*    **     **    ********       *
          ******* **    ********  *   **   *
*         ******** **          **  **  **        *
         ***   ** **  *       **  **  **
        ***   **  **    ********   *  **
        **   ***  **    ********      **
            ***   ** **       ** **   **
*          ****   *****       ** *** ***
           ***    ****  ********  *****    *
    *     ***     ***   ********   ***
                                  *
         **          **              **
         **         ***             ***        *
         **   *     ***      **     ***
         **         **       **     **
         **        ***    *******  ***
         **        ***    *******  ***      *
 *       **        **       **     **
         **    ** ******    ***** ******
         ******** *** ***      ** *** ***
      *   ******  **   **  *****  **   **       *

     Crayon Shinchan 2: Daimaou no Gyakushuu

               Crayon Shinchan 2:
       Counterattack of the Big Evil King
    -----------------------------------------
     Last Update: Thursday, January 25, 2000
    Version 1.0 by Christopher Amis (AEChris)
    -----------------------------------------


    This game is based on the popular anime, Crayon Shinchan. It is the
second of three games released for Super Famicom, and was never released
here. From what I hear the show is also popular in Hawaii, and reruns are
still being shown today.

    The main character of Crayon Shinchan 2: Daimaou no Gyakushuu is a
kindergarten student named Nohara Shinnosuke (the 'crayon' part comes from
the badly drawn crayon-style drawings), and features Shinchan's friends
Nana, Bo, Masao, and Kazama. The object of the game is to release Shinchan's
hero, Action Kamen, from the prison Haiguremaou the daimaou has placed him in.

    It's not much fun, but it is pretty screwed up. People unfamiliar to
Shinchan should get a kick out of it, and those who love the little brat
should have even more fun.


--------
Contents
--------

1. Characters
2. Title Menu
3. Items
4. Walkthrough
5. Other
6. Updates
7. Goodbye


-------------
1. Characters
-------------

    Nohara Shinnosuke - our little bratty hero
    Action Kamen - Shinchan's hero! You must save Action Kamen from his cell!
    Professor? - the guy who tells you about the levels (don't know who he is)
    Shiro - Shinchan's dog. Helps you through some levels and other things

    Gokigoki - cockroach
    Ketsuketsu Seijin - bum
    Haramaki Ladies - duck riders
    Pants Tomarin - torpedo guys

    Gokiburi Masaokun - cockroach Masao
    Branjaa - bra and hammers guy
    Robo Kazamakun - chalkboard Kazama
    Panchirasu (pink) - pink dinosaur
    Panchirasu (green) - green dinosaur
    Nenechan - witch Nene
    Bochan - butterfly Bo
    Robo Kazamakunkai - sub Kazama
    Haiguremaou - big evil king


-------------
2. Title Menu
-------------

    At the Title Screen, choose the first choice (hajimeru) to begin, or
the second (opushon) for options.

- Begin

    Choose this to start the game.

- Options

    Game Level    Easy (yasashii) or Hard (muzukashii)

    B.G.M         1 - 11

    S.E Onsei     1 - 36

    Sound         Stereo or Mono

    Controller
        Type 1   X Nashi     A Item     Y Dash     B Jump
        Type 2   X Jump      A Nashi    Y Item     B Dash
        Type 3   X Dash      A Jump     Y Nashi    B Item
        Type 4   X Item      A Dash     Y Jump     B Nashi

    Exit (oshimai)


--------
3. Items
--------

    Credit - use these to get powerups from the gumball machines
    Bottle - restore all of Shincan's lost health
    Bat - fly around the room killing enemies for a few seconds
    Music Note - plays Hawaiian music for the hula-hula
    Elephant - use this to perform Shinchan's ELEPHANT DANCE
    Mask - become Action Kamen and shoot beams
    Question Mark - (I don't know?)
    1-Up - looks like Shinchan's face, get a free life
    House - used to get to Gokiburi Masaokun
    Key - used to unlock a door in Action Youchien stage
    Orbs - collect seven to release Action Kamen from his cell


--------------
4. Walkthrough
--------------

Stage 1: Oranchi

    Kill the two cockroaches by jumping on them. Crawl under the table
to get behind the furniture and kill two more cockroaches. Go into the
sliding door and walk to the right. Kill a cockroach and go under the bed.
Go back up and enter the door on the right. Kill two cockroaches and go
under the table. Kill two more cockroaches. Exit the screen to the left
and kill two more. Jump on the elephant springboard and kill the next pair
of cockroaches. Pick up the dog house. This will send you to the first boss.

    BOSS: Gokiburi Masaokun

         Masao will run around the edges of the screen throwing peppers at
    you. You can either jump on him 5 times or you can pick up the peppers
    when they come to a complete stop and throw them back at him, which is
    worth two hits. When you beat him, walk up to him and you will get the
    first orb to unlocking Action Kamen's cell.


Stage 2: Park

    If you go straight ahead off of the elephant slide you can get two
credits and a 1-Up, but then you will have to jump across some pits and run
across a bridge to get to the monkey bars. An alternate way of doing this is
to jump up the clouds at the start. To the left on the clouds is a machine
that you can use some of your credits on. Just keep pressing the item button
until you get one you want. When you go to the right, jump on the bum and
keep going. Get a running start to get over the big gap and jump as soon as
you hit the wooden platforms because they're going to fall. Continue on and
grab the elephant to slide down to the monkey bars. Use the moving platform
to get over the last pit, kill the last bum and jump in the transporter.

