in case. The pirates leave on their ship and Organa
dismisses her troops. GilsasÍ image appears. He tells her theyÍve
gotten Ragnas and are taking him back to Cardosa, and asks if the
plans on OrganaÍs side are ready. If they donÍt do something about
a certain pair of siblings, Highlandia will have a chance to
counterattack. After Gilsas disappears, Organa leaves. NowÍs your
chance to get through (but donÍt forget to loot the cave!).

Leave the cave and go west. Trados is on the coast. Trados is the
main port for ships traveling between the two continents, but now
there arenÍt any ships running because of pirates. The pirates are
very particular in their target, though- theyÍre only after booze.

Items in Trados:
Elixir, Potion (3), Imperial Wine

Go to the port. There, a girl, Carline, is fighting a group of
pirates. TheyÍve already captured her brother, Elliot, and are
trying to capture her. You go to help her. You beat the pirates,
but the remaining one drags Elliot off before you can stop him.
Sera recognizes the ship as the one the group talking to Organa
had. They both had a dragon mark.

Carline asks you to help her rescue Elliot. Saladin says youÍre in
a hurry to get to the western continent, but Carline reminds him
that he canÍt get there now because of CardosaÍs blockade, anyway.
Saladin is still reluctant, so Carline offers him money, once they
get to Highlandia. Sera wants to help her, and begs Saladin to
give in. He eventually, does, but has a bad feeling about it.

Go ask around at the bar. The bartender tells you to ask a man
named Marco about the pirates. HeÍs asleep on the floor. Go talk
to him. He knows where the pirates operate, because they attacked
his boat. Saladin asks if heÍll take you there. Marco refuses at
first, but Saladin says theyÍll aplit any treasure they find. Then
he agrees, but says heÍs leaving at the first sign of trouble.

Go to the port and find Marco. When youÍre ready, youÍll set off.

---9. Gadmos

Marco takes you to where the pirates usually appear. Along the
way, Saladin and Carline argue about the plan. Saladin says that
she should just let him handle it because theyÍre doing her a
favor. Carline argues that itÍs not a favor if sheÍs paying for
it, and if sheÍs paying, she calls the shots.

Ales escapes and goes to get Sera. Sera is at the front of the
ship, thinking about Ragnas. She always had a bad feeling about
that armor. They have to get it back from Cardosa soon, or
something bad will happen.

Marce yells that the pirates are coming. A ship comes, but itÍs
not the one that took Elliot. The pirates board your ship and the
captain demands to know where the booze is. Marco says theyÍve
already taken it all. The captain says it wasnÍt them. Not findind
what theyÍre looking for, they start to leave. Saladin asks if
theyre the Water Dragon pirates, but the captain says theyÍre not.
TheyÍre the Gadmos pirates, the Water Dragon piratesÍ rivals. Sera
asks why they all want booze, and the captain, Valgan, laughs at
how polite she is. He says they need booze to keep their base
going. The Water Dragon pirates know this, and have stolen all the
booze to keep them from getting it. Carline asks for his help in
getting her brother back, and offers him all the booze he can
carry in exchange. Valgan agrees. He invites you onto his ship.
However, the men will have to work to earn their keep (the ladies
are his guests). Everyone boards ValganÍs ship and head for Gadmos
Island.

Items on the ship:
Elixir, Scale Mail

Explore the ship, then talk to Valgan again. He says itÍs time for
the men to get to work. A pirate takes Ales and Saladin to the
hold. Your job is to get the six barrels to their places, marked y
six circles. You can only push the barrels, so if you push on
against a wall, youÍre stuck. If you push one, it will roll until
it hits something. If you get stuck, talk to the pirate to reset
the barrels back to the beginning. If you want the solution to the
puzzle, check the FAQ section.

After you have all the barrels in their spots, talk to the pirate
and go back up to the deck. You have arrived at Gadmos island.
Valgan takes you to his house. He knows where the Water Dragon
piratesÍ base is, and goes to get the ship ready to take you
there.

Explore the town. It seems ValganÍs pirates donÍt like the Water
Dragon pirates much. They steal from the poor, kill people
unnecessarily and even attack women and children. If any of them
did that, Valgan would throw them into the sea. When youÍre done,
go back to the dock. Valgan brings the ship, and you set off for
Cape Akbar, the Water Dragon piratesÍ base.

When you get there, Valgan tells Carline to wait in the boat,
saying sheÍd be in the way. Valgan joins you, instead. Inside, the
pirates barely notice you. TheyÍve been too busy celebrating their
successful raids by drinking the spoils.

