--------------------------------------------------------------------------------
Tales of the World: Radiant Mythology Character/Class FAQ!
By Kiko

=================
Legal Mumbo Jumbo
=================
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This guide can ONLY be viewed on GameFAQs, Namco's Tales Forum and Raijinken

=====
Intro
=====
This FAQ is based on the Japanese version of the game. It will not include any
info on the story, events, missions or items that appear throughout the game.
What it DOES have is info on the various Characters and Mercenary classes in
the game, I have Romanized, Localized, and Kanji/Kana tech names for the players
importing this that might be familiar with those. And there are character notes
for those curious about how some old and new faces play in the game!

Feel free to email me with corrections, my romanizations tend to be VERY bad,
and I can use all the help and pointers I can get. For the most part though,
established Tales moves should have their romanizations down correctly, but I'm
not sure about the new stuff (like in the Thief and Ninja class), since they
really just sound dumb to me..


==============
Update History
==============
3/29/07 - Not really my FIRST revision since I've been working on this since
like December, but it's my first published one. I have all of the techs in and
a barebones explaination of the skill system.

3/30/07 - Eeek. I left out two characters and everyones hi-ougis. Added those
and included incomplete character notes.

4/1/07  - Right, so this is actually the first version I'm submitting to
GameFAQs
I figure that if I throw in the Character Notes, it'd be more add worthy, oh,
and I added the localized tech names, big big addition there.

4/8/07  - Added comparisons between Tales characters and the Mercenary Class
generic equivalents, also added more notes, fixed some lists.

6/30/07 - Added skills for Stahn and Archer Class, fixed other tech lists,
fixed the hi-ougi explaination because it was messy. Fixed names for various
skills. Ninja and Thief are looking good finally.

8/1/07  - Added more character notes. Added some tech names caught from
videos. Added a ton of US names and terms. Fixed silly mistake of giving two
skills
the same US name. Added Eugene's list of skills, actually missed an attack. Got
tons of help from lace-chan, I wouldn't have been able to get this out so fast
without
him.

8/5/07 - Added a quick note on how to do hi-ougis, and a few more character
notes.

7/18/08 - Whoa whoa whoa! Took a long time to update, sorry about that! I'll
definitely be
more punctual from here on out! Added notes on Genis and Leon's spells, other
notes on
other spells for characters as well. Added typo corrections from Wilheim, and
jygting
corrected a bunch of typos on my horrible romanizations, thanks!

=================
Things Left To Do
=================
- Finish comparing each Character/Class to their respective games'
 version of themselves.
- Include notes on various misc gameplay notes on characters
- Patch up things here and there
- Possibly describe each tech?

===================
How are Techs Used?
===================
Techs and Spells in this game work just like they do in Tales of Symphonia
The family rule does not apply here in some cases, they can be linked
together SOMETIMES.

There are three levels of spells and techs

Tokugi (Base)   \
Higi   (Master)  >For Skills
Ougi   (Arcane) /

Skills can only be linked in ascending order. For example, Bases can be
linked into Masters, which can linked into Arcanes. However Arcane's cannot be
linked into Base's or Master's.

So all in all a possible combo for someone like Kratos can be:
Majinken -> Senkuureppa -> Gurenken

Spells cannot be comboed together and have a casting time where the character
is essentially "charging" the spell up. As of yet, I'm not aware of spells
having a classification (Like Novice, Mid, and High as in other Tales),
however it's definitely easy to notice that weaker spells have a lower casting
time than stronger ones. Spell casting times remain inconsistent for the most
part
I've observed that some spell casting times are delayed for no reason for some
spells (nothing else is on the screen) while others are casted at the same time
as other high level spells. Also while I had observed the one spell at time rule
at one point, this was totally disproven later on, and I blame the wierd casting
times for this, the game is unclear on how many spells can be on the screen at
once, when I figure this out, I'll update this.

So if you keep that in mind on top of the really horrible casting times, a
character like Rutee doesn't really compliment your Magic Knight, as you'll both
fight to get your spells out, and her spell list covers nearly everything
you'll need. So while you'll probably want to nuke something with Thunder Blade,
you might actually delay her curing someone, or curing status ailments, or
trying
to pitch in with her own magic. To keep it short, try to stick with one caster
for your group, you really won't like the spell casting times.

==================================
How do I do Hi-Ougis/Mystic Artes?
==================================
Hi-Ougis/Mystic Artes have different requirements depending on the character
used.

First, to learn them:

- Mercenary Characters learn theirs at level 45.

- Your character learns theirs at different levels, and must master every
tech in their class (use them all 50 times).

Then, to activate them:

- Melee Characters have to activate Overlimit (Press L and R), then use an
Arcane
Arte and hold the tech button to execute their Hi-Ougi. They need atleast 100 TP
for this.

- Spell Casting Characters have to activate Overlimit (Press L and R) then use
a spell to activate them, while the spell is being charged, hold the tech
button.

If it is done with less than 100 TP, it will drain all of their TP.

Characters that do not learn a Hi-Ougi obviously cannot do them, these
characters are: Chester, Arche, Eugene, and Senel.

Note: For the US version, all hi-ougis will take up 1 TP.
Note: Also, if other characters in Overlimit, you will not be able to enter it
as well
this includes enemies.

======================
Notes on the tech list
======================
I have each class/character's attacks divided into attack classification, that
way it'l be easier to think about a combo you'd want to chain together. The
first name given is a romanization of the Japanese name, basically what the
character would shout out if they said the move name. The second name given
is the name from the english version.Lastly is the Japanese name, followed
by the TP cost (first japanese, second US) and an element if applicable.
Levels are actually estimated and have been gathered from sources and whenever
I can remember I actually noticed them on the tech list ^^;;. Feel free
to submit your own corrections! Mine are probably off.

===============================
Notes on changes to the US game
===============================

The US release has seen many changes to the game, these are mostly added
lag at the end of attacks, so some things may not chain together easily
anymore. Another thing is reduced TP costs, these apply to melee techs
so far, I haven't seen reduced TP costs with spells, so the US TP cost
is listed after the Japanese TP cost, so if something takes 14/4 TP, then
it costs 4 TP for the US version and 14 for the JP version. Also all Mystic
Artes will
take up 1 TP.

*************
Warrior Class
*************
----
Base
----
Level Name           US              Japanese   TP    Element
01    Sougazan       Fang Blade      双牙斬     14/11 -
01    Majinken       Demon Fist      魔神拳     08/06 -
03    Houshuukyaku   Havoc Strike    崩襲脚     10/08 -
05    Kogetsusen     Crescent Strike 孤月閃     10/08 -
08    Reppashou      Raging Blast    烈破掌     10/08 -
11    Rekkuuzan      Tempest Strike  裂空斬     12/10 -
20    Retsu Senpa    Punishing Blast 裂旋破     20/16 -
23    Goushourai     Coil            剛招来     18/14 -
27    Senshouha      Rending Thrust  穿衝破     16/13 -

------
Master
------

Level Name              US                   Japanese   TP    Element
19    Shougetsu Sousen  Dual Crescent Strike 翔月双閃   14/11 -
30    Shishisenkou      Beast                獅子戦吼   24/19 -
50    Houshoushuugeki   Havoc Devastation    崩昇蹴撃   16/13 -
53    Gasengoubu        Finality Punishment  牙旋豪斧   26/21 -
------
Arcane
------
Level Name                 US                  Japanese   TP     Element
15    Tsuuga Renhazan      Fang Blade Rage     通牙連破斬 22/18  -
25    Yousou Goushouha     Raging Havoc        鷹爪豪掌破 23/18  -
32    Garen Houshuugaku    Fang Blade Havoc    牙連崩襲顎 24/19  -
35    Zan'ei Rekkou Shi    Rending Fang Blade  残影烈昴刺 20/16  -
39    Senpa Zangesshuu     Rending Havoc       穿破斬月襲 22/18  -
40    Shikou Reppuu        Tempest Beast       獅吼烈風   36/29  -
43    Ressen Sougekiha     Rending Blast       烈穿双撃破 24/19  -
56    Shikou Metsuryuusen  Punishing Beast     獅吼滅龍閃 14/11  -

-------
Hi-Ougi
-------
Level Name               US               Japanese   TP    Element
-     Reppa Enshougeki   Infernal Ruin    烈破焔焦撃 100/1 Fire

[Notes]
- Coil will raise your Attack for about a minute
- Crescent Strike is Presea's version, the anti-air, not Guy's.
- Warrior Class is a mix between Luke and Presea containing

13 Luke techs
5  Presea techs
3  Original or not-Luke/Presea tech.

- Note that even though there are quite a few Presea moves in here,
they do work differently to the point where it's sort of an alternate
and reworked Luke.

