=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fatal Fury Special
FAQ By: Goh_Billy (
[email protected])
Version #: 4.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sections
--------
1. Legend
2. System
2.1 Basics
2.2 Planes
2.3 Obstacles
3. Characters
3.1 Terry Bogard
3.2 Andy Bogard
3.3 Joe Higashi
3.4 Big Bear
3.5 Jubei Yamada
3.6 Cheng Sinzan
3.7 Kim Kaphwan
3.8 Mai Shiranui
3.9 Duck King
3.10 Tung Fu Rue
3.11 Billy Kane
3.12 Axel Hawk
3.13 Laurence Blood
3.14 Geese Howard
3.15 Wolfgang Krauser
----------------------------
3.16 Ryo Sakazaki
4. Misc. And Easter Eggs
4.1 Stages
4.2 Other
5. Conclusion
5.1 What's Missing/Needed
5.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward LP - Light Punch P - Any Punch
\ | / b - Back HP - Heavy Punch K - Any Kick
b-- --f u - Up LK - Light Kick + - And
/ | \ d - Down HK - Heavy Kick / - Or
db d df , - Then
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
++++++++++++++
| 2.1 Basics |
++++++++++++++
Throw f/b + HP close
Avoid Obstacle Toss shake joystick and tap
P and K rapidly when
being thrown by Billy
Kane, Axel Hawk, or
Laurence Blood on an
obstacle stage
Crawl hold df
Dash Backward b, b invulnerable for a second
Block High b
Block Low db will not block overheads
Taunt HP from far
Dizzy Recovery shake joystick and tap
P and K rapidly when
dizzied
Strong Attack HP+HK knocks opponent to opposite
plane
Defensive Attack f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Desperation perform when your occurs when your lifebar
lifebar is flashing depletes to around 1/4
red left
++++++++++++++
| 2.2 Planes |
++++++++++++++
Jump To Opposite Plane LP+LK
Low Dive Attack LP / LK / LP+LK from overhead
opposite plane
Back Low Dive Attack b + LP / LK / LP+LK overhead
from opposite plane
Short Low Dive Attack f + LP / LK / LP+LK overhead
from opposite plane
High Dive Attack HP / HK from overhead
opposite plane
Back High Dive Attack b + HP / HK from overhead
opposite plane
Short High Dive Attack f + HP / HK from overhead
opposite plane
Roll To Back Plane u from back plane
Roll To Front Plane d from front plane
---when both characters are in opposing planes---
front plane character:
*can duck but cannot perform any ducking maneuvers
*can roll to back plane by pressing u
*cannot jump
*cannot perform normals, basic moves, command moves, special moves, or supers
(the button presses will send them to the opposing plane)
*cannot dash backwards
*cannot crawl
back plane character:
*can jump but cannot perform any jumping maneuvers
*can roll to front plane by pressing d
*cannot duck
*cannot perform normals, basic moves, command moves, special moves, or supers
(the button presses will send them to the opposing plane)
*cannot dash backwards
*cannot crawl
+++++++++++++++++
| 2.3 Obstacles |
+++++++++++++++++
In Fatal Fury Special there are two kinds of levels, one line and two line
stages. In two line stages you are able to fight in both planes. In a one
line battle, maneuvers that knock the opponent to the opposite plane will
instead send them into an obstacle. They will strike it and fall back into
the front plane. Some characters (such as Billy Kane) have throws that will
toss the opponent into the background obstacle that would normally not toss
an opponent back there in a two line stage. They are marked in each of
these character's movelist.
