The Donkey Kong Country 3 Guide


                                               Version 1.5
                                               Last updated: 1/12/99

I.  Introductory notes
II.  How to beat DKC 3
III.  Bonus coins, DK coins, and bypasses
IV.  The banana birds
V.  Codes
VI.  Boss strategies
VII.  Frequently asked questions
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                          Introductory notes
*************************************************************************

       In section 3, I've tried to describe the location of the bonus
       coins and DK coins as clearly and concisely as possible.  I
       apologize if some of the descriptions are a little vague.

       To the two observant people who pointed out mistakes in previous
       versions of this walkthrough, I lost your e-mails when I switched
       accounts, so I can't really credit you properly.  Sorry!

       If you have any questions, comments, additions, etc., e-mail me
       at [email protected].

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                          How to beat DKC 3
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       There are three things you need to do to beat DKC 3.

       1)  Get all the Bonus Coins.
       2)  Get all the DK Coins.
       3)  Get all the banana birds.

       There are 85 Bonus Coins in all (11 of them in the Lost World, 74
       of them outside of it).  Boomer, the bear in the Lost World,
       charges 15 Bonus Coins for access to each of the first four Lost
       World boards and 25 for the last one.  In other words, you need
       to find all 85 coins to get to the last board.  (To get to the
       Lost World, ride around the four stones a couple of times, as
       fast as you can).

       You also need to find all 41 DK Coins (35 of them are outside the
       Lost World, 6 of them are in it).  To do this, of course, you
       have to find all the Bonus coins first.

       After you find all the DK coins, Funky will build a gyrocopter.
       With the gyrocopter, you can find the last 3 banana birds (there
       are 15 in all).

       With the 15 banana birds, you can free a mother bird who has been
       imprisoned by K-Rool.  The mother bird is beyond the clouds that
       are in the northwest corner of the map.


*************************************************************************
                 Bonus Coins, DK Coins, and bypasses
*************************************************************************

       You can tell if you've found all the bonus coins on a board if
       there's an exclamation mark next to its name.  If there's a
       yellow pennant-shaped stripe on the flag of the board, you've
       found the DK coin.

       I've marked a bonus "BC" if it's located before the continue
       barrel and "AC" if it's after.  Most of the bonus barrels and DK
       coins are easy to get as soon as you know where they are (I've
       explained how to get some of the not-so-obvious ones).

       Just in case, here is a description of the creatures I refer to
       in this section:

       Knik-knak - The red flying bug
       Booty bird - The big red bird that gives you something if you
                    kill it
       Lurchin - The spiked clam-thingies
       Swoopy - The red birds with sharp beaks
       Rekoil - The jumping yellow lizards
       Nibbla - The fish that follows you in Fish Food Frenzy
       Klasp - The red barrel that chases you on the ropes
       Kuchuka - The purple barrel that throws bombs at you
       Bazuka - The pink lizard with a bazooka
       Bazza - The green fish in Bazza's Blockade
       Skidda - The purple Kremlings that slide around
       Ellie - The elephant
       Squitter - The spider
       Enguarde - The swordfish
       Parry - The bird that follows your every move (jumps when you
               jump etc.)
       Squawks - The parrot


================
Lake Orangatanga
================

1)  Lakeside Limbo

       Bonus #1:  (BC) Under the dock.  Throw Kiddy up to destroy the
       ground.

       Bonus #2:  (AC) Go under the "N" and swim right.

       DK:  Right before the "O".

       BYPASS: Above the pole that's around the third and fourth rats
       you see.

2)  Doorstop Dash

       Bonus #1:  (BC) Beyond a door that's to the far left of the first
       bees you see.

       Bonus #2:  (AC) To the right of the first bee you encounter after
       the continue barrel.

       DK:  Keep to your left when falling down the big drop at the end.

       BYPASS: Above the stationary elevator that's right before the "O".

3)  Tidal Trouble

       Bonus #1: (BC) All the way right of the Enguarde barrel (which is
       under the dock right before the "O").

       Bonus #2:  (AC) Jump on the two knik-knaks onto the dock.  Be
       Kiddy and skip on the water twice to the right.

