Lunar: Eternal Blue Frequently Asked Questions

Last modified:  June 4, 1996

Compiled by Lou Arruda (aka "Dragonmaster Lou," [email protected])
from postings on rec.games.video.sega, and personal experience.

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Question:
       I just got the Red Dragon Anger spell from Ruby's cave, and have
       used it a few times, but it doesn't impress me. does it do
       something extra that makes it worth 99 magic points a shot? So
       far all it does is cause about 150-200 points of damage to each
       enemy on screen.  Hiro can do better than that with Battalion
       Sword for only 20 or so magic points.  What gives?  Also, what
       does Black Dragon Shield do? I have yet to see an effect of
       that one. From the name it sounds like a defensive spell, but
       so far it has been less than effective in protecting the party
       from anything.
Answer (courtesy of Vic @ Working Designs):
       Red Dragon Anger and Black Dragon Shield are pretty useless
       compared to other magics you could use instead.  All dragon
       magics are 99 (unless you have the Snake Ring, which makes them
       49), regardless of their power.  Black Dragon Shield is
       supposed to protect you from magic attacks, but it never worked
       that well for me.  And, as you stated, Red Dragon Anger is too
       expensive compared to other "regular" magics.

Trick (courtest of [email protected]):
       Here is a cheap trick I've found to get some quick cash in
       certain areas of Lunar: Eternal Blue.  Just before leaving the
       tower of Azado, have Leo give everything he's carrying to Ruby.
       No one in your party can equip his sword, but you can sell it,
       and the other stuff is quite useful.  Leo will then leave your
       party for a while, and when he comes back a bit later, he has
       all new gear.  You can rip him off in this manner at least two
       more times in Pentagulia, just before freeing the last member
       of your party from the towers, and just before entering the
       second floor of the Pentagulia shrine.  He doesn't seem to
       mind, and keeps getting new gear each time, but I almost felt
       guilty about taking advantage of him like this...

Question:
       I'm having a really hard time beating Zophar in his final form.
       Anyone have any tips on beating him? Especially regarding that
       annoying Hell Wave attack?  And I thought Borgan was hard!
Answer (revised with how I did it):
       OK, there were older instructions here, but I didn't use them
       to beat Zophar myself, so I figured I'd use my own instructions
       as I have used them myself (not that the old ones didn't work
       though).  First of all, it helps to load your characters up
       with as many Silver Lights as possible going into the final
       battles with Zophar.  Also, make sure Hiro has the Phoenix Mail
       and someone other than Ronfar has the Phoenix Ring if you got
       it from the Dragon's Nest.  These items provide the wearers
       with Revive Magic, which can bring back the dead (Ronfar can
       cast it without needing anything special equipped by this point
       in the game).  Angel Tears, which also revive the dead, could
       be useful too, but I didn't use them myself.  This said, here's
       how I beat Omni-Zophar:

       Hiro: Poe Sword Zophar's right arm (the one at the bottom of
       the screen) until it dies, then go after his head.  Occaisional
       Starlight/Silver Light, and use Revive Magic to bring back the
       dead if needed.

       Leo: Flash Blade Zophar's right arm until it dies, then go
       after the head.  Occaisional Starlight/Silver Light, and if he
       has the Phoenix Ring, Revive Magic as needed.

       Ronfar:  First round use Althena Litany, every round after that
       use Tranquil Litany.  Watch his MP closely, if it drops below
       45 (w/o the Snake Ring) use a Starlight or Silver Light on him
       immediately!  If needed, have him cast Revive Magic on any
       dead, but only do this if no one else in your party can.

       Jean:  Blue Dragon Vigor/Attack the right arm, then go after
       the head like with Leo and Hiro.  Also occiasional Starlight/
       Silver Light and/or Revive Magic if she can cast it.

       Lemina:  Pressure Cooker constantly on his head.  This lowers
       its level, making it easier to finish off when you get to it.
       Lemina was also my first choice to use a Starlight or Silver
       Light as Pressure Cooker does the the least amount of raw
       damage of all the spells here.  The Revive Magic rules also
       apply to her, in the same way as for the Starlights/Silver
       Lights.

       OK, now that you know what spells to use, the final problem is
       the infamous Hell Wave.  What you do is look for a little dark
       shadow on the ground, which is usually accompanied with a
       forboding sound as well.  This shadow shows where Zophar is
       going to cast Hell Wave.  If it appears near his head, run away
       using the DFND option on the battle menus.  If it appears far
       from his head, have everyone attack the head with their
       weapons.  Sometimes your characters may not get away though.
       This is where Revive Magic comes in.  However, most of your
       characters should be able to escape.  At one point I lost all
       my characters except Ronfar, and I was able to still defeat
       Zophar thanks to Revive Magic.

Information (courtesty of Mike Reynolds,with a small correction by me):
       People seem to be confused about Lucia's Tear. Lucia's Tear is
       in the Dragon's Nest, I think the confusion is because it
       doesn't show up until the Epilogue. If you go through Dragon's
       Nest during the normal quest you can get Phoenix Ring. Go back
       to Dragon's Nest in the Epilogue and you'll find Lucia's Tear
       in the chest the Phoenix Ring was in (the one surronded by gold
       and jewels).

       Similarly, you can get a Snake Ring from Lion's Head during the
       normal quest. But if you go back during the Epilogue you can
       get the awesome Dimension Ring, which lets you attack 2 more
       times than usual. Equip the Dimension Ring and Lucia's Tear to
       the same character (preferably Leo or Hiro) and get ready to
       kick some serious butt!  Equipping the Dimension Ring, Lucia's
       Tear, and Althena's Sword (duh) to Hiro makes the fight with
       the Star Dragon a cakewalk, since you can take around 2000 hit
       points off him in one round if you get some heavy attacks.
       Just use Althena's sword to heal when necessary.

       So it pays to do the Lion's Head and Dragon's Nest in *both*
       quests, even though the Dragon's Nest is a b***h the first time
       around.

Question (more on Zophar):
       Ok folks...  this is just too much.  I hear all these
       complaints about the _second_ time you have to fight Zophar...
       well...  HOW THE HECK DO YOU KILL THE FIRST!?
       I personally do not see the possibility in it.  I have to use
       ALL of my Starlights and all by one Silver Light to regain
       everyones magic (and Ronfar's isn't even completly full)!  So,
       if nothing else...  I don't see how it is going to be possible
       for me to win the second time -- unless I am healed after the
       first fight!
       So, I have two questions...

       (1)  Do I even have a chance?  If not...I'm not going to
       bother -- I'll just start over (not something I am particularly
       found of, but what choice do I have).
       (2)  If I do have a chance...  How the heck do I kill Zophar --
       the first time!?  He always casts his BAD DREAM right off, and
       I don't have time to heal or WD Protect before he hits me
       again -- so I lose one Angel Ring (on everyone but Hiro)!  Then
       I keep hitting him with Poe Sward, Leo's first attack and BD
       Vigor/ATK -- with Ronfar healing constatly and Lemina casting
       WDP every other attack.
       I know that it takes more than three rounds to kill him -- but
       that's how many chances I have with WDP and even then, Zophar
       will attack 2 people so it is a waste to cast WDP again -- so
       two people die when Zolphar attacks again!
Answer:
       Oh yea the one in Zophar's lair at level 43! (hehe) Hiro should
       be a lot higher than that.  I'd say about 45.  And...  even
       though Lemina's Magic Shield doesn't compare to WD protect, but
       it works.  That saved me even on the SECOND Zophar many times.
       Here's how I did it, but you seem skilled to be able to weasle
       by the bosses and go to there at level 43!

       Hiro:  level 46, Poe Sword every time, occasinal Starlight/
       Silver Light on others.  Also had the Snake Ring and cast WD
       Protect whenever you see a "halo" or "disco ball" near Zophar's
       head (these tip you off to his nastiest spells, Bad Dream and
       Ultra Vortex).

       Ronfar:  level 44, Althena Litany 1st turn, Tranquil Litany
       every other turn after.

       Jean:  level 43, Blue Dragon Vigor, fighting, and occaisional
       Starlight/Silver Light.

