____
_ _ / ___| _
| | _ _ |_| _______ _| |___ ________ _ _ | |_____ R
| | | | | || | |______ \ / _____|/ ____ \| | | || _____|
| |_| |_| || |_ _____| || |_____ | |____| || |___| || |_____
\_________/\___|/ _____/ \_______|\________/\_______/ \______|
__________ | | ____ ___________________
| ______ ||_| | || | | ________|| _______|
|_|______| || |____| || |______|_______ || _______|
| ________|\________/\________|_________||________|
|_|
AUTHOR - Charlie Emery - Hellfire X
PSNID - Hellfire_WZ
VERSION - 0.6
E-MAIL - ce_hellfire(at)yahoo(dot)co(dot)uk
Dedicated to Rowena, my wonderful girlfriend, and to all the staff and members
of WipeoutZone.
Note to Webmasters: I am NOT looking for any new hosts, so please do not e-mail
me asking to host this guide. Permission will not be granted.
===============================================================================
\\-\/-// **CONTENTS** \\-\/-//
//-/\-\\===============================================================//-/\-\\
To quickly navigate the guide, put the appropriate code into the Find function
in your browser.
- [001] VERSION HISTORY
- [002] E-MAIL USAGE
- [003] INTRODUCTION
- [004] CONTROLS
- [005] GAME MODES
- [006] RACING TECHNIQUES AND GAME MECHANICS
- [007] WEAPON SYSTEMS - Leech Beam
- Autopilot
- Shield
- Turbo
- Rockets
- Missile
- Proton Cannon
- Plasma Bolt
- Quake Disruptor
- Mines
- Bomb
- Shuriken
- Repulsor
- [008] MANUFACTURERS - Federal European Indistry of Science and Research
- Anti-Gravity Systems
- Assegai Developments
- EG.X Technologies
- Piranha Advancements
- Qirex Research and Development
- Triakis Industries
- Goteki45
- Auricom Research Industries
- Mirage Anti-Gravity Racing Excellence
- Project Icaras
- Harimau International
- [009] CIRCUITS - Talon's Junction
- Moa Therma
- Metropia
- Arc Prime
- De Konstruct
- Tech De Ra
- The Amphiseum
- Fort Gale
- Basilico
- Platinum Rush
- Vertica
- Outpost 7
- Edgewinter
- Vostok Reef
- Gemini Dam
- Orcus
- [010] GRIDS
- [011] DOWNLOAD PACKS
- [012] UNLOCKABLE CONTENT
- [013] SOUNDTRACK
- [014] USEFUL LINKS
- [015] THANKS
[001]
===============================================================================
\\-\/-// **VERSION HISTORY** \\-\/-//
//-/\-\\===============================================================//-/\-\\
0.6 - 22.02,08 - Guides for Talons' Junction to Metropia complete. Removed
Zone Mode section as it would just have been a repeat of the track guide.
Circuits which can be used for Zone Mode have been indicated in the track
guides. Harimau and Auricom packs added, as well as their respective
grids
0.5 - 18.02.08 - Grids section added, as well as information on the Mirage and
Icaras packs along with their respective grids
0.2 - 30.12.07 - Most empty sections filled in, circuit guides ready to be
started. Racing Techniques and Mechanics section complete, as well as
Game Modes, Unlockable Content and Controls. Soundtrack section updated
to include information on uploading MP3s.
0.1 - 01.12.07 - As the game has not yet been released, the guide is only a
skeleton of known information. Craft evaluations have been deduced solely
from the stats and are likely to change when the game is released
[002]
===============================================================================
\\-\/-// **E-MAIL USAGE** \\-\/-//
//-/\-\\===============================================================//-/\-\\
My e-mail address is open if you have any comments to make on the guide, such
as if anything is missing, if something could be more concise, etc. Useful
comments please, any flames and you won't be mailing me again. Please don't
mail me with any questions on the game if the answer can be found in the guide,
it will be ignored. I have revealed all I know about the game here. If it's not
in the guide, I can't help you. On the other hand, if you'd like me to explain
something a little more clearly, or if I have missed something, then by all
means mail me. If it's something important you'll get a mention in the credits.
But above all, DO NOT SPAM MY INBOX. This includes advertising, chain letters
and any other useless junk that gets sent. To help avoid this, please do not
add my address to your address book if you're in the habit of sending junk like
this.
Please do not e-mail me asking for the download packs. They are obtainable
from the PlayStation Store, and this time you have to pay for them. I paid my
money to use them, you can too. Any emails asking for them will be blocked.
Also, if I receive ANY emails asking for hacks or cheats for online play, you
will be immediately blocked and reported to Studio Liverpool and SCEE. I do not
condone any sort of online cheating and those that do deserve to be banned from
the network permanently. People that cheat online have no place in the online
gaming community and ruin it for everyone else who plays fairly.
[003]
===============================================================================
\\-\/-// **INTRODUCTION** \\-\/-//
//-/\-\\===============================================================//-/\-\\
In 2197, professional AG Racing returned following a long absence. The FX300
heralded the return of the once most popular sport in the world, and it
instantly returned it to its rightful position. Now, 10 years on, AG Racing has
gripped the world once again, with both the FX350 and FX400 leagues providing
entertainment to a worldwide audience. New circuits in locations all around the
world and the inclusion of the new Mag-Lock technology are set to make this the
most exciting year in the history of the sport.
Welcome to Wipeout Pulse
[004]
===============================================================================
\\-\/-// **CONTROLS** \\-\/-//
//-/\-\\===============================================================//-/\-\\
D-pad/Nub left/right - Steers craft
D-pad/Nub up/down - Tilts nose down/up
Circle - Absorb weapon
Cross - Thrust
Square - Fire weapon
Triangle - Look backwards
L/R - Left/Right airbrakes
Start - Pause game
Select - Cycle viewpoints
NB: Wipeout veterans will notice that the absorb/fire buttons have been
switched from previous games. It is highly recommended that you switch fire to
circle and absorb to square if you have had any experience with Wipeout games
prior to Wipeout Pure.
Wipeout Pulse has two airbrake settings, Single and Dual. The Dual setting is
the default, and is shown above. The single airbrake setting assigns the R
button to airbrakes and the L button to sideshift. The brake/shift is applied
in the direction you are steering. Personally I find this very restrictive, and
it is highly recommended you stick with Dual brakes. Veterans should always use
Dual.
[005]
===============================================================================
\\-\/-// **GAME MODES** \\-\/-//
//-/\-\\===============================================================//-/\-\\
\\// :RACE CAMPAIGN: \\//
//\\=====================//\\
This is the single player campaign mode. Work your way through each grid,
unlocking new content and building up your loyalty points as you go. Each grid
segment consists of one of the main game modes. Earn 3 points for a gold, 2 for
a silver and 1 for a bronze on each segment, and reach the required points
total to unlock the next grid. The grids will also keep track of the AI
difficulty that you achieved your best scores/times on.
\\// :SINGLE RACE: \\//
//\\===================//\\
Pick a track, pick a craft, pick a class and engage in a single race against
seven other AI opponents. Difficulty can be selected prior to the race to suit
your own ability
\\// :TIME TRIAL: \\//
//\\==================//\\
No AI opponents to worry about, it's you against the clock in an attempt to
clock the fastest lap and race times for the track. You receive one turbo item
per lap, so make good use of it to reduce your times as much as possible. Your
craft has unlimited energy in Time Trial so you don't need to worry about
blowing up.
\\// :TOURNAMENT: \\//
//\\==================//\\
Tournament mode rewards the consistent racer. All the same options are
available as for single race, but this time you can select anything up to 24
tracks to race on in a league-based tournament. Earn points for your position
at the end of each race, and the pilot with the most points at the end wins the
tournament. The winner of a race receives 8 points, 6 for second, 5 for third,
all the way down to 0 for last place. Of course, you receive no points if you
are destroyed.
\\// :ZONE MODE: \\//
//\\=================//\\
The daddy from Wipeout Fusion returns once more. Take a seat in the Zone craft,
pick a track and hang on for as long as you can. The thrusters are stuck on
full and every 10 seconds it gets a bit faster. All you have to do is guide the
craft around the track for as long as possible before it eventually blows up.
Perfect laps and perfect zones will really get your score up.
\\// :SPEED LAP: \\//
//\\=================//\\
Free Play from Wipeout Pure has been replace with Speed Lap. Like TIme Trial,
you are on your own against the clock with unlimited energy, but race time
doesn't matter here. All you are out to do is to get the best lap time you
possibly can. You have 7 laps to do it in, and like Time Trial you will receive
a turbo each lap. As you have so many laps to do it is also the ideal mode to
get used to a new track.
\\// :ELIMINATOR: \\//
//\\==================//\\
An old favourite from Wip3out returns. Like Single Race, you are up against
seven other AI opponents on a track and class of your choice. Only this time
the race doesn't matter. You are out there to blow up as many of your opponents
as you can. All weapons are much more powerful and the turbo, autopilot and
shield are no longer available. Two more weapons are also added to the arsenal
with which you can demolish your opposition. If a craft is destroyed (including
yours) it will be respawned with full energy. Absorbing weapons will not
restore your shield energy, instead a shield will be activated for one second.
The only way to restore energy is to complete a lap. The first player to reach
the target number of kills wins. I personally am no fan of Eliminator, as most
races tend to be almost entirely luck-based.
\\// :ONLINE: \\//
//\\==============//\\
A brand new mode to Wipeout Pulse and the one that everybody has been waiting
for. Online mode allows you to play other players from around the world via
infrastructure. All you require to participate is a Playstation Network ID.
Single Race and Tournament are available online. Please note that race and lap
times, as well as loyalty points, are not recorded in online play. Also, the
craft from the download packs will not be available to use online.
[006]
===============================================================================
\\-\/-// **RACING TECHNIQUES AND GAME MECHANICS** \\-\/-//
//-/\-\\===============================================================//-/\-\\
A lot of this section is taken from my Wipeout Pure guide as it is equally
applicable in Wipeout Pulse
\\// :BASIC RACING LINE: \\//
//\\=========================//\\
Learning the track is one thing, learning the racing line is completely
different. If you know the track, you can direct your craft around it. If you
know its racing line, you can get around it in a much faster time and with
fewer crashes and collisions. A racing line is the line you need to take
through a corner to allow you to take it in minimal time, and also to set you
up for the next corner.
The best place to test our your racing lines is in Speed Lap mode. Once you
have learned a circuit, you can practice exiting particular corners in order to
set yourself up perfectly for the next. For example, the last section of
Talon's Junction White include a fairly shallow left immediately followed by a
sharp right hairpin. Normally when taking a turn you would try to turn the
craft as little as possible to maintain your speed, which would involve
starting on the outside, moving over to the inside as you pass the apex, then
moving back to the outside as you exit. If you do that with this first corner,
you will end up on the left hand side coming into the hairpin and you'll have
no way of entering it without crashing or slowing down dramatically. The racing
line you need to take through these corners requires you to move over to the
left upon exiting the first corner so you can actually take the second.
Chicanes are another type of corner series that require knowledge of the racing
line. You need to use the apex of each turn in the chicane as a sort of slalom
marker, keeping the turns as straight as possible. Weaving over to the outside
will slow you down somewhat. If the chicane is very shallow, it may be
possibleto see a straight line through without the need to turn. In this case,
you can easily see the racing line and perfectly illustrates how you need to be
able to take the sharper versions.
The effect of gravity on sloped sections of track can also have an effect on
the racing line, but that will be explained later.
\\// :SHIELD ENERGY: \\//
//\\=====================//\\
Your shields are what will keep you alive on the AG circuit. The white bar
below the green thrust indicator shows you the status of your shields. Any form
of impact will drain shield energy. Hitting a wall or another opponent will
produce a slight loss whereas a weapon impact will reduce it much further.
Obviously craft with a higher shield stat will lose energy at a slower rate
than those with lower stats. When your shield energy is reduced to 15%, your
computer will say "Energy critical" and your energy bar will begin flashing
red. This is an indicator to absorb some weapons quickly. A warning beep will
also inform you of your shield's low status. Get reduced to 5% and the beeping
will become quicker. Once your shields are reduced to 0%, one more hit will
destroy your craft.
\\// :ABSORBING WEAPONS: \\//
//\\=========================//\\
When you receive a weapon, you can choose to fire it or absorb it. Absorbing a
weapon results in it being used to slightly recharge your shields. This adds a
more tactical approach to using weapons when you have the option of repairing
damage as well as dealing it. If your shields are low, it is highly recommended
that you absorb weapons rather than fire them, even if your opponent is in
clear view. Better safe than sorry.
As a side note, the Quake and Plasma weapons tend to restore more energy than
other weapons when absorbed.
\\// :USE OF THRUST: \\//
//\\=====================//\\
Quite frankly, you'll want to have the thruster hammered down throughout the
circuit, but there are times where this can be tantamount to suicide. If you
are racing a heavy craft, letting up on the thruster when taking a sharp corner
will allow you to turn more sharply, and combining this with the airbrakes
(explained later) will allow you to turn as sharply as any lightweight. Letting
up on the thruster will also let you go over elevated sections without gaining
too much height, which is especially useful when it is followed by a corner.
Even so, completely letting up on it isn't recommended as you'll lose too much
speed, quick releases of the thruster are all that's needed.
\\// :AIRBRAKES: \\//
//\\=================//\\
Airbrakes are your absolute saviour on the faster speed classes and the more
technical tracks. You have two airbrakes, one on either side of your craft,
which are activated by the corresponding shoulder button (unless you've opted
for the single brake setup). One function of the airbrakes is to slow the craft
down. This is ideal if you find yourself going too fast over a jump or if your
craft has become unbalanced, as slowing down will reduce your altitude and
balance the craft again. Don't get overly hooked to this method though as the
speed reduction is severe. The main function is to use each airbrake to aid
your turning. For example, hitting the left airbrake will slow the left side of
the craft causing it to veer over to the left. Turning left while using this
will dramatically decrease your turning circle at the expense of a little
speed. Most turns only need light tapping of the brakes to aid passage, only
the sharpest hairpins require holding the brake. Opposite braking (a popular
and extremely effective technique in previous games) involves hitting the
opposite airbrake to your turning direction, which will cause the craft to
laterally shift in the direction if the brake. However, this isn't particularly
effective in Pulse as it has been superceded by the sideshift, which will be
explained next.
In the hands of a skilled pilot, even the heaviest craft can navigate the most
technical circuits with ease using the airbrakes adequately
\\// :SIDESHIFT: \\//
//\\=================//\\
Sideshifting is a new feature to the Wipeout series. Double tapping one of the
airbrakes will cause your craft to laterally shift in that direction. This is a
very useful technique for sharp corners and hairpins as it allows you to
correct your racing line if you have taken the corner too wide, you can simply
shift back over to the inside. Chicanes are the ideal place to use this
technique as you can shift from side to side to aid your navigation through.
Using the Dual brakes as opposed to the Single brake will allow you to shift in
the opposite direction to your turning direction, allowing you to turn early
and shift into a corner.
\\// :BARREL ROLL: \\//
//\\===================//\\
Barrel rolling is a quick and easy way of getting a speed boost from a jump. As
your craft leaves the track following a sufficiently high jump, pressing left-
right-left or right-left-right on the D-pad or nub will cause your craft to
barrel roll. This technique will drain a little energy from your shields and
divert it to the thruster. Upon landing, you will receive a speed boost. As
long as you have enough shield, you should attempt to barrel roll whenever the
opportunity presents itself. Be careful though, if you attempt to barrel roll
off of a jump that is too low and you do not complete the roll, your shield
energy will still be slightly drained but you will not receive the speed boost.
The barrel roll may not work if there are a lot of other craft on the screen
due to input delay.
\\// :PITCH CONTROL: \\//
//\\=====================//\\
The pitch control alters the altitude of your craft's nose while airborne. You
need to make sure when you land that the craft is absolutely level with the
track. If it isn't, you run the risk of cartwheeling and ending up either on
your side or on the roof. Raise the nose if you have come off of a jump too
slowly and you are nose diving towards the track below. If the jump is okay,
you need to really lower the nose as you land or the craft will rear up. This
is only really noticeable when you barrel roll and on faster speed classes.
Pressing Up on the D-pad or nub lowers the nose and pressing down raises the
nose.
\\// :EFFECTS OF GRAVITY: \\//
//\\==========================//\\
As you navigate the circuit, the craft will feel the effects of gravity as they
travel over sloped and undulating sections of track. If the track is sloped
from one side to the other, the craft will slide down the track to the lower
side. This is a real benefit in corners as the gradient of the track will aid
your line around. If the corner is sloped towards the inside, you should stay
nearer to the centre of the track rather than move over to the inside, and
you'll also need to turn less aggressively.
\\// :MAG-STRIPS: \\//
//\\==================//\\
A brand new addition to Wipeout Pulse, the Mag-strips add a new dimension of
racing to the Wipeout circuits. They are indicated by dark blue sections of
track. Going over one will magnetically anchor your craft to the track,
allowing the craft to navigate features such as corkscrews and loops without
falling off the track. While on a Mag-strip, all navigational controls remain
the same and the craft is no longer affected by gravity. Mag-strips can also be
used on undulating sections to keep the craft from launching off the track,
which can also prevent barrel rolling.
\\// :TURBO START: \\//
//\\===================//\\
A mechanism that has worked its way into many racing games. While on the grid,
wait for the exact moment the announcer says "go". When she does, hit the
thruster and you'll activate a turbo as you leave the grid. A great way to keep
up with the rest of the pack at the start of a race and also shaves some time
off of a time trial too.
\\// :AI DIFFICULTY: \\//
//\\=====================//\\
For the first time in the Wipeout series, the AI difficulty can be adjusted to
suit your ability. The Easy AI are a cakewalk, very slow and very timid with
weapons. A good way for beginners to introduce themselves to the game. Medium
Ai are what you would expect from previous games, a fairly decent challenge in
both racing speed and weapon usage. The Hard AI is a different story.
