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SHINING FORCE CD
"The FAQ that's so good, it doesn't need a fancy title"
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for SEGA CD
by: Malik
Version: 10.0
E-Mail:
[email protected]
Date Started: 6/13/01
Last Updated on: 9/18/01
Date Finished: 7/24/01
This is my first FAQ/Walkthrough.
I am finished with it, but I still will update it if someone sends me
information that they think they want to add. You can e-mail me at
[email protected].
NOTE: I'm setting coordinates from now on to easily find the position of
items. Press B to get the cursor, go to the very bottom right of the
screen. That'll be (0,0). Move the cursor UP one space. That'll
be (0,1). NOW move it one space left. That's (1,1).
This went into effect in Book 3, Battle 2.
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Table of Contents
-----------------------------------------
Before a section's title, you'll see a small piece of code.
Use "FIND" in your browser and enter in the code to instantly jump to the
respective section.
*note* If you type the code and end up in the Table of Contents section,
press FIND NEXT again and you'll arrive at the desired section.
*note* Enter in the two (or three) letters AND the amperstamp
(the "&"). e.g. Don't type "up", type "&up" to get to the Updates.
Some sections don't have codes because I haven't made them yet.
&upd 1. Updates
&cha 2. Characters
&pla 2a. Playable
&npc 2b. Non-Playable
&wak 3. Walkthrough
&stt 3a. Getting Started
&bk1 3b. Book 1 - Towards the Root of Evil
&bk2 3c. Book 2 - The Evil god Awakes
&bk3 3d. Book 3 - The New Challenge
&bk4 3e. Book 4 - The Museum
&pro 4. Classes & Promotions
&ite 5. Items and Weapons
&use 5a. Usuable Items
&wea 5b. Weapons
&rig 5c. Rings
&spl 6. Spells
&who 6a. When You Get 'Em
&wha 6b. Spell Descriptions
&mon 7. Monsters
&bos 8. Boss Guide
8a. Book 1 Bosses
8b. Book 2 Bosses
8c. Book 3 Bosses
&sec 9. Cheats and Secrets
&cre 10. Credits
&dis 11. Disclaimer
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1. Updates &upd
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9/18/01: Version 10.0 (still)
Bunch of corrections by Schilliger Heinrich, little
corrections
7/24/01: Version 10.0
FINISHED! I added a link for The Museum for the best
strategy available. Find it in the battle description for the
Museum. Other than that, the FAQ is done. Hurray!
Oh, and I gave Rings their own section in Items to prevent the
confusion that they're only available in Book 1. Now I'm done!
7/22/01: Version 9.0
Updated Walkthrough - Finished Book 3
Finished Monsters, Boss Guide, Spells
Finished Secrets
Almost done with FAQ!!
7/21/01: Version 8.6
Updated Walkthrough through Book 3, Battle 4
Updated Monsters, Items, Boss Guide, Spells (Ripsaw added)
7/20/01: Version 8.3
Updated Walktrhough through Book 3, Battle 2
Updated Monsters, Items, Boss Guide
In Bios: "2nd Quote" added (see Bio Layout for info)
Credits Update
7/17/01: Version 8.0
Updated Walkthrough: Book 2 DONE
Updated Spells, Monsters, Items, Boss Guide
New Bios: Nick (Book 2)
Revised Tactic to kill Woldol the Monster in Book 1
7/15/01: Version 7.5
An update?!? Uncanny!!
Updated Walkthrough right before Book 2, Battle 22
Updated Spells, Monsters, Items, Boss Guide
Secrets Updated
New Bios: Rush
Many Errors fixed (see credits)
7/08/01: Version 7.4
Updated Walkthrough
Updated Spells, Monsters, Items, Boss Guide
New Bios: Higins, Gyan
7/01/01: Version 6.8
Updated Walkthrough
Updated Spells, Monsters
New Bios: Sarah, Randalf, Rohde
6/30/01: Version 6.2 (Evening Update)
Updated Walkthrough till Book 2, Chapter 3, Battle 11
Updated Spells, Monsters, Items
New Bios: Claude (Book 2)
Book 2 promotion guide which is... blegh...
6/30/01: Version 5.5
Updated Walkthrough till Book 2, Chapter 2, Battle 8
Updated Spells, Monsters, Items, Boss Guide
New Secret/Tip
New Bios: Chester, May
6/29/01: Version 5.0
Updated Walkthrough until Book 2, Chapter 2
Updated Spells, Monsters, Items
Book 2 Bios
6/28/01: Version 4.0
Updated Walkthrough; finished Book 1
Updated Spells, Monsters, Items, Boss Guide
Updated NPC's
New Secret on how to get Amigo
6/27/01: Version 3.5
Updated Walkthrough to Book 1, Chapter 4, Battle 19
Updated Spells, Monsters, Items, Boss Guide
New Bios: Randalf, Amigo
Little more on Promotion Chart (still very incomplete)
New "Quick Code" feature, see Table of Contents
6/26/01: Version 3.0
Updated Walkthrough to end of Book 1, Chapter 3
Updated Spells, Monsters, Items, Boss Guide
New Bios: Gates, Shriek
Continued Promotion Chart (still very incomplete)
6/25/01: Version 2.5
Updated Walkthrough until Battle 14
Updated Spells, Monsters, Items
New Bios: Yeesha, Gyan, Domingo, and Kashing
Started Promotion Chart (very incomplete)
6/20/01: Version 2.1
Updated Walkthrough through Battle 11
Updated Spells
Updated Monsters
6/18/01: Version 1.5
Updated Walkthrough
Updated Spells
Updated Monster List
New Cheat/Secret tip
6/17/01: Version 1.4
Updated Walkthrough until Chapter 2, Battle 8
Updated Spell list a wee bit
Started Monster List
Started Item List - some items and weapons
Battle 4 boss "strategy"
Addition to Codes/Secrets: sleep-counter "bug"
Claude, Stock, Mayfair bio
New layouts and changes to some things
6/13/01: Started FAQ, version 1.0
First 3 battles in Chapter 1 of Walkthrough
Brief Character info for all up to battle 3
Boss Guide up to battle 3
Spells (not much)
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2. Characters &cha
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2a. Playable Characters - &pla
------LAYOUT------
This is how each character bio will look like:
CHARACTER'S NAME (gender - M male, F female, N neutral)
Class: Before promotion/after promotion
Obtained: When you get this char
Quote: What they say when you use "Talk" in Camp
2nd Quote: What they say in BOOK 3
Level: The level that this character starts at
Bio: A short bio about the character and a wee bit on stats.
BOOK 1
------
NICK (or whatever name you put for the hero) (M)
Class: SDMN/HERO
Obtained: Beginning
Quote: "Ah........"
2nd Quote: "........"
Level: 1
GRADING: will do soon
Bio: Nick/Hero is a mysterious person that is not from Gardiana. He is
similar to Max from SF1 and is the leader for this adventure. Once
promoted, Nick becomes one of the toughest members to be defeated
because of his very good DEF gains.
RUCE (M)
Class: WARR/GLDT
Obtained: Beginning
Quote: "I'm RUCE! A strong and loyal warrior. I won't let you down."
2nd Quote: "I may be a little slow, but I make up for my lack of speed
with my great strength."
Level: 1
Bio: What can I say? He's an axeman. Very good attack and defense.
SHADE (M)
Class: ACHR/SNIP
Obtained: Beginning
Quote: "With my father's blessing, I offer my skill as an archer."
2nd Quote: "I'm so happy to be a member of the Shining Force."
Level: 1
Bio: Hans' son. An OK Archer with horrendous defense....
SIG (M)
Class: MNK/MMNK
Obtained: Beginning
Quote: "Gong taught me that there is a time to fight, and a time for peace."
2nd Quote: "I'll be invaluable during battles."
Level: 1
Bio: Gong's nephew. He heals, so that's good. He should be your healer for
a while; Cray has very low MP and Mayfair starts at a low level.
WENDY (F)
Class: MAGE/WIZ
Obtained: Beginning
Quote: "I'll blow them away with my Blaze spell!"
2nd Quote: "Hey! I'm not a tomboy! I just want to do my best
as a member of the Shining Force."
Level: 1
Bio: She's the first mage you'll get, and a pretty good one too.
APIS (M)
Class: KNTE/PLDN
Obtained: Beginning
Quote: "My father gave me his spears."
2nd Quote: "Has anyone ever thought that the reason Queen Anri is
always in trouble is that she is unlucky?"
Level: 1
Bio: Ken's son. Ken refuses that he goes out to adventure, but Apis must.
He's one of the top fighters in the first chapter.
CRAY (M)
Class: MNK/MMNK
Obtained: He joins automatically after Battle 2
Quote: "Let me come with you, and we'll restore peace to our land!"
2nd Quote: "I was hoping to find my wife while on this trek, but..."
Level: 2
Bio: Another healer for your team. Hurray. He's a pretty good fighter
for a healer; much better than Sig and some others in your party.
However, for a magic user, his MP, to be blunt, sucks.
CLAUDE (M)
Class: BDMN/BDBT
Obtained: He joins automatically after Battle 5
Quote: "I'm the best swordsman in Gardiana!"
2nd Quote: "I'm so excited to be a part of the Shining Force! I'll do
my best!"
Level: 6
Bio: Well, you finally got a flyer. He's a member of the Cypress Resistance
and lets the Force take his boat to Asreet Island, the location of the
Resistance base. Claude is OK when you first get him, but he KICKS ASS
once he's been promoted. For the first four levels that he gained
when promoted, his attack gains were 2, 3, 3, 3. DEF was good, too.
He's been my strongest fighter and should be yours too (although
he DOES have a Critical Sword and a couple powerful wines in him right
now..)
STOCK (M)
Class: RNGR/BWNT
Obtained: He joins automatically after Battle 7
Quote: "I must avenge my friends!"
2nd Quote: "MAYFAIR is impertinent? Oh, don't get me wrong. She's kind
and cute, I know."
Level: 4!!
Bio: Stock's family had been killed by Woldol's men, and he lives with
the blind priest, Mayfair. He's a Centaur Archer.
MAYFAIR (F)
Class: PRST/VICR
Obtained: She joins automatically after Battle 7
Quote: "Let me go with you... please!"
2nd Quote: None
Level: 5!!
Bio: The daughter of the Archbishop of Cypress before Woldol took over.
Her father was killed and Woldol seeks to kill her as well. Even
though she's blind, she uses magic and can heal. She starts at
a low level, but try to get her up to speed ASAP. Time is well spent.
YEESHA (F)
Class: MAGE/WIZ
Obtained: After you defeat Bazoo (Battle 10)
Quote: "You'll need a magic user. I'm coming with you."
2nd Quote: "Not again! RUCE! If you continue to tease me I'll turn you
into a toad!"
Level: 10
Bio: She's been sealed in a spell by Bazoo. By defeating Bazoo in Battle 10,
she was released, and is in debt to Nick for saving her life. She
reveals Nick's true identity as Prince of Cypress. She is a much better
mage than Wendy (in my own opinion, of course).
GYAN (M)
Class: BST/BZKR
Obtained: After Battle 11
Quote: "I've devoted my life to my prince and Cypress."
2nd Quote: none
Level: 10
Bio: He's a loyal servant to the true King of Cypress, Nick. When he learns
that Nick is being mistrusted, he saves the day by telling everyone
Nick was trying to save Gardiana.
DOMINGO (N)
Class: ??/MCRT
Obtained: During Battle 12 (see walkthrough/secrets section)
Quote: "A wizard appears wherever he is needed. And so... here I am!"
2nd Quote: none
Level: ^3
Bio: A floatin squid-like creature that joins you when you free him from a...
bush. Domingo is a great magician albeit his low defense. Keep him on
your team just like I do and will till the bitter end.
KASHING (M)
Class: KNTE/PLDN
Obtained: After Battle 13
Quote: "I know I can help you out."
2nd Quote: "I don't know what GATES said, but my nose is red because of
my allergies.... it's true!"
Level: 11!
Bio: Kashing is one of the sole survivors from Gardiana fighting against
Cypress. After becoming unconscious, he comes to and wants to help
the Force to rescue the Gardianan prisoners in Cypress, have revenge
for fallen comrades, and defeat the Cypress empire.
GATES (M)
Class: -/GLDT
Obtained: After Battle 14
Quote: "Like my moustache? The women love it!"
2nd Quote: "Hey KASHING! Why don't you come over here and arm wrestle
with me? What? You're afraid?"
Level: ^3
Bio: Gates is another Gardianan fighting against Cypress. He informs
Lowe and the Shining crew that a Gardianan will be killed every
time Nick and his team kill Cypressian forces. He's got a good
quote, but I never used him on the battlefield.
SHRIEK (M)
Class: -/BDBT
Obtained: After Battle 16 (End of Chapter 3)
Quote: "They almost killed me. I'd love to return the favor."
2nd Quote: "Yoo-ho! Yoo-ho! Oh, I can't stop it! Somebody stop me!"
Level: ^7
Bio: He's Gardianan, but the only reason he survived was because of Dantom.
He raises the Force's hopes by telling them that LUG could still be
alive!! He's a flyer, yaaaaaaay, with a pretty good starting attack.
Goodbye, Stock, hello, Shriek. (You don't have to kick out Stock for
Shriek, just sayin' what I did)
RANDALF (M)
Class: -/PLDN
Obtained: After Battle 17
Quote: "Justice must be done!"
2nd Quote: "Everyone says I'm too serious. What do you think?"
Level: ^6
Bio: He's the sole survivor of his platoon. He's aged and has been plagued
by war scars (just look at the one gashed on his right eye), but
he's a hell of a fighter. Goodbye, Shriek, hello, Randalf!
AMIGO (F)
Class: ??/MCRT
Obtained: During Battle 19
Quote: "To achieve real peace, we must..."
2nd Quote: none
Level: ^5
Bio: When you find her in Battle 19, she's glad that she's found a friend
and decides to stick around. I didn't use her that much, so her spell
list will not be completed for a while.
BOOK 2
------
DEANNA (M)
Class: SDMN/HERO
Obtained: Beginning
Quote: "........"
2nd Quote: "........"
Level: 1
Bio: Natasha and Dawn found him unconscious at the foot of a cliff.
That's all I can tell you right now.
NATASHA (F)
Class: MAGE/WIZ
Obtained: Beginning
Quote: "When we work together as a team, I believe we can do anything."
2nd Quote: "I'll never forgive anything or anyone that interups NICK's
crowning ceremony."
[SEGA people suck at spelling, leave them alone]
Level: 1
Bio: She's a born leader (she even as egress) and is the only person
that Deanna is comfortable talking to.
JAHA (M)
Class: WARR/GLDT
Obtained: Beginning
Quote: "Look at my heavy armor! Have you seen a stronger soldier than me?"
2nd Quote: "ERIC talks as if I'm his apprentice. But to tell the truth,
I'm his mentor."
Level: 1
Bio: A kid with a pot on his head.
ERIC (M)
Class: KNTE/PLDN
Obtained: Beginning
Quote: "My noble blood never allows me to lose! But...... I can't hold
up my head before DAWN..."
2nd Quote: "My long hours of training are making me stronger!"
Level: 1
Bio: A childish knight with a red nose. He gets bored by guard duty; he
just wants to have fun with his two friends, Luke and Jaha.
DAWN (F)
Class: KNTE/PLDN
Obtained: Beginning
Quote: "Yeah, I like the action on the front line."
2nd Quote: "ERIC is all talk, not like me!"
Level: 1
Bio: She's a Knight. She doesn't like Eric, Luke, and Jaha's bad influence
on Deanna. She respects his seriousness when guarding the castle.
LUKE (M)
Class: MNK/MMNK
Obtained: Beginning
Quote: "Unlike JAHA and ERIC, I can use magic spells!"
2nd Quote: "I can help you much better than ERIC and JAHA could."
Level: 1
Bio: Another kid who loves to have fun. He's a good monk.
SLADE (M)
Class: PRST/VICR
Obtained: After Battle 2
Quote: "I'm too old to stand at the front line. But, I'll be right behind
you if you need me."
2nd Quote: "RUCE and I have much in common. I like him!"
Level: 3
Bio: He's a weak l'il thing that planned to retrieve the Sword of Hajya
to save his people. The Force convince him that it's smarter to
join forces so they may defeat the Iom Empire together. He concurs.
GRAHAM (M)
Class: RNGR/BWNT
Obtained: End of Chapter 1 (After Battle 5)
Quote: "I hate bullies and liars! I don't forgive them!"
2nd Quote: "Dava...I think I've heard her name before...Mmmm..."
Level: 6
Bio: He is the one who stole the Sword of Hajya. He thought he could do
it to save his people in the town of Thames, but he was very wrong.
He prevents the Iom Empire from retrieving the sword by shooting down
the deliverer of the sword, and wants to join Forces for the wrong
he has done.
CHESTER (M)
Class: ACHR/SNIP
Obtained: Right before Battle 7
Quote: "I go at the risk of my life to re-build my beautiful country..."
2nd Quote: "What? Me, hot tempered? Never!"
Level: 7
Bio: By realizing the Iom Empire killed his king, stole the Sword of Hajya,
and left his castle in ruins, Chester wants to help Deanna seek
revenge.
MAY (F)
Class: MAGE/WIZ
Obtained: After Battle 7
Quote: "I'm pleased my magic is useful in our battles."
2nd Quote: "Is SLADE dangerous? Sarah advised me to be careful of him.
But he looks so gentle. I wonder what his problem is?"
Level: 8
Bio: She joins for the same reasons as Chester. She leads the Force into
the tunnel to capture Gordon. She's a cat-woman. One of the best mages
primarily because she gets Freeze 3 very early as well as Bolt spells.
CLAUDE (M)
Class: -/BDBT
Obtained: After Battle 11, with Deanna's side
Quote: "Hit-and-away! This is my way to fight!"
2nd Quote: "I'm so excited to be a part of the Shining Force! I'll do
my best!"
Level: ^2
Bio: The very same as in Book 1. He, Randalf, and Sarah we the three
fighters to escape from the Algam battle. Claude comes after
the whole boat problem in Portobello and seizes control to bring
the team to a nearby port. A very very strong fighter, just like
in the beggining. Keep him FOREVER.
SARAH (F)
Class: -/VICR
Obtained: Usable after Battle 16
Quote: "Healing? Oh, let me do it! It's my job!"
2nd Quote: "Healing is not my only job. Look at my attack magic spells!"
Level: 5
Bio: Same story as Randalf and Claude. She becomes a mentor lady, like
Mayfair, when the group is split up. She becomes playable when the
two sides regroup.
RANDALF (M)
Class: -/PLDN
Obtained: After 10, but playable Battle 12
Quote: "I'd rather kill myself... than give up my pride."
2nd Quote: "Everyone says I'm too serious. What do you think?"
Level: ^2
Bio: The very same Randalf. He comes to warn the Force there's a trap
set on the boat they're about to sail on, but it's too late. He
fights with half of the Force that didn't get caught on the runaway
ship and guides them to Algam to save Nick and rejoin with Deanna.
I always kept him in Book 1, and I plan to do the same in Book 2.
ROHDE (M)
Class: -/GLDT
Obtained: After Battle 13
Quote: "It's a secret, but... SLADE is spoken ill of by the girls."
2nd Quote: "Oh, you like my helmet. It's the best I've ever seen!"
Level: ^3
Bio: He and his people helped built the Algam Fort (against their will,
of course) and the Iom Empire was about to destroy his village
since they knew the weakness to the fort. The Shining Force, however,
defeat the Iom troops surrounding their village and Rohde is
grateful. He shows you how to penetrate the Fort.
HIGINS (M)
Class: -/SNB
Obtained: During Battle 18 (See Secrets Section)
Quote: "The battle field is the best place for me to show my skills!"
2nd Quote: none
Level: ^6
Bio: He's a secret character for a reason. Once you find him put him into
your force immediately. Not only is he a strong fighter, he comes
with very strong spells (not when you get him, but eventually).
GYAN (M)
Class: -/BRSK
Obtained: After Battle 19
Quote: "Mmm! Look at my great muscles! Look closer! Closer!!"
2nd Quote: none
Level: ^8
Bio: One of the few humorous quotes. He's the same Berserker from Book 1,
but this time around i never used him. Oh well. He insists that the
Force rests before saving Nick, because he knows a shortcut to
cut off Hindel and Barbara.
RUSH (M)
Class: -/SMRI
Obtained: During Battle 21
Quote: "Samurai never afraid of the death."
Level: ^9
Bio: He just decides to join you when you find him. He has a pretty good
attack and a good defense, and with a Running Pimento or Running
Ring, he's flawless. He has his own sword, the Samurai Sword, which
he comes equipped with. I put him on my Force immediately after I got
him.
NICK (M)
Class: -/PRNC
Obtained: After Battle 23
Quote: "........"
2nd Quote: "........"
Level ^12
Bio: He would've been sacrificed to Iom if it weren't for Hindel. When
the Force defeat Warderer, his magic is nullified and Nick's
hand returns to normal (it was stone, remember?). He joins your
group, being the only person able to equip the Sword of Hajya,
the tool for Iom's fall.
2b. Non-Playable Characters (NPC) - &npc
I'm just gonna say who they are and their role in Shining Force CD.
QUEEN ANRI - Queen of Gardiana. She is rendered into a deep sleep by a
Cypressian trap and must be cured.
KEN - The same Knight from SF1, he's a royal knight at the Queen's side.
He stays at Gardiana with the Queen.
LOWE - Same healer from SF1, another royal knight of the Queen. He goes with
Nick and the Shining Force as a mentor.
WOLDOL - One of the head Cypress generals. He renders the Queen into a deep
Sleep with a spell.
DANTOM - A wolfbeast and general for Cypress. He doesn't want to harm Nick,
but is forced to kill him in a touching battle scene.
FRABELL - A devilish looking paladin of Cypress. Her troops first fall to Nick
During the battle of the Fizzle Ball. She has a wicked grin and
wants every bit of glory to herself.
IOM - The evil spirit that Woldol worships. He is summoned by Warderer
in Book 2 and has a very freaky resemblence to an ugly mofo.
GEPPEL - A Green Knight. He's got glowing eyes, wow.
LUG - Ruce's Father. He retrieves the Sword of Hajya and you must use
him on your force for the final battle. He's not exactly a member
of the team, and he's not exactly an NPC because you can fight with
him. He's in the middle, so I just put him here.
WARDERER - The "Woldol" of SFCD Book 2. He's the top general leader
guy behind the summoning of Iom.
BARBARA - A follower of Warderer. Looks very much like Frabell, only green.
SOLO - A skinny old man with one eye. Before his death, he notices Deanna
and finds out who is the traitor to the Iom Empire.
GORDON - An odd fellow that deceives the eye. He poses and King Emild in
order to wipe out the Force.