       Lemina:  level 44, Pressure Cooker and occaisionaly Starlight/
       Silver Light.

       Leo: level 46, Flash Blade and occaisional Starlights/Silver
       Lights.

Question:
       Ok...I finally beat the Sentry and I got the Dragon Eye, but
       where is the second one?  Hiro's father said that I have seen
       it before somewhere (or so it seems), but I do not remember it!
       Is it already at the Star Tower, or out in the world somewhere?
       I  would appreciate any help!
Answer (courtesy of Vic @ WD):
       One eye is in the Dragon Ruins from the beginning of the game
       (the one Hiro didn't get before he fell), the other is in the
       Sunken Tower Nall tells you about near the White Dragon's cave.

Question:
       Where is the Black Dragon Cave?  Borgan said it was in the
       Zaback Mines, but I searched around the mines attached to
       Neo-Vane and didn't find anything.  Could someone please direct
       me to this cave?
Answer (courtesy of Nicholas Pappas):
       It is on the level just under/over the first level you appear
       on when entering the mines from the Neo-Vane Transport City.  I
       do not remember if the stairs take you up or down, but take the
       stairs and then the door to the Black Dragon Cave will be
       _immediatly_ to your left (in the next corridor), you just have
       to get there.
       The door doesn't show up very well, which is probobly why you
       didn't see it.  I didn't know that a door was present until I
       was right on top of it (I thought I had hit a dead end at
       first).
       Good Luck!  (Stock up on Dover Nuts!) :)

Question:
       Can some kind soul (hello Vic) please tell me how to kill the
       Snow Mongrels?  These bastards always ran away.
Answer (courtesy of Vic @ WD):
       You need pretty high levels and the luck of an attack advantage
       (it'll say "ADVANTAGE" when the battle starts, that gives you
       first crack at them).  IF you get that, use Poe Sword and
       whatever the strongest attack spells everyone else has to take
       as much damage on ONE as possible (group spells only dispel the
       attack and will pretty much guarantee you won't kill one).
       Equipping a Shiro tail might help.

       They're worth it, though.  GREAT experience.

Question:
       I can't find the port town to take me to Pentagulia.  When I
       leave western Nota (the side without a temple to Althena)
       Ronfar says we need to head north to a port town called Azado
       that will.  Anyway I leave and head north up this little pass
       through the moutains.  I come to a cave and inside is a town
       named Zulan.  Then I killed the missing link and I am now very
       stumped!  I've walked around for literally hours looking for
       the way on but there is none.  I can't go back south because
       I've already been there and there is no port town there and I
       can't go north because the trail stops there.  Nobody gives me
       clues except for Ronfar saying lets go north when we leave Nota
       for the port.  However that is impossible because there is no
       port town.  I've even explored the entire snow cave complex in
       hopes of finding a way through to continue north.
Answer 1 (courtesy of Vic @ WD):
       You're looking for Azado.  The Snow town you're in is Zulan.
       IF you finished off the Missing Link, there should be a cave
       passage open just Down and to the Right of the cave entrance
       that led to the Missing Link.  Some kids were blocking it
       before.
Answer 2 (courtesy of Nichoas Pappas):
       You are on the right path!  You need to kill the Missing Link
       (save the city) and then you need to head out of the city via
       the WESTERN exit!
       There are a total of three exits from the city.  The first is
       where you come in, the second takes you to the mountains, the
       third takes you towards Nota.
       Head out that way and you should be able to get to the city as
       long as you follow the paths.

Question:
       How do I beat the Star Dragon?  I can't seem to heal myself
       fast enough, and I'm running out of Dover Nuts fast.
Answer (courtesy of David D'Auria):
       Ok, I guess you forgot about the same thing I did.  Do you
       remember Althena's Sword?  You know that it can be used to heal
       you in battle, right?  Basically, use the sword to heal and
       attack when you have alot of HP.  Since you can use it with out
       limit there's no point in using nuts.

Question:
       How can I get the Lunar art book?
Answer (courtesy of Phil Theobald):
       The ISBN # is: ISBN4-89052-662-5.  The title is mostly in
       Japanese, but the English part is called Lunar I/II The Silver
       Star & Eternal Blue.  The publisher is Softbank Books.  This
       book is frickin' beautiful.  I paid $60 for it, and it's worth
       every penny.  I really don't feel that I have to praise this
       book.  Any true Lunar fan should be more than willing to drop
       sixty bucks on this thing.  Get it!  You shall not regret it.

Question:
       After winning the tournament, I pushed the buttons a little too
       quickly and missed the directions to the Blue Dragon Pagoda.
       This was complicated by the fact that I missaved while trudging
       back to the dojo city... I tryto keep a slot or two saved
       before some of the cooler cinemas to show off to my friends -
       dumb, in a practical sense i know but the aesthetic must win
       out sometimes even in video games.  Anyway, can someone give me
       the lowdown on the pavilion location?  I've tried around the
       river, on the island and even everywhere the Destiny can take
       me and no immediate signs... help me or Zophar may win!!!
Answer (courtesy of Nichoas Pappas):
       The Blue Dragon Cave is _directly_ North of the Hidden City --
       but you have to take the Destiny, since it is across the sea.
       Head back to the Destiny and get back onto the Sea (at the city
       you first arived at) -- head SOUTH-EAST.
       There are few areas that the Destiny can get through, so it is
       just a matter of finding the right path out of the two or three
       available.  There is a way there -- so make sure that you
       weasel your way through those tight fitting spots!
       Also -- the Fiend is an effort to defeat...  you may want to
       visit Meribia before you head in!

Question:
       Could somebody tell me what the four dragon spells do?
Answer (courtesy of Nichoas Pappas):
       Yes... again.  The Red Dragon Anger will damage everything on
       the screen.  While useful against bosses who have multiple
       "parts" to them -- the 99 magic points that it costs can be
       used much more effectivly in some other way.

       So, all you wanted to know was what the Black Dragon Shield
       spell does...you got all the others down.  :)
       The BD Shield spell is almost as useless as RD Anger.  It acts
       kinda like Lucia's Soul Rush -- but costs 99 Magic Points.  It
       only works on "normal" enimies, which makes it really
       ineffective since you can cast Hiro's Dark Sword spell (for 30)
       and do the same thing for less.

Question:
       Where is the Epilogue?
Answer (courtesy of Vic @ WD):
       It sounds like you've missed the Epilogue entirely.  After the
       credits roll and the game resets (or any time after you've beat
       the game), select "CONTINUE" from the title screen and you'll
       have a NEW option called "Epilogue" that will let you wander
       the countryside and tie up all the loose ends from the story.
       If you check out everything, it adds 4-6 hours to the game, and
       you get another end anime and new credits (longer, more
       complete) with the outtakes coming up after "THE END" has been
       on the screen for 2 minutes.

Question:
       Sorry if this has been asked already. I am in the Forest of
       Illusion.  I have made it to the clearing and found the
       traveling carnival. Now, however, I can't go any farther
       because of a thicket of thorns and a hole in the floor of the
       next opening. I've talked to everyone in the carnival & know
       that there is something in the woods probably about to attack.
       Is there another path past the clearing or did I miss something
       I needed to advance? Any hints or help will be gratefully
       accepted. Thanks in advance.
Answer (courtesy of Vic @ WD):
       You've probably already figured this out, but talk to EVERYONE
       in the group at least twice, both inside and outside the
       caravan coaches.  Then, try to get in the tree at the top
       right.

Question:
       I'm trying to find the children after meeting Nall.  I think
       the right way to go is going in the sewers and that's where I
       am.  When I save it says (something) Sewers 2.  I need help
       desperatly.  ThanX!
Answer (courtesy of Vic @ WD):
       You're in the right area, just keep exploring.

Question:
       BTW I wonder if anybody was as surprised to learn about
       Althena's suicide as I was.

