URUSEI YATSURA: DEAR MY FRIENDS FAQ 1.0 10/04/2002
CONTENTS
==========
About the faq
About the game
About Urusei Yatsura
About the characters
Controlling the game
Saving the game
Ten's games
Gameplay advice
Walkthrough
ABOUT THIS FAQ
===============
This is a faq for the Urusei Yatsura game Urusei Yatsura: Dear My
Friends for Mega-CD. I like Urusei Yatsura and this is a good Urusei
Yatsura game. When i first played it i got stuck a lot because there
were no faqs to be found. I managed to finish it in the end through
guesswork. After i finished it i still didn't get bored playing it so i
thought i might as well do a faq. It should help anyone lucky enough to
play this great game who can't understand Japanese. It's a good
technical showcase for Mega-CD, good for anime fans who haven't tried
Urusei Yatsura, and a big treat for fans of the manga/show.
ABOUT THE GAME
================
Urusei Yatsura: Dear My Friends is the 1994 Sega Mega-CD game by Game
Arts which is based on the Urusei Yatsura animated show, which in turn
is based on the popular Urusei Yatsura manga created by Rumiko
Takahashi. It uses the "digital comic" style of gameplay where the game
is viewed and interacted with in manga-style picture panels, but also
uses a lot of original animated footage created for the game to tell the
story . You progress through the game by talking to characters from the
show, and finding and using items in appropriate scenes. It was only
ever released in Japan and is now very collectable.
ABOUT URUSEI YATSURA
======================
The Urusei Yatsura animated show ran from 1981 to 1986 spanning 195
episodes. 6 movies and 9 OAVs were also produced during and after the
run. The story is based around Lum, a friendly alien girl, and her
"fiance" Ataru, a human boy. Many other characters have a prominent
place in the show, but ultimately the focus is always on Lum and Ataru.
Urusei Yatsura has gone through many visual changes, but Urusei Yatsura:
Dear My Friends mostly resembles the more realistic character
proportions found in the movies. All the characters from the show
appearing in Urusei Yatsura: Dear My Friends are played by their
original voice actors.
ABOUT THE CHARACTERS
=======================
Here is background information on the most prominent animated series
characters to be found in Urusei Yatsura: Dear My Friends. You will also
encounter dozens of cameos from the show and movies as well as some
original characters created for the game.
LUM
Lum is the beautiful Oni girl who adores Ataru Moroboshi. The Oni are
identified by their tiger-striped clothes/spaceships, magic powers and
horns. Oni are friendly, but often stir up trouble without realising it.
Lum's story began with the day the Oni cheerfully announced that they
would invade Earth unless a randomly chosen native could prove himself
and his race in a game of tag. That native was Ataru. All Ataru had to
do was touch Lum's horns and he'd win his planet's freedom.
Unfortunately Ataru's motivation was not so chivalrous. He just wanted
to get near the gorgeous Lum, despite the fact that he already had a
girlfriend, the faithful Shinobu. Shinobu promised to marry him if he
won the game, he did, and declared that he was going to get married. Lum
mistook this as a proposal, which she accepted. Now she is hopelessly
dedicated to Ataru, but because Ataru has won her unquestioning
affection, she's not interesting to him anymore, so he decides to go
back to his lecherous girl-hunts. Unlike Shinobu though, Super-powered
flying Lum is an anchor he can't shake. She is insanely jealous and
regularly electrifies him to keep him in check. Lum brings trouble
wherever she goes. Lum is so gorgeous that men compete for her attention
to the point of trying to murder each other, and visits from her family
and freaky assortment of space friends to Earth regularly cause parts of
Japan to disappear, shrink, or explode. Lum is a student at Tomobiki
High with Ataru and their friends Shinobu, Shuutaro, Megane, and the Lum
Stormtroopers.
