WOLFCHILD FAQ/WALKTHROUGH
For play on Super Nintendo Entertainment System
Presented by Joseph Shaffer (Joe the Destoryer)
Last Updated: 12/19/10
Version: 1.8
Phase: Technically Complete

THE FOLLOWING SITES ARE GIVEN HOSTING PRIVILEDGE:
GameFAQs (www.gamefaqs.com)
IGN (www.ign.com)
HonestGamers (www.honestgamers.com)

If you are e-mailing me about feedback, questions, or anything having to do
with any FAQ, please send it to [email protected].  IMPORTANT: If you are
going to send me an e-mail regarding any FAQ or review I've written, please
include the game's name in the subject, OTHERWISE IT WILL BE DELETED.


This FAQ is technically complete.  Any information that was missed or has been
found to be incorrect can be  corrected if you hit me with some e-mail.  If I
verify your corrections, I will give you credit in my Thank You  section.
_______________________________________________________________________

UPDATE HISTORY

10/1/01- Late Monday Night.  Although I'm about ready to expire for the night,
I decided to give Wolf Chld for SNES  a FAQ/Walkthrough, so I'm creating one
right now.

10/2/01- Sections 7 and 8 up and running.  Section 2 is also going. Walkthrough
spans through level 2. Added some  stuff to the FAQ section.  Completed the
items section.

10/3/01- Added some questions to the FAQ.  Added Section 1B.  Walkthrough now
spans through Level 3.  Section 4  complete.  Seciton 1A now complete.

10/4/07- Walkthrough covers through part 1 of Level 4.

10/4/01 (Second Update)- Walkthrough covers all of Level 4.

10/9/01- Walkthrough covers part 1 of Level 5 and a bit of part 2.  Expect a
final update later today.

10/9/01 (second update)- Okay, so thanks to college work, we didn't get the
second update on GameFAQs right away.   However, you are getting it quite soon
after the last one.  The game's walkthrough now covers the whole game, all
through the final boss.  Even spellchecked while the tunes of Static-X filled
my ears... All pollished, there might  be some minor spelling errors that made
it past the spellcheck, but they're probably not anything really big.

11/12/02- FAQ-wide update...

8/27/03- FAq-wide update...

12/19/10- Proofreading done.

Reference credit goes to the instruction manual.


Contents According to Joe
-------------------------
Section 1: Introduction
1A: Saul's Conflict
1B: Basics to Wolf Child
Section 2: Projectile Shots
Section 3: Transforming
Section 4: Items
4A: Score Building Items
4B: Life Increasing Items
4C: Misc. Items
Section 5: Walkthrough
5A: Level 1: Wolf Ship
5B: Level 2: Dense Jungle
5C: Level 3: Ancient Temple
5D: Level 4: CHIMERA Base
5E: Level 5: Inner Core
Section 6: FAQ
Section 7: Legal Bit
Section 8: Thank You and Goodbye


 -------------------------
/  SECTION 1: INTRODUCTION  \
-----------------------------

1A: SAUL'S CONFLICT

The year is hazy.  Actually it's not even given.  But I guess the year isn't
really important.  What is important is  a man named Kal Morrow is a world
renowned genetics scientist.  He's good.  REAL good!  So good that his genetic
splicing abilities have opened our world scientifically and culturally to a
whole new level.  Various aspects of  different cultures are influenced by his
work.  Needless to say, he's Nobel material.  On top of his genetic work is
his research on different psychic and physiological powers in various beings.
He found a way to make an ultimate  being based on all of this research.  One
that would be extremely powerful both physically and mentally.  However,  such
a design could easily rouse to wake the desire of those who wish to use it for
evil.  In the spotlight now...  the terrorist group CHIMERA.

CHIMERA is just as terrible of a terrorist society as the beast Chimera from
Greek tales.  They are led by a madman  named Karl Draxx.  Draxx is like any
villain in a video game or movie.  Ever since his crib days, he's wanted
nothing more than to rule the world.  "...And what would you like to be when
you grow up, young Karl?" "I want to  rule the world!" "Oh, that's so cute!"
"Laugh it up while you can!  You'll be kissing my feet!"  Since Karl couldn't
major in world domination in college, he never thought his dream would be
realized.  Finally, he saw the chance to  make his dream a reality: Kidnap Kal
Morrow and use his research on ultimate beings to make an army of them and...
RULE THE WORLD!  Yeah, sounds like a plot you'd see on Super Friends, sure, but
I guess it works for this game.

CHIMERA stormed the island in which Morrow was conducting his research.  His
security workers, his wife, and one of  his sons were all killed by the
terrorists.  The only person who wasn't attacked was Morrow's other son, Saul
Morrow.  Saul was out at sea near the island as it was being attacked.  Saul
rushed back to the island... Too  little, too late.  Seeing his family
completely killed brought great grieving, but it also brought great anger. You
don't want to make Saul angry.  You won't like him when he's angry.  After a
little looking around, Saul found  something quite interesting.  Something
called PROJECT: WOLFCHILD.  Saul got a hold of this project, using the  device
to change his genetic coding.  With this, Saul gained the ability to become a
werewolf.  Not just any  werewolf, but a powerful werewolf with great physical
and mental abilities as his father had been working towards.

With a new power at his fingertips, Saul stepped out in search of Draxx and
CHIMERA.  He caught a glimpse of an  airship in the sky and thought it would be
a good place for his vengeance to start.

1B: BASICS OF WOLFCHILD

The game is not very complex.  Learning the controls and the button layout only
takes simple trial and error (or  looking in the book, if you have it).  This
game controls like any 2D side scroller game or platform game.  You run  along
a horizontal-based screen, going from platform to platform killing enemies,
destroying different types of  obstacles (those that can be destroyed, anyway),
and trying to make your way to the end of each level.

The first thing you should know is basic attacking.  While attacking as Saul,
you can only punch.  No combos, no  extra kicks, no special aerial assaults.
Only punch.  However, in wolf form, you can shoot projectile (see next
section).  As said before, certain obstacles can be destroyed, which can result
in obtaining special items found  throughout the game (see Section 4).  At the
very end of each level (of which there are 5) is a boss.  The bosses  are
fairly easy up until level 4, which is where the true frustration starts.
Don't worry, though.  You always have  your Smart Bombs, which are bombs that
can be dropped to do a certain amount of damage to every creature on the
screen (recommended on saving for the last two bosses, if at all possible).

Control Set Up

D-Pad Left/Right: Move Saul Left or Right
D-Pad Down: Crouch
D-Pad Up: Really does nothing
Start Button: Pause game
Select Button: Not used
X Button: Change weapons (can only be used if you have more than one weapon and
are in wolf form)
Y Button: Attack
A Button: Drop Smart Bomb (push with B to commit suicide when game is paused)
B Button: Jump (push with A to commit suicide when game is paused)
R/L Trigger: Not used

 -----------------------------
/  SECTION 2: PROJECTILE SHOTS  \
---------------------------------

When gaining the ability to transform, you aren't limited to the constant
punching to which human Saul is limited.   Instead, Saul can use different
projectile shots in werewolf phase and hit his enemies from a nice, long
distance.   This actually makes fighting enemies (bosses in particular) a
little easier to kill.  That is the major advantage to  transforming into a
werewolf in this game.

When you first transform, you will only start with a regular projectile shot
(called Basic Shot).  However, as you  progress through each level, you can
destroy different objects to gain different items to give you the ability to
use different projectile shots.  The only difference is that projectile other
than the basic shot is actually  limited in quantity.  Your Basic Shot, on the
other hand, is infinite.

Here now is a list of different projectile shots.


Basic Shot- This is the shot you initially start with in werewolf form.  When
you run out of other projectile shots,  it comes right back to this one.  This
one has no special characteristics.  It goes in a straight line until it hits
a target or impediment.  After doing so, it's gone and you must fire another
one.

Dual Shot- It sounds like it would be two shots fired at once, but it's not.
This is actually a very high speed  shot that can be fire quite rapidly.  It
goes in a straight line until finally hitting and enemy/obstacle and  possibly
dealing some damage to it, depending on whether or not it was a damagable
object.

Arc Shot- Fires outward at regular speed.  However, the big difference to this
one is it curves downward.  Good for  hitting any enemies that are low to the
ground.

Flamer- Probably my favorite of the shots.  This one is a big fireball that
shoots in a straight line.  It doesn't  stop with whatever it hits, it
continues on its path.  Unfortunately, it can't go through walls.  It can,
however,  cut through rows of destroyable scenery.

Homer- A shot that homes in on nearby enemies.  Good for those in very hard to
reach places and flying enemies.  It  will continually follow an enemy until it
hits the target or hits an obstacle.

Plazma Ball- A strange weapon indeed.  Fires outward in a zigzag motion and
does immense damage to enemies. Cannot  be stopped by enemies, only by
obstacles.

Three Way- Fires out three, separate shots outward.  One goes straight, one
heads up in a diagonal motion, and the  last heads down in a diagonal motion.

Boomer- Moves around Saul's body a bit like a boomerang, hence the name Boomer.

 -------------------------
/  SECTION 3: TRANSFORMING  \
-----------------------------

The defining gimmick behind this game seems to be our hero's ability to
transform.  Transforming is indeed helpful  even though it really doesn't do
anything for Saul's physical stats.  To transform, you must grab either a full
life  restorer or a double life restorer (double must bring you to full, other
wise, no transformation).

What advantages do transforming and projectiles give you?

-Expanded attack range.  Otherwise, you'll have to rely on Saul's fists, and
against almost any enemy or obstacle,  the fists can be a pain.