       DK:  The Koin's at the beginning.

       BYPASS: Throw Dixie up+left from the first structure you see
       after the first green bee.

4)  Skidda's Row

       Bonus #1:  (BC) In the air (before the "O").

       Bonus #2:  (AC) Above a house with two Skiddas on it (after the
       "N").

       DK:  The Koin is located a little after the continue barrel.

       BYPASS: Above the right edge of the valley that's near the
       beginning.

5)  Murky Mill

       Bonus #1:  (AC) Under the trap door that's right after the
       continue barrel.

       Bonus #2:  (AC) After you see the "N", go down and left all the
       way.  There's an invisible barrel at the left wall that will take
       you up to a platform.  The barrel's below the platform.

       DK:  The Koin is located to the right of the first DK barrel after
       the continue barrel.

       BYPASS: Above the left side of the elevator that takes you up at
       the beginning.

       You get a Bonus Coin for beating Belcha.

===============
Kremwood Forest
===============

1)  Barrel Shield Bust-Up

       Bonus #1:  (BC) A little bit after the "O", you'll see a TNT
       barrel.  Blow open the left side of the tree.

       Bonus #2:  (AC) Use the TNT barrel after the "G" to blow up the
       left side of the tree.  Jump up to the ledge and float all the
       way right (through the holes).

       DK:  The Koin's on a branch that's above and left of the 2nd DK
       barrel from the continue (at the "N").

       BYPASS:  On the left side of the hole that's located right after
       two bees circling around a banana bunch.

2)  Riverside Race

       Bonus #1:  (BC) On the hill that's to the right of the "K" (You
       have to skip on the water).

       Bonus #2:  (AC) On the hill that's to the right of the "N".  Get
       the invincibility barrel that's under the "N" and jump on the
       three red bees to get to the hill.

       DK:  After the "G", go right to the first land.  Skip twice to
       the left onto the hill.  Note: You won't make it to the hill
       unless you begin the skip while running.

       BYPASS: I don't think there is a bypass, but if you find one,
       please tell me.

3)  Squeals on Wheels

       Bonus #1:  (BC) On the platform that's to the left of the "O".
       Jump on the wheel to get there.

       Bonus #2:  (AC) Above and right of the two rats that are right
       after the continue barrel.

       DK:  The Koin's on the platform above and to the right of the rat
       that's just before the "N".

       BYPASS:  Above the spot that's immediately past the first door.

4)  Springin' Spiders

       Bonus #1:  (BC) Below the green bee that's under the "O".  Squawks
       is in the hole right after the "K".

       Bonus #2:  (AC) At the bottom of the tree that's just past the "G"
       (The "G" is on the branch that's above the Swoopy).

       DK:  After the continue barrel, pass 2 spiders.  Team up and jump
       on the third spider.  When you're at the top of its jump, throw
       Dixie up and left to the platform.  Throw the barrel through the
       hole to kill the Koin.

       BYPASS:  Below the platform that the porcupine's on (on the left
       side).

5)  Bobbing Barrel Brawl

       Bonus #1:  (BC) Under a red bee and a booty bird.

       Bonus #2:  (AC) In the middle of the body of water that's right
       after the first booty bird from the continue barrel.  Pass the
       water and avoid the two knik-knaks that will come flying towards
       you.  When they're hovering, jump on them and land in the middle
       of the body of water.

       DK:  The Koin's right before the continue barrel.

       BYPASS:  Above the booty bird that's at the beginning.

       You get a patch for beating Arich.

=======
Mekanos
=======

1)  Fire-Ball Frenzy

       Bonus #1:  (AC) Left of the opening that's located above the 6th
       or so platform from the continue barrel.

       Bonus #2:  (AC) Right before the "N", there's an owl that shoots
       3 fireballs in a row.  Throw Dixie up to the platform that's right
       next to it (there's a banana there).  The bonus is to the right.

       DK:  The Koin's on a platform around the 2nd DK Barrel from the
       continue barrel.