Farther inside, you here someone complaining about the bad food.
Someone else tells him to stop complaining, since heÍs a prisoner
and should be grateful for whatever they give him. Fight off the
guard and let Elliot out. He complains some more, saying you
should have come sooner. HeÍll follow you as you leave.

Items of Cape Akbar:
Cutlass +12, Sleep Sand, Hi-Potion, 16000G

When you get out, a Cardoas boat pulls into port and Organa and
her soldiers disembark. She attacks, disappointed that the pirates
have failed. YouÍll lose the fight, but before she can finish you
off, Valgan blows a horn, signalling his men to come back. Organa
seems to recognize the horn. With reinforcements on their way,
Organa retreats. ValganÍs pirates arrive and Valgan tells them to
go take back the booze while the other pirates are still drunk.

You board the boat and Elliot is reunited with Carline. Valgan
reveals that the boy is actually the prince of Highlandia. TheyÍd
tried to keep in secret, but he recognized the name. Saladin is
shocked to find out that Carline is a princess. HeÍd thought she
was too much of a tomboy for that. That was why Valgan didnÍt want
to bring Carline.

A pirate comes and reports that theyÍve loaded all the wine onto
the ship. You set off for Gadmos island. When they get close,
Valgan orders his men to throw the wine barrels into the sea.
After a few minutes, a giant tortoise comes and eats them all.
Gadmos, as it turns out, isnÍt an island at all, but a city built
on the back of a giant tortoise. The tortoiseÍs body is big and
tough enough to smash through CordosaÍs blockade, making it
possible to get to Highlandia.

---10. Time Ruins

Valgan sails into HighlandiaÍs harbor. Carline asks him to come to
the castle, but he refuses. As for the reward, she can just load a
ship with money and wine and leave it where they first met. You
disembark and the ship leaves.

Some soldiers come and order the ship stopped, but Carline
countermands the order. She tells them to go to the castle and
announce that she and Elliot have returned.

The men in town all seem to idolize Carline, and Elliot has a
reputation as a science prodigy. Otherwise, the brewing war with
Cardosa is all everyone talks about. All the countries neighboring
Cardosa have been destroyed. One traveller is even thinking of
going to Sareth to pray to their goddess for HighlandiaÍs safety.

Items in Highlandia:
Seracom, Elixir, Herb

Go to the castle. Carline is waiting in the throne room. She
introduces you to her father, the king. Saladin asks why royalty
would be in Trados. The king says they were going to investigate
the ruins in Kaleid. Elliot is something of an expert in
scientific ruins. The king says that Cardosa revived a man called
Hardwick in one of the ruins. Hardwick is trying to restore some
ancient weapon from the past. According to what heÍs found out,
itÍs some kind of flying fortress. Supposedly, the only way to
stop it is to use the three Magic Jewels.

Carline says theyÍve prepared a room for you. You should rest a
bit before they talk more. Go to the guest room on the second
floor. Elliot comes to see you. He didnÍt want to mention in int
he throne room, but he noticed that Ales has two of the Magic
Jewels. HeÍs not going to try to take them, since they wonÍt do
any good in the hands of anyone except who they choose, but he
asks you to help Highlandia. When the three Jewels are brought
together, the Orb appears, and that can destroy the flying
fortress.

In the ancient literature, the Orb is refered to as the ñjewel of
lifeî. There was once a highly advanced civilization on this
planet, but it was eventually destroyed by its own science. The
Orb is the only thing that saved humanity from being destroyed.
Elliot thinks Cardosa is trying to do the same thing that
civilization once did. You need to find the remaining Orb before
CardosaÍs plan destroys everything. When youÍre ready, talk to the maid.

Out in the sea, Valgan stands on the deck of his ship, blowing his
horn. He is thinking about Carline. If his daughter had lived,
sheÍd be about her age now. Several years ago, their ship was
caught in a storm. He tells his daughter, Lina, to hold onto the
horn. It was a gift from the god of the sea, and ensures his
protection. A giant wave comes and washes Lina overboard.

Elsewhere, Organa stands on her ship and plays her own horn...

The next morning, Elliot asks you to go with Carline to the town
of Gassa in the west. Gassa has a reputation as a town of
magicians, and carries on a lot of magical research. Elliot wants
to form an alliance with them, and they might know something about
the Magic Jewels. To make the trip easier, Elliot lets you use the
Floater he built, using ancient technology. With it, you can go
over rivers. It will be waiting for you outside town.