-An extension of the last, you can attack enemies from complex angles.  Say,
for instance, you're going up a slope  and there's an enemy on a ledge opposite
of you.  You certainly can't defeat him easily with fists.  This is where  your
blasts can also come handy, for getting those hard to reach enemies.

-Get past obstacles and enemies quicker with the Flamer.  The Flamer will go in
a straight line and practically  destroy everything in its path.  This is
useful a couple parts in the game when there is a long row of obstacles in
your way.

-The Flamer can also kill enemies faster than any other attack in the game,
except maybe the Boomer.

-Dual Shot allows faster fire capabilities.

Saul can keep his ability through the whole game after first gaining it.
However, if you take enough damage, Saul  will revert back to human.  I have
found that at times dying as a result of suicide does not take you back to
human  because you die and restart with full life.  So, the game still thinks
that it should grant you all the privileges  of a wolf.  I don't know if this
was intentional or a bug, but it's nice either way (then again, I really see no
point to the suicide feature since it's actually quite hard to get stuck).

 ------------------
/  SECTION 4: ITEMS  \
----------------------

Item are found in various areas of the level in many different ways.  Some are
just laying around in plain sight.   Others can only be obtained if you destroy
something.  There are other still that are hidden behind scenery.  It all
depends on where you go in the game.  Each item serves a different purpose in
the game.  There are quite a few that  are only put there to improve your
score.  Needless to say, the usage of each item is very helpful in game as far
as  survival.

4A: SCORE BUILDING ITEMS

The most basic type of score building item is the different chrome and gold
orbs found throughout the game.  You'll  find many of these just laying around,
waiting to be picked up.

[NOTE: All the orbs below are listed from smallest size to biggest]

Chrome Orbs- 100, 200, 400, or 1000 points, depending on size.
Gold Orbs- 2000 or 4000 points, also depending on size.
BONUS Orbs- Orbs that have the letters to the word "BONUS" in them.  Collect
all of them to spell BONUS and get  20,000 points.

4B: LIFE INCREASING ITEMS

As with any platform game that uses health points to some degree, you will need
some items that give you life points  back.  Let's not forget that you're also
working with a limited number of lives here.  So, of course the game is  going
to give you a shot at gaining some extras!

Life Increaser (1 bolt)- Restores one point of health.
Life Increaser (2 bolts)- Restores two points of health.  Can make you
transform.
Life Increaser (Giant Bolt)- Restores life to full and transforms you (if you
haven't transformed).
EXTEND Bonus- A little ball with the letters EXT in it.  Adds two slots ot your
max. health.
EXTRA Orbs- Orbs that have the letters to the word "EXTRA" in them.  Collect
all of them to spell EXTRA and get an  extra life.

4C: MISC. ITEMS

Items that really didn't fit in the other two categories...

Shield- Puts a barrier around you for a limited time.
Smart Bombs- These are very useful.  You start the game with a few of them and
can be used by pushing the A button  (default setting).  What this does is
damage every enemy on the screen when it explodes.  You can also pick these up
extras laying around in different areas of the game.
Restart Bonus- A small, square-shaped object with an arrow bouncing up and down
on it.  This allows you to start in  a specific area when/if you die.

 ------------------------
/  SECTION 5: WALKTHROUGH  \
----------------------------

NOTE: This walkthrough is assumed to be taken using the "normal" difficulty.
Depending one what other difficulty  you take, there may or may not be the same
amount of enemies and the difficulty rating for different bosses will
fluctuate.

5A: LEVEL 1: WOLF SHIP

You will start things off on the Wolf Ship.  First thing you should do is run
left and punch the very last pole on  the far left.  This will drop a 2000
point orb for you (I guess you should only do that if you really want all the
point orbs).  Now, head right.  Kill the first trooper that runs at you by
ducking and punching.  Do not give him a  chance to attack.  As you continue to
run right after him, another one will drop in.  Finish him off as well.  Run
right again and there should be two more green troopers, one running and one
standing stationary and firing shots.   Kill them both and watch out for the
beast trooper above you on the ledge.  Go right and destroy the crate next to
the wall.  The crate should have a 4000 point orb inside it and a 200 on top of
it.  Grab them both if you wish and  go back to the left where the beast
trooper is firing from the ledge.

Wait just below him (and a bit in front of him) for him to fire.  Immediately
after he fires, jump in the air and  punch him.  If he didn't go down with the
first punch, then wait for him to fire again and repeat the process until  he
finally dies.  Now, jump on the ledge and head left some more.  Jump to the
next platform on the left and there  will be another beast trooper.  He
shouldn't be too hard since he is in a very easy to kill position.  Walk up to
him, do not jump, but punch him while in a standing position and he will fall
off the airship immediately.  Jump  onto the next platform and destroy the
crate and pick up the item.  Now, you'll be transformed into a werewolf.   Jump
to the next platform and duck.  There will be another beast trooper crouching
and shooting.  This one will  require you to duck his shots.  While crouching,
fire from a distance and take him out.  Now, move on.  Jump around  and up to
the platform above you.  Duck the instant you touch ground on it and fire your
Basic Shot at the standing  beast warrior. Once he's down, go left a little
ways and shoot the next beast trooper and jump onto the platform he  once
occupied. Before doing that, if you are still a werewolf, then face right
(towards the beast trooper above you)  and jump into the air and at the top of
a jump, fire some shots.  Fire enough to kill the guy above you.  Now,
continue to the platform on the left.  Grab the 1000 point orb and be ready to
jump to the next platform on the  right.  Head right along the platform.  If
you haven't yet killed the trooper up there, do so now and avoid his fire  by
crouching.  Don't worry too much about the hang gliding enemies that come by.
They cannot hurt you, but you can  kill them for extra points if you wish.  On
the farthest right you can go at the top, jump down on the right.

You should now be on a platform with a slope to the right and some poles
sticking up on either side.  Punch the pole  on the left for a 4000 point orb.
Go right and be careful of the jet thrusters here.  When the top one subsides,
go  down to the bottom of the slope and wait there.  Now, wait for the bottom
one to subside and drop down.  You will  most likely wind up grabbing the
energy at the bottom of the fall.  Head right.  There should be a trooper
dropping  barrels down at you.  Jump over the barrels and attack him with
projectile.  If you're back to being human, then  just punch the crap out of
him while trying to avoid the barrels.  Destroy the object protruding from the
floor to  get  an "N" for your bonus.  Now, continue right.  Grab the Restart
Bonus next to the crates.  Now, destroy the  crates for a Smart Bomb and a Full
Life Restorer (which will change you to a werewolf if you're not).  Now, here's
a  mini-boss of sorts.

This is a trooper inside a special cannon.  First it will stand straight up,
then it will bop up and down and fire  the first of three shots in the air.
While it is doing this, attack it until it comes up when bopping up and down.
When it stands straight again after bopping is when it fires the first shot.
After it fires the first shot, crouch.   The cannon will move forward in a
semi-arc of sorts and fire a shot that's considerably low to the ground, but
can  be dodged by crouching.  While crouching, continually fire until the
second shot has passed over you.  Now, the  cannon will go even lower and fire
another shot that can be dodged by jumping over it. Hopefully, you've stopped
firing and have focused long enough to jump over the beam.  Keep repeating the
process until it is destroyed.  Head  right up the slope and down over the wall
and you will come to a clearing where you will fight the first boss.


BOSS
BIRD MAN

There is two ways to kill this guy.  One of them is the easy, but very cheap
way.  The Bird Man will drop a bomb as  he flies toward the screen.  To avoid
the bomb, stand on either the far right or left.  The bomb will make several
different BOOMs while progressively heading both right and left.  On the second
BOOM, jump to the very middle of the  clearing.  Wait until the flames have
left.  Now the Bird Man will approach from the right side.  The cheap way to
do this is to immediately use four (if you have four) Smart Bombs.  If not,
then there's the "more fair" way to take  care of this.  As the Bird man is
coming in, run to the far right and stay beneath him and a little bit behind
him.   Give yourself enough room to jump behind him and be able to attack.  If
you are in werewolf stage, then only attack  him when he is not moving in a
back-to-forward motion.  Only when he is moving forward-to-back or when he does
his  charge attack.  If you are not a werewolf, then only hit him when he is
standing still or when he moves back after  coming off a forward-to-back
motion.  With time and hits, he will fall.  Now it's on to level 2.


5B: LEVEL 2: DENSE JUNGLE

You will start out on a strange-looking tree bough.  If you can, fall to the
one below you and destroy the strange  pods down there.  In one of them is an
orb worth 4000 points.  There should be some other orbs on that same bough
worth 100 and 200.  Now drop down to the bough just below that one and grab the
400 point orb.  Destroy the pod and  grab the Flamer.  If you want, just push X
button and save it for bigger and better things.  Now drop down.  Be  careful
if you land too close to the tree you were originally standing on.  There is a
small plant near the bottom  of the tree that shoots up from underneath you and
does some damage.  Further to the right of that is a plant  creature that gives
you an X when you attack it and a 2000 point orb to the left of it.  Destroy
the creature if you  encounter it and grab the orb and the X.  Move on to the
right.  Go through the tree and grab the Full Life restore  on the other side
to change to a wolf if need be.  Destroy the enemies on the right and avoid the
bud creature  popping up out of the bough.  Go to the right and into the tree
for some extra items.  Now, exit the tree and walk  down the sloped bough,
heading left.

