Wild Arms XF
Searching and Synthesis Guide
Blizzerd03
Wild Arms XF is a strategy RPG for the PSP. One of the more
interesting aspects of this game is the ability to search for items
throughout the game and using these items to craft new weapons and
armors throughout the game. This guide is designed to make it a little
easier to get the items you need to craft the most powerful weapons and
armor in the game.
Table of Contents
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Frequently Asked Questions (00100)
Item Scopes (00200)
Table of Items (00300)
Searching (00400)
Synthesis Items (00410)
Ores (00411)
Plants (00412)
Bones (00413)
Consumable Items (00420)
Synthesis (00500)
Consumable Items (00600)
Contributors (00700)
Version History (00800)
Contact Information (00900)
Legal Stuff (01000)
Frequently Asked Questions (00100)
Q. I found a different item at (location) than you have listed, what
gives?
A. Keep in mind that all of the information in this guide was gathered
from a file in the Final Act with all 12 Item Scopes. The items you
can find change depending on how many Item Scopes you have. Also, when
it comes to consumable items, I only listed the base item. You can
find higher level consumable items (i.e. a Nectar +1 or +2 as opposed
to just a regular Nectar that I have listed)
Q. What about the Guardian Shrine?
A. Yes I know that it's available for searching for a short while in
the game. I have not gotten to that point in my current play through
yet. When I do, I will post the information here.
Q. I have all the Item Scopes, and I still found something different
from what you have listed.
A. It's possible that I missed something, just email me with what you
found and I'll check it out as soon as I have time to. If you find
something that I don't have and I verify you'll be given full credit
for the item.
Item Scopes (00200)
The Item Scopes are key items that affect the level of the items you
are able to find, as well as the items you are able to synthesize. I
will have more information on the exact effect of each Item Scope as it
is added to your inventory as I continue to play through the game again
and gather this information. For now, here are the locations of the
Item Scopes.
1-4 Automatic
1-9 Promise Hill - using Excavator's Detect ability.
1-16 Automatic
2-7 Automatic
2-15 Automatic
3-4 Guardian Temple - using Excavator's Detect ability.
3-7 Automatic
3-13 Automatic
4-5 Automatic
4-7 Found in Chest located in map
4-11 Automatic
Epilogue - Foothills of no Return using Excavator's Detect ability.
I rarely found use for the synthesis of consumable items, these items
will be listed in the Consumable Items (00600) section of the guide.
Having one Item Scope allows you to search for up to level 2 items.
Two Items Scopes allow you to search for up to level 2 items, and
allows you to synthesize items up to the +1 level. (You are able to
have two Item Scopes before synthesis is available to you upon reaching
Act 1-10.)
Three Item Scopes will allow you to search for items up to level 4, and
will allow synthesis up to the +2 level of items.
Four Item Scopes allow you to search for items up to level 5, and
allows synthesis of equipment up to the +3 level.
Five Item Scopes allows you to search for items up to level 6, and
allows synthesis of the +4 level equipment.
Six Item Scopes allows level 6 synthesis items and allows synthesis up
to the +5 level.
Seven Item Scopes allows you to find all synthesis items, but not at
the full rate that I have listed in the guide. This also allows for
the synthesis of +6 level equipment.
Eight Item Scopes allows you to find all synthesis items at the full
rate, and allows synthesis of the Maxed level equipment.
Nine Item Scopes allows the synthesis of Master level equipment.
More to come as I get the information.
Table of Items (00300)
These are the items that you will find by searching and thusly use for
Item Synthesis. I have them broken down into the three branches as
they will appear in the game, Ore, Plant, and Bone. Once you reach the
Specialized level of equipment every weapon and armor will increase a
certain statistic more than the other two of that level. The Ores will
be used to craft equipment with higher ATK and DEF, Plants will craft
items with higher AIM and EVA, and Bones will craft items with higher
MAG and RES.
