_______
/ ____ | __
/ / | | _______ _ _ / / _ ____ _ _
/ / / / / ____ / / | / / / / / / / ___/| | / /
/ / / / / / / / / | / / / /_/ / / /_ | |/ /
/ / / / / / / / / / | / / / _ / / __/ \ /
/ /____/ / / /___/ / / /| |/ / / / \ \ / /___ / /
/________/ /_______/ /_/ |___/ /_/ \_\/_____/ /_/
__ __
/ / / /
/ / / / _______ _ _ _______
/ /_/ / / ____ / / | / / / ______/
/ _ / / / / / / | / / / / ____
/ / | | / / / / / / | / / / / /_ /
/ / | | / /___/ / / /| |/ / / /___/ /
/_/ |_| /_______/ /_/ |___/ /_______/
________
/ _____ / *****
/ / /_/ _______ _ _ _ _ ______ _____ _ _ *********
/ / / ____ // / / // | / //__ __// __ /| | / / **** ****
/ / / / / // / / // | / / / / / /_/ / | |/ / ****
/ / _ / / / // / / // / | / / / / / __/ \ / ****
/ /_____/ // /___/ // /__/ // /| |/ / / / / /| | / / *********
/_________//_______//______//_/ |___/ /_/ /_/ |_| /_/ *********
==========================================================
Game: Donkey Kong Country 2: Diddy's Kong Quest
Platform: Super NES
Version: 0.91
Last updated: 8 August 2010
Written by: Iron Knuckle
Type: In-depth FAQ: Speed Guide
==========================================================
=================
Table of Contents
=================
Version Updates
Intro
Secret Warps
Other Speeding Tips
General Time Reference Marks
Wrinkly's Save School
Target Level Times
Percentage List
Walkthrough
Gang-plank Galleon
Crocodile Cauldron
Krem Quay
Krazy Kremland
Gloomy Gulch
K. Rool's Keep
Flying Krock
Post K. Rool Duel
Lost World
Credits
Copyrights
E-mail, Questions and Contributions
Unfinished Business
===========================================================================
Version Updates
===========================================================================
Version 0.1 - 24 January 2004:
Started with this walkthrough
Version 0.2 - 27 January 2004:
Finished Walkthrough for the first world; Gang-plank Galleon.
Version 0.3 - 24 December 2006:
Added some new data to the walkthrough and continued the descriptions up
to Rattle Battle.
Version 0.9 - 29 December 2006:
[first public release]
Completed the walkthroughs for all level, except Jungle Jinx and Black
Ice Battle.
Version 0.91 - 8 August 2010:
Minor update where the location of the Lava lagoon warp barrel has been
pinpointed more accurately.
===========================================================================
Introduction
===========================================================================
After finishing DKC within an hour, I started to do fast runs on DKC 2 as
well. A big difference here is that you have to do a lot more to get to the
end, so you need a lot more time. The basic build up of this guide is
identical to the type used in DKC 1 speed guide that I wrote. After looking
at the Speeddemosarchive.com speed run of DKC 2 I found some additional
tactics that improve the run on several locations such as Parrot Chute
Panic.
The only thing is that I don't think it is useful to explain everything to
the smallest detail, so sometimes I will skip some parts and try to use
reference places like the KONG letter or certain enemies to explain the
next section that has something interesting about it.
===========================================================================
Secret Warps
===========================================================================
Most, if not all, levels in the first two worlds have warp barrels that
send you to the end of the level in one go. Most of them are quite useful,
but require the player to do those levels in very awkward directions. Check
the Walkthrough for the entire description of running through these levels
with warp. Listed here are all the Warps that I have found up till now:
--------------
Pirate Panic
--------------
Do a team throw upwards on the leftmost heightened barrel to the left of
the very first Klomp enemy.
-------------------
Main Brace Mayhem
-------------------
This one is located under the platform at the start. You can get there
with Dixie and also with Diddy by extending his cartwheel off the ledge and
jumping in mid-air (I refer to this as an "extended jump").
------------------
Gangplank Galley
------------------
At the start do a team throw in vertical direction on the center barrel.
------------------
Lockjaw's Locker
------------------
Above the first Klomp in a ledge. You can get there by doing a jumping
team throw in upward direction. Just make sure you jump from the slightly
raised section to the left or bounce (the Kongs will stay attached) off the
Klomp to gain enough height.
-----------------
Topsail Trouble
-----------------
Under the crate of Rattly is a hidden barrel. Use Dixie's helicopter / or
an extended jump with either Kong to get to it.
--------------
Hot Head Hop
--------------
Jump on top of the entrance then team throw upwards as far as possible.
-------------
Lava Lagoon
-------------
After the first jump over the lava, use Dixie's helicopter spin to make
it on to the small isle with a single Klampon. From here teamthrow upwards
to find the warp barrel at the top of the screen.
----------------
Kannon's Klaim
----------------
This shortcut is located below the first Kruncha, and at its spot there is
bucket in the background decoration. Use the Helicopter or cartwheel of the
ledge and jump in mid-air once again to make it there.
----------------
Squawk's Shaft
----------------
Helicopter with Dixie under the first platform on the right side to enter
a hidden barrel. Once again you will go through a '!' banana shaped form in
a secret room. Exit to find yourself near the Target of this level.
--------------------
Parrot Chute Panic
--------------------
This shortcut is smaller, but also very useful since you won't miss any
Bonus stages if you take it. There is one crate in this level, pick it up
and use it against the right wall near the Klampon. Go through there "Rare-
logo" shaped Banana Room to skip a part and to collect some items like the
'K' Letter.
===========================================================================
Other Speeding Tips
===========================================================================
---------------------------------------
1. Use the right Kong for the situation
---------------------------------------
As with DKC 1 Diddy is somewhat faster and agile than his companion,
although the difference is much less than with the previous game. He can
jump a little higher and farther, but then again Dixie's helicopter is
essential for skipping huge parts in some levels so make sure you have both
of them at your disposal at all time. Apart from that take note that
switching Kongs also consumes time so don't switch for minor parts.
Finally, Dixie throw objects much slower because her throwing animation
takes longer, hence in some instances using Diddy may result in much less
time loss.
-----------------------------------
3. Always try to use the 'Y' attack
-----------------------------------
The Cartwheel and Helicopter Spin attacks are very useful, as they allow
you to move faster than normal. The only problem is the lag at the end of
the attack. To overcome this problem you should jump at the end of the move
to keep on moving with full speed. If you hit an enemy this way the attack
will extend and the movement will become even faster, allowing you to race
through entire sections in mere sections. Beware of Klampon however as this
ground attack has terrible effect on you even if you attack him from
behind!
-------------------------------------
4. No extras unless they're important
-------------------------------------
Don't waste any time on collecting the bananas, KONG letters and the extra
lives. They are useless, since you don't need them anyway. In some cases it
is better to skip the Mid-Save barrel as well, you want a fast time so you
don't need that middle checkpoint, right? Mind you that DK Coins do not add
up to the 102%, but most people call it a 100% run if you collect all 40 of
them as well.
------------
5. Don't Die
------------
This sounds logical now does it. It is better to wait a few seconds on a
difficult section then to die in the first place, because you will have to
do most of it over again. On the other hand if you are trying for real fast
times just save before entering a level and try over and over again if you
can't get it done the first time.
-------------------
6. Saving your game
-------------------
Saving your game doesn't cost any extra time so, it is always handy to do
so. Visiting either Cranky, Funky, Swanky or Wrinkly doesn't cost you extra
time so it is no problem to save. BTW: the time you spend on the world map
doesn't add up to the total time as well!
----------------------------------------------
7. Optimizing the usage of your Animal Buddies
----------------------------------------------
Squitter's Instant Webplatforms
- - - - - - - - - - - - - - - -
Instead of using many webplatforms try to aim some of the web using up and
down on the D-pad to make bigger leaps with less webs. Next to that there
is the infamous Instant Web, which can be used by pressing 'L' really quick
two times in a row while jumping. Doing this allows Squitter to stand on
the webplatform in the same jump as he created it. This technique can be
hard sometimes so practice it as it can save you huge amounts of time.
Squawks (with the Kongs)
- - - - - - - - - - - - -
It is well-known that while carrying the Kongs Squawks can slide over the
bottom spikes of the bramble levels. Use this to your advantage to skim
through some parts of those levels without any effort.
Rambi's Supercharge
- - - - - - - - - -
Difficult to control, but this attack allows you to fly through the
levels. Just make sure you know where you are heading.
Enguarde's Supercharge or using 'B' Attacks
- - - - - - - - - - - - - - - - - - - - - -
The Supercharge is similar to Rambi's, but most water levels require
vertical movement as well. If this is required then bumping through the
water with the 'B' button sting attack is faster than using the
Supercharge. On long horizontal corridors the Supercharge however
definitely earns you more seconds.