There should be two pods there.  Destroy one to get a 400 point orb. Now head
right.  Do not go through the tree on  the right just yet.  Instead, keep going
down the slope (it should be going to the right) and grab the 100 point orb
below it.  Once on the ground head left.  Destroy the trooper perched on the
bough and go through the tree, still  heading left.  There should be a big,
stone wall in your way.  Jump against the wall and there should be a hidden
path leading inward, giving you some bonus items.  Head back out, go through
the tree again and jump back on the  last sloped bough you were on.  This time
take the bough on the right that has a vertical formation sticking out of  it
and some recognizable orange thorns sticking out of it.  Be careful here.  If
you're fast, you can grab a score  -building orb from the vertical formation.
There doesn't seem to be much of a way to dodge this, so just take the  hit and
hope for the best.  Head to the right.  There should be a trooper standing
there.  Take him out as best as  you can and dodge his shots.  You should see
some spikes in front of that same trooper.  You can pass those easily  by just
walking through them.  Just DO NOT JUMP!  Head right and drop down to the
ground.  Kill the plant and  destroy the pod to get some life increasers.  Now,
head back onto the bough and this time make your way up.

There should be a trooper shooting in sort of a lazy arc. Kill the trooper and
progress left.  You should now see a  strange robot on the tree.  Jumping on
the robot will cause it to move upward.  Jump on the robot and climb a little
ways, then jump to the right and kill the trooper.  Jump to the bough and head
right, up the slope.  There you  should find a nice Restart Bonus.  Go through
the tree now.  There should be a robot below you, but just after you  jump on
it, it dies.  Don't worry too much if you fall.  You may land on the spikes
down below, but either way grab  the orb down there and walk to the left,
through the tree.  You can now make your way back to the spot you were at.
What you're going to want to do is jump from the robot underneath you to the
robot on the right very quickly.  Now,  ride the robot on the right up a ways.
There should be a skewering bud and a U right after it.  Climb up the slopes
and grab the orbs on the way up.  Kill the plant monster if need be.  Go
through the tree and head left.  Go through  the spikes, grab the orb and
destroy the pod to get an Extend Bonus.  If you want, drop down the ledge where
you got  the Extend Bonus to get another score building orb, a Homer, and a B.
Don't worry, you can easily get back to where  you once were by dropping to the
right.  Work your way back to the area where you found the Extend Bonus and
take  out the trooper at the top of the slope above it.  Now continue to the
left.

There will be a strange pod that explodes and sends little missile-like thorns
at you.  Dodge the thorns and walk  off the edge on the left.  Watch the bud
creature and the spikes as you drop.  Grab the Restart Bonus and the life
increaser on the far left.  Watch out because there is another snapping plant
creature just before the life  increaser.  If you want, you can drop just below
the ledge rather than jump to the platform on the left and grab an  extend
bonus.  If you did, then make your way back around.  If not, then just jump on
the platform and let it take  you up.  Jump to the next one, which goes
nowhere, but then jump to the next one on the left and head all the way up  to
another bough.  Destroy the pods to get a score increaser and a Dual Shot.
Kill the trooper and head right to  grab the shield.  Now jump on the robot and
head up.  Jump on the platform on the left when you can and right it all  the
way, then jump on the left edge of the bough.  Grab the full increaser and the
1000 point orb.  Destroy the pod  on the left and grab a 100 point orb.  Stay
clear of the bud creatures (destroy them if you like) and kill the  trooper at
the top of the slope.  There should be another trooper right after him for you
to destroy.  Get past him  and keep heading right.  Kill the lizard monster and
jump over the vertical formation.  There will be a bud on the  other side of
the formation and another lizard monster on the far right.  Take it out and
keep going.  Drop to the  next bough down and head left.  Destroy the pod and
grab your 100 point orb.  Be careful here because the edge of  the bough is
breakable.  Instead, jump just before the fragile end of the bough and onto the
next bough on the left.   Go through the tree and destroy the pod to get a
Smart Bomb.  Now head back out and drop down.

Once down, destroy the pod for an Arc Shot and jump over the formation and stay
clear of the bud and the spikes on  the other side.  Kill the lizard monster on
the right and destroy the pod for an A.  Keep heading right and drop  down to
the next bough.  Kill the trooper on the right and walk into the tree for a
life increaser.  Now head left.   Notice that there are two breakable boughs
further to the left.  If you can, destroy the bud creature that keeps  popping
out on the bough above the limbs, then jump over the limbs to get a 4000 point
orb on the other side.  Drop  down now and be sure to avoid the spikes on the
way down.  Kill the lizard monster on the right and jump over the  formation
and the pod.  Once on the other side, destroy the pod and grab the full life
increaser.  Now just stay  clear of the bud and continue right and go through
the tree.  Before dropping down, jump on the robot and up onto  the next bough
on the right.  Jump up and around, dodging the bullets of the trooper above.
The easiest way I found  to kill him was to jump on the very bottom of the
slope and crouch, then fire.  Of course, that only works in wolf  form.  If
you're not a wolf, then move up a little closer and crouch.  Do not destroy the
pod on the right.  Use it  as a stepping stone to get to the next bough above.
Dodge the bud creature and climb a bit of the ways up the  slope, but not all
the way up.  If you're a wolf, then jump up from the slope and kill the plant
creature on the  right.  If not, then you'll have to use brute force and
crouching.  Go into the tree on the left to get some points,   Now jump to the
next bough and again DON'T DESTROY THE POD!  Use it as a stepping stone to get
to the items on top  of the tree.  Head back down to the last robot you used.
Be sure to destroy the pods you used as stepping stones on  the way to get an O
and a small life increasure.  Now, where the robot was, drop down.

Somehow, there's supposed to be a way to get that projectile shot on the far
right, but I'm not sure how.  Anyway,  watch for the spikes as you fall.  Do
not fall directly below the robot, otherwise you will hit some spikes.  Grab
the life increaser and jump on the next robot and let it fall, but do not fall
with it lest you should hit some  spikes.  Kill the trooper on the left and
drop down to the next small bough.  Now jump over and kill the trooper on  the
right (further down) if you wish.  Drop down some more.  Drop to the left and
kill the trooper there.  You can  walk through the stone wall on the left to
get some points and an X.  Come back out and kill the plant creature by
standing the furthest right you can without going into the wall and shooting at
it.  If you're in human state, then  use brute force.  Either way, try not to
destroy the pod so you can use it as a stepping stone to get the Smart Bomb
above.  You can then destroy the pod for some life and go through the tree on
the right.  Watch out for the plant on  the right and keep going.  You are now
done with the level, but now it's time for the boss...

BOSS
CHAMELEON

Notice that this guy can only shoot in one direction.  That is diagonally in
front of him.  If you're in a wolf  state, examine his shooting pattern and
work your shots around it.  Be sure he doesn't hit you too much.  If you're  in
a human state, there is a long but safe way to defeat him.  Head to the far
right, but do not go all the way onto  the bricks.  There should be one lone
standing brick on the ground with a platform way above it. Stand as far as you
can to the right on that brick and Chameleon will appear above you.  Jump
directly into the air and punch him as  much as you can.  Don't worry, his shot
can't get you if you're as far right as you can be.  Keep hitting him and he
should eventually die.  Just don't get too careless.


5C: LEVEL 3: ANCIENT TEMPLE

-PART I-
Starting things off, head right.  Go down the slope and walk a little to the
right.  Before jumping up to the raised  piece of floor (where the gold column
is), attack or fire a shot while standing.  The best way to put this, if
you're in wolf form (I'm not sure if it works in human form), face right and
fire at the column.  You should see  some orbs pop up out of the air.  Grab
them (worth 100, 200, and 400 in order from left to right), and jump up to  the
raised floor level.  While heading right, you should come across a flying
insect.  It seems to be harmless, but  it can be quite annoying.  Kill it and
the one after it if you please.  It does make things go by just that much  more
smoothly.  Continue right until a boulder appears out of nowhere.  There are
two ways to take care of this.   You could try jumping over it if you can react
fast enough or you could run away from it until it explodes.  It  should not
return again in the second case.  Continue right after the boulder.  Grab the
life power-up and be  careful in the area where there are bugs on the ceiling.
Walk slowly because maggots will fall from the ceiling  without warning.  Grab
the B down the line and walk over the dome structure and continue right.  There
should be  some slopes going both up and down coming up.  Careful for the two
boulders right around here.  Keep going right  after you've gotten past them.
After that should be some more maggots falling from the ceiling (about two to
three  of them).  You should now see some greenish-colorer blocks on the ground
near some spikes.  If you jump high enough  on the blocks, you can destroy
them.  Underneath them is two score building orbs, one for 2000 and another for
4000.  Now jump on the platform on the right.  That will take you down.

Careful not to drop too close too the platform or you will land on some spikes.
Drop to the far left and make your  way to the gold column.  Inch your way past
the column carefully.  On the left side of the column is a giant,  snapping bug
hidden in the floor.  It will bite you if you walk on it.  Destroy the bricks
after the bug.  Grab the  life increaser and continue left.  Soon as you get to
the slope be ready to run back.  A boulder will come at you  down from the top
of the slope and the best way to avoid it is to run back.  It will explode and
be out of your life  for good (or until you play this part again).  Head left
up the slope and jump on the giant, green bug.  It will  take you across the
spikes.  Proceed left some more.  Now you will have your first run in with a
bug monster.   Shoot/Punch it to death and keep walking.  You can destroy the
bricks here by jumping on them.  Be sure to get the  Smart Bomb on the far
right in the row of bricks.  There will also be two orbs worth 4000 points, one
worth 2000  points, and a Dual Shot in all the bricks.  After destroying all
the bricks and grabbing the loot, continue left.   Destroy the two bricks that
are further left (albeit that there is nothing inside) and kill the trooper
standing  there, but watch his shots.  There will be two more similar
situations with some bricks in the way and some troopers  right afterwards.
Just repeat the process on each and continue left.  Avoid the boulder after the
last trooper and  keep going.  Hidden behind the next column is a 100 point
orb.  Grab it if you want, all you have to do is walk over  it.  Go down the
slope and drop off into the next section.