Rank Ore Plant Bone
1 Iron Ore Mantrap Vine Tatzelwum Horn
2 Elesium Tabanga Branch Kalivos Claw
3 Spirit Crystal Alraune Pollen Gigamantis Claw
4 Meteoric Iron Tryphid Fruit Yurung Fang
5 Median Metal Reguleus Sap A Bao A Qu Drop
6 Gulclyte Iron Dendrobium Petal Belleclaire Horn
7 Mystic Silver Ent Leaf Tarasque Tusk
8 Dragon Fossil Black Fern Seed Sol Niger Spike
Searching (00400)
When you search for items you send Drifters into vacant battle maps to
find items. Each map can yield different levels of item types, but not
different branches of item types. For example, at Trader's Road, you
can find Mantrap Vines and Tabanga Branches. These are the level 1 and
2 items of the Plant branch. You cannot find Ores or Bones of any
level at this map. Along with the Synthesis Items, you can also find
consumable items from time to time on the maps.
The Synthesis Items listed on these maps are what is available to be
found when you have all 12 Item Scopes found in the game. If the map
contains items of a higher level than you have the Item Scopes to find,
it will be replaced with a lower level item. For example, from the map
Path to the Shrine, you can find Elesium, Spirit Crystals, and Meteoric
Iron. However, if you only have one or two Item Scopes, and have no
yet unlocked the level 3 and 4 items from searching, you will only be
able to find Iron Ore and Elesium.
Every map has a certain number of turns that it takes to find the
Synthesis Items. There are two ways to pass the turns. You can either
select the Wait command from the search menu or have your remaining
characters engage in free battles. Every turn that you wait costs 100
Gella.
In addition to taking several turns, it also costs money to send
Drifters to search for items. The cost ranges from 50 to 80 Gella and
you can send up to 6 Drifters to search at once. Increasing the number
of Drifters yields more items as they return. There is really no
reason to send less than six Drifters ever.
I have broken the maps down by the Type of Synthesis Item you can find
at them, Ores first, then Plants, then Bones.
In addition to the type and level of item you can find at each
location. I have also included the range of how many items you can
expect to find at each location. The frequency of items will be
represented as such.
F 0-6 of the item
D 4-10 of the item
C 9-15 of the item
B 14-19 of the Item
A over 18 of the item.
As you can see, there are overlaps among the level at which the items
appear. Obviously it will be much easier to look for a single item on
a map where it has an A Frequency. There are maps later in the game
however, where you can find smaller amounts of a greater number of
items. How you choose to acquire the items you need is up to you.
Keep in mind that all of this data was gathered with all 12 Item
Scopes, and with sending 6 Drifters to Search every time.
Synthesis Items (00410)
Ore Search Locations (00411)
Promise Hill 2 Turns 50 Gella Per Drifter
Iron Ore (A)
Elesium (F)
Rusty Docks 2 Turns 50 Gella Per Drifter
Iron Ore (F)
Elesium (A)
Path to the Shrine 2 Turns 50 Gella Per Drifter
Elesium (F)
Spirit Crystal (A)
Meteoric iron (D)
Rainy Pass 2 Turns 50 Gella Per Drifter
Meteoric Iron (D)
Median Metal (A)
Gulclyte Iron (F)
Dead Plateau 2 Turns 50 Gella Per Drifter
Median Metal (F)
Gulclyte Iron (A)
Mystic Silver (F)
Quarry of Desire 4 Turns 60 Gella Per Drifter