Recommended for experts only, Hard AI opponents are extremely aggressive,
pounding you with every weapon they can lay their hands on. They can also
navigate a course very easily, requiring you to get a very consistent racing
line in order to beat them.
\\// :QUICK LAP: \\//
//\\=================//\\
A commonly known trick but included here for completion's sake. In Time Trial
and Speed Lap you are given one turbo per lap to help you improve your lap and
race times. This comes in handy when you are after a good lap time in
particular, as if you activate it right before you cross the line, the effect
of the turbo carries into the next lap. And of course, you will pick up another
turbo as soon as you cross the line, effectively giving you two turbos in one
lap. There are several tracks where this is not an effective strategy though,
so be careful.
[007]
===============================================================================
\\-\/-// **WEAPON SYSTEMS** \\-\/-//
//-/\-\\===============================================================//-/\-\\
\\// :LEECH BEAM: \\//
//\\==================//\\
_
| | First seen in Wip3out as the energy drain, and then
___| |___ ________ again in Wipeout Fusion as Xios' shield drain, the
|___ ___| |________| leech beam makes its return in Pulse under a new
| | name. Once picked up, a lock-on cursor will appear
|_| over the nearest craft. Activating the weapon will
steadily drain the shield energy of the target and
will use it to replenish your own shield energy. The
link remains open for five seconds and will continue
to drain energy even after your own shield is full.
In Eliminator mode, the leech beam will remain
active until the target is destroyed, making it an
instant-kill weapon as long as the target is in range
\\// :AUTOPILOT: \\//
//\\=================//\\
_____
/ ___ \ Every pilot's friend on a technical circuit, the
/ / _ \ \ autopilot will take control of the craft out of your
/ / / \ \ \ hands for a few seconds and expertly guide it through
| | \_/ | | even the trickiest of corners. Unlike the one in
|_| |_| Pure, the autopilot goes back to its early game roots
in that you cannot pick up or use weapons while it is
active, and it can be deactivated early if you so
wish.
\\// :SHIELD: \\//
//\\==============//\\
__ __
/ _||_ \ In a race where weapons are flying about like they're
/ / \ \ going out of fashion, this will save your backside on
/ / \ \ many occasions. Activate the Shield to render your
\ \ / / craft totally invulnerable to damage for a few vital
\ \_ _/ / seconds. Weapons can be picked up, used and absorbed
\__||__/ while the shield is active. However, it will not
allow you to barrel roll without using up energy, it
will only protect you from physical damage. Always
fun to have one of these in reserve just as an
opponent drops a Quake.
\\// :TURBO: \\//
//\\=============//\\
.´`. A simple but effective powerup, the Turbo does
.´ `. exactly what it says on the tin. Activate to gain a
.´ .´`. `. speed boost. Couple these with a barrel roll and
| .´.´`.`. | you'll cover a lot of ground. Try to restrict use of
.´.´ `.`. these to straight sections though, using one in a
.´ .´`. `. corner will likely result in you slamming into a wall
| .´ `. | and heavily damaging your shields.
.´ `.
\\// :ROCKETS: \\//
//\\===============//\\
.´`. The rockets are simple, yet fun, weapons that are
.´ `. very easy to use. Upon activation, three rockets will
| | shoot along the track in a W formation. Due to the
`. .´ spread, they will more often than not hit their
.´`.`..´.´`. target. On their own, they won't do a lot of damage,
.´ `..´ `. but launch them at point blank behind someone and
| || | they'll really pack a punch. The ideal place to use
`. .´`. .´ them is on an open section, as the shock will more
`..´ `..´ than likely push then over the edge. They are also
effective in tight corners by slamming your opponent
into the wall
\\// :MISSILE: \\//
//\\===============//\\
|| The weapon of choice for taking out a single target
__||__ at long range. Picking up a missile will activate a
/ ____ \ targeting reticule on the HUD and will attempt to
/ / __ \ \ lock on to the nearest target. Once a lock is
/ / / \ \ \ acquired, trigger it to send a single missile chasing
\ \ \__/ / / after them. While its turning circle isn't
.´\ \____/ /`. particularly impressive, it is able to ricochet off
.´.´ \______/ `.`. walls which considerably increases its effective
´ ` range. It will explode on its own after a few wall
impacts without hitting a target. They can also be
fired blind if you can't lock on to an opponent. The
arcs of each ricochet mean that the missile will have
a blind spot in which it can be avoided, which is
usually along the apex of a corner.
\\// :PROTON CANNON: \\//
//\\=====================//\\
|| Returning from Wipeout Fusion, the cannon is a unique
__||__ weapon in that it is ammunition based rather than a
/ ____ \ one-shot weapon. When picked up, 30 rounds will be
/ / __ \ \ available to use. Holding down the fire button will
/ / / \ \ \ shoot the rounds straight forward from the nose of
\ \ \__/ / / the craft. The rounds do very little damage, but
\ \____/ / prolonged impact will slow and disrupt the craft it
\______/ hits. When absorbed, the cannon will return a
proportion of energy equal to the number of remaining
rounds. If you only have one round left, virtually no
shield energy will be restored if it is absorbed. The
cannon will remain active until either all the rounds
are expended or it is absorbed. No other weapons can
be picked up until then.
\\// :PLASMA BOLT: \\//
//\\===================//\\
The ultimate in precision damage. The plasma bolt has
always been one of the most feared weapons in
Wipeout, and rightly so. When activated, a large
purple sphere will charge up for one second at the
front of your craft before being thrown down the
track in a straight line. Anything it hits will
suffer horrendous shield damage. They are very tricky
to use because of the charging period, but on
straights they can become deadly. If you are hit by
one of these, you may find yourself desperately
absorbing everything you find. Plasma bolts also seem
to restore more shield energy when absorbed than most
other weapons.
\\// :QUAKE DISRUPTOR: \\//
//\\=======================//\\
.´`. If the plasma bolt is meant for precision, the quake
____.´.´`.`.____ is meant for blanket carnage. Completely
|____.´ `.____| indiscriminate, unleashing one of these will send a
.´`. huge wave of energy down the track, slamming anyone
____.´.´`.`.____ it hits into the track and bringing them to a near
|____.´ `.____| halt. It also has a very long range, so it is the
ideal weapon to use if you are languishing near the
back of the pack. Of course, the AI can also use
them. There's not much you can do if you hear one of
these coming if you don't have a Shield, but you may
be able to outrun it on the faster speed classes. If
you're a long way in the lead and you just want some
fun, turn around and fire to send it back down the
track, straight into the faces of your opponents.
\\// :MINES: \\//
//\\=============//\\
__ __ __ __ If someone is harassing you from behind, drop a
/ \/ \/ \/ \ cluster of these things in their face. The mines are
\__/\__/\__/\__/ ideal for keeping your opponents out of your racing
line, and more importantly, off of speed pads or
weapon pads. On activation, five explosive mines are
released from the rear of the craft and remain in
place either until someone hits them or for about
five seconds. Individually they aren't too effective,
but someone ploughing through all five will take
moderate damage and will find themselves slowed to a
crawl. Depending on your circumstances, you can use
Mines in two ways. You can either lay them in a
straight line to try and get a pursuer to run through
the whole lot, or you can weave across the track and
lay them in a scattered formation, disrupting a small
group. Be careful, unlike previous games, your own
mines can damage you. If you end up leaving the track
after laying some mines and end up behind them again,
they will explode just like they would for any other
craft.
\\// :BOMB: \\//
//\\============//\\
__ __ When Mines won't do, bomb them. Far more powerful
/ _||_ \ than the mines, this thing will blow your opponents
/ / __ \ \ clean out from under you if they get too close.
/_/ / \ \_\ Activate to drop a high explosive bomb from the rear
\ \ \__/ / / of the craft. Contact will lead to a moderately
\ \_ _/ / damaging explosion that will unceremoniously slam the
\__||__/ unfortunate opponent into the nearest wall, or indeed
off the track if there is an open section. Unlike in
Pure, bombs do not stay in place for the whole race
and will self detonate after a while if no one hits
them. They can be destroyed by most weapons, however,
unlike Pure this time you can trigger your own bombs.
Also, dropping bombs at point blank range is no
longer recommended, as the blast will slow you down
as well
\\// :SHURIKEN: \\//
//\\================//\\
____ ____
/_ / ____ \ _\ The first of the Eliminator-only weapons, the
// // / __ \ \\ \\ Shuriken is a newcomer to the series. Activating will
// // / / \ \ \\ \\ send a razor sharp disc shooting down the track,
\\ \\ \ \__/ / // // richocheting off of the walls before exploding after
\\_\\ \____/ //_// a short while. Good for hitting several craft at
\___\ /___/ once, but doesn't deal a lot of damage.
\\// :REPULSOR: \\//
//\\================//\\
.´`. An extremely powerful weapon and the second of the
/|____.´.´`.`.____|\ Eliminator-only lineup. Activating the Repulsor will
| ____.´ `.____ | charge up an energy ring around your craft before
\| .´`. |/ sending out a radial blast of energy with quite a
/|____.´.´`.`.____|\ decent range. Anything it hits takes major damage and
| ____.´ `.____ | is slammed into the nearest wall unless they are
\| |/ directly in front or behind. Get one of these in
Eliminator and you can guarantee you'll pick up a few
kills
[008]
===============================================================================
\\-\/-// **MANUFACTURERS** \\-\/-//
//-/\-\\===============================================================//-/\-\\
Please be aware that the downloadable craft cannot be used online. This is due
to a late bug that could not be fixed in time.
The backstories given in each team section are the official backstories on the
Wipeout Pulse website. All these were written by Rob Foxx.
\-\/-/ **MAIN LINE-UP** \-\/-/
/-/\-\===========================/-/\-\
\\// :FEDERAL EUROPEAN INDUSTRIAL SCIENCE AND RESEARCH: \\//
//\\=========================================================//\\
__
. ° °_.
/ .´ \
. .´ .---- .
| .´ .´.------|
|__.´ .´.´ _____ |
. .´.´.´ .
\ .´.´ /
°´. __ . °
_ _ _ _ _ _ _
SPEED - |_|_|_|_|_|_|_|_
THRUST - |_|_|_|_|_|_|_|_|_ _
HANDLING - |_|_|_|_|_|_|_|_|_|_|
SHIELD - |_|_|_|_|_|_|_|_|
ORIGIN - European Union
LIVERY - Blue and Yellow
ESTABLISHED - 2017
FIRST SEEN - WipEout (F3600)
Spurred on by independent competition from one of its member states (in the
form of Britain, with Icaras) the Federal European Industrial Science and
Research development team have produced what should be a legitimate
championship contender in their FX350/FX400 race craft. Their weakness, as has
seemingly always been the case, is a lack of outright top speed, but that won't
matter too much on the more technical tracks, where the excellent handling will
allow the team to shine. Time will tell if FEISAR are the real deal - it could
be said that the competition have made greater strides.
FEISAR have always excelled in handling, and the FX400 craft is no different.
It is an excellent craft to learn in as even at high speeds, airbraking is
minimal and this will allow you to slowly get used to it rather than jump in
the deep end. Coupled with its decent thrust, this makes it ideal for the more
technical circuits. Its major downside however is that it is the slowest craft
of them all, making open circuits a challenge when up against the likes of
Piranha and Triakis.
It is also worth noting that with Auricom being demoted to the download packs,
FEISAR is the only team left to have appeared in the starting line-up for every
Wipeout game (AG Systems and Qirex did not feature in Wipeout Fusion)
\\// :ANTI-GRAVITY SYSTEMS: \\//
//\\============================//\\
_____
.´ `.
____.´ _ `.____
| .´ `. |
|______.´ `.______|
_____________________
| |
|__ _____ __|
| | `. `.
'---' `-----`
_ _ _ _ _ _ _
SPEED - |_|_|_|_|_|_|_|_ _
THRUST - |_|_|_|_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_|_|_|
SHIELD - |_|_|_|_|_|_|_|_|
ORIGIN - Japan
LIVERY - Red and White
ESTABLISHED - 2017
FIRST SEEN - WipEout (F3600)
AG Systems have finally turned the corner after spending the best part of a
decade fighting for the scraps in the FX300 League. Their strong performance in
the FX350 class events, coupled with confidence inspiring pre-season testing
for the FX400 League show that their 2206 FX300 Championship title was no fluke
(well, unless you count the fact that they were originally runner-up to
Triakis, who were later disqualified). As one of the longest running operations
in the history of the sport, the Japanese team look poinsed to continue their
resurgence when AG Racing goes global for the 2207 season of the FX400 League.
While the FX300 craft may have been a bit of a meek affair, the latest
incarnation is a much more aggressive animal. While it is only a little faster
than the FEISAR, its thrust and handling are both very good, making it an ideal
step-up from the FEISAR if you want something with a little more speed. And
unlike the FX300 model, the shields are respectable too.
\\// :ASSEGAI DEVELOPMENTS: \\//
//\\============================//\\
___ __________
. ° ° . | ° .
/ .^. \ | \
. .´ `. . | ____|`. .
| .´_ _`. | | | `. |
| | | | | | > |
| |_____| | | |____ .´ |
| | | |.´ .
| | | /
'_________________'o '___________. ° o
_ _ _ _ _ _ _ _
SPEED - |_|_|_|_|_|_|_|_|
THRUST - |_|_|_|_|_|_|_|_|_
HANDLING - |_|_|_|_|_|_|_|_|_|
SHIELD - |_|_|_|_|_|_|_|
ORIGIN - Unted African Nations
LIVERY - Ochre and Light Blue
ESTABLISHED - 2113, acquired by Piranha Advancements in 2150 before reforming
in 2181 after being released by Piranha
FIRST SEEN - Wip3out (F7200)
COntinuing in their tradition of producing craft with exceptional handling
characteristics, the Assegai team have managed to improve the top end
performance for their FX350/FX400 chassis too. Another welcome improvement is a
minor upgrade to the shield durability over the FX300 craft, which means that
Assegai fans can be confident of seeing strong performances at the head of the
pack in 2207 and beyond.
The latest version of the Assegai craft takes a nod back to its F7200
predecessor. Its speed and thrust are both decent, but for a craft with this
sort of top-end speed, it has a very high handling rating, making it a very
good all-rounder, able to navigate technical circuits as well as holding its
own out in the open. However, the tradeoff to such good all-round performance
is that its shields are sub standard, making this a less than ideal combat
craft and an easy target in combat heavy races.
\\// :EG-X TECHNOLOGIES: \\//
//\\=========================//\\
___ _____ ____ ____
,´ | ,´ | | ` . . ´ |
' .---' ' .-----' '---. `._,´ .---'
' ´------. ' ´ `. .´
' _______|' ' .--. .' '.
| |_______ | |____| | __ ___.´ ,-. `.___
| || || || .´ `. |
'----------''-------. |'--''----´ `----'
|__|
_ _ _ _ _ _ _ _
SPEED - |_|_|_|_|_|_|_|_|_
THRUST - |_|_|_|_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_|
SHIELD - |_|_|_|_|_|_|_|
ORIGIN - China/Finland
LIVERY - Maroon and Yellow
ESTABLISHED - EG.r Unknown, Xios 2135. Merged in 2172
FIRST SEEN - Separate teams in Wipeout Fusion (F9000). First seen merged in
Wipeout Pulse (FX400)
Formed in 2172 when F9000 League superpowers Xios and EG.r merged, EG-X was
something of an unknown quantity going into the inaugural season of the FX350
League. It turned out that they were more than ready to go racing though,
scoring a number of high placed finishes with relative ease for a team that did
not contest in the FX300 League. Opting not to release data from pre-season
testing for the FX400, the performance of the EG-X chassis has only been seen
by those quick enough to catch a glimpse of the sleek ship as it was put
through its paces. What was obvious without the data is that the craft is fast
out of corners and appears to have a good top speed too. So look for this dark
horse partnership between China and Finland to be strong contenders at the
front of the grid.
EG-X go to even greater extremes than Assegai. It is an incredibly fast
machine, with a very good top speed and an even greater thrust, making it very
quick off the mark and able to leave other craft in its dust. However, like
Assegai, its shields are paper thin and it also has quite heavy handling. As a
result this isn't one you should try until you have had some practice with the
airbrakes. You'll need to use its speed to keep out of combat.
\\// :PIRANHA ADVANCEMENTS: \\//
//\\============================//\\
. --- .
,´ .-.`.
/ `._`_ *
. \
|/`.
||,´ . _ '
.' |`. |\/ \ |
. _\ ` .-' '
' .´__ .`, /
`. .´.|\_.\` .
`- ___ . ´
_ _ _ _ _ _ _ _ _ _
SPEED - |_|_|_|_|_|_|_|_|_|_|
THRUST - |_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_ _ _
SHIELD - |_|_|_|_|_|_|_|_|_|
ORIGIN - Brazil
LIVERY - Red and Yellow
ESTABLISHED - 2060
FIRST SEEN - Wipeout 2097 (F5000)
Back with a vengeance after five years of uncertainty behind the scenes,
Piranha bring what's claimed to be the engine with the fastest top end
performance since the return of professional AG racing in 2197. None, except
maybe Icaras with their own extreme power plant, are going to argue the point.
Back under the control of the Brazilian government, the Piranha team don't have
the financial depth that they've previously enjoyed. The new chassis needs work
too - it's not the best when the track gets twisty. But that engine is going to
be hard to beat in a straight line, make no mistake.
You only need to look at the stats of this thing to see it is one hell of a
beast. With a top speed only Icaras is able to match, expect to see the
Piranha dominate races on open circuits. It also has a very strong shield too,
so shooting it down will also be difficult. The large tradeoff however is its
sluggish handling. Without nimble use of the airbrakes, this thing will be
clattering off walls like you wouldn't believe, and with a low thrust too,
you'll never see that top speed if you keep wall scraping. Make sure you master
the airbrakes before jumping in this thing.
\\// :QIREX RESEARCH AND DEVELOPMENT: \\//
//\\======================================//\\
. --- .
. ° _ ===== _ ° .
´ . ´ _ ===== _ ` . `
/ ' ´ _ --- _ ` ' \
. / ´ . .-. . ` \ .
