_    ____ ____ ___    _    ___  __
|\/\ | __\|  _\|  \   |\/\ |  \ | \|\
|   \|  ]_| [ \| . \  |   \| . \|  \|
|/v\/|___/|___/|/\_/  |/v\/|/\_/|/\_/
         __   ____ ____ ____ __   ___  ___    ____
         | |  | __\|  _\| __\| \|\|  \ | _\   |   \
         | |__|  ]_| [ \|  ]_|  \|| . \[__ \  '-'_/
         |___/|___/|___/|___/|/\_/|___/|___/  |___]


------------------------------------.
| MEGA MAN LEGENDS 2 AFFECTION GUIDE |
|                                    |
| By QuintusKing                     |
| Email: [email protected]       |
'------------------------------------'


~=============================================================================~
| Contents                                                                    |
~=============================================================================~

    [1]  Disclaimer ............................................ [coprgt]
    [2]  Introduction .......................................... [itrdtn]
    [3]  What is Affection? .................................... [aftint]
    [4]  Affection of Citizens ................................. [aftctz]
    [5]  Affection of Roll ..................................... [aftrol]
    [6]  Misconceptions ........................................ [mcnspt]
    [7]  Credits ............................................... [thxbro]


~=============================================================================~
| Disclaimer                                                         [coprgt] |
~=============================================================================~

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any website or otherwise distributed publicly
without advance written permission. Use of this guide on any other website or
as a part of any public display is strictly prohibited, and a violation of
copyright.


~=============================================================================~
| Introduction                                                       [itrdtn] |
~=============================================================================~

This is a detailed guide to the hidden mechanics of "affection" in Mega Man
Legends 2 (henceforth "MML2"). The term "affection" is not official as,
apparently, the mechanics are hidden. One of the functions of affection is
popularly known as "karma" among the English fanbase, which funnily affects how
MegaMan is treated by the folks and citizens. This guide focuses on the various
impacts and factors associated with MegaMan's affection level, and also clears
up some of the misconceptions contained in certain guides out there (see
"Misconceptions").

There is a Japanese guide posted on a fansite (refer to the Credits section),
but there doesn't seem to be any similarly detailed guides in English, so I
figured it'd be better for me to make an English version while referring to it.
As a result, some specific terms will be directly translated from Japanese
(as there are no such official terms to refer to, nor are there corresponding
terms used widely in the fanbase). The term "affection" is one main example;
some use "karma" and "happiness" to represent the two types of affection, but I
wanted something that can refer to the system as a whole, so I decided to call
it "affection", which is a direct translation of the term used in the Japanese
guide.

It is my hope that this guide will, to some extent, be of use to its readers.
Feel free to print this out for your own use or share it with someone else (but
DO NOT use it for commercial purposes without my permission! This has been laid
down clearly in the Disclaimer section). If you find any mistakes in my guide,
or have any questions or suggestions regarding the guide, you can reach me by
email at [email protected].


~=============================================================================~
| What is Affection?                                                 [aftint] |
~=============================================================================~

Affection is a hidden system in MML2 that contributes to various gameplay
variants depending on the affection level of MegaMan, which is determined by a
hidden value. Such gameplay variants include the manner in which MegaMan is
spoken to, and more importantly, the availability of certain items and changes
in the prices of goods or Special Weapon upgrades. The system made its
appearance in the first game, too, but was not designed to affect the gameplay
to such an extent.

In MML2, there are two types of affection: one of the citizens and folks, and
one of Roll. Both have different impacts on the gameplay and are affected by
different factors. One important thing to note is that they do NOT have any
relation to each other, which means that even if MegaMan's affection level is
bad for the citizens, it will by no means have any effect on his affairs with
Roll, as the latter is determined by a completely different parameter.

Although the affection values are hidden, there are actions through which the
player can influence them in his favor, each of which can increase or decrease
an affection value by a predetermined amount; these are explained below in
their respective sections. Both affection values start at 0 when the game
begins, and will change throughout the playthrough when the player does some of
the specific actions. It is not known whether the affection values have their
maximums, though.

Now that we've had an idea of what affection is, let's delve into the details.
We'll start off by looking at the citizens' affection for MegaMan.


