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                     SUPER ROBOT WARS ADVANCE PORTABLE

                               FOR SONY PSP

                           ITEM DROP CHECKLIST


                       Written by Grandmaster Meio


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Simple and clean, this guide lists all item drops from the game, on all the
possible routes.



-------------------------------------------------------------------------------
1. Item Descriptions
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
1a. Skill Parts
-------------------------------------------------------------------------------

Notes:
- They are consumables. You use one, you lose it.
- By "no use restrictions" I mean you can use that kind of item in the same
 pilot as many times as you want, given you still have that item in your
 inventory. Let's say you have nine Ranged + 5. You can use all nine in the
 same pilot.
- If a pilot already has a natural skill, you can only add items until the
 pilot's skill catches up. An example: if a pilot already has Support Attack
 as a natural skill, and say, the pilot tops the skill at level 2, you can
 only give him/her 2 Support Attack + 1 items. If a pilot tops a skill at
 level 9, like Master Asia's Potential, then you can't give him a
 Potential + 1, even though that skill's level may be lower at the moment.
- The maximum SP you can have is... depends on the pilot. Although it may look
 like it goes up to 999, every pilot has his/her own individual SP limit.
- All other stats have a maximum of 400.
- The stats or skills given by these items remain on subsequent playthroughs,
 except your main character, if you change him/her.
- UPDATE: According to some sources, the Counter skill part is bugged. It won't
 give you the Counter skill, even if it's listed.

SP + 5: Increases SP by 5. No use restrictions.
SP + 10: Increases SP by 10. No use restrictions.
SP + 15: Increases SP by 15. No use restrictions.

Melee + 5: Increases Melee by 5. No use restrictions.
Melee + 10: Increases Melee by 10. No use restrictions.
Melee + 15: Increases Melee by 15. No use restrictions.

Ranged + 5: Increases Ranged by 5. No use restrictions.
Ranged + 10: Increases Ranged by 10. No use restrictions.
Ranged + 15: Increases Ranged by 15. No use restrictions.

Evasion + 5: Increases Evasion by 5. No use restrictions.
Evasion + 10: Increases Evasion by 10. No use restrictions.
Evasion + 15: Increases Evasion by 15. No use restrictions.

Accuracy + 5: Increases Accuracy by 5. No use restrictions.
Accuracy + 10: Increases Accuracy by 10. No use restrictions.
Accuracy + 15: Increases Accuracy by 15. No use restrictions.

Defense + 5: Increases Defense by 5. No use restrictions.
Defense + 10: Increases Defense by 10. No use restrictions.
Defense + 15: Increases Defense by 15. No use restrictions.

Skill + 5: Increases Skill by 5. No use restrictions.
Skill + 10: Increases Skill by 10. No use restrictions.
Skill + 15: Increases Skill by 15. No use restrictions.

Infight + 1: Increases Infight by 1. Infight increases Melee weapon damage and
unit movement. Maximum level is 9.

Gunfight + 1: Increases Gunfight by 1. Gunfight increases Ranged weapon damage
and the range of these weapons. Maximum level is 9.

Potential + 1: Increases Potential skill by 1. Maximum level is 9.
Sword Cut + 1: Increases Sword Cut skill by 1. Maximum level is 9.
Shield Defense + 1: Increases Shield Defense Skill by 1. Maximum level is 9.
Support Attack + 1: Increases Support Attack by 1. Maximum level is 4.
Support Defense + 1: Increases Support Defense by 1. Maximum level is 4.
Battle Spirit: Pilot starts the scenario with + 5 Morale. Only one use.
Counter: Should add the Counter skill, but has a bug. Doesn't work.
Hit & Away: Adds the Hit & Away skill. Only one use.
SP Consumption Down: Gives the SP Consumption Down skill. Only one use.


-------------------------------------------------------------------------------
1b. Mecha Parts
-------------------------------------------------------------------------------

Notes:
- Beam Coating, I-Field Barrier, EWAC Module, Large Magazine, Ultimate
 Cell and Solar Panel do not stack with themselves. Say you put two Solar
 Panels in one unit, you won't get 20% EN back at each turn, you still get
 only 10%.
- Beam Coating and I-Field Barrier don't stack with each other either.

