W W IIII LL DDDD
W W W II LL D D
W W W W II LL D D
W W W W II LL D D
W W IIII LLLLLL DDDD
A RRR M M SSSS
A A R R MM MM S
AAAAA RRR M M M M SSSS
A A R R M M M S
A A R R M M SSSS
XX XX FFFFFF
XX XX FF
XXXX FFFFF
XX XX FF
XX XX FF
Item Searching/Forging FAQ
By: Andika Prasetyo Fatwan (Natwaf_akidna)
[email protected]
Yeah, I suck at ASCII
===============================================================================
===============================================================================
Table Of Contents:
1. Introduction
2. Searching
- Basic Info (s201)
- Items and Materials (s202)
- Locations (s203)
3. Forging
- Basic Info (s301)
- Item Scope unlocks (s302)
- Recipe Lists (s303)
4. Bonus/ Extra Section
- New Game + (s401)
- Consumable Item List (s402)
- Equipment List (s403)
- Item Scope Locations (s404)
- Gella (s405)
5. Closing
Version Update:
0.5: First version. Has Basic Info for Searching and Forging, Material
locations, Forging requirements for Act 1 classes, some Item Scope unlocks, and
most of the bonus section is up.
0.7: Second version. Changed the format into tables, and fixed some mistakes
from converting the file into plain text. Also, reduced filesize by condensing
the equipment forge list.
===============================================================================
1. Introduction
Hello, and welcome to my Item Searching/Forging FAQ. This guide is designed to
answer questions you might have about searching and forging, such as where to
find certain materials, and what is needed to make the strongest armor. This
FAQ also has some additional information that might help your general game,
such Gella Tips and Item Scope Locations. Finally, it will also have a list of
all known items and equipments available in the game, along with some stats of
the aforementioned items.
This is also my first FAQ, so let me know if there’s anything I can correct or
add. Oh, and no flames for the sake of being annoying. You might also notice,
that I have some weird… well, you’ll find out soon enough. On with the FAQ!
===============================================================================
2. Searching
2.1. Basic Info (s201)
Q: What is Searching?
A: Searching is a feature that is unlocked in Act 1-5, after you hire your
first Drifter. You can access it from the main menu in the World Map. It is
used to gather some rare items and materials required for Item/Equipment
Forging.
Q: So, how do you search?
A: When you choose the search function, choose the top option, Dispatch. The
game will then ask you where you would like to go. Each location has unique
item lists, and different limitations. After you choose a location, the game
then asks you how many people will be sent to that location. After deciding,
all that’s left is to wait until enough time passes, and the Drifters will
return with goodies.
Q: Limitations?
A: There are 2 different limitations… how many time units are needed to finish
searching that place, and the cost/person for searching there. For example,
Bandit’s Forest requires 2 time units before the search will be finished, and
for every person sent there, it will cost 50 Gella.
Q: Time… unit? How do I make it go down?
A: For every Random Battle you finish, 1 time unit passes. You can also use the
Wait function, but more on that later.
Q: So, who should I choose to send?
A: Their classes don’t matter, but remember, you can only send out hired
Drifters, story characters can’t be sent out to forage. You can send out
multiple people (up to 6), and the more you send out, the more items they’ll
bring back. Of course, it’ll cost more.
Q: Seems like a long process. Can I send multiple search parties to the same
location?
A: No, only 1 party can search at a location. You’ll need to wait until the
party comes back before you send another party to search in that location. You
can, however, send multiple search parties to different areas of Elesius.
Q: Is that all to Searching?
A: Well, there are two more functions available in the Search Menu, Status and
Wait. Oh, and Item Scopes.
Q: Item Scope?
A: Item Scopes are Key Items that are found in various locations in Elesius.
Merely possessing it allows you to bring back more items and unlock new items
to be found. It also affects Forging list. There are 12 that can be found in
total, and AFAIK, none of them are missable. Well, so long as you’re not in
Final Act 4, anyway. It should be noted that these carry over in a New Game +.
Q: Status?
A: Status allows you to check which locations are being searched, and if you
choose a location, it will display a list of all Drifters searching there,
along with their levels. At the bottom of this list, there is a Recall option.
Choosing this option makes everyone from that location return immediately, but
you won’t get any items.
Q: What about Wait?
A: Wait is an option that you’ll be using often during ultimate equipment
forging. Wait allows you to spend Gellas in order to bring back your units
faster. It costs 100 Gella/Time Unit.
Q: Well, I guess that’s it then. Anything else?
A: You cannot search a location that is grayed out, like towns and the Heart of
Fire. You also cannot search areas that have the <!> sign. Finally, you cannot
do a story battle while there are units out searching, so you’ll need to bring
all of them back before you continue the story.
Q: Hey, some of the materials you listed are wrong!
A: Email me, and I will check it. Also, bear in mind that the items you find
will change depending on how many Item Scopes you have.
2.2 Items by locations (s202)
Q: So what’s this section?
A: This is a list of all the Items and Materials that can be found through
searching. It will first list the materials by type, and items will be last.
The first listed location will be areas where plenty of the materials (around
20) can be found, and are your best bet during material hunting. Note that
these item lists are based on items found during Act 3 and 4, with around 7-8
and more Item Scopes. Currently, there are only material locations, but items
will be updated soon.
Materials
Ores (ATK and DEF)
|======|===============|======================================================|
| Rank | Name | Locations |
|======|===============|======================================================|
|1 | Iron Ore | Promise Hill, Rusty Docks, Twilight Valley |
|2 | Elesium | Rusty Docks, Promise Hill, Path to the Shrine, |
| | | Twilight Valley |
|3 | Spirit Crystal| Path to the Shrine, Guardian Shrine*, Twilight Valley|
| | | Secret Base |
|4 | Meteoric Iron | Guardian Shrine*, Path to the Shrine, Rainy Pass, |
| | | Twilight Valley, Secret Base |
|5 | Median Metal | Rainy Pass, Guardian Shrine, Dead Plateau, Twilight |
| | | Valley, Secret Base |
|6 | Gulclyte Iron | Dead Plateau, Rainy Pass, Quarry of Desire, Secret |
| | | Base |
|7 | Mystic Silver | Quarry of Desire, Dead Plateau, Wayward Path, Secret |
| | | Base |
|8 | Dragon Fossil | Wayward Path, Quarry of Desire |
|======|===============|======================================================|
* It should be noted that this area disappears from the game forever. In Act 3,
there will be a brief window of opportunity where the location becomes
available, but after it is gone, it’s gone for good.
