---------------WWE: Smackdown! vs. Raw 2007---------------
Ken Kennedy FAQ
Game: WWE: Smackdown! vs. Raw 2006
System Released for: X360, PS2, PSP
Creator: THQ
FAQ Contains: Ken Kennedy Movelist/FAQ
Created: 11/22/06
FAQ By: Mutated Spleen
========================================================
Contents
1.Version History
2.Biography
3.Stats
4.Movelist
5.Strategies
6.FAQ
7.Contact Me
8.Legal Crap
9.Thanks
========================================================
Section 1-Version History-------------------------------
Version 1.0 - Just written. That's it.
Section 2-Bio-------------------------------------------
Wrestler: Mr. Ken Kennedy
Real Name: Ken Anderson
Born: Minneapolis, Minnesota.
Hometown: Billed from Green Bay, Wisconsin
Marital Status: Unknown
Height: 6'2"
Weight: 244lbs
Trained by: Eric Hammers, Mike Mercury, OVW Training Facility
Debut: 1999
Previous Gimmicks: "Kamikaze" Ken Anderson
Finisher(s):
- The Kenton Bomb (Swanton Bomb)
- The Green Bay Plunge (Top rope steamroller)
Title History:
- WWE United States Title (def. Finlay & Bobby Lashley in a 3-way)
With these stats, Kennedy is definitely one of the more rounded characters this
year. He's not underpowered by any means, but he's not a killing machine
either. He's got very similar stats to Edge from 06, actually. So make use of
his oddly high submission, and rightfully high charisma. He'll get finishers
decently fast, so don't hesitate to use them at all.
Please note, that because this game is multi-platform, GameFAQs will not accept
movelists for a single character, for a single platform. Originally, this was
a movelist/FAQ for the 360, but it has been adapted for all three versions of
the game. As I do not own the PS2 or the PSP, this is entirely based off of
SvR2006's control scheme, and the general layout of all the current controllers
so if you see anything wrong with any of the controls, I urge you to email me
the problem, and I will fix it immediately.
----Buttons----
1 - A button (360) - X (PS2/PSP).
2 - B button (360) - Circle (PS2/PSP).
3 - X button (360) - Square (PS2/PSP).
4 - Y button (360) - Triangle (PS2/PSP).
(R) - Right analog stick.
(L) - Left analog stick.
(D) - D-Pad
L - Left
R - Right
U - Up
D - Down
DLR - Down + left or right
ULR - Up + left or right
C - Click (for the sticks)
[R] - Right bumper (360, PSP) - R1 (PS2)
[L] - Left bumper (360, PSP) - L1 (PS2)
DIR - Direction of your target with the left stick
Note: Stuff like "(R)U" means that you have to move the right stick in the up
direction.
---------------
----Damage----
HD - Head Damage (How much damage is inflicted to the head region)
AD - Arm Damage (How much damage is inflicted to the arm region)
LD - Leg Damage (How much damage is inflicted to the leg region)
BD - Body Damage (How much damage is inflicted to the body region)
SD - Stamina Drain (How much stamina the loses from using the move)
MG - Momentum Gain (How much momentum the wrestler gains from the move)
--------------
----Effects----
B - Move causes opponent to bleed.
P - Move initates a pinfall attempt.
K - Move has the ability to KO an opponent.
D - Move is "dirty" (will lower your momentum as a clean superstar, and boost
it as dirty superstar.
A - Move is a submission A move, a button mashing contest will start once the
move is applied.
B - Move is a submission B move, a meter with an escape/reverse zone will
appear when the move is applied.
