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Streets of Rage General FAQ
Author: Allan (Forlornhope, Proudnerd)

Version 3.9


Contents

Find a section easily by pressing Ctrl+F and searching for the number.

1.0 Why?
1.1 Version History
1.3 Legal Info
1.4 Allowed Sites

2.0 Controls
3.0 Options
4.0 Game Screen

5.0 Playable Character Move Lists
5.1 Adam Hunter
5.2 Blade Fielding
5.3 Axel Stone

6.0 General Tips
7.0 Items
7.1 Weapons

8.0 Enemies
8.1 Bosses

9.0 Scoring

10.0 Credits


Why
---------------

I've always loved the Street of Rage series. They are and will always be my
favourite beat 'em up series. The other Streets fo Rage games have enemy/items
FAQ's on Gamefaqs already so I through I'd do one for Streets of Rage 1 because
it’s a good game and at the time there were no FAQs for it.

In this FAQ you'll find move lists, enemy tips, boss strategies and tips to make
you a better player.

Contact
----------------

If you have corrections or additions feel free to contact me at
[email protected]. Any useful info will be credited to you. I’m always
updating this FAQ.

Version History
----------------

0.1 22/01/05 Just starting the FAQ now.

1.0 23/01/05: Finished first version.

1.5 11/02/05: Corrected typos. Fixed a crapload of grammatical errors.

3.0 27/5/05: Finished writing the FAQ added a huge load of stuff, only bit
missing
is the last boss which I haven't got to yet as soon as I do I'll update.

3.2 2/6/05: Corrected many typos.

3.3 3/6/05: Finally fixed every margin issue using Metapad. I love that app!

3.5 22/01/07: Wow would you look at that! I happened to start this FAQ again on
the exact 2 year anniversary of starting it without even knowing! Freaky. Added
a contents section and made it serchable easily. Cleaned up layout a bit.

3.6 5/6/07: Added contact info. Other minor additions.

3.7 6/6/07: Was contacted by Neoseeker. Gave them permission to use my FAQs.
Added them to Allowed Sites.

3.9 20/7/14: A whole lot of typo fixes. Replaced enemy and item names with
offcial names, lots of minor refinements and more detailed tactics. Some silly
wording changed.

Legal Info
------------
This document is mine! Do not rip it off, steal fragments of text, or charge for
it. It must be distributed in its entirety not in parts. My name (Allan Curtis)
must always be on it somewhere. If want to use this FAQ on your site I may allow
it, email me and ask. If you do not ask first I will find you and I will take
legal action.

Allowed Sites
-------------
This FAQ may only appear on:

www.gamefaqs.com

If you see it anywhere else not on this list contact me. If you want it on your
site ask me first and chances are I'll say yes. Do NOT edit this file
yourself I will add you to the allowed sites list. If you use it please check
for new versions now and then at Gamefaqs. Neoseeker may no longer use my guides
because they never bother updating them.


General Info
-------------

This stuff is just for people who didn't get a manual or are using an emulator.

Controls
---------
You can change the button configuration in the options menu. These are the
default
settings and the ones I use throughout this FAQ.

Dpad: move character or cursor in menus.

A: Special attack, selects option in menu.
B: Attack, goes back a screen in menu.
C: Jump, selects option in menu.

Start: Pauses/Resumes the game.

X, Y,Z, mode: Not used. This game was an old one that was around before six
button pads.

Special attacks work like this: during gameplay if you press A you will call a
police car to fire a RPG at the area where you are, killing or damaging all
baddies on screen. Sometimes this attack is a minigun rather than a RPG and I
have no idea why yet. The "S" number near the timer shows how many special
attacks you have left. You start with one and can find mini police cars to get
more.

Destructible Objects: While you are beating up punks you'll see things like
telephone booths, barrels, road barriers etc that you can attack. They sometimes
have things like items or weapons inside.


Options
--------

Sound Test: Lets you listen to the sounds effects and music from the game.

Level: This one lets you change the difficulty of the game. Higher difficulties
will have more enemies and they will be smarter and more aggressive.

Control: This option lets you change the button configuration from the default
if you want.

Exit: Back to the main menu, duh ;)


Game Screen
-------------

--------------------Time------------------------- |
|1up-000000          40                             |
|__________                                         |
|---------- x3 Sx1                                  |
|___________________________________________________
|
|                                                   |
|                                                   |
|                                                   |
|                                                   |
|                                                   |
|                                                   |
|                                                   |
|                                                   |
|                                                   |
|                                                   |
----------------------------------------------------|


1up= Your score for killing stuff, end of level bonuses, and pickups etc.

