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            Spectral Souls ~Resurrection of the Ethereal Empires~

                      S U P P L E M E N T A R Y   F A Q

                              Author: swift412
                          Email: [email protected]
                                Version: 1.30
                  Last updated: 2007/06/02, 16:41 GMT+0200

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INDEX

A. Battle Point Drops
B. Otherworld Gate Drops
C. Otherworld Gate Enemy List
D. Capturable Monsters & Skills
E. Registarable Weapons
F. Best Weapons per Class
G. Character Potentials
H. Potential Descriptions

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   PREFACE

   This is a supplementary FAQ, to be used in conjunction with DB27's General
   Walkthrough, and my two other FAQS (Item Creation and Masteries List, and
   Weapon/Armour/Ring data sheets).

A. BATTLE POINT DROPS

   I have no idea what the chances of these items appearing are, if they will
   appear, or the chance of getting and indiviual item are. Neither do I know
   what the chance of the rare monsters appearing.

   1. SIMBA BATTLE POINTS
   1.1. EMPIRE BATTLE POINT 1 - Golden Area
        1/3 Barrel : Life Fragment, Nectar, Lance, Skill Lesson
        2/3 Rock : Thunder Element, Wind Element, Silver Crystal, Sagestone
        3/3 Tree : God Tree Branch
        Rare monster: Bread Doll

   1.2. EMPIRE BATTLE POINT 2 - Galena Area
        1/3 Barrel : Bat Wing, Honey, Sagestone, Skill Lesson
        2/3 Wooden Box : Potent Grass, Crab Claw, Unicorn Horn
        3/3 Wooden Box : Pure Herb, Poison Pollen, Adakh
        Rare monster: Bread Doll

   1.3. EMPIRE BATTLE POINT 3 - Galena Area
        1/3 Rock : Fire Cluster, Ice Cluster, Sagestone
        2/3 Barrel : Scarab, Imp Horn, Golden Bracelet
        3/3 Barrel : Life Fragment, Sealed Soul, Moon Fragment
        Rare monster: Bread Doll

   1.4. EMPIRE BATTLE POINT 4 - Elegistat Area
        1/3 Tree : God Tree Branch, Ivy Talisman
        2/3 Treasure Box : Mythril Cluster, Skill Book
        3/3 Wooden Box : Bandage, Bone, Jade Bracelet
        Rare monster: Clear Doll (Capture skill: Gold Rush)

   1.5. EMPIRE BATTLE POINT 5 - Eikus Area
        1/3 Barrel : Life Fragment, Scarab, Ivy Talisman
        2/3 Rock : Wind Cluster, Earth Cluster, Sagestone
        3/3 Treasure Box : Holy Cluster, Orichal Cluster, Cat's Eye Stone
        Rare monster: Clear Doll (Capture skill: Gold Rush)

   1.6. EMPIRE BATTLE POINT 6 - Former Simba Territory
        1/3 Rock : Thunder Cluster, Dark Cluster, Damascus
        2/3 Wooden Box : Royal Jelly, Paralyze Pollen,
                         Steel Claw, Death Needle
        3/3 Treasure Box : Crab Meat, Basilisk Eye, Power Stone
        Rare monster: Yeti (Capture skill: Avalanche, Drops: Big Icicle)


   2. NEVERLAND BATTLE POINTS
   2.1. IMPERIAL BATTLE POINT 1 - Golden Area
        1/3 Rock : Life Fragment, Nectar, Sagestone, Skill Lesson
        2/3 Wooden Box : Thunder Element, Wind Element, Baselard, Sagestone
        3/3 Treasure Box : Lizard Tail, Repelling Seal, God Tree Branch
        Rare monster: Bread Doll

   2.2. IMPERIAL BATTLE POINT 2 - Galena Area
        1/3 Wooden Box : Bat Wing, Honey, Sagestone, Skill Lesson
        2/3 Rock : Potent Grass, Crab Claw, Unicorn Horn, Broadsword
        3/3 Rock : Fire Cluster, Ice Cluster, Sagestone
        Rare monster: Bread Doll