-------------------
8. Miss the Targets
-------------------
During normal game play you may want to hear the music fanfare and collect
the item on display at the level end target. This fanfare however costs you
additional time and doing this 39 times (one for each regular level) costs
you much time. Some targets however need to be hit, because they cannot be
avoided like Fiery Furnace's fixed barrel bonus exit or the item is the
needed DK Coin (e.g. Mudhole Marsh & Web Woods).
===========================================================================
General Time Reference Marks
===========================================================================
---------------------------------------------------------------------------
Wrinkly's Saving School
---------------------------------------------------------------------------
Here are the save Point locations of Wrinkly the moment you can get to her
and the saves made upon beating Kaptain K. Rool. These times are all based
upon my best run on a PAL system. You can evaluate your scores with these
so you can see if you are on the way for a fast run.
Location KK DK LW % PAL NTSC
--------------------- -- -- -- ---- ---- ----
Gang-plank Galleon 7 3 0 8% 0:03 0:03
Crocodile Cauldron 3 9 1 24% 0:13 0:??
Krem Quay 13 13 1 42% 0:24 0:??
Krazy Kremland 10 19 2 48% 0:39 0:??
Gloomy Gultch 11 28 3 68% 1:02 ?:??
K. Rool's Keep 7 34 4 82% 1:14 ?:??
Flying Krock 14 38 4 90% 1:28 ?:??
K. Rool Battle 15 38 4 95% 1:31 ?:??
K. Rool Battle 2 0 40 6 102% 1:36 ?:??
KK = Kremkoins
DK = DK Hero Coins (not required for 102%, but taken into account)
LW = Lost World Levels completed
% = If you visited all Kong Family Members (Wrinkly, Cranky, Swanky
and Funky) you will get an extra percent for each Kong. At the
first save you can only get Wrinkly and Cranky, and so that save
is only incremented by 2% opposed to 4% for the others.
---------------------------------------------------------------------------
Target Level Times
---------------------------------------------------------------------------
Notice that not all the timing on the levels have been fully tested, and
therefore some times may be off by several seconds.
Level Time
--------------------- -----
Pirate Panic 01:00
Mainbrace Mayhem 01:26
Gangplank Galley 01:06
(Wrinkly's Save 0:03:32)
Lockjaw's Locker 01:05
Topsail Trouble 01:12
Krow's Nest 00:46
Hot Head Hop 01:52
Kannon's Klaim 01:50
Jungle Jinx 01:40
Lava Lagoon 01:52
(Wrinkly's Save 0:13:49)
Red Hot Ride 02:30
Squawk's Shaft 02:06
Kleever's Kiln 01:25
Barrel Bayou 01:56
Glimmer's Galleon 02:22
(Wrinkly's Save 0:24:08)
Krockhead Klamber 01:40
Rattle Battle 02:25
Black Ice Battle 01:38
Slime Climb 02:09
Bramble Blast 02:36
Kudgel Kontest 01:40
Hornet Hole 02:55
(Wrinkly's Save 0:39:11)
Target Terror 02:15
Bramble Scramble 02:23
Rickety Race 01:40
Mudhole Marsh 02:17
Klobber Karnage 02:28
Rambi Rumble 02:15
King Zing Sting 01:10
Ghostly Grove 01:45
Haunted Hall 02:50
Gusty Glade 01:55
(Wrinkly's Save 1:02:19)
Parrot Chute Panic 02:10
Web Woods 03:38
Fiery Furnace 02:30
Kreepy Krow 01:15
Artic Abyss 01:51
Windy Well 02:33
(Wrinkly's Save 1:14:06)
Castle Crush 05:00
Clapper's Cavern 01:52
Chainlink Chamber 02:44
Toxic Tower 02:30
Stronghold's Showdown 00:13
Screetch's Sprint 02:08
(Wrinkly's Save 1:28:33)
K.Rool Duel 03:25
Animal Antics 03:00
Krocodile Kore 01:32+
----------------------------
Grand Total 01:36:30
---------------------------------------------------------------------------
Percentage List
---------------------------------------------------------------------------
As visible in the table below the division of the values can be traced
back to each individual percentage. Notice that DK coins are actually not
required in this schedule, but I did took them into account when playing
the game.
Description factor %
---------------------------------------- ------- ---
Completing 39 regular levels 1% * 39 39%
Completing All Bonus levels on a level 1% * 39 39%
Beating 5 regular bosses 2% * 5 10%
Beating K. Rool 5% * 2 10%
Visiting all four Kong family members 1% * 4 4% +
Collecting 40 DK coins 0% 0%
------------------------------------------------------
102%
===========================================================================
Walkthrough
===========================================================================
For every Bonus Game I also included the number of seconds that are left
on the timer at the moment you touch the Krem Koin. Using this you can
determine whether you time is slow or fast. If you manage to get spare a
lot more time, then please tell me what tactic you used to get such a time.
It could add up in saving another minute. The mail address is at the bottom
of the file.
---------------------------------------------------------------------------
Gang-plank Galleon
---------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Pirate Panic (01:00)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Start with cartwheel jumping as soon as the level begins, pick up the DK
barrel break it to get Dixie, then start cartwheeling into the very first
Neek. After than keep on doing cartwheels to take out any enemies along the
way in a speedy fashion. Just before the Klobber fall down the pit to make
it to the first Bonus Game.
--- Bonus 1 (Time Left: 19 seconds) ---------------------------------------
In this Bonus simple jump up a 2 times to claim to Krem Koin, this should
only take you one second on the timer.
After you return into the main level open the Rambi Crate and charge up his
'A' attack. Release when done and use the Klomp on the upper section and
one of the Neeks to jump all the to the next Bonus Stage Entrance. Charge
the 'A' attack once more to break through the left wall to reach the second
Bonus in this level.
--- Bonus 2 (Time Left: 16 seconds) ---------------------------------------
This one is simple. Use the 'B' after jumping on an enemy to get a bigger
bounce, do this only when you are going upwards for the next enemy. This
should allow you to get the stage done with a minimum margin.
When you return use the bounce of the Neeks and big barrels to make your
way up to the DK Coin. Keep on running to the right, ignore the Green
Balloon Rambi leaves behind after disappearing and jump (small one) onto
the Bull's Eye for the very first finish.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mainbrace Mayhem (01:26)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
There are two runs on this level as we are going to use the warp barrel to
skip most of the level. Then reenter the level to do bonus #1, and reenter
again to do bonuses #2 & #3 in reverse using the warp again.
Run 1:
--------
At the start use Diddy's Cartwheel to crush the first Click-Clack then use
that to extend the attack over the edge and change direction in mid-air. As
soon as he touches the bottom of the screen jump to enter the warp barrel
to the left. Collect the DK Coin, and fall down hugging the right wall.
Then do a small jump to touch the level target for a quick exit.
Run 2:
--------
Similar to the last run extend the Cartwheel jump using the flea, but keep
on going to the right where the Bonus Barrel resides.
--- Bonus 1 (Time Left: 15 seconds) ---------------------------------------
Simply climb upwards as fast as possible, not much can go wrong here.
After getting back hit 'Start-Select' to complete this run.
Run 3:
--------
Go through the warp once more, but this time after passing through the '!'
banana room head left. Cartwheel jump off the ledge to access the 2nd
(actually 3rd) bonus room.
--- Bonus 2 (Time Left: 21 seconds) ---------------------------------------
You'd best go up via the first column, down the second, up the third
(leave the four most upper stars) and down the fourth again. Finally, climb
up the fifth, while racking up the five stars you left behind in the two
previous columns on your way to the top. Pick up the Krem Koin which should
appear by now.
When you return simply do a cartwheel off the ledge to the right and
you'll end up near the cannonball (Diddy will take out any enemy he comes
in contact with during the attack). Get past the Klomp, jump past the two
Click-Clacks to load the Cannon (run into it) for a Bonus stage.
--- Bonus 3 (Time Left: 27 seconds) ---------------------------------------
You should have Diddy in the lead for an easy victory. Ignore the
cannonballs and the crates and jump up to the second highest platform to
the left. As soon as the Klingers slide down do the cartwheel off the ledge
finishing all 7 of them in an instant! Touch the Koin and exit with 'Start-
Select'.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gangplank Galley (01:06)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
With the aid of the warp we are going to do three runs on this level as
well! One for the first bonus & level exit, the second for the DK coin and
the third for the second bonus (back tracking after the warp).
Run 1:
--------
At the start pick make sure you have Dixie and climb the big barrel to
make it to the Bonus Barrel.
--- Bonus 1 (Time Left: 9 seconds) ----------------------------------------
This requires a little luck for a fast finish. I usually get the Krem Koin
from the third chest although it should be randomly hidden. Hit the Zinger
with the chest to reveal your prize.
Upon exiting buckle up together and jump a little to the right, then do
the team throw upwards above the center barrel to find the warp. Upon
returning just hit the target (don't cause a victory animation however).
Run 2:
--------
Climb up the barrels and change to Diddy, cartwheel off the edge and mid-
air jump to reach the first hook. Jump over for the DK coin and the very
moment you hear the Coin's fanfare press 'Start-Select'. You do not need to
wait until the number increments, just exit as soon as you hear the special
sound.
