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Shin Megami Tensei Persona
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Written by: Daniel Acaba
GameFAQS ID: Misfit119
Contact me at:
[email protected]
System: PSP
This FAQ Copyright 2009 Daniel Acaba
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www.gamesradar.com / www.cheatplanet.com
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Index
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1 - Update History
2 - Welcome to Persona
2.01 - Those Who Stand Against
2.02 - Other Characters
3 - Opening Chapter
3.01 - Revelations
3.02 - Starting the Game
3.03 - Exploring Mikage
3.04 - Tools of the Trade
3.05 - Dungeon Exploration
3.06 - Moon Phase
3.07 - Fighting for Your Life
3.08 - Leveling Up
3.09 - Persona Level & Ranks
3.10 - Contact
3.11 - The Velvet Room
3.12 - Building Your Party
4 - SEBEC Walkthrough
4.01 - A Visit Gone Awry
4.02 - Return to School
4.03 - Jailbreak
4.04 - Infiltrating SEBEC
4.05 - School Again!
4.06 - Exploring the New World
4.07 - Trapped in the Mall
4.08 - Lost in a Forest
4.09 - Storming the Castle
4.10 - Finding a Portal
4.11 - The God Era
4.12 - Lost in a Forest Redux
4.13 - Caverns of Consciousness
4.14 - The Final Battle
5 - Snow Queen Walkthrough
5.01 - Introduction
5.02 - Succeeding in the Battle
5.03 - Starting the Quest
5.04 - Explaining the Quest
5.05 - School on Ice
5.06 - The Tower of Dreams
5.07 - The Tower of Retribution
5.08 - The Tower of Death
5.09 - Stopping the Curse
6 - The Charts
6.01 - Weapon Listing
6.02 - Armor Listing
6.03 - Item Listing
6.04 - Persona Listing
6.05 - Demon Listing
6.06 - Skill Listing
7 - About the Author
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1. Update History
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v.1.0 - 1/24/2009
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2. Welcome to Persona
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It was just another boring day at school. Hanya was harassing the students
over some nonsense while Ms. Takami was trying to assist the kids with simply
getting through the day. That was all before Hidehiko and Masao got into that
stupid bet. Hidehiko, always coming up with new stories, swore that by playing
a game called Persona you could contact the other side, that place between
consciousness and unconsciousness. After everyone had been suckered into
giving it a try nothing seemed to have happened much to Hidehiko's
frustration, even going so far as to accuse Masao of trying to sabotage the
game.
That was before they all saw the mysterious crying girl. Before they could
even really wonder about that sight they were all knocked out by lightning
that struck the classroom of students out of nowhere, knocking them out cold.
Waking up from this traumatic event a short time later it is decided that they
should go get checked out in the hospital. However the strange visions
consisting of a man with a butterfly mask refused to leave their heads… could
that have been real or was it the product of a mind reeling in pain? Not
wanting to dwell on the situation it's decided that you can visit your
childhood friend Maki while at the hospital.
It's not like this day can get any stranger.
=========================
2.01 - Those Who Stand Against
=========================
Protagonist
Much like in most Shin Megami Tensei games, and RPG's in general, your part of
the story will be played by a mostly silent protagonist. He has no name other
than what you give him early on in the game. Other than his loyalty to his
friends, especially Maki Sonomura, and the fact that he attends St. Hermelin
High School everything else about this character is up to you. When he goes to
visit Maki in the hospital Mikage-cho falls into the grips of a demonic
invasion that he is the key to stopping. It is up to the Protagonist to lead
his friends against the forces attempting to take control of the city.
Throughout the game you will have the ability to shape your characters
personality by choosing answers to select questions. Not only do these serve
the function of helping shape his personality but many of them will
significantly change what ending you receive upon completing the game. So
carefully consider how you answer any question asked to you no matter how
innocuous it might seem at the time.
Persona: Seimen Kongou
One of the Rakshasa of Hindu lore, he was once a powerful force of disease and
suffering who reformed to protect humanity. In each of his four arms he
carries a different item; the rope is a weapon that symbolizes power over
evil, the staff is used in ceremonies, the Vajra represents the power of
Buddhism and the wheel represents Buddha's teachings.
Combat: The Protagonist has the capability to be one of the most well rounded
characters in the game. His melee attack isn't the strongest, nor does he land
critical hits especially often, but his attacks are very accurate. Using
ranged attacks he focuses once more on actually hitting the enemy than on raw
damage potential. If you should so choose you can make him more specialized by
placing the majority of your points into a focused set of stats but this can
be somewhat reduandant seeing as how your party members are like this. Seimen
Kongou focuses on wind attacks as well as ailment type spells giving you an
advantage against some of the early game demons you will encounter.
Maki Sonomura - "Maki"
Maki is a frail, sickly girl who has spent most of her life going in and out
of the hospital. Things have taken a turn for the worse recently, leaving her
entirely bedridden for the past year with only you, Masao and Kei coming to
visit her. Her one main solace during these stays by herself has been her
paintings. As her own personal escape she has taken to drawing still-life
pictures, escapes into an ideal world that she has constructed inside of her
own head. It is during one of these visits that the events of the game pick
up, the entire city being taken over by demons.
Shortly after this Maki appears at the school, her health having improved
rather suddenly and, with a surprising change of attitude, joins your party to
help get to the bottom of what is going on. It's only with her help that you
can solve the mysteries of what is happening to your home. What exactly is
happening to her? Why is she acting so different now? How is she related to
the events going on in the city? And just who is this young dark haired girl
that she keeps talking about?
Persona: Maso
Maso is an East Asian protector goddess also known as Matsu who is associated
with the oceans and the sea. She is worshipped by fishermen and sailors, those
who rely upon the sea to make their living. Her popularity was, and still is,
fairly high because of the perception of her as a very compassionate and
mother goddess. New immigrates tended to build shrines to her almost as soon
as arriving at their new home as thanks for arrival.
Combat: Even though she has recovered from her debilitating illness Maki is
still a fairly frail character. Generally speaking she fulfills the role that
most RPG heroines fulfill that of the healer as an archer character. Much of
her fighting is based on her accuracy, having weak but very accurate attacks
with a fair chance of inflicting critical hits. Her magic is very useful as
well since she gets a good mix of healing and ice magic. Maki is quite
versatile and useful due to this and she only gets even more useful as she
gets more powerful Personae equipped.
Kei Nanjo - "Nanjo"
Heir to the Nanjo family fortune and all around upper class snob, Kei is
something of a foil to Masao Inaba. While he is quite well meaning he can't
help his more aggressive and sometimes confrontational nature. For all of his
vaunted intelligence he tends to be somewhat reckless, prone to take action
without necessarily thinking everything all the way through. He is however
quite logical to the point of fault as his logic oftentimes leads to him to
have something of a scornful, aggressive pragmatism. All of these traits pairs
with his lack of humor to leave him finding himself constantly butting heads
with Masao Inaba, the two very different sides of a coin.
Being raised more by his family butler than by his very own parents seems to
have created a special bond between the two, one that he clearly doesn't share
with his actual parents. This disconnect with his family has not stopped him
from making associates amongst the rich and powerful in Japan. He is one of
the few party members to actually know much of anything about Takahisa
Kandori, head of SEBEC. His dislike of the man aside he has information that
can be fairly helpful during the course of the game.
Persona: Aizen Myouou
In Japanese Belief Aizen Myouou is a spirit with an incredibly frightening
appearance. However he is actually a Buddhist protector god who represents the
state at which sexual excitement or agitation can become enlightenment as well
as when passionate love, both physical or intellectual, becomes compassion for
all living things. His roots seem to have come from the Hindu deity Râgarâja,
a Great Wisdom King or Vidyaraja, of their people.
Combat: While he talks like some sort of intellectual Kei is actually quite
brutal in combat. His swords are very powerful, dealing a fair amount of
damage and landing many hits. When using guns he has fairly good accuracy and
damage as well as a moderate critical hit rate. Magic isn't exactly his
strongest point and his starting Persona is fairly weak. In the end he is more
of a tank, soaking up damage that would kill most other members of your party
thanks to his high Vitality especially once you get Aizen Myouou away from him
to remove that weakness to physical attacks.
Masao Inaba - "Mark"
Graffiti artist. Playful troublemaker. Bizarre fashion sense. All of these
things describe Masao Inaba pretty well although mere words don't do the young
man justice. Whether Masao is dancing, getting in trouble for tagging
buildings or just trying to keep everyone around him in high spirits this
bundle of energy can always be relied upon to be doing something. All of his
joyful spirit can't help him from being frustrated almost every time Kei Nanjo
opens his mouth, their very different personalities only highlighting their
rivalry.
Regardless of any possible character flaws Masao is both reliable and a
trustworthy ally. Not one to abandon his friends in their time of need he
stands by the side of the Protagonist, Maki (whom he seems to have a crush on)
and even Kei when it comes time to fight the demons who have mysterious
appeared all over the city. He has friends across the city that might know
something of what is going on meaning he is one of the most well connected of
the characters.
Persona: Ogun
Known as one of the 7 African powers in Voodoo, Ogun is a god of many things.
Amongst them is his status as Guardian of Truth, invoked when legal matters
are being presided over, as well as a God of Loyalty and Friendship, fitting
Masao's pesonality quite well. Another thing that fits rather well is his
status as a God of War. This matches up with his users brutal and direct
combat style that relies on destroying his foes to preserve his friends lives.
Combat: Even more so than Nanjo Mark excels in raw damage potential. His
accuracy is the fairly high and damage dealing potential, especially in melee,
is the highest of the party except for Reiji. However he doesn't really land
much in the ways of critical hits so whatever damage he is dealing is
basically all you're going to get. His usefulness in ranged combat is fairly
limited though as his shotgun is a fairly weak weapon with poor range. His
Persona is quite powerful as well as it excels in physical skills and gravity
magics further amplifying his combat potential.
Hidehiko Uesugi - "Brown"
The one responsible for convincing the youths into playing the Persona game in
the school it is Hidehiko's fault that the teens ever met Philemon. By his
nature Hidehiko is something of a class clown but he's fairly terrible at it.
His terrible jokes and puns get really old really fast. Unfortunately for poor
Hidehiko he seems to have no clue about this, try as he might. Cocky in the
extreme Hidehiko feels as if there is no situation that he can't handle… or at
least he acts as if that is the case. That opinion of his is sorely tested as
the invasion of Mikage-cho begins.
After the city is invaded by the demons Hidehiko will be found in a cell
inside of the police station, apparently captured alongside Masao. Should you
choose to recruit him into your party at this point in time you will find
yourself cut off from having Eriko Kirishima, Yuka Ayase or Reiji Kido from
joining your party on this playthrough. For a first time player however he is
a fairly powerful character choice.
Persona: Nemain
Nemain is one of the three war goddesses of the Celts known collectively as
the Morrigan. Her names means frenzy or panic, fitting fairly well with her
wind focus in Persona. Along with her sisters, Macha and Badb Catha, they are
associated with ravens and keep watch over warriors on the battlefield.
Combat: Hidehiko isn't exactly a powerhouse of a character but is more along
the lines of the steady ally. His attacks, both the melee and ranged types,
aren't too powerful but they will hit often while his spells are useful even
if he isn't the best spellcaster in the party. This is due to his average
stats across the board making him one of the more versatile of the party
members. Don't underestimate the range of his melee attack with his spear, the
weapon is quite versatile. Other than the main character he is usually the one
with the most staying power in boss fights.
Eriko Kirishima - "Elly"
One of the most popular girls in school Eriko not only comes from a high class
family but her beauty and fashion sense have made her the twinkle in many a
boys eye. Aspiring to become a model this frail seeming girl shows her tougher
side when things get bad in Mikage-cho. Intrigued into the Persona summoning
game by Hidehiko thanks to her interest in the occult Eriko chooses not to go
with the others afterwards. The very perceptive girl seems to go off on her
own but more than proves her worth a short time later. This leaves her out of
the initial loop but it doesn't have to stay that way.
When the city is fully taken over by the demons you will be able to recruit
Eriko to join your cause. She is located at the subway in the city where she
can be recruited after your little adventure in the police station. She isn't
a great character nor is she a bad character although using her does mean you
need to share the one-handed swords and rifles a bit.
Should you choose to recruit her into your party at this point in time you
will find yourself cut off from having Yuka Ayase or Reiji Kido from joining
your party on this playthrough. Be very careful if you actually wish for Eriko
to join your party as it's very easy to just bypass the subway where she
waits, missing her entirely on that playthrough.
Persona: Nike
In Greek myths Nike was known as the Goddess of Triumph and the Winged Goddess
of Victory. She was one of the many attendants of Zeus when he came to be the
dominant deity of the Greek pantheon. Acting as a divine charioteer she is one
of the most commonly portrayed characters in Greek lore. Unlike most of the
other Gods and Goddesses who had shed their wings when depicted Nike continued
to appear with her wings to remind people that victory can be a fleeting thing
even as she is praised as a Goddess of Strength and Speed.
Combat: In a manner very similar to the main character Elly uses a one-handed
sword that focuses more on hitting the enemy than it does on raw power. In
addition the two of them have a very similar critical hit rate with the
weapon. Unlike the main character she has a pretty brutal ranged attack with
her rifle that is accurate, damaging and has a fairly high critical hit rate.
With her persona focusing on healing and light magics she is actually a very
well rounded character. She's not quite the stalwart that Brown is nor is she
as incredibly useful as Reiji.
Yuka Ayase - "Ayase"
Amusingly enough Yuka is almost exactly what she appears to be. A somewhat
ditzy, not terribly bright teenage girl she is often the target of insults
from her fellow students. This is not exactly a fair estimate of her
character. Yuka is admittedly not a serious person by nature with a sometimes
childish mentality. When the chips are down and things are really bad that is
when Yuka's true colors will be able to fly. Her strong will and desire to
help out her friends make her one of the most reliable of the students in the
school when the demonic invasion begins. You could do much worse than having a
cute schoolgirl with pigtails fighting by your side even if she comes across
as a bit of a gold digger.
Yuka is something of a different case as far as the special characters go.
Unlike Eriko and Hidehiko you might find yourself forced to bring her along
for the ride. If you have not taken Eriko or Hidehiko by the time you reach
the factory the game will take a look at your actions. Should you have
forgotten to take the steps to acquire Reiji the game will automatically force
you to take Yuka along so that you're not totally out of luck for filling out
your party.
This means that if you play the game a certain way she becomes a mandatory
party member. Should you choose to recruit her into your party at this point
in time you will find yourself cut off from having Reiji Kido from joining
your party on this playthrough. However Yuka will be a mandatory party member
if you embark on the Snow Queen Quest so if you've never really used her then
this will be your chance to do so whether you like it or not.
Persona: Huris
Fitting in well with Ayase sensuous and sometimes tempting demeanor she calls
upon the Huris of Muslim belief. These are the dark eyed, beautiful spirits
that await those who die in service to their God. Seventy two of these
beautiful spirits wait to fulfill the every want of those brave and noble
warriors. It is believed they actually originated from the Persian legends of
the Pairakas, female air spirits who were so beautiful as to captivate men's
hearts. They were closely aligned with the stars and light.
Combat: When it comes to actual combat Ayase is one of the weakest party
memers. Her whip has good range and lands plenty of criticals but it doesn't
do much damage. It also requires her to be close to the foe which isn't a
great idea with her low defenses. Her ranged weapon is a simple handgun that
does a fair bit of damage but it doesn't have much range either. When it comes
to using spells though she is actually pretty helpful since her fire magics
and status ailment spells are pretty useful. This means that even more than
almost any other character her usefulness is entirely dependant on her ability
to use Persona that are effective in any particular situation.
Reiji Kido - "Reiji"
The single hardest character in the game to recruit, Reiji doesn't socialize
very well. Acting in quite the suspicious manner he will be found skulking
around in sealed off rooms in the school, factories and even at a SEBEC
blockade. He seems to have some grudge with Takahisa Kandori, head of the
SEBEC Company that he doesn't really want to talk about. With his long hair,
bad attitude, disheveled clothing and mysterious scar on his forehead there's
a lot about this young man that just screams not to trust him. He also seems
to have some sort of bizarre ability to communicate easily with just about any
type of demon.
But to not trust him would be quite the foolish mistake thanks to how strong
he is. Using only his fists, covered in gloves, and assault rifles he really
proves his ability to utter devastate your foes. Paired up with the physical
and death based skills that his Persona use… well he certainly isn't lacking
in ways of handling the demons that are running rampant in the city.
After jumping through all the hoops required to get him a recruitable
character you will find out just how useful he is. As the last of the secret
characters you will automatically get him if you have turned down all of the
other characters successfully and done everything else you needed to before
going to the version of the school overrun by demons. It is here he will join
up with you. Getting to this point can be pretty difficult as it requires you
to go through a few fairly tough dungeons with only four party members but the
end result is worth it.
Persona: Bres
Bres is a God of the Celtic people, one of the fabled Tuatha Dé Danann. Unlike
the rest of them Breas was a somewhat tainted individual, sharing some blood
with the Fomorian. When his chance to rule the Tuatha Dé Danann came Breas was
an absolute tyrant, ruling over his subjects with an iron fist. This led to
him being usurped by the previous king, Nuada, and starting a war between the
Tuatha Dé Danann and Fomorians. In this manner he is something like Loki of
Norse mythology except a bit more malicious.
Combat: In combat Reiji is something of a terror. His fists are accurate, have
a high chance of landing criticals and deal a fair bit of damage. On the other
hand his rifle has good range, deals a good bit of damage and lands multiple
hits. His usefulness is only bolstered by his Persona and their focus on
physical and death type magics. It's usually really easy for Reiji to kill
someone. But his true strength lies in the fact that his conversation options
work on almost every demon in the game. Having him around makes it very easy
to get the cards you want from demons. Unfortunately he can't equip the widest
variety of Persona so your strategic choices can be somewhat limited at times.
Yukino Mayuzumi - "Yukino"
Once nothing more than a simple street thug Yukino was reformed from this
lifestyle by a teacher in St. Hermelin, Ms. Takami. As thanks to her teacher
for this she has taken to policing the other students, making the lives of the
staff much easier. She would very readily give or do just about anything to
help out the teacher that she feels saved her from self-destruction. While
originally a fairly aggressive sort of person she has mellowed out
considerably since she chose a different path in life although she does still
dress the part of a Japanese female gangster.
Those who have only played the original western release of Revelations:
Persona will likely have no idea who Yukino is but in this re-release she can
serve a much greater role in the game. In the original game she only joins you
for a short time near the very beginning of the game. But in this release
Yukino will be a mandatory party member if you embark on the Snow Queen quest.
Persona: Vesta
Vesta is a sister to Zeus, known as a Goddess of hearth and home. Unlike the
other gods in all of their incestuous ways she chose to remain a virgin.
Because of her subtle nature and the fact that she was never involved with
humanity the way her fellows were she is almost entirely absent from Roman
mythology. However it is from belief in her that the Vestales, also known as
Vestal Virgins, emerged. This virgin protector image fits rather well with the
demeanor that Yukino projects.
Combat: Even though you don't get the most time with Yukino she shows her true
strength on the Snow Queen quest. Her weapon attacks are weak but very
accurate with a fair chance for critical hit. Her shotgun is a bit on the
weaker side and its range is fairly terrible. However her Persona is
ridiculously powerful, using both fire and nuclear magics to tear through
foes. As her ranks increase her Persona slowly turns into one of the stronger
in the entire game.
=========================
2.02 - Other Characters
=========================
Yamaoka
This incredibly loyal butler works in service to Kei Nanjo, heir to the Nanjo
family fortunes. He seems to almost view his duties to Kei as a parent taking
care of their child than he does any sort of duty. Considering the fact that
Kei hasn't been raised by his parents, left in Yamaoka's tender care, this
might not be too far from the truth. No matter what should happen to him one
thing is certain; nothing will ever make him stop trying to take care of Kei.
Ms. Saeko Takami
One of the only teachers in St. Hermelin that the kids seem to respect for
both her kind heart and willingness to help the students, Ms. Takami is
everything a teacher should be. When there are problems amongst the students
she expresses genuine concern for their welfare, not like some of the other
teachers. While her role in the story is generally very small she plays an
integral role in the Snow Queen quest.
Vice-Principal Hanya
The vice-principal of St. Hermelin isn't exactly very well liked. As a matter
of fact he has been given a nickname by the students, Hannya, which is the
name of a demon from Japanese mythology. Hanya doesn't care about his students
in the slightest; the only thing that he cares about is keeping control of the
school. So long as the students do as they're told he doesn't really care a
whit for their people in his school but the feeling is quite mutual. Even the
other teachers don't seem to like the man which is fairly telling.
Takahisa Kandori
Takahisa is the head of the company Saeki Electronics & Biological & Energy
corporation also known as SEBEC. The party doesn't seem to know much about him
except for Kei Nanjo however he doesn't really offer much information overall.
There is however much going on within both Takahisa and his company overall,
things that were they publicly known could be of extreme concern. However with
the recent demonic invasion these things have managed to evade the public eye
but they can only remain that way for so long.
Philemon
Who or what Philemon actually is may not be quite as relevant as what he does.
It is him who grants the main party the ability to call upon their Personae.
Nobody quite knows why he does what he does but it is within he seems bound by
certain actions that he may or may not take. What is known is that while he
cannot assist those who can summon Personae he allows access to the
otherworldly space, the Velvet Room, where his servants will help the party to
summon up new personae as the need arises.
Igor
Calling himself a servant of Philemon Igor is the proprietor of the Velvet
Room. Here he waits for those who need his services, that of summoning up new
Persona. When given cards that correspond to the Persona that you wish to
obtain he will call them up. Using his phone made out of bones he will call up
Persona from the depths of the soul, imparting them to the Protagonist and his
allies. This invaluable tool will be necessary if you're going to find the
truth behind what is going on in Mikage.
Nyarlathotep
An unknown entity even more mysterious than Philemon the entity known as
Nyarlathotep actually is lies shrouded in mystery. This entity of blackness
has its fingers in the events that are going on within Mikage-cho but has
managed to remain suspiciously out of sight. While it's unknown exactly who or
what this being actually is its influence can be felt all throughout the
events of Shin Megami Tensei: Persona
=========================================================
3. Opening Chapter
=========================================================
3.01 - Revelations
=========================
Welcome to the city of Mikage, home of St. Hermelin high school as well as the
SEBEC Corporation headquarters. The city is big enough to have industry and a
life of its own but not so large as to be drowning in murders, theft and
general crime. However underneath that surface something has begun to bubble
to the surface. Foul things have begun to crawl up into the shadows of
everyday life readying themselves to burst out and swallow the city in
darkness.
Only a group of high school students can stop the city from falling off the
cliff into oblivion. It is up to them to get to the bottom of the situation in
Mikage, to find the culprit behind its rapid descent and bring them to
justice. For these students the task would be insurmountable if not for the
power of Persona.
Persona is an Italian word derived from a Latin word that literally
means "masks" but not the physical masks. It stands for the social masks that
people wear to help get through their lives. But to those special few they may
call upon their Persona, their inner Gods and demons, to help battle the
demons that are invading their home city. Using the power of Persona these
brave children might actually stand a chance against those who are arrayed
against humanity.
Shin Megami Tensei: Persona was known as Revelations: Persona when it was
originally released in the West. Widely lauded as one of the more unique RPG's
released at the time due to its unique modern day setting and intriguing magic
system, Persona nonetheless had a few issues. A strange localization,
including the swapping of several characters ethnicities, as well as the loss
of an entire alternate quest put a damper on the games recognition.
This alternate quest, the Snow Queen, was a side quest of sorts that was
excise from the original but has now been returned to the game in all of its
glory (see Pg. XX). In this quest you're basically choosing to not explore
what is happening in the city, staying in the school. At a certain point the
school becomes inaccessible from the world map, this quest explains why that
is.
Unlike the most recently released games in the Persona series, Shin Megami
Tensei: Persona is an incredibly linear game. There is no social element, no
random dungeons and absolutely no social elements. However the storyline is as
deep as its sequels with plenty of twists and turns and lots of
characterization.
For those who were put off by the extreme time investment of the last two
Persona titles the good news is that this game is much shorter. The main quest
clocks in with around thirty-five to forty hours of gameplay while the Snow
Queen Quest takes about another fifteen to twenty hours to complete. All of
this is assuming minimal level grinding as well as not dying in the harder
dungeons repeatedly. Overall you can expect a solid fifty hours of gameplay at
least to see most everything there is to see in the game.
=========================
3.02 - Starting the Game
=========================
When starting up a new game you will have to choose between one of three
difficulty levels. The difference between these three is fairly minor but they
make a huge impact on your gaming experience. You must be very careful picking
which difficulty you're looking to play on because there is no way to change
the difficulty once you've begun the game.
Easy - As you might guess from the name the easy difficulty is actually quite
a bit simpler. Enemies are roughly 50% weaker than they are on the normal
difficulty making all fights far simpler. Much of the challenge is removed
with this difficulty making it suitable for beginning players or those who
just want to experience the story.
Normal - This guide is written with the normal difficulty in mind. The enemies
aren't especially strong but you will need to be careful with later random
encounters and almost all boss fights since you could be slaughtered quite
easily. All it takes is a very few mistakes to find yourself looking at a game
over screen. Generally speaking you'll want to be careful about how you play
but you don't have to worry about constantly being outmatched by every single
enemy you encounter.
Hard - Where easy is about half has difficult as normal hard is the exact
opposite. Most of the enemies are around 50% harder, meaning they deal more
damage and have more health than on the normal difficulty. This can make even
the most basic of fights incredibly challenging. Expect to do plenty of level
grinding as well as constantly shuffling what Persona you're using so that
you're always at the top of your game if you plan on surviving any of the
dungeons.
=========================
3.03 - Exploring Mikage
=========================
The city of Mikage is a pretty large place but you shouldn't be daunted by the
vastness of the map screen. Six map screens can seem pretty large in an RPG
like this. However keep in mind that even though there is a lot of ground to
explore each screen only has a very few places to actually explore at any
given time.
Your adventure begins in the school, St. Hermelin high school, but this is
short lived. For the most part you will only visit each of the locations once,
maybe twice, so once you've been to a place you can probably forget about it.
A good example of this is the hospital and the police station that are only
ever visited once over the course of the game or the ruins that are entirely
optional. Of course new locations will become important to you as you go
through the story but once again this limits you to needing to only worry
about where you are and where you're going.
As a general rule you will only need to know the location of the save points
and stores on the world map at all times. Everything else is only relevant
when you're told to go there which drastically shrinks the actual map you need
to worry about. Locations of importance are the Joy Street mall, Sun Mall,
Black Market and the save points. There are usually doctor's offices within
the malls, as well as save points, which means that these are the most
important of the locations.
Early on you will likely find that the stores are more or less entirely
useless to you. All you can buy from them are a variety of healing and support
items during the early portion of the game. This is doubly true since some of
the dungeons where you would really need to refill on equipment have general
stores inside of them in this rerelease. To get your hands on equipment you
would need to gamble in the casino which is a losing battle for the most part.
Later on weapons and armor will be stocked in some of the stores giving them
much more of a purpose.
=========================
3.04 - Tools of the Trade
=========================
Equipment
Each of the characters in the game uses a somewhat different set of equipment
based upon their weapon preferences as well as gender. Some armor can only be
used by males while others can are useable only for females. Frustratingly
enough it takes a really long time before you can actually purchase equipment
so you're going to have to make do with what you pick up from battle. It can
be hard to properly equip your party due to this and it never gets easier
since these weapons and armor are fairly overpriced.
Things can get more complicated when you have five party members because you
will then find there is some equipment overlap. For example Elly uses one-
handed swords just like the Protagonist and Reiji uses the same rifle as
Nanjo. A complication due to this is that you're going to have to rely on loot
dropped from the random encounters to equip your party although it tends to
feel as if there is never enough equipment to go around.
Items
While there are a fairly wide variety of items in the game there are only a
few of them that really matter in the slightest. You'll always need to remain
stocked up on healing items, both of the hit point and spell point variety,
but there are a few other items that matter. Amongst these are the Salts that
will reduce the encounter rate by preventing weaker enemies from attacking you
as well as the Emergency Exit item that immediately brings you back to the
dungeon exit. Even though you can get these abilities from your Persona via
the Estoma and Traesto skills it never hurts to have some back ups.
=========================
3.05 - Dungeon Exploration
=========================
When making your way through the dungeon you will find yourself in a first-
person view. It can be a bit jarring trying to move around like this if you've
never played any of the earliest Shin Megami Tensei titles. Navigating the
dungeons is a simple matter since moving and turning is a fairly easy affair.
An important thing to remember is that you can side-step left or right using
the appropriate trigger as this makes moving through the dungeon much simpler.
Another thing to remember is that you can move much faster by holding down the
dash button. You will absolutely speed down the corridors like a bat out of
hell which means it's only really useful when there is a straight path in
front of you. This is used mostly to get through a dungeon quicker so as to
avoid getting into too many random encounters.
Starting off you will find the movement to be fairly awkward but it gets much
easier as time goes on to the point where you can turn, sprint and side-step
with ease. Of course this only holds true when in the dungeon maps, when you
enter rooms and it goes to the room view then you won't need to run since
there are no encounters.
=========================
3.06 - Moon Phase
=========================
As in the other Shin Megami Tensei titles the current phase of the moon has an
impact on the game. However many of the changes brought on by the Moon Phase
are fairly minor compared to the other games in the series contained mostly to
contacting demons.
When the moon is at the New Moon then demons are much more conversational and
likely to go along with what you ask of them. Sometimes they will even reach
out to you, asking you to speak to them. If you should turn them down when
they ask you to talk then they will not communicate with you at all during
that fight. On the other hand when it is a Full Moon you will find that demons
are much more hostile, looking for a fight and not to be talking with you.
In addition the Moon Phase changes what that the Artifact Shop has for trade
based upon what phase it is. So even if you have the gems to get what you
wanted to trade for might not even be there. Simply walk around the mall to
make it shift to what phase you need it to be to get the item you wanted from
them.
=========================
3.07 - Fighting for Your Life
=========================
Playing Persona you will spend many, many hours of your time in random
encounters. As such it's best if you learn how to handle them as quickly and
early as possible. Overall they are much harder than the random encounters
found in similar games and you're going to need to be at least a little
strategic if you want to do well.
One thing to keep in mind about these fights is that exploiting an enemies'
weakness isn't actually as important as it was in the later Persona titles.
The only thing you gain from doing this is minor damage increase. Unless an
enemy actually repels or absorbs the damage that you're dealing then the only
thing you need to worry about is hitting them with your most powerful skills.
There are no knock downs, no One More! or anything like that in this title so
it's best if you focus on raw damage over worrying about the enemy resistances.
Damage potential over actual damage is something that you have to learn very
intimately when playing Persona. There are many situations where you will find
that it's better to do less damage more often than it is to deal a whole lot
of damage at once. A good example of this is the Protagonists machine gun.
Generally it doesn't do a whole lot of damage but you can find some models
that do a guaranteed six hits every time you use it. Using one of these guns
you can tear apart enemies pretty quickly thanks to repeated hits, possibly
critical hits at that.
The only time that you should make it a point to exploit a particular enemies
weaknesses is when they are to light magic, death magic or status ailments.
Against the right enemies you can potentially kill them in one shot with light
or death magic which is something you always want to take advantage of. Status
ailments are a little trickier since these aren't shown in the resistance /
weakness box in the stat screen. However if you know an enemy is vulnerable to
a particular ailment then you will want to use it on them because many of the
bad status' in this game entirely debilitate your foes, rendering them unable
to act for at least one full turn.
Keep these things in mind while playing the game and you should have little
difficulty with most of the fights.
Should a character die in a fight then be aware that they will be restored to
life at the end of the battle with one hit point. They don't miss out on any
experience either, receiving however much they earned before dying. As such it
may be strategically wise to let your dead members stay dead if a fight is
near its conclusion and the remaining party can handle it. This will save you
Revival Beads and Balms of Life which can be pretty rare in longer dungeons.
-----------
Combat
When your character has a turn in battle you will pick their actions from the
combat menu.
Attack - Your basic everyday basic combat action, this is the command to use
your characters melee weapon. Be mindful of what your characters' particular
attack radius looks like. It doesn't do you a lot of good to place your
character in a spot where they can't use their weapon to its fullest extent or
even close to it. This is especially important for Masao and Reiji since their
weapon has a very small attack area.
Shoot - This is essentially the same as choosing the attack command except it
applies to your characters guns. These usually have a better range although
they don't usually do as much damage as the melee attacks. Pretty much every
gun except for the handguns has a good attack radius allowing you to be a bit
free when placing your party in formation because, in the least, they should
be able to use their guns.
Skill - Skill is basically your magic command menu as it is where you choose
which of your Persona skills you wish to use. You only have access to
whichever skills are available on your currently equipped Persona while in
battle. Every time you use a skill it will cost the amount of SP listed above
the skill box no matter which of the Persona's skills that you use.
Persona - When the currently equipped Persona isn't quite what you need for
the situation that you're in then you can switch them using this command. In
reality you shouldn't be using this too much since changing your Persona takes
an entire turn that could be better spent pounding an enemy into the ground.
For the most part this is only used if you come into a boss fight unprepared
for its capabilities which shouldn't happen if you're using this guide.
Guard - Essentially this is a command to let you skip your turn. There is a
damage reduction aspect to this command as well but it's so minor that it
should never figure into your combat strategies. More often than not you will
only use this to pass the turn so that other characters can get the experience
from a fight.
-----------
Formation - This command lets you reshuffle your party positions.
Realistically speaking this is only ever used when you're ambushed from behind
so as to get your rear fighters away from the front lines. Be mindful that
using this command takes an entire turn, every party member using their turn
to move around.
Analyze - This command allows you to look at the stats, resistances,
weaknesses and abilities of any foes that you have defeated. It doesn't work
unless you have defeated the enemy or gotten their card from them. Using the
right trigger will act as a shortcut to immediately analyze enemies and it can
be used while in any of the combat menus.
Escape - In theory this allows you to escape from battles but in practice it
almost never works. Even when you outnumber a weaker enemy this almost never
seems to actually let you escape from enemies. There are items and skills that
you can use to help you get out of battles so if you're really desperate to
get away from them then use one of these to help you get away.
-----------
View Party - With a simple push on the left trigger you can see what status
ailments and the like are afflicting your party members. Once you learn to
read the status ailments as they appear on your character picture there is no
need to ever view this screen.
=========================
3.08 - Leveling Up
=========================
As your party levels up they will automatically gain points in certain stats.
These gains will mostly all be geared towards a particular purpose depending
on each characters role. For example Nanjo, as a party damage sponge, will
gain most of his points to vitality with a second focus on strength and the
excess being distributed somewhat evenly. Keep in mind that your magic offense
and defense is based mostly upon your Persona so you will need to keep up with
fusing better Persona if you hope to increase those stats.
The exception to this rule is the main character. When he levels up you will
be able to distribute his stat points as you like. You can use this to either
have a fairly even spread of your stats or you could specialize and make
yourself really good at one or two things. This means it's very possible to
have a bruiser on par with Masao or a tank on par with Nanjo if that's the
route you so choose.
-----
Strength: As can likely be guessed this stat increases the amount of damage
the character deals with physical attacks.
Vitality: A higher vitality will increase your defenses against physical
attacks and seems to have a very minor impact on your hit points.
Dexterity: Your dexterity affects your defense, evasion and weapon accuracy.
It also seems to have a minor effect on your magical stats.
Agility: The agility stat affects your defense, evasion, weapon accuracy and
how fast your turn comes in battle. This is one of the most important stats in
the game.
Luck: The effects of this stat are much more subtle than the other stats. A
high luck gives you a minor boost to your other stats but the major boosts are
more subtle.
------
When raising your stats your focus should be on your Agility and Vitality
regardless of whatever character build you're aiming to create. Strength is
important for melee fighters, dexterity is important for magic users and Luck
is just generally all around helpful. Keep these in mind before distributing
points at a level up.
=========================
3.09 - Persona Levels & Ranks
=========================
As you fight enemies you will notice that not only does your character level
increase so to does your Persona level. However the Persona level only has one
actual gameplay effect, that of increasing the level Persona you can equip.
Where the later games consolidated this into one number in this you're stuck
raising them both at once. Normally they go up fairly parallel but if you're
not using your Persona at all during combat then you may find your Persona
level trailing behind your character level which can be frustrating.
Persona Rank
As you use your Persona in battle they will slowly begin to level up their
rank. It is the Persona Rank not the Persona Level that increases the
Persona's parameters. As the rank goes up their stats increase, gain new
skills and magic attack or magic defense might even go up. If the Persona has
higher ratings in a stat than the character that it's equipped to then the
character is treated as if they have the Persona's stats.
As such it is imperative that you use your Persona often to rank them up
effectively. The speed with which they rank up is affected by the affinity
that the Persona and wielder have for each other. If you have a Persona
with "Worst" as the affinity ranking then they will take a very long time to
increase their rank. When you get the Persona up to its maximum rank of 8
(MAX) special things can happen with some rare Persona so keep your eyes open
for these as the game does not inform you of them.
=========================
3.10 - Contact
=========================
Much like in the main Shin Megami Tensei titles you can't just pick up the
cards that let you fuse Persona. You're going to have to earn them by
conversing with the demons that come up in random encounters. This can be a
somewhat frustrating experience since every enemy is different and the
personality markers that they have don't help as much as they could. Even if
you meet one Joyful / Timid demon the things that worked on them won't
necessarily work on the next Joyful / Timid demon that you come across.