Booster: Movement + 1.
Mega Booster: Movement + 2.
Apogee Motor: Movement + 1, Evasion + 5.
Magnet Coating: Evasion + 5.
Biosensor: Evasion + 10.
Psychoframe: Evasion + 20.
Haro: Evasion + 30, Weapon Range + 2.
Flight Module: Movement on Sky becomes S, and gives ability to fly.
Thruster Module: Movement on Space becomes S.
Anti-Dust Module: Movement on Earth becomes S.
Screw Module: Movement on Water becomes S.
Chobham Armor: HP + 500, Armor + 150
Hybrid Armor: HP + 800, Armor + 200
Super Alloy Z: HP + 1000, Armor + 300
New Super Alloy Z: HP + 1500, Armor + 400
Large Generator: EN + 50
Mega Generator: EN + 100
Giga Generator: EN + 200
Beam Coating: Reduces beam attack damage by 1000.
I-Field Barrier: Reduces beam attack damage by 2000.
Jammer: Has a 50% chance to divert missile attacks from enemy.
Hyper Jammer: Gives Afterimage. Has a 50% chance to evade any attack.
EWAC Module: Units on the surrounding squares receive 15% bonus Evade/Accuracy.
Hero's Mark: Armor + 200, Evasion + 25, Accuracy + 30%
Steel Soul: Armor + 250, Evasion + 30, Accuracy + 35%
Dual Sensor: Accuracy + 10%
Multi-Sensor: Accuracy + 20%
Custom HUD: Accuracy + 30%
High-Spec Radar: Range + 1 for all weapons, except MAP and Range 1 weapons.
Propellant Tank: Recovers all EN. Consumable.
Cartridge: Recovers all Ammo. Consumable.
Repair Kit: Recovers all HP. Consumable.
Mars Bowl: Recovers 50 SP to one pilot.
Large Magazine: Gives 2x ammo.
Shuffle Emblem: Starts the Scenario with + 5 Morale.
Ultimate Cell: Recovers 10% of the unit's MAX HP at the start of each turn.
Solar Panel: Recovers 10% of the unit's MAX EN at the start of each turn.



-------------------------------------------------------------------------------
2. Item Drop Checklist
-------------------------------------------------------------------------------

Some notes on the scenario list:

- I made this guide based on Lamia's route, but Axel's scenarios eventually
 play the same way, even the number of enemies is the same most of the time.
 The only different scenarios are the first three ones, and I'm positive you
 get the same items anyway.

- When I write "Rival", it's the rival of your character.

- When I write "retreats at %", either I couldn't take note of the enemy's
 total HP, or their MAX HP changes. For example, your rival comes in different
 mechas depending on the one you pick at the beginning, and they all have
 different HP.


Scenario 01 (Real Robot)
-------------------------
[ ] Meio (Falguen MAFFU) = Gunfight + 1
[ ] Dan (Gelf MAFFU) = Magnet Coating
[ ] Karl (Gelf MAFFU) = Ranged + 5
[ ] Wilner (Gelf MAFFU) = Repair Kit

- Meio retreats at 2460 HP.

Scenario 01 (Super Robot)
-------------------------
[ ] Hakkotsuki (Mecha Hakkotsuki) = Booster
[ ] Hidler (Mecha Fortress) = Gunfight + 1
[ ] one of the red mechas = Propellant Tank
[ ] one of the red mechas = Ranged + 5

- Hidler retreats at 7110 HP.

Scenario 02 (Real Robot)
-------------------------
[ ] Meio (Falguen MAFFU) = Infight + 1
[ ] Karl (Gelf MAFFU) = Accuracy + 5
[ ] Wilner (Gelf MAFFU) = Melee + 5
[ ] Dan (Gelf MAFFU) = Booster
[ ] one Gwei MAFFU (lower right) = Repair Kit
[ ] one Gwei MAFFU (lower left) = Propellant Tank
[ ] one Gwei MAFFU (upper left) = Cartridge

- Meio retreats at 2460 HP.
- Dan, Karl and Wilner retreat if Meio retreats or is defeated.

Scenario 02 (Super Robot)
-------------------------
[ ] Dangel (Magma Beast I) = Chobham Armor
[ ] Hakkotsuki (Hakkotsuki) = Propellant Tank
[ ] Tekkouki (Mecha Tekkouki) = Accuracy + 5
[ ] Kochou Oni (Mecha Kochou Oni) = Cartridge
[ ] Hidler (Mecha Fortress) = Melee + 5
[ ] Ankoku Daishogun (Demonica) = Infight + 1
[ ] one of the Giran = Repair Kit

- Dangel retreats at 7260 HP.
- Hidler retreats at 7110 HP.
- Ankoku Daishogun retreats at 8310 HP.

Scenario 03 (Real Robot)
-------------------------
[ ] Ramba Ral (Gouf Custom) = Chobham Armor
[ ] Gaia (Dom II) = Ranged + 5
[ ] Mash (Dom II) = SP + 5
[ ] Ortega (Dom II) = Anti-Dust Module
[ ] one of the Zaku IIs to the right = Propellant Tank

- It may be possible to defeat Norris (Gouf Custom) before he retreats, but I
 wasn't able to assert this. He flees at the beginning of Turn 2.

