A comprehensive guide to the action/puzzle game for the Sega Master System.
By Matthew Stephenson (Ringworm)
Version 1.0, 29 September 2004
Next update: In the next week or so. I'll probably add differences between
versions and submit it for the other systems the game is available on.
Table of Contents:
See the 5 character code next to each entry below? It's there to make
navigating this FAQ much simpler. Press CTRL+F together, type the 5 character
code next to the entry you are looking for, and press enter twice. You'll be at
the appropriate section. Awesome. This method works in many programs I have
tested it in, such as Notepad and Microsoft Word. I'm sure it's similar in most
programs though.
1. CSWNV ....... What's New in this Version?
2. CSLCE ....... Legal Info/ Contact details etc.
3. CSINT ....... Introduction
4. CSCON ....... Controls
5. CSGHS ....... General Hints and Strategies
6. CSWTH ....... Walkthrough
6.1. CSLIN .. Planet Linoleum
6.2. CSDET .. Detroitica
6.3. CSSPS .. Space Station
7. CSPAS ....... Passwords
8. CS2PL ....... 2 Player Pie Slap
9. CSFAQ ....... Frequently Asked Questions
10. CSCRM ....... Concluding Remarks
11. CSVEH ....... Version History
As this is the initial release, this section is pointless. I'm just adding it,
as I'm trying to keep my FAQs consistent, and so I remember if there's another
update.
This FAQ is Copyright of Matthew Stephenson (Ringworm), 2004. It can be found
on the following websites ONLY:
www.gamefaqs.com
Want to host this FAQ? Found it on another site not listed above? Let me know:
ringwormrulez[at]gmail[dot]com
I may let you host it. Ask. The only requirement is you post the ENTIRE FAQ,
UNEDITED. No changing any of it, and it has to be all there. Try to keep it
updated as well; the most recent version will always be found at GameFAQs.
MAKE SURE YOU HAVE MY PERMISSION BEFORE HOSTING THIS! If not, you are in breach
of the law. Obviously, you can not make profit from this guide by selling it or
anything similar. Once again this is illegal. You can make a copy for personal
usage though if you're that way inclined. I got no problems with that. It's
your printer ink and paper you are wasting.
Got a question or got some info you feel should be included? Again the best way
to contact me is by emailing:
ringwormrulez[at]gmail[dot]com
I may take a while to respond, just letting you know. Also, make sure what you
want to ask is not covered already. Generally, I respond to anybody that needs
help. If I feel the FAQ makes it perfectly clear, and you just haven't read it
properly though, I may not.
IF YOU DO EMAIL ME: Include the game name, or something which makes it obvious
what it's about. I will NOT read ANY emails with attachments, or ones with no
subject line.
I'd like to take some time to thank the people that have helped with this
guide. Firstly, I'd like to thank Codemasters for making the game. The
webmasters that host this FAQ should get a bit of credit too I guess, as you
wouldn't be reading this otherwise. Thanks also to the other FAQers on the FAQ
contributors board at GameFAQs, and especially Masamune3 and Joni Philips for
running the SMS Completion Project. Without you, I never would have got the
urge to write this guide. I'd also like to thank you, the reader, for choosing
this guide, and I hope I helped in some way.
All names, characters, games and related material are Copyright of Codemasters,
1993.
Cosmic is an adventurous guy, who lives on the planet Linoleum. One day, he
discovers a planet that has been rumoured to exist for years, the planet Earth.
Unfortunately nobody believes him.
Your job is to get proof the planet exists and become a national hero!
Button 1/Start Button: Press this button, and the options will cycle between
Use, Look at, Pick Up, Talk To and Give. It has no effect in the action
sections.
Button 2: This is the action button. It is used by moving the cursor over an
object. Cosmic will run to where the cursor is located (on the ground below it
anyway) when you press this button. An example: if an item is found on the
ground to Cosmic's right hand side, move the cursor onto the object, press
button 1 until the option is PICK UP, then press button 2. Cosmic will run to
the object, and it'll be added to your inventory. Also, in the action sections,
this will make Cosmic jump.
The following walkthrough is NOT the only way to get through the game. This is
the way that I play through the game though. Feel free to explore other
options, as some choices are quite amusing.