Generally speaking you should attempt to take the actions that seem to make
sense when dealing with demons and if it doesn't work the first time switch to
another command, slowly eliminating the ones that you know don't work.
There are four traits that you will be attempting to manipulate when talking
to demons:
Happiness: When you max this out in a conversation they will give you
something before leaving. These things can range from items to gems or even
experience awards if you're lucky.
Anger: Generally speaking you're going to want to avoid this trait getting
maxed out at any point during contact. Their reactions can range from getting
enraged, causing them to attack you in a fit of rage. If you're unlucky then
they will attempt to intimidate your character, leaving the character that was
talking to them paralyzed with inaction for a few turns.
Eagerness: If you max this trait out in a conversation then you will have one
of three things you can ask for. You can ask them to leave you alone, to give
you a gift or to give you a spell card. For the most part this is what you
will want to be aiming for whenever you contact demons. Even if you're too low
level to get the actual spell card from the contact you can still ask for
something.
Fear: Should you max this out in conversation then the demons will simply
leave the battle, running away from you. You'll want to avoid this unless you
manage to increase it alongside another trait at the same time in which case
it can produce some interesting results.
-------
Other Responses
There are other responses but they are usually a combination of two of the
above reactions. You'll want to experiment with this but overall you'll want
to just stick with trying to increase the enemies Eagerness trait so you can
get that vaunted spell card. Two of the most notable reaction traits are
listed below:
- If you can max out their eagerness and happiness you will receive a gift
and a spell card. These items are usually gems used to modify the persona that
you're fusing but it can range from a simple life stone to a fair chunk of
experience or Yen.
- Maxing out anger and fear then they will give you a gift in an attempt to
placate you and then flee. This can range from an actual award, like maxing
out Happiness, to them simply punching you for a fair chunk of damage before
retreating. This is a very unpredictable outcome to a fight and not something
you should be aiming for except in an absolute emergency.
=========================
3.11 - The Velvet Room
=========================
Welcome to the Velvet Room. This place between the conscious and unconscious
mind is where you will be able to take the spell cards you've gotten from the
demons you successfully made contact with and turn them into brand new
Persona. While you might have been wondering why those spell cards mattered
this is the ultimate use for them and it's integral to completing the
adventure.
To any veterans of the later Persona titles the Velvet Room might seem like a
mighty confusing place. Things don't work like they might be expected to which
can be a matter of some frustration but it's not actually all that
complicated, in many ways it's much simpler. There is still a fair bit to
learn about this system though.
For example when you are fusing two cards together to form a Persona you can
do so one of two ways:
Guided Fusion: This is the type of fusion that you will be performing much of
the time since it's very easy to use. When chosen the game will display a list
of the best Persona that you could fuse using the cards that you have. Not all
of the Persona that you can actually fuse are shown, some of them are cut out
for a variety of reasons, but overall this gives you a good sampling of what
you would want to create. Pick your choice form the list, choose which cards
are used and whether or not an item will be used to modify the fusion and
voila! Shiny new Persona. Think of this as a beginner's fusion method.
Manual Fusion: When you are looking for a Persona that you just can't seem to
find in your Guided Fusion list then it's time to check out the manual fusion.
Due to a ridiculous number of variables you can fuse a number of different
Persona with Manual Fusion. On the left hand side are your spell cards while a
large chart will be on the right. It is important that you note the colors of
the markings on that chart as well as what directions any arrows may be facing.
Any of the "O" symbols indicate that a fusion is possible while an "X" means
that a fusion is impossible. The arrows represent what sort of fusion you are
actually undertaking. So if your arrow is pointing up then you are fusing
Persona of the same clan which will increase the level of the fusion result.
If the arrow is pointing to the right then you're fusing Persona of compatible
clans and the fusion is fairly easily determined (a level 12 - 18 Night clan
with a level 12 - 18 Brute clan will always have the same result). However an
arrow pointing down means that the fusion is going on between two incompatible
clans which can lead to unpredictable results. Fusion accidents are more
likely to occur as well.
Keep your eyes on the color as well since they can have an effect as well.
White markers indicate that it's a normal fusion with nothing special
happening. Blue markers mean that the fusion is of the same clan which can
lead to improvements in the power level of the fusion. So if you're fusing two
of the same clan with a blue upwards arrow then the resulting Persona might
have an appreciable power jump. Any red markers mean that they're coming from
opposing clans and fusion accidents are once again more likely.
You never want to fuse Persona during the full moon if at all possible. This
phase of the moon increases the chance of fusion accidents occurring which is
not something you want especially if you're about to perform a fusion
involving red markers.
Another note about fusing Persona is that you can use items to modify the end
result. Expendable items will either have random results or allow you to add
one ability to your Persona during the fusion. For example using an Emergency
Exit item in a fusion will give your Persona the Traesto skill. If you use
weapons or armor in the fusion then you will enhance the stats of your
Persona. Lastly if you use Gems or other special items you can change what the
end result Persona actually is either by making a stronger, or weaker, Persona
or by fusing an entirely different, possibly rare, Persona.
The last thing you can really do here is to "Take on Persona" which is exactly
what it sounds like. Choosing this allows you to equip or unequip Persona from
a character so that you can add new Persona to a characters "inventory." You
cannot do this in the field, it can only be performed in the Velvet Room.
=========================
3.12 - Building Your Party
=========================
Your main adventuring party will eventually consist of you, Maki, Mark and Kei
for the majority of the game. But the fifth slot is filled by a special
character. There are one of four characters that this can be; Hidehiko, Yuka,
Reiji or Eriko. Getting these characters is fairly simple for the most part…
except for Reiji. As one of the most useful characters in the game he's fairly
complicated to recruit and requires you to go a bit out of your way several
times during the early portions of the game.
Do take note that once you get one of these party members you're going to be
cut off from ever getting any of the other three. While it's generally advised
that you take one of these the easy three on your first playthrough Reiji is
widely considered to be the character of choice for more experienced players.
Unlike most other RPG's you cannot just sideline a party member for a new one
so any choices are permanent.
-------------
Character
Hidehiko - Obtained in the police station. Once you have freed Masao simply
open his cell and accept his offer to join your party.
Eriko - After refusing to let Hidehiko join your party, make your way to the
Subway station. Here you will find Eriko. Speak to her to convince her to join
your party.
Yuka - After refusing to let Hidehiko join your party make your way to the
Factory. Here you will find Yuka. Speak to her to convince her to join your
party.
-------------
Out of these three characters Hidehiko and Ellen are probably the better
choices. Hidehiko is more powerful early on, allowing him to help you out a
lot during the beginning stages of the game. Ellen is quite the inverse -
she's not the most useful early on but as you level her up she can be pretty
powerful, throwing off critical hits like they're going out of style. Yuka is
useful but since her focus seems to be on critical hits and status ailments it
takes a whole lot of proper strategizing to actually use her properly.
Generally speaking this is a concern that you don't need to deal with unless
you're choosing to use.
* NOTE: If you'd like to play through the game with all characters in as
minimal time as possible, recruit Reiji (see below) first. Hidehiko, Eriko and
Yuka are all party members in the Snow Queen part of the game so you will have
plenty of time to recruit them.
But neither of these two can compare to Reiji. Unlike these others who simply
require you speak to them at one particular point you have to do numerous
small things to get Reiji to join your party from the very beginning of the
game. If you're not the sort of person who talks to everyone in sight then you
will want to follow the method laid out below to get him to join you.
1 - As soon as the game starts, with you outside of the Nurse's office, you
will want to turn to the north to find the entrance. From the school entrance
head to the classroom just north, right next door. Speak to the teacher who
will ask you to find out who has been entering the sealed room on the second
floor.
2 - After talking to the teacher head on up to room 2-4 on the second floor
and enter. You will find Reiji hanging out inside of the room but he pulls his
whole loner deal and walks off before you can even talk to him.
3 - For the next step you will want to find class 2-1 and go inside. There is
a student in here who will tell you about how abandoned, derelict buildings
should be torn down so that they don't attract hooligans.
4 - Now you need to make your way to the Judgment 1999 Casino in the Joy
Street mall where Masao will be talking to one of his friends. Speak to the
man yourself to find out that some punk is hanging out at the Abandoned
Factory, his normal hang out spot. When he mentions the scar you know exactly
who he is talking about.
5 - After leaving the mall make your way to the Abandoned Factory in the
southeastern section of town. Reiji is loitering in the area and he proceeds
to threaten your lives for even talking to him. This guy is quite the cheerful
fellow. Luckily we aren't after him for his people skills.
6 - Find your way to the Yin and Yan shop in the Joy Street mall. When you
enter the store you will see a woman in yellow clothing standing around, this
is Reiji's mother of all people. She asks you a few questions when you speak
to her. Answering these correctly is integral to getting him to join up with
you.
Answer 1: Yeah.
Answer 2: Sure.
7 - Make your way to the SEBEC blockade where you will find Reiji getting
pretty aggressive with the guards here. Masao jumps in to stop the young man
from getting himself shot in the mouth. Once he storms off yet again you're
almost done with this side quest.
8 - This last step has to wait until you've reached the demon infested version
of St. Hermelin. When you enter a classroom on the fourth map in the school
Reiji will come to assist you as well as join your party once the situation
has ended. Congratulations, you've gotten the hardest character in the game to
recruit.
=========================================================
4. SEBEC Walkthrough
=========================================================
4.01 - A Visit Gone Awry
========================
St. Hermelin
After the opening cutscene you will be able to name your protagonist. With
this done you will move on to the hospital so that you can get checked out and
make a little stop in to visit Maki.
Before you actually depart the school there is some exploring to be done here.
As soon as you get out of the bed open the box there to find Medicine x1. Now
examine the plant in the corner of the room to have it speak to you. This is
an Agastya tree, your save points during your adventure. Look for their bright
purplish glow so you can save your game. Now leave the infirmary to find
yourself in the first-person dungeon crawl.
Should you be looking to have Reiji join you later on take a left to reach the
exit and continue past it. The very next doors take you into a classroom where
the teacher asks you about who is going into the sealed room upstairs. Take
the stairs right nearby up to the second floor and head to the last classroom
in the southern hallway. After a brief "conversation" you will be ready to go
on your way. Now make your way to class 2-1 where you will find a student who
talks about how abandoned buildings should be torn down. After Mark makes fun
of him you can head on out to the city proper.
City Map
After an amusing sequence you will be on the world map. You can now either
explore the town, pursue Reiji some more or simply visit the hospital. Getting
to Maki is as simple as leaving the school and heading north two screens and
east once while Reiji is a bit more complex:
------
If you would like to pursue Reiji as a party member then your next stop must
be the Joy Street mall. This is one screen north then to the east where you
really can't miss the big building. Head inside and find the Judgment 1999
casino. Speak to the man right next to Mark to find out where Reiji has been
hanging out.
Mark's friend explains that the teenager with the scar has been hanging out at
the Abandoned Factory. This place is only located one screen to the south so
make that your next destination. Once the perpetual loner leaves make your way
to the Yin and Yan store in the Joy Street mall. Here you will find a woman in
a yellow shirt that you can speak to. Meet Reiji's mother. She will ask you a
few questions that ultimately determine if you can recruit her son.
Reiji's mother: His name is Reiji Kido. Do you know him?
Protagonist: Yeah.
Reiji's mother: It may be selfish of me to ask this, but could you make
friends with Reiji?
Protagonist: Sure.
Now you have to wait for the final two steps of recruiting him but the
groundwork has been laid.
-----
Mikage Hospital
Creatures: Mr. Zombie, Preta, Zombie Boy, Poltergeist, Slime, Pixie, Zombie
Girl, Quicksilver, Zombie Nurse
Once inside it is suggested by Nanjo that you visit Maki first. To do so you
simply need to go to room 302 where she is currently laid up. This is the
second door on your right hand side as you walk down the third floor hallway.
After some dialogue and another cutscene things begin to go wrong.
From the sounds of things the dead are now walking around attacking old men
who stop them from eating nurses. This leads into your first "fight" of the
game, acting basically like a tutorial although one has to wonder where they
got all of these big, sharp weapons. Once the battle begins you will notice
that this is basically just a tutorial to show you what the Persona are like
and you don't have to do anything as well as to give you some free levels,
money and items. When the battle has ended watch the touching scene before you
go out into the hospital corridors.
When you leave the room you will be on the second floor of the hospital with
random encounters to deal with. First order of business is to follow the hall
south, entering the first room you come across. Open up the two boxes in this
room to find Medicine x6 and QQ Helmet x2. Equip the Protagonist, Nanjo and
Mark with the helmets you've obtained so far before leaving the room. In the
hallway go around the corner where you will find another room, go inside to
find a save point.
Up the stairs are yet more hallways, follow them south until you reach a
branch that goes east and west. There is a room to your east with two chests;
one contains Dis-Poison x1 and the other QQ Helmet x2. With those in hand make
your way to the west as all that is left is to reach the stairs heading down.
Once on the second floor again the path is really straightforward since all
you need to do is go east. At the fork the southern path will lead you to
stairs down to the first floor. There is a save point in a room to the west
however so go there, save the game and then head down to the first floor.
Go to the north at the first fork and follow the halls until you reach a fork
all the way to the west of the floor. Enter the room to the north to find a
doctor who can heal you as well as a chest with Medicine x2 in it. If you're
interested in leveling up just outside of this door is a great place to do it
since you can just spam your Persona to increase both your level and theirs.
You can also use this free healing while you gather up spell cards from all of
the various creatures in this place.
Whenever you're ready just make your way to the south then to the east. There
is another save point here. Use either the north or south corridor to reach
the hospital entrance and then head on through for some more storyline. In
here you will have the option to save the nurse or just abandon her like Nanjo
suggests.
========================
4.02 - Return to School
========================
City Map
Creatures: Preta, Ghost, Hoodlum, Ihika, Nacht Kobold
Once you're outside of the hospital you once again have the option of pursuing
the main quest or taking steps to recruit Reiji. The shrine is easily reached
by going south two screens and then west. It's not too far away from the
school. However if you're pursuing Reiji as a party member please consult the
section below:
---------
Your next stop must be the SEBEC building before going back to the school.
From the hospital on the city map you will want to head south one screen. Here
you will see some red markers on the city map, these are the SEBEC guards who
have formed a blockade around the building. Walk on over to them to get pulled
into a scene. Once that is over you may continue with to the shrine.
---------
One thing to keep in mind while traveling the streets however: For the most
part the party is fighting unarmed which isn't a great way to go about town
with all those demons out. If you're not planning on using Elly then you will
want to take her rapier so that the protagonist can use that in random battles.
At the shrine you will be presented with yet another storyline cutscene with
Philemon. His speech on choice echoes several things you may have heard in
future Persona games such as the very first one in Persona 3. When back on the
city streets it is best to head to school immediately since several party
members are gone, leaving the group fairly vulnerable.
St. Hermelin - Second Visit
Best password ever! This is a hostile free zone, one of the only ones in the
city at that. While here the nurse can heal any wounds suffered on the trip
nothing else has changed in the school at this point so there is no reason to
explore unless you wish to hear what the students have to say about the
demonic invasion. From the nurse's office take a left and follow the hallway
all the ways around until you reach the door to where the hole is in the
school wall. After talking to the two girls approach the hole to be given a
dialogue choice. You will want to respond with "That's the plan." so as to
continue the main storyline.
------
This is the point in the game where the Snow Queen quest branches off away
from the main quest. When asked by Ayase if you're planning on going "to trash
SEBEC" if you respond with "Not really." you will be placed on the path to the
Snow Queen quest with the main quest cut off to you from now on. Please
consult the section dedicated to the Snow Queen quest (pg. XX) for more
information on how to proceed with this section of the game.
------
Wa-hey! Looks like Maki managed to get out of the hospital just fine on her
own. Once all the dialogue has finished make sure to go into the equipment
menu and equip everyone with a gun and 9mm Parabellum shells. Nanjo should
also equip the mop that has appeared in your inventory of its own accord.
Rescuing Mark from a police station isn't going to be easy but at least you
have some equipment to help you out.
Head through the hole where another cutscene battle commences. With that out
out of the way go out onto the world map.
========================
4.03 - Jailbreak
========================
City Map
Enemies: Knocker, Pixie, Slime, Zombie Boy, Preta, Ghost, Hoodlum, Ihika,
Nacht Kobold
The game wants you to find the police station and Maki will try to force you
to do this as well by bascially not letting you enter any of the map
locations. The only places you can go are the shops but there is little else
on the map to explore in either case.
Police Station
Enemies: Leprechaun, Ghost, Hoodlum, Ukobach, Afanc, Ba, Agathion
Once you enter the police station you're asked to search for a cell key so
that you can get Mark out of jail. Go to the area behind the counter where
there is a grey box on the wall, open it to get the key. Now head through the
door to enter the Police Station dungeon proper. As soon as you're inside
there is a save point in the door just slightly to the north along the eastern
wall that you may want to use just in case.
When you're ready to go deeper into the station just take the hallways south
where you will have a straight shot to the stairs going up. The second floor
is equally simple to navigate although it looks really intimidating. At the
first fork in the road take the path to the west, ignoring the northern branch
off that goes nowhere. When you reach a second fork in the road you will want
to once again to the west to find the path that will bring you to a save point
as well as the stairs going down to the cell area.
When you get into the room you will find Mark locked up in a cell with Brown
right next door to him. You get the chance to free them just before being
attacked by a bunch of hostiles masquerading as police officers. As you
probably guessed this is yet another cutscene battle where you don't really
have to do anything. Aftewards you will be given the Factory Security Card as
well as having the option to recruit Hidehiko into the party. He's fairly
strong but which character you use is up to you. Refuse him if you're planning
on getting one of the other three.
All that remains is to back track your way out of the police station to the
city map so that you can head on over to the Abandoned Factory.
========================
4.04 - Infiltrating SEBEC
========================
City Map
Enemies: Cu Sith, Zombie Cop, Ba, Leprechaun, Ihika, Cait Sith
Back on the city streets you will see several more of those red markers
indicating NPC's on the map. They are there to tell you that there is a
student in the subways dressed like you. Going down on in there you will find
Elly who will happily join you as a new party member. It's simple enough to
avoid going down there though if you aren't looking to recruit her, you can
just continue on your way.
--------
Subway
Enemies: None
Regardless of whatever entrance you used to come down here it's a simple walk
to reach the subway platform where Elly is waiting. After talking to her she
will offer to join your party. If you wish for Ayase or are working on Reiji
then simply turn her down. There is nothing else down here so you can leave
once the conversation ends.
--------
Otherwise you could continue on with the game to the Abandoned Factory.
However you will desperately want to stop at either of the malls as you're
going because the Velvet Room has finally opened up. Consult that section of
the guide for more information on how to use its services (pg. XX). It's not
exactly as if you can fuse anything too useful just yet but it's still a good
chance for you to pick up at least one new Persona hopefully.
That out of the way you can now head on over to the Abandoned Factory to try
to make your way through to SEBEC. If you're injured or low on SP when you
near the factory you can use the Doctor's Office nearby to heal up before
going inside even if it is a bit pricey.
Abandoned Factory
Enemies: None
After a bit of party chatter Ayase will come out of hiding to speak to you.
She will offer to join up with you to go after SEBEC if you haven't picked up
Elly or Brown. If you only have four party members and have not been following
the path to get Reiji to join your party then she will force herself into the
group.
When that situation is over with you will have to split up to find the
security card reader to enter the factory. By going to the southeastern part
of this room you will find some stairs leading up to a platform. Upon
examining it you will start some conversation amongst the party. When all the
talking ends you will be inside of the factory proper. The elevator can be
ridden at any time if you need to get out of this dungeon to restock on
supplies.
Underground Passage
Enemies: Nightmare, Agathion, Zombie Cop, Leprechaun, Ukobach, Gremlin, Afanc,
Fuji Musume
Leaving the small elevator room will dump you into a rather big dungeon floor
that looks really complicated. To navigate successfully you will need to find
a switch that opens up the door for you. There are two of them; one opens the
way further in while the other opens a door that makes it easier to get out.
Activating both of them is totally unadvised since the second is redundant.
This is the first dungeon in the game where you really have to watch out with
what's going on in random encounters. The Gremlin enemies are incredibly
strong, able to kill Kei Nanjo in one shot of their Love Whip ability thanks
to his weakness to physical attacks. If you're really unlucky they will be
accompanied by some Nightmares. Since Nightmares absorb all elemental spells
you're going to have a hard time defeating them quickly enough to get to the
Gremlins and while that's happening they're beating on you. Make sure that
Mark has his Ogun Persona equipped so that you can use at Gry, or preferably
Magry, on the group to help with taking them out.
To reach the first switch head directly north from where you start before
heading down the western halls. Shortly past the save point the path will fork
in a few directions, you want the southwestern path. Here you will find a
switch that, when activated, will open the door further into the dungeon. You
really can't miss the big red mark on the map that indicates its position.
From here head along the northeastern path to head further in now that the
door here is open. Going all the way north from here before swinging west will
lead you to another fork in the road. To the west then north is another
switch, this one opens an alternate way back out but it's longer than just
taking the same route back out. Instead of wasting time with that just head
north to find the way up and out of the underground passage.
At the top of the stairs head to the west and into the big room. This
incredibly small stretch of walking is actually immensely dangerous. Both
Gremlins and Nightmares seem to be in high quantities once you go up the
stairs and random encounters with them at this point can be incredibly
dangerous especially if you only have four party members at this point. When
you enter the room open the chests here to obtain Medicine x1 and Rattle Drink
x2 before entering the SEBEC building.
SEBEC Building
Enemies: Angel, Moh Shuvuu, Fuji Musume, Nightmare, Zombie Cop, Leprechaun, Cu
Sith, Yakuza, Pyro Jack, Cockatrice, Secret Police, Jack Frost, Hannya, Mr.
Zombie, Slim, Poltergeist
From where you start immediately make your way to the save point, west and to
the north of your starting location. With that out of the way death won't be
as big of an impediment to your progress. Right next door to the save point,
to the west, is your first Fountain of Healing where you can be patched up for
a small fee.
Should you feel that you need to level up a bit this is a good area to do so,
just make sure that you don't get the expensive healing too often or your
money may start to dwindle. Generally a good idea is to get healed after
you've made close to whatever the cost of getting healed would be, something
in the area of 2,000 for this healing. There is also a general shop inside the
lobby if you go just south of the Fountain of Healing where you can buy
supplies to help out with the fighting.
Make your way south to the elevator, this is your ticket up further into this
place. Whatever you do don't walk into the center spot of the elevator lobby.
There is a tile on the floor here that will damage you. It's mostly something
to warn you of what is yet to come in the game.
Ride the elevator up to the second floor as your goal might be the very top of
this place but you want to get the treasure as you go. Start making your way
to the east across the floor but stop in the very first room you find. Open
the lockers in the back to find Spectra Vest x2, Glock 26 x1, AK-47 x1 and
Shot Shells x1. You're best off giving the Shot Shells to Nanjo as his gun is
the best out of your current group. When the AK-47 is paired up with the shot
shells he can do a fair bit of damage.
Continue down the hallway to find another room, this time one that has some
employees in it. Talk to them if you like before opening the lockers in the
back to find Scorpion Whip x1, Rattle Drink x1, Flame Shawl x1 and Rattle
Drink x1. Get back to the elevator, going up to the third floor this time.
Walk forward until you reach the fork that branches to the north and east.
Sprint up the northern hall and then continue to the east to find a room with
scientists in it. The treasure boxes here might look appealing but be careful.
The on near Masao is trapped, dealing damage to you before giving you Titanium
Guard x2 while the other one gives you Spectra Vest x1 with no trouble.
Moving on to the fourth floor there are two treasure rooms here. While you can
reach one treasure chest room by going to the west from the elevator the
second requires you to go north. Walk down the western hallway to reach the
first room. Open the lockers to find Ingram x1, Delta Storm x1 and Shot Shells
x1 but stop before opening the rightmost door! There is nothing inside of that
container except for a trap that will poison the Protagonist.
Head back towards the elevator but instead of getting in continue along
through the halls as you make your way to the north. You will find Rattle
Drink x1, Black Shoes x2, Raven Feather x1 and Dis-Sick x1. With that treasure
in hand it's time to go on up to the top floor.
Upon arrival at the fifth floor you have two options before you. You can
either head straight for Kandori or you can go treasure hunting. There's some
pretty good treasure if you take the detour so it's highly suggested. If you
would like to pursue Kandori head west at the first fork and follow that
hallway until you reach a staircase.
Should you instead choose to get the treasure then head to the east at the
fork. Continue going east at each successive fork that you reach until you
find the room. Search the lockers to find Mossberg M500 x1, Spectra Vest x2,
Shot Shells x1 and Titanium Guard x1. Return to the elevator so that you can
head to the west, making your way towards Kandori now.
When you take the stairs down don't head towards the next flight of stairs
immediately. Head to the north where you will see two rooms. The first is a
Velvet Room while the second is a save point. After using these two rooms as
needed you can continue making your way down all the way to the first floor
using the staircases. It's surprisingly straightforward to do this considering
how convoluted the building has been thus far.
After reaching the first floor head down the southern hallway to reach a
Fountain of Healing and save point you can use as needed. Make your way to the
west now towards the stairs here. This leads to a tight stairwell where you
will climb all the way from the first floor to the fifth floor. Be ready for
trouble before opening that door.
--------
Boss Fight
Takeda, Agent x4
While it might seem mildly unfair that you get whiffed by Kandori using Maragi
on you it really isn't that big of a deal since this fight is actually quite
easy. The battle can seem really difficult to begin with but once you kill the
first Agent things get remarkably simple.
Takeda isn't that much stronger than one of the Agents meaning he is something
you can basically ignore for the most part. He has one powerful attack that
can do well over 100 points of damage, even one-shot killing Kei if you're not
careful but much of his time is spent inflicting status ailments. But the
Agents can reliably do 30 - 45 damage each per round meaning that they're
something you need to handle. Plus Takeda spends much of his time guarding
until you actually defeat the four Agents making him even less of a priority.
What Persona your party is using isn't quite as important as making sure that
you have at least one, preferably two, characters capable of using spells that
will hit all enemies. Mark's Ogun and the Protagonists Seimen Kongou both fall
into this category. If you can equip Nanjo with Quetzalcoatl, thus removing
his weakness to physical attacks, you will be in even better shape. Lastly
Maki should have a Persona equipped that lets her act as healer and she should
be placed far in the back away from the combat so that she isn't an easy
attack target.
With any setup even remotely similar to this you shouldn't have many
difficulties. By repeatedly hitting all of the enemies with group attack
spells, Nanjo physically attacking and Maki healing you shouldn't have much of
a problem. As each Agent dies the fighting gets easier and easier until it's
your party versus Takeda. Take him down at your leisure with whichever
character you want to obtain the most experience from this fight.
---------
Now that Takeda is no longer a problem you will want to search the room. In
the northeastern corner of the room is a locker containing Broadsword x1.
Search the desk to find a button that will open the way to chase Kandori down.
Whenever you're ready head through the newly opened door and ride the elevator
down.
SEBEC Underground
Enemies: Yomotsu Shikome, Jack Frost, Pyro Jack, Rusalka, Gandharva
There are two rooms down here as soon as you get off the elevator, one with a
save point and the other leads deeper into the sub-basement. When you enter
the other room you will see three treasure chests. The eastern chest has a
damage dealing trap as well as Medicine x1 2while the western chest contains
Athame Knife x1 and the southern chest contains another trap that damages you
before giving over Titanium Guard x2.
Exit into the other hallway so you can continue on your way. To the north is
another room but it contains nothing in it other than some scientists to speak
to. Continue to the west to find an interesting conundrum: the lights in this
hallway area are out meaning you're fumbling in the dark to reach the other
side. There is a simple path through it though however:
- One step east
- One step south
- One step east
- One step south
- Two steps east
- Three steps north
- One step east
Now that you're out of the darkness you can continue through the level. There
isn't much else to be found here except some scientists to speak to so
continue forward until you reach the last room on the eastern side. Walk
inside for more cutscenes as the party decides what to do about the Deva
system. Your choice as to which button to push has a minor effect on the
ending you receive but keep in mind that pressing the red button is the more
compassionate choice.
========================
4.05 - School Again!
========================
Return to St. Hermelin?
Enemies: None
After the cutscenes end your choices are fairly limited as to what to do next.
Your destination is classroom 2-5 but you could also walk around the school
talking to your fellow students. One place you definitely want to go is to the
Nurse's office to save your game. The more people that you talk to here you
will realize that while this seems like the school from six months ago there
are many inconsistancies.
Demonic St. Hermelin
Enemies: Dribbler, Bukimi, Lilim, Toufei, Ogre, Hannya, Nisroc, Kobold,
Nekomata, Hanako
After talking to Yosuke things really go to hell which means the hallways
aren't safe anymore. Straight down the hallway you will find two very useful
rooms; the first is the Velvet Room while the second is the Nurse's Office.
Once again this is a good place to level up or obtain new fusion cards as you
have easy access to free healing and a save point.
Make your way along the corridor to the north, ignoring the first door as it
is locked but the second one contains a general store if you need it. As you
round the corner you will find yourself near two more doors with a corridor
stretching out in front of you. This is where the trick of the school dungeon
comes into effect.
As you enter certain doors they will teleport you to other locations. To make
your way through the school you will have to go through the doors in the
correct order until you reach the boss of this dungeon. The very first door
that you have to go through is right here, either of the doors along this
northern wall will take you to where you need to go.
In this hallway head to the west, all the way around the level to reach the
next set of doors with minimal confusion so long as you follow the halls north
and then to the east. As you navigate this level you will start to encounter
groups of Lilim and Toufei who are an incredibly deadly combination. The Lilim
will repeatedly charm your whole party when possible while the Toufei land
very powerful spells, decimating your health in short order. If you have any
Persona who resist ice or electric attacks without being weak to either now is
the time to use them to offset some of this damage.
After some walking you will find a fork; the northern path goes to a class
where you can talk to some students while the south is where you need to go.
To the south you will find a save point and to the east, down a short
corridor, are some doors that will take you to the next area.
Yet another relatively simple area all you need to do in this hallway is to
go north then east and south then east to reach the stairs up.
The fourth zone is probably one of the most important ones especially if
you've been pursuing Reiji. Take the path to the southwest before swinging
north. At the final fork, go to the west again and you will have a straight
walk to a classroom and the next set of doors. When approaching the classroom
be careful of how you do so; in between the two doors in the dungeon lies a
pit that will drop you to the previous area. Enter the classroom from the
first door closest to you to avoid this pit.
------
Go into the class to find a girl being attacked by a demon. If you have
completed all of the steps required to recruit Reiji then he will join your
party to destroy the demon. After the battle the party will talk amongst
itself for a bit before Reiji becomes your permanent fifth member.
-------
Inside of the classroom are three treasure chests, containing Metal Card x1
and Turquoise x1. Don't open the middle box, the one between a bunch of the
seats, because it is an empty chest with only a poison trap inside of it. Exit
the classroom from the northeastern door so as to avoid the pit in the hallway
and you can then head to the south to find the two doors that will take you to
the next to last area.
The fifth area seems to actually be a bit easier than the previous areas. You
won't find many Lilim up here and many of the other enemy groups are fairly
weak in comparison. If you have fire casting Persona now is the time to use
them since many of the enemies up here are weak, or at least vulnerable, to
fire magics. Nuclear, electric and physical attacks will also be quite helpful
from until the exit.
Walk to the west and then make your way south until you can't go any further.
To the east and then the north you will find the stairs down to the first
floor. This floor is surprisingly straightforward, likely due to the coming
boss battle. Walk down the stairs to find yourself back on the first floor but
near the atrium this time.
As soon as you're on the new floor you can find a save point and entrance to
the Velvet Room to the west of the stairs. Use those because there's a boss
fight coming up as soon as you go to enter the atrium (the large room). Inside
you will meet the little girl wearing the black dress again who proceeds to
make your life yet more difficult.
--------
Boss Fight
--------
Tesso
Now we're fighting a gigantic robotic mouse with a gatling gun on it's back.
Even though it looks really goofy don't underestimate this monster. This is
your first truly hard boss fight and it's a real doozy. Tesso isn't very
difficult much of the time but when he uses one of his power attacks there is
woefully little that can be done to offset the damage he wreaks. As such
whenever you see him pulling out Megido you can pretty much count on losing at
least one of your party members if not two of them.
Preparing for this fight can be pretty hard because you need Persona who are
not weak against gravity or nuclear attacks as these are the biggest threats.
But if you should choose Persona who are vulnerable to physical attacks he can
use those to make you suffer. If you're using Chris he can handle almost
anything the boss throws down pretty well so he will be your stable member
throughout the fight.
For offense you can just stick to elemental spells, melee attacks or skills
that replicate melee attacks. Otherwise pretty much everything seems to affect
him just about the same. Should you have the skills to do so you can use
Tarunda to lower the damage output of Tesso's mini-gun and nuclear attacks
which lessens his actual threat level immensely. Phaleg has both resistance to
gravity attacks as well as Tarunda and Mediarama making this an ideal Persona
for the battle.
In reality you don't have to worry too much about your Persona's offensive
capabilities. Just worry about keeping yourself alive while dismantling the
beast with your meele attacks if it comes down to it and eventually it will go
down.
--------
Once you have destroyed the beast the girl in the black dress will leave.
Yosuke informs you that the school is back to normal before asking you to come
to the library. Now that the school has returned to normal you can simply make
your way up to the third floor and enter the library to meet a rather
interesting fellow. After the dialogue is over you can now leave the school to
head towards the Alaya Shrine.
========================
4.06 - Exploring the New World
========================
City Map
Enemies: Enku, Kobold, Archangel, Ogre, Bukimi, Toufei, Hanako
While the school might be a safe place this doesn't translate to the demon
infested streets. Luckily the shrine isn't too far away so you can simply
sprint on over there.
However it is in your best interest to not go there straightaway. Yin and Yan
in this place finally sells actual weapons so now is the time to stock up on
equipment for your party. It's only guns and ammunition but it's a definite
improvement over what you have by now so long as you have the money for it. If
you want to buy armor Rosa Candida in the Sun Mall is now selling such so a
small detour isn't a bad idea.
Entering the shrine brings you face-to-face with that golden butterfly again.
After the cutscenes end you're going to need to find this Expel Mirror before
you can go through the subway to the eastern side of the map. To actually get
the mirror you're going to need to go to the Historical Society building north
of the Sun Mall. You're actually able to just walk in and pick up the mirror
with no fuss for once.
With the Expel Mirror in hand you can now head for the nearest subway
entrance, located east of the Sun Mall / Historical Society.
Demonic Mikage Subway
Enemies: Dark Elf, Yato no Kami, Cath Palug, Wyvern, Siren, Enku, Archangel,
Kobold
The subway tunnels are absolutely huge requiring a fair bit of time to even
get to the demon that Philemon mentioned. In addition to sheer size some of
the floors only allow you to travel in one direction. So stepping on them
might force you backwards or they might push you forward into a tunnel you've
already explored. Due to these strange walkways there is only really one way
through the subway even though it looks like there are plenty of different
paths.
While there is a fairly tough boss later on in the subway the enemies down
here aren't actually very difficult. Most of them are easily defeated with a
few powerful skills from your party except for the Enku who you simply need to
pummel down with physical attacks. If you're having difficulty down here you
might want to go back to the city map near a Doctor's Clinic so that you can
do some level grinding or Persona fusions.
From either of the two entrances you will reach a path that goes to the east.
From here you're going to have to pick your movement very carefully. Follow
the path south and then go to the east until you see the first path that heads
north. When you go as far north as possible follow the path to the east yet
again and you will end up riding a moving path that leads you to the
westernmost wall of the level.
All that is left is to simply make your way to the south. There is a save
point here you will definitely want to use because coming up is another boss
fight.
----------
Boss
Yog-Sothoth Jr.
If you don't have the Expel Mirror then you can't even fight this guy so
that's why you had to stop off for it. Luckily once you've got that mirror
this fight isn't going to be all that hard.
It doesn't take a whole lot of preparation to fight Yog-Sothoth Jr. The only
thing that he resists is electricity attacks which will reflect right back at
you, everything else is fair game. In addition he is weak to one-handed sword
and nuclear attacks. You can use other elemental spells to weaken him if you
don't have access to these types of attacks but they won't be as effective.
Focus on letting Reiji use Bres' Twin Slash attack while the others back him
up in a worst case scenario.
Much of his time is spent using Tarunda or Sukunda to lower your combat
effectiveness. Every now and again he will hit an ice attack called Mighty
Wave. This will hit two or three people in your party for a fair amount of
damage. He can even use a physical attack but this is even more rare. If you
have Tetraja to remove any of his stat debuffs this isn't a threat at all.
Should you use Tarunda to lower his offensive power then this will end up
being an even easier fight.
-------
That little girl Aki appears again to taunt you before leaving. However that's
irrelevant because we still need to get through this place before we can worry
about what she has to say. Exit through to the other section of the subway to
find yet more tunnels waiting for you.
Head to the south and take the western path when the road splits. Keep going
to the south and west whenever possible and you will find yourself on a moving
road that will take you to a spot right near the exit. From here it's a simple
matter of heading down either of the eastern tunnels to find a door out of
these infernal tunnels although the northern door is closest to your target.
City Map
Enemies: Dark Elf, Yato no Kami, Cath Palug, Wyvern, Siren, Enku, Archangel,
Kobold
From the subway exit make your way to the Black Market. There is no other way
to navigate around thanks to the ruined streets over here. So you're going to
have to head through the Black Market to reach the other areas of this ward.
Of course things aren't going to be that easy…
========================
4.07 - Trapped in the Mall
========================
Black Market
Enemies: None
Welcome to the redesigned Joy Street mall courtesy of the alternate dimension.
