Penn & Teller's Smoke and Mirrors Adventure Walkthrough
A. The Controls and some useful information
B. Walkthrough
C. Side Quest 1
D. Main Walkthrough Continued
E. Side Quest 2
F. Main Walkthrough Continued
G. Notes
A. The Controls and some useful information
Start goes item menu
A - Switch between Penn & Teller, talk to other character when you are
close to them, and travel between levels when the time comes.
B - Use current item
C - Jump
Note: Teller actually jumps higher and Penn can skip by walking and
pressing jump at the same time.
Pick up items by pressing down to crouch
To enter doorway or path press up in front of it
To get the magicians wearing black and ask you to "Pick a card" out of
the way, you must use Penn's joker card right next to them to allow Teller
to crawl underneath them then you must press B to push them over. You
can also push over the guys in yellow and green who have the hat in their
hands walking around who request a donation.
B. Walkthrough
Go to the right and pick up the bazooka
Walk to the left and buy any cake from Tom's Bakery
Pick up the umbrella in the alley to the far left
Exit the alley and go into the first alley to your right and walk to the end of
it
Note 2: Get slot machine tokens by putting brown rabbits that the
magician who throws rabbits out his hat throws out once in a while into a
wood chipper. There is a wood chipper in the last alley to the right of the
first street. Use a deck of cards to activate it and throw them in there
when the door opens to produce the tokens.
Now you are on the next street
Take the first alley to your left and go through the doorway
To defeat The Great Escapo you must bounce the straightjackets back
onto him three times and you Penn's joker card to knock him into the box
and then you must walk into the box to knock it off the building
C. Side Quest 1: A cell phone is on the ground in the alley that leads to
The Great Escapo. Batteries must be purchased at Hardware Times and
your call will be directed to a certain place depending on where you are.
You can call to hire and use your stunt doubles this way.
The alley to the right on the second street has a man guarding the Wax
Museum. You must talk to him multiple times to find out he is a Lou
Reed fan and he will let you in if you get him a Lou Reed autograph. You
need six Penn & Teller autographs to get Lou Reed's autograph by
trading them into Celebrities located on the first street. Black shirt and
red capped fans who request autographs are located in the alley
connecting the first and second street (only there after Balloono is
defeated), front of the meat shop, before the age teller at the carnival, on
the main ground of the second part of the carnival, and in the first
opening on the wall in tent two, right opening, and through the first
opening in the second tent with wood chipper.
Once you have all the autographs, trade them in at Celebrities, go to the
alley with the Lou Reed fan and give him the autograph. You can now go
through the Wax Museum and once you get to the Penn & Teller room
you need to pick up the lighter fluid on to the left of the room. Call Skippy
(if you have not spoken with this character he is on the first street next to
with a guy in a black shirt behind a box) and he will come in an make a
fire and you need to equip the lighter fluid and duck down to be able to
use a fire projectile to burn Penn's head off so you can use it to see into
the dark halls at the mansion. I thought there would be something new to
see in the dark hallways but I think it was put in the game to just confuse
you or it is just not completed. If you wish to see the notes I was taking
while trying to map out the hallways see section G.
C. Main Walkthrough Continued: Get back onto the first street you
started on and go to the right and go into to Debbie's Travel
Use your bus tickets and you will go to Harry's Carnival and Sideshow
Go to the right and go into the first tent and make a left when inside
Talk to the guy in the middle of this room and then use Penn's joker card
on him get the plane tickets
Go left into the next room and exit the tent and you will come out to the
main ground again only farther than where you entered
Go to far right into the building at with the Food sign
Press A to go back to New York.
Exit Zooms and go to the right back to Debbie's Travel where you will use
the Plane tickets to get to Stinkbomb and Rot's Mansion.
Go to the left and enter the first hallway
Go to the right and enter the doorway
Go left and go into doorway
Go left and go into doorway
Go right and go into doorway
Go left and go into doorway
Go right and go into doorway
Get Teller to speak with the non English speaker (speak to him with Penn
first for a funny reaction). He will give you a new item which you will use
on anyone who will not let you pass.
E. Side Quest 2: You can use the item that the foreign language speaker
gave you to enter Harry's Pavilion located to the far left of the carnival.
Before you do that you must buy a fake ID from Acme Novelty in New
York. At the Carnival go to the left at the carnival and use it on the
carnival worker who guesses your age. He looks at your fake ID and
since he was "wrong" he gives you a nail gun. Enter Harry's Pavilion and
use your deck of cards to destroy the balloons that come your way. Use
Teller to reach higher platforms and Penn to jump across to others.
