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Spectral Souls ~Resurrection of the Ethereal Empires~
S U P P L E M E N T A R Y F A Q
Author: swift412
Email:
[email protected]
Version: 1.30
Last updated: 2007/06/02, 16:41 GMT+0200
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INDEX
A. Battle Point Drops
B. Otherworld Gate Drops
C. Otherworld Gate Enemy List
D. Capturable Monsters & Skills
E. Registarable Weapons
F. Best Weapons per Class
G. Character Potentials
H. Potential Descriptions
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PREFACE
This is a supplementary FAQ, to be used in conjunction with DB27's General
Walkthrough, and my two other FAQS (Item Creation and Masteries List, and
Weapon/Armour/Ring data sheets).
A. BATTLE POINT DROPS
I have no idea what the chances of these items appearing are, if they will
appear, or the chance of getting and indiviual item are. Neither do I know
what the chance of the rare monsters appearing.
1. SIMBA BATTLE POINTS
1.1. EMPIRE BATTLE POINT 1 - Golden Area
1/3 Barrel : Life Fragment, Nectar, Lance, Skill Lesson
2/3 Rock : Thunder Element, Wind Element, Silver Crystal, Sagestone
3/3 Tree : God Tree Branch
Rare monster: Bread Doll
1.2. EMPIRE BATTLE POINT 2 - Galena Area
1/3 Barrel : Bat Wing, Honey, Sagestone, Skill Lesson
2/3 Wooden Box : Potent Grass, Crab Claw, Unicorn Horn
3/3 Wooden Box : Pure Herb, Poison Pollen, Adakh
Rare monster: Bread Doll
1.3. EMPIRE BATTLE POINT 3 - Galena Area
1/3 Rock : Fire Cluster, Ice Cluster, Sagestone
2/3 Barrel : Scarab, Imp Horn, Golden Bracelet
3/3 Barrel : Life Fragment, Sealed Soul, Moon Fragment
Rare monster: Bread Doll
1.4. EMPIRE BATTLE POINT 4 - Elegistat Area
1/3 Tree : God Tree Branch, Ivy Talisman
2/3 Treasure Box : Mythril Cluster, Skill Book
3/3 Wooden Box : Bandage, Bone, Jade Bracelet
Rare monster: Clear Doll (Capture skill: Gold Rush)
1.5. EMPIRE BATTLE POINT 5 - Eikus Area
1/3 Barrel : Life Fragment, Scarab, Ivy Talisman
2/3 Rock : Wind Cluster, Earth Cluster, Sagestone
3/3 Treasure Box : Holy Cluster, Orichal Cluster, Cat's Eye Stone
Rare monster: Clear Doll (Capture skill: Gold Rush)
1.6. EMPIRE BATTLE POINT 6 - Former Simba Territory
1/3 Rock : Thunder Cluster, Dark Cluster, Damascus
2/3 Wooden Box : Royal Jelly, Paralyze Pollen,
Steel Claw, Death Needle
3/3 Treasure Box : Crab Meat, Basilisk Eye, Power Stone
Rare monster: Yeti (Capture skill: Avalanche, Drops: Big Icicle)
2. NEVERLAND BATTLE POINTS
2.1. IMPERIAL BATTLE POINT 1 - Golden Area
1/3 Rock : Life Fragment, Nectar, Sagestone, Skill Lesson
2/3 Wooden Box : Thunder Element, Wind Element, Baselard, Sagestone
3/3 Treasure Box : Lizard Tail, Repelling Seal, God Tree Branch
Rare monster: Bread Doll
2.2. IMPERIAL BATTLE POINT 2 - Galena Area
1/3 Wooden Box : Bat Wing, Honey, Sagestone, Skill Lesson
2/3 Rock : Potent Grass, Crab Claw, Unicorn Horn, Broadsword
