To LoveRu Trouble: Doki Doki! Rinkaigakkou-Hen
FAQ and Guide
by: Shiroi 0079
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any
other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.
Updates/ News:
October 16, 2008
First installment up. Haruna, Yui, Yami and Saki routes are up. Basic controls
added. More information about omake and mechanics to be added later.
If there are any errors, clarifications or suggestions, send me a message at
[email protected] with the subject heading "FAQ". If possible, I'll
fix/add/check it and upload it in the next update.
October 17, 2008
Added game system and miscellaneous data. Lala route added. Added info on
unlocking mechanics.
If there are any errors, clarifications or suggestions, send me a message at
[email protected] with the subject heading "FAQ". If possible, I'll
fix/add/check it and upload it in the next update.
Version 0.4 (40% complete)
Table of Contents:
1. Game System
2. Controls
3. Routes
4. Miscellaneous
5. Recognition
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1. Game System
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This game plays like a regular multiple ending dating simulator with a few
unique features:
1. Trouble Scene
This mechanic is triggered at certain points in the game, it usually happens
when an ecchi scene is imminenent. When this happens, you will be prompted to
press the L and R buttons to get a hold of yourself. If you are successful,
then you have to focus on a certain point of the next screen and press the L
and R buttons again. If you manage to get the correct scene (Rito's head pops
up when around the proper area) you will get the CG. Refer to the controls
section for more detailed information.
2. Minigames
There are two minigames in this game, both are relatively simple to succeed
at. Success at the minigames unlocks CGs. Getting certain scores in them may
unlock special events or CGs but this is unconfirmed on my part at this time.
3. Dual Episode
This occurs at certain points in the game. In this mode, you can talk to both
Lala and Haruna. (Right now I am not certain if it is just for building
affection with either, or if certain combinations unlock anything)
4. Scene Viewer
This occurs at every end of the day in the story mode, and can also be
reached in the omake menu (once you finish one playthrough). In this mode,
you are able to combine different CGs in order to unlock special scenes
(like dates) CGs, or voices.
5. Omake Mode
This is unlocked after you complete the game once, and can be accessed from
the title screen. In this mode, you can view your CGs, access the scene
viewer, listen to special voice segments, replay events that you have
experienced in the game (scenario chart), replay minigames and listen
to BGMs.
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2. Controls
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Normal:
Directional Buttons (Up and Down) - Select Choices
A - Menu
O - Select
X - Cancel
Hold Circle - Auto Mode
Start - Skip (Only active if current scene has already been seen)
[] - Back Log
Dual Episode:
L - Talk to Lala
R - Talk to Haruna
Trouble Scenes:
L + R - Activate 2nd Mode
Second Mode:
L or R - Hold down to Focus Screen. Raises DokiDoki meter. If
DokiDoki meter reaches 100, the scene will fail.
D-pad - Move Focus area around the Screen
L + R - Select screen area
Minigames:
Watermelon Splitting
L - Drift Left
R - Drift Right
Tug of War:
X, O, A, [] - Follow the commands onscreen
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3. Routes
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(Note: As far as I know, certain characters have a "special event" unique to
them. If you manage to unlock this event, chances are that you will get their
ending.)
(Note 2: This is not meant to unlock all event scenes or CGs, just to get
certain endings.)
(Note 3: Contains some spoilers)
Format:
<Name Route>: <Special Event>
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Lala (ララ) Route: Haruna gets kidnapped by Emi; Run and Yami help
Just be nice to Lala and select her every time a choice comes up.
(Barbeque)
(Tell Ghost Story)
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Haruna (春菜) Route: She gets kidnapped by Emi; Saki and Kotegawa help
Same as Lala route, except for Haruna.
(Curry)
(Play Trump)
(During chase, don't give up)
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The following routes are only unlocked after finishing a Lala or Haruna route.
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Yui (唯) Route: Rito teaches her to swim
Day 1: Bus
3rd option. Then the 2nd option.
Day 1: Boy's room
Any choice
Day 1: Inn Lobby
2nd option
<Trouble Scene: Saki>
<Trouble Scene: Everyone>
2nd option
Day 1: Bath
Any option. Then the 1st option.
<Trouble Scene: Haruna>
1st option.
End of Day 1.