HINDEL - A warrior who hides behind a large, dark, blue helmet. His origin
is mysterious and his younger brother had been killed by a lowly
swordsman. He acts strangely for an Iom warrior and is suspicious
to everyone, even his own kind.
----------------------------------------
3. The Walkthrough &wak
----------------------------------------
------LAYOUT------
This is how I will be lay outing my walkthrough.
_.*CHAPTER (#)*._ (The sub-chapter of the main "book" in SFCD)
I'll tell the background info before each battle (story etc.) Every now and
then something special happens (most likely a new addition to the group) and
I'll interrupt the story paragraph to write this:
EVENT: (Whatever happens... e.g. CRAY the MNK joins the Force)
And i'll go on with the story. then the battle scene comes:
__________________________________
|BATTLE #: BATTLE TITLE (self-made)|
----------------------------------
Battle Difficulty: Rated out of 10; how hard is this battle? 10 is
hardest, 1 is EASY
Enemies: The Enemies in battle:
Enemy Name (times number of those enemies)
*Enemy Name* Denotes the BOSS of the battle - kill it and
battle's over
Treasures: The treasure chests/items received dropped from enemies
Sug. Level: The level range that all/most of your char's should be after
this battle
And then back to the story. Alrighty then! Let's get to the walkthrough.
3a. GETTING STARTED - &stt
--------------------------
When you first start the game, you appear in the Gardiana Library. Choose
a new game and which chapter you would like to start - Towards the Root of
Evil or The Evil god Awakes. I reccommend Towards the Root of Evil. Now,
select your Hero's name (simply choosing END creates the default name, NICK,
which I will be using and refering to in this (FAQ). Now, choose your
difficulty level - Easy, Normal, Hard, or Super Hard. Now the game begins.
BOOK 1 - TOWARDS THE ROOTS OF EVIL - &bk1
-----------------------------------------
_.*Prologue*._
You start off with Queen Anri (yes, from Shining Force I) with her guards,
Lowe (him too) and Ken (and him), in the Gardianian throneroom. A guard comes
and informs her that messangers from Cypress have arrived. These three
messangers can wait no longer, and one of them invokes Bolt 3 on the guards
of the kingdom and barge into the castle. Ken tries to protect the queen from
whatever they are trying to do. One man steps forward and calls his sidemen,
Dantom (wolf-like beast) and Frabell (devilish-looking woman), up with
him. Anri comes to prevent any havoc, and the third Cypressian introduces
himself - he is Woldol. He gives Anri a box, sent from Edmond the Reluctant,
king of Cypress, and when she opens it, she is engolfed in a black fog.
Woldol states that as long as they obey him, Anri will live. They vanish.
Gardiana now sends warriors to attack Edmund, but they are not heard from for
a month. Ken and Lowe are hopeless, until Ruce comes up, the son of Lug, and
decides to go out with his band of fighters - Shade (Hans' son), Sig
(Gong's nephew), Wendy, and Apis (Ken's son). Ruce finally introduces Nick
(the hero) to Ken, the group's non-Gardianan leader. Nick reminds Ken of Max.
This is the new Shining Force. Lowe sees that they are the last hope, and
tags along as a mentor. The crew begin their sail towards Cypress.
_.*CHAPTER 1*._
On the ship, Cypress troops invade, and you begin your first battle.
_____________________________________
|BATTLE 1: ONBOARD THE SHIP TO CYPRESS|
-------------------------------------
Battle Difficulty: 1/10
Enemies: Huge Bat (x6)
Incubus (x2)
*Dark Mage*
Treasures: None.
Sug Level: 2-3
This is just an intro to the battles of SF CD. You start with strong
equipment, but you'll lose it soon, so don't get caught up with your
glorious strength. Just watch out for the Bats' attacks, which may
induce sleep, and move straight toward the Dark Mage. Kill it, and your
journey continues. If you want, take advantage of your strong weapons
because in the next battle, you won't have anything to hit with.
Egress once or twice and try to get to a higher level so you're
prepared.
--End Battle 1--
After the battle, the Dark Mage self destructs and destroys half of your
ship's hull. Everyone jumps overboard and swims to a nearby island. ALL your
supplies (except money) AND weapons have been lost... too bad. The group
hears a girl beg to be released; she is captured by Cypress soldiers, and the
Force acknowledge their location; they are in Miniyom. Lowe decides to be a
hero and calls out that they should release her. She runs from the creatures,
trips, and gets to the Force. Lowe advises that everyone should get prepared
for a battle. They must uses rocks, stones, and whatnot to fight.
________________________
|BATTLE 2: MINIYOM FIELDS|
------------------------
Battle Difficulty: 4/10
Enemies: Goblin (x6)
Scavenger (x2)
*Dwarf*
Treasures: Medical Herb (Surroundings) x2
Wooden Sword (Ship)
Wooden Arrow (Ship)
Wooden Staff (Ship)
Wooden Stick (Ship)
Wooden Club (Ship)
Sug. Level: 3-4
This can be a tad hard, considering your hitting is AWFUL. Go around
the ship you'll see that the search option appears - you can pick
up many items here so you don't have to fight bare-handed.
[thanks to Schilliger Heinrich <
[email protected]> for
telling me about this]
But the goblins don't hurt that much and can be disposed of easily.
But one has a herb, so it may be annoying if you get a goblin to 1
or 2 hp and have to do it all over again. Nick and Apis should
be hitting high, so use that to your advantage. Wendy is your
powerhouse here, with Blaze, so save it for the Scavengers and Dwarf.
Watch out for the Dwarf's attacks. Kill him and the battle's over.
--End Battle 2--
Nick and the rescued girl are confronted by a man. He gets excited that
Nick and his crew are from Gardiana, and sees that they are the Shining
Force. He tells him that Cypress invaded Miniyom and that he wants to join.
-->EVENT: CRAY the MNK joins the Force.
The rescued girl is Cray's sister, and tells Nick and crew to stay in the
village to rest. Hurray!! There's Equipment!! BUY EQUIPMENT!! Go all the way
to the right of the "village" to buy stuff. Go all the way to the left to
save, raise the dead, etc. When you've saved the game and done with your
errands, leave the village through the middle stop ("EXIT") Cray
tells you that you need a ship, and that you'll have to get through Miniyom
Bastion (occupied by Cypress, of course). A Knight from Cypress appears (and,
like the other enemies, is appalled that "children" defeated the goblins and
are trying to rebel against Cypress). Battle 3 commences.
____________________________
|BATTLE 3: THE CYPRESS KNIGHT|
----------------------------
Battle Difficulty: 2/10
Enemies: Goblin (x2)
Dwarf (x2)
Scavenger (x3)
Huge Bat (x2)
*Cypress Knight*
Treasures: Quick Chicken (Huge Bat)
Protect Milk (Scavenger)
Bronze Lance (Cypress Knight)
Sug. Level: 5
Fairly easy. Nothing new, plus you have weapons. The only difficulty is
keeping Cray alive. Try to get him to a decent level. Egress if you
must. Not even the Cypress Knight is hard, just has a higher defense
than the other guys. Beat 'em up and move on.
--End Battle 3--
You're at camp. Save and go on. When you exit, you arrive just outside the
Bastion; you have to lower the drawbridge. Cray steps up before the guard and
states that he's there to brief the general on the Shining Force. The guard
lets Cray through, and Cray attacks him. The guard blows a whistle before
he dies. You must fight to get into the Bastion.
______________________________
|BATTLE 4: STORMING THE BASTION|
------------------------------
Battle Difficulty: 5/10
Enemies: Dwarf (x4 or more)
Cypress Knight (x3)
Death Archer (x2)
Huge Bat
*Dark Mage*
Treasures: Hand Axe (Dwarf)
Medical Herb (Chest outside, far upper left)
Cheerful Bread (Chest inside, left)
Powerful Wine (Chest inside, upper right)
Sug. Level: 7
Shouldn't be much of a problem. The Dwarves regenerate in two door
openings, so watch out for that. Don't waste your time getting the
chest outside the Bastion, it's just a Medical Herb. If you want it,
take it, but it takes a lot of time having someone go all the way
there and back. Since the Dwarves regenerate, this is a good place to
level up a wee bit. If you don't want them to regenerate, just place
someone in the doorway and they won't be able to pop up. Or, kill the
Dark Mage; all enemies will be gone and you won't have to face the
pop-ups any more.
--End Battle 4--
You're in the Bastion. Lowe states that he thinks it's a creepy place, and a
BOOMING voice replies. It's a Brass Loader that will destroy the intruders
(you). Get ready for another battle.
____________________________
|BATTLE 5: INSIDE THE BASTION|
----------------------------
Battle Difficulty: 5/10
Enemies: Incubus (x2)
Cypress Knight (x3)
Death Archer (x2)
Ratman
Dark Mage
Brass Loader
Treasures: Running Pimento (Cypress Knight)
Steel Arrow (Death Archer)
Middle Sword (Chest, upper right)
Sug. Level: 8
This can get a little hectic, but again, you shouldn't be having a
problem. If you are, you're at a low level - try to get to level 8 or so
by the end of this battle. This is where Sig and Cray will be handy;
you're sure to get hit a bit. Don't let anyone drop below 10 hp and
you'll be fine. There is no boss in this level. Kill all of the enemies.
--End Battle 5--
After the battle, you are confronted by Claude, a Birdman from the Cypress
resistance. He came to Miniyom so he could join you.
-->EVENT: CLAUDE the BDMN joins the Force.
Claude goes up to the gate in the Bastion and presses a hidden button. The
gate opens and Claude offers to go on his ship. The destination is Asreet
Island, near the Cypress battle front. Off you go.
_.*CHAPTER 2*._
On Asreet Island, you see Cypress troops searching a village. Claude sees
that they are looking for the resistance base. The troops must keep looking
or "Bazoo" will have their heads. Interesting. Lowe realizes they are
searching for someone and that the Force must find them before Cypress does.
_______________________
|BATTLE 6: ASREET ISLAND|
-----------------------
Battle Difficulty: 4/10
Enemies: Death Archer (x3)
Ratman (x4)
Dark Mage
Incubus
Rat Fly
Brass Loader
Hell Soldier
Treasures: Antidote (Incubus)
Sug. Level: 9
This is annoying because it takes a few turns to get to the battles.
Claude can get there right away, but do NOT let him battle alone.
The archers and ratmen only hit around 3, but they'll pounce on him
right when he gets in there. There's always the chance of double
hits and criticals. Claude does have a high agility,
but he could die easily. Have him tag along above the water.
Once you get through the Ratman, head straight to the second wave.
The Rat fly will attack the second you get in range, so watch out for
it. There's no boss in this level, so you'll have to go through
all the enemies to win. not too hard, just watch out for the Dark
Mage's Blaze 2 - it can do around 12 hp.
--End Battle 6--
After the battle, Lowe can hear signs of battle in the town. You enter
camp. Do what you need to, and exit. An Asreetian questions Cypress soldiers
why they are attacking people. They did nothing. A Cypress soldier
informs that the guard knows too much about their secret plans, so he musn't
live. He dies in a firey inferno followed by a blow by a ratman. We're now
informed that the Cypress soldiers are looking for a MAYFAIR. She must be
killed. One soldier thinks he found something. He moves a rock to find
a secret entrance underground. He is unsuspectedly trampled by a centuar
that charges out from the stairs. A Priest taunts him to try and make a move,
even though he's vastly outnumbered. Another soldier notices the Shining Force
and notifies the Priest (possibly the head of the troops). The Priest calls
to seize you, but Lowe won't go down without a fight.
__________________________
|BATTLE 7: WHERE'S MAYFAIR?|
--------------------------
Battle Difficulty: 3/10
Enemies: Ratman (x2)
Dark Mage (x2)
Rat Fly (x3)
Brass Loader (x2)
Hell Soldier (x2)
Priest
Treasures: Protect Milk (Bat Fly)
Antidote (Hell Soldier)
Powerful Wine (Brass Loader)
Medical Herb (Dark Mage)
Medical Herb (Dark Mage)
Sug. Level: 10
Send one or two people downwards to kill the Ratman and the Dark Mage.
Remember, don't bunch up, be at least one space apart from one another,
because the Dark Mage can cast Blaze 2. However, you can use this to
your advantage if you bring Cray or Sig down there, heal up, and gain
a little extra xp (you get 10 or so when you heal little to none hp,
but sometimes 15-20 if a lot is healed). I sent Cray (he's awesome)
and Shade down there, but you can choose whoever. Once those two
are done, head right then up to meet with the rest of the Force,
who's taken care of the Mage and Ratman up there. On your way to the
right, you might get tangled with the Brass Loader and Dwarf; if you're
having trouble trying to fight both off, don't worry, the rest of the
party isn't too far off. Just bring them over and wipe them out. Now
head right. First kill the Bat Flies, then head to the Priest. He can
heal himself, so that's good and bad. It's good because he gets his
hitpoints higher, so when you hit him, he won't die and you still get
experience! This is why i love healers, they can give a little boost of
exp. But, the bad thing is that his hitpoints get higher, so you have to
do more to kill him. A double-edged sword indeed. Once you kill him
and all the other enemies (he's not the boss) you're done.
--End Battle 7--
After the battle, Lowe sees a villager and tells Nick to talk to him. They
walk towards the secret entrance and the centuar from before pops out and
thanks Claude; he arrived just in time. He introduces himself, he is Stock.
He calls out Mayfair from underground, and she comes out. It turns out
she's a blind healer. She's the daughter of the Archbishop of Cypress...
that is, before Woldol took over. Even though she's blind, she can use magic
and heal, so she begs that you bring her on your journey. Stock says that
Woldol killed her father and blinded Mayfair, and she barely escaped. Woldol
killed Stock's family too, so there's nothing left for him to do here. He
wants to come with you too... if you let him.
--> EVENT: STOCK the RNGR joins the Force.
--> EVENT: MAYFAIR the PRST joins the Force.
Egh! Stock is at level 4 and Mayfair's at level 5. Next battle's gonna have
a lot of Egressin'... But on with the story.
Mayfair tells you that they can rest at the church tonight and leave at
sunrise. You go into the underground passage and arrive at Camp.
Praise the Lord!! NEW WEAPONS!!!!! Update everyone's equipment and save. Do
NOT promote those who've reached level 10; wait till you get up to level 20,
then promote. When you're done, exit camp.
You see a tower in the distance. Stock tells you that Bazoo the Wizard
lives there. Mayfair tells you that Bazoo is Woldol's right-hand man. He
does a lot of his dirty work. Lowe bets that Bazoo can dish out a lot
of answers. Before you can get to the castle, however, you must battle.
_______________________________
|BATTLE 8: OUTSIDE BAZOO'S TOWER|
-------------------------------
Battle Difficulty: 5/10
Enemies: Rat Fly (x3)
Brass Loader (x3)
Hell Soldier (x3)
Zombie (x3)
Skeleton
Priest
Master Mage
Treasures: Cheerful Bread (Priest)
Steel Sword (Skeleton)
Sug. Level: 11
I stayed in this battle until Stock and Mayfair reached level 11.
It takes a long time, but It's worth it. Mayfair may go beyond 11;
she begins with 16 mp. That's at least 50 xp if you use 5 heals. If
she kills something with low hp, she'll already be on the next level,
with even more mp. Just egress and egress and heal and heal. You can
even do this for Sig and Cray, get them up to level 20, and promote
them! But anyway, watch out for these Zombies - There's the chance
of becoming poisoned when they attack you. The battle seems easy...
but then you reach the top. The nasty Master Mage can cast Blaze 3,
Hurting around 15 hp to whomever it hits... plus he'll have enough
mp to do it TWICE. So beware of that... then there's the Cleric,
who'll heal the Master Mage when it gets low. Then there's the
Skeleton, a strong foe... but he has a Steel Sword, so kill him
and give the sword to Claude or Nick. Keep one person adjacent to the
Mage (like Apis or someone with a high defense) - he won't use Blaze 3
as long as no one is next to them. Once you kill him and all the other
enemies, you can continue to Bazoo's tower.
--End Battle 8--
After the Battle, Lowe congratulates you, and you head to the Tower. But
first, you come to camp. Do what you need to, then Exit. In the Tower,
you see Bazoo. He says that you won't get past him. He steps up and begins
to flash, then casts an evil spell. The ground starts shaking and a huge
trench seperates you and Bazoo. Bazoo says he'll be waiting for you at the top
of the tower... if you get that far. He disappears. Lowe feels Bazoo's evil
power, and tells everyone to go up the stairs. Can't fight Bazoo just yet.
______________________________
|BATTLE 9: INSIDE BAZOO'S TOWER|
------------------------------
Battle Difficulty: 5/10
Enemies: Brass Loader (x2)
Zombie (x2)
Skeleton (x5)
Priest (x2)
Master Mage (x2)
Pegasus Knight (x3)
Hell Sniper
Treasures: Quick Ring (Chest, lower left)
[Empty] (Chest, mid left)
Battle Axe (Chest, upper right)
Power Spear (Chest, upper left)
Sug. Level: 13
This can be tough. The gaps are very annoying and prevent you from
directly attacking the enemies. What I did was divide and conquer -
sent 5 people left, 4 right. I sent Claude up through the gap and
crushed all that i could - I gave him the Steel Sword from last battle
and Powerful Wine, Raising his attack to 41. Not bad, eh? If you do this,
fight enemies at the edge of the gap so you can only be attacked by one.
If a Pegasus Knight comes, kill that first (inside or edge of gap)
because he can fly, throwing in another attack alongside someone else.
On the left side, get the chest at the bottom and the top, but don't
worry about the one in the middle - it's empty. Ravage through the
enemies and your two teams will meet in the middle. There shouldn't
be much left to kill (unless Claude didn't survive/go up there). Head
up the stairs and kill whatever's left.
--End Battle 9--
After the Battle, you go up the stairs and must face Bazoo. Lowe asks him
who he's looking for, and Bazoo will tell you, but... you must defeat him
first.
_____________________________
|BATTLE 10: ATOP BAZOO'S TOWER|
-----------------------------
Battle Difficulty: 5/10
Enemies: Skeleton (x3)
Priest (x2)
Master Mage (x2)
Pegasus Knight (x3)
Hell Sniper (x2)
Arch Knight (x2)
*Bazoo*
Treasures: Mystery Staff (Master Mage)
Assault Shell (Hell Sniper)
Sug. Level: 14
No problem. After you clear the first set of stairs, have half the Force
head right, half left. The left is gonna be more hectic, so send your
more powerful fighters there. There's the Master Mage - he's the worst
of the problems. If you get too close he'll run up to you and cast Blaze
3, so I used Claude to stay off to the side in the air and attack when
possible. It's not over after him; two Pegasus Knights will fly down and
attack. They're very annoying; they dodged 60% of my attacks. Thank God
for Wendy. Make sure that both sides meet together before you go up.
The Master Mage, on the high stairs, is furthest out, so take him out
before he can cast Blaze 3. Don't get too close; Bazoo will use Bolt.
Kill the annoying annoying priest and the hell archer, and WAIT.
Once Bazoo moves (he just hops one space) ATTACK!!!! Throw all your
fighters upon him. After 4 (maybe 5, if your char's are weaker) hits,
he's dead! Easy, and no suffering from Bolt.
--End Battle 10--
After the battle, Bazoo tells you who he's been looking for... NICK!!!
He's beamed up by Woldol. A female mage comes up and thanks the Force.
Her name is YEESHA... she's been sealed by Bazoo's spell.
-->EVENT: YEESHA the MAGE joins the Force.
She's surprised to see Nick here. Why? HE'S PRINCE OF CYPRESS!
(bum bum BUMMMMMMMMM)
The Force head to Cypress as Chapter 2 ends. Speaking of which...
_.*CHAPTER 2 ENDS*._
save your game.
_.*CHAPTER 3*._
You're at the customs in Cypress. People are being investigated by the guards.
Ruce is shown giving a story of why he's travelling. He passes; Nick is next.
As he walks out, King Edmond comes to the dock! Nick goes to the guards
and Ruce helps him in getting past. As soon as he goes past, however, King
Edmond stops him. He takes a good look at Nick, and is taken back when
he realizes it is the Prince. He orders their arrest.
____________________________
|BATTLE 11: RESISITING ARREST|
----------------------------
Battle Difficulty: 7/10
Enemies: Master Mage (x2)
Pegasus Knight (x3)
Arch Knight (x3)
Lizardman (x5)
Hell Archer
Sorcerer
Bishop
Treasures:
Sug. Level: 16
Not so easy anymore... I hope you've been leveling up all your
characters, because this is where it really matters. Every character is
vital to the half it is in, and the newer char's (Stock, Mayfair, Yeesha)
are stuck on the left, surrounded by enemies. The Lizardman were the
first enemies to do more than 2 damage to me... they actually hit 5 on
Apis... I suggest that you use this battle to get to level 16 or 17;
battles with get much tougher than this. For the Pegasus Knights
on the boat, i was too lazy to wait for them to come to me, so
I sent Claude to kill them every time (I did this battle a few times).
Just be happy that when you are over with this battle, you get NEW
WEAPONS!!! Use this to motivate you through the battle. When all
(or most) of your char's hit 16, destroy all the enemies and procede.
-End Battle 11--
After the battle, a Cat-like being comes up... he seems to know Nick and
is delighted that he brought warriors. Nick doesn't respond to him and Lowe
explains that he's been silent since he found out he was Prince of Cypress.
Why's that? Because he never told the Gardianans about his origin. Lowe
says that they might not be able to trust Nick.The stranger pleads
that Nick came to Gardiana to save the country. He's the rightful King of
Cypress. Instead of staying to avenge his father, he decided to help the
Gardianans. Lowe no longer mistrusts Nick and proposes that they go
to avenge his father. The stranger decides to stay in the port.
EVENT--> GYAN the BST joins the Shining Force.
NEW WEAPONS!!! But there's a problem.. most are for promoted characters!!
WHY???? If you've promoted already, you have no problem. However,
if you're waiting till level 20 like me to promote, you are utterly utterly
screwed. Just be patient, you'll get rewarded in time. Do what you need to
do and Exit.
Once you Exit, Gyan warns you all to stop. In your position, it would be tough
to hide from Woldol. The pampas they are on is very flat and barren.
Lowe agrees. Gyan suggests they rest here until nightfall. Gyan says that
he'll stand guard while they sleep... The Force sets up three tents, two for
the guys and one for the girls (Sig makes a wise decision... too bad he gets
kicked out). Night comes. Woldol comes (rather a projection). He sends his
soldiers to attack.
__________________________
|BATTLE 12: NIGHTIME AMBUSH|
--------------------------
Battle Difficulty: 6/10
Enemies: Arch Knight (x2)
Lizardman (x3)
Sorcerer (x2)
Bishop (x2)
Gargoyle (x2)
Bow Rider (x2)
Worm (x?)