       Huh?  What Suicide?
Answer (courtesy of David D'Auria):
       Well, It all depends on your point of view.  (Of that
       particular part of the plot Lunar:EB.)  In general it could be
       said that any goddess choosing to become mortal is an act of
       suicide.  Remember that Althena chose to remain as Luna.  As
       Althena she was a goddess and immortal.  As the human Luna she
       was quite mortal.  Her decision to become truely human had one
       irrevocable result, she died.  When I think of suicide I think
       of an act that results in the death of the one doing the
       action.  In effect, by becoming mortal in the first place she
       allowed herself to die.  (If she hadn't made herself mortal she
       would still be around.)  So, from a particular point of view a
       goddess deciding to become totally human and also gain all
       human weakness is, in effect, suicide.

Question:
       Help!  I've cured Mauri but don't know where to go next.
Answer (courtesy of Vic @ WD):
       Head into the door behind her in the Palace.  That's the Red
       Dragon's cave.

Information (courtesy of [email protected]):
       For all you people who have been posting about having blown
       through the epilogue in an hour, be warned, you are missing out
       on some cool items.  Many of the chests in the game reset in
       the epilogue.  Aside from the things in the Lion's Head and
       Dragon's Nest, I stumbled across something called a Sinistron
       in Zaback Mine, which can be used as a weapon by Ronfar and
       casts some kind of meteor shower spell.  After finding that in
       such an out of the way place, I had to back up and start
       searching all the other little treasure troves in the game.  So
       far, I have come across a Mystra Bracelet in the treasure cave
       near the Haunted Mansion which works like the Snake Ring for
       Lemina, and I plan to go back through the dragon caves next. If
       any of you come across any other cool hidden items out there,
       let me know.

Question:
       Well, i just finished the epilogue for Lunar II and heard the
       outtakes, they are pretty funny.  It makes me kinda curious as
       to the whole voice casting process.  I mean, how do you choose
       voice actors?  How long did it take?

       Also, the voice actor who played Ghaleon was the same who
       played Galem, no? It HAS to be, I'd recognize that cunningly
       evil voice anywhere.

       Seriously, the guy who playes Ghaleon is really good. Kinda
       reminds me of the guy who played Kagato in the English version
       of Tenchii Muyo...  hey...  *wonders*

       Also, Vic, have YOU ever played any parts? *grin* And, are any
       of the female characters in L:EB from previous games? I haven't
       been able to recognize any, and when I went back to check out
       CF2, I couldn't recognize exactly Laura's voice as being anyone
       else's.

Answer (courtesy of Vic @ WD):
       Ghaleon and Galem were played by two different actors, though I
       use them both quite frequently.  Actually, the actor that did
       Galem did Borgan on LUNAR:EB.  And you're right, gotta love
       that Ghaleon.  It was a BREEZE writing his parts because I
       identify with his character so much.

       I have done a few characters, but they were *always*
       uncredited, and shall remain so. :)  My primary vocation is
       writer/director, definitely NOT actor.  Hehe...

Question:
       Where are the four ice chests in the White Dragon cave?  I
       can't find the one in the SW cave, the one with the
       teleporters.
Answer (courtesy of Nicholas Pappas):
       This is a tough one, and I really can't help ya out by
       saying -- "go here, here and here" -- since I just used the
       teleports until they took me where I needed to go! :) I can
       tell you that they do not always take you to the same place.
       If memory serves there are two teleports that you need to re-
       enter after you exit them.  Exactly where they are, I can not
       remember (sorry).  One thing that helped me were Dragonfly
       Wings.  I got about 6 of those and whenever I got the chest I
       left!  Didn't want the pain of finding my way back out of any
       of those places.  :)

Question:
       When traveling through the mountain caves on way to Nota,
       something weird happened a few times.  During battles, one of
       my characters took a hit of 999, yet did not die, nor lose any
       of his/her hit points.  I don't think I'm at a level to
       withstand that force <grin>.
Answer (courtesy of [email protected]):
       It's a bug...  Reported as well (Vic knows about it but I don't
       think it is corrected in the 1.01 disk fix).

       It happens with a 'Banshee Foul' (or monster of the same type)
       does it's attack where it shoots it head at a party member.  If
       it does a -critical- hit (shows the stars) it will hit for 999,
       but your character will -gain- 1 hit point (even above max HP).

       I had this happen to Hiro in my game; he had 90/89 HP after
       that. :)

Question:
       Are the Dragon Ruins that Hiro starts the games in the same as
       the Star Dragon Tower?

       Grandpa Gwyn says that the Star Dragons Tower is int he Salayan
       Desert, but the only notable feature there is the Dragon Ruins.
Answer (courtesy of Vic @ WD)
       The Salyan Desert extends beyond the Dragon Ruins past Larpa
       and Dalton.
       The tower is NE of Dalton.

Question:
       Hey, Vic, any chance of having a music player or a Lunar 2
       music CD?
Answer (courtesy of [email protected]):
       There are already 3 music CDs of Lunar II. The First one is
       called 'Prelude' which has released even before the Game! It
       consists of two songs (one by Goddess Althena and the other by
       Lucia) and mostly Japanese drama (sound drama of course). The
       second one is called 'The Eternal Blue' which consists of two
       songs (one by Hiro and one by Lucia) and mostly BGM in the
       game.  The third one is "Lunatic Paradise I" which consists
       mostly drama and songs by Lemia and her stepfather, the Black
       Wizard.

       I strongly recommend the second one. (though I have got the all
       three!)

Question:
       I've gotten to the point of the game where Ghaleon has turned
       Hiro into a giant crystal.  Everyone keeps telling me to go to
       the Blue Spire, but how do I get there?  Ronfar suggested going
       to Dalton to rent a boat, but no one in Dalton is saying
       anything they weren't saying several hours earlier in the game.
       And once I figure out how to get there, which direction is it
       in?
Answer (courtesy of Bob Tomasevich)
       Use the ship you got from White Knight Leo to go to the Blue
       Spire and attempt to park the ship right in front of the Spire.
       The plot will go on from there.

       If you do it wrong, Ruby will say "But Lucia, Hiro's still on
       the ship and you shouldn't go on," or something to that effect.

       If you look at the map in the game manual, look at where Hiro's
       house is.  The Blue Spire is north of his house.

       Note that you can make it to the tower with Leo's ship, the
       path is just convoluted.

Question:
       I have heard these two things mentioned before, and have found
       them both in the game -- but have yet to figure out what they
       are for?  Am I sent to these places at a specific point...  or
       do I have a choice as to if I want to go in or not?  I tried
       them both -- only fought once in LH, wasn't too bad, but
       Dragon's Nest SUCKS!  I hope I don't need anything in these
       places for a LONG time -- so I can build everyone up.

       Are they worth the hassel?  I am in the Lion's Head right now
       and am not enjoying myself very much. :)  I am just wondering
       if my effort is worth the result...
       Do I get something REALLY usefull, or is it just something
       neat?
Answer (courtesy of [email protected]):
       Yes it is -very- useful and helpful.  Just stick it out and
       you'll be glad you did.

Question:
       This may have been asked before, but I'm in need of help on
       Lunar, so here goes!  I'm in the Haunted Mansion.  I've passed
       all the enemies that were defeated by using wind magic (the
       Imps).  I go through the door that is now able to be opened.
       They talk about closing the shutters and something about the
       soul.  Anyway, when I fight the Susie Deaths I can't take any
       damage off of them.  I've tried looking around and everything,
       but can't figure this one out.  Someone help me... please!!
Answer (courtesy of Lemina Ausa):
       Oh them! They're Mega-easy! Just use sleep (Herbal Breeze),
       then kick them while they're down!  Now you shouln't be in such
       mega-big trouble and you can meet ME!...  _IF_ you pass a tiny
       test with a creature programed with an age old spell.

                          TROUBLE BUBBLE

Question:
       Where is Althena's Sword?
Answer (courtesy of [email protected]):
       Althena's Sword is given by Nall in the Epilogue. Find Nall in
       the "Big Tree."

Question:
       I need some help on the Zaback Mines.  I have passed through
       the mines to the town of Zaback, but where do I go next?  The
       people in the town talk of the Lion's Head in the west.  The
       guy by the Althena Statue tells you to go East.  There is also
       a transporter to Neo-Vane in the town.