Unfortunately once you enter this place you're stuck here thanks to the Harem
Queen who rules this place. Enter the Peace Diner if you'd like to hear what
the people stuck here have to say on this matter. Your ultimate destination is
the entrance to the Queen's Palace near the Casino.
Before you make your way to the Queen's Palace check out Yin & Yan for some
new guns and Rosa Candida for better armor. Whenever you're ready to go meet
the Queen head towards the Judgment 1999 Casino and enter the place just next
door across from the Velvet Room to enter the Kama Palace.
Kama Palace
Enemies: Siren, Kokkuri, Mageara, Malphas, Haokah, Carrie, Ocypete, Genkuro,
Pairika, Tokebi, Hanako, Teketeke, Sarashina-hime, Principality, Iwate
The Kama Palace is a rather large and confusing dungeon to navigate around.
Much of your progress is hampered by dead ends so you're going to have to drop
down holes in the ground to reach deeper levels. Unfortunately this can be
tricky as there are a lot of false holes that will lead you on totally
incorrect routes. These detours can take forever to get out of and back to the
elevator so it's advised that you follow the directions here carefully.
Make your way down the stairs to floor B2 and continue down the tunnels until
you reach the fork. Head north at the first fork in the road but swing to the
east at the second, continuing forward until you find an elevator along the
northern wall. Use the elevator to go down to floor B4 as the rest are
irrelevant. The only other thing of note is the save point and Trish's Spring
right near the elevator on B7 but you shouldn't need these right now after
leaving the Black Market.
When the elevator arrives head straight ahead but go north at the fork and
follow the path here until you go through a door. Fall down the hole in this
small room to reach floor B5. Here go through the nearby door into another
room that will drop you down to floor B6. Now go to the east where you will
find another door that leads to yet another pit to drop you down to floor B7.
B7 is pretty straightfoward, consisting only of a single path that will bring
you to another pit so you can reach floor B8. You will land near a room that
you can enter so walk on in for some storyline dialogue. Every one of the
treasure chests here will damage you when you open it but you will obtain
Metal Card x1, Malachite x1 and Ag Incense x1. Leave the room and continue
through the hallways until you reach yet another fork in the path. Go to the
east where a pit will drop you down to floor B9.
The pit leaves you right near another room so head on inside to find another
of the Harem Queen's servants. Do not open any of the treasure chests in here!
They're all trapped to damage your party to varying degrees and not a single
one of them has any treasure at all. Exit the room and continue onward. When
you reach an area with two doors side by side pick the eastern one to fall
down near the Harem Queen's chambers.
Use the save point just next door before continuing forward until you reach
yet another room with treasure chests. Open the chests to find Lu Incense x1
and Onyx x1 but don't open the chest closest to the painting as that will
bring your whole party down to 1 HP with no item inside of it. Exit the room
and continue forward, going to the north at the fork in the road to find the
Queen's private chamber.
However after a bit of talking the Harem Queen simply teleports you back to
the Peace Diner inside of the Black Market. Yes, that's right, you have to go
through the Kama Dungeon all over again. If your party is lower than level 26
you might want to try leveling up a bit near the entrance to the Kama Palace
to get up to at least that level if not 27. Generally speaking you don't want
to go back to the boss of this dungeon if you can't get spell cards from most
of the enemies down here.
--------
Treasure Rooms
There is a fairly long detour you can take to get to some treasure in this
dungeon. Before you attempt to go down any of these paths make sure you have
an Emergency Exit or Traesto skill at your disposal because it can be a real
pain getting back.
The first one can be accessed by taking the elevator down to B7. From here you
will find a set of stairs. Make your way down the staircase until you reach
floor B9. Simply walk down this tunnel to find a room that contains Life Stone
x1, Chewing Soul x2 and Revival Bead x1 in some chests.
The second one is a fair bit harder to get to since it requires you to go
through numerous pits to reach its location on B6. When you go down the stairs
to B2 instead of going north to the elevator go through the southern door and
fall down the pit to B3. At the end of the tunnel here you will find two
doors, go through the door to your east and down that pit to B4. In this
straight path you will find yet another door with a pit that drops you to B5.
Now make your way just a bit north to find the room. Open the chests in here
to find Balm of Life x2, Bead x2 and Dx Incense x1.
To get out it's advised you simply use Traesto to get all the way back to B1.
If that's not doable then you will want to continue to the north to find a pit
that drops you down to B7 where you can ride the elevator up.
--------
When you're ready to deal with the Harem Queen again save your game and enter
her chambers. You'll have another chance to answer a question that has a minor
impact later on before the Protagonist and Maki are forced to fight her by
themselves.
-------
Boss
Harem Queen
You might be inclined to panic a bit seeing that it's just you and Maki versus
a boss but things aren't as bad as they might seem. The Harem Queen is
pathetically easy to defeat if even one of the two characters has a healing
Persona.
Her attacks consist of a basic whip type attack, Infinite Spiral (a whip type
attack that hits both characters up to four times), Freila (a single target
nuclear type attack) and Sukukaja. But that's about all she has. The most
dangerous of her attacks is actually Infinite Spiral because there is a chance
that one of your party members is hit with several criticals dropping their
health dangerously fast.
However fighting her is incredibly simple and seems to be designed for the
Protagonist and Maki to use their base Persona. This is because the Queen is
weak to Ice and Wind type attacks. Beating her is as simple as you make it due
to this. If you wish to hit her repeatedly with these types of attacks that
will work, Seimen Kongou has Garu and Maso has both Bufu and Gentle Wave.
Taking the time to heal yourself every now and again will offset her attacks
easily.
However if you bought the machine gun from Yin & Yan here then you will be
able to hit her six times per Shoot command. This will make the fight go
infinitely quicker and you don't even need to use any of your SP to beat her
this way.
----------
After the battle you will have some cutscenes to sit through before you can
get the heck out of the Kama Palace and Black Market. You can walk out by
taking the southern path near the Queens chambers to a flight of stairs. Go up
either path here and through the door to fall into a new area of B10. From
here you just need to follow the path to find stairs that will take you all
the way up to B7 where you can use the elevator to get the heck out of here.
Restock on supplies as needed before you head out, it's time to find that
castle. Leave the Black Market to the north so you can get back to the city
map but also get around those broken streets.
City Map
Enemies: Enku, Archangel, Yato no Kami, Nozuchi, Iwate, Genkuro
Once you leave the Black Market head north one screen to find the Mana Castle.
However you need to pick up something from the little girl hiding in the Lost
Forest in the western part of town before you can get into the Mana Castle. So
leave it for now and head back down into the subway to the western side of
town.
Subway / City Map
Enemies: Nozuchi, Polisun, Genkuro, Toufei, Hanako, Black Widow, Megaeara,
Principality, Carrie
Be careful down in the subway because there are all new enemies that are
stronger than before. However it's also a whole lot easier to get the heck out
of here since you should know where all of the moving pathways are. Use these
to help you get through the tunnels since you still have some walking ahead of
you to reach the Lost Forest.
Once out of the subways again make your way to the northern part of town near
where the Police Station once stood to find the Lost Forest. The trip can be
perilous because the enemies out here are yet stronger. Head on inside to find
this other girl that Aki mentioned so you can get the key.
========================
4.08 - Lost in a Forest
========================
Lost Forest
Enemies: Duergar, Polisun, Black Widow, Picollus, Eligor, Anatomy, Phunbaba
Walk forward through the double doors to enter the Lost Forest proper. If you
wish to save your game your first stop will be to the west. This way also
introduces you to a new element of the dungeons here, spinning tiles. Every
time you step on these they will turn, depositing you in a new direction. Just
keep walking on them and eventually they will deposit you where you're trying
to go.
Make your way back to the starting point but go to the east this time. The
central path is a moving walkway that points at the exit but either of the
other two southern paths can be taken to go towards your target. The first one
leads to Trish's Spring if you need the healing. Follow the path north and
then to the east to find a path that will lead you a fair ways south. After
navigating the spinning tile part of the map head to the west, ignoring the
southern route as it's a one way trip, where you will find a treasure room.
These are the treasures you will find in the room, listed from left to right
in rows.The three farthest chests Gottabe Shoes x1, Fomor Lineage x1 and Metal
Card x1. The next row has Moonstone x1 and a damage dealing trap. The final
row contains a damage dealing trap, another damage dealing trap and yet
another damage dealing trap.
Leave the room and continue along the path, past the spinning tile, and turn
to the south. Use this spinning tile so you can head to the west, continuing
forward along this path. Even with the spinning tiles and moving paths it's
pretty simple to keep moving forward. Whatever you do don't take the northern
path that goes past the healing spring since this takes you on a one-way trip
to the exit, instead go to the west towards the save point.
All that is left is to travel straight to the south, past the spinning tiles,
until you reach the gingerbread house at the far end of the forest. Walk
inside to find the little girl in white, named Mai, hiding out. She sheds some
light on what's going on in this world but that's not the important thing.
-----------
Mai will ask you several questions and your answers will determine what ending
you receive. If you choose poorly then you are put on the bad ending where the
game ends after you meet Kandori again, about three dungeons away. Should you
answer properly you are put on the path to see the true "Good" ending where
you get to the actual bottom of what's going on. To get to this ending answer
her questions as follows:
Mai: Won't I be safe if I hide here?
Protagonist: Stop hiding.
Mai: Why are you all trying so hard?
Protagonist: For everyone's sake.
Mai: What are you living for?
Protagonist: To find my reason.
-----------
After this little question and answer scene Mai will hand over the compact so
that you can chase Aki down in Mana Castle. Leave the area using either
Traesto / Emergency Exit or by walking to the north then east where you will
find a moving path that pushes you right in front of the exit.
========================
4.09 - Storming the Castle
========================
City Streets / Subway
Enemies: Nozuchi, Polisun, Genkuro, Toufei, Hanako, Black Widow, Megaeara,
Principality, Carrie, Ocypete, Sarasina-hime, Ocypete
Once again we need to head to the eastern part of town and the only way to do
this is through the subway. You shouldn't have much difficulty with the walk
by this point since you've done this trip multiple times at this point even if
the enemies have gotten harder. On the other side of the subway tunnel make a
quick stop off at the Black Market to stock up on items and peruse the new
armor types that they're selling.
Make your way back north to the Mana Castle whenever you're ready but be
prepared as this one is going to take a bit.
Mana Castle
Enemies: Jinn, Ocelot, Phunbaba, Anatomy, Eligor, Hi no Enma, Yaka, Arachne,
Kuchisake-Onna, Orthrus, Power, Tisiphone, Yaksini, Zap, Naga
After placing the compact into the pedestal it's time to explore the Mana
Castle. Even though the building is huge there is a fairly quick route through
it if you know what you're doing. Making your way up to where Aki is can
actually be done fairly quickly but that means not gathering up the treasure
here.
Go to the north, through the door until you're stopped by a wall in your way.
You can either go to the east or west to do this as they both lead to the same
upstairs area but let's choose east. As you follow the path you will have the
chance to go south, thorugh another door, or to the north to a staircase. Head
up the stairs and walk to the west just a short ways to find a pair of rooms.
The northwestern room has several chests containing (from rearmost chests,
left to right): Revival Bead x1, Chewing Soul x2, Repulse Bell x2, Amethyst x1
and Life Stone x1. The eastern room is simply a save point so use that before
leaving the area.
Make your way back down the first floor using either staircase, it doesn't
matter as, in the end, they both lead to the same places. Once on the first
floor you simply need to make your way as far south as you can, this is where
you find staircases that lead up to a new area of the second floor. From here
it's a pretty straight walk to the staircase that will take you up to the
third floor. However here is where things get a little more confusing.
From the staircase you will want to head to the east as there is a save point
in this corridor. After using that continue moving to the south to find a
flight of stairs that will allow you to work towards a treasure room on the
fifth floor.
Once you're on the fourth floor sprint down the straight hallway to find a
flight of stairs up to the fifth floor. The path will lead you to the north
where you can find a staircase that goes back down to the fourth floor. In
front of you now lie three long corridors between you and the stairs that will
take you to the treasure room so start running. Go on up these stairs to find
a treasure room just waiting to be pillaged. The chests here almost all
contain traps to drop your HP to 1. Only open the two on the left-most side of
the room to find damage dealing traps in both of them but also White Tablet x1
and Aquamarine x1.
Either walk your way back to the third floor or simply use a Traesto spell to
get back to the first floor and walk your way back up. However you arrive
there head to the west from the top of the stairs. Follow the path to the
west, then north before going to the east. Even though there are many splits
in the path you can usually immediately see that they're dead ends so you
shouldn't ever be in danger of losing the path. Soon enough you will reach the
stairs up to the fourth floor.
From here walk to the east to find the path that heads south, follow it. It
will lead you straight to a door that, when opened, leads into another pitch
black room. This is like the previous one in the SEBEC Underground area where
you have to find your way through the blackness. Move through it as follows:
- One step south
- One step west
- Two steps south
- Two steps west
- One step north
- One step west
- Two steps north
- One step west
- Two steps north
- One step east
- Two steps north
Just a bit to the northeast from where you come out is the stairs up to the
fifth floor so go on up.
Here you will find yourself right near another treasure room just to your east
so head on inside. In here you will find the following treasures: a damage
dealing trap / Topaz x1, a trap that reduces your HP to 1, another trap that
reduces your HP to 1, a damage dealing trap / Dx Incense x1 and a damage
dealing trap / Present x1. Spare yourself grief by only opening the three left-
most of the treasure chests.
Step out of the room and make your way to the northeast to find a door that
heads into another patch of darkness. As soon as you step into the darkness
follow these instructions:
- Two steps east.
- One step south
- Three steps east
Here you have a choice to make. If you would like to get to a save point swing
to the north here. After a few steps you will exit the darkness into a small
hallway right near a door. This door leads to the save point. If you don't
care about that then follow the below instructions:
- Five steps south
- Two steps west
- Two steps north
- Two steps west
- Two steps south
- One step west
- One step south
- Two steps west
Exiting out of the darkness you will be in front of a door. Go into the room
and walk over ot the far door. Heal up and do whatever other preparations that
you need to do before entering, things are going to get a bit ugly.
--------
Boss
Saurva
You start the battle with several of your people critically injured which
means that if you don't have Media or Mediarama to use immediately then you're
already disadvantaged. Immediately start healing everyone up as quickly as
possible before you worry about any sort of offense. Luckily he isn't very
aggressive for the first few turns, allowing you some time to heal up.
Saurva is an earth type demon with a preference for bow attacks. This means
that he absorbs earth magics, resists bow attacks a ridiculous amount and has
a fairly high defense to physical attacks (includes weapons, guns, tech and
rush type). During the battle he will use Magnara, Mamagnara as well as the
occasional regular attack or Arrow Volley (multi-hit bow type physical attack)
although it's mostly the spells.
His main weakness is the fact that he takes a whole lot of damage from both
fire and wind magic, this is how he is defeated with ease. It's very possible
to render your party essentially immune to everything that he can attempt to
dish out. An example is below:
Protagonist - Phaleg: Absorbs all elemental damage and allows you to cast
Mediarama to heal and Crimson Sublation to attack.
Maki - Janus: Absorbs earth damage and allows you to cast Magarula for offense.
Nanjo - Shouki: This will protect him from the earth magics and let him cast
Garu.
Masao - Pyro Jack: Resists earth magics and lets him cast Agilao to seriously
damage Saurva.
So long as you continue to hit him with fire and wind magic he will eventually
go down even if it takes awhile.
----------
After watching your experience shoot through the roof there is nothing else to
do in this castle.
========================
4.10 - Finding a Portal
========================
City Map
Enemies: Picollus, Duergar, Hi no Enma, Arachne
Now we need to head to the Haunted Mansion which is located to the southeast
of the Black Market, where SEBEC stands in the real world. If you need to
restock on supplies, pick up new guns or buy any armor that you didn't get
before now is the time to do it. It is suggested that you actually pick up as
many healing items and pieces of equipment as you can since you won't be able
to restock on supplies for awhile.
Haunted Mansion
Enemies: Orthrus, Yaksini, Zombie Painter, Sumizome, Alastor, Naga, Celaeno,
Doppleganger
The Haunted Mansion may come as something of a relief to those who were
getting pummeled in the last few dungeons as it is a fairly easy dungeon to
get through. One way to make sure you have no difficulty here is to ensure
that you have at least one party member with an all enemy targetting elemental
spell (such as Sati's Mazionga). If possible you should equip Masao with Gozu-
Tennoh, a Nuclear CHARIOT Persona who learns Megidola, or the Protagonist with
Illuynaka, a Wind WORLD Persona who also learns Megiolda . Using this skill
will wipe out most groups of enemies with ease.
Your first order of business upon entering this dungeon is to immediately head
to the west. East will take us to the end of the dungeon but west goes to a
treasure room. Make your way to the southwest along the hallways to reach a
staircase going up to the second floor. Follow the path to the east to reach a
room with some scientists and two treasure boxes containing Vi Incense x1 and
a trap that drops your entire party to 1 HP. Now go back down to the first
floor so you can head down the eastern hallways.
This path is a whole lot longer but luckily there is a save point. Keep going
through the halls east until you reach the farthest wall of the dungeon. Now
make your way to the north, stopping at the save point if you like, until you
once again reach the northmost wall of the dungeon. Continue west and then
head south into another pitch black area of dungeon. Here are the instructions
to get back out:
- Four steps south
- Two steps west
- One step north
- Two steps west
Continue to the northeast and you will find a small room near the staircase,
this is another treasure room. Go inside and open the chests to find Metal
Card x1 and Garnet x1. Leave the room and continue onward to reach another
flight of stairs to the second floor.
From the stairs walk to the west and then move to the southeast. Here you will
find yet another darkened hallway so follow these instructions to get out:
- Two steps east
- Two steps south
- One step east
- One step south
- Four steps east
- One step south
Upon emerging from the darkness walk straight to the southmost wall of the
dungeon before heading to the east. When you reach the easternmost part of the
floor you can start moving to the north until you see a room to your east,
this is another save point. Turn to the west for a bit before moving to the
south into yet another patch of darkness.
- One step west
- Two steps south
- One step east
- One step south
- Three steps east
With that done you will be right near the stairs so head on up to the third
floor… and another patch of darkness right in front of you.
- Two steps west
- Two steps south
- Four steps west
- Four steps north
- One step east
- One step north
Now that you're out of there all that remains is one single room but as you
approach the door a familiar voice speaks out. Enter the room to encounter a
wicked creature by the name of Hariti. Masao seems to believe that the
creature is Maki's mother and you're given the choice to fight the creature or
lower your weapons.
· If you're looking for the good ending then lower your weapons.
------
If you choose not to fight Hariti she will transform into Maki's mother,
breaking the spell that held her in that form. This will allow the game to
proceed as if you had defeated the beast without wasting your supplies doing
so.
------
· Should you not care because you're looking for the bad ending or
answered the questions in the gingerbread house wrong then you can choose to
fight.
-------
Calling the Hariti battle a boss fight wouldn't really be fair as the creature
is incredibly easy. None of her attacks are too powerful even if you're
slightly underlevelled nor does she have a stellar amount of hit points. The
only complication to defeating her is that Maki will not help you during the
battle forcing you to do it with only the four party members.
--------
Regardless of your choices you will find yourself having to rush to get
through the dimensional portal before it disappears. Going through the portal
results in your party appearing inside of the Deva Yuga, Kandori's palace that
has displaced a chunk of your home city.
========================
4.11 - The God Epoch
========================
Deva Yuga
Enemies: M.I.B, Incubus, Rakshasa, Kiyohime, Zombie Painter, Doppleganger,
Scylla, Salome, Cupid, Alastor, Mizuchi, Virtue, Purski
You're going to be listening to Kandori ramble for a bit before you're able to
get on with this dungeon. When you exit the room with Dr. Nicholai head
striaght to find a save point and Trish's Fountain of Healing room so that you
can heal up from the fighting so far. There is also a general store and Velvet
Room if you should need them.
Things get somewhat complex at this point so be ready for some confusion when
navigating the dungeons. While it might seem like a bit much, what with all
the paths and side paths, this is because this will be the final dungeon of
the game if you're playing on the bad ending. As such it seems to be designed
to feel like a potential final dungeon. Unfortunately this means that if
you're going for the good ending you get to play through two final dungeons.
When exploring the Deva Yuga you will likely find that one enemy group poses
the biggest threat to you - the three M.I.B. Since they have no strengths or
weaknesses, use both fist and gun attacks, have a lot of hit points and deal a
lot of damage they can be really hard to handle. If you have Persona with ice
or electric spells you can keep them hitting them with those in hopes of
hitting them with freeze or shock so that they lose turns. Should you want
something more direct then it's suggested that you spam any Nuclear attacks
you have while Nanjo uses his gun as they're weak to rifle shots. This should
kill them in as short a time as possible.
Enter the elevator to see that it goes to only two floors, the second and
third. The second floor has nothing of note except for a single treasure room.
Ride the elevator up, head to the south before going north. From here you just
need to make your way to the south to find the treasure room. Go inside to
find Muscle Drink x4, Chewing Soul x2 and Repulse Bell x2.
Proceed to ride the elevator to the third floor whenever you're ready to chase
down Kandori. Walk to the south until you enter a big room with a door to your
west. Ignore the door for now as it's still locked so turn to the east. Pass
through the second large room into the passage that goes south and follow it
around to the west. This path stretches across most of the level before going
north, then west to split up in a variety of directions. The only thing that
matters though is the staircase going down to the previous floor.
Once on the second floor the mini-map shows you the dead ends well before you
reach them so it shouldn't be an issue to navigate straight to the north.
Begin moving to the southeast through the hallways until you reach another
staircase going down.
On the first floor you have a fairly long trip to make to the stairs you need
to use to reach the second floor again. Before you embark on that one head
just to the west to find a much needed save point. Start heading north then to
the west and then keep on heading to the north, ignoring the many dead ends in
this area. When the party reaches the large room head to the east. Stick with
that direction until the road branches north and south. At this point you want
to stick with the southern paths for a bit.
Eventually you will reach yet another large room. Take the northern path out
of this room, it will take you right to the staircase that goes up to the
second floor. Finally.
There's another save point as soon as you get up on the second floor just to
the north. Be careful on this floor as this is the point where you start
fighting the three Incubus and two Rakshasa enemy group fairly regularly.
While they're not too hard at first they can become a serious issue over time
since they require two very different strategies to bring down. Worse is that
the Rakshasa can flat out kill almost anyone in your party with Myriad Arrows.
Be very careful with this group and plan out what tactics you will use or the
fight can go very wrong, very quickly. All it takes is for the Incubus to put
everyone to sleep or charm your whole party while the Rakshasa beat on you.
Start heading along the western path, taking the southern split when it comes
up. This path will bring you all the way to the next flight of stairs that you
need to use. You're almost there so don't give up, turning back now just means
another hour of dungeon crawling to get back to this spot.
From the stairs head straight to the south to find a large room that branches
in numerous directions. Walk to the southmost path and follow it to the east,
taking it to a treasure room. Open the treasure chests to obtain Black Tablet
x1 and St Incense x1. Pass on opening the chest closest to the two men, all it
contains is a heavy damage trap. After leaving the room take the path heading
to the south and follow it all the way around as it loops to the north.
Eventually it opens up into a big room, take the path to the northeast and
follow it all the way around to the next flight of stairs.
To the west there is another save point as well as the path forward so head
that way until you reach the large room. Take the northwestern path to find
another treasure room. Open the chests in here to find Metal Card x1,
Tanzanite x1 and HP Incense x1. Leave the room and follow the hallways to the
south until you can't go any further. A short walk to the east will get you to
the fifth floor.
Begin the long walk to the northernmost wall of the level, walking to the west
at the fork in the path to continue going deeper. You may see a red mark on
the mini-map as you walk, keep it in mind as it will become relevant in a
moment. At the northern wall start heading to the east, going south and then
north after the big room north. This will take you to another red mark that
turns out to be a lever, pull it before heading back to the large room.
Pulling the switch causes a dead end corridor in the large room to open up
into another room so head on through to the south. In this new room head to
the west to find a small corridor with that first red level that you saw on
the mini-map, pull it to open a pit in the previous room. Walk into the center
of the room to fall down to the fourth floor.
You land in the middle of a small area with two rooms, a doorway to your
direct south and a staircase to the southeast. The left room is a Velvet Room
while the right one is a save point so use those as needed before heading for
the stairs. Do not use the doorway to the south as this only contains a pit
which is useless to us at the moment.
Once you're back on the fifth floor there's just a little bit more between you
and Kandori. Follow the hallway to reach a room with some scientists and
treasure chests. Only open the two rightmost chests as the one near the exit
door only has a poison trap. Take the Amethyst x1 and Opal x1 before heading
out the other door. Sprint straight for the stairs here to finally reach the
top floor.
There's just one puzzle between you and Kandori now so move forward until you
esee red lights on the ceiling. You have to follow these lights as wherever
you walk here the ground lights up. The red panels on the ground must match up
with the red lights on the ceiling to form a cross symbol on the ground. A
chime will sound when this is the case which is your indicator to head forward
through the doors to finally get your hands on Kandori.
When asked by him "What are you living for" respond "To Find My Reason" to
continue on the path towards the good ending. Of course Nanjo has to go pick a
fight with Kandori so you're going to have to show him what's what.
--------
Boss
Kandori
For a final boss fight Kandori isn't actually all that intimidating to fight.
His spells carry a whole lot of punch, he has a lot of hit points and he
resists many of the better spells in the game but he's still a pushover.
He only really uses four attacks to start with. His basic attack is a weak
sword slash but he will also use Deathika, for instant kills, Eternal Black,
for area effect curse damage, and Shibaboo, an area effect bind spell.
Stopping these are as simple as simple as making sure you have Persona who can
resist death / curse magics because most of these stop status ailments as well.
For offense you don't have a whole lot to work with. Kandori resists swords,
gravity, nuclear, fire and blast magics. Luckily he doesn't actually seem to
absorb or reflect anything. He is weak to tech, elec, wind, ice and guns so
these will have to be the lions' share of your damage. Since he's immune to
status ailments make sure to focus on raw damage output over any other
considerations. If you have the machine gun that hits 7 times and the best
rifle you will already have a good damage dealing system. Aim for at least one
Persona with Mediarama, preferably on Maki, while the other two characters
should focus on dealing elec, wind or ice damage.
Kandori honestly won't present much difficulty even without the above setup.
Just make sure to keep up the pressure and he will go down sooner rather than
later.
--------
Boss
God Kandori
Unfortunately for both you and Kandori he's not the one calling the shots
here. After you've defeated him his Persona pulls itself to the fore, turning
him into a new form that you must defeat. Luckily God Kandori isn't actually
all that much harder than the last form. Amusingly the biggest change is that
most of his weaknesses are reversed.
Kandori does have a whole slew of brand new attacks and it's hard to protect
yourself from all of them at the same time. More often than not his turns will
consist of using Maziodyne, an all target electric spell, Triple Slash, an
area effect multi-strike sword attack, Eternal White, an area effect miracle
attack, or Hell Eyes, a single target instant death attack.
However sometimes he will break this chain and use one of his two big hitters.
Derangement Voice, an area effect panic attack not only imparts this status to
all who are vulnerable but it lasts for three turns and is stackable. Bright
Judgment is an area effect Miracle attack that does a ridiculously large
amount of damage especially if it hits someone who is vulnerable to these
types of attacks. If you have Reiji in the party this attack usually spells
instant death.
As his resistances have swapped around he is now resistant to elec, wind, tech
and ice attacks while being weak to guns, nuclear, fire and blast attacks. All
that matters are the gun and nuclear type attacks. If your Protagonist is
decently leveled and has a Persona with the capability to cast Megidola then
he can easily deal 200+ damage per hit. If Masao has Gozu-Tennoh from before
he can do another 100 damage or so per hit. Any remaining party members can
focus on using their guns or healing to keep whittling down his health. The
fight may take awhile but you shouldn't be in much danger of dying if you have
Mediarama.
--------
After a whole bunch of talking you're going to have to get back down to the
fourth floor with one less party member. Head back to the fourth floor and
save your game before going to the southern door. Walk right on over to the
pit, dropping down to the previous level. This will leave you right near the
locked room that you couldn't enter before. With Kandori defeated you can now
head on inside to see what lies beyond.
If you're on the path to the bad ending then this room will end the game
without the true enemy ever being revealed. Your only option is to restart the
game and make the correct decisions before getting to this point on the
subsequent playthrough.
=======================================
However if you're on the path to the good ending the game will not end here.
After a bunch of dialogue you be in control of the Protagonist. In the corner
of the room you will find a shard of the Chaos Mirror. When this is used you
will end up in the Lost Forest once again but this time your goal is to go
deeper than you did on your last visit.
========================
4.12 - Lost in a Forest Redux
========================
Lost Forest
Enemies: Legion, Mizuchi, Virtue, Kwancha, Purski, Anatomy, Eligor, Aello,
Druj, Duergar
The general goal here is to make it to the gingerbread house once more to
speak to Mai about what has happened so far. Along the way you'll have to deal
with mostly tougher, new enemies that have infested the Lost Forest but even
with one less party member you shouldn't have too much difficulty with this.
Inner Lost Forest
Enemies: Berith, Aello, Druj, Legion, Selket, Titania
Passing through the gingerbread house will leave you in the Inner Lost Forest.
Head to the southeast to find a spinning tile, you need to step off of it
going to the north as there is a treasure room here. Open the chests inside to
find Pearl x1 and Metal Card x1. Make your way to the spinning tile and step
off of it to the east. Now go south until you reach another spinning tile.
Step off of this one to the west and walk until you once again reach a
spinning tile.
Ride this one and the following tile going to the south until you reach
another treasure room. Open the chests to get Blue Tablet x1, a trap that
reduces the Protagonist to 1 HP, Ruby x1 and SP Incense x1.
Walk back to the previous spinning tile and ride it to the east. Follow this
path as it goes first east then south. When it branches off to the north and
east take the northern path, stepping across the moving tile to reach another
spinning tile. Walk off of this one to the north (ignore the treasure room to
the east, all the chests are trapped) following the path until you reach the
next spinning tile. Go east from this one, past the moving ground and into the
eastern corridor. This will leave you in a wide open area full of one way
tiles.
There is a save point nearby, here is how to get to it:
- From the door, three steps to the north
- One step ot the west
- One step to the north
- Two steps to the west
- One step to the south
- One step to the west
- Three steps to the south
From here you can walk into the save point or just continue along the path to
reach the two rooms over here. You want to go to the northern room first since
that's a treasure room. Pick up the Life Stone x1 from the left chest but
don't bother with the right one as that's just a trap.
You can now make your way into the central room of the Inner Forest to find
Maki. After another cutscene and plenty of dialogue you will be ready to go on
your way again. Re-equip any of Maki's equipment that you've got lying around,
check on her assigned Persona and then head on out of the forest. There's more
talking in the Gingerbread house to tell you what you need to do next.
City Map
Enemies: Selket, Titania, Virtue, Incubus, Rakshasa, Purski, Kwancha, Cupid
Although the game tells you to head straight for the Alaya Shrine two screens
to the south you'll want to head for the Sun Mall instead. You've probably
built up a pretty penny in Yen by this point so it's time to go spend as much
of it as possible on armor. Don't forget about the Yin and Yan near the Alaya
Shrine, it has new weapons.
If you don't feel like working towards the end of the game you could also
explore the Mikage Ruins near the Lost Forest. This is basically just a level
grinding dungeon with nothing in it but demons. There was no reason to enter
it before as you couldn't explore the whole thing but now the deepest parts of
it, where the toughest demons wait, are available to you.
Upon reaching the Alaya Shrine Philemon waits to have another conversation
with you. There isn't much time left so we have to save Maki. Unfortunately
only the Protagonist and Maki may enter this dungeon making it a dangerous
trip. Make sure you're fully prepared for this before you go down into the
caverns.
========================
4.13 - Caverns of Consciousness
========================
Alaya Caverns
Enemies: Otohime, Shadow, Druj, Aello, Titania, Berith, Dakini, Mushus, Sloth,
Pride, Envy, Wrath, Greed, Tengu, Succubus, Dominion, Catoblepas
Since it's just the Protagonist and Maki adventuring down here there are a few
things to keep in mind. Firstly the enemies don't care if it's just the two of
you and will attack as if you had a whole party. Use your strongest attacks at
all times to make sure that they are defeated, not you. Secondly since it's
just the two of you don't try to contact demons. Your options are woefully
limited as many of the enemies down here don't respond well to Maki. There's a
better chance of angering the enemies, giving them a free round of attacks,
than there is of getting any spell cards.
Walk straight down the corridor and down the flight of stairs to reach B2.
From here you have two ways you can go; west will take you to Trish's Spring
while the east continues to a staircase that will take you deeper into the
caverns.
On this floor you once again have three options. You could just take the
stairs down to the next floor or you could take one of the two paths. The
southern path leads to a save point while the northern path takes you
staircase that leads to a treasure room. If you choose to save it's a good
idea to make sure you don't overwrite your data from before you came down in
here. It is definitely a good idea to go for the treasure room after saving
your game since the stuff you find is helpful.
At this point you will begin to encounter the "mask" enemies, those with their
names based on the seven deadly sins. Do not try contacting them as they won't
give over any spell cards ever and focus on hammering them with Expel or
Nuclear attacks to kill them off as quickly as possible.
Follow the corridor on the next floor to reach the treasure room, opening the
chests to obtain Balm of Life x1, Chewing Soul x1, Emerald x1 and Metal Card
x1. Double back to the previous floor and head down the staircase near the one
that leads up to B2. This will take you down two floors pretty quickly,
dumping you in B5.
Enter the room just to your east to find another treasure room, this one
containing Crimson Tablet x1 and a heavy damage trap. Walk back to the
stairwell you just used, find the stairs that continue going down and use them
to access B7. From here you can either keep going down or follow the simple
path through the tunnels here to find another staircase that will bring you to
a treasure room. The chests in here contain Diamond x1, Sapphire x1, Bead x1,
Alexandrite x1, Dragon Scale x1 and a poison trap. Once you have that double
back to the stairs so you can continue down to B8, the largest floor in this
whole dungeon.
In addition to being the largest floor it's also probably the hardest floor in
this dungeon if not the whole game. Take the path to the west until you hit
the wall before going northeast along the paths. Follow this all the way to
the east where you will find another save point, one of the most blessed
sights ever. Save your game and continue through to the east before going
south where the road splits. Keep going south until the road forks to the east
and west, take the eastern path.
As you reach the end of this hallway you will find a room to your west, go
inside. Here you will meet your inner reflection who takes you on a small trip
of "This is your life" to show you what moral choices you made during the
game. You're judged on several actions:
- Did you save the nurse in the hospital or leave her to her fate?
- What button did you press on the Deva System inside of SEBEC?
- Were your answers to the Harem Queen truthful or did you placate her?
- Was the illusion that covered Hariti enough to get her killed by
your hand?
- How did you answer Kandori's question inside of the Deva Yuga?
- Were you a true friend to Maki in the Inner Lost Forest?
If you have proven yourself worthy over the course of your adventure you will
be given a bunch of items that can be used to forget the most powerful Persona
for each character. These items, Rosetta Stone, Pasque Flower, Purified Water,
Amber Glasses and Babylonian Coffin are used in the Velvet Room with
particular fusion formula to create some of the best Persona out there.
With these in hand head on out of the room and continue along your way to the
west. The path will take you to the north, around the tunnels and then to the
southeast until you reach the stairs down to the final level, B9. Run through
the knee high water straight ahead and take the turn to the north, sprinting
through the doors to find Maki.
After some talking you will now have the Blue Compact in hand, the last item
needed to open the doorway into the Avidya World where Pandora waits. Get the
heck out of this dungeon as quickly as possible, preferably using Traesto or
an Emergency Exit.
City Map
Enemies: Dominion, Yaksa, Catoblepas, Aello, Berith, Legion, Selket, Druj
All that is left is to enter the doorway in the school library but before
embarking on that final quest it's time to stock up. Head to Yin and Yan to
buyany weapons you need, the Velvet Room to fuse Persona, Rosa Candida to get
some armor if you don't have full sets of Jagd / Sturm armor handy and lastly
the general store to stock up on supplies. Double check all of your equipment
and Persona selections before heading into the school library to enter the
Avidya World.
========================
4.14 - The Final Battle
========================
Avidya World
Enemies: Ubelluris, Vetala, Yaksa, Girimehkala, Gdon, Alecto, Rukh, Barbatos,
Oberon, Throne, Cromm Cruach, Tlazolteotl, Rangda, Culebre, Xiuhtecuhtil,
Hecatoncheires, Miyasudokoro, Jahi, Cherub, Hresvelgr, Manghadi
Welcome to the final dungeon of the game and boy is it a doozy. It's not the
biggest, nor the most complicated, of the dungeons in the game but it has some
of the wickedest enemies out there. Dying in this place isn't just possible
it's fairly expected until you learn how to deal with each of the enemies you
encounter.
From the starting location go to the east and then start making your way to
the north, going just west enough to reach the other path. This will take you
right past a save point and Trish's Spring. Follow the path to the north when
it splits but take the eastern path after passing the Velvet Room and General
Store. This will lead you to two sets of doors, both of them will take you to
the same general area but the northmost door is closest to your destination.
Head to the northeast until you're in a long hallway, take it to the northern
wall of the floor. Follow it to the east until a path opens to the south, take
that and follow this path to the west. It will turn to the south for awhile
before a path opens to your east. Take this hallway and when it curves to the
south take the western path as it slowly goes south. Eventually you won't be
able to go south anymore, go to the east from here. This path will go all the
way to the northeast portion of the level right near the doors to the next
area.