   2.3. IMPERIAL BATTLE POINT 3 - Prati Selbi Area
                                  (aka "Empire Battle Point 3" (Typo))
        1/3 Barrel : Pure Herb, Poison Pollen, Iron Claw
        2/3 Wooden Box : Scarab, Imp Horn, Golden Bracelet
        3/3 Wooden Box : Life Fragment, Sealed Soul, Moon Fragment
        Rare monster: Bread Doll

        2.4. IMPERIAL BATTLE POINT 4 - Zapatos
        1/3 Barrel : Slimy Jelly, Ivy Talisman, Demon Talisman
        2/3 Wooden Box : Mythril Cluster, Skill Book
        3/3 Wooden Box : Bandage, Bone, Jade Bracelet
        Rare monster: Clear Doll (Capture skill: Gold rush)

        2.5. IMPERIAL BATTLE POINT 5 - De Argo Area
        1/3 Barrel : Life Fragment, Scarab, Ivy Talisman
        2/3 Barrel : Wind Cluster, Earth Cluster, Sagestone
        3/3 Wooden Box : Holy Cluster, Orichal Cluster, Cat's Eye Stone
        Rare monster: Cockatrice (Capture skill: Paralytic Breath, Drops:
                                  Cockatrice Feather, Angel Wing (Rare))

   2.6. IMPERIAL BATTLE POINT 6 - Former Simba Territory
        1/3 Barrel : Thunder Cluster, Dark Cluster, Damascus
        2/3 Wooden Box : Royal Jelly, Paralyze Pollen,
                         Steel Claw, Death Needle
        3/3 Wooden Box : Crab Meat, Basilisk Eye, Power Stone
        Rare monster: Vampire (Capture skill: Vampiric Drain,
                               Drops: Undead Coffin)


   3. ROZESS BATTLE POINTS
   3.1. LIBERATION BATTLE POINT 1 - Logion Area
        1/3 Rock   : Bat Wing, Honey, Sagestone, Skill Lesson
        2/3 Wooden Box : Potent Grass, Crab Claw, Unicorn Horn, Broadsword
        3/3 Rock   : Fire Cluster, Ice Cluster, Sagestone
        Rare monster: Bread Doll

   3.2. LIBERATION BATTLE POINT 2 - Paraus Nui Area
        1/3 Wooden Box : Pure Herb, Poison Pollen, Iron Claw
        2/3 Barrel : Scarab, Imp Horn, Golden Bracelet
        3/3 Rock   : Life Fragment, Sealed Soul, Moon Fragment
        Rare monster: Bread Doll

   3.3. LIBERATION BATTLE POINT 3 - Elegistat Area
        1/3 Wooden Box : Slimy Jelly, Ivy Talisman, Demon Talisman
        2/3 Wooden Box : Mythril Cluster, Skill Book
        3/3 Barrel : Bandage, Bone, Jade Bracelet
        Rare monster: Clear Doll (Capture skill: Gold rush)

   3.4. LIBERATION BATTLE POINT 4 - Beminad Area
        1/3 Rock : Life Fragment, Scarab, Ivy Talisman
        2/3 Rock : Wind Cluster, Earth Cluster, Sagestone
        3/3 Barrel : Dark Cluster, Orichal Cluster, Cat's Eye Stone
        Rare monster: Titan (Capture skill: Gaia Crush, Drops: Earth's Rumble)

   3.5. LIBERATION BATTLE POINT 5 - Former Simba Territory
        1/3 Wooden Box : Thunder Cluster, Dark Cluster, Damascus
        2/3 Barrel : Royal Jelly, Paralyze Pollen, Steel Claw, Death Needle
        3/3 Rock : Crab Meat, Basilisk Eye, Power Stone
        Rare monster: Dragon (Capture skill: Rotting Breath,
                              Drops: Dragon Jewel)

B. OTHERWORLD GATE DROPS

   Again, I have no idea what the chances of the treasure boxes appearing is.