The first thing you'll see on the right is the tail of a bug, which throws
projectile at you.  Stand a bit close,  you don't have to stand very close, on
the same level at least, crouch and fire shots at the tail until it dies.
Only stand very close if you're in human form.  Now continue right.  You should
be able to go through the wall and  grab a Restart Bonus on the other side.
Right after the Restart Bonus is a giant bug monster and an Extend Bonus  right
after him (notice that you'll have to jump to grab the Extend Bonus or you'll
fall through the floor).  Grab  the Extend Bonus and fall through the floor to
the left of it.  When you fall through, you will have to continue  right.
Careful as you walk through the bug-infested area as a huge, maggot-like
monster will appear from the  ceiling.  Pay it no mind, just let it go by.  It
won't return afterwards.  Get past that and walk part way up the  slope and
turn left.  Jump and fire shots at the trooper if you're in wolf form.  If not,
then just do the best you  can to dodge his attacks or use a Smart Bomb if you
like.  Go up the slope now, still heading right, and watch out  for the next
few maggots that fall from the ceiling.  Jump on the big, green bug and again
it will take you across.   Here is a rather unusual, but logical part.  You can
walk past spikes as normal, correct?  So how do you grab these  next two items
above the spikes on the platform without touching the spikes?  Simply walk
underneath them and jump  towards the direction they are closest to with no
spikes.  In other words, if you wish to grab the Extend Bonus, get  underneath
it and jump to the left.  Do the same for the 4000 point orb and continue
right.  Watch out for the  strange looking sac here.  It will launch a strange
bug at you.  The best way to get around it is to go under it as  soon as you
can, but don't go too far right.  After you've gotten past the little insect,
continue right.  Watch out  because a maggot falls where the sac is.  There
should be another maggot and a huge tail that comes up out at the  edge further
right.  Jump down now.

My best recommendation is to leave the trooper alone.  If you wish to kill him,
then crouch on the left side and  fire at his head.  When he fires a shot, be
ready to jump over it.  Now drop down further and destroy the bricks on  the
right to get an orb.  Head left now.  Another giant maggot should migrate
through the ceiling and the floor and  two smaller ones will fall from the
ceiling a little bit after.  Keep heading left, stepping over the dome
structure.  This next part can be irritating.  Whatever you do, do not jump or
you will break the bricks which make  up the bridge you have above the spikes.
You will see another one of those sacs on the ceiling.  When it launches  the
insect, run right and let it crash into the floor and die.  Heading back left,
you will come across a boulder.   Run away from it, do not jump over it.  It
will die on its own.  Now, go back left some more.  There will be yet  another
boulder.  Head left, going down the slopes and grabbing some orbs for 400 and
1000 points.  Kill the trooper  and continue.  There will be another trooper
after him for you to dispose of and a huge bug tail that pops up out of  the
ground at the top of the slope behind the trooper.  Kill the bug slope
carefully and head left some more.  Use  some timing judgment here.  As you
start heading further to the drop off, a small arrow will fire from the wall.
Be  quick to crouch under it and drop down.  Grab the Restart Bonus on the
left, head left some more, and jump on the  platform heading down.

From here, there are two paths you can go: The very bottom or the midway point.
There will be a place called The  Intersection, which is where they both meet.
For the record, you can take the midway point on the elevator and work  back to
the bottom if you wish.

Decision Branch A
1. [Assuming you took the bottom]
While on the platform, ride it all the way down.  Do not drop off until you
reach the bottom because there are  spikes that will stop you from taking
shortcuts.  Once on the bottom, head right and watch out for the giant maggot.
Continue right until you start to fall through the floor.  You will grab some
orbs that you can't see.  Jump up to  the raise floor and as you head further
right, watch out for the arrow that approaches from the trap on the left.
Duck underneath it and continue to some bricks and a trooper.  Destroy the
bricks and kill the trooper, then grab  the life increaser.  You will come to a
huge column of bricks.  That is The Intersection.

2. [Assuming you took the midway point]
On the platform heading down, you will see three vertical bars all in a row on
the right.  It should be right after  the first spike that appears on the left.
Jump to the bars and walk through the wall.  Watch out for the three  maggots
that fall from the ceiling and kill the flying insect that approaches.  Keep
heading right.  A couple more  flying insects will appear.  Destroy them and
continue.  Now you have another Decision Branch to make.  Go through  the
column of bricks or continue right.  Yes, you can go right, then turn around
and go through the column, which if  you want to explore the whole level, I
recommend.

Decision Branch B
1. [Assuming you went through the column of bricks]
Jump up and grab the life increaser and you will bust through the bricks.  If
you wish, you can head left and grab  some stuff you missed.  Break through the
bricks on the left and kill the trooper, then break through more bricks  for a
life increaser.  Watch out for the arrow that shoots out further left, and drop
down into the lower level of  the floor.  Walk left and grab some of the orbs,
then head back right to the place where the column was.  Break  through the
bricks on the right, take out the trooper, and grab the Flamer shot.  Use
multiple Flamer shots to  pulverize through the bricks and troopers along the
way on the right.  You will now come to another sac in the  ceiling with a pile
of bricks to the left of it.  Do not destroy the higher up bricks.  Instead,
let the bug the sac  shoots out hit the bricks and die.  Now you can destroy
the bricks for some orbs and the ones right after those.   There will then be
two migrating giant maggots on the way, a pile of bricks which can be destroyed
for some orbs,  and another small arrow that fires from the wall.  Dodge the
arrow and drop down.

2. [Assuming you went right]
Heading right, watch out for the sac that launches a bug.  It should hopefully
launch the bug such that you can  easily shoot or punch it.  Do so and keep
going right.  There will be more breakable brick bridges (try saying that  five
time fast!).  Watch out for the boulder.  Either run away from it as it comes
from the right or jump over it  and land on the solid piece of land with a life
increaser on it.  Keep heading right after that.  Two more boulders  will
appear along the way.  You can do the same with them as you did the first as
there will be some more solid  areas to land on when jumping.  Kill the flying
bug further right.  From here, you can either drop straight down, or  head left
and drop through the column (see the small section above for details).

{If you are trying to explore the whole level, the best possibilities to take
would be combination A2 and B2 above}

All in all, you should drop down through the floor easily.  There will be a
trooper on the left below you.  Before  taking him out, destroy the bug monster
on the left, walking along the platform.  Now, drop down from the platform  and
take out the trooper on the right.  You can also walk through the wall on the
right side of the trooper.   Continue left.  Jump on the platform and let it
take you all the way down.  A flying insect could appear around this  time, but
it really won't interfere with you.  Pay it no mind.  Once the platform can go
no further, jump left to  avoid the spikes.  Head left and kill all the bug
monsters that appear (some will fly from underneath the platform).   Keep going
left, destroy the trooper and continue.  You will come to a small, open spot in
the floor.  An indent,  if you will.  Right after the indent is an arrow that
flies out of the wall.  Do not concern yourself with the  insect that appears
on the right.  It's only a ruse to detract you from the arrow and get hurt.
Duck under the  arrow and continue left some more.  Break through the bricks
and it's on to the next part of the level.

-PART II-
Do not head right at all.  Instead, head left and watch out for the bug that
will come up from out of the ground.   Avoid it and continue left and a tail
will shoot up from out of the ground.  Crouch and destroy it, then continue
forward.  Drop down and grab the Dual Shot.  If you stand right next to the
right side of the first platform (facing  left) and fire, some health will
appear.  Kill the trooper up on the platform if you wish.  Head left and crouch
when firing at the next bug monster.  It can fire shots out its mouth.  There
is a Smart Bomb hidden behind the  column here.  Grab it and now head down
progressively, grabbing any times on the platforms on the way down.  This  part
will be a bit tricky, but as you get closer to the bottom, there will be two
bugs walking back and forth.  If  you can, get in between them, crouch, and
blast them or punch them.  Grab the health restorer and the orb (if you  didn't
already) and head left.  Now, head left, but don't destroy any bricks just yet.
The one stuck in the floor  has nothing.  If you can, find a way to climb the
pile of bricks.  Get to the top and destroy the trooper, but make  sure you
don't destroy the brick sticking out from the rest just below the platform.
You'll see why in a moment.   Head left a little after the piece sticking out
and destroy the bricks and the flying insect and grab the A inside  it.  Now,
here's a slightly tricky part.

Before heading back to the other side, kill the trooper on the platform, but
make sure the piece sticking out on the  pile of bricks is still in tact
because you will need it to get up on the platform if you wish to.  After
killing  the trooper, a ways right (just beyond the piece sticking out), but
don't drop down any at all.  If you jump on the  second piece over from the
right (it should be a long, horizontal piece), you will break a little through
the floor,  just don't break completely through.  Now standing on the lower
area, jump to the piece that is sticking up on the  right.  From there, jump
onto the platform and walk right through the wall and grab some orbs.  Now drop
down and  destroy the piece sticking out for a 4000 point orb.  Start heading
down and destroy as many bricks as you can and  grab all the orbs you can.
Head left, walking underneath the structure and kill the giant, bug monster.
Keep going  left and kill the next bug as well.  Go up the slope and jump on
the huge, silver grasshopper.  Use it to get you on  the platform and kill the
trooper.  Behind him should be a brick that gives you a 2000 point orb.