This is the floor where you need to start being very careful with the random
encounters. An enemy named Barbatos will begin to attack you here and this is
one of the more frustrating encounters in this whole dungeon. Pretty much
every round the three or four of these little imps will repeatedly cast
Maeiha. Even if you're not particularly vulnerable to death magics they can
still wear you down very fast. Use any miracle or expel type magics you have
to get this problem out of the way as quickly as possible or they can kill you
with ease. If they're not alone they will come with a Vetala and Rukh making
the fight yet more complicated.
Walk to the north to find a save point and a sealed room. After using the save
point start heading to the north. You will reach the top of the map very
quickly so go to the east and south. When you reach a large room ignore the
other directions and keep moving down the southeast hallways. This is where
it gets complicated as you're going to have to move to the west and north
slowly but steadily to reach the flight of stairs up to the second floor.
One of the shortest areas in the dungeon all you need to do to leave this
level is head to the west and go through the doors here. Make sure to use the
save point right in front of the stairs before doing so though.
In the next room you're going to almost immediately be thrown into pitch
black. This is an incredibly long section that can easily take you in the
wrong direction if you're not careful. Here's how to get out of it:
- Two steps north, One step west
- Two steps north, One step east
- Three steps north, Two steps west
- Two steps north, Two steps east
- Five steps north, One step west
- Three steps north, One step east
- Two steps north, Two steps west
Walking north will get you out of the darkness for now. Walk to the end of the
corridor and step into the darkness again. By going to the south, west and
then north you can get through this quick spot of darkness. At the end of this
corridor is another big patch of blackness so head on into it and follow these
directions:
- Two steps south, Two steps west
- Two steps south, One step east
- Three steps south, One step east
- Eight steps south, Two steps east
- Three steps south, Three steps west
- One step north, Two steps west
- One step south, Two steps west
- One step south, Two steps west
This gets you out of the darkness and deposits you right near the next door
that you need to use.
Making your way through this next room can be a trial as this level is huge
and all twisted up. Navigating through it though is actually fairly simple as
you're basically just constantly trying to move to the northwest. Getting to
the exit can actually be a fairly quick process so long as you always remember
to keep moving in that direction. Soon enough you will reach some stairs that
take you back down to the first floor.
To your east waits a save point, healing spring and, just beyond those, a
general store and Velvet Room. Use these as needed before heading into the
next area just to the north.
While this room looks really huge it's actually one of the simpler places in
the dungeon to get through. From the doorways walk to the east before sweeping
north and then stepping into the eastern corridor. As this corridor ends you
will be able to step into another one, something that will be repeated until
you reach the northernmost part of the map. Go all the way to the easternmost
part of the map before starting to head south where you will find the stairs
that bring you to floor B1.
Once again you're going to be ankle deep in water while you try to navigate
through this place. There are a bunch of trapped floors here that deal damage
as you pass over them so now is the time to use Liftoma if you have it. Walk
to the north until you reach the fork in the path. Take the western road and
follow it to the south. The southernmost wall of the stage is your destination
right now.
Along this path you will find another road that branches off to the north,
take it and start moving to the northwestern wall. After passing two damage
tiles you will end up going east a bit and then north. You will pass over
another damage tile here and this is your indication to start going to the
east. Go south, then east and then north as the path twists to end up on the
path that will take you right to the final boss of the game.
One thing you must know about this fight against Pandora is that the fight
isn't actually very hard. However once you've commited to the fight you're
going to be here for a very long time. Not only do you want to have a full
supply of healing items but you will also want your entire party to be above
level 55 in the least, 60 preferably. If this suggestion isn't met then the
second stage of the fight can take well over an hour of picking at her health
until she chooses to die. This isn't a situation that you want to allow
yourself to be caught in.
----------
Final Boss
Pandora
The first stage of Pandora is actually quite a pushover. For the most part she
only has three skills that she uses with any regularity; Bufudyne, Paralyze
Puncture and Petrama. The only real threat comes from Paralyze Puncture as
this does around 250 points of damage with ease and carries the chance of
paralyzing your party. Bufudyne and Petrama are powerful spells but they
likely won't be a threat to your entire party like Paralyze Puncture is.
The only real weakness that Pandora has is to guns. Most other attacks can
affect her but she doesn't take much damage from them. Your party should stick
to using guns and Nuclear magics to whittle down her health as this is the
quickest way to do so. With enough damage output she will go down in no time
and release her second form…
---------
Final Boss
Pandora (Butterfly)
This part of the fight is more complicated and where most people have serious
problems. Not only does she take two actions per turn but Pandora now has the
ability to assume two forms, each with a different method of being fought.
Blue Haired Pandora is not really all that much of a threat. She resists all
physical attacks and is weak to all magical attacks. She won't actually make
much of an attempt to attack you, her only method of offense being a weak slap
attack and an attack that causes the guilt status ailment to your party.
However in this form she throws around a wide variety of spells. Not only does
she use all of the debuff -unda spells on your party but she will use the
buffing -kaja spells on herself. She can heal herself with Diarama (about 300
hit points) or use All Guard to render herself immune to all attacks for that
one round.
Purple haired Pandora is the much bigger threat out of the two forms and it is
the one that you will likely see the most often. This form is weak to weapon
attacks but absorbs all magical spells thrown her way. However her robust
offense is incredibly dangerous consisting of a powerful basic attack, Wing
Flap, an even stronger physical attack and Desanga, which stops the afflicted
character from changing Persona. The real dangers come from her power spells,
Mabufudyne and Butterfly Storm. Butterfly Storm is one of the most dangerous
spells in the game, causing extreme damage to your whole party while
simultaneously throwing down status ailments on them.
Pandora switches between these two forms at will with no real rhyme or reason
to it so keeping up with her can be a bit frustrating.
Getting past all of this is a real trial but there are a few tricks to this.
Try to equip everyone in your party with Persona that resist or are at least
not weak to Ice magics. Since much of your damage will be done with melee
attacks you will want strong Persona if possible. Also try to get Mediarama on
one of your faster characters, likely Maki, and have at least one Persona with
Megidola at their disposal.
All that you need to do at this point is keep up the attack on her. Most of
your attacks should be of the melee variety with only the Protagonist or Brown
using their guns to deal damage. The repeated hits from the machine guns will
be worth more than the damage their melee weapons put out. Everyone else
should either be healing or using melee attacks to whittle down her health.
When you see her changing forms you can risk having one person cast Megidola
to try and cleave off 250 hit points or so. This might backfire and heal her
instead but it's a risk worth taking.
Simply keep this up and whittle her down one hit point at a time until you
manage to take her several thousand hit points away.
----------
Once you have defeated Pandora sit back and enjoy the credits, you've earned
them.
Unlike later entries in the Shin Megami Tensei series Persona features no New
Game+ mode. However for completing the storyline you will unlock a bonus
dungeon level in one of the dungeons. By beating the SEBEC storyline you will
unlock a bonus level of the Mikage Ruins while beating the Snow Queen
storyline you unlock a bonus level in the Devil Mountain.
=========================================================
5. Snow Queen Walkthrough
=========================================================
5.01 - Introduction
========================
When Persona was initially released outside of Japan there was one major
change made to the game, the complete removal of the Snow Queen scenario.
Consisting of a major storyline branch that takes the place of the SEBEC
investigation this was a loss of a good 15 - 20 hours of gameplay as well as
the ability to use Yukino as a party member after the hospital sequence.
========================
5.02 - Succeeding in the Battle
========================
Generally speaking the Snow Queen quest is a fair bit harder than the SEBEC
branch. This is because each of the dungeons are populated by difficult enemies
and timed, leaving you little chance to level grind if don't feel like flirting
with an automatic failure. Your best bet for all of this is to make sure that
you level up your party, gather up spell cards and money before you even head
into the school to return Maki's mother. There are a few ways of doing this
although some of them are easier than others.
- Inside of the Mikage General Hospital you will find a doctor on the first
floor. This is a perfect spot to do a bit of early game level grinding.
Walk around in front of the door, going back and forth to get into fight after
fight. Instead of actually letting your party level up have all three of them
defend while the Protagonist pummels foes to death with his spells. This will
cause his Persona to level up enough that you will get the Magaru skill pretty
quickly. You can then simply have him spam this attack over and over to
slaughter enemy groups in short order.
Try to level up your Protagonist until at least level 15 or so. When you reach
the school and your party leaves and then rejoins they will automatically be
brought up to your level. This spares you any sort of level grinding in the
early parts of the Snow Queen dungeons.
In addition you can also use this time to gather up spell cards, Yen and items
from defeating foes and generally preparing yourself for battle later on.
- Should you want to rely on your luck rather than sitting in a dungeon and
grinding away in combat then there is also the casino.
The items that you can get from the casino are actually better than anything
you can buy at any early point in the game. By heading to the Casino and
gambling like crazy you will have the potential to pick up all of the best
equipment you could possibly get at this point in the game. A better prepared
character will have an easier time surviving in the Snow Queen scenario.
========================
5.03 - Starting the Quest
========================
After traveling to the Alaya Shrine to pick up Maki's mother, you will need to
make your way back to the school. Whatever you do don't go to the hole in the
rear of the school like Ms. Saeki asks of you. Instead you will want to
explore the school itself, completing a few tasks to start this quest up.
- Make your way to the room 2-4 and talk to the female student in here. She
tells you that "Devil-Boy" Tsutomu seems to think that the school is cursed.
- Now head into the school library, third floor, and talk to Tsutomu. A bit
of conversation about the "Snow Queen" fairy tale will ensue.
- Head downstairs and go through the room with the hole to the gym. Speak to
the drama club members you find up the stairs, backstage as well as in the
room near the gym. While here search the boxes in the rooms to find Boxing
Glove x1, Headgear x3, Archery Set x1, Arm Guard x3 and Toe Shoes x2. You can
also speak to Tamaki in one of the rooms to get Rapier x1.
- Walk up to the third floor and find the student council room right next
door to the library. Speak to the student council president here.
- Go back down to the first floor, entering the room right next door to the
Nurse's Office to find the Principals Office. You will get to listen to a
story from Principal Oishi with Vice-Principal Hanya complaining all the
while. Talk to them once they're done speaking and then leave.
- Walk back over to the gym area and enter the gymnasium. Inside here you
will find a door to a small storage room space. Inside of the room you will
find a box that you must open to start the Snow Queen quest.
From here you want to make your way to the hole that you were initially tasked
with getting through. When all is said and done the school will be frozen over
by the curse of the Snow Queen. For those of you who wondered why the school
becomes off limits in the real world you now have your answer.
========================
5.04 - Explaining the Quest
========================
With the cutscenes over you will now have a variety of things that you must
do. First you will need to find two more party members so that you can form a
full group. Secondly you must find all twelve of the mirror shards, some of
which are hidden around the school and some you must take from the guardians
of the three towers. Lastly are the three towers themselves.
Dealing with the towers can be somewhat complicated due to two factors:
- Each tower is on a time limit that can be somewhat pressing depending on
how ready for it your party is. The time limit only counts time spent on the
world map, not time in your map screen, inventory screens or in battle so this
helps some but you still want to move pretty fast when possible and keep level
grinding to a minimum.
- Upon entering a tower you cannot leave. This means that once you pick a
tower you must clear it to ever get the heck out of it. So before entering a
tower make sure to make a separate save.
- Once you start a tower there is no way to save your game. Period. That
means that if you die then you have to start the entire tower over again. If
you need a break you can suspend the data but that won't do you any good if
you die since that saved data is deleted upon a reload.
- The order that you deal with the towers changes how difficult the boss of
the tower is. So if you handle Thanatos tower first or second the boss will be
level 50 while if you handle it third he will bump up to level 64. The order
has little effect on what demons you encounter while making your way to the
boss though. This makes picking your order somewhat relevant although actually
getting through the tower is another issue entirely. The main difference
beating to beating them out of order is that by beating the Thanatos Tower
first you will gain up to five Ambrosia, an item used to fuse the Ultimate
Persona that your party members can use.
========================
5.05 - School on Ice
========================
Frozen School
Enemies: None
Once you have control over your party you will want to find two more members
to join up with you. Brown is inside of the cafeteria just in front of you,
Nanjo can be found in the Nurse's Office to the northeast of the cafeteria and
Elly is in the library with the entrance to the Nemesis Tower all the way to
the southeast, near the casino. Pick up either Elly or Nanjo first before
getting Brown as an event will occur when you acquire Brown that gives
everyone a free level up.
Before embarking on the quest you might want to walk around the northern area
of this level to find all of the shops, Nurse's Office and Velvet Room. This
is where you'll spend your money and get new Persona between towers. Although
there are weapon and armor stores inside of the towers themselves they're
generally in positions on the lower floors where you won't have the money to
do much with them.
If you did any level grinding at all then this is where you can get some new
equipment. Make sure to buy the melee weapons as well as the Tranquilizer
bullets if at all possible. These disappear when you come back from the first
tower and they're better than anything you will likely get your hands on by
that point.
With your party completed and armored up you will now need to start dealing
with the three towers. The three towers and their complications are as
follows:
- Hypnos Tower: This tower is mostly straightforward but the bosses stats
will improve if you choose to pinch a particular person in the Dream World. In
addition this is the easiest tower based upon enemies encountered and floor
plan.
- Nemesis Tower: In addition to getting more powerful depending on what order
you complete the towers in this boss gets stronger the longer you take to
actually complete the tower (first-person exploration time only). Based upon
the enemies in the tower this is the second hardest.
- Thanatos Tower: Persona can be sent to "the land of Tartarus", taking
someones ability to use their Persona away entirely. This can only be cured by
going to one place in the tower and is a serious impedient even with the three
hour deadline as this place is quite large. The most difficult of the three
towers thanks to its powerful enemies.
This guide will tackle the towers in order from easiest to hardest so Hypnos
Tower is first.
========================
5.06 - The Tower of Dreams
========================
Hypnos Tower
Enemies: Mr. Zombie, Slime, Pixie, Poltergeist, Preta, Zombie Boy, Knocker,
Zombie Girl, Quicksilver, Zombie Nurse, Cait Sith, Nacht Kobold, Jack Frost,
Ihika, Ghost, Hoodlum, Ukobach, Afanc, Agathion, Ba, Leprechaun, Zombie Cop,
Cu Sith, Fuji Musume, Nightmare, Gremlin, Angel, Moh Shuvuu, Pyro Jack,
Cocatrice, Yakuza, Dribbler, Nue, Hannya, Nisroc, Yomotsu Shikome, Gandharva,
Rusalka, Lilim, Toufei, Ogre, Bukimi, Nekomata, Kobold
Completion Time: 2 Hours of Dungeon Exploration
Befitting the easiest of the dungeons the floor plan to the Hypnos Tower is
quite simple. There are some twists and turns but it's generally a very
straightforward affair. For the most part there should be very little danger
of the player getting lost in this dungeon as you can usually see where the
path that continues forward is well before
From the start head to either the east or west and follow the paths to the
south. Eventually they will meet up near a passage to the north, go through
this door and you will find the stairs up to the second level.
On the second floor follow the path to the southeast to find a treasure room
containing Raven Feather x1, Flame Shawl x1, Mail Breaker x1 and Mard Geer x1.
Leave the room and continue following the path to the north and then
northwest. When you reach the top of the map go to the west and then start
making your way to the south. You will find the stairs here as well as two
rooms to the east, one with Trish's Spring and the other with a Velvet Room.
Head upstairs whenever you're ready to continue.
Straight in front of you are two rooms, one containing a weapon shop and the
other with an armor shop. They sell some improvements over your previous
equipment but if you spent money back in the school like you should have then
you likely won't have enough money to upgrade too much. Worry about weapons
over armor right now as offense is slightly more important. Walk back towards
the stairs and take the path that goes to the southeast until you enter a room.
After the dialogue leave the room through the other door and continue to the
north to find another room. Continue on through the other side of this room
and keep moving through the hallways, this time to the east to reach a large
room. Walk inside to find a strange door and a cutscene with Philemon.
Apparently you can go into the Dream World using this doorway and awaken those
trapped in their sleep thanks to the demon Hypnos. If you don't wish to do
this you can rush towards the top of the tower but it's heavily suggested that
you handle this Dream World so go on through the door.
Dream World
Enemies: Gremlin, Nightmare,
From where you start make your way to the south to find a large room. Walk
inside to find yourself in the "Principal's Office" with Ooishi and Hanya.
After they finish talking you're going to have to pinch them to wake them up
so do so. Leave the room once they disappear and walk to the east to find
another large room, go on in. Here you will find a convenience store with the
school Nurse trapped inside with her boyfriends' memory. Pinch her to wake her
up and then leave the room.
Follow the path to the north until it branches in many different directions;
take the southwestern path. When you reach a wall take the path to the
southeast and keep on moving in that direction until you walk past the
principals office to your north. At the next intersection head to the north
and follow that up until nearing the top of the map. From here head straight
to the east to find Tadashi and Tamaki inside of a room together. Pinch them
and leave the room, continuing to the west until you reach the end of the path
and the last room.
Enter the room to find Kumi sitting around with Hypnos, a large robed demon.
When all of the talking is over with you're done in the Dream World… unless
you feel like causing trouble. If you would like a harder fight from the boss
of the tower then by all means feel free to pinch Kumi. However it's generally
a better idea not to do this as you don't get anything extra, just a bit more
experience. Leave the room and make your way back to the Hypnos Tower so you
can continue upwards.
Hypnos Tower Return
Enemies: Mr. Zombie, Slime, Pixie, Poltergeist, Preta, Zombie Boy, Knocker,
Zombie Girl, Quicksilver, Zombie Nurse, Cait Sith, Nacht Kobold, Jack Frost,
Ihika, Ghost, Hoodlum, Ukobach, Afanc, Agathion, Ba, Leprechaun, Zombie Cop,
Cu Sith, Fuji Musume, Nightmare, Gremlin, Angel, Moh Shuvuu, Pyro Jack,
Cocatrice, Yakuza, Dribbler, Nue, Hannya, Nisroc, Yomotsu Shikome, Gandharva,
Rusalka, Lilim, Toufei, Ogre, Bukimi, Nekomata, Kobold
Completion Time: 2 Hours of Dungeon Exploration
- By the time you get back to the Hypnos tower you hopefully still have at
least half of that clock remaining. There are still five floors remaining to
this place and you've only handled four of them. If you've taken more than
half the time to get this far then it's a good idea to simply reload and try
to get to this point quicker, perhaps using the maps to accelerate navigation.
Leave the room that contains the Dream World Entrance and start making your
way to the south. Here you will find the stairs that take you up to the fourth
floor.
From the stairs folllow the hallways to the west until you reach the edge of
the map and then swing up to the north. When the road splits to the east and
west take the eastern route but take the next path to the north before
continuing to the east. Upon reaching the eastmost wall of the level, head
straight to the south to find the stairs to the fifth floor.
Walk straight to the north from the top of the stairs until you near the top
of the map. Walk to the west from here, following the path as it goes to the
south when necessary. This floor is fairly straightforward since you can see
all of the dead ends before walking down any of them. You should reach the
stairs to the sixth level with no difficulty. The sixth floor should pose no
difficulty as well as the path is pretty obvious as you move forward. Follow
it to find the stairs to the seventh floor.
The seventh level is just a bit more complicated than the previous few floors.
From the stairs walk to the east along the path until it loops south. You will
reach a door, pass through it and the small room inside of it, right out the
other door. From here you have a pretty straight path to the stairs going up
to the next level.
On the eighth level head straight to the west to find a treasure room; open
the chests here to obtain Life Stone x3, Sonic Blade x1, Chakram x1, Amethyst
x1 and Strike Tail x1. Walk through the door to your east to find another
room, this one containing Kumi and Hypnos in the real world. It's time to get
rid of the first tower by defeating these two.
-----------
Boss Battle
Hypnos
Resistances: Absorb Fire, Wind, Blast, Electric
Weaknesses: Weak to Weapons
Hypnos isn't the hardest boss you will ever face but he can really throw out
the damage especially on poor Ayase. Defeating him is as simple as keeping
your hit points up while trying to pummel him into the ground with your melee
weapons. Offensively he only seems to use three attacks: Flurry Stab, a
powerful single target axe type attack, Western Blow, an area of effect blast
type attack, and Dark Slumber, an area of effect curse attack with a chance to
put the target to sleep for two turns. The only person that his offense is
likely to be a huge threat to is Ayase since most of her Persona are weak to
blast attacks. Use either Yukino or Ayase to keep the party's hit points up
while you have the rest of the party attack him with melee weapons or physical
attack skills. Eventually he will go down since he doesn't have the most hit
points.
If you're tackling this tower third or have pinched Kumi in the Dream World
then you're going to have a harder time of it. His attacks deal a fair bit
more damage, he has more hit points and is just generally stronger. Make sure
that nobody has Persona that are weak to physical or blast attacks since these
have a tendency to kill people rather suddenly. With that in mind he shouldn't
be too much harder to defeat than normal.
---------
Once you have defeated Hypnos, obtaining the Mirror Shard x1, it's all over in
the Hypnos Tower. Defeating this tower will also allow you to enter the second
floor of the Devil's Peak dungeon where you can fight the enemies from the
Hypnos Tower. Think of Devil's Peak as the Mikage Ruins of the Snow Queen
scenario, a place existing only for you to do your level grinding.
* NOTE: If you have completed this tower second or third you will receive
Ambrosia x1.
========================
5.07 - The Tower of Retribution
========================
Frozen School
Enemies: None
Now is the time to buy up any equipment that you couldn't afford to get from
the shop inside of the tower as the shops in the school have changed their
inventory. If you're not feeling like you're prepared for the next tower then
adventure into the Devil's Peak for some fighting until you have leveled up
sufficiently. You can speak to the golden butterfly near each door to find out
how you stack up to the enemies inside and then make the decision to grind or
not.
Whenever you're ready it's time to tackle the next tower, Nemesis.
Nemesis Tower
Enemies: Bukimi, Kobold, Archangel, Enku, Yato no Kami, Cath Palug, Dark Elf,
Wyvern, Siren, Kokkuri, Megaera, Tokebi, Hanako, Haoka, Malphas, Teketeke,
Pairika, Sarashina-hime, Ocypete, Carrie, Principality, Genkurou, Iwate,
Nozuchi, Polisun, Black Widow, Picollus, Duergar, Anatomy
Completion Time: None. While there is no completion time you do have to hustle
through this one. As you try to get through this dungeon the boss, Nemesis,
will slowly be powering up. There are certain benchmarks to this:
- Reaching the hall on the 5F in under 20 minutes will net the easiest
boss.
- Reaching the hall on the 6F in under 60 minutes will net the medium
difficulty boss.
- Reaching the hall on the 8F in over 60 minutes will net the hardest
boss.
Keep in mind that these times are referring only to the time spent in the
first person dungeon exploration view. So you can spend a lot of time in the
menus or battling enemies without having to worry about the boss powering up.
When moving through the Nemesis Tower you're going to want to watch out for
the Archangel and other enemies that can use Megido. It's fairly easy for them
to devastate your whole party with a few castings of these spells because few
Persona will resist them by this point. Try to get rid of these guys as
quickly as possible by exploiting their weaknesses, such as hitting Archangel
with a Mudo spell.
From the entrance walk into the room right in front of you to meet the
guardian of the Nemesis Tower. After the conversation ends leave the room and
continue forward, there is only one path here and it's pretty easy to see
which way to go. Follow the path until you reach the stairs and head on up to
the second level.
Walk to the southwest and then take the northern path. This will split off to
the south so follow it to the southwest. The path will pass two large rooms,
one with a weapon shot and one with an armor shop. There is some new equipment
here but you might not have enough money to buy much of it so it might have to
wait until you finish this tower. Regardless of this the stairs are just to
the north so head on up.
There's a Velvet Room right at the top of the stairs if you should need it.
Walk into the large room to be presented with another decision. You could
either go straight to Michiko and try to fight her or you can go get another
Mirror Shard that you're going to need. This isn't much of a decision so leave
through the eastern door near where Elly is standing. You're going to need to
hustle to get that shard without giving Michiko too long to power up.
The path is a straight shot to the stairs up to the next floor.
Up here you will have to deal with trying to make your way through completely
darkened hallways. Start heading to the north, ignoring the first darkened
path to your east, until you reach the end of this path. Here are the
instructions to get through the darkness:
- Two steps east
- One step south
- Two steps east
- Two steps south
- One step east
- Two steps south
Continue along the path to find yet another patch of darkness to navigate.
Enter the second path to the north to get started:
- Three steps north
- Two steps east
- One step north
- One step east
This leaves you out right near a flight of stairs so go up to the fifth level.
Walk to the south and follow the path to the west and then to the north
through the halls. As you follow it to the east you will reach what appears to
be a dead end. At the eastermost end of the hallway you will find a pit that
drops you down to another area of the fourth floor. Walk to the end of this
corridor to fall down yet another pit trap.
Start walking to the south through the tunnels to find your next pit trap that
will drop you to the second floor. Walk to the east and then follow the path
all the way to the north. It will wrap around to the south making its way
towards a staircase down to the first floor. Here you have two choices; east
is the way further back into the maze while going to the west takes you to the
room with the Mirror Shard. Grab that before doing anything else as that's the
only reason we took this huge old detour.
Take the eastern path from the stairs now and follow it for a bit, it will
bring you to another staircase going upwards. Walk to the north, taking the
path as it goes to the east towards another flight of stairs. On the third
floor walk to the west with the halls and head all the way to the south until
it reaches a dead end. A pit here will drop you a short bit away from the
weapon and armor shops and you likely have enough money to resupply on
equipment so do so! Make your way back up to the third floor torture room from
here by simply going up the stairs to your north.
Leave the torture room via the left door to find yourself in a new part of the
third floor. Follow the halls until you reach the stairs going up to the next
level. This leaves you near the pitch black part of the fourth floor again so
head on into the second path leading in as the first is a dead end. This will
take us to a treasure room and then to the stairs going up:
- Two steps east
- One step south
- Two steps east
- Two steps north
- One step east
- Two steps north
From here you should see the treasure room so head on into it. Open the chests
here to obtain Fuuma's Wakizashi x1, a heavy damage trap, Gottabe Shoes x1,
Dubthach Lance x1 and Queen's Whip x1. Go back into the darkness and follow
this path once you're done:
- Three steps south
- One step west
- Three steps south
- Two steps east
- One step north
- Two steps east
- Two steps north
- One step west
- Three steps north
Ignore the first path back into the darkness as that's just a dead end. Walk
to the end of the corridor, take one step to the south and then step right
back out of the dark path to the east. At the end of this small corridor
you'll have to enter it again to reach the stairs though.
- One step west
- Three steps south
- One step east
This leaves you off right near the stairs so go on up to the fifth floor. If
you've made it to this location in under 20 minutes all that is left between
you and Michiko is a final hallway so head on over to the room and walk inside
to find the boss (see pg. XX). However if you've been too slow, you will have
to explore beyond the fifth floor to find her. Leave the room and walk up the
stairs just beyond to find your way up to the sixth floor.
Before you is short hallway, follow it to find the audience room on this
level. So long as you haven't taken more than 60 minutes this is where you
will fight Michiko (see pg. XX). There is a huge problem if you miss this
deadline though. Not only will you have to explore the rest of the 6F, a
larger floor, but then you will also have to explore both the seventh and
eighth levels. Your only reward for doing this is a treasure room on the 7F
but it's nothing too impressive there.
Leave the audience room and start heading through the tunnels. While it may
take you awhile to navigate through the halls they're not terribly
complicated. It's pretty easy to see what path you need to take since the dead
ends are readily apparent. You will reach the stairs soon enough, take it up
to the seventh floor.
Here there is something to go after, a small treasure room to your northwest.
From the stairs walk to the west and follow the path as it goes to the north.
Take the eastern paths as you go north to reach the treasure room. Open the
chests here to obtain Present x1, Twin Bird x1, Luna Blade x1 and Sol Blade
x1. Now make your way back to the stairs, heading to the east this time
instead. This path will take you straight to the stairs leading up to the
eighth floor.
The eight floor is one long, easily navigated corridor so simply follow it
until you reach the boss room where Michiko waits for you.
---------
Boss
Nemesis
Resistances: Absorb Blast, Reflect Elec
Weaknesses: Fire, Earth, Ice
Now the trick to this is that by going and getting the Mirror Shard you've
probably allowed Nemesis to power up to at least her second phase. However it
is possible to get there within the 20 minute time frame to prevent her from
leveling up if you know the way to get through the dungeon and move quickly.
If there has been a serious problem somewhere and she's gotten to her third
phase then this fight can become very hard if you're not in your mid-30's at
least.
In her first two phases Nemesis is actually fairly weak. Other than a weak
spear attack she will use Dragon Whirl to do light damage to your party or
Revenge Leak to deal serious damage to one party member. However these are
easily healed from and shouldn't be a threat to your party. Her final attack
is Maziodyne and this will wreck your party. If you don't have Persona that
resist or otherwise stop Electric or Element attacks then you'll just have to
heal up and then continue the battle. Just keep hitting her with her elemental
weaknesses while anyone else uses guns or physical attacks and she will go
down surprisingly fast.
Should she have powered up to her third phase then this fight can grow to be a
problem. Her attacks do more damage, Revenge Leak will be capable of killing
party members and her Maziodyne can party wipe if you're not careful. Be
absolutely sure to bring Mediarama or Mediarahan into the fight as well as
Persona who can survive strong Electric attacks.
----------------
Once you have defeated Nemesis and gotten her Mirror Shard x1 you have
finished the Nemesis Tower. Defeating this tower will grant you one Mirror
Shard as well as allowing you to enter the fourth floor of the Devil's Peak
dungeon where you can fight the enemies from the Nemesis Tower.
* NOTE: If you have completed this tower second or third you will receive
Ambrosia x1.
========================
5.08 - The Tower of Death
========================
Frozen School
Enemies: None
All that is left for you to do is the Thanatos Tower and this place is pure
hell. Not only can you die easily to the enemies but the tower itself is an
impediment as it has a number of negative effects on you. A list of them are
below:
- At the very start of the tower you will have to blow out a candle.
The left one strips the Protagonist of his ability to use his Persona while
the right one strips Yukino of it.
- Should any of the PCs be defeated in battle then they will lose
access to their Persona.
- Access to Persona can only be restored by visiting Tartarus on the
2F of the tower.
- Healing items just don't seem to work as effectively in here meaning
you must rely on spells.
- The Tower is huge and quite difficult to navigate.
Getting past all of these problems is normally difficult but the time limit
only makes it harder. To get around this there are a few tricks to use.
Firstly you will want to fuse the Lilim Persona for your Protagonist. This
will protect you from the instant death spells and constant status ailments
thrown your way here. If you have a Megidola Stone then use it in the fusion
to give her a solid offensive spell to help with her offensive capabilities.
Even better, go to the Casino and gamble until you can afford a Scorching
Stone for 3,000 casino coins as this will teach a Persona Megidolaon, the most
powerful non-elemental spell in the game.
Next pick up at least two Half Moon Tablets from the general store and go to
fuse Persona. Pick a Persona with a low SP cost for Yuka and one for Yukino
and fuse the both of them using the Half Moon Tablets. This will allow the
Persona to inherit Mediarahan when it reaches Rank 2 so you can use that for
every single healing instance that pops up. With this in hand you will have an
infinitely easier time completing this dungeon.
Lastly try to get at least one Persona with Megidola, such as Illuyanka, for
the Protagonist and make sure everyone can cast at least one elemental spell.
These will all come in handy for the boss of the dungeon, Thanatos.
Once all of your preparations are complete it's time to head into the Thanatos
Tower.
Thanatos Tower
Enemies: Anatomy, Eligor, Phunbaba, Hi no Enma, Arachne, Yaka, Kuchisake-onna,
Jinn, Ocelot, Zap, Power, Tisiphone, Orthrus, Yaksini, Naga, Celaeno,
Sumizome, Alastor, Zombie Painter, Doppelganger, Incubus, Rakshasa, Cupid,
Kiyohime, Scylla, Salome, Virtue, Mizuchi, Purski
Completion Time: 3 hours of dungeon exploration
This dungeon doesn't waste any time at all trying to screw you up. By blowing
out the candle to open the door someones Persona is going to get sealed away
until you reach a particular place on the second floor. By blowing out the
left candle your main character will lose his ability while the right will
take away Yukino's ability to call upon her Persona. It's a better idea to
take away Yukino since she's not a front line fighter anyways. Pick whomever
suits you best in the end and walk on through the doors once they open.
As a warning you will be fighting wave after wave of enemies who will use Mudo
spells to basically wipe out your people in one or two rounds. Kuchisake-onna
is notoriously bad with her five man groups all using Mamudo to wipe out your
whole group. The other major threat are the Arachne groups who will spam
Magryva or Grydyne to try wiping out your party. If you happen to have a lot
of Magical Guard items now is the time to use them.
In the hallways make your way to the southeast until you reach the corner and
walk to the north. The path will be pretty apparent, taking you all the way to
the northern edge of the map before continuing to the west. Walk through the
door and to the west, over a damage tile, and follow this path to the south to
find the stairs at the end of a hallway. This sounds really simple on paper,
like most of the floors in this dungeon do, but the high encounter rate pairs
with a sprawling dungeon design make actually getting to the stairs an
accomplishment.
When you reach the second floor your chance of encountering Kuchisake-onna and
Arachne will go down immensely only to be replaced by Yaksini demons. These
obnoxious demons come in groups of two to five and are quite fond of using
Mahama to kill you off rather quickly. Since they have no easily exploitable
weaknesses you're going to have to come up with a strategy to kill them in
short order, preferably one that involves death or curse spells.
From the stairs you will need to head to the north where the path splits to
the east and west. There is nothing to the west but a bunch of long corridors
that are capped with dead ends. Continue to the east where the path will curve
to the south, this will take you right to a room that contains the entrance to
Tartarus. You will have to go down into this dungeon to reclaim your Persona
so make it here with all haste.
Tartarus
Enemies: Anatomy, Eligor, Phunbaba, Hi no Enma, Arachne, Yaka, Kuchisake-onna,
Jinn, Ocelot, Zap, Power, Tisiphone, Orthrus, Yaksini, Naga, Celaeno,
Sumizome, Alastor, Zombie Painter, Doppelganger, Incubus, Rakshasa, Cupid,
Kiyohime, Scylla, Salome, Virtue, Mizuchi, Purski
If you've made your way this far into the dungeon then you're actually doing
pretty well. Make a beeline straight to your west to find the room where you
can obtain your Persona again. Oh thank the heavens! Now we can actually fight
again. It's not uncommon to reach this room with at least three people needing
to reclaim their Persona.
While it's generally suggested that you avoid exploration in the Thanatos
Tower you must explore Tartarus as it contains four of the Mirror Shard pieces
you're looking for. As such we're going to have to explore this area fairly
thoroughly. Take the path that leads north just outside of the Persona room to
start making your way towards these pieces.
The path will eventually lead you to an area of darkness that you must
navigate to find all of the treasure rooms here. Follow this path to make your
way through it all:
- One step west
- Two steps north
- Two steps west
- One step north
Now follow the path to the north to find the first of the treasure rooms. The
chest here contains Blue Tablet x1. Don't open the chests near Elly or Yukino
as they are trapped to reduce your HP to 1 or poison your Protagonist. Now
leave the room and take the lit path to the southeast. The road will fork with
each one leading to a treasure room so lets get the eastern one first and the
southern room second.
The eastern treasure room has a skull shaped treasure box containing Mirror
Shard x1 so grab that before bothering with the other chests. The chest near
Elly is trapped, dealing heavy damage to the Protagonist while the one near
Yuka has Suitengu Talisman x1 in it. Leave the room and take the paths going
south to reach the next treasure room. Inside here you will find Dis-Para x3,
Dis-Stone x3, Luna Blade x1 and Dis-Sick x3. Walk back over to the darkened
area and follow these instructions to reach the next treasure area to the
south.
- One step south
- Two steps west
- Three steps south
- Two steps west
- One step south
Take the path to the southwest where you will find the first treasure room.
The big ol' skull contains Mirror Shard x1 while the other chests contain Life
Stone x5, Soma x2 and Kyubi no Muchi x1. The chest near Yuka and Yukino
contains a damage trap best left alone. Leave the room and walk to the west
and follow that path as it goes all the way north. This will twist around
until it finally leads you to a treasure room with another Mirror Shard chest.
Unfortunately Mariko, that doofy paranormal investigator, found the chest
first and is holding the shard. You'll have to buy it from her for 5,000 Yen.
Head back to the darkened area so that you can make your way to the final
treasure area. Follow these instructions to reach it:
- Two steps north
- Two steps west
- One step north
- One step west
At the end of this short corridor you will find another treasure room. This
contains another skull chest with Mirror Shard x1 and two smaller chests,
containing Black Tablet x1 and White Tablet x1. With that in hand it's time to
leave Tartarus so head back to the darkened area and follow these steps to get
through:
- Two steps east
- One step south
- Two steps east
- One step south
- Two steps east
- Two steps north
- One step east
From here you will have a pretty easy time getting back to the door to
Tartarus. If you have all of your Persona it's time for you to head back into
the Thanatos Tower.
Thanatos Tower
Enemies: Anatomy, Eligor, Phunbaba, Hi no Enma, Arachne, Yaka, Kuchisake-onna,
Jinn, Ocelot, Zap, Power, Tisiphone, Orthrus, Yaksini, Naga, Celaeno,
Sumizome, Alastor, Zombie Painter, Doppelganger, Incubus, Rakshasa, Cupid,
Kiyohime, Scylla, Salome, Virtue, Mizuchi, Purski
Completion Time: 3 hours of dungeon exploration. You will want at least half
of the time left on your clock so that you can still complete the three floors
that remain to this dungeon.