~=============================================================================~
| Affection of Citizens                                              [aftctz] |
~=============================================================================~

The affection value for this type of affection, as pointed out above, always
starts at 0. The value will influence MegaMan's color and the citizens'
reactions to MegaMan, depending on whether it is equal to/above 16384 (which
marks "favorable"), or equal to/below -16384 (which marks "unfavorable"). Below
is a list of outcomes of having "favorable", "normal" or "unfavorable"
affection level:

=============================================================================.
| FAVORABILITY    | CONSEQUENCES                                              |
|=============================================================================|
| Favorable       | MegaMan's color turns the lightest (he becomes "holy      |
| (>= 16384)      | MegaMan")                                                 |
|                 |-----------------------------------------------------------|
|                 | Items sold in Junk Stores and General Stores become 20%   |
|                 | cheaper, and the owners become more polite to MegaMan     |
|                 |-----------------------------------------------------------|
|                 | Unable to deal with the Shady Dealer of Kimotoma City     |
|                 | (located in the shadow of the upper right pillar in the   |
|                 | map where Kimotoma Caverns locate)                        |
|-----------------|-----------------------------------------------------------|
| Normal          | MegaMan's color will turn darker as his affection value   |
| (-16383~16383)  | decreases, and lighter as his affection value increases   |
|                 |-------------------------------------------------------- --|
|                 | Unable to deal with the Shady Dealer of Kimotoma City     |
|-----------------|-----------------------------------------------------------|
| Unfavorable     | MegaMan's color turns the darkest (he becomes "evil       |
| (<= -16384)     | MegaMan")                                                 |
|                 |-----------------------------------------------------------|
|                 | Items sold in Junk Stores and General Stores become 20%   |
|                 | more expensive, and the owners become ruder to MegaMan    |
|                 |-----------------------------------------------------------|
|                 | The Pokte Village Quizzes become unavailable              |
|                 |-----------------------------------------------------------|
|                 | MegaMan can sell the Reaverbot Claw to the Shady Dealer   |
|                 | of Kimotoma City, and subsequently buy the Taser and      |
|                 | Reaverbot Eye from him                                    |
'============================================================================='

This is what is referred to as the "karma system" by most players, as the more
"evil" MegaMan becomes, the more notorious he becomes. Both "favorable" and
"unfavorable" affection levels give you benefits. The Taser is a necessary part
for making the Crusher, which is a cool and rather powerful Special Weapon. If
you're not fond of it, though, you're better off staying "favorable", as it
takes quite some effort to get back to "normal", and even more effort to become
"favorable" instead. Here's how you affect MegaMan's affection level in respect
of the citizens:

Actions that increase the affection value (for the citizens):
=============================================================================.
| ACTION                                                           | INCREASE |
|=============================================================================|
| Donate 10,000z to the Church                                     |       50 |
|------------------------------------------------------------------|----------|
| Donate 50,000z to the Church                                     |      400 |
|------------------------------------------------------------------|----------|
| Donate 300,000z to the Church                                    |     4000 |
|------------------------------------------------------------------|----------|
| Donate 1,000,000z to the Church                                  |    20000 |
|------------------------------------------------------------------|----------|
| Obtain the Class A License                                       |     3000 |
|------------------------------------------------------------------|----------|
| Obtain the Class S License                                       |     8000 |
|------------------------------------------------------------------|----------|
| Restore Pokte Village (only if at least one building has been    |     5000 |
| destroyed during the Jagd Krabbe fight )                         |          |
|------------------------------------------------------------------|----------|
| Give Shu the Notes, Pencil and Textbook in Kito Village          |     5000 |
|------------------------------------------------------------------|----------|
| Give the Cute Piggy to the girl in Ruminoa City                  |     1500 |
|------------------------------------------------------------------|----------|
| Repair the statue of Kimotoma City (only if the statue has been  |     3000 |
| destroyed during the Blitzkrieg fight)                           |          |
'============================================================================='