Energy: The red bar below your score. As you get beaten up you lose energy. When
It is empty you lose a life.

x3=lives When you run out of lives the game is over and you have to continue or
quit. You get an extra life every 50,000 points. Continuing returns your score
to zero (Argh!). You have three continues, period.

Sx: Amount of special attacks remaining.

Time: The amount of time you have left to beat up the current screen of thugs.
Run out of time and you lose a life.


Playable Character Move Lists
-----------------------------

Adam Hunter
------------

Adam is well balanced. He has good range, good power and varied attacks, but he
is slightly slow. He is great with pipes and bats and has the best range with
them.

Combo (B repeatedly)

A left jab, a right uppercut, and a high roundhouse kick.

Power: ***

Good power, but slightly slow to execute. Overall, a good move.

Jumpkick ( C to jump and B in air)

Power: **

Has good range. Use it whenever you have an opening.

Back attack (B+C)

A small, backward jumping kick.

Power: **

This has the best range out of the back attacks, but is the slowest to execute.
try to start it when the bad guys are further away than for the other back
attacks.

Grapples

Grapple combo (B repeatedly while in front grabble)

Two knees to the gut and a hard looking elbow to the head.

Power: *****

Not worth using when you could throw instead. If there's other thugs around they
can punch you out of the hold.

throw (B+away from bad guy in grapple)

A shoulder throw.

Power: *****

High damage and fast to execute. Also good for hurling one thug into a group of
others.

Vault (C in grapple)

Adam flips over his opponent and grapples from behind, ready to bust their head
open with a surplex.

Back grapple (B in rear grapple)

A back surplex.

Power: *****

Very powerful, but takes a while to grapple and vault so be careful.


Blaze Fielding
------------

Blaze has been my favourite char in Streets of Rage since the beginning. Very
fast, good range, a
really varied and impressive moveset, a really cute face and good fashion sense.
She can impress her opponents before she beats the tar outta
them since she has always had those cool chi-like magic attacks

Blaze is not good with bottles or knives; she has a short range with them, but
is good with pipes and bats with which she has nice range. This is strange
because in the other SoRs she was great with knives, having a double slash
attack with them in Streets of Rage 2 and 3 and a special running attack with
them in SoR3.

Combo (B repeatedly)

Two high chops, a front middle kick and a flip kick where Blaze plants her foot
in the thug's guts and uses him as a brace to flip up and kick him in the head!

Power: **

The worst combo among the playable charcters. It takes longer than the other two
to execute and is rather weak.
Jump kick (B in air)

A cool looking jump kick with a twisting, stabbing motion with Blaze's leg and
foot.

Power: **

The best looking jump kick and the one with the best range. Use it with
confidence.

Back attack (B+C)

A twisting, backwards, semi roundhouse, high kick.

Power: **

Not as good as Adam's back kick range, but better than Axel's. Looks cool too.

Grapple combo (B Repeatedly after grapple)

Two high knees and a backflip kick.

Power: **

Isn't really all that powerful and leaves you vulnerable. Don't use it when
there are lots of bad guys about.

Grapple throw (B+away from bad guy)

Blaze pulls her enemy towards her, puts a foot in their gut and uses their
momentum to help her throw them over her head.

Power: ****

Great for tossing enemies into other ones. Blaze has weak striking attacks so
use this one a lot.

Grapple vault (C in grapple)

Blaze flips over the opponent using their shoulders

Power: nothing

Use to get behind an enemy for a rear grapple. If you vault over them again you
will let them go.

Back grapple throw (B in rear grapple)

A screen shaking back surplex

Power: ****

This really hurts but you need time to vault behind somebody without getting
abused, so make sure you have a few seconds. As with the front grab these are
Blaze’s power moves.

Axel Stone
------------

Axel is a cop who is framed in SoR3.

Axel is slow. Real slow. He is powerful but really just as strong as Adam.

I think Axel is the worst character since he's no stronger than Adam, but slower
and he also can't jump for beans.

Axel is really average with all weapons. Nothing stands out at all.

Combo (B repeatedly)

Power: ****

Two left jabs, a right to the gut and a high front kick.

Like Adam's, this is a strong combo, but takes a while. Always watch for other
bad guys surrounding you when you do this.

Jump attack  ( B in air)

A jumping knee to the face.