**********
Mage Class
**********
------
Spells
------

Level Name          US             Japanese             TP Element
01    Fireball      -              ファイアボール       10 Fire
03    Stone Blast   -              ストーンブラスト     10 Ground
05    Wind Cutter   Wind Blade     ウィンドカッター     10 Wind
07    Aqua Edge     -              アクアエッジ         10 Water
09    Lightning     -              ライトニング         10 Wind
11    Icicle        -              アイシクル           10 Water
13    Rock Break    Stalagmite     ロックブレイク       17 Ground
17    Spread        -              スプレッド           24 Water
18    Ice Tornado   -              アイストーネード     31 Water
20    Air Thrust    -              エアスラスト         23 Wind
21    Eruption      -              イラプション         31 Fire
26    Thunder Blade -              サンダーブレード     32 Wind
33    Tidal Wave    -              タイダルウェイブ     60 Water
36    Earthquake    -              アースクェイク       42 Ground
45    Cyclone       -              サイクロン           50 Wind
48    God Breath    God's Breath   ゴッドブレス         88 Wind
50    Embrace End   Final Embrace  インブレイスエンド   50 Water
53    Explode       -              エクスプロード       39 Fire
56    Indignation   -              インディグネイション 66 Wind
60    Black hole    -              ブラックホール       66 Dark
63    Meteor Swarm  Meteor Storm   メテオスフォーム     90 -
65    Big-Bang      -              ビッグバン           98 Light

-------
Hi-Ougi
-------
Level Name                   US                 Japanese
TP  Element
-     Indignate Judgement  Indignant Judgment インディグネイト・ジャッジメント
100
Wind


[Notes]

- Spells that this class has that Genis does not are:
 Earthquake
 God Breath
 Embrace End
 Black Hole
 Big Bang

- Spells that Genis has that this class does not are
 Ground Dasher
 Gravity      | Gravity Well
 Raging Mist
 Add Pressure | Dreaded Wave

- So taking that into account, this class is a Genis with Arche's high level
 spells and a pinch of Reala/Harold.

- Big Bang is the only fullscreen spell for this class.


***************
Swordsman Class
***************
----
Base
----
Level Name             US              Japanese     TP    Element
01    Majinken         Demon Fang      魔神拳       10/08 -
04    Shunjinken       Sonic Thrust    瞬迅剣       10/08 -
07    Chirisazame      Sword Rain      散沙雨       10/08 -
09    Kogahazan        Tiger Blade     虎牙破斬     14/11 -
11    Rekkuuzan        Tempest Strike  裂空斬       12/10 -

------
Master
------
Level Name              US                 Japanese     TP    Element
16    Majinken Souga    Double Demon Fang  魔神拳・双牙 16/13 -
21    Akisazame         Sword Rain: Alpha  秋沙雨       20/16 -
23    Senkuureppa       Light Spear        閃空裂破     22/18 -
25    Shinkuuretsuzan   Omega Tempest      真空裂斬     24/19 -
27    Kogarenzan        Tiger Rage         虎牙連斬     18/14 -
28    Kuuhashou         Super Sonic Thrust 空破衝       28/22 -

------
Arcane
------
Level Name               US                  Japanese     TP    Element
32    Majin Kuugashou    Demonic Thrust      魔神空牙衝   30/24 -
35    Reppuu Kuugashou   Tempest Thrust      烈風空牙衝   32/26 -
38    Senkuu Souhazan    Demon Spiral Hammer 閃空双破斬   32/26 -
40    Hiten Shouku       Rising Falcon       飛天翔駆     32/26 -
43    Senkuu Shoureppa   Victory Light Spear 閃空衝裂破   22/18 -
44    Shu'u Souhazan     Raining Tiger Blade 驟雨双破斬   36/29 -
48    Mouko Rengekiha    Rending Tiger Blade 猛虎連撃破   64/51 -
50    Majinrengazan      Demonic Chaos       魔神連牙斬   36/30 -
53    Shinkuu Senretsuha Sword Rain: Tempest 真空千裂破   38/30 -
57    Shu'u Majinken     Sword Rain Demon    驟雨魔神剣   12/10 -

-------
Hi-Ougi
-------
Level Name               US         Japanese   TP    Element
-     Meikuu Zanshouken  Dark Blade 冥空斬翔剣 100/1 -

[Notes]

- In comparison to Reid, this class is missing:

 Super Lightning Blade|Fuuraijinken
 Mega Sonic Thrust    |Kuuha Zesshougeki
 Lightning Blade      |Raijinken
 Cyclone Seal         |Fuujin Bakufuu
 Raijin Souhazan      |Thunder Tiger Blade
 Majin Senretsuha     |Demonic Sword Rain
 Hou'ou Tenku         |Rising Falcon (not a big deal, it's just not on fire)

- However it DOES have the following that Reid does not:
 Shunjinken           |Sonic Thrust
 Kuuhashou            |Super Sonic Thrust
 Majin Kuugashou      |Demonic Thrust
 Reppuu Kuugashou     |Tempest Thrust
 Hiten Shouku         |Rising Falcon (see above)
 Shu'u Souhazan       |Raining Tiger Blade
 Shu'u Majinken       |Sword Rain Demon

- Taking the above into account, it's pretty much a Reid + Lloyd (one sword)
 mix with a Chloe tech.

- Meikuu Zanshouken is different than how Cless did it. The ending jump now
 has a slash at the end.

***********
Thief Class
***********
----
Base
----
Level      Name          US            Japanese          TP    Element
-          Bomb Throw     -            ボムスロー        12/10 Fire
-          Search Gald    -            サーチガルド      03/02 -
03         Gatotsushou   Fang Rush     牙突衝            12/10 -
05         Hishoujin     Hawk Ascent   飛翔刃            10/08 -
08         Kuushuujin    Diving Dragon 空襲刃            11/09 -
12         Souhajin      Azure Edge    蒼破刃            10/08 -
13         Robber Item   Thievery      ローバーアイテム  11/09 -
20         Garenjin      Storm Blade   牙連刃            16/13 -
30         Bomb Rain      -            ボムレイン        18/14 Fire

------
Master
-----
Level      Name               US            Japanese         TP    Element
--         Gatotsu Rengeki    Fang Assault  牙突連撃         26/21 -
--         Hishourenzan       Hawk Fury     飛翔連斬         21/17 -
18         Jakogatotsu        Snake Bite    蛇咬牙突         28/22 -
23         Shouga Retusga     Raptor's Prey 翔牙裂臥         21/17 -
30         Bakutotsu Shuugeki Bomb Havoc    爆突襲撃         20/16 -

------
Arcane
------
Level      Name                   US                 Japanese         TP
Element
28         Zanjin Rengatotsu      Fang Storm         斬刃連牙突       26/21 -
32         Renga Hishousame       Storm Hawk         連牙飛翔鮫       26/21 -
35         Garen Souhajin         Azure Storm        牙連蒼破刃       16/13 -
42         Tenshou Rengatotsu     Dragon Fang Rush   転生蓮牙突       26/21 -
53         Bakutotsu Goushougeki  Bomb Havoc         爆突轟衝撃       44/35 Fire

-------
Hi-Ougi
-------
Level Name          US            Japanese            TP    Element
-     Dead Spiral   Death Spiral  デッドスパイラル    100/1 -

-----
Notes
-----

- Yay look! It's Souhajin and Garen Souhajin from ToD2! (recolored blue ;_;)

- Okay, Death Spiral works like this, according to Lace-chan:

-------------------------------------------------------------------
* The more hits you do the more Gald that gets taken or given with |
 a limit of 500 Gald.                                             |
* The supposed formula is # of hits multiplied by LUK, divided by  |
 10, subtract that value by 500. [(# of hits * LUK) / 10] - 500.  |
* This gives you the rough average of what you will get or lose.   |
* However LUK changes every second you are in battle so actually   |
 determining what it is will be rough.                            |
* You do not have to connect with the initial stab and uppercut    |
 for the rest of the Mystic Arte to execute.                      |
* You will not lose any Gald if you completely miss because zero   |
 divided by any number is zero.                                   |
-------------------------------------------------------------------

************
Priest Class
************
------
Spells
------

Level       Name               US                  Japanese             TP
Element
01          Inspect Magic      -                   インスペクトマジック 16 -
01          First Aid          -                   ファーストエイ       08 -
03          Pikohan            Pow Hammer          ピコハン             08 -
08          Photon             -                   フォトン             12 Light
10          Recover            -                   リカバー             11 -
12          Sharpness          -                   シャープネス         12 -
15          Dispel             -                   ディスペル           16 -
18          Barrier            -                   バリアー             12 -
18          Piko Piko Hammer   Pow Pow Hammer      ピコピコハンマー     32 -
20          Raise Dead         Resurrection        レイズデット         44 -
26          Heal               -                   ヒール               14 -
29          Field Barrier      -                   フィールドバリアーー 48 -
30          Nurse              -                   ナース               35 -
32          Recuperate         Purify              リキュペレート       17 -
35          AggrigateSharp     Acuteness           アグリゲットシャープ 32 -
42          Cure               -                   キュア               43 -
46          Ray                -                   レイ                 42 Light
46          HeartlessCircle    -                   ハートレスサークル   44 -
53          Holy Lance         -                   ホーリーランス       40 Light

-------
Hi-Ougi
-------
Level Name          US   Japanese             TP    Element
-     Sacred Shine  -    セイクリッドシャイン 100/1 Light

- Notes
These spells do the following things
Recover       : Cures Physical Ailments
Sharpness     : Raises Attack Power for one ally for a minute
Dispel        : Cures Magical Ailments
Barrier       : Raises Defense for one ally for a minute
Field Barrier : Raises Defense for all allies for a minute
Acuteness     : Raises Attack for all allies for a minute
Purify        : Cures Physical Ailments for allies within range
Inspect Magic : Gives you the enemy's stats, works like a Magic Lens

- Sacred Shine only hits the area around the explosion, it is not fullscreen.