Actions that decrease the affection value (for the citizens):
=============================================================================.
| ACTION                                                           | DECREASE |
|=============================================================================|
| Kick the snowman and its bucket in Yosyonke City                 |        8 |
|------------------------------------------------------------------|----------|
| Kick the empty can in Yosyonke City                              |       16 |
|------------------------------------------------------------------|----------|
| Attack a rabbit in the Calinca Tundra                            |      500 |
|------------------------------------------------------------------|----------|
| Obtain the Reaverbot Claw from the Yosyonke Junk Shop            |     1000 |
|------------------------------------------------------------------|----------|
| Attack and destroy a cannon during the Nino Island missions      |     1500 |
|------------------------------------------------------------------|----------|
| Attack Johnny during the Nino Island missions, blasting him into |    10000 |
| a crisp                                                          |          |
|------------------------------------------------------------------|----------|
| Kick a pig in Kito Village                                       |      300 |
|------------------------------------------------------------------|----------|
| Attack Appo and Dah before entering the Birdbot Fortress         |      500 |
|------------------------------------------------------------------|----------|
| Attack Shu in the Birdbot Fortress                               |      500 |
|------------------------------------------------------------------|----------|
| Destroy the statue during the Blitzkrieg fight                   |     4500 |
|------------------------------------------------------------------|----------|
| Purchase the Reaverbot Eye from the Shady Dealer of Kimotoma     |     5000 |
| City                                                             |          |
'============================================================================='

As you can see, Church donation is not the only way to increase your affection
value. However, it is the only way if you have done all of the other available
actions.

If you want both the 20% discount and the Taser, it's best to achieve
"favorable" and enjoy its benefits as soon as possible, then only make MegaMan
"evil" when you reach Kimotoma City, where the Shady Dealer is available.
Hitting -16384 is enough to become evil; you don't need to go beyond that.
After becoming evil, however, you should not think about getting back to
"favorable" as you WILL have to at least donate 1,000,000z and 300,000z once to
the Church, making the 20% discount not worth the effort. If you really want,
though, here's how you can get back to "favorable" from -16384 in the cheapest
way:

 i. Donate 1,000,000z to the Church. (Restores 20000 points; affection value
    becomes 3616; affection level becomes "normal")
ii. Donate 300,000z to the Church. (Restores 4000 points; affection value
    becomes 7616)
iii. Restore Pokte Village or give Shu the Notes, Pencil and Textbook.
    (Restores 5000 points; affection value becomes 12616)
iv. Give the Cute Piggy to the Ruminoa girl. (Restores 1500 points; affection
    value becomes 14116)
 v. Repair the Kimotoma statue. (Restores 3000 points; affection value becomes
    17116; affection level becomes "favorable")

Obviously, to do this, you will need to let at least one building get destroyed
in the Jagd Krabbe fight and destroy the statue during the Blitzkrieg fight so
that you can have the repairing actions available afterwards. You should also
keep the Cute Piggy with you before turning evil if you want to pay less, as
the less non-cash-demanding actions you have available, the more you'll need to
donate to the Church to increase your affection value.


~=============================================================================~
| Affection of Roll                                                  [aftrol] |
~=============================================================================~

In addition to the affection of the citizens for MegaMan, there is also a
hidden parameter for Roll's affection for MegaMan. Likewise, the affection
value for Roll starts at 0. This value will influence Roll's response to Mega
Man depending on whether it is equal to/above 16384 ("favorable"), or equal to/
below -16384 ("unfavorable"). The outcomes of having "favorable", "normal" or
"unfavorable" affection level are explained below.

=============================================================================.
| FAVORABILITY    | CONSEQUENCES                                              |
|=============================================================================|
| Favorable       | Roll sounds nice to MegaMan when talking to him           |
| (>= 16384)      |-----------------------------------------------------------|
|                 | 10% discount for upgrading Special Weapons                |
|                 |-----------------------------------------------------------|
|                 | Roll's bathroom event unlocked (only once in game)        |
|-----------------|-----------------------------------------------------------|
| Normal          | The status when the game begins. Nothing special happens  |
| (-16383~16383)  |                                                           |
|-----------------|-----------------------------------------------------------|
| Unfavorable     | Roll sounds cold to MegaMan when talking to him           |
| (<= -16384)     |-----------------------------------------------------------|
|                 | 10% price increase for upgrading Special Weapons          |
|                 |-----------------------------------------------------------|
|                 | Roll's bedroom depression event unlocked (only once in    |
|                 | game)                                                     |
'============================================================================='

You may have known about the famous "bathroom event", but not the "bedroom
depression event". The event happens just like the bathroom event, where Roll
suddenly disappears from the Bridge, but instead of taking her bath, she lies
on her bed depressed. You have to interact with her and answer her question in
order for her to return. Answering either option will do the job, but if you
pick the negative answer (i.e. call her a "busybody"), you'll have your
affection value further decreased (see below). This event is more rarely
triggered by players than the bathroom event, as you must have done a lot of
bad things to Roll to have "unfavorable" affection level.

