Tokimeki Memorial 4 Skill Translation FAQ
Made 2/15/2010
By [email protected]   Tonberryking
Website: http://kojioe.wordpress.com/


Please email me if you wish to use this FAQ on your web page, have questions,
spot any errors, or want to give feedback. Using this without citing the source
is an act of plagiarism. If anybody uses this article for commercial purposes
online, I will complain to their web master. Any attempt to use this article
for commercial purposes is also prohibited. This article is written by fans for
fans. I do not profess to be fluent in Japanese yet. I do not guarantee a
100% accurate translation.

All trademarks and copyrights contained in this document are owned
by their respective trademark and copyright holders.

This file has Japanese script so configure your
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+++++++++++++++++

*Introduction*

These are the skills that can be learned in Konami's
Tokimeki Memorial 4 on the PSP. The descriptions of the skills are
of those from this (http://alphawiki.net/tokimeki4/) Japanese Wiki page.
Therefore descriptions might be different in game.

I have also included a suggested usage section
that is also on the wiki page.


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1. Skills Overview

A. Exercise (Red)
B. Communication (Purple)
C. Learning (Light Blue)
D. Extracurricular Activities (Green)
E. Miscellaneous (Orange)
F. Superior Skills (Gold)

2. Skill Usage Tips
3. Translation Notes

=======================================

1. Skills Overview


Skills can be changed only once every term. So that's twice in
a year out of three years. Skills can be bought using the experience you
accumulate while using the action commands. I believe certain ones
increase it more than others though. So, don't expect to just rest
all the time and get a lot of experience. Also, you can only equip
up to 6 skills at a time so choose wisely. There are skills that
don't need to be equipped for them to have effect.

Purchasing skills open paths to better skills, but there are some
skills that can't be gotten this way as well. Certain skills will also
increase your reputation with certain girls which will be indicated
by their name and a plus sign. Skills are carried over in each new game.
As in you don't have to buy all the beginning ones to get the
later ones. You can buy later ones right from the start if you have
enough experience.

The skills in this FAQ are labeled as they are in the game.
Exercise (Red), Communication (Purple), Learning (Light Blue),
Extracurricular Activities (Green), Miscellaneous (Orange)
and Superior Skills (Gold).

=======================================

A. Exercise (Red)

1. Basal Body Temperature (基礎体力)
Cost: 10 EXP
How to get: Available from the start

Description: Physical condition reduction -20%

2. Reflexes (反射神経)
Cost: 10 EXP
How to get: Available from the start

Description: Exercise +10

3. Perseverance (根気力)
Cost: 10 EXP
How to get: Available from the start

Description: Will power +10

4. Weak Constitution (病弱)
Cost: 10 EXP
How to get: Available from the start

Description: Become sick easily, but it is more likely a girl
will visit you while sick...

5. Anti-Neurosis (抗ウィルス)
Cost: 10 EXP
How to get: Available from the start

Description: It becomes harder to be affected by neurosis. (Low Chance)

6. Tenacious (頑強)
Cost: 20 EXP
How to get: Must have Basal Body Temperature

Description: It becomes harder to get injured. (Low Chance)

7. Anti-Virus (抗ウィルス)
Cost: 20 EXP
How to Get: Must have Basel Body Temperature

Description: It becomes harder to get sick. (Low Chance)

8. Exercise Sense (運動センス)
Cost: 20 EXP
How to get: Must have Basal Body Temperature and Reflexes

Description: Exercise +20

9. Blue Collar Worker (ガテン系) [1]
Cost: 20 EXP
How to get: Must have Reflexes and Perseverance

Description: Exercise and will power increase +30% while
everything else increases -30%

10. Indomitable Will Power (不屈の根性)
Cost: 20 EXP
How to get: Must have Perseverance

Description: Will power +20

11. Aerobics (ストレッチ術) [2]
Cost: 20 EXP
How to get: Must have Weak Constitution

Description: Physical condition increases +20% when resting.

12. Fearless (精悍)
Cost: 30 EXP
How to get: Must have Tenacious

Description: Physical condition reduction -20% and it becomes
harder to become hurt.

13. No Virus (絶ウィルス)
Cost: 30 EXP
How to get: Must have Anti-Virus

Description: It becomes harder to get sick. (High Chance)

14. Sportsman (スポーツマン)
Cost: 30 EXP
How to get: Must have Exercise Sense

Description: Exercise increases by +20% when you exercise.

15. Club All-Star (部活の鬼) [3]
Cost: 30 EXP
How to get: Must have Exercise Sense

Description: Sports club related EXP increases +30%
and physical condition reduction +50%

16. Conviction (信念)
Cost: 30 EXP
How to get: Must have Indomitable Will Power

Description: Your will power increases +20% when you exercise.

17. Bounce Back (復帰術) [4]
Cost: 30 EXP
How to get: Must have Aerobics

Description: It becomes easier to heal from sickness,
injury, and neurosis.

18. No Neurosis (絶ノイローゼ)
Cost: 30 EXP
How to get: Must have Anti-neurosis

Description: It becomes harder to be effected by neurosis. (High Chance)

19. Tough Guy (タフガイ)
Cost: 40 EXP
How to get: Must have Fearless and No Virus

Description: Physical condition reduction -20%
and it becomes harder to get injured. (High chance)

20. Martial Artist Spirit (格闘家魂)
Cost: 40 EXP
How to get: Must have Sportsman

Exercise and will power +200 when in battle.