   Level  3 : Skill Lesson, Sagestone
   Level  6 : Skill Lesson, Sagestone
   Level  9 : Skill Lesson, Sagestone, Katar
   Level 12 : Skill Book, Sagestone, Gladius
   Level 15 : Skill Book, Sagestone, Partisan, Javelin
   Level 18 : Skill Mastery, Sagestone
   Level 21 : Skill Mastery, Sagestone
   Level 24 : nothing (???)
   Level 27 : Skill Mastery, Sagestone
   Level 30 : Skill Mastery, Sagestone
   Level 33 : Skill Mastery, Sagestone
   Level 36 : Skill Mastery, Sagestone
   Level 39 : Skill Mastery, Sagestone
   Level 42 : Skill Mastery, Sagestone
   Level 45 : Skill Mastery, Sagestone
   Level 48 : Skill Mastery, Sagestone

C. OTHERWORLD GATE ENEMY LIST

   Most of the enemy encounters are random and NOT fixed. Beware on levels
   that are multiple of 3, as they often have a new stronger enemy. Also,
   be prepared for the battle against Magicians, Slimes and Dragons the
   first time you face them.

    1. 2x Hiyoko (lvl 1)
       2x Dogman (lvl 2)
       2x Killer Bee (lvl 3)

    2. 3x Hiyoko (lvl 1)
       3x Killer Bee (lvl 3)
       1x Hanabo (lvl 6)

    3. 3x Killer Bee (lvl 3)
       3x Hanabo (lvl 6)
       1x Hell's Crest (lvl 11)

    4. 3x Werewolf (lvl 7)
       3x Evil Spirit (lvl 9)
       2x Gremlin (lvl 14)

    5. 3x Evil Spirit (lvl 9)
       4x Gremlin (lvl 14)
       2x Pincer (lvl 15)

    6. 3x Gremlin (lvl 14)
       4x Pincer (lvl 15)
       1x Mandragora (lvl 21)

    7. 6x Magician (lvl 11)
       2x Big Lizard (lvl 19)
       4x Familiar (lvl 20)

    8. 3x Big Lizard (lvl 19)
       3x Familiar (lvl 20)
       4x Earth Lord (lvl 20)

    9. 4x Magician (lvl 11)
       4x Warlock (lvl 22)
       1x Wraith (lvl 29)

   10. 4x Warlock (lvl 22)
       5x Skeleton (lvl 28)
       5x Mummy (lvl 30)

   11. 5x Warlock (lvl 22)
       4x Mummy (lvl 30)
       2x Death (lvl 34)

   12. 3x Dragon (lvl 40)

   13. 3x Poison Bug (lvl 26)
       3x Kodama (lvl 31)
       4x Red Slime (lvl 33)

   14. 4x Kodama (lvl 31)
       3x Red Slime (lvl 33)
       4x Death (lvl 34)

   15. 3x Red Slime (lvl 33)
       4x Blue Slime (lvl 23)
       1x Red Magician (lvl 36)

   16. 5x Imp (lvl 39)
       4x Big Crab (lvl 40)
       1x Lizard Man (lvl 44)

   17. 4x Imp (lvl 39)
       4x Lesser Bat (lvl 42)
       4x Lizard Man (lvl 44)

   18. 5x Lesser Bat (lvl 42)
       4x Death Bee (lvl 48)

   19. 6x Big Eye (lvl 45)
       2x Iron Lord (lvl 50)

   20. 3x Big Eye (lvl 45)
       4x Steel Bug (lvl 46)
       3x Magic Lord (lvl 47)

   21. 5x Skeleton Soldier (lvl 45)

   22. 3x Great Magician (lvl 51)
       4x Gargoyle (lvl 54)
       4x Crustacean (lvl 55)

   23. 4x Gargoyle (lvl 54)
       3x Crustacean (lvl 55)
       3x Basilisk (lvl 59)

   24. 1x Mad Spirit (lvl 60)

   25. ?x Gargoyle? (lvl 54)
       1x Greater Devil (lvl 74)

D. CAPTURABLE MONSTERS & SKILLS

   Attacks 127 to 174 on the Reference list are monster skills. To obtain
   them, you will need to lower the monster in questions HP down (to < 5%),
   then use the skill "Capture" until the monster dies (from the skill
   Capture). You should then receive a Skill from the monster. Translated
   from the list at:
   http://souls2.nm.land.to/souls2/index.php