**************
Fighter  Class
**************
----
Base
----
Level       Name             US            Japanese             TP    Element
1           Majinken         Demon Fist    魔神拳               08/06 -
3           Genryuuken       Shadow Rush   幻竜拳               10/08 -
5           Hakugekishou     Impact        迫撃掌               10/08 -
20          Yousoukyaku      Talon Strike  鷹爪脚               12/10 -
23          Funryuugeki      Dragon Blast  噴竜撃               10/08 -
23          Goushourai       Coil          剛招来               18/14 -
27          Rengadan         Talon Storm   連牙弾               14/11 -
28          Hienrenkyaku     Swallow Dance 飛燕連脚             18/14 -

------
Master
------
Level       Name                  US                    Japanese    TP
Element
8           Keigan Sairakugeki    Ground Slam           軽岩砕落撃  10/08 -
18          Shishisenkou          Beast                 獅子戦吼    24/19 -
30          Rekigan Hakurakugeki  Landslide            礫岩迫落撃  14/11 -
40          Garyuu Kuuha          Dragon Shot           臥龍空破    19/15 -
48          Kyogan Retsurakugeki  Avalanche Drop        巨岩裂落撃  18/14 -
50          Bakuryuuken           Wyrm Rush             爆竜拳      22/18 -

------
Arcane
------
Level       Name               US                   Japanese       TP    Element
15          Majin Genryuuken   Demon Shadow         魔神幻竜拳     12/10 -
18          Hakugeki Senkou    Beast Impact         迫撃戦吼       29/23 -
36          Renga Hienkyaku    Swallow Storm        連牙飛燕脚     62/50 -
38          Hiren Genryuuken   Phantom Dragon Dance 飛連幻竜拳     18/14 -
43          Hou'ou Tenku       Rising Phoenix       鳳凰天駆       30/24 Fire
53          Bakugadan          Talon Blast          爆牙弾         28/22 -
55          Saiga Bakuryuuken  Wyrm Crush           砕臥爆竜拳     28/22 -

-------
Hi-Ougi
-------
Level Name          US                   Japanese             TP    Element
-     Karyuu Enbu   Fire Dragon Rampage  火龍炎舞             100/1 Fire

[Notes]

- Coil will raise your attack for about a minute.

- The Fighter Class is pretty much exactly cloned from Senel, with nearly
 the same movelist and animations even.

- Things that Senel has that this class does not are:
 Bakugekishou         | Demon Blast
 Majinken Souga       | Double Demon Fist
 Shinryuugeki         | Divine Dragon
 Rondo Senpuu         | Whirlwind Dash
 Garyuusai            | Dragon Crush
 Rondo Funryuurengeki | Whirlwind Blast
 Majinken: Ryuuga     | Dragon Fang
 Rondo Bakugadan      | Talon Dash
 Ryuuou Tenku         | Dragon Strike

- Fire Dragon Rampage is entirely different than Farah's, it's more or less
 Phantom Dragon Dance with the last part of Swallow Storm and Beast, all in
fire.

******************
Magic Knight Class
******************
----
Base
----

Level       Name         US            Japanese       TP    Element
01          Majinken     Demon Fang    魔神拳         10/08 -
04          Shunjinken   Sonic Thrust  瞬迅剣         10/08 -
07          Chirisazame  Sword Rain    散沙雨         10/08 -
09          Kogahazan    Tiger Blade   虎牙破斬       14/11 -

------
Master
------

Level       Name           US                        Japanese       TP
Element
12          Shuusouraizan  Lightning Tiger Blade     襲爪雷斬       38/30 Wind
16          Gou Majinken   Fierce Demon Fang         魔神拳         16/13 -
18          Dankuuken      Severing Wind             断空剣         16/13 Wind
21          Akisazame      Sword Rain: Alpha         秋沙雨         20/16 -
23          Senkuureppa    Light Spear               閃空裂破       22/18 -
28          Fuujinken      Hurricane Thrust          風迅剣         14/11 Wind
31          Raijinken      Lightning Blade           雷神剣         14/11 Wind

------
Arcane
------

Level       Name              US                   Japanese       TP    Element
38          Shugohoujin       Guardian Field       守護方陣       28/22 Light
45          Senkou Tsuijinga  Light Spear Cannon   閃光墜刃牙     26/21 -
49          Majin Senkuuha    Demon Spear          魔神閃空破     28/22 -

------
Spells
------

Level       Name              US              Japanese           TP Element
01          First Aid         -               ファーストエイド    8 -
08          Wind Slash        -               ウィンドスラッシュ 12 Wind
10          Aqua Spike        Aqua Spiral     アクアスパイク     16 Water
12          Lightning         -               ライトニング       10 Wind
12          Recover           -               リカバー           11 -
14          Burn Strike       -               バーンストライク   30 Fire
20          Air Pressure      -               エアプレッシャー   24 Ground
21          Thunder Blade     -               サンダーブレード   32 Wind
26          Heal Wind         Healing Wind    ヒールウィンド     35 -
46          Heal Stream       Healing Stream  ヒールストリーム   45 -
56          Judgment          Judgment        ジャッジメント     40 Light

-------
Hi-Ougi
-------
Level Name          US             Japanese                TP  Element
-     Shining Bind  Shining Bind   シャイニング・バインド  100 Light

[Notes]

- Magic Swordsman is actually Kratos as if he were a traditional Tales hero in
ToD2
 notice the ToD2 magic but more traditional techs?

************
Hunter Class
************
----
Base
----

Level       Name              US               Japanese           TP    Element
-           Inspect Eye       Inspect Eye      インスペクトアイ   03/02 -
-           Thrust Arrow      Trust Arrow      トラストアロー     16/13 -
3           Aiming Razor      Aiming Laser     エイミングレイザー 12/10 -
8           Cross Razor       Cross Laser      クロスレイザー     16/13 -
16          Gouten            Thunder Blitz    轟天               14/11 Wind
22          Shuu'u            Eagle Shot       衝破               18/14 Ground
24          Spectrum Arrow    -                スペクトラムアロー 20/16 Light
28          Shinten           Wild Rain        震天               24/19 -
34          Shouha            Sonic Bash       鷲羽               20/16 Wind
40          Hayate            Gale Shot        疾風               20/16 -

------
Master
------

Level       Name       US Japanese      TP    Element
48          Trident    -  トライデント  20/16 Ground

------
Arcane
------

Level       Name            US           Japanese             TP    Element
18          Rekkasen        Flare Shot   烈火閃               14/11 Fire
20          Healing Rain    -            ヒーリングレイン     30/24 -
25          Kokuusen        Void Shot    虚空閃               24/19 -
26          Life Stealer    -            ライフスティーラー   16/13 Dark
30          Spinel Shot     Spinner Shot スピネルショット     28/22 -
38          Senhyousen      Ice Shot     扇冰閃               18/14 Water
43          Harvest Rain    -            ハーベストレイン     45/36 -
50          Tsuiyousen      Glimmer Shot 墜陽閃               20/16 Dark
58          Ryuuensen       Wyrm Shot    龍炎閃               32/26 Fire
60          Star Gazer      -            スターゲイザー       38/30 -

-------
Hi-Ougi
-------
Level Name          US   Japanese                TP    Element
-     Astral Rain   -    アストラルレイン       100/1  Light

[Notes]

- This class has 5 Nanaly techs, they're all Arcanes.
- This class has 5 Chester techs, they're all Bases.
- Thrust Arrow -> Trust Arrow is quite the bad mistake in naming, the attack has
 nothing to do with trust.
- Healing Rain will recover 15% of your allies' HP, the equivalent of .. half of
an
 Apple Gel.
- Harvest Rain will recover 30% of your allies' HP, the equivalent of an Apple
Gel
- Life Stealer will absorb HP for you equivalent to about 1/5 of the damage
done.
- Gale Shot's number of arrows is based on your level, thanks to Lace-chan we
have a list
 for this!