21. Poseidon (水神) [5]
Cost: 40 EXP
How to get: Must have Sportsman

Description: Exercise and will power +50 when it is the
swimming competition and it also becomes easier
to invite a girl to the pool and ocean.

22. Sports Club Ace (運動部エース)
Cost: 40 EXP
How to get: Must have Sportsman or Conviction
Maeda+

Description: Exercise and will power increase +10% via a sports club.
Club experience +20 while participating in a match or tournament.

23. Independent (独立独歩)
Cost: 40 EXP
How to get: Must have Conviction
Kai Ryukoji+

Description: During a week from Monday to Sunday,
physical condition, money, but not money raises +10%
It has no effect if you date on the weekends.
If you dated the week before -40%

24. Exercise Star (運動スター)
Cost: 50 EXP
How to get: Must have Sports Club Ace

Description: Exercise and will power increases +15% via a sports club.
Club experience +40 while participating in a match or tournament.

25. Sleep Hygiene (リフレッシュ術) [6]
Cost: 50 EXP
How to get: Must have Bounce Back and No Neurosis

Description: Physical condition increases +50% when resting.

=======================================

B. Communication (Purple)

1. Eloquence (語彙センス) [7]
Cost: 10 EXP
How to get: Available from the start

Description: There is a certain possibility tokimeki
will increase a little during dates.

2. Cooperative (協調性)
Cost: 10 EXP
How to get: Available from the start

Description: There is a certain possibility tokimeki
and friendship will increase a little when you meet a girl at school.

3. Performer (パフォーマー)
Cost: 10 EXP
How to get: Available from the start

Description: Encounter rate of being able to greet a girl increases.

4. I Like Comedy (お笑い好き)
Cost: 10 EXP
How to get: Available from the start

Description: When you choose a bad choice on a date, it won't hurt your date.

5. Expressive Greeting (爽やかな挨拶)
Cost: 10 EXP
How to get: Available from the start

Description: There is a certain possibility tokimeki
and friendship will increase a little when you meet at school.

6. Enthusiasm (情熱)
Cost: 10 EXP
How to get: Available from the start

Description: Chance to greet a girl increases,
requesting dates become easier, but your parameters increase -25%

7. Shyness (人見知り)
Cost: 10 EXP
How to get: Available from the start

Description: Unable to meet anyone by greeting them.

8. Amassed Cleverness (盛り上げ巧者)
Cost: 20 EXP
How to get: Must have Way With Words

Description: There is a certain possibility that tokimeki
and friendship will increase a little when you meet at school and on a date.

9. Sociable (社交性)
Cost: 20 EXP
How to get: Must have Performer
Fumiko Yanagi+

Description: Girls who think of you more than friends
will become harder to hurt.

10. Without A Doubt (三顧の礼) [8]
Cost: 20 EXP
How to get: Must Enthusiasm

Description: Become able to invite a girl on a date
without doubt of being turned down.

11. Conversationalist (会話ソムリエ) [9]
Cost: 30 EXP
How to get: Must have Amassed Cleverness

Description: There is certain possibility that tokimeki
and friendship increase when you meet at school and on a date.

12. Everybody's Friend (八方美人)
Cost: 30 EXP
How to get: Must have Sociable

Description: It becomes easier to increase tokimeki
but it also becomes easier to hurt.

13. Leadership (リーダーシップ)
Cost: 30 EXP
How to get: Must have I Like Comedy and Sociable

Description: Parameters increase 20% with student council activity.

14. Magnificent Greeting (華麗な挨拶)
Cost: 30 EXP
How to get: Must have Expressive Greeting

Description: There is a certain possibility that tokimeki
and friendship will increase when you meet at school.

15. Escape (エスケープ)
Cost: 30 EXP
How to get: Must have Shyness

Description: When physical condition becomes less than 33,
one day is spent to rest for physical condition +5.
However, your moral goes down.

16. Counselor (カウンセラー)
Cost: 40 EXP
How to get: Must have Conversationalist

Description: There is a certain possibility that
heartbreak will decrease a little when you meet at school
and when you call on the phone.

17. Fire Marshal (火消し名人) [10]
Cost: 40 EXP
How to get: Must have Conversationalist and Everybody's Friend

Description: When a bomb explodes, the girl's tokimeki
and friendship reduction increases but all other girls reduction is moderate.

18. Pacifism (平和主義)
Cost: 40 EXP
How to get: Must have Sociable and Everybody's Friend

Description: When a bomb explodes, all girls’ tokimeki
and friendship reduction is moderate. Parameters increase -10%

19. Heartfelt Greeting (ときめく挨拶) [11]
Cost: 40 EXP
How to get: Must have Magnificent Greeting

Description: There is a certain possibility that tokimeki
and friendship will fairly increase when you meet at school.

20. Foolish Determination (虚仮の一念)
Cost: 40 EXP
How to get: Must have Without A Doubt

Description: A girl you go on dates consecutively
will have a tokimeki increase,
but it becomes easier to hurt other girls.
NOTE: This doesn't mean on consecutive holidays though.
Instead it means from the last time to the current time
where the girl you're on a date with is the same.
Then, it will be active.

21. Heart Unlocking Technique (心の開錠術)
Cost: 40 EXP
How to get: Must have Councilor

Description: A girl's minus special skill is disabled.