*Deadly Born*
Treasures: Black Ring (Sorceror)
DOMINGO! (Grass next to pond)
Demon Rod (Bishop)
Sug. Level: 16
This can get ugly... there's a whole mess of enemies and they'll charge
at you at once (except the Deadly Born, who trots back). Shade died right
away for me, and the Sorcerer Freeze 2'd a few of my guys. The best thing
to do is go in inch by inch and when an enemy comes out to get you, you
jump on them. The good thing is that once you get past these 8 or 9 guys,
it's pretty much smooth sailing (almost). The best part is if you go next
to the small pond - go below the patch of grass on the left side and
search up - Domingo pops out! He was trapped in there and is relieved
that he's been freed.
-->EVENT: DOMINGO the MCRT has joined the Shining Force
Now back to the battle. If you want, Egress and put Domingo in, or do it
after this battle. Anyway, after the bunch of enemies up front, first
take care of the Gargoyles - they have Blaze 2; they can attack multiple
enemies at once. When you get far up, Worms start appearing from
the ground. No biggie, pretty easy to defeat, but worth good xp. Only 3
popped up for me, but i'm not sure if there can be more. Don't worry
about the Deadly Born - his attack is a little high... but that's
it. Just hit him a few times and he's gone. Easy!
--End Battle 12--
After the battle, the Deadly Born states that even though he failed, no one
has ever gone past the magic mushrooms, and curses the Force by saying the
Death Tunnel will be their tomb. Do what you need to at camp (put Domingo in)
etc. and Exit.
At Death Tunnel, a Ghoul greets you and tells you that Death Tunnel is the
only way to Gundoll Fort. It tells you that your friends (Nick's troops, most
likely) have been killed when crossing.
Suddenly, An old centuar comes out and warns you about traps. He tells you
that the magic mushrooms are very powerful. The Ghoul attacks him and he's
rendered unconscious. Lowe identifies him as Kashing, and is glad someone
survived.
_______________________
|BATTLE 13: DEATH TUNNEL|
-----------------------
Battle Difficulty: 6/10
Enemies: Evil Pixy (x2)
Bishop
Lizardman (x2)
Gargoyle
Sorcerer
Bow Rider (x2)
Worm (x2)
Deadly Born (x2)
Magic Mush (x5)
*Ghoul*
Treasures: Heat Axe (Lizardman)
Halberd (Chest, right)
Protect Ring (Bishop)
Critical Sword (Chest, lower left)
Sug. Level: 18
Alrighty then, the infamous Death Tunnel. Right when you step up from
where you begin... Magic Mush's pop from the ground! What will they do?
Well, for their first turn, probably nothing. But in their next, they
SPORE y'all, in a VERY large range, causing all those in it to fall
asleep. That's not too bad, considering how much you would've expected
based on the Deadly Born's and Ghoul's taunts. Just wipe 'em out before
they can go a second time. Standard enemies, nothing new to expect. The
Evil Pixies aren't a problem at all, just upgraded Incubi. Most enemies
are going to be at the top, so send two or three to the left to kill
the Lizardmen (if they don't come up to you) and have one continue left
to pass through a Magic Mush and go down to a Gargoyle. Get the chest and
regroup. Back top, kill the Bowrider and Deadly Born, go left, and
jump on the Ghoul and Bishop. The Sorcerer and Worm may come up to help
the Ghoul, just whack 'em. Kill the Ghoul and you're done.
--End Battle 13--
After the battle the Ghoul is appalled that you defeated the mushroom 'traps'.
Kashing comes to and tells the Force that some were killed, but others were
taken prisoner. Only a few people managed to escape. He wants to help.
-->EVENT: KASHING the KNTE has joined Shining Force
Off to camp. Raise the dead and save your game, then continue.
Kashing shows you Gundoll at a distance. The enemies notice the Force,
but Bazoo and Geppel aren't there. So the guards attack.
__________________________
|BATTLE 14: OUTSIDE GUNDOLL|
--------------------------
Battle Difficulty: 5/10
Enemies: Evil Pixy (x2)
Bishop (x2)
Gargoyle (x2)
Bow Rider (x2)
Worm (x3)
Deadly Born (x2)
Ghoul (x3)
*Minotaur*
Treasures: Buster Shot (Bow Rider)
Healing Rain
Sug. Level: 18
Divide and conquer. Send 6 left, 6 right. I only sent three left, which
wasn't the best idea. One died and two were very very fatally wounded. It
doesn't matter how powerful your team is, send at least 4 or 5 left. The
Bow Riders don't have the greatest attack, but still can be a pain.
I promoted my characters during this battle - my fighters were at 18/19,
but my magic users were 17-19; I left them alone and promoted all my
fighters (I gotta wait till 20 so spells are accurate). Rampage through
(this battle's no different than any other), kill the Minotaur, and
proceed. I'm not 100% on this, but I've been informed that
the Evil Pixies will regenerate once killed.
--End Battle 14--
After the battle, an old Gladiator (GLDT) comes out from the Fort.
It's GATES! He tells you that the Cypress forces are killing a
Gardianan every time Nick and crew kills a Cypress troop. He joins
And you're off to camp. Do what you need to (promote if you can) and Exit.
You're in the Fort. The two Cypressians from the beginning of the game come
out - remember them? Dantom, the wolfman, and Frabell, a paladin. They argue
who'll waste Prince Nick; Frabell has a special secret orb weapon type thing.
Gates notices that Frabell has soldiers, but no wizards. Gates sneaks into
the battleground for this battle.. if you don't like him, egress and take him
out.
__________________________
|BATTLE 15: DA FIZZLE BALLZ|
--------------------------
Battle Difficulty: 8/10
Enemies: Evil Pixy (x2)
Brass Gunner (x3)
Deadly Born (x5)
Ghoul (x4)
Minotaur
Fizzle Ball
Treasures: Running Ring (Chest, outside fort, left)
Sug. Level: ^3
You should get everyone to around 20, egress, promote them, and get
up to at least ^3, which is really easy. Go to ^6 if you want, it's
totally doable. Notice the Fizzle Ball in the upper left corner..
that's your goal. You know why there's no wizards? YOU CAN'T USE
MAGIC IN THIS BATTLE!! That's the Fizzle Ball's fault, wipe it out.
You're going to have to face some pretty annoying enemies along the way.
The Brass Gunners are a big pain in the arse; they have a high defense,
pretty good attack, and two-space range attack. Since there's no magic,
you can't heal (unless you have healing seeds or herbs). For this reason,
I delayed promoting Mayfair (Sig and Cray were promoted before) till
The next battle, as well as Yeesha and Wendy. However, once I wrecked
that Fizzle Ball.. I had some fun, muhahahaha.. except only two enemies
were left. Kill every little thing and you can proceed to the next
battle.
--End Battle 15-
Afterwards, Dantom comes out. Frabell follows and is appalled that someone
could survive her fizzle balls. She wants to kill them herself, and asks Dantom
for his soldiers. Dantom refuses, and is disgusted. If Woldol could only see
her now.. actually, he was. He's quite disappointed. She wants to explain, but
Woldol scolds her and commands her to return to the palace. She gets beamed up.
Woldol allows Dantom to fight Nick now. Dantom tells Nick that he's waiting
inside Gundoll Fort. Camp time. Save, do whatever, and Exit. You are
now going to enter the glorious Fort..
For a fort, Gundoll looks amazing. Almost TOO fancy for a Fort, but whatever.
Dantom tells Nick that he's not exactly looking forward to this battle. Like
his father, Nick will never back down. Even though Dantom's heart is with Nick,
he must kill him. How touching.
_________________________
|BATTLE 16: INSIDE GUNDOLL|
-------------------------
Battle Difficulty: 7/10
Enemies: Minotaur
Cleric
Demon Master
Cerberus (x3)
Hawkman (x3)
Belial
Brass Gunner (x4)
*Dantom*
Treasures:
Sug. Level: ^7
A lot of new enemies here... this is not an easy battle. Hawkman..
a pain. Cerberus.. breathes fire. Belial.. strong and has bolt.
Cleric.. HEAL 4 plus Attack. Demon Master.. Freeze 3.. Brass Gunner..
big big pain again.. However, I should've prepared you well. In this
situation, you should be at ^8 or ^9.. if you promoted at level 10.
However, I told you to wait till around 20, so your stats should be high
enough so that you don't suffer that much damage. The Hawkmen were my
biggest problem.. they were easy to kill, but they have a very high attack
so that was a problem. Yeesha, Wendy, and others with low defense died
in one shot. Claude, however, had vengeance (level 9 and POW of 75,
bwahahahahahaahahahahahaha...). Dantom, the little coward, fled to the
farthest point in which you can reach him (unless you want to send Claude
to wreck him alone, which is NOT A GOOD IDEA). Some follow him, so that
saves you from attacking all at once. Go up the stairs and kill EVERYTHING
then continue left. Once everyone has reached the left side of the room,
send Claude to kill something from the side. If he stays off into the air,
the Belial (which may or may not have followed Dantom) will probably come
out and attack/use bolt. Wipe him out with Claude and have the rest of the
team come crashing down. To see how to kill Dantom (which isn't tough,
just attack attack attack), see the Boss Guide. When you're finished
with him, you continue.
--End Battle 16--
After the battle, Dantom refuses to kill you. He's served your family too long.
He tells you that King Edmond was brainwashed by Woldol. Woldol is worshiping
Iom, an evil spirit... interesting. Dantom warns you before he is diminished.
Afterwards, you find ANOTHER freed soul. It's another birdman, yaaaaaaaaay.
Lowe, again, recognizes the soldier. It's SHRIEK! Dantom helped him survived
to honor Nick's family. Most others were lost, but someone named LUG may still
be alive. He disappeared during the Gundoll battle, and headed for Cypress.
Lowe is sure that they'll find Lug in Cypress.
-->EVENT: SHRIEK the BDBT has joined the Shining Force.
Everyone was happy that Lug may still be alive, yet still were depressed from
what was going on. The battle against Woldol was coming soon...
_.*Chapter 3 ENDS*._
Save your Game.
_.*Chapter 4*._
You're in Cypress!! But King Edmond was waiting. You see him at the front
lines and he complains that a king must fight like a soldier. A Cleric informs
him that the Shining Force are approaching the castle (...with new weapons!).
Edmond must face them.
______________________
|BATTLE 17: KILL EDMOND|
----------------------
Battle Difficulty: 7/10
Enemies: Cleric
Demon Master
Cerberus (x3)
Belial (x2)
Brass Gunner (x3)
Dulahan (x2)
Golem (x7)
*Edmond*
Treasures: Evil Ring (Cleric)
Sug. Level: ^8
Look at all that heavy grass and mountainous areas... this is
really what makes this battle a pain. It takes a loooooooong time to
movie around (Unless you have Claude, Shriek, and/or Domingo). Have
two people or so head to the upper left to kill the Cerberus and Brass
Gunner. Send two more (maybe three) down to kill the enemies there.
Send the rest inbetween. When you get far enough down, past the Belials,
Dulahans, and whatnot, Golems begin to sprout up from the ground. Do NOT
use Freeze; they are resistant to it. Use Blaze instead. When you kill
them, go further down and two more pop up. Now, you must face Edmond
and his two little cronies. GET RID OF THE DEMON MASTER AND CLERIC FIRST!
The Demon Master STILL has that nasty Freeze 3, don't be lazy and leave
him alone. If you get Edmond down to 2 hp, the Cleric can restore it
back to 99. Wipe them out and THEN you can procede to Edmond. Read
the Boss Guide for some extra tips.
--End Battle 17--
After the battle, Edmond calls Nick a traitor to Cypress. He tries to make
him feel guilty by telling him that he killed his own uncle to steal the
throne. A centaur comes out from the village to tell you that Edmond was
just a puppet in Woldol's hands. Don't listen to him. The knight introduces
himself as RANDOLF, Nick's servant. He's the only one left from his platoon.
-->EVENT: RANDOLF the PLDN has joined the Force.
Randolf suggests that you rest here. Off to camp and NEW WEAPONS!
When you Exit, Randolf points out Woldol's location, in a castle on
a hill. The guards must do whatever it takes to delay the Shining Force.
Once they have completed the summoning (of Iom, no doubt), they shall be
invincible.
___________________
|BATTLE 18: THE HILL|
-------------------
Battle Difficulty: 7/10
Enemies: Demon Master (x2)
Cerberus (x2)
Belial (x4)
Golem (x4)
Brass Gunner (x2)
Dulahan (x3)
Evil Bishop
*Executioner*
Treasures: Valkyrie (Dulahan)
Sug. Level: ^10
Alrighty then... same ol', same ol'. 6 up, 6 left. Golems are nothing,
Demon Masters are (and always were) problems, be aware, and the Belials
are the same you've faced the past two battles. Once you rampaged
through, you'll meet with an Executioner, Evil Bishop (no no no no no),
and a Brass Gunner. The Brass Gunner should be no problem, and wipe out
the Evil Bishop; it's Aura 3 is very very very annoying and worse than
the Cleric's Heal 4 - Aura 3 does Heal 3 to a large amount of targets
(even though only three are left, but kill him anyway). Watch out for
the Executioner's attacks and heal, and you'll be fine. I used this
battle to get some people up to speed (Mayfair, Yeesha, Wendy, etc.)
You can run it through once, but I advise to do it three or four times.
--End Battle 18--
You go into the castle (after camp). You meet a knight shrouded in green
armor. This is Geppel. You battle.
___________________________
|BATTLE 19: THE GREEN GEPPEL|
---------------------------
Battle Difficulty: 6/10
Enemies: Assassin (x2)
Golem (x3)
Demon Master (x2)
Evil Bishop
Wyvern (x2)
Dulahan (x2 or more)
Chimera (x2)
*Geppel*
Treasures: Axe of Atlas (Geppel)
White Ring (Evil Bishop)
AMIGO!
Dark Sword (Chest, Up)
Sug. Level: ^13
This is a tricky battle. The bulk of the battle is at the beginning, so
use that to your advantage! Also, Amigo is here, check out the secrets
section to find out how to get her. The Assassins are tricky. Don't let
Wendy or Yeesha or Domingo or anyone with a low defense go near them
unless both of them have been killed. Kill them with a flier (Claude,
Shriek), a long-range attacker (Shade, Stock), or a anyone that can
reach. Golems and Demon Masters will charge at you, so be prepared for
sucky hitting and awful Freeze 3's. The Wyverns up top will charge for
you directly, while the Chimeras remain in their positions. The Dulahans
from the edges of the map come at you too, and when you kill the two
that arrive, two more pop up in their starting positions. You can have
two able people stay there and kill kill kill to boost their level.
That's about it. To find out how to kill Geppel, refer to the Boss Guide.
You defeat him, but he tells you Bazoo and Frabell won't be so easy.
Woldol has made them stronger. Lowe believes they'll just be more of
an interesting challenge. You enter the castle.
In the Castle, Woldol comes out and tells you the summoning is done.
Iom is in the next room. He exits. Bazoo gets beamed down and begins to
to threat Nick. However, Frabell interrupts him. You have to fight BOTH.
___________________________
|BATTLE 20: TWO OF 'EM, DANG|
---------------------------
Battle Difficulty: 5/10
Enemies: Executioner (x3)
Assassin (x2)
Wyvern (x2)
Chimera (x2)
Evil Bishop (x2)
Skull Knight
Frabell
Bazoo
Treasures: Evil Axe (Executioner)
Sug. Level: ^13
I thought this battle was very easy. If your characters are around ^13,
I ensure that you will have no problem. You can rip through the wave
of enemies at the beginning, and send two or three people to the sides
to kill the enemies there. Frabell is a pushover. I killed her in three
shots (one being a critical by Claude - 51 hp) and the only attack she
pulled off was 7 hp on Apis. No problem! Bazoo ain't that easy, though.
As always, kill the Evil Bishop. He often moves twice in a row, so
he could do Bolt 2 twice in a row. Never did for me, but it's possible.
--End Battle 20--
Here's what'll happen if you kill Frabell first:
Bazoo'll yell out that once the monster starts to move, he will never be
stopped. The world will be theirs.
HOWEVER if you killed Bazoo first:
Frabell says that she can hear its heartbeat, and it's such a lovely sound.
[Thanks to Schilliger Heinrich <
[email protected]> for killing Bazoo
first and telling me the outcome]
In the next room, Woldol tells you that the summoning is complete; they are
too late. Lowe asks him why he's hiding the monster in the back. He asks
if there is something wrong with it. Lowe is about to go and check, but Woldol
sends his guards. He wants them to protect the monster until he's strong
enough to move... You start the battle.
___________________________________
|BATTLE 21: THE... EVIL..... MONSTER|
-----------------------------------
Battle Difficulty: 5/10
Enemies: Executioner (x2)
Wyvern (x2)
Evil Bishop
Skull Knight (x2)
Assassin (x2)
Woldol
*Evil Monster*
Treasures:
Sug. Level: ^15
STAY AWAY FROM THE EVIL MONSTER'S BOLT 3 RANGE!! Getting one person
in range creates a link and hurts people relatively far from the monster.
Kill the executioners and Woldol will come charging. His hp is friggin
50!! Just kill him immediately. Remember to stay a decent range away
from the Monster. You can, if you want, keep someone adjacent to him.
I fought him with Claude in the air and he only attacked physically.
No Bolt 3, which was good. Fore more info, check the Boss Guide.
--End Battle 21--
After the battle, Woldol is pissed that you've killed his beautiful mystery.
Woldol must flee... with his treasure. However, he goes no where because
LUG arrives. Lug holds up the Sword of Hajya. Woldol is surprised he has
it. Lug knows that this is the reason Woldol wanted Cypress. Iom has no chance
against this sword, so Woldol had to destroy it. Woldol gets into the beam
thing and is transformed into a scorpion-like creature. You begin the final
battle.
_____________________
|BATTLE 22: THE FINALE|
---------------------
Battle Difficulty: 9/10
Enemies: Sentinel
Evil Bishop (x1 or more)
Taros (x6)
*Woldol*
Treasures:
Sug. Level: Whatever
Do NOT EGRESS. You must do this battle right after the previous,
or else you'll have to do both again. Taros are easy to take care of..
but Evil Bishops regenerate! have someone stand in the entrance where
they pop up to prevent that. Woldol has a deadly Venom Breath that
can take off around 30 hp. It has the range and effect range of Bolt
spells, which is bad. Only Nick can attack him. The first time he
does, however, Woldol counters and poisons his right arm. Keep
ALL HEALERS CLOSE, this is not easy. Woldol has around 250 hp and
Nick only does around 25-30 each hit. Use Cray and cast Boost every
now and then to boost up AGI so he can counter Woldol - he moves very
quickly. After all the anguish, he's dead. Easy!
--End Battle 22--
After the battle, he gives a cry of defeat. The ground starts shaking and
there's a big flash. Woldol disappears. You now see all members in the
throneroom. Apis is surprised that it's over. Wendy tells him that
they did, in fact, be victorious, kill Woldol, and retrieve the sword.
Shade comments that he changed into a giant scorpion. Sig tells Ruce not
to worry, because Lug is safe!! Why isn't he saying Nick is safe? He
had to fight Woldol all by himself and crippled his right arm. But anyway,
Ruce is glad to see his father (Lug). Ruce tells him that they came to
find him. Lug had heard brave warriors were on the way, but he had no
idea his son was one of them. Nick spins round and round then collapses.
Gyan comes to check what's the matter with him. Everyone gathers and
sees that his hand turned into stone. The room darkens and you hear
a voice. It congratulates their bravely and well fought victory, especially
for fighters so young. However, this is just the beginning of a much larger
invasion... In order for Nick to heal his arm, he must face Woldol another
time.
Nick and the Shining Force restored peace to Cypress and Gardiana. Back
in the castle, Anri has awaken from her curse. She thanks everyone.
Lowe tells her that Cypress will send warriors into the continent, but Anri
will send Gardiana's best warriors to help them. Lowe, Ken, and Lug all want
to go to help Nick's arm. She closes by saying, "To Cypress!"
Enjoy the Ending to Book 1.
Now, you're done! Delete your Book 1 File in the Gardiana Library (or keep
it if you can and want to) and Create a New File. Select Book 2 - The Evil
god Awakes. Name your hero (default is Deanna, which I am going to use) and
then choose your difficulty (I'm doing easy). You begin your second journey.
BOOK 2 - THE EVIL GOD AWAKES &bk2
-----------------------------------------
_.*Prologue*._
Gardiana and Cypress have joined forces in order to battle against Iom.
You see an odd creature sacrificing a human to Iom. You soon find out it's
Warderer. He sacrifices the King to Iom. The king is plunged into a sea
of fire. Warderer then consults Barbara for information on Cypress.
Barbara, a green woman that looks similar to Frabell. She tells Warderer
that they're marching towards Iom unaware of the trap that has been set up.
Barbara then tells Warderer not to worry about the Gardianan army. Warderer
now consults Solo, an old, skinny guy that looks like a wizard. He tells
Warderer that the fort at Algam Plains is close to completion. Interesting.
Traps are surrounding the fort. Warderer's last problem is getting the
Sword of Hajya. He paces back and forth and calls for Gordon. Gordon,
an odd looking hag, comes into the room. Warderer asks him about Prince Nick.
He asks if Nick will lead his army even without the support of Gardiana.
Gordon says he'll come, even though his hand has been turned to stone.
Since he can't use his right hand, Warderer wonders if he'll bring the sword.
He then gives Gordon his orders; after Cypress leaves their castle, Gordon
must raid it and bring Warderer the Sword of Hajya. Gordon leaves, stops
by Solo and speaks, and then exits. Warderer sends Barbara and Solo with him.
They leave. Warderer apologizes to the remaining man, Hindel, a dark knight
with an interesting helmet. Warderer has heard that Hindel's younger brother
died at the hands of a lowly swordsman. Hindel says it couldn't be helped;
if you can't protect yourself, you die. Warderer agrees.
At Cypress, Gyan gives a speech to the Cypress Army. He confrots Nick
(Who talks!!!) and leaves Mayfair in charge while he's gone. Mayfair,
whose eyesight is apparently back, says that he can count on her. The
drawbridge is lowered and the army is about to leave, when Nick notices
NATASHA. Natasha, along with a centuar and an unconscious boy, tells Nick
that she heard screams off a cliff and the boy was lying at the bottom.
The centuar (Dawn) takes him into the castle to look after his wounds.
The army leaves.
_.*Chapter 1*._
You're at the Cypress Castle. Young warriors are guarding the castle at
their respective posts. Mayfair is worried about Natasha; she's been doing
double guard lately. Natasha's fine. Mayfair notices that she is talking
with Deanna occasionally. She's the only one he talks to. Mayfair goes to
ERIC, another centuar, and is surprised that he isn't fooling around. She
leaves. Eric now joins his two friends. They tell Deanna to come with them,
but Dawn tells them to leave him alone; they aren't a good influence.
Natasha is disgusted that Eric's two friends left their posts. One tells
her to relax; nothing is going to happen. The wall on the left side
breaks and enemies crawl through. Same on the right. You start your first
battle.
