Big Sky Trooper FAQ/Walkthrough (Super Nintendo)
by Atma Weapon (started by Dallas)
Last revised on August 12, 2001
http://www.angelfire.com/realm/atmas_revenge/
This document is Copyright 2000-2002 by Atma Weapon and Dallas
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Table of Contents
i. Revisions
I. Controls
II. Game Overview
III. Manual Overview
IV. Walkthrough
V. Item Listing
VI. Secrets/Codes and other Misc. information
VII. Information
===============================================================================
i. REVISIONS
version 0.6 - August 17, 2001 - Mission 5 walkthrough complete, Mission 6
walkthrough started.
version 0.5 - August 15, 2001 - Mission 3 and 4 walkthroughs complete,
started Mission 5.
version 0.4 - August 13, 2001 - Mission 2 walkthrough complete.
version 0.3 - August 11, 2001 - Guide now being continued by Atma Weapon.
version 0.2 - June 4, 2000 - Most of Mission 2 walkthrough complete.
version 0.1 - May 25, 2000 - Mission 1 walkthrough complete.
===============================================================================
I. CONTROLS
A Button - Confirm; Propel Ship
B Button - Cancel; Make Dialogue quicker; Fire Weapon
X Button - Same as A during gameplay
Y Button - Same as B during gameplay; Press when in Chamber; Activate Item
Start - Pause the game; Confirm
Select - N/A
D-Pad - Move Ship; Move Character; 8-Direction
===============================================================================
II. GAME OVERVIEW
The 7-step plan.
1.) Space Combat
----------------
At each planet, you will first have to kill off all alien slugs in outer space
before you can drop down to a planet. To kill them, play just like asteroids,
turn around, use "A" to propel yourself, and "B" to shoot all aliens. When all
of them have been defeated, you can then drop down to the planet itself.
2.) Drop Down To Planet
-----------------------
Now that the outside slugs are gone, go to the Air Lock, which is in the center
of the ship. Press "A" in the Air Lock and you will switch to the robot
character, who is the only one capable of dropping to the planet. He then
drops out of the airlock and lands directly on the planet.
3.) Read Secret Message
-----------------------
On some planets, there is a secret message placed for you. It's inside of a
little blue capsule with a flag hanging out. Press "A" near the capsue to read
your secret message. These messages are helpful in completing your mission.
4.) Shoot Ground Slugs
----------------------
Now, the next step you must complete before leaving a planet is to kill all
ground alien slugs. You've already killed the Space slugs, but now you must
walk around and do the same with the ground slugs. Kill all of the alien slugs
you encounter, and once they've all been removed from the planet, you will
receive a confirmation from Fido.
5.) Collect Items
-----------------
Once you have defeated all of the ground slugs, walk around the planet and pick
up and miscellaneous items you may have missed while you were killing the
slugs. There are also sometimes treasure chests, or boxes contaning valuable
items. You can also get items sometimes after killing a slug, so keep your eyes
peeled.
6.) Go Back Up To Dire Wolf
---------------------------
Once you've defeated all ground slugs and collected all misc. items, it's time
to return back up to the planet. Press Start and "ready" or "equip" the Fido
Icon into your item carrier by pressing "A." Press "Y" to use the Fido Icon, it
will call Fido and he will beam you back up to the Dire Wolf (ship).
7.) Deploy Transport Relay
--------------------------
Once you've completed the first 6 steps above, you MUST deploy the transport
relay on each planet in order to travel on to the next. To do so, go to the
viewport, it will show the current planet you are on. Press "A" to deploy
transport relay, which will open up the path to the next planet.
===============================================================================
III. MANUAL OVERVIEW
Description of the in-game guide.
Menu Screen:
On the menu screen, the MAP ICON activates the SKYWAY MAP*, the view icon
activates the VIEWPORT, and the FIDO icon activates Fido, your guide dog.
Transportation:
If you want to transport down to a planet, stand in the AIR LOCK and press
the "A" Button. If you want to transport UP to the Dire Wolf, ready the
FIDO icon and press "Y" to call Fido for assistance.
Healing Wounds:
If you want to heal your wounds, stand in the FIRST AID STATION, ready
a neenapod and press the "Y" button. Each time you heal, you use up one
neenapod.
Saving The Game:
If you want to save your current game, approach one of the sleep chambers
and press the "A" button.
Space Combat:
Press "A" to thrust the Dire Wolf (ship) forward, and use the D-Pad to
steer and turn it. Once you acquire them, launch Space Mines with "Y"
and Quark Torpedoes with "X."
* I (Atma) will refer to the Skyway map as the Starmap.
===============================================================================
IV. WALKTHROUGH
After the title screen, you can choose either the boy character, girl
character, or robot character, it makes no difference who you choose because
the robot character will always be dropping down to the planets no matter who
you choose.
Once you've selected a character, you will talk to the General via a large
TV Screen. He will explain what's going on and says he needs YOU to help.
You will have to pass 3 very easy tests, in fact you will always pass them,
no matter what.
The first test is your Physical Condition, the general will take your
temperature and it will always fill up to the top, and he will say you are
hot for the job. Just a little humouric value in the game.
The 2nd test is also a cinch. Press "A" whenever you see a slug on the
screen. Once you press it on 3 slugs you will pass that test, you cannot
fail any of these tests, by the way.
The 3rd and final test he puts you through is nothing but writing your name.
Type your name and that's it. He automatical makes you a 21-star general on
your first day! You are ready for gameplay. Once you are inside the Dire Wolf
(ship) walk UP from the Air Lock to the main screen. Here you will talk to
Fido, your guide dog, he will give you some useful information on playing, and
give you your first mission.
-------------------------------------------------------------------------------
MISSION 1
Mission Order:
Procced to Planet Hornbeam and rescue Secret Agent from invading slugs.
--------------
PLANET DETERIA
--------------
Items: Smart Bomb x1, Neon Sign x1, Ancient Artifact x1
Slugs - On planet : 04
- Dropped off: 00
Fast Food mark: Yes
Secret Message: If you've got any Star Fuel Drums you can blow up weakened
walls. If not, come back later. Signed, Agent Myra LaBrasse.
Okay, first off you'll have to do Step 1, which is to kill all space
slugs preventing you from dropping down to the planet. Turn your ship
in all directions and use "B" to fire and "A" to thrust, kill all little
space slugs you see wondering around the planet. Once you've killed
them all off, Fido will congratulate you and you can then drop down
to the planet.
Head over to the Air Lock, and press "A." You will transform into the
robot and then drop down onto the first planet, Deteria. Once here,
search around the planet. You will find about 2-3 big slugs, shoot
each one multiple times, and it will divide into 2 smaller slugs, kill
those and collect any items they leave.