22. Bomber (ボマー)
Cost: 50 EXP
How to get: Must have Pacifism

Description: All parameters increase +10%, but when a bomb explodes,
all girl’s tokimeki and friendship reduction is increased.

23. Friendship Oath (友情の誓い)
Cost: 50 EXP
How to get: Must have Pacifism, Leadership, and Heartfelt Greeting

Description: Instead of increasing tokimeki, a girl's friendship will increase.
NOTE: You won't be able to get to tokimeki condition, so watch out.

24. Stealth (ステルス)
Cost: 50 EXP
How to get: Must have Escape

Description: Won't encounter girls who think of you as lower than a friend,
but when a bomb explodes, tokimeki and friendship will further decrease.

=======================================

C. Learning (Light Blue)

1. Read and Write (読み書き)
Cost: 10 EXP
How to get: Available from the start

Description: Humanities +10

2. Logical Deduction (論理的思考)
Cost: 10 EXP
How to get: Available from the start

Description: Science +10

3. Sensitivity (感受性)
Cost: 10 EXP
How to get: Available from the beginning

Description: Art +10

4. Note Taker (祐筆)
Cost: 20 EXP
How to get: Must have Read and Write

Description: Humanities +20

5. Scholarly (学者肌)
Cost: 20 EXP
How to get: Must have Read and Write and Logical Deduction

Description: Humanities and science increases +20%
and everything else increases -20%

6. Mathematical Sense (数学センス)
Cost: 20 EXP
How to get: Must have Logical Deduction

Description: Science +20

7. Artistic Sense (芸術センス)
Cost: 20 EXP
How to get: Must have Sensitivity

Description: Art +20

8. Artist Spirit (芸術家肌)
Cost: 20 EXP
How to get: Must have Sensitivity

Description Art increases +20% and everything else increases -20%

9. English Conversation (英会話)
Cost: 30 EXP
How to get: Must have Note Taker

Description: Humanities +30 when there is a test.

10. Literary Talent (文才)
Cost: 30 EXP
How to get: Must have Note Taker

Description: Humanities increase +15%

11. Scientific Training (科学的訓練)
Cost: 30 EXP
How to get: Must have Artist Spirit
Aki Koriyama+

Description: Depending on the numerical values of humanities
and science it becomes easier to increase exercise
through the use of the exercise command.

12. Doctor of Science (理学博士)
Cost: 30 EXP
How to get: Must have Mathematical Sense

Description: Science increases +15%

13. Mechanical Work (機械工作)
Cost: 40 EXP
How to get: Must have Mathematical Sense

Description: Two bars of battery life are restored every 16th of the month.

14. Expressiveness (表現力)
Cost: 30 EXP
How to get: Must have Artistic Sense

Description: Art increases +15%

15. Artistic Insight (芸術の閃き)
Cost: 30 EXP
How to get: Must have Artist Spirit

Description: There is a certain possibility art will increase +3
when you use a command other than art

16. Bilingual (バイリンガル)
Cost: 40 EXP
How to get: Must have English Conversation
Elisa+

Description: Humanities +50 when there is a test.

17. Literary Master (文豪)
Cost: 40 EXP
How to get: Must have Literary Talent
Tsugumi Godo+

Description: there is a certain possibility that a girl's tokimeki
will raise also rich +30 every month in the first half of the week.

18. Culture Club Ace (文化部エース)
Cost: 40 EXP
How to get: Must have Literary Talent, Doctor of Science, and Expressiveness

Description: Humanities, science and art increase 15%
when you take part in culture club activities.
Club experience +20 when there is a tournament.

19. Artist (アーティスト)
Cost: 40 EXP
How to get: Must have Expressiveness and Artistic Insight
Rhythmy Kyono+

Description: There is a certain possibility that a girl's tokimeki
and your moral will rise every month in the first half of the week.

20. Culture Club Influencer (文化部大御所)
Cost: 50 EXP
How to get: Must have Culture Club Ace

Description: Humanities, science, and art increase +20% when you take part in
culture club activities. Club experience +40 when there is a tournament.

=======================================

D. Extracurricular Activities (Green)

1.Moped License (原付免許)
Cost: N/A
How to get: After passing the license center test, at the shop
you can now buy the moped (100R). After buying the moped,
you won't be charged for going to date spots in the suburbs.
(Even if it still displays a fee for that spot your rich won't go down.
You don't need to have this skill equip for it to be effective.

2.Motorcycle License (中型二輪免許)
Cost: N/A
How to get: Must have Moped License first. Received after passing the
license center test, at the shop you can now buy a motorcycle (150R).
After buying the motorcycle, you won't be charged for going to date spots
outside the city area. Even if it still displays a fee for that spot,
your rich won't go down. You don't need to have this skill equip
for it to be effective.

3.Manners (マナー)
Cost: 10 EXP
How to get: Available from the start

Description: Appearance +10

4. Sweet Tooth (甘党)
Cost: 10 EXP
How to get: Available from the start

Description: There is a certain possibility physical condition
will go up +7 but appearance will go down by 1.5.

5. Weekend Monster (休日の鬼)
Cost: 20 EXP
How to get: Available from the start

Description: Parameters increase +10% on weekends.

6. Well Informed (情報通)
Cost: 10 EXP
How to get: Available from the start

Description: When you give a present to a girl their tokimeki
and friendship rise.

7. Economical (節約上手)
Cost: 10 EXP
How to get: Available from the start

Description: Store goods become 30% off.