40-52  : 4 shots
53-77  : 5 shots
78-102 : 6 shots
103-127: 7 shots
128-152: 8 shots
153-177: 9 shots
178-250: 10 shots

----

***********
Ninja Class
***********
----
Base
----
Level Name               US               Japanese     TP    Element
1     Kunaisen           Gleaming Dagger  苦無閃       14/11 -
1     Meshouha           Fury Blast       滅掌破       16/13 Dark
3     Sensouga           Fang Rush        閃走牙       16/13 -
5     Jiretsuzan         Carving Earth    地裂斬       10/08 Ground
8     Douryuusen         Earth Dragon     土竜閃       24/19 Ground
13    Satsugekka         Moonlight Raven  刹月華       16/13 -
25    Kimerazan          Trashing Devil   鬼炎斬       20/16 Fire
28    Hienrenkyaku       Swallow Dance    飛燕連脚     18/14 -
32    Izuna Otoshi       Crow Blade       飯綱落とし   26/21 -

------
Master
------

Level Name                   US              Japanese   TP    Element
18    Manjushage             Flare Raid      曼樹沙華   12/10 Fire
20    Gemma Retsushou        Phantom Blast   幻魔裂衝   18/14 -
23    Eisouzan               Shadow Edge     影走斬     16/13 Dark
33    Kimera Renkyaku        Blazing Swallow 鬼炎連脚   18/14 Fire
38    Fuujin Bakufuu         Cyclone Seal    風刃縛封   40/32 Wind
48    Kasha Otoshi           Burning Crow    火車落とし 34/27 Fire

------
Arcane
------

Level Name                         US               Japanese   TP     Element
30    Shintoumekkyaku              Samadhi          心頭滅却   26/21  -
35    Zanma Messatsuken            Dark Rush Fury   斬魔滅殺剣 38/30  Dark
38    Zanma Ryuuenken              Blazing Devil    斬魔龍炎剣 82/66  Fire
42    Genma Retsuzan'ei            Shadow Blast     幻魔烈残影 34/27  Dark
53    Fuujin Fuubakusatsu          Quasi Seal       風塵封縛殺 64/51  Fire

-------
Hi-Ougi
-------
Level Name            US           Japanese   TP    Element
-     Fuuma Kuinken   Nine Seals   封魔九印剣 100/1 -

[Notes]

- Hurrah, the first fully full full developed Ninja class! And yet it still
 feels just as wierd as Suzu and Jay felt..

- Ninja took Cyclone Seal from Sheena and Rid, sadly it looks exactly like
 Air Blade and spawns immediately on execution. That's all. Pretty much an
 entirely different attack.

- Ninja ALSO took Fuujin Fuubakusatsu from Rid, but not only is it not a
 hi-ougi anymore, it looks completely different. It starts with the Fuujin
 Bakufuu, then at the end they teleport upwards and spiral down in flames.

- Fuuma Kuinken|Nine Seal's first slash must hit for the rest of the attack to
trigger

- The Ninja has what is possibly the most easiest and safest Mystic Arte
 trigger in the game, use Shintoumekkyaku|Samadhi to trigger it.

************
Bishop Class
************
------
Spells
------


Level      Name           Japanese           TP Element
-          First Aid      ファーストエイド    8 -
-          Fireball       ファイアボール     10 Fire
3          Stone Blast    ストーンブラスト   10 Ground
5          Wind Cutter    ウィンドカッター   10 Wind
7          Nightmare      ナイトメア          8 Dark
9          Lightning      ライトニング       10 Wind
10         Recover        リカバー           11 -
11         Icicle         アイシクル         10 Water
14         Rock Break     ロックブレイク     17 Ground
17         Spread         スプレッド         24 Water
18         Ice Tornado    アイストーネード   31 Water
20         Air Thrust     エアスラスト       23 Wind
21         Eruption       イラプション       31 Fire
23         Raise Dead     レイズデット       44 -
26         Thunder Blade  サンダーブレード   32 Wind
26         Meditation     メディテーション   20 -
33         Tidal Wave     タイダルウェイブ   60 Water
33         Eclair L'arme  エクレールラルム   20 Light
38         Spell Enhance  スペルエンハンス   18 -
42         Cure           キュア             43 -
45         Cyclone        サイクロン         50 Wind
46         Ground Dasher  グランドダッシャー 44 Ground
50         Embrace End    インブレイスエンド 50 Water
53         Explode        エクスプロード     39 Fire
58         Grand Cross    グランドクロス     48 Light
60         Ancient Nova   エンシェントノヴァ 46 Fire
66         Meteor Swarm   メテオスフォーム   90 -

-------
Hi-Ougi
-------
Level Name             US Japanese                    TP    Element
-     Divine Judgement -  ディバイン・ジャッジメント  100/1 Light

[Notes]

- Pretty much Genius meets Reala meets Tear.


*****************************
Chester Barklight - Phantasia
*****************************
----
Base
----
Level Name    US            Japanese TP     Element
-     Guren   Hell Pyre     紅蓮     10/08  Fire
-     Touga   Ice Fang      凍牙     11/09  Water
-     Gouten  Thunder Blitz 轟天     14/11  Wind
-     Shuu    Eagle Shot    衝破     18/14  Ground
28    Shinten Wild Rain     震天     24/19  -
34    Shouha  Sonic Bash    鷲羽     20/16  Wind
40    Hayate  Gale Shot     疾風     20/16

------
Master
------
Level   Name   US         Japanese   TP     Element
46      Taiga  Giga Fang  大牙       32/26  -

------
Arcane
------
Level   Name    US             Japanese   TP     Element
52      Toryuu  Dragon Slayer  屠龍       72/58  -

- When Thunder Blitz hits, there are multiple lightning strikes, these can hit
more than one target.
- Giga Fang now hits the ENTIRE screen and even when blocked, will push you back
far.
- Gale Shot's number of arrows is based on your level, thanks to Lace-chan we
have a list
 for this!

40-52  : 4 shots
53-77  : 5 shots
78-102 : 6 shots
103-127: 7 shots
128-152: 8 shots
153-177: 9 shots
178-250: 10 shots


*****************
Arche - Phantasia
*****************
------
Spells
------

Level   Name          Japanese               TP      Element
-       Fireball      ファイアボール         10      Fire
-       Stone Blast   ストーンブラスト       10      Ground
-       Ice Needle    アイスニードル         16      Water
-       Lightning     ライトニング           10      Wind
-       Storm         ストーム               16      Wind
-       Grave         グレイブ                   30      Ground
20      Ice Tornado   アイストーネード       31      Water
23      Eruption      イラプション           31      Fire
26      Tractor Beam  トラクタービーム       30      -
29      Thunder Blade サンダーブレード       32      Wind
33      Ray           レイ                   47      Light
36      Fire Storm    ファイアストーム       28      Fire
39      Rock Mountain ロックマウンテン       20      Ground
42      Tempest       テンペスト             40      Wind
45      Maelstrom     メイルストローム       32      Water
48      Earthquake    アースクェイク         42      Ground
50      Cyclone       サイクロン             50      Wind
51      God Breath    ゴッドブレス           88      Wind
56      Explode       エクスプロード         39      Fire
60      Indignation   インディグネイション   66      Wind
60      Tidalwave     タイダルウェイブ       60      Water
63      Black hole    ブラックホール         66      Dark
66      Meteorswarm   メテオスウォーム       90      -
69      Big-Bang      ビッグバン             98      Light

[Notes]

- Arche is actually 100% faithful to her Phantasia version, but..well..she is
 full size now, so she can't quite dodge things easily as far as her size and
 aerial ability goes, but thanks to this game taking enemies from Abyss, you
 mostly have small sized stuff to deal with.

- Earthquake is no longer fullscreen.
- Maelstrom is no longer fullscreen.
- Thunder Blade is ..clearly different than the Phantasia version, it only
affects a
 certain circular area now
- Ray is no longer fullscreen.
- Eruption is no longer fullscreen and there no more aerial projectiles that
fall down
 afterwards
- Since Phantasia, Grave has been given quite the upgrade and doesn't function
like a
 low level spell anymore
- Ice Needle only fires three projectiles now, and they're much bigger now.
- Stone Blast now comes from the ground
- Lightning is no longer fired from an angle
- Only three Fire Balls are fired from Fire Ball now.