       The mountains block the way west.  I don't have the key to open
       the Black Dragon's Cave.  The sea blocks the way East.  The
       Destiny has been disabled by the blast from Neo-Vane.  When I
       transport to Neo-Vane, Jean and Ronfar get thrown because they
       do not use magic.
Answer (courtesy of [email protected]):
       Go to Neo-Vane.  Let Jean and Ronfar get tossed.  Go into
       Neo-Vane and talk to everyone.  In the north west of the town
       there are stairs leading to the slave mines.  Jean and Ronfar
       will end up in here.  Pick them up and then talk around to find
       out what to do.

Question:
       Could anyone tell me exactly where Dragon's Nest is? I can't
       seem to find it.
Answer (courtesy of Vic @ WD):
       Dragon's Nest is near Raculi.  The path to it is just below
       the start of the path to Serak Palace.

Information:
       If your fighting mummies, the easy way to get rid of them is to
       attack the "head mummy," which is in a different color than the
       rest of the mummies.  Once he's dead, the rest of them follow.

Question:
       Hi.  I need help with Lunar II: Eternal Blue.  I am stuck in
       the mountain temple/fortress on the east side of the carnival
       site.  i.e. the characters crash landed there.  Please help me
       get through.  BTW, the blue warp passages work, but the red
       ones don't work.  (Do I need a key for these?)
Answer (courtesy of Nicholas Pappas):
       The temple is a treat.  What you need to do is find the correct
       combination of warps to get you out!  Someone warps don't
       always take you back to where you came (if memory serves you
       have to enter two different warp you exited from two time) --
       so you really have to remember where you've been.  The red
       gates are EXITs -- you can't do anything with them.

Question:
       Hey Vic, something has been bugging me about Lunar II.
       Currently, I am just past where I revived the Black Dragon, but
       I remember passing a tower waaaay back near the Illusion Woods.
       The door looked like the one on Lucia's tower, but I couldn't
       retrieve the Dragon Gems from the earlier one to open this one,
       and I never got into it. At the point where I am currently, it
       doesn't look like I will be going back that way, and I have the
       feeling I missed something.  Will the plot ever take me back
       there, or should I try harder the next time around?
Answer (courtesy of Vic @ WD):
       Remember where it is, you'll need to go back there in the
       Epilogue.

Question:
       This is something that I've been wondering about. Lucia's
       background wasn't gotten into as much as I've liked. Who
       exactly is she? It points to her being Althena's daughter but
       then why didn't she know about love, etc. at the start of the
       game?  Any ideas?
Answer (courtesy of Vic @ WD):
       It was left ambiguous on purpose.  She may be her daughter or
       her sister.
       Perhaps LUNAR 3 will say.... :)

Question:
       I have found Lucia's Tear... but what do they do?  The
       "explaination" is "???," which isn't much help.
Answer (courtesy of [email protected]):
       When equiped, Lucia's Tear will cause damage done halved and
       applied all enemies.  (ie, if Hiro attacked and hit for 300 to
       one enemy, each other enemy will get hit for 150).

Question:
       Have reached the top of mountain (north of Zulan) and released
       the big snow ball down the mountainside.  Can't seem to find
       creature responsible for weather.  Returned back to town, but
       no help there.
Answer (courtesy of Vic @ WD):
       There are TWO blockages and TWO snowballs.  Walk back down the
       mountain and cross the area now smoothed over with snowball
       splat and find the other snowball (at the top right), then drop
       it and cross into the area with the boss.

Question:
       Hey guys...  Wondering where to go after finishing the White
       Dragon Maze...  It seems the Dragon didn't melt anything for
       me...
Answer (courtesy of [email protected]):
       Go just south of that island (in the Destiny).  You'll pass
       between the ice island on the left and dry mainland on the
       right.  It's a tight fit but you can't miss it.

Question:
       Ok...  I had to take a week off and go on travel and I forget
       what I'm supposed to do specifically in the first (white)
       Dragon Cave...  There are four corners, but do I have to get
       something specifically?  Part of a key?  Those battles in the
       White Dragon cave are pretty fierce relative to everything else
       I've done...
Answer (courtesy of Cpt. Blake):
       You have to find a white chest in each of the four corners so
       the door to the White Dragon's Lair will open.

Question:
       How do you get past Zophar's Palace?  I've been down every
       possible path and they all just dead end, is there something
       I'm missing?
Answer (courtesy of Cpt. Blake):
       Theres a couple of switches you have to throw.  Also when you
       get to the "tubes" part you have to find 4 more switches.  Keep
       trying paths and keep an eye out for "flickable" looking things.

Question:
       I am getting my butt kicked by my Dopples!  Any suggestions?
       They seem to always attack first.  Should I equip my group with
       Shiro Tails?
Answer (courtesy of "Rand"):
       Dopplegangers are the worst aren't they?  A very creative enemy
       though, I must say.  They don't copy things you have equipped,
       so if you equip Hiro and Jean with Plasma Rings (agility +10,
       you should have 2) and a Shiro Tail (agility +20, should have
       one) they should go first.  Use Dark Sword or Battalion Sword
       followed by Blue Dragon Chop, this will kill every Dop (great
       for when there are 4 of them).

Question:
       I couldn't find Leo anywhere during the epilogue, so I finished
       it without him.  For sake of closure, if he is available to
       join the party again, could someone tell me where to find him?
       I imagine he's gotta be around somewhere since 1) Mauri
       mentions him and 2) Leo is one of the Dopplegangers in the
       party at the top (or is it bottom?) of Dragon Ruins.  I'm sure
       he's somewhere obvious, and I just missed him...
Answer (courtesy of Vic @ WD):
       Leo is in the Mystic Ruins.

Question:
       I've beaten Lunn, beaten the Blue Fiend and freed the second
       Dragon power.  The only question I have is where to head to
       next, since all the towns and sites I've visited offer either
       old news or useless news.
Answer (courtesy of Vic @ WD):
       Explore to the SW area of the map.  You should find Zaback Mine
       and be on your way.

Question:
       Ok...  Got everything taken care of in the Red Dragon Cave and
       I am wondering where do I go!?  Ronfar's grandpa says that
       Pentagulia is "Across the ocean."  What direction is that...
       exactly!?  I've found that the only place I have not been is
       south and west (which is just the Lion's Head) -- but a
       waterfall blocks my way if I try to go south!!
Answer (courtesy of Kural):
       Pentagulia.  This was a big pain.  Leave from the port east of
       Raculi, and head north along the western coast.  You should
       come to an inlet that leads further north to Pentagulia (the
       town that Leo took you to in the Destiny, remember?)  It's in
       the sea south of Vane. (The one with the directional compass on
       the map in the instructions.)

Question:
       How the heck do I beat Borgan?
Answer (courtesy of Nicholas Pappas):
       First Round:
       Ok.  First thing is first.  When Borgan raises his arms he is
       going to cast Gravity Bomb.  This is your queue to cast White
       Dragon Protect with Hiro -- this will protect the party from
       that attack.

       Cast Blue Dragon Vigor with Jean.  Cast Preist Litany with
       Ronfar (or whichever gives health back after each round) and
       have Lemina use a magic attack on the Left Hand Ball.  Note:
       Some may say leave this ball alone.  It hurts you...  I don't
       see why you would want to keep it around!

       Second Round:
       Have Jean go balistic on the Left Handed Ball.  With any luck
       she will kill it on this turn.  If not, the thing will be dead
       by the end of the third round.

       Have Ronfar heal (whatever you feal is needed) and have Lemina
       attack again... the Rear Ball.

       Have Hiro attack the Rear Ball too.  You can have him attack
       the Left, but if Jean kills it Hiro will attack Borgan himself
       (and Borgan will heal the next round... so it is wasted).  If
       you need to cast WDP, do that instead!

       Remaining Rounds:
       Cast BDV with Jean as often as possible.  You can use a
       Starlight or two with her, if you really want her to kick butt!
       Have her get rid of the Left Handed Ball First, then have her
       go after the Rear Ball.