Scenario 03 (Super Robot)
-------------------------
[ ] Lyza (flying Robo Dari) = Anti-Dust Module
[ ] Balbas (flying Robo Dari) = Ranged + 5
[ ] Richter (Garunroll) = SP + 5
[ ] one of the Robo Dari = Propellant Tank
[ ] another Robo Dari = Magnet Coating

- Richter retreats at 8910 HP.

Scenario 04
-------------------------
[ ] Meio (Falguen MAFFU) = Gunfight + 1
[ ] Hakkotsuki (Mecha Hakkotsuki) = Infight + 1
[ ] Ankoku Daishogun (Demonica) = High-Spec Radar
[ ] Hidler (Mecha Fortress) = Melee + 5
[ ] Warchimedes (Magma Beast Darkron) = Mega Booster
[ ] Gwei MAFFU (left) = Shield Defense + 1
[ ] one of the yellow mechas = Propellant Tank
[ ] one of the flying red mechas = Repair Kit
[ ] one of the flying red mechas = Cartridge

- Meio retreats at 2460 HP.
- Warchimedes retreats at 8610 HP.
- Ankoku Daishogun retreats at 8310 HP.
- Hidler retreats at 7110 HP.

Scenario 05
-------------------------
[ ] Wilner (Gelf MAFFU) = Potential + 1
[ ] Karl (Reb Gelf MAFFU) = Flight Module
[ ] Dan (Gelf MAFFU) = SP + 5
[ ] one Gwei MAFFU = Repair Kit
[ ] one Gwei MAFFU = Cartridge
[ ] one Gwei MAFFU = Propellant Tank
[ ] one Zuwai = Screw Module
[ ] one Zuwai = Defense + 5
[ ] Kyouji (Devil Gundam) = Melee + 10

- Kyouji retreats at 15000 HP.

Scenario 06
-------------------------
[ ] Richter (Garunroll) = Infight + 1
[ ] Lyza (flying Robo Dari) = Evasion + 5
[ ] Gato (Gundam GP-02) = Sword Cut + 1
[ ] Char (Char's Gelgoog) = Support Attack + 1
[ ] Mash (Dom II) = Magnet Coating
[ ] Gaia (Dom II) = Large Generator
[ ] Ortega (Dom II) = Chobham Armor
[ ] Ramba Ral (Gouf Custom) = Repair Kit
[ ] Norris (Gouf Custom) = Propellant Tank
[ ] Aina (Apsalus) = Shuffle Emblem
[ ] one Robo Dari = Apogee Motor

- If Aina is defeated first, Norris flees.
- Aina retreats at 1710 HP.
- Richter retreats at 8970 HP.
- Gato retreats at 4740 HP.
- Char retreats at 1860 HP.

Scenario 07
-------------------------
[ ] Mash (Dom II) = Chobham Armor
[ ] Gaia (Dom II) = Booster
[ ] Ortega (Dom II) = Magnet Coating
[ ] Ramba Ral (Gouf Custom) = Beam Coating
[ ] Bitter (Zaku II) = Magnet Coating
[ ] Ghineas (Apsalus) = Jammer
[ ] Aina (Apsalus) = EWAC Module
[ ] Char (Char's Gelgoog) = Skill + 5
[ ] Gato (Gundam GP-02) = Infight + 1
[ ] Miyuki (Getter Q) = Dual Sensor
[ ] Ankoku Daishogun (Demonica) = Mars Bowl
[ ] Hidler (Mecha Fortress) = Repair Kit
[ ] Warchimedes (Magma Beast Darkron) = Potential + 1
[ ] Dangel (Magma Beast Great I) = Cartridge
[ ] one of the red mechas (left) = Propellant Tank

- If either Char, Gato, Gaia, Ortega or Mash is defeated, all starting enemies
(except Ramba Ral, Norris and Aina) will retreat.
- Char retreats at 1860 HP.
- Gato retreats at 4740 HP.
- Gaia and Ortega both retreat at 2820 HP.
- Mash retreats at 2970 HP.
- Ghineas retreats at 6300 HP.
- Ankoku Daishogun retreats at 8430 HP.
- Hidler retreats at 7230 HP.
- Dangel retreats at 7230 HP.
- Warchimedes retreats at 8730 HP.