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Terry Bogard *
*******************************************************************************
Colors
------
LP/LK/HP - Red jacket and hat
HK - Black jacket and hat
Throw
-----
Buster Throw f/b + HP close
Basic Moves
-----------
Crawl hold df
Gut Crunch HP close 2 hits
Plane Moves
-----------
Low Clothesline LP / LP+LK from overhead
opposite plane
High Clothesline HP from opposite plane overhead
Low Dive Kick LK from opposite plane overhead
High Dive Kick HK from opposite plane overhead
Command Moves
-------------
Hop Kick HP+HK knocks opponent to opposite
plane
Uppercut f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Power Wave qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both will
be "destroyed" in the
process
Burning Knuckle qcb + P LP=short, HP=long
Rising Tackle Charge d for 2 seconds, LP=short, HP=further
u + P
Crack Shoot qcb, ub + K LK=short, HK=long
Desperation
-----------
Power Geyser qcb, db, f + LK+HP absorbs projectiles
*******************************************************************************
* 3.2 Andy Bogard *
*******************************************************************************
Colors
------
LP/LK/HP - White costume w/ Red trim
HK - Green costume w/ Pink trim
Throw
-----
Shoulder Toss f/b + HP close
Basic Move
----------
Crawl hold df
Plane Moves
-----------
Low Palm Strike LP / LP+LK from overhead
opposite plane
High Palm Strike HP from opposite plane overhead
Low Flip Strike LK from opposite plane overhead
High Flip Strike HK from opposite plane overhead
Command Moves
-------------
Spin Kick HP+HK knocks opponent to opposite
plane
Stomach Slap f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Hi Sho Ken qcb + P LP=slow, HP=fast; will
collide with other
projectiles as both will
be "destroyed" in the
process
Shoryudan qcf + P LP=short, HP=further
Zanei Ken Charge db, f + P / LP=short, HP=long
db, f + P
Kuhadan Charge db, uf + K / LK=short, HK=further
db, uf + K
Desperation
-----------
Choreppa Dan Charge d for 2 seconds,
df, f + LK+HK
*******************************************************************************
* 3.3 Joe Higashi *
*******************************************************************************
Colors
------
LP/LK/HP - Orange-Red shorts w/ Yellow trim
HK - Purple shorts w/ White trim
Throws
------
Leg Throw f/b + HP close
Rapid Knees f/b + HK close
Basic Move
----------
Crawl hold df
Plane Moves
-----------
Low Dive Punch LP / LP+LK from overhead
opposite plane
High Dive Punch HP from opposite plane overhead
Low Thai Kick LK from opposite plane overhead
High Thai Kick HK from opposite plane overhead
Command Moves
-------------
Stomach Kick/Wheel Kick HP+HK knocks opponent to opposite
plane
Slide d + HK must be blocked low
High Kick f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Hurricane Upper hcf + P LP=slow, HP=fast; will
collide with other
projectiles as both will
be "destroyed" in the
process
TNT Punch tap P repeatedly
Dynamite Fist stop tapping P works for HP version only
Tiger Kick qcf, uf + K LK=short, HK=further
Slash Kick Charge db, uf + K / LK=short, HK=long
db, uf + K
Desperation
-----------
Screw Upper f, hcf + LK+HP absorbs projectiles
*******************************************************************************
* 3.4 Big Bear *
*******************************************************************************
Colors
------
LP/LK/HP - Black costume
HK - Red costume
Throws
------
Power Bomb f + HP close
German Suplex b + HP close
Lariot Drop df + HP close
Choke Hold f + HK close
Headbutts b + HK close
Overhead Toss df + HK close
Bear Hug uf + HK close
Basic Moves
-----------
Crawl hold df
Dropkick HK far low dodge
Plane Moves
-----------
Low Dropkick LP / LK / LP+LK from overhead
opposite plane
High Dropkick HP / HK from overhead
opposite plane
Command Moves
-------------
Big Boot HP+HK knocks opponent to opposite
plane
Ducking Palm f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Giant Bomb Charge db for 2 seconds, LP=short, HP=long; start up
f + P is a high dodge
Super Dropkick Charge HK for 8 seconds,
release
Bear Bomber f, b, d, u + HP close unblockable
Desperation
-----------
Fire Breath hcb, f + LK+HP absorbs projectiles
*******************************************************************************
* 3.5 Jubei Yamada *
*******************************************************************************
Colors
------
LP/LK/HP - Red vest
HK - Blue vest
Throws
------
Ippon Seoi f/b + HP close
Tawara Nage df + HP close
Kumo Koroshi uf + HP close
Benkei Nakashi f + HK close
Tomoe Nage b + HK close