Do the same thing with all other slugs you find on the planet, and once
you kill them all, Fido will give you confirmation that you have done so.
The little spider enemies on this planet do not count as slugs, but they
do get in the way, so kill them.
Right now, you won't be able to collect any items in any boxes because
you need the Star Fuel Drums (which you get later) to blow up the weak
walls blocking you from reaching the boxes. So once you've killed all
slugs, head back up to the Dire Wolf (ship) by pressing Start, putting
the Fido Icon into the main item carrier and press "Y" to beam back up.
Now that you have finished with this planet, go to the ViewPort. Once
here, press "A" to deploy transport relay, opening up the path to the
next planet, which is Arborea (north from Deteria).
--------------
PLANET ARBOREA
--------------
Items: Neenapod x1
Slugs - On planet : 04
- Dropped off: 00
Fast Food mark: No
Secret Message: I'm on the next planet, please hurry, I need to talk
to you. Signed, Agent Myra LaBrasse.
First things first, you'll have to destroy the space slugs again. Turn
your ship, "A" to thrust, "B" to fire, and kill all invading space slugs,
once they've been defeated, Fido will congratulate you, and it's time to
drop down to the planet.
Head to the air lock, and press "A" to change into the Robot and drop
down to planet Arborea. Once hear, read the secret message right next
to you. This planet is sort of a jungle like planet with lots of trees.
After reading the secret message, search the planet for the slugs.
Remember, in each planet you will only see 2 main screens, if you
continue to walk past these screens you will just keep seeing the same
ones over and over again. So don't think you are travelling over a huge
planet, just two or three main screens over and over again.
Some of the slugs are hidden in between sets of trees making them hard
to shoot at, but you will only have to kill about 4 or 5 slugs before
you get rid of them all. Once you've done so, scavenger around for misc.
items on the planet, then beam back up to the Dire Wolf using the Fido
Icon.
Now, go to the viewport, and deploy trasport relay, which will open
up the path to the next planet, which is what I call the "goal planet"
because it's the planet you have been trying to reach in order to
complete your mission. Once you finish with this next planet, Mission
1 will be complete. Head north and east to the next planet in line,
Planet HornBeam.
---------------
PLANET HORNBEAM
---------------
Items: Power Pack x1, Ancient Artifact x1
Slugs - On planet : 07
- Dropped off: 04
Fast Food mark: Yes
Secret Message: I'm somewhere on this planet. See ya soon!
Signed, Agent LaBrasse.
Okay, first off, you'll have to do the normal, defeat the space slugs
which are blocking you from dropping down to the planet. On this planet
you will notice that the space slugs travel faster and in greater numbers
here, that's because this is the goal planet and it needs to be protected
greatly. Once you kill them all and get Fido's congratulations, it's time
to drop to the planet.
Step into the Air Lock and press "A." You will again turn into the robot
and drop down onto Planet Hornbeam. Read the secret message right next
to you, then scavenger the planet for ground slugs. You will see Agent
LaBrasse inside a little place, but she refuses to talk to you until you
defeat all the ground slugs.
So search the planet and kill off all the slugs, then once Fido has told
you they are all gone, head to where Agent LaBrasse is, you'll see she is
enclosed inside a room and there is a big door blocking you from getting
inside. So go around the left side of the room and open up the box you
see for an item.
Then make your way to the back of the room where you will find a box in
the center. Open it to get a Battery, and then step over the switchand press
"A" to open up the gate. Now go back to the front and inside to talk to Agent
LaBrasse. She will thank you for saving her life and then tell you a
dark secret. We are losing the war.
She then tells you about the 4 machines (Quantam Mechanics) that the
slugs are out to destroy, and if they succeed reality will soon be
gone. Your job is to find and repair them. She then asks you if you
will do the job, say yes. She then gives you her spare Slug Detector.
And she finally gives you the Sunshine Electrokey which you need to unlock
the Electronic Chip for Fido to open new parts of the galaxy on the map.
It also reveals one of the 4 Quantam Mechanics machines. She then says
that Fido will help find the planets and asks you if you understand.
Say yes, unless you want to her to explain it again. She then leaves you.
Scavenger the planet and find any items you missed, then beam back up once
you are done.
Mission 1 Complete.
-------------------------------------------------------------------------------
MISSION 2
Mission Order:
Find and acquire new Starmap Chip.
------------
PLANET ARGON
------------
Items: Power Pack x1
Slugs - On planet : 00
- Dropped off: 00
Fast Food mark: No
Okay, once Mission 1 is complete, go to the Viewport and Deploy transport
relay so you can gain access to the next planet. Once done, go back to the
Skyway map, and move to the next planet to the east, which is Planet Argon.
Remember, you _can_ take other routes, but you want to take the easiest and
shortest route, which is what I've included in my Walkthrough.
Upon arrival of Planet Argon, you won't have to fend off the space slugs,
but you will instead automatically deploy transport relay. What's so great
about that? You don't have to drop down to the planet! If you want to drop
down, by all means go ahead, but you will never finish off all the slugs,
because the never stop appearing.
Instead of dropping down, just to go the Skymap and head to the next planet,
which should be accessible because you deployed transport relay when you
first arrived. If it isn't accessible, go ahead and go to the Viewport, receive
and redeploy transport relay and the next planet will be accessible.
-----------
PLANET BARX
-----------
Items: Power Pack x2, Spy Fly Egg x1
Slugs - On planet : 02
- Dropped off: 00
Fast Food mark: Yes
Okay, back to the normal stuff now. Go to the next planet down the line (East)
which is Planet Barx. In the beginning, as usual, you will have to fend off
the invading space slugs so you can drop down to the planet. There will be
about 3 of the space slugs. Once you have them killed, leave the main screen
and head back to the air lock.
Drop down to Planet Barx, and you will be introduced to a new enemy (unless
you dropped down to planet Argon, this enemy is new to you.) Please note,
this new looking enemy is NOT a slug and you do NOT have to kill it in order
to kill off all the slugs and leave the planet. So what's the point of them?
They sometimes contain items, such as neenapods (for healing), they also
make the game tougher. :)
Go through the planet and collect all the items in boxes (batteries) and
kill off the slugs. Once they're all gone and you have gotten most or all
of the items, beam back up to the Dire Wolf. Head to the Viewport, deploy
transport relay, and get back to the Skyway Map for the next planet.
-----------------
PLANET AGGREGARIA
-----------------
Items: To be found
Slugs - On planet : 03
- Dropped off: 00
Fast Food mark:
Secret Message: Someday you'll earn a Combat Suit Module that will help you
fly to other asteroids. Meanwhile, don't worry about them.