Scenario 08 (Space Route)
-------------------------
[ ] one Death Army = Shield Defense + 1
[ ] one Death Army = Evasion + 5
[ ] Kyouji (Devil Gundam) = Ultimate Cell

ROUTE SPLIT

Option 1. Space
Option 2. Earth

Scenario 08 (Earth Route)
-------------------------
[ ] one Death Army = Shield Defense + 1
[ ] one Death Army = Evasion + 5
[ ] Kyouji (Devil Gundam - 1st) = Ultimate Cell
[ ] Kyouji (Devil Gundam - 2nd) = Booster
[ ] Ganan (Stark Gan-Dolla) = Repair Kit
[ ] Jin (Stark Dauzehn) = Cartridge
[ ] Min (Stark Deins) = Mars Bowl
[ ] Gol (Stark Gwei) = Propellant Tank
[ ] Gon Jem (Geizam) = Flight Module
[ ] Master Asia (Master Gundam) = Biosensor

- If any of Gon Jem's minions or Devil Gundam are defeated, all the others will
 retreat.
- The second Devil Gundam retreats at 15000 HP.

Scenario 09 (Space Route)
-------------------------
[ ] Cima Garahau (Gelgoog M) = Gunfight + 1
[ ] Ortega (Dom II) = Apogee Motor
[ ] Gaia (Dom II) = Cartridge
[ ] Mash (Dom II) = Chobham Armor
[ ] Gato (GP-02) = Potential + 1
[ ] Char (Zeong) = Ranged + 10
[ ] Lala (Elmeth) = SP + 10
[ ] one of the Zaku II (Commander Type) = Flight Module
[ ] another Zaku II (Commander Type) = Magnet Coating

- Commander Type is the Zaku II with the fin on the head.
- Char retreats at 5910 HP.
- Gato retreats at 4800 HP.
- Lalah retreats at 2640 HP.

Scenario 09 (Earth Route)
-------------------------
[ ] Butcher (Bandok) = Ranged + 10
[ ] one Baizanga = Propellant Tank
[ ] one Baizanga = Cartridge
[ ] one red mecha = Magnet Coating
[ ] Hidler (Mecha Fortress) = Potential + 1
[ ] Heinell (Skullrook) = Gunfight + 1

- Butcher retreats at 18000 HP.
- Hidler retreats at 7110 HP.
- Heinell retreats at 18690 HP.

Scenario 10 (Space Route)
-------------------------
[ ] Kelly Layzner (Val Varo) = Infight + 1
[ ] Cima Garahau (Gerbera Tetra) = Gunfight + 1
[ ] Gelgoog M (near Cima) = Propellant Tank
[ ] Gelgoog M (near Cima) = Mars Bowl

Scenario 10 (Earth Route)
-------------------------
[ ] Mileena (Megaborg Mileena) = Flight Module
[ ] Lisa (Megaborg Lisa) = Magnet Coating
[ ] Aiza (Megaborg Aiza) = Infight + 1
[ ] leftmost Metanga = Chobham Armor
[ ] Combined Megaborg = SP + 10

- When either Aiza or Lisa is defeated, the other will disappear and they'll
 form Combined Megaborg.
- Mileena retreats at 12750 HP.

Scenario 11 (Space Route)
-------------------------
[ ] Gaia (Dom II) = Propellant Tank
[ ] Mash (Dom II) = Cartridge
[ ] Ortega (Dom II) = Mars Bowl
[ ] Karius (Dom II) = Repair Kit
[ ] Gato (Gundam GP-02) = Sword Cut + 1
[ ] Char (Zeong) = Booster
[ ] Lalah (Elmeth) = Support Defense + 1
[ ] Kelly Layzner (Val Varo) = Battle Spirit
[ ] Cima Garahau (Gerbera Tetra) = Melee + 10

- Char retreats at 5910 HP.
- Gato retreats at 4800 HP.
- Cima retreats at 4400 HP.
- Lalah retreats at 2640 HP.

Scenario 11 (Earth Route)
-------------------------
[ ] Jin (Stark Dauzehn) = Cartridge
[ ] Min (Stark Deins) = Mars Bowl
[ ] Ganan (Stark Gan-Dolla) = Booster
[ ] Gol (Stark Gwei) = Melee + 10
[ ] Gon Jem (Geizam) = Infight + 1
[ ] Deins MAFFU in reinforcements = Propellant Tank
[ ] Deins MAFFU in reinforcements = Repair Kit

- To trigger the reinforcements, you must destroy the cannon by stepping on it.

