King of Fighters 97
Iori Yagami
Combo FAQ
Last updated on 21/12/1997

Warning: This FAQ is copyright 1997 by mOOnrun COMBO PAGE. All information in
this FAQ should not by any means be used as a source of profit. Non-commercial
products may use the information in this FAQ for "FREE" but provided that
credit is given to the author where credit is due. But please inform me first
before doing so.

General Combo notations:

A = light punch        B = light kick
C = heavy punch        D = heavy kick
dn/dwn = down joysatick direction
up = up joystick motion
bk = hold joystick in blocking direction
fw = joystick forward motion
s = store for few seconds
QCB = quarter cirlce back joystick motion
QCF = quarter circle forward joystick motion
HCB = half circle back joystick motion
HCF = half circle forward joystick motion
DP = uppercut joystick motion
RDP = reverse uppercut joystick motion

(C) - corner combos, combos that only work in the corner.
(DM) - DM combos, combos that involve super moves or desperation moves.

(HD) - High damage combos, each combo can do more then 3/4 life damage.
(XX) - Difficult to do combos.
(INF)- infinite combos, combos that can be repeated and result in a continued
 combo
(MAX)- must be maxed out or POWered up for this combo to work
(MID)- opponent must be mid-air for this to work
***- refer to explanations

Chain combo notations:

* = chain combos that won't connect with the command attack
but can still be done.
I.E when Benimaru does dn B, then fw + B, the down B won't be considered a
combo with the fw + B

** = combos that can be done only when opponent blocks

Iori Yagami

Chain Combos:
Command attacks:
Fw + A x 2, fw + B, bk + B(in air)

Chain combo:
dn + B x 2, dn + A
dn + B , dn + A, fw + A, fw + A
Jump C/D, stand C, fw + A, fw + A
*Jump C/D, stand C, fw + B
* dn + B x 2, dn + A, fw + B

General Combos:

Jump C/D, Stand C, QCF + A/C
jumping heavy punch or kick, then standing heavy punch combo-ed into "style 108
Yamiharai", qcf + A/C

Jump C/D, dwn B x 2, dwn A, QCF + A/C
jumping heavy punch or kick, then crouch light kick twice, crouch light  punch
combo-ed into "style 108 Yamiharai", qcf + A/C

Jump C/D, Stand C, DP + A/C
jumping heavy punch or kick, then standing heavy punch combo-ed into "style 100
Oniyaki", uppercut motion + A/C

Jump C/D, Stand C, HCB + B/D
jumping heavy punch or kick, then standing heavy punch combo-ed into "style 212
Kototuki In ", hcb + B/D

Jump C/D, Stand C, QCB + A/C  x 3
jumping heavy punch or kick, then standing heavy punch combo-ed into "style Aoi
Hana", qcb  + A/C x 3

Jump C/D, Stand/Crouch C, HCF + P, then Stand C, QCB + P x 3
jumping heavy punch or kick, stand or crouching heavy punch combo-ed into "Scum
Gale", then stand(far) heavy punch combo-ed into style Aoi Hana", qcb + A/C x 3

(C)
Jump C/D, Stand C, QCB + A/C x 2, Stand C
jumping heavy punch or kick, then standing heavy punch combo-ed into "style Aoi
Hana", qcb + A/C x 2,then standing heavy punch.

Jump C/D, dwn B x 2, dwn A, QCB + A/C  x 3
jumping heavy punch or kick, then crouch light kick twice, crouch light  punch
combo-ed into "style Aoi Hana", qcb  + A/C x 3

(DM)
Jump C/D, dwn B , dwn A, "Maiden Masher", QCF, QCB + A/C
jumping heavy punch or kick, then crouch light kick , crouch light  punch
combo-ed into "style 1211 Kin Yaotome"(Maiden Masher), qcb, qcf + A/C.

(DM)
Jump C/D, Stand C,  "Maiden Masher", QCF, QCB + A/C
jumping heavy punch or kick, then standing heavy punch combo-ed into "style
1211 Kin Yaotome" (Maiden Masher), qcb, qcf + A/C.

(DM)(XX)
Crossup bk + B, stand/crouch A, fw + A, fw + A, "Maiden Masher", QCF, QCB + P
crossup with the command attack(hold back and light kick), standing or
crouching light punch chained with forward light punch twice combo-ed into
"Maiden Masher", qcf, qcb + P

(DM)
Stand B, fw + A, fw + A, "Maiden Masher", QCF, QCB, + P
standing B(must block down), forward light punch twice combo-ed into "Maiden
Masher", qcf, qcb + P

(C)(DM)(XX)
HCF + A/C, fw + A, fw + A, QCB + A, QCB + A, "Maiden Masher" QCF, QCB + P
Iori must be in corner, opponent near iori. Do "scum gale" hcf + A/C, opponent
now thrown to corner, with some timing, do fw + A, fw + A, fast...timing is
fast for this part, then do "Aoi Hana", qcb + A, qcb + A, slowly, timing is
slow for this part because the opponent has to be hit up to a certain high,
then finally do "Maiden Masher", qcf, qcb + A/C.

(MID)(C)(DM)
Iori 4 x hit Deadly Flower:
Conditions
- opponent in mid-air
- accuracy needed
- opponent in corner or near corner
- 1 stock of super

QCB + A, QCB + C, dn + A, QCB + A, QCB + C, "Maiden Masher", QCF,QCB + P 2/3 "
deadly flower", qcb + A, qcb + C then pause awhile before executing down light
punch cancelled into another 2/3 set of "deadly flower", qcb + A, qcb + C,
then before opponent lands do "Maiden Masher"qcf, qcb + P
Note:A change from qcf A then qcf C is because the qcf C will hit the opponent
higher.  I am not sure if this trick can be an infinite for iori or not since
after the second set of deadly flower, i cannot do another down A cancelled
into a set of deadly flower again.


Credits:

KoF Mailing List ([email protected])
- for several interesting info
- some combos also

Kao Megura ([email protected] )
- some move names are taken from his kof97faq.txt

Darklancer ([email protected])
- also some move names from him

Darren ([email protected])
- for several good combos
- the infinite combos for Kyo Kusanagi and Terry Bogard of course

Rafee ( no e-mail)
- for lotsa other combo info and tactic tips

Charles ( [email protected])
- for giving me the idea of the COMBO PAGE

Hashakku Iori ( [email protected] )
- for being an internet pal and a fellow KoF fanatic.
- helped with several html and graphic stuff.

Sephiroth( [email protected] )
- for borrowing me the KoF'97 Cartridge and other stuff.

SNK(c) Japan, SNK(c) America
- for making KoF'97, the greatest series of fighting games this era


Done by
mOOnrun
[email protected]
http://www.geocities.com/Colosseum/Loge/6316/index.html
21/12/1997