From the Tartarus entrance make your way to the north to find the stairs at
the top of the map. Walking up to the third floor will leave you with a
healing spring and Velvet Room to your west as well as a weapon shop and armor
shop to your south. If you feel the need to do some level grinding you can
easily use the area outside of Trish's Spring and just go inside when you need
to restore your spell points. Before you leave this area make sure to pick up
the Avenger machineguns and Cupid Bullets for everyone. The Avenger is
powerful against the enemies here as well as the boss and if you can charm
enemies then the're no threat to you.
Proceeding through this level can be something of a pain as it's an absolute
maze in this place. To start with walk south past the weapon and armor shop,
following the path as it curves to the east and then goes south again. Watch
for the dead ends to your west and east side until you reach the southernmost
part of the map. Now you can start moving to the west until you see the path
strart branching to the north. Ignore the first one but take the second, just
before the corner of the map, and stick with it until you pass through the
square room.When it splits to the east and west take the eastern path to reach
the stairs up to the fourth floor.
From the stairs head to the east, taking the northern path into the large room
here. Stay away from the center of the room as there are damage tiles there
and leave through the southeastern passage. After a bit of walking you will
reach a treasure room that contains Phurba Dagger x1, Magical Guard x5,
Oniguruma x1, Longinus x1, Repulse Bell x3 and a poison trap in the chest
closest to Brown.
Leave the room and continue on to the east, ignoring the paths to the north or
south. This will lead you to a long path that ends up circling a bit around
the level and ends up at a flight of stairs.
On the fifth floor you'll want to head straight to the south, ignoring the
path to the west, until you reach a treasure room. Open them to obtain
Physical Guard x5, Metal Card x3, Answeller x1 and Bead x3. Now double back
until you can reach the western fork in the road, taking the southern path
into the square room. Follow this path all the way to the stairs up to the
sixth floor. Keep it up, you're almost done with this place!
This next floor is a series of large, connected, 3x3 rooms. There is a damage
tile in the dead center of each room to watch out for. Make your way through
the first room and then head north out of the second room. This will take you
to a large room with two treasure chests in it. It seems that Yuriko has a
game for you. If you pick the correct chest you get a free Mirror Shard. If
you pick the wrong chest you lose the Mirror Shard and Yuka has her Persona
sealed, requiring you to go all the way back to the 2F where Tartarus is and
get it back. Pick the left chest to get the Mirror Shard. Now that you have
that leave out the other door and you will have a straight shot for the stairs.
We've now reached the final floor of one of this hellish dungeon so we just
need to push forward a bit more. There are a whole slew of new enemies to deal
with here, namely the Cupid and Salome. While neither is too dangerous
individually when a group of them fire off constant charm spells it's very
easy to lose control of your party and then die to a few Ziodyne or Rapid Shot
attacks. Deal with these enemies harshly and quickly so as to avoid dying when
you've come this far into the dungeon. Luckily this is a really short floor so
it shouldn't pose much difficulty to you.
From the stairs make your way to the southwest along a path that will lead you
to the southernmost portion of the map. This path will very quickly lead you
to the door to the final room in the dungeon, that of the boss battle. After
some dialogue you will be attacked by Thanatos and all his pieces.
-----------
Boss Battle
Thanatos
Thanatos
Resistances: Strong Magic, Resist Physical
Weaknesses: Nuclear, Vulnerable to Guns
Tentacles x3
Resistances: Absorb Blast, Nuclear, Electric
Weaknesses: Fire, Ice, Wind, Earth, Gravity
Tentacles x3
Resistances: Absorb Fire, Ice, Wind, Earth, Gravity
Weaknesses: Blast, Nuclear, Electric
Desanga
Decover
Dark Verdict
Considering the hell that you've gone through to get to this point Thanatos is
an incredibly simple boss fight even though there are a lot of enemies in this
battle. Thanatos is the only threat in this fight as the Tentacles will only
attack if the're on the front line of the battle meaning that, at worst,
you're only dealing with three at once. Plus they only use a weak physical
attack to damage you which is no threat at all. Thanatos however will spend
much of its time using Desanga to prevent you from changing Persona or Decover
to stop that character from healing for a few turns.
The real danger in this battle comes from the spell Dark Verdict that Thanatos
will throw down every so often. With its high damage output this spell will
likely kill whomever it hits, commonly the Protagonist, Brown or Nanjo.
However it doesn't start using this too often until all of the tentacles are
dead so deal with this battle one step at a time.
To defeat the Tentacles use Gravity, Blast or, preferably, Megidola cast by
Illuyanka to wipe them out. They only have about 900 hit points each so two
castings of Megidola will wipe them out, quicker if you have another Persona
using it as well. This will also deal some damage to Thanatos as collateral.
Now focus on the other three Tentacles using whatever powerful elemental
spells you have or guns for Brown and the Protagonist. If you have the Avenger
then this will make the Tentacle portion of the fight go much quicker.
With all of the Tentacles gone you can focus on Thanatos himself. The only
things that deal appreciable damage to him are powerful spells, like Bufula,
guns or Nuclear magics. A good general strategy is to continuously use Nuclear
attacks from whomever can do so while the rest of the party uses their guns.
Yuka should spend her turns using Magical Guards if you have them to fend off
the instant death that Dark Verdict can bring. If anyone dies make sure to
bring them back quickly and immediately use Mediarama/Mediarahan to heal them
up so that they can continue the battle.
After you have done enough damage to Thanatos himself, around 5,000 points of
damage or so, the body will fall away leaving only an eye behind. This is both
a really good and horribly bad thing. It's a really good thing since the eye
only has about 900 hit points to its name, meaning it dies really fast, but it
also spends every turn casting Hell Eyes on your party which is capable of
instantly killing your party members with ease. Muscle through this using
Magical Guards if you have any left and keep on attacking the Eye the same way
you did Thanatos itself to finish this once and for all.
-------------
For defeating Yurkio you will acquire Mirror Shard x1 and an Ambrosia reward.
Your business here is over with so you will be teleported to the school. If
you failed to acquire any of the Mirror Shards then they are lost for good. By
defeating the Thanatos Tower you will have opened floor six of the Devil's
Peak which is a great place to level grind if you feel you need it. Since your
Persona will no longer be stripped from you it's pretty easy to deal with
enemies that were incredibly frustrating inside of the Thanatos Tower itself.
* Note: If you completed this tower first you will get Ambrosia x3 from
completing this dungeon. However if you have completed it second or third you
will only get Ambrosia x1.
========================
5.09 - Stopping the Curse
========================
Ice Castle
Enemies: None
With all of the towers cleared all that is left is to deal with Ms. Saeko and
the Snow Queen demon itself. Make a bee line for the save point in the Nurse's
Office before doing anything else. With the game saved you will want to look
into the weapon and armor shops, picking up any equipment that you don't
already have. Should you have all of the things here pick up some healing
items but don't blow all of your money. There are some shops coming up soon
that you'll want to buy from and it'll cost in the ballpark of 600,000 Yen to
buy all the stuff in the shops.
Whenever you're ready head on into the school courtyard but be ready for a
boss fight. This one isn't too hard but it can go on for awhile.
----------
Boss
Lady Masquerade
Resistances: Strong Fire, Earth, Resist Weapons, Absorb Gravity, Ice
Weaknesses: Blast, Nuclear, Electric
Having used the Mirror you've forced the Snow Queen off of Ms. Saeko and boy
is it pissed. The mask attacks with a variety of spells, all of which are in
the least fairly debilitating. Derangement Voice will have your party members
under the panic status ailment for three turns, Paral Eyes will paralyze them
in place until cured and her two offensive spells, Mabufudyne and Magrydyne,
can wipe out your health in a heartbeat. When she uses the powerful Heavenly
Hit attack on you or powers up with Tarukaja it almost seems like a relief.
Since your weapons attacks are useless and many spell attacks aren't the most
useful you'll need to stick with guns, blast, nuclear and electric attacks. If
you have a good setup like the one you used to defeat Thanatos then you should
have at least one Megidola / Megidolaon caster and a Mediarahan caster as well
as the best equipment you can afford. Hitting her repeatedly with the spells
she is weak to while also keeping up an onslaught of bullets will whittle her
down eventually. She has over 5,000 hit points so you'll be there for awhile
but so long as you keep your health up it shouldn't be too hard.
----------
After some more talking Ms. Saeko will be saved, warming up the school a bit.
But now you have to track down and defeat the Night Queen, Tomomi's wayward
Persona. The weapon and armor shops will now cycle what equipment is available
so you should go on over there and get the best equipment. Save the game and
whenever you're ready head to the southernmost part of the school, to the room
that was frozen shut. Inside you can find Nanjo who has a weapon for you as
well as a giant ball of plasma. You must touch this ball of light to reach the
final dungeon.
Infested Ice Castle
Enemies: Kwancha, Legion, Selket, Aello, Druj, Berith, Titania, Otohime,
Shadow, Succubus, Tengu, Mushus, Dakini, Dominion, Catoblepas, Yaksa, Alecto,
Girimehkala, Gdon, Ubelluris, Vetala, Rukh, Barbatos, Oberon, Tlazolteotl,
Cromm Cruach, Culebre, Rangda, Xiuhtecuhtli, Hecatoncheires, Mangadhai, Jahi,
Cherub, Ganesha, Paimon, Hresvelgr, Miyasudokoro, Ouroboros, Grimies, Fafnir,
Adramelech, Fenrir
The party has been teleported to another location, a place like the school but
not. Unlike before this Ice Castle has demons for you to contend with and
they're no pushovers. They'll start off fairly easy but as you climb higher
and higher they get tougher and tougher.
You start off on the second floor, one of the more annoying dungeon locations
in the Snow Queen quest. To proceed through this area you have to walk through
the intersections in a particular order or you will simply find yourself right
back at the entrance. Follow these directions from the hallway leading into
the large room to get through this successfully.
Walk to the intersection to your west and go to the north to the next
intersection. Go to the next intersection to the west before going north. You
will pass over two tiles that move you to the north. Stop at the intersection
just north of the second tile, turn to the east and move to the next
intersection. Head to the south here to find a tile that will move you further
south. At the next intersection turn to the east, following that path to the
second intersection. From here you can go north all the way to the northmost
part of the map. All that remains is to head to the east to find the stairs
and get the heck out of this level.
On the third floor you will note that there are two ways to go, to the west or
to the south. There is a Mars 133 inside of a closet in the classroom all the
way to the south if you need the rifle. Otherwise take the path to the west,
going along the north so as to avoid the room here, it doesn't have anything
in it of interest. The path will eventually split by going to the northeast
and the west. Take the northeast path to find a classroom, open the door near
the chalkboard to obtain Crimson Tablet x1 before leaving the room. Double
back and take the western path to reach the stairs to the fourth floor.
Much like the last floor this place is quite the sprawling mess but there are
only two places to go, a room with a new spear for Brown as well as the Raiho,
Reiho pair and the a special room in the southeast corner.
You will want to make your way for the special room first by going east and
then south at the first interesection. The path will lead to some stairs that
go down to the third floor but don't bother with those. They're there because
the next room contains a plethora of pits that will drop you down to the third
floor if you aren't careful and the stairs get you back up here. Step onto the
damage tile and stop moving, these are the steps you will need to take to get
through this section.
- Two steps south
- Two steps east
- Four steps south
- Two steps west
- Two steps north
- Two steps west
- One step south
- One step west
From here go into the hallway and fall into the pit at the end of this path.
You will be in a short corridor near a classroom so head on inside. Here you
can trade any Ambrosia that you are carrying for "totems" for each character.
Used in fusions these totems will produce a characters ultimate Persona. If
you handled the towers in difficulty order you will only have two of them but
you can have up to five. It's suggested that you get the totems for the
Protagonist as well as Elly if you have her as they have very powerful Persona.
Leaving the room you will have to fall down a pit at the far end of the room
and make your way back up to the 4F on foot.
To reach the spear you'll need to head to the north and then east through thee
halls until you near the edge of the map. From here take the path to the
southwest and keep moving in that general direction. The halls will twist a
bit but eventually you will reach the classroom. Open the closet to find Kouma
Staff x1 before speaking to the two Jack Frost demons. If you agree to be
their friend they will teleport you to a special area of the fifth floor upon
asking.
However this teleports you to a confusing mass of stairs that take you up and
down all over the fifth, sixth and seventh floors. Open the closet for Soma x2
before you leave the room and go up the staircase to your east. Walk north to
between the next two staircases and go down the eastern stairs. This will take
you to a hallway with a classroom in it. Walk inside for a cutscene with a
strange girl in a mask.
Now walk up the northeastern flight of stairs, taking it up two flights. Walk
through the short hallway to find a classroom. Open the closet in the corner
of the classroom to obtain Numerous Bell x1. Go back to the initial mass of
stairs and take the northwestern stairs now. Take the path all the way to the
north, ignoring the first flight of stairs, to the second set. In the new
hallway follow the path to the east, not north, and on this level take the
stairs to the east going up, not down. Here you will find another classroom,
open the closet to obtain Lone Sword x1.
Leave the classroom and continue to the west along the hall until you reach
two staircases you can use. Go down the northern one to reach another hallway
with a classroom. Inside you can speak to the girl in black and then open the
closet to obtain Konryumaru, a powerful two-handed sword. Follow the hallways
to the north and go down the stairs, walk east a bit and go down these stairs
as well. You will be right near another classroom so head on inside. Speak to
the girl in white before opening the closet to get the Justice Coin x1.
Make your way back to the Jack Frost room, this will make navigating this mess
much easier.
Take the stairs to the west of the Jack Frost room up two flights, to the 7F.
Walk to the northwest and use the stairs to go down to the 6F. Further to the
east you will find more stairs, take them to the 5F. Now head all the way to
the west and go up the stairs until you're back on the 7F. Follow the short
corridor to find the stairs down to the 6F. In this corridor stop at the first
flight of stairs, going down to find a small hallway with a classroom. Go
inside and open the closet to find Millionaire Bomb x2. Now go back upstairs,
ignore the second set of stairs and walk all the way to the north, going up
the last flight of stairs.
Once again head to the north to find some stairs going up to the 8F. Go down
the stairs at the end of the short corridor two flights before walking to the
east and going down the stairs here. This will put you near a classroom where
you can get a good whip for Yuka, the Shisenchu. If you need to use a whip you
might as well use one that paralyzes foes.
Now you'll need to make your way deep into this place so that you can find the
way up to the stage on the 8F. Go back to the 6F corridor with the three
staircases and walk to the middle one. Take this staircase up to the eighth
level and walk down the small corridor to find stairs going down to the
seventh floor. Here go to the south to find a staircase going down to the
fifth floor. Walk to the west to find stairs that take you back up, all the
way to the eighth level again.
This is the final portion of this insane maze. After you walk down a short
corridor you will reach a puzzle room. You will have to walk around the room
to light the ground up the same way that the ceiling is lit up. Once you do so
the door to the stage will open up allowing you through. Here you will be
teleported to the 9F thanks to the man in the black mask.
If you wish to return to an earlier floor simply speak to the man in the black
mask in front of the classroom. He can send you to the 8F, where you just
left, the 4F near the two Jack Frost demons, or all the way to the school
courtyard. If you've managed to pick up an Estoma skill or item then going
back to the school to heal up at the Nurse's Office and save your game might
not be the worst idea since you can just use the Estoma to get you through the
earlier levels of the dungeon if your party has leveled up into their 50's.
To your west in the halls will be two rooms, one containing Trish's Spring and
the other being a Velvet Room. Further past them is an actual save point! Use
that like you haven't seen one in hours… because you likely haven't. Should
you feel like you need to level up or obtain spell cards this is an ideal area
to do so as you shouldn't have any need of money. This means you can freely
heal up at Trish's Spring and save at the Agyasta Tree as needed.
The ground around here is littered with damage tile traps so use Liftoma or a
Core Shield to protect yourself and move for the southern part of the map. In
the middle you will find a flight of stairs that will take you up to the tenth
floor.
You will have to navigate through several darkened areas to get through this
level and it's not going to be easy. The enemies here attack constantly, are
very powerful and more than capable of causing a party wipe with a few
Maziodyne or Maragidyne spells. Try to make sure that someone has a Nuclear
Persona, a Persona with fire resistance and a Persona with electric resistance.
To get through the first bank of darkness:
- Three steps north
- One step west
- Two steps north
- One step east
- Two steps north
- Three steps east
- Three steps south
- One step east
You will emerge in some hallways so walk straight to the east and then head
north. To your east is another path that will take you into another darkened
area. The path to the south is a dead end so we're going to take this dark
area around to the north.
- One step east
- Three steps south
- Six steps east
- Six steps north
- Three steps west
- One step north
Take the path to the east and follow it around to reach the stairs to floor
eleven. You're almost done so hang in there.
The final floor of this dungeon is refreshingly simple. All you need to do is
follow the long corridor until you reach the classroom. It is here that you
will fight the boss of this last dungeon. Even if you've been fighting off the
enemies with no difficulty you may not be able to handle the boss of this
dungeon. It's a good idea to be in your mid to high 60's with Persona that are
weak to as few elements as possible. If you can get good physical attacks,
like Drum Punch, or powerful Miracle spells then the fight will be much easier.
------------
Boss
Queen Asura
Resistances: Resist Magic
Weaknesses: Physical, Holy
Queen Asura is without a doubt the hardest enemy in the entirety of Shin
Megami Tensei: Persona. Her hit point count is incredibly high, her defenses
are high enough that most attacks do minimal damage and she resists just about
everything you can throw at her. Offensively she will throw Maziodyne,
Mazandyne, Maragidyne and Mabufudyne. She's fond of status ailments as well
with Nervma, Petrama, Decover and Desanga being throw out rather often. In
addition to that she makes use of stat buffs, Diarama and All Guard, an
ability that renders all attacks against her ineffective for a round. The
cherry on this sundae is that she gets two turns every so often although there
doesn't seem to be a pattern to this.
The only thing she doesn't use is earth, wind, miracle and curse attacks. Her
physical attacks are weak compared to her spells so these are also mostly
irrelevant. A good Persona who is weak to physical attacks will only take
about 200 damage while one who is weak to her spells might take 500 or more.
What you want to do is try to bring in Persona who are weak to earth, wind,
miracle or curse while hopefully having resistances to her other elemental
spells. Lower level Persona like Phaleg and Lilim work in a pinch but are not
ideal.
Defeating her is actually a fairly simple matter. All you need to do is use
your guns, melee weapons and any miracle type skills to whittle down her
health. If you have one character dedicated to healing then the others will be
able to bring her health down little by little. If you have the Avenger with
Silver Bullets you can have the Protagonist and Brown just tear into his
health with guns while Nanjo is better off with his sword. Yukino and Yuka
should use Miracle spells to try and whittle her down or special physical
attacks like Drum Punch to help.
That's all there is to defeat her but it all sounds a lot simpler than it
really is. Surviving her attacks is the hard part.
----------
* NOTE: There is a way to defeat her no matter how low level you are but it's
a wholly unfulfilling method of defeating her. If you have the Lilim Persona
or any other Persona that absorb elemental attacks you can equip them to your
Protagonist and whichever other characters can take them, preferably Brown.
Then go into this fight with everyone set to use their guns. Every time she
casts an offensive elemental spell she will fully heal these characters while
her physical attacks shouldn't do enough damage to kill them. It's entirely
possible to turn on the Skip option, put the PSP down and come back thirty
minutes later to a defeated Queen Asura.
------------
When the Queen is defeated the two masked individuals will speak before the
ending of the game starts up. Make sure to watch the scene after the credits
to get an idea as to how the Snow Queen quest fits into the storyline of the
game.
=========================================================
6. The Charts
=========================================================
6.01 - Weapon Listing
========================
Weapon Type: Sword
Name: Scalpel
Atk: 10
Hit: 6
Stk: 1
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Everyone
Name: Rapier
Atk: 25
Hit: 10
Stk: 1
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Protagonist, Elly
Name: Athame Knife
Atk: 18
Hit: 25
Stk: 2
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Protagonist, Elly
Name: Mail Breaker
Atk: 42
Hit: 18
Stk: 1
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Protagonist, Elly
Name: Luna Blade
Atk: 16
Hit: 22
Stk: All
Add Ef: N/A
St: 1
Vi: 1
Dx: 1
Ag: 1
Lu: 1
Used By: Protagonist, Elly
Name: Fuuma's Wakizashi
Atk: 40
Hit: 30
Stk: 2
Add Ef: Bind
St: 2
Vi: N/A
Dx: N/A
Ag: 2
Lu: N/A
Used By: Protagonist, Elly
Name: Kris Naga
Atk: 52
Hit: 39
Stk: 2
Add Ef: N/A
St: 3
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Protagonist, Elly
Name: Phurba Dagger
Atk: 110
Hit: 44
Stk: 1
Add Ef: Close
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Protagonist, Elly
Name: Lone Sword
Atk: 65
Hit: 55
Stk: 2
Add Ef: N/A
St: 2
Vi: N/A
Dx: 2
Ag: 2
Lu: N/A
Used By: Protagonist, Elly
Name: Futsu-no-Mitama
Atk: 38
Hit: 61
Stk: 4
Add Ef: Panic
St: 4
Vi: N/A
Dx: 4
Ag: N/A
Lu: N/A
Used By: Protagonist, Elly
==================
Weapon Type: Broad Swords
Name: Mop
Atk: 8
Hit: 11
Stk: 2
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Everyone
Name: Backsword
Atk: 20
Hit: 16
Stk: 1-3
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Nanjo
Name: Plasma Sword
Atk: 14
Hit: 20
Stk: 4
Add Ef: Shock
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Nanjo
Name: Sonic Blade
Atk: 17
Hit: 24
Stk: 3-5
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Nanjo
Name: Sol Blade
Atk: 42
Hit: 28
Stk: All
Add Ef: N/A
St: 1
Vi: 1
Dx: 3
Ag: N/A
Lu: N/A
Used By: Nanjo
Name: Claimh Solais
Atk: 33
Hit: 33
Stk: 2-4
Add Ef: N/A
St: 1
Vi: 1
Dx: 3
Ag: N/A
Lu: N/A
Used By: Nanjo
Name: Answeller
Atk: 40
Hit: 38
Stk: 3
Add Ef: N/A
St: 3
Vi: N/A
Dx: 3
Ag: N/A
Lu: N/A
Used By: Nanjo
Name: Brionac
Atk: 35
Hit: 45
Stk: 4
Add Ef: N/A
St: 2
Vi: 2
Dx: 2
Ag: 2
Lu: N/A
Used By: Nanjo
Name: Kenumaru
Atk: 42
Hit: 50
Stk: 3-5
Add Ef: Freeze
St: 5
Vi: 1
Dx: 3
Ag: 1
Lu: N/A
Used By: Nanjo
Name: Konryumaru
Atk: 47
Hit: 58
Stk: 3-5
Add Ef: Bind
St: 3
Vi: 1
Dx: 5
Ag: 1
Lu: N/A
Used By: Nanjo
==================
Weapon Type: Spears
Name: Apache Lance
Atk: 10
Hit: 10
Stk: 1-3
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Brown
Name: Corseque
Atk: 13
Hit: 16
Stk: 1-3
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Brown
Name: Fauchard
Atk: 7
Hit: 20
Stk: 5
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Brown
Name: Mard Geer
Atk: 15
Hit: 28
Stk: 2-4
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Brown
Name: Dubthach Lance
Atk: 14
Hit: 34
Stk: 3-4
Add Ef: Sleep
St: N/A
Vi: N/A
Dx: N/A
Ag: 5
Lu: N/A
Used By: Brown
Name: Gian Kun Shi
Atk: 9
Hit: 40
Stk: 7
Add Ef: N/A
St: N/A
Vi: N/A
Dx: 3
Ag: 3
Lu: N/A
Used By: Brown
Name: Longinus
Atk: 36
Hit: 51
Stk: 1-3
Add Ef: N/A
St: 2
Vi: 2
Dx: 2
Ag: N/A
Lu: 2
Used By: Brown
Name: Fang Tian Huaji
Atk: 22
Hit: 60
Stk: 4
Add Ef: N/A
St: 4
Vi: 1
Dx: 1
Ag: 1
Lu: 1
Used By: Brown
Name: Gae Bolg
Atk: 25
Hit: 73
Stk: 3-5
Add Ef: Charm
St: 2
Vi: 2
Dx: 2
Ag: 2
Lu: 2
Used By: Brown
Name: Kouma Staff
Atk: 60
Hit: 81
Stk: 1-3
Add Ef: Unlucky
St: 3
Vi: 3
Dx: 3
Ag: 3
Lu: 3
Used By: Brown
==================
Weapon Type: Axes
Name: Two-Handed Axe
Atk: 23
Hit: 7
Stk: 1
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Mark
Name: Guillotine Axe
Atk: 36
Hit: 12
Stk: 1
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Mark
Name: Guten Tag
Atk: 49
Hit: 19
Stk: 1
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Mark
Name: Head Basher
Atk: 62
Hit: 25
Stk: 1
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Mark
Name: Raiga Axe
Atk: 78
Hit: 28
Stk: 1
Add Ef: N/A
St: 5
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Mark
Name: Bardiche
Atk: 92
Hit: 32
Stk: 1
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Mark
Name: Feng Tou Fu
Atk: 108
Hit: 37
Stk: 1
Add Ef: N/A
St: 3
Vi: N/A
Dx: 3
Ag: N/A
Lu: N/A
Used By: Mark
Name: Raydog
Atk: 125
Hit: 37
Stk: 1
Add Ef: Poison
St: 2
Vi: N/A
Dx: 2
Ag: 2
Lu: 2
Used By: Mark
Name: Kabutsuchi Kyouko
Atk: 143
Hit: 49
Stk: 1
Add Ef: Paralysis
St: 5
Vi: N/A
Dx: 5
Ag: N/A
Lu: N/A
Used By: Mark
Name: Gouma Daisetsudan
Atk: 167
Hit: 55
Stk: 1
Add Ef: Petrify
St: 4
Vi: N/A
Dx: 4
Ag: N/A
Lu: 4
Used By: Mark
==================
Weapon Type: Whip
Name: Gymnast's Rope
Atk: 4
Hit: 12
Stk: All
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Ayase
Name: Scorpion Whip
Atk: 6
Hit: 20
Stk: All
Add Ef: Poison
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Ayase
Name: Guren no Muchi
Atk: 8
Hit: 29
Stk: All
Add Ef: Panic
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Ayase
Name: Strike Tail
Atk: 11
Hit: 35
Stk: All
Add Ef: Shock
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Ayase
Name: Queen's Whip
Atk: 14
Hit: 43
Stk: All
Add Ef: Charm
St: N/A
Vi: 2
Dx: N/A
Ag: 2
Lu: N/A
Used By: Ayase
Name: Blizzard Storm
Atk: 18
Hit: 50
Stk: All
Add Ef: Freeze
St: 1
Vi: 2
Dx: 1
Ag: 2
Lu: N/A
Used By: Ayase
Name: Kyubi no Muchi
Atk: 21
Hit: 57
Stk: All
Add Ef: Mute
St: 2
Vi: N/A
Dx: 2
Ag: N/A
Lu: 2
Used By: Ayase
Name: Heiji's Rope
Atk: 23
Hit: 64
Stk: All
Add Ef: Unlucky
St: N/A
Vi: 4
Dx: N/A
Ag: 4
Lu: N/A
Used By: Ayase
Name: Shisenchu
Atk: 26
Hit: 70
Stk: All
Add Ef: Paralysis
St: 2
Vi: 3
Dx: 2
Ag: 3
Lu: N/A
Used By: Ayase
Name: Gleipnir
Atk: 30
Hit: 73
Stk: All
Add Ef: Bind
St: 4
Vi: 1
Dx: N/A
Ag: 1
Lu: 4
Used By: Ayase
==================
Weapon Type: Razors
Name: Crane Razor
Atk: 5
Hit: 10
Stk: All
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Yukino
Name: Shadow Needle
Atk: 9
Hit: 14
Stk: 2-4
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Yukino
Name: Majou-Sen
Atk: 8
Hit: 20
Stk: 4-6
Add Ef: Sleep
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Yukino
Name: Chakram
Atk: 12
Hit: 29
Stk: All
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Yukino
Name: Spike Somai
Atk: 14
Hit: 36
Stk: All
Add Ef: N/A
St: 2
Vi: N/A
Dx: 2
Ag: 2
Lu: N/A
Used By: Yukino
Name: Twin Bird
Atk: 17
Hit: 42
Stk: All
Add Ef: N/A
St: N/A
Vi: N/A
Dx: 3
Ag: 3
Lu: N/A
Used By: Yukino
Name: Oniguruma
Atk: 36
Hit: 49
Stk: 1-3
Add Ef: N/A
St: 5
Vi: 1
Dx: 1
Ag: 1
Lu: N/A
Used By: Yukino
Name: Enkeller
Atk: 20
Hit: 53
Stk: 3-5
Add Ef: N/A
St: 4
Vi: N/A
Dx: 4
Ag: N/A
Lu: N/A
Used By: Yukino
Name: Wu Huo Shen Yan Shan
Atk: 24
Hit: 62
Stk: All
Add Ef: N/A
St: 3
Vi: 3
Dx: 3
Ag: N/A
Lu: N/A
Used By: Yukino
Name: Justice Coin
Atk: 27
Hit: 71
Stk: All
Add Ef: Happy
St: 2
Vi: 2
Dx: 2
Ag: 2
Lu: 2
Used By: Yukino
==================
Weapon Type: Bow and Arrow
Name: Archery Set
Atk: 11
Hit: 9
Stk: 2
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Maki
Name: Delta Storm
Atk: 12
Hit: 15
Stk: 3
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Maki
Name: Kokuteki Bow
Atk: 18
Hit: 21
Stk: 1-3
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Maki
Name: Gunfish
Atk: 8
Hit: 26
Stk: 4-6
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Maki
Name: Stargazer
Atk: 47
Hit: 31
Stk: 1
Add Ef: N/A
St: 1
Vi: 1
Dx: 1
Ag: 1
Lu: 1
Used By: Maki
Name: Hexa Drive
Atk: 13
Hit: 40
Stk: All
Add Ef: Mute
St: N/A
Vi: N/A
Dx: 6
Ag: N/A
Lu: N/A
Used By: Maki
Name: Yuan Rong
Atk: 16
Hit: 48
Stk: 0-7
Add Ef: N/A
St: N/A
Vi: 3
Dx: N/A
Ag: N/A
Lu: 3
Used By: Maki
Name: Papageno
Atk: 25
Hit: 55
Stk: 2-4
Add Ef: Charm
St: N/A
Vi: N/A
Dx: 2
Ag: 4
Lu: 2
Used By: Maki
Name: Kagirohi-maru
Atk: 86
Hit: 65
Stk: 1
Add Ef: N/A
St: 3
Vi: N/A
Dx: 3
Ag: 3
Lu: N/A
Used By: Maki
Name: Harald's Bow
Atk: 26
Hit: 72
Stk: All
Add Ef: N/A
St: N/A
Vi: 5
Dx: N/A
Ag: 5
Lu: N/A
Used By: Maki
==================
Weapon Type: Fists