Scenario 12 (Space Route)
-------------------------
[ ] Gato (Gundam GP-02) = Infight + 1
[ ] Gaia (Dom II) = EWAC Module
[ ] Karius (Dom II) = Hybrid Armor
[ ] Lalah (Elmeth) = Solar Panel
[ ] Char (Zeong) = Accuracy + 5
[ ] Cima Garahau (Gerbera Tetra) = Large Magazine

Scenario 12 (Earth Route)
-------------------------
[ ] Gol (Stark Gwei) = Hybrid Armor
[ ] Ganan (Stark Gan-Dolla) = EWAC Module
[ ] Min (Stark Deins) = Large Magazine
[ ] Jin (Stark Dauzehn) = Gunfight + 1
[ ] Allenby (Nobel Gundam) = Sword Cut + 1
[ ] Rosamia (Psycho Gundam) = Melee + 10
[ ] Four (Psycho Gundam) = Battle Spirit
[ ] Gon Jem (Gilgazamune) = Solar Panel
[ ] one of the Schwalgs (yellow mechas) = Accuracy + 5

- You can defeat only Rosamia or Four, not both.
- Gon Jem, Allenby, Rosamia and Four retreat at low HP.

Scenario 13
-------------------------
[ ] one of the Devil Aestivalis near the cannon = Melee + 5
[ ] another Devil Aestivalis = Battle Spirit
[ ] one of the Gespensts = Defense + 5
[ ] Rival = Hero's Mark

- Rival retreats at 70% HP.

Scenario 14
-------------------------
[ ] Richter (Garunroll) = Gunfight + 1
[ ] Lyza (flying Robo Dari) = Shield Defense + 1
[ ] Balbas (flying Robo Dari) = Flight Module
[ ] one of the Robo Spanzers = Propellant Tank
[ ] one of the Zonnekaisers = Repair Kit

- May be incomplete because the NPCs kill some of the enemies.
- Richter retreats at 9090 HP.

Scenario 15
-------------------------
[ ] Hidler (Mecha Fortress) = Chobham Armor
[ ] Ankoku Daishogun (Demonica) = Accuracy + 10
[ ] Jigoku Daigensui (Demonica) = Magnet Coating
[ ] one of the Volcanias = Cartridge
[ ] the other Volcania = Mars Bowl
[ ] one of the Mecha Hakkotsuki (skulls) = Booster
[ ] Warchimedes (Magma Beast Darkron) = Jammer
[ ] Dangel (Magma Beast Great I) = Melee + 10
[ ] Janela (Sento Magma) = Support Attack + 1

- Janela retreats at 22500 HP.
- Ankoku Daishogun, Hidler and Jigoku Daigensui retreat at Turn 5.

Scenario 16
-------------------------
[ ] Ganan (Stark Gan-Dolla) = Apogee Motor
[ ] Gol (Stark Gwei) = Magnet Coating
[ ] Min (Stark Deins) = Ranged + 5
[ ] Jin (Stark Dauzehn) = Beam Coating
[ ] Allenby (Nobel Gundam) = Shuffle Emblem
[ ] Rosamia (Psycho Gundam) = Gunfight +1
[ ] Four (Psycho Gundam) = Infight +1
[ ] Gon Jem (Gilgazamune) = Counter
[ ] the leftmost Zuwai = Propellant Tank
[ ] one of the other Zuwais = Cartridge
[ ] one of the Death Army = Mars Bowl
[ ] one of the Death Army = Repair Kit

- Rosamia, Four and Allenby all retreat at 30% HP.


ROUTE SPLIT
Option 1. Nanbara Connection
Option 2. Big Falcon Route
Option 3. Guinea Highlands Route


Scenario 17 (Nanbara Connection)
--------------------------------
[ ] Jigoku Daigensui (Demonica) = Evasion + 10
[ ] Warchimedes (Magma Beast Darkron) = Booster
[ ] Dangel (Magma Beast Great I) = Melee + 15
[ ] Ankoku Daishogun (Demonica) = Hybrid Armor
[ ] Janela (Sento Magma) = Gunfight + 1
[ ] one of the Gogras (yellow axe mech) = Propellant Tank
[ ] another Gogra = Cartridge
[ ] one Volcania (orange mech) = Repair Kit

- Janela retreats at 22560 HP.
- Jigoku Daigensui retreats at 8490 HP.

Scenario 17 (Big Falcon Route)
------------------------------
[ ] Kochou Oni (Mecha Kochouki) = Evasion + 10
[ ] Emperor Burai = Melee + 15
[ ] Heinell (Skullrook) = Gunfight + 1
[ ] Hidler (Mecha Fortress) = Booster
[ ] rightmost Baizanga = Hybrid Armor
[ ] leftmost Baizanga = Repair Kit
[ ] left Baizanga = Propellant Tank

- Heinell retreats at 18750 HP.