8. Stylish (おしゃれ上手)
Cost: 20 EXP
How to get: Must have Manners
Description: Appearance +20

9. A Man’s Home Cooking (男の手料理)
Cost: 20 EXP
How to get: Must have Sweet Tooth

Description: There is a certain possibility that
physical condition +5 on weekends.

10. Weekend God (休日の神)
Cost: 40 EXP
How to get: Must have Weekend Monster

Description: Parameters increase +20% on weekends.

11. Part Time Job Expert (バイト達人)
Cost: 20 EXP
How to get: Must have Economical

Description: Parameters increase +10% while at a part time job,
but it becomes harder to succeed.

12. Stud (伊達者)
Cost: 30 EXP
How to get: Must have Stylish

Description: Appearance increased 15%

13. Feminine Side (女子力)
Cost: 30 EXP
How to get: Must have A Man’s Home Cooking

Description: There is a certain possibility that
friendship will rise when on a date.

14. Outdoorsman (アウトドア派)
Cost: 30 EXP
How to get: Must have Weekend God

Description: On weekends only exercise, club, date and rest can be done,
but parameters increase +30%

15. Indoorsman (インドア派)
Cost: 30 EXP
How to get: Must have Weekend God

Description: On the weekend only humanities, science, art
and rest commands can be done, but parameters increase +50%

16. Fashion Sense (流行センス)
Cost: 30 EXP
How to get: Must have Well Informed

Description: There is a slight possibility that tokimeki
and friendship will rise on dates.

17. Part Time Job Superman (バイト超人)
Cost: 30 EXP
How to get: Must have Part Time Job Expert

Parameters increase +20% at work but become harder to succeed at them.

18. Babe Magnet (フェロモン) [12]
Cost: 40 EXP
How to get: Must have Stud and Feminine Side

Description: There is a certain possibility that tokimeki will rise on dates

19. Gentleman (フェミニスト) [13]
Cost: 40 EXP
How to get: Must have Feminine Side
Description: Specific girls tokimeki will become easier to rise.
Works with the following: Maki Hoshikawa, Tsugumi Godo, Aki Koriyama,
Fumiko Yanagi, and Elisa D. Naruse.

20. Finding Yourself (自分探し)
Cost: 40 EXP
How to get: Must have Motorcycle License and Outdoorsman

Description: There is a certain possibility that exercise,
will power, and art +7. Physical Condition -20 and motivation rises.

21. Survivalist (サバイバル)
Cost: 40 EXP
How to get: Must have Outdoorsman

Description: Become unable to get injured.

22. Gamer (ゲーマー)
Cost: 40 EXP
How to get: Must have Indoorsman
Rui Nanakawa+

Description: Rich +50% at debugger job and target practice ammo +4

23. Imitator (模倣成長)
Cost: 40 EXP
How to get: Must have Fashion Sense

Description: Matches up with a girl's highest parameter
making your parameters increase.

Girl's parameters are as following: Aki Hoshikawa: Will Power (High),
Tsugumi Godo: Literature (High), Kai Ryukoji: Science and Exercise (Medium),
Aki Koriyama: Science (High) Fumiko Yanagi: Art and Appearance (Medium),
Elisa D. Naruse: Literature and Exercise (Medium),
Itsuki Maeda: Exercise (High), Rhythmy Kyono: Art (High) Yu Satsuki
and Miyako Okura: Everything (Low)

24. Work Expertise (仕事術)
Cost: 40 EXP
How to get: Must have Part Time Job Superman

Description: There is a certain possibility that you will
receive Rich +50% when you work.

25. Blessing (祝福)
Cost: 50 EXP
How to get: Must have Gentleman
Maki Hoshikawa+

Description: Only when your weekday commands are
all success will your Saturday parameters increase 400%
(Has no effect if a holiday runs on a Monday)

26. King of Play (遊びの王)
Cost: 50 EXP
How to get: Must have Survivalist, Gamer, and Imitator

Description: There is a certain possibility that all parameters +10 on dates.
Only invoked at the beginning of dates when
your date appears will it have a result.

=======================================

E. Miscellaneous (Orange)

1. ESP (超・能力)
Cost: 10 EXP
How to Get: Available from the start

Description: The background when fighting changes.

2. Morning Person (朝型)
Cost: 10 EXP
How to get: Available from the start

Description: Motivation fluctuates faster and the occurrence of
early morning and during class events is greater.

3. Night Person (夜型)
Cost: 10 EXP
How to get: Available from the beginning

Description: Motivation fluctuates slower
and the occurrence of going home events is greater.

4. Versatile (多芸)
Cost: 30 EXP
How to get: Available from the start

Description: All parameters reduction -10%

5. Strength Ascertainment (強さの見極め)
Cost: 20 EXP
How to get: Must have ESP

Description: When in battle, you can see the enemy's HP.

6. Guardian Spirit (守護霊)
Cost: 20 EXP
How to get: Must have ESP

Description: There is a certain possibility that any parameter
will receive +5 when the rest ability is used.

7. Intuition (直感)
Cost: 20 EXP
How to get: Must have ESP

Description: The choices that lower reputation are
marked with a bomb during a date.

8. Moralist (モラリスト)
Cost: 20 EXP
How to get: Must have Morning Person

Description: It becomes easier to raise moral.