Name: Boxing Glove
Atk: 30
Hit: 5
Stk: 1
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Reiji
Name: Jamming Guard
Atk: 42
Hit: 11
Stk: 1
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Reiji
Name: Iron Claw
Atk: 50
Hit: 18
Stk: 2
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Reiji
Name: Megaton Glove
Atk: 58
Hit: 25
Stk: 1
Add Ef: N/A
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Reiji
Name: Eleking Glove
Atk: 33
Hit: 30
Stk: 2
Add Ef: Shock
St: 3
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Reiji
Name: Adamantium Claw
Atk: 40
Hit: 37
Stk: All
Add Ef: Panic
St: 5
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Reiji
Name: Bagh Nakh
Atk: 48
Hit: 42
Stk: 1-3
Add Ef: N/A
St: 3
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Reiji
Name: Damascus Hand
Atk: 112
Hit: 48
Stk: 1
Add Ef: N/A
St: 4
Vi: N/A
Dx: N/A
Ag: 3
Lu: N/A
Used By: Reiji
Name: Stroke of Darkness
Atk: 65
Hit: 56
Stk: 2
Add Ef: Blind
St: 5
Vi: N/A
Dx: N/A
Ag: 3
Lu: N/A
Used By: Reiji
Name: Knuckle Barong
Atk: 81
Hit: 62
Stk: 2
Add Ef: N/A
St: 8
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Used By: Reiji
==================
Weapon Type: Hand Guns
Name: Tokarev
Atk: 10
Hit: 15
Stk: 1
Used By: Maki, Ayase
Name: Glock 26
Atk: 22
Hit: 20
Stk: 1
Used By: Maki, Ayase
Name: M380 Revolver
Atk: 31
Hit: 29
Stk: 1
Used By: Maki, Ayase
Name: HK VP70Z
Atk: 40
Hit: 35
Stk: 1
Used By: Maki, Ayase
Name: Gray Ghost
Atk: 18
Hit: 42
Stk: 3
Used By: Maki, Ayase
Name: Strike Gun
Atk: 32
Hit: 48
Stk: 1-3
Used By: Maki, Ayase
Name: Desert Eagle
Atk: 78
Hit: 52
Stk: 1
Used By: Maki, Ayase
Name: Dollar Shot
Atk: 85
Hit: 60
Stk: 1
Used By: Maki, Ayase
Name: Thunderer
Atk: 33
Hit: 71
Stk: 3
Used By: Maki, Ayase
Name: Jolly Roger
Atk: 109
Hit: 77
Stk: 1
Used By: Maki, Ayase
==================
Weapon Type: Sub-Machine Gun
Name: Scorpion
Atk: 11
Hit: 8
Stk: 1-3
Used By: Protagonist, Brown
Name: Ingram
Atk: 14
Hit: 13
Stk: 1-3
Used By: Protagonist, Brown
Name: Steyr TMP
Atk: 12
Hit: 19
Stk: 2-4
Used By: Protagonist, Brown
Name: HK MP5K
Atk: 21
Hit: 27
Stk: 2-4
Used By: Protagonist, Brown
Name: Hien Renhappou
Atk: 25
Hit: 33
Stk: 0-7
Used By: Protagonist, Brown
Name: Phantom Killer
Atk: 11
Hit: 40
Stk: 6
Used By: Protagonist, Brown
Name: M134 Vulcan
Atk: 19
Hit: 46
Stk: 0-7
Used By: Protagonist, Brown
Name: Avenger
Atk: 12
Hit: 54
Stk: 7
Used By: Protagonist, Brown
Name: Gettou Soutenhou
Atk: 20
Hit: 59
Stk: 4-6
Used By: Protagonist, Brown
Name: Crazy Chain
Atk: 29
Hit: 63
Stk: 3-5
Used By: Protagonist, Brown
==================
Weapon Type: Shotgun
Name: Randall Custom
Atk: 10
Hit: 10
Stk: All
Used By: Mark, Yukino
Name: Mossberg M500
Atk: 15
Hit: 18
Stk: All
Used By: Mark, Yukino
Name: SPAS-12
Atk: 21
Hit: 16
Stk: All
Used By: Mark, Yukino
Name: Franchi PA3
Atk: 25
Hit: 31
Stk: All
Used By: Mark, Yukino
Name: SPAS-15
Atk: 32
Hit: 40
Stk: All
Used By: Mark, Yukino
Name: MADMAX
Atk: 39
Hit: 40
Stk: All
Used By: Mark, Yukino
Name: Kiraihou
Atk: 45
Hit: 53
Stk: All
Used By: Mark, Yukino
Name: Manhunter
Atk: 56
Hit: 58
Stk: All
Used By: Mark, Yukino
Name: Jakou Fuuinhou
Atk: 68
Hit: 65
Stk: All
Used By: Mark, Yukino
Name: Bi-Buster
Atk: 80
Hit: 70
Stk: All
Used By: Mark, Yukino
==================
Weapon Type: Rifle
Name: M16A2
Atk: 9
Hit: 12
Stk: 2-4
Used By: Nanjo, Reiji, Elly
Name: AK-47
Atk: 12
Hit: 20
Stk: 2-4
Used By: Nanjo, Reiji, Elly
Name: SIG-SG550
Atk: 10
Hit: 25
Stk: 4-6
Used By: Nanjo, Reiji, Elly
Name: Hydrojet
Atk: 13
Hit: 30
Stk: 3-5
Used By: Nanjo, Reiji, Elly
Name: Steyr AUG A1
Atk: 12
Hit: 34
Stk: 4-6
Used By: Nanjo, Reiji, Elly
Name: FA-MAS Carbine
Atk: 14
Hit: 40
Stk: 4-6
Used By: Nanjo, Reiji, Elly
Name: HK G11
Atk: 18
Hit: 45
Stk: All
Used By: Nanjo, Reiji, Elly
Name: Gepard M2
Atk: 32
Hit: 52
Stk: 2-4
Used By: Nanjo, Reiji, Elly
Name: M41A Pulse Gun
Atk: 37
Hit: 61
Stk: 2-4
Used By: Nanjo, Reiji, Elly
Name: Mars 133
Atk: 60
Hit: 67
Stk: 1-3
Used By: Nanjo, Reiji, Elly
==================
Weapon Type: Bullets
Name: 9mm Parabellum
Atk: 5
Add Ef: N/A
Used By: Everyone
Name: Shot Shell
Atk: 10
Add Ef: N/A
Used By: Everyone
Name: Serpent Fangs
Atk: 14
Add Ef: Poison
Used By: Everyone
Name: Flashbangs
Atk: 17
Add Ef: Blind
Used By: Everyone
Name: Tranquilizers
Atk: 23
Add Ef: Sleep
Used By: Everyone
Name: Mage Killers
Atk: 30
Add Ef: Mute
Used By: Everyone
Name: Circle Bullets
Atk: 30
Add Ef: Bind
Used By: Everyone
Name: Cupid Rounds
Atk: 42
Add Ef: Charm
Used By: Everyone
Name: Silver Bullets
Atk: 45
Add Ef: N/A
Used By: Everyone
Name: Iron Bullets
Atk: 59
Add Ef: N/A
Used By: Everyone
========================
6.02 - Armor Listing
========================
Armor Type: Head Gear
Name: QQ Helmet
Def: 4
Eva: 1
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Everyone
Name: Headgear
Def: 5
Eva: 3
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Everyone
Name: Shadow Mask
Def: 8
Eva: 2
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Male Only
Name: Fever Crown
Def: 10
Eva: 4
St: 1
Vi: N/A
Dx: N/A
Ag: N/A
Lu: 2
Character: Female Only
Name: Iron Pumpkin
Def: 9
Eva: 9
St: N/A
Vi: N/A
Dx: 2
Ag: N/A
Lu: 3
Character: Everyone
Name: Kazeyomi Kabuto
Def: 20
Eva: 3
St: N/A
Vi: N/A
Dx: N/A
Ag: 2
Lu: 3
Character: Female Only
Name: Parade Helm
Def: 15
Eva: 12
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: 5
Character: Everyone
Name: Witch's Hat
Def: 9
Eva: 12
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Brown, Elly, Ayase
Name: Dragon Helm
Def: 23
Eva: 10
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Protagonist, Yukino
Name: Daybreak Helmet
Def: 18
Eva: 17
St: N/A
Vi: 3
Dx: N/A
Ag: N/A
Lu: 3
Character: Female Only
Name: Egili's Helmet
Def: 30
Eva: 8
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: 5
Character: Male Only
Name: Suzaku Helmet
Def: 29
Eva: 11
St: 2
Vi: 2
Dx: 2
Ag: 2
Lu: 2
Character: Everyone
Name: Jadg Helm
Def: 32
Eva: 10
St: N/A
Vi: 1
Dx: 1
Ag: 1
Lu: 6
Character: Male Only
Name: Sturm Helm
Def: 35
Eva: 10
St: N/A
Vi: 1
Dx: 1
Ag: 1
Lu: 2
Character: Female Only
==============
Armor Type:: Body Gear
Name: School Uniform
Def: 8
Eva: 2
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Everyone
Name: Spectra Vest
Def: 9
Eva: 6
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Everyone
Name: Stealth Suit
Def: 15
Eva: 6
St: N/A
Vi: 3
Dx: N/A
Ag: N/A
Lu: N/A
Character: Male Only
Name: Seventh Coat
Def: 20
Eva: 10
St: 1
Vi: 2
Dx: N/A
Ag: N/A
Lu: N/A
Character: Female Only
Name: TAC-V2
Def: 25
Eva: 13
St: N/A
Vi: 5
Dx: N/A
Ag: N/A
Lu: N/A
Character: Everyone
Name: Golden Armor
Def: 30
Eva: 13
St: 1
Vi: 1
Dx: 1
Ag: 1
Lu: 1
Character: Female Only
Name: Parade Armor
Def: 30
Eva: 15
St: N/A
Vi: 5
Dx: N/A
Ag: N/A
Lu: N/A
Character: Everyone
Name: Spinney Suit
Def: 20
Eva: 31
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Mark, Ayase
Name: Angel Wing
Def: 30
Eva: 29
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Brown, Elly
Name: Daybreak Armor
Def: 33
Eva: 30
St: N/A
Vi: 3
Dx: N/A
Ag: N/A
Lu: 3
Character: Female Only
Name: Megin Gjord
Def: 60
Eva: 10
St: N/A
Vi: 5
Dx: N/A
Ag: N/A
Lu: N/A
Character: Male Only
Name: Genbu Armor
Def: 50
Eva: 26
St: N/A
Vi: 5
Dx: N/A
Ag: N/A
Lu: N/A
Character: Everyone
Name: Jadg Armor
Def: 62
Eva: 21
St: N/A
Vi: 6
Dx: 1
Ag: 1
Lu: 1
Character: Male Only
Name: Sturm Armor
Def: 65
Eva: 23
St: N/A
Vi: 6
Dx: 1
Ag: 1
Lu: 1
Character: Female Only
==============
Armor Type: Hand Gear
Name: Arm Guard
Def: 2
Eva: 1
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Everyone
Name: Titanium Guard
Def: 3
Eva: 2
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Everyone
Name: Dark Guard
Def: 4
Eva: 3
St: N/A
Vi: N/A
Dx: 3
Ag: N/A
Lu: N/A
Character: Male Only
Name: Platinum Queen
Def: 5
Eva: 5
St: 1
Vi: N/A
Dx: 2
Ag: N/A
Lu: N/A
Character: Female Only
Name: Jamming Guard
Def: 8
Eva: 6
St: N/A
Vi: 1
Dx: 2
Ag: 1
Lu: 1
Character: Everyone
Name: Hamagari Gauntlet
Def: 10
Eva: 9
St: 1
Vi: 3
Dx: 1
Ag: N/A
Lu: N/A
Character: Female Only
Name: Parade Guard
Def: 13
Eva: 11
St: N/A
Vi: N/A
Dx: 5
Ag: N/A
Lu: N/A
Character: Everyone
Name: Shishiou Gauntlet
Def: 15
Eva: 12
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Nanjo, Maki, Yukino
Name: Demon Gauntlet
Def: 16
Eva: 14
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Nanjo, Yukino
Name: Daybreak Gauntlet
Def: 18
Eva: 16
St: N/A
Vi: N/A
Dx: 3
Ag: 3
Lu: N/A
Character: Female Only
Name: Raime Gauntlet
Def: 25
Eva: 14
St: N/A
Vi: N/A
Dx: 3
Ag: 3
Lu: N/A
Character: Male Only
Name: Seiryu Gauntlet
Def: 28
Eva: 13
St: 2
Vi: 2
Dx: 2
Ag: 2
Lu: 2
Character: Everyone
Name: Jagd Guard
Def: 29
Eva: 14
St: N/A
Vi: 1
Dx: 6
Ag: 1
Lu: 1
Character: Male Only
Name: Sturm Guard
Def: 30
Eva: 15
St: N/A
Vi: 1
Dx: 6
Ag: 1
Lu: 1
Character: Female Only
==============
Armor Type: Shoe Gear
Name: Leather Shoes
Def: 2
Eva: 2
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Everyone
Name: Toe Shoes
Def: 1
Eva: 5
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Everyone
Name: Black Shoes
Def: 3
Eva: 7
St: N/A
Vi: N/A
Dx: N/A
Ag: 3
Lu: N/A
Character: Male Only
Name: Rouge Noir
Def: 5
Eva: 8
St: 1
Vi: N/A
Dx: N/A
Ag: 2
Lu: N/A
Character: Female Only
Name: Hyper Fox
Def: 10
Eva: 5
St: N/A
Vi: N/A
Dx: N/A
Ag: 5
Lu: N/A
Character: Everyone
Name: Bell Greaves
Def: 11
Eva: 8
St: N/A
Vi: 2
Dx: N/A
Ag: 3
Lu: N/A
Character: Female Only
Name: Parade Boots
Def: 12
Eva: 11
St: N/A
Vi: N/A
Dx: N/A
Ag: 5
Lu: N/A
Character: Everyone
Name: Slime Shoes
Def: 13
Eva: 13
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Protagonist
Name: Ghost Geta
Def: 10
Eva: 18
St: N/A
Vi: N/A
Dx: N/A
Ag: N/A
Lu: N/A
Character: Brown, Maki
Name: Daybreak Greaves
Def: 19
Eva: 14
St: N/A
Vi: N/A
Dx: 3
Ag: 3
Lu: N/A
Character: Female Only
Name: Vidar's Shoes
Def: 20
Eva: 16
St: N/A
Vi: N/A
Dx: N/A
Ag: 5
Lu: N/A
Character: Male Only
Name: Byakko Greaves
Def: 25
Eva: 15
St: 2
Vi: 2
Dx: 2
Ag: 2
Lu: 2
Character: Everyone
Name: Jagd Leg
Def: 30
Eva: 12
St: N/A
Vi: 1
Dx: 1
Ag: 6
Lu: 1
Character: Male Only
Name: Sturm Leg
Def: 33
Eva: 13
St: N/A
Vi: 1
Dx: 1
Ag: 6
Lu: 1
Character: Female Only
========================
6.03 - Item Listing
========================
Name: Life Stone
Obtained: Battle/Store
Target: Single Target
Effect: Restores some HP
Name: Medicine
Obtained: Battle/Store
Target: Single Target
Effect: Restores small amount of HP
Name: Rattle Drink
Obtained: Battle/Store
Target: Single Target
Effect: Restores moderate amount of HP
Name: Bead
Obtained: Battle/Store
Target: Single Target
Effect: Restores all HP
Name: Revival Bead
Obtained: Battle
Target: Single Target
Effect: Resurrects a single target with some HP
Name: Balm of Life
Obtained: Battle
Target: Single Target
Effect: Resurrects a single target with full HP
Name: Dis-Stone
Obtained: Battle
Target: Single Target
Effect: Cures Petrifiy status ailment
Name: Dis-Para
Obtained: Battle
Target: Single Target
Effect: Cures Paralysis status ailment
Name: Dis-Poison
Obtained: Battle/Store
Target: Single Target
Effect: Cures Poison status ailment
Name: Dis-Sick
Obtained: Battle/Store
Target: Single Target
Effect: Cures Sick status ailment
Name: Slick Drop
Obtained: Battle
Target: Single Target
Effect: Fully cures any temporary status ailment
Name: Turtle Candy
Obtained: Battle
Target: All Targets
Effect: Restores all temporary status ailment by 1 level
Name: Soma
Obtained: Battle/Store
Target: Single Target
Effect: Restores all status ailments except Bind
Name: Numerous Bell
Obtained: Battle/Store
Target: All Targets
Effect: Restores full HP and SP as well as status ailments
Name: Muscle Drink
Obtained: Battle/Store
Target: Single Target
Effect: Restores some HP and Increases maximum HP temporarily
Name: Divine Voice
Obtained: Battle
Target: All Targets
Effect: Restores all status ailments except Bind
Name: Hiranya
Obtained: Battle/Store
Target: Single Target
Effect: Restores a small amount of HP and SP
Name: Chewing Soul
Obtained: Battle/Store
Target: Single Target
Effect: Restores a small amount of SP
Name: Quarter Moon Tablet
Obtained: Battle/Store
Target: Single Target
Effect: Restores all HP
Name: Half Moon Tablet
Obtained: Battle/Store
Target: All Targets
Effect: Restores all HP
Name: Posumudi Stone
Obtained: Battle/Store
Target: Single Target
Effect: Cure Poison status ailment
Name: Paraladi Stone
Obtained: Battle
Target: Single Target
Effect: Cure Paralysis status ailment
Name: Petradi Stone
Obtained: Battle
Target: Single Target
Effect: Cure Petrama status ailment
Name: Nervundi Stone
Obtained: Battle/Store
Target: Single Target
Effect: Cure Sick status ailment
Name: Full Moon Tablet
Obtained: Battle/Casino
Target: Single Target
Effect: Resurrect target from death with full HP
Name: Agidyne Stone
Obtained: Battle
Target: Multiple Targets
Effect: Large Fire Damage
Name: Maragi Stone
Obtained: Battle
Target: All Targets
Effect: Small Fire Damage
Name: Maragion Stone
Obtained: Battle
Target: All Targets
Effect: Medium Fire Damage
Name: Evil Fire Tablet
Obtained: Battle
Target: All Targets
Effect: Large Fire Damage
Name: Bufudyne Stone
Obtained: Battle
Target: Multiple Targets
Effect: Large Ice Damage with chance to freeze
Name: Mabufu Stone
Obtained: Battle
Target: All Targets
Effect: Small Ice Damage with chance to freeze
Name: Mabufula Stone
Obtained: Battle
Target: All Targets
Effect: Medium Ice Damage with chance to freeze
Name: Garudyne Stone
Obtained: Battle
Target: All Targets
Effect: Large Ice Damage with chance to freeze
Name: Garudyne Stone
Obtained: Battle
Target: Multiple Targets
Effect: Large Wind Damage
Name: Magaru Stone
Obtained: Battle
Target: All Targets
Effect: Small Wind Damage
Name: Magarula Stone
Obtained: Battle
Target: All Targets
Effect: Medium Wind Damage
Name: Evil Wind Tablet
Obtained: Battle
Target: Multiple Targets
Effect: Large Wind Damage
Name: Magnadyne Stone
Obtained: Battle
Target: Multiple Targets
Effect: Large Earth Damage
Name: Mamagna Stone
Obtained: Battle
Target: All Targets
Effect: Small Earth Damage
Name: Mamagnara Stone
Obtained: Battle
Target: All Targets
Effect: Medium Earth Damage
Name: Evil Quake Tablet
Obtained: Battle
Target: All Targets
Effect: Large Earth Damage
Name: Freidyne Stone
Obtained: Battle/Casino
Target: Single Target
Effect: Large Nuclear Damage
Name: Megido Stone
Obtained: Battle
Target: All Targets
Effect: Small Nuclear Damage
Name: Megidola Stone
Obtained: Battle
Target: All Targets
Effect: Medium Nuclear Damage
Name: Scorching Tablet
Obtained: Battle
Target: All Targets
Effect: Large Nuclear Damage
Name: Zandyne Stone
Obtained: Battle
Target: Multiple Targets
Effect: Large Blast damage
Name: Mazan Stone
Obtained: Battle
Target: All Targets
Effect: Small Blast damage
Name: Mazanma Stone
Obtained: Battle
Target: All Targets
Effect: Medium Blast damage
Name: Gale Tablet
Obtained: Battle
Target: All Targets
Effect: Large Blast damage
Name: Grydyne Stone
Obtained: Battle/Casino
Target: Multiple Targets
Effect: Large Gravity damage
Name: Magry Stone
Obtained: Battle
Target: All Targets
Effect: Small Gravity damage
Name: Magryva Stone
Obtained: Battle
Target: All Targets
Effect: Medium Gravity damage
Name: Wall Tablet
Obtained: Battle
Target: All Targets
Effect: Large Gravity damage
Name: Ziodyne Stone
Obtained: Battle
Target: Multiple Targets
Effect: Large Electric damage with chance to shock
Name: Mazio Stone
Obtained: Battle
Target: All Targets
Effect: Small Electric damage with chance to shock
Name: Mazionga Stone
Obtained: Battle
Target: All Targets
Effect: Medium Electric Damage with chance to shock
Name: Flash Tablet
Obtained: Battle
Target: All Targets
Effect: Large Electric Damage with chance to shock
Name: Dark Wave Tablet
Obtained: Battle/Casino
Target: All Targets
Effect: Light Death damage/Instant Angel Kill
Name: Doggerel Tablet
Obtained: Battle/Casino
Target: All Targets
Effect: Moderate Death damage/Instant Angel Kill
Name: Ebon Rope Tablet
Obtained: Battle/Casino
Target: Single Target
Effect: Heavy Death damage/Instant Angel Kill
Name: Petra Stone
Obtained: Battle/Casino
Target: Single Target
Effect: Petrify a single target
Name: Para Stone
Obtained: Battle/Casino
Target: Single Target
Effect: Paralyze a single target
Name: Poisma Stone
Obtained: Battle/Casino
Target: Single Target
Effect: Poison a single target
Name: Nerve Stone
Obtained: Battle/Casino
Target: Single Target
Effect: Afflicts single target with Sick status ailment
Name: Magical Guard
Obtained: Battle
Target: All Targets
Effect: Reflect 25% of all magical damage for the rest of the turn
Name: Physical Guard
Obtained: Battle
Target: All Targets
Effect: Reflect 25% of all physical damage for the rest of the turn
Name: Repulse Bell
Obtained: Battle
Target: All Targets
Effect: 25% chance to escape from battle
Name: Core Shield
Obtained: Store
Target: None
Effect: Prevents damage when crossing damage floors
Name: Demon House
Obtained: Battle
Target: All Targets
Effect: Sucks up all enemies (Turns to Demon Den )
Name: Demon Den
Obtained: Battle
Target: All Targets
Effect: Makes enemies run away
Name: Light Wave Tablet
Obtained: Battle/Casino
Target: All Targets
Effect: Expel attack
Name: Millionaire Bomb
Obtained: Battle
Target: All Targets
Effect: Reduces enemies HP down to 1
Name: Silver Prayer Wheel
Obtained: Battle
Target: All Targets
Effect: Prevents level drain
Name: St Incense
Obtained: Store
Target: Single Target
Effect: Increases character's Strength +1
Name: Vi Incense
Obtained: Store
Target: Single Target
Effect: Increases character's Vitality +1
Name: Dx Incense
Obtained: Store
Target: Single Target
Effect: Increase character's Dexterity +1
Name: Ag Incense
Obtained: Store
Target: Single Target
Effect: Increases character's Agility +1
Name: Lu Incense
Obtained: Store
Target: Single Target
Effect: Increases character's Luck +1
Name: HP Incense
Obtained: Store
Target: Single Target
Effect: Increases character's HP +5
Name: SP Incense
Obtained: Store
Target: Single Target
Effect: Increases character's SP +5
Name: Metal Card
Obtained: Store
Target: None
Effect: Can play 1 game of Code Breaker
========================
6.04 - Persona Listing
========================
Name: Hanuman
Arcana: Magician
Level: 68
SP: 51
Str: 45
Vit: 33
Dx: 57
Ag: 63
Lu: 28
MagAttk: 216
MagDef: 169
Skills: Garula , Lightning Kick, Magarula , Magarudyne , Heavenly Cyclone ,
Triple Slice
Name: Hermod
Arcana: Magician
Level: 35
SP: 23
Str: 26
Vit: 19
Dx: 32
Ag: 38
Lu: 15
MagAttk: 135
MagDef: 100
Skills: Magaru , Garula , Magarula , Tackle , Infinite Spiral
Name: Cu Chulainn
Arcana: Magician
Level: 28
SP: 18
Str: 21
Vit: 15
Dx: 27
Ag: 32
Lu: 12
MagAttk: 115
MagDef: 80
Skills: Double Thrust , Magnara , Mamagna , Outoma , Dragon Whirl
Name: Urvashi
Arcana: Magician
Level: 14
SP: 12
Str: 13
Vit: 9
Dx: 15
Ag: 21
Lu: 9
MagAttk: 75
MagDef: 51
Skills: Bufula , Mabufu , Sexy Dance , Mabufula , Needle Rush
Name: Laksmi
Arcana: Priestess
Level: 70
SP: 35
Str: 38
Vit: 47
Dx: 59
Ag: 28
Lu: 33
MagAttk: 208
MagDef: 198
Skills: Happy Dance , Nervundi , Water Wall , Samarecarm , Fire Wall ,
Recarmdra
Name: Usas
Arcana: Priestess
Level: 53
SP: 22
Str: 31
Vit: 34
Dx: 46
Ag: 21
Lu: 26
MagAttk: 168
MagDef: 163
Skills: Posumdi , Patra , Myriad Arrows , Diarahan , Crimson Sublation
Name: Tensen Nyannyan
Arcana: Priestess
Level: 46
SP: 18
Str: 28
Vit: 33
Dx: 41
Ag: 18
Lu: 23
MagAttk: 153
MagDef: 148
Skills: Patra , Mediarama , Paraladi , Heat Wave , Samarecarm
Name: Hathor
Arcana: Priestess
Level: 29
SP: 10
Str: 20
Vit: 22
Dx: 28
Ag: 10
Lu: 15
MagAttk: 112
MagDef: 112
Skills: Patra , Nervundi , LoveWhips , SpiritWhips, HeallAll, Hell Eyes
Name: Sati
Arcana: Priestess
Level: 18
SP: 6
Str: 16
Vit: 17
Dx: 17
Ag: 8
Lu: 11
MagAttk: 84
MagDef: 89
Skills: Fire Wall , Dia , Diarama , Recarm , Azure Cessation
Name: Uzume
Arcana: Priestess
Level: 11
SP: 5
Str: 11
Vit: 13
Dx: 14
Ag: 6
Lu: 7
MagAttk: 75
MagDef: 75
Skills: Bufu , Dia , Posumdi , Zio , Crimson Sublation , Freila
Name: Masao
Arcana: Priestess
Level: 5
SP: 4
Str: 8
Vit: 10
Dx: 12
Ag: 9
Lu: 11
MagAttk: 67
MagDef: 68
Skills: Bufu , Dia , Posumdi , Rapid Fire , Liftoma , Gentle Wave
Name: Ishtar
Arcana: Empress
Level: 65
SP: 44
Str: 45
Vit: 44
Dx: 40
Ag: 26
Lu: 55
MagAttk: 188
MagDef: 178
Skills: Mazionga , Arrow Volley , Recarm , Ziodyne , Freidyne
Name: Brigid
Arcana: Empress
Level: 36
SP: 19
Str: 30
Vit: 29
Dx: 25
Ag: 14
Lu: 33
MagAttk: 117
MagDef: 117
Skills: Fire Wall , Dia , Diarama , Recarm , Azure Cessation
Name: Arianrhod
Arcana: Empress
Level: 27
SP: 17
Str: 26
Vit: 25
Dx: 21
Ag: 11
Lu: 26
MagAttk: 98
MagDef: 98
Skills: Mazan , Zionga , Twin Slash , Zanma
Name: Mokosh
Arcana: Empress
Level: 15
SP: 6
Str: 17
Vit: 16
Dx: 15
Ag: 9
Lu: 16
MagAttk: 78
MagDef: 73
Skills: Gry , Zio , Zan , Hell Drop , Fastball
Name: Vesta
Arcana: Empress
Level: 6
SP: 4
Str: 11
Vit: 11
Dx: 10
Ag: 7
Lu: 8
MagAttk: 67
MagDef: 68
Skills: Frei, Dia, Zio, Crimson Sublation
Name: Baal
Arcana: Emperor
Level: 55
SP: 26
Str: 63
Vit: 27
Dx: 22
Ag: 48
Lu: 32
MagAttk: 167
MagDef: 147
Skills: Bufula , Makajam , Gentle Wave , Bufudyne , Bright Judgement
Name: Odin
Arcana: Emperor
Level: 43
SP: 24
Str: 53
Vit: 23
Dx: 18
Ag: 38
Lu: 28
MagAttk: 142
MagDef: 122
Skills: Petra Eyes , Magnara , Petrama , Dragon Whirl , Magnadyne
Name: Marduk
Arcana: Emperor
Level: 34
SP: 23
Str: 40
Vit: 19
Dx: 14
Ag: 31
Lu: 24
MagAttk: 118
MagDef: 103
Skills: Agilao , Balzac , Maragion , Heat Wave , Tetrakarn
Name: Airgetlam
Arcana: Emperor
Level: 12
SP: 6
Str: 18
Vit: 9
Dx: 7
Ag: 16
Lu: 12
MagAttk: 75
MagDef: 57
Skills: Magna , Paralama , Dormina , Mamagnara , Ichimonji Slash
Name: Seimen Kongou
Arcana: Emperor
Level: 5
SP: 4
Str: 12
Vit: 8
Dx: 5
Ag: 11
Lu: 9
MagAttk: 65
MagDef: 46
Skills: Garu , Delyte , Makajam , Pulinpa , Magaru , Spin Kick
Name: Thor
Arcana: Hierophant
Level: 52
SP: 36
Str: 30
Vit: 55
Dx: 45
Ag: 25
Lu: 33
MagAttk: 131
MagDef: 156
Skills: Mazionga , Tetraja , Ziodyne , Earth Slicer
Name: Take-Mikazuchi
Arcana: Hierophant
Level: 39
SP: 17
Str: 26
Vit: 45
Dx: 35
Ag: 21
Lu: 28
MagAttk: 108
MagDef: 128
Skills: Sanraigeki , Tarukaja , Hamaon , Wolf Fang
Name: Ogma
Arcana: Hierophant
Level: 25
SP: 9
Str: 18
Vit: 34
Dx: 24
Ag: 13
Lu: 20
MagAttk: 79
MagDef: 99
Skills: Heat Wave , Sukunda , Dekunda , Crimson Sublation
Name: Shouki
Arcana: Hierophant
Level: 17
SP: 7
Str: 15
Vit: 20
Dx: 17
Ag: 10
Lu: 16
MagAttk: 57
MagDef: 82
Skills: Tarunda , Deathbound , Paral Eyes , Rakunda
Name: Aizen Myouou
Arcana: Hierophant
Level: 6
SP: 4
Str: 10
Vit: 12
Dx: 9
Ag: 5
Lu: 7
MagAttk: 39
MagDef: 69
Skills: Hama , Candy Voice , Sukukaja , Fist of Fury , Makakaja , Eternal
White
Name: Pyro Jack
Arcana: Lovers
Level: 20
SP: 13
Str: 13
Vit: 15
Dx: 17
Ag: 22
Lu: 33
MagAttk: 131
MagDef: 103
Skills: Agi , Sweet Trap , Maragi , Hula of Misfortune , Agilao , Fire Breath
Name: Jack Frost
Arcana: Lovers
Level: 10
SP: 7
Str: 7
Vit: 12
Dx: 9
Ag: 14
Lu: 26
MagAttk: 57
MagDef: 82
Skills: Bufu , Haprima , Despell Tango , Mabufu , Sweet Trap , Ice Breath
Name: Pixie
Arcana: Lovers
Level: 5
SP: 4
Str: 13
Vit: 10
Dx: 7
Ag: 16
Lu: 18
MagAttk: 42
MagDef: 63
Skills: Tackle, Flurry Stab , Gry , Magry , Mazio
Name: Seiten Taisei
Arcana: Chariot
Level: 48
SP: 20
Str: 53
Vit: 35
Dx: 48
Ag: 23
Lu: 28
MagAttk: 152
MagDef: 117
Skills: Heavenly Hit , Magry , Megidola , Genocide Fan
Name: Gozu Tennoh
Arcana: Chariot
Level: 18
SP: 8
Str: 21
Vit: 18
Dx: 20
Ag: 11
Lu: 16
MagAttk: 79
MagDef: 54
Skills: Squash Toxic Sting , Megido , Thunder Kick , Megidola
Name: Ogun
Arcana: Chariot
Level: 5
SP: 4
Str: 13
Vit: 10
Dx: 8
Ag: 5
Lu: 9
MagAttk: 47
MagDef: 37
Skills: Tackle , Flurry Stab , Gry , Magry , Mazio
Name: Otohime
Arcana: Strength
Level: 50
SP: 29
Str: 48
Vit: 63
Dx: 32
Ag: 25
Lu: 33
MagAttk: 154
MagDef: 136
Skills: Candy Voice , Nervundi , Water Wall , Tarukaja , Gentle Wave
Name: Aonbharr
Arcana: Hermit
Level: 25
SP: 13
Str: 20
Vit: 29
Dx: 44
Ag: 23
Lu: 13
MagAttk: 97
MagDef: 84
Skills: Maragi , Alsanga , Magnara , Eastern Impact , Virus Claw
Name: Fuutai
Arcana: Hermit
Level: 16
SP: 7
Str: 15
Vit: 22
Dx: 27
Ag: 18
Lu: 9
MagAttk: 72
MagDef: 65
Skills: Bufula , Garu , Panic Voice , Stone Claw , Mighty Wave
Name: Cerberus
Arcana: Fortune
Level: 40
SP: 15
Str: 31
Vit: 29
Dx: 55
Ag: 30
Lu: 21
MagAttk: 123
MagDef: 125
Skills: Venom Bite , Wolbaan , Tetraja , Tackle , Recarm , Virus Claw
Name: Barbatos
Arcana: HangedMan
Level: 59
SP: 24
Str: 24
Vit: 29
Dx: 34
Ag: 60
Lu: 55
MagAttk: 178
MagDef: 155
Skills: Paral Eyes , Luna Trap , Twinkle Punch , Pulinpa , Doronpa , Maeiha
Name: Ankou
Arcana: Death
Level: 44
SP: 18
Str: 23
Vit: 18
Dx: 44
Ag: 39
Lu: 49
MagAttk: 139
MagDef: 119
Skills: Baeiha , Decover , Doroid , Deathika , Earth Slicer
Name: Morrigan
Arcana: Justice
Level: 46
SP: 21
Str: 23
Vit: 28
Dx: 51
Ag: 46
Lu: 33
MagAttk: 147
MagDef: 113
Skills: Wing Flap , Zandyne , Mazandyne , Burning Spear
Name: Verethragna
Arcana: Justice
Level: 37
SP: 18
Str: 20
Vit: 25
Dx: 44
Ag: 39
Lu: 27
MagAttk: 124
MagDef: 94
Skills: Gryva , Thunder Kick , Mazio , Magry , Eternal White
Name: Macha
Arcana: Justice
Level: 28
SP: 14
Str: 15
Vit: 20
Dx: 37
Ag: 32
Lu: 21
MagAttk: 105
MagDef: 75
Skills: Zanma , Toxic Sting , Earthly Vortex , Mazanma , Zandyne
Name: Triglav
Arcana: Justice
Level: 19
SP: 12
Str: 12
Vit: 17
Dx: 25
Ag: 21
Lu: 17
MagAttk: 81
MagDef: 56
Skills: Double Thrust , Zio , Mazio , Gokuraku Fall , Mazan
Name: Anubis
Arcana: Temperance
Level: 32
SP: 11
Str: 36
Vit: 23
Dx: 51
Ag: 26
Lu: 17
MagAttk: 99
MagDef: 109
Skills: Drumroll Punch , Alsanga , Dark Verdict , Recarmdra
Name: Loki
Arcana: Devil
Level: 51
SP: 31
Str: 20
Vit: 33
Dx: 25
Ag: 30
Lu: 44
MagAttk: 174
MagDef: 154
Skills: Baeiha , Wolbaan , Mesmerize , Bind Voice , Mador , Fist of Fury
Name: Amatsu Mikaboshi
Arcana: Tower
Level: 88
SP: 70
Str: 83
Vit: 78
Dx: 43
Ag: 39
Lu: 68
MagAttk: 246
MagDef: 201
Skills: Dormina , Mamudo , Delyte , Makajam , Decover , Lightning Kick
Name: Janus
Arcana: Star
Level: 22
SP: 24
Str: 20
Vit: 19
Dx: 20
Ag: 26
Lu: 28
MagAttk: 88
MagDef: 102
Skills: Magna , Spin Kick , Eternal White , Eternal Black , Magarula ,
Maragion
Name: Lilim
Arcana: Moon
Level: 21
SP: 21
Str: 13
Vit: 18
Dx: 18
Ag: 17
Lu: 23
MagAttk: 105
MagDef: 104
Skills: Poisma , Slumpa , Toxic Sting , Mudo , Candy Voice , Nervma
Name: Yatagarasu
Arcana: Sun
Level: 41
SP: 22
Str: 30
Vit: 22
Dx: 29
Ag: 56
Lu: 41
MagAttk: 135
MagDef: 120
Skills: Beak , Magnara , Mamagnara , Dive , Mamagnadyne
Name: Vidofnir
Arcana: Sun
Level: 24
SP: 13
Str: 21
Vit: 13
Dx: 19
Ag: 43
Lu: 28
MagAttk: 113
MagDef: 103
Skills: Bufu , Mabufu , Spike Claw , Magarula , Bright Judgement
Name: Bennu
Arcana: Sun
Level: 10
SP: 6
Str: 14
Vit: 7
Dx: 9
Ag: 31
Lu: 16
MagAttk: 57
MagDef: 52
Skills: Beak , Maragi , Magaru , Agilao , Fire Breath
Name: Armaiti
Arcana: Judgement
Level: 55
SP: 30
Str: 32
Vit: 27
Dx: 22
Ag: 58
Lu: 36
MagAttk: 172
MagDef: 162
Skills: Gokuraku Fall , Mediarahan , Dekunda , Makouha , Petra Eyes
Name: Azrael
Arcana: Judgement
Level: 36
SP: 19
Str: 24
Vit: 19
Dx: 14
Ag: 43
Lu: 27
MagAttk: 133
MagDef: 128
Skills: Wing Flap , Baikouha , Frenzy Song , Recarmdra , Tarukaja , Dark
Verdict
Name: Phaleg
Arcana: Judgement
Level: 18
SP: 7
Str: 16
Vit: 11
Dx: 7
Ag: 22
Lu: 17
MagAttk: 84
MagDef: 84
Skills: Twin Slash , Tarunda , Mediarama , Tetraja , Crimson Sublation
Name: Nike
Arcana: Judgement
Level: 7
SP: 4
Str: 10
Vit: 6
Dx: 5
Ag: 13
Lu: 9
MagAttk: 56
MagDef: 68
Skills: Kouha , Dia , Rakukaja , Mighty Wave , Eastern Impact
Name: Mucalinda
Arcana: World
Level: 76
SP: 57
Str: 51
Vit: 83
Dx: 40
Ag: 35
Lu: 43
MagAttk: 211
MagDef: 204
Skills: Zionga , Freidyne , Crystal Wall , Bright Judgement , Magrydyne
Name: Illuyanka
Arcana: World
Level: 29
SP: 11
Str: 28
Vit: 48
Dx: 17
Ag: 15
Lu: 20
MagAttk: 102
MagDef: 105
Skills: Poison Breath , Gryva , Virus Bite , Bonecrusher , Megidola
Name: Quetzalcoatl
Arcana: World
Level: 17
SP: 7
Str: 16
Vit: 27
Dx: 11
Ag: 10
Lu: 14
MagAttk: 72
MagDef: 80
Skills: Stun Bite , Frei , Crimson Sublation , Mazanma
HIDDEN PERSONAS
Name: Susano-O
Arcana: Chariot
Level: 59
SP: 20
Str: 66
Vit: 45
Dx: 61
Ag: 32
Lu: 37
MagAttk: 197
MagDef: 157
Skills: Bonecrusher , Eternal Black , Earthly Vortex , Deadly Fist , Zandyne
Name: Shiva
Arcana: Chariot
Level: 96
SP: 62
Str: 89
Vit: 59
Dx: 84
Ag: 43
Lu: 48
MagAttk: 274
MagDef: 224
Skills: Megaton Raid , Zanma , Triple Slice , Garudyne , Megidolaon
Name: Hera
Arcana: Death
Level: 34
SP: 16
Str: 19
Vit: 15
Dx: 36
Ag: 31
Lu: 41
MagAttk: 113
MagDef: 98
Skills: Eiha , Marin Karin , Liftoma , Slumpa , Hell Eyes
Name: Mot
Arcana: Death
Level: 58
SP: 20
Str: 29
Vit: 24
Dx: 55
Ag: 50
Lu: 60
MagAttk: 168
MagDef: 148
Skills: Maeiha , Wolf Fang, Makajam , Petra Eyes , Deadly Fist
Name: Beelzebub
Arcana: Devil
Level: 77
SP: 66
Str: 31
Vit: 5
Dx: 36
Ag: 41
Lu: 64
MagAttk: 233
MagDef: 208
Skills: Genocide Fan , Mamudo , Crystal Wall , Nervma , Deathika , Moon
Shatterer
Name: Bres
Arcana: Devil
Level: 10
SP: 9
Str: 15
Vit: 20
Dx: 13
Ag: 18
Lu: 24
MagAttk: 114
MagDef: 99
Skills: Twin Slash , Balzac , Eiha , Quikka , Makajam , Eastern Impact
Name: Lucifer
Arcana: Devil
Level: 68
SP: 51
Str: 45
Vit: 33
Dx: 57
Ag: 63
Lu: 28
MagAttk: 216
MagDef: 169
Skills: Garula , Lightning Kick , Magarula , Magarudyne , Heavenly Cyclone ,
Triple Slice
Name: Vishnu
Arcana: Emperor
Level: 86
SP: 53
Str: 86
Vit: 39
Dx: 34
Ag: 71
Lu: 44
MagAttk: 247
MagDef: 212
Skills: Garula , Garudyne , Mesmerize , Magnadyne , Bufudyne , Earth Slicer
Name: Brahma
Arcana: Emperor
Level: 23
SP: 10
Str: 27
Vit: 13
Dx: 10
Ag: 22
Lu: 18
MagAttk: 95
MagDef: 80
Skills: Bufula , Liftoma , Mabufula , Deathika , Rainbow Strike
Name: Amen Ra
Arcana: Emperor
Level: 62
SP: 20
Str: 68
Vit: 31
Dx: 26
Ag: 53
Lu: 36
MagAttk: 187
MagDef: 162
Skills: Agilao , Agidyne , Bind, Shuuraigeki , Azure Cessation , Hieroglyphein
Name: Seioubo
Arcana: Empress
Level: 44
SP: 21
Str: 34
Vit: 33
Dx: 29
Ag: 18
Lu: 39
MagAttk: 139
MagDef: 134
Skills: Zanma , Alsanga , Freila , Darkness Nail , Western Blow
Name: Durga
Arcana: Empress
Level: 57
SP: 20
Str: 41
Vit: 40
Dx: 36
Ag: 23
Lu: 49
MagAttk: 166
MagDef: 131
Skills: Gryva , Eternal Black , Wolf Fang , Gokuraku Fall , Maziodyne
Name: Kali
Arcana: Empress
Level: 85
SP: 55
Str: 44
Vit: 85
Dx: 39
Ag: 34
Lu: 70
MagAttk: 240
MagDef: 220
Skills: Grydyne , Triple Slice , Diarahan , Magrydyne , Eternal Black
Name: Byakko
Arcana: Hermit
Level: 39
SP: 18
Str: 28
Vit: 40
Dx: 55
Ag: 30
Lu: 21
MagAttk: 126
MagDef: 113
Skills: Poison Claw , Garula , Bind Voice , Magarula , Stone Bite
Name: Fuhedi Mergane
Arcana: Hierophant
Level: 74
SP: 41
Str: 40
Vit: 71
Dx: 61
Ag: 35
Lu: 49
MagAttk: 192
MagDef: 202
Skills: Shuuraigeki , Rakunda , Arrow Volley , Makarakarn
Name: Indra
Arcana: Hierophant
Level: 89
SP: 62
Str: 45
Vit: 83
Dx: 73
Ag: 40
Lu: 58
MagAttk: 233
MagDef: 233
Skills: Mahama , Burning Spear , Sanraigeki , Dekaja , Maziodyne
Name: Yama
Arcana: Hierophant
Level: 4
SP: 3
Str: 15
Vit: 17
Dx: 12
Ag: 15
Lu: 7
MagAttk: 55
MagDef: 55
Skills: Ichimonji Slash , Rakukaja , Alsanga , Hamaon , Tarukaja
Name: Vohu Manah
Arcana: Judgement
Level: 94
SP: 73
Str: 48
Vit: 43
Dx: 38
Ag: 87
Lu: 61
MagAttk: 269
MagDef: 249
Skills: Makouha , Binal Strike , Mahama , Hieroglyphein , Mediarahan
Name: Yamaoka
Arcana: Judgement
Level: 60
SP: 20
Str: 50
Vit: 29
Dx: 24
Ag: 61
Lu: 75
MagAttk: 202
MagDef: 172
Skills: Lullaby , Love Whip , Diarahan , Makarakarn , Makouha , Deadly Fist
Name: Satan
Arcana: Judgement
Level: 79
SP: 58
Str: 36
Vit: 37
Dx: 32
Ag: 76
Lu: 52
MagAttk: 227
MagDef: 217
Skills: Bright Judgement , Dark Verdict , Megidolaon , Samarecarm
Name: Michael
Arcana: Judgement
Level: 62
SP: 20
Str: 51
Vit: 31
Dx: 33
Ag: 65
Lu: 43
MagAttk: 206
MagDef: 181
Skills: Deathbound , Tarukaja , Makouha , Paral Eyes , Dekaja , Tetrakarn
Name: Nike
Arcana: Judgement
Level: 7
SP: 4
Str: 10
Vit: 6
Dx: 5
Ag: 13
Lu: 9