This next part can be a little tricky, too.  Left of the grasshopper is a
platform that drops immediately and  explodes as it reaches the bottom.  Drop
on it and immediately begin angling left to drop onto another.  The instant
you hit that one, angle right right away and you should reach the floor.  Begin
heading right.  Destroy the bricks  for a life restorer and grab the Dual Shot.
Kill the trooper there, too and keep heading right.  Heading right, you  should
come to some saws that pop out of the ground and ceiling.  Here's where the
real traps start to come in...  Gulp!  When the saw disappears, walk past it.
The best way to get around the stationary ones, as I've found, is to  stand
near them and wait until they suck into the environment, then run past them.
The third saw will actually  move.  What to do here is to wait for it to
emerge, then follow carefully behind it without touching it and advance  when
it sinks.  At the fifth saw, blast the bricks if you're a wolf, then advance.
If not, then walk over, and  punch the bricks while ducking to avoid the saw.
Head right some more and grab the Restart Bonus.  Get past the  next saw and
destroy the bricks on the raised floor level and keep going right.  Kill the
bug creature and keep  heading right.  There will be some flying ones
descending as you approach them.  Kill them as they descend and  progress to a
snail on the wall.  If you can, jump on the snail and ride it as it goes up.
Jump on the platform on  the left.

Drop down from the snail and head left.  Try hard to get past the saw and the
spike below it.  Continue once you  have gotten past them (timing is the key).
There will not be a pendulum with a saw on it.  Wonderful!  The way to  get
across these is tricky.  For the first one, run as it swings left and duck a
little ways left of the top of the  chain.  There will be another one.  Drat!
If you time it just right, you can jump over this one right as the saw is
heading right (make sure you clear it right as the saw reaches the bottom of
its motion) or you can do as you did  before with the other one, only you will
have to crouch a bit further left (basically, just above the saw as it  reaches
the furthest left it can go).  The next one can be ducked under, but it's very
difficult to do.  Again, you  will have to do it below the blade when it's on
the far left.  You can also easily jump over this one.  Keep going  to the next
pendulum.  Do the same strategy that you did to dodge the other ones.  There
will be one with a platform  involved.  Use the platform to you advantage to
run across the pendulum, but remember you will still have to jump  when getting
across.  Grab the orbs if you wish.

Keep heading left after this. Grab the life increaser and keep going.  Avoid
the boulder that comes at you from the  left.  There will be another boulder
for you to get around and an arrow near the end of the floor.  Dodge the arrow
and drop down.  Destroy the bricks and grab the orbs.  Feh, another pendulum!
Get past the pendulum and drop down.   You should notice a stack of horizontal
bricks as you drop down from the ledge.  Jump on the bricks and break  through
them to get an orb.  Head right now.  Be careful with the green slime on the
slope.  It will make it extra  slippery and possibly cause you to fall onto the
spikes.  Grab the Restart Bonus and keep going right.  There will  be another
slope with slime on it.  Get down carefully and jump over the spikes, then grab
the orb on the other  side.  Keep heading right some more.  Now comes a hard
part. There will be slime all around and a pendulum on top of  all that.
Timing, again, is the key.  Apply what you've learned before from dodging the
pendulums (assuming you did  learn) and whatever you do, do not choke under
pressure.  Get past that and grab the item hidden behind the column.   Another
couple of pendulums after the slope heading down.  Get past the pendulums and
there will be another with  some orbs under it.  Only grab the orbs if you're
feeling courageous.  Get past that pendulum by jumping over it and  the indent
at the same time.  Another pendulum!  Jump over this one as well and drop down
off the edge into the next  part.

Kill the trooper and break through the bricks.  Now drop down and kill the
trooper that's a bit to the left.  You  can also go through the wall on the
right.  Keep heading left and go through the wall (grabbing the Three Way
Shot),  but try not to drop down.  If you can, time your run just right and
jump to the floor above on the left.  If you  drop below, you will have to get
across some saws, a bug, and some bricks at the end.  Anyway, assuming you made
it  to the upper floor, head left and kill the bugs.  Keep going, jump on the
snail and ride it to the top and kill the  trooper.  Head left some more.  Kill
the two bugs that are left, but make sure you don't kill the last one with a
Flamer.  Now, while standing on the edge of the platform, destroy the wall
right across just enough to be able to  jump straight over.  Break through the
bricks and grab all the stuff you can, including the Extend Bonus, the orbs,
the life restorer, and the Boomer.  Head right and drop down from the stone
structure, grabbing the orb on the way  down.  Kill the enemies if you need to
and break through the bricks and head left.  Grab the life.  You'll notice
that heading left, this is a really long hall.  Get ready for the easiest boss
in the game!

BOSS
SPIDER BROOD

This boss is even pathetic in human form, just as long as you're fast.  In wolf
form (assuming you are), change your  weapon to the Dual Shot.  Run left and
drop down into a chamber.  This is where you'll face the Spider Brood.  Two
spiders will run out at a time.  As they hit the ground, punch or shoot them.
Only one shot is necessary for taking  them out.  Do this on one side then the
next (they will drop down on either side of you).  Smart Bombs shouldn't  even
be needed here.  When you've beaten them, it's on to CHIMERA Base!

5D: LEVEL 4: CHIMERA BASE

-PART I-
You'll start out on an elevator going up.  First thing you need to do is avoid
the spiked platforms that are coming  down at you.  After you've successfully
dodged all the spiked platforms, troopers will now start dropping in.  My
suggestion is to use the Flamer if you're in wolf form and you have it.  What
you do is stand on a far side, fire a  shot, and chase after it letting it go
through each enemy there.  You'll notice that you've never seen troopers like
this before.  These ones actually crouch and attack, so crouching won't keep
you 100% safe.  There will be lots of  enemies coming down at you.  You just
need to destroy them all and avoid being shot (a tad more difficult than it
sounds, sure).  After you've defeated them all, a platform will descend on the
right side.  Jump on it and let it  carry out.

Grab the life restorer on the right and destroy the crates on the left.  There
should be a Dual Shot in one of the  crates and a small orb in one of the
others (I think it's worth only 100 points).  Continue left and defeat the
troopers as they come by.  When you can't go any further left, drop directly
down.  Use the crate to an advantage  here. This trooper can crouch.  What you
want to do is duck underneath his shots and let the others hit the crate.
When he's wide open, stand and fire a shot directly at him, then destroy the
crate if you wish, but there's nothing  inside (nor is there anything inside
the others below it).  Walk left, drop down, and use the same strategy on the
next trooper below.  Drop down on the left and there should be yet another one
with which you can apply the same  strategy.  After you've defeated him, go
left.  Kill any troopers that appear.  You can use ducking to an advantage  on
these ones (the one behind the slope, at least).  Now climb the slope on the
left and grab the Restart Bonus.   After that, jump on the platform and let it
carry you upward.  Before reaching the top, you can jump to the right  and get
some life from a crate there.  Now, jump back to the elevator-like platform.

When you reach the top, jump through the floor.  Walk right a little ways and
jump onto the area above you with the  two crates on it.  Destroy the crates
and get a life restorer and a Three Way Shot.  Drop back down and head right.
The Boomer comes quite handy on these next two enemies.  Use it on them if you
have it to destroy them easily.  If  you're still in human form, then use the
punching to the best of your ability.  Get past the next two troopers and
climb the slope.  There will be another trooper at the top.  No need to jump up
and kill him.  Equip a powerful  attack like Boomer if you can (punching is
sufficient here), walk most of the way up and attack at his lower body.   It
should defeat him without having him attack you.  Head right some more.
Another of those powerful troopers is up  ahead.  Take him out with a Boomer if
possible and head right.  Another situation with a trooper in front of a
crate.  Again, use the crate to your advantage and destroy it to get a life
restorer.  Now jump left and climb the  slope.  When you get to the top of the
slope, jump through the floor.

Kill the trooper that sits at the top and head right.  Only head left if you
really want to destroy the trooper over  that way.  As you're heading left, yet
another trooper appears and one right after him. Destroy them both and jump  on
the platform to carry you upward.  Jump through the floor and beware as you're
heading left.  This is where  you'll be attacked by the octopus creatures.
These guys are very tough!  If you're in wolf form, Flamer is a nice  weapon to
use here.  Head left, destroying any octopus creatures that break free from
their chamber.  After you get  past all the octopi, head left and kill the
enemy behind the slope with a Flamer, if possible.  If you're human,  then just
avoid him.  It's all you can do.  Climb the slope now and take out the trooper
up there.  Now jump right.   Destroy all the crates to get a life restorer and
a Dual Shot.  Jump right to the next platform.  Head right, but be  careful.
The pipes will shoot projectile.  You can intercept the shots with regular
blasts or punches, but it is  still quite hard to do this part.  Head right
until you come to some small, metal towers.  Jump on the platforms on  the
towers and grab the orb at the top.  Kill the enemy on the left if you have
projectile capabilities.  Jump left.

If you didn't kill the enemy before, do so now.  Head left.  There will be
spikes here.  Walk past the first load of  spikes and grab the orb. Now stand
under the platform and jump on it.  Jump over to the next platform, then to the
next.  After you've grabbed the orb up there, kill the enemy on the right and
jump over onto the right.  Kill the  enemy and walk up the slope.  Kill the
enemy at the top of the slope as well (no need to jump to do so, just get
close and attack at his lower section).  Now jump left.  Heading left, destroy
the crates and grab the orbs.  There  will be an enemy when heading left.
Crouch and take him out, then jump over the sets of spikes while heading left.
Grab the Restart Bonus and destroy the crate.  If you can, try to jump over the
breakable floor that is presented  next to the third set of spikes here and
destroy the crate to grab some Dual Shots.  Head left, but be ready to head
back in a second here.  When heading left, kill the troopers using either
Flamer or Boomer and grab the life  restorer.  Once you've gotten the life
restorer, head right again and jump through the breakable floor.  Destroy the
crates to grab some orbs.  One of the crates carries a Smart Bomb and the other
carries a Flamer.  Head left.   You'll have to face more of those octopus
creatures.  If you're in wolf form, use your Flamer to get rid of them, or
else just punch them while avoiding their attack.  Jump onto the platform after
heading all the way left and go up  the slope.  Destroy the crates and the
trooper up there.  There will be some orbs.  Head back down the way you came
and head left, down the slope.