Plants (AIM and EVA)
|======|=================|====================================================|
| Rank | Name | Locations |
|======|=================|====================================================|
|1 | Mantrap Vine | Bandit’s Forest, Trader’s Road, Guardian Temple |
|2 | Tabanga Branch | Trader’s Road, Bandit’s Forest, Fallen Fowl Swamp, |
| | | Guardian Temple, Path of the Unjust |
|3 | Alraune Pollen | Fallen Fowl Swamp, Deserter’s Camp, Guardian Temple|
| | | Path of the Unjust, The Quiet Sands |
|4 | Tryphid Fruit | Deserter’s Camp, Fallen Fowl Swamp, Frightful |
| | | Abyss, Guardian Temple, Path of the Unjust, The |
| | | Quiet Sands, Boot Hill |
|5 | Reguleus Sap | Frightful Abyss, Deserter’s Camp, White Devil |
| | | Plains, Guardian Temple, Path of the Unjust, The |
| | | Quiet Sands, Boot Hill |
|6 | Dendrobium Petal| White Devil Plains, Frightful Abyss, Lonely |
| | | Waterside, Path of the Unjust, The Quiet Sands, |
| | | Boot Hill |
|7 | Ent Leaf | Lonely Waterside, White Devil Plains, The Frozen |
| | | Lands, The Quiet Sands, Boot Hill |
|8 | Black Fern Seed | The Frozen Lands, Lonely Waterside |
|======|=================|====================================================|
Monster Remains (MAG and RES)
|======|=================|====================================================|
| Rank | Name | Locations |
|======|=================|====================================================|
|1 | Tatzelwurm Horn | Creedmore Prison, Rusty Docks, Circle Valley |
|2 | Kalivos Claw | Windhalt Gatehouse, Creedmore Prison, West Wind |
| | | Guidepost, Circle Valley, Sundome Abbey Ruins |
|3 | Gigamantis Claw | West Wind Guidepost, Fort Molasar, Circle Valley, |
| | |Sundome Abbey Ruins, Desert Ocean |
|4 | Yurung Fang | Fort Molasar, West Wind Guidepost, Starlit Path, |
| | | Circle Valley, Sundome Abbey Ruins, Desert Ocean |
|5 | A Bao A Qu Drop | Starlit Path, Fort Molasar, Rhino River, Circle |
| | | Valley, Sundome Abbey Ruins, Desert Ocean |
|6 | Belleclaire Horn| Rhino River, Starlit Path, The Flatwoods, Sundome |
| | | Abbey Ruins, Desert Ocean |
|7 | Tarasque Tusk | The Flatwoods, Rhino River, Rasalom Keep, Desert |
| | | Ocean |
|8 | Sol Niger Spike | Rasalom Keep, The Flatwoods |
|======|=================|====================================================|
Items
(coming soon!)
2.3 Locations (s203)
Q: What’s the difference between this list and the one before?
A: This one shows what you can find in each area. The first listed item will be
items that you will plenty of. The list shows most locations, but still missing
a few items and locations. O (Ores), P (Plants), and M (Monster Remains) will
be used, and # will indicate what rank it is. For Items, their full name will
be shown.
For Example: O7, O8, Lucky Card means that you’ll find a lot of Mystic Silvers,
along with some Dragon Fossils and Lucky Cards.
Oh, and it should be noted that some items don’t specialize in any 1 material,
but give a whole bunch of them. These will be denoted with #-#, such as M2-6,
which means you can find Monster Remains of Rank 2, 3, 4, 5, and 6.
Q: Hey, I found different Items!
A: Email me, and I’ll update it as soon as I confirm it. Oh, and remember that
this list was done with more than just 7-8 Item Scopes. Items might also
Upgrade (Turn into +1 or +2, or a heal berry becomes a Mega berry, and a Chakram
becomes an Angel Halo) depending on how many Item Scopes you have.
|=======================|=====================================================|
| Name | Materials/Items |
|=======================|=====================================================|
| Bandit’s Forest | P1, P2, Heal Berry |
| Promise Hill | O1, O2, Break Gem, Cyclone Gem |
| Creedmore Prison | M1, M2, Luck Card, Gella Card |
| Rusty Docks | O2, O1, Fire Gem, Freeze Gem |
| Trader’s Road | P2, P1, Antidote |
| Windhalt Gatehouse | M2, M1, Potential Egg, Lucky Card |
| Fallen Fowl Swamp | P3, P2, P4, Full Revive |
| Path to the Shrine | O3, O2, O4, Chakram, Exploder Gem |
| Guardian Shrine* | O4, |
| West Wind Guidepost | M3, M2, M4, Gella Card, Potential Egg |
| Fort Molasar | M4, M3, M5, Lucky Card, Gella Card |
| Rainy Pass | O5, O4, O6, Fire Gem, Freeze Gem |
| Starlit Path | M5, M6, Lucky Card, Potential Egg |
| Rhino River | M6, M5, M7, Potential Egg, Gella Card |
| Deserter’s Camp | P4, P3, P5, Nectar |
| Dead Plateau | O6, O7, Chakram, Exploder Gem |
| Quarry of Desire | O7, O6, O8, Chakram, Exploder Gem |
| Frightful Abyss | P5, P4, P6, Medicine |
| Wayward Path | O8, O7, Break Gem |
| The Flatwoods | M7, M6, M8, Gella Card, Lucky Card |
| Rasalom Keep | M8, M7, Potential Egg, Lucky Card |
| Circle Valley | M1-5, Gella Card |
| Twilight Valley | O1-5, Cyclone Gem |
| White Devil Plains | P6, P5, P7, Breath Mint |
| Sundome Abbey Ruins | M2-6, Lucky Card |
| Lonely Waterside | P7, P6, P8, Pinwheel |
| The Frozen Lands | P8, P7, Pygmalion |
| Guardian Temple | P1-5, Peppy Acorn |
| Path of the Unjust | P2-6, Magic Berry |
| Secret Base | O3-7 |
| Desert Ocean | M3-7, Gella Card |
| The Quiet Sands | P3-7 |
| Boot Hill | P4-7 |
| Old Capital (?) | O2-6 |
| Foothills of No Return| ??? |
|=======================|=====================================================|
3. Forging
3.1 Basic Info (s301)
Q: Forging items? What’s that?
A: It’s a game feature that will finally be unlocked at Act 1-10, which you can
access in any of the towns. Forging items is basically creating a whole new
item from items you had, for a cost.
Q: Ooh, where can I do it?
A: As previously said, most towns, go into the Synthesis Shop, and ask them to
create new stuff.
Q: Can I get creative and mix and match?
A: No. Item Synthesis in Wild Arms XF follows a recipe, and you can’t change it.
Q: Aww. Well, how do I get more recipes?
A: By getting more Item Scopes. The more Item Scopes you have, the more recipes
are available to you. The final recipe is unlocked with the 12th Item Scope
found.
Q: What can I create from Item Forging?
A: Many things, Consumable items like the Unholy Berry and Ambrosia that aren’t
available in any stores, ultimate weapons, shields, and armors.
Q: But do I need to synth to finish the game?
A: No. Item Forging, like Item Searching, is completely optional. You can
finish the game without synthing a single item, and only using store-bought
equips. However, Shops only carry +3 items, although one shop caries +4 for a
brief period of time.
Q: Where can I get these materials?
A: Through Item Searching. Some might require other items or equipments, which
you have to buy or forge. Drifters come equipped with the most basic of
equipments of their current class when you first hire them, so that could be a
source (but axes and shields you need to buy from the store)
Q: 120,000 GELLA!!? Are you kidding me?
A: Ah, yes, the last few ones (especially the Sheriff Star) have high forging
costs, and the materials needed rise as well. For Materials, all you can do is
Search for it multiple times, but for Gella problems, refer to section 4 of
this guide.
Q: Are any of these things… worth it?
A: Well, the Sheriff Star is most definitely NOT worth it. Better off killing
Ragu O Ragula before Act 4-8 and get it from the Skilled Hunter in Crestabelde.
Q: Is that it?
A: Well, remember that you can’t make equipment for classes that aren’t
available at the moment.
3.2 Item Scope Unlocks (s302)
Q: So, what do each Item Scope unlock?
A: Here you go. Bear in mind that this list is incomplete, and will only list
weapons for now.
|=============|==============|=====|
| # of Scopes | Equipments |Items|
|=============|==============|=====|
| 1 | Specialized | |
| 2 | S +1 | |
| 3 | S +2 | |
| 4 | S +3 | |
| 5 | S +4 | |
| 6 | S +5 | |
| 7 | S +6 | |
| 8 | Final S | |
| 9 | None | |
| 10 | Penultimate | |
| 11 | Ultimate | |
| 12 | Sheriff Star | |
|=============|==============|=====|
Q: I just realized… you never told me where to find these Item Scopes!