__________________
|BATTLE 1: INVASION|
------------------
Battle Difficulty: 0/10
Enemies: Goblin (x5)
Scavenger (x2)
Dragonute
Treasures:
Sug. Level: 6
This is a very easy battle, primarily because it's the first. Egress
Egress Egress Egress until you've reached level 5 or 6. Always leave
1 or more enemies so you don't advance. When you're ready to advance,
kill all the enemies.
--End Battle 1--
You hear Mayfair crying out that there's a thief. A Ranger sneaks out
with the Sword of Hajya. Cornered and not knowing where to go, the ranger,
Graham takes a fighting stance with the sword. He breaks through the wall
and escapes. The Force follows. The ranger reaches a cliff, jumps down,
and runs. He notices that they're after him, so he calls the Dwarf.
The Dwarf scolds Graham and holds off the Force while Graham escapes.
__________________
|BATTLE 2: THE HUNT|
------------------
Battle Difficulty: 1/10
Enemies: Goblin (x3)
Scavenger (x2)
Dragonute (x2)
Huge Bat (x2)
Dwarf
Treasures:
Sug. Level: 6
Don't bother with this battle. Kill all enemies
--End Battle 2--
Mayfair commends you from atop the cliff. She tells you that they must
retrieve the Sword of Hajya no matter what. She hops down and tells you
that the Thames Village is just around the corner, info can be found there.
You're in the village. Deanna follows Mayfair to question villagers.
In the weapon shop, they fail to learn anything. No one else is in the
town. A priest comes and sees Mayfair and Deanna, panics, and begins
to run. Mayfair asks why he's running. He replies that he'll endanger
the villagers if he talks to you. The Iom empire captured the villagers
and will exchange them for the Sword of Hajya. Mayfair tries to convince
him that they'll never committ to their promise, and that he should join
forces instead.
-->EVENT: SLADE the PRST has joined the Force.
Slade?!? the Priest?!? Whatever... Slade notices Graham with the Sword of
Hajya. He's heading for Albert Cliffs. Off you go. You arrive at camp.
Stock up on new weapons and continue your journey.
Slade tells you that at the base of the mountains lies Albert Cliffs.
However, Iom forces come. They notice the traitor (who might that be?)
and the Cypress Army chasing him.
________________________
|BATTLE 3: OUTSIDE THAMES|
------------------------
Battle Difficulty: 2/10
Enemies: Scavenger (x3)
Dragonute (x3)
Huge Bat (x2)
Dwarf (x3)
Iom Knight
Treasures:
Sug. Level: 7
I used this battle to bring Slade up to speed. Heal heal heal heal,
Egress, repeat over and over again. Or, Get enemies to 3 or lower hp
(Freeze and Blaze works well to do that) and have Slade kill them. That
way is much more faster. When you want to advance, kill all enemies.
--End Battle 3--
Mayfair tells Deanna to lead the group to the cliffs. You find Graham. An
Archer comes out of the small hut atop the hill and says the Dark Mage
is waiting for him. Graham tells them that the Cypress Army is following,
so the Archer sets to take care of you.
______________________
|BATTLE 4: THE BIG HILL|
----------------------
Battle Difficulty: 2/10
Enemies: Huge Bat (x4)
Dragonute (x2)
Dwarf (x4)
Iom Knight (x2)
Incubus (x2)
*Death Archer*
Treasures: Powerful Wine (Death Archer)
Protect Milk (Incubus)
Sug. Level: 7
Graham will run to the hut and disappear. You can't fight him.
Besides, if you notice that when you look at the Battle Map (press B
when one of your guys gets to move, then hover over an empty space,
press A, and MAP is the left option), Graham is a GREEN dot, not
a red one, so you can't fight him anyway. This is another easy battle.
At your level (which SHOULD be 7 right now) you'll rip threw the enemies
with ease. The only enemies that give decent Exp are the Incubi
and the Death Archer. Once you kill the Death Archer, however, the
battle is over.
--End Battle 4--
Back at the Thames Village. Graham is being held by Iom warriors and a
Dark Mage tells him that his villagers will be freed if the sword is given
to him. Graham wants the villagers to be released first. A Death Archer
knocks Graham, causing him to fall. The Dark Mage takes the Sword. The
Mage says he'll kill the villagers, but Mayfair interferes. Graham gets
up while the Mage is preoccupied with the Force and rescues the villagers.
__________________
|BATTLE 5: THE MAGE|
------------------
Battle Difficulty: 4/10
Enemies: Iom Knight (x5)
Death Archer (x3)
Incubus (x2)
Ratman
*Dark Mage*
Treasures: Cheerful Bread (Ratman)
Quick Chicken (Chest, Right)
Museum Ticket (Well, Upper Right)
Sug. Level: 9
Don't finish this battle unless you're at level 9 or so. The Iom Knights
are very annoying - high defense, 5 of them, and 1 xp for levels 8 and
up. Crush them and then go for the Archers, who'll give the Exp.
It'll take a while, but you'll hit 9 eventually. Kill the Mage and
you're done. Remember to pick up the Museum Ticket in the well
so you can play Book 4.
--End Battle 5--
The Mage won't give the sword back. He attempts to flee. He summons a
gargoyle. It takes the sword and delivers it to Sir Gordon. However,
as it takes flight, Graham shoots him and it falls into the distance.
Graham apologizes and wishes to join.
-->EVENT: GRAHAM the RNGR joins the Force.
Graham tells you that the Gargoyle went to King Emild's castle. That's your
destination.
_.*CHAPTER 1 ENDS*._
Save.
_.*CHAPTER 2*._
Graham miscalculated where the Gargoyle should've landed. You hear someone
in the distance. An Archer stops an Iom warrior. The warrior calls for his
guards to attack, and the Archer is confused; they did nothing. The warrior
cuts off the drawbridge to the Castle and leaves the archer stranded. You've
been noticed. You get attacked.
__________________
|BATTLE 6: NAMELESS|
------------------
Battle Difficulty: 2/10
Enemies: Death Archer (x2)
Incubus (x2)
Ratman (x4)
Dark Mage (x2)
Rat Fly (x2)
Hell Soldier
Treasures: None
Sug. Level: 9
No problem. The only things to look out for are the Blaze 2's from
the Dark Mages and the Rat Flies. Otherwise, an easy battle that you
should use to bring Graham up to speed.
--End Battle 6--
After the battle, the Archer comes out. He informs the Force that the King
of Emild (this castle) has your sword. Go to camp, upgrade weapons,
save, and Exit.
In the Castle, the archer presents you to the king (look familiar?). He
asks if they're looking for the sword. They are. He holds up the sword.
That's it. Deanna begins to walk to him to claim it, but is stopped.
That, of course, is not the real King. It's Gordon in disguise. The Archer
is angered that he killed the real king, and Gordon creates havoc in the
throneroom. He exits in a passage under the throne. The Archer wants revenge
and joins the Force.
-->EVENT: CHESTER the ACHR joins the Force.
You have to fight to catch up with Gordon.
__________________
|BATTLE 7: TRICKERY|
------------------
Battle Difficulty: 3/10
Enemies: Death Archer (x3)
Rat Fly (x2)
Dark Mage
Hell Soldier (x5)
Hell Sniper
Treasures: Protect Milk (Chest, Lower Right)
Sug. Level: 10
Another easy battle. This is a very small battlefield; use that to your
advantage and kill enemies quickly, egress, and do it again. Get ALL
of your characters to 10+. Fairly Easy. Kill all enemies to progress.
--End Battle 7--
You see where Gordon escaped. Someone comes and tells you that the tunnel
leads to Portobello. She then introduces herself as MAY, a royal sorceress.
Mayfair tells her the King has been murdered.
-->EVENT: MAY the MAGE has joined the Force.
You go into the tunnel. You find Gordon. Time for another easy battle.
________________
|BATTLE 8: GORDON|
----------------
Battle Difficulty: 4/10
Enemies: Dark Mage
Rat Fly (x2)
Hell Sniper (x2)
Hell Soldier (x2)
Priest
Zombie (x5)
*Gordon*
Treasures: Power Stick (Priest)
Sug. Level: 11
Run right through this one. Right when you think Gordon is in the
palm of your hands, he summons 5 Zombies to attack. Good experience,
use them to get all characters to at least level 11. Kill the Priest
(It's vital you do that before moving on to Gordon). If you're
having trouble with Gordon, read the boss guide down below.
--End Battle 8--
Gordon drops the sword, and Deanna picks it up. Before you have the
chance to return to Cypress, you hear a voice telling you that you
haven't won; you've already lost. The voice can't reveal it's true name.
It informs Deanna and Mayfair that the Cypress expedition fell to Iom.
Nick has been taken hostage. To rescue him, they must go to Portobello,
then cross the sea to Iom. Off you go to camp.
When you're done, Exit, and you'll be at Portobello. The Iom warriors
spot you, and the only way to get a boat is to fight.
____________________
|BATTLE 9: PORTOBELLO|
--------------------
Battle Difficulty: 5/10
Enemies: Rat Fly (x2)
Hell Sniper (x2)
Priest (x2)
Zombie (x2)
Skeleton (x2)
Brass Loader (x2)
Pegasus Knight (x2)
*Master Mage*
Treasures: Steel Sword (Skeleton)
Robin Arrow (Hell Sniper)
Quick Ring (Chest, right)
Sug. Level: 12
New arsenal of enemies, but nothing you can't handle. Watch out for
the first Hell Sniper that comes at you (right above the stairs).
It's stronger than the others; it has a Robin Arrow, not a Steel Arrow.
The good thing is that you'll receive it once you kill him. After
you clear the first set of stairs, you should notice that the bulk of
the battle lies to the left... but there's a chest to the right. Send
1-3 people right (there are enemies) and the rest left. You might
not want to get it (it's a Quick Ring), even though I advise that you
do, but that's entirely your decision. The battle can get a little rough
now. The Pegasus Knight (which give great Exp till level 14) are
somewhat tough, and the brass loaders have a decent attack. The
Master Mage is tricky; it has Blaze 3 and can cast it twice, so keep
your HP above 15 all the time. Since there are two Priests in this
battle, one will go ahead and attack you, and the other will stay with
the Master Mage. Kill him first and then attack the Master Mage.
--End Battle 9--
After the battle, the Mage confirms that Nick is indeed being held captive.
He's at Algam Fort, which is "inpenetrable". Mayfair tells everyone to get
into the boat; they're setting sail.
At the dock, the Iom's forces still try to block you from taking a boat.
Win this battle and you've got a ship.
_________________________________
|BATTLE 10: THE DOCK AT PORTOBELLO|
---------------------------------
Battle Difficulty: 6/10
Enemies: Priest (x2)
Zombie (x2)
Skeleton (x3)
Brass Loader (x2)
Pegasus Knight (x3)
Master Mage
Hell Sniper (x2)
Arch Knight
Treasures: Power Spear (Arch Knight)
Battle Axe (Chest, inside-bottom right)
Running Pimento (Chest, inside-bottom left)
Sug. Level: 13
Alrighty then... pretty straightforward, they're three waves of enemies.
The first one is not a problem. Ram right through them. Now you must
move on to the next wave, which is not a very good wave. There's a
Priest (destroy it _now_), 3 Pegasus Knights, PLUS a Master Mage.
Don't forget the chest on the inside bottom right, it contains
a weapon to make Jaha more unstoppable (he's a monster!!). Space
out your team like a checkerboard - every other space should they stand.
this way, the Mage can only hit 1 person at a time. After you clear
these enemies, it's smooth sailin'. Notice that the Arch Knight has
TWO Power Spears - one for you, one for him. Rejoice. Don't ignore
the chest that's tucked down in the bottom left. You'll want the
juicy Running Pimento inside. Don't underestimate the Arch Knight,
he has a powerful attack and a distance that covers 2 squares. Kill
the Priest first, then the Brass Loader, and finally the Arch Knight.
Or whatever combination suits you, just kill them all and you have a
boat.
--End Battle 10--
You get the boat, but Mayfair senses that something is amiss. The boat
ain't movin'. A voice in the distance tells you there's a reason it isn't.
It's Randalf from Book 1! Sarah is also with him. They lost the battle
at Algam fort. These two and Claude (HURRAY) escaped. Randalf tells you
that they'll talk later; it's urgent that the Force gets off the ship.
However, as the Force walks off, the bridge to the ship explodes and half
the Force sail away. (Pretty convenient that the two people who have
Egress are on seperate sides, eh? Now ya know why Natasha has it).
Deanna and the Force sailed away. What's gonna happen?!
_.*CHAPTER 2 ENDS*._
Save and continue.
_.*CHAPTER 3*._
No one can control the ship, only Natasha would be able to do that. May
goes to the wheel to see if there's a way to stop it, but a Bishop
appears on it. It teleports to the top of the ship and summons more monsters.
_______________________________________
|BATTLE 11: ANOTHER BOOBY TRAP: THE SHIP|
---------------------------------------
Battle Difficulty: 4/10
Enemies: Pegasus Knight (x4)
Rat Fly (x2)
Master Mage
Evil Pixy
Bishop
Treasures: Medical Herb (Bishop)
Sug. Level: 14
Have fun with this level. There's no difficulty at all
(maybe a LITTLE...) and there's great experience. I got
Slade up to level 20 in this battle (heal heal heal heal
etc.) and promoted him right after. Yay. You can't just
kill the Bishop and win, unfortunately. Fortunately, you
must kill all enemies, forcing you to gain xp. A paradox
indeed.
--End Battle 11--
After the battle, look who shows up! CLAUDE! Rejoice! It's interesting
how Mayfair says "You must be Claude" when he first flies in. She
traveled with him the entire adventure in Book 1 and just realizes
who it is. Then again, she was blind. OK then!
-->EVENT: CLAUDE the BDBT has joined the Force.
Claude tells you that you'll be landing in the port of Demis.
You arrive at the Port (camp). You can buy some new weapons, but most
are Promoted Only weapons. Too bad. You can wait, only 5 or 6 more levels.
None for Slade, woohoo. You can get the Power Stick (unless May got it
from the battle vs. Gordon) and the Battle Axe (unless Jaha got it
from the chest in Battle 10). Exit when ready.
You're in a field that leads to Algam Fort, but Mayfair warns you that
the battle in unsteady. This is a VOLCANIC AREA. Why the hell do the
Iom bastards pick a fight in a friggin' VOLCANIC AREA? Erhem... anyway,
you battle.
____________________________
|BATTLE 12: THE VOLCANIC AREA|
----------------------------
Battle Difficulty: 4/10
Enemies: Bow Rider (x2)
Arch Knight (x2)
Evil Pixy (x2)
Worm
Lizardman (x2)
Bishop
*Sorcerer*
Treasures:
Sug. Level: 17
This is fun. A lotta xp and you only get hurt a little. I did this
battle a few times to get everyone to 17. Just maneuver past the holes
and kill everything except the Sorcerer (unless you want to progress).
Watch out for the Evil Pixies, they can attack a group of people at once
and most likely twice in a row (one goes, then the other goes). When
you've killed most of the enemies and must deal with the three
at top, you don't have to worry about the Bishop. That is, unless
it comes down. The Sorcerer stays a decent distance away. It
has Freeze 2, so beware of that. Shouldn't be too hard to complete.
--End Battle 12--
After the battle, the group gathers around the Sorcerer. With it's final
breaths, it creates an earthquake, creating a trench that you fall into.
Back to Natasha and her group. They're hurrying toward Algam. You
gotta climb the cliff.
____________________
|BATTLE 13: THE CLIFF|
--------------------
Battle Difficulty: 8/10
Enemies: Pegasus Knight (x2)
Arch Knight (x2)
Bishop
Skeleton (x2)
Master Mage
Hell Sniper
*Lizardman*
Treasures: Power Ring (Hell Sniper)
500 g (Chest, bottom)
Sug. Level: 14
Remember: Natasha dies, GAME OVER. Well, not game over, you go back
to camp, but you get the idea... I, however, kept forgetting.
This isn't easy. You only have 5 guys and they aren't exactly the
strongest ones (well.. Luke's pretty strong). Don't worry about
leveling up that much, you can do that next battle. Just go
through the maze of ropes and stick together as a group (except when
you've reached the bloody Master Mage... panic like never before
and space out). It really sucks that Luke has awful awful MP, this
is a situation where you really need it. I died in this battle;
Everyone died except Luke. Try, try, try again. If you want, avoid
half the battle by going directly up. Kill the Lizardman and you'll
advance.
--End Battle 13--
A Gladiator comes from the village once you complete the battle. He's
impressed that you defeated the entire troop. He's also grateful
for saving his village; it would've been destroyed. His village help
built the Algam Fort, and were going to be destroyed because they know
the fort's weakness. Sarah wants the Gladiator to help. He's
reluctant. Sarah tells him that they're the Cypress army, and he
joins.
-->EVENT: ROHDE the GLDT joins the Force.
You rest at the village. Buy a Chrome Lance for Randalf and give his Power
Spear to Dawn (if Apis has the other one, that is, and she hasn't
been promoted yet). Again, all these weapons (except Battle Axe and Power
Stick) are Promoted-Only, so wait. Exit when ready.
You climb down into the fort. Rohde tells you it's strong up front
but weak at the top. If you attack from above, you can't lose. Sarah
hears someone coming. You see a Lizardman and Bow Rider chatting.
One thinks Warderer is inhumanly cruel. The other says Nick is going
to be his next victim and sacrifice to Iom. You get noticed
and the Lizardman sounds the alarm.
_____________________
|BATTLE 14: ATOP ALGAM|
---------------------
Battle Difficulty: 5/10
Enemies: Arch Knight (x2)
Bishop
Evli Pixy
Lizardman (x3)
Bow Rider (x2)
*Sorcerer*
Treasures:
Sug. Level: 15
Dammit!! Why can't I remember: Natasha dies, Game Over?? Oh well...
Keep Natasha at full health at all times and never put her at the
front line. Bow Riders will hunt her down. But anyway, this isn't a
tough battle. Have the entire group move in a clockwise direction,
killing all enemies. You'll land up in the middle, with a Sorcerer,
Lizardman, and an Evil Pixy. Easy. Just beware of the Sorcerer's
Freeze 2 and the Bowrider & Arch Knight up above. Chances are that
they'll come down to you. Do what I did; rush directly toward the
Sorcerer and kill it. Advance.
--End Battle 14--
The Sorcerer's last breath mentions Solo. He's the fort leader. Sarah
wants to find him. In the Fort, you're completely (well... almost completely)
blind. To get through Solo, unfortunately, you must get through
the wave of enemies here.
________________________
|BATTLE 15: THE BLINDNESS|
------------------------
Battle Difficulty: 9/10
Enemies: Lizardman (x4)
Sorcerer (x2)
Zombie (x3)
Bow Rider (x3)
Bishop (x2)
*Deadly Born*
Treasures: Demon Rod (Chest, left)
Protect Ring (Chest, right)
Sug. Level: 16
To begin with, only three enemies are shown on the map. But, that would
make this battle silly and retarded. After a round or two, Zombies
begin to pop up, making this battle even more retarded. These are the
same Zombies from the Gordon battle, except they have Power Rings now.
Oh no. Take 'em out. Don't think it's all over, however, because this
area IS infseted with Solo's Magic. Zombies aren't the only things
that'll pop up. Send three people left. A Bow Rider and Zombie
will pop up immediately. Send three people up and right. A Lizardman
and Bishop will appear. See? This isn't a retarded and silly battle
after all. Actually, it quickly transforms from an unbelievable easy
battle to a rather tough one. I don't reccomend going left at all.
There's only a Demon Rod. Remeber: They can see you, but you can't
see them. A sorcerer, 2 zombies, a bow rider, and a lizardman will
pop up if you go left. 2 Lizardmen, Bishop, and Bow Rider appear if
you go up. Go up with ALL members. It's easier that way and the Demon
Rod isn't very valuable (that is, of course, unless you give it to a
Mage/Wizard, who can Use it and sap MP from an enemy). Next to the
Deadly Born (the boss), a Bishop and Bow Rider will pop up. Just
relieve yourself of all the anguish and take out the Deadly Born
with your strongest characters (Randalf!!)
--End Battle 15--
Ugh... After you kill the Deadly Born, he's astonished that they've been
defeated. Sarah agrees with me, this battle was tough. The Force must
rush to the fields to catch up with Deanna.
Back to Deanna's group. They're heading north in the underground caves
they plunged to. They're heading to Algam Fort underground. They are stopped
by Iom troops. KILL THEM ALL, LEAVE THEM IN A BLOODY MESS!!
..sorry. This Iom Empire is getting very repetitive. Nevertheless, you
battle.
_________________________
|BATTLE 16: THE FIREY HELL|
-------------------------
Battle Difficulty: 4/10
Enemies: Sorcerer
Worm (x4)
Evil Pixy (x2)
Bishop
Pegasus Knight (x3)
Hawkman
Treasures: Protect Staff (Bishop)
Sug. Level: 18
Alrighty then. After a round, a piece of land is engulfed by the fire
lake, cutting you off from the Hawkman. Otherwise, this is a very easy
battle. The Pegasus Knights are weak, even with their Boost of power
(Power Rings). Rampage through as usual. When you get closer to the
Hawkman, the land breaks up again, forcing you to take only one path
to him. Oh well. Just destroy all the enemies and you advance.
--End Battle 16--
You're in trouble. You've reached a dead end. And the Iom army is right
behind you!! FIND AN EXIT!! All of a sudden, you see a small circle of
light. Someone, with a familiar voice, drops a rope. He'll reveal himself
when the time is right. When you reach the surface, You find Natasha's
group. You rejoin. You're at camp now. Sarah is now a usable member for
the force. Do what you need to (like bringing Randolf into the force) and
Exit.
You arrive at the fields where Nick was captured. You won't be ambushed this
time, thanks to Sarah. You're heading to Iom's Castle. A Hawkman goes to
inform Solo and Barbara as the Zombie and his troops stall the Force.
_______________________
|BATTLE 17: THE STALLING|
-----------------------
Battle Difficulty: 3/10
Enemies: Sorcerer
Worm (x8)
Deadly Born (x2)
Hawkman (x2)
Bow Rider
Cleric
*Ghoul*
Treasures:
Sug. Level: 18
Pathetic battle. 8 Worms, all give crappy exp. Just rush forward
to the Ghoul at the top by swerving left then up (if you want to
avoid 4 Worms and a Hawkman). The only pain is the Cleric - Heal 4
is bad enough alone, but it also has Attack, so it can beef up the
Ghoul or Bow Rider it's next to. Plus it's defense isn't exactly low,
so it'll take a few hits to bring him down. Then there's the easy
Ghoul. He's poisonous, but weak. I destroyed him with Randalf/Chester
in just a few hits. No problem.