Power: **

Same as Adam's but with less range. Yawn.

Back attack (B+C)

A quick backfist.

Power: ***

Nice power for this type of move, as well as being the fastest back attack in
the game, but it has the shortest range. Use only when needed.

Grapple combo (B repeatedly after grapple)

Two knees and a headbutt.

Power: ****

Same as Adam's, powerful but leaves you open.

Grapple throw (B+away from thug)

AGAIN same as Adam's.

Same range, same everything! A powerful move good for throwing one thug into
others for damage.

General tips
-------------

The levels in this game scroll in sections. If you only go a little way when
Go! flashes, you'll only get a few enemies. If you go as far as you can, you’ll
eventually get stopped and have to wipe out all the bad guys before you can go
further. The problem is that you'll have to fight all the enemies for that
section all at once, meaning you could be fighting up to seven opponents at
once! A good way to get killed. Move slowly and fight enemies a few at a time.

If you are surrounded by enemies grab one and throw them into the rest to get
some breathing room and to disarm ones who have weapons.

If you see pits in a level throw or knock enemies in and they will die
instantly.

Don't fall into a pit yourself or you'll lose a life instantly. Don't stay
between an enemy and a hole, because if the enemy hits you and knocks you down
you'll fall in!

Kill long range foes first to stop them interrupting your fights with others.

Link your combos. Instead of just grappling, do the first part of your combo
and while they are stunned grapple them, knee them twice then throw them and you
will have done far more damage than if you just threw them.
Punch enemies before grabbling them as well. If they are flinching from being
punched they can’t punch you as you move in to grabble them.

Save roasts till you really need them.

If your character sucks with a weapon, just leave it. Weapons are never strictly
necessary.


Items

Apple: Restores 25% life.
Roast: Restores all life.
Money: 1000 points.
Gold Bar: 5000 points
Model of Blaze Adam & Axel: 1UP, gives you an extra life.
Police car: Gives an extra special attack. Found only twice in the entire game.

Weapons

Bat: Good Range low power. Weaker than the pipe.
Pipe: Good range, stronger than the bat. Slow.
Knife: Very short range, but does a lot of damage. If you press B while far away
from any enemies you'll throw
it, which causes a lot of damage.
Bottle: A little more range than the knife. Weaker, but not by much
Pepper shaker: The infamous pepper shaker! Stuns enemies in the area where it
lands for 8 seconds. (8 sneezing animations).

Enemies

Galsia

Looks like a guy in green denim jacket and jeans with a black shirt
and orange kneepads. Other Colors: Blue, Dark red.

This guy is the most common punk in the game and he is always the weakest enemy.
He's better in this game than the rest. He moves at fast speeds and will walk up
to you and throw two quick left jabs, and a right straight that will knock you
down. The punches are weak, but it sucks since you drop your weapon. Just pummel
him. Their speed is very, VERY annoying in later levels since they can move very
quickly and can take a load of punishment. There are often a lot of them, so
they can surround and kill you easily. It's best to kill them quickly.

Attacks

Combo
Power *

Two lefts and a right uppercut.

No tactics needed, just punch the crap outta him. The danger is the speed with
which they run up and hit you.

Knife Stab

Power: **

If he has a knife he stabs you.

Hardly any stronger than his punch for some reason.

Bat smash

If he has a bat he hits you with it.

Power: **

Not all that damaging and he swings slowly too. Just beat the snot outta him as
usual.

Pipe Smash

If he has a pipe he hits you with it.

Power: **

Weak and slow.

Y Signal

A punk in boots with a jacket, hipster skinny jeans and a white mohawk. Other
colours: Purple, Green.

These are the early version of the Signals in the other SORs and they try to
avoid direct combat. They never punch, but they do walk up and
throw you and slide tackle you, which knocks you down. Just avoid the slide by
approaching from above or below. Never approch from the side, always from
diagonally, as this way they do not get a chance to slide you before you're
close enough to punch them.

Moves

Throw

A basic over the shoulder throw.

Power: *

Y signals will do this if they gets close enough to punch, so just punch the
crap outta him when he gets close before he can act. It does really weak damage
though, so don't worry too much if you are thrown. Holding C+up while in the air
will let you land safely.

Slide

A sliding attack that sweeps your feet from under you, knocking you over.

Power: *

Very weak, but annoying. If he is moving towards you on the same horizontal
plane as you he will do this when he reaches you. Just sidestep it up or down,
or jump over it and whack his head in.