I haven't spent much time detailing the action sequences that are located
between various screens. This is mainly because reading them would be tedious,
and writing them even more so. If you get really stuck on one of them, contact
me for more detailed help. I find most are quite easy, as it is just a matter
of watching the paths the enemies take, and being patient enough to not just
try and charge through the levels.
You can use passwords to save the position you are up to, but each one can only
be picked up one time. I have listed all the screens where you can find the
password items (A "P" symbol) in section 7. Picking them up or using them the
first time you see them may not be the best idea, as you may get stuck later
and have to replay a significant portion of the game. You'll quickly learn when
you can. Naturally, if you are using an emulator you can use save states, but
I'm assuming you are playing the original copy.
This game consists of numerous areas, mostly containing one screen. Between
screens, the first time you move between them, you will go through an action
sequence. For most of these, I won't give details as to how to get through
them, but you should be able to make it through most first try, with a little
practice.
With the action sequences, you start with five lives. You can increase this by
collecting Cosmic Candy. Generally, there are around 7 pieces of candy in each
section, but some have more and some less. For every ten pieces collected, you
will receive another life. You can't collect pieces multiple times, if you lose
a life, any you collected before dying will be added to your total.
The walkthrough is mainly a series of options you need to make. It may take a
while to get used to choosing these options, but once you get the hang of it,
it becomes second nature.
The game will prompt you to press button 1. Press it three times so that it
shows PICK UP. Move the cursor to the object you see on the ground and pick up
the TELEPORT KEY by pressing button 2. Got the hang of it? Good. Move the
cursor to the right edge of screen, and press button 2. Once you arrive in
front of the doorway, you will see a coin on screen. This time, move the cursor
to the words PICK UP on screen, and press button 2. Move to the coin and press
the button again. You now know the two ways to choose commands.
Let's try using an item. Select USE, then LINO TOWN TELEKEY in your inventory
(you may need to click on the white arrows next to the inventory to scroll
through and find it). The game will ask where you want to use it. Move your
cursor to the machine next to you, and press button 2. The screen will say "USE
LINO TOWN TELEKEY IN TELEPORT MACHINE". Cosmic will move there, and the message
"You're already in Old Lino Town!" will appear. What was the point of doing
this then? I got you familiar with how you use objects. You'll be doing it
quite a bit.
Make Cosmic run to the left as far as possible. If you went far enough (it'll
take a few presses of the button), you will leave the screen and enter your
first action section.
This one is quite simple. Avoid the green monsters carefully (they walk, stop,
then turn around by jumping. Do NOT stand just above them when they stop.) and
jump the gaps (again, make sure you won't land on a monster). Collect all the
candy you see, and you should get an extra life (there are 10 pieces in this
section). Continue left and you will be in the next area.
- CAPE CARNIVAL -
From now on, commands you need to choose are just going to be in list form.
Written descriptions would be pointless.
USE MONEY IN LUK.E.DAY MACHINE (You're Winner!)
USE ATTENDANT (Press button 2 to skip through the text faster)
Leave the screen via the right hand side. Back to an action sequence? Nope.
You'll now get your first look at the area map. How pretty. Anyway, press
button 2 when you see the Cosmic figure stop moving.
- OLD LINO TOWN -
USE DOOR
USE MONEY IN PHOTO BOOTH
USE MONEY IN VENDING MACHINE
USE ENQUIRIES OFFICE (Twice!)
USE A READY MADE LETTER IN MAIL BOX
USE LOST PROPERTY OFFICE (Not essential. Try looking at the joke book you get
though :P)
USE DOOR
USE EXIT (just to the left of the door, marked by an arrow)
- THE BORDER -
TALK TO PASPORT OFFICIAL
Walk left.
- FORMICA CITY -
PICK UP TELEPORT KEY
USE LINO TOWN TELEKEY IN TELEPORT MACHINE
- OLD LINO TOWN -
USE DOOR
USE ENQUIRIES OFFICE
LOOK AT MAIL FROM LINOGRAD (Optional, tells you your next destination).
Walk left
- CAPE CARNIVAL -
USE SECRET TUNNEL
This section requires you to be flashing still from the teleport machine,
otherwise you can't see.
- LINOGRAD -
Nothing to do here yet, except for walking left off screen.