       Lemina...  At this point I used Lemina as a Starlight user.  If
       Hiro drops below 99 MP have Lemina use a StarLight on him
       IMMEDIATELY!  If Borgan pulls a Gravity Bomb when you are under
       99 MP, your history.  Have her attack whenever possible.

       Ronfar...  Keep on healing.  He can't attack very well, so just
       keep him healing everyone else!

       Have Hiro attack with Poe Sword as often as possible.  Starting
       with the Rear Ball and then going to Borgan.  If you need to
       cast WDP, do it...  Keeping everyone alive is more important
       then hurting Borgan just a little more this round!

       Note:  Leave the Right Hand Ball alone.  This is a magic
       shield -- does nothing to you directly.  It does slow down how
       quickly you can kill Borgan, but the time you spend on killing
       it is not worth the added convienence!

       One of the most important point (IMO) is keeping Hiro above 99
       MP.  Do the math EVERY round...  If he is going to drop below
       99 have someone use a Silver Light or a Starlight on him, just
       keep him above 99!

       Once the Left and Rear Balls are dead, start in on Borgan.
       Have Jean go crazy on him and attack with Hiro and Lemina
       whenever you can.  Once you get a pattern down you should have
       much less trouble killing him!

Question:
       I'm fighting Blue Master Lunn right now, but whenever he turns
       invisible he nails me and there's nothing I can seem to do
       about it.  How can I counterract this move of his?
Answer:
       If you've powered up your dance magic enough, use the 4th
       dance spell (Dopple Dance, Punk Dance, or Slam Dance, depending
       on Jean's Dance Magic level) whenever he turns invisible.  The
       "shadow" will nail Lunn even when he's invisible.  Be sure to
       make sure you have enough Dover Nuts to heal yourself just in
       case he gets a couple vicious blows in too.

Question:
       OK, I'm near the end of the Epilogue, and I'm trying to find
       the Star Dragon Tower.  I've had no luck yet, so can anyone
       help me find it?
Answer (courtesy of Nicholas Pappas, with a few minor corrections):
       It is Northeast of Dalton.  If you head WEST Northwest from
       Dalton to Azado and them head EAST from there you will find a
       single path that will take you to the Star Tower.  It is a
       narrow fit, and you have to wiggle through (with the Destiny)
       so make sure you try *every* opening.  One path will take you
       to the Illusion Woods, if you get here you went North too
       early...  Keep going east for a bit longer.

Question:
       Lord Leo just captured Lucia near the beginning of the game,
       and I don't know where to go from here.
Answer:
       You gotta board the Destiny and rescue here.  Stock up on
       supplies, and the easiest way to get by Leo's guards is to use
       Hiro's Boomerang.

Question:
       I got Lunar 2: Eternal Blue for X-mas and have been playing it
       almost non-stop since.  That was until I got stuck.  I am in
       the tunnels under Pentagulia.  I've got all my characters back
       and I'm searching for the secret exit. But I can't seem to find
       it. I've been searching for like 2+ hours, and it's getting
       quite frustrating.  Any help would be appreciated.
Answer:
       There's a place where all the paths to all the towers meet and
       there is a space on the North wall with 2 statues between it if
       I remember correctly.  The secret entrance is there.

Question:
       Is there any connection betweent he Dragon Helmet, Armor, and
       Sheild you find late in the game and in the epilogue, and the
       original Dragonmaster Items?
Answer (courtesy of Vic @ WD):
       Yep, they are either the genuine article, or replacement
       articles made after the originals were lost.  Depends on the
       specific item.  Check out LUNAR:  Eternal Blue Director's cut
       for details... :)  hehe...

Question:
       Help, I'm lost in the frozen caves outside Zulan!
Answer (courtesy of Vic @ WD):
       Get to the top, push the snowball, walk to the bottom, cross
       the crevasse plugged by the pushed snowball, go to the next
       top, push the snowball, go down, cross the next crevasse, go to
       the top to the boss.
       This is one of the most tedious areas in the game, as far as
       I'm concerned.  The game REALLY rolls after you pass it.

Question:
       How do you get to the Red Dragon Cave after freeing the Black
       Dragon?
Answer:
       OK, hop back on the Destiny and head east across the sea.
       You'll eventually make landfall and after passing through a
       large tunnel of sorts, keep heading east until you reach the
       village of Raculi.  Once there, you'll find out about the Serek
       Palace, which is where the doorway to the Red Dragon Cave is.
       Before hitting the Palace though, stop by the Lion's Head
       (somewhere south and east of Zaback Mine Town), a rather easy
       (if you know the trick to beating the enemies) treasure cave,
       and the Dragon's Nest (there's a path to it just past the
       "tunnel" leading to Raculi), which is a real pain in the butt
       to get through but they do have some good treasure there as
       well.

Question:
       I am stuck in the Zaback Mine looking for the Black Dragon.
       Anyway, I am lost as heck, and any tips on finding who I'm
       looking for and getting out would be greatly appreciated.
Answer:
       Have you been to Zaback Town yet?  In the South Eastern part of
       the Mine's 1F you'll find a spot that's brighter than the rest.
       This is a door that takes you to Zaback Town.  From there, you
       eventually head to Neo Vane and take out Borgan before trying
       to free the Black Dragon.

Question:
       I have noticed a castle/town between the Lion's Head and Raculi
       just south of the large cave that we drive the ship through.  I
       have been trying to get into that structure but I can't find
       any way of doing it.  As I see it, if this place is not just
       for looks, then there must be a warp zone or something that
       will take us there. I am now doing the Epilogue for the second
       time, so I have a pretty good grasp of the game (although I am
       learning new things every day).
Answer:
       Yeah, actually this place is Neo-Vane after it crashed.  You
       can get to it still by using the teleporter in Zaback Mine
       Town.

Question:
       How do you get around in Lionhead?  I've searched high and low
       but have found no Snake Ring, nor any Dimension Ring in the
       epilogue.  I've only gotten to the point of the third room
       where there are two buttons...
Answer:
       Hmm, well you do have to play around with the buttons a bit up
       at the top of the Lion's Head, and if you wait too long before
       leaving the rooms I think the platforms switch back, but
       eventually you should be able to reach the outside of the
       Lion's Head, right near the lion's face.

Question:
       How do you beat Ghaleon when you face him in Vane after
       Zophar's return?
Answer:
       First make sure your characters have a few Dover Nuts handy.
       Second, the first time through (when you have no magic), just
       keep attacking, though you may want to keep Lemina fleeing (her
       attack isn't that strong.  Once you get your magic back, use
       Hiro's Poe Sword, alternate between BD Vigor and Attack for
       Jean, Leo's Flash Sword, Ronfar use Althena Litany first round
       and Tranquil Litany each later round, and Lemina use Pressure
       Cooker (if you don't have Pressure Cooker try your best Ice
       spell).  You might want to have White Dragon Protect handy for
       those times when Ghaleon is about to cast a spell (watch for a
       color change or something).


Question:
       Where is Ronfar in the Epilogue?
Answer:
       Ronfar is in the village of Raculi.

Question:
       How do you beat the Phantom Sentry in the Sunken Tower 7th Level?
Answer:
       He's not that hard to beat.  Just make sure you save up spells
       and beat up on him like you would on any other Boss.  Also keep
       an eye on him, after seeing him for a while you'll know when
       he's gonna cast a particularly devastating spell and for you to
       use WD-protect.  At this point I had also gotten Hiro the
       Dimension Ring, Lucia's Tear, and Althena's Sword.  Here's how
       I beat him:

       Hiro:  Just use regular attacks (4 hits add up to more than 1
       Poe Sword blast from what I've seen though I could be wrong),
       healing occaisionally with Althena's Sword if needed, or giving
       a Silverlight or Star Light to someone if needed.  If you don't
       have the Dimension Ring and Lucia's Tear, use Poe Sword.

       Jean:  BD Vigor/Attack constantly

       Lemina:  Pressure Cooker constantly w/ occaisionaly Silver/
       Starlight

       Ronfar:  First round use Althena Litana, then after that use
       Tranquil Litany every round, or perhaps Althena's Love (the
       Goddess Crest spell) if you have the Snake Ring equipped.