    127. Fang Crush       - Hiyoko Bug, Hell's Crest
                    03 AP - Damage

    128. Poison Fang      - Poison Bug
                    06 AP - Damage & poison

    129. Power Crush      - Mirra
                    06 AP - Damage & burst (knock back)

    130. Deadly Crush     - Steel Bug
                    10 AP - Damage

    131. Triple Blow      - Dogman
                    03 AP - Damage

    132. Hextuple Blow    - Werewolf
                    06 AP - Damage

    133. Chi Blast        - Dead Wolf
                    09 AP - Damage

    134. A Dozen Blows    - Werewolf King
                    12 AP - Damage

    135. Numbing Needle   - Killer Bee, Big Ripper
                    06 AP - Damage & paralysis

    136. Bee Sting        - Army Bee, Death Bee
                    09 AP - Damage & instant death

    137. Power Down       - Evil Spirit
                    06 AP - STR down (no dmg)

    138. Speed Down       - Wraith
                    06 AP - AGI down (no dmg)

    139. All Down         - Death
                    12 AP - STR, VIT, AGI, INT, LUK down (no dmg)

    140. Reaper's Scythe  - Grim Reaper
                    12 AP - Damage & instant death

    141. Pollen           - Hanabo
                    06 AP - Sleep (no dmg)

    142. Poison Powder    - Mandragora
                    06 AP - Poison (no dmg)

    143. Arresting Aroma  - Kodama
                    09 AP - Paralysis (no dmg)

    144. Death Weed       - Malphasia
                    12 AP - Instant death (no dmg)

    145. Absorb           - all Slimes
                    06 AP - Damage & absorb HP

    146. Stomp            - King Slime, Kaiser Slime
                    09 AP - Damage

    147. Rust Bubble      - Pincer, Big Crab
                    09 AP - Damage & Vit down

    148. Acidic Bubble    - Crustacean, Death Crab
                    09 AP - Damage & Str down

    149. Evil Eye         - Familiar, Big Eye
                    09 AP - Target paralyzed (no dmg)

    150. Mysterious Ray   - Devil's Eye
                    12 AP - Damage & paralysis

    151. Supersonic Wave  - Bat, Lesser Bat, Killer Bat
                    07 AP - Target paralyzed (no dmg)

    152. Mysterious Wave  - Golden Bat
                    12 AP - Damage & paralysis

    153. Punch            - Earth Lord
                    09 AP - Damage

    154. Twirl            - Iron Lord
                    12 AP - Damage

    155. Beatdown         - Crystal Lord
                    12 AP - Damage

    156. Paralyzing Touch - Mummy, Master Mummy
                    09 AP - Damage & paralysis

    157. Cursed Touch     - Great Mummy
                    12 AP - Damage & poison, paralysis, darkness

    158. Earth Breath     - Dragon
                    12 AP - Attack (Earth attribute)

    159. Wind Breath      - Green Dragon
                    12 AP - Attack (Wind attribute)

    160. Fire Breath      - Red Dragon
                    12 AP - Attack (Fire attribute)

    161. Dark Breath      - Dark Dragon
                    12 AP - Attack (Dark attribute)

    162. Holy Breath      - White Arc
                    12 AP - Attack (Holy attribute)

    163. Angelic Voice    - Angel Knight
                    15 AP - Damage & target AP regen rate decrease

    164. Requiem          - Dark Angel
                    15 AP - Damage & target AP regen rate decrease

    165. Hell's Gaze      - Recruit Shiro (?)
                    18 AP - Damage & instant death

    166. Gold Rush        - All dolls
                    12 AP - Steal target's rate item (no dmg)

    167. Radiating Light  - Clione
                    12 AP - Darkness (no dmg)

    168. Paralytic Breath - Cockatrice
                    12 AP - Damage & paralysis

    169. Siren's Song     - Siren
                    12 AP - Damage & immobilize

    170. Decapitation     - Durahan
                    08 AP - Damage

    171. Gaia Crush       - Titan
                    12 AP - Damage

    172. Vampiric Drain   - Vampire
                    12 AP - Damage & absorb HP

    173. Avalanche        - Yeti
                    12 AP - Damage

    174. Rotting Breath   - Zombie Dragon
                    12 AP - Damage & poison


E. REGISTARABLE WEAPONS

   The G cost is the amount it costs to buy the weapon once registered, and
   the EP cost is the cost to augment the weapon from lvl 1 to lvl 5 to be
   registered. All weapons sell for half the price they cost to buy.