Run 3:
--------
Enter the warp once more to find yourself on the hook again. Jump to the
left (this may seem awkward, but can be done safely). Then use the team
throw and the treasure chest to take out the Krunchas guarding the bonus
barrel.
--- Bonus 2 (Time Left: 12 seconds) ---------------------------------------
Jump onto the first hook from the start and keep on going in a good tempo
towards the top with where the Krem Koin awaits you. Again 'Start-Select'
after returning to the main level.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kong Kollege
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
When you save the game at this point you should have the following Stats:
Percentage | PAL | NTSC | 2 Kong Family Member visited
-----------|--------|--------| 7 Krem Koins
8 % | 0:03 | ?:?? | 3 DK Hero Coins
-----------|--------|--------| 0 Lost World Levels Completed
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lockjaw's Locker (01:05)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This is a short level as well, because you can use the warp here.
Run 1:
--------
From the start keep against the right wall and fall through the secret
path (near the barrel) down to the right. Team up stand on the heightened
ledge to the left, jump to the right and at the peak of the jump throw your
partner upwards. I'd reckon you practice this often as it is very hard to
get this done properly. Upon exiting the warp room, use the team throw
against the left wall to get up to the DK Coin. Pick it up and go to the
right again for the level target.
Run 2:
--------
From the start work your way to the right as normal, get Enguarde, go up
using the secret path to his right, then use the 'A' Charge attack to get
to the first and only Bonus in this level.
--- Bonus 1 (Time Left: 32 seconds) ---------------------------------------
Quite simple, ignore the Bananas (they lead to wrong locations) and use
the 'B' attack to get past the horizontal part quickly. At the upper-right
part is the Krem Koin. After exiting 'Start-Select' for your instant exit
awaits.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Topsail Trouble (01:12)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Warping in & out this level as well, there will be three runs here too!
Run 1:
--------
Use the mid-air cartwheel jump to enter the barrel below the starting
point (similar to Mainbrace Mayhem). Hit the level target (jump over it
before hitting it or else the victory dance you must endure). That's all.
Run 2:
--------
Again, use the warp, but this time let yourself fall down after returning
to the main level. Press left to find yourself very near the 2nd bonus room
of this level (near the two Flitters).
--- Bonus 2 (Time Left: 12 seconds) ---------------------------------------
Jump into the rope and climb up then before the next Flitter go right one
column. From here on you can make it in one strait line up towards the
prize.
Upon exiting use Dixie's Helicopter move to the right to skip a part and
go up the rope and again to the right to collect the DK Coin. As soon as
the trademark sound is heard press your instant exit button combo.
Run 3:
--------
Get Rattly from the crate and bounce from enemy to enemy to the next level
of sails. Jump over the Click-Clacks and use the 'A' Attack to get into the
Bonus Barrel at the top of the section.
--- Bonus 1 (Time Left: 12 seconds) ---------------------------------------
Jump on all the enemies to make the K-Koin appear and grab it. I tried to
get through this part using one long aerial cartwheel, but that doesn't
work out too well... Again 'Start-Select' to end the level.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Krow's Nest (00:46)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The first Boss of this game. He is named Krow although he looks more like
a giant Mini-Necky from DKC1. The battle is quite simple pick up the egg
when it stops jumping as you can pick it up even if it is still shaking a
little. Jump into the Krow with the egg four times to beat him. You just
need some luck to get good eggs at the end so you may end up losing a few
seconds here.
---------------------------------------------------------------------------
Crocodile Cauldron
---------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hot Head Hop (01:52)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Run 1:
--------
Team up at the start and use the team throw against the left wall, while
stand on the entrance cavern. After the '!' banana warp room go LEFT. Use
the team throw to enter the 3rd bonus barrel.
--- Bonus 3 (Time Left: 17 seconds) ---------------------------------------
Squitter will be waiting here for you! If you make big leaps you only need
two platforms, so this level is actually easy.
Get past Squitter's sign and exit the level, but be careful not to hit the
level mark with the Krockhead as it will be a victory if you do.
Run 2:
--------
Jump on the Krockheads and when you make it up a steep hill use the
Helicopter to get quicker past the next section with Krockheads. Use the
barrels and chest to take out most of the Klobbers before they even get the
chance to appear. Near the two Klampons break the treasure chest for a
cannonball. Pick it up and carry it all the way to the cannon, load it and
enter the Bonus Room.
--- Bonus 1 (Time Left: 16 seconds) ---------------------------------------
Jump on the first Kroc-Head and get the left most part of the stars then
bounce on the first on again to the second and so on until you reach the
end where the coin will appear. For the record if your jumping is really
good you need to hit each krockhead only once to collect all stars!
Continue on and break the Squitter crate, mount the arachnid and use two
web platforms to reach the DK Coin almost directly above him. Keep on going
to the right with him and take out the Klampons while heading up the
structure. Take out the Zinger (press down to shoot a web against him),
then use the Krockhead Platforms to reach a barrel that is a Klobber.
Before he starts to attack create a path to the Bonus Barrel above him.
--- Bonus 2 (Time Left: 18 seconds) ---------------------------------------
Use three Instant-webplatforms to reach this coin. If you press forwards
while shooting a webplatform and immediately set the platform you can get
onto the webbing in one jump without having to make a second jump. This
save a lot of time, not only in this bonus game, but everywhere so learn
this tactic. Press 'Start-Select' to exit after touching the K-Koin.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kannon's Klaim (01:50)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
To get a fast run on this one you need use the Warp Barrel after
completing the second bonus game, this means you have to fall down quite a
way but it is faster then going through this level the regular way.
Run 1:
--------
At the start use the Helicopter/Cartwheel move to take out both Neeks,
then extend the horizontal attack over the ledge and jump into the barrel.
This is much faster than Dixie's floatation method.
--- Bonus 1 (Time Left: 12 seconds) ---------------------------------------
In the Bonus jump over the pit and get the DK Coin on the right, right
away. Enter the barrel as Dixie or use the team throw to enter it when
controlling the other partner. This is much faster than exchanging Kongs
all the time.
Once you reach Kruncha ignore him and use Dixie's Helicopter to find the
hidden Warp Barrel just below him. Enter the secret room and exit the level
by hitting the target.
Run 2:
--------
Enter the warp once again, but this time after exiting let yourself fall
down between the two platforms at the spot you appear and press left a
little, this will make you fall into the third Bonus Barrel.
--- Bonus 3 (Time Left: 12 seconds) ---------------------------------------
Jump across all the Flitters in a good pace. Taking care not to use any
big bounces at all, just hit the enemies and do not touch the 'B' button.
Only use the 'B' button if the next target is really high.
Now for the second bonus. This can be difficult to survive, but let
yourself fall down at the part where you came back from the bonus level.
After passing some Zinger slightly bend to the right. You know you are on
the right track if you land near a Kannon (don't get too close to him).
There will be two platforms here and you need to jump in the barrel below
higher one. This can be done by cartwheeling off the edge of the lower
platform to the left, then jump when you spot the barrel.
--- Bonus 2 (Time Left: 12 seconds) ---------------------------------------
Just get to the next arrow-barrel at every blast. This will get you to the
top. Nuff said. Collect the Koin and exit with 'Start-Select'.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Jungle Jinx
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
It doesn't matter at what point you do the Lost World levels, but you
might as well do it now, since you have more than 15 Krem Koins (17 to be
exact). Check the Lost World Section for the description of this level.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lava Lagoon (01:52)
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Not much time saving in this level. I know there is a shortcut in this
level, but you cannot reach the DK Coin near the end so you have to go
through the entire thing anyway.
From the start go right, but ignore the first Clapper. Instead when you
stand on the higher part to his left cartwheel jump over the water-lava to
skip the first swimming section. Also after hitting the second Clapper the
water stays cooled for a very long time allowing you skip the third
Clapper.
After first Clapper past the Mid-Save Barrel fall down via the rightmost
wall. There is a small gap here with an Enguarde crate behind it. Use his
super charge to get to the far left in an instant. Go up, dismount, hit
Clapper and ride Enguarde once again to get past the Lockjaws. At the top
let him stay behind, pick up the barrel and fall down the wall and you will
automatically trigger the entrance to the Bonus Room.
--- Bonus 1 (Time Left: 20 seconds) ---------------------------------------
Use Enguarde to take out all the enemies down here. Nothing special to
speak about...
Continue on as usual, at the last Clapper go through the wall on its right
and you will find the '!' Barrel. Ignore the Bananas and swim diagonally
upwards to the DK Coin. Go the other way diagonally to reach a barrel
cannon. Get out of the water and through the Klobber, while being
invincible. Finally hit the level target to end this level.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kong Kollege
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
When you save the game at this point you should have the following Stats:
Percentage | PAL | NTSC | 4 Kong Family Member visited
-----------|--------|--------| 3 Kremkoins
24 % | 0:13 | ?:?? | 9 DK Hero Coins
-----------|--------|--------| 1 Lost World Levels Completed
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Red Hot Ride (2:30)
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Run 1:
--------
There is a warp here, which not many people know about, but it can save
you quite some time. To enter it you need to do a team throw above the
second wind stream at the second balloon. Doing this will get you to the
end of the level for another quick exit.