. ' / -.`._`. \ ' .
| ' '' . `. `.`. '' ' |
||| ||| `.`. `.`. ||| |||
| . .. `.`.,´ | .. . |
' . \ `. __ `.`. . '
' \ . °._ _`. `.`.´.
\ ` ` _ --- _`.`. `.`.`.
. ` . _ ===== _`.`.`._`.`.`.
` . _ ===== _ .`.`------` `.
--- `----------`
_ _ _ _ _ _ _ _
SPEED - |_|_|_|_|_|_|_|_|
THRUST - |_|_|_|_|_|_|_|_
HANDLING - |_|_|_|_|_|_|_|_|_
SHIELD - |_|_|_|_|_|_|_|_|_|
ORIGIN - Russia
LIVERY - Purple and White
ESTABLISHED - 2041, acquired by Tigron Enterprises in 2149 before reforming
in 2179 under Feliks Levovich following the collapse of Tigron
FIRST SEEN - WipEout (F3600)
With massive investment in bleeding-edge facilities at their base on the
outskirts of Moscow, Qirex, the Russian powerhouse of the early days of AG
Racing, are poised to make a strong return to the front of the grid in the new
FX400 Racing League. Director of Operations Feliks Levovich is set to field the
talented young pilot Nadia Elenova in an attempt to steal the thunder from
bitter rivals Auricom. To quote Levovich himself in a recent interview: "Our
rivals should prepare themselves for a high-speed revolution. Qirex are back
where we belong. In front."
Back in the Quantax craft for the first time since the F7200, Qirex are looking
to rejoin the heavyweights with this brutish craft. While it tends to take a
while to get going due to its heavy mass, it will reach a very respectable top
speed and is also quite easy to handle. It also has very strong shields,
allowing it to take considerable punishment too. Some knowledge of the
airbrakes will be needed to handle this one, but it is a very good all-rounder
nonetheless
\\// :TRIAKIS INDUSTRIES: \\//
//\\==========================//\\
.--.
| `.
.´ `.
| |
| .´ __
| .´ .´ `.
| .´ .´ `.
`. ´ .´ |
.´ .´
.´ .´ .´`.
.´ .´ .´ `.
'------------´ `------´
_ _ _ _ _ _ _ _ _
SPEED - |_|_|_|_|_|_|_|_|_|
THRUST - |_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_ _ _ _
SHIELD - |_|_|_|_|_|_|_|_|_|_|
ORIGIN - Australia
LIVERY - Camo Green
ESTABLISHED - 2132
FIRST SEEN - Wipeout Pure (FX300)
Triakis, keen to put the controversy of the 2206 season behind them, will
compete with an evolution of their FX350 spec craft in their upcoming FX400
League campaign. Without the reverse-inertia deceleration system - deemed
illegal by the AG Racing Commission - the ship looked to be more of a handful
than its FX300 counterpart during pre-season testing, although it sported good
top end speed eventually. Fortunately, Triakis' strength remains their advanced
polymer shielding, which will play an important role now that the team are mid-
pack runners in terms of speed.
Like Piranha, Triakis have given secondary thought to thrust and handling,
preferring to create a craft that will dominate open circuits. It is by far the
heaviest craft, as is reflected by the thrust and handling stats, meaning that
expert use of the airbrakes will be needed to keep it going. However, when it
gets going, there isn't much that can compete with its excellent top speed. Its
trademark however is the massive shield it sports, allowing it to take far more
punishment than any other craft and keep on going. This makes it the perfect
combat craft.
An additional note. The reverse-inertia deceleration system mentioned in the
back story is actually referring to a bug in Wipeout Pure. The parameter
controlling the rate of acceleration/deceleration was lower for Triakis than
every other craft. As a result, it took longer to get up to top speed, but also
longer to lose speed through corners, giving it a tremendous advantage and
making it the most effective craft in the game. This is now no longer the case,
and Triakis is now balanced like every other craft.
\\// :GOTEKI45: \\//
//\\================//\\
_________
| |
| .------'
| |
| | .---. .--.
| | | | | |
. `. '---' | |
`. `. | |
`. `--------' |
`.____________|
_ _ _ _ _ _ _
SPEED - |_|_|_|_|_|_|_|_ _ _
THRUST - |_|_|_|_|_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_|_
SHIELD - |_|_|_|_|_|_|_|_|
ORIGIN - Makana, Pacific Islands
LIVERY - Yellow, Pink and White
ESTABLISHED - 2095, HQ destroyed in 2137, reformed in 2195
FIRST SEEN - Wip3out (F7200)
Reformed in 2195 after a 58 year gap in its history, the Goteki45 team will
look to improve on the disappointing mid-pack results they've achieved to date
in the FX300 League. Now bestowed with financial resources on-par with the
leading teams, the new facilities at their base of operations on Makana Island
are literally packed with equipment that's ahead of the curve. The newly
developed FX350/FX400 class craft has shown good handling balance and superb
acceleration in pre-season testing too, leading Goteki45 Director of Operations
Keao Manumaleuna to announce the team's new motto: Future Proof. And don't they
look it.
The Goteki45 craft sports the most powerful thrusters in the initial line-up,
making it the most able to keep its speed up on technical circuits and also the
quickest to recover from weapon impacts. The good shield rating as well means
battering other craft out of the way is also an option. This should come as a
relief to those with little knowledge of the airbrakes, as the handling is
quite heavy. The top speed is pretty mediocre as well. Ideally this craft
should be used on technical circuits where a lot of combat is expected.
\-\/-/ **DOWNLOADABLE** \-\/-/
/-/\-\===========================/-/\-\
These craft are available throught the Playstation Store. Please be aware that
these craft cannot be used online, this was a late bug that popped up and
Studio Liverpool did not have time to fix it.
\\// :AURICOM RESEARCH INDUSTRIES: \\//
//\\===================================//\\
__________
. ´ |
, |
´ /\ |
° / \ |
| ______/ \ __|
| `. \`..´/
| ` .´_ _`. ´|
| / \/ \ |
'________/ ,. \_|
_ _ _ _ _ _ _ _ _
SPEED - |_|_|_|_|_|_|_|_|_|
THRUST - |_|_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_ _ _
SHIELD - |_|_|_|_|_|_|_|_|_|
ORIGIN - North America
LIVERY - Blue and White
ESTABLISHED - 2025
FIRST SEEN - WipEout (F3600)
Auricom have been muted in their preparation for the inaugural season of the
FX400 Racing League, with little being seen of their new ship outside of
private testing. Their entry has also been uncharacteristically late, and
nothing is known of their pilot roster for the 2207 campaign. Could the
American team be sandbagging or are they running scared? It would be foolish to
assume the latter - Auricom still enjoy a wealth of resources, and rumour has
it that the new ship has an incredible top end speed, but that test pilots have
reported "handling issues". Quite how that will affect one of the longest
standing teams in AG Racing will be revealed soon enough. One thing is for
sure, Auricom have never resisted the temptation to race against their bitter
rivals, Qirex. Come the first race, they'll be ready.
The new Auricom entry is a fantastic craft, and that's not doing it enough
credit. It's a fast beast, able to keep up with the high-end craft, and it's
pretty heavily shielded too. Its main advantage over the heavyweights though is
its slightly higher thrust value, making it quicker out of corners and off the
grid. What is very surprising though is that it handles very well for a craft
that is only supposed to have a rating of 6, which goes to show that not
everything is immediately apparent just from looking at the stats. Certainly a
new favourite and I can see this being a popular choice for single player and
ad-hoc multiplayer.
Auricom is available now from the Playstation Network in the Auricom Pack,
costing £1.99. Please be aware that Auricom cannot be used online.
\\// :MIRAGE ANTI GRAVITY EXCELLENCE CENTRE: \\//
//\\=============================================//\\
___ ,-------------------.
/ \ \ \
/ \ \ \
/ \ \ \
/ \ \ \
/ \ \ \
/ ___\ \____________________\
/ / ___ ____________________
/ / / \ \ \
\_________/ /____/ /___________________/
_ _ _ _ _ _ _ _
SPEED - |_|_|_|_|_|_|_|_|
THRUST - |_|_|_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_|_|
SHIELD - |_|_|_|_|_|_|_|_|
ORIGIN - United Arab Emirates
LIVERY - Green
ESTABLISHED - 2202
FIRST SEEN - Wipeout Pulse (FX400)
Formed in 2202 by the wealthy sand baron Sheikh Mani Zayed, the Mirage team
will take the Mantis chassis perfected at the Mirage Anti-Gravity Excellence
Centre (MAGEC) outside Dubai, and field elite pilots who have graduated from
the centre's developmental programme. The Mantis craft appears to be the most
balanced of all of the teams, performing strongly in top speed, acceleration,
handling, and shields, it's the kind of race craft where the pilot can make a
the difference. With the Mag Strip track technology also being a product of
the MAGEC development labs, expect Mirage to get off to a quick start in the
FX400 League; especially after their strong showing in pre-season testing and
clinical performances in the FX350 League events.
If you want the ultimate all-rounder, Mirage fits the bill perfectly. With
straight 8s in all categories, this craft will satisfy everything you require
of it. It has a decent top speed, good acceleration, good shield energy and
pretty decent handling. A craft that should be able to handle whatever you
throw at it. Of course, a jack of all trades is a master of none, so
specialised craft will be difficult to deal with. Teams like FEISAR and AG
Systems will prove a challenge on technical circuits, whereas Piranha and
Triakis will be hard to keep up with on open tracks.
Mirage is available now from the Playstation Network in the Mirage Pack,
costing £3.49. Please be aware that Mirage cannot be used online.
\\// :PROJECT ICARAS: \\//
//\\======================//\\
___________________________
` . `.
` . `.
` . `.
` . .´.`.
`---. .´.´ `.
`. .´.´ `.
`.´.´ .´
´---------´
_ _ _ _ _ _ _ _ _ _
SPEED - |_|_|_|_|_|_|_|_|_|_|
THRUST - |_|_|_|_|_|_|_|
HANDLING - |_|_|_|_|_|_|_|
SHIELD - |_|_|_|_|_|_|
ORIGIN - Great Britain
LIVERY - Purple and Pink
ESTABLISHED - 2109, terminated in 2140, reinstated 2193
FIRST SEEN - Wip3out (F7200)
Icaras were the perennial underdogs in the F7200 era racing of the early
2100's. Scoffed at by the larger teams, but firm favourite with the fans,
Burnston Burns' outfit never quite enjoyed the success of the elite teams. For
them, finishing a race was a victory in itself; doing so in the top half of
the field was cause for champagne and back slapping behaviour that those at the
head of the grid would think beneath them. That was then. The FX400 is now. The
name might be the same, but the Icaras operation of 2207 is a different animal
entirely. Well drilled and despite their modest budget, their speed is
blinding. The only other chassis with the same kind of top-end is that of
Piranha, and even their expertise and riches can't help them match the Icaras
in terms of acceleration. Team Director Connor Burns admits, "We make no
pretence about it; the speed and acceleration comes from our lack of armour,
so we're weak in the shield department. But if they want to take advantage of
that, they'll have to catch us first." In the FX400 Icaras will be flying high,
without a doubt.
If you want pure speed, look no further than Icaras. It is the only craft in
the game able to match Piranha for top end speed, and its slightly higher
thrust value means it can beat the Piranha out of corners and off the grid.
Plus a handling rating higher than the Piranha means it can also navigate
technical circuits slightly easier. All this put together makes the Icaras the
fastest craft in the game. Of course, this all comes at a huge price. The craft
has the weakest shields in the game, and even a minor weapon barrage will leave
it crippled. It's by far the best for Time Trial and Speed Lap, but think
carefully before going out in a race, you may be absorbing everything you can
find.
Icaras is available now from the Playstation Network in the Icaras Pack,
costing £2.99. Please be aware that Icaras cannot be used online.
\\// :HARIMAU INTERNATIONAL: \\//
//\\=============================//\\
-
/ \
' '
| |
. ----- .
´ | | `
, .
. ° ° .
' '
| \ / |
` ' --- ´ ` --- ' ´
_ _ _ _ _ _ _ _
SPEED - |_|_|_|_|_|_|_|_|
THRUST - |_|_|_|_|_|_|_|_ _
HANDLING - |_|_|_|_|_|_|_|_|_|
SHIELD - |_|_|_|_|_|_|_|
ORIGIN - Malaysia
LIVERY - Blue and Yellow
ESTABLISHED - 2177
FIRST SEEN - Wipeout Pure (FX300)
Harimau will be another team that are arriving late to the FX400 party, having
focused most of their recent energies on promoting their international campaign
to repopulate suitable parts of the world with genetically engineered tigers.
While it's not clear whether this is simply a publicity stunt or a valiant
attempt to re-introduce the world to an animal that has been extinct for a
century and a half, it has certainly gained welcome media attention for the
team. Aside from their tiger cloning efforts, the latest Harimau bio-fuel
powered craft looked to be a marked improvement upon its predecessor during
pre-season testing, sporting strong top-end speed and handling, which should
see them challenging for the top spots in the season ahead.
At first clance it would seem that Harimau is an inferior version of Assegai,
sharing its stats in all places but thrust, where it trails by one. However,
like Auricom, the stats often do not tell the whole story. There is actually
very little to differentiate it from the Assegai craft, after testing both in
Speed Lap mode, both best lap times were near identical. The only noticeable
difference is that the Harimau seems to handle slightly better than Assegai.
Not enough to raise its handling statistic to a 10, but just enough to be
noticeable. Its shields are still fairly weak though.
Harimau is available now from the Playstation Network in the Harimau Pack,
costing £2.99. Please be aware that Harimau cannot be used online.
The graph below shows a quick comparison of stats between craft:
__________________________ ____________ ____________ ____________
| | | | | |
| TEAM | SPEED | THRUST | HANDLING | SHIELD |
|_____________|____________|____________|____________|____________|
| | | | | |
| FEISAR | 7 | 8 | *10* | 8 |
|_____________|____________|____________|____________|____________|
| | | | | |
| AG-Systems | 7 | 9 | 9 | 8 |
|_____________|____________|____________|____________|____________|
| | | | | |
| Assegai | 8 | 8 | 9 | 7 |
|_____________|____________|____________|____________|____________|
| | | | | |
| EG-X | 8 | 9 | 7 | 7 |
|_____________|____________|____________|____________|____________|
| | | | | |
| Piranha | *10* | 6 | 6 | 9 |
|_____________|____________|____________|____________|____________|
| | | | | |
| Qirex | 8 | 7 | 8 | 9 |
|_____________|____________|____________|____________|____________|
| | | | | |
| Triakis | 9 | 6 | 6 | *10* |
|_____________|____________|____________|____________|____________|
| | | | | |
| Goteki45 | 7 | *10* | 7 | 8 |
|_____________|____________|____________|____________|____________|
| | | | | |
| Auricom | 9 | 7 | 6 | 9 |
|_____________|____________|____________|____________|____________|
| | | | | |
| Mirage | 8 | 8 | 8 | 8 |
|_____________|____________|____________|____________|____________|
| | | | | |
| Icaras | *10* | 7 | 7 | 6 |
|_____________|____________|____________|____________|____________|
| | | | | |
| Harimau | 8 | 7 | 9 | 7 |
|_____________|____________|____________|____________|____________|
[009]
===============================================================================
\\-\/-// **CIRCUITS** \\-\/-//
//-/\-\\===============================================================//-/\-\\
The track guides have been written with Phantom class in mind, as at the slower
speed classes it should be easier to implement the racing lines and in some
cases some of the more advanced techniques shouldn't be needed. In order to
keep the difficulty as high as possible, the guides have been written using
Triakis.
The best modes to use these guides are Speed Lap and Time Trial, as in a race
the weapon fire and other craft will make it very difficult to stick to the
racing line.
You will also have seen that each venue has a White Run and a Black Run. In
most cases the Black Run is simply a reverse of the standard White Run, but on
some venues the Black Run will have some additional features.
Zone Mode takes place on normal circuits this time rather than the specially
designed circuits for Pulse. In most cases you can use the normal track guides
for help with Zone. Some tracks are not available for use in Zone Mode as they
are too technical, I have indicated which ones are unavailable.
\-\/-/ **TALON'S JUNCTION** \-\/-/
/-/\-\===============================/-/\-\
LOCATION - Wales
Even on Phantom class, Talon's Junction is a very straightforward track. It is
the ideal introduction to each of the game's mechanics, with several sloped
corners to give you a feel for how the craft will react, a mag-strip loop, and
a hairpin near the end. The hairpin will probably be the only time you will
need to apply the airbrakes wih any real force.
\\// :WHITE RUN: \\//
//\\=================//\\
The race came to this secretive energy park in the Brecon Beacons when public
finances were withdrawn following the grey goo incidenct. Central to the 5.2k
Talon's Junction circuit are the cathedral-like circuit breakers and the
dynamic Concordia loop.
---
The course starts by curling gently to the right, with two speed pads waiting
side by side. A sharper right is just behind this, so be ready to tap the right
airbrake to guide the craft through. If you can, try to exit on the right hand
side, as there is a straight just beyond this corner with a double speed pad
waiting. Weave over to the left to hit another speed pad and line yourself up
with the pad in the centre to take you into the loop. The mag-strip will hold
you in place as you go through the loop. Try to stay as central as you can, the
track isn't entirely straight here and it's easy to weave too far over to one
side and hit the wall. Exit in the centre to hit a speed pad into another
straight. There are also two more side by side on the exit too. Up ahead is a
sharp right hander, but notice the track is sloped. This will guide you through
the corner to a small extent, so while you will need to tap the right airbrake,
be careful not to overdo it. Following this si a quick left into a shallow
chicane series. As you exit the previous corner, move over to the right and
turn in from the outside with the left brake. This should line you up with the
central line through the chicane and only light turning will be necessary.
Behind this is a slightly larger right-left chicane which is still fairly
shallow. Tap the right brake so you go through the apex of the right hander,
and the swing round to the left to go through the second. Make sure you move
over to the left as quickly as you can, as the next corner is a right hairpin.