ATARU MOROBOSHI
Ataru is Lum's "Darling". Ataru is the walking embodiment of lecherous,
polygamous lust. He never stops thinking about girls (emphasis on
plural). He seriously believes that his sole purpose in life is to date
every hot babe in the world, and he just-as seriously believes it is
possible, despite the fact that only two women have ever shown him
genuine affection. For Ataru, the hunt is everything. If he ever
actually managed to charm his prey into submission, it would no longer
be fun for him. Such an incident happened the day he met the most
beautiful girl he had ever seen, Lum. After Lum dedicated her life to
being around Ataru 24 hours a day, such an inescapable prison of
monogamy drove Ataru over the edge, urging him to hunt girls with an
awe-inspiring persistency the likes of which not even Shinobu had to
endure. Ataru posseses god-given lust abilities. For the most part,
Ataru is a scrawny hormone-driven moron, but when his full lust is
triggered, it gives him tremendous intelligence, speed, agilty and
strength. As long as he has his lust powers to protect him, Ataru is
virtually invulnerable, which is good because life does not treat him
well. Born on a spectacularly coincidental unlucky day, Ataru's lack of
good-fortune has been decided forever, and he must live with it. Lum is
the only good thing that has happened to him in his life. 99% of the
time He is not concious of the fact, but underneath the lechery he only
has eyes for Lum. It will take the threat of her impending death or
permanant exile to a strange dimension to dig his true feelings out.
SHINOBU
Shinobu was Ataru's on/off girlfriend for several years until Lum
arrived on Earth. Although Ataru had problems, it wasn't until Lum laid
his monumental commitment hangups bare for all the world to see that
Shinobu became truly disgusted with him. Due to the many obstacles
encountered during their stormy relationship, Shinobu's frustrations
manifested as tremendous physical strength. She is the strongest
character in Urusei Yatsura.
SHUUTARO MENDOU
Shuutaro is the heir to the massive Mendou financial empire. At face
value he is a target for women everywhere with his good looks, charming
wordplay and incredible wealth. Unfortunately for Shuutaro, it is a very
well-rehearsed act. When his act is tested, he can be awkward and
shallow. When he is in the company of only men, he can be cowardly and
indecisive. The only things he has going for him are his incredible
financial resources and his private army, which is bigger than Japan's.
Shuutaro's army is regularly used to fight space invaders and settle
intergalactic political disputes. Like most of the boys at Tomobiki,
Shuutaro is head over heels in love with Lum, and drives himself crazy
wondering what she sees in a loser like Ataru when she could be with
someone handsome and rich like him. Shuutaro's weapon of choice is his
sword, which he regularly tries to disembowel Ataru with.
CHERRY
Cherry is a Buddhist monk who is an expert on the supernatural,
specifically spirits pertaining to bad luck. For this reason he is never
far from Ataru much to Ataru's distress, who blames Cherry for his bad
luck. Cherry maintains that his interest in Ataru is purely scholarly,
but for reasons not known there is an undoubtable sense of satisfaction
on Cherry's part in seeing Ataru always finish last. Cherry's niece,
Sakura, finds her uncle to be incompetent and lazy
SAKURA
Sakura is the only woman who can claim to compete with Lum for the
attentions of Tomobiki's male population. The stunning "Raving beauty of
mystery", Sakura has two guises: she is both the nurse for Tomibiki and
a shinto priestess who is an expert on all things spritual. Unlike her
Uncle though, she is very professional and effective in this respect.
RYUUNOSUKE FUJINAMI
Ryuunosuke is a girl who was brought up to be a boy. Her father wanted a
boy more than anything in the world but when she was born he was greatly
disappointed. When Ryuunosuke's mother died her father took it upon
himself to raise her as a boy, by cutting her hair short, putting her in
boys clothes and training her to fight. All Ryuunosuke ever wanted was
to put on pretty dresses and go on dates, put her father would never
allow it. Ryuunosuke's resentment of her father's attitudes made her
take her fights against him so seriously that she became a world-class
martial artist. Ryuunosuke had spent so long thinking and acting like a
boy that her mannerisms can now pass for the real thing. This, coupled
with her feminine beauty, makes other girls think she is a handsome boy
and a hot date! Ryuunosuke is beautiful, clever, independent, confident
and good-natured. Any women that aren't aware of Ryuunosuke's secret
(and even a few that are) find her irresistable.
RAN
Ran is a childhood friend of Lum's. Many years ago, they were both
interested in the same boy, Rei. Lum and Rei became engaged, but split
when she found out how very stupid he was. This enraged Ran, who swore
revenge on Lum. She had revenge on her mind for an awful long time,
because her bitterness warped her personality into two distinct halves:
one is a squeaky-voiced sweet angel, the other is a rabid foul-mouthed
killing machine. She flits between the two personalities at high speed
without even knowing it.
Although Lum and Ran's differences were settled long ago, Ran still
retains her stroboscopic split psyche.