Day 2: Boy's Room
1st or 2nd option.
Day 2: Beach
3rd option. Then the 2nd option. Then the 1st option.
<Yui event scene>
Day 2: Sea
2nd option. Then the 1st option. (?)
Day 2: Beach
Any option.
<Watermelon Splitting Minigame>
1st option. Then the 3rd option.
Day 2: Bath
1st option. Then any option. Then the 1st option.
End of Day 2.
Day 3: Boy's Room
1st option.
Day 3: Hallway
1st option. Then the 1st option (?).
Day 3: Beach
Any option. Then the 2nd Option. Then any option.
<Tug of War Minigame>
<Trouble Scene: Everyone>
Day 3: Boy's Room
3rd option.
End of Day 3.
Day 4: Yui Ending.
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Saki (沙姫) Route: Rito and Saki take care of a lost puppy
Day 1: Bus
3rd option. Then the 2nd option.
Day 1: Boy's room
Any choice
Day 1: Inn Lobby
2nd option
<Trouble Scene: Saki>
<Trouble Scene: Everyone>
Day 1: Lobby (after dinner)
3rd option.
Day 1: Outside the inn.
2nd option.
Day 1: Bath
Any option. Then the 2nd option.
<Trouble Scene: Haruna>
Day 1: Lobby
1st option.
End of Day 1.
Day 2: Boy's Room
1st or 2nd option.
Day 2: Beach
1st option. Then the 1st option. Then any option.
<Watermelon Splitting Minigame>
3rd choice. Then 3rd Choice (Doesn't matter)
Day 2: Outside of Inn
<Meet Saki to take care of the puppy>
Day 2: Hallway
1st option.
Day 2: Bath
2nd option.
Day 2: Lobby
Any choice. Then the 1st Choice.
End of Day 2.
Day 3: Boy's Room
3rd option.
Day 3: Beach
2nd option. Then the 1st option.
Day 3: Beach (night)
<Meet Saki to take care of the puppy>
1st option.
Day 3: Boy's Room
Any option.
End of Day 3.
Day 4: Saki Ending.
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Yami (金色の闇,ヤミ) Route: Yami and Rito get stuck in a cave together
Day 1: Bus
3rd option. Then the 3nd option.
Day 1: Boy's room
Any choice
Day 1: Lobby
1st option
<Trouble Scene: Everyone>
Day 1: Lobby (after dinner)
1st or 2nd option.
Day 1: Bath
Any option. Then the 3rd option. Then the 2nd option.
Day 1: Lobby
1st option.
End of Day 1.
Day 2: Boy's Room
1st or 2nd option.
Day 2: Beach
2nd option. Then the 2nd option. Then any option.
<Watermelon Splitting Minigame>
Day 2: Under the Sea
1st option. Then the 2nd option.
Day 2: Bath
3rd option. Then the 2nd option.
Day 2: Lobby
Any option. Then 2nd option.
End of Day 2.
Day 3: Boy's Room
2nd option.
Day 3: Lobby
3rd option.
<Cave scene>
Day 3: Cave
2nd option. Then the 1st option. Then the 3rd option.
End of Day 3.
Day 4: Yami Ending.
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Run (ルン) Route: <Not Completed>
Day 1: Bus
3rd option. Then the 1st option.
Day 1: Boy's room
Any choice
Day 1: Lobby
2nd option
<Trouble Scene: Saki>
<Trouble Scene: Everyone>
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4. Miscellaneous
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Regarding CGs, only certain combinations in the Scene viewer will unlock them.
Keep experimenting with combinations of responses to unlock scenarios in
story mode.
In order to get date scenes and special events, keep trying to combine
different CGs to see the results. (Though you end up getting sick of
seeing Saruyama most of the time) The general rule of thumb is to select a
Character, and combine it with Activity CG. The first CG you select is always
a Character and every other CG becomes an Activity CG. Most CGs will share
its type with other CGs, so keep that in mind when trying out combinations.
(example: CG XXXX belongs to Lala, and is a Bath type) Also, some
combinations allow you to select a third CG which in turn unlocks special
scenes or voices if the proper trio is selected.
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5. Recognition
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Saki Hasemi and Kentaro Yabuki - for creating the manga that began it all.
Masterworks - for making the game.