    BOSS: Branjaa

         I have no idea who this guy is, but he throws bras and hammers at
    you for his attack. Four panels on the floor will flash, and he will
    come out of whichever one the flashing stops on. If a bra hits you,
    Shinchan won't be able to see for a while and you won't be able to
    control him. His hammers will hit you too. Jump on him 6 times to kill
    him. Grab the second orb and you're done.


Stage 3: Action Youchien

    Kill three robots and then follow Shiro into the box by standing on it
    and pressing down. This'll lead you to a key. Go back to the start and
    continue right. Kill two robots and go down (if you didn't get the key,
    this would be locked). Outside, kill two bums, go under the bushes, kill
    three bums, and follow Shiro into the pipe. Get the chalk from Shiro in
    the next screen to go to the next boss.

    BOSS: Robo Kazamakun

         Avoid the chalk brushes he throws at you until he comes off off the
    chalkboard. You can also jump on them to get rid of them. When he comes
    down he can also charge at you with punches. Jump on him 8 times to beat
    him and grab the third orb.


BONUS GAME:

    In this bonus game you will control Shiro. Make sure you pick the first
option (yaru) instead of the second one (yaranai) or you won't be able to play.
Shinchan will throw either bones or fish skeletons at you. You get one minute
to catch as many bones as you can. Every 5 bones you catch you'll get a 1-Up,
but avoid the fish skeletons because they'll stun you for a second. Shinchan
might also throw 1-Ups on their own too.


Stage 4: Haigure no Ajito

    Go right, kill three ducks and a bum, and crawl down under the wall. Kill
five more ducks, a bum, a mackine that looks like a mushroom, and go into the
transporter.

    BOSS: Panchirasu (pink) & Panchirasu (green)

         Two dinosaurs will show up, a pink one and a green one. The pink one
    will throw out little dinosaurs and the green one will shoot bubbles at you,
    which will capture you for a few seconds. Jump on them four times each to
    beat them and grab the fourth orb.

    When you beat the dinosaurs, three doors will appear. The first one leads to
a space level, the middle to a house, and the third to an underwater level. You
have to play them all, so it doesn't really matter which on you pick first.

    Space - This level works kind of like swimming in Mario games, press the
            jump button to 'swim' up. If you press the dash button you will
            burst forward for a second. You can kill guys with this, but you
            will be stunned for a bit after and you'll fall for a bit, but if
            you hit the jump button quickly you can get out of it. Here you can
            get hit by jellyfish, the stone heads of Bo, and shooting stars.
            When you get to the end, Bochan will come out as a butterfly and
            shoot bubbles that say 'ri' on them. Dash at him 5 times and he
            will let go of the fifth orb.

    House - Nenechan will come out immediately and start dropping fake little
            Shinchans on you. You can either jump on her, or you can jump on the
            Shinchans and throw the cockroach they leave at her. She'll leave
            after you hit her once. Go under the table and into the door on the
            right to chase her. Jump on her again and go into the door on the
            right. Jump on her twice in the next room (or hit her with one
            cockroach, they're worth two hits), go under the table, and
            continue left. Hit her with a cockroach or jump on her twice to
            beat her, then get the sixth orb.

    Water - Here you will take control of an elephant sub which shoots balls when
            you press the dash button. Watch out for squids, torpedos and faces
            that shoot lasers in this level. When you get to two tubes, take the
            bottom one to get a 1-Up. At the second set of tubes, take the bottom
            one to avoid getting hit by a swimming bum. Continue on and take the
            bottom tube on the next set to get another 1-Up. Continue to the end.
            Robo Kazamakunkai will attack you in a sub of his own. He will first
            shoot single shots at you until you hit him 4 times, when he'll start
            shooting in eight different directions. After you hit him 7 times
            he'll throw out a ball at you, then 10 times will finish him off. Grab
            the last orb.

    After you beat each of the doors, you will be taken to the last part of the
game. Crawl up and kill a duck, crawl down and kill two bums and a robot mushroom,
and three ducks. You can either crawl up the second hole to get to a credits
machine, or you can just continue on by crawling into the third one. Kill three
ducks, crawl down, kill the bum, and jump on to the transporter.

    BOSS: Haiguremaou

         The time of reckoning! Haiguremaou will float down from the sky and start
    letting out different enemies you have fought throughout the game. If you
    jump on him 3 times his mask will break off and he will start to shoot
    lightning down from the sky. Jump on him 7 more times to defeat him.
    Congratulations! You have defeated the evil king and released Action Kamen.
    At the end of the game it will give you your final play time; send it to me
    and I will add it to the list of best times at the bottom of the FAQ.


---------
5. Other
---------

    The lyrics to the opening song are as follows:

title
-----
words


    Fastest times completed!

AEChris - 12:36



----------
6. Updates
----------

    The most recent version of this FAQ can always be found at
GameFAQS (http://www.gamefaqs.com), which is where you should be reading
this. If you aren't, this FAQ is stolen from there.

    01/25/01 - v1.0 - first edition


----------
7. Goodbye
----------

    I hope this guide helped you out, if there's anything else you would
like to see here, or if you have anything to contribute, please let me
know, and I'll be glad to (try to) help.

    I know it's a shameless plug for my page, but who said I'm not
allowed to say, hmm? The Anime Enclave has got a lot of good stuff,
please check it out (http://enclave.honou.net).

    Thanks to Bandai for making the best Shinchan game around. It's not saying
much, but the other ones kind of blow.


Christopher Amis
ICQ UIN: 1206297
[email protected]