9. Deliberateness (計画性)
Cost: 20 EXP
How to get: Must have Morning Person

Description: A command's chances of being success raise a little.

10. Last Minute Cramming (一夜漬け)
Cost: 20 EXP
How to get: Must have Night Person

Description: Humanities, science and art increase +777%
the day before a test.

11. Unpolished Sixth Sense (野性の勘)
Cost: 30 EXP
How to get: Must have Intuition

Description: When there is an end of term exam, there is a certain
possibility that on that test you will receive +70 to your score.
NOTE: Has no effect on college entrance exams.

12. Service Your Heart (奉仕精神)
Cost: 30 EXP
How to get: Must have Moralist

Description: Certain possibility that Moral rises when a command is
used during the weekday. Rich -2

13. All-purpose (万能)
Cost: 60 EXP
How to get: Must have Versatile

Description: All parameters reduction -15%

14. Y's Demon Eyes (Yの魔眼)
How to get: Must have Strength Ascertainment

Description: Able to know a girl's 3 sizes on their profile.

15. Goddess's Devine Protection (女神の加護)
Cost: 40 EXP
How to get: Must have Guardian Spirit

Description: A certain possibility parameters
increase +500% when a command is used.

16. Firm Concentration (精神統一)
Cost: 40 EXP
How to get: Must have Unpolished Sixth Sense

Description: Occurrence of skills rises a little.

17. Nice Guy (清廉潔白) [15]
Cost: 40 EXP
How to get: Must have Service Your Heart

Description: It becomes harder to hurt a girl,
but it becomes harder to rise tokimeki as well.

18. Reliability (堅実性)
Cost: 40 EXP
How to get: Must have Deliberateness

Description: There is a certain possibility
that a command will definitely succeed.

19. Adrenaline Rush (火事場力)
Cost: 40 EXP
How to get: Must have Last Minute Cramming

Description: Exercise increases +44% when physical condition
is less than 33. Exercise +200 when in battle.

20. Almighty (全能)
Cost: 60 EXP
How to get: Must have All-purpose

Description: All parameters increase +15%

21. Ending Thought (終末思想)
Cost: 50 EXP
How to get: Must have Y's Demon Eyes

Description: Don’t get invited to walk home with a girl.

22. Enlightened Circumstance (悟りの境地)
Cost: 50 EXP
How to get: Must have Goddess's Devine Protection and Firm Concentration

Description: Occurrence of skills rises.

23. Late Bloomer (大器晩成) [16]
Cost: 50 EXP
How to get: Must have Reliability and Firm Concentration

Description: Experience points increase +30%
but success rate of commands goes down.

24. Sure Thing (鉄板) [17]
Cost: 50 EXP
How to get: Must have Reliability and Adrenaline Rush

Description: A command's success rate rises.

=======================================

F. Superior Skills (Gold)

1. Honor Student (優等生)
Cost: 80 EXP
How to get: Must have Nice Guy (Miscellaneous), Almighty (Miscellaneous)
and Fighting Scholar (Superior Skills)

Description: A command's success rate rises,
and parameters increase easier, but you get fatigued easier as well.
All parameter's increase +15% Physical Condition reduction +15%

2. Black Curtain (黒幕)
Cost: 10 EXP
How to get: Must have Leadership (Communication),
Word Expertise (Extracurricular Activities)

Description: Able to know which girl is spreading strange
rumors without having to call Miyako.

3. Fighting Scholar (文武両極道)
Cost: 80 EXP
How to get: Must have Sports Club Ace (Exercise)
and Culture Club Ace (Learning)

Description: When Humanities or science commands are used,
exercise becomes harder to decrease. The same goes for humanities
and science when the exercise command is used.

4. Persistent Force (不断の精神力)
Cost: 60 EXP
How to get: Must have Conviction (Exercise)
and Without A Doubt (Communication)

Description: Depending on the frequency a command is
used the success rate becomes higher.

5. Fire Fighter (火消しの匠)
Cost: 100 EXP
How to get: Must have Fearless (Exercise)
and Fire Marshal (Communication)

Description: When a bomb explodes, you offer valiantly your
own body to suppress damage to a minimum.
(Physical Condition becomes 0)

6. Dreams Come True (妄想具現化)
Cost: 100 EXP
How to get: Must have Artist (Learning)
and Ending Thought (Miscellaneous)

Description: Extremely delusional so unbelievable things
are able to be seen. When going home, a girl's image is
her in her bathing suit.

7. Explanation of Truth (真理の解明術)
Cost: 40 EXP
How to get: Must have Honor Student (Superior Skills)

Description: Clarifies a girl's latent charm,
and you can receive the benefits.

8. Courage to Confess (告白する勇気)
Cost: 1 EXP
How to get: Must have Persistent Force (Superior Skills)

Description: Use the courage within yourself to confess.
On 3/15 it's possible to confess to a girl.
It’s also possible to attend the graduation ceremony without
confessing even if you learned it.

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2. Skill Usage Tips

Exercise Star 運動スター(50)
Rating 3 1/2

It’s the typical parameter up skill and boosts abilities
for tournaments. If you're going to primarily be in a sports
club then use this. You could even just keep it on until
the 3 year 2 term if you're in a sports club.

Independent 独立独歩(40)
Rating 1

At the start you can't date and it's mainly for concentrating at
raising your parameters. Has no effect if you date on the weekends.
Sure it might look useful especially in the first year first term
but you might find yourself intentionally caught up in resting,
causing you go get insufficient EXP. So watch out.