Gulcylte Iron (F)
Mystic Silver (B)
Dragon Fossil (F)
Wayward Path 4 Turns 60 Gella Per Drifter
Mystic Silver (F)
Dragon Fossil (A)
Twilight Valley 4 Turns 60 Gella Per Drifter
Iron Ore (D)
Elesium (F)
Spirit Crystal (F)
Meteoric Iron (F)
Median Metal (F)
Secret Base 6 Turns 70 Gella Per Drifter
Spirit Crystal (D)
Meteoric Iron (D)
Median Metal (F)
Gulclyte Iron (F)
Mystic Silver (F)
Foothills of no Return 8 Turns 80 Gella Per Drifter
Meteoric Iron (D)
Median Metal (F)
Gulclyte Iron (F)
Mystic Silver (F)
Dragon Fossil (F)
Schnell Ruins 14 Turns 80 Gella Per Drifter
Elesium (D)
Spirit Crystal (F)
Meteoric Iron (F)
Gulclyte Iron (F)
Mystic Silver (F)
Guardian Shrine 2 Turns 50 Gella Per Drifter
(This location only available for a short time in Act 3)
Spirit Crystal (F)
Meteoric Iron (A)
Median Metal (F)
Plant Search Locations (00412)
Trader's Road 2 Turns 50 Gella Per Drifter
Mantrap Vine (F)
Tabanga Branch (B)
Bandit's Forest 2 Turns 50 Gella Per Drifter
Mantrap Vine (B)
Tabanga Branch (F)
Fallen Fowl Swamp 2 Turns 50 Gella Per Drifter
Tabanga Branch (F)
Alraune Pollen (A)
Tryphid Fruit (F)
Deserter's Camp 2 Turns 50 Gella Per Drifter
Alraune Pollen (F)
Tryphid Fruit (A)
Reguleus Sap (F)
Frightful Abyss 4 Turns 60 Gella Per Drifter
Tryphid Fruit (F)
Reguleus Sap (D)
Dendrobium Petal (C)
White Devil Plains 4 Turns 60 Gella Per Drifter
Reguleus Sap (F)
Dendrobium Petal (A)
Ent Leaf (F)
The Frozen Lands 4 Turns 60 Gella Per Drifter
Ent Leaf (D)
Black Fern Seed (A)
Lonely Waterside 6 Turns 70 Gella Per Drifter
Dendrobium Petal (F)
Ent Leaf (A)
Black Fern Seed (F)
Guardian Temple 6 Turns 70 Gella Per Drifter
Mantrap Vine (D)
Tabanga Branch (F)
Alraune Pollen (F)
Tryphid Fruit (F)
Reguleus Sap (F)
Quiet Sands 8 Turns 80 Gella Per Drifter
Alraune Pollen (D)
Tryphid Fruit (F)
Reguleus Sap (F)
Dendrobium Petal (F)
Ent Leaf (F)
Boot Hill 8 Turns 80 Gella Per Drifter
Tryphid Fruit (D)
Reguleus Sap (F)
Dendrobium Petal (F)
Ent Leaf (F)
Black Fern Seed (F)
Path of the Unjust 12 Turns 70 Gella Per Drifter
Tabanga Branch (D)
Alraune Pollen (F)
Tryphid Fruit (F)
Reguleus Sap (F)
Dendrobium Petal (F)
Bone Search Locations (00413)
Windhalt Gatehouse 2 Turns 50 Gella Per Drifter
Tatzelwurm Horn (F)
Kalivos Claw (B)
Creedmore Prison 2 Turns 50 Gella Per Drifter
Tatzelwurm Horn (A)
Kalivos Claw (F)
West Wind Guidepost 2 Turns 50 Gella Per Drifter
Kalivos Claw (F)
Gigamantis Claw (A)
Yurung Fang (F)
Fort Molasar 2 Turns 50 Gella Per Drifter
Gigamantis Claw (F)
Yurung Fang (B)
A Bao A Qu Drop (F)
Starlit Path 2 Turns 50 Gella Per Drifter
Yurung Fang (F)
A Bao A Qu Drop (A)
Belleclaire Horn (F)
Rhino River 2 Turns 50 Gella Per Drifter
A Bao A Qu Drop (F)
Belleclaire Horn (B)
Tarasque Tusk (F)
The Flatwoods 4 Turns 60 Gella Per Drifter
Belleclaire Horn (F)
Tarasque Tusk (A)
Sol Niger Spike (F)
Rasalom Keep 4 Turns 60 Gella Per Drifter
Tarasque Tusk (F)
Sol Niger Spike (A)
Circle Valley 4 Turns 60 Gella Per Drifter
Tatzelwurm Horn (D)
Kalivos Claw (F)
Gigamantis Claw (F)
Yurung Fang (D)
A Bao A Qu Drop (F)
Desert Ocean 8 Turns 80 Gella Per Drifter
Gigamantis Claw (D)
Yurung Fang (F)
A Bao A Qu Drop (F)
Belleclaire Horn (F)
Tarasque Tusk (F)
Trail to the Summit 8 Turns 80 Gella Per Drifter
Yurung Fang (D)
A Bao A Qu Drop (F)
Belleclaire Horn (F)
Tarasque Tusk (F)
Sol Niger Spike (F)
Consumable Items (00420)
You can also find a variety of Consumable Items by Searching.