       Leo:  Flash Sword constantly, with WD Protect on occaision and
       occaisionaly Silver/Starlight.

Question:
       Are the Mystic Ruins the same as the Dragon Ruins near Gwyn's
       House?
Answer:
       No, the Mystic Ruins is that cave with all the mirrors you first met
       Ghaleon in.

Question:
       How do I defeat the 5 dopplegangers in the Dragon Ruins?
Answer:
       Here's what I did to beat the Dopplegangers in the Dragon
       Ruins:

       Hiro:  If you have the Dimension Ring and Lucia's Tear, just
       regular attack constantly, occiasionally healing with Althena's
       Sword or using a Silver/Starlight on someone else.  The 4
       attacks and hits on all enemies these items give you add up to
       tons of damage, almost like a Poe Sword per enemy.  I recommend
       you start the attack on "Evil Hiro" as his own Poe Sword can
       take out just about anyone you got in one hit.  Jean would be
       the next most dangerous enemy, then Leo.  If you don't have
       these items, use Battalion Sword constantly, though it's not as
       effective.

       Jean:  Blue Dragon Chop constantly.

       Lemina:  I had both Lemina's Ice and Fire spells fully leveled
       up at this point, but the Ice spells are more powerful, so I
       used her most powerful Ice spell that can hit everyone on
       screen, the Nitro Dagger I beleive it was called.

       Ronfar:  Althena Litany first round, Tranquil Litany or Althena's
       Love (Goddess Crest spell, too much MP if you don't have the Snake
       Ring) every round after that.

       Leo: Grizzle Gash constantly.

Question:
       Where in the Lion's Head is the Dimension Ring?
Answer:
       It's on the top floor, though not outside.  Check out all the
       rooms with the switches that rearrage the paths.

Question:
       The FAQ says that there is a snake ring for Lemina in the
       Haunted House.  Where is this Haunted House?  I can't seem to
       be able to find it in the epilogue.
Answer:
       The Haunted House is where you first met Lemina.  It's not in
       there though, but it's actually in a cave near the Haunted
       House.

Question:
       Who can use the Silver Sharion?
Answer:
       Leo

Question:
       Where is Jean in the Epilogue?
Answer:
       Remember Nota, that desert trading town near the Mystic Ruins
       where Leo is?  Head north of those Ruins and you'll find Jean's
       carnival more or less in that area.


Question:
       Any good tips to build up to Level 99 in Lunar:EB?
Answer (courtesy of Jason R. Warner):
       Building up to Level 99 in Lunar EB is actually pretty easy, provided
       you have a good technique down.  Hey everyone, I'm Jason, and this is
       my first contribution to this list.  OK, back to my little story.
       The best way to charge up in the game, aside from those mirror
       enemies, are beating those blasted Snow Mongrels.  (They are found
       near the White Dragon cave area).  These are by far the hardest
       regular enemies in the game to kill.  They have 740 HP, and are
       incredibly resistant to almost all attacks, as probably all
       of you know.  Beating them requires Level 30 Magic for Lemina and
       Ronfar, fairly high levels to begin with, probably more than 50,
       Lucia's Tear and the Dimension ring, and the bracelet that gives the
       Black Storm power to Jean...OK, here's what you do, remember to
       concentrate on just ONE!

       Hiro- Poe Sword (equipped with red dragon crest for extra attack
       power)
       Jean- use Black storm on Hiro, or, if the purple dogs show up with
       the Snow Mongrels, just attack the purple dogs and the damage will
       be enough so that one Poe Sword attack should finish the dog off
       Ronfar- Shining Litany on the dog
       Lemina- Cast Fire Bomb on the dog
       Leo- Use Soul Blade

       Combined, all this should put the dog away and net you over 13000
       experience points and Magic Points!  You don't get any money, but
       what do you need it for at that stage of the game?  Eventually, you
       can kill 2 Ice Mongrels in one round, but only around Level 80 or so.
       Jean has to use her Blue Dragon Chop, Hiro use his Poe Sword, and
       the same attacks for the other three, but on the dog that Hiro
       ISN'T hitting!  OK, I hope that helps you!

       Here are the bare stats:
       Hiro and Leo-         Ronfar-       Jean-          Lemina-
       HP-963                 872            888             775
       MP-777                 820            879             960
       ATK- 255               192            192             112
       DEF- 128               112            112              96
       AGL- 124               115            135             108
       WIS- 192               224            224             215 (I have
               Lemina's Wisdom at 270 with all the equipment on!)
       LUCK- 255              224            192             192
       MAG ENDR- 96           128            112             133
       # ATKS- 3                2             4!               1
       RANGE- 20               19             21              18
       (With Hiro at Level 99 with the Dimension Ring and Blue Dragon Vigor
       casted, I can beat the Star Dragon in under 2 minutes...

Question:
       Where are the secret rooms?
Answer (coutesy of [email protected]):
       #1 has the Silver Sharion, and it's in sunken tower 2F, where
       you can see a room with 2 treasure boxes.  You head straight
       down.

       #2 is NE of the Haunted Mansion, and has several things, most
       importantly the Mystra Bracelet,

       #3 is in the sunken tower.  You know the two treasures next to
       each other (one is spiked jacket)?  The room IMMIDIATELY before
       that is #3!!!!

Question:
       Where is the Flame Fist?
Answer:
       The Flame Fist if I remember correctly is in the Epilogue, in the
       Sunken Tower near Nall's cave.

Question:
       Any tips to make Lion's Head battles easier?
Answer:
       OK, here's what I did in Lion's Head.  In Ruby's menu, change
       your alignment so that all your characters are bunched up next
       to each other at the top of the screen (don't forget to change
       it back to what you had before later).  The Serpent Eye, which
       is the nastier of the 2 monsters can't move so you're safe
       here.  Then just use Poe Sword, Haduken, Leminia's most
       powerful Ice Spell, etc, and just have Ronfar Shining Litany
       (the spell that drains HP from monsters and trasfers it to the
       party) himself.  For the other monster, just pound on him.
       About all he does is turn your characters to stone, which you
       can defend yourself against if you have a tri-ring or something
       like that.

========

The following is an item list both me and I beleive Jason Hill
([email protected]) have been compiling (I haven't talked to who provided
this list in a while, and my memory fails me as to who it was).  This
current version is entirely by him, with a few minor changes by me.

========

 I'm trying to get a good list (and maybe someday a walkthrough) of all
the items and spells plus what they do together.  I've gotten the list
half-way done now, but it only has the standard info the EB displays (taken
directly from the data file.. Thanks Vic for not compressing it).
 If anyone wishes to help and though effects data in (or even locations),
please do..  Here is the list:

****************************************************
--------------
Special Items
--------------
Left Eye Jewel       | Left Dragon Eye Jewel
Right Eye Jewel      | Right Dragon Eye Jewel
Right Dragon Eye     | Right Eye Jewel from Tower
Left Dragon Eye      | Left Eye Jewel from Ruins
Mask                 | Masked Man's Disguise

White Dragon Aura    | White Dragon's Power Essence
Blue Dragon Aura     | Blue Dragon's Power Essence
Black Dragon Aura    | Black Dragon's Power Essence
Red Dragon Aura      | Red Dragon's Power Essence

Entry Pass           | Tournament Entry Pass
Borgan's Key         | Opens the Zaback Mine Door to the Black Dragon Cave
Tears of Althena     | Althena's Holy Power
Lucia's Pendant      | Lucia's Special Pendant
Luna's Letter        | Special Letter to Hiro

White Dragon Wings   | Reusable Warp Device (warps outside of caves)
Special Wine         | Special Wine to Deliver
Delivery Receipt     | Wine Delivery Receipt

-------------
Unknown!
-------------
Needles              | ????   <- (Have no clue!)