Ride the floater over the river west to Gassa. Gassa is set up as
a giant school. It is ruled by a council, not a king. They have
their own goddess statue, no relation to SarethÍs goddess. They
research just about every kind of magic here- talking to animals,
looking for lost books- but some have become taboo. For example,
some people have turned themselves into monsters in the search for
immortality. There is a tower that belonged to someone whose power
threatened to send the city into chaos. Even now, theyÍre
forbidden from even mentioned the personÍs name. The other tower
belongs to Marilyn, the head of the council.

Items in Gassa:
Elixir, Seracom, Morning Water, Herb, Bomb Seed, Potion

Go see the council on the second floor. Carline broaches the
possibility of an alliance, but Marilyn is reluctant to use their
magic for war. Their legends say that they are only to go to war
when the evil dragon returns and the three Magic Jewels are
needed. Ales shows her the two Jewels he has. Saladin figures the
ñevil dragonî refers to Cardosa. Marilyn agrees to the alliance on
one condition. Their is a ruin called the Time Ruins under Gassa,
and supposedly there is a Magic Jewel there. If you can get the
third Jewel, she will accept the alliance.

You can get to the ruins from the first floor. As you pass by the
goddess statue, Saladin stops and looks at it, thinking heÍs seen
it before. He felt the same when you met Marilyn. But thereÍs no
way he could really have seen them, since heÍs never left the
eastern continent, before.

Go down the stairs to the Time Ruins. There are things that look
like silver save points. They are healing springs, and will
restore your HP and MP. There is indeed a Jewel at the bottom,
along with a Guardian to match. He has a high defense, no
particular weaknesses, and does a ton of damage, but fortunately
only attack 1 person at a time. Cast Accel on Carline and use her
Thrust to attack. Use Ales and Sera to keep everyoneÍs HP up. For
best results, wait until Ales knows Full Heal.

Items in Time Ruins:
Potion (2), Long Sword -1, Seracom, Troll Door, Blaster, Long Bow
+12, Plate Mail, Hi-Potion, Guard Talisman

Once you beat the guardian, you get the last Jewel. The three
Jewels are united, and the way to the Orb is open. But the
guardian says thereÍs something else Ales must know. He shows them
a vision. In the past, Alex and Sera discuss how to stop someone
named Chandra. Chandra was once AlexÍs friend, so he feels
responsible for letting him plans get this far. Now that they have
the Orb, they can stop him. The attempt may cost Alex his life,
but he is sure they sill meet again in the future. Sera must go to
the future, so that humanity then can also find the power of life
that is the Orb.

Once the vision fades, Carline suggests you go tell Marilyn what
happened. Maybe she can make sense of it. Exit the cave. One of
the council members comes running and says that Cardosa has
attacked. TheyÍre after magicians, and have already taken several.
Follow him upstairs. Gilsas has cornered Marilyn. The other
magicians try to stop him but are blown away. Marilyn yells at
Gilsas. He tells her not to be so mad. After all, he used to be
her teacher. She is still mad. She hasnÍt forgotten what he did to
her mother and brother, so long ago. He says to say hi to her
mother, standing behind her (the statue). Marilyn still wants to
fight. Gilsas says he will send her to another dimension, just
like her brother.

Seeing the spell Gilsas casts, Saladin remembers something.
Marilyn and a boy see their mother, Elena, and brags about how
many spells theyÍve learned. Marilyn has one new one, the boy has
two. Elena congratulates them, but reminds them that magic is not
for their own benefit, but for all humanity. They must continue to
work for the Orb, the embodiment of all humanity. The kids donÍt
understand.

Later, Gilsas drags the boy to the top of his tower. He took the
boy as a hostage, to ensure that Marilyn doesnÍt interfere with
what heÍs about to do. He is angry that he cannot use the Jewel,
and wants revenge. The spell heÍs about to cast will give him
eternal life, and send Gassa and its precious Jewel into another
dimension.

Inside the main building, Elena tells the others to gather
everyone inside the building and prepares to stop Gilsas. Before
she does, she tells Marilyn that she must listen to everyone and
work hard to be a fine magician. Her brother will surely come back
someday. She must wait for him. Marilyn starts her own spell.
GilsasÍ spell dissipates. He can no longer tap into the JewelÍs
power. In a rage, he starts a new spell, intending to send the boy
into the dark dimension. They both disappear.