Scenario 17 (Guinea Highlands)
------------------------------
[ ] Death Army = Magnet Coating
[ ] Zonnekaiser = Booster
[ ] Zonnekaiser = Hybrid Armor
[ ] Aizam (Gimeria) = Evasion + 10
[ ] Kyouji (Devil Gundam) = Gunfight + 1
[ ] Master Asia (Master Gundam) = Melee + 15

Scenario 18
-------------------------
[ ] Gol (Stark Gwei) = Chobham Armor
[ ] Min (Stark Deins) = Mars Bowl
[ ] Gon Jem (Gilgazamune) = Hyper Jammer
[ ] Ganan (Stark Gan-Dolla) = Booster
[ ] Jin (Stark Dauzehn) = Cartridge
[ ] Allenby (Nobel Gundam) = Support Attack + 1
[ ] Four (Psycho Gundam) = Hit & Away
[ ] Rosamia (Psycho Gundam) = SP + 5
[ ] one of the Schwalgs = Propellant Tank
[ ] one of the Death Army = Repair Kit

- Allenby retreats at 30% HP.

Scenario 19
-------------------------
[ ] Allenby (Nobel Gundam) = Accuracy + 5
[ ] Kyouji (Devil Gundam) = Support Defense + 1
[ ] Master Asia (Master Gundam) = Shield + 1
[ ] Death Army near Allenby = Mega Booster
[ ] other Death Army near Allenby = Shuffle Emblem
[ ] another Death Army = Multi-Sensor

Scenario 20
-------------------------
[ ] topmost Mechaboost Galchic = Mars Bowl
[ ] one of the Soulgains = High-Spec Radar
[ ] the other Soulgain = Skill + 5
[ ] Rival = Counter
[ ] Butcher (Bandok) = Support Defense + 1
[ ] Vindel (Zweizergain) = Haro

- Vindel retreats at 20000HP, or at Enemy Phase 6.

Scenario 21
-------------------------
[ ] Gen'ichiro (Majin) = Potential + 1
[ ] Tsukumo (Tetsujin) = Hyper Jammer
[ ] one of the Katonbos = Chobham Armor
[ ] one of the Katonbos = Propellant Tank
[ ] the nearest Batta = Ranged + 5

- Gen'ichiro retreats at 4290 HP.

Scenario 22
-------------------------
[ ] Richter (Cobrard) = Booster
[ ] one of the Gimerias = Propellant Tank
[ ] one Zonnekaiser = Repair Kit
[ ] Duke (Grendizer) = Sword Cut + 1
[ ] Blacky (Battle Carrier) = Thruster Module
[ ] Gandal (Battle Carrier) = Infight + 1
[ ] one Zonnekaiser = Cartridge

Scenario 23
-------------------------
[ ] Gen'ichiro (Daimajin) = SP Consumption Down
[ ] one Katonbo = Cartridge
[ ] Blacky (Battle Carrier) = Melee + 5
[ ] one Gin Gin (horned blue mecha) = Defense + 5

- If you didn't upgrade Akito's Aestivalis (and Akito) before, it's pretty much
 impossible to defeat Gen'ichiro, since he leaves on Player Phase 3.
- Blacky retreats at 18510 HP.

Scenario 24
-------------------------
[ ] Gilgazamune (top) = Propellant Tank
[ ] Gilgazamune (bottom) = Biosensor
[ ] Dorchenov (Gilgazamune) = Gunfight + 1
[ ] Cima Garahau (Gerbera Tetra) = Mega Booster
[ ] Kirika (Zume Zume) = Giga Generator
[ ] Zuril (Battle Carrier) = SP + 5

- Dorchenov retreats at 15000 HP.

Scenario 25
-------------------------
[ ] Soulgain (left) = Chobham Armor
[ ] Dorchenov (Gilgazamune) = Hit & Away
[ ] Gilgazamune = Shield Defese + 1
[ ] Gilgazamune = Evasion + 5

- Dorchenov retreats at 15060 HP.


ROUTE SPLIT
Option 1. MO-III Route
Option 2. Mariemaia Route


Scenario 26 (MO-III Route)
-----------------------------
[ ] Gilgazamune near Dorchenov (top) = Hybrid Armor
[ ] Gilgazamune near Dorchenov (bottom) = Biosensor
[ ] Dorchenov (Gilgazamune) = Dual Sensor
[ ] Won (Grand Master Gundam) = Support Attack + 1
[ ] DG Rain (Devil Gundam) = Skill + 10

Scenario 26 (Mariemaia Route)
-----------------------------
[ ] one of the Serpents = Biosensor
[ ] Wufei (Altron Gundam) = Skill + 10
[ ] Rival = Support Attack + 1
[ ] one Soulgain = Dual Sensor

- Rival retreats at 40% HP.
- Wufei retreats at 1680 HP.