3/3 Rock : Fire Cluster, Ice Cluster, Sagestone
Rare monster: Bread Doll
2.3. IMPERIAL BATTLE POINT 3 - Prati Selbi Area
(aka "Empire Battle Point 3" (Typo))
1/3 Barrel : Pure Herb, Poison Pollen, Iron Claw
2/3 Wooden Box : Scarab, Imp Horn, Golden Bracelet
3/3 Wooden Box : Life Fragment, Sealed Soul, Moon Fragment
Rare monster: Bread Doll
2.4. IMPERIAL BATTLE POINT 4 - Zapatos
1/3 Barrel : Slimy Jelly, Ivy Talisman, Demon Talisman
2/3 Wooden Box : Mythril Cluster, Skill Book
3/3 Wooden Box : Bandage, Bone, Jade Bracelet
Rare monster: Clear Doll (Capture skill: Gold rush)
2.5. IMPERIAL BATTLE POINT 5 - De Argo Area
1/3 Barrel : Life Fragment, Scarab, Ivy Talisman
2/3 Barrel : Wind Cluster, Earth Cluster, Sagestone
3/3 Wooden Box : Holy Cluster, Orichal Cluster, Cat's Eye Stone
Rare monster: Cockatrice (Capture skill: Paralytic Breath, Drops:
Cockatrice Feather, Angel Wing (Rare))
2.6. IMPERIAL BATTLE POINT 6 - Former Simba Territory
1/3 Barrel : Thunder Cluster, Dark Cluster, Damascus
2/3 Wooden Box : Royal Jelly, Paralyze Pollen,
Steel Claw, Death Needle
3/3 Wooden Box : Crab Meat, Basilisk Eye, Power Stone
Rare monster: Vampire (Capture skill: Vampiric Drain,
Drops: Undead Coffin)
3. ROZESS BATTLE POINTS
3.1. LIBERATION BATTLE POINT 1 - Logion Area
1/3 Rock : Bat Wing, Honey, Sagestone, Skill Lesson
2/3 Wooden Box : Potent Grass, Crab Claw, Unicorn Horn, Broadsword
3/3 Rock : Fire Cluster, Ice Cluster, Sagestone
Rare monster: Bread Doll
3.2. LIBERATION BATTLE POINT 2 - Paraus Nui Area
1/3 Wooden Box : Pure Herb, Poison Pollen, Iron Claw
2/3 Barrel : Scarab, Imp Horn, Golden Bracelet
3/3 Rock : Life Fragment, Sealed Soul, Moon Fragment
Rare monster: Bread Doll
3.3. LIBERATION BATTLE POINT 3 - Elegistat Area
1/3 Wooden Box : Slimy Jelly, Ivy Talisman, Demon Talisman
2/3 Wooden Box : Mythril Cluster, Skill Book
3/3 Barrel : Bandage, Bone, Jade Bracelet
Rare monster: Clear Doll (Capture skill: Gold rush)
3.4. LIBERATION BATTLE POINT 4 - Beminad Area
1/3 Rock : Life Fragment, Scarab, Ivy Talisman
2/3 Rock : Wind Cluster, Earth Cluster, Sagestone
3/3 Barrel : Dark Cluster, Orichal Cluster, Cat's Eye Stone
Rare monster: Titan (Capture skill: Gaia Crush, Drops: Earth's Rumble)
3.5. LIBERATION BATTLE POINT 5 - Former Simba Territory
1/3 Wooden Box : Thunder Cluster, Dark Cluster, Damascus
2/3 Barrel : Royal Jelly, Paralyze Pollen, Steel Claw, Death Needle
3/3 Rock : Crab Meat, Basilisk Eye, Power Stone
Rare monster: Dragon (Capture skill: Rotting Breath,
Drops: Dragon Jewel)
B. OTHERWORLD GATE DROPS
Again, I have no idea what the chances of the treasure boxes appearing is.
Level 3 : Skill Lesson, Sagestone
Level 6 : Skill Lesson, Sagestone
Level 9 : Skill Lesson, Sagestone, Katar
Level 12 : Skill Book, Sagestone, Gladius
Level 15 : Skill Book, Sagestone, Partisan, Javelin
Level 18 : Skill Mastery, Sagestone
Level 21 : Skill Mastery, Sagestone
Level 24 : nothing (???)