Jump on the platform and let it fall all the way down.  You should hit the
floor and be standing between a couple of  spikes.  Head right and kill the
trooper that appears.  No need to really climb the slope.  Just keep heading
right  and jump through the floor on the far right past all the platforms.
There will be an enemy to the right of the  platforms.  Kill him and go
through.  There will be some orbs worth 4000 each when you fall through for you
to pick  up.  Head left now.  Use the crate to your advantage again to defeat
the enemy.  You can also use a Flamer to go  through the box and hit the
trooper as well.  Head right and grab the full restorer.  If you're a wolf,
crouch and  fire a Flamer at the enemy to dispose of him.  Otherwise, just use
regular means.  Head right and kill the enemy on  the far right side, if you
can.  There is a 4000 point orb there, so jump over and grab it if you want it.
You can  also drop down, angle left, and grab a 4000 point orb there, too!
Drop down and head right.  If you wish, jump over  the way down, kill the
enemy, and walk through the wall on the right.  There will be a ton of crates
there which you  can destroy and get a whole load of orbs.  Head back left and
drop down again.

Kill the enemy on the right and walk through the wall to get some points.  Head
left again and destroy the crates.   There will be a Boomer in a crate for you.
Drop down.  Now you'll be on an elevator, this time heading down.   Troopers
will fall again.  Kill them with the Flamer Strategy spoken of earlier.  After
you've gone through several  sets of these, the level ends.

-PART II-
Jump right and destroy the crates.  Grab the full life restorer and become a
wolf if you're not one.  Drop down on  the left side and walk left, down the
slope.  Destroy the crates for some points and a Dual Shot.  Switch back to
whatever you had it on (I usually use Flamer myself) and run right.  Kill the
trooper on the right and drop.  Run  right and kill the trooper with the big
gun.  There should be a couple of 2000 point orbs for you to grab as well.   Do
so.  Continue right.  Jump up to kill the trooper that is above you.  Then move
on and another will appear with a  big gun again.  Destroy him as well, just
don't let him attack you.  Move on.  Head right and drop down.  Now head  left
and down the slope.  Kill all the troopers while heading left and also pick up
the orbs.  Once you've gotten  the last orb on the far left, go right again.
Along the way right, you should bump into about three different jet- pack
troopers.  Take them out and grab the life restorer as you come across it.
Keep going.  Make your way down the  slope.  If you're in wolf formation, jump
in the air and fire a shot at the trooper above to take him out.  Grab the
chrome orb and continue right, jumping over the drop off.  In front of the far
right wall, beyond the slope, should  be a trooper waiting for you.  Fire a
well placed Flamer through the slope to take him out, then go up the slope.
Grab the life restorer if you need it, then kill the trooper to the left of the
life restorer.  Now, jump left and  head up the slope and kill the trooper up
there.  Also destroy the crate for a Flamer.  Head back to the drop off I
previously told you to jump over and drop down it.

Destroy the crates as you see fit.  Grab any orbs that come out.  Now head
left.  Jump over the spikes and kill the  trooper.  Continue left and we come
to a slight impediment in our rode.  Before you are some blocks that have a
tendency to move.  One one side of each block is a small row of spikes.  Since
these things move so fast, it's  almost a guessing game as to when to jump.
Only jump on the first one when the spikes are not exposed.  When you've
finally made your way left, jump back onto the floor and over the spikes.
Proceed some more.  There will be a few  troopers along the way, one of which I
know has a big gun (the others I killed before I could quite see what they
look like).  It may look as though you've come to a dead end after heading so
far left, but quite the contrary,  actually.  You can walk through the wall
here and fall down to the lower level.  Grab the Restart Bonus and destroy  the
crates.  Kill the trooper, then jump over the drop off and grab the Dual Shot.
Now, drop down and take out the  trooper on the left.  Head right.  You should
now come to some big, green pipes.  Some fish creatures should jump  out of
some of the pipes.  These guys are extremely tough.  The best way to take them
down is with the Boomer.  It  will take two shots, but that's a lot less than
some weapons.  On average, I had to use three Flamers to take these  guys down.
Kill each of them as they pop out of the pipes and attack.  Head right.  There
will be a trooper that  fires with a lazy arc.  Crouch in front of him if your
human or the crate if your a wolf and blast him.  Continue  right.  There
should be another one.  Repeat the process and grab the Smart Bomb out of the
crate.  Head right and  through the wall.

Kill the troopers on the right and above you as you come in.  You can also jump
once the trooper above you is gone  and just barely reach the Smart Bomb.  Now
drop down on the right and kill the last trooper.  If you don't have a  Homer,
you're going to have to take damage.  If you do have a Homer, then fire a few
at him to destroy him, then  jump where he was standing and walk past the
spikes.  Head left and jump over against the wall to go through it.   Fire at
the crate to destroy it.  There will be nothing inside, but the shot will cause
some orbs and an Extend  Bonus to appear.  Grab them.  You can either drop down
on the left or right.  Let's assume you took the right path.   Drop down again
and walk past another set of spikes.  After that is another drop down with an
enemy waiting there.   Kill him as well and destroy the crate on the left.  You
should get a Flamer out of it.  Now go through the wall on  the left and
destroy the two big gun troopers and grab the life restorer shortly afterwards.
Keep heading left.   You will now be under the big, green pipes.  The fish
creatures will fall to you now.  Destroy them with the Boomer  if you can (or
fist if you're human) and keep heading left.  Take the upper route before going
down the slope.   Destroy the trooper there and the crates.  You should get
some orbs and a full life restorer.  Now go back and down  the left slope.

Kill the trooper and head right.  Watch out for the crates.  If they hit you,
you will take damage.  Just jump over  them as they come at you.  Further right
will be a Restart Bonus.  Grab it and continue.  There will be some  troopers
along down the right.  Take them out and eventually jump over the drop off to
claim a full life restorer.   Drop down and grab the Arc Shot on the left.  You
can also go through the wall on the right.  Do so, then destroy  the trooper
and keep heading left.  Along the line, there will be a pipe into which the
crates are being fed.  Run  across when a crate is not present and destroy the
troopers that appear further left.  More crates to dodge!  Do the  same as
before.  There will eventually be a stack of crates with a 4000 point orb in
the top one.  Destroy the  crate, grab the orb, and continue left, dodging the
moving crates.  Head left until you come to a trooper and a  bunch of crates.
Kill the trooper and destroy the crates, and grab the life restorers and the B.
Drop down and  destroy some more crates.  Yay!  Finally got the Plasma Ball!
Head right and kill the trooper with a Flamer (or  fists) then get past the
falling crates again.  Head right some more.  Destroy the fish creature and the
crates to  get an orb.  There should also be a trooper near some capsules.
Destroy the trooper.

There should be a platform here that you can jump on that will carry you.  Jump
on it and jump onto the canisters on  the right.  Walk right and drop down from
the canisters.  Kill the troopers here and jump on the platform here.  Now
head right.  Kill the enemies that appear and continue right.  Kill the fish
monster that falls from the tubes.   Now, drop down and kill the enemy on the
left.  Grab the life restorer.  Jump back up and head right.  Kill the  enemy
above and continue.  Grab the Three Way and destroy the enemy behind the slope.
Head right some more.  Get  ready for quite a tough battle coming right up...

BOSS
GIANT SHRIMP

This guy can be difficult if you don't know what you're doing.  If you're a
wolf, I suggest using a Flamer.  If  you're a human, you're limited to hands.
The first thing the shrimp will do is fire a plasma ball that will split  into
several different ones.  Stand near the middle and wait for them to descend
around you.  He will fire another.   After he does, run up against one of the
pipes, either one, and wait for the shrimp to roll past you.  If you are a
human, run to the opposite pipe and punch him as he goes down.  If not, then
either side will do and do not attempt  to fire at him.  If you're a wolf, then
run to either side, it doesn't matter which.  Only fire at him when he  emerges
from the pipes and make sure you hit him in the head.  Keep doing this until he
finally dies.

5E: LEVEL 5: INNER CORE

-Part I-
Head right to start, but as you approach the pipes on the ceiling, walk slowly
because there will be flames falling  from there.  As you head right there will
be a crate.  Destroy it, hopefully with a Flamer.  If you do so with a  Flamer,
it will go straight through the crate and hurt (possibly even destroy) the
enemy just beyond the crate.   Keep going right and watching out for the
falling flames.  Just after that trooper will be another crate with an  enemy
just beyond it.  Do the same thing again.  If you can't use Flamer, then just
make the best of what you have  (other shots, fists).  Now destroy the crates
below the slope to get a Dual Shot. Climb the slope and watch out for  the
multi-blade pendulum above you.  You have two choices.  You can go to the left
of the pendulum, destroying the  crate and going through the wall, then
destroying the remaining crates in your way.  You can also go right and get
some extra stuff. If you went right, to go part A.  If you decided to take the
left path through the wall, go to B.   Heading right can eventually lead to the
path you would take by heading left.  In other words, A does eventually  lead
to B, but if you feel you'd rather simplify your way to the next part, take B.