Just before you reach the apex, slam on the right brake and swing the craft
through. You can either lift off the thrust a little to improve your turning
circle, or you can right shift to bring you away from the wall as you exit.
Come out on the left to hit a double speed pad. The final corner is a
straightforward left hander taking you back onto the home straight, tap the
left brake if needed to get through here. The home straight is a good place to
use a turbo if you have one.
\\// :BLACK RUN: \\//
//\\=================//\\
Hidden at the centre of a Welsh geo-park, Talon's Junction is a hive of
government-unapproved activity. 5.2 kilometres of track pass through the
clockworks and geometric portals of this dark energy research loop.
---
The first corner is a sharp right hander, and it's also pretty dark. Stay over
to the left when approaching this one and use the right airbrake to turn
slightly early. You'll get to know where the apex is from experience. Hit
either speed pad as you exit the corner and move over to the right to approach
the hairpin. There is a speed pad on this side to guide you in. Turn early and
hit the left brake to slide the craft through, letting off the thruster or
using sideshift if you find yourself too close to the wall. The track curls
round to the right and then into a left hander. Despite it not being
particularly sharp, lift off the thruster slightly going through the left turn
as well as giving a slight tap to the left brake. The reason is this will give
you a split second to align the craft going into the shallow chicane. Aim for
the speed pad in the cente of the track and you should be able to hit the
central line perfectly, requiring only some light right turning through the
chicane. A fairly sharp left hander follows, tap the left brake as you go
through. Hit one of the speed pads on the exit. This will take you through the
mag-strip loop. This is a good place to use a boost. Again, the line through
the loop isn't exactly straight, so stick to the middle as best you can to
avoid inadvertently hitting the wall. As you come out of the loop the track
lightly bends to the right. Try to exit slightly over to the left as this will
take you over a double speed pad. A long straight follows, move to the centre
to hit a speed pad and then drift right for another one. There is a long left
hander at the end of the straight and very soon after the last speed pad, so be
ready to start turning as soon as you hit it. The turn starts off shallow and
then suddenly sharpens, so be ready with the left brake to help you through.
SLight tapping should be all that is necessary, but a longer brake can be used
near the end if you are caught off guard by the sharpening. Hit either speed
pad as you exit and move over to the left to hit one more, taking you through a
slight left bend and back onto the home straight. It is advisable not to boost
over the line as the first corner is very tricky to take at speed.
\-\/-/ **MOA THERMA** \-\/-/
/-/\-\==========================/-/\-\
LOCATION - Italy
A fast track that will really suit the heavier craft. Moa Therma is again very
straightforward, with two long mag-strip sections near the start and end of the
circuit. Be careful of the final corner on the White Run, at speed it can be
easy to unbalance the craft if you exit awkwardly.
\\// :WHITE RUN: \\//
//\\=================//\\
Built on an exclusive island chain off the shores of Sicily, Moa Therma is the
very definition of Mediterranean glamour. Race through the horizontal Synchro
Logistics dynamo and contribute to the electricity supply for the residential
rich and healthy in this 5.3k track
---
The first series of corners immediately follow the start line. A fairly shallow
left turn followed immediately by a double right hander. A slight tap of the
left brake immediately followed by the right brake should allow the craft to
drift nicely through the first two turns, and the third should only require an
additional tap of the right brake to guide you through. Sometimes you can treat
the double right as a single corner if you get the approach right. This will
take you onto a long mag-strip straight peppered with speed pads. Like the loop
in Talon's Junction, the strip isn't entirely straight so unless you're going
for a speed pad, stay as close to the middle as you can. At the very least do
not stray over to the right, as at certain sections the wall curls in and can
easily catch your craft if you drift too close. There are four speed pads along
this stretch. The first two are along the centre of the track and so should be
in easy reach if you are staying central. The third one is slightly over to the
right, and the last one is back in the centre. At the end of the mag-strip is a
sharp, sloped right hander. Apply the right airbrake to guide the craft through
and try to emerge close to the centre to hit a speed pad. A fairly shallow
left-right chicane follows which can be taken with only light braking. This
will take you into a much quicker left-right chicane, but if you go in through
the left apex, you'll be able to go straight through. Another mag-strip takes
you along an undulating straight, and as you can't get any height it is an
ideal place to use a turbo. This will take you into a very tricky right
hairpin. It is sloped and so shouldn't require particularly sharp turning, but
the exit is very important. There is a quick left hander at the other end of
the hairpin that isn't sloped, and if you come out at the wrong angle the craft
will stick its nose up in the air and slow right down. As you enter, apply the
right airbrake and slide round the corner, hitting the speed pad int he centre.
Then as the slope starts to level, out, let up on the thruster briefly and
apply the left brake to take you back onto the straight. Try to exit on the
left as this will take you over one more speed pad before the line. It is
possible to use a turbo on this straight, but make sure you are over on the
right hand side and be ready with the airbrakes to take you through the first
corner series again.
\\// :BLACK RUN: \\//
//\\=================//\\
Measuring 5.3 kilometres, the prestige Moa Therma circuit situated amongst
prime Sicilian real estate has been sponsored to perfection, from the bumps of
the mag ridges to the sculpted high speed dynamo loop.
---
The first corner to deal with is the hairpin, but thankfully it is much easier
to navigate in the Black run than in White. Cut through the shallow right
hander and slam on the left airbrake to slide the craft through the hairpin,
although try not to enter too aggressively as if you go airborne you may lose a
bit of speed. You may want to lift off the brake slightly early as the slope
can pull you over to the left on the exit and straight into the wall. Hit
either speed pad to take you along the undulating mag-strip. As before, this is
a good place to use a turbo. There is another lone speed pad on the left. This
is also a good marker to exit the straight, as this time you cannot see the
quick chicane. If you are on the left when you exit then you should just be
able to guide the craft straight through the middle. Following this is a longer
left-right chicane. The left turn should hardly require any braking at all,
while the right may need some light tapping. A much sharper left hander is
waiting after this which will require you to left brake heavily. Take it wide
if you can as it will make a central exit easier which will take you onto a
speed pad. Along the mag-strip straight you will see two sets of triple speed
pads either side of each other. Line yourself up early and make sure you hit
one of them, it is an ideal opportunity to shave vital time off a lap. It is
quite easy to slip straight between the two of them as well, so line up early.
As before, the mag-strip section isn't entirely straight. This time, the
narrowing walls are on the left, so if you do veer off centre, try to make sure
you stray over to the right. Further up the straight is another speed pad
slightly to the right of centre. The final set of corners are a double left
hander followed by a quick right. The double left can be treated like a single
corner. Use the left airbrake and take the first one slightly wide. This will
give you a good approach into the second and will keep your speed high going
into the last corner. The last two will only need some light brake tapping and
try to hit a speed pad to take you over the line. If you choose to use a turbo
over the line, be aware of the hairpin and try not to go airborne.
\-\/-/ **METROPIA** \-\/-/
/-/\-\========================/-/\-\
LOCATION - Japan
Metropia will be your first taste of a technical circuit. The White run is
fairly tricky, with several tightening corners and barrel roll opportunities
that take you into sharp corners. The Black run is even trickier, as it is
darker than the White run in some places and has a fast mag-strip section that
can be quite difficult to control.
Metropia is not available for use in Zone Mode
\\// :WHITE RUN: \\//
//\\=================//\\
The New Kyoto assembly fully supports and sanctions the race at Metropia, where
the 4.4k track efficiently guides contenders through the uppermost towers and
convention centres of the reformed business quadrant
---
The course starts with a right bend leading straight into a sharp left hander.
The left is sloped, but you'll still need to left brake quite hard for this one
if you're coming in at speed. Make sure you let off the brake early though or
the slope will throw you into the wall as you exit. A long straight follows,
stay over to the left to hit a speed pad. There is a quick jump along this
straight but it is not high enough to barrel roll off of. Pull the nose up as
you go over to avoid losing speed, go in nose first and you could grind to a
halt. A long left hander is at the end of the straight. This is actually
trickier than it looks. While only the odd tap of the left brake will be enough
initially, the corner suddenly sharpens near the top and can easily catch you
out. As you go round, keep an eye out for the Piranha ad board in the distance.
When you see it, tighten your turn and left shift. This will take some practice
as it is an awkward corner. On the approach it is advisable to stay wide,
giving you plenty of room to pull in when the corner tightens. Following this
is a short straight going over a small jump. This one is large enough to barrel
roll off of, but you need to be very careful about doing this as there is a
sharp left very soon after the jump. If you do barrel roll, come off on the
right hand side, slam on the left brake and start turning as soon as you land.
This should at least get you a good line into the corner, but it's likely you
may hit the back wall. Better than hitting the apex though. Another fairly
sharp left hander leads into a long straight back to the line, and it is the
best turbo opportunity this circuit has to offer. Along the straight, the track
dips, and going over it with a turbo gives you enough height to barrel roll.
Exit the previous left hander on the right hand side if you intend to do this
as there are several quick corners before the line. After the dip, there are
two shallow left corners followed by a shallow right to take you back over the
line. If you stayed right earlier, pretty much no braking should be necessary.
You can turbo over the line here, but you'll really need to slam on the left
brake going into the first left hander.
\\// :BLACK RUN: \\//
//\\=================//\\
Situated amongst the spires and landing platforms of the East Asian corporate
heart, the 4.7 kilometre circuit of Metropia contains a vertigo-inducing glass
section and a lethal descent into the underbelly of the city. Race with caution
---
The Black run starts out reasonably simple, a light left-right chicane followed
by another light right hander. None of which require braking unless you're
coming in at break-neck speed. The track takes you over a hump before leading
you into two tight right handers. The first one isn't too bad, some light right
braking will suffice, but you need to exit on the left as the second corner is
much sharper. Slam on the right brake early and turn through the apex. Up ahead
is another deceptively sharp left, so exit the previous corner on the right and
hit the left airbrake to guide you through. A slight right bend takes you into
a long descending mag-strip. The strip itself is dead straight, but it is also
quite narrow. You need to exit the right bend dead centre and be able to keep
the craft from weaving across the track, otherwise you may spend the entire
section wall scraping. A slight tap of the right brake going through the bend
should be enough, just don't use the airbrakes at all once on the mag-strip.
Once out the other side, there is a long right hander followed at the end by a
quick left, taking you over a jump. Tap the left brake through the quick left
and immediately raise the nose. The jump is very picky about whether it gives
you any height or not, and it is usually determined by where the nose is
pointing. Too low and it'll just plough you into the track. If you do get some
height off of the jump, barrel roll down the straight. You might also get some
air as you travel down the straight, giving you another opportunity to barrel
roll. be careful of doing it twice though as there is a sharp sloped right
hander at the end of the straight. Slam on the right brake going through here,
but let up early so you don't get caught out by the quick left immediately
after. If you have a turbo, use it down the home straight.
\-\/-/ **ARC PRIME** \-\/-/
/-/\-\=========================/-/\-\
LOCATION - Washington, USA
\\// :WHITE RUN: \\//
//\\=================//\\
What happens when big brother invades the global village? Arc Prime is the
answer, where fortified walls and secure network channels offer privacy at a
price. Only the race escapes, a portion of its 5k length breaking the
boundaries of Seattle's interurban corridor
---
\\// :BLACK RUN: \\//
//\\=================//\\
Can't stop the signal? The data fortress of Arc Prime already did. Paranoid
over every metre of its 5.1k length, every security protocol and standard is
adhered to , from the spectator stands to the trackside scanner nodes of this
wireless-complex circuit
---
\-\/-/ **DE KONSTRUCT** \-\/-/
/-/\-\============================/-/\-\
LOCATION - Switzerland
\\// :WHITE RUN: \\//
//\\=================//\\
Four and a half kilometres of high-tension track coil around the art deco
statements of de Konstruct, the city whose only constant is change, where the
fortunate can catch a sideways glimpse of the radio waves amongst the engine
flares
---
\\// :BLACK RUN: \\//
//\\=================//\\
Rising out of the ashes of Geneva, the expansion of de Konstruct is ceaseless.
As a result, the ECS broadcast tower lies just beyond the reach of the transit
loop, and the casino-run houses a high level bypass near the entrance of this
four and a half kilometre track
---
\-\/-/ **TECH DE RA** \-\/-/
/-/\-\==========================/-/\-\
LOCATION - Arizona, USA
\\// :WHITE RUN: \\//
//\\=================//\\
Cold air and water are at a premium in the science principality of solar power
specialists Tech De Ra in the last refuge of the great American desert. power
through 5 clicks around the brittle canyons and ravines of this one-time
hydroponic farm
---
\\// :BLACK RUN: \\//
//\\=================//\\
As the solar panels power the spectators' coolsuits under the baking midday
sun, the 5 kilometre plas-metal circuit arcs lazily through the canyons of
Arizona. All that remains outside the Tech De Ra complex is rust, dust and the
race
---
\-\/-/ **THE AMPHISEUM** \-\/-/
/-/\-\=============================/-/\-\
LOCATION - Nevada, USA
The Amphiseum is not available for use in Zone mode
\\// :WHITE RUN: \\//
//\\=================//\\
Over 5.4 kilometres, The Amphiseum's glass floor leads into the U-turn-
separated spectator runs, and the mag-hill, then curving long and right before
the spectacular return down to the grid. This is entertainment.
---
\\// :BLACK RUN: \\//
//\\=================//\\
The natural extension of Las Vegas, The Amphiseum, is a city built purely for
entertainment. This immodest circuit runs for 6 clicks and contrasts the
searchlights and towers of another busy night with the trall of the masses. It
never looked better.
---
\-\/-/ **FORT GALE** \-\/-/
/-/\-\=========================/-/\-\
LOCATION - Gibraltar
\\// :WHITE RUN: \\//
//\\=================//\\
Windmills, waterfalls and low, wide tunnels are peppered throughout the rocky
garrison of Fort Gale, perpetrating a jagged, saw-tooth feel that looms over
the weapons-friendly straights of this 5.4k circuit
---
\\// :BLACK RUN: \\//
//\\=================//\\
The weather machines came into Gibraltar's Fort Gale for the research, but they
stayed for the race. Hiding themselves between the residential fins, they
studiously watch over the five and a half clicks of this viper's nest of a
track
---
\-\/-/ **BASILICO** \-\/-/
/-/\-\========================/-/\-\
LOCATION - Canada
\\// :WHITE RUN: \\//
//\\=================//\\
In Basilico, the lights are on but nobody's home. 3.9 kilometres of granite-
obsidian glide through this termite nest of a city while the race keeps the
plague-spotters and abandoned cargo drones compliant
---
\\// :BLACK RUN: \\//
//\\=================//\\
This gunmetal grey city was fully excavated after the outbreak of Nova Scotia,
leaving only the neon signs and robotic sentries to watch carefully over the
crowd-avatars and magnetic twists of Basilico's 4.2 kilometre circuit
---
\-\/-/ **PLATINUM RUSH** \-\/-/
/-/\-\=============================/-/\-\
LOCATION - Greenland
\\// :WHITE RUN: \\//
//\\=================//\\
The parks of Greenland were finally thawed out and preserved forever by a
commitee of philantropists with utopian ambitions. THis custom built 4.6
kilometre track provides a whirlwind tour through the ice-blue architecture and
petrified trees of Platinum Rush
---
\\// :BLACK RUN: \\//
//\\=================//\\
The flawless curves of Platinum Rush mimic their surroundings, with sections of
the 4.6k track flowing in step with the tree line, then turning to chase the
overpass and monorail links to the eugenics centre
---
\-\/-/ **VERTICA** \-\/-/
/-/\-\=======================/-/\-\
LOCATION - Cayman Islands
Vertica is not available for use in Zone Mode
\\// :WHITE RUN: \\//
//\\=================//\\
As the cities of the Cayman Islands expanded into the sea, Vertica was born.
This tropical paradise is home to the last remaining coral reefs and is a haven
for the elite and the reclusive, with strict corporate access to the stands of
this 4.3k track
---
\\// :BLACK RUN: \\//
//\\=================//\\
Business borrows from nature at Vertica, carving a path throught he landscape,
lightmoss tunnels and palm-lined drops in a 4.9k track designed with high speed
cornering and blind summits
---
\-\/-/ **OUTPOST 7** \-\/-/
/-/\-\=========================/-/\-\
LOCATION - Finland
Outpost 7 is not available for use in Zone Mode
\\// :WHITE RUN: \\//
//\\=================//\\
5.1 kilometres of track are surrounded by the supercooled servers and data
centres of Outpost 7. Races bring vital funds into this communications hub at
the top of Finland. Marvel at the ever-encroaching ice-nine and ride the narrow
memorial bridge
---
\\// :BLACK RUN: \\//
//\\=================//\\
The sub-zero temperatures of Outpost 7 are offset like carbon emissions by the
engine flares and rivalry that heat up this 5.1k Finnish circuit where dual V-
turns square off against the satellite uplinks
---
\-\/-/ **EDGEWINTER** \-\/-/
/-/\-\=========================/-/\-\
LOCATION - Pacific Ocean, currently near the Midway island chain
\\// :WHITE RUN: \\//
//\\=================//\\
This 5 click racetrack snakes around the transit system and commercial district
of the densely packed metropolis of Edgewinter, a floating island city in the
Pacific currently caught in the middle of a tropical storm
---
\\// :BLACK RUN: \\//
//\\=================//\\
When the rain never stops, Edgewinter keeps going. Last seen near the Midway
Atoll, this 5.3k track endures beyond its central high-speed straight, eagerly
twisting and undulating itself to accommodate the city.
---
\-\/-/ **VOSTOK REEF** \-\/-/
/-/\-\=========================/-/\-\
LOCATION - South Pacific
\\// :WHITE RUN: \\//
//\\=================//\\
15 centimetres of reinforced pro-glass keep the water out of Vostok Reef's 4.9
kilometre length, while the powder-fresh spiral tunnel and dockign stations
highlight the continual twists and turns of this coolly detatched circuit.