TEN
Ten is Lum's Fire-breathing baby cousin. He journeyed to earth specially
to meet Ataru, but didn't like what he saw when he arrived. Ten decided
that Ataru was not right for Lum at all and decided to stick around to
talk his cousin out of their relationship. When this did not work, Ten
realised there was nothing he could but but look after what he believes
are Lum's best interests. When Ataru bothers girls with his advances,
Ten sets fire to him. When he occasionally shows Lum affection, Ten sets
fire to him. He can't win. Ataru and Ten hate each other.
MEGANE
Megane is the leader of the Lum Stormtroopers, a lovesick brotherhood
sworn to dedicate their lives to Lum's hapiness, no matter what
heartbreak.it costs them. Although the Stormtroopers think Lum is a
beautiful sexy girl they would kill each other for, it is Megane who
truly painfully adores her. More than Shuutaro, more than anyone except
maybe Ataru, Lum is all he thinks about from the moment he begins his
bleak Lumless day to the stomach-wrenching Lumless sobs that send him to
sleep. Megane is jealous to the point that he wishes Ataru was dead, but
because he is the one who brings Lum happiness, he can tolerate his
existance and even be his friend.
REI
Rei is Lum's former fiance and the object of Ran's affection. Rei is
incredibly handsome but incredibly unintelligent. He literally has
nothing on his mind except food. Sometimes he turns into a strange giant
space cow.
INABA
Inaba was appointed an apprentice in the study of alternate cosmic
realities by dimension rabbits, but he abused his position to help
Shinobu by showing her how her life might have turned out if she had
made different choices. The dimension rabbits, although displeased, kept
the hard-working Inaba on board, demoting him to janitor. He still has a
soft spot for Shinobu, which is reciprocated.
KOTATSUNEKO
Kotatsuneko is the ghost of a cat which froze to death after being
forgotten and locked out by it's owners. Now he hangs around Ataru and
his friends, seeking out places of warmth. Unlike lots of animals in
Urusei Yatsura, he can't talk.
RYOUKO MENDO
Ryouko is Mendou's sister. She is very spiteful and hates just about
everybody. She aspires to be in showbusiness and likes to use lots of
over-dramatic theatrical speeches and flourishes. She is always
accompanied by sinister masked stagehands who assist her in her evil
plans.
TSUBAME OZUNO
Tsubame is Sakura's fiance. He studies non-eastern mystic arts.
KITSUNE
Kitsune is a cute fox creature that morphs into miniature fox duplicates
of anyone it likes.
TORAJIMA
Torajima is a vicious cat with an eyepatch that claims Ataru's house as
his own. He is Ten's nemesis.
CONTROLLING THE GAME
======================
Cross pad = Moves your pointer
A Button = Selects/deselects item menu
B Button = Cycle through pointer mode
C Button = Confirms pointer action/travel to
location/skip scene
Start Button = Pause
You Play Ataru in this game and see everthing from his point of view.
Your pointer is your method of interacting with the game. You guide your
pointer around with the cross pad. The pointer has three selectable
modes which you cycle through with the B button: look (appears as an
eye), speak (a mouth) and action (a hand). When you want to look at an
object or speak to a character, let the pointer drift over the target in
it's appropriate mode. If it is possible to look at or speak to the
target, the pointer will turn red. Pressing the C button while the
pointer is red allows you to look/speak. The same applies to the action
mode. The action mode is used to manipulate the scenery by opening
doors, pushing switches etc. The action mode is also used to collect
items. You can only carry out actions when the pointer turns red. The
exception to this is when giving items to characters- the pointer will
always turn red as you can try giving almost any item to almost any
character even if nothing results from it. To give or use an item, call
up the item menu with the A button. While in the item menu, you can use
action mode to select an item for use or look mode to gain some
information about the item. The first item in the menu is always Ataru's
diary which is used to save (See below). When you move the pointer over
a location exit, the pointer will turn into a foot. Pressing the C
button in foot mode will allow you to move around. While loading scenes
and locations, the pointer appears as a star.
SAVING THE GAME
=================
To save the game, bring up the item menu with the A button. Select the
first item, Ataru's diary with the action mode. Select slot 1, 2 or 3 to
save your game in. Once chosen the game will ask you to confirm your
save. Two options appear. Choose the left option to confirm, or the
right option to cancel.
TEN'S GAMES
===========
There are 3 game cartridges Ataru can find in his house to play on Ten's
Oni game system. They do not appear in the main game until Ataru has
given Ran her purse.