Hakuyo

A short guy in a Karate Gi. Other colours: Dark red, Black

Faster than most bad guys, but they die easily. They watch for a
second, sizing you up and then quickly jump forward and kick you in the head.
After the kick they will either just stand there, back off really fast or
somersault backwards. They also do a very fast jump kick. Sometimes they
somersault over your head when you approach them. Turn around and attack them as
soon as they land for an easy kill. It’s good to jump kick them or dodge their
kick and then throw them.

Long range weapons are great against them. They often don't attack you if you’re
facing them and instead just walk back and forth watching you. When you're busy
fighting other enemies they take advantage of your distraction and usually
attack you.

High kick

He jumps forward suddenly and kicks you in the head.

Power: **

Not too painful, but to avoid it just don't hang around at close range, either
retreat or attack him. If he stands there next to you instead of jumping back,
don't hesitate to return the favour. If they somersault backwards they will kick
you again, if you stay still. They sometimes will keep repeating it until they
get hit or you move.

Nora

A woman in a brown halter top and boots with white pants and a cap carrying a
leather whip. Other colors: Black.

These are the early version of the electra that you see in Streets of Rage 2 and
3.

In SoR1 they just have a normal leather whip. They like to stay out of your
range, and attempt to whip you from long range. They attack very quickly. Just
stay close and grapple them. Jump kick to get close. They can't whip you if you
are very close to them. They move slowly, so jump kicks work well. They are
pretty tough, usually getting up after taking a full combo.

Moves

Whip

Power: **

Weak, but very fast. Always stay close if you can, they can't whip you when they
are close to you.

Mercy

After you hit them a few times they sometimes scream and kneel down. If you stay
near them they will cheap shot you with an instant whip that comes out of
nowhere (sounds like a desert).

The brown ones never do this.

Jack

Guy in red shorts and white shirt juggling three axes/torches.

Other colours: White shirt, black shorts.

These guys are weird. They throw objects at you, so stay close. If run into them
or try to grab them you will either get knocked over or grab them. The grab
almost never works and you will almost always just get hurt instead. They use
either flaming torches or axes, but there is no real difference.

To defeat them wait until they throw an object and then atatck them directly
afterwards, whiel they are still in the "throwing" frame. they cannt atatck you
whikle in this state so you can combo them safely.

There are a pair of these in Stage 5, who hop around like idiots: one throws
axes and the other burning torches. Use the same tactics.

Moves

Object Throw

They throw a projectile high in the air, catch it, and then chuck it at you at
a decent speed.

Power: **

Doesn't hurt much, but is fast and can be very annoying when you are trying to
fight other thugs. Can be jumped over by any character. It’s easy to see when he
is going to do this since they always back up to get some distance between you
and them before throwing. This is the only real time to nail him: stay close
dodge the projectile and maul him while he’s still in the throwing animation.

Knock Down

Usualy when you try to grab them you will get knocked down by his
torches/axes instead.

Power: **

Don't grab unless he just threw an axe/torch.

Object Drop

Power: **

If you combo him, he will sometimes drop an object that will knock you down
and stop your combo.

Don't combo unless he just threw an object.

Bosses
----------------------------------------------------------------

Stage 1: Antonio (Boomerang guy)

Antonio is a big guy who uses a boomerang and can alos kick or hit you at close
range.

Stay close all the time, grab whenever you can. If you can punch the boomerang
when it’s in the air it will fly away and you can pound him, although he will
always have another. It’s pretty hard though since you have to time it exactly
right or it will hit you in the head instead.

When he throws the boomerang, get close, attack him while it is flying around
while he’s defenceless then move before it hits you as it flies back to him.

Moves

Boomerang Attack

If he's close he can hit you with the edge of his boomerang.

Power: **

Don't enter close range unless he’s thrown his boomerang. Moving diagonally down
or up into him works well.

Boomerang Throw

He throws the boomerang at you.

Power: ****

This hurts, but it flies slowly and he's not that accurate so just avoid
it and jump kick him, if you can. It seems to do slightly more damage if it hits
you in the back of the head.

Low Kick

If you get really close to him when he's holding his boomerang he can kick you
instead of hitting you.

Power: ***

Again, if you are going to attack do it quick when you are close.



Stage 2: Souther

He is fast, does huge amounts of harm and counter attacks if you attack him or
walk up to him. Don't jump kick him because he'll matrix dodge it and claw you.

