___
              (    \.____
            /          __--
           (  /    \  )###############
       ###(   0    0  )################
      ####(     U      )          ######
     #####(            )     ############
    ######(     O      )--   ######  #####
     #####/              ######      #####
---_____/             ######    \__ -_####
--               #######     \       __)
 _     ###     #######       / __   /####
   - ######  #######        ( /   \_)####
   __##########                     #####
     ######                        #####
      #######                     #####
        ########                 #####
         ##########################
          #######################

               G H O S T B U S T E R S
                 for the Sega Master System (tm)

         ===========================================
          FAQ/Walkthrough by hundley4ever
                             jtalledo at gmail . com
         ===========================================
         Version:                               1.75

         This FAQ is licensed the Berkeley Software
         Distribution License. It may be distributed
         freely, but any reproductions must include
         the following copyright notice:
         Copyright (c) 2007, hundley4ever
         All rights reserved

         Further info regarding this license is
         available at:
         http://www.linfo.org/bsdlicense.html

         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
         Disclaimers:
         Ghostbusters and the "No-Ghost Logo" are (tm)
         Columbia/Sony Pictures.

         I am not affiliated with Columbia/Sony.
         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

         TABLE OF CONTENTS:
         I.    Game Info
         II.   Questions
         III.  The Ghostbusters
         IV.   Tobin's Spirit Guide
         V.    The Shop
         VI.   Gameplay
           A.  Zap and Trap
            1. The Map Screen
            2. Driving
            3. Busting
           B.  Marshmallow Man
           C.  Shandor Ascent
           D.  Gozer
           E.  Scoring
         VII.  Endings
         VIII. Cheats/Tips
         IX.   The Ghostbuster Movies/Cartoons
         X.    Other Ghostbusters games
         XI.   Trivial Things
         XII.  Credits, Web Links

        What's New?
        ^^^^^^^^^^^
        12. 8 . 2007 (v. 1.75)
        - updated with info regarding newer games in "Other games"
        - corrected license
        - some typo/grammar fixes
        8. 25 . 2002 (v. 1.7A)
        - some updates to several questions in section II.
        - added several movies to the recommended movies
          section.
        - thanks to Lucky for submitting some info
          for this update.
        3. 1 . 2002 (v. 1.6)
        - one quote correction in the game info section.
        3. 1 . 2002 (v. 1.5)
        - one correction in the game info section.
        2. 27 . 2002 (v. 1.4)
        - bad habits are hard to break :).
        - added several "XGB" games to the other games section.
        - added some info about Ghostbusters II (Game Boy)
        - altered the title of this document.
        - seriously, this is the real last version of this faq. ;)
        2. 26 . 2002 (v. 1.3)
        - added the missing link to Proton Charging (whoops :))
        - all the endings have been transcribed.
        - number of endings corrected.
        - added a little info to the game info section.
        - corrected some info in the map section.
        - added some more tips to the stairway walkthrough.
        - hopefully v1.3 is the final version of this faq.
        2. 24 . 2002 (v. 1.0)
        - this faq is what's new!

=========
GAME INFO
=========
"What about the packs?
What about the packs?"
      -- Winston (Ghostbusters II)

Who ya gonna call? With those simple words, a cultural
phenomenon was born. Ghostbusters, a paranormal comedy
starring comics Bill Murray, Dan Ackroyd and Harold Ramis,
became one of the biggest surprise box office hits in 1984.
The movie quickly found success internationally as well, with
dedicated following, and of course, lucrative merchandise.
Games for many video game platforms were released for those
gamers wanting to be just like the super-cool spook busters
in the movie.

Ghostbusters for the Master System was originally based on a
game designed by Activision programmer David Crane. The game
was published on several computer platforms, including the
spectrum and the Amstrad, in 1986. It eventually made its
way to other formats, even the Atari 2600, published by
Activision.

Several years after its first release, Crane's Ghostbusters
game found new life in 1988 on Sega's Master System. Sega
took the game and reprogrammed it a bit - tweaking the
gameplay and utilizing the Master System's superior sound
and graphical capabilities. What resulted was arguably the
definitive version of the Crane's Ghostbusters game.

=========
QUESTIONS
=========
Gozer: Are you a God?
Ray: No...
Gozer: THEN DIE!!

Q: What is "Ghostbusters" exactly?
A: What rock have you been hiding under for the past decade
   or so? Seriously, though, it's a classic comedy about
   four guys who go into the paranormal removal business
   and save New York City from an array of creepy spooks.

   The first movie was extremely popular, and spawned
   multiple cartoon series, a sequel and a mountain of
   action figures and related merchandise. See Section I for
   more information.

Q: What is this Filmations' Ghostbusters?
   Apparently Filmations had a cartoon in the 1970's
   featuring Larry Storch called "Ghostbusters", resulting
   in a little trademark trouble for Columbia when their
   film went into production.

   After the movie became a huge success, Filmations
   released an updated version of the cartoon called
   simply "Ghostbusters" while Columbia spun the movie
   off into a cartoon called "The Real Ghostbusters".

Q: Haven't I seen this game before, on another system?
A: Chances are you have seen it before. It was released for
   almost every major gaming platform from the mid-late
   1980's. See Section X for more info.

Q: What's the difference between the Master System version
   and other versions of the game?
A: Besides the obvious graphical and sonic enhancements,
   the game has more items to choose from at the start of
   the game and a few gameplay tweaks. The game is a bit
   easier than some of the versions of the game.

Q: Why don't people like this game too much?
A: Some people call the game "repetitive" and "tedious".
   The difficulty level may have also turned some people
   off - the busting parts are easy, but the later levels
   are quite hard, particularly the ascent of the Shandor
   building.

   Still others may not like the "multi-tiered" nature of
   the gameplay - which essentially is "4 games in one".