A: Refer to the Bonus Section. You can get a max of 12 Item Scopes, and they
carry over in a New Game +
3.3 Recipe List
Q; This is gonna be big, isn’t it?
A: Yep. It will be divided by items first, then weapons by class, then shields,
then finally armors by class. For the description of the item or equipment,
refer to the item/equipment list in the bonus section. Some recipes make the
same thing, but with different materials.
===============================================================================
Consumable Item Recipes
===============================================================================
|=============|=========|=====================================================|
| Name | Cost | Ingredients |
|=============|=========|=====================================================|
| Potion Berry| 200 | 2 Heal Berry |
| Mega Berry | 600 | 1 Potion Berry |
| | | 2 Heal Berry |
| Holy Berry | 1,200 | 4 Mega Berry |
| | | 4 Potion Berry |
| | | 4 Heal Berry |
| Revive Fruit| 200 | 1 Nectar |
| | | 1 Heal Berry |
| Full Revive | 3,000 | 5 Revive Fruit |
| | | 2 Nectar |
| | | 2 Holy Root |
| | | 4 Mega Berry |
| Holy Root | 2,000 | 2 Antidote |
| | | 2 Medicine |
| | | 2 Peppy Acorn |
| | | 2 Breath Mint |
| | | 2 Pinwheel |
| | | 2 Pygmalion |
| Great Apple | 3,000 | 6 Money Pit |
| | | 4 Potential Egg |
| | | 10 Nectar |
| | | 8 Holy Root |
| Ambrosia | 3,500 | 1 Holy Root |
| | | 1 Holy Berry |
| | | 1 Nectar +2 |
| | | 1 Magic Berry +1 |
| Exploder Gem| 800 | 4 Break Gem |
| | | 4 Cyclone Gem |
| | OR | 4 Fire Gem |
| | | 4 Freeze Gem |
| | OR | 2 Break Gem |
| | | 2 Cyclone Gem |
| | | 2 Fire Gem |
| | | 2 Freeze Gem |
| Smart Bomb | 1,000 | 6 Exploder Gem |
| | | 4 Break Gem |
| | | 2 Fire Gem |
| Unholy Berry| 2,000 | 8 Holy Berry |
| | | 6 Medicine |
| | | 4 Nectar |
| Exploder | 1,500 | 10 Fire Gem |
| | | 8 Cyclone Gem |
| | | 4 Exploder Gem |
| Imprisoner | 1,200 | 8 Spirit Crystal |
| | | 8 Alraune Pollen |
| | | 8 Gigamantis Claw |
| | | 2 Freeze Gem |
| Money Pit | 1,600 | 10 Gella Card |
| | | 4 Pinwheel |
| | | 4 Cyclone Gem |
| Large Moon | 400 | 8 Ring Edge |
| | | 4 Tatzelwurm Horn |
|Flying Saucer| 800 | 8 Large Moon |
| | | 4 Mantrap Vine |
| Dark Nebula | 1,200 | 8 Flying Saucer |
| | | 4 Iron Ore |
|Circle Zapper| 1,800 | 6 Dark Nebula |
| | | 6 Kalivos Claw |
| Angel Halo | 2,400 | 6 Circle Zapper |
| | | 6 Tabanga Branch |
| Buzzsaw | 3,000 | 6 Angel Halo |
| | | 6 Elesium |
|Break Gem +1 | 1,600 | 4 Break Gem |
| | OR | 2 Break Gem |
| | | 1 Fire Gem |
| | | 1 Freeze Gem |
| Cyclone | 1,600 | 4 Cyclone Gem |
| Gem +1 | OR | 2 Cyclone Gem |
| | | 1 Fire Gem |
| | | 1 Freeze Gem |
| Fire Gem +1 | 1,600 | 4 Fire Gem |
| | OR | 2 Fire Gem |
| | | 1 Break Gem |
| | | 1 Cyclone Gem |
|Freeze Gem +1| 1,600 | 4 Freeze Gem |
| | OR | 2 Freeze Gem |
| | | 1 Break Gem |
| | | 1 Cyclone Gem |
| Exploder | 1,800 | 4 Exploder Gem |
| Gem +1 | OR | 1 Exploder Gem |
| | | 1 Break Gem |
| | | 1 Cyclone Gem |
| | | 1 Fire Gem |
| | | 1 Freeze Gem |
| Nectar +1 | 1,000 | 6 Nectar |
| | | 4 Heal Berry |
| Nectar +2 | 1,500 | 4 Nectar +1 |
| | | 4 Potion Berry |
| Antidote +1 | 320 | 6 Antidote |
| | | 4 Heal Berry |
| Antidote +2 | 640 | 4 Antidote +1 |
| | | 4 Potion Berry |
| Medicine +1 | 320 | 6 Medicine |
| | | 4 Heal Berry |
| Medicine +2 | 640 | 4 Medicine +1 |
| | | 4 Potion Berry |
| Peppy | 320 | 6 Peppy Acorn |
| Acorn +1 | | 4 Heal Berry |
| Peppy | 640 | 4 Peppy Acorn +1 |
| Acorn +2 | | 4 Potion Berry |
| Breath | 320 | 6 Breath Mint |
| Mint +1 | | 4 Heal Berry |
| Breath | 640 | 4 Breath Mint +1 |
| Mint +2 | | 4 Potion Berry |
| Pinwheel +1 | 320 | 6 Pinwheel |
| | | 4 Heal Berry |
| Pinwheel +2 | 640 | 4 Pinwheel +1 |
| | | 4 Potion Berry |
| Pygmalion +1| 320 | 6 Pygmalion |
| | | 4 Heal Berry |
| Pygmalion +2| 640 | 4 Pygmalion +1 |
| | | 4 Potion Berry |
| Holy Root +1| 3,000 | 6 Holy Root |
| | | 4 Heal Berry |
| Holy Root +2| 3,500 | 4 Holy Root +1 |
| | | 4 Potion Berry |
| Magic Berry | 1,200 | 5 Holy Berry |
| | | 8 Gigamantis Claw |
| | | 8 Kalivos Claw |
| | | 8 Tatzelwurm Horn |
| Magic | 2,400 | 3 Magic Berry |
| Berry +1 | | 8 Belleclaire Horn |
| | | 8 A Bao A Qu Drop |
| | | 8 Yurung Fang |
|=============|=========|=====================================================|
===============================================================================
Weapon Recipes
===============================================================================
Q: Wait, this is it? There’s like, 16 classes!
A: Well, because every weapon/shield/armor requires the exact same thing as
their equally leveled counterpart, although there’s one exception, the Sheriff
Star. So, instead of wasting time copying the exact same thing over and over
again, I can give you the template for every piece of equipment, and I’m 99%
done! For the individual equipment stats, check the bonus section.
Legend:
Basic = The lowest level of equipment. Upgrade (or sell) it ASAP! BTW, Drifters
come equipped with these when you first hire them (Except for shields and axes,
those you have to buy from the store). Of course, it depends on what class they
were when you first hire them.
Specialized = Equipment that focuses on 1 stat, there are 3 variants with
different focused stats. ATK, AIM, and MAG for weapons, and DEF, EVA, and RES
for shields and armors.
Specialized +# = Same as above, just an upgrade. Note that a Specialized +2 will
always have a higher stat than a +1 in all stats.
Specialized Final = These are renamed, but they still focus on 1 stat.