A.
[Assuming you went right]
Ignore the crate the left of the pendulum, as it holds nothing.  Head right.
There is a creature below the floor  that will snap up and bite you, so be
careful.  Further right will be some gray blocks.  Jump on one of the blocks
on the far left and you will break through it.  Now either fire a Flamer to the
remaining row or make the best of  your given attacks.  Under the one you
destroyed by jumping should be a 1000 point orb.  Under the others should be  a
4000 pointer and a Smart Bomb.  Grab them, then destroy the trooper to the
right of the Smart Bomb and keep  heading right.  As you head right you will
come to a slope with a pendulum further down it and an enemy up on a  ledge
just above the pendulum.  Defeat the enemy if you need to, but there's nothing
on the ledge.  Head down and  avoid the pendulum.  The best way to do so is to
stand close to its leftmost point and wait until it begins to head  right.  A
bit after it starts, run right after it and you should go right under it.  Keep
going.

Jump up and destroy the trooper on the platform if you can.  The crate to the
left of him has a life restorer in it.   Also on the bottom floor here should
be a trooper behind a crate.  There is nothing in the crate, so use it to your
advantage by firing a shot at the trooper.  Now climb the different platforms.
Climb with caution because on the  left just above you should be a trooper that
aims directly at you.  Do not stand still.  Keep jumping and eventually  take
him out.  On the right above that should be another trooper to take out.
Somewhere on the left should be a  couple of crates, one of which has a 400
point orb.  Grab that and keep ascending.  Climb all the way to the top and
head left now.

Kill the trooper and continue.  There will be a whole series of pendulums as
you head left.  The first one should be  easy to dodge since it's pretty high
up.  For the rest, you'll have to apply any dodging strategies you learned in
Level 3.  For the second one, I recommend the run-duck strategy.  The third you
should try to jump over since that  ramp boost you up high enough to make the
pendulum low.  Past that is the next one.  I also suggest a run-duck  strategy
for that one.

Just beyond the last pendulum is a Restart Bonus.  Grab it and head left.  When
you fall down here, try to angle  right and destroy all the crates in this
area.  You should get a total of two full life restorers here.  Now, drop  down
and you'll have met Part B below, the Intersection.

B.
[Intersection]
If the crates are in your way, destroy them albeit the fact that there is
nothing inside them.  Head left.  Kill the  troopers with heavy guns on the
way.  On the far left near the wall should be a small orb.  Grab it if you wish
then  jump on the left platform and let it carry you up.  Then jump to the
right platform and fire a shot at the trooper  at the top.  You can then blast
through the crates.  You should have gotten a Flamer from the deal.  Be careful
when  heading right because there will be a creature that will jump up out of
the floor.  You can see some features of it  sticking up out of the floor.  Get
past that and jump on the next platform to let it carry you up.  Jump through
the  floor and kill the trooper.  Head right, killing all the troopers on the
way.  Be careful because these ones fire in  an arc.  Now jump up to a more
elevated floor and grab a Restart Bonus.  Destroy the block on the left for a
Shield  and then destroy the crates and head right.  There will be a couple of
big gun carriers on the way right.  Destroy  them, grab the life restorer, and
jump on the platform to let it carry you.

Time your jump just right and head left.  Watch out for the falling flames
again.  Walk left cautiously.  Destroy  the crate on the way.  If you didn't
already, then destroy the enemy after the crate.  Now walk past the spikes.
Destroy the arc-shooting trooper and head up the slope.  There should be
another arc-shooter there.  Take him out as  well and jump onto the right
platform.  On the way, take out all the troopers you can while dodging bullets
from  above.  Run right to grab an N and head back to the left.  Destroy all
the troopers here with caution.  Jump onto  the left wall and head left some
more.  There will be another arc-shooter on the steel beam platform.  Take him
out  and drop down through the far left gray block.  Do not destroy the others
yet.  Jump on the next one on the right  and head right to grab an R.  Now, go
back and plow through the blocks to grab a Smart Bomb.  Before climbing the
platforms on the left, I'd suggest jumping onto the platform above the R and
using that as a boost to fire at the  trooper on the far left.  If you can't
fire, then just climb to him and use your fists.  Destroying the crate on the
furthest down will get you a chrome orb.  Now climb the platforms until you get
to one that has a slope heading to  the right.

Climb the slope and kill the enemy on the right.  Jump to the left and grab the
two orbs.  Now comes another  judgment call.  You can either go up or right.
Just so you know, there isn't a whole lot extra on the right except  for a full
life restorer, but that can be found just as easily if you go up.

1. [Assuming you went up]
The area should have an enemy on the right and some orbs on a steel platform on
the left.  Kill the enemy and grab  the orbs if you wasn't already (this was
covered above just before breaking into these two sections.  There should  be
an elevator just to the right.  Use the highest up platform to jump to the
elevator and let it take you up.  Then  jump left onto the middle platform.  It
will fall, so immediately jump left again and let that one take you upward.
Grab the Restart Bonus and plow through the gray bricks.  Head right and
destroy the trooper, then drop down.  Break  through the bricks as best as you
can and grab a bunch of 4000 point orbs.  Enter the room and grab the full life
restorer.  Go right and take out the arc-shooter, avoiding his shots.  Finally,
climb the slope on the right, if  need be, and take out the trooper.  This one
aims, so he can be a pain.  Now head right.  Exiting the room, destroy  the big
gun carrier and climb the platforms.  Grab a Homer at the top and head right,
down the slope.

On the way down, try to destroy all the troopers on the right.  When you reach
the bottom, also take out the arc- shooter.  While still on the brown ramp,
jump through the bottom platform overhead.  Go all the way right and jump
through the platforms and walk through the wall on the right.  Grab the Flamer,
then head right and grab the life  restorer. Now stand on top of the gray
blocks and jump through them.  Be sure you try to land in a crouching  position
because there will be an enemy on the left firing shots.  Take him out if you
can.  If have the ability to,  destroy the blocks lining the ceiling on the
right.  Destroy as many gray blocks on the right as you can (jumping  over the
drop off) and grab the orbs.  Drop down on the drop off I told you to avoid and
you will reach the  Intersection.

2. [Assuming you went right]
After killing the trooper, head right.  There will be a platform with spikes
almost all the way across it.  The key  is to jump on the very edge and walk
across, then jump to the next platform.  Head right and destroy the trooper and
the arc-shooter.  Jump over the drop off and kill the next arc-shooter and keep
going right.  Dodge the pendulum to  the best of your ability and keep going.
There will be two more after that, the third of which I recommend you try
jumping over.  Head right and you've already made it to the intersection.

[Intersection]
Avoid the spikes if you came from 2.  If you came from 1, go down the slope and
take out the arc-shooter.  Either  way you came, drop down the drop off, but be
sure to stay on the right side of the wall.  You can go through the  wall on
the right on the way down, but there doesn't seem to be anything in there.
Drop all the way down and  destroy all the crates.  Grab the Dual Shot from the
crates on the left and head right.  You've completed the area.

-Part II-
The walkthrough for this level will be a bit confusing, but if you go through
the level, you will see it's not as  hard or confusing as it sounds.  Just bear
with me...

The final stage.  Grab the Smart Bomb and head right.  Destroy the big gun
carrier on the way.  Grab the full life  restorer and the small orb and keep
going right.  Be cautious about this area as flames fall the ceiling.  Kill the
enemy further right by crouching and firing/punching.  Keep going and grab the
A.  Kill the next trooper on the  right and keep going, past the golden statue.
Grab the orb.  If you have a firing ability, jump in the air and fire  a shot
(Flamer hopefully) at the trooper to the right and finish him off.  Be cautious
about climbing as there will  be two aiming troopers above.  First there will
be one on the left near an orb.  Take him out, then aim at the  second one on
the right.  Jump up to the top and grab the Three Way Shot.  Jump on the
platform and let it carry you  above.  Kill the crouched trooper on the left.
Here is where you'll find two different paths.  Do not consider  going right as
you should actually be coming from that way if you take one of the paths.  From
here, you can either  go up or left.  Up will just take you right back to this
area, but it will also reward you with a few items.  If you  are heading up, go
to the first section.   If you are going left, go to the second section.  There
is a way to go  left without going up, but I HIGHLY recommend going up as it
will help you get across the spikes so much easier.

1. [Assuming you went up]
While on the platform, destroy the trooper on the left if you haven't and grab
the orb near him.  Now jump onto the  platforms above and destroy the trooper
on the right and grab the gold orb nearby.  Ascend a little bit and there  will
be an aiming trooper.  Take him out and instead of continuing the ascent, go
right.  Beware the creature that  pops out of the ground.  Take out the arc-
shooter a bit of the ways down and grab the life restorer.  Head back out
(watching out for the creature again) and ascend.  You can go right from here
and stand on the highest platform,  then jump left and go through the wall.
You can do that or go right.  Remember, you can go back if you do go  through
the wall, but it could cost you some life.  If you went through the wall, go to
the section below.  If not  or you are heading back towards the left route,
proceed to {NO WALL}.

{Assuming you went through the wall: Grab all the orbs you can heading right.
When you get as far right as  possible, jump through the blocks and angle left
on your way down.  One of the blocks in here should have a Dual  Shot for you
to grab.  Drop through the blocks.  Proceed from here to {CLOSE}}

{NO WALL}
On the left should be a pillar with an orb behind it and a Restart Bonus next
to it.  Grab both of them and head  left.  Jump over the creature on the floor.
You will come to a post with golden heads on it.  The heads fire shots  at you
in rounds of three.  Duck down and when three shots have gone by, stand back up
and run past it.  You will  come to another one, but this one doesn't fire.
After that post is another one that does fire.  Use the same  strategy and get
to the blocks.  Only destroy the top blocks and grab the Dual Shot that falls
between the bottom  ones.  Only leave the right bottom one standing.  You can
destroy the left one for a small orb.  To the left of the  blocks is a trooper.
Duck under his shots and take him out, then continue left.