Q: What's this Genesis Ghostbusters game?
A: The Genesis game is completed unrelated to David Crane's
   Ghostbuster games. See section X for more info.

Q: Who sings the Ghostbusters theme song?
A: That catchy song which plays over and over in the game
   and became a pop hit along with the movie was written
   and performed by Ray Parker, Jr.

Q: Why does that song sound so familiar?
A: If you think that song sounds oddly similar to another
   song you've heard, you're not alone. Singer Huey Lewis
   noted that it bore a strange similarity to his late
   1980's pop hit, "I Want A New Drug" and sued Ray
   Parker, Jr. They settled the case. So there's your
   connection for you.

Q: Why are things in the game different from their
   spellings in the movie (ie Gozer is Gorza, etc.)?
A: The answer is probably some bad translation
   by the programmers.
   See section XI for more info on all the
   inconsistencies between the movie and the game.

Q: Why doesn't the password I received work when I try to
   enter it? I know I wrote it down correctly.
A: Be sure you entered the same initials that you entered
   for the game where the got the password. It's good idea
   to write the initials down to accompany the password
   you receive.

Q: What the heck is that thing bouncing on the lyrics on the
   "Press Start" screen in the game?
A: I have no idea as to what it really is. Personally, it
   reminds me of one of those blobs from the Japanese puzzle
   game "Puyo Puyo", but that's probably not what is is. It's
   probably just a little blob-like thing the programmers
   threw in there to bounce on the lyrics.

Q: Will there be a third Ghostbusters movie?
A: Highly unlikely. Co-creator Dan Ackroyd had lobbied hard
   to get a new film made, but Columbia pictures, the
   producer of the first two movies refused to do the movie
   on Ackroyd's terms. In addition, many of the principal
   members of the first two movies (Bill Murray, Harold Ramis
   and director Ivan Reitman to name a few) expressed little
   to no interest in being involved in a third film.

   According to ign.com, Dan Ackroyd actually had a working
   draft of the script in place entitled: "Ghostbusters 3:
   Hellbent", but the project wasn't picked up.

   In November 2007, the announcement of a new Ghostbusters
   game that is set after the Ghostbusters II film was
   accompanied with a declaration from Ackroyd in Game
   Informer magazine that the game will probably serve as
   a sort of "third film". See the video game section
   for more info.

================
THE GHOSTBUSTERS
================
"We're ready to believe you."
     -- Ray , Venkman, Egon

> After getting kicked out of a prestigious university in
  New York City, Doctors Stantz, Venkman and Spengler
  decide to go into business for themselves as paranormal
  investigators and removers. Dubbing themselves the
  "Ghostbusters" they rid New York of all its ghastly
  spooks - and I'm not talking about people who live in
  the Village either.

Note:
The Ghostbusters aren't mentioned by name in the game.
They all look pretty generic, but there are three of
them, so you can only assume that they represent the
three of the four Ghostbusters in the movie.

----------
|SPENGLER|
----------
Quiet, but extremely intelligent, Dr. Egon Spengler is
considered to be the "brains" of the ghostbusting operation.
His extensive knowledge of physics and the paranormal make
him an invaluable asset to the team. He is also the chief
innovator of all the Ghostbusters' high tech spook-trapping
equipment. He hasn't had all that much time for a social
life, and seems to be content with that. His one weakness?
Candy bars.

Egon on...
 - women: "...they're more interested in my epididymis."
 - hobbies: "I collect... spores, molds fungus."
 - childhood: We had half a slinky.. I straightened it."

--------
|STANTZ|
--------
Fellow Ghostbuter Peter Venkman once dubbed Ray Stantz the
"heart of the Ghostbusters." He couldn't be more right.
His superior scientific and paranormal knowledge, as well
as his raw enthusiasm for the paranormal, make him a
cornerstone of the team.

Ray on...
 - Slimer: "He's an ugly little spud, isn't he?"
 - relationships: "Your girlfriend lives on the corner of
                   spook central."
 - observations: "Listen! You smell something?"

---------
|VENKMAN|
---------
Dr. Peter Venkman is the most conniving, self-centered,
self-serving, likable man. He got through college hitching
a ride on the backs of other, more smarter people than him.
He often uses his charm and boyish good looks to get what
he wants, and he normally does get what he wants. At heart
though, he's an upstanding guy who is a longtime friend of
both Stantz and Spengler.

Venkman on...
 - Ghostbusting: "No job is too big, no fee is too big..."
 - Jello: "Oh come on, there's always room for Jello."
 - defense: "Back off man, I'm a scientist."

 ----------
|ZEDDEMORE|
----------
The final member to join with the Ghostbusters, Winston
Zeddemore may not have Ph. D, but he's a more than worthy
member of the team. A former security guard, Winston has
the common sense that the other Ghostbusters do seem to
sometimes lack and serves as the Ghostbusters' connection
to the everyman who doesn't know about the sciences of
Ghostbusting.

Winston on...
 - work: "Since I joined this men, I've seen
          sh** that would turn you white!"
 - dieties: "Ray, when someone asks you if you're a god,
             you  say yes!!"
 - dedication: "If there's a steady paycheck in it, I'll
                believe anything you say."

====================
Tobin's Spirit Guide
====================
"Peter, at 1:40 pm at the main branch of the
 New York Public Library on Fifth Avenue,
 10 people saw a free-floating full-torso
 vaporous apparition." - Stantz

In the movie, Tobin's spirit guide has a wealth of
knowledge about ghosts and related demons. Here's
a listing of the ghosts you'll face in the game.

^^^
 !
^^^
Under each description is the description of the ghost
from the Ghostbusters game instruction manual. Under
each description from the manual are some notes.

-------
Roamers
-------
They like to hit the streets. And throw dishes.

>> These guys come in two flavors: the regular form,
   where they look like yellow crescent moons, and
   when they have little wings and look like birds
   as seen on the map screen.