---------------
__________________________________________________________________
/ STANDARD ACTIONS /
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________
___________________________/Ring In/_________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
\ 1 + DIR |Outlaw |--|--|--|--|--|--| | | | | | | |/
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_________
___________________________/Ring Out/________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
\ 1 + DIR |Quick Ring-Out |--|--|--|--|--|--| | | | | | | |/
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_______
___________________________/Taunts/__________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (D)D |Wake Up 2 |--|--|--|--|--|--| | | | | | | | |
| (D)L |Taunt Pointing |--|--|--|--|--|--| | | | | | | | |
| (D)U |Raise Arm 2 |--|--|--|--|--|--| | | | | | | | |
\ (D)R |Taunt El 2 |--|--|--|--|--|--| | | | | | | |/
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________________
_______________________/Fighting Stance/_____________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
\ N/A |FP Outlaw |--|--|--|--|--|--| | | | | | | |/
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__________________________________________________________________
/ STANDING /
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________
____________________/Strikes/____________________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| 3 + (L)D |Tae Kwon-Do Jump Kick| 1| 1| 1| 4| 6| 6| | | | | | | | |
| 3 + (L)L |Kick to Gut 2 | 1| 1| 1| 2| 9| 9| | | | | | | | |
| 3 + (L)U |Clothesline 3 | 4|--|--| 4| 6| 6| | | | | | | | |
| 3 + (L)R |Elbow Smash 1 | 2| 1| 1| 2| 4| 4| | | | | | | | |
| 3 + (L)ULR|Knee Attack 2 | 4| 4| 4| 4| 6| 6|!| | | | | | | |
\3 + (L)DLR|Toe Kick 3 | 1| 1| 1| 2| 4| 4| | | | | | | |/
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Good ol' heel move here, though it doesn't give dirty points. Normally, I'd
suggest Toe Kick 3, but since Kennedy's finishers aren't front grapples, it is
kind of pointless. The Knee attack, if it hits, is a guaranteed knock down,
and of course, it looks cool.
_______________
____________________/Quick Grapple/__________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R)D |Arm Whip | 2|--|--| 7| 8| 9| | | | | | | | |
| (R)L |Body Knee Strike |--|--|--| 9| 7| 9|!| | | | | | | |
| (R)U |Back Club |--|--|--| 9| 9|11| | | | | | | | |
\ (R)R |Head is Struck | 3|--|--| 6| 9| 9| | | | |+| | |/
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It's not the strongest statistically, but with that little bit less stamina
drain, and the fact that it's a very fast move, I prefer the body knee strike
here, especially since you can hit several of them really fast with little
chance of reversal.
__________________________________
___________/Submission Grapples - [RB] + (R)D/_________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R)C |Oklahoma (UCM) |--|--|--|15|16|16|!| | | | | | | |
| (R)D |Snapmare & Headlock| 6|--|--|--| 4| 5| | | | | |+| | |
| (R)L |Face Lock 2 | 4|--|--| 2| 8|10| | | | | |+| | |
| (R)U |Chicken Wing | 3| 3|--|--| 8|10| | | | | | |+| |
\ (R)R |Arm Wrench 1 |--| 8|--|--| 8|10| | | | | |+| |/
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Mr. Kennedy is not really submission based, so unless the match is specifically
a submission match, I'd probably avoid this entire set. But, if you happen to
grab a submission grapple, going for body damage is a good idea due to his
finishers both doing body damage, so the UCM is the way to go.
_____________________________
___________/Power Grapples - [RB] + (R)L/_______________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R)C |Samoan Drop 1 (UCM) |--|--|--|10| 8| 8| | | | | | | | |
| (R)D |DDT 14 |16|--|--|--|16|18| |+| | | | | | |
| (R)L |Backbreaker 7 |--|--|--|16|16|18|!| | | | | | | |
| (R)U |Shoulder Breaker |--|--|--|10| 8|13| | | | | | | | |
\ (R)R |Chokeslam 2 | 2|--|--|14|16|18| | | | | | | |/
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For a guy who relies on body damage to finish guys, it doesn't get much better
than the sheer power of the backbreaker. Use it, and use it well. Your enemy
will be red in short order.
_________________________________________
_________/ Clean Grapples - [RB] + (R)U when Clean/__________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R)C |Backbreaker (UCM)| 2| 3| 2|13|36|27| | | | | | | | |
| (R)D |DDT 13 |16|--|--|--|16|18| |+| | | | | | |
| (R)L |Scoop Slam 4 |--|--|--|10| 8|13| | | | | | | | |
| (R)U |Gutbuster 2 |--|--|--|16|16|18|!| | | | | | | |
\ (R)R |Neckbreaker 6 |12|--|--|--|12|14| | | | | | | |/
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Great body power from the gutbuster, another move that'll send your opponent to
the land of red before you know it. If you're playing a finisher-win strategy,
then this is the way to go.