- THE CAVES -
PICK UP MATCH STICK
Head back to Cape Carnival (right then use the secret tunnel).
- CAPE CARNIVAL -
USE MONEY IN LUK.E.DAY MACHINE (Probably multiple times, until you win).
Why do this? You're going to need 50 Lino Dollars soon, and you only have 38.
This machine is the ONLY way to get money, besides the coin you pick up
originally. I hit the jackpot at 34 Lino Dollars. Don't worry, as you can't
lose all your money. After you win, head back to the border (right then use the
exit in Old Lino Town). Once you get to the border, go right.
- THE RIVER BANK -
PICK UP ICING SUGAR
Time to head back to Old Lino Town (left, then use door). Leave Old Lino town
by the right hand exit.
- THE WILDERNESS -
GIVE HELIUM BALLOON TO SCARY MONSTER
Continue right. Note - There is a piece of candy in this action section that
can NOT be obtained without losing a life. Ignore it. It is the one on a small
ledge below a spring-like monster.
- NEARLY FREEZING POOL -
USE ICING SUGAR IN THE COOL POOL
Go right. You will notice this action section is dark (there's another one
similar a bit later). Wait. After a few seconds you will see a lightning flash.
This helps in this level. Some gaps require you to stand on the plants, which
can only be seen when the lightning flashes. It's not all that difficult, and
it's quite short.
- DODGEY CITY -
PICK UP TELEPORT KEY
If you try to use the teleport machine, it's locked! You need to walk back (to
Old Lino Town - left 3 screens)
- OLD LINO TOWN -
USE DODGEY CITY TELEKEY IN TELEPORT MACHINE
- DODGEY CITY -
PICK UP WATERPROOF PLUG (It's at Cosmic's Feet)
USE LINO TOWN TELLEKEY IN TELEPORT MACHINE
You will now be in Old Lino Town (again). USE EXIT, then head right to the
river bank.
- THE RIVER BANK -
USE A RUBBER PLUG IN BATH TUB
You will automatically be taken to the next area - no action sequence.
- DODGEY RIVER BANK -
PICK UP SURF BOARD
Walk right, and you will get another dark action sequence with lightning. Use
the same tips as last time.
-DODGEY CITY -
Walk left to automatically talk to the person standing there. Your next
destination is Cape Carnival. The fastest way to get there is just to walk four
screens to the left.
- CAPE CARNIVAL -
USE MONEY IN LUK.E.DAY MACHINE (Probably multiple times, until you win).
Yeah, you'll need extra money a bit later. May as well do it now while you are
in the area. It took me 5 attempts to win the jackpot whilst writing this FAQ.
USE ATTENDANT
This will take you to a driving mini game where you need to complete three laps
of a track in 99 seconds. It'll probably take you a few attempts to get
through, but just go back to the attendant if you don't succeed. Winning will
get you a ticket to Detroitica.
After winning, you need to get past the barrier in Formica. Go right one screen
to Old Lino Town and USE FORMICA TELEKEY IN TELEPORT MACHINE
- FORMICA CITY -
More teleport effects when you get to Formica. This time, there are two
Cosmic's! Get the first one to USE BUTTON. This should automatically switch you
to controlling the other Cosmic. Get this cosmic to USE (the other) BUTTON on
the other side of the barrier. Switch to the first Cosmic by moving the cursor
over him and pressing button 2 (on your controller). Make him run as far left
as possible. Switch to the other Cosmic and when he gets to the left edge of
screen (make sure you don't click on the first Cosmic or you will just switch
control) you will go into the next action sequence. Phew. Sounds confusing, but
it's easy to figure out.
- COSMIC COAST -
USE SURF BOARD IN WATER
The next action sequence is quite tough. You automatically move from right to
left, but you can alter your position on screen. Try to see where the fish jump
out of the water and hurry past those spots.
- FOREIGN SOIL -
PICK UP FUSE WIRE
You can't go any further, so where to? You need to get to Old Lino Town next.
USE SURF BOARD IN WATER
This takes you back to the Cosmic Coast. You can either teleport from Formica
to Lino Town, or walk. I walk. Go two screens right from the coast, then use
the door to get to Old Lino Town.