Back in the present, a blast of magic from Saladin knocks away
GilsasÍ spell. He has gotten his memory back. The boy from the
flashback was him. You run to Marilyn and try to attack Gilsas,
but he creates flames around you, stopping you. As the flames get
closer, the three Jewels fly out and into the statue. It
reanimates, and Elena uses her power to keep the flames away. You
can now attack Gilsas.

Gilsas only attacks with magic, but his spells are very powerful.
If you have any Guard Talismans, equip them. Cast Magic Coat of
everyone not wearing a Guard Talisman if you get the chance. He is
weak against Light, so cast Holy Weapon on Carline. SaladinÍs
Flame does a nice amount of damage, too.

Gilsas dies, bemoaning the failure of his dream of immortality.
Marilyn asks of Saladin really is her brother. Elena comes off the
pedestal and confirms that he is. She explains what happenes.
Gilsas used to be a council member. He became obsessed with his
desire for immortality and tried to take control of the Jewel. The
other council members tried to stop him, but Gilsas was too
strong. Elena was forced to use a forbidden magic in order to keep
the city from being destroyed. It saved the city, but the spell
turned her into stone.

Elena takes one last look at her children, telling them that the
time to restore the Orb has come and they must help the bearer of
the Jewels any way they can. She climbs back on the pedestal and
once again becomes a statue. Marilyn leaves, telling you to come
to her tower, later. Go stay at the inn, then go to MarilynÍs
tower.

---11. Coriander Mountain

As you approach the door, Ragnas appears. He says heÍs become much
more powerful than before, thanks to Cardosa and Hardwick, and
asks Ales to join him, so that he can know that kind of power,
too. The time of weak humans ruling the earth has ended. ItÍs time
for the strong to rule, people like them. He disappears. Sera says
the armor must have changed him.

Go see Marilyn. SheÍs been waiting for you. She declines CarlineÍs
offer of an alliance, saying that Gassa no longer has the manpower
to fight. However, she will tell you all she knows about the
Jewels and the Orb. The Orb is the power of life given physical
form. They donÍt know how itÍs made, but scientists in the past
have done it. The three Jewels are parts of the Orb. Just like
combining red, green and blue light gives you bright white,
combining the three Jewels brings forth the Orb. She doesnÍt know
what kind of power the Orb has, but does tell you an old Gassa
legend. When one who would destroy life itself appears, the Orb
will also appear. Besides obtaining the three Jewels, there is one
more condition to creating the Orb. There must be one with the
right to use the Jewels, and they must use the power of the
goddess that protects them. Marilyn isnÍt sure if Sera really is a
goddes, or a human, but she does know that she is tied to the
Jewels and Orb.

Saladin tells Marilyn about the vision they saw, and what the
guardian told them. Marilyn tells Ales that he should go to where
he was born. Maybe there, he can find out something about his
past, or even the ancient past. Marilyn can use her magic to send
you back to Kaleid. Carline insists on going, too, over SaladinÍs
objections.

Later, you go to the top of MarilynÍs tower. She asks Saladin to
come back to Gassa, once everything is finished. He says he will.
She asks Carline to look after him. She gives Ales a ring, saying
it will help when they are in trouble.

She casts her spell and you find yourself back in Kaleid. The
citiy is still going, thanks to support sent by the minister of
Corodos, but itÍs still nothing like it was, before.

Go to the castle and talk to the priest there. He says everyone
thought Ales and Ragnas were killed, just like the king. He tells
you something the High Priest once told him. He said that if you
want to know everything about yourself, you must climb Coriander
mountain. He gives you the SageÍs Cross, saying that with it, you
can enter Coriander mountain.

The entrance to Coriander mountain is directly east of Kaleid. It
is hidden in the mountains, so just try walking into the mountains
until you find it. There is a door, with a plate with a cross
mark. The SageÍs Cross fits into the plate, and the door opens.

Partway up the mountain is a dais. When you step on it, the SageÍs
Cross starts to glow and the snow stops. A door opens in the wall
behind the dais.

Items in Coriander Mountain:
Potion, Cross Sword +0

At the top of the mountain is a strangely green village. There is
a group of people waiting for you. Saladin thinks theyÍre here to
fight, but they surround you and kneel. No one, not even Ales,
knows whatÍs going on. The village chief leads you to his house.
He explains that Ales is not the son of the KaleidÍs High Priest,
after all. They gave him to the High Priest as a baby, along with
the SageÍs Cross. ThatÍs all he can say for now. He tells you to
go to the tower. SE of the village. Everything will be explained
there.