MagAttk: 56
MagDef: 68
Skills: Kouha , Dia , Rakukaja , Mighty Wave , Eastern Impact
Name: Pallas Athena
Arcana: Justice
Level: 90
SP: 71
Str: 41
Vit: 46
Dx: 83
Ag: 78
Lu: 59
MagAttk: 255
MagDef: 205
Skills: Deathbound, Steel Wall , Ziodyne , Tarukaja , Mazandyne
Name: Bishamonten
Arcana: Justice
Level: 66
SP: 33
Str: 31
Vit: 36
Dx: 65
Ag: 60
Lu: 45
MagAttk: 195
MagDef: 155
Skills: Grydyne , Magrydyne , Triple Slice , Ziodyne
Name: Tyr
Arcana: Justice
Level: 54
SP: 20
Str: 27
Vit: 32
Dx: 57
Ag: 52
Lu: 35
MagAttk: 165
MagDef: 130
Skills: Lightning Kick , Western Blow , Zandyne , Magry , Binal Strike
Name: Nemhain
Arcana: Justice
Level: 8
SP: 7
Str: 7
Vit: 9
Dx: 15
Ag: 13
Lu: 12
MagAttk: 53
MagDef: 43
Skills: Zan , Stun Needle , Mazan , Heavenly Cyclone
Name: Frei
Arcana: Magician
Level: 59
SP: 20
Str: 40
Vit: 29
Dx: 50
Ag: 55
Lu: 24
MagAttk: 190
MagDef: 150
Skills: Magnara , Mamagnara , Mamagnadyne , Rainbow Strike , Gentle Wave ,
Bright Judgement
Name: Houri
Arcana: Magician
Level: 8
SP: 8
Str: 7
Vit: 7
Dx: 11
Ag: 12
Lu: 6
MagAttk: 60
MagDef: 40
Skills: Agilao , Lullaby , Maragi , Love Whip , Crimson Sublation
Name: Ildanach
Arcana: Magician
Level: 80
SP: 61
Str: 53
Vit: 37
Dx: 67
Ag: 72
Lu: 32
MagAttk: 249
MagDef: 194
Skills: Agidyne , Deathbound , Maragion , Maragidyne , Bright Judgement ,
Burning Spear
Name: Varuna
Arcana: Magician
Level: 47
SP: 32
Str: 33
Vit: 23
Dx: 42
Ag: 47
Lu: 18
MagAttk: 165
MagDef: 125
Skills: Bufula , Mabufula , Mabufudyne , Water Wall , Mighty Wave
Name: Succubus
Arcana: Moon
Level: 53
SP: 27
Str: 26
Vit: 31
Dx: 34
Ag: 33
Lu: 39
MagAttk: 177
MagDef: 170
Skills: Luna Trap , Dormina , Mesmerize , Mudoon , Makarakarn , Moon Shatterer
Name: Skuld
Arcana: Priestess
Level: 88
SP: 45
Str: 44
Vit: 57
Dx: 73
Ag: 34
Lu: 39
MagAttk: 256
MagDef: 236
Skills: Mediarahan , Eternal Black , Samarecarm , Diarahan , Hieroglyphein
Name: Verdandi
Arcana: Priestess
Level: 61
SP: 20
Str: 35
Vit: 41
Dx: 52
Ag: 25
Lu: 30
MagAttk: 190
MagDef: 180
Skills: Media , Recarm , Diarama , Azure Cessation , Eternal White ,
Mediarahan
Name: Urd
Arcana: Priestess
Level: 37
SP: 15
Str: 25
Vit: 27
Dx: 34
Ag: 15
Lu: 20
MagAttk: 129
MagDef: 129
Skills: Penpatra , Diarama , Petradi , Eternal Black
Name: Garuda
Arcana: Sun
Level: 79
SP: 58
Str: 49
Vit: 37
Dx: 52
Ag: 86
Lu: 71
MagAttk: 217
MagDef: 197
Skills: Magarula , Spike Claw , Earthly Vortex , Garudyne , Death Claw ,
Magarudyne
Name: Suzaku
Arcana: Sun
Level: 55
SP: 34
Str: 37
Vit: 27
Dx: 36
Ag: 68
Lu: 53
MagAttk: 162
MagDef: 147
Skills: Agilao , Wing Flap , Fire Breath , Liftoma , Maragidyne
Name: Genbu
Arcana: Temperance
Level: 45
SP: 25
Str: 45
Vit: 32
Dx: 60
Ag: 33
Lu: 23
MagAttk: 141
MagDef: 129
Skills: Ice Breath , Magnara , Gentle Wave , Makakaja , Mamagnara
Name: Nyarlathotep
Arcana: Tower
Level: 66
SP: 29
Str: 65
Vit: 60
Dx: 36
Ag: 31
Lu: 52
MagAttk: 190
MagDef: 155
Skills: Slumpa , Mudoon , Decover , Bind , Outoma , Thunder Kick
Name: Seiryuu
Arcana: World
Level: 49
SP: 49
Str: 33
Vit: 63
Dx: 28
Ag: 24
Lu: 30
MagAttk: 149
MagDef: 147
Skills: Ice Breath , Zanma , Stun Claw , Ziodyne , Earthly Vortex , Mabufudyne
Name: Shoukin
Arcana: World
Level: 97
SP: 63
Str: 63
Vit: 99
Dx: 51
Ag: 44
Lu: 54
MagAttk: 265
MagDef: 248
Skills: Fog Breath , Fire Breath , Ice Breath , Gokuraku Fall , Poison
Breath , Megidolaon
========================
6.05 - Demon Listing
========================
Name: Jahi
Order: Night
Type: Dark
Subtype: Occult
Level: 64
HP: 358
SP: 768
Skills: Nervma, Decover, Sexy Dance, Passionate Kiss, Guilt Eyes
Absorb: 100% Element, Force
Weakness: Physical
Item: Nerve Stone
Name: Tlazolteotl
Order: Night
Type: Dark
Subtype: Death
Level: 58
HP: 406
SP: 696
Skills: Petrama, Mudoon, Desanga
Absorb: 100% Element, Force
Weakness: Physical
Item: Petra Stone
Name: Succubus
Order: Night
Type: Dark
Subtype: Occult
Level: 51
HP: 357
SP: 612
Skills: Dormina, Marin Karin, Mudoon, Luna Trap, Passionate Kiss
Absorb: 100% Element, Force
Weakness: Physical
Item: Opal
Name: Incubus
Order: Night
Type: Dark
Subtype: Occult
Level: 48
HP: 294
SP: 504
Skills: Dormina, Delyte, Sexy Dance, Demon's Kiss
Absorb: 100% Element, Force
Weakness: Physical
Item: Longinus
Name: Hi no Enma
Order: Night
Type: Dark
Subtype: Nerve
Level: 34
HP: 238
SP: 408
Skills: Deathtika, Mador
Absorb: 100% Element, Force
Weakness: Physical
Item: Revival Bead
Name: Pairika
Order: Night
Type: Dark
Subtype: Occult
Level: 27
HP: 189
SP: 324
Skills: Pulinpa, Makajam, Evil Smile, Infinite Spiral
Absorb: 100% Element, Force
Weakness: Physical
Item: Metal Card
Name: Lilim
Order: Night
Type: Dark
Subtype: Death
Level: 19
HP: 133
SP: 228
Skills: Mudo, Marin Karin, Poisma, Candy Voice, Passionate Kiss
Absorb: 100% Element, Force
Weakness: Physical
Item: Poisma Stone
Name: Nightmare
Order: Night
Type: Dark
Subtype: Occult
Level: 13
HP: 91
SP: 156
Skills: Paralama, Slumpa, Deathtouch, Waltz of Sadness
Absorb: 100% Element, Force
Weakness: Physical
Item: Para Stone
Name: Nacht Kobold
Order: Night
Type: Dark
Subtype: Occult
Level: 7
HP: 29
SP: 84
Skills: Haprima, Dormina, Bind Voice, Deathtouch
Absorb: 100% Element, Force
Weakness: Physical
Item: Scalpel
=============================
Name: Ganesha
Order: Yoma
Type: Element
Subtype: Wind
Level: 65
HP: 380
SP: 650
Skills: Magarudyne, Squash, Happy Dance, Bind Voice
Repel: 50% Wind
Weaknesses: Elec, Nuclear, Gravity, Blast
Item: Sapphire
Name: Xiuhtecuhtli
Order: Yoma
Type: Element
Subtype: Fire
Level: 60
HP: 375
SP: 600
Skills: Maragidyne, Fire Wall, Panic Voice
Repel: 50% Fire
Weaknesses: Electric, Nuclear, Gravity, Blast
Item: Metal Card
Name: Tengu
Order: Yoma
Type: Element
Subtype: Wind
Level: 51
HP: 357
SP: 510
Skills: Garudyne, Wing Flap, Dragon Whirl
Repel: 50% Wind
Weaknesses: Elec, Nuclear, Gravity, Blast
Item: Garudyne Stone
Name: Cupid
Order: Yoma
Type: Element
Subtype: Occult
Level: 43
HP: 301
SP: 430
Skills: Bufudyne, Marin Karin, Rapid Fire
Strong: Element, Force
Weaknesses: Physical
Item: Feng Tou Fu
Name: Jinn
Order: Yoma
Type: Element
Subtype: Fire
Level: 43
HP: 245
SP: 350
Skills: Maragion, Fist of Houri, Fire Wall
Repel: 50% Fire
Weaknesses: Electric, Nuclear, Gravity, Blast
Item: Hiranya
Name: Haokah
Order: Yoma
Type: Element
Subtype: Ice
Level: 26
HP: 189
SP: 260
Skills: Bufu, Happy Dance, Lullaby
Repel: 50% Ice
Weaknesses: Electric, Nuclear, Gravity, Blast
Item: Topaz
Name: Gandharva
Order: Yoma
Type: Element
Subtype: Electric
Level: 18
HP: 126
SP: 180
Skills: Zio, Waltz of Sadness
Absorb: 100% Electric
Weaknesses: Nuclear, Gravity, Blast
Item: Fauchard
Name: Agathion
Order: Yoma
Type: Element
Subtype: Fire
Level: 10
HP: 70
SP: 100
Skills: Agi, Shuuraigeki
Repel: 50% Fire
Weaknesses: Electric, Nuclear, Gravity, Blast
Item: Medicine
=============================
Name: Oberon
Order: Fairy
Type: Element
Subtype: Fire
Level: 57
HP: 342
SP: 741
Skills: Maragidyne, Grydyne, Desanga, Evil Smile
Repel: 50% Fire
Weak: Electric, Nuclear Gravity Blast
Item: Grydyne Stone
Name: Titania
Order: Fairy
Type: Element
Subtype: Earth
Level: 49
HP: 294
SP: 637
Skills: Mazandyne, Magnadyne, Diarahan, Lullaby, Evil Smile
Repel: 50% Earth
Weak: Electric, Nuclear Gravity Blast
Item: Nihiru
Name: Sumizome
Order: Fairy
Type: Element
Subtype: Bless
Level: 40
HP: 240
SP: 520
Skills: Mabufula, Garula, Mediarama, Sexy Dance
Repel: 50% Ice
Weak: Electric, Nuclear Gravity Blast
Item: Maragi Stone
Name: Polisun
Order: Fairy
Type: Element
Subtype: Earth
Level: 31
HP: 186
SP: 403
Skills: Mamagnara, Agilao, Slumpa, Hell Drop
Repel: 50% Earth
Weak: Electric, Nuclear Gravity Blast
Item: Garnet
Name: Dark Elf
Order: Fairy
Type: Element
Subtype: Wind
Level: 23
HP: 138
SP: 299
Skills: Garula, Magnara, Desanga, Twin Slash
Repel: 50% Wind
Weak: Electric, Nuclear Gravity Blast
Item: Physical Guard
Name: Rusalka
Order: Fairy
Type: Element
Subtype: Ice
Level: 18
HP: 108
SP: 234
Skills: Mabufula, Bufula, Zio, Gentle Wave
Repel: 50% Ice
Weak: Electric, Nuclear Gravity Blast
Item: Turquoise
Name: Pyro Jack
Order: Fairy
Type: Element
Subtype: Fire
Level: 15
HP: 90
SP: 195
Skills: Maragi, Agilao, Agi, Sweet Trap, Fire Breath
Repel: 50% Fire
Weak: Electric, Nuclear Gravity Blast
Item: Maragi Stone
Name: Jack Frost
Order: Fairy
Type: Element
Subtype: Ice
Level: 8
HP: 48
SP: 104
Skills: Mabufu, Bufula, Bufu, Twinkle Punch, Ice Breath
Repel: 50% Ice
Weak: Electric, Nuclear Gravity Blast
Item: Mabufu Stone
Name: Pixie
Order: Fairy
Type: Element
Subtype: Wind
Level: 2
HP: 12
SP: 26
Skills: Dia, Garu
Repel: 50% Wind
Weak: Electric, Nuclear Gravity Blast
Item: Life Stone
=============================
Name: Cherub
Order: Divine
Type: Light
Subtype: Expel
Level: 64
HP: 512
SP: 640
Skills: Samarecarm, Makarakarn, Megidola, Hieroglyphein, Azure Cessation
Null: Element, Force
Weakness: Physical, Death
Item: Bead
Name: Throne
Order: Divine
Type: Light
Subtype: Expel
Level: 57
HP: 570
SP: 570
Skills: Makouha, Diarahan, Arrow Volley, Guilt Eyes
Repel: 50% Element, Force
Weakness: Spear, Death, Curse
Item: Light Wave Tablet
Name: Dominion
Order: Divine
Type: Light
Subtype: Bless
Level: 52
HP: 520
SP: 520
Skills: Mediarahan, Tetrakarn, Megidola, Crystal Wall, Heat Wave
Repel: 50% Element, Force
Weakness: Spear, Death, Curse
Item: Enkeller
Name: Virtue
Order: Divine
Type: Light
Subtype: Expel
Level: 44
HP: 440
SP: 440
Skills: Baikouha, Media, Eternal White, Crimson Sublation
Null: Element, Force
Weakness: Physical, Death
Item: Bagh Nakh
Name: Power
Order: Divine
Type: Light
Subtype: Prayer
Level: 36
HP: 360
SP: 360
Skills: Diarahan, Recarm, Dekaja, Double Thrust, Heavenly Cyclone
Null: Element, Force
Weakness: Physical, Death
Item: Turquoise
Name: Principality
Order: Divine
Type: Light
Subtype: Expel
Level: 29
HP: 290
SP: 290
Skills: Kouha, Tetraja, Guilt Eyes, Sanraigeki
Null: Element, Force
Weakness: Physical, Death
Item: Magical Guard
Name: Archangel
Order: Divine
Type: Light
Subtype: Prayer
Level: 21
HP: 210
SP: 210
Skills: Tetraja, Dia, Megido, Twin Slash, Hell Drop
Null: Element, Force
Weakness: Physical, Death
Item: Kokuteki Bow
Name: Angel
Order: Divine
Type: Light
Subtype: Bless
Level: 14
HP: 140
SP: 140
Skills: Media, Sukunda, Guilt Eyes, Rapid Fire
Null: Element, Force
Weakness: Physical, Death
Item: Athame Knife
=============================
Name: Adramelech
Order: Fallen
Type: Dark
Subtype: Curse
Level: 71
HP: 710
SP: 710
Skills: Deathtika, Terror Eyes, Clone, Dark Verdict
Repel: 50% Element, Force
Weaknesses: Rush, Expel, Miracle
Item: Daily Meal
Name: Paimon
Order: Fallen
Type: Dark
Subtype: Death
Level: 65
HP: 650
SP: 650
Skills: Maeiha, Moon Shatterer, Self-Destruct, Candy Voice
Repel: 50% Element, Force
Weaknesses: Rush, Expel, Miracle
Item: Dark Wave Tablet
Name: Barbatos
Order: Fallen
Type: Dark
Subtype: Death
Level: 56
HP: 569
SP: 560
Skills: Maeiha, Luna Trap, Evil Smile, Paral Eyes
Repel: 50% Element, Force
Weaknesses: Rush, Expel, Miracle
Item: Dis-Para
Name: Berith
Order: Fallen
Type: Dark
Subtype: Death
Level: 48
HP: 480
SP: 480
Skills: Mamudo, Burning Spear, Tackle, Crimson Sublation
Absorb: 100% Fire, Death
Weaknesses: Ice
Item: Doggerel Tablet
Name: Alastor
Order: Fallen
Type: Dark
Subtype: Death
Level: 41
HP: 410
SP: 410
Skills: Baeiha, Heat Wave, Eternal Black, Hell Eyes
Null: All Magic except Expel, Absorb Death
Weaknesses: Physical
Item: Metal Card
Name: Eligor
Order: Fallen
Type: Dark
Subtype: Occult
Level: 33
HP: 330
SP: 330
Skills: Shibaboo, Dragon Whirl, Azure Cessation
Null: All Magic except Expel, Absorb Death
Weaknesses: Physical
Item: Silver Prayer Wheel
Name: Malphas
Order: Fallen
Type: Dark
Subtype: Occult
Level: 26
HP: 260
SP: 260
Skills: Marin Karin, Thunder Kick, Earthly Vortex, Demon's Kiss
Null: All Magic except Expel, Absorb Death
Weaknesses: Physical
Item: Silver Prayer Wheel
Name: Nisroc
Order: Fallen
Type: Dark
Subtype: Occult
Level: 17
HP: 170
SP: 170
Skills: Death, Guilt Eyes
Null: All Magic except Expel, Absorb Death
Weaknesses: Physical
Item: Slick Drop
Name: Ukobach
Order: Fallen
Type: Dark
Subtype: Occult
Level: 9
HP: 90
SP: 90
Skills: Slumpa, Hula of Misfortune
Absorb: 100% Fire, Death
Weaknesses: Ice
Item: Turtle Candy
=============================
Name: Ouroboros
Order: Snake
Type: Light
Subtype: Expel
Level: 67
HP: 850
SP: 670
Skills: Eternal White, Megaton Raid
Item: Tora Stomachband
Name: Culebre
Order: Snake
Type: Light
Subtype: Ice
Level: 59
HP: 826
SP: 590
Skills: Water Wall, Stun Bite
Strong: Physical
Weaknesses: Element, Force
Item: Hiranya
Name: Otohime
Order: Snake
Type: Light
Subtype: Ice
Level: 50
HP: 700
SP: 500
Skills: Gentle Wave, Candy Voice, Water Wall
Absorb: 100% Ice, Expel
Vulnerable: Fire
Item: Aquamarine
Name: Mizuchi
Order: Snake
Type: Light
Subtype: Ice
Level: 44
HP: 616
SP: 440
Skills: Mighty Wave, Stun Bite
Absorb: 100% Ice, Expel
Vulnerable: Fire
Item: Onyx
Name: Naga
Order: Snake
Type: Light
Subtype: Wind
Level: 38
HP: 532
SP: 380
Skills: Heavenly Cyclone, Bonecrusher
Strong: Physical
Weaknesses: Element, Force
Item: Onyx
Name: Nozuchi
Order: Snake
Type: Light
Subtype: Earth
Level: 30
HP: 420
SP: 300
Skills: Gokuraku Fall, Rainbow Strike
Absorb: 100% Earth, Expel
Vulnerable: Wind
Item: Metal Card
Name: Yato no Kami
Order: Snake
Type: Light
Subtype: Curse
Level: 22
HP: 308
SP: 220
Skills: Eternal Black, Tackle
Strong: Physical
Weaknesses: Element, Force
Item: Iron Claw
=============================
Name: Fafnir
Order: Drake
Type: Force
Subtype: Occult
Level: 70
HP: 799
SP: 700
Skills: Poison Breath, Viper Smash
Strong: Physical
Weaknesses: Element, Force
Item: Olive Ring
Name: Cromm Cruach
Order: Drake
Type: Force
Subtype: Curse
Level: 58
HP: 870
SP: 580
Skills: Eternal Black, Hell Eyes
Strong: Physical
Weaknesses: Element, Force
Item: Ruby
Name: Mushus
Order: Drake
Type: Force
Subtype: Electric
Level: 51
HP: 765
SP: 510
Skills: Sanraigeki
Repel: 50% Electric
Weak: Fire, Ice, Wind, Earth
Item: Stone Bite
Name: Kiyohime
Order: Drake
Type: Force
Subtype: Fire
Level: 43
HP: 645
SP: 430
Skills: Fire Breath, Candy Voice, Fire Wall
Absorb: 100% Fire
Weak: Ice, Wind, Earth
Item: Answeller
Name: Phunbaba
Order: Drake
Type: Force
Subtype: Ice
Level: 33
HP: 495
SP: 330
Skills: Ice Breath, Binal Strike
Absorb: 100% Ice
Weak: Fire, Wind, Earth
Item: Amethyst
Name: Wyvern
Order: Drake
Type: Force
Subtype: Wind
Level: 23
HP: 345
SP: 230
Skills: Fog Breath, Wing Flap, Spike Claw
Absorb: 100% Wind
Weak: Fire, Ice, Earth
Item: Moonstone
Name: Cockatrice
Order: Drake
Type: Force
Subtype: Wind
Level: 15
HP: 225
SP: 150
Skills: Stone Claw, Wing Flap, Sweet Trap
Absorb: 100% Wind
Weak: Fire, Ice, Earth
Item: Dis-Stone
=============================
Name: Rukh
Order: Flight
Type: Element
Subtype: Wind
Level: 55
HP: 330
SP: 440
Skills: Magarudyne, Bufudyne, Sexy Dance, Wing Flap
Null: Wind
Weak: Gun
Item: Bufudyne Stone
Name: Aello
Order: Flight
Type: Element
Subtype: Wind
Level: 47
HP: 292
SP: 376
Skills: Magarula, Garudyne, Needle Rush, Wing Flap
Repel: 50% Wind
Weak: Electric, Nuclear, Gravity, Blast
Item: Mararula Stone
Name: Celaeno
Order: Flight
Type: Element
Subtype: Wind
Level: 39
HP: 234
SP: 312
Skills: Mabufula, Garula, Spike Claw, Wing Flap
Repel: 50% Wind
Weak: Electric, Nuclear, Gravity, Blast
Item: Mabufula Stone
Name: Ocypete
Order: Flight
Type: Element
Subtype: Wind
Level: 28
HP: 170
SP: 224
Skills: Maragion, Garu, Death Claw, Wing Flap
Repel: 50% Wind
Weak: Electric, Nuclear, Gravity, Blast
Item: Aquamarine
Name: Toufei
Order: Flight
Type: Element
Subtype: Wind
Level: 19
HP: 114
SP: 152
Skills: Magaru, Bufula, Shuuraigeki, Wing Flap
Null: Wind
Weak: Gun
Item: Magaru Stone
Name: Ba
Order: Flight
Type: Element
Subtype: Wind
Level: 10
HP: 60
SP: 80
Skills: Magaru, Agi, Sweet Trap, Wing Flap
Null: Wind
Weak: Gun
Item: Metal Card
=============================
Name: Hresvelgr
Order: Raptor
Type: Force
Subtype: Blast
Level: 66
HP: 528
SP: 528
Skills: Maziodyne, Mazandyne, Dive, Bind Voice
Absorb 100% Wind
Weak: Fire, Ice, Earth
Item: Nerve Stone
Name: Alecto
Order: Raptor
Type: Force
Subtype: Blast
Level: 53
HP: 400
SP: 424
Skills: Freidyne, Mazanma, Hell Eyes, Wing Flap
Absorb 100% Wind
Weak: Fire, Ice, Earth
Item: Petra Stone
Name: Tisiphone
Order: Raptor
Type: Force
Subtype: Blast
Level: 36
HP: 220
SP: 288
Skills: Mazanma, Zandyne, Waltz of Sadness, Wing Flap
Absorb 100% Wind
Weak: Fire, Ice, Earth
Item: Opal
Name: Megaera
Order: Raptor
Type: Force
Subtype: Blast
Level: 25
HP: 170
SP: 200
Skills: Mazio, Zanma, Frenzy Song, Wing Flap
Absorb 100% Wind
Weak: Fire, Ice, Earth
Item: Longinus
Name: Moh Shuvuu
Order: Raptor
Type: Force
Subtype: Blast
Level: 14
HP: 60
SP: 112
Skills: Mazan, Zan, Binal Strike, Wing Flap
Null: Weapons, Force
Weak: Gun
Item: Revival Bead
=============================
Name: Gdon
Order: Beast
Type: Light
Subtype: Prayer
Level: 54
HP: 405
SP: 486
Skills: Tetrakarn, Makakaja, Megidolaon, Ice Breath, Heavenly Hit
Null: Tech, Rush
Weak: Whip, Gun
Item: Revival Bead
Name: Selket
Order: Beast
Type: Light
Subtype: Prayer
Level: 46
HP: 345
SP: 414
Skills: Tarukaja, Dekaja, Stun Needle, Virus Claw
Null: Tech, Rush
Weak: Whip, Gun
Item: Garnet
Name: Orthrus
Order: Beast
Type: Light
Subtype: Prayer
Level: 37
HP: 277
SP: 333
Skills: Rakukaja, Dekunda, Megidola, Bind Voice, Poison Claw
Null: Tech, Rush
Weak: Whip, Gun
Item: Megido Stone
Name: Genkurou
Order: Beast
Type: Light
Subtype: Prayer
Level: 29
HP: 232
SP: 261
Skills: Tetraja, Makarakarn, Dekaja, Feral Claw, Despell Tango
Null: Tech, Rush
Weak: Whip, Gun
Item: Spike Somai
Name: Nekomata
Order: Beast
Type: Light
Subtype: Prayer
Level: 20
HP: 150
SP: 180
Skills: Tarukaja, Rakunda, Feral Claw, Candy Voice
Null: Tech, Rush
Weak: Whip, Gun
Item: Turtle Candy
Name: Cu Sith
Order: Beast
Type: Light
Subtype: Prayer
Level: 12
HP: 90
SP: 108
Skills: Sukunda, Rakukaja, Squash, Stun Needle
Null: Tech, Rush
Weak: Whip, Gun
Item: Shadow Needle
Name: Cait Sith
Order: Beast
Type: Light
Subtype: Prayer
Level: 6
HP: 45
SP: 54
Skills: Tarunda, Sukukaja, Waltz of Sadness
Null: Tech, Rush
Weak: Whip, Gun
Item: Slick Drop
=============================
Name: Fenrir
Order: Wilder
Type: Dark
Subtype: Ice
Level: 75
HP: 660
SP: 750
Skills: Ice Breath, Megaton Raid, Bind Voice, Feral Claw, Dark Verdict
Null: Tech, Rush
Weak: Whip, Gun
Item: None
Name: Mangadhai
Order: Wilder
Type: Dark
Subtype: Occult
Level: 63
HP: 554
SP: 630
Skills: Panic Voice, Bonecrusher, Azure Cessation
Null: Tech, Rush
Weak: Whip, Gun
Item: Knuckle Barong
Name: Catoblepas
Order: Wilder
Type: Dark
Subtype: Curse
Level: 52
HP: 429
SP: 520
Skills: Tackle, Binal Strike, Stone Bite, Toxic Sting
Null: Tech, Rush
Weak: Whip, Gun
Item: Tanzanite
Name: Scylla
Order: Wilder
Type: Dark
Subtype: Occult
Level: 43
HP: 354
SP: 430
Skills: Genocide Fan, Squash, Lullaby, Dissolvent
Null: Tech, Rush
Weak: Whip, Gun
Item: Topaz
Name: Black Widow
Order: Wilder
Type: Dark
Subtype: Occult
Level: 31
HP: 255
SP: 310
Skills: Darkness Nail, Passionate Kiss, Eternal Black, Crimson Sublation
Null: Tech, Rush
Weak: Whip, Gun
Item: Physical Guard
Name: Cath Palug
Order: Wilder
Type: Dark
Subtype: Death
Level: 22
HP: 193
SP: 220
Skills: Baeiha, Haprima, Poison Claw, Candy Voice, Feral Bite
Null: Tech, Rush
Weak: Whip, Gun
Item: Rattle Drink
Name: Nue
Order: Wilder
Type: Dark
Subtype: Curse
Level: 16
HP: 132
SP: 160
Skills: Feral Claw, Bind Voice, Bonecrusher, Stun Needle
Null: Tech, Rush
Weak: Whip, Gun
Item: Medicine
Name: Afanc
Order: Wilder
Type: Dark
Subtype: Ice
Level: 9
HP: 74
SP: 90
Skills: Water Wall, Tackle, Stun Claw
Null: Tech, Rush
Weak: Whip, Gun
Item: Dis-Para
=============================
Name: Rangda
Order: Femme
Type: Force
Subtype: Nuclear
Level: 59
HP: 590
SP: 472
Skills: Megidola, Magrydyne, Sexy Dance, Paral Eyes, Tackle
Repel: 50% Nuclear
Weak: Fire, Ice, Wind, Earth
Item: Megidola Stone
Name: Dakini
Order: Femme
Type: Force
Subtype: Nuclear
Level: 51
HP: 510
SP: 408
Skills: Freidyne, Maziodyne, Lullaby, Hell Eyes, Wolf Fang
Repel: 50% Nuclear
Weak: Fire, Ice, Wind, Earth
Item: Balm of Life
Name: Salome
Order: Femme
Type: Force
Subtype: Electric
Level: 43
HP: 430
SP: 344
Skills: Ziodyne, Mazanma, Waltz of Sadness, Sexy Dance, Darkness Nail
Repel: 50% Electric
Weak: Fire, Ice, Wind, Earth
Item: Mazanma Stone
Name: Arachne
Order: Femme
Type: Force
Subtype: Gravity
Level: 34
HP: 340
SP: 272
Skills: Grydyne, Magryva, Genocide Fan, Tackle, Stun Claw
Repel: 50% Gravity
Weak: Fire, Ice, Wind, Earth
Item: Magryva Stone
Name: Iwate
Order: Femme
Type: Force
Subtype: Nuclear
Level: 29
HP: 290
SP: 232
Skills: Megido, Mazionga, Lullaby, Ichimonji Slash, Passionate Kiss
Repel: 50% Nuclear
Weak: Fire, Ice, Wind, Earth
Item: Silver Prayer Wheel
Name: Siren
Order: Femme
Type: Force
Subtype: Occult
Level: 23
HP: 230
SP: 184
Skills: Gryva, Zanma, Frenzy Song, Lullaby, Candy Voice
Strong: Nuclear, Blast, Gravity, Electric
Weak: Fire, Ice, Wind, Earth
Item: Magry Stone
Name: Yomotsu Shikome
Order: Femme
Type: Force
Subtype: Nuclear
Level: 17
HP: 170
SP: 136
Skills: Freidyne, Gry, Double Thrust, Poison Claw, Deathtouch
Repel: 50% Nuclear
Weak: Fire, Ice, Wind, Earth
Item: Silver Prayer Wheel
=============================
Name: Yaksa
Order: Brute
Type: Light
Subtype: Expel
Level: 52
HP: 520
SP: 416
Skills: Mahama, Nervundi, Triple Slice, Bright Judgement, Eastern Impact
Resist: Element, Force
Weak: Death, Curse
Item: Holy Writ Tablet
Name: Purski
Order: Brute
Type: Light
Subtype: Miracle
Level: 44
HP: 440
SP: 352
Skills: Recarmdra, Petradi, Lightning Kick, Squash, Shuuraigeki
Resist: Element, Force
Weak: Death, Curse, Axe
Item: Oniguruma
Name: Yaksini
Order: Brute
Type: Light
Subtype: Expel
Level: 37
HP: 370
SP: 296
Skills: Mahama, Paraladi Stone, Sonic Bullet, Sexy Dance, Wolf Fang
Resist: Element, Force
Weak: Death, Curse
Item: Bardiche
Name: Picollus
Order: Brute
Type: Light
Subtype: Expel
Level: 32
HP: 320
SP: 256
Skills: Hamaon, Penpatra, Rainbow Strike, Eternal Black, Eternal White
Resist: Element, Force
Weak: Death, Curse
Item: Hexa Drive
Name: Tokebi
Order: Brute
Type: Light
Subtype: Miracle
Level: 25
HP: 250
SP: 200
Skills: Recarm, Nervundi, Thunder Kick, Stun Needle, Drumroll Punch
Resist: Element, Force
Weak: Death, Curse, Axe
Item: Paraladi Stone
Name: Hannya
Order: Brute
Type: Light
Subtype: Expel
Level: 16
HP: 160
SP: 128
Skills: Hama, Posumudi Stone, Flurry Stab, Needle Rush, Panic Voice
Resist: Element, Force
Weak: Death, Curse
Item: Guren no Muchi
Name: Ihika
Order: Brute
Type: Light
Subtype: Bless
Level: 8
HP: 80
SP: 64
Skills: Patra, Dia, Spin Kick, Gentle Wave, Water Wall
Resist: Element, Force
Weak: Death, Curse, Axe
Item: Mop
=============================
Name: Ubelluris
Order: Jirae
Type: Element
Subtype: Earth
Level: 54
HP: 540
SP: 540
Skills: Mamagnadyne, Mamagnara, Magnara, Deadly Fist
Absorb: 100% Earth
Weak: Wind, Blast
Item: Magnadyne Stone
Name: Kwancha
Order: Jirae
Type: Element
Subtype: Earth
Level: 45
HP: 450
SP: 450
Skills: Magnadyne, Agidyne, Triple Slice, Eastern Impact
Absorb: 100% Earth
Weak: Wind, Blast
Item: Agidyne Stone
Name: Duergar
Order: Jirae
Type: Element
Subtype: Earth
Level: 32
HP: 320
SP: 320
Skills: Mamagnara, Magna, Earth Slicer, Sweet Trap
Absorb: 100% Earth
Weak: Wind, Blast
Item: Mamagnara Stone
Name: Kobold
Order: Jirae
Type: Element
Subtype: Earth
Level: 20
HP: 200
SP: 200
Skills: Magnara, Agi, Destruction Smash
Absorb: 100% Earth
Weak: Wind, Blast
Item: Life Stone
Name: Leprechaun
Order: Jirae
Type: Element
Subtype: Earth
Level: 11
HP: 110
SP: 110
Skills: Mamagna, Garu, Fist of Fury, Drumroll Punch
Absorb: 100% Earth
Weak: Wind, Blast
Item: Mamagna Stone
Name: Knocker
Order: Jirae
Type: Element
Subtype: Earth
Level: 4
HP: 40
SP: 40
Skills: Magna, Flurry Stab
Absorb: 100% Earth
Weak: Wind, Blast
Item: Arm Guard
=============================
Name: Hecatoncheires
Order: Jaki
Type: Element
Subtype: Earth
Level: 61
HP: 610
SP: 427
Skills: Magnara, Megaton Raid, Viper Smash
Repel: 50% Earth
Weak: Electric, Nuclear, Gravity, Blast
Item: Emerald
Name: Girimehkala
Order: Jaki
Type: Element
Subtype: Ice
Level: 53
HP: 530
SP: 371
Skills: Bufula, Evil Smile, Poison Breath, Drumroll Punch
Repel: 50% Physical
Weak: Element, Force
Item: Silver Prayer Wheel
Name: Rakshasa
Order: Jaki
Type: Element
Subtype: Wind
Level: 42
HP: 420
SP: 294
Skills: Garula, Myriad Arrows, Western Blow
Repel: 50% Wind
Weak: Electric, Nuclear, Gravity, Blast
Item: Moonstone
Name: Ocelot
Order: Jaki
Type: Element
Subtype: Fire
Level: 35
HP: 350
SP: 245
Skills: Garula, Myriad Arrows, Western Blow
Repel: 50% Fire
Weak: Electric, Nuclear, Gravity, Blast
Item: Blizzard Storm
Name: Sarashina-hime
Order: Jaki
Type: Element
Subtype: Fire
Level: 27
HP: 270
SP: 189
Skills: Agi, Lullaby, Passionate Kiss
Repel: 50% Fire
Weak: Electric, Nuclear, Gravity, Blast
Item: Rattle Drink
Name: Ogre
Order: Jaki
Type: Element
Subtype: Earth
Level: 19
HP: 190
SP: 133
Skills: Magna, Fist of Fury, Gokuraku Fall
Strong: Element
Weak: Force
Item: Onyx
Name: Gremlin
Order: Jaki
Type: Element
Subtype: Ice
Level: 13
HP: 130
SP: 91
Skills: Bufu, Love Whip, Hula of Misfortune
Repel: 50% Ice
Weak: Electric, Nuclear, Gravity, Blast
Item: Slick Drop
=============================
Name: Miyasudokoro
Order: Haunt
Type: Dark
Subtype: Death
Level: 66
HP: 660
SP: 580
Skills: Mamudo, Crystal Wall
Repel: 200% Gun
Resist: Magic
Item: Kolkata Souvenir
Name: Vetala
Order: Haunt
Type: Dark
Subtype: Curse
Level: 54
HP: 540
SP: 270
Skills: Virus Claw, Poison Breath
Repel: 200% Gun
Resist: Magic
Item: Pearl
Name: Druj
Order: Haunt
Type: Dark
Subtype: Death
Level: 47
HP: 470
SP: 235
Skills: Hell Eyes, Virus Bite, Dissolvent
Repel: 200% Gun
Resist: Magic
Item: Physical Guard
Name: Yaka
Order: Haunt
Type: Dark
Subtype: Curse
Level: 34
HP: 340
SP: 170
Skills: Nervma, Earthly Vortex
Repel: 200% Gun
Resist: Magic
Item: Physical Guard
Name: Carrie
Order: Haunt
Type: Dark
Subtype: Curse
Level: 28
HP: 280
SP: 140
Skills: Terror Eyes, Azure Cessation, Sanraigeki, Western Blow
Repel: 200% Gun
Resist: Magic
Item: Slick Drop
Name: Enku
Order: Haunt
Type: Dark
Subtype: Fire
Level: 21
HP: 210
SP: 105
Skills: Crimson Sublation, Stun Claw
Repel: 200% Gun
Resist: Magic
Item: Malachite
Name: Fuji Musume
Order: Haunt
Type: Dark
Subtype: Curse
Level: 12
HP: 120
SP: 60
Skills: Luna Trap, Paral Eyes
Repel: 200% Gun
Resist: Magic
Item: Dis-Para
Name: Preta
Order: Haunt
Type: Dark
Subtype: Curse
Level: 3
HP: 30
SP: 15
Skills: Feral Bite, Poison Claw, Deathtouch
Repel: 200% Gun
Resist: Magic
Item: Dis-Poison
=============================
Name: Legion
Order: Spirit
Type: Dark
Subtype: Death
Level: 45
HP: 450
SP: 225
Skills: Hell Eyes
Null: Gun, Tech, Rush
Weak: Sword, Fire, Expel
Item: Kyubi no Muchi
Name: Kuchisake-onna
Order: Spirit
Type: Dark
Subtype: Death
Level: 34
HP: 340
SP: 130
Skills: Mamudo, Balzac, Passionate Kiss, Stun Bite
Null: Gun, Tech, Rush
Weak: Sword, Fire, Expel
Item: Dis-Para
Name: Hanako
Order: Spirit
Type: Dark
Subtype: Death
Level: 25
HP: 250
SP: 99
Skills: Maeiha, Shibaboo, Darkness Nail
Null: Gun, Tech, Rush
Weak: Sword, Fire, Expel
Item: Life Stone
Name: Bukimi
Order: Spirit
Type: Dark
Subtype: Death
Level: 19
HP: 170
SP: 68
Skills: Mudoon, Last Resort, Hula of Misfortune
Null: Gun, Tech, Rush
Weak: Sword, Fire, Expel
Item: Strike Tail
Name: Dribbler
Order: Spirit
Type: Dark
Subtype: Occult
Level: 15
HP: 150
SP: 57
Skills: Delyte, Squash, Fastball
Null: Gun, Tech, Rush
Weak: Sword, Fire, Expel
Item: Guten Tag
Name: Ghost
Order: Spirit
Type: Dark
Subtype: Death
Level: 8
HP: 80
SP: 29
Skills: Mudo, Quikka, Pulinpa
Null: Gun, Tech, Rush
Weak: Sword, Fire, Expel
Item: Magical Guard
Name: Quicksilver
Order: Spirit
Type: Dark
Subtype: Nerve
Level: 5
HP: 50
SP: 20
Skills: Shuuraigeki, Drumroll Punch, Sweet Trap
Null: Gun, Tech, Rush
Weak: Sword, Fire, Expel
Item: Core Shield
Name: Poltergeist
Order: Spirit
Type: Dark
Subtype: Occult
Level: 2
HP: 20
SP: 10
Skills: Slumpa, Last Resort, Sweet Trap
Null: Gun, Tech, Rush
Weak: Sword, Fire, Expel
Item: Life Stone
=============================
Name: Zombie Painter
Order: Grave
Type: Force
Subtype: Blast
Level: 41
HP: 410
SP: 205
Skills: Mazandyne, Self-Destruct, Dissolvent
Null: Gun
Weak: Element, Force
Item: Adamantium Claw
Name: Zap
Order: Grave
Type: Force
Subtype: Curse
Level: 35
HP: 350
SP: 190
Skills: Virus Feral Bite, Poison Breath, Destruction Smash
Null: Gun
Weak: Element, Force
Item: Gian Kun Shi
Name: Teketeke
Order: Grave
Type: Force
Subtype: Normal
Level: 26
HP: 260
SP: 285
Skills: Virus Claw, Stone Bite, Bonecrusher
Null: Gun
Weak: Element, Force
Item: Dis-Stone
Name: Zombie Cop
Order: Grave
Type: Force
Subtype: Normal
Level: 11
HP: 110
SP: 135
Skills: Single Shot, Stun Claw
Null: Gun
Weak: Element, Force
Item: Dis-Para
Name: Zombie Nurse
Order: Grave
Type: Force
Subtype: Normal
Level: 5
HP: 50
SP: 90
Skills: Fastball, Feral Claw
Null: Gun
Weak: Element, Force
Item: Magical Guard
Name: Zombie Girl
Order: Grave
Type: Force
Subtype: Normal
Level: 4
HP: 40
SP: 75
Skills: Feral Claw
Null: Gun
Weak: Element, Force
Item: Magical Guard
Name: Zombie Boy
Order: Grave
Type: Force
Subtype: Normal
Level: 3
HP: 30
SP: 25
Skills: Feral Claw
Null: Gun
Weak: Element, Force
Item: Arm Guard
Name: Mr. Zombie
Order: Grave
Type: Force
Subtype: Normal
Level: 1
HP: 10
SP: 5
Skills: Feral Claw
Null: Gun
Weak: Element, Force
Item: QQ Helmet
=============================
Name: Grimies
Order: Foul
Type: Force
Subtype: Electric
Level:
HP: 700
SP: 816
Skills: Paral Eyes, Hell Eyes, Terror Eyes, Maziodyne
Weak: Element, Force
Item: Ziodyne Stone
Name: Shadow
Order: Foul
Type: Force
Subtype: Blast
Level: 50
HP: 550
SP: 300
Skills: Deadly Fist, Western Blow
Absorb: 100% Physical
Weak: Element, Force
Item: Metal Card
Name: Doppleganger
Order: Foul
Type: Force
Subtype: Electric
Level: 41
HP: 429
SP: 234
Skills: Lightning Kick, Shuuraigeki
Absorb: 100% Physical
Weak: Element, Force
Item: Malachite
Name: Anatomy
Order: Foul
Type: Force
Subtype: Normal
Level: 32
HP: 343
SP: 197
Skills: Darkness Nail, Dissolvent
Weak: Element, Force
Item: Twin Bird
Name: Kokkuri
Order: Foul
Type: Force
Subtype: Normal
Level: 24
HP: 264
SP: 240
Skills: Drumroll Punch, Sweet Trap
Weak: Element, Force
Item: Mail Breaker
Name: Yakuza
Order: Foul
Type: Force
Subtype: Normal
Level: 15
HP: 165
SP: 60
Skills: Terror Eyes, Ichimonji Slash
Weak: Element, Force
Item: Plasma Sword
Name: Hoodlum
Order: Foul
Type: Force
Subtype: Normal
Level: 8
HP: 88
SP: 32
Skills: Thunder Kick, Self-Destruct
Weak: Element, Force
Item: Revival Bead
Name: Slime
Order: Foul
Type: Force
Subtype: Normal
Level: 1
HP: 18
SP: 10
Skills: Dissolvent, Demon's Kiss
Weak: Element, Force
Item: Silver Prayer Wheel
=============================
Name: Pride
Order: Karma
Type: Dark
Subtype: Normal
Level: 55
HP: 515
SP: 830
Skills: Balzac, Maziodyne, Magrydyne, Mazandyne, Megidolaon
Null: Physical
Weak: Expel
Item: None
Name: Sloth
Order: Karma
Type: Dark
Subtype: Normal
Level: 52
HP: 483
SP: 786
Skills: Desanga, Maeiha, Mamudo, Mador, Quikka
Null: Physical
Weak: Expel
Item: None
Name: Wrath
Order: Karma
Type: Dark
Subtype: Normal
Level: 50
HP: 441
SP: 724
Skills: Quikka, Maragidyne, Mabufudyne, Mamagnadyne, Magarudyne
Null: Physical
Weak: Expel
Item: Diamond
Name: Envy
Order: Karma
Type: Dark
Subtype: Normal
Level: 49
HP: 384
SP: 696
Skills: Mador, Deathtika, Nervma, Petrama, Paralama
Null: Physical
Weak: Expel
Item: None
Name: Greed
Order: Karma
Type: Dark
Subtype: Normal
Level: 47
HP: 379
SP: 629
Skills: Makajam, Makouha, Mahama, Recarmdra, Diarahan
Null: Physical
Weak: Expel
Item: None
Name: Lust
Order: Karma
Type: Dark
Subtype: Normal
Level: 45
HP: 328
SP: 587
Skills: Marin Karin, Decover, Delyte, Slumpa, Makajam
Null: Physical
Weak: Expel
Item: None
=============================
Name: M.I.B.