---
\\// :BLACK RUN: \\//
//\\=================//\\
The construction of this unique underwater seaport prompted the Vostok Island
committee to create a new five and a half kilometre circuit under the sea,
which highlights the whaleships and mining community central to Vostok Reef
---
\-\/-/ **GEMINI DAM** \-\/-/
/-/\-\=========================/-/\-\
LOCATION - Morocco
Gemini Dam is not available for use in Zone Mode
\\// :WHITE RUN: \\//
//\\=================//\\
This Moroccan venue strikes a balance between thrills and technical racing over
5.2 kilometres of tarmacrete, angling between the support platforms and statues
in the breezy late-afternoon climate.
---
\\// :BLACK RUN: \\//
//\\=================//\\
Gemini Dam is the central hub of the North African trade routes, with the 4.9k
track briefly dipping down into the slick purification plant, before
resurfacing into the sun-baked suburbs.
---
\-\/-/ **ORCUS** \-\/-/
/-/\-\=========================/-/\-\
LOCATION - Alaska, USA
\\// :WHITE RUN: \\//
//\\=================//\\
In the subterranean networks below Alaska, high ranking officials work in
secret ambience waiting for the bomb to drop. Their only entertainment is the
race, carrying its own threat level through 4.3k of permanent gloom. This is
Orcus.
---
\\// :BLACK RUN: \\//
//\\=================//\\
Four and a half kilometres of track run silent though the Orcus Centre For
Catastrophe Prevention, as the weak air penetrates this underground locus where
the track twists like peel in the code level amber lights.
---
[010]
===============================================================================
\\-\/-// **GRIDS** \\-\/-//
//-/\-\\===============================================================//-/\-\\
Below are the layouts for each grid and the races for each one. When you start
a grid, two cells will be unlocked. Completing the open cells will unlock each
adjacent cell. Cells can be completed in any order as long as they are
unlocked. For each cell, a Gold gives you 3 points, Silver gets you 2, and
Bronze gets 1. The next grid will be unlocked once the required number of
points have been obtained. The cells are numbered starting at the two open
cells and expanding out toward the outside of the grid.
\-\/-/ **GRID 1** \-\/-/
/-/\-\======================/-/\-\
Grid 1 is available at the start of the game.
____ ____
/ \ / \
/ 04 \____/ 08 \
\ / \ /
\____/ 02 \____/
/ \ / \
/ 03 \____/ 07 \
\ / \ /
\____/ 01 \____/
/ \ / \
/ 05 \____/ 06 \
\ / \ /
\____/ \____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Talon's Junction White CIRCUIT - Moa Therma White
MODE - Time Trial MODE - Single Race
CLASS - Venom CLASS - Venom
LAPS - 3 LAPS - 3
GOLD - 1.55.00 WEAPONS - On
SILVER - 1.58.00
BRONZE - 2.03.00
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Moa Therma White CIRCUIT - Talon's Junction White
MODE - Speed Lap MODE - Single Race
CLASS - Venom CLASS - Venom
LAPS - 7 LAPS - 3
GOLD - 0.40.00 WEAPONS - On
SILVER - 0.42.00
BRONZE - 0.45.00
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Metropia White CIRCUIT - Moa Therma White
MODE - Single Race MODE - Single Race
CLASS - Venom CLASS - Flash
LAPS - 3 LAPS - 4
WEAPONS - On WEAPONS - On
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Talon's Junction White CIRCUIT - Metropia White
MODE - Zone MODE - Time Trial
CLASS - Zone CLASS - Venom
LAPS - Infinite LAPS - 3
GOLD - Zone 20 GOLD - 1.40.00
SILVER - Zone 17 SILVER - 1.43.00
BRONZE - Zone 15 BRONZE - 1.48.00
\-\/-/ **GRID 2** \-\/-/
/-/\-\======================/-/\-\
Gain 12 points in Grid 1 to unlock Grid 2. This also unlocks Talon's Junction
Black and Arc Prime White for use in Racebox.
____
/ \
____ ____/ 05 \____
/ \ / \ / \
/ 07 \____/ 01 \____/ 09 \
\ / \ / \ /
\____/ 03 \____/ 06 \____/
/ \ / \ / \
/ 08 \____/ 02 \____/ 10 \
\ / \ / \ /
\____/ 04 \____/ \____/
\ /
\____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Arc Prime White CIRCUIT - Talon's Junction Black
MODE - Single Race MODE - Time Trial
CLASS - Venom CLASS - Venom
LAPS - 3 LAPS - 3
WEAPONS - On GOLD - 1.58.00
SILVER - 2.01.00
BRONZE - 2.06.00
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Metropia White CIRCUIT - Talon's Junction Black
MODE - Speed Lap MODE - Single Race
CLASS - Venom CLASS - Flash
LAPS - 7 LAPS - 4
GOLD - 0.32.00 WEAPONS - On
SILVER - 0.34.00
BRONZE - 0.37.00
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Talon's Junction White CIRCUIT - Moa Therma White
MODE - Speed Lap MODE - Zone
CLASS - Flash CLASS - Zone
LAPS - 7 LAPS - Infinite
GOLD - 0.34.00 GOLD - Zone 22
SILVER - 0.36.00 SILVER - Zone 19
BRONZE - 0.39.00 BRONZE - Zone 17
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
MODE - Tournament CIRCUIT - Arc Prime White
CLASS - Venom MODE - Zone
LAPS - 3 CLASS - Zone
RACE 1 - Talon's Junction White LAPS - Infinite
RACE 2 - Moa Therma White GOLD - Zone 20
RACE 3 - Metropia White SILVER - Zone 17
BRONZE - Zone 15
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Moa Therma White CIRCUIT - Arc Prime White
MODE - Time Trial MODE - Speed Lap
CLASS - Venom CLASS - Venom
LAPS - 3 LAPS - 7
GOLD - 2.00.00 GOLD - 0.39.00
SILVER - 2.03.00 SILVER - 0.41.00
BRONZE - 2.08.00 BRONZE - 0.44.00
\-\/-/ **GRID 3** \-\/-/
/-/\-\======================/-/\-\
Gain 16 points in Grid 2 to unlock Grid 3. This also unlocks De Konstruct White
and Moa Therma Black for use in Racebox.
____ ____
/ \ / \
____/ 03 \____/ 06 \____
/ \ / \ / \
/ 09 \____/ 01 \____/ 11 \
\ / \ / \ /
\____/ 04 \____/ 07 \____/
/ \ / \ / \
/ 10 \____/ 02 \____/ 12 \
\ / \ / \ /
\____/ 05 \____/ 08 \____/
\ / \ /
\____/ \____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - De Konstruct White CIRCUIT - Moa Therma Black
MODE - Single Race MODE - Speed Lap
CLASS - Venom CLASS - Flash
LAPS - 3 LAPS - 7
WEAPONS - On GOLD - 0.35.00
SILVER - 0.37.00
BRONZE - 0.40.00
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Talon's Junction Black CIRCUIT - Arc Prime White
MODE - Zone MODE - Time Trial
CLASS - Zone CLASS - Venom
LAPS - Infinite LAPS - 3
GOLD - Zone 22 GOLD - 1.57.00
SILVER - Zone 19 SILVER - 2.00.00
BRONZE - Zone 17 BRONZE - 2.05.00
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - De Konstruct White CIRCUIT - Arc Prime White
MODE - Speed Lap MODE - Single Race
CLASS - Venom CLASS - Flash
LAPS - 7 LAPS - 4
GOLD - 0.34.00 WEAPONS - On
SILVER - 0.36.00
BRONZE - 0.39.00
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - De Konstruct White CIRCUIT - Talon's Junction Black
MODE - Zone MODE - Single Race
CLASS - Zone CLASS - Venom
LAPS - Infinite LAPS - 3
GOLD - Zone 22 WEAPONS - On
SILVER - Zone 19
BRONZE - Zone 17
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Metropia White CIRCUIT - Moa Therma Black
MODE - Time Trial MODE - Single Race
CLASS - Flash CLASS - Flash
LAPS - 4 LAPS - 4
GOLD - 1.57.00 WEAPONS - On
SILVER - 2.00.00
BRONZE - 2.05.00
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Moa Therma Black MODE - Tournament
MODE - Time Trial CLASS - Venom
CLASS - Venom LAPS - 3
LAPS - 3 RACE 1 - De Konstruct White
GOLD - 2.01.00 RACE 2 - Moa Therma Black
SILVER - 2.04.00 RACE 3 - Talons's Junction Black
BRONZE - 2.10.00 RACE 4 - Arc Prime White
\-\/-/ **GRID 4** \-\/-/
/-/\-\======================/-/\-\
Gain 20 points in Grid 3 to unlock Grid 4. This also unlocks Tech De Ra White
and Metropia Black for use in Racebox.
____ ____
/ \ / \
____/ 03 \____/ 06 \____
/ \ / \ / \
____/ 09 \____/ 01 \____/ 11 \____
/ \ / \ / \ / \
/ 13 \____/ 04 \____/ 07 \____/ 14 \
\ / \ / \ / \ /
\____/ 10 \____/ 02 \____/ 12 \____/
\ / \ / \ /
\____/ 05 \____/ 08 \____/
\ / \ /
\____/ \____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Metropia Black CIRCUIT - Tech De Ra White
MODE - Single Race MODE - Speed Lap
CLASS - Venom CLASS - Flash
LAPS - 3 LAPS - 7
WEAPONS - On GOLD - 0.32.00
SILVER - 0.34.00
BRONZE - 0.37.00
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Moa Therma Black CIRCUIT - Tech De Ra White
MODE - Eliminator MODE - Zone
CLASS - Venom CLASS - Zone
LAPS - Infinite LAPS - Infinite
GOLD - 10 Kills GOLD - Zone 23
SILVER - 7 Kills SILVER - Zone 20
BRONZE - 5 Kills BRONZE - Zone 18
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Moa Therma Black CIRCUIT - Tech De Ra White
MODE - Time Trial MODE - Single Race
CLASS - Flash CLASS - Venom
LAPS - 4 LAPS - 3
GOLD - 2.22.00 WEAPONS - On
SILVER - 2.25.00
BRONZE - 2.30.00
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Metropia Black CIRCUIT - Moa Therma Black
MODE - Time Trial MODE - Zone
CLASS - Venom CLASS - Zone
LAPS - 3 LAPS - Infinite
GOLD - 1.46.00 GOLD - Zone 23
SILVER - 1.49.00 SILVER - Zone 20
BRONZE - 1.54.00 BRONZE - Zone 18
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Tech De Ra White CIRCUIT - Metropia Black
MODE - Time Trial MODE - Speed Lap
CLASS - Venom CLASS - Flash
LAPS - 3 LAPS - 7
GOLD - 1.51.00 GOLD - 0.31.00
SILVER - 1.54.00 SILVER - 0.33.00
BRONZE - 1.59.00 BRONZE - 0.36.00
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
MODE - Tournament CIRCUIT - De Konstruct White
CLASS - Venom MODE - Single Race
LAPS - 3 CLASS - Flash
RACE 1 - Metropia Black LAPS - 4
RACE 2 - Tech De Ra White WEAPONS - On
RACE 3 - De Konstruct White
RACE 4 - Talon's Junction Black
\\// :RACE 13: \\// \\// :RACE 14: \\//
//\\===============//\\ //\\===============//\\
MODE - Tournament CIRCUIT - Talon's Junction Black
CLASS - Flash MODE - Eliminator
LAPS - 4 CLASS - Venom
RACE 1 - Talon's Junction White LAPS - Infinite
RACE 2 - Moa Therma White GOLD - 10 Kills
RACE 3 - Metropia White SILVER - 7 Kills
RACE 4 - Arc Prime White BRONZE - 5 Kills
\-\/-/ **GRID 5** \-\/-/
/-/\-\======================/-/\-\
Gain 24 points in Grid 4 to unlock Grid 5. This also unlocks The Amphiseum
White and Arc Prime Black for use in Racebox.
____
/ \
____/ 03 \____
/ \ / \
____/ 05 \____/ 08 \____
/ \ / \ / \
____/ 11 \____/ 01 \____/ 13 \____
/ \ / \ / \ / \
/ 15 \____/ 06 \____/ 09 \____/ 16 \
\ / \ / \ / \ /
\____/ 12 \____/ 02 \____/ 14 \____/
\ / \ / \ /
\____/ 07 \____/ 10 \____/
\ / \ /
\____/ 04 \____/
\ /
\____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - The Amphiseum White CIRCUIT - Arc Prime Black
MODE - Single Race MODE - Eliminator
CLASS - Flash CLASS - Venom
LAPS - 4 LAPS - Infinite
WEAPONS - On GOLD - 10 Kills
SILVER - 7 Kills
BRONZE - 5 Kills
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Arc Prime Black MODE - Tournament
MODE - Single Race CLASS - Flash
CLASS - Venom LAPS - 4
LAPS - 3 RACE 1 - Talon's Junction Black
WEAPONS - On RACE 2 - De Konstruct White
RACE 3 - Moa Therma Black
RACE 4 - Tech De Ra White
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
MODE - Tournament CIRCUIT - Talon's Junction Black
CLASS - Venom MODE - Speed Lap
LAPS - 3 CLASS - Venom
RACE 1 - The Amphiseum White LAPS - 7
RACE 2 - Talon's Junction White GOLD - 0.38.00
RACE 3 - Arc Prime Black SILVER - 0.40.00
RACE 4 - Metropia Black BRONZE - 0.43.00
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - De Konstruct White CIRCUIT - The Amphiseum White
MODE - Head To Head MODE - Speed Lap
CLASS - Flash CLASS - Flash
LAPS - 4 LAPS - 7
WEAPONS - Off GOLD - 0.36.00
SILVER - 0.38.00
BRONZE - 0.41.00
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Moa Therma Black CIRCUIT - The Amphiseum White
MODE - Single Race MODE - Time Trial
CLASS - Venom CLASS - Venom
LAPS - 3 LAPS - 3
WEAPONS - On GOLD - 2.03.00
SILVER - 2.06.00
BRONZE - 2.11.00
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Metropia Black CIRCUIT - Arc Prime Black
MODE - Eliminator MODE - Zone
CLASS - Flash CLASS - Zone
LAPS - Infinite LAPS - Infinite
GOLD - 10 Kills GOLD - Zone 23
SILVER - 7 Kills SILVER - Zone 20
BRONZE - 5 Kills BRONZE - Zone 18
\\// :RACE 13: \\// \\// :RACE 14: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Arc Prime Black CIRCUIT - Tech De Ra White
MODE - Time Trial MODE - Head To Head
CLASS - Flash CLASS - Flash
LAPS - 4 LAPS - 4
GOLD - 2.16.00 WEAPONS - Off
SILVER - 2.19.00
BRONZE - 2.24.00
\\// :RACE 15: \\// \\// :RACE 16: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - The Amphiseum White CIRCUIT - Moa Therma White
MODE - Time Trial MODE - Single Race
CLASS - Flash CLASS - Rapier
LAPS - 4 LAPS - 4
GOLD - 2.28.00 WEAPONS - On
SILVER - 2.31.00
BRONZE - 2.36.00
\-\/-/ **GRID 6** \-\/-/
/-/\-\======================/-/\-\
Gain 28 points in Grid 5 to unlock Grid 6. This also unlocks Fort Gale White
and De Konstruct Black for use in Racebox.
____ ____ ____
/ \ / \ / \
____/ 12 \____/ 03 \____/ 14 \____
/ \ / \ / \ / \
/ 15 \____/ 05 \____/ 08 \____/ 16 \
\ / \ / \ / \ /
\____/ 11 \____/ 01 \____/ 13 \____/
\ / \ / \ /
\____/ 06 \____/ 09 \____/
\ / \ /
\____/ 02 \____/
/ \ / \
/ 07 \____/ 10 \
\ / \ /
\____/ 04 \____/
\ /
\____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Fort Gale White CIRCUIT - De Konstruct Black
MODE - Single Race MODE - Single Race
CLASS - Venom CLASS - Venom
LAPS - 3 LAPS - 3
WEAPONS - On WEAPONS - On
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - The Amphiseum White CIRCUIT - Fort Gale White
MODE - Speed Lap MODE - Speed Lap
CLASS - Rapier CLASS - Venom
LAPS - 7 LAPS - 7
GOLD - 0.32.00 GOLD - 0.41.00
SILVER - 0.34.00 SILVER - 0.43.00
BRONZE - 0.37.00 BRONZE - 0.46.00
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - De Konstruct Black CIRCUIT - Tech De Ra White
MODE - Eliminator MODE - Time Trial
CLASS - Venom CLASS - Flash
LAPS - Infinite LAPS - 4
GOLD - 10 Kills GOLD - 2.09.00
SILVER - 7 Kills SILVER - 2.12.00
BRONZE - 5 Kills BRONZE - 2.17.00
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Fort Gale White CIRCUIT - De Konstruct Black
MODE - Zone MODE - Time Trial
CLASS - Zone CLASS - Venom
LAPS - Infinite LAPS - 3
GOLD - Zone 22 GOLD - 1.43.00
SILVER - Zone 19 SILVER - 1.46.00
BRONZE - Zone 17 BRONZE - 1.51.00
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - De Konstruct Black CIRCUIT - Talon's Junction White
MODE - Zone MODE - Time Trial
CLASS - Zone CLASS - Rapier
LAPS - Infinite LAPS - 4
GOLD - Zone 24 GOLD - 1.55.00
SILVER - Zone 21 SILVER - 1.58.00
BRONZE - Zone 19 BRONZE - 2.03.00
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Metropia White CIRCUIT - Fort Gale White
MODE - Head To Head MODE - Single Race
CLASS - Flash CLASS - Flash
LAPS - 4 LAPS - 4
WEAPONS - Off WEAPONS - On
\\// :RACE 13: \\// \\// :RACE 14: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Talon's Junction White CIRCUIT - The Amphiseum White
MODE - Head To Head MODE - Single Race
CLASS - Flash CLASS - Venom
LAPS - 4 LAPS - 3
WEAPONS - Off WEAPONS - On
\\// :RACE 15: \\// \\// :RACE 16: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - De Konstruct White MODE - Tournament
MODE - Time Trial CLASS - Flash
CLASS - Rapier LAPS - 4
LAPS - 4 RACE 1 - Moa Therma Black
GOLD - 1.42.00 RACE 2 - The Amphiseum White
SILVER - 1.45.00 RACE 3 - Arc Prime Black
BRONZE - 1.50.00 RACE 4 - Fort Gale White
RACE 5 - De Konstruct Black
\-\/-/ **GRID 7** \-\/-/
/-/\-\======================/-/\-\
Gain 28 points in Grid 6 to unlock Grid 7. This also unlocks Basilico White and
Tech De Ra Black for use in Racebox.