Okay, time to fend off the space slugs. There will be about 2 of them this
time, once you've killed them, head back to the air lock and drop down to
planet Aggregaria, a very nice looking planet indeed. You will be set on
one solitary rock with a monster slug and the secret message.
There is only one big slug to kill here, when you shoot it it turns into
one regular slug and one small slug. Kill the small slug, and then shoot
the regular slug to turn it into 2 smaller slugs, kill them and that will
be that for the slug killing part.
Once you've picked up any items in boxes and killed the big slug, beam
back up to the Dire Wolf and head over to the Viewport so you can deploy
transport relay and get ready to head to the goal planet of this mission.
---------------
PLANET ARCTOS 1
---------------
Items: Neon Sign x1
Slugs - On planet : 06
- Dropped off: 04
Fast Food mark: Yes
Secret Message: See that door? That's an entrance to a vault made by the
Quantam Mechanics. Be careful inside.
As usual, the goal planet will have more space slugs and they will travel
faster than usual. Once you've killed them all off, head back to the air
lock and drop down to the Arctos 1 planet. As the name "ARCtos 1" suggests,
this is an arctic type planet with ice and snow.
Go around the planet and kill any slugs, once they have been destroyed
another batch will be sent in from the air. Kill all of these and that's
that for the slugs. From where you killed the last batch of slugs, you
should come to a large body of ice.
You will have to try several times to reach the top open area, and once
you do, you can slide straight down to the bottom open area. Once here,
slide either to the left or right (so you don't hit the block in the
middle) and you will come to the door the Secret Message was talking
about, but it's closed.
Ready your Electrokey by pressing Start, and "A" on the key. Then press
"Y" to use it on the door. It will unlock and open the door, allowing
you to go inside.
----------------
STARMAP VAULT #1
----------------
Once inside, the robot will use his arm to slide along a pole over a
bunch of gears and land on the other side.
Go right, and when you come to a path down, don't go down, instead go
through the small opening on the right wall. In here, you will find a
normal slug, a small slug, and an electric enemy, kill them are while
taking as little damage as possible.
Now go through the door that's open and the next door will automatically
open as you walk through it, but close once your through it. In here, you
will find a normal slug and a treasure box. Kill the slug, and open the
box to collect a Red Key.
Now, leave out of this room back into the room where you saw the electric
enemy. In the top right corner you will find a door. Ready the Red Key
by pressing Start and "A" on the Red Key. Now press "Y" to use the Red
Key on this door to open it.
Now, go right and down the open doorway into the next room with a door
and a normal slug. Kill the normal slug and go down through the open
door where you will find another treasure chest. Open it to get another
Red Key.
Go through the open door and left through the next, in this room you
will find yet another normal slug, kill it. At the end you will find
the door that leads back out to where you started. Go north and through
the opening on the right where you first went.
Now you can open the door in the top right corner with your new Red
Key. Ready it by pressing Start, press "Y" to use it on the door and
it will open. In this room, you will find an orb shaped electric enemy
and a normal slug, kill them and go through the north door.
In here you will find another treasure chest, containing another Red Key.
Now, go down and through the door, go down into the next room and through
one of the previously locked doors, and then head right, and then up, until
you arrive at the room with the orb shaped electric enemy. Now go right, and
down through the other open door. Once your at the end of the long corridor,
head right and ready your Red Key.
Unlock the door and go through it to reach your first mini-boss. Before
fighting it however, check the two storage compartments, as you have a chance
of finding a random item. To kill it, shoot it about 30 times in the head
(green part) and try to avoid hitting its shield, as that will defend against
your attack. Also try to avoid its fire, as it is reasonably powerful at this
point in the game.
Once you've defeated your first mini-boss, head up and through the now open
door and open the chest to pick up Starmap Chip #1. Now to finish this mission
off, just beam back up to the Dire Wolf and your done.
Mission 2 Complete.
-------------------------------------------------------------------------------
MISSION 3
Mission Order:
Find and acquire a new Combat Suit Module.
Once Mission 2 is complete, head out to the viewport and deploy a Transport
Relay. A good idea now would be to go and get the shiny medal so you can
get your suit upgrades. Move right on your starmap and arrive at the
planet with the Shiny Medal.
*****************************************************
A suit upgrade is when you go see Sergeant Slack, and
he upgrades your suit so it has more HP (hearts), can
hold more PP (Power Packs) and can hold more items
(up to your current rank). In order to get on his
good side, you must give him a medal.
*****************************************************
---------------
PLANET DILAPIDO
---------------
Items: Neon Sign x1, Spy Fly Egg x3, Smart Bomb x1, Power Pack x1,
Slugs - On planet : 11
- Dropped off: 08
Fast Food mark: Yes
The first thing you'll probably notice once you arrive on the planets
surface, is the Spirit of the planet. Some planets have one of these,
and they generally give you something you'll like or need. There is a
new item on this planet, the smart bomb. It renders you invincible for
as long you are controlling it, and it is pretty powerful. Kill all the
slugs on the planet, and then kill all the slugs that are dropped off.
Return to the Spirit of the planet and receive his planets *Greatest*
treasure, The Shiny Medal. The Spirit will dissapear after you've got
the treasure. Return to the Dire Wolf once your done on this planet.
--------------------
SPACE STATION BOUNTY
--------------------
Items: None
Slugs - On planet : 00
- Dropped off: 00
Fast Food mark: No
This is one of the most important places in the game, Supply Specialist
Slack resides here. He will provide you with suit upgrades, but your on
his bad side, and the only way to get on his good side, is to give him
a medal. Since you just found a medal, hand it to him and he will be
promoted back to sergeant again. Now he will upgrade your suit for you.
Once you've shown him your Status Star, head back to the Dire Wolf.
-------------
PLANET EAZZEE
-------------
Items: Spy Fly Egg x1
Slugs - On planet : 05
- Dropped off: 06
Fast Food mark: Yes
Secret Message: Some day you'll be able to use these Fast Food marks to
fortify planets against attack. Meanwhile, don't worry
about it.
Did you leave that transport relay back at Planet Hornbeam? You did? That's
good, because the planet just beyond that is your destination. Planet Eazzee
is not as dense with slugs as the last planet was, but this planet has some
water for you to travel around. This planet is rather easy, but there is a
planet that you will soon go to that is a like this one, but harder. Kill
the slugs and check for the item then leave for the next planet.
-------------
PLANET MOLDOR
-------------
Items: Power Pack x1, Spy Fly Egg x1, to be found
Slugs - On planet : 00
- Dropped off: 00
Fast Food mark: No
Secret Message: Someday you'll earn a Combat Suit Module that will help you
Push and Pull heavy objects. Meanwhile, don't worry about
them.