***************
Stahn - Destiny
***************
----
Base
----
Level     Name         US              Japanese    TP      Element
-         Majinken     Demon Fang      魔神拳      10/08   -
-         Souhajin     Azure Edge      蒼破刃      10/08   -
-         Kogahazan    Tiger Blade     虎牙破斬    14/11   -
-         Rekkuzan     Tempest Strike  烈空斬      16/13   -
-         Bakuenken    Hell Sword      爆炎剣      12/10   Fire
28        Hienrenkyaku Swallow Dance   飛燕連脚    18/14   -

------
Master
------

Level     Name                 US               Japanese    TP      Element
-         Shishisenkou         Beast            獅子戦吼    24/19   -
-         Dankuuken            Severing Wind    断空剣      16/13   Wind
-         Toryuusen            Dragon Slayer    屠龍閃      30/24   Fire
38        Kuuga Shouryuukyaku  Dragon Toss      空牙昇竜脚  40/32   Fire
43        Senkuureppa          Light Spear      閃空裂破    22/18   -
48        Maou Engekiha        Infernal Torrent 魔王炎撃波  20/16   Fire
50        Shinkuuretsuzan      Omega Tempest    真空裂斬    24/19   -

------
Arcane
------
Level     Name                 US                  Japanese    TP      Element
30        Senkoureppa          Light Spear Blast   閃光裂破    26/21   Light
33        Souryuurengazan      Dragon Swarm        爪竜連牙斬  18/14   -
35        Majin Souhazan       Demonic Tiger Blade 魔神双破斬  28/22   -
38        Neppa Senpuujin      Searing Gale        熱破旋風陣  48/38   Fire
40        Gurenken             Hell Pyre           紅蓮剣      16/13   Fire
45        Hou'ou Tenku         Rising Phoenix      鳳凰天駆    30/24   Fire
53        Shikou Bakuenjin     Thunder Beast       獅吼爆炎陣  40/32   Fire
58        Satsugeki Bukouken   Final Fury          殺劇舞荒剣  90/72   Fire
63        Shou'ou Rekka        Phoenix Blast       翔凰烈火    52/42   Fire

-------
Hi-Ougi
-------
Level Name                US        Japanese        TP    Element
45    Kou'ou Tenshouyoku  Phoenix   皇王天翔翼      100/1 Fire

------
Spells
------

Level     Name          Japanese             TP      Element
-         Fireball      ファイアボール       10      Fire
-         Fire Wall     ファイアウォール     30      Fire
-         Fire Storm    ファイアストーム     28      Fire
-         Fearful Flare フィアフルフレア     40      Fire
30        Eruption      イラプション         31      Fire
33        Flare Tornado フレアトーネード     50      Fire
56        Explode       エクスプロード       39      Fire

[Notes]

- Stahn can no longer link his techs together as he could in Destiny Remake

- Stahn is missing:
 Majinken Shouga (It was a version where he'd jump in the air and fire down
                  a Majinken diagnally)
 Shakkouken      (A grab move)
 Hyogetsu Shousen (Well, it was kind of an optional move in the Remake)
 Resshin Tenshou  (Same thing here)
 Goushourai      (This has a special requirement to do, sad to see him not
                  have it here though)
 Hiou Zetsuenshou  (hi-ougi)
 Gouma Kaijinken   (hi-ougi)
 Zankuu Tenshouken (hi-ougi)

- Stahn is also missing his Aerial Shoujutsu, which are:
 Flame Shooter
 Blaze Beast
 Raging Flare
 Volcanic Rage

- Satsugeki Bukouken is no longer a hi-ougi

- Stahn lands fast enough after launching Gurenken, that it's hard
 to tell that he launched a projectile.

- Maou Engekiha's range is reduced.

- Fire Ball now launches three fireballs

- Fire Wall no longer spawns around Stahn.

- Fire Storm is now a largely horizontal spell.

- (US Version only) for some reason, Stahn will say "Razing Phoenix" for Phoenix
 which is what Guy's Mystic Arte was called, but Guy's Mystic Arte is Houou
 Tenshouyoku, not Kouou Tenshouyoku, and regardless, it goes against their
name.

- (US Version only) Thunder Beast?! That is an incredibly WRONG translation for
that skill.
 It should be Firey Beast like Symphonia. Shikou BakuRAIjin has
 thunder in it, not Shikou BakuENjin, which mentions fire.

- (US Version only) Stahn will say "Light Blast!" for Light Spear Blast. Yet
another bad mistake
 considering that Light Blast is what they called Shouha Rekkousen


***************
Rutee - Destiny
***************
----
Base
----
Level     Name          Japanese             TP      Element
-         Search Gald   サーチガルド         03/02   -
-         Snipe Air     スナイプエア         16/13   -
-         Thievery      ローバーアイテム     09/07   -

------
Master
------
Level     Name          Japanese             TP      Element
30        Slash Rain    スラッシュレイン     28/22   Water

------
Arcane
------
Level     Name         US         Japanese             TP      Element
-         Escape Air   Air Escape エスケープ・エア     08/06   -
-         Snipe Roar   -          スナイプロア         20/16   -
48        Bloody Rose  -          ブラッディローズ     90/72   -
------
Spells
------
Level    Name         US          Japanese             TP      Element
-        First Aid                ファーストエイド     08      -
-        Ice Needle   Ice Needles アイスニードル       16      Water
-        Deep Mist        ディープミスト       07      -
-        Barrier          バリアー             12      -
-        Icicle           アイシクル           10      Water
-        Recover          リカバー             11      -
-        Acid Rain        アシッドレイン       10      -
-        Silence          サイレンス           13      -
-        Dispel           ディスペル           16      -
-        Ice Wall         アイスウォール       30      Water
-        Ice Tornado      アイストーネード     31      Water
-        Raise Dead       レイズデット         44      -
-        Heal             ヒール               14      -
-        Sharpness        シャープネス         12      -
-        Nurse            ナース               35      -
36       Blizzard         ブリザード           52      Water
40       Cure             キュア               43      -
45       Maelstrom        メイルストローム     32      Water
50       Resurrection     リザレクション       88      -
60       Tidal Wave       タイダルウェイブ     60      Water

-------
Hi-Ougi
-------
Level   Name              Japanese               TP    Element
45      Life Discharge    ライフディスチャージ   100/1 Water

[Notes]

- Rutee is based off of her Destiny Remake version.

- Rutee is missing:
 Serpent Edge
 Antidote (You have Recover anyways, this only cured Poison)
 Trickster (hi-ougi)
 Embrace End (hi-ougi)

- Rutee can no longer link her techs together as she could in Destiny Remake.
- Deep Mist makes it harder for enemies to land critical hits.

- Life Discharge no longer revives allies, it doesn't even damage enemies
anymore.

**************
Leon - Destiny
**************
----
Base
----
Level    Name          US             Japanese    TP      Element
-        Majinken      Demon Fang     魔神拳      10/08   -
-        Sougazan      Fang Blade     双牙斬      14/11   -
-        Kogahazan     Tiger Blade    虎牙破斬    14/11   -
-        Gessenkou     Moon Glare     月閃光      16/13   Dark
-        Hienrenzan    Swallow Talon  飛燕連斬    22/18   -
-        Garyuusen     Glimmer Dragon 臥竜閃      20/16   -
-        Gen'eijin     Phantom Edge   幻影刃      10/08   -

------
Master
------
Level    Name          US              Japanese             TP      Element
-        Gessenkohou   Moon Fall       月閃虚崩             32/26   Dark
27       Kuushuuken    Flying Dragon   空襲剣               18/14   -

------
Arcane
------
Level    Name              US             Japanese            TP      Element
-        Souryuurengazan   Dragon Swarm   爪竜連牙斬          18/14   -
-        Garyuu Metsuha    Shining Dragon 臥竜滅破            30/24   -
32       Houryuu Zankouken Dragon Glare   崩龍斬光剣          42/34   -
41       Marian            Demon Attack   魔人闇(マリアン)    70/56   Dark

-------
Hi-Ougi
-------
Level    Name               US                 Japanese             TP
Element
45       Majin Rengokusatsu Infernal Suffering 魔神煉獄殺          100/1  Dark

------
Spells
------
Level    Name             Japanese            TP    Element
-        Stone Blast      ストーンブラスト    10    Ground
-        Grave            グレイブ            30    Ground
-        Pikohan          ピコハン             8    -
-        Stone Wall       ストーンウォール    30    Ground
32       Demon's Lance    デモンズランス      90    Dark
38       Air Pressure     エアプレッシャー    24    Ground
40       Piko Piko Hammer ピコピコハンマー    32    -
42       Black hole       ブラックホール      66    Dark
46       Ground Dasher    グランドダッシャー  44    Ground

[Notes]

- Leon is based off of his Remake version, but he's pretty stocked up on spells.
- Leon can no longer link his techs together as he could in Destiny Remake
- Leon is missing:
 Majinken Souga (extension to Majinken)
 Jouha Messhouen (hi-ougi)
 Majin Messatsuen
- Leon cannot extend his moves into another as he could in Destiny Remake.
- Leon now has Garyuu Metsuha | Shining Dragon has a standalone move.
- Garyuusen | Glimmer Dragon doesn't leave Leon hanging in the air anymore, it's
more
 like a downward swipe.
- Without aiming step, Kuushuuken | Flying Dragon isn't safe to use standalone.
- Gen'eijin | Phantom Edge doesn't travel far anymore.
- Gessenkou and Kohou (Moon Fall and Glare) is now a dark element attack.
- Garyuusen (Glimmer Dragon) no longer leaves Leon hanging in the air.
- Grave is no longer just one large spike, it spawns multiple medium sized ones,
overall
 it hits more but is smaller.
- Leon does not throw down the lance in Demon's Lance anymore (it functions
 more like Bloody Lance from Symphonia, recolor of Holy Lance..)
- Black Hole is no longer full screen and does not suck enemies from the entire
battle
 field towards it, now it functions more like an uglier, enlarged Negative
Gate.
 Ground Dasher is no longer a largely horizontal attack, it covers just about
the same
 radius as Grave.
- Stone Wall and Pikohan/Pow Hammer are actually instant cast.