Penultimate = No longer focused on 1 stat, but not the strongest.
Ultimate = The strongest piece of equipment there is. Well, except for the
Sheriff Star, but more on that later.
|==============|=========|====================================================|
| Type | Cost | Ingredients |
|==============|=========|====================================================|
| Specialized | 240 | 1 Basic |
| (ATK/DEF) | | 3 Iron Ore |
| Specialized | 240 | 1 Basic |
| (AIM/EVA) | | 3 Mantrap Vine |
| Specialized | 240 | 1 Basic |
| (MAG/RES) | | 3 Tatzelwurm Horn |
| Specialized | 480 | 1 Specialized (ATK/DEF) |
| +1 | | 5 Iron Ore |
| (ATK/DEF) | | 3 Elesium |
| | OR | 1 Specialized (AIM/EVA) |
| | | 7 Iron Ore |
| | | 5 Elesium |
| | OR | 1 Specialized (MAG/RES) |
| | | 7 Iron Ore |
| | | 5 Elesium |
| Specialized | 480 | 1 Specialized (AIM/EVA) |
| +1 | | 5 Mantrap Vine |
| (AIM/EVA) | | 3 Tabanga Branch |
| | OR | 1 Specialized (ATK/DEF) |
| | | 7 Mantrap Vine |
| | | 5 Tabanga Branch |
| | OR | 1 Specialized (MAG/RES) |
| | | 7 Mantrap Vine |
| | | 5 Tabanga Branch |
| Specialized | 480 | 1 Specialized (MAG/RES) |
| +1 | | 5 Tatzelwurm Horn |
| (MAG/RES) | | 3 Kalivos Claw |
| | OR | 1 Specialized (ATK/DEF) |
| | | 7 Tatzelwurm Horn |
| | | 5 Kalivos Claw |
| | OR | 1 Specialized (AIM/EVA) |
| | | 7 Tatzelwurm Horn |
| | | 5 Kalivos Claw |
| Specialized | 960 | 1 Specialized +1 (ATK/DEF) |
| +2 | | 6 Elesium |
| (ATK/DEF) | | 5 Spirit Crystal |
| | OR | 1 Specialized +1 (AIM/EVA) |
| | | 9 Elesium |
| | | 7 Spirit Crystal |
| | OR | 1 Specialized +1 (MAG/RES) |
| | | 9 Elesium |
| | | 7 Spirit Crystal |
| Specialized | 960 | 1 Specialized +1 (AIM/EVA) |
| +2 | | 6 Tabanga Branch |
| (AIM/EVA) | | 5 Alraune Pollen |
| | OR | 1 Specialized +1 (ATK/DEF) |
| | | 9 Tabanga Branch |
| | | 7 Alraune Pollen |
| | OR | 1 Specialized +1 (MAG/RES) |
| | | 9 Tabanga Branch |
| | | 7 Alraune Pollen |
| Specialized | 960 | 1 Specialized +1 (MAG/RES) |
| +2 | | 6 Kalivos Claw |
| (MAG/RES) | | 5 Gigamantis Claw |
| | OR | 1 Specialized +1 (ATK/DEF) |
| | | 9 Kalivos Claw |
| | | 7 Gigamantis Claw |
| | OR | 1 Specialized +1 (AIM/EVA) |
| | | 9 Kalivos Claw |
| | | 7 Gigamantis Claw |
| Specialized | 1,920 | 1 Specialized +2 (ATK/DEF) |
| +3 | | 8 Spirit Crystal |
| (ATK/DEF) | | 6 Meteoric Iron |
| | OR | 1 Specialized +2 (AIM/EVA) |
| | | 11 Spirit Crystal |
| | | 9 Meteoric Iron |
| | OR | 1 Specialized +2 (MAG/RES) |
| | | 11 Spirit Crystal |
| | | 9 Meteoric Iron |
| Specialized | 1,920 | 1 Specialized +2 (AIM/EVA) |
| +3 | | 8 Alraune Pollen |
| (AIM/EVA) | | 6 Tryphid Fruit |
| | OR | 1 Specialized +2 (ATK/DEF) |
| | | 11 Alraune Pollen |
| | | 9 Tryphid Fruit |
| | OR | 1 Specialized +2 (MAG/RES) |
| | | 11 Alraune Pollen |
| | | 9 Tryphid Fruit |
| Specialized | 1,920 | 1 Specialized +2 (MAG/RES) |
| +3 | | 8 Gigamantis Claw |
| (MAG/RES) | | 6 Yurung Fang |
| | OR | 1 Specialized +2 (ATK/DEF) |
| | | 11 Gigamantis Claw |
| | | 9 Yurung Fang |
| | OR | 1 Specialized +2 (AIM/EVA) |
| | | 11 Gigamantis Claw |
| | | 9 Yurung Fang |
| Specialized | 3,840 | 1 Specialized +3 (ATK/DEF) |
| +4 | | 9 Meteoric Iron |
| (ATK/DEF) | | 8 Median Metal |
| | OR | 1 Specialized +3 (AIM/EVA) |
| | | 14 Meteoric Iron |
| | | 11 Median metal |
| | OR | 1 Specialized +3 (MAG/RES) |
| | | 14 Meteoric Iron |
| | | 11 Median metal |
| Specialized | 3,840 | 1 Specialized +3 (AIM/EVA) |
| +4 | | 9 Tryphid Fruit |
| (AIM/EVA) | | 8 Reguleus Sap |
| | OR | 1 Specialized +3 (ATK/DEF) |
| | | 14 Tryphid Fruit |
| | | 11 Reguleus Sap |
| | OR | 1 Specialized +3 (MAG/RES) |
| | | 14 Tryphid Fruit |
| | | 11 Reguleus Sap |
| Specialized | 3,840 | 1 Specialized +3 (MAG/RES) |
| +4 | | 9 Yurung Fang |
| (MAG/RES) | | 8 A Bao A Qu Drop |
| | OR | 1 Specialized +3 (ATK/DEF) |
| | | 14 Yurung Fang |
| | | 11 A Bao A Qu Drop |
| | OR | 1 Specialized +3 (AIM/EVA) |
| | | 14 Yurung Fang |
| | | 11 A Bao A Qu Drop |
| Specialized | 7,680 | 1 Specialized +4 (ATK/DEF) |
| +5 | | 11 Median Metal |
| (ATK/DEF) | | 9 Gulclyte Iron |
| | OR | 1 Specialized +4 (AIM/EVA) |
| | | 16 Median Metal |
| | | 14 Gulclyte Iron |
| | OR | 1 Specialized +4 (MAG/RES) |
| | | 16 Median Metal |
| | | 14 Gulclyte Iron |
| Specialized | 7,680 | 1 Specialized +4 (AIM/EVA) |
| +5 | | 11 Reguleus Sap |
| (AIM/EVA) | | 9 Dendrobium Petal |
| | OR | 1 Specialized +4 (ATK/DEF) |
| | | 16 Reguleus Sap |
| | | 14 Dendrobium Petal |
| | OR | 1 Specialized +4 (MAG/RES) |
| | | 16 Reguleus Sap |
| | | 14 Dendrobium Petal |
| Specialized | 7,680 | 1 Specialized +4 (MAG/RES) |
| +5 | | 11 A Bao A Qu Drop |
| (MAG/RES) | | 9 Belleclaire Horn |
| | OR | 1 Specialized +4 (ATK/DEF) |
| | | 16 A Bao A Qu Drop |
| | | 14 Belleclaire Horn |
| | OR | 1 Specialized +4 (AIM/EVA) |
| | | 16 A Bao A Qu Drop |
| | | 14 Belleclaire Horn |
| Specialized | 15,360 | 1 Specialized +5 (ATK/DEF) |
| +6 | | 12 Gulclyte Iron |
| (ATK/DEF) | | 11 Mystic Silver |
| | OR | 1 Specialized +5 (AIM/EVA) |
| | | 18 Gulclyte Iron |
| | | 16 Mystic Silver |
| | OR | 1 Specialized +5 (MAG/RES) |
| | | 18 Gulclyte Iron |
| | | 16 Mystic Silver |
| Specialized | 15,360 | 1 Specialized +5 (AIM/EVA) |
| +6 | | 12 Dendrobium Petal |
| (AIM/EVA) | | 11 Ent Leaf |
| | OR | 1 Specialized +5 (ATK/DEF) |
| | | 18 Dendrobium Petal |
| | | 16 Ent Leaf |
| | OR | 1 Specialized +5 (MAG/RES) |
| | | 18 Dendrobium Petal |
| | | 16 Ent Leaf |
| Specialized | 15,360 | 1 Specialized +5 (MAG/RES) |
| +6 | | 12 Belleclaire Horn |
| (MAG/RES) | | 11 Tarasque Tusk |
| | OR | 1 Specialized +5 (ATK/DEF) |