    SWORDS
     Silver Sword....................       800G  / 120 EP
     Rapier..........................       800G  / 120 EP
     Sabre...........................      1200G  / 120 EP
     Long Sword......................      2500G  / 120 EP
     Platinum Sword..................      3000G  / 240 EP
     Master Rapier...................      3000G  / 240 EP
     Arc Blade.......................      4000G  / 240 EP
     Feather Sabre...................      5000G  / 240 EP

    GREAT SWORDS
     Viking Sword....................       610G  /  60 EP
     Silver Blade....................       800G  / 120 EP
     Claymore........................       800G  / 120 EP
     Kora............................      1400G  / 120 EP
     Zweihander......................      1800G  / 120 EP
     Doublehand......................      2500G  / 120 EP
     Platinum Blade..................      3000G  / 240 EP
     Great Sword.....................      4000G  / 240 EP
     Brunac..........................      6000G  / 240 EP

    SHORTSWORDS
     Baselard........................       500G  /  60 EP
     Silver Knife....................       800G  / 120 EP
     Sword Breaker...................       800G  / 120 EP
     Kris............................      1000G  / 120 EP
     Rondel Dagger...................      1500G  / 120 EP
     Platinum Knife..................      3000G  / 240 EP
     Triple Dagger...................      3000G  / 240 EP
     Katar...........................      5500G  / 240 EP
     Gladius.........................      6000G  / 240 EP

    SPEARS
     Lance...........................       500G  /  60 EP
     Sarissa.........................       530G  /  60 EP
     Silver Spear....................       800G  / 120 EP
     Poleaxe.........................       800G  / 120 EP
     Harpoon.........................      2450G  / 120 EP
     Platinum Spear..................      3000G  / 240 EP
     Halberd.........................      3000G  / 240 EP
     Partisan........................      5500G  / 240 EP
     Javelin.........................      6200G  / 240 EP

    STAVES
     Silver Rod......................       800G  / 120 EP
     Magician's Rod..................       800G  / 120 EP
     Morning Star....................      2650G  / 120 EP
     Platinum Rod....................      3000G  / 240 EP
     Ruby Wand.......................      3000G  / 240 EP
     Zen Cane........................      4200G  / 240 EP
     Magic Blade.....................     50000G  / 240 EP
     Crusher.........................     11100G  / 480 EP

    KNUCKLES
     Silver Knuckle..................       800G  / 120 EP
     Gold Finger.....................       800G  / 120 EP
     Platinum Knuckle................      3000G  / 240 EP
     Chained Knuckle.................      3000G  / 240 EP
     Jamadhar........................      4440G  / 240 EP
     Clutch Knuckle..................      6800G  / 240 EP

    BREAKERS
     Silver Breaker..................       800G  / 120 EP
     Target Lock.....................       800G  / 120 EP
     Chakram.........................      1000G  / 120 EP
     Platinum Breaker................      3000G  / 240 EP
     V-Strata........................      3000G  / 240 EP

    GUNS
     Silver Gun......................       800G  / 120 EP
     Buster Gun......................      2680G  / 120 EP
     Platinum Gun....................      3000G  / 240 EP

    SCYTHES
     Soul Sucker.....................      3000G  / 240 EP


   SHOP WEAPONS:
    SWORDS
     Iron Sword......................       200G
     Fleuret.........................       200G
     Short Sword.....................       500G
     Spatha..........................       800G

    GREAT SWORDS
     Iron Blade......................       200G
     Falux...........................       200G
     Falchion........................       400G

    SHORTSWORDS
     Bastard Sword...................       600G
     Iron Knife......................       200G
     Shield Sword....................       200G
     Butterfly Knife.................       400G
     Mein Gauche.....................       500G
     Khukuri.........................       600G

    SPEARS
     Iron Spear......................       200G
     Pike............................       200G
     Pilum...........................       400G

    STAVES
     Iron Rod........................       200G
     Witch's Broom...................       200G
     Mace............................       360G
     Spiked Rod......................       500G
     Holy Sprinkler..................       600G
     Mystic..........................       700G

    KNUCKLES
     Iron Knuckle....................       200G
     Baghnakh........................       200G
     Brass Knuckles..................       440G
     Guard Knuckle...................       640G

    BREAKERS
     Iron Breaker....................       200G
     Quick Turn......................       200G
     Full Moon Blade.................       400G
     Boomerang Breaker...............       500G
     Blazer..........................       600G

    GUNS
     Iron Gun........................       220G
     Handgun.........................       440G
     Shotgun.........................       660G

    SCYTHES
     Demon's Scythe..................       500G

F. BEST WEAPONS PER CLASS

   This is a list of the best 5 weapons per class. All the weapons are
   upgraded to lvl 5, and this list does not take into consideration STR
   or INT bonuses, or the element or slots. It only takes into consideration
   ATK (and for staves, MAG).