Scenario 27
-------------------------
[ ] left Dragoon = Apogee Motor
[ ] Wufei (Altron Gundam) = Infight + 1
[ ] Soulgain = Repair Kit
[ ] Rival = Gunfight + 1

- Rival retreats at 30% HP.

Scenario 28
-------------------------
[ ] Ramba Ral (Gouf Custom) = Giga Generator
[ ] Bitter (Dom II) = Repair Kit
[ ] left Apsalus = Hybrid Armor
[ ] Norris (Gouf Custom) = Mega Booster
[ ] Ghineas (Apsalus Perfect) = Potential + 1
[ ] Volcania = Cartridge
[ ] Volcania = Propellant Tank
[ ] Dangel (Magma Beast Great II) = Sword Cut + 1
[ ] Doven Wolf = Biosensor
[ ] Rakan (Doven Wolf) = Accuracy + 10
[ ] Doven Wolf = Mars Bowl
[ ] Elpeo Puru (Qubeley Mk-II) = Hero's Mark
[ ] Glemy Toto (Quin Mantha) = SP + 10

Scenario 29
-------------------------
[ ] MP Great Mazinger = Repair Kit
[ ] MP Great Mazinger = Propellant Tank
[ ] Warchimedes (Magma Beast Darkron) = Infight + 1
[ ] Death Army = Beam Coating
[ ] Hidler (Mecha Fortress) = Apogee Motor
[ ] Emperor Burai = Defense + 10
[ ] Janela (Sento Magma) = Battle Spirit

Scenario 30
-------------------------
[ ] MP Great Mazinger = Propellant Tank
[ ] MP Great Mazinger = EWAC Module
[ ] Jigoku Daigensui (Demonica) = Ranged + 10
[ ] Jangal (Skullrook) = Multi-Sensor
[ ] Heinell (Godol) = Support Defense + 1

Scenario 31
-------------------------
[ ] Mechaboost Galchic = Hybrid Armor
[ ] Soulgain = Shield Defense + 1
[ ] Vysaga = High-Spec Radar
[ ] Butcher (Bandok) = Evasion + 10
[ ] Rival = Battle Spirit

- Butcher retreats at 12240 HP.
- Rival retreats at 30% HP.


ROUTE SPLIT
Option 1. Dorian Route
Option 2. Little Baam Route


Scenario 32 (Dorian Route)
--------------------------
[ ] left Tetsujin = Biosensor
[ ] Saburouta (Denjin) = Apogee Motor
[ ] other Tetsujin = Hybrid Armor
[ ] Gen'hachiro (Denjin) = Potential + 1
[ ] Gen'ichiro (Daimajin) = Defense + 10

- Gen'ichiro retreats at 10200 HP.
- Saburouta retreats at 4280 HP.
- Gen'hachiro retreats at 6420 HP.

Scenario 32 (Baam Route)
--------------------------
[ ] Gandal (Battle Carrier) = Hybrid Armor
[ ] Blacky (Battle Carrier) = Biosensor
[ ] Zuril (Battle Carrier) = Defense + 10
[ ] one Gin Gin (horned blue mecha) = Apogee Motor
[ ] one Gin Gin = Propellant Tank
[ ] Rival = Potential + 1

- Rival retreats at 30% HP.

Scenario 33 (Dorian Route)
--------------------------
[ ] Nibelungen (second tank, left to right) = Beam Coating
[ ] Aiza (Megaborg Aiza) = High-Spec Radar
[ ] Liza (Megaborg Lisa) = Custom HUD
[ ] Mileena (Megaborg Mileena) = Infight + 1
[ ] Torrez (Megaborg Torrez) = Ranged + 10
[ ] Combined Meganoid = Gunfight + 1
[ ] One MP Daitarn 3 = Propellant Tank
[ ] One MP Daitarn 3 = Repair Kit

- You can only destroy either Aiza or Lyza, the other one will retreat.
- Mileena retreats at 12990 HP.
- Torrez retreats at 13740 HP.