Nothing of interest on this planet that you can get right now, so just
continue on your journey to the goal Planet.
--------------
PLANET ROSWELL
--------------
Items: Spy Fly Egg x2
Slugs - On planet : 06
- Dropped off: 06
Fast Food mark: Yes
This is just a regular planet, nothing of interest, and occupied by slugs.
Kill the slugs and grap the eggs. The eggs can come in handy later in the
game.
----------------------
SPACE STATION COMMERCE
----------------------
Items: None
Slugs - On planet : 00
- Dropped off: 00
Fast Food mark: No
For now, just drop off a transport relay, because you'll need to come back
here when you have what the Black Market Max wants, a Brass Lamp. Head back
to Planet Deteria (you remember where that is right?). Well if you dont, its
just to the left of the Space Station Bounty.
------------
PLANET SCRAG
------------
Items: Power Pack x1
Slugs - On planet : 00
- Dropped off: 00
Fast Food mark: No
Nothing of any interest on this planet, just deploy a realy and move on
to the next planet.
-----------
PLANET SNAG
-----------
Items: Ancient Artifact x1, Power Pack x1, Spy Fly Egg x2, to be found
Slugs - On planet : 10
- Dropped off: 00
Fast Food mark: No
Notice something about this planet? It has a Spirit. First things first,
kill all the slugs, then talk to the Spirit, his planets *greatest*
treasure is pretty special, it's the Brass Lamp. Don't rush right back
to Black Market Max, as you will need to come back here soon. So beam back
to the Dire Wolf, and deploy a Transport Relay, and head down on the starmap.
---------------
PLANET ALTAIR 4
---------------
Items: Smart Bomb x1, Ancient Artifact x1
Slugs - On planet : 04
- Dropped off: 08
Fast Food mark: No
Secret Message: If you've got any Star Fuel Drums you can blow up loose
slopes. If not, come back later.
This is another ice type planet, but strangely enough, it has no ice on it.
Kill the slugs, and check the secret message if you want, and the proceed to
beam back up, deploy a Relay, and move on to the planet to the south
(lower right) of Altair 4.
--------------
PLANET MEANDER
--------------
Items: Spy Fly Egg x2, Neon Sign x1
Slugs - On planet : 12
- Dropped off: 00
Fast Food mark: Yes
Secret Message: Some day you'll be able to use these Fast Food marks to
fortify planets against attack. Meanwhile, don't worry
about it.
This planet has another person you will need to speak to in order to complete
the mission. You may not need to speak to him now, but he holds a key item
to completing the mission. Once you've landed, you will notice a person
standing there, thats Bargain Bob. Now head down and right over the bridge,
then down as far as you can go and right over another bridge. After you are
over it, head down yet again, and then left, and you will find a switch.
Press "A" on the switch to activate it. Now, proceed to kill all the slugs
that you can find, and then find your way to the door which you opened
earlier. Head through it, and kill the last few slugs left. Once your done,
return to the Dire Wolf, and head back to the Space Station Commerce.
----------------------
SPACE STATION COMMERCE
----------------------
Items: None
Slugs - On planet : 00
- Dropped off: 00
Fast Food mark: No
Head inside the space station, and go straight up when you have the choice
of going either left, right, or up. Now go left, then up, then left again
and down through the door. Head up, and destroy the orb electric robot if
you want, then head down throught the door, and then head to the far right
door, and go through it. Head right, and go up the second corridor, and
then continue through that corridor, until you see Black Market Max. Speak
to him, and give him your Brass Lamp. In exchange for this, he will give
you a Diamond Ring, which you need to get another item for him. If you
have any Ancient Artifacts, give him 1 or 2, in exchange for some tokens
(500 tokens per Ancient Artifact). Head back to the Dire Wolf, and then go
back to planet Meander, where Bargain Bob resides.
--------------
PLANET MEANDER
--------------
Items: Spy Fly Egg x2, Neon Sign x1
Slugs - On planet : 00
- Dropped off: 00
Fast Food mark: Yes
If you have been here before, which you should have, if you have been
following the walkthrough, there will be no slugs here. Just head over
to Bargain Bob, and and give him your newly acquired Diamond Ring. He
will give you a Silver Spoon, which can be exchanged for a Combat Suit
Module. If you have some tokens, give him some, and he will give you the
Fast Food Permit, which will come in handy later. Now head back to Space
Station Commerce.
----------------------
SPACE STATION COMMERCE
----------------------
Items: None
Slugs - On planet : 00
- Dropped off: 00
Fast Food mark: No
Head back to Black Market Max and give him the Silver Spoon. He will give
you Suit Module #1 as a trade. Press start and head down to the suit
configuration area, and move the now in place suit module (press "A") next
to the Power Icon (lightning bolt). Just press "A" on the other, not filled
modules to move them, and put Module #1 so it connects with the Power Icon.
This will make the icons go orange, signifying that the suit is powered.
Return to the Dire Wolf and your done.
Mission 3 Complete.
-------------------------------------------------------------------------------
MISSION 4
Mission Order:
Restore the Sunshine Machine.
-------------
PLANET FOLIUM
-------------
Items: None
Slugs - On planet : 00
- Dropped off: 00
Fast Food mark: Yes
Secret Message: Some day you'll be able to use these Fast Food marks to
fortify planets against attack. Meanwhile, don't worry
about it.
This planet is just down from Space Station Bounty. Head to it, so you
can go to the two planets the have not yet been mentioned in this
walkthrough. There is nothing of interest on this planet, at all. Just
deploy a relay, so you can move to the other planets.
-------------
PLANET VAKOTA
-------------
Items: Power Pack x2
Slugs - On planet : 04
- Dropped off: 00
Fast Food mark: No
Nothing really interesting on this planet, but you can come back a few times
if you want to stock up on power packs. Head back to planet Folium, and then
to the planet just beyond that, planet Aquaria.
--------------
PLANET AQUARIA
--------------
Items: Power Pack x4, Neon Sign x1
Slugs - On planet : 02
- Dropped off: 00
Fast Food mark: No
Secret Message: Someday you'll earn a Combat Suit Module that will help
swim to those islands. Meanwhile, don't worry about them.
This planet is one which is almost totally water, which is why it wasn't
mentioned before. Kill the 2 slugs, and then hop onto the water by pressing
the "X" button, you will jump into the water, and when you want to get out,
just move to some land.
---------------
PLANET ALTAIR 4
---------------
Items: Smart Bomb x1, Ancient Artifact x1
Slugs - On planet : 00
- Dropped off: 00
Fast Food mark: No
Just head here, then head left on the starmap to get to planet Darrenobius.