Sleep Hygiene リフレッシュ術(50)

Rating 2 1/2

This is a good skill for players who can't manage to keep their
physical condition up. If combined with skills like Sweet Tooth
and A Man’s Home Cooking, you wouldn't have to waste money on black
tea to recovery your physical condition.

Heart Unlocking Technique 心の開錠術(40)
Rating 3 stars (But depending on the character 5 stars)

Use this to drop the effects of a girl's minus skill.
This is very important if you're aiming for the chairman.
You're in for a tough time if you don't have it around Kyono.
It also makes play easier when going Kai's, Aki's and Tsugumi's
routes. Whatever you prefer use it during Miyako's route. Lastly,
it's useful too at countering Itsuki's short amount of time to
call out to her using L/R.

Councilor カウンセラー(40)
Rating 1 1/2 Stars

This is useful when dealing with Miyako's yandere personality.
Combine it with Nice Guy for a possible outbreak of no bombs
during play. Good for players who hate having to date someone
just to get rid of a bomb. Incidentally, increases the
chances of events.

Leadership リーダーシップ(30)
Rating 1 1/2 stars

Enter into the student council, and aims at raising
your parameters. No real use other than when going for Satsuki.

Bomber ボマー(50)
Rating 3 1/2

This is the degrading version of Almighty when if there
only is an explosion. If you're going to use it as is then
it might be better to just wait and get Almighty. However,
combined with Almighty and Honor Student will give great results.

Friendship Oath 友情の誓い(50)
Rating: 2 stars

Even if you don’t date a particular girl you’ll still end
up being on good terms which will cause you to receive
more Valentine’s Day chocolate and birthday presents.
This is a good skill for those that are aiming for the
achievement or want a harem situation. When playing normally,
combining Friendship Oath with Nice Guy is useful.

Fire Marshal 火消し名人(40)
Rating 1/2 stars (Satsuki Route only 3 stars)

Fire Marshal is a useful skill when going for Satsuki
because it counters Hoshikawa. Generally when you enter the
Student Council, you maintain high stats which cause Hoshikawa’s
feelings to rise higher. Often these feelings surpass those of
Satsuki so you might tend to worry about how things will end.
Using this skill will cause a girl’s feelings for you to quickly
drop because with Fire Marshal it increases the reduction of a
girl’s tokimeki and friendship that had the bomb. All other girls
receive secondary minimal damage.

Furthermore there is the situation of the girl
who had a bomb explode. Since her feelings are going to become
lower than friendship level, the point is to not improve things
using skills that raise disposition like Councilor. So watch out
when it comes to using skills that ward off bombs.

Culture Club Influencer 文化部大御所(50)
Rating 3 1/2 stars

Exercise Star’s culture club version.
If you join culture clubs use this one.

Artistic Insight 芸術の閃き(30)
Rating 5 stars

At a low price of 30 experience you should have no
trouble getting it. You’ll find it quite awesome because no matter
what you do, the art stat will just rise on its own. If gotten in
the beginning, you could spend time dating girls. Even using a
weekday command pattern you can generally aim for top class ranks.
If kept equip till the 3rd year, you’d probably max out
your art stat.

Scientific Training 科学的訓練(30)
Rating 2 stars

When combined with Almighty and Weekend God
stats will raise pretty well.

Literary Master 文豪(40)
Rating 1 star

Even if combined with Enlightened Circumstance, it'll occur maybe 2
or 3 times in a term, but in one time you receive 30 rich so it's
useful when going Miyako's route and aiming for the Master of Play
achievement.Also beneficial when you enter the student council because
you can't hold a part time job. However, when going for Satsuki,
this skill will cause Hoshikawa's feelings to raise faster so
be aware of this.

Economical 節約上手(10)
Rating 3 stars
(1 star if in the case of no 5 Rich restoration items)

Just at a cost of 10 experience points is rather economical.
If used then all things sold at the store will become 30% off.
Yogurt Mushrooms, Canned Mikan and Original Brand Black Tea all can
be bought at 5 Rich and restore physical condition +10. Since they
all become 3 Rich, it’s extremely useful such as when aiming for
the Choco Majin achievment or play which results in you becoming
extremely tired. You could just buy those items and adjust
your condition accordingly.

Of course the higher priced items become cheaper as well
and can be useful when bought. The moped goes from 100 to 70 Rich
and the motorcycle goes from 150 to 105 Rich.

A Man’s Home Cooking 男の手料理(20)
Rating 2 1/2 stars

This is recommended if you have left over points at the
beginning of the game. Simply restores a lot to your physical
condition. However, rest is essential for this skill, and
obtaining experience is important too. So when you rely on this
skill too much it becomes harder to save up experience points.
Watch out.

Weekend God 休日の神(40)
Rating 2 stars

An important skill when you want to suppress the appearance
of other characters by raising your stats on the weekends.
Weekend God is rather difficult to use at end game because you're
wrapped up dating one girl, so it would be better to use it in
the first half of the game. Honestly good to combine with such
stat raising skills like Almighty and Honor Student since
it would only benefit you.

Part Time Job Superman バイト超人(30)
Rating 1/2 stars

Pretty useless since you have to focus on your part time job.
Might be useful for those times when Miyako changes personality
and you aren't receiving any Rich from her.