Level 27 : Skill Mastery, Sagestone
Level 30 : Skill Mastery, Sagestone
Level 33 : Skill Mastery, Sagestone
Level 36 : Skill Mastery, Sagestone
Level 39 : Skill Mastery, Sagestone
Level 42 : Skill Mastery, Sagestone
Level 45 : Skill Mastery, Sagestone
Level 48 : Skill Mastery, Sagestone
C. OTHERWORLD GATE ENEMY LIST
Most of the enemy encounters are random and NOT fixed. Beware on levels
that are multiple of 3, as they often have a new stronger enemy. Also,
be prepared for the battle against Magicians, Slimes and Dragons the
first time you face them.
1. 2x Hiyoko (lvl 1)
2x Dogman (lvl 2)
2x Killer Bee (lvl 3)
2. 3x Hiyoko (lvl 1)
3x Killer Bee (lvl 3)
1x Hanabo (lvl 6)
3. 3x Killer Bee (lvl 3)
3x Hanabo (lvl 6)
1x Hell's Crest (lvl 11)
4. 3x Werewolf (lvl 7)
3x Evil Spirit (lvl 9)
2x Gremlin (lvl 14)
5. 3x Evil Spirit (lvl 9)
4x Gremlin (lvl 14)
2x Pincer (lvl 15)
6. 3x Gremlin (lvl 14)
4x Pincer (lvl 15)
1x Mandragora (lvl 21)
7. 6x Magician (lvl 11)
2x Big Lizard (lvl 19)
4x Familiar (lvl 20)
8. 3x Big Lizard (lvl 19)
3x Familiar (lvl 20)
4x Earth Lord (lvl 20)
9. 4x Magician (lvl 11)
4x Warlock (lvl 22)
1x Wraith (lvl 29)
10. 4x Warlock (lvl 22)
5x Skeleton (lvl 28)
5x Mummy (lvl 30)
11. 5x Warlock (lvl 22)
4x Mummy (lvl 30)
2x Death (lvl 34)
12. 3x Dragon (lvl 40)
13. 3x Poison Bug (lvl 26)
3x Kodama (lvl 31)
4x Red Slime (lvl 33)
14. 4x Kodama (lvl 31)
3x Red Slime (lvl 33)
4x Death (lvl 34)
15. 3x Red Slime (lvl 33)
4x Blue Slime (lvl 23)
1x Red Magician (lvl 36)
16. 5x Imp (lvl 39)
4x Big Crab (lvl 40)
1x Lizard Man (lvl 44)
17. 4x Imp (lvl 39)
4x Lesser Bat (lvl 42)
4x Lizard Man (lvl 44)
18. 5x Lesser Bat (lvl 42)
4x Death Bee (lvl 48)
19. 6x Big Eye (lvl 45)
2x Iron Lord (lvl 50)
20. 3x Big Eye (lvl 45)
4x Steel Bug (lvl 46)
3x Magic Lord (lvl 47)
21. 5x Skeleton Soldier (lvl 45)
22. 3x Great Magician (lvl 51)
4x Gargoyle (lvl 54)
4x Crustacean (lvl 55)
23. 4x Gargoyle (lvl 54)
3x Crustacean (lvl 55)
3x Basilisk (lvl 59)
24. 1x Mad Spirit (lvl 60)
25. ?x Gargoyle? (lvl 54)
1x Greater Devil (lvl 74)
D. CAPTURABLE MONSTERS & SKILLS
Attacks 127 to 174 on the Reference list are monster skills. To obtain
them, you will need to lower the monster in questions HP down (to < 5%),
then use the skill "Capture" until the monster dies (from the skill
Capture). You should then receive a Skill from the monster. Translated
from the list at:
http://souls2.nm.land.to/souls2/index.php
127. Fang Crush - Hiyoko Bug, Hell's Crest
03 AP - Damage
128. Poison Fang - Poison Bug
06 AP - Damage & poison
129. Power Crush - Mirra
06 AP - Damage & burst (knock back)
130. Deadly Crush - Steel Bug
10 AP - Damage
131. Triple Blow - Dogman
03 AP - Damage
132. Hextuple Blow - Werewolf
06 AP - Damage