| | | 18 Belleclaire Horn |
| | | 16 Tarasque Tusk |
| | OR | 1 Specialized +5 (AIM/EVA) |
| | | 18 Belleclaire Horn |
| | | 16 Tarasque Tusk |
| Specialized | 30,720 | 1 Specialized +6 (ATK/DEF) |
| Final | | 14 Mystic Silver |
| (ATK/DEF) | | 12 Dragon Fossil |
| | OR | 1 Specialized +6 (AIM/EVA) |
| | | 20 Mystic Silver |
| | | 18 Dragon Fossil |
| | OR | 1 Specialized +6 (MAG/RES) |
| | | 20 Mystic Silver |
| | | 18 Dragon Fossil |
| Specialized | 30,720 | 1 Specialized +6 (AIM/EVA) |
| Final | | 14 Ent Leaf |
| (AIM/EVA) | | 12 Black Fern Seed |
| | OR | 1 Specialized +6 (ATK/DEF) |
| | | 20 Ent Leaf |
| | | 18 Black Fern Seed |
| | OR | 1 Specialized +6 (MAG/RES) |
| | | 20 Ent Leaf |
| | | 18 Black Fern Seed |
| Specialized | 30,720 | 1 Specialized +6 (MAG/RES) |
| Final | | 14 Tarasque Tusk |
| (MAG/RES) | | 12 Sol Niger Spike |
| | OR | 1 Specialized +6 (ATK/DEF) |
| | | 20 Tarasque Tusk |
| | | 18 Sol Niger Spike |
| | OR | 1 Specialized +6 (AIM/EVA) |
| | | 20 Tarasque Tusk |
| | | 18 Sol Niger Spike |
| Penultimate | 61,440 | 1 Specialized Final (ATK/DEF) |
| | | 23 Median Metal |
| | | 23 Gulclyte Iron |
| | | 23 Mystic Silver |
| | | 53 Dragon Fossil |
| | OR | 1 Specialized Final (AIM/EVA) |
| | | 23 Reguleus Sap |
| | | 23 Dendrobium Petal |
| | | 23 Ent Leaf |
| | | 62 Black Fern Seed |
| | OR | 1 Specialized Final (MAG/RES) |
| | | 23 A Bao A Qu Drop |
| | | 23 Belleclaire Horn |
| | | 23 Tarasque Tusk |
| | | 71 Sol Niger Spike |
| Ultimate | 122,880 | 1 Penultimate |
| | | 38 Iron Ore |
| | | 38 Mantrap Vine |
| | | 38 Tatzelwurm Horn |
| | | 53 Mystic Silver |
| | | 38 Ent Leaf |
| | | 38 Tarasque Tusk |
|==============|=========|====================================================|
Q: What about the Sheriff Star?
A: Here you go. It can be found under Fantastica Armor Forge list once you have
12 Item Scopes. Alternatively (seriously, don’t forge it), beat Ragu before Act
4-8 and talk to the skilled Hunter in Crestabelde to obtain a free one, and all
you had to do was beat the strongest creature in the game :P
Name: Sherrif Star
Type: Fantastica Armor
Costs: 184,320 Gella
Requires: 2 Sword Badge (Ultimate Fantastica Armor)
2 Wicked Sneakers (Ultimate Excavator Armor)
2 Megingjord (Ultimate Grappler Armor)
2 Breidablik (Ultimate High Cavalier Armor)
2 Tiny Flower (Ultimate Dandelion Shot Armor)
2 Warrioress Garb (Ultimate Royal Fencer Armor)
2 Aegis Barrier (Ultimate Shield)
===============================================================================
4. Bonus/Extra Section
4.1 New Game + (s401)
Q: A New game +?
A: A New Game + mode is available in this game. After beating the Final Boss,
You will be asked to save a Clear Data. Loading that Clear Data will allow you
to replay the game again, but this time, with perks, such as carrying over the
previous playthrough’s data.
Q: Sweet! Say hello to my 10 turn Levin-
A: Not so fast. First of all, you do NOT keep you character’s levels. You don’t
get to keep your character’s class levels and abilities as well. To top it off,
all your hired Drifters are now gone.
Q: What the- then what DO I get to keep?
A: You get to keep your Gella, your Items, and your Equipments. All the more
reason to forge ultimate equips then.
Q: Is that it?
A: Thankfully, no. Each time you start a New Game +, the amount of Gella, Exp,
and CSP you obtain are doubled. Or to be more precise, a multiplier is added.
That is to say, the first New Game + will double it (1x + 1x), then second one
will triple it (1x + 2x), and so on and so forth. Whether there is a maximum
limit or not remains to be seen. There are also rumors that the enemies are
smarter (HAH!), or are at least better equipped.
4.2 Consumable Item List (s402)
Q: Heal Berries and the like, right?
A: Yep. It will list the effects, the price, and so on. Well, soon anyway.
Legend:
- High Class Item = Item that can only be used by a Master Gadgeteer.
- Used with the Item Toss Command = Grappler OC.
- Buy: ----- means that it can’t be bought at stores.
- Mystic = Can the item be used with Mystic? Y = Yes, N = No.
Heal Berry Mystic: Y Buy: 100G, Sell: 50G
Restores 100 HP. Target: Self
Potion Berry Mystic: Y Buy: 500G, Sell: 250G
Restores 200 HP. Target: Self
Mega Berry Mystic: Y Buy: -----, Sell: 1200G
High Class Item. Restores 300 HP. Target: Self
Holy Berry Mystic: Y Buy: -----, Sell: 3000G
High Class Item. Restores all HP. Target: Self
Revive Fruit Mystic: N Buy: 500G, Sell: 250G
Revives a fallen unit. Target: Ally (opens up a menu with a list of dead allies)
Full Revive Mystic: N Buy: -----, Sell: 1600G
High Class Item. Revives a fallen unit and restores all HP. Target: Ally
Antidote Mystic: Y Buy: 40G, Sell: 20G
Cures “Poison” status. Target: Self
Medicine Mystic: Y Buy: 40G, Sell: 20G
Cures “Disease” status. Target: Self
Peppy Acorn Mystic: Y Buy: -----, Sell: 20G
Cures “Misery” status. Target: Self
Breath Mint Mystic: Y Buy: 40G, Sell: 20G
Cures “Sleep” status. Target: Self
Pinwheel Mystic: Y Buy: 80G, Sell: 40G
Cures “Confusion” status. Target: Self
Pygmalion Mystic: Y Buy: 80G, Sell: 40G
Cures “Stone” status. Target: Self
Nectar Mystic: Y Buy: 80G, Sell: 40G
Cures “Max HP Down” status, and restores 100 VP. Target: Self
Holy Root Mystic: Y Buy: -----, Sell: 1000G
High Class Item. Cures all status ailments. Target: Self
Great Apple Mystic: Y Buy: -----, Sell: 3000G
High Class Item. Temporarily raises parameters (Increases by 50%). Target: Self
Ambrosia Mystic: Y Buy: -----, Sell: 3500G
High Class Item. Cures all status ailments, and recovers all HP, MP, and VP.