2)  Demolition Drain-Pipe

       Bonus #1:  (BC) Invisible barrel above a green bee (there's a
       banana there).

       Bonus #2:  (AC) Invisible barrel in the 9th pit from the continue
       barrel (there's a banana there).  To get there, jump on the knik-
       knak (it's over the 8th pit).  You'll be on the top track.  Drop
       down to the ninth pit.

       DK:  The Koin is to the left of the flagpole.

3)  Ripsaw Rage

       Bonus #1:  (BC) To the left of the hole guarded by a green bee
       (before the "O").

       Bonus #2:  (AC) To the right of the hole that's a little after
       the 2nd DK barrel from the continue (it's guarded by a green bee).

       DK:  Get the banana under the "G".  An invisible barrel will shoot
       you up (you'll get to the Koin from there).

4)  Blazing Bazukas

       Bonus #1:  (BC) Become Squitter (the Squitter barrel is guarded
       by a bazuka) and go right a little bit.  Go up the opening that's
       above you.

       Bonus #2:  (AC) To the far left of the 2nd bazuka that's after
       the 2nd DK barrel from the continue.

       DK:  The Koin is near the platform that's below the continue
       barrel.  Change the barrels that the bazuka is shooting into
       steel to kill the Koin.

5)  Low-G Labyrinth

       Bonus #1:  (BC) Above the three green bees that are right before
       the continue barrel.  Turn into Squawks to get to the bonus
       barrel.

       Bonus #2:  (AC) Below a 4-way junction (you'll be flying in from
       the right) where there's a slow bee guarding the way up and a
       fast bee guarding the way down.

       DK:  If you see a "No Squawks" sign, don't pass it.  Fly left.
       You should see two fast bees flying up and down.  The Koin is on
       the platform that'sabove them.  (Left of the "G").

       You get a ski for beating Kaos.

===============
Cotton-Top Cove
===============

1)  Bazza's Blockade

       Bonus #1:  (BC) Below a bunch of bazzas that are swimming very
       quickly from right to left.

       Bonus #2:  (AC) Coming from the left, you'll come to a 3-way
       junction where you can go up or down.  Go up.  You'll see bazzas
       coming through a small opening on the left.  Pass through the
       opening and go down to the barrel.

       DK:  The Koin is beyond the flagpole.

2)  Rocket Barrel Ride

       Bonus #1:  (BC) Left of the green bee and three knik-knaks that
       are located above and left of the "O".

       Bonus #2:  (AC) Under the ledge that's to the far right of the
       "No Parry" sign.

       DK:  This is a little tricky.  The steel barrel is right before
       the flagpole, and the Koin is to the far left of it.  Near the
       auto-fire barrel, throw the steel barrel up and left.  Quickly
       jump into the auto-fire barrel.  You will be blasted left.  Go to
       the left of the Koin and wait for the steel barrel to kill the
       Koin from the right.

3)  Kreeping Klasps

       Bonus #1:  (BC) Above a rope (the rope will be above you) that's
       guarded by two green bees.

       Bonus #2:  (AC) Under the dock that's a little after the continue
       barrel (before the "N").  You'll see two Klasps moving on two
       ropes near the water.  There's an auto-fire barrel in between the
       two Klasps that will blast you to the bonus barrel.

       DK:  The Koin is at the end.  The barrel is on top of the building
       that's beyond the flagpole.

4)  Tracker Barrel Trek

       Bonus #1:  (BC) Located to the right of the "O" (float right).

       Bonus #2:  (AC) Left of the tracker barrel that's past the Ellie
       barrel.

       DK:  The Koin is at the end.

5)  Fish Food Frenzy

       Bonus #1:  (BC) Located beyond the Lurchin that's patrolling up
       and down a passageway (the Lurchin will be to the right).

       Bonus #2:  (AC) Above the third of the three Lurchins that are
       just before the "No Nibbla" sign.

       DK:  The Koin is on a platform above+left of the flagpole.

       You get the other ski for beating Squirt.

==
K3
==

1)  Krevice Kreepers

       Bonus #1:  (BC) Around the left side of the long rope that's
       located a couple of ropes above the first DK barrel.