Run 2:
--------
At the start change to Dixie, use her Helicopter Spin to get past the
first two lava pits without having to use the balloon to guide you past
them. Below the Rambi crate use the Team-Throw upwards to free Rambi, use
it again to mount him. Use the Bounce of the first Klobber to get past the
pit and the second bounce to make it to the next balloon.
Once you are on the balloon keep right pressed, you don't need to get wait
every time to get to the top. Just keep moving and only take out the
enemies that are in your path. Go below the lone Zinger and Kruncha as
well. After this start charging the 'A' attack, until you reach land.
Unleash the Rambi's charge to enter the first Bonus Stage.
--- Bonus 1 (Time Left: 10 seconds) ---------------------------------------
I've been trying to beat this using the Super Charge, but alas I haven't
completed it this way yet. So stick to running at normal speed, while
taking out all the Klomps and Flitter to make the K-Koin appear.
Let Rambi past his end sign, jump past the Click Clack and the Kruncha.
You may ignore the Mid-Save Barrel, jump down the pit below Kruncha and use
the Helicopter spin at the very last moment to enter the Bonus Barrel
quickly.
--- Bonus 2 (Time Left: 22 seconds) ---------------------------------------
Get on the Balloon and use the Team-Throw (forward) two times on different
heights to get most the stars. Jump to the right to get the last ones and
to claim the coin itself.
After getting back, get on the next balloon and pick up the DK Barrel.
Carefully carry it past the upper Flitter, ( just wait a moment to lower
the balloon a little ) then throw it against the upper Zinger. Jump on the
Balloon that is safe now and get the DK coin by Team-throwing your other
monkey upwards. Alternatively use a helicopter spin from the balloon's
initial point to crash into the lower of the two Zingers. This causes Dixie
to leave and you regain control over Diddy who will be invincible for
another second. Use this moment to jump up to the DK Coin (this tactic is
dangerous but MUCH faster).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Squawk's Shaft (02:06)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Run 1:
--------
From the start cartwheel off the edge and enter the hidden warp barrel
below the platform to the right. Go through the '!' room to find the exit
target.
Run 2:
--------
Run past the first Krook, enter the barrel cannon on the right to come to
a platform with three Klomps. Take them out using the 'Y' attack and
afterwards use the bounce of the upper Krook to make it to the next barrel
cannon.
Keep shooting upwards and jump over the rightmost Krook to reach the Bonus
Barrel in the lower right corner. This is faster then passing all the
Zingers down below with the barrels.
--- Bonus 1 (Time Left: 18 seconds) ---------------------------------------
The coin is always hidden in the second chest from the top on the right
half. Throw / hold this against the Zinger and pick up the coin for an
exit.
Make your way up again and use the bounce of the Krook this time to make
it the next barrel cannon. Keep on going upwards to the Mid-Save Barrel.
Let it be where it is, but on left of it use the team throw to reach a
Barrel Cannon that leads to a Bonus Barrel.
--- Bonus 2 (Time Left: 21 seconds) ---------------------------------------
You can save some time here by keep on shooting upwards instead of taking
the diagonal paths. Just before the last barrel use the previous one
diagonally up-right to make it to the K-Koin all the same. It is faster!
Keep on going up to the crate of Squawks. Get moving upwards, while only
waiting a moment at the part with the three Krooks to avoid their hooks.
Notice however that if you have two Kongs you can scoot past these guys as
there is a DK barrel to regenerate one of your fallen Kongs. You can get
past most other enemies here without stopping. At the part where two Krooks
are opposite of each other take out the right one and follow the path
behind it to make it to another Bonus Barrel (Don't waste time getting the
DK coin you will get it upon exiting the bonus).
--- Bonus 3 (Time Left: 24 seconds) ---------------------------------------
Continually keep on shooting nuts with Squawks to hit all the Zingers
here, not much note about it. After exiting Squawks will touch the DK coin
and hence you can 'Start-Select' out of this level (this was the last warp
in this game!).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kleever's Kiln (01:25)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
As with most bosses you have to wait for the right moment to attack so
this leaves not much room to save some time on. It is sometimes possible to
hit Kleever while he is still throwing fireballs at you. This may save a
second, but if a fireball hits the cannonball you will have to wait another
turn to get a chance to attack. Hit Kleever 5 times to watch all his bones
fly around the place.
---------------------------------------------------------------------------
Krem Quay
---------------------------------------------------------------------------
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Barrel Bayou (01:56)
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From the start use the 'Y' attack to get past the three Neeks and through
the Klomp just as well. Get over the Flitter and jump over the Zinger to
reach Rambi's Crate. Get on top him and shoot diagonally up-right in the
first rotateable cannon. Keep right pressed and jump up against the Kloak
to take it out along with the second one. Jump over the Zinger and shoot
up-right to skip a barrel or two.
After the Mid-Save Barrel go to the right past the cannon we will come
back later on. Run along the path taking out all the Neeks and Zingers.
Take Rambi through his end sign to claim the DK Token. Let the next Kloak
throw three barrels and follow it all the way to the left near the cannon.
After he throws a chest jump up against him to get the cannonball. Use it
on the cannon for a bonus stage.
--- Bonus 1 (Time Left: 12 seconds) ---------------------------------------
Hit the three enemies using the cannonball here, you could use the
Cannonball on the Zinger and while the ball is falling down again you could
do a team-throw against the third Flitter to gain a second.
When you get back on stage run past all the Kloaks, get through the Arrow
Barrel Section, bounce on the two Klobbers and jump over the Zinger. When
you reach a bonus barrel and a Kloak either team throw your Kongs into the
barrel or use the Barrel that Kloak throws at you to make it there.
--- Bonus 2 (Time Left: 16 seconds) ---------------------------------------
This bonus can be completed faster by shooting your monkey in the fourth
barrel strait to the right to get to the K-Koin at the end. This will skip
the last three barrels effectively saving you some time.
Once you get back, simply shoot diagonally downwards to end the level with
a normal jump on the bull's eye.
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Glimmer's Galleon (02:22)
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Run 1:
--------
Follow the track of bananas to find Glimmer and continue on to the right.
It is hard to give directions here, but you can make your way to the Mid-
Save barrel without too much effort.
On the left of the Mid-Save barrel you will encounter a Puftup, ignore it
and swim past it going down. Keep on going to the left, go up (you can pass
through all the Lockjaws by swimming past them using the upper wall) and
after the DK barrel go right again.
Swim past all the Shuri, watch out for the Puftup on the right its spike
may hit you when go to the right at the bottom of the screen. Here you will
encounter another Lockjaw, lure it away and you will be able to pass
through the path it was guarding. Enter the crate and it's bonus time!
--- Bonus 2 (Time Left: 28 seconds) ---------------------------------------
This maze is a little harder, but keep on going to the right until you get
to choose between going down and upwards. Go up and you will eventually
reach the K-Koin.
Keep on going to the right and watch out for the two inflated Puftups,
swim under past them towards a auto barrel cannon. Once you get shot by it
keep right pressed and you will land on the bull's eye right away.
Run 2:
--------
In the dark murky water swim upwards right away for the bonus room.
--- Bonus 1 (Time Left: 32 seconds) ---------------------------------------
This may look a little confusing, but there is only one route here, so you
can not get lost anyway. Swim up-right diagonally in the last part to get
to the Kremkoin in a nice and fast manner.
Go up through the right wall close to the entrance of the Bonus level to
reach a room with a banana shaped "3" in it. Go up using the gap in the
righter part of the ceiling to reach the DK coin. As soon as you hit the
coin exit the level.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kong Kollege
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
When you save the game at this point you should have the following Stats:
Percentage | PAL | NTSC | 4 Kong Family Member visited
-----------|--------|--------| 13 Kremkoins
42 % | 0:24 | ?:?? | 13 DK Hero Coins
-----------|--------|--------| 1 Lost World Levels Completed
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Krockhead Klamber (01:42)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Run 1:
--------
At the start head right and run into the DK Barrel to break it against the
Kutlass. Jump along and bounce on the Kaboings and some of the Flitters
(you don't need all of them) to get going towards the Mid-Save Barrel. On
the island to the right of it use a team throw up the banana arrow for a
bonus barrel, which reaches to the only bonus in this level.
--- Bonus 1 (Time Left: 12 seconds) ---------------------------------------
Quickly mount Squitter here, make one instant webplatform and take out all
the Zingers around, the last one can be quite hard because it is constantly
moving around though.
When you get back shoot one web, run past Squitter's end sign and the web
will take out the lone Kutlass here. From here on continue past all the
Krockheads and the Klingers until you get to the exit. You only get one
chance for the Krockheads so simply go as fast as possible and you will get
a good time.