-------------
Shop Items
-------------
Vitality Vial        | Recovers from Disability
Hern                 | Recovers a Bit of HP
Dover Nut            | Recovers a Lot of HP
Star Light           | Recovers a Little MP
Silver Light         | Restores MP Completely
Angel Tears          | Resurrects the Dead
Holy Water           | Restore Status to Normal
Sprint Water         | Heal Freeze
Sunflower Seeds      | Heals Stone Condition
Purity Herb          | Poison Antidote
Dragonfly Wing       | Warps Out of a Dungeon

-------------
Rings
-------------
Fire Ring            | Decreases Water and Wind Atk
Heal Ring            | Recovers HP while battling
Snake Ring           | Reduces Spell Cost by 1/2
Angel Ring           | One-Time Auto-Resurrection
Fresh Ring           | Defends from Frez, Pois, Slep
Refresher Ring       | Defends from Ston, Mute, Conf
Plasma Ring          | Reduces Eathe and Water Atk
Tri-Ring             | Defends all Status Attacks
Heat Ring            | HP Recovery Magic Enabler
Phoenix Ring         | Special Magic Enabler (Revive Magic)
Illusion Ring        | Special Magic Enabler
Dimension Ring       | Gives you double the attacks and teleports you around
                    | the battle screen.

------------------
Special Equipable
------------------
Shiro Tail           | Attack Agility Increases
Lynx Tail            | Range Increases in Combat

Althena's Letter     | Enables Clean Magic Spell
Dragon Angel Crest   | Defense from Dragon Breath

Goddess Pin          | Special Magic Enabler
Love Pendant         | Reduces Thunger and Fire Atk
Wind Pendant         | Fire and Earth Atks Lessen
Earth Crux           | Wind and Thunder Atks Lessen
Lucia's Tear         | Regular attacks damage all enemies
Party Mask           | Def +9  *Special Magic (Soul Swiper)

White Dragon Crest   | White Dragon Magic Enabler (White Dragon Protect)
Blue Dragon Crest    | Blue Dragon Magic Enabler (Blue Dragon Vigor)
Black Dragon Crest   | Black Dragon Magic Enabler (Black Dragon Shield)
Red Dragon Crest     | Red Dragon Magic Enabler (Red Dragon Anger)
Goddess Crest        | Althena's Magic Enabler (Althena's Light)

-------------
Daggers
-------------
Dagger               | Atk Power +4   +1 Attacks
Ancient Knife        | Atk Power +16  +5 Agility
Ritual Dagger        | Atk Power +60  *Freeze Attack
Silver Dagger        | Atk Power +20  +2 Attacks
Fabulous Dagger      | Atk Power +80  *MP Absorb

-------------
Swords
-------------
Short Sword          | Atk Power +26
Long Sword           | Atk Power +38
Great Sword          | Atk Power +50  *Blasts Enemy
Iron Scimitar        | Atk Power +67
Battle Shadow        | Atk Power +80  +1 Attacks
Flame Saber          | Atk Power +86  *Tool Effect (Fire Magic)
Platinum Scimitar    | Atk Power +116 *Freeze Atk
Platinum Blade       | Atk Power +130 *Blast Enemy
Dark Scimitar        | Atk Power +140 *Kill Attack
Wind Sword           | Atk Power +150 +1 Attacks
Onyx Sword           | Atk Power +156 *Mute Magic
Ice Blade            | Atk Power +180 *Equip Effect
Grim Saber           | Atk Power +190 *Kill Attack
Ghaleon's Sword      | Atk Power +210 *Equip Effect
Althena's Sword      | Atk Power +230 *Equip Effect + Heal Magic

White Fang           | Atk Power +130
Battle Saber         | Atk Power +140 *Equip Effect
Blood Saber          | Atk Power +200 *Equip Effect
Grim Rapier          | Atk Power +180 *Dragon Damag
Silver Sharion       | Atk Power +220 *Surefire Atk

--------------
Fans/Fist
--------------
Feather Fan          | Atk Power +17  +1 Attacks
Iron Fan             | Atk Power +28  +1 Attacks
Glass Fan            | Atk Power +50  +1 Attacks
Razor Fan            | Atk Power +68  +1 Attacks
Goddess Fan          | Atk Power +99  +1 Attacks

Atomic Punch         | Atk Power +82  +1 Attacks
Hell Spike           | Atk Power +98  +1 Attacks
Thunder Claw         | Atk Power +116 +1 Attacks
Kaiser Knuckle       | Atk Power +180 +4 Defense
Flame Fist           | *Equip Effect

---------------
Bows
---------------
Bow                  | Atk Power +50  +Distance Atk
Mystic Bow           | Atk Power +60  +1 Attacks
Dark Bow             | Atk Power +80  +1 Attacks
Fury Bow             | Atk Power +145 *Kill Attack
Immortal Bow         | Atk Power +160 +1 Attacks

---------------
Staffs
---------------
Staff                | Atk Power +4  +2 Wisdom
Water Staff          | Atk Power +14  *Equip Effect
Thunder Staff        | Atk Power +25  *Equip Effect
Soul Staff           | Atk Power +38  *Equip Effect
Onyx Staff           | Atk Power +54  *Equip Effect
Dragon Staff         | Atk Power +68  *Equip Effect
Holy Staff           | Atk Power +85  *Equip Effect
Shaman Staff         | Atk Power +130 *MP Absorb

---------------
Blunt Weapons
---------------
Mace                 | Atk Power +42
Flail                | Atk Power +80
Battle Hammer        | Atk Power +70  +1 Attacks
Iron Mace            | Atk Power +120 *Equip Effect
Magic Rod            | Atk Power +136 *HP Absorb
Thor's Hammer        | Atk Power +140 *Enemy Flip
Pick Axe             | Atk Power +150 +1 Attacks
Justice Rod          | Atk Power +170 *Equip Effect
Sinistron            | Atk Power +200 *Equip Effect

--------------
Armor
--------------
Leather Armor        | Def Power +5
Scale Armor          | Def Power +7
Iron Armor           | Def Power +10
Shell Armor          | Def Power +12 *Anti-Poison
Steel Armor          | Def Power +13
Plate Mail           | Def Power +16
Knight Armor         | Def Power +20 +3 TRANSFER
Lightning Armor      | Def Power +24 +8 Agility
Platinum Armor       | Def Power +28 *Anti-Poison
Thunder Armor        | Def Power +32 *Anti-Freeze
Onyx Armor           | Def Power +40 *Anti-Mute
Angel Armor          | Def Power +45 *Anti-Breath
Phoenix Mail         | Def Power +50 *Special Magic (Revive Magic)
King's Mail          | Def Power +55 *Special Magic
Dragon Armor         | Def Power +60 Atk Power +18

--------------
Dresses/Wraps
--------------
Pretty Dress         | Def Power +8
Flared Dress         | Def Power +10 *Anti-Sleep
Aura Dress           | Def Power +13 *Anti-Freeze
Graceful Dress       | Def Power +18 +5 Agility
Battle Dress         | Def Power +24 Atk Power +5
Goddess Dress        | Def Power +45 *Counter Atk
Seal Wrap            | Def Power +28 *Counter Atk
Eagle Wrap           | Def Power +34 +10 Agility
Tiger Wrap           | Def Power +38 Atk Power +10
Immortal Wrap        | Def Power +42 *Counter Atk
Spiked Jacket        | Def Power +48 *Counter Atk

--------------
Robes
--------------
Wisdom Robe          | Def Power +9  *Anti-Sleep
Judgment Robe        | Def Power +16 +8 Wisdom
Aura Robe            | Def Power +20 *Anti-Freeze
Blazing Robe         | Def Power +24 +14 Wisdom
Immortal Robe        | Def Power +40 *Special Magic
Ice Robe             | Def Power +30 *Anti-Poison
Flame Robe           | Def Power +35 *Anti-Sleep
Robe Of Eyes         | Def Power +45 *Magic Absorb

--------------
Clothes
--------------
Cloth Tunic          | Def Power +1
Peasant Clothes      | Def Power +3   +5 Luck
Priest's Clothes     | Def Power +20 *Anti-Confuse
Saint Clothes        | Def Power +32 *Anti-Confuse
Justice Clothes      | Def Power +38 *Anti-Stone
Gamblin' Suit        | Def Power +45 *Counter Atk