Order: Meta
Type: Normal
Subtype: Normal
Level: 56
HP: 492
SP: 321
Skills: Lightning Kick, Powder Shot, Long Shot
Resist: N/A
Weak: N/A
Item: Metal Card
Name: Agent
Order: Meta
Type: Normal
Subtype: Normal
Level: 20
HP: 222
SP: 99
Skills: Deadly Fist, Drive Shot, Middle Shot
Resist: N/A
Weak: N/A
Item: Metal Card
Name: Secret Police
Order: Meta
Type: Normal
Subtype: Normal
Level: 14
HP: 187
SP: 67
Skills: Single Shot, Powder Shot
Resist: N/A
Weak: N/A
Item: Muscle Drink
========================
6.06 - Skill Listing
========================
Element: Fire
Name: Agi
Damage: 26
Range: Single
Description: Small fire damage to single target
Name: Agilao
Damage: 50
Range: Single
Description: Moderate fire damage to single target
Name: Agidyne
Damage: 100
Range: Single
Description: Heavy fire damage to single target
Name: Maragi
Damage: 20
Range: All Targets
Description: Light fire damage to all targets
Name: Maragion
Damage: 45
Range: All Targets
Description: Moderate fire damage to all targets
Name: Maragidyne
Damage: 90
Range: All Targets
Description: Heavy fire damage to all targets
Name: Fire Breath
Damage: 70
Range: All Enemies
Description: Inflicts moderate fire damage to all targets in straight line.
Name: Crimson Sublation
Damage: 60
Range: All Enemies
Description: Inflicts moderate fire damage to all enemies in target area..
Name: Azure Cessation
Damage: 60
Range: All Enemies
Description: Inflicts moderate fire damage to all enemies in target area..
=============================================
Element: Ice
Name: Bufu
Damage: 22
Range: Single Target
Description: Small ice damage to single target with chance to freeze
Name: Bufula
Damage: 40
Range: Single Target
Description: Moderate ice damage to a single target with a chance to freeze
Name: Bufudyne
Damage: 80
Range: Single Target
Description: Heavy ice damage to a single target with a chance to freeze
Name: Mabufu
Damage: 18
Range: All Targets
Description: Small ice damage to all targets with chance to freeze
Name: Mabufula
Damage: 35
Range: All Targets
Description: Moderate ice damage to all targets with chance to freeze
Name: Mabufudyne
Damage: 75
Range: All Targets
Description: Heavy ice damage to all targets with chance to Shibaboo
Name: Ice Breath
Damage: 70
Range: All Enemies
Description: Inflicts moderate ice damage to all targets in straight line with
chance to freeze.
Name: Mighty Wave
Damage: 50
Range: All Enemies
Description: Inflicts moderate ice damage to all enemies in target area with
chance to freeze.
Name: Gentle Wave
Damage: 50
Range: All Enemies
Description: Inflicts moderate ice damage to all enemies in target area with
chance to freeze.
=============================================
Element: Wind
Name: Garu
Damage: 20
Range: Single Target
Description: Small wind damage to a single target
Name: Garula
Damage: 40
Range: Single Target
Description: Moderate wind damage to a single target
Name: Garudyne
Damage: 75
Range: Single Target
Description: Heavy wind damage to a single target
Name: Magaru
Damage: 18
Range: Single Target
Description: Small wind damage to all targets
Name: Magarula
Damage: 35
Range: Single Target
Description: Moderate wind damage to a all targets
Name: Magarudyne
Damage: 70
Range: Single Target
Description: Heavy wind damage to all targets
Name: Heavenly Cyclone
Damage: 50
Range: All Enemies
Description: Inflicts moderate wind damage to all enemies in target area..
Name: Earthly Vortex
Damage: 50
Range: All Enemies
Description: Inflicts moderate wind damage to all enemies in target area..
=============================================
Element: Electric
Name: Zio
Damage: 25
Range: Single Target
Description: Small electric damage to single target with chance to shock
Name: Zio
Damage: 45
Range: Single Target
Description: Small electric damage to single target with chance to shock
Name: Zio
Damage: 90
Range: Single Target
Description: Small electric damage to single target with chance to shock
Name: Mazio
Damage: 20
Range: All Targets
Description: Small electric damage to all targets with chance to shock
Name: Mazio
Damage: 35
Range: All Targets
Description: Small electric damage to all targets with chance to shock
Name: Mazio
Damage: 75
Range: All Targets
Description: Small electric damage to all targets with chance to shock
Name: Sanraigeki
Damage: 60
Range: All Enemies
Description: Inflicts moderate elec damage to all enemies in target area with
a chance to shock.
Name: Shuuraigeki
Damage: 60
Range: All Enemies
Description: Inflicts moderate elec damage to all enemies in target area with
a chance to shock.
=============================================
Element: Earth
Name: Magna
Damage: 30
Range: Single
Description: Small earth damage to single target
Name: Magnara
Damage: 50
Range: Single
Description: Moderate earth damage to single target
Name: Magnadyne
Damage: 95
Range: Single
Description: Heavy earth damage to single target
Name: Mamagna
Damage: 25
Range: All Targets
Description: Light earth damage to all targets
Name: Mamagnara
Damage: 45
Range: All Targets
Description: Moderate earth damage to all targets
Name: Mamagnadyne
Damage: 91
Range: All Targets
Description: Heavy earth damage to all targets
Name: Hell Drop
Damage: 60
Range: All Enemies
Description: Inflicts moderate earth damage to all enemies in target area..
Name: Gokuraku Fall
Damage: 60
Range: All Enemies
Description: Inflicts moderate earth damage to all enemies in target area..
=============================================
Element: Blast
Name: Zan
Damage: 20
Range: Single Target
Description: Small blast damage to single target
Name: Zanma
Damage: 40
Range: Single Target
Description: Moderate blast damage to single target
Name: Zandyne
Damage: 80
Range: Single Target
Description: Heavy blast damage to single target
Name: Mazan
Damage: 16
Range: All Targets
Description: Small blast damage to all targets
Name: Mazanma
Damage: 35
Range: All Targets
Description: Moderate blast damage to all targets
Name: Mazandyne
Damage: 75
Range: All Targets
Description: Heavy blast damage to all targets
Name: Eastern Impact
Damage: 50
Range: All Enemies
Description: Inflicts moderate blast damage to all enemies in target area..
Name: Western Blow
Damage: 50
Range: All Enemies
Description: Inflicts moderate blast damage to all enemies in target area..
=============================================
Element: Nuclear
Name: Frei
Damage: 50
Range: Single Target
Description: Small nuclear damage to single target.
Name: Freila
Damage: 65
Range: Single Target
Description: Moderate nuclear damage to single target.
Name: Freidyne
Damage: 80
Range: Single Target
Description: Heavy nuclear damage to single target.
Name: Megido
Damage: 85
Range: All Targets
Description: Small nuclear damage to all targets.
Name: Megidola
Damage: 100
Range: All Targets
Description: Moderate nuclear damage to all targets.
Name: Megidolaon
Damage: 140
Range: All Targets
Description: Heavy nuclear damage to all targets.
=============================================
Element: Gravity
Name: Gry
Damage: 25
Range: Single Target
Description: Small gravity damage to single target
Name: Gryva
Damage: 50
Range: Single Target
Description: Moderate gravity damage to single target
Name: Grydyne
Damage: 90
Range: Single Target
Description: Heavy gravity damage to single target
Name: Magry
Damage: 20
Range: All Targets
Description: Small gravity damage to all targets
Name: Magryva
SP: 12
Damage: 40
Range: All Targets
Description: Moderate gravity damage to all targets
Name: Magrydyne
SP: 19
Damage: 80
Range: All Targets
Description: Heavy gravity damage to all targets
=============================================
Element: Death
Name: Eiha
Damage: 20
Range: Single Target
Description: Inflicts small death damage every turn to a single target.
Name: Baeiha
Damage: 40
Range: Area, Multi-Target
Description: Inflicts moderate death damage every turn to multiple targets.
Name: Maeiha
Damage: 60
Range: All Targets
Description: Inflicts heavy death damage every turn to all targets.
Name: Mudo
Damage: Death / 10
Range: Single Target
Description: Kills a single angel type enemy or inflicts small death damage to
a single target.
Name: Mudoon
Damage: 20
Range: Area, Multi-Target
Description: Kills a single angel type enemy or inflicts moderate death damage
to multiple targets.
Name: Mamudo
Damage: 30
Range: All Targets
Description: Kills a single angel type enemy or inflicts heavy death damage to
a all targets.
Name: Eternal Black
Damage: 50
Range: All Enemies
Description: Inflicts moderate death damage to all enemies in target area..
Name: Dark Verdict
Damage: 50
Range: All Enemies
Description: Inflicts moderate death damage to all enemies in target area..
=============================================
Element: Expel
Name: Kouha
Damage: 20
Range: Single Target
Description: Inflicts small expel damage every turn to a single target.
Name: Baikouha
Damage: 40
Range: Area, Multi-Target
Description: Inflicts moderate expel damage every turn to multiple targets.
Name: Makouha
Damage: 60
Range: All Targets
Description: Inflicts heavy expel damage every turn to all targets.
Name: Hama
Damage: Death / 10
Range: Single Target
Description: Kills a single devil type enemy or inflicts small expel damage to
a single target.
Name: Hamaon
Damage: 20
Range: Area, Multi-Target
Description: Kills a single devil type enemy or inflicts moderate expel damage
to multiple targets.
Name: Mahama
Damage: 30
Range: All Targets
Description: Kills a single devil type enemy or inflicts heavy expel damage to
a all targets.
Name: Eternal White
Damage: 50
Range: All Enemies
Description: Inflicts moderate expel damage to all enemies in target area..
Name: Bright Judgement
Damage: 50
Range: All Enemies
Description: Inflicts moderate expel damage to all enemies in target area..
=============================================
Element: Status Attacks
Name: Feral Bite
Damage: 10
Range: Single Target
Description: Weak physical bite attack.
Name: Venom Bite
Damage: 10
Range: Single Target
Description: Weak physical bite attack with chance to poison.
Name: Stun Bite
Damage: 20
Range: Single Target
Description: Weak physical bite attack with chance to paralyze
Name: Virus Bite
Damage: 20
Range: Single Target
Description: Weak physical bite attack with a chance to make target sick
Name: Stone Bite
Damage: 20
Range: Single Target
Description: Weak physical bite attack with a chance to petrify
Name: Feral Claw
Damage: 15
Range: Single Target
Description: Weak physical scratch attack.
Name: Poison Claw
Damage: 15
Range: Single Target
Description: Weak physical scratch attack with a chance to poison
Name: Stun Claw
Damage: 20
Range: Single Target
Description: Weak physical scratch attack with a chance to paralyze
Name: Virus Claw
Damage: 20
Range: Single Target
Description: Weak physical scratch attack with a chance to make target sick
Name: Stone Claw
Damage: 20
Range: Single Target
Description: Weak physical scratch attack with a chance to petrify
Name: Toxic Sting
Damage: 10
Range: Area, Multi-Target
Description: Multi-hit attack to targets with a chance to poison
Name: Stun Needle
Damage: 15
Range: Single Target
Description: Multi-hit attack to targets with a chance to paralyze
Name: Needle Rush
Damage: 15
Range: Single Target
Description: Multi-hit attack to targets with a chance to poison
Name: Genocide Fan
Damage: 20
Range: Single Target
Description: Multi-hit attack to targets with a chance to cause death
Name: Tackle
Damage: 45
Range: Single Target
Description: Moderate physical rush attack.
Name: Bonecrusher
Damage: 65
Range: Single Target
Description:
Name: Squash
Damage: 75
Range: Single Target
Description: Moderate physical rush attack.
Name: Heavenly Hit
Damage: 80
Range: Single Target
Description: Heavy physical rush attack.
Name: Megaton Raid
Damage: 110
Range: Single Target
Description: Heavy physical rush attack.
Name: Twinkle Punch
Damage: 5
Range: Single Target
Description: Weak punch attack
Name: Fist of Fury
Damage: 20
Range: Single Target
Description: Weak punch attack
Name: Deadly Fist
Damage: 50
Range: Single Target
Description: Moderate punch attack
Name: Beak
Damage: 5
Range: Single Target
Description: Weak dive attack
Name: Wing Flap
Damage: 5
Range: Single Target
Description: Weak dive attack
Name: Dive
Damage: 10
Range: Single Target
Description: Weak dive attack
Name: Spike Claw
Damage: 20
Range: Single Target
Description: Moderate dive attack
Name: Death Claw
Damage: 35
Range: Single Target
Description: Moderate dive attack
Name: Twin Slash
Damage: 60
Range: Single Target
Description: Weak sword type attack.
Name: Heat Wave
Damage: 80
Range: Single Target
Description: Moderate sword type attack.
Name: Deathbound
Damage: 100
Range: All Targets
Description: Heavy sword type attack to all targets
Name: Wolf Fang
Damage: 90
Range: Single Target
Description: Heavy broadsword type attack
Name: Triple Slice
Damage: 120
Range: Area, Multi-Hit
Description: Three hit, heavy broad sword attack to targets in the area of
effect.
Name: Double Thrust
Damage: 40
Range: Area, Multi-Hit
Description: Weak Spear attack to multiple targets in the area.
Name: Dragon Whirl
Damage: 70
Range: Area, Multi-Hit
Description: Moderate spear attack to multiple targets in the area
Name: Burning Spear
Damage: 95
Range: Area, Multi-Hit
Description: Heavy spear attack to multiple targets in the area
Name: Flurry Stab
Damage: 80
Range: Single Target
Description: Weak axe attack
Name: Destruction Smash
Damage: 110
Range: Single Target
Description: Moderate axe attack
Name: Earth Slicer
Damage: 145
Range: Single Target
Description: Heavy axe attack
Name: Love Whip
Damage: 30
Range: All Enemies
Description: Weak whip attack to all enemies in the area.
Name: Infinite Spiral
Damage: 45
Range: All Enemies
Description: Moderate whip attack to all enemies in the area.
Name: Moon Shatterer
Damage: 50
Range: All Enemies
Description: Moderate whip attack to all enemies in the area.
Name: Fastball
Damage: 35
Range: All Enemies
Description: Weak blade attack to all enemies in the area.
Name: Darkness Nail
Damage: 60
Range: All Enemies
Description: Moderate blade attack to all enemies in the area.
Name: Sonic Bullet
Damage: 85
Range: All Enemies
Description: Heavy blade attack to all enemies in the area.
Name: Rapid Fire
Damage: 50
Range: Area, Multi-Hit
Description: Weak arrow type attack to all enemies in the area.
Name: Myriad Arrows
Damage: 65
Range: Area, Multi-Hit
Description: Moderate arrow type attack to all enemies in the area.
Name: Arrow Volley
Damage: 90
Range: Area, Multi-Hit
Description: Weak arrow type attack to all enemies in the area.
Name: Spin Kick
Damage: 10
Range: Single Target
Description: Weak tech damage to one target.
Name: Thunder Kick
Damage: 30
Range: Single Target
Description: Moderate tech damage to one target.
Name: Lightning Kick
Damage: 40
Range: Single Target
Description: Heavy tech damage to one target.
=============================================
Element: Good Status
Name: Doronpa
Range: Single Target
Description: Turns Invisible
Name: Doroid
Range: Single Target
Description: Makes target more resistant to everything.
Name: Quikka
Range: Single Target
Description: Grants Counter status / Cures Status Ailments
Name: Balzac
Range: Single Target
Description: Turns Berserk / Cures Status Ailments
Name: Mador
Range: Single Target
Description: Turns Wild / Cures Status Ailments
Name: Wolbaan
Range: Single Target
Description: Turns into animal / Cures Status Ailments
=============================================
Element: Status Ailments
Name: Dormina
Range: Area, Multi-Targets
Description: Afflicts all targets in the area with the Sleep status ailment.
Name: Shibaboo
Range: Area, Multi-Targets
Description: Afflicts all targets in the area with the Shibaboo status ailment.
Name: Pulinpa
Range: Area, Multi-Targets
Description: Afflicts all targets in the area with the Panic Status.
Name: Haprima
Range: Area, Multi-Targets
Description: Afflicts all targets in the area with the Happy status.
Name: Sexy Voice
Range: Area, Multi-Targets
Description: Afflicts all targets in the area with the Charm status
Name: Makajam
Range: Area, Multi-Targets
Description: Afflicts all targets in the area with the Mute status ailment.
Name: Delyte
Range: Area, Multi-Targets
Description: Afflicts all targets in the area with the Blind status ailment.
Name: Slumpa
Range: Area, Multi-Targets
Description: Afflicts all targets in the area with the Unlucky status ailment.
Name: Decover
Range: Any Single Target
Description: The target can no longer heal themselves.
Name: Desanga
Range: Any Single Target
Description: The target can no longer change Persona.
Name: Paral Eyes
Range: Area, Multi-Target
Description: Paralyzes all targets in the area of effect.
Name: Petra Eyes
Range: Area, Multi-Target
Description: Petrifies all targets in the area of effect.
Name: Hell Eyes
Range: Area, Multi-Target
Description: Causes Death to all targets in the area of effect.
Name: Guilt Eyes
Range: Area, Multi-Target
Description: Causes guilt in all targets in the area of effect.
Name: Terror Eyes
Range: Area, Multi-Target
Description: Horrifies all targets in the area of effect.
Name: Sexy Dance
Range: Area, Multi-Target
Description: Charms all targets in the area of effect.
Name: Happy Dance
Range: Area, Multi-Target
Description: Causes Happiness in all targets in the area of effect.
Name: Hula of Misfortune
Range: Area, Multi-Target
Description: Causes Misfortune in all targets in the area of effect.
Name: Despell Tango
Range: Area, Multi-Target
Description: Causes Mute in all targets in the area of effect.
Name: Waltz of Sadness
Range: Area, Multi-Target
Description: Causes sadness in all targets in the area of effect.
Name: Lullaby
Range: Area, Multi-Target
Description: Causes sleep in all targets in the area of effect.
Name: Panic Voice
Range: Area, Multi-Target
Description: Causes panic in all targets in the area of effect.
Name: Panic Voice
Range: Area, Multi-Target
Description: Causes panic in all targets in the area of effect.
Name: Bind Voice
Range: Area, Multi-Target
Description: Binds all targets in the area of effect.
Name: Frenzy Song
Range: Area, Multi-Target
Description: Causes fear in all targets in the area of effect.
Name: Candy Voice
Range: Area, Multi-Target
Description: Causes Charm in all targets in the area of effect.
Name: Hot Lips
Range: Single Target
Description: Reduces a target male by one level.
Name: Demon's Kiss
Range: Single Target
Description: Reduces a target female by one level.
Name: Evil Smile
Range: Single Target
Description: Reduces a target human by one level.
Name: Deathtouch
Range: Single Target
Description: Reduces a targets experience points.
=============================================
Element: Status Attacks
Name: Petrama
Damage: 30
Range: Single Target
Description: Slightly damages the target and causes the petrify status.
Name: Paralama
Damage: 30
Range: Single Target
Description: Slightly damages the target and causes the paralyze status.
Name: Poisma
Damage: 30
Range: Single Target
Description: Slightly damages the target and causes the poison status.
Name: Nervma
Damage: 30
Range: Single Target
Description: Slightly damages the target and causes the sick status.
Name: Poison Breath
Damage: 35
Range: AllTargets
Description: Inflicts moderate poison damage to all targets in straight line.
Name: Fog Breath
Damage: 35
Range: AllTargets
Description: Inflicts moderate sick damage to all targets in straight line.
=============================================
Element: Restoration Magics
Name: Dia
Range: Single Target
Description: Cures one target of small damage.
Name: Diarama
Range: Single Target
Description: Cures one target of moderate damage.
Name: Diarahan
Range: Single Target
Description: Cures one target of heavy damage.
Name: Media
Range: Entire Party
Description: Cures your party of small damage.
Name: Mediarama
Range: Entire Party
Description: Cures your party of moderate damage.
Name: Mediarahan
Range: Entire Party
Description: Cures your party of heavy damage.
Name: Patra
Range: Single Target
Description: Cures all temporary ailment levels from one target.
Name: Penpatra
Range: Entire party
Description: Cures one temporary ailment level from the entire party.
Name: Posumdi
Range: Single Target
Description: Cures the poison status ailment from a single target.
Name: Paraladi
Range: Single Target
Description: Cures the paralyze status ailment from a single target.
Name: Petradi
Range: Single Target
Description: Cures the petrify status ailment from a single target.
Name: Nervundi
Range: Single Target
Description: Cures the Sick status ailment from a single target.
Name: Recarm
Range: Single Target
Description: Brings one target back from death with some HP.
Name: Samarecarm
Range: Single Target
Description: Brings one target back from death with full HP.
Name: Recarmdra
Range: Entire Party
Description: Heals your entire party to full HP but drops the users to 1 HP.
=============================================
Element: Stat Changing Spells
Name: Tarunda
Range: All Targets
Description: Lowers the strength of all enemies.
Name: Rakunda
Range: All Targets
Description: Lowers the defense of all enemies.
Name: Sukunda
Range: All Targets
Description: Lowers the accuracy of all enemies.
Name: Dekunda
Range: All Targets
Description: Removes all stat debuffs from your party.
Name: Tarukaja
Range: All Targets
Description: Raises the strength of your party.
Name: Rakukaja
Range: All Targets
Description: Raises the defense of your party.
Name: Sukukaja
Range: All Targets
Description: Raises the accuracy of your party.
Name: Makakaja
Range: All Targets
Description: Raises the magic rating of your party.
Name: Dekunda
Range: All Targets
Description: Removes all stat buffs from the enemies.
=============================================
Element: Defensive Magics
Name: Tetraja
Range: All Targets
Description: Prevents energy drain attacks from afflicting your party.
Name: Makarakarn
Range: All Targets
Description: Reflects 25% of all magic damage cast at your party for one turn.
Name: Tetrakarn
Range: All Targets
Description: Reflects 25% of all physical damage directed at your party for
one turn.
Name: Water Wall
Range: All Targets
Description: Absorbs 25% of ice magic to restore the party hit points for
three rounds.
Name: Fire Wall
Range: All Targets
Description: Absorbs 25% of fire magic to restore the party hit points for
three rounds.
Name: Crystal Wall
Range: All Targets
Description: Reflects 25% of attacks at the enemy for one round.
Name: Steel Wall
Range: All Targets
Description: Reflects 25% of attacks at the enemy for one round.
=============================================
Element: Special Magics
These special, and highly unique, attacks will damage every enemy in the game
mostly ignoring all defenses that they might possess. Most of these are
actually fairly weak though so this trait isn't quite as useful as it might
seem at first glance.
Name: Sweet Trap
Damage: 20
Range: Single Target
Description: Drops an object onto an enemy dealing special physical damage.
Name: Viper Smash
Damage: 25
Range: Single Target
Description: This attack deals more special physical damage each time it's
used in a single fight.
Name: Drumroll Punch
Damage: 35
Range: All Targets
Description: Does random amounts of damage to each enemy in the area of effect.
Name: Rainbow Strike
Damage: 20
Range: All Targets
Description: Inflicts special damage to all enemies in the area of effect.
Name: Binal Strike
Damage: 150
Range: Area, Multi-Hit
Description: This ability inflicts heavy damage to targeted enemies but it
kills the host
Name: Last Resort
Damage: 200
Range: All Enemies and Allies
Description: This skill deals heavy damage to the enemies and your allies.
Name: Self-Destruct
Range: Single Target
Description: Destroys the user and one non-boss targeted demon.
Name: Dissolvent
Damage: 10
Range: Single Target
Description: This attack deals more special physical damage each time
it's used in a single fight.
=============================================
Element: Miscellaneous Magics
Name: Estoma
Description: Scares weaker enemies away until the next new moon.
Name: Liftoma
Description: Protects the party from damage floors until the next new moon.
Name: Alsanga
Range: Single Target
Description: Restores the ability to change Persona to one party member.
Name: Luna Trap
Description: Prevents the enemy group from escaping from combat.
=========================================================
7. About the Author
=========================================================
My name is Daniel Acaba, I live in Groton, Connecticut and I am 27 years old.
Im a freelance writer who has done work for a number of sites and have come
onto the writing staff of a website recently. I am still actively pursuing
more paid work in the field of video game journalism, preferably as a FAQ /
strategy guide writer.
---------------------------------------
So far Ive written the following FAQs:
---------------------------------------
Genji: Days of the Blade - PS3
Untold Legends: Dark Kingdom - PS3
Bloodrayne 2 Boss FAQ - Xbox
Sims 2 Career FAQ - PC
Resistance: Fall of Man - PS3
Final Fantasy VII: Dirge of Cerberus Boss FAQ - PS2
Dungeon Siege: Throne of Agony - PSP
Brave Story New Traveler - PSP
Super Star Soldier - Wii
Ninja Gaiden Sigma - PS3
Lair - PS3
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army - PS2
Dawn of Mana - PS2
Two Worlds - XBox 360 / PC
Conan - PS3 / XBox 360
Clive Barker's Jericho - PS3 / XBox 360 / PC
Metroid Prime 3: Corruption - Wii
Turok - XBox 360 / PS3
Shin Megami Tensei: Persona 3 - PS2
Frontlines: Fuel of War - Xbox 360
Shin Megami Tensei: Persona 3 FES - PS2
Shin Megami Tensei: Digital Devil Saga - PS2
Overlord: Raising Hell - PS3
The Lord of the Rings: Conquest - Xbox 360 / PS3
Warhammer 40,000: Dawn of War 2 - PC
Shin Megami Tensei: Digital Devil Saga 2 - PS2
Sacred 2 - PC / PS3 / Xbox 360
---------------------------------------
CCC Exclusive FAQs:
-------------------
Kane & Lynch: Dead Men - XBox 360, PS3, PC
Kingdom Under Fire: Circle of Doom - XBox 360
---------------------------------------
Games Radar Game Guides:
-------------------
Guides to Everyone in Super Smash Bros. Brawl - Wii
Fallout 3 Main Quest Game Guide - PS3 / Xbox 360
Gears of War 2 Game Guide - Xbox 360
Mirror's Edge Game Guide - PS3 / Xbox 360
---------------------------------------
IGN Exclusive FAQs:
-------------------
Fable 2 - Xbox 360
F.E.A.R. 2 - Xbox 360 / PC
Bionic Commando Mini-Guides - Xbox 360 / PS3
Marvel Ultimate Alliance 2 - Xbox 360 / PS3
Dragon Age Origins - PC / Xbox 360 / PS3
Darksiders - Xbox 360 / PS3