133. Chi Blast - Dead Wolf
09 AP - Damage
134. A Dozen Blows - Werewolf King
12 AP - Damage
135. Numbing Needle - Killer Bee, Big Ripper
06 AP - Damage & paralysis
136. Bee Sting - Army Bee, Death Bee
09 AP - Damage & instant death
137. Power Down - Evil Spirit
06 AP - STR down (no dmg)
138. Speed Down - Wraith
06 AP - AGI down (no dmg)
139. All Down - Death
12 AP - STR, VIT, AGI, INT, LUK down (no dmg)
140. Reaper's Scythe - Grim Reaper
12 AP - Damage & instant death
141. Pollen - Hanabo
06 AP - Sleep (no dmg)
142. Poison Powder - Mandragora
06 AP - Poison (no dmg)
143. Arresting Aroma - Kodama
09 AP - Paralysis (no dmg)
144. Death Weed - Malphasia
12 AP - Instant death (no dmg)
145. Absorb - all Slimes
06 AP - Damage & absorb HP
146. Stomp - King Slime, Kaiser Slime
09 AP - Damage
147. Rust Bubble - Pincer, Big Crab
09 AP - Damage & Vit down
148. Acidic Bubble - Crustacean, Death Crab
09 AP - Damage & Str down
149. Evil Eye - Familiar, Big Eye
09 AP - Target paralyzed (no dmg)
150. Mysterious Ray - Devil's Eye
12 AP - Damage & paralysis
151. Supersonic Wave - Bat, Lesser Bat, Killer Bat
07 AP - Target paralyzed (no dmg)
152. Mysterious Wave - Golden Bat
12 AP - Damage & paralysis
153. Punch - Earth Lord
09 AP - Damage
154. Twirl - Iron Lord
12 AP - Damage
155. Beatdown - Crystal Lord
12 AP - Damage
156. Paralyzing Touch - Mummy, Master Mummy
09 AP - Damage & paralysis
157. Cursed Touch - Great Mummy
12 AP - Damage & poison, paralysis, darkness
158. Earth Breath - Dragon
12 AP - Attack (Earth attribute)
159. Wind Breath - Green Dragon
12 AP - Attack (Wind attribute)
160. Fire Breath - Red Dragon
12 AP - Attack (Fire attribute)
161. Dark Breath - Dark Dragon
12 AP - Attack (Dark attribute)
162. Holy Breath - White Arc
12 AP - Attack (Holy attribute)
163. Angelic Voice - Angel Knight
15 AP - Damage & target AP regen rate decrease
164. Requiem - Dark Angel
15 AP - Damage & target AP regen rate decrease
165. Hell's Gaze - Recruit Shiro (?)
18 AP - Damage & instant death
166. Gold Rush - All dolls
12 AP - Steal target's rate item (no dmg)
167. Radiating Light - Clione
12 AP - Darkness (no dmg)
168. Paralytic Breath - Cockatrice
12 AP - Damage & paralysis
169. Siren's Song - Siren
12 AP - Damage & immobilize
170. Decapitation - Durahan
08 AP - Damage
171. Gaia Crush - Titan
12 AP - Damage
172. Vampiric Drain - Vampire
12 AP - Damage & absorb HP
173. Avalanche - Yeti
12 AP - Damage
174. Rotting Breath - Zombie Dragon
12 AP - Damage & poison
E. REGISTARABLE WEAPONS
The G cost is the amount it costs to buy the weapon once registered, and
the EP cost is the cost to augment the weapon from lvl 1 to lvl 5 to be
registered. All weapons sell for half the price they cost to buy.