   STRONGEST WEAPONS:
    Swords:
     Sword of Chaos*................. 1623
     Meteor Tenma*................... 1564
     Soul Crusher.................... 1555
     Gram............................ 1500
     Death's Will*................... 1496

    Great swords:
     Musoufugoku..................... 2113
     Mafunshin*...................... 1936
     Dragon Bender................... 1845
     Annihilation.................... 1774
     Dynamo's End.................... 1733

    Shortswords:
     Bonten.......................... 1489
     Brave Hunter.................... 1418
     Abner........................... 1383
     Chrome Hour..................... 1383
     Krutana......................... 1291

    Spears:
     Augerbrick...................... 1774
     Son of the Sun*................. 1596
     Sleipnir........................ 1543
     Highwind........................ 1527
     Pinaka.......................... 1420

    Staves**:
     Rodriguez III................... 2065
     Nemesis......................... 2033
     Rimlim's Hammer................. 1993
     Rune Blade...................... 1835
     Material Wand................... 1514

    Knuckles:
     Kaiser Knuckle.................. 1328
     Basaltus........................ 1307
     Genbu Gauntlet.................. 1206
     Glorious........................ 1190
     Orichal Knuckle................. 1138

    Breakers:
     Siddharta....................... 1678
     Mobius Link..................... 1568
     Dragon Wing..................... 1518
     Orichal Breaker................. 1121
     Sonic Breaker................... 1016

    Guns:
     Argemein........................ 1872
     Revolver Cannon................. 1731
     Final Arbiter................... 1437
     Orichal Gun..................... 1373
     Magic Rifle..................... 1262

    Scythes:
     Gates of Hell................... 1917
     Purgatory....................... 1597
     GOH Replica..................... 1453
     Executioner..................... 1263
     Silent Wind.....................  835

    ALL:
     Musoufugoku (Great Sword)....... 2113
     Mafunshin (Great Sword)......... 1936
     Gates of Hell (Scythe).......... 1917
     Argemein (Gun).................. 1872
     Dragon Bender (Great Sword)..... 1845

G. CHARACTER POTENTIALS

   This is a translated version of the list at:
   http://souls2.nm.land.to/souls2/index.php

   1. Naiz
      lvl 01 : Abandon
      lvl 20 : Parry
      lvl 29 : Enlightnment (Class 1)
      lvl 29 : Mind's Eye (Class 2)
      lvl 50 : Otherworld Soul

   2. Ankrauser
      lvl 01 : Abandon
      lvl 24 : Reserves
      lvl 26 : Mind's Eye
      lvl 47 : Concentrate (Class 2)
      lvl 47 : Enlightnment (Class 3)

   3. Zhang Khan
      lvl 01 : Abandon
      lvl 16 : Boldness
      lvl 22 : Defense
      lvl 36 : Enlightenment

   4. Corwin
      lvl 01 : Effort
      lvl 10 : Discovery
      lvl 19 : Defense
      lvl 39 : Limit Break

   5. Jed
      lvl 01 : Luck
      lvl 11 : Thief
      lvl 29 : Absolute Resist
      lvl 35 : Certain Death

   6. Scarface
      lvl 01 : Abandon
      lvl 09 : Boldness
      lvl 28 : Reserves
      lvl 32 : Perfect Barrier

   7. Dragen
      lvl 01 : Boldness
      lvl 22 : Genius
      lvl 34 : Reserves
      lvl 45 : Perfect Barrier

   8. Trevor
      lvl 01 : Deep Breath
      lvl 09 : Mind's Eye
      lvl 15 : Defense
      lvl 36 : Enlightenment

   9. Nora
      lvl 01 : Effort
      lvl 32 : Perfect Barrier
      lvl 36 : Limit Break
      lvl 48 : Reserves (Class 2)
      lvl 48 : Enlightenment (Class 3)