____
/ \
____/ 03 \____
/ \ / \
____/ 07 \____/ 09 \____
/ \ / \ / \
____/ 11 \____/ 01 \____/ 13 \____
/ \ / \ / \ / \
/ 15 \____/ 08 \____/ 10 \____/ 16 \
\ / \ / \ / \ /
\____/ 12 \____/ 02 \____/ 14 \____/
\ / \ / \ /
\____/ \____/ \____/
/ \
____/ 04 \____
/ \ / \
/ 05 \____/ 06 \
\ / \ /
\____/ \____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Basilico White CIRCUIT - Tech De Ra Black
MODE - Single Race MODE - Speed Lap
CLASS - Venom CLASS - Venom
LAPS - 3 LAPS - 7
WEAPONS - On GOLD - 0.37.00
SILVER - 0.39.00
BRONZE - 0.42.00
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Fort Gale White MODE - Tournament
MODE - Time Trial CLASS - Flash
CLASS - Flash LAPS - 4
LAPS - 4 RACE 1 - Metropia White
GOLD - 2.27.00 RACE 2 - Moa Therma Black
SILVER - 2.30.00 RACE 3 - Tech De Ra White
BRONZE - 2.35.00 RACE 4 - Arc Prime Black
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Metropia Black CIRCUIT - Tech De Ra Black
MODE - Single Race MODE - Time Trial
CLASS - Rapier CLASS - Flash
LAPS - 4 LAPS - 4
WEAPONS - On GOLD - 2.12.00
SILVER - 2.15.00
BRONZE - 2.20.00
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Basilico White CIRCUIT - The Amphiseum White
MODE - Speed Lap MODE - Eliminator
CLASS - Flash CLASS - Venom
LAPS - 7 LAPS - Infinite
GOLD - 0.25.00 GOLD - 10 Kills
SILVER - 0.27.00 SILVER - 7 Kills
BRONZE - 0.30.00 BRONZE - 5 Kills
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Tech De Ra Black CIRCUIT - Arc Prime Black
MODE - Single Race MODE - Speed Lap
CLASS - Flash CLASS - Flash
LAPS - 4 LAPS - 7
WEAPONS - On GOLD - 0.32.00
SILVER - 0.34.00
BRONZE - 0.37.00
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Tech De Ra Black CIRCUIT - Basilico White
MODE - Zone MODE - Time Trial
CLASS - Zone CLASS - Venom
LAPS - Infinite LAPS - 3
GOLD - Zone 23 GOLD - 1.27.00
SILVER - Zone 20 SILVER - 1.30.00
BRONZE - Zone 18 BRONZE - 1.35.00
\\// :RACE 13: \\// \\// :RACE 14: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Moa Therma White CIRCUIT - De Konstruct Black
MODE - Eliminator MODE - Single Race
CLASS - Flash CLASS - Flash
LAPS - Infinite LAPS - 4
GOLD - 10 Kills WEAPONS - On
SILVER - 7 Kills
BRONZE - 5 Kills
\\// :RACE 15: \\// \\// :RACE 16: \\//
//\\===============//\\ //\\===============//\\
MODE - Tournament CIRCUIT - Basilico White
CLASS - Venom MODE - Head To Head
LAPS - 3 CLASS - Flash
RACE 1 - Fort Gale White LAPS - 4
RACE 2 - De Konstruct Black WEAPONS - Off
RACE 3 - Basilico White
RACE 4 - Tech De Ra Black
\-\/-/ **GRID 8** \-\/-/
/-/\-\======================/-/\-\
Gain 28 points in Grid 7 to unlock Grid 8. This also unlocks Platinum Rush
White and The Amphiseum Black for use in Racebox.
____ ____
/ \ / \
____/ 03 \____/ 06 \____
/ \ / \ / \
____/ 09 \____/ 01 \____/ 11 \____
/ \ / \ / \ / \
/ 13 \____/ 04 \____/ 07 \____/ 15 \
\ / \ / \ / \ /
\____/ 10 \____/ 02 \____/ 12 \____/
/ \ / \ / \ / \
/ 14 \____/ 05 \____/ 08 \____/ 16 \
\ / \ / \ / \ /
\____/ \____/ \____/ \____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Platinum Rush White CIRCUIT - The Amphiseum Black
MODE - Single Race MODE - Time Trial
CLASS - Venom CLASS - Flash
LAPS - 3 LAPS - 4
WEAPONS - On GOLD - 2.35.00
SILVER - 2.38.00
BRONZE - 2.43.00
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - The Amphiseum Black CIRCUIT - Basilico White
MODE - Single Race MODE - Zone
CLASS - Venom CLASS - Zone
LAPS - 3 LAPS - Infinite
WEAPONS - On GOLD - Zone 22
SILVER - Zone 19
BRONZE - Zone 17
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Tech De Ra Black MODE - Tournament
MODE - Time Trial CLASS - Flash
CLASS - Venom LAPS - 4
LAPS - 3 RACE 1 - Basilico White
GOLD - 1.52.00 RACE 2 - Tech De Ra Black
SILVER - 1.55.00 RACE 3 - Platinum Rush White
BRONZE - 2.00.00 RACE 4 - The Amphiseum Black
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - The Amphiseum Black CIRCUIT - Platinum Rush White
MODE - Speed Lap MODE - Eliminator
CLASS - Venom CLASS - Flash
LAPS - 7 LAPS - Infinite
GOLD - 0.43.00 GOLD - 10 Kills
SILVER - 0.45.00 SILVER - 7 Kills
BRONZE - 0.48.00 BRONZE - 5 Kills
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Platinum Rush White CIRCUIT - Metropia White
MODE - Single Race MODE - Single Race
CLASS - Flash CLASS - Rapier
LAPS - 4 LAPS - 4
WEAPONS - On WEAPONS - On
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Platinum Rush White CIRCUIT - Tech De Ra White
MODE - Time Trial MODE - Single Race
CLASS - Flash CLASS - Rapier
LAPS - 4 LAPS - 4
GOLD - 2.03.00 WEAPONS - On
SILVER - 2.06.00
BRONZE - 2.11.00
\\// :RACE 13: \\// \\// :RACE 14: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Fort Gale White CIRCUIT - Arc Prime Black
MODE - Time Trial MODE - Single Race
CLASS - Venom CLASS - Rapier
LAPS - 3 LAPS - 4
GOLD - 2.04.00 WEAPONS - On
SILVER - 2.07.00
BRONZE - 2.12.00
\\// :RACE 15: \\// \\// :RACE 16: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - De Konstruct Black CIRCUIT - Basilico White
MODE - Speed Lap MODE - Time Trial
CLASS - Venom CLASS - Rapier
LAPS - 7 LAPS - 4
GOLD - 0.34.00 GOLD - 1.31.00
SILVER - 0.36.00 SILVER - 1.34.00
BRONZE - 0.39.00 BRONZE - 1.39.00
\-\/-/ **GRID 9** \-\/-/
/-/\-\======================/-/\-\
Gain 28 points in Grid 8 to unlock Grid 9. This also unlocks Vertica White and
Fort Gale Black for use in Racebox.
____ ____
/ \ / \
/ 10 \____ ____/ 16 \
\ / \ / \ /
\____/ 09 \____ ____/ 15 \____/
\ / \ / \ /
\____/ 04 \____/ 08 \____/
\ / \ /
\____/ 01 \____/
/ \ / \
/ 03 \____/ 07 \
\ / \ /
\____/ 02 \____/
/ \ / \
____/ 05 \____/ 06 \____
/ \ / \ / \
____/ 11 \____/ \____/ 13 \____
/ \ / \ / \
/ 12 \____/ \____/ 14 \
\ / \ /
\____/ \____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Vertica White CIRCUIT - Fort Gale Black
MODE - Single Race MODE - Speed Lap
CLASS - Flash CLASS - Venom
LAPS - 4 LAPS - 7
WEAPONS - On GOLD - 0.42.00
SILVER - 0.44.00
BRONZE - 0.47.00
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - De Konstruct Black CIRCUIT - Fort Gale Black
MODE - Time Trial MODE - Eliminator
CLASS - Flash CLASS - Venom
LAPS - 4 LAPS - Infinite
GOLD - 1.59.00 GOLD - 10 Kills
SILVER - 2.02.00 SILVER - 7 Kills
BRONZE - 2.07.00 BRONZE - 5 Kills
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Fort Gale Black CIRCUIT - The Amphiseum Black
MODE - Single Race MODE - Single Race
CLASS - Venom CLASS - Flash
LAPS - 3 LAPS - 4
WEAPONS - On WEAPONS - On
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Platinum Rush White CIRCUIT - Vertica White
MODE - Zone MODE - Speed Lap
CLASS - Zone CLASS - Venom
LAPS - Infinite LAPS - 7
GOLD - Zone 22 GOLD - 0.31.00
SILVER - Zone 19 SILVER - 0.33.00
BRONZE - Zone 17 BRONZE - 0.36.00
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Tech De Ra Black CIRCUIT - The Amphiseum Black
MODE - Single Race MODE - Speed Lap
CLASS - Venom CLASS - Rapier
LAPS - 3 LAPS - 7
WEAPONS - On GOLD - 0.33.00
SILVER - 0.35.00
BRONZE - 0.38.00
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Vertica White CIRCUIT - Tech De Ra Black
MODE - Time Trial MODE - Eliminator
CLASS - Rapier CLASS - Flash
LAPS - 4 LAPS - Infinite
GOLD - 1.38.00 GOLD - 10 Kills
SILVER - 1.41.00 SILVER - 7 Kills
BRONZE - 1.46.00 BRONZE - 5 Kills
\\// :RACE 13: \\// \\// :RACE 14: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Platinum Rush White CIRCUIT - The Amphiseum White
MODE - Speed Lap MODE - Head To Head
CLASS - Flash CLASS - Rapier
LAPS - 7 LAPS - 4
GOLD - 0.30.00 WEAPONS - Off
SILVER - 0.32.00
BRONZE - 0.35.00
\\// :RACE 15: \\// \\// :RACE 16: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Talon's Junction Black MODE - Tournament
MODE - Time Trial CLASS - Rapier
CLASS - Rapier LAPS - 4
LAPS - 4 RACE 1 - Talon's Junction White
GOLD - 2.00.00 RACE 2 - Metropia White
SILVER - 2.03.00 RACE 3 - Arc Prime White
BRONZE - 2.08.00 RACE 4 - Fort Gale White
RACE 5 - The Amphiseum White
RACE 6 - Vertica White
\-\/-/ **GRID 10** \-\/-/
/-/\-\=======================/-/\-\
Gain 28 points in Grid 9 to unlock Grid 10. This also unlocks Outpost 7 White
and Basilico Black for use in Racebox.
____ ____
/ \ / \
/ 15 \____ ____/ 16 \
\ / \ / \ /
\____/ 12 \ / 13 \____/
/ \ / \ / \
/ 11 \____/ ____ \____/ 14 \
\ / \ / \ / \ /
\____/ 09 \____/ 01 \____/ 10 \____/
\ / \ / \ /
\____/ 03 \____/ 05 \____/
\ / \ /
\____/ 02 \____/
/ \ / \
____/ 04 \____/ 06 \____
/ \ / \ / \
/ 07 \____/ \____/ 08 \
\ / \ /
\____/ \____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Outpost 7 White CIRCUIT - Fort Gale Black
MODE - Speed Lap MODE - Zone
CLASS - Venom CLASS - Zone
LAPS - 7 LAPS - Infinite
GOLD - 0.38.00 GOLD - Zone 22
SILVER - 0.40.00 SILVER - Zone 19
BRONZE - 0.43.00 BRONZE - Zone 17
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Outpost 7 White CIRCUIT - Basilico Black
MODE - Single Race MODE - Single Race
CLASS - Flash CLASS - Flash
LAPS - 4 LAPS - 4
WEAPONS - On WEAPONS - On
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - The Amphiseum Black CIRCUIT - Outpost 7 White
MODE - Eliminator MODE - Single Race
CLASS - Flash CLASS - Venom
LAPS - Infinite LAPS - 3
GOLD - 10 Kills WEAPONS - On
SILVER - 7 Kills
BRONZE - 5 Kills
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Platinum Rush White CIRCUIT - Moa Therma Black
MODE - Speed Lap MODE - Head To Head
CLASS - Rapier CLASS - Rapier
LAPS - 7 LAPS - 4
GOLD - 0.27.00 WEAPONS - Off
SILVER - 0.29.00
BRONZE - 0.32.00
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Metropia Black CIRCUIT - Outpost 7 White
MODE - Time Trial MODE - Time Trial
CLASS - Rapier CLASS - Flash
LAPS - 4 LAPS - 4
GOLD - 1.51.00 GOLD - 2.20.00
SILVER - 1.54.00 SILVER - 2.23.00
BRONZE - 1.59.00 BRONZE - 2.28.00
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Tech De Ra Black CIRCUIT - Vertica White
MODE - Speed Lap MODE - Single Race
CLASS - Rapier CLASS - Venom
LAPS - 7 LAPS - 3
GOLD - 0.29.00 WEAPONS - On
SILVER - 0.31.00
BRONZE - 0.34.00
\\// :RACE 13: \\// \\// :RACE 14: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Basilico Black CIRCUIT - Fort Gale Black
MODE - Speed Lap MODE - Single Race
CLASS - Flash CLASS - Rapier
LAPS - 7 LAPS - 4
GOLD - 0.28.00 WEAPONS - On
SILVER - 0.30.00
BRONZE - 0.33.00
\\// :RACE 15: \\// \\// :RACE 16: \\//
//\\===============//\\ //\\===============//\\
MODE - Tournament MODE - Tournament
CLASS - Flash CLASS - Rapier
LAPS - 4 LAPS - 4
RACE 1 - Arc Prime White RACE 1 - Talon's Junction Black
RACE 2 - Basilico White RACE 2 - Moa Therma Black
RACE 3 - De Konstruct White RACE 3 - Metropia Black
RACE 4 - Fort Gale White RACE 4 - Arc Prime Black
RACE 5 - Metropia White RACE 5 - De Konstruct Black
RACE 6 - Moa Therma White RACE 6 - Tech De Ra Black
RACE 7 - Outpost 7 White
RACE 8 - Platinum Rush White
RACE 9 - Talon's Junction White
RACE 10 - Tech De Ra White
RACE 11 - The Amphiseum White
RACE 12 - Vertica White
\-\/-/ **GRID 11** \-\/-/
/-/\-\=======================/-/\-\
Gain 28 points in Grid 10 to unlock Grid 11. This also unlocks Platinum Rush
Black and Vertica Black for use in Racebox.
____
/ \
/ 16 \
\ /
____ \____/
/ \ / \
____/ 03 \____ ____/ 13 \
/ \ / \ / \ /
____/ 07 \____/ 01 \____/ 09 \____/
/ \ / \ / \ / \
/ 11 \____/ 04 \____/ 05 \____/ 14 \
\ / \ / \ / \ /
\____/ 08 \____/ 02 \____/ 10 \____/
/ \ / \ / \ /
/ 12 \____/ \____/ 06 \____/
\ / \ /
\____/ \____/
/ \
/ 15 \
\ /
\____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Platinum Rush Black CIRCUIT - Vertica Black
MODE - Single Race MODE - Speed Lap
CLASS - Flash CLASS - Flash
LAPS - 4 LAPS - 7
WEAPONS - On GOLD - 0.32.00
SILVER - 0.34.00
BRONZE - 0.37.00
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Platinum Rush Black CIRCUIT - Basilico Black
MODE - Time Trial MODE - Zone
CLASS - Flash CLASS - Zone
LAPS - 4 LAPS - Infinite
GOLD - 2.06.00 GOLD - Zone 24
SILVER - 2.09.00 SILVER - Zone 21
BRONZE - 2.14.00 BRONZE - Zone 19
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Basilico Black CIRCUIT - Fort Gale Black
MODE - Single Race MODE - Time Trial
CLASS - Venom CLASS - Rapier
LAPS - 3 LAPS - 4
WEAPONS - On GOLD - 2.10.00
SILVER - 2.15.00
BRONZE - 2.18.00
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Vertica Black MODE - Tournament
MODE - Single Race CLASS - Rapier
CLASS - Venom LAPS - 4
LAPS - 3 RACE 1 - Moa Therma White
WEAPONS - On RACE 2 - De Konstruct White
RACE 3 - Tech De Ra White
RACE 4 - Basilico White
RACE 5 - Platinum Rush White
RACE 6 - Outpost 7 White
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
MODE - Tournament CIRCUIT - Platinum Rush Black
CLASS - Flash MODE - Eliminator
LAPS - 4 CLASS - Flash
RACE 1 - Talon's Junction Black LAPS - Infinite
RACE 2 - Metropia Black GOLD - 10 Kills
RACE 3 - Tech De Ra Black SILVER - 7 Kills
RACE 4 - Fort Gale Black BRONZE - 5 Kills
RACE 5 - Vertica Black
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Outpost 7 White CIRCUIT - Platinum Rush Black
MODE - Head To Head MODE - Speed Lap
CLASS - Flash CLASS - Flash
LAPS - 4 LAPS - 7
WEAPONS - Off GOLD - 0.31.00
SILVER - 0.33.00
BRONZE - 0.36.00
\\// :RACE 13: \\// \\// :RACE 14: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Outpost 7 White CIRCUIT - Vertica White
MODE - Eliminator MODE - Head To Head
CLASS - Rapier CLASS - Rapier
LAPS - Infinite LAPS - 4
GOLD - 10 Kills WEAPONS - Off
SILVER - 7 Kills
BRONZE - 5 Kills
\\// :RACE 15: \\// \\// :RACE 16: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Platinum Rush Black CIRCUIT - Vertica Black
MODE - Head To Head MODE - Single Race
CLASS - Rapier CLASS - Rapier
LAPS - 4 LAPS - 4
WEAPONS - Off WEAPONS - On
\-\/-/ **GRID 12** \-\/-/
/-/\-\=======================/-/\-\
Gain 28 points in Grid 11 to unlock Grid 12. This also unlocks Outpost 7 Black
for use in Racebox.