GIRL FIGHTER NITRO
A Street Fighter style fighting game
For 1 or 2 players.
Location: In the drawer beneath the Microwave oven in Ataru's kitchen.
How to play: Hit your enemy until their energy meter is gone. Best of
three rounds wins the game. 4 characters are selectable: Lum (Special
move: Electricity), Ryuunosuke (Special move: One hundred-fist punch) ,
Shinobu (Special move: Desk throw) and Asuka (Special move: Teleport).
Controls: Up = Jump
Down = No effect
Left = Walk away/Walk
towards/Block
Right = Walk away/Walk
towards/Block
Button A = Attack
Button B = Attack
Button C = Attack
Button B + C = Special move
Start = Pause/Exit option
MAXIMUM SPEED
A Defender style game
I player only.
Location: Under the edge of the sheet covering the table in Ataru's
living room.
How to play: Help Benten destroy alien insect warriors, Use the radar to
see the location of the enemy. When all of the aliens have been
destroyed, a new wave appears.
Controls: Up = Fly up
Down = Fly down
Left =
Accelerate/Decelerate
Right = Accelerate/Decelerate
Button A = Change direction
Button B = Fire
Button C = Napalm bomb
Start = Pause/Exit option
KOTATSUNEKO FOOD GAME
A Game-and-Watch style juggle game.
1 player only.
Location: Behind the plaque in Ataru's living room.
How to play: Help Kotatsuneko catch as much tasty food that falls from
the sky in his basket as possible within the time limit. Avoid the
weights that will knock Kotatsuneko out temporarily.
Controls: Up = No effect
Down = No effect
Left = Walk left
Right = Walk right
Button A = No effect
Button B = No effect
Button C = No effect
Start = Pause/Exit option
GAMEPLAY ADVICE
=================
WARNING! This faq only contains the minimal information required to beat
the game, and beating it is only half the fun. If you follow this faq to
the letter you will miss many scenes and puzzles. More than half of the
items found in the game are unnecessary to get to the end, but can be
used to advance the story. Numerous characters and locations are not
neccessary to visit, and are only there to make the game more fun. It is
worth taking time to explore, especially if you are a Urusei Yatsura
fan, as many characters will do different things or be in different
places at different stages of the game. You should only use this faq if
you are really, really stuck.
After Ataru talks to himself for a while, Lum will enter. After a short
scene with some talking, Lum will fly away. Exit to the hallway through
the door on the right.
ATARU'S HALLWAY (Available exits: Outside Ataru's House, Living Room,
Kitchen)
Follow the path outside at the bottom of the screen.
OUTSIDE ATARU'S HOUSE (Available exits: Inside Ataru's House, Ataru's
Street)
Lum is standing outside your house. Talk to Lum. Lum will join you. An
animated scene will play showing a Ran doll falling from the sky. Ataru
catches the doll, which explodes, leaving a pink piece of paper on the
ground. This is a pass to Ran's spaceship. Pick up the pass and exit to
the street.
ATARU'S STREET (Available exits: Main Map, Outside Ataru's House,
Cherry's Tent)
Exit to the main map through the bottom of the screen.
MAIN MAP (Available exits: Ataru's Street, Ran's Spaceship, Outside
Tomobiki High School)
Select the upper right yellow spot to visit Tomobiki High School.
OUTSIDE TOMOBIKI HIGH SCHOOL (Available exits: Main Map, School Hall)
Enter Tomobiki High School.
SCHOOL HALL (Available exits: Outside School, Toilets, Upstairs,
Property Room)
Exit right to visit the Property Room.
PROPERTY ROOM (available exits: School Hall)
Ring the bell. Ryuunosuke will appear. Talk to Ryuunosuke. Ryuunosuke
wil give you Ran's purse. Exit to the school hall. Sakura will appear
for a conversation. When she has finished talking, exit back to the main
map.
Select the upper right yellow spot to visit Ran's spaceship.
OUTSIDE RAN'S SPACESHIP (Available exits: Main Map, Inside Ran's
spaceship)
Use Ran's pass on the ID puncher to your left. Now enter Ran's
Spaceship.
Ran is here, drinking tea. Give the purse to Ran. After she's finished
talking, go back to the main map.