Izuna Otoshi d + HK close in air
Basic Move
----------
Crawl hold df
Plane Moves
-----------
Low Jump Kick LP / LK / LP+LK from overhead
opposite plane
High Jump Kick HP / HK from overhead
opposite plane
Command Moves
-------------
Rabbit Punch HP+HK knocks opponent to opposite
plane
Slide d + HK must be blocked low
Low Poke f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Senbe Shuriken Charge b for 2 seconds, LP=slow, HP=fast; will
f + P collide with other
projectiles as both will
be "destroyed" in the
process
Ooizuna Otoshi Charge d for 2 seconds, unblockable
u + P close
Nihon Seoi Dash Charge b for 2 seconds, LK=short, HK=long; dash in
f + K is unblockable
Neko Jarashi hcb + HP close unblockable
Desperation
-----------
Dynamite Izuna Otoshi Charge db for 2 unblockable
seconds, d,
df + LK+HP close
*******************************************************************************
* 3.6 Cheng Sinzan *
*******************************************************************************
Colors
------
LP/LK/HP - Green shirt
HK - Blue shirt
Throws
------
Double Hand Toss f/b + HP close
Headbutts f/b + HK close
Basic Move
----------
Crawl hold df
Plane Moves
-----------
Low Forward Palm LP / LP+LK from overhead
opposite plane
High Forward Palm HP from opposite plane overhead
Low Down Palm LK from opposite plane overhead
High Down Palm HK from opposite plane overhead
Command Moves
-------------
Glowing Orb HP+HK knocks opponent to opposite
plane
Double Prop Kick d + HK both parts must be blocked
low
Side Swipe f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Kiten Hinzan qcf + P LP=short, HP=long; will
collide with other
projectiles as both
will be "destroyed" in
the process; can hit low
enough the move must be
blocked low
Belly Drum Blast Charge d for 2 seconds, LP=slow, HP=fast; use b or f
u + P to move the LP version
Avalanche Crunch Charge b for 2 seconds, LK=short, HK=long
f + K
Desperation
-----------
Bursting Heavens Charge db for 2 seconds, will collide with other
qcf + LK+HP projectiles as both
will be "destroyed" in
the process
*******************************************************************************
* 3.7 Kim Kaphwan *
*******************************************************************************
Colors
------
LP/LK/HP - White costume w/ Blue trim
HK - Red costume w/ Black trim
Throw
-----
Sakkyaku Nage f/b + S close
Basic Moves
-----------
Crawl hold df
Curve Axe HP far 2 hits
Axe Kick HK close 2 hits
Double High HK far
Plane Moves
-----------
Low Jump Kick LP / LK / LP+LK from overhead
opposite plane
High Jump Kick HP / HK from overhead
opposite plane
Command Moves
-------------
Side Kick HP+HK knocks opponent to opposite
plane
Face Kick f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Crescent Moon Slash qcb + K LK=short, HK=long
Flying Swallow Slice Charge d for 2 seconds, LK=short, HK=further
u + K
Hi Sho Kyaku d + K in air HK=steeper angle; move must
connect (not blocked) to
perform the entire
maneuver
Desperation
-----------
Phoenix Flattner qcb, db, f + LK+HK dash in must connect (not
blocked) to perform entire
desperation
*******************************************************************************
* 3.8 Mai Shiranui *
*******************************************************************************
Colors
------
LP/LK/HP - Red costume
HK - Blue costume
Throws
------
Fuushakuzushi f/b + HP close
Yumezakura d + HK close in air
Basic Move
----------
Crawl hold df
Plane Moves
-----------
Low Needle Kick LP / LK / LP+LK from overhead
opposite plane
High Needle Kick HP / HK from overhead
opposite plane
Command Moves
-------------
Spin Kick HP+HK knocks opponent to opposite
plane
Double Foot f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Ka Cho Sen qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both will
be "destroyed" in the
process
Ryu Em Bu qcb + P LP=fast, HP=slow; absorbs
projectiles
Musasabi Mai Charge d for 2 seconds, if battle is on Mai's own
u + P stage, she will perform
the maneuver off the
poles if near them instead
of the back wall
Shinobi Bachi hcf + HK
Desperation
-----------
Cho Shinobi Bachi f, db, f + LK+HP /
f, hcf + LK+HP
*******************************************************************************
* 3.9 Duck King *
*******************************************************************************
Colors
------
LP/LK/HP - Orange top
HK - Yellow top
Throws
------
Rolling Neck f/b + HP close
Neck Slam d + HP close in air
Basic Moves
-----------
Crawl hold df
Break Dance HK far must be blocked low
Plane Moves
-----------
Low Cannonball LP / LK / LP+LK from overhead
opposite plane
High Cannonball HP / HK from overhead