_________________________________________
_________/ Dirty Grapples - [RB] + (R)U when Dirty/____________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R)C |Backbreaker (UCM) | 2| 3| 2|13|36|27| | | | | | | | |
| (R)D |Reverse Atomic Drop|--|--|--|12|12|14|!| | | |+| | | |
| (R)L |Eye Rake 2 |10|--|--|--| 8|10| | | | |+| | | |
| (R)U |Low Blow 4 |--|--|--|16|16|18| | | | |+| | | |
\ (R)R |Head Pound |10|--|--|--| 8|10| | | | |+| | |/
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The reverse atmoic drop is cool because not only does it damage your opponent's
body, but it leaves them open for another quick attack, sneaky strategy.
__________________________________
___________/Old School Grapples - [RB] + (R)R/__________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R)C |Piledriver (UCM) |15|--|--|--|20|15| | | | | | | | |
| (R)D |Sidebuster |--|--|--|10| 8|10|!| | | | | | | |
| (R)L |Back Suplex 2 | 4|--|--| 8|12|14| | | | | | | | |
| (R)U |Russian Leg Sweep 1 | 6|--|--| 4| 8|10|F| | | | | | | |
\ (R)R |Wrist Clutch & Elbow|--|10|--|--| 8|10| | | | | | | |/
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Most body damage with the least stamina drain, no-contest here, sidebuster is
where it's at.
________________
____________________/Behind Grapples/__________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R)D |Atomic Drop |--|--|--|12|10|14| | | | | | | | |
| (R)L |Abdominal Stretch 2|--| 2|--| 7| 5| 6|!| | | | |+| | |
| (R)U |Head Smasher | 9|--|--|--|10| 9| | | | | | | | |
\ (R)R |Russian Leg Sweep 2| 7|--| 2| 3|10|11| | | | | | | |/
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Although the atomic drop does more direct damage, abdominal stretch 2 is a
submission, which will come in handy for picking up submission wins, obviously.
Furthermore, it provides decent body damage, and can devastate a guy in red.
____________________
___________________/Top of Cell Attacks/_____________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R) + DIR|Downward Thrust |15|15|15|15|16|40|!| | | | | | | |
\ (R) + DIR|Downward Thrust |15|15|15|15|16|40|!| | | | | | |/
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It should go without saying that if you get the chance, you should hit this.
Extreme damage, and crazy momentum. Don't ask, just use it.
__________________________________________________________________
/ Ground /
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_______________
___________________/Strike Attacks/__________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| 3 |Angry Stomp | 2| 2| 2| 2| 3| 2|!| | | | | | | |
| 3 + (L)L/R|Knee Drop 2 | 4| 4| 4| 4| 5| 4| | | | | | | | |
\3 + (L)U/D|Elbow Drop 1 | 4| 4| 4| 4| 5| 4| | | | | | | |/
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Simple, quick, effective, and it won't really hurt you at all if it's
countered. The angry stomp is the fail-safe maneover of the game.
______________________
______________/Grapple at Upper Body/________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R)C |Raise |--|--|--|--|--|--| | | | | | | | |
| (R)D |Pinfall |--|--|--|--|--|--| | |+| | | | | |
|(R)C + (R)C|Sitdown |--|--|--|--|--|--| | | | | | | | |
| (R)L |Outlaw Stomp 2 | 3| 3|--| 8|12|16|F| | | |+| | | |
| (R)U |Fury Punch 5 |10|--|--|--| 8|12| | | | |+| | | |
\ (R)R |Cross Arm Stretch| 7| 1|--|--| 4| 5| | | | | |+| |/
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I happen to agree with the favorites here, the Outlaw Stomp 2 is a good move
aside from the dirty factor (which, of course, is a good thing if you play as a
heel). It deals decent damage, and looks rather mean.
______________________
______________/Grapple at Lower Body/________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R)C |Raise |--|--|--|--|--|--| | | | | | | | |
| (R)D |Pinfall* |--|--|--|--|--|--| | |+| | | | | |
|(R)C + (R)C|Sitdown |--|--|--|--|--|--| | | | | | | | |
| (R)L |Kick to Back |--|--|--|10| 8|12|!| | | |+| | | |
| (R)U |Leg Lock 7 |--|--| 7|--| 4| 5| | | | | |+| | |
\ (R)R |Running Kick |10|--|--|--| 8|12|F| | | | | | |/
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I wish the kick to the back didn't give dirty points, but if you're playing
heel, it's an awesome move. Good body damage, and dirty points, sweet!
