Rengoku: The Tower of Purgatory
This is my first faq, and I know that it's not the greatest. For now
this is just a quick list of the possible weapons enemies will have on
each floor and the second list will describe the weapons.
It's short and to the point, but if someone wants to help me any,
I'm more that willing to listen and give you credit for the information.
Table of Contents
-Version
-Controlls
-1: Weapons per Floor
-2: Weapon Stats
-3: Elixir/Stat Levels
-Legal
----------
-version .25 - The first few floors and a small portion of my items.
created 7/21/06
-version .75 - Completed all the items i've found from floors 1-7 out
of a total 9 floors I believe. updated 7/23/06
-version 1.00 - All items I found on my first trip through the tower.
Created elixir/stat increasement. updated 7/25/06
----------
----------
Controlls
----------
Up \
_ \ Use Head Weapon
| | \ /\
__| |__ \ Use Left Use Right
Left |__ __| Right\Move in that Arm Weapon [] () Arm Weapon
| | / Direction
|_| / Double Tap X
Down / To Run Use Chest Weapon
Start: Pause the game
X: Select items in menus
/\: When at a terminal, and equiping items, pressing triangle will
return an item to elixir, giving you more elixir to upgrade your
A.D.A.M with.
(): Cancel
Analog Nub: In the levels, rotates the camera, in the menu, rotates ADAM
---------------------------------------
***1: Weapons per Floor***
----------------------------------------
Now, with every floor, there is a chance that you'll find weapons from
the previous floor. There are some weapons you will get from each boss
that won't be listed untill my second trip through. I know these lists
aren't 100% accurate; they are works in progress.
Floor 1
Tekkou Blade
Auto Bow Gun
(a) E-Pack Add-on
Double Claw
580 Auto Magnum
Floor 2
Attack Hammer
Kite Shield
8mm Sub-auto
(a) Repair System
Gattling cannon
Floor 3
Flame Thrower
Pile Bunker
Shotgun M808
Chain Saw
Hecate V
Macro Needle Gun
Missle Launcher
Liquid Cooler
Drill Claw
Heat Shield
Floor 4
Heavy Stun Gun
Accel. System
3" Recoiless Gun
7.62mm M.G.
Heat Sword
75mm Howitzer
Point Barrier
Floor 5
Mortar Gun
Heat Axe
Beam Shield
Floating Mine
Plasma Cutter (a)
Grenade Launcher
Floor 6
Homing Missle
15.7mm Machinegun
Jammer Head
Piercing Row Claw
13mm Auto Nanbu
Laserproof Shield
Rail Gun
Shock Absorber
Floor 7
Beam Coat
Gravity Grenade
Linear Mortar Gun
Plasma Sword
Laser Gun
(b) E=pack Add-on
(b) Repair System
Laser Jammer
Floor 8
Samurai Drive
EMCON-III
Particle Cannon
Quantum Cannon
Rail Cannon
------------------------------------
***2: Weapon Stats***
------------------------------------
(Weapons will be listed based on how they're sorted)
Weapons are as follows:
Name of weapon : in game description
attack type 1 - numberical damage
attak type 2, (if app) - numberical damage
location(left arm, right arm, top for head, middle for chest and bottom
for legs) - number of slots the item takes up.
------------------------------------
Double Claw : A claw made for combat at close quarters. Made up of
two fast-oscillating blades.
Physical Att. - 150
Left/Right/Top - 1 slot
Piercing Row Claw : A claw made for combat at close quarters. Made up
of two fast-oscillating blades.
Physical Att. - 250
Left/Right/Top - 1 slot
Tekkou Blade : A sword made for close combat. It looks primitive, but
its fast-oscillating blade cuts
through reinforced resin.
Physical Att. - 200
Left/Right/Top - 1 slot
Samurai Drive : A sword for close combat. It looks primitive, but its
fast-oscillating blade cuts through reinforced resin.
Physical Att. - 360
Left/Right/Top - 1 slot
Attack Hammer : A short-range weapon that inflicts impact damage when
swung around and brought home on an enemy.
Physical Att. - 240
Left/Right/Top - 1 slot
Chain Saw : A short-range weapon that does damage with an infinate
number of tiny, fast-oscillating blades that rotate around.
Physical Att. - 120
Heat Att. - 20
Left/Right/Top - 1 slot
Drill Claw : A high-impact and very damaging weapon for use at short
range. Drives a large high-velocity drill into the enemy.