Items in Lobos Village:
Potion (2), Destructor, Elixir (2), Hi-potion, Freeze Spray, Sleep
Sand, Bomb Seed, Seracom, Imperial Wine, Jellyfish, Morning Water

Go through the cave on the north side of the village, then go SE.
When you get to the tower, the door is closed. A beam of light
comes from the green stone above the door and scans Ales, then the
door opens.

Go to the second floor. Check the purple cabinet on the left side
to find the Dragonkill, AlesÍ most powerful weapon.

At the top of the tower is a hologram projector. A man appears. He
introduces himself as Alex, the last scientist of a civilization
that lived 1000 years ago. Saladin wonders if this is some kind of
magic projection, but the man says heÍs a hologram, created by the
machinery in the tower. The real Alex died, a long time ago. He is
able to speak to them because AlexÍs personality was recorded in
the tower. Ales, he says, is his successor.

Alex once had a friend, another scientist who was trying to create
a paradise using his science. Together, they made machines that
fly through the air, vehicles that travel over land, buildings
taller than mountains. They thought their inventions would bring
peace, but they touched something that should never have been
disturbed- Life, itself. At first, it was only to find a way to
cure disease. Then, a way to increase life span. Finally, it
became a way to create a more advanced human. That plan set in
motion events that almost destroyed the world. His friend, Howard
Chandra, thought that only the advanced humans should rule. He
used their inventions to turn himself into and advanced human, but
then he went insane. His out-of-control power destroyed their
civilization. The only reason humanity wasnÍt destroyed was
because he used the Orb. He built this tower to tell future
generations about the OrbÍs power, and create a successor. Ales
was born in this tower, a clone of Alex. It is his job to use the
Orb to everything from being destroyed. The Orb was create by the
planet itself to protect the life on it from humanityÍs
destructive ambitions. It is up to Ales and Sera, now.

The hologram disappears, leaving a Spirit Nucleus. This nucleus
will help resurrect the Orb.

Now, the terminals on the second floor will let you access them.
They contain AlexÍs research notes. He describes experiments to
create a suit that will speed up the evolution of a person.
Chandra wants the project to continue, but Alex was worried about
the effects such a suit could have. During one of the experiments
with the suit, they accidentally discovered a strange energy. He
named it ñOrbî, and set about analyzing its properties. It turned
out to be more powerful than he imagined. It might be the only
thing that can stop ChandraÍs evolving suit. Eventually, Chandra
kicked Alex out of the group researching the evolving suit, and
replaced him with Hardwick, one of his underlings. Alex suspects
that Hardwick was one of the creature created by Chandra. At last,
Alex discovers exactly what the Orb is. It is a collection of
genetic information, the origin of all life on the planet. Chandra
and Hardwick must not find out about this...

Items in Memory Tower:
Hi-potion (2), Dragonkill +0, 20000 G

Go back to Lobos Village and talk to the chief. Now that Ales has
met Alex, their job is done. The people in Lobos were all created
by Alex for the purpose of creating Ales and resurrecting the Orb.
They were created by science, just like Sera. Sera is crushed that
sheÍs not really a person, but the chief tells her not to be. She
can talk and think, just like a human. Humans are not the only
creatures with souls. The soul is what matters, not the body.

And now it is time for them to cease their functions. Saladin
thinks it means theyÍre going to die, but the chief says theyÍre
only going to return to the earth, to start a new life somewhere
else. The chief hopes to be reborn as one of the flowers growing
in the village.

The chief tells Ales that AlexÍs ornithopter, Lindblum, is
somewhere near Kaleid. He gives you a medallion that will activae
it. He says goodbye, and his body turns into dirt.

Leave the village and go back down the mountain. Now you have to
find the ornithopter. Do you remember where you saw a mechanical
wing?

Go to the forest where AlesÍ and RagnasÍ secret base was. When you
get to the clearing, the medallion starts to glow. It transports
you inside the ornithopter and it takes off. You can use the
ornithopter to fly anywhere.

One of the places you can go is the town of Cronheit, on an island
with a heart-shaped field. This town is famous for its iron ore,
and is where people go for the best weapons.

---12. Cardolia canal

Go back to Highlandia and see the king. Elliot says the king has
fallen ill. He overdid it, trying to plan the counterattack
against Cardosa, and when he heard Gassa had been attacked, he
just collapsed. Carline decides to stay and help her father
recover. Go back to the same guest room you stayed in, before and
spend the night.