opposite plane
Command Moves
-------------
Roundhouse HP+HK knocks opponent to opposite
plane
Rising Mohawk d + HP 2 hits
Slide Kick df + HK must be blocked low
Split f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Head Spin Attack Charge b for 2 seconds, LP=slow, HP=fast
f + P
Break Storm qcf, uf + K LK=short, HK=further
Dancing Dive qcb + K LK=short, HK=long
Beat Rush f, b, f + HP
Desperation
-----------
Break Spiral hcf, uf, d + LK+HP unblockable
close
*******************************************************************************
* 3.10 Tung Fu Rue *
*******************************************************************************
Colors
------
P - Green costume
L - Blue costume
Throw
-----
Rapid Punches f/b + S close
Basic Moves
-----------
Crawl hold df
Heavy Foot HK close 2 hits
Plane Moves
-----------
Low Spin Punch LP / LK / LP+LK from overhead
opposite plane
High Spin Punch HP / HK from overhead
opposite plane
Command Moves
-------------
Rotating Blade HP+HK knocks opponent to opposite
plane
Rising Palm f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Shin Shippu qcb + P LP=short, HP=long
Surge Blast Charge db for 2 LP=short, HP=long; absorbs
seconds, f + P projectiles
Geki Hou tap HP repeatedly high projectiles will pass
over him; to avoid using
a taunt when far away,
try holding b or f while
tapping HP; Tung "ghost"
will cause damage if
opponent touches him
Blast Release stop tapping HP
Thousand Kicks Charge db for 2 seconds, unblockable
uf + K close
Desperation
-----------
Senpu Gouken f, df, d, u + LK+HP
*******************************************************************************
* 3.11 Billy Kane *
*******************************************************************************
Colors
------
LP/LK/HP - Blue costume
HK - Teal costume
Throws
------
Pole Toss f/b + HP close
Pole Strangle f/b + HK close if at his own stage, Axel's
stage, or Laurence's stage
he will toss them into
the obstacle in the
background
Basic Moves
-----------
Crawl hold df
Pole Kick LK far low dodge
Plane Moves
-----------
Low Charge Pole LP / LP+LK from overhead
opposite plane
High Charge Pole HP from opposite plane overhead
Low Spin Pole LK from opposite plane overhead
High Spin Pole HK from opposite plane overhead
Command Moves
-------------
Twisting Smack HP+HK knocks opponent to opposite
plane
Jaw Strike f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
San Setsu Kon Charge b for 2 seconds, LP=short, HP=long; absorbs
f + P projectiles
Sparrow Drop Charge db for 2 seconds,
uf + P
Whirlwind Pole tap P repeatedly HP=faster spins; absorbs
projectiles
Power Hi Sho Bonk db, qcf + K HK=in air longer before
descent; control descent
with b or f
Desperation
-----------
Super Fire Wheel qcf, hcb, ub + LP+HP will collide with other
projectiles as both will
be "destroyed" in the
process
*******************************************************************************
* 3.12 Axel Hawk *
*******************************************************************************
Colors
------
LP/LK/HP - Orange-Red gloves and boots w/ Light skin
HK - Green gloves and boots w/ Dark skin
Throws
------
Hell Bomber f + HK close
Head Crush b + HK close if at his own stage, Billy's
stage, or Laurence's stage
he will knock them into
the obstacle in the
background
Rolling Buster uf + HK close
Basic Moves
-----------
Crawl hold df
Driving Swing LK close 2 hits
Plane Moves
-----------
Low Dive Glove LP / LK / LP+LK from overhead
opposite plane
High Dive Glove HP / HK from overhead
opposite plane
Command Moves
-------------
Power Blow HP+HK knocks opponent to opposite
plane
Low Blow f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Tornado Upper qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both will
be "destroyed" in the
process
Smash Bomber Charge db for 2 seconds, LP=short, HP=long
f + P
Axel Dance tap P repeatedly LP=faster punches
Desperation
-----------
Axel Rush b, hcb, uf + LK+HP
*******************************************************************************
* 3.13 Laurence Blood *
*******************************************************************************
Colors
------
LP/LK/HP - Teal costume
HK - Purple costume
Throws
------
Poncho Through f/b + HP close
Poncho Breaker f/b + HK close if at his own stage, Billy's
stage, or Axel's stage
he will throw them into
the obstacle in the
background
Backbreaker d + HP close in air
Basic Move
----------
Crawl hold df
Plane Moves
-----------
Low Jump Kick LP / LK / LP+LK from overhead
opposite plane
High Jump Kick HP / HK from overhead
opposite plane
Command Moves
-------------
Low Shin/Swiping Kick HP+HK knocks opponent to opposite