- OLD LINO TOWN -
USE DOOR
USE LOST PROPERTY OFFICE
USE DOOR
Next destination - Linograd. To get there, go left to Cape Carnival, then USE
SECRET TUNNEL.
- LINOGRAD -
USE TARGETTING DEVICE IN MISSILE
USE GUNPOWDE IN SEMI PRIMED MISSILE
USE FUSE WIRE IN SEMI PRIMED MISSILE
USE MATCH IN FUSEWIRE
Hmmm, wonder what'll happen to the missile. Luckily for you there's a bomb
shelter nearby. Cosmic will automatically go there. Your way is now clear to
continue! Go Right.
- NO MANS CAUSEWAY -
PICK UP TELEPORT KEY
Can't go right, so go left. USE SECRET TUNNEL (Back to Cape Carnival), then go
right to Old Lino Town. USE LINOGRAD TELEKEY IN TELEPORT MACHINE
- LINOGRAD -
Super Strength! That'll get you across that gap. Walk right to the next screen,
and then walk to the gap. You will automatically jump across. Walk right off
the edge of screen.
- NO MANS CAUSEWAY -
PICK UP TELEPORT KEY
Walk right. After another action sequence, you will be in Linoville. Use any
telekey in the machine except for the Linoville or Linograd ones. I do the
following:
USE FORMICA TELEKEY IN TELEPORT MACHINE
USE LINOVILLE TELEKEY IN TELEPORT MACHINE (once you get to Formica City.)
- LINOVILLE -
USE DOOR
USE ASSISTANT
USE DOOR
Head right. One more stop then you're on to the next planet. As soon as you get
to the Bus Depot, the bus will arrive and you will be transported to Detoitica
automatically.
By looking at the map of this planet when you first arrive, it's evident it's
not as large as Linoleum. True. It's quite fun though.
- DETROITICA BUS DEPOT -
PICK UP BUS STOP SIGN
Go right to the next area.
- FACTORY RECEPTION -
Nothing you can do here yet (you can use the password I suppose). Walk right to
the next area. You do NOT need to complete this action section. It involves
machines firing bolts of electricity downwards. The first 3 are easy to avoid -
just keep going right. The fourth one involves you to wait a little bit after
the car. The fifth involves you waiting just a bit before the car. Just PAST
the fifth car, you will see a white object. Pick this up and either continue,
or get hit by a beam. I'm assuming you got hit by a beam for the next section.
USE COMPUTER KEY IN COMPUTER
You now have three attempts to enter a code to deactivate the robots. It is
four symbols, with each symbol being either a blue, red or green car. Firstly
try all blue cars. You will see a tick next to any you got correct. On your
second attempt, keep these symbols you know are correct, and try a red car for
the ones you got wrong. If you still haven't got it correct, you know you will
get it the third time if you replace the incorrect ones with a green car.
An example:
First try: Blue, Blue, Blue, Blue. Result: Tick, Cross, Cross, Tick
Second try: Blue, Red, Red, Blue. Result: Tick, Cross, Tick, Tick
Final try: Blue, Green, Red, Blue. Result: Robots deactivated.
Now if you try the action sequence again, nothing can hurt you, as the machines
have been turned off. Go right then.
- WORKSHOP -
Nothing here. Proceed right.
This action sequence is different again. A robot will throw wrecked cars at
you. Either jump them and make it across, or get hit and go to the scrapyard.
I'll assume you got hit.
- SCRAPYARD -
USE A METAL BAR IN CAR WRECK
Walk left. After getting through the action sequence, walk right.
- WORKSHOP -
USE FIRE EXTINGUISHER IN POWER GENERATOR
This will turn off the robot to the right. That's good news. Go right after
doing this, past the now disabled robot.
- STAFF ROOM -
USE BUTTON
After the speech, you will go right. Get through the action sequence to finish
this planet. Point to note - one of the candies is very tough to obtain (on the
ground in the middle of a lightning beam.) It is possible to get, but don't
waste a heap of lives trying for it.
++++++++++++++++++++++++++++++++
+ 6.3. Space Station (CSSPS) +
++++++++++++++++++++++++++++++++
You need fuel to get to Earth and back home, but that requires money. The gas
pumps do not take Lino Dollars, but use Space Bucks. Better go find some.