Run 2:
--------
Back at the start use a team throw to get over the two Zingers on the
left. Use Diddy's aerial cartwheel jump on the left to get to a remote
island. Carefully team throw twice and get the chest from behind the four
Zingers. Smash the chest into all four of them for the DK Coin. Finally
backtrack using the Auto-Barrel. If you are really picky on the seconds you
can walk through the four left Zinger and get hit in the process... We'll
find another DK barrel pretty soon anyway. 'Start-Select' to get back to
the map.
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Rattle Battle (02:25)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Run 1:
--------
Enter the cabin to change into Rattly the snake then exit through the
right door. If you want to move fast with him stick to jumping, because his
is wobbly "walk" is way too slow. On the main level jump on or over most of
the Kaboings and you can also jump over most of the pits by using or avoid
most of the Zingers. Don't use the charge move for this regular jump are
fair enough too.
You will reach a part where four Kaboings are jumping around. Two of them
are stationary, and you have to fall in the pit between those two. Go to
the left down here for a hidden Auto Barrel which sends you to the bonus.
--- Bonus 2 (Time Left: 07 seconds) ---------------------------------------
Jump along all the Flitters, using big bounces only when required to reach
the next Flitter. At the end the Krem koin will be awaiting you. Mind you
that you need to find the coin; you do not need to kill all the baddies.
Continue on to the right past the Mid-Save Barrel and jump over the gap
with the 'N' Letter on top of the Kannon. Keep on going to the right, while
sometimes avoiding some of the green Kaboings by moving underneath the
barrels they jump on.
--- Bonus 3 (Time Left: 25 seconds) ---------------------------------------
For a fast finish don't use the Super charge move, you can get all the
Stars using the regular jump. Just hop off the top edge, do a mid-air jump
to collect the center top ones. That is the trick to finishing this level
with 25 seconds remaining on the counter.
Ignore most of the green Kaboings here and carefully jump onto the barrel
at the 'G' Letter. Bounce onto the Kannon, on to the Kaboing and on the
next Kannon as well to make it to the end sign for Rattly. The level target
is very close from here on. There is a invisible DK barrel behind the exit
bull's eye so get it in order to complete the second run.
Run 2:
--------
At the start jump up for an invisible barrel, then use the team throw to
reach a Bonus Barrel.
--- Bonus 1 (Time Left: 20 seconds) ---------------------------------------
Use Diddy for this one. His bigger jumps are bigger so he can make it all
the way across from right to left and back to the right again. Use the
aerial Cartwheel jump to get through the last part of barrels towards the
K-Koin.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Slime Climb (02:09)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Hit all the Click-clacks with cartwheels and climb up to the first DK
barrel carry it over and use it to dispose of the Kruncha. Continue on and
after the three Klomps use a team throw to reach a distant auto barrel
cannon. Go right past a Kannon and find the '!' barrel behind him. Use it
to reach the bonus barrel far below in the water. This can most easily be
done by running off the edge and just pressing 'down' before you are
leaving the ground. This causes your monkey to crouch underwater(!)
allowing you reach the bonus barrel next to the jolly roger flag in little
time.
--- Bonus 1 (Time Left: 16 seconds) ---------------------------------------
Try to complete each side with only two jump one for the other two rows
and another for the center two rows. Do this on both side and you're done.
Starting at the Mid-save barrel hit the '!' barrel once again and climb up
as fast as possible. You should be able to reach the Click-clacks near the
rope to the far the right. A little further is the cannon and the
cannonball. Load it to reach the second bonus.
--- Bonus 2 (Time Left: 18 seconds) ---------------------------------------
Hit the first enemy with the DK barrel by running into it. Then carry the
first cannonball up two platforms, throw it to the right, pick up the next
cannonball climb two more levels and throw that away as well. For the last
Zinger pick up another item and ascend three more level (just one below the
upper deck). Throw that away as well and the coin will appear.
From here on the '!' barrel is very close so use it to reach the DK coin
to behind the level target. Finish the level after collecting it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-Black Ice Battle
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
See the description in the Lost World section for more information.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bramble Blast (02:36)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
There is some time saving on this level to be done, but not in the first
part. Just make sure you get to each barrel cannon in the minimum amount of
rotations.
--- Bonus 1 (Time Left: 27 seconds) ---------------------------------------
Just complete the stage in one go, by knowing the path by heart. You have
to work your way to the right via the lowest path and then you need to go
up twice, right twice, down, left, down, right and reach out for the
Kremkoin.
After the Mid-save barrel you can earn a few seconds by shooting yourself
against the Zinger allowing you to skip an entire corner. Next shoot up
instead of diagonally up-right and hold left to skip another barrel. In the
section with the Klampon you can jump off the ledge with Dixie and use the
helicopter spin the moment the platform to the right comes in-sight.
Use the helicopter attack against the Click-clacks and make a long leap to
the left to reach the barrel cannon in the behind. Follow some more barrel
cannons (there is only one path), until you reach the series of Flitters.
Hold left and 'B' to get a big bounce back to the left, to trigger a barrel
cannon sending you up to Sqwuaks. Collect the DK coin to the left of him
and work your way to the right for the 2nd bonus room.
--- Bonus 2 (Time Left: 17 seconds) ---------------------------------------
Squawks can glide through this level with relative ease. So there should
be no problem here.
After exiting shoot down diagonally from the barrel cannon to miss the
target at the end.
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Kudgel Kontest (01:40)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
There not much note about speeding here. Just make sure you throw the TNT
barrel against Kudgel as soon as possible, and don't miss!
---------------------------------------------------------------------------
Krazy Kremland
---------------------------------------------------------------------------
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Hornet Hole (02:55)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Run 1:
--------
From the start ignore the hook leading to the first two bonus rooms and
continue on to the right. Cartwheel through the Spinies, but don't forget
that you cannot do this when standing on the sticky honey. After the Mid-
save barrel get Squitter from atop a structure and use his webs to take out
the Zinger over the barrel cannon. Use these barrel cannons to get to the
top much quicker. After finding the DK-Coin use this tactic again to reach
the third bonus room of this level.
--- Bonus 3 (Time Left: 12 seconds) ---------------------------------------
Just use three instant-webs to get to the exit in speedy fashion. This is
similar to the second bonus of Hot Head Hop.
After taking out the Krook follow the lower path and keep on running
pressing 'Y' to take out any enemies that you come across (if you lose
Squitter here that is no problem). Take out the last Zinger and jump over
the gap using the hooks as it is faster than Squitter's webbing. Climb up
against the left wall and make sure that you jump on the level target from
the lowest point or else you'll trigger the victory dance.
Run 2:
--------
You must have 2 Kongs here, so come back later if you don't. Anyway use
the hook climb up and go right to the first bonus stage.
--- Bonus 1 (Time Left: 09 seconds) ---------------------------------------
If you do this with Diddy then you can get the Kremkoin within 2 seconds
meaning that the counter will still be on 09!
After returning do another team throw to the right to find the second and
last bonus.
--- Bonus 2 (Time Left: 14 seconds) ---------------------------------------
Instead of throwing the treasure chest just run/jump into the enemies to
break it much faster. Upon completing the stage hit 'Start-Select'.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kong Kollege
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
When you save the game at this point you should have the following Stats:
Percentage | PAL | NTSC | 4 Kong Family Member visited
-----------|--------|--------| 10 Kremkoins
48 % | 0:39 | ?:?? | 19 DK Hero Coins
-----------|--------|--------| 2 Lost World Levels Completed
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Target Terror (02:15)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Jump on to the first cart and follow the fixed trajectory as there is no
other path. Hit the Bonus barrel for the first bonus:
--- Bonus 1 (Time Left: 20 seconds) ---------------------------------------
With Squawks just start shooting eggs as much as possible to take out all
Zingers on your left and right. Try to do this systematically in order to
save yourself some time at the end.
Upon returning just do the level like normal, but with preemptive jumps,
when you have to exchange carts as this saves you a little time. You know
the way to the second bonus room so just go ahead.
--- Bonus 2 (Time Left: 05 seconds) ---------------------------------------
No time saving here...
Just complete the level in a normal fashion, that's all. You can even hit
the hidden 1-up Balloon if you want it that desperately.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bramble Scramble (02:23)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This level has a very annoying start in my opinion. Bounce off the first
Krook leave the DK barrel (release 'Y') and make a big leap just after it
(press 'Y' again). Wait until the Zingers move up and slide down under
them. Climb up and again wait for the hook to pass. Get the '!' Barrel so
you can enter the next bonus room.
--- Bonus 1 (Time Left: 25 seconds) ---------------------------------------
Touch Squawks hit the two Zingers to the left, but only collect the stars
from the left one, go up take out the three Zingers here. Collect their
stars bottom-up. Once you are at the top shoot eggs to the right to take
out the Zinger over there. From there on work your way to the bottom and
you should have some spare time left to catch the Koin itself.
Upon returning get another Squawks, head to the left via the upper path
without stopping while shooting eggs continuously. At the part where you
have to move down, simply keep 'Down' pressed, as you do not need to wait
here. Once you are at the bottom go left again, while shooting even more
eggs. Raise yourself a little so you can take out the Kannon without
stopping.