   They only throw dishes in the stairway level.

-------
Slimers
-------
Friends of the ROAMERS. But a lot faster.

>> One of the most lovable ghosts from the movie makes
   his only appearance in the David Crane-based
   Ghostbusters games. Yes, the SMS version is the one
   version to have this ghost. He's the Ghostbusters'
   first bust in the movie. Slimer loves food and is
   distiguished from other ghosts by his foul odor.
   This time around, you'll have to deal with more
   than one Slimer - as if one wasn't enough!

   Also beware of the winged Slimers, which you meet
   in the Shandor building! They are the fastest
   moving ghosts in the game! The regular ones
   just swing back and forth in that level.

-----------------------------
THE STAY-PUFT MARSHMALLOW MAN
-----------------------------
(known as just MARSHMALLOW MAN in the manual)
A result of all the ghosts pooling their efforts. To
make one gargantuan monster.

>> Mr. Stay Puft, the mascot of Stay-Puft Marshmallows,
   brought delight to many children at campfires across
   the nation. His brand of marshmallows was perfect for
   making S'MORES. However, he turns bad when heb is
   chosen as the final form of the destructor in the
   movie, posing 40-foot tall problem for our heroes.

   In the game, he appears on the map screen as the
   manifestation of a bunch of ghosts merging together
   to stomp on a building. He's also the guardian of
   the door to Zuul (the Shandor building), albeit in
   a much shorter form...

--------------
THE KEY MASTER
--------------
(known as MASTER OF THE KEY in the manual)
This one has the key to Zule.*

>> The Keymaster, aka Vinz Clortho, is the guardian to
   the key that opens the gates to Zuul, a distant demon
   dimension. In the movie, he possesses geeky accountant
   Louis Tully. The Key Master must find the gatekeeper to
   open the gates of Zuul and bridge the dimension to the
   earthly dimension.

* mispelling of "Zuul" in the manual.

--------------
THE GATEKEEPER
--------------
This one takes care of things back at Zule.

>> The Gatekeeper guards the gates to the demon dimension
   of Zuul. With the Keymaster, it can open up the gates
   to this dimension. In the movie, the Gatekeepers
   possesses Dana Barrett, a violinist who becomes the
   Ghostbusters' first client as well as Peter Venkman's
   love interest.

-----------
TERROR DOGS
-----------
(not listed in the manual)

>> The true form of the Gatekeeper and the Keymaster, they
   are fearsome beasts and favorite pets of Gozer the
   Gozerian. In the game, they can produce bolts of fire.

-----
GOZER
-----
(known as Gorza in the manual and in the game)
This one's in charge of all of them. Armed with deadly laser
beams, he's more dangerous than any of them.

>> Gozer the Gozerian was a diety in the ancient
   civilization of Sumeria. It returns to the earthly
   dimension in spans of centuries, taking different forms
   each time but always looking for one thing: the
   destruction of civilization.

========
THE SHOP
========
"Ray's Occult..."
          -- Ray (Ghostbusters II)
Any Ghostbuster needs equipment to bust ghosts. Although
the guys make their own (unlicensed) equipment in the
movie, you'll have buy yours in the game when you start
out.

You stop off at the shop at the beginning of every game,
and you can return to it by going to building on the top
right hand corner of the city map.

CARS:
=====
"Are you telling me how to drive?"
            -- Ray (Ghostbusters 2)
A Ghostbuster's gotta have wheels right? You have four
choices of chariot in this game. Of course, you can
only afford three of them when you first start out...

^^^
 !
^^^
Under each description is the description of the car
from the Ghostbusters game instruction manual along
with the cost of the car. Under each description
from the manual are some of my notes and ranking
of the car's attributes.

Each car is ranked in three categories.
 - Speed: The top speed and acceleration.
 - Capacity: How many items it can hold.
 - Drift: How far it slips when another car hits it.

-------
ECONOMY
-------
Cost: $2000
Holds up to six tools. Very light. Slips a long way
when hit.

Speed: 4th
Capacity: 4th
Drift: 4th

>> This red car is a pile of junk. Sure, it only
   costs $2000, but it's slow, so you'll be getting
   to many of busting jobs too late and it slips
   a lot when hit, making it easier to get pinned
   onto the sidewalk and knocked into road hazards.
   Also, it can't carry very much, so you won't
   be able to buy much with the money you save.

My Analysis: Don't buy unless you're planning to
buy a turbo charger with it to increase its speed.

------
HEARSE
------
Cost: $4800
Holds up to nine tools. Medium weight. Slips some when
hit.

Speed: 3rd
Capacity: 2nd
Drift: 3rd

>> YES! Though it doesn't say it in the game or the
   instruction manual, you can clearly see that this
   is the infamous Ecto-1 the Ghostbusters use in the
   movie. It carries a good amount of tools, has
   average speed and only slips a little bit when hit.

My Analysis: Buy it just to look cool, or because it's
the best overall deal pricewise and performance wise.

------
COMMON
------
Cost: $6000
Holds up to eleven tools. Heavy. Slips some when hit.

Speed: 2nd
Capacity: 1st
Drift: 2nd

>> Has good speed and great space, but this yellow
   car just looks terrible.

My Analysis: Good car to buy when you're playing
a continue game and have some money to burn.

------
SPORTS
------
Cost: $12000
Holds up to eight tools. Very heavy. Hardly slips
at all when hit.

Speed: 1st
Capacity: 3rd
Drift: 1st

>> So expensive you can't buy it with the $10,000
   you start out with. This green car looks sporty,
   but it's pretty easy to crash into manholes
   at its top speed. Also, it doesn't hold
   as many tools as some of the other ones.

My Analysis: Okay car to buy when you continue the
game with a boatload of money, if you can handle
the speed.

TOOLS:
======
"We have the tools, we have the talent!"
                              -- Winston

A good Ghostbuster's gotta have tools. Be sure to
spend your money wisely though.