--End Battle 17--
The Ghoul says that a "Ballon" will avenge their deaths... unfortunately,
there is no Ballon, but Balloon, which you'll face in the next battle.
It's a typo. You head to Camp.
Do what you must and Exit. You see Barbara. She sees that they've defeated
Solo's forces, and thinks that Solo's power is weakening. Solo is
offended. He tempts Barbara to attack and they fight. After some attacks,
Warderer ends their bickering. Hindel is with him. He asks Warderer
about the results concerning the revival of King Emild. It was a success.
However, Warderer states that there is a traitor among Iom ranks. Hindel
asks who. He is about to state who when Barbara interrupts him and tells
him that the Cypress Army has arrived. Warderer sends Solo into the fray
while the rest go to the shrine. Mayfair looks to the back and assumes
that it must be King Iom. Solo stops them and says that his Death Balloon
will blow them to pieces.
_______________
|BATTLE 18: SOLO|
---------------
Battle Difficulty: 5/10
Enemies: Sorcerer (x2)
Deadly Born (x2)
Hawkman (x2)
Bow Rider (x2)
Cleric
Ghoul (x2)
Cerberus
Death Balloon (x2)
*Solo*
Treasures: Healing Rain (Chest, lower left)
Critical Sword (Chest, Left)
Heat Axe (Chest, upper right, outside wall)
800 g (Chest, upper right, inside wall)
Running Ring (Chest, upper left, outside wall)
Halberd (Chest, upper left, inside wall)
Black Ring (Cleric)
HIGINS! See Secrets Section
Sug. Level: ^3
I got my characters to 19/20, promoted them, and got them to around
level 2-3 in this battle. Some didn't reach 20, especially magic users,
so i didn't promote them. Anyway, one great thing about this battle
is the abundancies of treasures. There's so many! Anyway, send 6
people left, 6 right (or send a bit more right, more enemies there).
Once you progress, a voice warns you that the Death Balloon awaits just
ahead. It's a mine - if you don't disturb it, you can pass by it. Solo
wonders if this is the traitor of Iom. The voices disappear and an
ugly Death Balloon appears. Ignore it from now, it can't hurt you from
that far a distance. Once my group on the left reached it, another
Balloon popped up to the left. The thing about these balloons is that
they will do NOTHING if you leave them alone. However, their DEF is low
and they give good xp. If you kill it, it explodes, hurting all nearby
members of your force. Another balloon pops up in front of the Chest
to the upper right. One more pops up in the top center. Note that if
it does not die after a few rounds, it will explode itself. When
you've killed them, move on to Solo. Kill the Cleric and all the other
minions FIRST. Now it's just you and him. He's very fast so he might
cast Bolt 2 quickly side by side, so try and heal in between and space
and your characters that aren't attacking. His defense is pretty low
so if you attack him constantly, he'll fall easily.
--End Battle 18--
Solo comes up to the Force and sees Deanna. He's surprised. Deanna speaks
his first words ("Huh?") and Solo knows who the traitor is. They all leave
but Mayfair stops Deanna with suspicion.
Warderer and everyone else left without Solo. Cypress follows.
_.*CHAPTER 3 ENDS*._
Save.
_.*CHAPTER 4*._
Hindel and Barbara rush to get Nick out of the area before Cypress arrives.
Warderer is waiting. Hindel tells Barbara to take Nick to the shrine while
Hindel meets up with the army. Barbara refuses, she has orders from
Warderer. She won't listen to Hindel. If Hindel started to act strangely,
Barbara must kill him. Hindel doesn't know what to do, so he goes with
Barbara to the shrine. Everyone else must stay and wade off the Cypress Army.
Back to the Cypress Army, not too far off. Natasha is concerned about Deanna.
Mayfair notices that Nick is being taken away.
__________________
|BATTLE 19: THE WAY|
------------------
Battle Difficulty: 5/10
Enemies: Cleric (x2)
Ghoul (x4)
Cerberus (x2)
Sorcerer
Gargoyle (x2)
Belial (x2)
Golem (x4)
Minotaur
Treasures:
Sug. Level: ^6
A basic battle. Kill all the enemies, they can provide enough exp
to bring you up to a decent level (around 6, maybe 7, maybe higher)
When you pass the lake and into the mountainous area, Golems will
start to sprout up. More will come as you progress. Just rampage
through, outdoor battles are always annoying because of time spent
on just moving around, the terrain horribly slows you down. Just
run through and kill all enemies.
--End Battle 19--
After the battle, Gyan comes and greets Mayfair. He knows a short cut,
so the team can rest before they go out to save Nick.
EVENT: GYAN the BSRK has joined the Force.
Stock up on weapons, save, and exit. You reach a village that you must pass
through to get to the shrine. It would be fatal if you were ambushed here.
Of course, you are. The Iom troops must lure you to the dungeons, even if it
costs them their lives.
__________________
|BATTLE 20: THE ORB|
------------------
Battle Difficulty: 7/10
Enemies: Cleric (x2)
Cerberus (x2)
Gargoyle
Belial
Golem (x3)
Minotaur (x2)
Brass Gunner
Iom Statue
*Demon Master*
Treasures: Valkyrie (Chest, right)
Buster Shot (Chest, left)
Evil Axe (Minotaur)
Sug. Level: ^6
This should be familiar if you've played other Shining Force games.
See that big blue orb at the top? Get out of its way when it turns
red, for it will fire a laser beam in an endless vertical range. It's
horizontal range is 3, so it CAN be avoided. It'll warn you when it turns
yellow. When it's red, it'll fire the next round. It damages around
14-17, so get ready to heal all that get hit. Enemies can be hit
too, so it might work out to your advantage when it fires. You can
avoid it by going into the inlets on the sides of the main path
to the Statue. Don't worry, it's not necessary to kill it. Go after
the Demon Master (but don't forget the two treasures on the side-
the Valkyrie and Buster Shot) and you're done. This isn't the best
place to level up; you can do that next battle.
--End Battle 20--
The Demon Master will mutter something about a ressurection......
ah well, off to camp. Save and Exit. Warderer is waiting at the shrine.
Iom is getting impatient. Barbara and Hindel arrive with Nick, and so
does the Cypress Army. Barbara says she'll handle this.
______________________
|BATTLE 21: THE BARBARA|
----------------------
Battle Difficulty: 6/10
Enemies: Cleric
Belial
Minotaur (x2)
Chimera (x2)
Brass Gunner (x3)
Demon Master
Taros (x2)
Dulahan (x2)
*Barbara*
Treasures: 10,000 g (Chest, right)
RUSH!
Dark Sword (Taros)
Axe of Atlas (Barbara)
Evil Claw (Chest, Upper right)
Sug. Level: ^12
This is the raising battle. Get all your characters to at least ^12.
Most importantly, look at the Gargoyle statue nearest to your starting
position. Search it and you'll get Rush, the Samurai!
-->EVENT: RUSH the SMRI has joined the Force
Rush disappears in a puff of smoke, Egress if you want him in this
battle or kill Barbara if you want him in the next. I put him in right
away, I thought him to be very useful (much more than Eric, that is).
Anyway, don't send half right and half left; send half of your force
right, and the rest up the middle. The two minotaurs on the left will
come to you. Be careful of the Demon Master that may come out from
up top. If you want, send ALL of your members up (which I started
to do after repeating this battle a few times). You will come into a
melee before you know it. Heal, heal, heal - you're going to get
attacked a lot, so You better've had Slade and Sarah at a high level
by now. Luke can heal too, but with his MP, I just have him use
Heal 3 in emergencies and have him attack. He is a very strong fighter.
Barbara isn't a very tough boss, but she is very cheap. Refer to the
boss guide for tips to defeat her.
--End Battle 21--
Barbara dies. Mayfair tells Deanna to go after Warderer. However, someone
stops them. Iom troops stop you from behind. However, Ruce comes to the
rescue! Mayfair identifies him as Scavenger... alrighty... Guardiana (or
is it Gardiana? The spelling fluctuates, I don't even know anymore)'s troops
are allies to Cypress, so they've come to help. Deanna and Mayfair go
into the shrine. Save at camp, give the Axe of Atlas to a GLDT, and Exit.
Mayfair and Deanna are exhausted from exploring the shrine. Mayfair can
hear them up ahead in the next room. An eerie, familiar voice fills the
room... it's Woldol!! His restless soul has come to avenge himself. If
you're thinking, "Oh, Bloody Hell", you're thinking correct.
_______________________
|BATTLE 22: THE WOLGHOST|
-----------------------
Battle Difficulty: 8/10
Enemies: Demon Master
Taros (x2)
Assassin (x4)
Dulahan (x4)
Evil Bishop
Wyvern
Chimera
*Death Woldol*
Treasures: 6000 g (Chest, left)
Evil Ring (Demon Master)
Evil Lance (Chest, upper right)
Light Sword (Death Woldol)
Sug. Level: ^13
Alrighty then... This is tough, but not TOO tough. Too enemies have
Bolt 2 - Death Woldol, with the Light Sword, and the Demon Master, with
its Evil Ring. You'll receive both when the battle's over. Anywho, send
6 left and 6 right, and make a complete semi-circle to have both sides
meet up at Death Woldol at the same time. Enemies will come to you, so
be prepared. DON'T curve into the middle and then go up, it'll be a
bloody mess. Everyone will group together and all the enemies at the top
will attack you at once, which is not a good thing, especially with
the Demon Master and Death Woldol in attacking distance. Both of them
can hit a large number of people painfully with Bolt 2. The Assassins
will group together and attack many people at a far distance. The Wyvern
is just a generic ass. I had to use a Healing Rain for looping left and
right and then meeting in the middle (below the stairs next to Death
Woldol) and people still died. Go around and it won't be as tough.
Refer to the Boss Guide to see how to kill Death Woldol.
--End Battle 22--
After the battle, Death Woldol starts melting (Hrumph. Why doesn't he just
yell, "oh, what a world...")! Anyway, Mayfair tells you to enter the shrine,
so in you go. Camp, first. Give Deanna the Light Sword (unless he killed
Death Woldol), save, and Exit.
In the shrine, Warderer detects the traitor. It's Hindel(Y'all thought it
was gonna be Deanna, didn't you??)! Warderer kicks him around and the Evil
Bishop tells him that he must be rid of. Warderer tells him he must suffer
first. Before that, though, they must sacrifice Nick. Mayfair interrupts him.
Mayfair learns that Hindel was the traitor, and wonders why he helped
Cypress (Remember all those voices you heard? That was Hindel). Deanna
mumbles and starts stepping up. What's going on? You'll have to wait untitl
you get rid of Warderer first.
_______________________________
|BATTLE 23: THE FINAL BATTLE...?|
-------------------------------
Battle Difficulty: 4/10
Enemies: Executioner (x2)
Skull Knight (x3)
Sentinel
Assassin (x2)
Wyvern
Demon Master
Evil Bishop
*Warderer*
Treasures: White Ring (Chest, upper right on trail)
Sug. Level: ^15
Psh. Not hard. Use this battle to test out the beautifully powerful
Light Sword. Quickly rid of the three guys in front of you. Send
two guys left to kill the Executioner, four or five to QUICKLY dispose
of the Demon Master and then the other Executioner. Heal up and meet
up in the middle. Kill the Assassins and Skull Knight; Stay away
from Warderer right now. Move some guys to the left and some right, just
don't confront him yet. Clear all the guys there and the wyvern that
comes down. Warderer and the Evil Bishop will be left. Send Claude
(or anyone with a high movement range) to get the chest on the upper
right of the trail that goes around the fire. You'll get the White
Ring, something you should immediately equip on Deanna. Anyway,
what do you do now? Egress and do the battle again and again and again
until you're level 15 or higher for all (or most) characters. What next?
Kill Warderer. Refer to the Boss Guide.
--End Battle 23--
Warderer disappears. He reappears next to Nick, lying on the sacrificial
bed. Hindel, unmasked, strikes Warderer. While Hindel distracts Warderer,
Nick escapes. Look! His hand is no longer stone. Hindel tells you that
by defeating Warderer, his spells have been broken. Hindel tells him
to go to his friends and take the Sword of Hajya (hurray a USE). That
sword will nulify Iom's power. Nick confronts Deanna and says he looks just
like Hindel. If you haven't guessed it yet (HUGE clue when Solo died), Deanna
is Hindel's brother. Warderer sent Deanna into Cypress and he nearly got
killed (fell off the cliff unconscious, taken in by Cypress).
Meanwhile, Warderer levitates Hindel of the ground and tries to sacrifice
him, but is too weak. With his last bits of strengths, he manages to throw
him in. Warderer hops into the lava as well. Iom is summoned.
________________________________________
|BATTLE 24: THE FINAL BATTLE... SERIOUSLY|
----------------------------------------
Battle Difficulty: 7/10
Enemies: Iom Doll (x4)
Evil Bishop
Iom (worm thingy) (x2)
*Iom*
Treasures: Healing Rain (Evil Bishop)
Sug. Level: Any
5 enemies?? Pish-posh... Well, 5 tough enemies... well, make that
4 enemies and little bastard that will NEVER DIE (I am talking about,
of course, the Evil Bishop...). The "Iom" series of enemies all
have 100+ hp, but defense in the 30's, so it's not too difficult to
kill them. Don't underestimate the tiny little Iom-worm things, they'll
Venom Breath up to 5 members at once, doing around 30 damage per person.
See those ugly blue things with a red eye? They're fairly easy to kill,
but they repop. That means two things: 1. CRAP!! 2. Exp!! A paradox.
I must've killed 30-40, but then I got bored. I gained many many levels,
so I was all beefed up to take on Iom. I placed May and Natasha on
the spots where the Dolls regenerate (magic is useless..) and attacked.
Refer to the Boss Guide.
--End Battle 24--
Iom wilts down and sinks into the lava. You can see Warderer lying (or
floating?) there. Warderer hears someone calling him. Iom is takin
him to Hades. Warderer melts to his skeleton and dives under.
Everyone who died has now been revived. Nick says that Warderer and Iom
are gone, but Hindel will not return. Deanna is speechless. He looks
around for his brother. Nick tells him it's useless to search; Hindel is
dead. Suddenly, the ground begins to shake. The Shrine is collapsing.
Deanna doesn't want to leave without Hindel. Natasha tries to convince
him to go. He's convinced and they leave.
Back to Cypress castle; Natasha, Dawn, Jaha, and Eric are at their posts.
Mayfair comes out, and everyone asks what will become of Deanna; is he
leaving? Gyan and Nick are trying to convince him to stay. Gyan comes
out, but looks glum. Nick and Deanna come out, and it is apparent that
Deanna will leave. Nick gives up. Deanna begins to leave, but Mayfair
stops him. She knows Natasha has something to say. Natasha says she's going
with Deanna, no matter what. He nods. They go off and you see a little
sequence with them together, going off in the distance. How cute.
Thus Ends Book 2.
Go back to the main screen. Delete your Book 2 file and start a new
adventure. A new Book appears! It's The New Challenge! Choose it,
name Deanna and Nick, choose a difficulty, and you're off.
BOOK 3 - THE NEW CHALLENGE &bk3
-----------------------------------
[thanks to Whatley <
[email protected]> for item locations in this
Book]
Let me just first say that Chapter 3 is much tougher than its two
predecessors. Be warned and don't worry that you die often. If you can't
finish a battle, switch your team around with different people and see
if it goes well. Also, there are MANY MANY Hidden items in the
battles. I will thoroughly look through each battle to find every one.
To see which members I have in my Force, go all the way at the top
of the FAQ. The members in capitals are the members on my team.
_.*Prologue*._
You see Nick, Jaha, Dawn, and Luke at their posts at Cypress Castle.
Eric believes it's his lucky day. Nick's going to be crowned today.
Luke complains that they're on duty, Eric blames it on Jaha and Luke, Jaha
gets pissed and whacks Eric and Luke, and then Luke whacks Jaha and Eric.
They all fight. Eric could just imagine what Natasha would say if she were
here... They left their posts. How dispicable. They then see Natasha
and Deanna arrive. Dawn brings them into the Castle. As the three guys
return to their posts, an old woman arrives, apparantly for the
ceremony. Eric asks for her invitation. The old lady wasn't invited,
but she SHOULD'VE been. She isn't allowed in. The old lady says she'll
go, but attacks the trio with a spell. Her and her four followers head to
the Castle, and on the way, CHU RAO gives Eric a kick (bwahaha). He
reveals the name of the Old Lady - DAVA. They interrupt the ceremony
and Dava complains that SHE should be crowned - all Nick did was defeat
a "small" devil. Ken comes out and scolds Dava. a scruffy Gladiator
stands up for her. Anri starts getting pissed. She calls back Ken,
and Dava calls back her scruffy Gladiator, BULLDOR. Dava eventually
casts a spell on Anri, and she disappears. Dava disappears with her
three henchman as well. Dava says she'll let Nick be king if he can
save Queen Anri.
_.*Final Chapter*._
Nick and his crew left towards Dava's Mansion to rescue Anri. You
arrive at a graveyard. Something pokes behind Luke, and he thinks
it's Eric. Something pokes Eric and he tries to defend himself. He
thinks Luke just pushed HIM. They turn around and see zzzzzzzzzombies!
They run forward and a cloud zaps four gravestones, revealing more
zombies.
Note the new difficulty ratings.
_______________________
|BATTLE 1: THE GRAVEYARD|
-----------------------
Battle Difficulty: 88/100
Enemies: Dava Pixy (x4)
Dava Bat (x4)
Dava Born (x4)
Dava Zombie (x3 and up)
*Dava Ghoul*
Treasures: Mithril (see diagram)
Medical Herb (see diagram)
Running Pimento (Dava Bat)
Venom Javelin (see diagram)
Evil Ring (see diagram)
Giant Knuckles (see diagram)
Sug. Level: ^11
Let me first give a diagram to prevent confusion on the graves:
_ _ _ _ _ _
| | |D| | | | | | | |E| <-- Fifth Row
_ _ _ _ _ _
| | | | |x| | | | | | | <-- Fourth Row
_ _ _ _ _ _
| | | | | | | | | | |C| <-- Third Row
_ _ _ _ _ _
| | | | |B| | | | | | | <-- Second Row
_ _ _ _ _ _
| | | | | | | | |A| | | <-- First Row
YOUR STARTING POINT
What the hell, might as well point out the locations of the items
with this diagram.
A - MITHRIL
B - MEDICAL HERB
C - VENOM JAVELIN
D - EVIL RING
E - GIANT KNUCKLES
x - Zombie Regenerating Hole
That should make things easier. Now, then, back to the battle:
Don't think this is it, you'll have to face four more enemies once
all your characters move once. Doesn't seem TOO tough though, right?
Well, just advance a little more. 6 more guys will pop up at the
holes in the ground. Hmm.. Well, one more round later, 3 more pop
up! Yes, this IS a lot of enemies. The solution? Be Very, Very
careful and have Sarah. She has Aura, so she can heal a bunch
of people at once, which you'll love to have right now. Note that
at "x" in the diagram, a zombie will regenerate when you kill it.
I highly suggest you put someone there. People WILL DIE in this
battle, so don't worry if it happens to you. It's normal. I suggest
using Blaze 3 against the Dava Borns (Skeletons); Your strongest
characters will only be able to pull off 20 tops and most others
will hit around 10. Blaze 3 can do around 15 and hit multiple people
at the same time, making it vital to this battle. Try to kill the Ghoul
quickly, or else the huge arsenal of enemies will eventually overcome
you. Also note that a Dava Bat might appear at the location of
the Giant Knuckles, so you'll have to kill it or wait till it
moves if you want the Knuckles (you want the Knuckles). Whew...
if you thought this battle was impossible, you're not going to
survive the following ones at all.
--End Battle 1--
Dava now knows that you are just barely strong enough to defeat her
zombies. But, now you have to kill her three followers. Enter
the mansion. You come to a room where Dwarves, Centaurs, and a bunch
of other creatures have passed out from being piss drunk. Two
dwarves come to Mayfair and act friendly, and try to hit on her. She zaps
them away. As the screen zooms to the top, you get a view of the enemies
here. Ick. Chu Rao is at the top. He looks tired, and you battle.
___________________
|BATTLE 2: THE PARTY|
-------------------
NOTE: I'm setting coordinates from now on to easily find the position of
items. Press B to get the cursor, go to the very bottom right of the
screen. That'll be (0,0). Move the cursor UP one space. That'll
be (0,1). NOW move it one space left. That's (1,1).
Example: Teddy's Coat is (13,14). From the bottom right corner,
go left 13 times, then up 14 times. That's where you
search to find Teddy's Coat.
Battle Difficulty: 65/100
Enemies: Groggy Dwarf (x4)
Berserker Knight (x3)
Dark Priest (x2)
Dava Knight (x3)
Necromancer (x2)
Bow Master (x3)
*Chu Rao*
Treasures: Angel Wing (2, 2) (Passed out dwarf)
Healing Seed (19, 4) (the barrel)
Earth Axe (Groggy Dwarf)
Pegasus Wing (Dava Knight)
Teddy's Coat (13, 14) (only Claude or Shriek can reach)
Protect Milk (5, 15) (only Claude or Shriek can reach)
Shut Cannon (19, 25) (Claude/Shriek only) (top-right barrel)
Quick Chicken (8, 20) (table)
Mystery Staff (2, 25) (spilled barrel)
Cheerful Bread (14, 21) (table)
Sug. Level: ^12
You don't fight all enemies at once. Only the ones that are colored
(not black and white) are alive and kickin'. Watch out for the Dwarves!
One got Nick confused, making him cast Bolt 3 on 9 members of my party.
Yes, blegh. Then Deanna got confused and casted Bolt 3. Seriously.
He killed 4 people. Luckily Natasha was alive and had 8 mp, so
I Egressed and did the battle again.
Take a lesson from this. If a Dwarf is near, kill it immediately.
Also, I can reccomend mages for this battle (except for Natasha, make
sure she is in every battle; she can EGRESS!) because of their
awful defense. I DO reccomend Claude and Shriek, however. They
have insanely pathetic defense, but they can get items that
others cannot. Anyway, do NOT SPLIT YOUR GROUP UP. All as one.
Move together like one big wave and don't send anyone off. You're
risking the chance of getting hit with a Necromancer's Freeze 3, but
it can be quickly restored with Aura. You'll survive a lot more when
you stick together. I didn't find this battle at all tough, of course,
the second time around. The first time was a fluke. Anyway, watch out
when you get to the top. There are TWO Dark Priests, meaning they
can both heal 30 hp to their ally. That's not good. The Berserker
Knights have a pretty good strength, as well as the Bow Masters.
Be careful of those guys. When you reach Chu Rao, don't think he's
just a fighter. He has been drinking, you know. He has his MP-less
fire attack where he spews fire out. It has the range of Blaze spells
and does around 20-25 HP. See the Boss Guide for more info.
-- End Battle 2--
You enter the next room. Four woman try to tempt Gyan (notice his costume?