SWORDS
Silver Sword.................... 800G / 120 EP
Rapier.......................... 800G / 120 EP
Sabre........................... 1200G / 120 EP
Long Sword...................... 2500G / 120 EP
Platinum Sword.................. 3000G / 240 EP
Master Rapier................... 3000G / 240 EP
Arc Blade....................... 4000G / 240 EP
Feather Sabre................... 5000G / 240 EP
GREAT SWORDS
Viking Sword.................... 610G / 60 EP
Silver Blade.................... 800G / 120 EP
Claymore........................ 800G / 120 EP
Kora............................ 1400G / 120 EP
Zweihander...................... 1800G / 120 EP
Doublehand...................... 2500G / 120 EP
Platinum Blade.................. 3000G / 240 EP
Great Sword..................... 4000G / 240 EP
Brunac.......................... 6000G / 240 EP
SHORTSWORDS
Baselard........................ 500G / 60 EP
Silver Knife.................... 800G / 120 EP
Sword Breaker................... 800G / 120 EP
Kris............................ 1000G / 120 EP
Rondel Dagger................... 1500G / 120 EP
Platinum Knife.................. 3000G / 240 EP
Triple Dagger................... 3000G / 240 EP
Katar........................... 5500G / 240 EP
Gladius......................... 6000G / 240 EP
SPEARS
Lance........................... 500G / 60 EP
Sarissa......................... 530G / 60 EP
Silver Spear.................... 800G / 120 EP
Poleaxe......................... 800G / 120 EP
Harpoon......................... 2450G / 120 EP
Platinum Spear.................. 3000G / 240 EP
Halberd......................... 3000G / 240 EP
Partisan........................ 5500G / 240 EP
Javelin......................... 6200G / 240 EP
STAVES
Silver Rod...................... 800G / 120 EP
Magician's Rod.................. 800G / 120 EP
Morning Star.................... 2650G / 120 EP
Platinum Rod.................... 3000G / 240 EP
Ruby Wand....................... 3000G / 240 EP
Zen Cane........................ 4200G / 240 EP
Magic Blade..................... 50000G / 240 EP
Crusher......................... 11100G / 480 EP
KNUCKLES
Silver Knuckle.................. 800G / 120 EP
Gold Finger..................... 800G / 120 EP
Platinum Knuckle................ 3000G / 240 EP
Chained Knuckle................. 3000G / 240 EP
Jamadhar........................ 4440G / 240 EP
Clutch Knuckle.................. 6800G / 240 EP
BREAKERS
Silver Breaker.................. 800G / 120 EP
Target Lock..................... 800G / 120 EP
Chakram......................... 1000G / 120 EP
Platinum Breaker................ 3000G / 240 EP
V-Strata........................ 3000G / 240 EP
GUNS
Silver Gun...................... 800G / 120 EP
Buster Gun...................... 2680G / 120 EP
Platinum Gun.................... 3000G / 240 EP
SCYTHES
Soul Sucker..................... 3000G / 240 EP
SHOP WEAPONS:
SWORDS
Iron Sword...................... 200G
Fleuret......................... 200G
Short Sword..................... 500G
Spatha.......................... 800G
GREAT SWORDS
Iron Blade...................... 200G
Falux........................... 200G
Falchion........................ 400G
SHORTSWORDS
Bastard Sword................... 600G
Iron Knife...................... 200G
Shield Sword.................... 200G
Butterfly Knife................. 400G
Mein Gauche..................... 500G
Khukuri......................... 600G
SPEARS
Iron Spear...................... 200G
Pike............................ 200G
Pilum........................... 400G
STAVES
Iron Rod........................ 200G
Witch's Broom................... 200G
Mace............................ 360G
Spiked Rod...................... 500G
Holy Sprinkler.................. 600G
Mystic.......................... 700G
KNUCKLES
Iron Knuckle.................... 200G
Baghnakh........................ 200G
Brass Knuckles.................. 440G
Guard Knuckle................... 640G
BREAKERS
Iron Breaker.................... 200G
Quick Turn...................... 200G
Full Moon Blade................. 400G
Boomerang Breaker............... 500G
Blazer.......................... 600G
GUNS
Iron Gun........................ 220G
Handgun......................... 440G
Shotgun......................... 660G
SCYTHES
Demon's Scythe.................. 500G
F. BEST WEAPONS PER CLASS
This is a list of the best 5 weapons per class. All the weapons are
upgraded to lvl 5, and this list does not take into consideration STR
or INT bonuses, or the element or slots. It only takes into consideration
ATK (and for staves, MAG).