Move upwards, wait for the Krooks to shoot their hook and hit the hook
with an egg as you move further up. Ignore the Mid-save barrel, jump
through the wall to the right. Cartwheel off the edge and jump in mid-air
to reach the Squitter barrel. Get the DK coin as him and continue on past
the Click-clacks. Once you get Squawks again, press right and don't let go.
Just use 'B' to maneuver through the Zingers. It should be possible to
reach the end without stopping. Just float over the Zingers as they move
down.
At the Zinger-wheel you should be able to pass them right away, if you
didn't stop. Go left and follow the lower path to find many yellow Zinger
that can be destroyed. Go past the second Zinger-wheel and touch the bottom
for you can slide over to the right without even caring about the Kloaks.
Be careful not to hit the level target from the heightened section, though!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rickety Race (01:40)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
At the start have two Kongs, use the team throw to reach the first and
only bonus of this level.
--- Bonus 1 (Time Left: 04 seconds) ---------------------------------------
Just follow the lower path and kill at least 5 Klanks for a victory.
Jump onto your only cart of this level and shift gears 'R' of racing;
press left to get the boost from the '+' barrel to the left or else you
cannot get the DK coin at the end by taking out (or at least passing) all
the Klanks. Make sure you don't kill yourself by jumping onto the second-
last Klank as he is very close to a gap. If you jump too close to the gap
you will land in it effectively screwing this level up. Other than that
just hit the level end.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mudhole Marsh (02:17)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This is one annoying level, and not even because of the DK coin on the
level target. Start by cartwheeling through the fist Flitter, jump over to
the hook, continue to the right and 'wheel through another Flitter for more
speed. Ignore the Cat-'o-9-Tails land past him and continue on using the
hooks. After that trigger the invisible '!' barrel by team throwing against
the lone banana at the top and use the invincibility to reach the first
bonus barrel.
--- Bonus 1 (Time Left: 22 seconds) ---------------------------------------
Do one team throw per island and you should be able to collect all stars
in minimum time.
Cartwheel through the two Click-clacks, then bounce over the Mini-Neckies
towards the brown krockhead. Get the cannonball and load the cannon behind
the Kannon enemy to find another bonus.
--- Bonus 2 (Time Left: 13 seconds) ---------------------------------------
This one can be done in a very speedy fashion with either Kong. Collect
the cannonball, jump into the first Zinger. Collect it again, then throw
(or jump with Dixie) into the Flitter, while the ball is falling use the
other to take out the second Flitter. Recollect the first one and run into
the next Zinger. Pick up either cannonball and take out the last Zinger to
make the Kremkoin appear.
Cartwheel through three Click-clacks this time and extend the attack over
the ledge to hit Flitter. This allows you to skip the plant and jump on the
next platform. Further on pick up the crate and run into the first Cat (or
else will attack you on the way to the right) jump over the second Cat and
wait at the banana arrow, until you hear the second Kannon shot. Make a big
leap and jump on all the barrel to reach the last hook.
You probably know of the grand-prize on display so leave the Kannon be.
Okay, to get this Coin at the very first attempt I devised a method. When
you are on the hook, jump off to the right and make sure the level target
is in-sight. This will start rotating the item on display. Go back to left
a little and jump on the first barrel the Kannon shoots. Make leap (the
item on display should be a Banana Coin) bounce off the barrel and keep 'B'
pressed. Just before you land on the level target it should change into the
DK Coin, allowing you to collect it in a real quick fashion. Practice this
method as it requires faith, but once you know how to do this it will work
like a charm. Also enjoy the ending fanfare, as you don't see this very
often.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Klobber Karnage
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-See the Lost World section for the description of this level.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rambi Rumble (02:15)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
At the start jump over the first Kutlass, and make sure you make in
inside the Zinger ring at the first chance. Jump over to the left and start
ascending to the top. It is possible to jump on a Klampon, while hanging on
the wall but it requires a big leap. After the first barrel cannon let
yourself fall down the next pit near the left wall. Press left the moment
you can see the gap on the left. Take out another Klampon and cartwheel off
the edge to do a mid-air jump to reach as high as possible in the honey
wall. At the top do not forget to enter the bonus room which is difficult
to reach.
--- Bonus 1 (Time Left: 12 seconds) ---------------------------------------
Just keep on jumping similar to the first bonus of Hornet Hole.
Upon your return, work your way to the right past two Kutlasses and before
entering Rambi's room make sure to collect the DK coin past it (use the
invisible hook to the left of his room). Turn into Rambi and complete the
level like normal. I'd tried to use his super charge, but it is very hard
to make any use of as most horizontal parts are very short. Of course use
the charge at the end for the bonus room.
--- Bonus 2 (Time Left: 09 seconds) ---------------------------------------
Nothing to say about it. Just finish it and leave the level.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
King Zing Sting (01:10)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Again, no time saving tricks for the boss other than hitting him as soon
as possible when he becomes vulnerable.
---------------------------------------------------------------------------
Gloomy Gulch
---------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ghostly Grove (01:45)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Not much to note about the first part up to the bonus level, just keep on
running and cartwheeling through anything that isn't a Klobber or a
Klampon. Also you can use the Klobber's bounce in many cases to end up
higher in the rope, effectively making use of this enemy.
--- Bonus 1 (Time Left: 13 seconds) ---------------------------------------
Diddy can throw objects much faster than Dixie so, if you have him you can
win 2 seconds on this bonus level. Hence it may be worth to change!
If you have both Kongs ignore the DK barrel and jump into the following
rope taking care not to hit the Kloak. Further on pick up the treasure
chest and let yourself fall off the edge. Two Klobbers will bump into you,
but they can harm you like this (even if they attack in the back). Continue
on and use either the ropes quickly with Diddy or use a team throw to enter
the bonus barrel.
--- Bonus 2 (Time Left: 08 seconds) ---------------------------------------
Follow the ropes, that's all.
Bounce of the second red TNT Klobber (also called Kaboom) to get into the
ghostly rope. The following part is easy so you can get to the end with no
trouble.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Haunted Hall (02:50)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
At the start you can use a cartwheel/helicopter spin jump to get onto the
cart somewhat quicker and you'll even trigger a super secret invisible
Banana coin this way. Again this level runs at fixed speed so there is no
help here. I'll just mention the times of the three bonus levels.
--- Bonus 1 (Time Left: 06 seconds) ---------------------------------------
--- Bonus 2 (Time Left: 05 seconds) ---------------------------------------
--- Bonus 3 (Time Left: 01 seconds) ---------------------------------------
These all go at fixed speed so there is no time to win here, but make sure
you get into the third bonus as you only get one shot at the entrance.
At the end of the level don't forget to collect the DK Coin to the left of
the target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gusty Glide (01:55)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
You probably know of Rattly in this level, but honestly for a fast time
you do not need him. In fact he may even slow you down! You'll just have to
team throw into the bonus barrel.
--- Bonus 1 (Time Left: 09 seconds) ---------------------------------------
Hmmm... I get the feeling that the wind is in the wrong direction as this
level is too simple like this. Just hit the second Flitter and press
'right' to touch the Kremkoin in under a second.
Get past the Mid-save barrel and the Kannon, climb over the huge mountain
and pick up the heightened treasure chest. Break it against either of the
Kutlasses to claim the cannonball. Carry it to the right and load the
cannon for bonus number #2.
--- Bonus 2 (Time Left: 22 seconds) ---------------------------------------
This level can be very frustrating to do quickly, just make sure you get
all the top and center ones as the other can be claimed by jumping and
Dixie's Helicopter move.
Complete the section with the three hooks and three barrels to find
yourself atop a huge mountain. Switch to Dixie and jump to the right. As
soon as she reappears on screen do the Helicopter to claim the DK coin and
keep on floating to the right to land near the level target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kong Kollege
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
When you save the game at this point you should have the following Stats:
Percentage | PAL | NTSC | 4 Kong Family Member visited
-----------|--------|--------| 11 Krem Koins
68 % | 1:02 | ?:?? | 28 DK Hero Coins
-----------|--------|--------| 3 Lost World Levels Completed
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Parrot Chute Panic (02:10)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
There can be some much time gained in this level, but it does require the
player to play very daringly and aggressive so here goes. Fall down and
collect the DK coin, then touch the blue Squawks and let go immediately
(press 'X') hug the right wall and you should be safe. Pick up the crate
and carry it into the lower wall next to the Klampon for a mini-warp.
Outside again continue on to the next Squawks, slide all the way down
(press 'down') and the moment you reach the end keep left pressed to find
the path to a bonus room.
--- Bonus 1 (Time Left: 11 seconds) ---------------------------------------
Just fly to the top with the parrot friend.
Complete the next part as normal and as soon as you touch the DK barrel
and let go of Squawks while touching the right wall, this causes you first
Kong to get hit and during the invincibility you can reach the bottom. Jump
over the next Squawks and hug the right wall to fall down without getting
hit. Cartwheel through the Spiny to find the Bonus to the left.