^^^
 !
^^^
Under each description is the description of the item
from the Ghostbusters game instruction manual. Under
each description from the manual are some notes.

------------------
PK ENERGY DETECTOR
------------------
(PKE meter in the movie)
Cost: $400
Lets you know ahead of time when a building you're
near is going to be hit by ghosts. The color of the
building will change to purple.

>> Pretty useless, unless you want to map out which
   buildings you want to go to first. Particularly
   useless because it can't detect which buildings
   are going to be hit until you're near them.
   It's useful if you want to know if the building
   near you is going to be hit, so you don't stray
   from it. PK is short for "Psycho Kinetic".

   This item is just like the PKE meter from the
   movie.

------------------
MARSHMALLOW SENSOR
------------------
Cost: $800
Tells you if the Marshmallow Man is coming to a
building near you by changing the color of the
building to white.

>> Just like the PKE detector, but for marshmallow
   attacks. It's still pretty useless to know which
   buildings are going to be hit by the marshmallow
   man - all that's important is that you stop him
   in time.

-----------------
IMAGE INTENSIFIER
-----------------
Cost: $800
Ghost images become clearer.

>> It just gets rid of see-thru effect you see when
   busting ghosts. Not too useful.

   These don't look like them, but they have the
   same function as the Ecto Goggles used in the
   movie.

------------------------
SUPER PK ENERGY DETECTOR
------------------------
Cost: $1200
Works just like the regular PK ENERGY DETECTOR, only
better. Because it works for the entire city. No matter
where you are.

>> Slightly more useful in planning which buildings
   you'll go to next than the regular one.

------------------------
SUPER MARSHMALLOW SENSOR
------------------------
Cost: $2000
Works just like the regular MARSHMALLOW SENSOR.
Except that you don't have to be near the building.

>> Again, slightly more useful than the regular one.

------------
GHOST VACUUM
------------
Cost: $600
Use this to scarf up stray ghosts while you're driving.

>> Nice little tool that nets you some cash.

----------
GHOST BAIT
----------
Cost: $400
Use it to attract ghosts to your area. And to prevent
them from uniting to form a Marshmallow Man. The good
thing about this stuff is that you can use it over
and over -- up to five times.

>> You must get this item to stop the Stay-Puft
   Marshmallow Man from destroying buildings. If he
   destroys a building, you lose money, so get it.

----------
GHOST TRAP
----------
Cost: $500
You can use this to capture ghosts. Then you've got
to take it back to headquarters to empty it.

>> You HAVE to have this to capture ghosts. This
   regular one can't be reopened to trap more ghosts
   after it's already been used. Get multiple traps
   so you don't have to go back to HQ to empty them
   or run out of traps.

------------------
HIGH CAPACITY TRAP
------------------
Cost:  $2500
Works just like the regular
GHOST TRAP. But you can capture three times as many
ghosts before you have to empty it.

>> If you miss a few ghosts the first time around,
   you can open this trap up and try it again.
   Useful because with the other trap, if you
   don't get the ghosts the first time around, one
   of your guys will get slimed and get taken out
   of action.

------------------------
LASER CONFINEMENT SYSTEM
------------------------
Cost:  $8000
With this handy little item you don't have to keep
running back to headquarters every time you fill your
traps. The ghosts will automatically enter
LASER CONFINEMENT and your traps will be
perpetually empty.

>> EXTREMELY useful item you should get if you have
   all the money to buy it. You save money on the
   traps and don't have to miss calls by going back
   to GBHQ to empty your traps out.

--------------
SUPER ION BEAM
--------------
Cost: $3000
This makes your ghost-killing Ion Beams last a lot
longer.

>> You don't need this item. You're automatically
   supplied with ion (proton) beams by default.
   However, these beams last longer, so you won't
   find yourself rushing back to GBHQ to recharge
   your beam or running out during a bust.

   These are similar to the proton packs used in
   the movie, but the proton packs never run out
   of energy.

----------------------
GHOST PARALYSIS SYSTEM
----------------------
Cost: $3,500
Use this to slow the ghosts down.

>> Fairly useless item that makes catching
   ghosts easy by slowing them down and limiting
   their movement.

-------------
TURBO CHARGER
-------------
Cost: $4,500
Because this makes your car run faster, you can get to
the scene of the crime much faster.

>> Upgrades you car to the next level of speed
   (ie Economy to Hearse, Heart to Common, etc). Too
   pricy to justify buying - buy the next best car
   instead of this.

------------------
SUPER GHOST VACUUM
------------------
Cost: $3,200
A souped-up version of the regular GHOST VACUUM.

>> Attracts ghosts from longer range that its cheaper
   counterpart.

--------------
DEFENSIVE WALL
--------------
Cost: $1500
This is a great item for dire emergencies. Place it in
the middle of the road to keep ghosts, gatekeepers
and key masters from passing through. But use it wisely.
Because it only works once in each game.

>> Useless and expensive. Don't buy it.

Packages
========
Some recommended configurations.

Budget:
 - Hearse
 - Ghost Bait
 - 7 traps
With this configuration, you'll have enough speed to
get to your destination and loads of traps so you
don't have to go back to GBHQ too often.

Basic:
 - Hearse
 - Ghost Bait
 - PKE Detector
 - Marshmallow Sensor
 - Ghost Vacuum
 - 4 traps
 Here's the basic stuff you'll need.

You'll need to continue with more than the
$10,000 they give you when you start a new
game to use the following configurations.

Fun:
 - Hearse
 - Ghost Bait
 - Super PKE Detector
 - Super Marshmallow Sensor
 - Super Ghost Vacuum
 - Turbo Charger
 - Laser Confinement System
 - Super Ion Beam
 - 1 High Capacity Trap
 Just right.