   10. Himika
      lvl 01 : Abandon
      lvl 19 : Certain Death
      lvl 30 : Acceleration
      lvl 38 : Parry

   11. Hera
      lvl 01 : Effort
      lvl 30 : Genius
      lvl 45 : Limit Break
      lvl 60 : Perfect Barrier

   12. Marx
      lvl 01 : Effort
      lvl 05 : boldness
      lvl 25 : Reserves
      lvl 30 : Potential

   13. Yaku Mu
      lvl 01 : Health Up
      lvl 17 : Absolute Resist
      lvl 34 : Reserves
      lvl 44 : Limit Break

   14. Leila
      lvl 01 : Boldness
      lvl 20 : Good Shot
      lvl 27 : Certain Death
      lvl 39 : Anger

   15. Hiro
      lvl 01 : Boldness
      lvl 28 : Anger
      lvl 36 : Limit Break
      lvl 46 : Genius (Class 1)
      lvl 46 : Accelerate (Class 2)
      lvl 46 : Enlightenment (Class 3)

   16. Anderson
      lvl 12 : Genius
      lvl 22 : Certain Death
      lvl 34 : Parry
      lvl 45 : Accelerate

   17. Iglaine
      lvl 01 : Boldness
      lvl 16 : Concentrate
      lvl 26 : Genius
      lvl 38 : Anger

   18. Wage
      lvl 01 : Health Up
      lvl 04 : Mind's Eye
      lvl 18 : Absolute Resist
      lvl 28 : Enlightement (Class 1)
      lvl 28 : Defense (Class 2)

   19. Kurt
      lvl 01 : Float
      lvl 01 : Effort
      lvl 22 : Boldness
      lvl 33 : Anger

   20. Klause
      lvl 01 : Concentrate
      lvl 12 : Defense
      lvl 17 : Boldness
      lvl 48 : Accelerate (Class 1)
      lvl 48 : Mind's Eye (Class 2)

   21. Tal
      lvl 01 : Boldness
      lvl 18 : Certain Death
      lvl 26 : Anger
      lvl 47 : Limit Break

   22. Nell
      lvl 01 : Discovery
      lvl 12 : Boldness
      lvl 31 : Limit Break
      lvl 34 : Perfect Barrier

   23. Hans
      lvl 01 : Deep Breath
      lvl 16 : Absolute Resist
      lvl 39 : Limit Break
      lvl 42 : Perfect Barrier

   24. Max
      lvl 01 : Effort
      lvl 16 : Good Shot
      lvl 29 : Accelerate
      lvl 44 : Anger

   25. Levi
      lvl 01 : Luck
      lvl 01 : Discovery
      lvl 22 : Absolute Resist
      lvl 39 : Limit Break

   26. Rosette
      lvl 01 : Discovery
      lvl 01 : Thief
      lvl 24 : Certain Death
      lvl 29 : Parry

   27. Roze
      lvl 01 : Potential
      lvl 01 : Concentrate
      lvl 39 : Anger
      lvl 44 : Limit Break

   28. Meu
      lvl 01 : Potential
      lvl 29 : Reserves
      lvl 38 : Parry
      lvl 48 : Concentration (Class 1)
      lvl 48 : Enlightenment (Class 2)

   29. Arthus
      lvl 01 : Boldness
      lvl 27 : Concentration (Class 1)
      lvl 27 : Enlightenment (Class 2)
      lvl 38 : Anger
      lvl 46 : Mind's Eye (Class 1)
      lvl 46 : Absolute Resist (Class 2)

   30. Yen
      lvl 01 : Luck
      lvl 10 : Abandon
      lvl 19 : Deep Breath
      lvl 37 : Anger

   31. Cuo
      lvl 01 : Effort
      lvl 26 : Potential
      lvl 31 : Accelerate
      lvl 44 : Highlain

   32. Garnet
      lvl 01 : Luck
      lvl 12 : Concentration
      lvl 24 : Genius
      lvl 33 : Parry

   33. Ciel
      lvl 01 : Float
      lvl 22 : Perfect Barrier
      lvl 30 : Potential
      lvl 30 : Luck
      lvl 42 : Limit Break