Notice that unlike the citizens' affection, having "unfavorable" affection
level for Roll gives you NO benefits at all in terms of gameplay. So, be
gentle, my man. Be gentle.

Actions that increase the affection value (for Roll):
=============================================================================.
| ACTION                                                           | INCREASE |
|=============================================================================|
| Repair the Flutter                                               |     3000 |
|------------------------------------------------------------------|----------|
| Give Roll the Stuffed Doll                                       |     3000 |
|------------------------------------------------------------------|----------|
| Give Roll the Cushion                                            |     3000 |
|------------------------------------------------------------------|----------|
| Give Roll the Model Ship                                         |     5000 |
|------------------------------------------------------------------|----------|
| Purchase the Toilet Cleaner                                      |     1000 |
|------------------------------------------------------------------|----------|
| Purchase the Vase                                                |     1000 |
|------------------------------------------------------------------|----------|
| Purchase the Houseplant                                          |     1000 |
|------------------------------------------------------------------|----------|
| Purchase the Comic Book                                          |     1000 |
|------------------------------------------------------------------|----------|
| Purchase the Painting                                            |     1000 |
|------------------------------------------------------------------|----------|
| Purchase the Wallpaper                                           |     1000 |
|------------------------------------------------------------------|----------|
| Purchase the Game Cartridge                                      |     1000 |
|------------------------------------------------------------------|----------|
| Donate 10,000z to the Church                                     |       10 |
|------------------------------------------------------------------|----------|
| Donate 50,000z to the Church                                     |      100 |
|------------------------------------------------------------------|----------|
| Donate 300,000z to the Church                                    |     1000 |
|------------------------------------------------------------------|----------|
| Donate 1,000,000z to the Church                                  |    10000 |
|------------------------------------------------------------------|----------|
| Comfort Roll when speaking with her during the bedroom event     |    10000 |
| when affection level is "unfavorable"                            |          |
'============================================================================='

Actions that decrease the affection value (for Roll):
=============================================================================.
| ACTION                                                           | DECREASE |
|=============================================================================|
| Sell a Picnic Lunch                                              |     5000 |
|------------------------------------------------------------------|----------|
| Fail the Intro Stage (Data gets burnt to a crisp)                |     5000 |
|------------------------------------------------------------------|----------|
| Attack Roll in the Calinca Tundra                                |      100 |
|------------------------------------------------------------------|----------|
| Attack Roll in the Calinca Tundra until she falls to her knees   |     1000 |
|------------------------------------------------------------------|----------|
| Shoot down the Flutter in the Nino Island mission                |    10000 |
|------------------------------------------------------------------|----------|
| Further depress Roll when speaking with her during the bedroom   |     5000 |
| event when affection level is "unfavorable"                      |          |
'============================================================================='

So no, you don't need to buy Roll all the gifts or Flutter accessories to
achieve "favorable". As long as all your actions make up 16384, you have Roll's
love.

As you can see, peeping Roll during the bathroom event doesn't increase the
affection value at all, hence is not a benchmark for the Special Weapon upgrade
discount. If, after the event, the player does some actions that decrease the
value, the affection level may be rendered "normal" or even "unfavorable",
depending on the decrease, thus causing the discount unavailable. It might be
wickedly, undeniably fun, but to guarantee the 10% discount (which is
especially useful for upgrading the Shining Laser), I strongly urge you to
refrain from shooting Roll or the Flutter. Or, if you really love doing so, at
least make sure you don't overwrite your save file afterwards ;).