STRONGEST WEAPONS:
Swords:
Sword of Chaos*................. 1623
Meteor Tenma*................... 1564
Soul Crusher.................... 1555
Gram............................ 1500
Death's Will*................... 1496
Great swords:
Musoufugoku..................... 2113
Mafunshin*...................... 1936
Dragon Bender................... 1845
Annihilation.................... 1774
Dynamo's End.................... 1733
Shortswords:
Bonten.......................... 1489
Brave Hunter.................... 1418
Abner........................... 1383
Chrome Hour..................... 1383
Krutana......................... 1291
Spears:
Augerbrick...................... 1774
Son of the Sun*................. 1596
Sleipnir........................ 1543
Highwind........................ 1527
Pinaka.......................... 1420
Staves**:
Rodriguez III................... 2065
Nemesis......................... 2033
Rimlim's Hammer................. 1993
Rune Blade...................... 1835
Material Wand................... 1514
Knuckles:
Kaiser Knuckle.................. 1328
Basaltus........................ 1307
Genbu Gauntlet.................. 1206
Glorious........................ 1190
Orichal Knuckle................. 1138
Breakers:
Siddharta....................... 1678
Mobius Link..................... 1568
Dragon Wing..................... 1518
Orichal Breaker................. 1121
Sonic Breaker................... 1016
Guns:
Argemein........................ 1872
Revolver Cannon................. 1731
Final Arbiter................... 1437
Orichal Gun..................... 1373
Magic Rifle..................... 1262
Scythes:
Gates of Hell................... 1917
Purgatory....................... 1597
GOH Replica..................... 1453
Executioner..................... 1263
Silent Wind..................... 835
ALL:
Musoufugoku (Great Sword)....... 2113
Mafunshin (Great Sword)......... 1936
Gates of Hell (Scythe).......... 1917
Argemein (Gun).................. 1872
Dragon Bender (Great Sword)..... 1845
G. CHARACTER POTENTIALS
This is a translated version of the list at:
http://souls2.nm.land.to/souls2/index.php
1. Naiz
lvl 01 : Abandon
lvl 20 : Parry
lvl 29 : Enlightnment (Class 1)
lvl 29 : Mind's Eye (Class 2)
lvl 50 : Otherworld Soul
2. Ankrauser
lvl 01 : Abandon
lvl 24 : Reserves
lvl 26 : Mind's Eye
lvl 47 : Concentrate (Class 2)
lvl 47 : Enlightnment (Class 3)
3. Zhang Khan
lvl 01 : Abandon
lvl 16 : Boldness
lvl 22 : Defense
lvl 36 : Enlightenment
4. Corwin
lvl 01 : Effort
lvl 10 : Discovery
lvl 19 : Defense
lvl 39 : Limit Break
5. Jed
lvl 01 : Luck
lvl 11 : Thief
lvl 29 : Absolute Resist
lvl 35 : Certain Death
6. Scarface
lvl 01 : Abandon
lvl 09 : Boldness
lvl 28 : Reserves
lvl 32 : Perfect Barrier
7. Dragen
lvl 01 : Boldness
lvl 22 : Genius
lvl 34 : Reserves
lvl 45 : Perfect Barrier
8. Trevor
lvl 01 : Deep Breath
lvl 09 : Mind's Eye
lvl 15 : Defense