Go to Ataru's street. You will see Kotatsuneko disappear around the far
right corner of the street. There is a missing octopus poster on the
wall. Look at the poster. Head to Ataru's house. From the hallway, enter
Ataru's Kitchen
Open the microwave. Inside is a fishy pancake. Take the fishy pancake.
Leave back through Ataru's house to the street, then head round the
corner to where Kotatsuneko went.
CHERRY'S TENT (Available exits: Ataru's Street)
Where is Cherry? He's not here, only Kotatsuneko with the missing
octopus on his head. Give Kotatsuneko the fishy pancake and he will give
you the octopus. Now exit to the main map.
On the main map a new spot has appeared. Head to it to visit the Mendou
driveway.
MENDOU DRIVEWAY (Available exits: Main map, Mendou Gate)
head to the far center of the screen to approach The Mendou gate.
Show the octupus to one of the guards. He will open the access door for
you. Enter the access door to visit The Mendou gardens.
MENDOU GARDENS (Available exits: Mendou Gate, Octopus House, State Room)
You will see the octopus house in the upper left of the screen. Head
over to it
OCTOPUS HOUSE (Available exits: Mendou Gardens)
Shuutaro is here. After he offers his greetings, give him the octopus.
In return, he will give you a drum (Note- this item is not required to
finish the game). Now exit back to the main map and head to the school.
At the school, Kitsune will be standing outside. Talk to Kitsune.
Kitsune will ask about Shinobu. Exit to the main map.
Now a new location has appeared in the bottom left of the main map. This
is Shinobu's street. Go to Shinobu's street.
SHINOBU'S STREET (Available exits: Main map, Shinobu's house)
Go to the far end of the street to visit Shinobu's house.
SHINOBU'S HOUSE (Available exits: Shinobu's street)
Ring Shinobu's bell. Shinobu's mother will tell you that Shinobu is at
the park. Exit to the main map.
A new location will appear on the middle right side of the screen- the
park fountain. Head to the school again.
At the school, talk to Kitsune again. Kitsune will give you a nut. Exit
to the main map.
Go to Ataru's street. You will see steam coming from Cherry's Tent. Go
to Cherry's tent.
The steam is coming from nabe cooking over a stove, which means Cherry
can't be too far away. Sure enough, He makes one of his famous surprise
appearances. After some talking, Give Cherry the nut. Cherry will chat
some more and give you a green book. Now exit to the main map.
A new location will appear on the main map in the lower right side of
the screen. This is the city outskirts. Go to the city outskirts.
CITY OUTSKIRTS (Available exits: Main Map, Temple Entrance)
Tsubame is here. Walk to the trees in the distance to go to the temple
entrance.
Sakura's mother is here. Move to the entrance to the temple.
INSIDE TEMPLE (Available exits: Temple Entrance)
Sakura is here. Give Sakura the green book. After Sakura finishes
talking, leave the temple and go to the main map. An animated sequence
will begin, showing the city locations linked by magic to form a giant
star. In the center, a large beam desends from the sky to Ataru's house.
Go to Ataru's house.
The child from the opening movie is sitting outside Ataru's window. This
is Chara. Use action on Chara. Chara will introduce himself to Ataru and
Lum. Chara is looking for his pendant. Lum agrees to help. Chara now
joins you.
Go to the park fountain.
PARK FOUNTAIN (Available exits: Park Bench, Food stand)
Exit to the right to visit the food stand.
FOOD STAND (Available exits: Park fountain)
Ten is lying on the floor. Speak to him. Now exit back to the park
fountain.
A mean looking cat with an eyepatch has appeared. This is Torajima. Look
at Torajima. Torajima will fight with Ataru and leave. A strange sparkle
from the bush to the left appears. Look at the sparkle. It's Chara's
pendant! An animated scene of Ataru teasing Chara will play. Suddenly
everyone disappears, including Lum! Exit to the main map.
Go to the Mendou driveway.
Lum is here. Lum will rejoin you. Go to the mendou gate
Open the gate.
A long animated scene will play as Ataru discovers that the city is not
the city at all, but a floating copy. He becomes angry at Chara who
responds by turning into a sexy girl! Chara hurls a fireball at Ataru
who is knocked off the city. Lum catches him as Chara flies away. When
the scene ends, got to Ataru's house.
Ataru flips out as he discovers his house is buried underground! When he
calms down, go to Sakura's temple.