Target: Self
Lucky Card Mystic: Y Buy: -----, Sell: 100G
Increases EXP BONUS RATE by 1.0. Target: Self
Gella Card Mystic: N Buy: -----, Sell: 1500G
Increases Gella earned from an enemy. Target: Enemy
Potential Egg Mystic: Y Buy: -----, Sell: 100G
Increases CSP BONUS RATE by 1.0. Target: Self
Break Gem Mystic: N Buy: 400G, Sell: 200G
MAGX2 Earth-elemental attack.
Cyclone Gem Mystic: N Buy: 400G, Sell: 200G
MAGX2 Wind-elemental attack.
Fire Gem Mystic: N Buy: 400G, Sell: 200G
MAGX2 Fire-elemental attack.
Freeze Gem Mystic: N Buy: 400G, Sell: 200G
MAGX2 Water-elemental attack.
Exploder Gem Mystic: N Buy: -----, Sell: 300G
MAGX3 Non-elemental attack. Target: 2-Hex Radius (2 Hexes closest to user will
get hit)
Smart Bomb Mystic: N Buy: -----, Sell: 200G
High Class Item. Reduces HP by half.
Unholy Berry Mystic: N Buy: -----, Sell: 4800G
High Class Item. Reduces HP to 1.
Exploder Mystic: N Buy: -----, Sell: 560G
High Class Item. Sets a trap that reduces HP by half. Target: Unoccupied HEX
(Adjacent)
Imprisoner Mystic: N Buy: -----, Sell: 560G
High Class Item. Sets a trap that prevents units from exiting the HEX. Target:
Unoccupied HEX (Adjacent)
Money Pit Mystic: N Buy: -----, Sell: 560G
High Class Item. Sets a Gella loss trap. Target: Unoccupied HEX (Adjacent)
Unknown 1 Mystic: N Buy: -----, Sell: -----
High Class Item. Sets a trap that reduces HP by 50%. Target: Unoccupied HEX
(Adjacent). Note that this item was dummied out.
Chakram Mystic: N Buy: -----, Sell: 100G
Used with the Item Toss command (Rank 1)
Ring Edge Mystic: N Buy: -----, Sell: 200G
Used with the Item Toss command (Rank 2)
Large Moon Mystic: N Buy: -----, Sell: 300G
Used with the Item Toss command (Rank 3)
Flying Saucer Mystic: N Buy: -----, Sell: 400G
Used with the Item Toss command (Rank 4)
Dark Nebula Mystic: N Buy: -----, Sell: 500G
Used with the Item Toss command (Rank 5)
Circle Zapper Mystic: N Buy: -----, Sell: 600G
Used with the Item Toss command (Rank 6)
Angel Halo Mystic: N Buy: -----, Sell: 700G
Used with the Item Toss command (Rank 7)
Buzzsaw Mystic: N Buy: -----, Sell: 800G
Used with the Item Toss command (Rank 8)
Break Gem +1 Mystic: N Buy: -----, Sell: 400G
High Class Item. MAGX4 Earth-elemental attack
Cyclone Gem +1 Mystic: N Buy: -----, Sell: 400G
High Class Item. MAGX4 Wind-elemental attack
Fire Gem +1 Mystic: N Buy: -----, Sell: 400G
High Class Item. MAGX4 Fire-elemental attack
Freeze Gem +1 Mystic: N Buy: -----, Sell: 400G
High Class Item. MAGX4 Water-elemental attack
Exploder Gem +1 Mystic: N Buy: -----, Sell: 600G
High Class Item. MAGX5 Non-elemental attack. Target: 2-HEX radius (2 hexes
closest to the user will be affected)
Nectar +1 Mystic: Y Buy: -----, Sell: 320G
Cures “Max HP Down” status, and restores 200 VP. Target: Self
Nectar +2 Mystic: Y Buy: -----, Sell: 640G
High Class Item. Cures “Max HP Down” status, and restores 300 VP. Target: Self
Antidote +1 Mystic: Y Buy: -----, Sell: 240G
Cures “Poison” status, and restores 100HP. Target: Self
Antidote +2 Mystic: Y Buy: -----, Sell: 480G
High Class Item. Cures “Poison” status, and restores 200 HP. Target: Self
Medicine +1 Mystic: Y Buy: -----, Sell: 240G
Cures “Disease” status, and restores 100 HP. Target: Self
Medicine +2 Mystic: Y Buy: -----, Sell: 480G
High Class Item. Cures “Disease” status, and restores 200 HP. Target: Self
Peppy Acorn +1 Mystic: Y Buy: -----, Sell: 240G
Cures “Misery” status, and restores 100 HP. Target: Self
Peppy Acorn +2 Mystic: Y Buy: -----, Sell: 480G
High Class Item. Cures “Misery” status, and restores 200 HP. Target: Self
Breath Mint +1 Mystic: Y Buy: -----, Sell: 240G
Cures “Sleep” status, and restores 100 HP. Target: Self
Breath Mint +2 Mystic: Y Buy: -----, Sell: 480G
High Class Item. Cures “Sleep” status, and restores 200 HP. Target: Self
Pinwheel +1 Mystic: Y Buy: -----, Sell: 240G
Cures “Confusion” status, and restores 100 HP. Target: Self
Pinwheel +2 Mystic: Y Buy: -----, Sell: 480G
High Class Item. Cures “Confusion” status, and restores 200 HP. Target: Self
Pygmalion +1 Mystic: Y Buy: -----, Sell: 240G
Cures “Stone: status, and restores 100 HP. Target: Self
Pygmalion +2 Mystic: Y Buy: -----, Sell: 480G
High Class Item. Cures “Stone” status, and restores 200 HP. Target: Self
Holy Root +1 Mystic: Y Buy: -----, Sell: 2000G
High Class Item. Cures all status ailments, and restores 100 HP. Target: Self
Holy Root +2 Mystic: Y Buy: -----, Sell: 3000G
High Class Item. Cures all status ailments, and restores 200 HP. Target: Self
Magic Berry Mystic: Y Buy: -----, Sell: 2000G
Restores 100 MP. Target: Self
Magic Berry +1 Mystic: Y Buy: -----, Sell: 3000G
High Class Item. Restores 200 MP. Target: Self.
Unknown 2 Mystic: N Buy: -----, Sell: -----
(Spare). Note that this item was dummied out.
+ a lot of dummied out items with no descriptions.
4.3 Equipment List (s403)
Q: I wanna see all the equipments!
A: Here you go. Long list, though. It will be divided per class, weapon first,
then shield, and finally armor.
===============================================================================
Dandelion Shot
===============================================================================
Weapon: Guns (well, gun)
Special Effect: Parameters Increase with Experience Level
Strahl Gewehr.