       Bonus #2:  (AC) On a platform above and right of the "N".

       DK:  There's an opening above and to the left of the "O".  Get
       the steel barrel and stand under the Koin (make sure he's facing
       right).  Throw the barrel up to kill him.

2)  Toboggan Tearaway

       Bonus #1:  (BC) Blast down+right from the rotating barrel at the
       beginning.

       Bonus #2:  (AC) Located under a house (right after the "G").

       DK:  The Koin is past the flagpole.  Don't waste the steel barrel
       on the booty bird.

3)  Barrel Drop Bounce

       Bonus #1:  (BC) Located above the first falling barrel that's
       past the "K".

       Bonus #2:  (AC) From the "N", float right.

       DK:  From the "K", float all the way right.

4)  Krack-Shot Kroc

       Bonus #1:  (BC) In an opening above and to the right of a Rekoil.

       Bonus #2:  (AC) Above the red circling bee that's near the 2nd DK
       barrel from the continue.

       DK:  The Koin is right before the end.

5)  Lemguin Lunge

       Bonus #1:  (BC) Above the red bee at the very beginning.

       Bonus #2:  (AC) Under a house (a little after the "G").

       DK:  The Koin is a little after the "O".

       You get a bonus coin for beating Bleak.

===========
Razor Ridge
===========

1)  Buzzard Barrage

       Bonus #1:  (BC) Go right as far as possible after you've become
       Squawks.

       Bonus #2:  (AC) After the "No Squawks" sign, there'll be a kopter
       flying up and down two columns.  Keep bouncing on the kopter's
       head when he's going up the left column until you reach the
       barrel.

       DK: After the continue barrel, pass the room that has about 10
       green bees.  When you get to the next room, go up (there will be
       two kopters flying up and down).  Get the steel barrel, kill the
       two green bees, and kill the Koin below.

       BTW, in the other column near Bonus #2 is a 3-UP balloon.


2)  Kong-Fused Cliffs

       Bonus #1:  (BC) Follow the banana trail at the "O" right.

       Bonus #2:  (AC) To the right of the three green bees that are
       flying left and right (they're located a little after the "N").

       DK:  The Koin is in a little tunnel right before the end.  The
       steel barrel is above the tunnel.

3)  Floodlit Fish

       Bonus #1:  (BC) To the right of the third of three red clownfish
       that are located between the 4th and 5th yellow light-giving fish
       (This is just before the room that has about 10 Lurchins in it).

       Bonus #2:  (AC) You'll come to a 4-way junction (you'll be coming
       from the top).  On the left and the right are rows of bananas,
       and below you will be two Lurchins.  The barrel is past the
       Lurchins.  (It's located in the vicinity of the "G").

       DK:  The Koin is at the very end.

4)  Pot-Hole Panic

       Bonus #1:  (AC) Above the "N" (you have to jump off Ellie).

       Bonus #2:  (AC) Above the "No Squitter" sign (there'll be a
       Kuchuka throwing bombs down at you).

       DK:  From the edge of the platform right before the flagpole,
       throw Dixie up+right (you'll be on the platform above the
       flagpole).  The steel barrel's above and left of the platform
       with the Koin.


5)  Ropey Rumpus

       Bonus #1:  (BC) Beyond the wall that's to the right of the "K".
       With the TNT barrel that's below the "K", jump (from the "K") as
       far right as you can (you'll blow a hole in the right wall).

       Bonus #2:  (AC) Get Parry to the end (he'll turn into a bonus
       barrel).

       DK:  Below three stationary green bees that have two bananas in
       between them (you'll be going left on a rope).  This is after
       the continue barrel.

       You get a bonus coin for beating Barbos.

=========
Kaos Kore
=========

1)  Konveyor Rope Klash

       Bonus #1:  (BC) Follow the bananan trail that's on the ground
       left (a little before the "O").

       Bonus #2:  (AC) Hidden in the trees above and to the left of the
       conveyor belt that has the 2nd DK barrel from the continue.

       DK:  The Koin is to the left of the flagpole.