Well, if you got Teddy's Coat, you'll see an interesting difference).
Nick falls through as well. The women take both of them away while Mayfair
is left in shock. She follows, and they are brought up to a woman named
Kisaragi. She mentions THAT. Gyan asks Nick if he wants to try THAT.
I said yes (I'm a guy! Of course I'd say yes!). Kisaragi tells Gyan to
take her belt off. Gyan stutters, saying that her KIMONO (dress) will be...
well... Kisaragi doesn't mind. She wants Gyan to see her R E A L style.
Gyan takes it off and gives a holler. Kisaragi steps back and reveals
her true self, an even skankier woman. You fight.
_________________________
|BATTLE 3: TEMPTATION DOJO|
-------------------------
Battle Difficulty: 75/100
Enemies: Satsuki (x6)
Mutsuki (x6)
Uzuki (x2)
Komainu (x2)
Yayoi
*Kisaragi*
Treasures: Quick Ring (1, 12) (the statue on the left)
Murasana (6, 6) (The stone thing)
Counter Sword (20, 6) (Western-most tree)
Antidote (11, 7) (bush)
Running Ring (8, 15) (tree)
Kamikaze Axe (23, 20) (Wall at end of narrow path)
Murasame (12, 27) (Ninja Equipment)
Healing Seed (10, 27) (pot)
Sug. Level: ^14
Some nice Oriental Music in this battle. Watch out, Nick is all alone
in the beginning of the battle. Try to get him back to the group ASAP.
Anywho, these little women are VERY tough. The Mutsuki that was closest
to your group (right below Nick) came down and attacked Sarah twice
and killed her (second attack). You must POUNCE on them right when
they move. Send everyone left, more enemies are there. Note that
after one round (everyone moves once), 4 ninja women jump out from
the pond. Satsuki's attacks are VERY annoying; they cause Slow, lowering
your DEF and AGI. Luckily, Mutsukis have low defense, so they
easily fall in two or three hits. A few rounds later, take a gander
at the two statues near the entrance (where you got the Quick Ring).
they become alive. These are just black Cerberi (if that's the correct
plural form). Freeze is very effective against them. A couple rounds
later, 4 more fall from the sky, 2 at the far right, 2 close to you.
You get 2 more Musukis, one more Satsuki, and a new enemy, Yayoi.
Yayoi has Katon 2/Blaze 3, something to watch out for. Her defense
sucks, so she can easily fall in two or three hits. An Uzuki (ugh)
will fall one round later. When you've cleared the enemies in the
main, central area, proceed left and loop up and right. Refer to
the Boss Guide to see how to kill Kisaragi.
--End Battle 3--
Kisaragi escapes through a hidden door at the top of the shrine-dojo. You
follow. You see Bulldor, and his men are buildin' something. Bulldor sees
you, and is frustrated that they aren't finished. He knocks his two men over,
spilling paint. They quickly build a wall so you can't reach him directly.
_________________________
|BATTLE 4: THE CONSRUCTION|
-------------------------
Battle Difficulty: 78/100
Enemies: Goblin Pupil (x5)
Lich (x2)
Metal Gunner (x2)
White Dragon (x2)
Dark Paladin (x4)
Arch Bishop (x2)
King Chimera (x2)
*Bulldor*
Treasures: Work Glove (4, 16) (Crate)
Angel Wing (10, 2) (Chest)
Chrome Lance (10, 21) (Crate)
Work Glove (7, 16) (Bucket in Blue Paint)
Kizer (Kaiser) Knuckle (14, 16) (Bucket in Red Paint)
Healing Rain (Arch Bishop)
Mithril (20, 25) (Chest, upper left)
Power Ring (1, 23) (Chest, upper right)
Chirrup Hammer (9, 21) (Crate, in narrow path to Bulldor)
Sug. Level: ^14
Don't worry about reading the sign in front of you. It just says
that the work is Under Construction... I can already predict what that
means, and I hope you do to. Some pretty uplifting music here, too.
Much better then the monotonous tune you'd heard battle after battle
in the previous two books. The Goblin Pupil's attack music is the best.
Very.... well... good. Anyway, when you kill the first few guys
(the 3 Goblin Pupils) Bulldor has his men make more walls. I sent
four guys left and the rest of the part right. When you make it
to the central area (with the paint), beware the Lich. It has powerful
attack magic and when it physically attacks, it can deplete you
of a little MP. The Dark Paladins have a high DEF; it'll take a few
hits to bring 'em down. It can also cause Silence when it attacks you.
From the spilled paint, go up. Don't group together, the Lich will
come down and cast Bolt, which can get very ugly. You don't want all
your guys to get caught into that narrow space leading to Bulldor.
The Metal Gunners will have you surrounded, the King Chimera will come
and attack you in the air, as well as the annoying White Dragon. The
White Dragon counters a lot, dodges a lot, and does a second attack
often. I hate it. The King Chimera can spew fire, doing around 30 hp.
Finally, you'll get to Bulldor. See the Boss Guide if you can't kill
him.
--End Battle 4--
Bulldor opens the door leading to Dava. You get into a room with no one
there. Dava laughs. Your shadows appear, long and shadowy. You must defeat
your dark side. She lets you choose the difficulty. I chose hard. You
see Gyan attack his shadow. He wins. As does Mayfair. Nick fights his
in the battle.
___________________________
|BATTLE 5: THE SHADOW BATTLE|
---------------------------
Battle Difficulty: 30/100
Enemies: Shadows of those in your party
*Nick*
Treasures: Antidote (16, 22) (barrel)
Iris Blade (11, 28) (bookshelf ALL the way up top)
Protect Ring (10, 9) (Shelf surrounded by piles of books)
Black Ring (6, 22) (Table)
White Ring (4, 17) (Pot on table)
Healing Seed (6, 13) (barrel)
Pegasus Wing (3, 10) (Wall)
Sug. Level: ^14
You don't want to do this battle more than once. Egress right away
when you get here. Remove ALL WEAPONS AND RINGS when you're in camp.
Exit and go back to the battle. You'll notice the shadows are
significantly weaker - they're your shadows, so they'll do what
you do and be weaponless! But that doesn't make them extremely
easy to beat. They'll go full force on spells, so you could be
facing Bolt 4's and Freeze 3's. Watch out for that. Oh, and don't
forget, like I did, to re-equip everyone at the beginning of the
battle. The Shadows won't mimic that. You only get 1 xp for
hitting or killing a shadow, so don't expect to level most of
your guys. If you don't bring any magic users, this will be a
VERY easy battle. Hell, if you only bring Nick, all you
have to worry about is 1 Shadow Nick. However, it COULD cast Bolt 4
(if Your Nick is lv 20 or higher) but he'll be so ridiculously weak
you could end the battle in mere seconds. You COULD get SOME xp by
hitting Shadow-Deanna or Shadow-Nick, but that's about it.
--End Battle 5--
Dava appears on the ball in the middle of the room. She teleports everyone
to what seems like a huge, falling platform and begins the battle
by casting the Dava Laser.
________________________
|BATTLE 6: THE CONCLUSION|
------------------------
Battle Difficulty: 95/100
Enemies: Wonder Mush (x12)
Bulldor
Kisaragi
Chu Rao
*Dava*
Treasures: None
Sug. Level: ^20
As stated, she'll begin the battle by casting Dava Laser on everyone.
It's unavoidable and takes off around 15 hp. A round later, she
says she'll make you very happy and summons 5 wonder mush.
NOTE: This is a WILD hunch, but I *THINK* Sega was implying something..
Anyway, 3 more appear a round later. Not too hard to kill them.
Dava will do nothing but her laser every 3rd round or so, so stay
clear of her target area. The Wonder Mush, after a round, will confuse
those 2 or less spaces adjacent to it. That's bad. Kill a Mush
before it can go again or stay at least three spaces away from it.
More will come as you defeat more. I did this battle numerous times.
It's easy to kill the Mush, Dava can't hurt you if you're to the side,
and I needed to prepare for the next Chapter. I reccomend having
these people in your party and raising ALL of them to level 20 with
this battle: After a few more rounds or if you get TOO close to Dava,
more enemies - Bulldor, Kisaragi, Chu Rao, and another Wonder Mush come.
Yes, it gets ugly then. They have the same stats as before, so
killing Chu Rao is still easy. Luckily, they're well spaced out,
so it's easy to kill them. Go after one, the other, then another.
It'll be easier being at level 20, so don't freak out too much. I
suggest looking at my Boss Guide for more info.
--End Battle 6--
You get teleported back to the other room. Jaha, Eric, and Luke are bashing
Dava around. They want Anri. She cries for help from Gyan. He looks around
and everyone gets suspicious. They surround him and Anri comes from the
back. She says this whole thing was a test to see if he was the right person
to be a king. Every King of Cypress followed the same routine. Mayfair's
pissed that he deceived her and runs after him. At Cypress Castle, Nick
is crowned. Dava says a few words and rains some star-firework things.
Watch the credits and all the characters bowing. Thus ends Chapter 3.
Back to the main screen. If you got the Museum Ticket in Chapter 2, you
can advance to the next Chapter, the Museum. Delete your Chapter 3 save
file and create a new file. Choose THE MUSEUM. Choose names for Nick
and Deanna. Choose the difficulty.
BOOK 4: THE MUSEUM &bk4
---------------------------
_.*Bonus Chapter*._
The crew's at a Museum in Cypress. All the statues come to life and you
must face EVERY MAJOR BOSS IN SHINING FORCE CD.
____________________
|BATTLE 1: THE MUSEUM|
--------------------
Battle Difficulty: 150/100
Enemies: Barbara
Solo
Death Woldol
Frabell
Chu Rao
Bulldor
Warderer
Kisaragi
Bazoo
Evil Monster
Geppel
Dantom
Woldol (monster)
Dava
Gordon
Iom Worm (x2)
Iom
Treasures: None
Sug. Level: any
No camp here. Egressing will just restart the battle. First
send everyone left. Kill Dantom and Frabell. And... well... that's as
far as I went before Nick died. I found a very good strategy for this
battle, it can be found here:
http://www.geocities.com/TimesSquare/Alley/8191/Advent4.html
No point retyping it if it's already there, plus I don't know the
guy's e-mail who wrote it, so all I can pretty much do is link.
If that strategy doesn't work, I don't know what will. Good luck!
--End Battle 1--
Give yourself a pat on the back (if possible), you've finished one of the
most difficult battles in Shining Force history. Watch the ending, you're
DONE!
-----------------------------------------
4. Classes and Promotions &pro
-----------------------------------------
You can begin Promoting people when they reach level 10, but I recommend
waiting until everyone is level 20. When you promote at level 20, you'll
still go to level 1 promoted, so you'll have the strength but you're at a
low level. For example, you'll be at a point where you should be 10 promoted
(if you promoted at level 10). However, you're only level 1 promoted, so
you'll gain a lot of experience until you reach the normal level you should
be at, but you'll be a lot stronger. Confused? reread it. You'll understand
it when it happens. Just do it. Of course, you don't HAVE to, but if you
want more power at a lower level, promote at level 20 (it's the highest you
can go before promoting). Let me use an example:
The Evil Pixy is an enemy that you're supposed to be facing if you're ^7 - ^9
(promoted 7 to promoted 9 range). If you haven't promoted yet, you'd be around
level 18, 19, or 20, receiving little experience from them. However, when you
promote, you'll be back to level 1 - you'll be receiving a LOT of experience
even for just an attack because you're only level 1. You'd have the stats of
a character at level 8 or 9 promoted, but you're only level 1, so all kills
are going to be 49 xp (and you were recently receiving 1 xp when you were at
level 18-19). See? Much better!
Never know what the letter abbreviations mean? Well here's a class guide!
If an abbreviation under class has a ^, that means it's the promoted form
of the former. a + AFTER the name means it's Book 2. ++ means Book 1 AND
Book 2.
___________________________________________________________________________
/ CLASS | ABBREVIATION FOR... | WHO? \
----------------------------------------------------------------------------
| ACHR | Archer | Shade, Chester+ |
| BDMN | Birdman | Claude++ and Shriek |
| ^BDBT | Bird Battler | Claude++ and Shriek |
| ^BRSK | Berserker | Gyan++ |
| BST | Beast | Gyan++ |
| ^BWNT | Bow Knight | Stock, Graham+ |
| ^GLDT | Gladiator | Ruce, Gates, Jaha+, Rohde+ |
| ^HERO | Hero | Nick, Deanna+ |
| KNTE | Knight | Apis, Randalf++, Kashing, Dawn+, Eric+ |
| MAGE | Mage | Wendy, Yeesha, Natasha+, May+ |
| MCRT | Magic Creature | Domingo and Amigo |
| MNK | Monk | Cray, Sig, Luke+ |
| ^MMNK | Master Monk | Cray, Sig, Luke+ |
| ^PLDN | Paladin | Apis, Randalf++, Kashing, Dawn+, Eric+ |
| PRNC | Prince | Nick+ |
| PRST | Priest | Mayfair, Slade+ |
| RNGR | Ranger | Stock, Graham+ |
| SDMN | Swordsman | Nick, Deanna+ |
| SMRI | Samurai | Rush+ |
| SNB | Shinobi | Higins+ |
| ^SNIP | Sniper | Shade, Chester+ |
| ^VICR | Vicar | Mayfair, Slade+, Sarah+ |
| WARR | Warrior | Ruce, Jaha+ |
| ^WIZ | Wizard | Wendy, Yeesha, May+, Natasha+ |
---------------------------------------------------------------------------
Here's a little guide to promotions for each character.
1P is the class before Promotion, 2P is the Promoted Class
Costume is what the character looks like on the Battle map
Attack Description is what the character looks like when he/she attacks now
that they've been promoted.
Note that the COSTUME on the battle map isn't always what the character
looks like when they attack.
BOOK 1
------
__________________________________________________________________________
/ CHARACTER | 1P | 2P | COSTUME | ATTACK DESCRIPTION \
--------------------------------------------------------------------------
| Apis | KNTE | PLDN | Helmet & red armor | Charges forward |
| Claude | BDMN | BDBT | Heavily armored,shield| Flying spear maneuver |
| Cray | MNK | MMNK | Green robe, twistband | Right-handed punch |
| Gyan | BST | BRSK | Heavy gold armor | Spin around flying kick|
| Kashing | KNTE | PLDN | Gold armor | Same as Apis |
| Mayfair | PRST | VICR | Lighter-colored robe | Smacks with Rod |
| Nick | SDMN | HERO | Blue armor, shield | Slices down |
| Ruce | WARR | GLDT | Blue helm,green outfit| Jumps up and attacks |
| Shade | ACHR | SNIP | Blue outfit, big bow | not much of a change |
| Sig | MNK | MMNK | Gold/Blue robe | Right-handed punch |
| Stock | RNGR | BWNT | Heavy blue clothes | ...fires shots |
| Wendy | MAGE | WIZ | Blue Robe, Tiara, Rod | Hits w/ rod |
| Yeesha | MAGE | WIZ | Green/Gold Robe, Tiara| Same as Wendy |
--------------------------------------------------------------------------
BOOK 2
------
__________________________________________________________________________
/ CHARACTER | 1P | 2P | COSTUME | ATTACK DESCRIPTION \
--------------------------------------------------------------------------
| Chester | ACHR | SNIP | Gold/white clothes | Fires huge crossbow |
| Dawn | KNTE | PLDN | White armor | Lunges forward |
| Deanna | SDMN | HERO | Blue armor, red cape | Slices down |
| Eric | KNTE | PLDN | Full gold/red armor | Same as Dawn |
| Graham | RNGR | BWNT | Big Blue armor | Fires a shot. |
| Jaha | WARR | GLDT | Baron-ish, blue armor | Tiny, but smacks w/ axe|
| Luke | MNK | MMNK | Blue clothing | Twirls stick and slash |
| May | MAGE | WIZ | Blue shrouded cape | Up above head,then down|
| Natasha | MAGE | WIZ | Pinkish robe, sceptre | Same as May |
| Slade | PRST | VICR | White hood/cape, robe | Whacks with rod |
--------------------------------------------------------------------------
Those who are promoted/have unique classes (Domingo/Amigo) don't need to be
on this guide, it's just a chart for comparison of the original class.
-----------------------------------------
5. Items and Weapons &ite
-----------------------------------------
Refer to the walkthrough to see more specifically how to obtain the item.
5a. USUABLE ITEMS - &use
NOTE: Never sell Running Pimentos. They are awesome.
Battle #'s with a * are Book 2.
NOTE: You can't buy some weapons. How'd I get the buy price, then?
Well, when you sell a weapon/item, you receive 75% of its original formula.
I figured out the buy prices that way.
_____________________________________________________________________
/ ITEM NAME | DESC. | WHERE | BUY? | SELL \
---------------------------------------------------------------------
| Antidote | Cures Poison | Anywhere | 20 | 15 |
| Angel Wing | Same as Egress | Anywhere | 40 | 30 |
| Cheerful Bread | Raises HP 4-6 | Battle 4,8,5* | 500 | 375 |
| Healing Rain | Everyone Full HP| Battle 13 | 20000 | 15000 |
| Healing Seed | Heals more HP | Anywhere | 200 | 150 |
| Medical Herb | Heals some HP | Anywhere | 10 | 7 |
| Powerful Wine | Raises STR 2-4 | Battle 4,7,4* | 500 | 375 |
| Protect Milk | Raises DEF 2-4 | Battle 3,7,4* | 500 | 375 |
| Quick Chicken | Raises AGI 2-4 | Battle 3,5* | 500 | 375 |
| Running Pimento| Raises MOV 1-2 | Battle 5 | 1500 | 1125 |
----------------------------------------------------------------------
Note: In Book 3, Mithrils and Pegasus Wings have NO USE WHATSOEVER.
5b. WEAPONS - &wea
Since so few items have uses other than their attack, it's noted outside
the chart.
EVIL!! Items are Evil; they curse you, making you unable to attack
sometimes.
BOOK 1
------
_____________________________________________
/ WEAPON NAME | POW | BUY | SELL \
---------------------------------------------
| SWORDS |
| Wooden Sword | +3 | 60 | 45 |
| Short Sword | +5 | 100 | 75 |
| Middle Sword | +8 | 180 | 135 |
| Steel Sword | +16 | 680 | 510 |
| Broad Sword | +21 | 1200 | 900 |
| Critical Sword | +26 | 4000 | 3000 |
| Dark Sword | +35 | 15000 | 11250 | EVIL!! DESOUL
| Sword of Hajya | +41 | can't | can't |
| |
| SPEARS/LANCES |
| Wooden Stick | +4 | 50 | 37 |
| Spear | +6 | 120 | 90 |
| Bronze Lance | +9 | 250 | 187 |
| Steel Lance | +13 | 400 | 300 |
| Power Spear | +18 | 780 | 585 |
| Chrome Lance | +22 | 1500 | 1125 |
| Halberd | +24 | 5500 | 4125 |
| Valkyrie | +28 | 8500 | 6375 |
| |
| GLOVES |
| Leather Glove | +5 | 180 | 135 |
| Power Glove | +10 | 500 | 375 |
| Battle Glove | +15 | 1200 | 900 |
| Iron Claw | +20 | 4500 | 3375 |
| |
| STAFFS/RODS |
| Wooden Staff | +4 | 40 | 30 |
| Bronze Rod | +6 | 140 | 105 |
| Power Stick | +9 | 600 | 450 |
| Flail | +15 | 1400 | 1050 |
| Protect Staff | +16 | 3200 | 2400 | DEF +2
| Holy Staff | +20 | 7800 | 5850 |
| Demon Rod | +30 | 12000 | 9000 | EVIL!! Absorbs MP on usage
| |
| AXES |
| Club | +3 | 40 | 30 |
| Short Axe | +6 | 120 | 90 |
| Hand Axe | +9 | 200 | 150 |
| Middle Axe | +14 | 380 | 285 |
| Battle Axe | +20 | 800 | 600 |
| Heat Axe | +25 | 1600 | 1200 | BLAZE 2
| Great Axe | +28 | 5000 | 3750 |
| Axe of Atlas | +30 | 9000 | 6750 | BLAZE 3
| Evil Axe | +34 | 14000 | 10500 | EVIL!!
| |
| ARROWS |
| Wooden Arrow | +3 | 60 | 45 |
| Iron Arrow | +6 | 110 | 82 |
| Steel Arrow | +11 | 300 | 225 |
| Robin's Arrow | +16 | 700 | 525 |
| Assault Shell | +19 | 2200 | 1650 |
| Great Shot | +23 | 5500 | 4125 |
| Buster Shot | +26 | 9500 | 7125 |
---------------------------------------------
[thanks to Schilliger Heinrich <
[email protected]> for sending
info on weapons I forgot to add into the list]
BOOK 2
------
Items in CAPITALS are for Promoted classes Only.