   34. Shiro
      lvl 01 : Boldness
      lvl 01 : Anger
      lvl 01 : Limit Break
      lvl 46 : Genius (Class 1)
      lvl 46 : Enlightenment (Class 2)
      lvl 46 : Discovery (Class 3)

   35. Choco
      lvl 01 : Health Up
      lvl 08 : Concentration
      lvl 30 : Limit Break
      lvl 33 : Perfect Barrier

   36. Nagi
      lvl 01 : Boldness
      lvl 25 : Certain Kill
      lvl 32 : Limit Break (Class 1)
      lvl 32 : Accelerate (Class 2)
      lvl 36 : Anger

   37. Vanilla
      lvl 01 : Boldness
      lvl 01 : Health Up
      lvl 26 : Perfect Barrier
      lvl 32 : Anger (Class 1)
      lvl 32 : Limit Break (Class 2)

   38. Fredrika
      lvl 16 : Good Shot
      lvl 22 : Mind's Eye
      lvl 36 : Highlain
      lvl 46 : Reserves (Class 2)
      lvl 46 : Enlightenment (Class 3)

   39. Mick
      lvl 01 : Luck
      lvl 28 : Acceleration
      lvl 34 : Potential
      lvl 39 : Limit Break

   40. Yunellia
      lvl 01 : Genius
      lvl 22 : Parry
      lvl 28 : Enlightenment
      lvl 36 : Reserves

   41. Luca
      lvl 01 : Abandon
      lvl 13 : Mind's Eye
      lvl 29 : Genius
      lvl 46 : Anger (Class 2)
      lvl 46 : Perfect Barrier (Class 3)


H. POTENTIAL DESCRIPTIONS

   name - condition
   effect

   In trouble: Remaining HP is less than 1/3 of maximum HP.
   Near death: Remaining HP is less than 1/8 of maximum HP.

   Concentration   - In trouble
   Accuracy and evasion increase by 30.

   Certain Death   - SP rank 3
   Accuracy and critical increase by 30.

   Anger           - SP rank 3
   Phyiscal offense increases to 125%.

   Defense         - SP rank 3
   Defense increases to 125%.

   Limit Break     - none
   Magic offense increases to 125%.

   Mind's Eye      - none
   Damage against non-human enemies increases (excluding bosses).

   Absolute Resist - none
   Resistance to all (negative?) status effects increases.

   Parry           - Near death
   Evade all physical attacks (excepting specials).

   Perfect Barrier - Near death
   Evade all magical attacks (except specials).

   Effort          - none
   EXP gain increases to 150%.

   Luck            - none
   EP gain increases to 150%.

   Potential       - none
   Gain (2?) extra stat points on level up.

   Health Up       - none
   Gain extra HP bonus on level up.

   Deep Breath     - SP rank 3
   "Has a chance to vid attacks up to lvl 10"
   "Damage defence of Lv*10"

   Accelerate      - In trouble
   AP recovery rate increases.

   Boldness        - none
   SP heals every turn.

   Abandon         - none
   Avoid counterattacks.

   Genius          - SP rank 2 (yes, rank 2 and not 3)
   AP use decreases for everything except Move.
   "AP cost of skills decreases by 25% (except Move)"

   Thief           - none
   "Steal" skill success improves.

   Discovery        - none
   Item drop rate from enemies increases.

   Enlightenment   - In trouble
   Accuracy and evasion increases by 50.

   Highlain        - SP rank 3
   Accuracy and critical increases by 50.

   Good Shot       - SP rank 3
   Attacks always hit. (Overrides Parry?)

   Reserves        - Near death
   Offense and defense increase to 150%.
   Accuracy increases to 100% (?)

   Float           - none
   Ignore height restrictions.

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Reference:

GameFAQs Spectral Souls (PSP) Board
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=928828

Spectral Souls 2 Wiki (Japanese)
http://souls2.nm.land.to/souls2/index.php
http://ssouls2.hp.infoseek.co.jp/

New Wind of Kontaro
http://homepage3.nifty.com/new_wind_of_kontaro/PS2_GAME/SPECTRAL-SOULS2/

With thanks to map4444 and mikagami81 for effects of Potentials.

This document is (c) Copyright 2007 Travis Swift (swift412).
Spectral Souls is (c) Copyright 2006 Idea Factory.
All rights reserved.

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