Personally I didn't find much use for this. Unless you are trying to
level up your characters or learn more class skills it's probably
easier to get the items you're looking for by either buying them or
synthesizing them. You can find Lucky Cards, Gella Cards, and
Potential Eggs which can make leveling easier. Also, depending on how
many Item Scopes you have you can find higher levels of the items. For
example, at Bandit's Road you can find Heal Berries early in the game.
With all 12 Item Scopes these become Mega Berries. The only items I
will list are the base items.
Traders Road
Antidote
Heal Berry
Windhalt Gatehouse
Potential Egg
Lucky Card
Bandit's Forest
Heal Berry
Promise Hill
Cyclone Gem
Break Gem
Creedmore Prison
Lucky Card
Gella Card
Rusty Docks
Freeze Gem
Fire Gem
Fallen Fowl Swamp
Fire Gem
Revive Fruit
Path to the Shrine
Exploder Gem
Chakram
West Wind Guidepost
Potential Egg
Fort Molasar
Lucky Card
Rainy Pass
Freeze Gem
Fire Gem
Starlit Path
Lucky Card
Potential Egg
Rhino River
Potential Egg
Gella Card
Deserter's Camp
Nectar
Dead Plateau
Chakram
Exploder Gem
Quarry of Desire
Exploder Gem
Chakram
Frightful Abyss
Medicine
Wayward Path
Break Gem
The Flatwoods
Gella Card
Lucky Card
Rasalom Keep
Lucky Card
Potential Egg
Twilight Valley
Cyclone Gem
Circle Valley
Gella Card
White Devil Plains
Breath Mint
Sundome Abbey Ruins
Lucky Card
Lonely Waterside
None
Path of the Unjust
None
Secret Base
Freeze Gem
Desert Ocean
Gella Card
Quiet Sands
Holy Root
Boot Hill
Great Apple Seed
The Frozen Lands
Pygmalion
Guardian Temple
Peppy Acorn
Foothills of no Return
Exploder Gem
Schnell Ruins
Fire Gem
Trail to the Summit
Potential Egg
Guardian Shrine (Only available for a short time in Act 3)
Break Gem
Cyclone Gem
Synthesis (00500)
Ok, so I've spent all this time finding these items, now what do I use
them for?
You want stronger weapons right? That's what they're for.
There are 11 different levels of items. They are as follows:
Base Items (Basic items you can buy in shops)
Specialized Items (These are the items that increase a specific stat
more than the others, ATK AIM or MAG for weapons. DEF, EVA, or RES for
armor)
+1 (Each one has an increased stat, just like the Specialized, these
are just Stronger)
+2
+3
+4
+5
+6
Maxed (Same as Specialized, increased statistic, but stronger than +6)
Master (There is only one Master level weapon and armor for each class,
so the three branches combine into one weapon. You can make it from
any kind of Maxed weapon or armor.)
Ultimate (The strongest weapons or armors in the game, made only from a
Master level weapon or armor)
To upgrade weapons you need to have the previous level weapon, along
with a certain amount of Synthesis Items. To upgrade any item level,
just look it up in the table. It doesn't matter if you are using a
weapon with increased ATK or an armor with increased EVA, as long as
you are upgrading to the next level in the branch the requirements are
the same.
From To Synthesis Items Money
Base Specialized 3 lvl 1 240G
Specialized +1 5 lvl 1 3 lvl 2 480G
+1 +2 6 lvl 2 5 lvl 3 960G
+2 +3 8 lvl 3 6 lvl 4 1920G
+3 +4 9 lvl 4 8 lvl 5 3840G
+4 +5 11 lvl 5 9 lvl 6 7680G
+5 +6 12 lvl 6 11 lvl 7 15360G
+6 Maxed 14 lvl 7 12 lvl 8 30720G
Maxed Master 23 lvl 5 23 lvl 6 61440G
23 lvl 7 53/62/71 lvl 8
When going from Maxed level items to Master level items, the number of
level 8 Synthesis Items required varies depending on which branch item
you are using. If you are using the ATK/DEF branch (ores), it requires
53 level 8 items. AIM/EVA (plant) requires 62 level 8 items. MAG/RES
requires 71 level 8 items. I'm not sure exactly why, but its how it
is.