_____________________________________________
/ WEAPON NAME | POW | BUY | SELL \
---------------------------------------------
| SWORDS |
| Short Sword | +5 | 100 | 75 |
| Middle Sword | +8 | 180 | 135 |
| Long Sword | +12 | 350 | 262 |
| Steel Sword | +16 | 680 | 510 |
| BROAD SWORD | +21 | 1200 | 900 |
| CRITICAL SWORD | +26 | 4000 | 3000 |
| SAMURAI SWORD | +28 | 6000 | 4500 | RUSH ONLY
| LIGHT SWORD | +33 | 10000 | 7500 | BOLT 2
| SWORD OF HAJYA | +33 | can't | can't | NICK ONLY
| DARK SWORD | +35 | 15000 | 11250 | EVIL!! DESOUL
| |
| SPEARS/LANCES |
| Spear | +6 | 120 | 90 |
| Bronze Lance | +9 | 250 | 187 |
| Steel Lance | +13 | 400 | 300 |
| Power Spear | +18 | 780 | 585 |
| CHROME LANCE | +22 | 1500 | 1125 |
| HALBERD | +24 | 5500 | 4125 |
| VALKYRIE | +28 | 8500 | 6375 |
| EVIL LANCE | +35 | 14000 | 10500 | EVIL!!
| |
| GLOVES |
| Leather Glove | +5 | 180 | 135 |
| Power Glove | +10 | 500 | 375 |
| BATTLE GLOVE | +14 | 1200 | 900 |
| IRON CLAW | +18 | 4500 | 3375 |
| EVIL CLAW | +30 | 12000 | 9000 | EVIL!!
| |
| STAFFS/RODS |
| Wooden Staff | +3 | 45 | 45 |
| Bronze Rod | +6 | 140 | 105 |
| Iron Rod | +9 | 240 | 180 |
| Power Stick | +12 | 600 | 450 |
| FLAIL | +16 | 1400 | 1050 |
| PROTECT STAFF | +20 | 3200 | 2400 | DEF +2
| HOLY STAFF | +24 | 7800 | 5850 | HP Regen
| DEMON ROD | +30 | 12000 | 9000 | EVIL!!
| |
| AXES |
| Short Axe | +6 | 120 | 90 |
| Hand Axe | +9 | 200 | 150 |
| Middle Axe | +14 | 380 | 285 |
| Battle Axe | +20 | 800 | 600 |
| HEAT AXE | +25 | 1600 | 1200 | BLAZE 2
| GREAT AXE | +28 | 5000 | 3750 |
| AXE OF ATLAS | +30 | 9000 | 6750 | BLAZE 3
| EVIL AXE | +34 | 14000 | 10500 | EVIL!!
| |
| ARROWS |
| Iron Arrow | +8 | 110 | 82 |
| Steel Arrow | +11 | 300 | 225 |
| Robin's Arrow | +15 | 700 | 525 |
| ASSAULT SHELL | +19 | 2200 | 1650 |
| GREAT SHOT | +23 | 5500 | 4125 |
| BUSTER SHOT | +26 | 9500 | 7125 |
---------------------------------------------
BOOK 3*
-------
_____________________________________________
/ WEAPON NAME | POW | BUY | SELL \
---------------------------------------------
| SWORDS |
| Buster Sword | +25 | 11000 | 8250 |
| Counter Sword | +30 | 14800 | 11100 | Raises Counter rate
| Iris Blade | +34 | | 11625 | MOV=0
| |
| SPEARS/LANCES |
| Javelin | +24 | 9200 | 6900 |
| Chrome Lance | +29 | 12000 | 9000 |
| Venom Javelin | +35 | 14200 | 10650 |
| |
| GLOVES |
| Work Glove | +5 | 50 | 37 |
| Misty Knuckles | +13 | 5200 | 3900 |
| Giant Knuckles | +17 | 7600 | 5700 | MUDDLE on use
| Kizer Knuckle | +25 | 13900 | 10425 | AGI=0
| |
| STAFFS/RODS |
| Great Rod | +19 | 8200 | 6150 |
| Mystery Staff | +24 | 11200 | 8400 | MP REGEN
| |
| AXES |
| Chirrup Hummer | +19 | 100 | 75 |
| Large Axe | +27 | 9400 | 7050 |
| Earth Axe | +32 | 13100 | 9825 | MOV +1
| Kamikaze Axe | +41 | 14500 | 10875 | DEF=0, Appropriately named.
| |
| ARROWS |
| Hyper Cannon | +23 | 9900 | 7425 |
| Shut Cannon | +28 | 12800 | 9600 |
| |
| NINJA SWORDS |
| Murasana | ? | 15000 | 11250 |
| Murasame | ? | 15000 | 11250 |
---------------------------------------------
*Book 3 doesn't only have kick ass names for weapons, but also kick ass
looking weapons and kick ass strength.
5c. Rings - &rig
Rings are a secondary piece of equipment. You can equip a ring AND a weapon.
There's only one of each per Book, so make good use. You'll see that
some rings have a spell listed for what they do. If you USE the item
during battle, that's the spell that will be casted.
____________________________________________________________
/ RINGS \
------------------------------------------------------------
| NAME | WHAT IT DOES | BUY PRICE | SELL PRICE |
| Black Ring | POW +10, BLAZE 2 | 8500 | 6375 | EVIL!!WIZ ONLY
| Evil Ring | POW +10, BOLT 2 | 9500 | 7125 | EVIL!!WIZ ONLY
| Power Ring | POW +5, ATTACK 1 | 10000 | 7500 |
| Protect Ring | DEF +5, BOOST 1 | 10000 | 7500 |
| Running Ring | MOV +2 | 10000 | 7500 |
| Quick Ring | AGI +5, EGRESS | 12000 | 9000 |
| White Ring | DEF +10, AURA 2 | 10000 | 7500 | HERO, VICR
------------------------------------------------------------
-----------------------------------------
6. Spells &spl
-----------------------------------------
6a. WHEN YOU GET 'EM - &who
Key: SPELL column - the spell's name
lv. 1 column - the level the character must be at to learn Level 1 of
that spell
Same goes for lv. 2 (2nd level of spell), lv. 3 (3rd) and lv. 4 (4th)
N/A fill-in - Either there isn't that high a level of the spell OR I
didn't get that far yet (which is probably the case)
Need an example? SIG will learn HEAL 2 when he gets to lvl 3. Not that hard.
Since I didn't promote my characters until 20, I'm 10 levels behind
(Cray gets HELL at 3 promoted... but i have him at 13)
Promoted levels are noted with a star.
Book 1 Characters:
SPELL | lv. 1 | lv. 2 | lv. 3 | lv. 4
-------------------------------------
HEAL | 1 | 3 | 18 |
-------------------------------------
DETOX | 6 | 16 | |
SIG -------------------------------------
DSPL | 10 | | |
-------------------------------------
HELL | 15 | ^12 | ^16 |
BLAZE | 1 | 8 | 19 | ^20
-------------------------------------
WENDY FREEZE| 4 | 15 | ^13 |
-------------------------------------
SLEEP | 12 | | |
-------------------------------------
ATTACK| ^17 | | |
EGRESS| 1 | | |
NICK* -------------------------------------
BOLT | 16 | ^10 | ^15 |
HEAL | 1 | 4 | 17 | ^17
-------------------------------------
MUDDLE| 7 | ^12 | |
CRAY -------------------------------------
BOOST | 10 | ^11 | |
-------------------------------------
HELL | 13 | ^14 | ^20 |
HEAL | 5 | 5 | 12 | ^11
------------------------------------
MUDDLE| 5 | | |
MAYFAIR ------------------------------------
HELL | 8 | 14 | ^14 | ^18
------------------------------------
AURA | 16 | 19 | ^16 | ^20
BLAZE | 10 | 10 | 13 |
------------------------------------
YEESHA SLOW | 10 | 10 | |
------------------------------------
BOLT | 16 | ^12 | ^17 | ^20
------------------------------------
DESOUL| 19 | ^15 | |
BLAZE | ^3 | ^3 | ^3 |
------------------------------------
FREEZE| ^3 | ^3 | ^3 | ^20
DOMINGO ------------------------------------
BOLT | ^6 | ^12 | ^17 |
------------------------------------
DESOUL| ^9 | ^15 | |
AURA | ^5 | ^5 | ^9 | ^17
------------------------------------
AMIGO HELL | ^5 | ^5 | ^15 | ^20
------------------------------------
BOOST | ^5 | ^12 | |
------------------------------------
DSPL | ^6 | | |
*I promoted Nick at level 17... whoops.... if you promoted him at 20, subtract
3 every time you see a ^ level (he gets Bolt 2 at ^7 when promoted at 20)
[thanks to Schilliger Heinrich <
[email protected]> for updating
this list and completing the missing links]
Book 2 Characters:
SPELL | lv. 1 | lv. 2 | lv. 3 | lv. 4
---------------------------------------
DEANNA EGRESS | 1 | | |
--------------------------------------
BOLT | 16 | 20 | ^15 | ^20
EGRESS | 1 | | |
--------------------------------------
NATASHA BLAZE | 1 | 8 | 17 |
--------------------------------------
FREEZE | 4 | 13 | ^12 |
--------------------------------------
ATTACK | ^16 | | |
HEAL | 1 | 3 | 17 | ^15
--------------------------------------
DETOX | 6 | ^12 | |
LUKE --------------------------------------
SLEEP | 10 | | |
--------------------------------------
DSPL | 13 | | |
HEAL | 2 | 2 | 18 | ^17
--------------------------------------
MUDDLE | 7 | 15 | |
SLADE --------------------------------------
BOOST | 10 | ^11 | |
--------------------------------------
HELL | 12 | ^14 | ^20 |
FREEZE | 8 | 8 | 12 |
--------------------------------------
SLOW | 8 | 9 | |
MAY --------------------------------------
BOLT | 15 | 20 | ^15 |
--------------------------------------
DESOUL | 18 | ^13 | |
HEAL | ^5 | ^5 | ^5 | ^12
--------------------------------------
MUDDLE | ^5 | ^8 | |
SARAH --------------------------------------
HELL | ^5 | ^5 | ^14 | ^18
--------------------------------------
AURA | ^6 | ^10 | ^16 | ^20
HIGINS KATON | ^7 | ^17 | |
--------------------------------------
RAIJIN | ^11 | ^15 | |
EGRESS | ^12 | | |
NICK --------------------------------------
BOLT | ^12 | ^12 | ^15 |
BOOK 3:
Don't worry. Staying alive is more important and there are TOO MANY
spell casters.
6b. SPELL DESCRIPTIONS - &wha
Here's a little reference guide to some stuff here:
Areas - different spells have different extents to where they may be
casted. Here's is something you may see:
[ ]
[ ][x][ ] This is the setup for Heal 1. The caster is at x,
[ ] and the possible places where you can use the spell
lie in the four adjacent squares. This isn't the only
setup, though, some spells have a higher/lower range,
as i'll show here (as a shortcut-reference thing in the
table of spells). When you see something like
AR-1 in the AREA column, That means it only covers
one square. Look at the upcoming chart to see what i mean
plus other possibilites.
That's only the area. When you cast a spell, sometimes
you will see that you can affect not just one enemy,
but multiple enemies/multiple allies (support spells).
Each spell has it's own effect range. For example,
when you cast Blaze 2, you'll see that the main target
will be selected, and it'll look a little like the diagram
above (for Heal 1, except x is the main target and
adjacent squares are where other enemies can be affected).
I will show possible ranges with E-1 and so on under
the EFF column, and show what they stand for here.
[x] AR-1, E-1
[ ]
[ ][x][ ] AR-2, E-2
[ ]
[ ]
[ ][ ][ ]
[ ][ ][x][ ][ ] AR-3, E-3
[ ][ ][ ]
[ ]
[ ]
[ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][x][ ][ ][ ] AR-4, E-4
[ ][ ][ ][ ][ ]
[ ][ ][ ]
[ ]
_____________________________________________________________________
/ SPELL NAME | LV | AREA | EFF | MP | DESCRIPTION \
----------------------------------------------------------------------
| ATTACK | 1 | AR-4 | E-1 | 7 | Raises POW of target |
| AURA | 1 | AR-4 | E-2 | 7 | Heals a group of people 15 hp |
| | 2 | AR-4 | E-3 | 11 | Heals a group of people 15 hp |
| | 3 | AR-4 | E-3 | 15 | Heals a group of people 30 hp |
| | 4 | AR-1 | E-1 | 20 | Heals EVERYONE TO FULL HP |
| BOOST | 1 | AR-2 | E-2 | 5 | Sparkles increase AGI and DEF |
| | 2 | AR-3 | E-3 | 9 | Sparkles increase AGI and DEF |
| BLAZE | 1 | AR-3 | E-1 | 2 | A small flame |
| | 2 | AR-3 | E-2 | 6 | A small flame and fireballs |
| | 3 | AR-3 | E-2 | 10 | Many fireballs |
| BOLT | 1 | AR-3 | E-2 | 8 | Small bolts of lightning |
| | 2 | AR-4 | E-3 | 15 | bolts of lightning, 1 spark |
| | 3 | AR-4 | E-3 | 20 | Huge lightning and 2 sparks |
| | 4 | AR-4 | E-1 | 20 | 4 Sparks, Lotta Lightning |
| DETOX | 1 | AR-2 | E-1 | 3 | Cures Status Anomalies |
| | 2 | AR-3 | E-1 | 5 | Cures Status Anomalies |
| DESOUL | 1 | AR-3 | E-1 | 8 | Instant Death |
| | 2 | AR-3 | E-2 | 13 | Instant Death |
| DSPL | 1 | AR-3 | E-2 | 5 | Silences Enemies |
| FREEZE | 1 | AR-3 | E-1 | 3 | Arctic wind attack |
| | 2 | AR-3 | E-2 | 7 | Heavy arctic whirlwind |
| | 3 | AR-4 | E-2 | 12 | Heavier arctic whirlwind |
| HEAL | 1 | AR-2 | E-1 | 3 | A Fairy heals 15 hp max |
| | 2 | AR-3 | E-1 | 5 | A Fairy heals 15 hp max |
| | 3 | AR-4 | E-1 | 10 | 2 Fairies heal many HP |
| | 4 | AR-2 | E-1 | 20 | 3 Faries heal ALL HP |
| HELL | 1 | AR-2 | E-1 | 2 | A vortex of winds attack |
| | 2 | AR-3 | E-2 | 5 | Vortex of winds still |
| | 3 | AR-3 | E-2 | 8 | Bigger vortex of winds |
| | 4 | AR-3 | E-1 | 8 | Vortex and Tornado |
| KATON | 1 | AR-3 | E-2 | 6 | Blaze 2 Effect |
| | 2 | AR-3 | E-2 | 10 | Blaze 3 Effect |
| MUDDLE | 1 | AR-3 | E-2 | 6 | Confuses Enemy |
| | 2 | AR-3 | E-3 | 11 | Confuses More Enemies |
| RAIJIN | 1 | AR-4 | E-3 | 15 | Basic effect of BOLT 2 |
| | 2 | AR-4 | E-3 | 20 | Basic effect of BOLT 3 |
| | 3 | AR-4 | E-1 | 20 | Basic effect of BOLT 4 |
| RIPSAW | 1 | AR-3 | E-2 | 5 | (Uzuki-only) HELL 2 Effect |
| | 2 | AR-3 | E-2 | 8 | (Uzuki-only) HELL 3 Effect |
| SLEEP | 1 | AR-3 | E-2 | 4 | Renders Enemy Asleep |
| SLOW | 1 | AR-2 | E-2 | 3 | Lowers AGI and DEF of enemy |
| | 2 | AR-3 | E-3 | 6 | Lowers AGI and DEF of enemy |
---------------------------------------------------------------------
-----------------------------------------
7. Monsters &mon
-----------------------------------------
I should've started this from Battle 1. Oh well.
When you see a STAR (*) followed by a number, it means they are the boss
for that battle. For example, the Dark Mage has *1 and *4; it is the boss
for Battle 1 and Battle 4.
[thanks to Schilliger Heinrich <
[email protected]> for getting
actual Boss HP's]
BOOK 1 MONSTERS
---------------
_____________________________________________________________________
/ MONSTER | HP | MP | STR | DEF | AGI | MOV | SPELLS/OTHER \
|-------------------------------------------------------------------- |
| Arch Knight | 29 | 17 | 26 | 19 | 13 | 7 | BOOST 2 |
| Assassin | 38 | 0 | 48 | 31 | 20 | 7 | |
| Bazoo | 49 | 74 | 23 | 22 | 22 | 5 | BOLT 1,ATK 1,*10 |
| Bazoo #2 |160 | 72 | 48 | 42 | 14 | 5 | See Below** |
| Belial | 31 | 23 | 38 | 27 | 17 | 6 | BOLT 1, DSPL 1 |
| Bishop | 31 | 23 | 23 | 20 | 14 | 5 | HEAL 3,DSPL 1 |
| Bow Rider | 29 | 0 | 33 | 25 | 15 | 7 | |
| Brass Gunner | 37 | 0 | 39 | 33 | 19 | 4 | |
| Brass Loader | 23 | 0 | 20 | 14 | 9 | 4 | |
| Cerberus | 35 | 0 | 39 | 32 | 17 | 7 | Spews Fire |
| Chimera | 32 | 0 | 44 | 32 | 19 | 6 | Spews Fire |
| Cleric | 41 | 40 | 29 | 30 | 16 | 5 | HEAL 4, ATTACK 1 |
| Cypress Knight | 15 | 9 | 15 | 16 | 12 | 7 | BOOST 2, *3 |
| Dark Mage | 20 | 8 | 15 | 14 | 10 | 5 | BLAZE 2, *1, *4 |
| Dantom | 80 | 18 | 53 | 40 | 21 | 5 | DSPL, *16 |
| Deadly Born | 37 | 0 | 34 | 29 | 15 | 6 | *13 |
| Demon Master | 38 | 38 | 30 | 31 | 17 | 17 | FREEZE 3,BOOST 2 |
| Death Archer | 17 | 0 | 16 | 12 | 7 | 5 | |
| Dulahan | 28 | 12 | 41 | 36 | 19 | 6 | DSPL 1 |
| Dwarf | 15 | 0 | 14 | 7 | 7 | 4 | *2 |
| Edmond | 99 | 30 | 55 | 43 | 22 | 5 |BOOST 2,HEAL 2,*17|
| Evil Bishop | 48 | 61 | 32 | 32 | 19 | 4 | AURA 3, BOOST 2 |
| Evil Monster |180 | ?? | 53 | 36 | 23 | 0 | BOLT 3,DSPL 1,*21|
| Evil Pixy | 35 | 0 | 32 | 23 | 13 | 6 | |
| Executioner | 45 | 0 | 45 | 36 | 22 | 5 | *18 |
| Fizzle Ball | 35 | 0 | 0 | 33 | 18 | 0 | Neutralizes Magic|
| Frabell | 90 | 26 | 58 | 41 | 24 | 6 | DSPL 1 |
| Gargoyle | 29 | 13 | 31 | 23 | 12 | 6 | BLAZE 2, DSPL 1 |
| Geppel |140 | 31 | 57 | 42 | 23 | 6 | BOOST 2, *19 |
| Ghoul | 28 | 0 | 34 | 31 | 14 | 6 | Poisonous, *13 |
| Goblin | 9 | 0 | 11 | 6 | 4 | 5 | |
| Golem | 30 | 0 | 39 | 34 | 18 | 4 | |
| Hawkman | 27 | 18 | 42 | 31 | 15 | 7 | BOOST 2 |
| Hell Sniper | 28 | 0 | 24 | 23 | 12 | 5 | |
| Hell Soldier | 23 | 0 | 20 | 15 | 11 | 4 | |
| Huge Bat | 12 | 0 | 12 | 12 | 7 | 6 | Sleep-inducing |
| Incubus | 15 | 5 | 15 | 13 | 9 | 6 | BLAZE 1 |
| Lizardman | 24 | 0 | 29 | 25 | 12 | 6 | |
| Magic Mush | 39 | 0 | 26 | 22 | 20 | 0 | Spore (Sleep) |
| Master Mage | 25 | 21 | 20 | 19 | 13 | 5 | BLAZE 3, DSPL |
| Minotaur | 30 | 0 | 38 | 32 | 17 | 5 | *14 |
| Pegasus Knight | 23 | 11 | 24 | 21 | 11 | 7 | BOOST 2 |
| Priest | 23 | 9 | 19 | 16 | 11 | 5 | HEAL 2 |
| Ratman | 18 | 0 | 16 | 13 | 7 | 5 | |
| Rat fly | 18 | 0 | 21 | 15 | 10 | 7 | |
| Scavenger | 13 | 0 | 12 | 6 | 6 | 5 | |
| Sentinel | 34 | 0 | 48 | 45 | 22 | 4 | |
| Skeleton | 26 | 0 | 23 | 19 | 12 | 6 | |
| Skull Knight | 38 | 18 | 46 | 39 | 23 | 5 | DSPL 1 |
| Sorcerer | 29 | 27 | 22 | 24 | 14 | 6 | FREEZE 2 |
| Taros | 30 | 0 | 43 | 39 | 20 | 4 | |
| Worm | 29 | 0 | 31 | 22 | 13 | 4 | Poisonous |
| Woldol | 50 | ?? | 45 | 34 | 24 | 5 | BOOST 2 |
| Woldol Monster|250 | ?? | 55 | 40 | 25 | 5 | Venom Breath, *22|
| Wyvern | 31 | 0 | 45 | 34 | 18 | 7 | Ice Breath |
| Zombie | 22 | 0 | 21 | 16 | 10 | 5 | Poisonous |
---------------------------------------------------------------------
**Bazoo #2 has Bolt 2, Muddle 2, and Heal 2
(too long to fit)
[thanks to Schilliger Heinrich <
[email protected]> for sending in
missing monsters and detecting incorrect alphabetization]
BOOK 2 MONSTERS
---------------
_________________________________________________________________________
/ MONSTER | HP | MP | STR | DEF | AGI | MOV | SPELLS/OTHER \
|------------------------------------------------------------------------ |
| Arch Knight | 40 | 17 | 30 | 22 | 14 | 7 | BOOST 2 |
| Assassin | 48 | 0 | 50 | 37 | 20 | 7 | |
| Barbara | 92 | 30 | 55 | 41 | 21 | 6 | DSPL 1, *20 |
| Belial | 41 | 23 | 43 | 33 | 17 | 6 | BOLT 1, DSPL 1 |
| Bishop | 47 | 23 | 29 | 22 | 13 | 5 | HEAL 3, BOOST 2 |
| Bow Rider | 49 | 0 | 33 | 27 | 14 | 7 | |
| Brass Gunner | 41 | 0 | 46 | 36 | 17 | 4 | |
| Brass Loader | 31 | 0 | 27 | 19 | 11 | 4 | |
| Cerberus | 42 | 0 | 41 | 27 | 17 | 7 | Spews Fire |
| Chimera | 50 | 0 | 51 | 35 | 18 | 6 | Spews Fire |
| Cleric | 52 | 40 | 35 | 29 | 16 | 5 | HEAL 4, HELL 1, ATK 1|
| Dark Mage | 36 | 8 | 15 | 10 | 11 | 5 | BLAZE 2, *5 |
| Deadly Born | 50 | 0 | 39 | 30 | 17 | 6 | *15 |
| Death Archer | 32 | 0 | 18 | 10 | 10 | 5 | *4 |
| Death Balloon | 49 | 0 | 0 | 21 | 11 | 2 | Explodes |
| Death Woldol |116 |110 | 57 | 41 | 22 | 6 | FREEZE 3, DSPL 1, *22|
| Demon Master | 71 | 38 | 43 | 32 | 19 | 6 | FREEZE 3,BOOST 2,*20 |
| Dragonute | 15 | 5 | 12 | 7 | 7 | 5 | BLAZE 1 |
| Dulahan | 48 | 12 | 49 | 35 | 19 | 6 | DSPL 1 |
| Dwarf | 18 | 0 | 14 | 8 | 7 | 4 | |
| Evil Bishop | 65 | 61 | 43 | 36 | 19 | 4 | AURA 3,HELL 2,BOOST 2|
| Evil Pixy | 36 | 8 | 28 | 20 | 14 | 6 | BLAZE 2 |
| Executioner | 51 | 0 | 54 | 40 | 22 | 5 | |
| Gargoyle | 47 | 13 | 42 | 30 | 16 | 6 | DSPL 1 |
| Ghoul | 66 | 0 | 42 | 25 | 18 | 6 | Poisonous, *17 |
| Goblin | 9 | 0 | 10 | 6 | 4 | 5 | |
| Golem | 46 | 0 | 43 | 30 | 16 | 4 | |
| Gordon | 46 | 40 | 28 | 20 | 14 | 7 | FREEZE 2, BOOST 2,*8 |
| Hawkman | 56 | 18 | 40 | 27 | 17 | 7 | BOOST 2, *16 |
| Hell Sniper | 31 | 0 | 25 | 20 | 13 | 5 | |
| Hell Soldier | 33 | 0 | 20 | 13 | 13 | 4 | |
| Huge Bat | 14 | 0 | 13 | 8 | 6 | 6 | Sleep, Antidote |
| Incubus | 21 | 5 | 15 | 10 | 9 | 6 | BLAZE 1 |
| Iom (body) | ?? | ?? | 60 | 44 | 24 | 0 | *24 |
| Iom (worm) |156 | 20 | 57 | 38 | 22 | 0 | DSPL 1, VENOM BREATH |
| Iom Doll |145 |128 | 52 | 35 | 20 | 5 | FREEZE 2 |
| Iom Knight | 27 | 9 | 15 | 10 | 9 | 7 | BOOST 1 |
| Iom Statue | 80 | ?? | 0 | 35 | 17 | 0 | |
| Lizardman | 46 | 0 | 33 | 22 | 15 | 6 | *13 |
| Master Mage | 43 | 21 | 26 | 19 | 13 | 5 | BLAZE 3, DSPL 1, *9 |
| Minotaur | 60 | 0 | 46 | 33 | 19 | 5 | |
| Pegasus Knight | 28 | 11 | 25 | 20 | 13 | 7 | BOOST 2 |
| Priest | 32 | 9 | 24 | 16 | 12 | 5 | HEAL 2 |
| Ratman | 18 | 0 | 16 | 13 | 8 | 5 | |
| Rat Fly | 29 | 0 | 19 | 16 | 12 | 7 | Antidote |
| Scavenger | 13 | 0 | 11 | 6 | 6 | 5 | Medical Herb |
| Sentinel | 52 | 0 | 53 | 39 | 21 | 4 | |
| Skeleton | 30 | 0 | 26 | 20 | 12 | 6 | Medical Herb |
| Skull Knight | 55 | 18 | 52 | 38 | 36 | 20 | DSPL 1 |
| Solo* | 65 | 53 | 48 | 35 | 19 | 6 | See Below |
| Sorcerer | 64 | 27 | 30 | 23 | 15 | 6 | FREEZE 2, *14 |
| Taros | 52 | 0 | 51 | 35 | 20 | 4 | |
| Warderer** |146 | 99 | 58 | 41 | 23 | 6 | |
| Worm | 48 | 0 | 33 | 20 | 16 | 4 | |
| Wyvern | 47 | 0 | 50 | 38 | 19 | 7 | Ice breath |
| Zombie | 35 | 0 | 24 | 16 | 11 | 5 | Poisonous |
-------------------------------------------------------------------------
*Solo has BOLT 2, DSPL 1, HEAL 2, and is the boss for battle 18.