Physical Att. - 220
Left/Right/Top - 2 slots
Heavy Stun Gun : A short-range weapon that immobilizes enemies by
delivering an electric shock to anything that touches it.
Physical Att. - 20
Electronic Att. - 128
Heat Att. - 60
Left/Right/Top/Middle - 2 slots
Heat Sword : A sword for use at close quarters. In addition to
inflicting damage, it also causes the enemy to heat up.
Physical Att. - 180
Heat Att. - 220
Left/Right/Top - 1 slot
Heat Axe : An ax for use at close quarters. A cumbersome weapon, but
highly damaging. It also causes the enemy to heat up.
Physical Att. - 192
Heat Att. - 240
Left/Right/Top - 1 slot
Pile Bunker : Fires a stake explosively from the fist. It heats up
rapidly and has many weak points, but is still highly effective.
Physical Att. - 180
Heat Att. - 80
Left/Right - 2 slots
Plasma Sword : A short-range, high-potency weapon that uses energy fast.
Plasma forms a super-heated sword that burns through foes.
Physical Att. - 96
Heat Att. - 288
Left/Right - 1 slot
580 Auto Magnum : An automatic weapon that is basically a handgun, but
with the firepower of a riflt. It is relatively easy to aquire.
Physical Att. - 120
Left/Right/Top - 1 slot
13mm Auto Nanbu : An automatic pistol with well-balanced firepower,
recoil and ammo capacity.
Physical Att. - 192
Left/Right/Top - 1 slot
Auto Bow Gun : Single shot attack power is high, but ammo capacity is
low and time between shots is long.
Physical Att. - 120
Left/Right/Top - 1 slot
Hecate V : a rifle with high projectile velocity and powerful attack
capabilities, but long reload time.
Physical Att. - 180
Left/Right/Top - 1 slot
Shotgun M808 : A single burst has widespread civerage, but range is
limited and attack power is low.
Physical Att. - 160
Left/Right/Top - 1 slot
Macro Needle Gun : A firearm that projects needles at very high
velocity with high-end firepower, but limited capacity for ammo.
Physical Att. - 61
Left/Right/Top - 2 slots
8mm Sub-Auto : This machinegun is powerful and has a fast reload time,
but it does overheat easily.
Physical Att. - 60
Left/Right/Top - 1 slot
7.62mm M.G. : A machinegun with enhanced rapid-fire capability.
Physical Att. - 90
Left/Right/Top - 1 slot
Laser Gun : A gun that projects ultra high-speed light rays.
Electronic Att. - 100
Left/Right/Top - 2 slots
15.7mm Machinegun : A heavy machinegun that sprays powerful bullets
at very high speed.
Physical Att. - 100
Left/Right/Top/Middle - 1 slot
75mm Howitzer : Field artiller with good single-round destructive
force, but slow projectile speed and a long delay between shots.
Physical Att. - 336
Left/Right/Middle - 2 slots
3" Recoiless Gun : A rocket launcher with subdued recoil for ease of
use. Unsurpassed projectile speed & destructivity, but low on ammo.
Physical Att. - 264
Left/Right/Middle - 2 slots
Grenade Launcher : A grenade launcher fitted with a drum magazine. In
addation to taking damage, the target heats up with the explosion.
Physical Att. - 300
Heat Att. - 250
Left/Right/Top/Middle - 2 slots
Missle Launcher : Fires powerful, high-velocity missiles. When the
the target is found, damage is overwhelming.
Physical Att. - 432
Left/Right/Top - 2 slots
Homing Missle : Firees small missles that automatically track locked-
on targets.
Physical Att. - 200
Left/Right/Top/Middle - 2 slots
Mortar Gun : A mid-range supreme weapon that hammers out a high volume
of ultra-compact bombs with pressurized air.
Physical Att. - 300
Left/Right/Middle - 2 slots
Gatling Cannon : The ultimate automatic weapon with multiple revolving
gun barrels. Suffers quick overheating due to faulty cooling.
Physical Att. - 90
Left/Right/Middle - 2 slots
Linear Mortar Gun : A long rifle that fires superheavy rounds with
magnetic repulsion. Superb firepower, but poor rapid-fire profile.
Physical Att. - 495
Left/Right/Middle - 1 slot
Rail Gun : Long rifle that fires plasma shots with electromagnetic
induction. Poor rapid-fire due to high energy requirements.