------------------
PLANET DARRENOBIUS
------------------
Items: Power Pack x1, 100 Tokens x1, to be found
Slugs - On planet : 00
- Dropped off: 00
Fast Food mark: Yes
Secret Message: Someday you'll earn a Combat Suit Module that will help
you cool off these lava pools. Meanwhile, be careful!
No real need to explore the surface of this planet, as there is not much
there but pools of lava which damage you. deploy a relay, and move on to
the goal planet.
----------------
PLANET TROPICANT
----------------
Items: Power Pack x1
Slugs - On planet : 17
- Dropped off: 06
Fast Food mark: Yes
When you first approach this planet, you will encounter a horde of slug
ships, but that's normal on a goal planet. Take out this rather large amount
of ships, and make sure you have got that last suit upgrade. There are a lot
of slugs on this planet, and you can't open the Quantum Vault until all the
sulgs are dead. Kill all the slugs around the planet(use the slug detector
if you can't find a few) and take out the remaining ones that are dropped
off. After you've taken them out, select the Sunshine Electrokey, and open
the vault.
----------------
QUANTUM VAULT #1
----------------
Once inside the vault, head right, and then down and speak to the mechanic.
He will open a door for you somewhere. Once you are done speaking to him,
head up and kill the slug blocking your path, and then continue. You will
reach a plus symbol on the ground, and you should be able to see a minus
symbol on the screen aswell. Press "A" while standing on the plus symbol
and you will be picked up and moved to the upper pathway.
Once you are up there, go right and up through the first door. Once inside,
head right and press "A" while on the minus symbol. Go into the first room,
and kill the slug, then head out the right exit then head up and right.
Head up somemore and then go up to the next level using the plus symbol.
Go all the way to the left, then use the minus symbol to go down, and enter
the room and open the chest. It contains a Red Key.
Head out of this room via the upper exit, and then move around to the minus
and head down to the lower level. Follow this around to get back to the
entrance, then leave this screen.
Once back on the upper path on the main screen, head right and hop down on
the first minus, and had all the follow the path all the way round until
you reach the door farthest to the left, then enter it.
Once inside, kill the slug inside and then head out the left exit, and into
the next room. Kill the slug inside, then head up to the next room, and
proceed to kill the slug inside there. Head through the lower path exit to
reach a door locked with a red key, and use your Red Key to unlock it.
Inside that room is this Quantum Machines Quantum Crank.
Exit this screen the way you entered it, as it is the fastest and most
efficient way to get out.
Back in the main screen, head back to the right until you reach the plus
symbol, use it and then go to the upper level. Instead of going through the
door just above where you are, go down and use the minus symbol. Once on the
lower level again, go right and use the plus symbol to go up again, then
enter the door above.
Once in the next screen, use the minus, the head to the main walkway, then
head right and walk through the first room while removing any slugs that
block your way. exit the room from the top exit, and continue until you
reach the Quantum crank sockets. Use your Quantum Crank on both of them,
and then head on the right path first. Open the chest to get the Igniter,
which you will use frequently during the game. Now head back to the left
pathway opened by the Quantum Crank. The chest in there contains a Blue Key,
which you need in another part of the Quantum Vault.
Head to the exit of this screen by way of either the way you came, or by
going up from the room with the Blue Key in it and then going around the
outside path.
Back in the main screen, go to the minus, and use it then head right on the
lower level to the plus. Use it and then head as far left as possible until
you reach the first minus. Use it and talk to the Quantum Mechanic if you
want. Continue up and use the plus, then head right and use the minus. Go
Right and use the first plus then enter the door to the top.
This screen is a pipe puzzle. First go through the right pipe, then go up
through 2 pipes, then down through the next 3 pipes, killing any slugs
in your way during the process. Head up through the right pipe, which will
lead to a pipe locked with a Blue Key. Use your Blue Key to unlock it, then
had through it to reach a room with a triangle switch. Step on it and press
"A" to activate it.
Head back to the room which you came from, and go through the right pipe.
In the next room go through the right pipe again to reach a room with a now
open door, that was locked with the triangle button. Once through the pipe,
you are faced with a choice of 4 pipes to go through. Go through the pipe to
the left, and press the square button. This will close the door locked by the
triangle button, since only 1 button can be presses at a time. Head back into
the small room to the right and then go through the bottom pipe, back to the
room with the triangle door.
Go down and go through the now opened square door, and go through the pipe.
In this room, you will find a slug and 3 pipes at the bottom to go through.
Kill the slug, and go down through the right pipe, to reach a small room
with the circle switch and a slug. Press the switch then backtrack to the
previous room, and go through the center pipe. this will take you back to
the starting room. Go through the now open circle door pipe and into a room
that has 5 Star Fuel Drums. Keep exiting and re-entering the screen until
you have the maximum amount of Star Fuel Drums that you can hold.
Now that you have everything you need, a good idea would be to leave the
Quantum Vault and return to the Dire Wolf for healing, because you should
always have the maximum health for Sultan of Slime Boss Battles.
Once your healed, return to the Vault and head up to the upper path again,
then go down the far right minus, then go up the next plus again, then back
down the next minus. Head to the head to the right, and go up the plus. After
this is done, head down and to the left and go down that minus. Head left and
go into that large door. Once inside talk to the Quantum Mechanic and he will
open the door which leads to the Sultan of Slime for you.
*************************
SULTAN OF SLIME BATTLE #1
*************************
In this chamber, there are 2 Star Fuel Drums and a Neon Sign.
The strategy for the first boss battle is to aviod his attacks, while
blowing up some Star Fuel Drums very close to him. Be sure not to get
yourself in the range of the Star Fuel Drums, as they WILL damage you,
unlike the Smart Bomb. You only need to hit him with about 15 Star Fuel
Drums before he runs off.
After you have defeated the Sultan of Slime, go to the final area in this Vault
which is just beyond the door at the top of the screen.
Talk to the Quantum Mechanic, and then stick a Star Fuel Drum in the kiln,
and blow it up. If you don't have any, just return to the previous screen and
pick a couple up. Now talk to the Quantum Mechanic again, and he will tell
you about his brother Clyde, who runs the Orbit Machine. He will then give
you the Orbit Electrokey, and then disappear. Go back to the Dire Wolf and
the mission is finished.
Mission 4 Complete.
-------------------------------------------------------------------------------
MISSION 5
Mission Order:
Find and acquire a better Starmap Chip.