lvl 36 : Enlightenment
9. Nora
lvl 01 : Effort
lvl 32 : Perfect Barrier
lvl 36 : Limit Break
lvl 48 : Reserves (Class 2)
lvl 48 : Enlightenment (Class 3)
10. Himika
lvl 01 : Abandon
lvl 19 : Certain Death
lvl 30 : Acceleration
lvl 38 : Parry
11. Hera
lvl 01 : Effort
lvl 30 : Genius
lvl 45 : Limit Break
lvl 60 : Perfect Barrier
12. Marx
lvl 01 : Effort
lvl 05 : boldness
lvl 25 : Reserves
lvl 30 : Potential
13. Yaku Mu
lvl 01 : Health Up
lvl 17 : Absolute Resist
lvl 34 : Reserves
lvl 44 : Limit Break
14. Leila
lvl 01 : Boldness
lvl 20 : Good Shot
lvl 27 : Certain Death
lvl 39 : Anger
15. Hiro
lvl 01 : Boldness
lvl 28 : Anger
lvl 36 : Limit Break
lvl 46 : Genius (Class 1)
lvl 46 : Accelerate (Class 2)
lvl 46 : Enlightenment (Class 3)
16. Anderson
lvl 12 : Genius
lvl 22 : Certain Death
lvl 34 : Parry
lvl 45 : Accelerate
17. Iglaine
lvl 01 : Boldness
lvl 16 : Concentrate
lvl 26 : Genius
lvl 38 : Anger
18. Wage
lvl 01 : Health Up
lvl 04 : Mind's Eye
lvl 18 : Absolute Resist
lvl 28 : Enlightement (Class 1)
lvl 28 : Defense (Class 2)
19. Kurt
lvl 01 : Float
lvl 01 : Effort
lvl 22 : Boldness
lvl 33 : Anger
20. Klause
lvl 01 : Concentrate
lvl 12 : Defense
lvl 17 : Boldness
lvl 48 : Accelerate (Class 1)
lvl 48 : Mind's Eye (Class 2)
21. Tal
lvl 01 : Boldness
lvl 18 : Certain Death
lvl 26 : Anger
lvl 47 : Limit Break
22. Nell
lvl 01 : Discovery
lvl 12 : Boldness
lvl 31 : Limit Break
lvl 34 : Perfect Barrier
23. Hans
lvl 01 : Deep Breath
lvl 16 : Absolute Resist
lvl 39 : Limit Break
lvl 42 : Perfect Barrier
24. Max
lvl 01 : Effort
lvl 16 : Good Shot
lvl 29 : Accelerate
lvl 44 : Anger
25. Levi
lvl 01 : Luck
lvl 01 : Discovery
lvl 22 : Absolute Resist
lvl 39 : Limit Break
26. Rosette
lvl 01 : Discovery
lvl 01 : Thief
lvl 24 : Certain Death
lvl 29 : Parry
27. Roze
lvl 01 : Potential
lvl 01 : Concentrate
lvl 39 : Anger
lvl 44 : Limit Break
28. Meu
lvl 01 : Potential
lvl 29 : Reserves
lvl 38 : Parry
lvl 48 : Concentration (Class 1)
lvl 48 : Enlightenment (Class 2)
29. Arthus
lvl 01 : Boldness
lvl 27 : Concentration (Class 1)
lvl 27 : Enlightenment (Class 2)
lvl 38 : Anger
lvl 46 : Mind's Eye (Class 1)
lvl 46 : Absolute Resist (Class 2)
30. Yen
lvl 01 : Luck
lvl 10 : Abandon
lvl 19 : Deep Breath
lvl 37 : Anger
31. Cuo
lvl 01 : Effort
lvl 26 : Potential
lvl 31 : Accelerate
lvl 44 : Highlain
32. Garnet
lvl 01 : Luck
lvl 12 : Concentration
lvl 24 : Genius
lvl 33 : Parry
33. Ciel
lvl 01 : Float
lvl 22 : Perfect Barrier
lvl 30 : Potential
lvl 30 : Luck
lvl 42 : Limit Break
34. Shiro
lvl 01 : Boldness
lvl 01 : Anger
lvl 01 : Limit Break
lvl 46 : Genius (Class 1)
lvl 46 : Enlightenment (Class 2)
lvl 46 : Discovery (Class 3)
35. Choco
lvl 01 : Health Up
lvl 08 : Concentration
lvl 30 : Limit Break
lvl 33 : Perfect Barrier
36. Nagi
lvl 01 : Boldness
lvl 25 : Certain Kill
lvl 32 : Limit Break (Class 1)
lvl 32 : Accelerate (Class 2)
lvl 36 : Anger