Another animated scene begins as Sakura explains what has happened to
the city. They are interrupted by a strange message from Chara who
appears in Sakura's mirror. When the scene has finished, go to Cherry's
Tent.
Speak to Cherry. Cherry will give you a sweet. Now go to the Mendou
gate.
The Mendou gate has been trashed by a monster! Go through the hole in
the gate.
Mendou's army is fighting the monster. Mendou himself has already been
defeated by the monster as a distressed Ryouko looks on. Walk over to
the monster.
Another long animated scene begins, revealing that Chara is sitting on
the monster's head. Chara hops down to greet Ataru and Lum. Ataru gives
Chara the sweet and she turns back to normal. Chara becomes upset and
flies away. Lum chases after him/her. Chara begins to glow. The glow
envelops Lum and the two disappear in a flash of light. When the scene
is over, go to Shinobu's Street.
Sakura is here, although she is different somehow. After she finishes
talking, she joins Ataru. An animated scene begins as Lum wakes to find
herself inside the toybox from the opening movie.
Go to Shinobu's house. Ring Shinobu's Bell. Shinobu will answer and
invite you inside. Walk to Shinobu's front door to go to Shinobu's
bedroom.
Shinobu is here. Talk to Shinobu. Talk to Shinobu's flowers. The flowers
shine a beam onto the floor, which makes a hole. Inaba appears from the
hole. Inaba gives you a key, then says goodbye to Shinobu and
disappears. Go back outside and head to the main map. A scene begins
showing Lum exploring the toybox and finding Chara. When it has
finished, go to Ran's ship.
Inside Ran's ship, there is a strange little man smoking a cigarette.
Open the door that Ran was hiding before and some infra-red goggles will
fall out. These are better than infra-red goggles because they show you
where hidden doors to strange dimensions are (Note- this item is not
required to finish the game, but it makes it easier to see the hidden
doors). Now go to the park.
Go to the Park bench.
PARK BENCH (Available exits: Park Fountain)
Use the goggles. You will see where to use the key. Use the key on the
tree. Go through the tree.
LOVER'S TREE (Available exits: Park Bench)
Pick up one of the brown monsters at the bottom of the screen. Go back
through the park to the main map. Another scene from the toybox shows
Lum consoling the frightened Tara. The pendant around his/her neck
begins to fade. When the scene is over, go to the school.
Go inside, and head to the toilets.
TOILETS (Available exits: School Hall)
Use the goggles. You will see where to use the key. Use the key on the
door. Go through the door.
STRANGE MARKET
Look at the multi-coloured machine beneath the dog salesman, then talk
to the dog salesman. Now exit back out into the toilets, through the
school and on to the main map. Go to Cherry's tent.
Use the goggles. You will see where to use the key. Use the key on the
tent. Go inside the tent.
UNUSUAL HILL (Available exits: Cherry's Tent, Inside Restaurant)
A mysterious restaurant is perched high atop the unusual hill. Go up the
hill to the restaurant.
INSIDE RESTAURANT (Available exits: Unusual Hill)
Megane is serving in the restaurant! Speak to Megane to get his
attention. Look at the hanging sign to your left. Give Megane the brown
monster. Megane will give you a green jelly. Now leave and go back
through Cherry's tent to the main map. Go back to the school.
Go to the toilets again, and go through the door to visit the dog
salesman. Give the dog salesman the green jelly. The dog salesman will
give you the multi-coloured machine. Now exit through the school to the
main map. The game switches to an animated scene with Lum and Chara who
are playing in the toybox. The dying pendant's power completely fades
and the toybox begins to disintegrate. All of the toys fall out and
disappear into space. The toybox continues to fall apart until there is
only a small piece left for Lum and Chara to stand on. When the scene
has finished, go to Ataru's street.
Sakura senses Lum is in danger. Go to Ataru's house.
Use the multi-coloured machine on Ataru's buried house. Ataru's House
will be restored to normal! Now go inside Ataru's house.
Go to Ataru's bedroom.
Use the goggles. You will see where to use the key. Use the key on
Ataru's closet (Make sure it is CLOSED first). Now go inside the closet.
Just as the last piece of the toybox is about to fall apart, Ataru's
hand reaches into his closet and saves Lum and Chara from spinning into
space. Now sit back and watch the textbook Urusei Yatsura ending.
THAT'S IT!
=========
Thanks to Mum for everything. Thanks to George Lucas for the space
films. Thanks to Jonogo for the download of this game. Keep it real