--------------
PLANET DELTA 5
--------------
Items: Spy Fly Egg x1, Neenapod x1
Slugs - On planet : 07
- Dropped off: 00
Fast Food mark: No
Now that you have finished the first Quantum Vault, head over to Planet
Dilapido and deploy a relay. Head up from planet Dilapido to get here.
Nothing much of interest, but it leads to a planet that has a useful item
for later. Just clear off the slugs and continue to planet Jonatello.
----------------
PLANET JONATELLO
----------------
Items: Spy Fly Egg x2
Slugs - On planet : 12
- Dropped off: 00
Fast Food mark: Yes
This planet has a Spirit, thats why I said to go this way. This planet
consists of mostly water, so make sure you have a few spare power packs,
and the Slug Detector equiped. The Spirit gives you a very useful item
indeed, a MultiMesh Gear. Try to get as many of these as you can, due to
the fact that there is something not too far away that uses them to make
you Transport Relays, as long as you have some Relay Kits.
---------------
PLANET MARKANIA
---------------
Items: Spy Fly Egg x2, Ancient Artifact x1.
Slugs - On planet : 05
- Dropped off: 00
Fast Food mark: No
Secret Message: Heres something I found for you! *5 Smart Bombs*
The real thing of interest on this planet is the 5 Smart Bombs given to
you by the other secret agent. But this planet has its bad side. It has
an enemy which eats you, so to get out of it, just tap "A" and "B" a few
times.
--------
Planet X
--------
Items: Ancient Artifact x1, Power Pack x1
Slugs - On planet : 12
- Dropped off: 04
Fast Food mark: Yes
Secret Message: If you've got any Star Fuel Drums you can blow up
weakened walls. If not, come back later.
As the goal planet, it, again, has a greater amount of slug ships guarding
it, so destroy them and move to the surface. Once on the surface, be sure
to have at least 3 Star Fuel Drums, since there are 2 walls, and 1 pile of
rocks that need to be destroyed to progress. First, blow up the wall
nearest to where you start, as this is needed to kill off all the slugs.
Now kill the slugs in the corridor your in, and then head go down and head
through the door near where the message was. Kill the slugs in there,
Once you have defeated all the slugs,
----------------
STARMAP VAULT #2
----------------
Once your in the vault, head to the right, and kill the slug in your path.
After its dead, continue right, then head down, and use the plus. Once on
the upper level, go right and use the first minus, head down and to the
left, and open the chest to get this vaults Quantum Crank. Now head to the
left and use the plus, then the minus, then head up to return back to where
you started. now, head back to the right, and go up this time. Now use the
plus and then head up some more, and take out the slug in your way. Proceed
to the far right minus, and use it to go down. Once on the lower level, you
will see a Crank Socket, so select your crank and use it there. This lowers
a section of path that leads to the mini-boss room. Now go down and continue
going left using the plusses and the minus until you reach the same path that
you were on before. This time use the first minus instead of the second.
Follow the path around to the next plus, and when you are on the upper level,
use the minus to go down and then use the left plus. Open the chest to get
the Red Key, which allows you to get into the mini-boss room. Follow the path
around to get back to the upper path where you can see 2 plusses. Instead of
using the minus, continue right then go down, and use the right minus, and
then ready your Red Key, and follow the path until you get the the door
locked by a red key.
Once in the mini-boss room, you will see a slug ship. To destroy it, either
drop a couple of well placed Smart Bombs onto it, or try to get two well
placed Star Fuel Drums and try to get them to explode just as the ship moves
over it. If, by some strange turn of events, you don't happen to have either
of these, just avoid the ship and try to shoot it about 75 times and it will
blow up, opening up the door to the chest contaning Starmap Chip #2. Now
that you have it, just return to the Dire Wolf and your done.
Mission 5 Complete.
-------------------------------------------------------------------------------
MISSION 6
Mission Order:
Proceed to Planet Stonewall and investigate distress call.
------------
PLANET TWEED
------------
Items: Spy Fly Egg x1, Smart Bomb x1, Power Pack x1
Slugs - On planet : 06
- Dropped off: 09
Fast Food mark: No
Now that you have a more advanced starmap, have a look around it and you
will see 4 Black Holes, and a space station with an 'F' above it. This
space station is Space Station Caloric, which is Fast Food Headquarters.
Well back to the planet. This planet is a normal planet, and its surface
is similar to that of planet Meander. The space fight you have, has a slug
ship that you haven't seen before. Its more powerful then the general type
slug ship, and takes two normal shots before blowing up. On the planet,
there is nothing of much interest apart from the new look slug. It's a
four slug, and it shoots you with powerful attacks, which take off roughly
one third of a HP bar, so take it out with Neon Sign's for a fast kill, or
shoot it a few times to seperate it to a large slug. Once all slugs are dead,
move right on the star map and continue to planet Nectaroon.
----------------
PLANET NECTAROON
----------------
Items: Power Pack x1, Neenapod x3, to be found, to be found.
Slugs - On planet : 12
- Dropped off: 08
Fast Food mark: Yes
Secret Message: Someday you'll earn a Combat Suit Module that will help you
Push and Pull heavy objects. Meanwhile, don't worry about
them.
This planet has a lot of slugs on it, and some water as well. first clear
out the land mass your on, then move to the other land mass. Clear them
both, let some more drop off, kill them, and your done. Now you can move
to Space Station Caloric.
---------------------
SPACE STATION CALORIC
---------------------
Items: None
Slugs - On planet : 00
- Dropped off: 00
Fast Food mark: No
This is Space Station Caloric. Inside you will see a machine. This machine
will allow you to be a part of the fast food business, IF you have the
credentials. If you gave Bargain Bob 500 Tokens as stated earlier in the
walkthrough, he will give the required credentials, the Fast Food Permit.
If you have this though, give it to the machine, and it will let you buy
Fast Food Franchises. These are really useful, as they INSTANTLY kill ALL
slugs on a planet, and fortify the planet against future invasions.
I suggest buying as many of these as possible, as they are really helpful
on goal planets. They cost 500 Tokens a piece to buy, so get find some
Lucky Charms and sell them to Bargain Bob, and continue to do this until
you can get no more Fast Food Franchises.
Okay, now that the first little side quest is over, another is there to
take its place. this side quest is a mission to upgrade the Dire Wolf.
Those Black Holes have equipment that fido can use to upgrade the Dire Wolf,
but that equipment is guarded by trolls. The trolls hide in the Black Holes,
and the fastest and most efficient way to kill them is by using some Smart
Bombs. Lets start with the three Black Holes surrounding Space Station
Caloric. Head to whichever Black Hole you choose.
The Trolls can have any upgrade item, as the items are obtained in a
specific order. Pick a Black Hole and drop down to fight the troll inside.