____
/ \
____ ____ ____/ 08 \____
/ \ / \ / \ / \
/ 12 \____/ 06 \____/ 04 \____/ 14 \
\ / \ / \ / \ /
\____/ 10 \____/ 01 \____/ \____/
\ / \ / \ / \
\____/ \____/ 03 \ / 15 \
/ \ / \ / \ /
____/ 11 \____/ 02 \____/ \____/
/ \ / \ / \ / \
/ 13 \____/ 07 \____/ 05 \____/ 16 \
\ / \ / \ / \ /
\____/ \____/ \____/ 09 \____/
\ /
\____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Outpost 7 Black CIRCUIT - Vertica Black
MODE - Single Race MODE - Time Trial
CLASS - Venom CLASS - Flash
LAPS - 3 LAPS - 4
WEAPONS - On GOLD - 2.12.00
SILVER - 2.15.00
BRONZE - 2.20.00
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Platinum Rush Black CIRCUIT - Vertica White
MODE - Zone MODE - Speed Lap
CLASS - Zone CLASS - Rapier
LAPS - Infinite LAPS - 7
GOLD - Zone 18 GOLD - 0.24.00
SILVER - Zone 13 SILVER - 0.26.00
BRONZE - Zone 10 BRONZE - 0.29.00
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Platinum Rush Black CIRUCIT - Basilico Black
MODE - Single Race MODE - Time Trial
CLASS - Venom CLASS - Rapier
LAPS - 3 LAPS - 4
WEAPONS - On GOLD - 1.41.00
SILVER - 1.44.00
BRONZE - 1.49.00
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Outpost 7 Black CIRCUIT - Basilico White
MODE - Single Race MODE - Single Race
CLASS - Flash CLASS - Rapier
LAPS - 4 LAPS - 4
WEAPONS - On WEAPONS - 4
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Outpost 7 Black CIRCUIT - Vertica Black
MODE - Time Trial MODE - Head To Head
CLASS - Flash CLASS - Rapier
LAPS - 4 LAPS - 4
GOLD - 2.24.00 WEAPONS - Off
SILVER - 2.27.00
BRONZE - 2.32.00
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - De Konstruct White MODE - Tournament
MODE - Eliminator CLASS - Flash
CLASS - Rapier LAPS - 4
LAPS - Infinite RACE 1 - The Amphiseum Black
GOLD - 10 Kills RACE 2 - Vertica White
SILVER - 7 Kills RACE 3 - Basilico Black
BRONZE - 5 Kills RACE 4 - Platinum Rush Black
RACE 5 - Outpost 7 Black
\\// :RACE 13: \\// \\// :RACE 14: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Outpost 7 Black CIRCUIT - Outpost 7 Black
MODE - Speed Lap MODE - Speed Lap
CLASS - Flash CLASS - Rapier
LAPS - 7 LAPS - 7
GOLD - 0.35.00 GOLD - 0.33.00
SILVER - 0.37.00 SILVER - 0.35.00
BRONZE - 0.40.00 BRONZE - 0.38.00
\\// :RACE 15: \\// \\// :RACE 16: \\//
//\\===============//\\ //\\===============//\\
MODE - Tournament CIRCUIT - Fort Gale White
CLASS - Rapier MODE - Head To Head
LAPS - 4 CLASS - Rapier
RACE 1 - Arc Prime Black LAPS - 4
RACE 2 - Basilico Black WEAPONS - Off
RACE 3 - De Konstruct Black
RACE 4 - Fort Gale Black
RACE 5 - Metropia Black
RACE 6 - Moa Therma Black
RACE 7 - Outpost 7 Black
RACE 8 - Platinum Rush Black
RACE 9 - Talon's Junction Black
RACE 10 - Tech De Ra Black
RACE 11 - The Amphiseum Black
RACE 12 - Vertica Black
\-\/-/ **PHANTOM GRID 1** \-\/-/
/-/\-\==============================/-/\-\
Gain 28 points in Grid 12 to unlock Phantom Grid 1.
____
/ \
____ ____ ____/ 10 \
/ \ / \ / \ /
____/ 13 \____/ 01 \____/ 09 \____/
/ \ / \ / \ /
/ 14 \____/ 03 \____/ 06 \____/
\ / \ / \ /
\____/ \____/ \____/
/ \ / \
/ 04 \ / 07 \
\ / \ /
\____/ \____/ ____
/ \ / \ / \
____/ 05 \____/ 08 \____/ 12 \
/ \ / \ / \ /
____/ 15 \____/ 02 \____/ 11 \____/
/ \ / \ / \ /
/ 16 \____/ \____/ \____/
\ /
\____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Talon's Junction White CIRCUIT - Arc Prime Black
MODE - Single Race MODE - Time Trial
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - 5
WEAPONS - On GOLD - 2.18.00
SILVER - 2.20.00
BRONZE - 2.23.00
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - The Amphiseum White CIRCUIT - De Konstruct Black
MODE - Head To Head MODE - Time Trial
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - 5
WEAPONS - Off GOLD - 2.03.00
SILVER - 2.05.00
BRONZE - 2.08.00
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Vertica White CIRCUIT - Platinum Rush Black
MODE - Speed Lap MODE - Speed Lap
CLASS - Phantom CLASS - Phantom
LAPS - 7 LAPS - 5
GOLD - 0.22.00 GOLD - 0.27.00
SILVER - 0.23.00 SILVER - 0.28.00
BRONZE - 0.25.00 BRONZE - 0.30.00
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Moa Therma Black CIRCUIT - Fort Gale Black
MODE - Single Race MODE - Head To Head
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - 5
WEAPONS - On WEAPONS - Off
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Tech De Ra Black CIRCUIT - Fort Gale Black
MODE - Time Trial MODE - Eliminator
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - 5
GOLD - 2.10.00 GOLD - 10 Kills
SILVER - 2.12.00 SILVER - 7 Kills
BRONZE - 2.15.00 BRONZE - 5 Kills
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Metropia White CIRCUIT - Talon's Junction White
MODE - Single Race MODE - Eliminator
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - 5
WEAPONS - On GOLD - 10 Kills
SILVER - 7 Kills
BRONZE - 5 Kills
\\// :RACE 13: \\// \\// :RACE 14: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Outpost 7 White MODE - Tournament
MODE - Speed Lap CLASS - Phantom
CLASS - Phantom LAPS - 5
LAPS - 7 RACE 1 - Platinum Rush White
GOLD - 0.30.00 RACE 2 - Vertica White
SILVER - 0.31.00 RACE 3 - Outpost 7 White
BRONZE - 0.33.00 RACE 4 - Talon's Junction Black
RACE 5 - Moa Therma Black
RACE 6 - Metropia Black
\\// :RACE 15: \\// \\// :RACE 16: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Basilico White MODE - Tournament
MODE - Head To Head CLASS - Phantom
CLASS - Phantom LAPS - 5
LAPS - 5 RACE 1 - The Amphiseum Black
WEAPONS - On RACE 2 - Fort Gale Black
RACE 3 - Basilico Black
RACE 4 - Platinum Rush Black
RACE 5 - Vertica Black
RACE 6 - Outpost 7 Black
\-\/-/ **PHANTOM GRID 2** \-\/-/
/-/\-\==============================/-/\-\
Gain 28 points in Phantom Grid 1 to unlock Phantom Grid 2.
____
/ \
____/ 13 \____
/ \ / \
/ 14 \____/ 04 \____
\ / \ / \
\____/ \____/ 08 \____
/ \ / \
____ ____/ 01 \____/ 10 \____
/ \ / \ / \ / \
/ 12 \____/ 05 \____/ 09 \____/ 11 \
\ / \ / \ / \ /
\____/ 07 \____/ 02 \____/ \____/
\ / \ /
\____/ 06 \____/ ____
\ / \ / \
\____/ 03 \____/ 16 \
\ / \ /
\____/ 15 \____/
\ /
\____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Tech De Ra White CIRCUIT - The Amphiseum Black
MODE - Single Race MODE - Time Trial
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - 5
WEAPONS - On GOLD - 2.32.00
SILVER - 2.34.00
BRONZE - 2.37.00
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Moa Therma White CIRCUIT - Vertica Black
MODE - Speed Lap MODE - Head To Head
CLASS - Phantom CLASS - Phantom
LAPS - 7 LAPS - 5
GOLD - 0.26.00 WEAPONS - Off
SILVER - 0.27.00
BRONZE - 0.29.00
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Platinum Rush White CIRCUIT - Arc Prime White
MODE - Head To Head MODE - Eliminator
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - Infinite
WEAPONS - Off GOLD - 10 Kills
SILVER - 7 Kills
BRONZE - 5 Kills
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Arc Prime White CIRCUIT - Basilico Black
MODE - Single Race MODE - Eliminator
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - Infinite
WEAPONS - On GOLD - 10 Kills
SILVER - 7 Kills
BRONZE - 5 Kills
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Talon's Junction White CIRCUIT - Fort Gale White
MODE - Speed Lap MODE - Time Trial
CLASS - Phantom CLASS - Phantom
LAPS - 7 LAPS - 5
GOLD - 0.25.00 GOLD - 2.31.00
SILVER - 0.26.00 SILVER - 2.33.00
BRONZE - 0.28.00 BRONZE - 2.36.00
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Outpost 7 Black CIRCUIT - Metropia Black
MODE - Head To Head MODE - Speed Lap
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - 7
WEAPONS - Off GOLD - 0.24.00
SILVER - 0.25.00
BRONZE - 0.27.00
\\// :RACE 13: \\// \\// :RACE 14: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Basilico Black MODE - Tournament
MODE - Time Trial CLASS - Phantom
CLASS - Phantom LAPS - 5
LAPS - 5 RACE 1 - The Amphiseum White
GOLD - 1.57.00 RACE 2 - Fort Gale White
SILVER - 1.59.00 RACE 3 - Basilico White
BRONZE - 2.02.00 RACE 4 - Arc Prime Black
RACE 5 - De Konstruct Black
RACE 6 - Tech De Ra Black
\\// :RACE 15: \\// \\// :RACE 16: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - De Konstruct White MODE - Tournament
MODE - Single Race CLASS - Phantom
CLASS - Phantom LAPS - 5
LAPS - 5 RACE 1 - Talon's Junction White
WEAPONS - On RACE 2 - Moa Therma White
RACE 3 - Metropia White
RACE 4 - Arc Prime White
RACE 5 - De Konstruct White
RACE 6 - Tech De Ra White
\-\/-/ **PHANTOM GRID 3** \-\/-/
/-/\-\==============================/-/\-\
Gain 28 points in Phantom Grid 2 to unlock Phantom Grid 3.
____
/ \
____ ____/ 01 \____ ____
/ \ / \ / \ / \
/ 14 \____/ 03 \____/ 05 \____/ 12 \
\ / \ / \ / \ /
\____/ 07 \____/ \____/ 10 \____/
/ \ / \ / \
/ 09 \____/ \____/ 16 \
\ / \ / \ /
\____/ 08 \____ ____/ 11 \____/
/ \ / \ / \ / \
/ 15 \____/ 04 \____/ 06 \____/ 13 \
\ / \ / \ / \ /
\____/ \____/ 02 \____/ \____/
\ /
\____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Moa Therma White CIRCUIT - De Konstruct White
MODE - Head To Head MODE - Speed Lap
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - 7
WEAPONS - Off GOLD - 0.23.00
SILVER - 0.24.00
BRONZE - 0.26.00
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - The Amphiseum Black CIRCUIT - Vertica Black
MODE - Single Race MODE - Time Trial
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - 5
WEAPONS - On GOLD - 2.15.00
SILVER - 2.17.00
BRONZE - 2.20.00
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Platinum Rush White CIRCUIT - Metropia Black
MODE - Time Trial MODE - Head To Head
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - 5
GOLD - 2.12.00 WEAPONS - Off
SILVER - 2.14.00
BRONZE - 2.17.00
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Arc Prime White CIRCUIT - Talon's Junction Black
MODE - Speed Lap MODE - Head To Head
CLASS - Phantom CLASS - Phantom
LAPS - 7 LAPS - 5
GOLD - 0.26.00 WEAPONS - Off
SILVER - 0.27.00
BRONZE - 0.29.00
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Metropia White CIRCUIT - Tech De Ra White
MODE - Eliminator MODE - Speed Lap
CLASS - Phantom CLASS - Phantom
LAPS - Infinite LAPS - 7
GOLD - 10 Kills GOLD - 0.26.00
SILVER - 7 Kills SILVER - 0.27.00
BRONZE - 5 Kills BRONZE - 0.29.00
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Fort Gale White CIRCUIT - Moa Therma White
MODE - Single Race MODE - Eliminator
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - Infinite
WEAPONS - On GOLD - 10 Kills
SILVER - 7 Kills
BRONZE - 5 Kills
\\// :RACE 13: \\// \\// :RACE 14: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Outpost 7 Black MODE - Tournament
MODE - Time Trial CLASS - Phantom
CLASS - Phantom LAPS - 5
LAPS - 5 RACE 1 - Arc Prime White
GOLD - 2.36.00 RACE 2 - De Konstruct White
SILVER - 2.38.00 RACE 3 - Tech De Ra White
BRONZE - 2.41.00 RACE 4 - The Amphiseum Black
RACE 5 - Fort Gale Black
RACE 6 - Basilico Black
\\// :RACE 15: \\// \\// :RACE 16: \\//
//\\===============//\\ //\\===============//\\
MODE - Tournament MODE - Tournament
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - 5
RACE 1 - Talon's Junction Black RACE 1 - Outpost 7 White
RACE 2 - Moa Therma Black RACE 2 - Vertica White
RACE 3 - Metropia Black RACE 3 - Platinum Rush White
RACE 4 - Arc Prime Black RACE 4 - Basilico White
RACE 5 - De Konstruct Black RACE 5 - Fort Gale White
RACE 6 - Tech De Ra Black RACE 6 - The Amphiseum White
RACE 7 - Tech De Ra White
RACE 8 - De Konstruct White
RACE 9 - Arc Prime White
RACE 10 - Metropia White
RACE 11 - Moa Therma White
RACE 12 - Talon's Junction White
\-\/-/ **PHANTOM GRID 4** \-\/-/
/-/\-\==============================/-/\-\
Gain 28 points in Phantom Grid 3 to unlock Phantom Grid 4
____ ____
/ \ / \
____/ 12 \ / 15 \____
/ \ / \ / \
/ 13 \____/ \____/ 16 \
\ / \ / \ /
\____/ 11 \ / 14 \____/
\ / \ /
\____/ \____/
/ \ / \
____/ 10 \____/ 03 \____
/ \ / \ / \
/ 09 \____/ 01 \____/ 04 \
\ / \ / \ /
\____/ \____/ \____/
/ \ / \ / \
/ 08 \____/ 02 \____/ 05 \
\ / \ / \ /
\____/ 07 \____/ 06 \____/
\ / \ /
\____/ \____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Vertica White CIRCUIT - Basilico White
MODE - Single Race MODE - Speed Lap
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - 7
WEAPONS - On GOLD - 0.21.00
SILVER - 0.22.00
BRONZE - 0.24.00
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Moa Therma Black CIRCUIT - Platinum Rush Black
MODE - Time Trial MODE - Single Race
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - 5
GOLD - 2.17.00 WEAPONS - On
SILVER - 2.19.00
BRONZE - 2.22.00
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - The Amphiseum White CIRUCIT - Tech De Ra Black
MODE - Speed Lap MODE - Head To Head
CLASS - Phantom CLASS - Phantom
LAPS - 7 LAPS - 5
GOLD - 0.29.00 WEAPONS - Off
SILVER - 0.30.00
BRONZE - 0.32.00
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Metropia White CIRCUIT - Platinum Rush Black
MODE - Time Trial MODE - Eliminator
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - Infinite
GOLD - 1.57.00 GOLD - 10 Kills
SILVER - 1.59.00 SILVER - 7 Kills
BRONZE - 2.02.00 BRONZE - 5 Kills
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
MODE - Tournament CIRCUIT - Arc Prime Black
CLASS - Phantom MODE - Head To Head
LAPS - 5 CLASS - Phantom
RACE 1 - The Amphiseum White LAPS - 5
RACE 2 - Fort Gale White WEAPONS - Off
RACE 3 - Basilico White
RACE 4 - Platinum Rush White
RACE 5 - Vertica White
RACE 6 - Outpost 7 White
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Talon's Junction Black CIRCUIT - Outpost 7 White
MODE - Time Trial MODE - Single Race
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - 5
GOLD - 2.18.00 WEAPONS - On
SILVER - 2.20.00
BRONZE - 2.23.00
\\// :RACE 13: \\// \\// :RACE 14: \\//
//\\===============//\\ //\\===============//\\
MODE - Tournament CIRCUIT - Fort Gale Black
CLASS - Phantom MODE - Speed Lap
LAPS - 5 CLASS - Phantom
RACE 1 - Talon's Junction White LAPS - 7
RACE 2 - Moa Therma White GOLD - 0.31.00
RACE 3 - Metropia White SILVER - 0.32.00
RACE 4 - Platinum Rush Black BRONZE - 0.34.00
RACE 5 - Vertica Black
RACE 6 - Outpost 7 Black
\\// :RACE 15: \\// \\// :RACE 16: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Tech De Ra White MODE - Tournament
MODE - Eliminator CLASS - Phantom
CLASS - Phantom LAPS - 5
LAPS - Infinite RACE 1 - Outpost 7 Black
GOLD - 10 Kills RACE 2 - Vertica Black
SILVER - 7 Kills RACE 3 - Platinum Rush Black
BRONZE - 5 Kills RACE 4 - Basilico Black
RACE 5 - Fort Gale Black
RACE 6 - The Amphiseum Black
RACE 7 - Tech De Ra Black
RACE 8 - De Konstruct Black
RACE 9 - Arc Prime Black
RACE 10 - Metropia Black