--------------
Shields
--------------
Wood Shield          | Def Power +2
Iron Shield          | Def Power +4
Steel Shield         | Def Power +6
Platinum Shield      | Def Power +9  *Anti-Poison
Thunder Shield       | Def Power +12 *Anti-Freeze
Onyx Shield          | Def Power +15 *Anti-Mute
Flaming Shield       | Def Power +18 *Anti-Sleep
Storm Shield         | Def Power +25 *Anti-Confuse
Dragon Shield        | Def Power +30 *Counter Atk

--------------
Bracelets
--------------
Iron Bracelet        | Def Power +3
Steel Bracelet       | Def Power +6
Onyx Bracelet        | Def Power +10 *Anti-Mute
Aura Bracelet        | Def Power +16 *Special Magic
Goddess Bracelet     | Def Power +20 +12 Agility
Justice Bracelet     | Def Power +15 *Special Magic
Life Bracelet        | Def Power +20 *HP Recovery
Psycho Bracelet      | Def Power +15 *Special Magic
Mystra Bracelet      | Def Power +20 *1/2 Spel Cost

--------------
Helms
--------------
Chain Helm           | Def Power +2
Iron Helm            | Def Power +4
Steel Helm           | Def Power +6
Platinum Helm        | Def Power +8  *Anti-Poison
Thunder Helm         | Def Power +10 *Anti-Freeze
Onyx Helm            | Def Power +12 *Anti-Mute
Safety Helm          | Def Power +12 *Counter Atk
Pyro Helm            | Def Power +15 *Anti-Sleep
Dragon Helm          | Def Power +20 *Special Magic

-------------
Bandannas
-------------
Bandanna             | Def Power +1
LuckY Bandanna       | Def Power +10 +20 Luck
Studly Bandanna      | Def Power +12 +5 Magic Endr
Justice Bandanna     | Def Power +15 *Special Magic

-------------
Misc?
-------------
Headband             | Def Power +3
Pink Bow             | Def Power +5  *Anti-Sleep
Gold Clip            | Def Power +12 Atk Power +4
Goddess Clip         | Def Power +18 *Special Magic
Wisdom Cap           | Def Power +9  +5 Wisdom
Wisdom Tiara         | Def Power +10 +5 Wisdom
Mystery Tiara        | Def Power +16 +7 Magic Endr

--------
Magic
--------
Hiro
    Level 1     |     Level 2     |      Level 3      |  Area Effect:Type
------------------------------------------------------+-----------------------
  Boomerang    -> Multi-Boomerang -> Cross Boomerang  |  1E:Boomerang Attack
    Squall     ->     Tempest     ->   Gale Vortex    |  AZ:Flip By Wind
Rushing Breeze ->    Force Wind   ->   Bladk Storm    |  EZ:Attack by Tornado
   Cyclone     ->  Super Cyclone  ->  Soul Blaster    |  AE:Attack by Causing
                                                      |  Tempest

 Learned Magic
 -------------
   Poe Sword             1E:Jump Attack
   Sybillum Sword        EZ:Split-Spirit Attack
   Battalion Sword       AE:Fast Multi-Attack
   Dark Sword            AE:Split Battle Mode

Ronfar
    Level 1     |     Level 2     |      Level 3      |  Area Effect:Type
------------------------------------------------------+-----------------------
  Heal Litany  -> Recovery Litany ->  Purity Litany   |   1A:Recovers HP for 1
                                                      |   Person
  Calm Litany  ->   Rest Litany   -> Tranquil Litany  |   AA:Recovers HP for
                                                      |   Party
  Light Litany ->  Bright Litany  -> Shining Litany   |   1E:Steals HP -->
                                                      |   Party
 Priest Litany ->   Saint Litany  -> Althena Litany   |   AE/AA:Goddess'
                                                      |   Assistance
  Chance Dice  ->    Lucky Dice   ->  Destiny Dice    |   AE/AA:Attack/Heal
                                                      |   Crapshoot
 Risk Roulette ->  Sword Roulette -> Destiny Roulette |   1E/1A:Attack Same
                                                      |   Party
  Anger Flame  ->    Rage Flame   ->  Immortal Flame  |   1E:BIG Damage
                                                      |   Crapshoot
  Hades Wager  ->  Recovery Wager ->   Purity Wager   |   AA:Brings the Party
                                                      |   to Life

 Learned Magic
 -------------
   Herbal Breeze         1E:Pleasant Sleep-Inducer
   Clean Magic           1A:Heals most Conditions
   Loki Magic            1E/1A:Uncurse Subject
   Revive Magic          1A:Wakes the Dead

Jean
    Level 1     |     Level 2     |      Level 3      |  Area Effect:Type
------------------------------------------------------+-----------------------
Butterfly Dance ->  Swallow Dance  ->  Vulture Dance   |  EZ:Poison Attack
   Needle Step ->   Needle Kick   ->   Needle Chop    |  1E:Freeze Attack
   Charm Dance ->  Tempting Dance ->  Fantasy Dance   |  EZ:Creates Confusion
  Dopple Dance ->   Punk Dance    ->   Slam Dance     |  OS:Creates Ghostly
                                                      |  Sidekick

 Learned Magic
 -------------
   Haduken                 1E:Offensive Energy Ball
   Aura Wave               EZ:Energy Shockwave
   Comet Tail              EZ:Attack with Flying Kick
   Blue Dragon Chop        AE:Quick Attack Skill

Lemina
    Level 1     |     Level 2     |      Level 3      |  Area Effect:Type
------------------------------------------------------+-----------------------
     Flame     ->    Flame Shot   ->   Flame Bomb     |  1E:Throws Fire at
                                                      |  Enemy
   Fire Ring   ->     Hot Zone    ->  Burning Rage    |  EZ:Creates Deadly
                                                      |  Fire Ring
  Power Flame  ->  Power Factory  ->  Power Drive     |  1A:Increases Attack
                                                      |  Power
  Pyro Pillar  ->   Pyre Pillar   ->  Crematorium     |  AE:Shining Flame
                                                      |  Attack
    Icepick    ->    Ice Arrow    ->   Ice Lance      |  1E:Drops Ice on
                                                      |  Target
    Ice Wall   ->   Freeze Trap   ->  Freeze Claw     |  EZ:Cascading Ice Wall
                                                      |  Attack
   Ice Shell   ->   Ice Barrier   ->  Cryo-Shield     |  1A:Increases
                                                      |  Defensive Power
    Blizzard   ->    Ice Driver   ->  Nitro Dagger    |  AE:Creates a Raging
                                                      |  Blizzard

 Learned Magic
 -------------
   Spell Sucker            1E:Seals off enemy's magic
   Pressure Cooker         1E:Lowers opponet's level
   Magic Swiper            1E:Hijacks MP from enemy
   Magic Shield            AZ:Barrier against attack

Leo
    Level 1     |     Level 2     |      Level 3      |  Area Effect:Type
------------------------------------------------------+-----------------------
  Rock Viper   ->    Rock Cobra   ->   Rock Riot      |  1E:Attack by Dropping
                                                      |  Rocks
  Earth Spike  ->  Earth Knuckle  ->  Earth Fangs     |  EZ:Attack by Earth
                                                      |  Power
Asteroid Break ->   Comet Break   ->  Solar Break     |  1E:Meteor Attack
   Crackpot    ->   Crack Point   ->   Crack Zone     |  AE:Earthquake Attack

 Learned Magic
 -------------
   Flash Blade             1E:Sliding Blade Attack
   Buzz Blade              EZ:Round Blade Attack
   Soul Blade              1E:Recover HP from Enemy
   Grizzle Gash            AE:Multi-Enemy Round Blade

Lucia
 Pulse Laser, Napalm Shot, Plasma Rain, Thunder Blow, Plasma Shock,
 Lightning Bomb, Spark Cannon, Soul Rush, Atomic Burn, Soul Finger,
 Iron Tiger, Mystic Defender, Althena's Love

Crest Magic
 Red Dragon Anger        AE:Damage to Enemies
 Blue Dragon Vigor       OS:Additional Attacks
 White Dragon Protect    AA:Negates Enemy's Spell
 Black Dragon Shield     AE:Removes "Living" Enemies
 Althena's Light         AA:Major Healing for Party