Ideal:
 - Common
 - Ghost Bait
 - Super PKE Detector
 - Super Marshmallow Sensor
 - Super Ghost Vacuum
 - Turbo Charger
 - Laser Confinement System
 - Super Anion Beam
 - 1 High Capacity Trap
 - Image Intensifier
 All the excesses a Ghostbuster wants.

Ideal 2:
 - Sports
 - Ghost Bait
 - Super PKE Detector
 - Super Marshmallow Sensor
 - Super Ghost Vacuum
 - Laser Confinement System
 - Super Anion Beam
 - 1 High Capacity Trap
 This one saves you money over the first one.

========
GAMEPLAY
========
The game is actually several games in one. Here's the
lowdown on all the modes.

ZAP AND TRAP
============
The first mode of the game is simple. All you have to
do is go around the streets of New York answering calls
to bust ghosts. Trap the ghosts and stop a few
marshmallow attacks on high-rises, and you'll be on
your way to riches in the paranormal removal industry.

There are several components that come into play during
Zap and Trap mode:

 1)MAP
 "I love this town!!!"
           -- Winston
   It's the fair city of New York, USA. More or less.
   Move up to a building and press the control pad
   in the direction of the building with button 1
   to go to it.

   The map gives you an overview of the city. If you
   bought PKE Detectors and Marshmallow sensors, it
   will show you which buildings will be hit by
   ghosts or the Stay-Puft marshmallow man in
   purple and white respectively.

   The red buildings have a ghost problem!
   Go to them. If you take too long to get to a
   destination, the ghosts will leave, so be quick!

   On-Screen:
   A. The Ghostbusters icon
   This represents your vehicle.

   B. Roamers
   Yellow ghosts that go to Zuul. Touch them with
   the Ghostbuster icon and you'll be able to encounter
   and bust them in driving mode.

   C. Gatekeeper & Keymaster
   The man and woman that walk around. When you touch
   them, you lose money.

   D: City's PKE Level
   The meter at the top-right is the psycho-kinetic
   energy level of the city. It gives you a measure
   of spiritual activity in the city. It fills ups
   over time and when roamers enter Zuul. It turns
   three colors as it fills up during the course
   of the game:

   1) Blue: The first color. Spiritual activity
      at a minimum. Infrequent calls to GBHQ.
   2) Yellow: The second color. More calls are made
      to bust ghosts.
   3) Red: The final color. The city is brimming
      with spiritual activity. When it fills up
      now, the gates of Zuul will start to open
      and you'll have to go to face Gozer.
      Beware of the Stay Puft Marshmallow man,
      who will try to stomp on buildings now.

   E: GBHQ
   The Ghostbuster's home is at the lower-right
   hand corner of the screen. Go back there if:

    a) you have no more empty traps left.
    b) two of your guys have been slimed.
    c) you're out or almost out of ion beam energy.

   F: The Shop
   It's at the top-right hand corner of the
   screen. Go back there if you need some more
   supplies.

   Tips:
   Remember, the GB icon on the map is just a
   representation of your vehicle. You leave dots
   as you move. About every three dots represents
   1 km traveled. Try to take the shortest route
   to your next bust to ensure you get there in time.

   There are roamers on the map. When you touch
   them with the Ghostbusters icon, you can stop
   them form going to Zuul and raising the PKE
   energy level of the city. You'll encounter them
   when you finally go into driving mode.

   Beware the Keymaster and the Gatekeeper (the
   man and woman) on the map. When you're touching
   them, you lose cash!

   If you have Ghost bait, press button 2 to use
   it. Try saving it for when Stay-Puft attacks.

 2) DRIVING
 "Going a little fast, aren't we, Ray?"
            -- Winston (Ghostbusters 2)
 Once you traverse your route, you have to drive
 to your destination. Use the control pad to
 move the car. Beware! Though there isn't the
 real-life New York traffic, you have to avoid
 drivers constantly changing lanes and man holes.

 If you get pinned against the sidewalk by a car
 or run into a manhole, you lose money and time
 to answer a call. (See "Scoring" later on in
 this section)

 If you touched any ghosts on the map, you can
 bust them now if you have a ghost vacuum
 (see section V) by pressing Button 2.

 3) BUSTING
 "We got one!!!"
      -- Janine, the Ghostbusters' secretary

 When you get to your destination, assuming you're
 there in time and the ghosts are still there, it's
 time to clean house.

 Step 1: "You know, it just occured to me that we
 really haven't had a successful test of this
 equipment."
                                         -- Stantz

 Manuever your ghostbusters using the control pad,
 press 2 to lay down the trap.

 Step 2: "Well, no sense in worrying about it now."
                                         -- Stantz
 Now you can use your ion beams. Press Button 1 to
 switch between ghostbusters and Button 2 to switch
 on your pack.

 Step 3: "Nice shootin', tex!" -- Venkman
 The key is manuever the ghosts over to the trap
 using the streams. Keep switching between
 Ghostbusters till you "sandwich" the ghosts over
 the top of the trap with your beams.

 Step 4: "I looked at the trap Ray!" -- Egon
 Press Button 2 again to switch on the trap.

 If you don't catch all the ghosts at once and
 you're using a regular trap, one of your guys
 will get slimed. If two of your guys get slimed
 before you make trip back to GBHQ, you won't
 be able to bust any more ghosts until you recover
 them by going back to GBHQ.

 If you run out of ion beam energy, one of your
 Ghostbusters will get slimed as well.

 End Game:
 If you made at least $10,000 before the city's PKE
 reached the maximum level, you'll be able to go
 to the Shandor building and try to confront
 Gozer.

 If you didn't get enough money, the game will
 end. (See Section IX, Endings)

Stay-Puft
=========
"We've been going about this all wrong. This Mister
Stay-Puft is okay. He's a sailor, he's in New York.
We get this guy laid, we won't have any trouble!"
                                       --Venkman

He's back, and much shorter. He guards the door
to the Shandor building. Sneak two of your
three Ghostbusters by him to get into the next
part. Try approaching him from the left. Get
close to him without actually being hit by
him. When he hops to left, move to the right
and into the door.