--- Bonus 2 (Time Left: 17 seconds) ---------------------------------------
Ride the green Squawks and kill all the Zingers in minimum time span.
Outside the bonus get the blue Squawks, and slide down as normal until you
reach the second inlet. Dismount and try to get to the bottom, you will get
hit once, but you should have two monkeys here leaving you invincible if
the first gets hit.
At the bottom a DK barrel is waiting for you. Break it to get your Kong
back and ride another Squawks. The moment you exchange to the next one let
go and hug the left wall. Again you are going to get hit, but after this
happens you can reach the level target strait away.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Web Woods (03:38)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A nice level, but hard to complete in one go with the DK coin only
appearing for a split second at the end. Break the DK barrel at the start
as you probably need to after Parrot Chute Panic. Climb the huge wall with
a team throw and ignore the treasure chest. Cartwheel jump off the edge to
reach the room with the Squitter barrel.
There are no specific tips to do the next part of the level quickly, but
try to minimize the amount of webs you need to traverse the gaps. Most of
them only need one well placed web. At the Kannon reverse to enter the
first bonus room.
--- Bonus 1 (Time Left: 21 seconds) ---------------------------------------
Mind you can that Squitter can safely touch the bramble ceiling so you can
jump around all you want! This means that you only need a few webs to get
over to the right.
The up coming section is not to hard as long as you stay near the top of
the screen, so you can jump over ALL of the red Zingers. Don't mind the
green Kaboings around here as they can be safely ignored. Walk over to the
Kannon and wait for him to shoot a cannonball. Follow it back for the last
bonus of Web Woods.
--- Bonus 2 (Time Left: 16 seconds) ---------------------------------------
Create two webs one at the bottom and one at the center level of the
'Rare' shaped star logo to collect all stars in 4 seconds.
At the end the DK coin appears after the banana, so when the banana is on
display for nearly a second shoot away, and the DK coin should appear just
before hitting the target. Enjoy the second level victory if you were
missing it in the first place.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-Fiery Furnace
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
See the description in the Lost World section for more details.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kreepy Krow (01:15)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Again no time saving trick, although you can try to throw the barrel into
the ghostly crow if you are quick.
---------------------------------------------------------------------------
K. Rool's Keep
---------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Arctic Abyss (01:51)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
From the start do a cartwheel jump in mid-air to reach the right platform.
Use the bounce from the Kaboom to get over the wall to the right. Enter the
Enguarde barrel and you probably know how to get into the first bonus
yourself.
--- Bonus 1 (Time Left: 11 seconds) ---------------------------------------
Just keep tapping 'Y' to sting as much stars as possible. You can even
press down slightly to get to the bottom faster than the water.
There is not much to say other than using the super charge on long
horizontal sections. This will also take out any enemies in your path and
nets you the DK coin. After the three nearly aligned Puftups go right again
to find the second bonus.
--- Bonus 2 (Time Left: 15 seconds) ---------------------------------------
Just carry the treasure chest into the enemies as this is faster than
throwing.
You'll land near the exit target, but don't touch it yet. Let the water
drop and then jump on it afterwards. This is still faster than watching the
fanfare underwater.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Windy Well (02:23)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Another favorite of mine. Use the cartwheel at the beginning to take out
both Click-clacks and extend the attack to the DK barrel. You may be
tempted to make a big leap after the green Kutlass, but this will only slow
you down as you have to ride the wind longer. Instead make a short leap and
let the wind carry you to the left. You should be able to skip the Kannon
if you do it correctly.
After the lonely Click-clack keep left and you can get past the Krook
without waiting. Even further is the first bonus barrel.
--- Bonus 1 (Time Left: 15 seconds) ---------------------------------------
You can achieve very fast times if you bounce precisely between two
Flitters allowing you to take two of them out for the price of one.
Continue on, stay close to the Krooks as you move upward so you can get
past them after they throw the hook. and collect the DK coin from under the
big platform. The rest of the following sections have to be cleared in the
regular way so I can't help out here.
--- Bonus 2 (Time Left: 10 seconds) ---------------------------------------
This bonus is just too lame to describe... Upon completing it one way or
another the finish is close by.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kong Kollege
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
When you save the game at this point you should have the following Stats:
Percentage | PAL | NTSC | 4 Kong Family Member visited
-----------|--------|--------| 7 Kremkoins
82 % | 1:14 | ?:?? | 34 DK Hero Coins
-----------|--------|--------| 4 Lost World Levels Completed
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Castle Crush (05:00)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Another fixed speed level, so you think you can't earn any time here, huh?
Well, you're wrong. The first part up to Rambi's animal sign is indeed
fixed, but after that you can do much faster.
--- Bonus 1 (Time Left: 06 seconds) ---------------------------------------
This is Rambi's bonus so just kill all the wasps yourself and the treasure
is yours.
Once past the animal sign use the team throw to get in the auto barrel
cannon. Take out the Spiny, team throw up, take out the 4 Spinies, team
throw up towards the mid-save barrel. Now comes a difficult part you have
to team throw upwards using Diddy hugging the left wall. You can squeeze
past the Zinger allowing you to reach the Squawks barrel without having to
wait. Get the DK coin with him and enter the Bonus stage at the end.
--- Bonus 2 (Time Left: 12 seconds) ---------------------------------------
No time can be won on this bonus, you can even walk between the obstacles
instead of running (except the last two)!
After the bonus the only time saver is by using the team throw to touch
the bull's eye at the level end.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Clapper's Cavern (01:52)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Use the hook at the start to reach the bonus stage and don't forget to
jump after cartwheeling through the four Spinies.
--- Bonus 1 (Time Left: 17 seconds) ---------------------------------------
Nothing to note about this stage just jump.
Continue on, collect Enguarde and use the super charge wherever possible
to reach the last bonus of this level.
--- Bonus 2 (Time Left: 10 seconds) ---------------------------------------
There is a time saving trick here. Once you get into the water start
super-charging, but do not unleash right away. Instead, wait for the water
to reside somewhat and then let go. Enguarde will race to the Kremkoin
without being obstructed by the ceiling. Dismount at the end to sink to the
bottom so you can instantaneously collect the golden coin.
Upon your return go up, jump over the Spiny and the Kruncha. Ignore the
Flitter and hit Clapper. Start running to the left and now you can either
get the invincibility barrel by touching the banana or just run to the left
without it, I'm not sure what is faster. Anyway, the rest of the level is
easy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Chain-link Chamber (02:44)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
There are two hidden '!' barrels in this level which can make your life
just 'oh-so-much more appealing to speed run. If you start out with Dixie
use the helicopter spin off the edge and extend the jump with the floating
helicopter spin to reach the leftmost rope without having to wait for the
Klingers. You can afford to get hit by the Krooks as there will be a DK
barrel just after the bonus.
--- Bonus 1 (Time Left: 12 seconds) ---------------------------------------
Jump or die.
Climb up past the Zingers (I think right is faster) and upon passing
either one of the 'O's jump into the left wall at the part with single
banana. There is a '!' barrel here granting you invulnerability for a short
time. It should be enough to get you to the section with the green Kutlass.
Collect the DK coin while going up the raining cannonballs and take out the
Kannons to find a bonus game.
--- Bonus 2 (Time Left: 07 seconds) ---------------------------------------
Nothing to note about time saving here...
There is another DK barrel here and you should switch to Diddy as he can
climb much faster than Dixie.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Toxic Tower (02:30)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
A nightmare to many users who play this game for the first time, and we
are even going to speed it up the pace. Bounce on the Klampons to reach the
Rattly barrel. Complete the his stage as normal, and try to go through
Squawks' part quickly too. There is not much I can say about this level.
Once you reach Squitter you have to use two (or three) instant webs to
enter the bonus.
--- Bonus 1 (Time Left: 17 seconds) ---------------------------------------
Use as little platforms and big leaps wherever possible. The level target
is just ahead after bonus and can't be missed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Stronghold Showdown (00:13)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
What do I need to say here... This is just an forced 13 seconds (or better
a 667 PAL frames) penalty for having to watch the scene.
---------------------------------------------------------------------------
Flying Krock
---------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Screech's Sprint (02:08)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Make sure you keep both Kongs as you need them for reaching the bonus
game! Hit the DK barrel if needed, lure the Cat out, do an aerial cartwheel
jump to find a Kloak, wait for the Kaboom he throws and use the bounce of
that enemy to get into the ropes. Stay low and scoot past the Klingers in
one go. Use the treasure chest to annihilate the Zinger and climb
horizontally past all four a little further on. Next a difficult part with
two Cats having 18 tails together takes place. Lure the first Cat out and
run towards the second, if you lured the first out enough he won't attack
you in the back here. Wait for the second to attack and jump past him into
the vine. At the top go left and use the team throw for a bonus game.