**************
Reid - Eternia
**************
----
Base
----

Level    Name              US                    Japanese   TP    Element
-        Majinken          Demon Fang            魔神拳     10/08 -
-        Chirisazame       Sword Rain            散沙雨     10/08 -
-        Kogahazan         Tiger Blade           虎牙破斬   14/11 -
24       Rekkuuzan         Tempest Strike        裂空斬     12/10 -

------
Master
------

Level    Name              US                    Japanese     TP    Element
-        Raijinken         Lightning Blade       雷神剣       14/11 Wind
-        Majinken Souga    Double Demon Fang     魔神拳・双牙 16/13 -
-        Akisazame         Sword Rain: Alpha     秋沙雨       20/16 -
22       Kogarenzan        Tiger Rage            虎牙連斬     18/14 -
25       Senkuureppa       Light Spear           閃空裂破     22/18 -
31       Shinkuuretsuzan   Omega Tempest         真空裂斬     24/19 -
35       Fuujin Bakufuu    Cyclone Seal          風刃縛封     40/32 -

------
Arcane
------
Level    Name              US                    Japanese     TP     Element
-        Raijin Souhazan   Thunder Tiger Blade   雷神双破斬   16/13  Wind
-        Fuuraijinken      Super Lightning Blade 風雷神剣     22/18  Wind
17       Majin Senretsuha  Demonic Sword Rain    魔神千烈破   28/22  -
-        Majin Rengazan    Demonic Chaos         魔神連牙斬   36/29  -
21       Kuuha Zesshougeki Mega Sonic Thrust     空破絶掌撃   24/19 -
27       Senkuu Shoureppa  Soaring Light Spear   閃空翔裂破   22/18  -
33       Senkuu Souhazan   Demon Spiral Hammer   閃空双破斬   32/26  -
43       Shou'u Rekkuugeki Tempest Rain: Alpha   翔雨裂空撃   38/30  -
46       Hou'ou Tenku      Rising Phoenix        鳳凰天駆     30/24  Fire
52       Mouko Rengekiha   Rending Tiger Blade   猛虎連撃破   64/51  -


-------
Hi-Ougi
-------
Level    Name          US           Japanese            TP     Element
45       Kyokkouheki   Aurora Wall  極光壁              100/1  Light


[Notes]
- Reid has been adapted to the three skill system, so his combos have changed
 a bit.

- Reid is missing:
 Hiou Zetsuen Shou   (Hi-ougi)
 Ryuuko Metsugazan   (Hi-ougi)
 Fuujin Fuubakusatsu (Hi-ougi)
 All of his Kyouryoukugi:
 Gurenken
 Dankuuken

- Reid is alot slower than people are probably used to in comparison to how
 he was in Eternia.

- Majinken Souga's second part is no longer a blast, but a second Majinken.

- Kyokkouheki has no extensions

- Fuujinbakufuu is still as awkward as it was in Eternia, the ending
 slash still won't hit enemies even though it looks like it would.
 Enemies are no longer launched up by it.

*****************
Lloyd - Symphonia
*****************
----
Base
----

Level    Name              US                Japanese  TP      Element
-        Majinken          Demon Fang        魔神拳    10/08    -
-        Shunjinken        Sonic Thrust      瞬迅剣    10/08    -
-        Chirisazame       Sword Rain        散沙雨    10/08    -
-        Kogahazan         Tiger Blade       虎牙破斬  14/11    -
-        Rekkuzan          Tempest Strike    裂空斬    12/10    -
------
Master
------
Level    Name              US                Japanese     TP       Element
-        Shishisenkou      Beast             獅子戦吼     24/19    -
16       Majinken Souga    Double Demon Fang 魔神剣・双牙 16/13    -
24       Akisazame         Sword Rain: Alpha 秋沙雨       20/16    -
24       Shinkuuretsuzan   Omega Tempest     真空裂       24/19    -
27       Kogarenzan        Tiger Rage        虎牙連斬     18/14    -
------
Arcane
------
Level    Name               US                   Japanese    TP       Element
30       Shikousenpa        Raging Beast         獅吼旋破    26/21    -
32       Majin Kuugashou    Demonic Thrust       魔神空牙衝  30/24    -
35       Majin Souhazan     Demonic Tiger Blade  魔神双破斬  28/22    -
38       Reppuu Kuugashou   Tempest Thrust       烈風空牙衝  32/26    -
40       Hiten Shouku       Rising Falcon        飛天翔駆    32/26    -
41       Shikou Reppuu      Tempest Beast        獅吼烈風    36/29    -
44       Shu'u Souhazan     Raining Tiger Blade  驟雨双破斬  36/29    -
47       Shishi Senretsuha  Beast Sword Rain     獅子千烈破  42/34    -
50       Majinrengazan      Demonic Chaos        魔神連牙斬  36/29    -
53       Shinkuu Senretsuha Sword Rain: Tempest  真空千烈破  38/30    -
58       Zankoushigure      Sword Rain: Beta     斬光時雨    38/30    -

-------
Hi-Ougi
-------
Level    Name              US               Japanese             TP    Element
45       Tenshou Souhazan  Falcon's Crest   天翔蒼破斬          100/1  -


[Notes]

- Lloyd's techs are from his T Tech tree.
- Lloyd is missing Fuujinken.
- Lloyd has no elemental variations of his moves
- Lloyd gained Shinkuu Senretsuha | Sword Rain: Tempest in the PS2 version of
Symphonia.

******************
Kratos - Symphonia
******************
----
Base
----
Level    Name            US             Japanese TP       Element
-        Majinken        Demon Fang     魔神拳   10/08    -
-        Shunjinken      Sonic Thrust   瞬迅剣   10/08    -

------
Master
------
Level    Name            US                 Japanese  TP       Element
-        Gou Majinken    Fierce Demon Fang  剛魔神拳  16/13    -
-        Senkuureppa     Light Spear        閃空裂破  22/18    -
-        Kuuhashou       Super Sonic Thrust 空破衝    14/11    -
31       Raijinken       Lightning Blade    雷神剣    14/11    Wind

------
Arcane
------
Level    Name              US                    Japanese   TP     Element
38       Shugohoujin       Guardian Field        守護方陣   28/22  Light
40       Gurenken          Hell Pyre             紅蓮剣     16/13  Fire
43       Senkou Tsuijinga  Light Spear Cannon    閃光墜刃牙 26/21  -
49       Majin Senkuuha    Demon Spear           魔神閃空破 28/22  -
52       Fuuraijinken      Super Lightning Blade 風雷神剣   22/18  Wind

------
Spells
------

Level    Name          Japanese             TP    Element
-        First Aid     ファーストエイド      8    -
-        Fireball      ファイアボール       10    Fire
-        Wind Cutter   ウィンドカッター     10    Wind
-        Stone Blast   ストーンブラスト     10    Ground
-        Lightning     ライトニング         12    Wind
-        Air Thrust    エアスラスト         23    Wind
-        Thunder Blade サンダーブレード     32    Wind
31       Eruption      イラプション         31    Fire
34       Grave         グレイブ             30    Ground
-        Heal Wind     ヒールウィンド       35    -
46       Heal Stream   ヒールストリーム     45    -
56       Judgment      ジャッジメント       40    Light


-------
Hi-Ougi
-------
Level    Name            US             Japanese             TP    Element
45       Shining Bind    Shining Bind   シャイニングバインド 100/1 -


[Notes]

- Kratos' tech list is from his S tree and is complete.
- Kratos has 6 normal attacks.
- Kratos has no elemental variations of his moves
- Kratos gained Shugohoujin | Guardian Field in the PS2 version of Symphonia, so
 it's not a new addition here, the same applies to Shining Bind

*****************
Refill - Symphonia
*****************
------
Spells
------

Level    Name            Japanese             TP    Element
-        First Aid       ファーストエイド      8    -
-        Photon          フォトン             12    Light
-        Barrier         バリアー             12    -
-        Recover         リカバー             11    -
16       Dispel          ディスペル           16    -
18       Charge          チャージ             22    -
20       Raise Dead      レイズデット         44    -
26       Nurse           ナース               35    -
29       Field Barrier   バリアー             48    -
32       Recuperate      リキュペレート       17    -
38       Esprade Erase   エスプレイドイレイズ 28    -
42       Heartless Circleハートレスサークル   44    -
46       Ray             レイ                 42    Light
50       Ressurection    リザレクション       88    -

-------
Hi-Ougi
-------
Level    Name          US     Japanese             TP    Element
45       Sacred Shine  -      セイクリッドシャイン 100/1 Light

[Notes]
- Refill's tech list is from her T tree and is not complete.

