Aaron's Dark Wizard Goodies
[email protected]
Version: 1.08, Last Updated: 15 Aug 2009
Here's my list of tips and tricks for Dark Wizard. I update it every so
often as I find new info. You may distribute this list in any way you
want, as long as you keep my name and header on it. If you would like to
add something, send it to me, and I'll put it on there with your name
and address.
Aaron
1. Easy experience- Pray at the church in Nieve 3 times, and the priest
will give you a Power Staff. Get one for every mercenary in your army
(except priests) and put it in their inventory. When used by ANY
character, it heals 15 points damage AND gives 2 exp. points. This is
great for moving your guys around. Instead of just using "SET" or
"SRCH", have them use the staff, heal someone, and gain some experience
in the process!
2. Easy cash- Send a search party to Yunas. Pray 3 times and receive a
LPOW staff worth $3500, and sell it in town. Keep doing this until you
have as much money as you need. (Note: you must exit and re-enter the
town each time the priest gives one to you) I use this before finding
the elf village so I have enough cash to buy all the good stuff. (Later
in the game, the priest in Niele gives Athena Orbs worth $5000!!!)
3. Get Chaos AND Lawful mercenaries. Send your lawful men to Loa or
Sage, and have them pray until the priest says something different.
Then, they're automatically turned to chaos! Do the same for your chaos
mercenaries at Cheshire to turn them into lawful! BUT, this works best
if you change them before they gain their first class (while they're
still just human, dwarf, etc.).
4. Place nine characters each turn- With your leader on the castle,
place 5 guys around him, leaving one castle space open. Then, move your
leader to the open castle space, and have him place 4 more guys.
5. Get more than one "found" item- at any place where you "SRCH" and
find an item (like the broad sword in the first map), save and reload,
and the item is there again! Get as many as you want! Good places to
find items are islands (only accessible by flying characters OR in
search parties).
6. Sandclock of dreams- Send a hobbit (probably priest) to Pacilite and
have him keep praying at the church (it's quite a few times) until the
priest gives you the hobbit rod. Near the road between Gasta and Wuls,
there is a section of wasteland with 1 spot of desert in the middle. Use
the hobbit rod there to get the Sandclock of Dreams, which you can only
use once, but it gives you 2 consecutive turns!
7. Mad Axe (chaos)-Strength:70, resistance to Earth Spells. Found on top
(center) hex of Ridley Castle. Note that this is the hex that Aracna
stands on during battle, so you must use a search party. This leads me
to believe that there may be other such cool items on other hexes
occupied by warlords and demons. Please try, and report your findings to
me!!!
8. Search Ruins near Asai (I think) to find Hero armor and Hero Shield.
There are cool items in almost every ruin.
9. Trident (lawful)-Strength:70, adds resistance. Found on Balka castle
(like #7).
10. Fire Saber (all fighters)-Strength:50, resistance to fire. Found on
Draco castle.
11. Powerful bow (name and stats unknown)-on Sundrek Castle
<Jeff Tilghman,
[email protected]>
12. When in a town, press START to see your inventory.
13. When attacking or casting a spell, highlight a character or monster
on your list of targets and press "A" to see a description of that
character. It often gives useful information about that type of
character.
14. On the desert map with Tara, Sundrek, and Juron castles there is a
circle of about six small mountains. There is another small mountain in
the center of the circle. Atop the center mountain, there is a shadow
shield. No matter how many people search for it or how many times it is
searched for, one will be found every time. Not only is it a good
shield, but it is quite profitable for resale.
<Jeff Tilghman,
[email protected]>
15. On the first battle with Velonese, the battle for Demia castle,
there is a small island off the western shore. On it you will find a
rusted weapon. Take it to the blacksmith of Willis and he will give you
the Ghost Scythe.
<Jeff Tilghman,
[email protected]>
16. On the battle of Avisis, there is a sandclock on the horn on
the southern land mass.
<Jeff Tilghman,
[email protected]>
17. On the southern horn of the western land mass in Avisis,
there are the marathon shoes (write me back about them if you find
what they do.)
<Jeff Tilghman,
[email protected]>
They act in the same fashion as the elf shoes except that they will
work on non elf characters (with the exception of the flying characters
and the ninja). Also, if you retreat you can get a new pair each time
when you reenter the battle.
<Mike Furuli,
[email protected]>
18. Save the valuable sandclocks for the upcoming battle with Arliman
(if you broke the jewel of light.) If you fight Arliman, use the
sandclocks on him. With the proper combination of movement and
placing you can get 36 troops out before he knows what happened!
<Jeff Tilghman,
[email protected]>
19. On the bottom-left pentagram (in Arliman's map) there is the golden
axe.
<Jeff Tilghman,
[email protected]>
20. Always attack Arliman first with the dragon rider (Arliman would
make minced meat of everyone else.) Put your dragon rider fighting
Arliman in the top-right hex above him for regardless who is there that
is where he will attack (if he doesn't dust various members of you army
with Hellfire.) Always let your dragon rider attack him with Slayer.
<Jeff Tilghman,
[email protected]>
21. Whenever you attack an enemy with your "Normal" attack, it will
counterattack with its normal attack. Whenever you attack with a special
attack (ex: Fire) the enemy will counterattack with its special attack
(only if it has one).
22. Great Sword (listed as Bastard Sword in weapons chart) -found on
island north of Perth castle. Send a search party if you have no flying
characters.
23. In the town of Spring, all of the people tell you about a ghost in
the town square but only warriors and weapon smiths ever see it. Other
townspeople tell you how the ghost steals gold and silver. You have to
send a chaos warrior with some sort of axe (hatchet) equipped. If you
enter the town at noon, you drop your hatchet into the fountain. The
ghost appears and says that she will get it for you. She comes back with
a golden axe and asks if it is yours. If you say no she'll bring back a
silver axe. She will ask it's yours and if you say no she'll bring back
your normal hatchet and ask if it's yours. If you say yes she will give
you both the golden axe (35) and the silver axe (45).
<Jeff Tilghman,
[email protected]>
(revised by me-to the best of my knowledge)
If you say "yes" to either the gold or silver axe, the ghost gives them
to you, but they are much less useful and valuable. In essence, if you
lie, you get to keep one cheap axe instead of getting two good ones.
<
[email protected]>
24. Any character can be equipped with the ghost scythe. You do this by
equipping any character with a rusty weapon and then going to see the
blacksmith. As long as you don't unequip them, you can arm everyone
(I don't arm the rangers with one, but I usually give one to the grif
rider and he becomes a lot more useful) with this powerful weapon. You
can also arm your ruler this way, but you have to leave castles unguarded
until you can send the ruler to the blacksmith during a battle.
<Mike Furuli,
[email protected]>
Copyright 1996-2009 Aaron Pickett, unless otherwise stated