plane
Slide d + HK must be blocked low
Ole Kick f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Bloody Saber hcf + P LP=stationary, HP=long
Bloody Spin Charge b for 2 seconds, LK=short, HK=long
f + K
Bloody Cutter Charge d for 2 seconds,
u + HP
Desperation
-----------
Bloody Slash df, hcf, hcf + LK+HK
*******************************************************************************
* 3.14 Geese Howard *
*******************************************************************************
Colors
------
LP/LK/HP - Red pants
HK - Purple pants
Throws
------
Katate Nage f/b + HP close
Shinkuu Nage df + HP close
Mauling Tiger Crunch f/b + HK close
Basic Moves
-----------
Crawl hold df
Double Kick HK close
Plane Moves
-----------
Low Body Dive LP / LP+LK from overhead
opposite plane
High Body Dive HP from opposite plane overhead
Low Charging Knee LK from opposite plane overhead
High Charging Knee HK from opposite plane overhead
Command Moves
-------------
Backfist HP+HK knocks opponent to opposite
plane
Skyward Uppercut d + HP 2 hits
Slash Uppercut f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Reppu Ken qcf + LP will collide with other
projectiles as both will
be "destroyed" in the
process
Double Reppu Ken qcf + HP will collide with other
projectiles as both will
be "destroyed" in the
process
Shippu Ken qcb + P in air will collide with other
projectiles as both will
be "destroyed" in the
process
Dragon Throw hcf + LK counter attack to jump
maneuvers and special
moves (not projectiles)
Dragon Throw II hcf + HK high counter
Desperation
-----------
Raging Storm db, hcb, df + LK+HP absorbs projectiles
*******************************************************************************
* 3.15 Wolfgang Krauser *
*******************************************************************************
Colors
------
LP/LK/HP - Red pants w/ Purple hair
HK - Yellow pants w/ Blue hair
Throws
------
Knee Thrust f/b + HP close
To The Moon Blow df + HP close
Rapid Destruction f/b + HK close
Basic Move
----------
Crawl hold df
Plane Moves
-----------
Low Body Splash LP / LK / LP+LK from overhead
opposite plane
High Body Splash HP / HK from overhead
opposite plane
Command Moves
-------------
Swipe Away HP+HK knocks opponent to opposite
plane
Quick Chop f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
High Blitz Ball qcb + P LP=slow, HP=fast; will
collide with other
projectiles as both
will be "destroyed" in
the process
Low Blitz Ball qcb + K LK=slow, HK=fast; will
collide with other
projectiles as both
will be "destroyed" in
the process
Leg Tomahawk qcf + K LK=short, HK=long
Catch And Toss hcf + P high counter; attack must
touch his fists for this
to work
Desperation
-----------
Kaiser Wave Charge b for 2 will collide with other
seconds, uf + LP+HP projectiles as both
will be "destroyed" in
the process
------------------------------------------------------------------------------
---to face Ryo in a 1 player game:---
---Finish the game without losing a round---
*******************************************************************************
* 3.16 Ryo Sakazaki *
*******************************************************************************
Colors
------
LP/LK/HP - Orange costume
HK - Black costume
Throw
-----
Shoulder Roll f/b + HP close
Basic Move
----------
Crawl hold df
Plane Moves
-----------
Low Jump Kick LP / LK / LP+LK from overhead
opposite plane
High Jump Kick HP / HK from overhead
opposite plane
Command Moves
-------------
Side Kick HP+HK knocks opponent to opposite
plane
Lean Back Kick f + LP while blocking you will find this will work
if you perform it while
blocking a whiffed attack,
not one that is striking
your block animation
Special Moves
-------------
Koh Ken qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both
will be "destroyed" in
the process
Kohoh f, d, df + P LP=short, HP=further
Hienshippuu Kyaku Charge db, f + K / LK=short, HK=long; move
db, f + K must touch the opponent to
perform the entire
maneuver
Zanretsu Ken tap HP repeatedly
Punch Finish stop tapping HP
Haoh Shoh Koh Ken f, hcf + HP will collide with other
projectiles as both
will be "destroyed" in
the process
Desperation
-----------
Ryuuko Ranbu qcb, db, f + LK+HK dash in is unblockable; must
touch opponent to perform
the entire desperation
===============================================================================
4. Misc. And Easter Eggs
===============================================================================
**************
* 4.1 Stages *
**************
Terry's Stage
`````````````
-Kim will fly next to the train when the timer hits 20 in round 4.