Just hit it a couple of times and it die, leaving you the Ion Engine.
Now Take another Black Hole, and take on that troll. Kill this troll using
the same method you used for the previous troll*. This troll will leave
you the Hydraulic Servo. Now take on the final Black Hole in this area,
and kill the troll in it. It will leave you the Vector Shield, which is
what you really need. For now, this side quest is over.
* Note that this method is used for killing all trolls as they get
progressively harder as you go along.
More to come...........
===============================================================================
V. ITEM LISTING
All items are listed in alphabetical order.
Normal Items
øøøøøøøøøøøø
Fido Uplink - Allows you to call Fido, so he can transport you back to
the Dire Wolf.
Transport Relay - Allows you to move from one planet to the next, as long
as a transport relay is stationed around a planet.
Neon Sign - Advertising, a slugs worst enemy. It kills a maximum of 2
slugs if a slug touches it. Stock up on them!
Fatal Sign - Damages a normal slug, unknown how many are needed to kill
the Sultan of Slime.
Spy Fly Egg - Useless if you dont have the Incubator.
Smart Bomb - A really powerful weapon, renders you invulnerable while
you have control of it. Use it to kill trolls.
Mission Order - Your Current mission order, ask fido about it if you forgot
what your current mission is.
Health Fruit - This is a Neenapod, ready it and press "Y" while on the
first aid mark in the Dire Wolf. It restores your HP.
Fast Food Permit - Credentials that allow you to enter the Fast Food
business. Show it at Fast Food Central.
FF Franchise - Use it on a FF sign on a planet to kill ALL slugs on
the planet, and protect it from future attacks.
FF Unit - Its a hamburger, but its healing power is not as good as a
Neenapod, but you can use this in the midst of battle.
Useful during battles with the Sultan of Slime.
Shiny Medal - Give it to Supply Specialist Slack to promote him to Sergeant.
Gaudy Medal - Give it to Sergeant Slack to promote him to Fleet Captain.
Slug Detector - Points you in the direction of living slugs.
Operating Manual - Instructions on how to play the game.
Star Fuel Drum - Since its Star Fuel, use it as a bomb. It can be used to
blow up broken walls, and crumbling mountains. Set it off
with the Igniter.
Igniter - Ignites Star Fuel Drums.
Relay Kit - Will become a relay when assembled.
Multimesh Gear - Give it the the Relay Producing Machine, and it will be
able to make you some Transport Relays from Relay Kits.
Iron Ore - Ore that needs refining. Refine to make a Steel Ingot.
Steel Ingot - Refined Iron Ore. Use it to make a Pile of Parts.
Pile of Parts - Once a Steel Ingot. Use it to construct a Combat Suit
Module.
Guiding Light - Allows you to see hidden paths:
Glows a yellow/gold colour when on a hidden path.
Glows a pale green colour when not on a hidden path.
Ship Parts
øøøøøøøøøø
Ship parts are obtained in a specific order. position obtained means
which number in the order that they are obtained.
Electron Torpedo - Allows the Dire Wolf to defeat Avenger Class Ships in
battle. position obtained -
Hydraulic Servo - Allows the Dire Wolf to turn faster in battle.
position obtained - Second
Ion Engine - Allows the Dire Wolf to move faster in battle.
position obtained - First
Magnetic Servo - Allows the Dire Wolf to turn faster then with the
Hydraulic Servo. position obtained -
Matrix Shield - Allows the Dire Wolf to absorb even more damage in battle
then with the Vector Shield. Also changes the ships in
battle colour to Purple. position obtained -
Positron Torpedo - Allows the Dire Wolf to defeat Dreadnought Class Ships in
battle. position obtained -
Proton Engine - Allows the Dire Wolf to move faster then with the
Ion Engine. position obtained -
Quark Torpedo - Most powerful space battle weapon. Shoot it by holding
the "X" button, and detonate it by letting the "X"
button go. Position obtained - last
Space Mine - Somewhat powerful space battle weapon. Shoot it by
holding the "Y" button, and detonate it by letting the
"Y" button go. Position obtained -
Vector Shield - Allows the Dire Wolf to absorb more damage in battle.
Also changes the ships in battle colour to yellow.
position obtained - Third
Vault Related Items
øøøøøøøøøøøøøøøøøøø
Star Fuel Drum - Used to restart the Sunshine Machine.
Orbit Govenor - Used to repair the Orbit Machine.
Tiny Planet - Used somewhere in the Orbit Machine.
Finger of Fate - Used to repair the Fate Machine.
Lady Luck - Used to repair the Fate Machine.
Wheel of Fortune - Used to repair the Fate Machine.
Vacuum Valve - Used to repair the Quantum Pump.
Red Key - Allows you to open doors locked by a Red Key.
Blue Key - Allows you to open doors locked by a Blue Key.
Sunshine Electrokey - Opens Starmap Vault #1 and Quantum Vault #1.
Orbit Electrokey - Opens Starmap Vault #2 and Quantum Vault #2.
Fate Electrokey - Opens Starmap Vault #3 and Quantum Vault #3.
Pump Electrokey - Opens Starmap Vault #4 and Quantum Vault #4.
Quantum Crank - One per Quantum Machine. Use it on special Crank
Sockets.
Ideas
øøøøø
Black Hole idea - Tells you about how trolls live in Black Holes, and
that they horde space ship parts.
Face of Space idea -
Fifi idea - Tells you about fido's love for fifi, but how he
can't talk to her because he's shy.
Missing Parts idea -
Planet Magma idea -
Planet Sammara idea -
Planet Scratch idea -
Planet Xenon idea -
Slug Wreck idea -
Tiny Planet idea -
Trade Items
øøøøøøøøøøø
Ancient Artifact - Used for trading.
Brass Lamp - Trade for Diamond ring. Obtained from Spirit of
Diamond Ring - Obtained from Black Market Max as a trade for the
Brass Lamp.
Lucky Charm - Used for trading.
Universal Secret - What else can I say? It's the secret of the
Universe!
Silver Spoon - Obtained from Bargain Bob as a trade for the
Diamond Ring.
Slug Trading Card - Used for trading, and also for bribing slug
controls in the slug flag ship.
Planet Snag.
Tokens - This games form of cash. Use it to buy things.
Special Items
øøøøøøøøøøøøø
Power Pack - Powers your suit when you use special "X" button
functions. Make sure you have as many as you can hold!
Star Finder Chip - Allows Fido to find planets by name.
Star Map Chip #1 - Reveals more of the galaxy map.
Star Map Chip #2 - Reveals more of the galaxy map.
Star Map Chip #3 - Reveals more of the galaxy map.
Star Map Chip #4 - Reveals the last of the galaxy map.