2)  Creepy Caverns

       Bonus #1:  (BC) Right after a place with two red bees on the left
       and right sides and a ghost barrel in between them, there's an
       auto-fire barrel.  The bonus barrel's to the left of it.

       Bonus #2:  (AC) There's a Squitter located above the green bee
       that's right after the continue barrel.  The bonus barrel is in
       an opening (before the "N") that has a barrel and a banana.

       DK:  This is a little tricky.  Before the end, you'll see a steel
       barrel, a ghost barrel that shoots you up+right, and a red bee.
       Get the steel barrel and, standing under the ghost barrel, jump
       and throw the barrel up and right (over the bee) when the ghost
       barrel isn't there.  On your way down from the jump you'll be
       caught in the ghost barrel and will be shot up+right towards the
       Koin.  Jump over the Koin and wait for the rolling barrel to kill
       him.

3)  Lightning Look-Out

       Bonus #1:  (BC) In the water below the "O".

       Bonus #2:  (AC) In the air above three barrels in the water.

       DK:  The Koin is slightly before the continue barrel.  One of the
       booty birds has the steel barrel.

4)  Koindozer Klamber

       Bonus #1:  (BC) Hidden in the trees above the first Bazuka.

       Bonus #2:  (AC) Above and left of a Rekoil.

       DK:  There's a Regular Barrel to Steel Barrel changer hidden in
       the trees above and left of the second Bazuka you see.  Change
       the barrels to steel and go back across to the Koin.

5)  Poisonous Pipeline

       Bonus #1:  (BC) Along the way, you'll come to a 3-way junction
       (you'll be coming from the right).  Below is the way to continue
       through the board, and left is the barrel.

       Bonus #2:  (AC) A little before the end, you'll come to a place
       with two Lurchins on the top and bottom walls and two red clown-
       fish swimming between them.  Go all the way left, and go down.

       DK:  Left of the flagpole.  Get the steel barrel and jump on the
       Koin.  Jump and throw the barrel towards the right wall.

       You get a Bonus Coin for beating K-Rool.

========
Krematoa
========

1)  Stampede Sprint

       Bonus #1:  (BC) Above you at the very beginning.

       Bonus #2:  (BC) Right next to Bonus #1.

       Bonus #3:  (AC) Get Parry to the end and he'll turn into a barrel.

       DK: The Koin's at the end.

2)   Criss Kross Cliffs

       Bonus #1:  (BC) To the right of the two red bees near the start.

       Bonus #2:  (AC) Right after the DK coin, there is a lot of open
       space to your left and to your right.  The bonus is in the air
       near the right wall.

       DK:  The Koin is on a platform above and right of the first bee
       you see after the "G".  Jump right at the 2nd DK barrel from the
       continue.

3)  Tyrant Twin Tussle

       Bonus #1:  (BC) Above the "No Squitter" sign.  Squitter's in an
       opening above you right after the second set of twins (there's
       a banana there).

       Bonus #2:  (AC) In the opening above and left of the "N".

       Bonus #3:  (AC) Invisible bonus barrel beyond the flagpole
       (there's a banana there).

       DK: The Koin's in the opening that's a little left of Bonus #1.
       There will be a Bazuka shooting steel barrels at the left wall.
       Jump on top of the Koin and make some webs in the gap so the
       barrel can cross the gap and hit the Koin.

4)  Swoopy Salvo

       Bonus #1:  (BC) At the bottom of the first tree that you see after
       the "K".

       Bonus #2:  (BC) When you see a green bee blocking a hole and a
       banana bunch to the left of the bee, fly up.  Go left through the
       hole (there'll be Swoopies flying towards you).  Get the banana
       that's guarded by two circling bees (it's an invisible barrel).

       Bonus #3:  (AC) In the air on the left side of a place where
       there are birds flying from the top left to the bottom right
       (this place is between the first and second trees that you come
       to after the continue barrel - not counting the tree where the
       continue barrel is in.  It also slightly before the "N").  From
       the right side, bounce left on the birds until you reach the bonus
       barrel.

       DK:  The Koin is right after Bonus #2.