__________________________________________________________________
/ Corner /
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_______________________
________________/Running Strike Attacks/_____________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| 3 |Turnbuckle Clothesline | 7|--|--|--| 7| 7| | | | | | | | |
| 3 + DIR |Running Shoulder Attack 1|--|--|--| 9|10|10| | | | | | | | |
\ 3* |Knee Attack 1 | 9|--|--|--|10|10| | | | | | | |/
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* - Indicates that the opponent must be sitting on the canvas in the corner.
______________
__________________/Grapple Moves/_____________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R) + DIR*|Stomp & Choke |11|--|--|--| 8|12| | | | | | | | |
| (R)D |Back Elbow Strike |10|--|--|--| 8|12| | | | | | | | |
| (R)L |Clothesline 25 |12|--|--|--| 8|12| | | | | | | | |
| (R)U |Toss to Turnbuckle|14|--|--|--|12|16|!| | | | | | | |
\ (R)R |Dirty Punch |10|--|--|--| 8|12| | | | |+| | |/
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* - Indicates that the opponent must be sitting on the canvas in the corner.
If you've got to do head damage, might as well do a lot, eh? The toss gives a
good bit of damage, as well as leaves for another attack, which is good.
________________
____________________/Behind Grapples/_________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R)D |Illegal Pin | 2|--|--| 2| 6|10| | |+| | | | | |
| (R)L |Super Back Suplex |10|--|--| 6|12|16|!| | | | | | | |
| (R)U |Neckbreaker 12 |14|--|--|--|12|16| | | | | | | | |
\ (R)R |Toss into Ringpost|--| 8|--| 6|12|16| | | | | | | |/
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I'd go for the super back suplex solely based on the bit of body damage it does
and the fact that it has more head damage than the ringpost toss does arm. So
while Kennedy doesn't have a particularly devesating move right here, it works
just fine.
__________________________________________________________________
/ Ropes /
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________________
_______________________/Groggy on Ropes/_____________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
\(R) + DIR |Leg Breaker 1 |--|--|11|--| 8|12| | | | | | | |/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
___________________/Rebound Attack/_______________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| 1 + 3* |Flying Forearm Smash 2| 4|--|--|--| 5| 5| | | | | | | | |
| 1 + 3** |Double Axe Handle 5 | 7| 7| 7| 7| 8| 7| | | | | | | | |
\ 1 + 3***|Vaulting Body Press 2 |12| 6| 1|12|12|20| | | | | | | |/
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* - Indicates that the opponent is standing.
** - Indicates that the opponent is on the ground.
*** - Indicates that the opponent is outside the ring, and the player is inside
at the ropes.
__________________________
_____________/Diving Out of Ring Attack/_________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
\ 1 + 3 |Vaulting Body Press 1|12| 6| 1|12|12|20| | | | | | | |/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________________________________________
/ Ropes /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
___________________/Opponent Standing/_________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| 3 + (L)L |Front Dropkick 3 |10| 6| 6|10|12|12| | | | | | | | |
\ 3 + (L)R |Double Axe Handle 3| 7|--|--|--| 7|10| | | | | | | |/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________
___________________/Opponent on Ground/____________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| 3 |Diving Elbow Drop | 1| 1| 1| 9| 9|20| | | | | | | | |
| 3 + (L)U |Diving Elbow Drop Pin 1|--| 1| 1| 4| 7|20| | |+| | | | | |
\ 3 + (L)D |Diving Fist Drop |12| 4| 4|12|12|16|!| | | | | | |/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I prefer the fist drop here, since it doesn't have a hit animation, they cannot
reverse it with the knee animation, they simply roll out of the way. This is
good because it saves you some damage, and the free hit they get. Plus, good
body damage.
__________________________________________________________________
/ Running /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________
________________________/Strikes/____________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| 3 |Kitchen Sink |--|--|--| 6| 7| 7| | | | | | | | |
\ 3 + DIR |Front Dropkick 2 |--|--|--| 6| 7| 7| | | | | | | |/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________
______________________/Grapples/_____________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R)U |Sunset Flip Pin 1| 3|--|--| 5|10|10| | |+| | | | | |
\ (R)D |Spear 1 | 6|--|--| 7|13|15| | | | | | | |/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
___________________/Behind Grapples/_________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R)U/D |Chop Block |--|--|12|--|10|10| | | | | | | | |
\ (R)L/R |Neckbreaker 9 |12|--|--|--|12|12| | | | | | | |/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* - Indicates a groggy opponent.