Status Star - Shows your rank. The higher your rank, the more HP and
PP you have, and the more items you can hold.
Suit Module #1 - Allows you to use Suit Module #1
Suit Module #2 - Allows you to use Suit Module #2
Suit Module #3 - Allows you to use Suit Module #3
Suit Module #4 - Allows you to use Suit Module #4
Talk-to-girls-chip - Allows Fido to talk to Fifi, so she can open the Face
of Space for you.
===============================================================================
VI. SECRETS/CODES AND OTHER MISC. INFORMATION
Here are a few codes that I found while playing Big Sky Trooper:
7E1E0A20 - Unlimited Hit Points.
7E1E0C20 - Unlimited Power Packs.
7E1E0B20 - makes hp none
7E1E0D20 - makes pp none
7E3CEF99 - Unlimited Star Fuel Drums
7E3CF099 - Unlimited Smart Bombs
7E3CF199 - Unlimited Spy Fly Eggs
7E3CF299 - Unlimited Neon Signs
7E3CF399 - Unlimited Tokens
7E3CF499 - Unlimited Fast Food Franchises
7E3CF599 - Unlimited Fast Food Units
7E3CF699 - Unlimited Red Keys
7E3CF799 - Unlimited Blue Keys
7E3CF899 - Unlimited Fatal Signs
7E3CF999 - Unlimited Relay Kits
7E3CFA99 - Unlimited Multimesh Gears
7E3CFF99 - Unlimited Slug Trading Cards
7E3D0099 - Unlimited Lucky Charms
7E3D0199 - Unlimited Ancient Artifacs
7E3D0299 - Unlimited Status Stars
7E3D0599 - Unlimited Neenapods
7E3D0699 - Unlimited Transport Relays
7E3D0999 - Unlimited Fast Food Permits
7E3D0C99 - Unlimited Star Map Chips #1
7E3D0D99 - Unlimited Star Map Chips #2
7E3D0E99 - Unlimited Star Map Chips #3
7E3D0F99 - Unlimited Star Map Chips #4
7E3D1099 - Unlimited Star Finder Chips
7E3D1199 - Unlimited Talk-to-girls-chips
7E3D1599 - Unlimited Ion Engines
7E3D1699 - Unlimited Hydraulic Servo
7E3D1799 - Unlimited Vector Shields
7E3D1899 - Unlimited Electron Torpedo
7E3D1999 - Unlimited Proton Engines
7E3D1A99 - Unlimited Magnetic Servo
7E3D1B99 - Unlimited Matrix Shields
7E3D1C99 - Unlimited Positron Torpedos
7E3D1D99 - Unlimited Space Mines
7E3D1E99 - Unlimited Quark Torpedos
7E3D1F99 - Unlimited Fido Uplinks
7E3D2099 - Unlimited Igniters
7E3D2199 - Unlimited Incubators
7E3D2299 - Unlimited Quantum Cranks
7E3D2399 - Unlimited Guiding Lights
7E3D2499 - Unlimited Finger of Fate
7E3D2599 - Unlimited Sunshine Electrokeys
7E3D2699 - Unlimited Orbit Electrokeys
7E3D2799 - Unlimited Fate Electrokeys
7E3D2899 - Unlimited Pump Electrokeys
7E3D2999 - Unlimited Slug Detectors
7E3D2E99 - Unlimited Operating Manuals
7E3D2F99 - Unlimited Shiny Medals
7E3D3099 - Unlimited Gaudy Medals
7E3D3299 - Unlimited Universal Secrets
7E3D3199 - Unlimited Brass Lamps
7E3D3399 - Unlimited Silver Spoons
7E3D3499 - Unlimited Diamond Rings
7E3D3599 - Unlimited Lady Lucks
7E3D3699 - Unlimited Wheel of Fortunes
7E3D3799 - Unlimited Credit Cards
7E3D3899 - Unlimited Bag-o-Money
7E3D3999 - Unlimited Top Secret Passwords
7E3D3A99 - Unlimited Requisition Slips
7E3D3B99 - Unlimited Mission Orders
7E3D3C99 - Unlimited Tiny Planets
7E3D3D99 - Unlimited Orbit Govenor
7E3D3E99 - Unlimited Vacuum Valves
7E3D3F99 - Unlimited Iron Ore
7E3D4099 - Unlimited Steel Ingots
7E3D4199 - Unlimited Pile of Parts
7E3D4F99 - Unlimited Planet Xenon ideas
7E3D5099 - Unlimited Slug Wreck ideas
7E3D5199 - Unlimited Planet Sammara ideas
7E3D5299 - Unlimited Planet Scratch ideas
7E3D5399 - Unlimited Planet Magma ideas
7E3D5499 - Unlimited Faco of Space ideas
7E3D5599 - Unlimited Tiny Planet ideas
7E3D5699 - Unlimited Missing Parts ideas
7E3D5799 - Unlimited Fifi ideas
7E3D5899 - Unlimited Black Hole ideas
7E014C00 - Kill the first Sultan of Slime with only 1 Star Fuel Drum
hopefully more to come in codes...
--------------
MERCHANT SALES
--------------
Black Market Max
Slug Trading Card - Lucky Charm
Ancient Artifact - 500 Tokens
Brass Lamp - Diamond Ring
Silver Spoon - Combat Suit Module #1
Bargain Bob
500 Tokens - Fast Food Permit
Slug Trading Card - Ancient Artifact
Lucky Charm - 500 Tokens
Diamond Ring - Silver Spoon
Fast Food Headquarters
500 Tokens - 1 Fast Food Franchise
----------------
SUIT CONNECTIONS
---------------- Starting Suit Configutation
Legend: P - Power Block øøøøøøøøøøøøøøøøøøøøøøøøøøø
B - Blank Block B B 4
E - Empty Spot P E 3
1 - Suit Module #1 B 2 1
2 - Suit Module #2
3 - Suit Module #3
4 - Suit Module #4
Snorkel Jet Pack Bounce Shot Nuke!
ÐÐÐÐøøøøøøø øøøøøøøø øøøøøøøøøøø øøøøø
B B 4 B B 4 B B 4 B B 4
P 1 E P 2 3 P 2 E P 2 3
B 3 2 B E 1 B 1 3 B 1 E
===============================================================================
VII. INFORMATION
Credits and Sources:
Jeff "CJayC" Veasey -
http://www.gamefaqs.com
For hosting this guide on his web site.
Dallas - For allowing me to continue and finish his work.
Contact Information:
If you have any questions about the guide, please send them to:
[email protected]
This document is Copyright 2000-2002 by Atma Weapon and Dallas.
-EOF-