Drop down to the platform below and kill the crouched trooper, then drop down
again.  You can head right from here,  but that would require that you take
some damage from the spikes.

{Assuming you go right: Skip the rest of this sub-section 1 and head right.
You will have to take damage from the  spikes and walk along them. There will
eventually be some rotating blocks with spikes on one side of them.  Jump  when
it's safe and make your way further right.  You will eventually come to a place
with a bunch of platforms  leading down and some orbs on the platforms.  Grab
all you can and drop down.  (proceed to {HERE}}

I don't recommend heading right, but if you wanted to... Anyway, keep dropping
downward.  Try to angle right when  dropping down from the first platform at
the top so you can land on the next platform down, then drop from that and
angle right again to get away from the spikes.  Walk right and drop down again
and take out the crouched enemy.   Drop down and angle as far left as you can
to avoid the spikes.  Run right and grab the Smart Bomb.  Continue right  and
drop again, then kill the enemy on the left.  Drop down yet again and kill
another enemy on the right near the  pendulum.  If you want, wait until the
pendulum is out of the way and drop down, then run left to grab a 4000 point
orb.  Now run right and avoid the pendulum as best as you can.  There will be
two more pendulums after that and a  few platforms leading up.  Jump through as
far as you can.  Proceed to {HERE}.

{HERE}
Grab the full life restorer and dodge the pendulum, heading right.  Jump up to
the next plane and jump onto the  platform.  Now, jump off the platform and you
will be back where you started.  Time to take the left route. [proceed  to
Afterward]

2. [Afterward]
If you chose to go up, you will be guided across the spikes a lot easier.  If
not, then you'll have to either bear  the damage or hope that you can land on
the tiniest piece of land and run across the spikes (I've done it a few  times
before...).  Drop down and grab the Restart Bonus.  Head right.  Grab the Dual
Shot and avoid the shots being  fired from the mouths of the heads on the
posts.  Destroy the crate on the far right to get an orb... Proceed to
{CLOSE}.

{CLOSE}
Drop down and watch out for the shots being fired at you still.  Duck
underneath and wait for the third to be shot,  then run.  Watch out for another
wave on the way left, then drop down and grab the full life restorer.  Head
right.   Rotating blocks with spikes.  Jump from block to block carefully, and
when you get to the furthest right point, jump  right, but try to position
yourself in the middle of the drop (a bit hard to do since it's hard to see the
outlines  of the drop).  Fall all the way down, avoiding the spikes.  Drop
down, killing the two troopers on the way and  continue down.  There will be a
trooper on the right for you to destroy.  Take him out as well and drop down
some  more.  Another one on the right.  Also take him out, now go left.  Take
out the enemy under the far left platform,  then climb a ways and take out the
aimer.  Keep going up.  At one point there will be two platforms across from
each  other, the higher one on the left.  Jump from the right platform to the
left as best as you can and ascend, then  take out the aiming trooper above.
Grab the Arc Shot on the right, then the Restart Bonus on the left.  Head left
now.

Go past all the statues and grab the full life restorer.  Kill the enemy just
above that.  If you have the ability  to fire, then stand as far left as
possible without falling into the spikes and fire a shot at the enemy across
the  way.  Jump left by way of the platform above and take out the aimer and
the other trooper below him on the way left.   On the way left will be yet
another aimer above, a trooper against the wall and one below.  Take the aimer
and the  one against he wall first, then drop down and take out the one below.
Head right from here.  Head right and take  out all the troopers and aimers
(there should be about 5-6) that you come into contact with and grab the Dual
Shot  on the way.  Stand on the farthest right point (without dropping down)
and jump right through the wall.  You should  come to a place with blocks that
have a Flamer and all the letters to make BONUS.  Walk back out now.  Drop to
the  next level down and head left, down the slope.   Drop to the floor and
kill the enemy on the right and walk that  way, then jump through the wall.
Destroy all the bricks here to get all the letters to spell EXTRA.  Now, exit
back  the way you came.  There will be a few firing posts on the way left, so
watch out.  After them are some more  rotating blocks.  Jump on those ones with
care, continuing left.

Drop down and walk right.  After all the statues should be some crates, one of
which has a Smart Bomb.  Walk right  cautiously across the piped ceiling and
watch out for the falling flames.  Kill the big gun carrier and continue
right.  Grab the full life restorer and continue until finally you've reached
the end (there should be two troops  and a small orb on the way).  Now the time
is neigh.  Either face Saul's fears or run whimpering and crying.  Draxx
awaits...

FINAL BATTLE
KARL DRAXX

-Form 1-
Get past the spikes when entering then drop to the center chamber.  Kal is
behind the bars!  Draxx should be on the  right in a human form.  Draxx's
action command goes a bit like this:

Fire Homer...roll across chamber...Fire Homer...Roll across chamber...Drop
rocks from ceiling...Wait...Roll across  screen...Repeat process...

If you're in human form, only attack him when he is waiting, that way you won't
be hit by the Homer as it's coming  after you.  In wolf form, dodge the Homer
as best as you can and take pot shots at Draxx.  When he hits his wait
command, unleash.  The one part you should be concerned the most with (if not
the Homers) is the blocks that fall  from the ceiling.  They will always fall
in the same areas, so stand in the spots each time.  From there, he will  wait,
so like I said, unleash.  If you did as I usually do and save all of your Smart
Bombs, don't use them just  yet.  Wait for the next form.  Continue hitting and
Draxx will reveal some new skin.

-Form 2-
This one didn't take me too long to figure out, but does still take a little
practice.  Draxx will teleport around  the room.  Do not stand still.  When he
appears fire at him.  Eventually, he will fire a row of plazma balls.  From
here, run to the far right side of the chamber and wait.  The balls will not
effect you there.  When Draxx appears,  time your jump and jump over his
attack.  If you're in human form, then what to do is to only attack when he's
doing  his teleportation strategy without the plasma factored in.  Keep running
around the room and when he appears, turn  around and punch him.  When he does
the plasma, use the same strategy as with the wolf and run to the far left of
the screen.

One question you will probably ask is this:

Every time the plasma balls disappear, he fires more and I can't find a time to
attack him.  When do I attack?  The  answer is this.  Attack him every time he
appears on your way to the left side of the chamber.  Another pointer to  give
you... When you reach the furthest right, do not face right.  Lightly tap the
left D-pad and face the left.   That way, when you come down off jumping over
his attack, you can fire at/punch him.  Continue hitting him or using  Smart
Bombs until he's toast.  Enjoy what little of an ending there is.  Congrats!

 ---------------
/  SECTION 6: FAQ \
-------------------

Q: Where can I get a ROM for this game?
A: It's called a "Search Engine" for a reason.  USE IT!

Q: How do you do the invincibility cheat?
A: After completing a level, Saul will throw his hand into the air and catch
some lightning in his hand.  At that  moment, pause the game and commit
suicide.  Saul will lose all his life, but not his wolf form.  The thing is you
cannot grab any life restoring items or the invincibility will be made null.

Q: I ran out of Smart Bombs!  How do I get more?
A: You can find them in different areas of different levels.

Q: What happens if you grab a projectile shot while still in human form?
A: You will gain 400 points, but you won't be able to use the weapon.  You can
only use projectile shots in wolf  form.

Q: Is there any way, short of hurting yourself, that you can change back to
human from wolf form?
A: No.

Q: Are there any other transformations in the game?
A: Well, if there were others, then why call it "Wolfchild?"

Q: How does this version differ from others?
A: The only thing I know is that the Sega CD version actually has FMV's (or
maybe just one) as I saw in a magazine.

Q: How do you commit suicide?
A: Pause the game and push A+B simultaneously.

Q: Any advice you can give on the pendulums on level 3?
A: Jump over or run under them.  Either way is fine.  Make sure when you jump
over them that you are able to clear  them easily.  This is not something that
will necessarily happen instantly.  It's something you may have to work at  a
couple times, maybe even more depending on your gaming skill.  Remember, when
ducking to avoid it, make sure you  do the procedure like this: Wait until it
starts swinging away from you.  Now run as far as you can, preferably to  the
area just below the blade and crouch.  If you do this and you're still getting
hit, then you're too far over and  need to run further when you do this.
Assuming you want to head left with a pendulum swinging, then wait for the
pendulum to swing to the left and follow it.  Crouch at the space at which you
would be directly below the pendulum  when it's furthest left it can be.  I
hope I didn't confuse you too much with that.

 ----------------------
/  SECTION 7: LEGAL BIT  \
--------------------------

This FAQ is copyright 2001-2010 to Joseph Shaffer, aka Joe the Destroyer or
JoeTheDestroyer.  Any use of this FAQ for commercial purposes in any way,
shape, or form without confirmed consent of the author is strictly prohibited.
This can be used for personal use and freely distributed, as long as there is
no profit being made off the FAQ without my approval before hand (this includes
magazines).  This also cannot be posted on any websites without my solid
approval.  Any failure to comply with said premises can, and probably will,
result in legal actions.

 ----------------------------------
/  SECTION 8: THANK YOU AND GOODBYE  \
--------------------------------------

Thanks goes to the following

GameFAQs.

Virgin and Core for putting this game together, I guess...

HonestGamers

(C) Joseph Shaffer 2001-2010