Extra Gold:
Plug in control pad two after you get your sword from the fortune
teller in scene one. Control pad gives you access to the pause
button. Each time you hit the pause button 73 times you will
receive 45 pieces of gold.
ROUND ONE:
Jumping around in front of trees, on top of building and along
the seams of buildings will give you gold in this round.
ROUND TWO:
During this round you'll find the LETTER TO CATHERINE when you
visit the fortune teller in the cave. You'll find extra gold
along the seams of the buildings, by jumping in front of small
cactuses, jumping on clouds, and jumping on top of doorways.
ROUND THREE:
You'll find a hidden armor store marked by a question mark
enclosed in a square. Turn and knock on the wall.
To defeat the Red Knight, aim for his feet.
ROUND FOUR:
CATHERINE is located on the upper level of the city of Baraboro.
She is located next to the shield shop on the platform. Turn and
knock on the blank wall after you have kill the bouncing rat.
CATHERINE will give you the FLUTE.
To defeat the Kuracken, stand behind his head and attack it takes
six shots to defeat him. Proceed underwater to the shop. If you
have used your revival potion, you can purchase another one here
for 100 gold pieces. Return to the Kuracken if you wish, this
will give you more money and a large heart.
ROUND FIVE:
In the Mam desert enter the bar and order two of the most
expensive drinks and you will receive the NOTE TO BETTY. If you
choose to fight Giant Kong you will receive the GREAT SWORD.
The key to this round is located between the Mam Desert bar and
the underground pyramid.
ROUND SIX:
At the end of the spike area there is a hidden weapon shop. Turn
and knock once on the last upper gold platform. After you pass
the spike area you will come upon two blue snakes. Here you will
need to drop down two levels and go to the left.
Enter the door and meet BETTY. Order two of the most expensive
drinks and she will give you a clue to the Sphinx's question.
Also located in the pyramid is the legendary boot shop.
ANSWERS TO THE SPHINX'S QUESTIONS:
If the clue you got from the Barmaid was:
WHICH GAME HAVE I BEEN PLAYING?
Sphinx was seasick: Afterburner.
Sphinx has strange glasses: Missile Defense.
HOW DO I ALLEVIATE STRESS?
In the morning, the Earth will erupt: Jogging.
The Sphinx's specialty: Drinking.
WHAT DID I HAVE FOR DINNER?
Yesterday our Chicken was stolen: Fried Chicken.
Recently our Sphinx has been on a diet: No dinner.
MY FAVORITE HOBBY?
Recently, I have heard sounds of breaking glass: Golf.
So noisy at night: Karaoke.
ROUND SEVEN:
In town there are a variety of stores. You are able to purchase
boots, get healed, buy drinks and fight to get the EXCALIBUR
SWORD. After you fight the BLUE KNIGHT move to the right and
climb the ladder on the haystack, here you will play the flute.
Continue to the right and you will find a floating brick. Jump on
the brick , turn and knock on the wall. You will find the WIZARD
there and he will give you the STAR CHARM. You then have the
choice of fighting the blue knight again before you exit the
screen.
NOTE: THE WINGED BOOTS WORK WELL IN THE CLOUD SCENE.
ROUND EIGHT:
When you enter this round, keep going to the right. Jump over the
well and keep to the right. You will come to a deserted town. At
the end of this town is a WIZARD, he is located in the building
with the platform. Stand to the right of the boarded up door,
turn and knock and you will enter a secret door. Upon defeating
him you will receive nine THUNDER FLASHES. Enter the cave and
make your way towards the end. Here are two small platforms, a
large platform, and two small platforms with coin takers flying
around.
To find Medusa stand on the large platform and knock on the wall.
ROUND NINE:
Once you are in the cave and you are dropping down the well, stop
on the second small platform in the center of the drop. Turn and
knock on the wall and you will fight to receive the SWORD OF
LEGEND. When you come to a blue fireball, stand on the ledge in
the middle of the screen and knock. You will then be faced with
King Demon.
ROUND TEN:
In the Ice Castle you will find lots of shops hidden on the
platforms. Just stand on the platforms, turn and knock. When you
come to the red door, prepare to fight Snow Kong.
ROUND ELEVEN:
Proceed to the right, go underwater and swim to the left. A shop
is located there, go in twice and the GREAT CATFISH will appear.
If you have the STAR CHARM he will give you the HERO'S EMBLEM.
When you meet the fortune teller she will ask you if you want the
RUBY or the BELL. The bell will help you through the maze and the
ruby will help you defeat the Dragon.
NOTE: WHEN THE BELL RINGS YOU ARE GOING IN THE RIGHT DIRECTION.
ROUND TWELVE:
Keep going to the right, ignore the first small floating brick,
jump down and proceed to the right. Jump down the first well you
come to. When you reach the bottom go left. Jump down the next
well you come to and take the first right. Aim for the first
right passage. Enter the next well and take the first right
passage. Keep going right, you will come to a large floating
brick. Jump on the brick and jump left to right using the little
brick steps. Do not take any exits. At the top go left and you
will come to another large floating brick, use this to boost
yourself up to the upper portion of this level. Proceed to the
left and drop down the first well you come to, take the first
right passage you come to and continue right. Jump on to the
large floating brick to boost yourself up again and proceed left.
Jump down the first well you come to, once you're at the bottom
proceed to the left. You will notice the background will change.
Keep going left and you will come to a red door with a skull and
crossbones on it. Knock and you will find the Dragons.
To defeat the Dragons aim for his face. Thunder flashes work well
if you do not have the ruby.