5)  Rocket Rush

       No Bonuses.

       DK:  The Koin's at the end.

       You get a DK coin for beating K-Rool again.

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                              The Banana Birds
*************************************************************************

       Here is how to get each of the banana birds (not in any particular
       order):

       #1:  Barnacle will trade the shell that you get from Bazaar for a
       bird.

       #2:  Smuggler's Cove - At the top of Lake Orangatanga (in the
       center - go under the bridge).

       #3:  Beat Riverside Race in Kremwood Forest in less than 1 minute
       15 seconds and go to Brash's Cabin.  You'll be able to go to
       Arich's Hoard.

       #4:  Bounty Beach - On the beach just east of Funky's.

       #5:  Get the present from Blizzard in K3 (to get to Blizzard,
       press "up" when you're at Lemguin Lunge).  Give the present (a
       cannonball) to Blue, who will let you keep it.  Go to Bazooka in
       Mekanos and he'll shoot you up to Sky-High Secret.

       #6:  Bounty Bay - To the right of the leftmost waterfall in Cotton
       Top Cove.

       #7:  Bramble will trade you a flower for a banana bird.  To get
       the flower, go to Bramble's Bungalow and press "right" at the map
       screen.

       #8:  Kong Cave - On the beach just west of Bazaar's.

       #9:  Undercover Cove - On the beach northwest of Kong Cave (you
       need the Turbo Ski to get over the waterfall).

       #10:  Glacial Grotto - Left of Blizzard's.

       #11:  Trade Bazaar's mirror to Barter for a wrench.  Give the
       wrench to Bjorn in Razor Ridge.  You'll be able to go to Clifftop
       Cache.

       #12:  If you give the mirror to Baffle (you can buy it back from
       Barter), he'll give you this clue:  "To open the gate, at the two
       stones, make eight."  Go to the two stones in the lake in Kaos
       Kore and do a figure eight.  The sewer grate will open.

       #13:  Hill-Top Hoard - In the northeast corner of the map.

       #14:  Belcha's Burrow - Southwest of Funky's.

       #15:  K's Kache - On an island in the northwest corner of the map.

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                                 Codes
**************************************************************************

       At the Game Select screen, press "LRRLRRLRLR".  You'll be given
       the option of entering in the following codes:

       LIVES                   Gives you 50 lives

       ASAVE                   Autosaves after every level

       TUFST                   No continue barrels at all (ACK!)

       MERRY                   Bonus levels will have a Christmas theme

       COLOR                   Changes Kiddy's and Dixie's colors

       WATER                   Get into the water just west of Funky's
                               and swim up to the waterfall.  You'll
                               do one of those Simon-Says banana bird
                               things.  If you do it correctly, you'll
                               get all 85 Bonus Coins.

       HARDR                   Makes the game harder somehow

       ERASE                   Erases the best time for Riverside Race

       MUSIC                   The ever-present music test

**************************************************************************
                            Boss strategies
**************************************************************************

       I've been getting lots of questions about how to beat the bosses,
       so here are some tips.

       Belcha: Jump on the barrels that come out of Belcha's mouth, pick
       up the yellow bug, and throw into Belcha's mouth a few times.

       Arich: Pick up the barrel and make sure Arich's head runs into it
       when he comes down.

       Kaos: Basically, just avoid the fire coming out of Kaos, jump on
       the rotating blades, and jump on his head.  After you do this a
       couple of times, a part of Kaos will start shooting at you.  Avoid
       the beams and jump on Kaos's head.

       Squirt: First, fill up your trunk with water (for those of you
       without manuals, do this by pressing the "L" button when you're
       standing next to the waterfall).  Then, avoid the rotating stream
       of water Squirt shoots at you by jumping around the platforms.
       Finally, shoot water (press "R") at Squirt's eyes.  You will need
       to shoot each eye twice to close it.  Repeat this process a few
       more times to beat him.

       Bleak: Throw snowballs at the glowing circle below Bleak's neck.
       After you hit him a few times, he will shoot snowballs out of his
       hat.  Avoid them, and when he starts laughing at you, immediately
       throw a snowball at him.  Do this a few more times to beat him.