That night, Carline finds Sera on the roof, looking at the stars.
Sera says sheÍd always thought she was human, even though she
always felt a little different from the other humans she saw. But
now, she doesnÍt care what she is. As long as she is able to laugh
and cry like the rest of you, sheÍs happy. But if sheÍs only here
to help resurrect the Orb, what will happen to her afterward?
Carline tells her that she still has Ales. Ales doesnÍt think of
her as just a tool for gaining the Orb. As Carline leaves, she
admits that sheÍs started to care for Saladin. Even though heÍs a
foul-mouthed, bad-mannered thief, sheÍd help him in anything, even
stealing the treasure from the castle vault. She asks Sera not to
tell Saladin, though.

In Cardosa, Hardwick goes to see Chandra. He reports that
everything is going according to plan. Oldras is cooperating.
However, he has discovered that the Jewels exist, and they could
have something to do with that Orb. HeÍs tried to get them, but
failed. Chandra says to hurry. Hardwick says it wonÍt be long. The
armor will soon take over RagnasÍ body, and then it will be ready
for ChandraÍs mind to enter. ChandraÍs first plan to evolve
himself failed, but this time, he will succeed.

Back in Highlandia, a soldier goes to see Carline. Cardosa
soldiers have been spotted in Hardos, to the north. Their plan
supposedly involved metal soldiers, animated by science. Carline
decides to go to Hardos with a few guards and investigate. SheÍs
not going to tell Ales and Sera, or theyÍd want to come with her.
They need time to think, now. She says goodbye to her father. He
has a feeling heÍll never see her again.

Later, Saladin finds out about the attack on Hardos, and CarlineÍs
plan. He and Sera want to go after her.

Take the ornithopter north to Hardos. When you get there, itÍs
already been destroyed. The survivors tell of powerful soldiers
with bodies made entirely of metal, led by Organa. On top of that,
Carline has been captured.

Go north to the Cardosa outpost of Nisa. The outpostÍs governor,
Caliban, is on the second floor. Saladin demands to know where
Carline is. SheÍs not here. SheÍs already been sent up the
Cardolia canal. Caliban sends his soldiers to attack. Beat them.
Caliban himself runs away. A door behind his desk leads to the
dungeon, where several captured Highlandia soldiers are being
kept. In one of the cells is a familiar face. Valgan is in the
farthest cell. Once he hears Carline has been captured, he insists
on going after her. Saladin tries to unlock the door, but thereÍs
no keyhole. Go flip the switch behind the desk in the north to
unlock the door, then go get Valgan. He says that he can call the
Gadmos from the balcony at the top of this building. Before you go
there, go stock up and upgrade weapons and whatnot. You wonÍt get
a chance to, once you enter the canal.

Items in Nisa:
Elixir, Herb, Potion, Long Sword +16, Full Plate

Gadmos comes, and the pirates set sail. You board the ship.
ValganÍs crew were all worried about him, but he tells them they
shouldnÍt have been. The ship sails into the canal and lets you
off at a cave. There is a save point just inside, and a healing
spring a little farther in.

Just after the healing spring, you find Organa, along with Ragnas
and Carline. Ragnas says he has no intention of trading Carline
for the Jewels, since they can just take them, anyway. However,
heÍll let her live, for now, if Ales joins him. If you say no, he
orders Organa to kill you and take the Jewels. This is a tough
fight. Use SeraÍs or SaladinÍs Bad Shake to paralyze the minions,
and take them out first. They only have about 7000 HP. When
fighting the minions, on ValganÍs turns, use his Command ability
on Sera, since she does more damage against the minions than him.
The minions are weak against electricity, but if youÍve been
conscientous about upgrading your weapons, youÍll probably do more
damage with regular attacks. Organa herself has no particular
weaknesses.

Items in Cardolia canal:
Killwing +0

When Organa falls, she drops a horn. Valgan recognizes it as the
one he gave Lina. He has the mate to it, the ñSea Tortoise Hornî.
The ground starts shaking. Saladin frees Carline. Organa says that
Ragnas rigged the cave with explosives. If she didnÍt return by a
cerain time, theyÍll go off. Then they can find the Jewels in the
rubble. She knew sheÍd probably die and followed orders, anyway.
SheÍs a soldier, therefore she must follow orders, even if it
means her death.

The ceiling starts to crumble. Valgan says heÍll stay here with
Organa/Lina. Organa tells him to go. Craydon is now just on the
other side of the cave. However, their flying fortress is about to
launch. Even you probably wonÍt be able to stop it. Saladin tells
Carline to go back to Highlandia and bring reinforcements. He
gives her the LindblumÍs medallion so she can get there quickly.