Once you are at the top use the nail gun to shoot the nose of Balloono
until he is defeated. The exit door is now open at the bottom of the room
which goes to the other side of the carnival.
Go to left and there will be three open tents.
Tent one goes into a room filled with fat belly dancers
Tent two has two openings to the left and right. Left goes to an
inaccessible staircase and door and the right goes outside with two more
open tents. The first one goes into a crate filled room and the second
one does too only with a wood chipper and two openings. The first
opening leads outside with an opening to the far left that goes to a
transporter back to the mansion. The second opening to the outside with
another opening to the far left that goes into a New York transporter.
Tent three is filled with an audience (check out couple making out oddly)
with an opening to the far left that goes to another inaccessible staircase
and door.
F. Main Walkthrough Continued: Retrace your steps back to the main
hallway
Go to the left and go into the second hallway
Go left into first doorway and to the right a magic fan is in your way. Talk
to him and he will eventually ask for an autograph. Steal the autograph
back by using Teller's joker card; get Penn to the side of the fan, press B,
and a sound will confirm you have stolen the autograph.
Go through the doorway The Fan was in the way of and then go through
the far left doorway
Continue left until you get into room to go back to New York
Exit Zooms and go to the second street through first alley on to your left
Go left and go the Meat Shop and get meat from worker. Use the meat
to get past the tiger's at the mansion.
Go back into the street, go to the right, and go into the Pet Store where
you can be transported back to the mansion
Exit the room and the first doorway on the left is a room to go back to the
carnival.
Keep going left for another hallway
Equip the P in Penn's inventory and use it at the large doors in the
hallway
To the right are 10 doorways and the first six doorways all lead to the
same connecting rooms
If you go through doorway 7, go through the far right doorway
The left goes to a wood chipper and the right goes to an empty room
Doorways 8 and 9 lead to a connecting room
Doorway 10 is to the far right where the right for doorway leads to room
next to wood chipper room
The left goes to a slot machine where you must insert 6 tokens to open
the machine's doorway
Walk into the doorway and go left to go back out
Go to the left and go through the doorway that was once covered by
statue that is now fallen.
Go through the doorway to the right
Go through the doorway to the left
Go through the doorway to the left
Now you are in a closet and go through the first doorway to the right (the
far right doorway leads into a dark hallway)
Go through the doorway (the far left goes to a bed)
Go into the doorway (far left goes into an empty room)
There are two doorways to the right and go through the first doorway.
Go to the crying grandmother and give her the cake. Her once lost
granddaughter will come back to give you mustache wax.
Go back to the carnival and go and give to the mustache wax to Hubert
the Tattooed Man in the tent. You must follow him into the middle room
so he can give mustache wax to Lydia the Bearded Lady and she will
give you a stethoscope.
Get back to the mansion and go through the doorway in the room where
the grandmother was.
Go to the left which leads into another hallway
Go to the far left
Go through the door the far right.
Go to through the doorway to the far left (the first doorway to the left goes
into an empty room)
The far left goes into a closet and the right leads to a set of double doors.
Equip the stethoscope and press up on right picture to the right of double
doors. I recommend you tap the dpad to be perfect when you do this
because as soon as you hear the sound you have to go in the opposite
direction. Go right, left, then right and then press C to unlock the double
doors.
Go through the double doors and make your way up to the top and once
you are in the final room pick up the bazooka ammo, equip the bazooka,
and use it to complete the game.
G. Notes
Enter slot machine
Enter the doorway to the right
Go to the left and into the door on the wall
1. Hall of falling traps
To the left is a doorway on the wall and to the far left.
On wall: Rabbit throwers room
Door to far left: Dove magician
Door to right on wall and to far right
Wall: Empty room
Far Right: Falling traps and door to far right
another room with door to far right
hallway with dove magician and door to far left
short hallway with dove magician with door to right wall
hallway with flying magician with
Door on left wall: Go through door on far right and far right again through
a small room you will be in the middle of the rabbit throwers room. If you
go through the far left door
Flying magician with door on right wall
Blue picture on wall with door on left wall
Flying magician with door far right
Pick a card magician with door on right wall that goes into closet
mentioned before
Far left: the far right of the rabbit throwers room
1. Hallway with falling traps continued
far left door:
Room 1
Dove magician
Doors to right
On wall: rabbit thrower with doors to left
On wall: Dove magician - go the door on left past her you end up back in
Room 1
Far left: Small hall with door to far left and you will end up back up in the
room 1