You have to stay above him and move down into his horizontal line and attack
instantly, don't approach from bellow because he'll move down into you and claw
you. This is hard to explain. Diagram time.


P=Player C=Clawguy - = wall at top of screen.

       -----------------
               P
                 C


So wait till he's close, then move in line with him, and attack right away.
Kill the cronies first, of course.

Moves

Claw Rush

He claws at you over and over.

Power: ***

A pretty strong and very annoying move. Follow the directions to avoid its
wraith.

Dodge

If you try to jump kick him at any time he evades it, moves to where you will
land and waits to claw you.

Power: *****

Don't try jump kicking him; he cannot be hit with it.

Stage 3: Abadede

Kill the punks first. They make this very annoying. Once they are dead this is
still really hard. He is massively powerful and will kill you very quickly. Also
he's really fast. Your only hope is to get inline with him and time jump kicks
to
keep knocking him down. Slip up and you're history. Just jump kick wait for him
to get up and jump kick again. He runs so fast you need to start your kick the
second he gets up or he will still hit you.

Moves

Charging Punch

He runs at you and deals a killer punch.

Power: ******

OUCH! This HURTS! Do NOT ever stay in the same line with him, unless you wanna
say hello to next week!!! Or are jump kicking.



Stage 4: Bongo

Bongo is a huge, fire breathing enemy who is terrifying if you don’t know what
you’re doing. This can be very annoying. The secret is to dodge diagonally.

Don't stay in the same line as him or he'll follow you. When you dodge, attack
him as soon as he stops, because he'll breathe fire again straight after.
P=player F=firebreather

-----------
  P     F    He just starts to breathe fire.


------------
             You start to move down and foreword.
  P  F


-------------
             He stops flaming; you run up and attack immediately,
  F   P      as soon as he gets up attack him again.


Of course you can reverse this by moving up instead of down when he is at the
bottom of the screen.

An easy way of beating him once you catch him is to grab him, knee him twice,
let go by holding away from him on the D-pad, grab him again right away, knee
him twice etc. He's too slow to stop you and you can just knee him to death.

Don't try to throw him because he's too heavy and will fall on you and damage
you. This boss is very frustrating, but just pervasive and you'll win. People
that ugly and stupid looking deserve to die anyway.

Moves

Fire Breath

He breathes a cloud of fire while running at you.

Power: ******

A very strong move and Bongo’s only attack. Follow the directions above and try
not to die.



Stage 5: Onihime & Yasha

These girls are are a total pain. One focuses on jump kicking you and the other
uses grabbing techniques to slam you into the ground. They cheat by grabbing mid
jump or from further away than you can.

Avoid getting too close and don’t try grabbing them as they will simply flip
away from you and you’ll be jump kicked. Watch for chances to attack. Don’t
chase after them aggressively: it doesn’t work and they will just dodge and
counter you. If they back off, don't follow because thwy will jump kick you if
you try to close on them. Let them come to you.

Alternatively, just special attack four times.

In Stage 8 they are unbeatable. They grapple from so far away and dodge so much
and the hit detection is so bad that's it’s impossible, therefore the last boss
may never be here because they are unbeatable after you’ve slogged through the
rest of this game.

Stage 6: 2x Souther

Follow the tactics for Souther, but watch out for his twin. See the Souther
section for strategy. Use your special attacks well!

Stage 7: No boss, you just have to survive a ride up an elevator. Just grab
punks and throw them over the edge.

Stage 8: Mr. X

Can't beat the blaze palette swaps, as soon as I do the info will be here.

Scoring
--------

Leave the game at the title screen without pushing any buttons and after the
demo you will see the high scores list. This will be deleted when the Genesis is
turned off, but on an emulator you can save the state and load it up when you
play next so your scores are there.

Galsia: 500
Y signal: 600
Hakuyo: 700
Nora: 600
Jack: 800




Antonio: 3000
Souther: 4000
Abadede: 5000

Bonuses

You get these at the end of each stage.

Clear Bonus: 10000 points times the level cleared. So 10000 for clearing level 1
20000 for level 2 etc.

Time Bonus: 100 points for each second remaining on the timer when the level is
completed.

Level Bonus: Just an extra 10000 for each stage. Like war, this never changes.

Credits
Sega: for making this amazing series.
You: for reading this FAQ.
My sisters and friends for being there when I needed them and putting up with my
retro addiction.
Streets of Rage Online (http://www.soronline.net) for enemy names. Great to see
the spirit of the series alive and well!