Everyone leaves, but Valgan stays with Organa/Lina. After you
leave the cave, the entrance collapses.

---13. Cardosa

Craydon is outside. It is no longer a moving country, thanks to
Cardosa. Cardosa has taken over CraydonÍs reactor, the power plant
that enabled the city to move.

Go see the king. Cornelius is there with him. It seems that
CardosaÍs intention was to steal CraydonÍs power plant. They donÍt
want advanced technology in the hands of anyone else. By now,
their fortress will almost be finished, thanks to the kidnapped
Gassa magicians. The king now wants to go to Cardosa and help stop
them, but they canÍt get over the water unless the city is able to
move again. CardosaÍs troops are still guarding their reactor.
Saladin offers to go get rid of the Cardosa troops. Cornelius goes
with you.

Go to the first floor, then down to the reactor. There is a single
Cardosa soldier there. ItÍs not a hard battle. Cornelius fixes the
reactor and the forctite crystal inside starts glowing, again.
Next, go to the control room on the second floor and set course
for Cardosa.

As the city lands near Cardosa, a beam of light shoots from the
castle to the mountains nearby. Part of the mountain crumbles and
the flying fortress appears. Now you have to stop them before they
can board it.

Go to Cardosa castle. The Gold Beetles here give you a shit-ton of
gold, but SeraÍs weapon heals them. ThereÍs a save point on the
fourth floor. After the save point is the entrance to the flying
fortress. The walls are lined with capsules, with the captured
Gassa magicians inside. TheyÍre what was powering the fortress.

On the fifth floor is none other than Shindra. ItÍs time for
Cornelius to settle his score. Fight him. HeÍs hard to hit with
physical attacks, and spells like Bad Shake donÍt work on him.
Other attack magic works nicely, though.

After you beat Shindra, he says heÍs going to overload the reactor
and kill everyone in the explosion. He sends the control platform
to the other side of the tower. Cornelius jumps on after him.
After a struggle, both fall into the pit. Saladin curses and
punches the ground, but thereÍs nothing you can do besides go on.

Items in Cardosa castle:
Potion, Crabshell, Saber -1, Imperial Wine, Morning Water, Rapier
+15, Hi-potion (2), Dragon Scale, Elixir, Guard Blazer, Potion

On the top floor are Hardwick and Oldras. They have Ragnas hooked
to some kind of machine. Saladin demands to know what theyÍre
going to do. Hardwick says theyÍre simply granting his wish. He
wanted power, and heÍs about to get it. Sera calls out, but Ragnas
canÍt hear her. The Evolving Armor is almost finished evolving
RagnasÍ body. Now, all thatÍs left is for ChandraÍs soul to take
it over. You try to stop him, but Hardwik orders Oldras to kill
you. He complies, acting very robot-like. Sera realizes that heÍs
no longer human, but has been rebuilt.

Oldras is weak against Light and Wood magic. Use AlesÍ Holy Light
and SaladinÍs Nova against him and have Sera use Full Recovery.

You beat Oldras, but itÍs too late. Chandra has already started to
take over RagnasÍ body. A red light surrounds him, then he opens
his eyes, but heÍs no longer Ragnas. Chandra, now inhabiting
RagnasÍ body, looks at Ales, thinking heÍs Alex. He says that this
time, he will succeed. He will destroy this world and rebuild it
as a paradise for evolved humans, and he wants you to live long
enough to see it and become his servants.

The floor starts shaking. The tower is collapsing. Hardwick and
Chandra escape through the portal in the back. The fortress rises
into orbit and fires down on Hardos.

---14. The Fortress

You return to Craydon. Carline and Elliot are there. They tell you
Hardos was destroyed in an instant.

The fortress next fires on Highlandia, destroying it, as well.
Carline cries on SaladinÍs shoulder. Elliot begs you to go to
space and stop that fortress before it can destroy anything else.
If he powers the Lindblum with the forctite crystals in CraydonÍs
reactor, it should be able to reach the fortress. Carline rejoins
the party.

Go back to Cardosa and fight gold beetles until you have enough to
upgrade all your goodies (at Cronheit, not Craydon- itÍs cheaper)
and stock up, then go to CraydonÍs reactor and get the forctite.