ATK: ??? (187 at level 99)
MAG: ??? (215 at level 99)
AIM: ??? (222 at level 99)
WGT: 3
-------------------------------------------------------------------------------
Armor: Corsages (lawl)
Special Effect: Reduces the HP cost of the Original “Sacrifice”
Brooch
DEF: 65
RES: 90
EVA: 65
WGT: 4
Rose Corsage: Improved DEF
DEF: 81
RES: 101
EVA: 73
WGT: 5
Pine Corsage: Improved EVA
DEF: 73
RES: 101
EVA: 81
WGT: 5
Lily Corsage: Improved RES
DEF: 73
RES: 113
EVA: 73
WGT: 5
Rose Corsage +1: Improved DEF
DEF: 98
RES: 124
EVA: 89
WGT: 5
Pine Corsage +1: Improved EVA
DEF: 89
RES: 124
EVA: 98
WGT: 5
Lily Corsage +1: Improved RES
DEF: 89
RES: 135
EVA: 89
WGT: 5
Rose Corsage +2: Improved DEF
DEF: 114
RES: 146
EVA: 106
WGT: 6
Pine Corsage +2: Improved EVA
DEF: 106
RES: 146
EVA: 114
WGT: 6
Lily Corsage +2: Improved RES
DEF: 106
RES: 158
EVA: 106
WGT: 6
Rose Corsage +3: Improved DEF
DEF: 130
RES: 169
EVA: 122
WGT: 6
Pine Corsage +3: Improved EVA
DEF: 122
RES: 169
EVA: 130
WGT: 6
Lily Corsage +3: Improved RES
DEF: 122
RES: 180
EVA: 122
WGT: 6
Rose Corsage +4: Improved DEF
DEF: 146
RES: 191
EVA: 138
WGT: 7
Pine Corsage +4: Improved EVA
DEF: 138
RES: 191
EVA: 146
WGT: 7
Lily Corsage +4: Improved RES
DEF: 138
RES: 203
EVA: 138
WGT: 7
Rose Corsage +5: Improved DEF
DEF: 163
RES: 214
EVA: 154
WGT: 7
Pine Corsage +5: Improved EVA
DEF: 154
RES: 214
EVA: 163
WGT: 7
Lily Corsage +5: Improved RES
DEF: 154
RES: 225
EVA: 154
WGT: 7
Rose Corsage +6: Improved DEF
DEF: 179
RES: 236
EVA: 171
WGT: 8
Pine Corsage +6: Improved EVA
DEF: 171
RES: 236
EVA: 179
WGT: 8
Lily Corsage +6: Improved RES
DEF: 171
RES: 248
EVA: 171
WGT: 8
Pyrtwen Flower: Improved DEF
DEF: 195
RES: 259
EVA: 187
WGT: 8
Avarice Flower: Improved EVA
DEF: 187
RES: 259
EVA: 195
WGT: 8
Crantz Flower: Improved RES
DEF: 187
RES: 270
EVA: 187
WGT: 8
Four-Leaf Clover
DEF: 207
RES: 287
EVA: 207
WGT: 9
Tiny Flower
DEF: 223
RES: 309
EVA: 223
WGT: 10
===============================================================================
Halberdier
===============================================================================
Weapon: Polearms
Special Effect: Ignores the “Hard” Attribute when attacking. Two-handed weapon.
Pole Arm
ATK: 80
MAG: 50
AIM: 65
WGT: 5
Bullova: Improved ATK
ATK: 100
MAG: 56
AIM: 73
WGT: 6
Halberd: Improved AIM
ATK: 90
MAG: 56
AIM: 81
WGT: 6
Voulge: Improved MAG
ATK: 90
MAG: 63
AIM: 73
WGT: 6
Bullova +1: Improved ATK
ATK: 120
MAG: 69
AIM: 89
WGT: 6
Halberd +1: Improved AIM
ATK: 110
MAG: 69
AIM: 98
WGT: 6
Voulge +1: Improved MAG
ATK: 110
MAG: 75
AIM: 89
WGT: 6
Bullova +2: Improved ATK
ATK: 140
MAG: 81
AIM: 106
WGT: 7
Halberd +2: Improved AIM
ATK: 130
MAG: 81
AIM: 114
WGT: 7
Voulge +2: Improved MAG
ATK: 130
MAG: 88
AIM: 106
WGT: 7
Bullova +3: Improved ATK
ATK: 160
MAG: 94
AIM: 122
WGT: 8
Halberd +3: Improved AIM
ATK: 150
MAG: 94
AIM: 130
WGT: 8
Voulge +3: Improved MAG
ATK: 150
MAG: 100
AIM: 122
WGT: 8
Bullova +4: Improved ATK
ATK: 180
MAG: 106
AIM: 138
WGT: 8
Halberd +4: Improved AIM
ATK: 170
MAG: 106
AIM: 146
WGT: 8
Voulge +4: Improved MAG
ATK: 170
MAG: 113
AIM: 138
WGT: 8
Bullova +5: Improved ATK
ATK: 200
MAG: 119
AIM: 154
WGT: 9
Halberd +5: Improved AIM
ATK: 190
MAG: 119
AIM: 163
WGT: 9
Voulge +5: Improved MAG
ATK: 190
MAG: 125
AIM: 154
WGT: 9
Bullova +6: Improved ATK
ATK: 220
MAG: 131
AIM: 171
WGT: 9
Halberd +6: Improved AIM
ATK: 210
MAG: 131
AIM: 179
WGT: 9
Voulge +6: Improved MAG
ATK: 210
MAG: 138
AIM: 171
WGT: 9
Dinosaur: Improved ATK
ATK: 240
MAG: 144
AIM: 187
WGT: 10
Fang Nail: Improved AIM
ATK: 230
MAG: 144
AIM: 195
WGT: 10
Eclipse: Improved MAG
ATK: 230
MAG: 150
AIM: 187
WGT: 10
Bardiche
ATK: 255
MAG: 159
AIM: 207
WGT: 11
Gram-Zanber (ahh, the memories)
ATK: 275
MAG: 172
AIM: 223
WGT: 12
-------------------------------------------------------------------------------
Armor: Gauntlets
Special Effect: Randomly protects allies with the “Defender” skill.
Gauntlet
DEF: 90
RES: 50
EVA: 60
WGT: 6
Hard Guard: Improved DEF
DEF: 113
RES: 56
EVA: 68
WGT: 7
Vambrace: Improved EVA
DEF: 101
RES: 56
EVA: 75
WGT: 7
Boom Getter: Improved RES
DEF: 101
RES: 63
EVA: 68
WGT: 7
Hard Guard +1: Improved DEF
DEF: 135
RES: 69
EVA: 83
WGT: 8
Vambrace +1: Improved EVA
DEF: 124
RES: 69
EVA: 90
WGT: 8
Boom Getter +1: Improved RES
DEF: 124
RES: 75
EVA: 83
WGT: 8
Hard Guard +2: Improved DEF
DEF: 158
RES: 81
EVA: 98
WGT: 8
Vambrace +2: Improved EVA
DEF: 146
RES: 81
EVA: 105
WGT: 8
Boom Getter +2: Improved RES
DEF: 146
RES: 88
EVA: 98
WGT: 8
Hard Guard +3: Improved DEF
DEF: 180
RES: 94
EVA: 113
WGT: 9
Vambrace +3: Improved EVA
DEF: 169
RES: 94
EVA: 120
WGT: 9
Boom Getter +3: Improved RES
DEF: 169
RES: 100
EVA: 113
WGT: 9
Hard Guard +4: Improved DEF
DEF: 203
RES: 106
EVA: 128
WGT: 10
Vambrace +4: Improved EVA
DEF: 191
RES: 106
EVA: 135
WGT: 10
Boom Getter +4: Improved RES
DEF: 191
RES: 113
EVA: 128
WGT: 10
Hard Guard +5: Improved DEF
DEF: 225
RES: 119
EVA: 143
WGT: 11
Vambrace +5: Improved EVA
DEF: 214
RES: 119
EVA: 150
WGT: 11
Boom Getter +5: Improved RES
DEF: 214
RES: 125
EVA: 143
WGT: 11
Hard Guard +6: Improved DEF
DEF: 248
RES: 131
EVA: 158
WGT: 11
Vambrace +6: Improved EVA
DEF: 236
RES: 131
EVA: 165
WGT: 11
Boom Getter +6: Improved RES
DEF: 236
RES: 138
EVA: 158
WGT: 11
Starlight Wrist: Improved DEF
DEF: 270
RES: 144
EVA: 173
WGT: 12
Chaser Wrist: Improved EVA
DEF: 259
RES: 144
EVA: 180
WGT: 12
Serenade Wrist: Improved RES
DEF: 259
RES: 150
EVA: 173
WGT: 12
Force Eater
DEF: 287
RES: 159
EVA: 191
WGT: 13
Airgetlam B/V (O_o)
DEF: 309
RES: 172
EVA: 206
WGT: 14
===============================================================================
Arcanist
===============================================================================
Weapon: Iron Fans
Special Effect: Randomly nullifies attack with the “Weapon Block” skill.