       Barbos: The object of the first stage is to destroy the two
       purple lurchins next to Barbos.  To do this, kill the Lurchins
       with Enguarde.  If you aim it correctly, the dead lurchins
       will bounce off the wall and hit the purple lurchins.  After both
       of them are destroyed, poke Barbos.  In the next part, you will
       again have to destroy two purple lurchins.  However, this time,
       you will be chased by a purple creature that will eventually turn
       yellow and shoot off in a straight line.  The idea here is to aim
       the trajectory of the purple creature in such a way that it will
       hit the purple lurchins.  Once both purple lurchins are gone,
       poke Barbos.  In the final part, just dodge the needles coming
       out from Barbos and poke him a couple of times.

       K-Rool: The first thing to do is to defeat Kaos again.  To do
       this, just get the barrel and throw it up to hit Kaos's head.
       Do this again.  After K-Rool finishes talking to you, two
       trapeze-like objects will come out of the ceiling, one on each
       side of the room.  Initially, one of the trapezes will be in the
       "down" position, and one will be pulled up slightly.  When you
       jump on the latter trapeze, a barrel will come out of the ceiling.
       Use this barrel to hit K-Rool IN THE BACK.  After you hit him, he
       will start flying around randomly.  Dodge him, and repeat the
       process.  When you're done with this, electricity will come out
       of the two balls, and four trapezes will come out of the ceiling.
       Only the one on the very left is "up", and when you jump on it,
       a barrel will appear on a platform on the right.  Use this barrel
       to hit K-Rool in the back.  Do this again.  In the next part, a
       trapeze will appear on the right part of the screen.  You start
       out on a platform on the left.  Jump on the moving platform, duck
       to dodge K-Rool, jump on the trapeze, get back on the moving
       platform, jump onto the original platform, and hit K-Rool in the
       back.  Do this again.  In the last part, electricity will shoot
       out periodically from the balls, and a trapeze will appear on
       both sides of the room.  Initially, the one on the left will be
       "up."  As soon as the electricity stops, jump on the trapeze,
       grab the barrel, jump back onto the platform, and hit K-Rool.  Do
       this twice more (on the second time, the trapeze on the right will
       be "up", the third time, the one on the left).  Sit back and
       enjoy the ending!

       Knautilus: First of all, grab a steel barrel, dodge the fireballs,
       and throw the barrel up into the ceiling.  If you time it well,
       you will hit K-Rool's propellor.  K-Rool will come to the front
       of the screen, so get out of the way.  Grab a barrel and hit his
       propellor twice.  He will then return to the back of the screen.
       Once again, grab a steel barrel, dodge the fireballs, and throw
       the barrel up to hit his propellor.  Do this again.  The floor
       will then start moving.  Don't let this bother you -- just do the
       same thing again.  After that, K-Rool will come to the front of
       the screen, a steel barrel will appear in the middle of the room,
       and the floor will stop moving.  Electricity will come out from
       one of the balls.  To avoid getting shocked, hide behind the steel
       barrel, which will absorb the electricity.  Then grab the barrel
       and throw it up to hit K-Rool's propellor.  Do this again.  After
       you hit him twice, the floor will start moving, but once again,
       don't let this bother you and repeat the process twice.  As a
       reward for beating him, you will get the last DK coin (see the
       "How to beat DKC 3" section).

**************************************************************************
                       Frequently asked questions
**************************************************************************

Q:  How do you skip on water?
A:  Using Kiddy, roll off the edge of the dock ("Y" button).  Right when he
   hits the water, press "B".  You'll skip once.  To skip a second time,
   wait until Kiddy comes down from the first skip and press "B" when he's
   about to hit the water.

Q:  How do you get 105%?
A:  When you're about to start a new game, enter the code "TUFST" (see the
   Codes section) and beat the game completely (i.e. find all the DK and
   bonus coins).  You will get 105%.



Copyright 1999 by Kao-Ping Chua.  You may distribute this FAQ only if it
is kept in its original form, including this disclaimer.  Do not use for
commercial purposes.