End Game:
If you snuck two Ghostbusters past Stay-Puft
and into the Shandor building, you'll proceed
to the stairway to climb up the building.

If two of your Ghostbusters are trounced by
Stay-Puft, the game will end.
(See Section IX, Endings)

SHANDOR ASCENT
==============
Venkman: Where are we?
Stantz:  Looks like we're in the teens somewhere.
Venkman: Well when we get to 20 tell me, I'm going
         to throw up.

Note: The game just refers to the Shandor
building as Zuul, the dimension that it acts as
bridge from.

Now you'll have go up several flights of stairs
to get to Gozer. Use either button to fire an
ion burst. You'll encounter slimers and roamers
throwing dishes here. The roamers that throw
dishes are the dangerous ones. Blast them
on sight and keep moving up the stairs. Beware
the winged Slimers - they move fast.

Even more Shandor tips...
^^^^^^^^^^^^^^^^^^^^^^^^^
You have to ascend 9 staircases here. You'll first
meet roamers with wings - they're slow, so don't
worry about them. Just blast them if they're in
your way. You'll also meet slimers. The slimers
move in a curving arc. Just blast them if they're
in your way as well. After you climb the 4th
staircase, the regular roamers appear. They'll
throw dishes at you. You can blast the dishes
with your streams. Again, blast them on sight
and keep moving up. After you ascend the
6th staircase, the winged Slimers will appear.
Blast them if they're in front of you, otherwise
just keep moving up the stairs and enter the
doorway at the top. Get one Ghostbuster of three
to the door at the top and you're in.

End Game:
When you get one Ghostbuster up the stairs and
past the ghosts, you'll be able to confront
Gozer on the rooftop.

If all three of your Ghostbusters get hit by the
ghosts (or one of the roamers dishes), the game
will end here. (See Section IX, Endings)

Gozer
=====
"Let's show this prehistoric b**ch how we do things
 downtown." -- Venkman

Here's the final showdown. Fire a proton burst
using either button. Careful, you have limited ion
energy though. Dodge the fireballs from the terror
dogs and the lightning bolts Gozer shoots.  One hit
from a projectile and you're toast. You can't beat the
terror dogs on either side the pedestals, so concentrate
on Gozer himself. Keep firing proton bursts at Gozer and
you should be fine here, just don't let up!

End Game:
If you defeat Gozer, congratulations! You've
beaten the game! (See Section IX, endings)

If all three of your Ghostbusters are hit by one
of Gozer's lightning bolts, one of the terror dogs'
bolts of fire or run out of ion beam energy, the
game will be over as well. (See Section IX, endings)

=======
Scoring
=======
Venkman: Two in the box...
Ray: Ready to go...
All: We be fast, and they big slow!
                        (Ghostbusters 2)
[From the GB manual]:

Money added to your account:
 - When you prevent ghosts from
   transforming into a Marshmallow Man: $2,000

 - When you vacuum up a ROAMER: $200

Money subtracted from your account:
 - While you are touching the Gatekeeper and the
   Master of the Key: $10 per time unit.
 - When your car slips all the way back*: $1,000
 - When the Marshmallow Man attacks a building: $4,000

* - means when you get trapped against the sidewalk
    or run into a manhole.

=======
ENDINGS
=======
"It's Milla Time!"
       -- Venkman
There are several endings to the game, depending
on which level you get up to. All the endings
are alike - just horizontally scrolling text on a
green background.

I transcribed all the endings almost exactly,
along with misspellings and bad spacing between
words. All the endings send you back to the
title screen when you press a button, or wait a
while.

1) Not enough money
   If you don't get $10,000 by the time the PKE
   meter fill up with red, you get this ending:

   Sorry, but your mission has
   failed.
   The Kaymaster and the
   gatekeeper entered the Zuul
   and caused Gorza, the enemy
   boss to awaken and destroy
   the city.
   You could not even set foot
   inside the Zuul because you
   were unable to earan enough
   money to gain admittance.
   Thus,   the   city   was
   completely demolished by
   Gorza.

      THE GAME IS OVER

    Try again from the start.

   --------------------------------
   This ending differs from the second ending,
   because it doesn't give you a password to
   continue, because you didn't earn $10000,
   the amount of money you start with in
   a new game. Also, no music plays, except a
   short, light-hearted little ditty at the end
   of the text.

2) Defeated in Zuul
   If you don't sneak two GBs past Mr. Stay Puft,
   or if you get defeated by the stairway ghosts
   or Gozer you get this ending.

    Good try...
    The ghosts in the city have
    successfully been destroyed.
    You were able to earn
    enough money to prepare for
    the battle with Gorza.
    However, in the Zuul, your
    way was blocked and it was
    impossible for you to meet
    him in combat.

    In spite of your strenuous
    effort, you were
    unsuccessful in your
    attempt to rescue the city.

    When challenging again, you
    can start with the money
    you accumulated during this
    mission.

    You have $[money you earned] in your
    new savings account number
          [account number]

        Input this figure
       when continuing play.

          GOOD LUCK!

3) Finish
   If you beat Gozer, you get this ending.

           CONGRATULATIONS!

   We thank you from the
   bottom of our hearts.
   You have saved the city and
   will go down in history as
   the hero who annihilated
   Gorza,   the god  of
   destruction.
   For your gallant effort,
   you have earned a reward of
   $5000.

   Upon awakening from a deep
   slumber, Gorza attempted to
   destroy     our       great
   Metoropolis,  however  . . .

   You  crushed  his vicious
   plan   and stopped him once
   and for all.

   You   have thus   restored
   peace    and  order  to our
   beloved city.