37. Vanilla
lvl 01 : Boldness
lvl 01 : Health Up
lvl 26 : Perfect Barrier
lvl 32 : Anger (Class 1)
lvl 32 : Limit Break (Class 2)
38. Fredrika
lvl 16 : Good Shot
lvl 22 : Mind's Eye
lvl 36 : Highlain
lvl 46 : Reserves (Class 2)
lvl 46 : Enlightenment (Class 3)
39. Mick
lvl 01 : Luck
lvl 28 : Acceleration
lvl 34 : Potential
lvl 39 : Limit Break
40. Yunellia
lvl 01 : Genius
lvl 22 : Parry
lvl 28 : Enlightenment
lvl 36 : Reserves
41. Luca
lvl 01 : Abandon
lvl 13 : Mind's Eye
lvl 29 : Genius
lvl 46 : Anger (Class 2)
lvl 46 : Perfect Barrier (Class 3)
H. POTENTIAL DESCRIPTIONS
name - condition
effect
In trouble: Remaining HP is less than 1/3 of maximum HP.
Near death: Remaining HP is less than 1/8 of maximum HP.
Concentration - In trouble
Accuracy and evasion increase by 30.
Certain Death - SP rank 3
Accuracy and critical increase by 30.
Anger - SP rank 3
Phyiscal offense increases to 125%.
Defense - SP rank 3
Defense increases to 125%.
Limit Break - none
Magic offense increases to 125%.
Mind's Eye - none
Damage against non-human enemies increases (excluding bosses).
Absolute Resist - none
Resistance to all (negative?) status effects increases.
Parry - Near death
Evade all physical attacks (excepting specials).
Perfect Barrier - Near death
Evade all magical attacks (except specials).
Effort - none
EXP gain increases to 150%.
Luck - none
EP gain increases to 150%.
Potential - none
Gain (2?) extra stat points on level up.
Health Up - none
Gain extra HP bonus on level up.
Deep Breath - SP rank 3
"Has a chance to vid attacks up to lvl 10"
"Damage defence of Lv*10"
Accelerate - In trouble
AP recovery rate increases.
Boldness - none
SP heals every turn.
Abandon - none
Avoid counterattacks.
Genius - SP rank 2 (yes, rank 2 and not 3)
AP use decreases for everything except Move.
"AP cost of skills decreases by 25% (except Move)"
Thief - none
"Steal" skill success improves.
Discovery - none
Item drop rate from enemies increases.
Enlightenment - In trouble
Accuracy and evasion increases by 50.
Highlain - SP rank 3
Accuracy and critical increases by 50.
Good Shot - SP rank 3
Attacks always hit. (Overrides Parry?)
Reserves - Near death
Offense and defense increase to 150%.
Accuracy increases to 100% (?)
Float - none
Ignore height restrictions.
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Reference:
GameFAQs Spectral Souls (PSP) Board
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=928828
Spectral Souls 2 Wiki (Japanese)
http://souls2.nm.land.to/souls2/index.php
http://ssouls2.hp.infoseek.co.jp/
New Wind of Kontaro
http://homepage3.nifty.com/new_wind_of_kontaro/PS2_GAME/SPECTRAL-SOULS2/
With thanks to map4444 and mikagami81 for effects of Potentials.
This document is (c) Copyright 2007 Travis Swift (swift412).
Spectral Souls is (c) Copyright 2006 Idea Factory.
All rights reserved.
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