To upgrade from Master to Ultimate requires 38 Iron Ores, 38 Mantrap
Vines, and 38 Tatzelwurm Horns (the level 2 Ore, Plant, and Bone items)
along with 53 Mystic Silver, 38 Ent Leaf, and 38 Tarasque Tusks (the
level 7 Ore, Plant, and Bone items) This final upgrade also costs
122880 Gella. These items are very expensive, and not really needed in
your first play through of the game (IMO).
Also, you are able to change the upgrade from one branch to the other.
So if you have a +2 level ATK weapon and you want to make it a +3 AIM
weapon you can do so, it will just cost slightly more in Synthesis
Materials, but no more in Gella.
From To Synthesis Items Money
Specialized +1 7 lvl 1 5 lvl 2 480G
+1 +2 9 lvl 2 7 lvl 3 960G
+2 +3 11 lvl 3 9 lvl 4 1920G
+3 +4 14 lvl 4 11 lvl 5 3840G
+4 +5 16 lvl 5 14 lvl 6 7680G
+5 +6 18 lvl 6 16 lvl 7 15360G
+6 Maxed 20 lvl 7 18 lvl 8 30720G
There is also one more item that you can Synthesize once you have all
12 Item Scopes. This item is the Sheriff Star. To make this item, you
need 2 Sword Badges (Ultimate Fantastica Armor), 2 Wicked Sneakers
(Ultimate Excavator Armor), 2 Megingjord (Ultimate Grappler Armor), 2
Breidablik (Ultimate High Cavalier Armor), 2 Tiny Flower (Ultimate
Dandelion Shot Armor), 2 Warrioress Garb (Ultimate Royal Fencer Armor),
and 2 Aegis Barrier (Ultimate Shield), and 184320 Gella. This is the
strongest armor in the game, but good luck getting it.
Consumable Items (00600)
You are able to have two Item Scopes before synthesis becomes available
in Act 1-9, so I don't know if there is any difference between the
items you are able to make with one or two Item Scopes.
Three Item Scopes
Potion Berry
Exploder Gem
Large Moon
Elemental Gems +1
Exploder Gem +1
Nectar +1
Antidote +1
Medecine +1
Breath Mint +1
Four Item Scopes
Exploder Gem (new recipe)
Mega Berry
Revive Fruit
Flying Saucer
Elemental Gems +1 (new recipes)
Exploder Gem +1 (new recipe)
Antidote +2
Medicine +2
Peppy Acorn +1
Pinwheel +1
Pygmalion +1
Five Item Scopes
Holy Root
Imprisoner
Money Pit
Dark Nebula
Nectar +2
Breath Mint +2
Holy Root +1
Six Item Scopes
Holy Berry
Smart Bomb
Exploder
Circle Zapper
Pygmalion +2
Full Revive
Unholy Berry
Peppy Acorn +2
Pinwheel +2
Magic Berry
Seven Item Scopes
Angel Halo
Holy Root +2
Eight Item Scopes
Buzzsaw
Nine Item Scopes
None Added
Contributors (00700)
None so far
Version History (00800)
5/11/08 Version .90 Initial version.
Almost complete, just need to continue with my second play through to
find how many Item Scopes you need to be able to search for the level
5-8 Synthesis Items as well as what each Scope unlocks in terms of
items you can synthesize.
7/7/08 Version .95
Original intent of guide nearly completed, just need to finish
playthrough to acquire the rest of the Item Scopes. I will also be
adding the synthesis recipes for Consumable Items at a later date.
Contact Information (00900)
[email protected] (Please make sure that you have the game title
somewhere in the subject line, or I will ignore your message entirely.)
In addition, if you are contributing something that I may have missed
in the guide, or have a correction on something I had listed. Please
include how you wish you be listed within the Contributors section of
the guide.
Legal Stuff (01000)
Websites permitted to have this guide:
www.gamefaqs.com
If you see this guide in any form on another website, please notify the
author as soon as possible.
Copyright 2008 Adam Pramik
This guide may not be reproduced except for private use. It may not be
used in any public medium either digital or in print without consent of
the author. Use of this guide without consent of the author is
strictly prohibited, and is a violation of copyright.