Andy's Stage
````````````
-Two chicks can be seen in round 1
-Four chicks can be seen in round 2 and 3
-Eight chicks can be seen in round 4
-Terry and Mai by the Ice Cream stand in the background
-If the 10,000 digit is 0 at the beginning of round 4, you will be treated to
a special stage intro where you will see a scooter drive into the water in
the background. A sample score that will give you this effect is 205,712.
I've tried this with a score of simply 105,805 or so, and it didn't work.
It seems you not only have to have the 10,000 digit be zero, but the score
must be over 200,000. Remember, you must have the score with the 10,000
digit being 0 as you are entering round 4. In two player mode you have a few
more options. The two players 10,000 digit must equal 0 or 16 when added
together. If one player has not reached a 10,000 digit score yet, assume the
number to be 0. It should still work.
Joe's Stage
```````````
-A silhouette appears in the lake in round 4.
-Women bow away from the screen in round 4.
Jubei's Stage
`````````````
-Screen paintings display his name in round 4.
Big Bear's Stage
````````````````
-In arcade mode, win a round against Big Bear with the timer at
a muliple of 11. If done right, you will see Kim in the far
background fly through the sky.
Cheng's Stage
`````````````
-The boat in the back sinks towards the end of round 4.
Kim's Stage
```````````
-Can knock people off scooter with a line change if timed right.
-On rare occasions chicks will pass by instead of a scooter.
-On rare occasions a scooter will zip by very, very fast.
Mai's Stage
```````````
-Mysterious ninja surfs by on finish at the start of the first round.
Duck's Stage
````````````
-Dancers in back are replaced with chicks in round 4.
Tung's Stage
````````````
-Special stage intro.
-If Duck is fighting on this stage and wins in round 4 a chick will
appear from the crevice in the back.
Billy's Stage
`````````````
-Laundry will appear in round 4.
Axel's Stage
````````````
-If Duck is fighting on this stage, two chicks will appear on the ring posts
in round 4.
Laurance's Stage
`````````````````
-On rare occasions a chick will fly by.
Geese's Stage
`````````````
-Special stage intro.
Krauser's Stage
```````````````
-Special stage intro.
Ryo's Stage
```````````
-Todo is in the center of the stage.
-Lee is spinning in the tree to the right.
-Micky is in the tree on the left side.
-John is in the tree to the left of Micky.
*************
* 4.2 Other *
*************
-Sometimes chicks will burst out of the broken barrels or baskets
-Mai can lose with an explosion of fans and Jubei can lose with an explosion
of senbei. This is kind of tricky to explain but I'll try my best. As shown
in another guide (GKomatsu's), you have your score equal 59 with the equation
AAB,Bxx. Thus A+B should = 59. Assume that your score is 302,901. That
means that 30 is the A portion....29 is the B portion. The 01 on the end is
ignored. 30 plus 29 equals 59 so you will get the explosion to work.
Remember, Mai/Jubei must have this kind of score when they are KO'd. Trying
these other combinations will also work....5,913....15,802. Even though you
don't have a score in the 100,000 range...the digits before these score will
assume to be 0. So for 5,913...there are no numbers for the A portion so
they equal 0. B=59 and the 13 portion is ignored. Thus 0+59 equals 59. For
15,802...A=01 or just 1, and B equals 58, and 02 is ignored. 58 plus 1
equals 59, and again the combination will work.
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5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Cleanup and corrections
-Any other misc. or easter eggs?
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
5.2 Credits
-SNK
-Gamefaqs
-GKomatsu for his explanation on the explosion easter egg
-And me for writing this faq