**Warderer has Bolt 3, Boost 2, and Aura 2. He is the boss for Battle 23.
BOOK 3 MONSTERS
---------------
_________________________________________________________________________
/ MONSTE R | HP | MP | STR | DEF | AGI | MOV | SPELLS/OTHER \
|--------------------------------------------------------------------------|
| Arch Bishop | 57 | 71 | 52 | 34 | 28 | 6 | AURA 3, BOOST 2 |
| Berserker Knight| 60 | 25 | 55 | 38 | 20 | 7 | MUDDLE 2 |
| Bow Master | 59 | 0 | 55 | 33 | 24 | 5 | |
| Bulldor | ?? | 0 | 66 | 45 | 31 | 5 | *3 |
| Chu Rao | 99 | 0 | 60 | 40 | 27 | 6 | Spews Fire, *2 |
| Dark Paladin | 60 | 30 | 64 | 42 | 23 | 7 | BOOST 2, Silences |
| Dark Priest | 54 | 41 | 50 | 32 | 25 | 5 | HEAL 3, DSPL 1 |
| Dava |????|????| 60 | 38 | 37 | 0 | Dava Laser, Breath,*6|
| Dava Bat | 59 | 0 | 52 | 28 | 20 | 7 | |
| Dava Born | 43 | 0 | 55 | 42 | 22 | 6 | |
| Dava Ghoul | 75 | 0 | 58 | 38 | 25 | 5 | *1 |
| Dava Knight | 65 | 25 | 58 | 37 | 21 | 7 | BOOST 2 |
| Dava Pixy | 63 | 39 | 54 | 35 | 23 | 6 | BLAZE 3, ATTACK 1 |
| Dava Zombie | 52 | 0 | 50 | 33 | 19 | 5 | Poisonous |
| Goblin Pupil | 55 | 0 | 56 | 35 | 20 | 5 | |
| Groggy Dwarf | 58 | 0 | 53 | 35 | 19 | 4 | Can cause CONFUSION |
| King Chimera | 62 | 0 | 60 | 38 | 22 | 7 | Spews Fire |
| Kisaragi | ?? | 88 | 62 | 43 | 29 | 7 | RAIJIN 2, BOOST 2, *3|
| Komainu | 66 | 0 | 55 | 38 | 22 | 7 | |
| Lich | 63 | 72 | 51 | 31 | 24 | 6 | BOLT 3, DSPL 1,MP ATK|
| Metal Gunner | 47 | 0 | 59 | 45 | 22 | 4 | |
| Mutsuki | 54 | 0 | 54 | 33 | 20 | 7 | |
| Necromancer | 58 | 47 | 49 | 30 | 23 | 5 | FREEZE 3, ATTACK 1 |
| Satsuki | 54 | 0 | 60 | 42 | 25 | 5 | Attacks cause SLOW |
| Uzuki | 54 | 63 | 50 | 33 | 27 | 6 | HEAL 4,RIPSAW 2,ATK 1|
| White Dragon | 60 | 0 | 57 | 44 | 26 | 5 | |
| Wonder Mush | 55 | 0 | 0 | 34 | 22 | 0 | Sporific |
| Yayoi | 60 | 55 | 49 | 30 | 24 | 6 | KATON 2, BOOST 2 |
--------------------------------------------------------------------------
Shadows from Battle 5 are not included. There stats are exact to there
original form at the beginning of the battle.
-----------------------------------------
8. Boss Guide &bos
-----------------------------------------
Here's where I give brief strategies for the bosses in SFCD.
Since I want to get more info out quicker, i'll only be posting major
bosses from now on.
8a. TOWARDS THE ROOTS OF EVIL
BOSS 1: DARK MAGE
Very Easy. You can kill him with two or three attacks.
Don't group together, though, his Blaze 2 can hit a bunch.
Just have one person on each side of him and attack.
Simple.
BOSS 2: DWARF
Easy, but a few problems. He goes all the way to the end of
the map, so you'll have to go through all the others first;
He hits pretty hard, be ready to heal; You have NO weapons.
Nick should be hitting 5's or 6's without a weapon,
however, and Wendy's Blaze should be effective as well. Use
them and throw in Apis to attack and you won't have much of
a problem.
BOSS 3: CYPRESS KNIGHT
Very Easy. His attack isn't very strong but his defense is
slightly high. You'll probably be hitting 4's or 5's on
him, so he'll be done with in a few rounds. If you need to
dispose of him quickly, throw in a Freeze or Blaze by
Wendy.
BOSS 4: DARK MAGE
Very Easy. Same boss as in battle 1, but your weapons
aren't as strong. Nevertheless, you're around level 7 or
8 by now, so he'll be very easy to wipe out. Just do not
group together in a consecutive chain - his Blaze 2 can
damage a bit, up to 12 or 13 hit points. If your characters
(Wendy, especially) have less than that, do NOT approach
him/her to this boss unless it's used up its MP.
BOSS 5: BAZOO
He isn't worthy to be called a boss. Kill his three minions
and the second he moves, send all your fighters to attack
him. He won't be able to use Bolt. He'll be dead after 3 or
4 attacks.
BOSS 6: DANTOM
It's almost impossible to face Dantom alone. There will
always be three or four other guys with him - the Cerberus,
Demon Master, Cleric, and Belial. One may escape and try to
kill you, but that's unlikely. Send Claude out into the air
to attract the Belial. The Demon Master will charge straight
ahead when someone is in range, as will the Cerberus. You
DO NOT WANT THE CLERIC ALIVE WHEN YOU ATTACK DANTOM!! Not
only can he completely restore Dantom's health, but he can
raise his attack, too. After all these guys are killed, go
after Dantom. His attack is very large, so keep a healer
close with plenty of HP. The only sure way to kill him is
to bombard him with attacks and never back down. Surround
him on all four sides and attack attack attack. He has a lot
of HP and a high defense, so it'll take a few attacks to
bring him down. Don't worry if someone dies, they'll be back
for the next battle. He has a high agility, to top it all
off, meaning he'll go three, maybe four times before one
of your characters can go again. After you defeat him,
watch his touching finale.
BOSS 7: EDMOND
He's a strong little king that hides in the depths of bushes
with a Demon Master and a Cleric. Get rid of those two
first, then attack him. He goes again and again and can
kill a lot of your guys in one attack, especially Wendy,
Yeesha, Domingo, and Shriek. Have them stay clear of Edmond
while every fighter attacks. Keep hitting, hitting, and
hitting while keeping a healer close by.
BOSS 8: GEPPEL
Geppel is veeeeeeeeeeeeeeeeeerry tough. His attack is
high, and his defense and the Axe of Atlas add to
it. If you try to kill the Evil Bishop (and you should),
he'll come up and use his Axe of Atlas, which induces Blaze
3... blegh. It takes a lot of attacks to bring him down..
his defense is very very high (42). Make sure Yeesha, Wendy,
and Domingo are alive, because you're going to need the
magic. Attack with Claude (well... if you've beefed him up
enough and given him the Critical Sword) or your strongest
attacker (Cray, Apis, whomever) and do what i keep telling
you to do... attack attack attack. He might get even tougher
to kill; his defense could go past 60. Keep Mayfair, Sig,
and Cray very close by to heal anyone who drops below 20.
His attack is high too; worry about that as well. His 100+
hp will be hard to bring down, but he'll have to die
eventually.
BOSS 9: BAZOO #2/FRABELL
Kill the Evil Bishop first. Then go after Frabell first.
She's not so tough, just attack attack attack, it's a very
usefull strategy! Once she's gone, go after Bazoo.
He goes two times in a row, but i've never seen him use
Bolt 2 twice in a row. He usually uses Bolt 2 then moves
or physically attacks someone. If his HP is low, he'll heal.
Don't group your characters too close together, or else
more people will suffer. If too many people get hurt,
you might want to sacrifice a healing rain. I had like 5
or 6 (i have a lot of money) so i used one here.
After that, he didn't have a chance. You fighters should
have an attack of 70s to 80s now so he'll fall soon.
BOSS 10: WOLDOL/EVIL MONSTER
Woldol's a pathetic pathetic boss. His 50 hp is nothing.
He should die in 3-4 attacks. The Evil Monster, however,
has a nasty Bolt 3. Try having someone fight adjacent
to him and he won't use Bolt 3 so much. Don't use Magic!!
Freeze 3, Blaze 3, Bolt 2, etc. does only 7 hp or so.
Attack from the bottom and top with your two strongest
fighters and then on the sides with Claude and Shriek.
He has around 170 hp, but he'll fall before you know it.
Woldol may have seemed easy in this battle, but he'll
be back.
BOSS 11: WOLDOL - SCORPION MONSTER
I was just informed of a new tactic for defeating him.
Attack Woldol with Nick wielding the Sword of Hajya.
Now, Egress and do the two battles over again. You'll
be able to use EVERYONE to hit Woldol, at a small price
of restarting the previous battle.
[Thanks to aguila864 <
[email protected]> for this
strategy]
8b. THE EVIL GOD AWAKENS
BOSS 1: GORDON
Easy. First off, when you get near him, he'll summon
zombies. Kill those first AND the Priest that's with
Gordon. Then confront him. Don't be intimidated by his
Freeze 2, it'll do 10-12 hp tops. You can fix that
immediately. He never used it on me; he attacked me
once and that's all he had the chance to do. Don't worry,
this is not a boss to struggle with, just kill him.
BOSS 2: SOLO
Medium. Kill the Cleric next to him or force him to
waste MP by healing other minions around Solo, like the
Bow Rider or Sorcerer. He'll still be a threat with the
Black Ring - Blaze 2. kill him and go after Solo. First
get the chest on the left, the Halberd, then kill him.
Space your characters out, keep worthless characters far
away (Spell casters with 0 mp, etc.) and attack. Watch
out for his Bolt 2, he can cast it once and then again
quickly after. His defense is fairly low (for a boss) and
with only 65 hp, he should fall soon.
BOSS 3: BARBARA
What a cheap boss. First and most importantly, kill every
monster around her, especially the cleric, before you begin
attacking her. Don't group your characters together; her
Axe of Atlas will do Blaze 3 and hurt a bunch of people
next to each other. Here's what you do for a sure victory -
Barbara usually moves once, and after two or three other
people move, she goes again. Stay a safe distance, but
in a position where you can walk up to her and attack her.
After that second move, have everyone come up to her and
attack her. If 5 or more people can attack, you're good to
go. She'll Blaze 3 whenever she has the chance, so keep
Sarah around with Aura. Barbara will fall before you know
it, and you'll receive a shiny, new Axe of Atlas.
BOSS 4: DEATH WOLDOL (DW)
More bark than bite. He has around 105-115 hp. First
and foremost, get rid of ALL ENEMIES AROUND HIM, most
notably, the Evil Bishop. DW will throw in a Bolt 2 or
Freeze 3 if you get in distance, and will retreat a space
or 2 a couple turns later. He isn't too tough to defeat;
right after he goes again after moving (he goes once,
3 or 4 people go, then he goes again) THAT'S your time to
strike. He's got a decent defense, so it'll take 5-7 of
your strongest guys to bring him. If you get hit by his
Freeze 3 or Bolt 2, shake it off, don't bother healing,
continue mashing him and he'll fall, and you'll get a shiny
Light Sword.
BOSS 5: WARDERER
Psh. Overrated. First things first, stay clear of his range
or else he'll Bolt 3 you - not good. That's his only
threat. Kill all the enemies around him, including the
Evil Bishop. If he hits you, go all the way to the right
or left. Keep Slade on the left side and Sarah on the right,
so people can "check in" and get healed when they need it.
When everyone's gone, go after Warderer (just like last
battle and most others - wait till his second move, then
charge). His defense is pretty atrocious for a Boss; he
will EASILY fall, especially with all the time you get
if you waited for his second round. Nothing to worry about,
he's one of the most pathetic final bosses in the SF
series.
BOSS 6: IOM
Hard. Sort of. First, attack the Worm-things. First, the
one on the left. Stay 2 spaces away so it can't hit you
with its Venom Breath. When it moves, attack it with
everyone. If you want to be completely safe, just have
Chester and Graham (if you have either of the two) attack
one of them again and again and again. They should have
Buster Shots/Great Shots by now, so they can attack
continuously without getting hurt. When you kill
the two Worm-like Ioms, go for the main body. The first
hit MUST be performed by Nick WIELDING THE SWORD OF
HAJYA. Attack him with whoever the hell you want to
afterward to bring down his 300 hp bar down to 0. His
Venom Breath is similar to his little minions, except
they have a larger Area and Effect Range. Note that
only 1 person can hit him directly, unless Claude is in
your party. That's two. If someone has a Valkyrie (or any
other spear), that's three. If Graham or Chester or both
are in your party, that's 4 or 5. So you have 4 or 5
people attacking at once (don't bother with mages), so
what do the other people do? Stand back and watch, far
away from Iom's range. Keep Slade or Sarah nearby so they
can heal in one turn and return to safety the next.
Sarah's Aura 4 is simply amazing, healing everyone to full
health, so you might want to use that sometime. People
WILL DIE, so don't make your direct-attacker (the guy one
space down from Iom's main body) Deanna. He dies, you
do this all over again. Use him only if everyone else
is dead (which is unlikely). If you're lucky, he'll attack
Claude or the direct-attacker, doing minimal damage.
After many rounds, he'll eventually fall.
8c. THE NEW CHALLENGE
BOSS 1: CHU RAO
What a fat little guy. He's piss drunk when you fight
him, but still a tough competitor. Kill the 2 Dark
Priests around him and all the other guys. Stay far
away from him; let the enemies come to YOU. When they're
gone, then you can go after him. He has a fire-spewing
attack with a 2 space area and + shaped range. It
does around 20-25 damage, so that's something to look
out for. He has a pretty good attack, so there's
only one way to be unscathed. Use the same tactic
for every other boss. Stay away from him so he
doesn't attack you, but a close enough range where
you can walk up to him and attack. When he moves
a second time (shortly after his first), send ALL
people to attack him. Hopefully you have PLDNs and SNIPs
and such. You'll need them for this one-round onslaught.
He falls VERY quickly, so... yaaaaaaaaay.
BOSS 2: KISARAGI
Blegh. First off, kill the Usukis, Yayoi, and all
other things close to her. When she's alone, attack.
You probably won't be able to attack her in between
movements, so embrace yourself for Raijin 2. She's got
about 130 hp, and her DEF is decent. It'll take a lot
of attacks to bring her down. Don't worry about spells
or anything like that, just attack. Sarah SHOULD BE HERE
and prepared with Aura. She'll die before she can cast
Raijin again.
BOSS 3: BULLDOR
Blegh. Kill all Metal Gunners, Chimeras, Dragons, etc.
before proceeding to him. He's big and tough, but no
magic. His defense is very high, limiting your strongest
attack to roughly 25 hp. He doesn't have the greatest
attack, he only hit Natasha for about 20 hp. He's the
easiest of the three henchmen of Dava to defeat. No
strategy is required other than hit, hit, hit, hit.
BOSS 4: DAVA
Kill ALL The Wonder Mushes on the left. Don't send anyone
right. When Kisaragi, Bulldor, and Chu Rao appear, you
should be at the top left corner. Kill Kisaragi ASAP
before she can cast Raijin 2. Then go after Bulldor.
Chu Rao will be attacking before you finish off Bulldor,
so send 3 or 4 people to hit him while everyone else
kills Bulldor. Now you're almost ready for Dava. If
whoever has the Mystery Staff is still alive, just let
your party sit turn after turn until their MP is restored
to full (Mystery Staff will regen 2 MP per round). When
they're done, give the staff to someone else that uses MP
to restore their MP to full. When all your Wizards and
Vicars are at full MP, you can proceed to Dava. First
kill the Wonder Mush so it can't confuse you. If Shade
or Chester are still alive, you can attack it continuously
from the right side and be unharmed. Dava has over 300 hp.
don't think she'll fall easily. Do not use any magic other
than Bolt 4 or Blaze 4. I place Nick RIGHT in front of
her and rarely faced Dava Breath (deadly spell). Make
sure Sarah is alive and nearby. If not, Egress, raise
her from the dead, and get back to this battle. However,
after 2 rounds, she used Dava Breath every time, so that
isn't a special loophole. If Nick goes below 20 hp, heal
him in away way you can - Aura 3 (chances are other people
will get hurt too), Healing Rain, Heal 3, whatever. Just
get him to full health. She'll fall eventually.
-----------------------------------------
9. Cheats and Secrets &sec
-----------------------------------------
SLEEPWALKING COUNTER - This isn't really a secret, but a small bug.
If an enemy attacks you and causes you to fall asleep,
you still have a chance at counter-attacking, even
though you're sleeping. Interesting.
QUICK LEVELS - Healers can gain levels easily, it just takes some time.
With fighters, you will eventually get 1 xp if you kill an
enemy at a high level. However, with healers, you can heal
endlessly and get 10 xp (or even more) every time. It doesn't
matter if you heal 0 hp, you'll still receive 10 xp. Your
healers can get to a very high level if you heal until their
mp runs out, egress, and repeat again and again.
SECRET CHARACTERS:
DOMINGO - Book 1, Battle 13. To the left of the small pond is a bunch of
bushes. Come up adjacent to the beginning of the bush trail and
search the small square. Domingo is there.
AMIGO - Book 1, Battle 19. From where you start, go all the way right.
You see a line of bushes. The third one (the one farthest right)
is where Amigo is hiding. Search the bush and she joins.
[thank you sages.ign.com]
HIGINS - Book 2, Battle 18. With your starting character, go directly
above Deanna and search the wall. It's Higins, but you'll
have to find him again. All the way at the top, where Solo's
initial position is, are 4 pillars. Higins' 2nd position is
the second pillar from the left (one space to the right of the
Sorcerer's initial position, the left of the two that stick out).
Search that pillar and Higins is yours.
[Thanks to Earl <
[email protected]> for this]
RUSH - Book 2, Battle 21. From where you start, search the first
Gargoyle statue above you.
MUSEUM TICKET - You must have this ticket in order to play Book 4: The
Museum. In Book 2, Battle 5, there is a well in the upper
right corner of the map. Search the well to find the ticket.
SHADOW BATTLE - In Book 3, Battle 5, you'll face Shadows, which are just
your characters. To make this battle go from insanely hard
to unbelievably easy, egress from battle and remove all
weapons and rings from your members. Go into battle to
see that all the shadows aren't wielding any weapons!
re-equip everyone and this battle will be a breeze.
[thanks codes.ign.com]
FUN WITH CONFUSION - This isn't a secret or a tip. Just fun.
When confused, someone could hit an ally, or they
could do some of these things (It will look like
they are attack themself, but this is what will
happen)
1. (whoever) Starts acting like a monkey! "Ooh! Ooh!"
2. (whoever) started playing Game Gear!
3. (whoever) polished the weapons.
4. (whoever) murmured.
5. "I... don't understand..."
6. (whoever) shouted!!
7. "Is it a bubudiiba?"
8. (whoever) did nothing.
[thanks Earl <
[email protected]> for 3 through 8]
-----------------------------------------
10. Credits &cre
-----------------------------------------
I guess Sonic Software planning and Sega.
Earl (
[email protected]) - Higins' location and a mess of other info
http://sages.ign.com for Shining Force CD codes/tips
Schilliger Heinrich (
[email protected]) - MANY tips and corrections
aguila864 (
[email protected]) - VERY helpful Final Boss tips
Whatley (
[email protected]) - Items in Book 3 Battles
(see
http://www.geocities.com/TimesSquare/Alley/8191/ShiningCD.html)
The strategy for Book 4 can also be found there:
http://www.geocities.com/TimesSquare/Alley/8191/Advent4.html
Finally, for the best Shining Force site out there, see Moogie's
Shining Force Central:
http://shining.zophar.net/sfc/index.html
if you're looking for Shining Force information and it isn't there,
it doesn't exist.
-----------------------------------------
11. Disclaimer &dis
-----------------------------------------
Do not distribute/post/anything with this FAQ. IT IS MINE. If you wish to
post it on your site or take info from it, you must talk to me first and give
me credit upon display.
This document Copyright 2001 Malik.
Shining Force CD Copyright 1994-1995 Sonic Software Planning and SEGA.