_____________
______________________/Down Attacks/___________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|_____________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| 1 + 3 |Elbow Drop 5 | 6| 6| 6| 6| 7| 6| | | | | | | | |
\1 + 3 + (L) |Elbow Drop 2 | 7| 7| 7| 7| 8| 7| | | | | | | |/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________
__________________/Running Opponent/_________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R)U/D |Flapjack 2 |12|--|--| 4|16|18| |+| | | | | | |
\ (R)L/R |Spinebuster 5 | 3|--|--|10|12|14| | | | | | | |/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________________________________________________________
/ Double Team /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________
________________________/In Ring/______________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R)D |Double Beat Head |14|--|--|--|13|14| | | | | | | | |
| (R)L |Double DDT |14|--|--|--|14|16|!|+| | | | | | |
| (R)U |Double Elbow Drop 3| 8|--|--| 4|12|14| | | | | | | | |
\ (R)R |Double Punches 1 |14|--|--|--|12|18| | | | | | | |/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
All of his double team moves are pretty similar, save for the elbow drop, but
I think the blood factor gives the DDT the edge.
__________
________________________/In Corner/___________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| (R)D |Body Splash & Whip|--|--|--|10|16|18| | | | | | | | |
| (R)L |Double Arm Whip |--|--|--|12|10|18| | | | | | | | |
| (R)U |Double Stomping |--|--|--|12|16|18| | | | | | | | |
\ (R)R |Kick to Gut 1 |--|--|--|14|12|12|!| | | | | | |/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I'd go with the kick, not only because it does the most damage of any of the
corner double team moves, but it's also realistic. The move which almost all
tag teams do, heel or face.
__________________________________________________________________
/ Special /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________
______________________/Finisher/_____________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| [L]* |Green Bay Plunge |--|--|--|18|17|20| | | | | | | | |
\ [L]** |Swanton Bomb 1 | 1| 1| 1|14|14|18| | | | | | | |/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* Indicates that the opponent must be slumped against the turnbuckle, front
grapple.
** Indicates that the opponent must be on the ground, and you must be on the
top rope.
_______________
__________________/Chair Finisher/___________________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| [L] |Chair DDT |22|--|--|--|16|22| |+| | | | | | |
\ [L] + DIR|Chair DDT |22|--|--|--|16|22| |+| | | | | |/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________________
__________________/Combination Strikes/______________________
/Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\
|___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| |
| 3 (1x) |Outlaw Punches 1 | 2| 1| 1| 2| 4| 4| | | | | | | | |
| 3 (2x) |Kick to Gut 2 | 1| 1| 1| 2| 9| 9| | | | | | | | |
\ 3 (3x) |Punch to Head | 4| 4| 1| 4| 6| 6| | | | | | | |/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Body Destruction
Seeing as how both of Kennedy's finishers deal crazy body damage, you should
pretty much focus all of your attacks on hurting the opponent's body. In the
movelist, I outlined moves that would be good to use with a !. Additionally,
check out the Hotspots guide I put up for good hotspots to use to hurt the
body. The guard rail is good, the rope bounce, the groin-to-ring-post move,
and several others. Regardless, hurt the body lots, and then hit up a GBP, and
if you really feel like being mean, drop a Kenton bomb afterwards. 1. 2. 3.
Submit some questions, see the contact section for details!
Section 8-Contanct Me-------------------------------------
If you have any questions about the wrestler featured in this FAQ (Game-wise,
not real-life-wise), feel free to email me. But you absolutely MUST make the
subject something clear and unmistakable. For example, I won't open an email
that is titled "help" or "question". Make it something so obvious that my 3
year old brother could understand it. "WWE SvR07 [wrestler name] Question!" or
something similar.
Emails go to...
Accora (at) comcast (dot) net
Fill in the appropriate blanks.
If you would like to post this on your website, please e-mail me.
Sites allowed to use this FAQ:
www.GameFaqs.com
Section 9-Legal Crap--------------------------------------
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
Thanks to Yukes, Jakks Pacific and THQ for bringing us this awesome game.
Thanks to Gamefaqs for putting this up.
Thanks to Obsessed With Wrestling (www.obsessedwithwrestling.com) for
the bio info.
Thanks to you for reading.
==========================================================
Copyright Dan Malick, 2006