              THE END

=============
CHEATS & TIPS
=============
"Alright, important safety tip. Thanks Egon."
                                  -- Venkman

- Switch the last two characters of your password
  to get more money.

- While busting, set your trap against the front
  of the building, you'll reach the ghosts
  easier.

- Always find the shortest route to your
  destination so you don't waste time.

- To beat Gozer, keep firing at him so he's not
  able to fire back at you. You should be able
  to beat him easily.

- Stop roamers from entering Zuul on the map
  will keep the energy level from rising as
  fast, resulting in more time to answer calls.

- Try to not to buy both regular traps and
  high-capacity traps. The manual says that the
  high-capacity ones get used first, but it's
  still hard to keep track of which one's you've
  used and which ones you're using, since they
  all look the same on the screen.

====================================
THE GHOSTBUSTERS MOVIES AND CARTOONS
====================================
Ghostbusters (1984)
Starring: Bill Murray, Dan Ackroyd, Harold Ramis
Three doctors get kicked out their university and find
a lucrative business in the paranormal removal industry.
They soon find themselves battling the mother of all
spooks - Gozer, an ancient deity from Sumeria who wants
to destroy all of humanity.

Ghostbusters II (1989)
Starring: Bill Murray, Dan Ackroyd, Harold Ramis
          Ernie Hudson
After saving the city, you'd think they would've gotten
their just rewards. However, the Ghostbusters instead
got a boatload of lawsuits and were forced to close down
operations good. However, old habits are hard to break...

The Ghostbusters return as they battle Vigo, a tyrant
from Carpithia who is returning to life from a painting,
feeding off the negative energy of the city of New
York. He wants to become reborn and wants to do so with
the baby of Dana - the Ghostbusters' first client.
Can the Ghostbusters defeat Vigo has his vile river
of Slime?

The Real Ghostbusters (1986)
The popular cartoon picks up where the movie left off,
with younger-looking Ghostbuster character designs.
Featured Slimer, the memorable green ghost from the
movie.

Extreme Ghostbusters (1997)
Picks up where the original cartoon left off with
four new Ghostbusters - Garrett, Roland, Kylie (the
first female Ghostbuster) and Eduardo. Egon returns
from the original cartoon as their guide, as does
Janine and of course, Slimer.

Non-Ghostbusters movies:
The following movies ARE NOT members of the
"Ghostbusters franchise, but are related to it
in some way.

Casper (1995)
Starring: Bill Pullman, Christian Ricci
Dan Ackroyd makes a brief, uncredited appearance in
character and in costume as Dr. Raymond Stantz, as
one of the people Dr. Harvey (Pullman) calls to get
rid of their ghost problem.

Interestingly enough, early drafts of the
Ghostbusters logo depict a ghost that looks
jut like Casper in the "No-Ghost" logo.

Daffy Duck's Quackbusters  (1988)
Another Warner Bros. animated feature sloppily
pieced together using old shorts from the
1960's intertwined with new footage. This
one features Daffy Duck as the proprietor
of his own paranormal investigation and
removable firm, similar to the Ghostbusters.

His team includes Porky Pig with Sylvester
the Cat and of course, Bugs Bunny. The
influence from Ghostbusters is apparent.

Evolution (2001)
Starring: David Duchovny, Julianne Moore, Orlando Jones
Critically panned sci-fi comedy directed by Ivan
Reitman (director of both GB movies), it has a plot
very similar to Ghostbusters and a cameo by Dan
Ackroyd (not as Ray Stantz though)

Ghostbreakers (1940)
Starring: Bob Hope, Paulette Goddard
Comedy/horror movie in the vein of Ghostbusters starring
comic legend Bob Hope and screen siren Paulette Goddard
as a couple who tries to rid their new home of spooks
and unravel family secrets on the way. (source: IMDb.com)

Ghostbreakers (1944)
Starring: Ole Olson, Chic Johnson
Comedy starring the comic duo as a pair who try to remove
spooks from an New York home. (source: IMDb.com)

Hold That Ghost (1941)
Starring: Bud Abbott, Lou Costello
The comic duo is besieged by spooks in this screwball
comedy. (source: IMDb.com)

Spook Chasers (1957)
Starring: Huntz Hall, Stanley Clements
Screwball comedy dealing with spooks in a mansion.
(source: IMDb.com)

Spooks Run Wild (1941)
Starring: Bela Lugosi
Another horror/comedy from the 1940s about two boys who
encounter a creepy host (Lugosi) and his haunted house
while at camp.  (source: IMDb.com)

========================
OTHER GHOSTBUSTERS GAMES
========================
"You wanna play Boggle, or Super Mario Brothers...?"
                                     -- Louis Tully
                                        (Ghostbusters 2)

GHOSTBUSTERS
Original Release: (1984?, Commodore 64, Spectrum)
Other versions of David Crane's game have been released
for:

Amstrad CPC
AppleII
Atari 800
Atari 2600
Commodore 64
MSX
Nintendo NES
ZX Spectrum

Most versions have minor gameplay differences.
One version actually required the Ecto-1 to have
a constantly depleting supply of gas!

GHOSTBUSTERS (Enhanced remake)
Original Release: 2006
As part of a Retro Remakes competition, Trevor (Smila)
Storey and Scottige remade Crane's original Ghostbusters
title. I believe this version is based on the Commodore
or Amstrad version. It has diagonally firing streams,
while it doesn't have the cleaner map HUD, the shop
in the corner or any of the SMS version's new items.
Slimer, however is in this game. ;) Still no Winston
though - but there are sound clips from the first
film, just as some of the computer versions had.

The game is REALLY pretty. The map Ghostbusters logo
is pre-rendered and spinning, and just about everything
else also has a 3-D pre-rendered look. You HAVE to
see Stay Puft. The Ghostbusters theme, sequenced by
The Evil Scotsman in mp3 form is good in-game music,
but the game's biggest coup is landing the excellent
punk/thrash cover of the Ghostbusters theme by Xentrix
as title music.