Scenario 33 (Baam Route)
--------------------------
[ ] Gandal (Battle Carrier) = Ranged + 10
[ ] Zuril (Battle Carrier) = Super Alloy Z
[ ] Blacky (Battle Carrier) = Mega Booster
[ ] Gin Gin to the left of Blacky = High-Spec Radar
[ ] Gespenst to the left of Olban = Dual Sensor
[ ] Olban (God Amon - 1st) = Infight + 1
[ ] Olban (God Amon - 2nd) = Haro

Scenario 34 (Dorian Route)
--------------------------
[ ] Combined Megaborg = Super Alloy Z
[ ] Mileena (Megaborg Mileena) = Cartridge
[ ] Daitarn 3s to the left = Mars Bowl
[ ] Daitarn 3s to the left = Mars Bowl
[ ] Daitarn 3s to the left = Repair Kit
[ ] Daitarn 3s to the left = Propellant Tank
[ ] Torrez (Megaborg Torrez) = SP + 15
[ ] Koros (AiAi) = Accuracy + 15
[ ] Koros (Koros) = SP Consumption Down
[ ] Don Zaucer = Haro

Scenario 34 (Baam Route)
--------------------------
[ ] left Gespenst blocking the left corridor = Mars Bowl
[ ] right Gespenst blocking the left corridor = Accuracy + 15
[ ] Zonnekaiser = Gunfight + 1

Scenario 35 (Dorian Route)
--------------------------
[ ] Majin in reinforcements = Psychoframe
[ ] Gen'ichiro (Daimajin) = New Super Alloy Z
[ ] Tetsujin in reinforcements = Large Magazine
[ ] Saburouta (Denjin) = Evasion + 15
[ ] Gen'hachiro (Daitetsujin) = Skill + 10

Scenario 35 (Baam Route)
-------------------------
[ ] Blacky (Battle Carrier) = Evasion + 15
[ ] Gandal (Battle Carrier) = New Super Alloy Z
[ ] one Gin Gin = Large Magazine
[ ] Zuril (Battle Carrier) = Skill + 10
[ ] another Gin Gin = Custom HUD
[ ] one Zume Zume = Psychoframe
[ ] one Gespenst = Propellant Tank
[ ] Lady Gandal (Gra Gra) = SP + 15
[ ] Vega Daioh (King of Vega) = SP Consumption Down

Scenario 36
-------------------------
[ ] Karius (Dom II) = I-Field Barrier
[ ] Hanma Hanma = Beam Coating
[ ] one Blue Geara Doga = EWAC Module
[ ] Gaia (Dreissen) = Psychoframe
[ ] Ortega (Dreissen) = Shield Defense + 1
[ ] Mash (Dreissen) = Jammer
[ ] Gato (Gundam GP-02) = Sword Cut + 1
[ ] Blue Helldine = Melee + 15
[ ] Red Deathcain = Support Defense + 1
[ ] Butcher (Bandok) = Super Alloy Z

- Gato retreats at 5100 HP.

Scenario 37
-------------------------
[ ] Chara Soon (Germalk) = Potential + 1
[ ] one of the MP Qubeleys = Sword Cut + 1
[ ] top Psycho Gundam Mk-II = Psychoframe
[ ] bottom Psycho Gundam Mk-II = New Super Alloy Z
[ ] Gato (Neue Ziel) = Counter
[ ] Rival = Steel Soul
[ ] Lemon (Weiss Savior) = Ranged + 15

- Lemon retreats at 28620 HP.
- Rival retreats at 30% HP.
- If Lemon is defeated/retreats first, Rival also retreats.

Scenario 38
-------------------------
[ ] Mashmyre Cello (Zaku III Custom) = Support Attack + 1
[ ] Psycho Gundam Mk-II to Mashmyre's left = Sword Cut + 1
[ ] Alpha Aziel (front) = New Super Alloy Z
[ ] Alpha Aziel (top) = Psychoframe
[ ] Quin Mantha surrounding Haman (top) = SP + 10
[ ] Quin Mantha surrounding Haman (left) = Gunfight + 1
[ ] Haman (Qubeley) = Defense + 15
[ ] Rival = Haro

Scenario 39
-------------------------
[ ] one of the Soulgain = Accuracy + 15
[ ] Blue Helldine = Infight + 1
[ ] Red Deathgain = Gunfight + 1
[ ] Gra Gra = Hit & Away
[ ] Purple Gimeria = Evasion + 15
[ ] Gilgazamune = Ranged + 15
[ ] Lemon (Weiss Savior) = Skill + 15
[ ] Vindel (Zweizergain) = SP Consumption Down



-------------------------------------------------------------------------------
Credits and Contact Info
-------------------------------------------------------------------------------
Thanks to the wiki http://wiki.livedoor.jp/srw_ap/, from where I took most of
the retreat HP estimates found in this guide.

If you want to send me questions or corrections, e-mail me at:

[email protected]


                                        Lastly updated at 02/09/2009, 15:31 PM