King of Play 遊びの王(50)
Rating 2 1/2 stars (5 stars on subsequent plays)

If you want your stats to go up when going on dates then
this is for players who seemly go on dates every weekend.
Although, probably better to use on a subsequent plays because
its rate of occurrence isn't high so watch out.

When combined with Firm Concentration and Enlightened Circumstance
the occurrence rate raises to about 1/5, and it becomes easier
to succeed. Like this it's possible to break the game's balance
to the point of just resting everyday all stats can reach 999.

Caution: When you first meet on a date and it isn't invoked,
but even if it is invoked during the date it won't have any effect.

An exception: Will have effect at times of the hand holding
mini game and in front of a girl's house.

Whenever King of Play is invoked everything except physical
condition gets +10. It is uncertain if this does anything to moral.

Morning Person 朝型(10)
Rating 2 stars

Among the skills you should use from the beginning, it is this
one because it speeds up the fluctuations of the player's motivation.
So even if you become not very good (あんまり) or worst (さいあく), if you rest
for a week your motivation will return to a more adaptable
motivation level. This will make using commands easy.

Tsugumi has a negative skill called Tsun which lowers your motivation.
If you equip Morning Person when going for Tsugumi, the damages from
it are held back to a minimum. Furthermore it makes entering the student
council easier because it raises moral.

All-purpose 万能(60)
Rating 3 1/2 stars

Since it prevents your stats from going down, it's an important skill
to have when choosing those commands that easily lower them.

Almighty 全能(60)
Rating 5 stars

Almighty is a great skill that supports all parameters. At a cost of 60
EXP, it might be a little much. Since raising stats is important,
Almighty or at least All-Purpose should be chosen as soon as possible.
This is a standard skill that should be used from after the second week.

Nice Guy 清廉潔白(40)
Rating 3 1/2 stars

Simply gets rid of the occurrence of bombs. It gets rid of those times
where you have to waste a weekend to get rid of a bomb. You don't have to
be afraid of bombs because Nice Guy helps to make an easy going and stable
play. It's a skill where you'll recognize its worth when 4 girls appear.
Pretty good to put on once you know which girl you'll end up with.

Essentially it is a great skill. Even if all the girls appear,
it isn't stressful.

Last Minute Cramming 一夜漬け(20)
Rating 3 stars

Before a test, Last Minute Cramming affects humanities, science, and art.
When a command is used normally, it is possible for quick raise of
stats by 10 times. It's pretty useless by end game since you'll have
such skills like Honor Student and Almighty, but in the first year and
you're aiming for the student council and such it can be quite useful.

Moralist モラリスト(20)
Rating 5 stars
(But only if you want to enter the student council in the first year)

Helps raise moral level. When equip in May of the first year,
even if you rest during the weekend and don't attend school events,
you can enter the student council from the first year as long as
all other requirements are met.

Ending Thought 終末思想(50)
Rating 2 1/2 stars

Not only will you not be invited to walk home, but you also won't be asked
out on dates. (Although, whether or not this is 100% isn't verified)
Good to set when you're just fed up being invited on dates by girls
other than the one you want to end up with.

Honor Student 優等生(80)
Rating 4 1/2 stars

While Almighty is evenly balanced, Honor Student is a superior
advanced skill. At 80 EXP to learn is much and Honor Student reduces
physical condition faster which impends progress. Although, if you can
buy such items like Black Tea that helps maintain physical condition
then you can continue to use it without a problem.

Outdoorsman アウトドア派(30) and Indoorsman インドア派(30)
Rating NO STARS

This is such a joke. Outdoorsman prevents you from using humanities,
science, and art commands, while Indoorsman prevents you from using
exercise, club and date commands. This results in you not being able
to do anything on your weekends but rest. You absolutely must not do this!

Sure Thing 鉄板(50) and Honor Student 優等生(80)
Rating 3 stars

If your condition is normal or greater it's guaranteed you'll meet
with continuous success. The only problem is together it costs 130 EXP,
and it's difficult to get them in the beginning of the game.

Sure Thing 鉄板(50) and Blessing 祝福(50)
Rating 3 1/2 stars

Paired together it will increase the occurrences of Blessing because
your success rate is increased by using Sure Thing. Since the effectiveness
of Blessing is great if it occurs continuously, then continue to use it
if you can afford it.

Enlightened Circumstance 悟りの境地(50)
and Goddess's Devine Protection 女神の加護(40)
Rating 2 1/2 stars

Although not very inclined to being stable, surely if you have it equip
your stats will increase. If you want you can combine these with Firm
Concentration to make the occurrence rate go up. You can't expect too
much from Devine Protection when equip alone.

Honor Student 優等生(80) Almighty 全能(60) Bomber ボマー(50)
and Exercise Star 運動スター(50) or Culture Club Influencer 文化部大御所(50)
Rating 5 stars

If you want a more stable way of raising your stats then use
this set up. By only choosing the club command will your stats
raise by double. Furthermore you can combine this possibly with
such skills like Weekend God and Independent.

Artistic Insight 芸術の閃き(30) Last Minute Cramming 一夜漬け(20)
and Honor Student 優等生(80) or Almighty 全能(60)
Rating 2 stars (5 stars on further subsequent play)

Since you're aiming for Last Minute Cramming and Artistic Insight
to invoke at the same time, you'll be spending time saving and resetting.
The day before a test, you should just perform either humanities or
science. Appearance has influence too but the chosen item and art
will rise close to 40 points, and the items that aren't chosen
raise up by 10. In the first year first term, if you use Artistic
Insight and Last Minute Cramming, it's possible to become number
one on the exams in no time.