Despite its shortcomings - the game is a little buggy,
runs a little slowly on older computers and the clunky
password system is still present, the game is an
excellent remake that does the original David Crane
game justice... and then some.

See http://www.auld-games.co.uk/auldbl0g/?p=44
for more info on this great remake.

GHOSTBUSTERS
Original Release: 1990
Format: Genesis/Mega Drive

Cheesy platform/action game featuring super-deformed
Ghostbusters characters. You only get to use the
proton streams sometimes - other times you just
use regular proton shots, with some power ups.
Stay Puft makes an appearance, but there's no
Winston. The original art of the GBs is great though,
there's some great likenesses of Dan Ackroyd, Bill
Murray and Harold Ramis there. The game's way
too difficult though and the level design is
just nuts.

This game isn't really based on the first movie,
it's an original story.

THE REAL GHOSTBUSTERS
Original Release: 1987 (arcade)
Formats:
Arcade, Amstrad CPC, Atari ST, Commodore 64, Spectrm

Based on the cartoon series. No Winston though.
The cabinet had nice side art, but the game
looked terrible and the original music wasn't too
good. At least they included the theme music.

THE REAL GHOSTBUSTERS
Format: Game Boy

Generic puzzle game starring Peter. He uses his
proton pack to blast blocks, not ghosts in this
game. The game's story has him falling down a
hole and trying to find his way through a
labyrinth full of spooks by finding keys.

GHOSTBUSTERS II
Formats:
Amiga, Atari ST, others

Good-looking game based on the second movie.
Even features the slime-gathering segment.
The game centers around three scenes in the
film that are represented as mini-games:
the slime gathering segment, the Statue
of Liberty scene and the final battle with
Vigo.

Park Productions, developers of the great
Robocop 2D series released an excellent
remake of this game. Check it out at
http://www.parkproductions.btinternet.co.uk/.

GHOSTBUSTERS II
Format: PC

Developed by Dynamix. The graphics aren't
too colorful or well-animated, but there's
some decent gameplay and great digitized
graphics. You even get to bust ghosts in
Central Park.

GHOSTBUSTERS II
Format: NES

The infamously difficult Nintendo version.

NEW GHOSTBUSTERS II
Format: NES/Famicom (Europe and Japan)

Only released in Europe and Japan, this
version of the game was developed by
Hal Laboratories, later the creators
of the "Kirby" series of games for
Nintendo. This one has you selecting
a pair of GBs (including Louis!). You
get to control the GB that blasts the
ghosts, and you can make the second,
CPU-controlled one throw the trap.
Fun little cartoony game.

GHOSTBUSTERS II
Format: Game Boy

Similar to the NEW GHOSTBUSTERS II game.
The graphics are closer-up due to the
Game Boy's small screen though, and the
computer partner is a lot less effective.
Unlike the NES version, your partner
can be hurt in this game. The levels are
and ghosts are also different. You can
actually switch characters in-game
at certain points in this version.

EXTREME GHOSTBUSTERS
Format: Game Boy Color

An action-oriented game based on the
updated Ghostbusters cartoon.

EXTREME GHOSTBUSTERS
Format: PC

A pedestrian puzzle-game. I believe the
game was reminiscent of the Puzzle
Bubble/Bust-A-Move series from Taito.
It was apparently only made available
in Europe.

EXTREME GHOSTBUSTERS: CODE ECTO-1
Format: Game Boy Advance

This one is an action-oriented game
where you can play as Eduardo or
Kylie from the show to rescue
fellow XGB members Roland and
Garrett. The game take advantage
of the superior graphics
capabilities of Nintendo's 32-bit
handheld gaming unit.

EXTREME GHOSTBUSTERS: ULTIMATE INVASION
Format: PlayStation

Take control of two of the newer
generation of Ghostbusters in this
light-gun shooter for the original
PlayStation.

GHOSTBUSTERS: THE VIDEO GAME
Format: Xbox 360, PS3, PS2, Wii.

After a false start with a small
developer named Zootfly angling for
the Ghostbusters license (even releasing
gameplay videos of a third-person shooter
type game based on the property), Dan
Ackroyd expressed interest in doing
a Ghostbusters video game. It was a
huge surprise in November 2007 when
Sierra announced that it was going to
release a Ghostbusters video game. The
game will involve all four of the leads
from the film recording dialogue and
a story written by Ackroyd and Harold
Ramis.

The cinematic, single-player based
versions will be developed by
Terminal Reality (BloodRayne, Fly!)
and center around the player as
a new Ghostbusters recruit. The PS2
and Wii versions will be developed by
Red Fly Studio and cast the player
as one of the original Ghostbusters,
in a cartoonish version of the new
story. Gameplay in these versions will
center more around co-operative play.

==============
TRIVIAL THINGS
==============
"Yes, it's true. This man has no d***."
                            -- Venkman

Differences from this game to the movie:

 - Stay Puft is met before the battle with Gozer.
   He's also too short.

 - "Gozer" is called "Gorza" in game and in the
   manual.

 - "Zuul" is spelled "Zule" in the manual.

 - Proton beams are called "ion beams" in the game.

 - Multiple Slimers.

 - Shandor stairway has ghosts and not as many floors
   in the game.

 - Only three Ghostbusters. No Winston. :(

 - Ghostbusters buy their equipment in the game,
   not develop it.

 - Multiple cars to choose from.

==================
CREDITS, WEB LINKS
==================
"I love you guys..." -- Stantz (Ghostbusters 2)

Thanks to...

Ecto-Web
http://www.ecto-web.org
Got some game info here.

Ghostbusters.net
http://www.ghostbusters.net
Great message board.

Proton Charging
http://www.protoncharging.com
The best GB site on the net. Period.