USE EXIT
- HUB -
You have six doors to go through to get the space bucks, and you will need to
use them all. The names of the doors found in the hub imply what the action
sequence will be like. Most are just affecting how Cosmic jumps, but No. 3 will
make it impossible to see anything except the enemies for a few seconds (on and
off). The fastest way to do get through this area is as follows:
USE NO. 4 NO FLOOR!
(action sequence)
PICK UP ANTI GRAVITY SLIDE
USE EXIT
USE NO2 HARD TO GET THRU
(action sequence)
USE ANTI GRAVITY SLIDE
PICK UP TRAMPOLINE
PICK UP ANTI GRAVITY SLIDE
USE EXIT
USE NO.5 ORDINARY REALLY
(action sequence)
USE TRAMPOLINE
PICK UP BRIDGE
PICK UP TRAMPOLINE
USE EXIT
USE NO.6 GRAVITY MIX
(action sequence)
USE ANTI GRAVITY SLIDE
USE BRIDGE
USE TRAMPOLINE
PICK UP BLOWPIPE
PICK UP TRAMPOLINE
PICK UP BRIDGE
PICK UP ANTI GRAVITY SLIDE
USE EXIT
USE NO.3 I CAN'T SEE
(action sequence)
USE BRIDGE
USE TRAMPOLINE
USE ANTI GRAVITY SLIDE
USE BLOWPIPE
PICK UP ANTI GAVITY SLIDE
PICK UP BOX
PICK UP TRAMPOLINE
PICK UP BRIDGE
USE EXIT
USE NO.1 WEIGHS A TON
(action sequence)
USE ANTI GRAVITY SLIDE
USE TRAMPOLINE
USE BRIDGE
USE MONEY BOX
PICK UP BOX
(Next few are optional)
USE ANTI GRAVITY SLIDE
USE TRAMPOLINE
PICK UP BRIDGE
USE ANTI GRAVITY SLIDE
PICK UP TRAMPOLINE
PICK UP ANTI GRAVITY SLIDE
USE EXIT
USE GRAVITY TRAMPOLINE
USE GAS PUMP (the one on the left where your car is parked).
On your adventures, you will most likely see some "P" symbols. If you choose
USE PASSWORD here, you will be able to receive a password for that point of the
game. Passwords are a one time deal - pick one up, and you cannot "save" at
that spot again.
Password Locations:
Cape Carnival
The Caves
No Man's Causeway
The Border
Dodgey City
Factory Reception
Staff Room
Space Station
Passwords for certain points of the game are as follows:
To play the bumper cars game (choose USE ATTENDANT on the screen):
MRHFJFEAWWRILSW8MS9Y
To Start at Detroitica (near the start of the level):
MRHFGFE6WWLILRW8MMIM
To start at the Space Station:
MRHFZFESWWLGLRWFTDOY
To see the end credits (USE GAS PUMP (the left one)):
MLHFZWFSWWL9RRWESDOX
This is a 2 player game, where your aim is to hit your opponent more times than
they hit you. There are 3 levels to choose from - SLAPPER, BOUNCEY SLAP and
AIRY SLAP. Each has a slightly different layout.
Controls are quite simple. Up and down to move forwards and backwards, left and
right to rotate left and right. Button 1 will fire a pie forwards. Button 2
will also move you forwards.
Player one is orange and starts in the bottom left. Player two is green and
starts in the top right.
Pickups are available that help you win. Generally as both players try to get
pickups, it can be a good time to hit your opponent. There are 5 types:
Orange with a squiggly line on it - speeds up your pies
Black with lightning bolt - speeds up your car
Orange with black horizontal line - makes your pies bounce off walls
Orange with two pies on it - enables you to fire two pies at once
Black with curvy line - makes your pies curve more (press left and right)
Hit your opponent four more times than they hit you to win.
This game may seem quite easy, and it is really. It's a family game, and can be
played by young children. For children aged around 7-11, this game should be a
reasonable challenge. Naturally, as I've given away the solutions to all the
puzzles in the game, I've made the game much easier.
I can complete the game in a bit over an hour, but there's probably a good five
hours game play in it if you take your time, and only read the solutions here
when you get stuck. I recommend the game as a good one to try, as it's quite
fun the first time through.