At first, no one know how to get the crystal out, but you remember
that Cornelius did something with the panel next to it. Saladin
stops the reactor and you get the crystal. Go to the Lindblum and
see Elliot. He asks if youÍre ready for the final battle. If you
say yes, thereÍs no turning back, so stock up first. He leads you
to the LindblumÍs reactor and installs the forctite. Now the
Lindblum can fly to space. Elliot says his goodbyes to Carline and
leaves. The Lindblum launches.

On the way up, Saladin turns to Carline. This may be the last
chance he has, so thereÍs something he must say now. He starts to
say he loves her, but she stops him. She doesnÍt want to hear it
untill they get back. Once itÍs all over and everyone comes back
alive, then sheÍll listen. So heÍd better not die.

The Lindblum flies to the fortress. Chandra lets you inside, still
thinking Ales is Alex.

Items in the fortress:
Hi-Potion (2), Holy Plate, Railgun

A few floors in, you meet Hardwick. He asks what you thought of
the fortressÍ power. The light that came from it would cleanse the
Earth, making room for the new order of evolved humans. And you
must die, too. He climbs into the robot next to him and attacks.
The battle is pretty straightforward. CarlineÍs Thrust works
nicely here.

Hardwick dies, saying youÍll never win, even if he dies, because
ChandraÍs new paradise will last forever. Ride the elevator down.
The door opens. Inside is Chandra, still inhabiting RagnasÍ body.
He greets Ales as a friend, challenging him to settles their
score. You both are only following the paths you believe in. He
did the same 1000 years ago.

He attacks. Equip Ales with the Dragonkill, if you have it. The
first stage has about 12000 HP and no particular weaknesses. The
second has about 14000 HP. The third has about 18000 HP. The
fourth stage is unbeatable. Let it kill you.

Chandra gloats, saying that no normal human can beat him. TheyÍre
weak. The time has come for strong,the evolved to take over. Sera
gets up and argues that even if humans are weak in bosy, they are
stoll strong in spirit. Chandra says thereÍs no way she can know
that, since she isnÍt human. But Sera says she knows it precisely
because she isnÍt human. She wanted to be human. She will now show
him the power of the human spirit!

The three Jewels fly out. Ales gives the Spirit Nucleus to Sera.
It combines with the Jewels to form a ball of glowing white light-
the Orb.

NowÍs your chance. You attack Chandra again. Have Ales attack with
the Dragonkill, Carline use her Thrust attack, Saladin attack with
magic (any kind) and Sera keep everyone alive.

Once the dragon is beaten, the transformation reverses, and
Chandra turns back into Ragnas. Ragnas wakes up, back to his
senses. He mumbles as if they were just sparring. Their score is
now 4 wins for him and 5 for Ales. But now the bell is ringing,
and they must get back to the castle, or his father will be angry.
Ragnas dies and his body dissipates.

A red cloud rises from where Ragnas body had been. ItÍs Chandra
again. Even though youÍve destroyed his perfect body, itÍs still
not over. If he is to die, heÍll take you with him. Chandra
attacks again. This time, his attacks to less damage, but they
occur more frequently. Focus mainly on AlesÍ Dragonkill, as thatÍs
the only thing that does a decent amount of damage. Non-elemental
attacks barely do any at all. Equip Carline with the Moonlight, if
youÍve upgraded the Long Bow that far, and Saladin with the Ice
Nail.

After Chandra disappears, Sera starts to say something, but
collapses. The others try to help, but thereÍs nothing they can
do. Using the Orb has worn her out.

A voice seems to come from nowhere. ItÍs Marilyn, talking through
the ring she gave you. She explains more about the Orb. Since it
is the power of life itself, it can be used to give life to
inanimate objects. Since Ales has the Spirit Nucleus, he can fully
use the Orb. All he has to do is imagine what he wants. The power
of life is controlled not by science, but by the human spirit.

Everyone gathers around Sera. She floats and the Orb vanishes.
Sera wakes up, wondering what happened. She has been given a new
life, as a human.

Now itÍs time to go back to Earth. Carline is determined to
rebuild Highlandia. Saladin asks if sheÍd mind if he helped. She
agrees- but only if he will say what he was about to say before.
They leave for the Lindblum.

Sera stares at where Ragnas was. At least he was back to his old
self before he died. At least he died as AlesÍ friend, not his
enemy.

The Lindblum flies back to Earth. The Gurica have returned to
their forest. Gassa is peaceful again. Ships are sailing between
Highlandia and Trados again. Flowers are growing around the
village in Coriander. Valgan and Lina return to their ship. Ales
and Sera take the throne as King and Queen of Kaleid.

Congratulations! You have finished Dual Orb 2!