Sociable 社交性(20) Friendship Oath 友情の誓い(50) Councilor カウンセラー(40)
and Nice Guy 清廉潔白(40)
Rating 2 stars

Friendship Oath allows for friendship conditions with all female
characters. Sociable and Nice Guy prevent against a girl from raising
any negative feelings. Using Councilor will cause girls who do have
high heartbreak rating become lowered. With these in place it will
suppress any kind of bomb from appearing.

Going this far is probably useless but if you don't want to go on
dates with girls other than the one you plan on finishing with or
don't want to hurt other females then use these skills.

However, before setting Friendship Oath, you should make sure that
the girl you want to end up with is in the situation where you will
get an ending. It would be a good idea to take off Friendship Oath by
the 3rd year third term.

Skills to use for dates

Without A Doubt 三顧の礼(20)
Rating 3 stars

When you invite a girl out on a date, no matter where you chose to go
they won't turn it down. Without A Doubt is a pretty good skill to use
in the beginning when going for characters like Kai and the student
council president who are easy to turn you down.
It'll make things go smoother.

Conversationalist 会話ソムリエ(30)
Rating 3 stars

Beneficial for raising a girls feelings in the beginning especially
when dealing with characters like Satsuki, Koriyama and Kai.

Foolish Determination 虚仮の一念(40)
Rating 3 1/2 stars

Combined with the above Conversationalist, it'll be possible to raise
a girl's feelings in one go by a great deal. When you go on dates,
if you can combine it with Foolish Determination it'll be beneficial.
To deal with other girls developing bombs consider equipping Councilor
to prevent interrupting of subsequent dates with the girl you're going for.

Sample Combinations

If you're aiming for high school student god achievement. (340)

Honor Student 優等生(80)
Almighty 全能(60)
Bomber ボマー(50)
Exercise Star 運動スター(50)or
Culture Club Influencer 文化部大御所(50)
Sure Thing 鉄板(50)
Blessing 祝福(50)

This set up is intended for those that want to raise stats by using the
weekday commands. Be aware that you have Bomber equip so be careful.

Turning the tables with a homerun (250)

Weekend God 休日の神(40)
Goddess's Devine Protection 女神の加護(40)
Enlightened Circumstance 悟りの境地(50)
Last Minute Cramming 一夜漬け(20)
Firm Concentration 精神統一(40)
Almighty 全能(60)

This set up bets on the occurrence of Goddess's Devine Protection.
If it goes off often, it's not an impossibility to make stats go up by
200 in one hit.

Intended for dating

Without A Doubt 三顧の礼(20)
Foolish Determination 虚仮の一念(40)
Everybody's Friend 八方美人(30)
Enthusiasm 情熱(10)
Performer パフォーマー(10)
King of Play 遊びの王(50)


This set up aims at raising your stats by dating every week.
Greet every girls when the opportunity arises while at school. Dating
will drain your physical condition immensely, so go on dates at your
own discretion, and it would be good to stock up on restoration items.


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3. Translation Notes

[1] 'Gaten Kei' (ガテン系) apparently comes from a magazine called Gaten
published by the Japanese company, Recruit. The magazine caters towards
those seeking employment in such jobs as outdoor work and engineering.
The word Gaten Kei has been associated with those who work in those fields.

[2] ‘Stretch Technique’ (ストレッチ術) was changed to Aerobics.

[3] ‘Club Ogre’ (部活の鬼) was changed to Club All-Star.

[4] ‘Come Back Technique’ (復帰術) was changed to Bounce Back

[5] ‘Water God’ (水神) was changed to Poseidon.

[6] ‘Refresh Technique’ (リフレッシュ術) was changed to Sleep Hygiene

[7] ‘Vocabulary Sense’ (語彙センス) was changed to Eloquence.

[8] ‘Special Confidence In Someone’ (三顧の礼) was changed to Without A Doubt

[9] ‘Conversation Sommelier’ (会話ソムリエ) was changed to Conversationalist.
According to Wikipedia, a sommelier or wine steward is a trained and
knowledgeable wine professional, commonly working in fine restaurants,
who specializes in all aspects of wine service as well as wine
and food matching.

[10] ‘Expert At Extinguishing Fires’ (火消し名人) was changed to Fire Marshal.

[11] ‘Throbbing Greeting’ (ときめく挨拶) was changed to Heartfelt Greeting.

[12] ‘Pheromones’ (フェロモン) was changed to Babe Magnet.

[13] ‘Feminist’ (フェミニスト) was changed to Gentleman.

[14] ‘Y's Demon Eyes’ (Yの魔眼) might be a nod to Yoshio Saotome
who is the main character’s friend in the first
Tokimeki Memorial.He is the player’s source of finding
out all the information on a givin girl. He knows everything
from their phone number to their three sizes.

[15] ‘Being Upright And Clean-handed’ (清廉潔白) changed to Nice Guy.

[16] ‘Great Talents Mature Late’ (大器晩成) changed to Late Bloomer.

[17] ‘Iron Plate’ (鉄板) was changed to Sure Thing. 鉄板 means iron plate
but it also can mean certainty and without doubt. Given the description
of the skill, this is probably the meaning they were going for.

Copyright 2010 Tonberryking