- Refill is missing:
 Force Field                 (Suigojin clone)
 Sharpness                   (whoa)
 Inspect Magic               (effect of a Magic Lens, was added in the PS2
game)
 Aggregate Sharp | Acuteness (This is sharpness for the whole party)

- Refill gained Sacred Shine in the PS2 version of Symphonia
- Photon doesn't last long enough to use it to set up combos anymore.
- Ray is smaller, doesn't last as long, but hits more rapidly.
- Sacred Shine only effects a small area around the target, it's no
 longer fullscreen.


******************
Genius - Symphonia
******************
------
Spells
------

Level    Name              US            Japanese              TP   Element
-        Fireball                        ファイアボール        10   Fire
-        Stone Blast                     ストーンブラスト      10   Ground
-        Wind Cutter       Wind Blade    ウィンドカッター      10   Wind
-        Aqua Edge                       アクアエッジ          10   Water
-        Lightning                       ライトニング          10   Wind
-        Icicle                          アイシクル            10   Water
-        Rock Break        Stalagmite    ロックブレイク        17   Ground
-        Spread                          スプレッド            24   Water
20       Air Thrust                      エアスラスト          23   Wind
-        Eruption                        イラプション          31   Fire
26       Thunder Blade                   サンダーブレード      32   Wind
29       Ice Tornado                     アイストーネード      31   Water
32       Add Pressure      Dreaded Wave  アドプレッシャー      34   Ground
35       Raging Mist                     レイジングミスト      38   Fire
38       Tidal Wave                      タイダルウェイブ      60   Water
42       Gravity           Gravity Well  グラビティ            38   -
46       Ground Dasher                   グランドダッシャー    44   Ground
50       Cyclone                         サイクロン            50   Wind
56       Explode                         エクスプロード        39   Fire
60       Indignation                     インディグネイション  66   Wind
66       Meteor Swarm      Meteor Storm  メテオスフォーム      90   -

-------
Hi-Ougi
-------
Level    Name                    Japanese                         TP    Element
45       Indignation Judgment    インディグネート・ジャッジメント 100/1 Wind

[Notes]

- Genius' skill list is from his T Tree and is complete.
- Genius is missing Force Field (Suigojin clone, just a different name)
- Genius says Indignation Judgment, even though the skill (even transliterated
from the japanese name)
 says Indignate Judgment.
- Cyclone is now much more thinner.
- (US Version only) Explode's size has been reduced. .. Actually this is the
first Tales game since Eternia
 where they kept it's name as Explode and not Explosion. Wow.
- Dreaded Wave | Add Pressure works exactly like Air Pressure. That's mostly
because the
 spell was inspired by Air Pressure.
- Raging Mist maintains it's large radius, but it doesn't last as long, each hit
isn't delayed
 either.
- Tidal Wave is no longer full-screen, it will only effect a VERY large radius.
- Ground Dasher is alot smaller.
- Meteor Storm only focuses on a small area around where the target is, if you
dodge them and run away,
 it will still only focus on that same area, this makes it the easiest Meteor
Storm to dodge. However
 each meteor falls MUCH more rapidly now. In other words it's focused more on
one target than the
 general battle field.

******
Eugene
******
----
Base
----
Level    Name           US                Japanese              TP    Element
-        Senpuusou      Storm Thrust      旋風槍                10/08 Wind
-        Rekkusou       Impale            裂駆槍                12/10 -
-        Gouhasou       Roaring Spear     轟破槍                14/11 Ground
-        Shunjinsou     Sonic Spear       瞬迅槍                16/13 -
-        Messhousou     Falling Lance     滅翔槍                20/16 -
-        Ren Koutaisou  Iron Stance       錬・鋼体装            27 -
47       Ren Kyoumeidan Mirror Stance     錬・鏡銘弾            38 -

------
Arcane
------

Level    Name                   US                Japanese     TP    Element
-        Reppuu Jinsoushou      Cyclone Surge     裂風迅槍衝   26/21 Wind
-        Goubaku Senpuuga       Roaring Storm     轟爆旋風牙   28/22 -
-        Goubaku Jinsoushou     Roaring Surge     轟爆迅槍衝   42/34 -
-        Reppuu Shunjinsatsu    Cyclone Gale      裂風瞬迅殺   42/34 Wind
-        Shunsatsu Jinsoushou   Fatal Surge       瞬殺迅槍衝   32/26 -
-        Reppuu Bakuraijin      Cyclone Thunder   裂風爆雷陣   36/29 Wind
-        Ressou Bakuraijin      Goring Thunder    裂走爆雷陣   36/29 Wind
-        Shunsatsu Goushougeki  Fatal Roar        瞬殺轟衝撃   36/29 Ground
36       Ressou Tenshougeki     Goring Descent    裂走天翔撃   40/32 -
37       Messatsu Senpuuga      Falling Storm     滅殺旋風牙   32/26 Wind
40       Jinrai Goushougeki     Thunder Roar      迅雷轟衝撃   40/32 Wind
45       Goubaku Tenshougeki    Roaring Descent   轟爆天翔撃   42/34 Ground
47       Jinrai Tenshougeki     Thunder Descent   迅雷天翔撃   56/45 Wind
50       Jinrai Shunjinsatsu    Thunder Gale      迅雷瞬迅殺   40/32 Light
55       Shunsatsu Tenshougeki  Fatal Descent     瞬殺天翔撃   42/34 Earth

[Notes]

- Eugene is actually the only character not adapted to the three tech chaining
 system, which is probably good for people that were using him in Rebirth

- What Eugene previously had as Light element attacks are now mostly Wind
element
 (Radiant Mythology's element list is rather basic, and Rebirth's Light element
 included Lightning attacks)

- Ren Kyoumeidan and Ren Koutaisou (The stances) aren't exactly Base (or Arcane)
attacks, but to
 save myself from creating a seperate category for them, I threw them in the
Base
 category. They cannot be linked into any other tech.

- Eugene SORT OF missing:
 Tenraisou | Thunder Lance (...uh.. whoa? He gets the uber Arcane spinoffs of
this, even Jade
                           had it in Abyss after it's debut in Rebirth, but he
doesn't get it here?
                           that doesn't make ANY sense. Especially since he
uses it when you fight him in a duel)

****************
Senel - Legendia
****************
------
Base
------
Level    Name                 US             Japanese              TP    Element
-        Majinken             Demon Fist     魔神拳                08/06 -
-        Genryuuken           Shadow Rush    幻竜拳                10/08 -
-        Hakugekishou         Impact         迫撃掌                10/08 -
-        Funryuugeki          Dragon Blast   噴竜撃                10/08 -
-        Yousoukyaku          Talon Strike   鷹爪脚                12/10 -
-        Goushourai           Coil           剛招来                18/14 -
-        Rengadan             Talon Storm    連牙弾                14/11 -
-        Hien Renkyaku        Swallow Dance  飛燕連脚              18/14 -
33       Rondo Senpuu         Whirlwind Dash 輪舞旋風              14/11 -
40       Garyuusai            Dragon Crush   臥竜砕                20/16 -
----
Master
----
Level    Name                  US                Japanese          TP    Element
-        Keigan Sairakugeki    Ground Slam       軽岩砕落撃        10/08 -
-        Bakugekishou          Demon Blast       爆撃掌            10/08 -
-        Majinken Souga        Double Demon Fist 魔神拳・双牙      16/13 -
-        Shishi Senkou         Beast             獅子戦吼          24/19 -
-        Shinryuugeki          Divine Dragon     神竜撃            11/09 -
-        Rekigan Hakurakugeki  Landslide        磔岩迫落撃        14/11 -
48       Kyogan Retsurakugeki  Avalanche Drop    巨岩裂落撃        18/14 -
50       Bakuryuuken           Wyrm Rush         爆竜拳            22/18 -

----
Arcane
----
Level Name                 US                    Japanese         TP    Element
-     Majin Genryuuken     Demon Shadow          魔神幻竜拳       12/10 -
-     Hakugeki Senkou      Beast Impact          追撃戦吼         29/23 -
36    Renga Hienkyaku      Swallow Storm         連牙飛燕脚       62/50 -
38    Hien Genryuuken      Phantom Dragon Dance  飛燕幻竜拳       18/14 -
43    Houou Tenku          Rising Phoenix        鳳凰天駆         30/24 Fire
45    Rondo Funryuurengeki Whirlwind Blast       輪舞噴竜連撃     20/16 -
53    Bakugadan            Talon Blast           爆牙弾           28/22 -
55    Saiga Bakuryuuken    Wyrm Crush            砕臥爆竜拳       28/22 -
55    Majinken: Ryuuga     Dragon Fang           魔神拳・竜牙     22/18 -
60    Rondo Bakugadan      Whirlwind Talon Blast 輪舞爆牙弾       34/27 -
65    Ryuuou Tenku         Dragon Strike         竜凰天駆         40/32 Fire



[Notes]

- If you look closely, most of the animations for his moves are the exact same
as the ones used in Legendia, so he moves more fluidly than most characters.