RACE 11 - Moa Therma Black
RACE 12 - Talon's Junction Black
\-\/-/ **GRID MIRAGE** \-\/-/
/-/\-\===========================/-/\-\
Install the Mirage Pack to access Grid Mirage
____ ____
/ \ / \
/ 13 \ / 14 \
\ / \ /
\____/ \____/ ____
/ \ / \ / \
/ 08 \____/ 10 \____/ 12 \
\ / \ / \ /
\____/ 09 \____/ 11 \____/
/ \ / \ / \
/ 03 \____/ 06 \____/ 07 \
\ / \ / \ /
\____/ 04 \____/ 05 \____/
\ / \ / \
\____/ 01 \____/ 02 \
\ / \ /
\____/ \____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Vostok Reef Black CIRCUIT - Edgewinter White
MODE - Single Race MODE - Speed Lap
CLASS - Venom CLASS - Venom
LAPS - 3 LAPS - 7
WEAPONS - On GOLD - 0.36.00
SILVER - 0.37.00
BRONZE - 0.39.00
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Vostok Reef Black CIRCUIT - Edgewinter White
MODE - Time Trial MODE - Zone
CLASS - Flash CLASS - Zone
LAPS - 4 LAPS - Infinite
GOLD - 2.25.00 GOLD - Zone 23
SILVER - 2.28.00 SILVER - Zone 20
BRONZE - 2.33.00 BRONZE - Zone 18
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Vostok Reef Black CIRCUIT - Edgewinter White
MODE - Zone MODE - Single Race
CLASS - Zone CLASS - Flash
LAPS - Infinite LAPS - 4
GOLD - Zone 23 WEAPONS - On
SILVER - Zone 17
BRONZE - Zone 18
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Edgewinter White CIRCUIT - Edgewinter White
MODE - Speed Lap MODE - Time Trial
CLASS - Flash CLASS - Rapier
LAPS - 7 LAPS - 4
GOLD - 0.31.00 GOLD - 1.50.00
SILVER - 0.32.00 SILVER - 1.53.00
BRONZE - 0.33.00 BRONZE - 2.07.00
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Vostok Reef Black CIRCUIT - Edgewinter White
MODE - Eliminator MODE - Single Race
CLASS - Rapier CLASS - Rapier
LAPS - Infinite LAPS - 4
GOLD - 10 Kills WEAPONS - On
SILVER - 7 Kills
BRONZE - 5 Kills
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Vostok Reef Black CIRCUIT - Vostok Reef Black
MODE - Head To Head MODE - Speed Lap
CLASS - Rapier CLASS - Rapier
LAPS - 4 LAPS - 7
WEAPONS - Off GOLD - 0.31.00
SILVER - 0.32.00
BRONZE - 0.35.00
\\// :RACE 13: \\// \\// :RACE 14: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Edgewinter White CIRCUIT - Vostok Reef Black
MODE - Time Trial MODE - Single Race
CLASS - Phantom CLASS - Phantom
LAPS - 5 LAPS - 5
GOLD - 2.03.00 WEAPONS - On
SILVER - 2.06.00
BRONZE - 2.25.00
\-\/-/ **GRID ICARAS** \-\/-/
/-/\-\===========================/-/\-\
Install the Icaras Pack to access Grid Icaras
____ ____
/ \ / \
____/ 12 \____/ 13 \
/ \ / \ /
____/ 09 \____/ 11 \____/
/ \ / \ /
/ 08 \____/ 10 \____/
\ / \ / \
\____/ \____/ 07 \____
/ \ / \ / \
/ 05 \____/ 06 \____/ 03 \
\ / \ / \ /
\____/ 04 \____/ \____/
/ \ / \
/ 01 \____/ 02 \
\ / \ /
\____/ \____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Edgewinter Black CIRCUIT - Gemini Dam White
MODE - Time Trial MODE - Single Race
CLASS - Venom CLASS - Venom
LAPS - 3 LAPS - 3
GOLD - 1.50.00 WEAPONS - On
SILVER - 1.53.00
BRONZE - 1.58.00
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Edgewinter Black CIRCUIT - Edgewinter Black
MODE - Speed Lap MODE - Zone
CLASS - Flash CLASS - Zone
LAPS - 7 LAPS - Infinite
GOLD - 0.32.00 GOLD - Zone 23
SILVER - 0.33.00 SILVER - Zone 20
BRONZE - 0.35.00 BRONZE - Zone 10
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Gemimi Dam White CIRCUIT - Edgewinter Black
MODE - Time Trial MODE - Single Race
CLASS - Flash CLASS - Flash
LAPS - 4 LAPS - 4
GOLD - 2.15.00 WEAPONS - On
SILVER - 2.18.00
BRONZE - 2.23.00
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Gemini Dam White CIRCUIT - Edgewinter Black
MODE - Eliminator MODE - Time Trial
CLASS - Flash CLASS - Rapier
LAPS - Infinite LAPS - 4
GOLD - 10 Kills GOLD - 1.50.00
SILVER - 7 Kills SILVER - 1.53.00
BRONZE - 5 Kills BRONZE - 1.58.00
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Gemini Dam White CIRCUIT - Gemini Dam White
MODE - Time Trial MODE - Single Race
CLASS - Rapier CLASS - Rapier
LAPS - 4 LAPS - 4
GOLD - 1.58.00 WEAPONS - On
SILVER - 2.01.00
BRONZE - 2.06.00
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Edgewinter Black CIRCUIT - Edgewinter Black
MODE - Head To Head MODE - Single Race
CLASS - Rapier CLASS - Phantom
LAPS - 4 LAPS - 5
WEAPONS - Off WEAPONS - Off
\\// :RACE 13: \\//
//\\===============//\\
CIRCUIT - Gemini Dam White
MODE - Speed Lap
CLASS - Phantom
LAPS - 7
GOLD - 0.26.00
SILVER - 0.27.00
BRONZE - 0.29.00
\-\/-/ **GRID HARIMAU** \-\/-/
/-/\-\============================/-/\-\
Install the Harimau Pack to access Grid Harimau
____ ____
/ \ / \
/ 12 \____/ 13 \
\ / \ /
____ \____/ 10 \____/
/ \ / \ / \
/ 08 \ / 09 \____/ 11 \
\ / \ / \ /
\____/ \____/ 07 \____/
/ \ / \ / \
/ 05 \____/ 06 \____/ 03 \
\ / \ / \ /
\____/ 04 \____/ \____/
/ \ / \
/ 01 \____/ 02 \
\ / \ /
\____/ \____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Gemini Dam Black CIRCUIT - Orcus White
MODE - Speed Lap MODE - Single Race
CLASS - Venom CLASS - Venom
LAPS - 7 LAPS - 3
GOLD - 0.35.00 WEAPONS - On
SILVER - 0.36.00
BRONZE - 0.38.00
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Gemini Dam Black CIRUCIT - Orcus White
MODE - Time Trial MODE - Zone
CLASS - Flash CLASS - Zone
LAPS - 4 LAPS - Infinite
GOLD - 2.06.00 GOLD - Zone 30
SILVER - 2.09.00 SILVER - Zone 27
BRONZE - 2.14.00 BRONZE - Zone 25
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Orcus White CIRCUIT - Gemini Dam Black
MODE - Speed Lap MODE - Single Race
CLASS - Flash CLASS - Flash
LAPS - 7 LAPS - 4
GOLD - 0.27.00 WEAPONS - On
SILVER - 0.28.00
BRONZE - 0.30.00
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Orcus White CIRUCIT - Gemini Dam Black
MODE - Eliminator MODE - Speed Lap
CLASS - Flash CLASS - Rapier
LAPS - Infinite LAPS - 7
GOLD - 10 Kills GOLD - 0.28.00
SILVER - 7 Kills SILVER - 0.29.00
BRONZE - 5 Kills BRONZE - 0.31.00
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Orcus White CIRUCIT - Gemini Dam Black
MODE - Single Race MODE - Head To Head
CLASS - Rapier CLASS - Rapier
LAPS - 4 LAPS - 4
WEAPONS - On WEAPONS - Off
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Orcus White CIRCUIT - Gemini Dam Black
MODE - Time Trial MODE - Sinlge Race
CLASS - Rapier CLASS - Phantom
LAPS - 4 LAPS - 5
GOLD - 1.33.00 WEAPONS - On
SILVER - 1.36.00
BRONZE - 1.41.00
\\// :RACE 13: \\//
//\\===============//\\
CIRCUIT - Orcus White
MODE - Time Trial
CLASS - Phantom
LAPS - 5
GOLD - 1.45.00
SILVER - 1.48.00
BRONZE - 1.53.00
\-\/-/ **GRID AURICOM** \-\/-/
/-/\-\============================/-/\-\
Install the Auricom Pack to access Grid Auricom
____ ____
/ \ / \
/ 13 \ / 14 \____
\ / \ / \
\____/ \____/ 12 \____
/ \ / \ / \
/ 10 \____/ 11 \____/ 09 \
\ / \ / \ /
\____/ 07 \____/ \____/
/ \ / \ / \
/ 02 \____/ 06 \____/ 08 \
\ / \ / \ /
\____/ 05 \____/ 03 \____/
\ / \ / \
\____/ 01 \____/ 04 \
\ / \ /
\____/ \____/
\\// :RACE 01: \\// \\// :RACE 02: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Vostok Reef White CIRCUIT - Orcus Black
MODE - Single Race MODE - Speed Lap
CLASS - Venom CLASS - Flash
LAPS - 3 LAPS - 7
WEAPONS - On GOLD - 0.29.00
SILVER - 0.30.00
BRONZE - 0.32.00
\\// :RACE 03: \\// \\// :RACE 04: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Vostok Reef White CIRCUIT - Orcus Black
MODE - Zone MODE - Time Trial
CLASS - Zone CLASS - Venom
LAPS - Infinite LAPS - 3
GOLD - Zone 23 GOLD - 1.37.00
SILVER - Zone 20 SILVER - 1.40.00
BRONZE - Zone 18 BRONZE - 1.45.00
\\// :RACE 05: \\// \\// :RACE 06: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Orcus Black CIRCUIT - Orcus Black
MODE - Zone MODE - Single Race
CLASS - Zone CLASS - Flash
LAPS - Infinite LAPS - 4
GOLD - Zone 25 WEAPONS - On
SILVER - Zone 22
BRONZE - Zone 20
\\// :RACE 07: \\// \\// :RACE 08: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Vostok Reef White CIRCUIT - Vostok Reef White
MODE - Eliminator MODE - Time Trial
CLASS - Flash CLASS - Flash
LAPS - Infinite LAPS - 4
GOLD - 10 Kills GOLD - 2.07.00
SILVER - 7 Kills SILVER - 2.10.00
BRONZE - 5 Kills BRONZE - 2.15.00
\\// :RACE 09: \\// \\// :RACE 10: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Orcus Black CIRCUIT - Vostok Reef White
MODE - Time Trial MODE - Speed Lap
CLASS - Rapier CLASS - Rapier
LAPS - 4 LAPS - 7
GOLD - 1.40.00 GOLD - 0.28.00
SILVER - 1.43.00 SILVER - 0.29.00
BRONZE - 1.48.00 BRONZE - 0.31.00
\\// :RACE 11: \\// \\// :RACE 12: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Vostok Reef White CIRCUIT - Orcus Black
MODE - Single Race MODE - Head To Head
CLASS - Rapier CLASS - Rapier
LAPS - 4 LAPS - 4
WEAPONS - On WEAPONS - Off
\\// :RACE 13: \\// \\// :RACE 14: \\//
//\\===============//\\ //\\===============//\\
CIRCUIT - Vostok Reef White CIRCUIT - Orcus Black
MODE - Speed Lap MODE - Single Race
CLASS - Phantom CLASS - Phantom
LAPS - 7 LAPS - 5
GOLD - 0.25.00 WEAPONS - On
SILVER - 0.26.00
BRONZE - 0.28.00
[011]
===============================================================================
\\-\/-// **DOWNLOAD PACKS** \\-\/-//
//-/\-\\===============================================================//-/\-\\
\\// :MIRAGE PACK: \\//
//\\===================//\\
SIZE - 11 MB
RELEASED - 07/02/2008
COST - £3.49
CRAFT - Mirage Anti-Gravity Excellence Centre
TRACK - Edgewinter White
TRACK - Vostok Reef Black
\\// :ICARAS PACK: \\//
//\\===================//\\
SIZE - 8.2 MB
RELEASED - 14/02/2008
COST - £2.99
CRAFT - Project Icaras
TRACK - Edgewinter Black
TRACK - Gemini Dam White
\\// :HARIMAU PACK: \\//
//\\====================//\\
SIZE - 8.6 MB
RELEASED - 21/02/08
COST - £2.99
CRAFT - Harimau International
TRACK - Gemini Dam Black
TRACK - Orcus White
\\// :AURICOM PACK: \\//
//\\====================//\\
SIZE - 11 MB
RELEASED - 21/02/08
COST - £1.99
CRAFT - Auricom Research Industries
TRACK - Orcus Black
TRACK - Vostok Reef White
[012]
===============================================================================
\\-\/-// **UNLOCKABLE CONTENT** \\-\/-//
//-/\-\\===============================================================//-/\-\\
After each race in Wipeout Pulse, you obtain loyalty points for the team you
are racing for. This unlocks extra content for use in the game. Note that the
loyalty point values given below are for one team only, they cannot be spread
over several teams
4000 - Unlock Alternate skin for team you are using
8000 - Unlock Eliminator skin for team you are using
16000 - Unlock Zone craft for team you are using
25000 - Unlock Concept craft for team you are using
60000 - Unlock Alternate skins for all other teams
75000 - Unlock Eliminator skins for all other teams
90000 - Unlock Zone craft for all other teams
100000 - Unlock Concept craft for all other teams
[013]
===============================================================================
\\-\/-// **SOUNDTRACK** \\-\/-//
//-/\-\\===============================================================//-/\-\\
Artist : Title
---------------------------------------------
Kraftwerk : Aero Dynamik
Mason : Exceeder
Dopamine : Flat Out
Move Ya! & Steve Lavers : Chemical
Stanton Warriors : Tokyo
B Phreak & Groove Alliegence : Break Ya Self
Rennie Pilgrem & Blim : Slingshot
DJ Fresh : X-Project
Edline, Optical & Matrix : Frontline
Noisia : Seven Stitches
Mist : Smart Systems
Booka Shade : Steady Rush
Aphex Twin : Fenix Funk 5
Skream : Suspicious Thoughts
Guy Gerber & Shlomi Aber : Sea of Sand
Loco Dice : City Lights
You can also add up to 30 of your own MP3s to the playlist by creating a MUSIC
folder on the root of the memory stick. Inside that folder, create a new one
called WIPEOUT, and place your MP3 files in there. Be aware that the game is
very picky about how they are encoded, so if they don't play, you may need to
re-encode them.
[014]
===============================================================================
\\-\/-// **USEFUL LINKS** \\-\/-//
//-/\-\\===============================================================//-/\-\\
Official Wipeout Pulse site -
http://www.wipeoutpulse.com
Official Wipeout general site -
http://www.wipeout-game.com
WipeoutZone -
http://www.wipeoutzone.com
[015]
===============================================================================
\\-\/-// **THANKS** \\-\/-//
//-/\-\\===============================================================//-/\-\\
Studio Liverpool - For bringing Wipeout back from the mire of Fusion and doing
such a brilliant job of it
GameFAQs, IGN, - For hosting this guide
Neoseeker,
WipeoutZone
Rob Foxx - For the team backstories, for the work he has done at
WipeoutZone and for being a good mate
Colin Berry - For leading the project to bring Wipeout back to the
frontline. Top bloke, nice guy to meet and always willing to
listen to fan feedback.
[016]
===============================================================================
\\-\/-// **LEGAL** \\-\/-//
//-/\-\\===============================================================//-/\-\\
This FAQ is protected by copyright and may not be reproduced for any kind of
direct commercial use. You are allowed to reproduce this guide for personal
use only, whether a printed copy or stored electronically, and may be
distributed as long as no profit is made by doing so. It may not be modified
in any way, shape or form, and must always contain this disclaimer and
copyright notice in full. This guide may only be hosted on GameFAQs
(www.gamefaqs.com), IGN (www.ign.com), Neoseeker (www.neoseeker.com),
and WipeoutZone (www.wipeoutzone.com). If you see this guide on any other
website, please pop me a line to let me know. Gamespot and AOL are affiliates
of GameFAQs and are allowed to link directly to the guide. In addition,
WipeoutZone is the ONLY site permitted to use material from this guide (in full
or excerpts from) in an altered form.
I AM NOT CURRENTLY LOOKING FOR ANY NEW HOSTS, SO PLEASE DO NOT E-MAIL ME ASKING
TO HOST THIS GUIDE. PERMISSION WILL NOT BE GRANTED.
Above all, do NOT lift sections directly out of this guide for your own.
That's plagiarism, and it doesn't go down well. If I find you've lifted
ANYTHING original from this guide, I will find out where you are hosting it and
I will contact your ISP. However, you are welcome to use the layout of this
guide as inspiration for your own as long as I am given appropriate credit. You
may also use factual information from this guide in your own as long as it is
not just copied and pasted and as long as this guide is credited as the source.
All trademarks and copyright material not exclusive to this guide are
recognised as the legal property of their respective owners.
Copyright 2007-2008 Charlie Emery - Hellfire X