King of Fighters 97
Iori Yagami ( Orochi-ed )
Combo FAQ
Last updated on 05/03/1998
Warning: This FAQ is copyright 1997-98 by mdEarth ISLE(mOOnrun COMBO PAGE).
All information in this FAQ should not by any means be used as a source of
profit. Non-commercial products may use the information in this FAQ for
"FREE" but provided that credit is given to the author where credit is due.
But please inform me first before doing so.
General Combo notations:
A = light punch B = light kick
C = heavy punch D = heavy kick
dn/dwn = down joysatick direction
up = up joystick motion
bk = hold joystick in blocking direction
fw = joystick forward motion
s = store for few seconds
QCB = quarter cirlce back joystick motion
QCF = quarter circle forward joystick motion
HCB = half circle back joystick motion
HCF = half circle forward joystick motion
DP = uppercut joystick motion
RDP = reverse uppercut joystick motion
(C) - corner combos, combos that only work in the corner.
(DM) - DM combos, combos that involve super moves or desperation moves.
(HD) - High damage combos, each combo can do more then 3/4 life damage.
(XX) - Difficult to do combos.
(INF)- infinite combos, combos that can be repeated and result in a continued
combo
(MAX)- must be maxed out or POWered up for this combo to work
(MID)- opponent must be mid-air for this to work
***- refer to explanations
Chain combo notations:
* = chain combos that won't connect with the command attack
but can still be done.
I.E when Benimaru does dn B, then fw + B, the down B won't be considered a
combo with the fw + B
** = combos that can be done only when opponent blocks
Iori Yagami
Chain Combos:
Command attacks:
Fw + A x 2, fw + B, bk + B(in air)
Chain combo:
dn + B x 3
dn + B x 2, dn + A
dn + B , dn + A, fw + A, fw + A
Jump C/D, stand C, fw + A, fw + A
*Jump C/D, stand C, fw + B
* dn + B x 2, dn + A, fw + B
General Combos:
Jump C/D, Stand C, QCF + A/C
jumping heavy punch or kick, then standing heavy punch combo-ed into "style
108 Yamiharai", qcf + A/C
Jump C/D, dwn B x 2, dwn A, QCF + A/C
jumping heavy punch or kick, then crouch light kick twice, crouch light punch
combo-ed into "style 108 Yamiharai", qcf + A/C
Jump C/D, Stand C, DP + A/C
jumping heavy punch or kick, then standing heavy punch combo-ed into "style
100 Oniyaki", uppercut motion + A/C
Jump C/D, Stand C, HCB + B/D
jumping heavy punch or kick, then standing heavy punch combo-ed into "style
212 Kototuki In ", hcb + B/D
Jump C/D, Stand C, QCB + A/C x 3
jumping heavy punch or kick, then standing heavy punch combo-ed into "style
Aoi Hana", qcb + A/C x 3
Jump C/D, Stand/Crouch C, HCF + P, then Stand C, QCB + P x 3
jumping heavy punch or kick, stand or crouching heavy punch combo-ed into
"Scum Gale", then stand(far) heavy punch combo-ed into style Aoi Hana", qcb +
A/C x 3.
(C)
Jump C/D, Stand C, QCB + A/C x 2, Stand C
jumping heavy punch or kick, then standing heavy punch combo-ed into "style
Aoi Hana", qcb + A/C x 2,then standing heavy punch.
Jump C/D, dwn B x 2, QCB + A/C x 3
jumping heavy punch or kick, then crouch light kick twice, combo-ed into
"style Aoi Hana", qcb + A/C x 3
(DM)
Jump C/D, dwn B x 2, "Maiden Masher", QCF, QCB + A/C
jumping heavy punch or kick, then crouch light kick twice combo-ed into "style
1211 Kin Yaotome"(Maiden Masher), qcb, qcf + A/C.
(DM)
Jump C/D, Stand C, "Maiden Masher", QCF, QCB + A/C
jumping heavy punch or kick, then standing heavy punch combo-ed into "style
1211 Kin Yaotome"(Maiden Masher), qcb, qcf + A/C.
(DM)(XX)
Crossup bk + B, stand/crouch A, fw + A, fw + A, "Maiden Masher", QCF, QCB + P
crossup with the command attack(hold back and light kick), standing or
crouching light punch chained with forward light punch twice combo-ed
into "Maiden Masher", qcf, qcb + P
(DM)
Stand B, fw + A, fw + A, "Maiden Masher", QCF, QCB, + P
standing B(must block down), forward light punch twice combo-ed into "Maiden
Masher", qcf, qcb + P
(C)(DM)(XX)
HCF + A/C, fw + A, fw + A, QCB + A, QCB + A, "Maiden Masher" QCF, QCB + P
Iori must be in corner, opponent near iori. Do "scum gale" hcf + A/C, opponent
now thrown to corner, with some timing, do fw + A, fw + A, fast...timing is
fast for this part, then do "Aoi Hana", qcb + A, qcb + A, slowly, timing is
slow for this part because the opponent has to be hit up to a certain high,
then finally do "Maiden Masher", qcf, qcb + A/C.
(HD)(XX)(DIZZY)
Jump C/D, Stand C, fw + A, QCB + C x 3
jumping heavy punch or kick, stand or crouching heavy punch chain-ed into
forward light punch combo-ed into style Aoi Hana", qcb + A/C x 3.
(DM)(XX)(HD)
QCF + A, hyperjump D, stand C, fw + A, "Maiden masher"
"style 108 Yamiharai", qcf + A/C from a distance away from opponent, then
immediately do a hyperjump heavy kick, standing heavy punch, chained into
forward light punch, combo-ed into " Maiden Masher", qcf, qcb + A/C
(DM)(XX)(HD)
QCF + A, "Maiden Masher"
"style 108 Yamiharai", qcf + A/C from a distance away from opponent, then
immediately do " Maiden Masher", qcf, qcb + A/C
(DM)(XX)(HD)
Crossover bk + B, crouch B, stand A, fw + A, "Maiden Masher"
Crossup with back light kick, crouch light kick, stand light punch, chained
into forward light punch, combo-ed into "Maiden Masher", qcf, qcb + P.
(DM)(XX)(HD)
Crossover bk + B, shortjump C, stand C, hcf + A/C, --> stand C, fw + A,
"Maiden Masher" Crossup with back light kick, shortjump towards opponent,
heavy punch, standing heavy punch, walk forward then standing heavy punch,
chained into forward light punch combo-ed into "Maiden Masher", qcf, qcb + P
Note:this is possible due to orochi-iori's extreme speed
Credits:
KoF Mailing List (
[email protected])
- for several interesting info
- some combos also
Kao Megura (
[email protected] )
- some move names are taken from his kof97faq.txt
Darklancer (
[email protected])
- also some move names from him
Darren (
[email protected])
- for several good combos
- the infinite combos for Kyo Kusanagi and Terry Bogard of course
Rafee ( no e-mail)
- for lotsa other combo info and tactic tips
Charles (
[email protected])
- for giving me the idea of the COMBO PAGE
Hashakku Iori (
[email protected] )
- for being an internet pal and a fellow KoF fanatic.
- helped with several html and graphic stuff.
SNK(c) Japan, SNK(c) America
- for making KoF'97, the greatest series of fighting games this era
Done by
mdEarth(mOOnrun)
[email protected]
http://www.hypermart.net/mdearth
05/03/1998