--- Bonus 1 (Time Left: 25 seconds) ---------------------------------------
At the first part jump out with Dixie and use the Helicopter at the very
last moment. As soon as you spot the bananas let go and you slide down the
wall. Use the extended cartwheel jump (Dixie can do this too) to reach the
left. Fall down again and at the very last moment start floating again. Do
another Cartwheel jump and the K-koin is yours.
Go over to the Squawks barrel and now the fun begins with a true sprint.
You should practice this a lot, because there is gigantic time saver if
your skills are good enough. From the start tap 'B' once, and glide to the
far right. An auto barrel cannon will send you up. Next stay close to the
left wall and a second auto barrel sends you even further. Poke holes in
the Zinger walls (removing 1 wasps is enough). Alternatively if you have
two Kongs just crash into the wall as there is a DK barrel coming right up.
Go up-right to collect the DK coin (and recover a monkey from the barrel).
Use the barrel cannons and flap twice, while going left, after the ceiling
spike flap once more to reach the left. Maneuver Squawks through the
brambles to the lower right corner and take out
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kong Kollege
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
When you save the game at this point you should have the following Stats:
Percentage | PAL | NTSC | 4 Kong Family Member visited
-----------|--------|--------| 14 Kremkoins
90 % | 1:28 | ?:?? | 38 DK Hero Coins
-----------|--------|--------| 4 Lost World Levels Completed
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
K. Rool Duel (03:25)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Another boss battle and again there are no time saving tricks. Just
complete the battle in one go, that's all. After watching the credits you
still have to do the following for a 102% ending.
---------------------------------------------------------------------------
Post K. Rool Duel
---------------------------------------------------------------------------
The game automatically saves at this point with the following:
Percentage | PAL | NTSC | 4 Kong Family Member visited
-----------|--------|--------| 15 Kremkoins
95 % | 1:31 | ?:?? | 38 DK Hero Coins
-----------|--------|--------| 4 Lost World Levels Completed
-Visit all Kong Member (just enter 1 location of each type and leave)
-Give 15 Krem Koins to K. Rool Keep's Klubba and finish Animal Antics
-Finish Crocodile Core for the final ending with 102% enjoy!
-For the descriptions and times see below.
---------------------------------------------------------------------------
Lost World
---------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Jungle Jinx (01:40)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
'description coming'
--- Bonus 1 (Time Left: 09 seconds) ---------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Black Ice Battle (01:38)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
'description coming'
--- Bonus 1 (Time Left: 15 seconds) ---------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Klobber Karnage (02:28)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Pick up the barrel and throw it away to take out the first two Klobbers.
Continue on get past the two elevated Klobbers by bouncing off either one
of them as you cannot just walk by them. Keep on running and most parts
with rotating barrels can be completed in normal fashion as the movement
speed is fixed.
If you have only one Kong at the end then you can still get into the bonus
barrel behind the level target. For Diddy you just need to enter the barrel
with his face on it and for Dixie she can use either one of the Black
Klobbers. What you need to do then is taking either one of them out picking
up the barrel and putting it down near the exit. Wait a moment and the
Black Klobber will appear once again. Jump on him and use the bounce to get
to the exit, this way you do not have to redo the entire level if you only
have one Kong left.
--- Bonus 1 (Time Left: 08 seconds) ---------------------------------------
Hit the invincibility barrel and complete the bonus in a regular fashion.
Easy as pie.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fiery Furnace (02:30)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Another nice level for speed running. From the start cartwheel through the
Spinies, jump over the Kutlass, jump and bounce on the Klampons into the
first directional barrel (with a D-pad icon on it). Skip the second D-pad
barrel as you can reach the third with ease. After the 'O' blast out to the
left of the Spiny cartwheel through it, jump over the next two Klampons and
cartwheel through the trailing Spinies.
You can skip the Flitter and enter the barrel yourself, continue on past
the Mid-save barrel, pick up the DK barrel, carry it past the Kutlass and
crash it into the Krook. Cartwheel off the edge into the directional barrel
and go diagonally up, until you reach the top of the screen. This is a safe
spot to get past all the Zingers. Exchange barrels several times, and jump
over the green Kutlass again. Avoid the Cat-'o-9-Tails at all costs,
cartwheel off the edge for another directional barrel.
Work your way to the top of the screen, but pass through the moving Zinger
from below. Change barrels at stick to the top of the screen for the first
two Zinger groups and pass the third from below. Do an aerial cartwheel
jump to get past the two stationary wasps, avoid 2 more Cats and head over
to the Bonus barrel.
--- Bonus 1 (Time Left: 18 seconds) ---------------------------------------
You can complete this level without any big stops, just wait for a few
moments if a Zinger is blocking your path.
We cannot avoid the level target so shoot the barrel cannon right away and
collect the banana bundle as prize.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Animal Antics (03:00)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rambi - Immediately start charging and do a stampede at maximum velocity
through the level. Inside the ice cavern jump over the Kannon and change
into Enguarde.
Enguarde - Do some more super charges to get past this section as well.
Near the Lockjaws you'd better hug the right wall as the piranhas won't
notice you as you move upwards.
Squitter - As with Web Woods use little web platforms and big leaps in
general. Take out as many enemies as possible by rapidly pressing 'Y'.
Don't forget to enter the bonus stage near the end of this part.
--- Bonus 1 (Time Left: 20 seconds) ---------------------------------------
Several transformations cost you much time, but this cannot be avoided.
After entering the brambles use a few more platform to reach Squawks'
barrel.
Squawks - This was probably the hardest part in all DKC games for me
complete. That wind makes it so horrible! Try to navigate through the level
as smoothly as possible. If you have two monkeys at the end you can fly
through the last corridor without waiting, but you will get hit if you do
this.
Rattly - Not very hard, but after all you've been through the anxiety has
probably put you at the edge of your chair. Be very careful about the
moving Zingers as the barrel has a small delay when it tries to shoot you
past them at the level end.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Crocodile Core (01:32)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kaptain K. Rool is back again, after a short and funny animation the final
battle commences. It is pretty simple if you stick to the agile Diddy, or
use the Helicopter spin of Dixie. There is no time saving on this one other
than completing it in one go. After six patterns K. Rool will shoot a
barrel with the final cannonball in it, wait a little longer than usual and
throw it back in his gun.
Upon doing this you will get the 40th and final DK Coin. K. Rool will
plunge into the core destroying his own island. Cranky will be complaining
again and says you should leave this island, when the Kongs get back to DK
island they watch K. Rool escape. Probably scheming a wicked plot in the
next game as: Baron K. von Roolenstein! Again the game saves automatically
with the following stats:
Percentage | PAL | NTSC | 4 Kong Family Member visited
-----------|--------|--------| 0 Kremkoins
102 % | 1:36 | ?:?? | 40 DK Hero Coins
-----------|--------|--------| 6 Lost World Levels Completed
This concludes the Speed Guide for DKC 2, I think you should be able to
manage faster times now.
--------------------
End of Walkthrough
--------------------
===========================================================================
Credits
===========================================================================
The credits go to:
Rareware Ltd:
For creating a great sequel to the first DKC.
Gamefaqs:
For putting this up the website.
You:
For reading this FAQ.
Me:
As I enjoyed making this FAQ.
Gui Auclair:
Provided the proper location of the Lava lagoon warp barrel.
===========================================================================
Copyrights
===========================================================================
Iron Knuckle 2004 - 2010 (c)
Nothing out of this walkthrough may be copied for use on own websites, or
own profit. The following link is the only website on which my FAQ /
walkthrough is available, if you wish to upload the FAQ to your own website
please notify me before doing so. If I am interested enough I will grant
permission for an additional upload.
-----------------
Website locations
-----------------
http://www.gamefaqs.com
-----------------------
Other Interesting Links
-----------------------
http://www.speeddemosarchive.com
Location of many speed runs including a single life run on
DKC 2 in 1:28 (NTSC)
-------------------------
Total GameFAQ productions
-------------------------
Donkey Kong Country Speed Guide
Donkey Kong Country 2: Diddy's Kong Quest Speed Guide
Dungeon Keeper FAQ/Walkthrough
Golden Sun FAQ/Walkthrough
Golden Sun: the Lost Age FAQ/Walkthrough
Jet Force Gemini In-depth Guide; Capacity Crates
Lufia 2: Rise of the Sinistrals FAQ/Walkthrough
Lufia 2: Rise of the Sinistrals World Map
Monkey Island 3: Curse of Monkey Island FAQ/Walkthrough
Paper Mario FAQ/Walkthrough
Perfect Dark FAQ/Walkthrough
Secret of Evermore FAQ/Walkthrough
Terranigma FAQ/Walkthrough
===========================================================================
E-mail, Questions and Contributions
===========================================================================
-If you want to ask / contribute / correct anything about this speeding
guide of Donkey Kong Country 2, mail to knuckle_iron(at)hotmail(dot)com.
Only send mail that has to do with this game. ALL OTHER MAIL WILL BE
IGNORED. I don't mean to be rude, but this is only ment as a gamefaq.
===========================================================================
Unfinished Business
===========================================================================
-New strategies that save several seconds over the current method.
-Any warps that I missed are always welcome
END