Likewise, triggering the bedroom event shouldn't be a benchmark for the upgrade
price increase. Picking the negative answer during the event, of course, will
cause the affection value to drop, but is not the TRUE reason for the price
hike. By picking the negative answer, all that happens is just that your
affection level remains "unfavorable"; the upgrade price hike has been
triggered before the event, when your affection level first reached
"unfavorable". By the same virtue, you may still get the price hike even if you
pick the positive answer depending on your current affection value - if the
value has been decreased so much such that the 10000 increase for picking the
positive answer is insufficient for restoring your affection level back to
"normal", then, naturally, even picking the positive answer won't save you.
Nevertheless, you may still restore the level back to "normal" or even
"favorable" through the value-increasing actions, hence disabling the price
hike.



~=============================================================================~
| Misconceptions                                                     [mcnspt] |
~=============================================================================~

So what are some misconceptions about the affection system, or things related
to the system? There are really quite a few of them, which have been out there
for a long time. Most of them have been widely spread and even considered as
facts, which is not really delighting, even though, to some, they may have so
little impact on the actual gameplay. This section serves to address these
misconceptions. The answers to these misconceptions are brief, because the
guide has covered literally all of them (and as a result, I'm kind of just
repeating stuff). If you have no idea how affection works, please read the
guide first.

Anyway, let's go.

-------------------------------------------------------------------------------

1. Roll will hate MegaMan if he kicks the pigs.

  No. As pointed out above, Roll and the citizens have different counters
  for their affection. Kicking the pigs depletes the citizens' affection,
  but not Roll's. Neither will any other of the actions that only affect
  MegaMan's affection value in respect of the citizens influence Roll's
  affection for him.

-------------------------------------------------------------------------------

2. After becoming "evil" MegaMan, you can only revert to normal by donating
  1,000,000z to the Church, and another 1,000,000z to become "holy" MegaMan.

  No. There are more actions than Church donation that can increase MegaMan's
  affection value. Performing any of them will do, as long as you can achieve
  the required value for the particular affection level. In fact, there is a
  cheaper way of becoming "favorable" from "unfavorable" for the citizens,
  which can be found in the guide above.

-------------------------------------------------------------------------------

3. You can only become "holy" MegaMan by donating to the Church.

  No. Same logic as above: any value-increasing action carries the same
  function; it's just that they award different values. Once your value hits
  16384, you're "holy".

-------------------------------------------------------------------------------

4. You can only get the Special Weapon upgrade discount by repairing the
  Flutter, purchasing all the Flutter items AND giving Roll all the gifts.

  No. Again, it doesn't matter what you do. As long as the action can
  increase your affection value, it can help you achieve "favorable".

-------------------------------------------------------------------------------

5. You'll get the upgrade discount once you've caught Roll in the bathtub.

  Yes and no. You'll have no problem getting the discount right after the
  bathroom event, but that's not because you've triggered the event; it's
  because it so happens that the event takes place when your affection level
  is "favorable". The discount may be gone (and come back) depending on any
  further changes in your affection value (caused by your performing the
  specific actions).

-------------------------------------------------------------------------------

6. You'll get the upgrade price hike only if you pick the negative answer
  during Roll's depression event.

  No. Picking the negative answer decreases your affection value, but that
  doesn't cause the hike, since your affection level has been "unfavorable"
  anyway, which is the real cause for the price hike. Likewise, the price hike
  may be gone (and come back) if there are any subsequent changes in your
  affection value for Roll. See the next misconception for more.

-------------------------------------------------------------------------------

7. Nothing will happen if you pick the positive answer during Roll's depression
  event.

  Nah. If your affection value is much more below -16384, picking the positive
  answer (affection value +10000) may still not be enough for you to revert to
  "normal". So long as your affection level is "unfavorable", you'll get the
  price hike (but the depression event happens just once).

-------------------------------------------------------------------------------

8. You can disable the price hike only by giving Roll all the presents after
  picking the negative answer during the depression event.

  No. First of all, as mentioned above, picking the negative answer does not
  cause the price hike; you may get it anytime. Anyway, no. Giving the gifts
  is not the only way to restore your affection level. Now you might have
  guessed the next line... as long as an action increases the value, IT WORKS.


~=============================================================================~
| Credits                                                            [thxbro] |
~=============================================================================~

- Prism Fighter, the Japanese fansite, for posting the detailed guide to
 affection.
- GameFAQs contributor Estil for his MML2 walkthrough as a reference (for I had
 forgotten some facts).
- MMKB for some proper terms.
- patorjk.com for generating the ASCII art so easily.