Battle Fan
ATK: 50
MAG: 90
AIM: 60
WGT: 2
Attraction: Improved ATK
ATK: 63
MAG: 101
AIM: 68
WGT: 2
Seduction: Improved AIM
ATK: 56
MAG: 101
AIM: 75
WGT: 2
Infatuation: Improved MAG
ATK: 56
MAG: 113
AIM: 68
WGT: 2
Attraction +1: Improved ATK
ATK: 63
MAG: 101
AIM: 68
WGT: 2
Seduction +1: Improved AIM
ATK: 56
MAG: 101
AIM: 75
WGT: 2
Infatuation +1: Improved MAG
ATK: 56
MAG: 113
AIM: 68
WGT: 2
-------------------------------------------------------------------------------
To be continued
-------------------------------------------------------------------------------
4.4 Item Scope Locations (s404)
Q: Gimme!
A: Err, okay.
1. Act 1-4. story mission reward
2. Act 1-5, Promised Hill. use Excavator's Detect skill on 12h tile
3. Act 1-16. story mission reward
4. Act 2-7. story mission reward
5. Act 2-15, story mission reward
6. Act 3-4, Guardian Shrine. At the Top of the map, to the west of the stairs,
use Detect.
7. Act 3-7. story mission reward
8. Act 3-13. story mission reward
9. Act 4-5. story mission reward
10. Act 4-7. Treasure chest (You can go back and get it)
11. Act 4-11. story mission reward
12. Final Act 2, Foothills of No Return. Near the top of the map, a bit to the
middle, there’s a tree overlooking a cliff. Use Detect to the West of the tree,
and the Item Bag will appear.
4.5 Gella
Q: Gella?
A: You know, the money used in the Wild Arms multiverse?
Q: I know that, but why a section just about Gella?
A: Check some of the recipe requirements.
Q: HOLY-
A: Yep. This section will tell you some of the many ways of getting rich,
through honest and dishonest means.
Q: Dishonest?
A: Well, exploiting a glitch really. There are other ways, of course. Make sure
you use the Gella Bonus skill when you’re monster hunting, and don’t forget
Gella Cards.
- Gella Apple
Gella Apples, like Grow Apples and the Creeping Chaos, give you different
Gellas depending on how much damage the final blow did, and how much HP
remaining it had. So, get the Gella Apple’s HP to 1 (or as close to it as
possible), then hit it with all your might. You can encounter them in the
Sundome Abbey Ruins, but they’re rare encounters. If you don’t fight them,
reload. Also, you can find them in the Heart of Fire (After killing Ragu, of
course), but you fight 6 at the same time. It wouldn’t be so bad if they didn’t
hit so hard.
- Blob reproduction.
You know how blobs multiply everytime they get hit by a critical hit? A fellow
user on the board discovered that if you use Gella Card on the blob, all blobs
that are created will also have the Gella Card effect. Not sure how much cash
each blob gives you, actually. You can find them in the Secret Base and the
Rusty Docks. Make sure you maximize the chances of dealing a critical hit.
- Troll Hunting
My favorite method, because it involves my favorite class :P. Around Act 3 and
4, in The Quiet Sands and other places, you’ll find Trolls. These things have
high ATK, and they’ll probably OHKO you if you give them the chance. They also
have lots of HP, but they give a few thousand Gellas with each kill. So, what
to do? Use the Emulator OC, Asphyxiate! That spell has an 80% chance of hitting
Trolls. It’s stronger cousin, Hyperion, is a bit tougher, and Asphyxiate only
has a 40% chance of hitting. They do give more Gella though. Trolls and
Hyperions are also weak to Wind, so that can be an alternative.
- Item Steal Glitch
This glitch turns 1 Consumable item into 255 instantly.
Before we start, a few notes:
1. Sell all but 1 of the item you’re going to duplicate. (Mandatory)
2. Have Labyrinthia master the Gadgeteer Class, and then keep her in it.
(Optional, in case the item is a High Class Item)
3. Labyrinthia has the Grappler OC skill (Optional, in case the item is used
with Item Toss)
4. Labyrinthia has the Arcanist OC skill. (Mandatory)
5. After the trick is done, make sure you sell most of the item IMMEDIATELY, so
at max it’s only 99 (lower okay). Otherwise, bad things might happen.
(Mandatory)
6. If Laby’s slow, you might want to give her RFX +25% and Accelerate, and have
someone else with the Sacred Slayer OC ready to help her. (Optional)
Done? Here’s the trick
1. Go into any map that has a Harpy (Such as the Bandit’s Forest)
2. Equip Labyrinthia with the item you’re going to duplicate.
3. Have Laby cast Replica, try getting it as close as possible to the harpies.
4. Wait until one of the Harpies stole the item from the Replica (You can check
if it’s stolen or not from the status screen)
5. Have Labyrinthia use the item.
6. Finish the battle.
Voila! You now have 255 of said Consumable Item. The Unholy Berry is worth 4800
Gella, earning you more than 1 million Gella easily after every attempt.
Of course, this counts as cheating, and cwcheat is much faster.
===============================================================================
5. Closing
Thanks/Credits:
The good people at SCEI who made this game
The good people at X-Seed who translated it (I think?) and brought it overseas.
GameFAQS, the place has been helpful to me and many others.
Shoescream, for the FAQ writing template (it helps!)
darklao, for helping me with Item Scope unlocks
Everyone at the Search Compilations thread, for Item locations
Apocalypse1989, the one who discovered the Item Steal Glitch
Siegfried, his save (although it was cwcheated) helped me determine whether an
item can be used with Mystic or not, as well as the stats for each weapon and
dummied item datas.
God or whatever’s out there for pretty much everything
Lord Blazer for being so awesome that it made me love the series.
Pram the Oracle for getting me into SRPG/TRPGs
Oh, and me, for getting off my lazy ass and contribute something.
Closing Notes
This guide is not perfect, but I hope it was helpful. If you have any
complaints or suggestions, email me at:
[email protected]
Make sure to use the Subject “Lord Blazer ROCKS!”, otherwise, your email will
be deleted (I get a lot of spam).
Copyright © 2008 Andika Prasetyo Fatwan (Natwaf_akidna)