- Senel is missing:
  Ground Slam           | Rengan Hourakugeki    (Grab for Very Light monsters)
  Lord of Creation      | Banbutsu Shintsuigeki (Grab for all monsters)
  Impact Coil           | Hakugeki Goushourai   (It's a Goushourai then a
Hakugekishou, not missing
                                                anything)
- Senel is also missing all of his Compound techs (they were all grabs for
                                                  specific races of monsters.)

- Senel is nearly exactly cloned in the Fighter Class..

- Things that the Fighter Class have that Senel doesn't have are:
 Rising Dragon Strike | Garyuu Kuuha
 Fire Dragon Rampage  | Karyuu Enbu (Hi-Ougi)

************
Luke - Abyss
************

------
Base
------
Level    Name          US             Japanese  TP    Element
-        Majinken      Demon Fist     魔神拳    08/06    -
-        Houshuukyaku  Havoc Strike   崩襲脚    10/08    -
-        Sougazan      Fang Blade     双牙斬    14/11    -
-        Reppashou     Raging Blast   烈破掌    10/08    -
-        Goushourai    Coil           剛招来    18/14    -
-        Senshouha     Rending Thrust 穿衝破    16/13    -

----
Master
----

Level    Name            US                    Japanese  TP    Element
-        Shuusouraizan   Lightning Tiger Blade 襲爪雷斬  38/30 Wind
-        Guren Shuugeki  Burning Havoc         紅蓮襲撃  30/24 Fire
31       Raijinken       Lightning Blade       雷神剣    14/11 Wind
32       Resshin Tenshou Rending Quake         烈震天衝  36/29 Ground

----
Arcane
----

Level    Name              US                 Japanese       TP    Element
-        Tsuuga Renhazan   Fang Blade Rage    通牙連破斬     22/18 -
-        Ganzan Messaijin  Slag Assault       岩斬滅砕陣     32/26 Ground
-        Yousou Goushouha  Raging Havoc       鷹爪豪掌破     23/18 -
-        Kuuha Zeppuugeki  Sonic Blast        空破絶風撃     22/18 Wind
32       Garen Houshuugaku Fang Blade Havoc   牙連崩襲顎     24/19 -
35       Zan'ei Rekkoushi  Rending Fang Blade 斬影烈昴刺     20/16 -
38       Shugohoujin       Guardian Field     守護方陣       28/22 Light
39       Senpa Zangesshuu  Rending Havoc      穿破斬月襲     22/18 -
41       Ressen Sougekiha  Rending Blast      烈穿双撃破     24/19 -
45       Senkou Tsuijinga  Light Spear Cannon 閃光墜刃牙     26/21 -
49       Maou Zetsuenkou   Devil's Inferno    魔王絶炎煌     18/14 -
53       Hien Shunrenzan   Swallow Fury       飛燕瞬連斬     20/16 -

-------
Hi-Ougi
-------
Level    Name           US     Japanese                   TP     Element
45       Radiant Howl    -     レイディアント・ハウル     100/1  -

[Notes]

- Luke is missing:
 Steel       |Ei Shourai (weaker Goushourai)
 Sonic Thrust|Shunjinken

- Luke has the following FoF moves as regular moves now
 Coil                    |Goushourai (FoF for Steel|Ei Shourai)
 Lightning Tiger Blade   |Shuusouraizan (FoF for Fang Blade|Sougazan)
 Burning Havoc           |Guren Shougeki (FoF for Havoc Strike|Houshuukyaku)
 Rending Quake           |Resshin Tenshou (FoF for Rending Thrust|Senshouha)

- Luke moves quite slower than he did in Abyss (could just be the pace of the
 game though)

- Fang Blade Havoc|Garen Houshuugaku's ending dive kick is pretty delayed,
 but the opponent is propelled up from the Fang Blade|Sougazan
 enough to get hit by it without landing.

- Rending Quake no longer has a pause before the ground erupts, so it moves
 exactly like Rending Thrust with no speed changes.

- Luke's Down+Attack will now do full damage for both hits rather than a half
 for both as in Abyss

- During Radiant Howl, Luke will keep his sword on his hand instead of it
 mysteriously being put away.

************
Tear - Abyss
************


------
Base
------

Level    Name             US            Japanese    TP       Element
-        Pikohan          Pow Hammer    ピコハン    08/06    -

----
Master
----

Level    Name             US               Japanese           TP    Element
-        Nocturnal Light  Nocturnal Light  ノクターナルライト 10/08 -
-        Severed Fate     Severed Fate     セヴァードフェイト 14/11 -
40       Banishing Sorrow Banishing Sorrow バニシングソロゥ   18/14 Light

------
Spells
------

Level    Name              US                Japanese           TP  Element
-        First Aid         -                 ファーストエイド   08  -
-        Nightmare         -                 ナイトメア         08  Dark
-        Charge            -                 チャージ           22  -
-        Meditation        -                 メディテーション   20  -
-        Raise Dead        Resurrection      レイズデット       44  -
33       Eclair de Larme   -                 エクレールラルム   20  Light
34       Holy Lance        -                 ホーリーランス     40  Light
37       Spell Enhance     Enhance Cast      スペル・エンハンス 18  -
42       Heartless Circle  Healing Circle    ハートレスサークル 44  -
47       Holy Song         -                 ホーリーソング     42  -
50       Ressurection      Revitalize        リザレクション     88  -
56       Judgment          -                 ジャッジメント     40  Light
58       Grand Cross       -                 グランドクロス     48  Light

-------
Hi-Ougi
-------
Level    Name             US   Japanese                   TP    Element
45       Innocent Shine    -   イノセントシャイン         100/1

[Notes]

- Tear is missing:
 Invoke Aqua/Ground/Flame/Gale (no FoFs in in this game anyways)
 Force Field

- Tear has no Arcanes (Severed Fate and Banish Sorrow used to be her Arcanes
 however Abyss worked on a two skill system anyways (Base -> Arcane)

- Tear has no FoF skills except for Meditation, that move is standalone now.

- You can tell if Tear is casting a Fuka (Hymn) or a Spell based on her
 spell casting pose. For those of you that haven't played Abyss, she has two
 spell casting poses, one for Nightmare, Holy Song, Judgment, Grand Cross, and
 Revitalize. All other spells use her other spell casting poses.

- Nightmare doesn't last nearly as long and no longer causes a sleep status
ailment,
 instead it will sometimes dizzy you.

==============
Special Thanks
==============

Carnivol - For testing out a bunch of nitpicky stuff for me while I'm not able
          to. For almost attempting to do a menu/eventual full translation for
          the game, I wouldn't have had a big push to do my own private list
          and then eventually this if it weren't for that.

Tanya    - Looking over my revisions for dumb dumb mistakes

agumike  - Corrections Corrections~

a000a    - Corrections~

Aileron  - Corrections~

Wilheim  - Corrections on the english technames

Reid_Aileron - Correction with the spell caster hi-ougi explaination, and other
              techlist stuff. Also reminded me about Luke's Down+Attack thing.

jygting -  Big big list of corrections with the techs names,
          mostly chunks of what I messed up on the list for
          Ninja and Thief, which were my biggest concerns.

lace-chan - Tons of full US tech lists and TP costs and even descriptions,
totally
           a big big big big help.

The Kawa.net romanizing script - It was my accomplice in butchering the
japanese language!

Various Tales resources and the games that eventually got me to memorize
the Tales techs in Japanese and English.

And finally, a special someone that doesn't know that I do ...

======
Links!
======
Namco's Official US Tales Forums (http://tales.namco.com/)
Radiant Mythology Wiki (http://www23.atwiki.jp/tow_ms/pages/1.html)
Raijinken (http://www.raijinken.net/) Go see the better looking version of this
guide there!

=======================
More Legal Mumbo Jumbo!
=======================
This entire document is (Copyright 2007) Kiko.
All trademarks are property of their respective owners.
No section of this guide can be used without my permission.
This includes, but is not limited to posting on your website,
making links to my guide, including parts of my guide in your own,
or making reference to any material contained within.