Physical Att. - 120
Electronic Att. - 320
Left/Right/Top/Middle - 2 slots
Rail Cannon : A large-scale rail gun. Its power is accordingly increased.
Physical Att. - 195
Electronic Att. - 585
Left/Right/Middle - 3 slots
EMCON-III : Emits EM pulses that stop electronics working. You can't
move while useing it.
Electronic Att. - 120
Left/Right/Top/Middle - 2 slots
Particle Cannon : Fires amplifed oscillating particles in the magazine
out of the turret. A powerful weapon but single-shot only.
Electronic Att. - 240
Heat Att. - 100
Middle - 2 slots
Quantum Cannon : Absorbs quanta from the air, and then unleashes the
energy in a single blast. No rapid fire, but incredibly powerful.
Electronic Att. - 780
Heat Att. - 90
Middle - 3 slots
Gravity Grenade : Shoots a sphere of gravity. Any enemies entering the
sphere suffer lethal damage.
Physical Att. - 32
Electronic Att. - 288
Middle - 3 slots
Floating Mine : Releases a floating mine forwards. It will explode
after a certain amount of time or if it is touched.
Physical Att. - 500
Heat Att. - 200
Left/Right/Middle - 2 slots
Plasma Cutter (a) : Fires cresent-shaped plasma blades. Powerful and
far-reaching, but the blade speed is relatively slow.
Electronic Att. - 300
Left/Right/Top/middle - 1 slot
Flame Thrower : Sprays a jet of flame to supplement the damage inflicted
on close- to mid-range targets with a high temperature assault.
Physical Att. - 20
Electronic Att. - 40
Heat Att. - 46
Left/Right/Top/Middle - 1 slot
Kite Shield : A standard metal shield. Alleviates damage caused by
physical attacks.
Physical Def. - 20
Left/Right/Middle - 1 slot
Heat Shield : In addation to lowering damage from physical attacks,
this reinforced light shield is also heat-resistive.
Physical Def. - 30
Heat Def. - 15
Left/Right/Middle - 1 slot
Point Barrier : Reduces damage from physical and electronic attacks.
Physical Def. - 30
Electronic Def. - 30
Left/Right/Middle - 2 slots
Beam Shield : A shield that projects a beam to fend off attacks.
Greatly reduces damage incurred by physical attacks.
Physical Def. - 40
Left/Right/Middle - 1 slot
Beam Coat : An output-enhanced beam shield. Greatly reduces damage
incurred by physical attacks.
Physical Def. - 90
Left/Right/Middle - 2 slots
Laserproof Shield : A reflective shield that blocks laser attacks.
Fragile and easily breakable by physical attacks.
Physical Def. - 10
Electronic Def. - 50
Left/Right/Middle - 1 slot
Shock Absorber : A system to automatically channel away impacts, making
it more difficult to be unbalanced or hurled aside by attacks.
Top - 1 slot
Jammer Head : An electronic defense device. Temporaroly prevents
enemies from locking-on.
Top - 2 slots
(a) E-Pack Add-on : Leg equipment providing a supplementary energy pack
and magazine. Automatically replenishes weapon's energy and ammo.
Capacity is 2 refills.
Bottom - 1 slot
(b) E=pack Add-on : Leg equipment providing a supplementary energy pack
and magazine. Automatically replenishes weapon's energy and ammo.
Capacity is 3 refills.
Bottom - 1 slot
Accel. System : 20% faster movement than other leg equipment. Leg
energy use is continuous, so deployment time is limited.
Bottom - 1 slot
Liquid Cooler : A cooling system that uses a supercooled liquid
compound. Prevents overheating, premitting longer use of heavy weapons.
Bottom - 2 slots
(a) Repair System : Leg equipment that provides a self-repair system
which accelerates endurance level recovery.
Bottom - 2 slots
(b) Repair System : Leg equipment that provides a self-repair system
which accelerates endurance level recovery.
Bottom - 2 slots
Laser Jammer : Decrease the power output of laser weapons by emitting
particles that diffuse the light beam.
a Repair System : Leg equipment that provides a self-repair system
which accelerates endurance level recovery.
Bottom - 2 slots
------------------------------------
***3: Elixir/Stat levels***
------------------------------------
Max Endurance : Increases by 100 for every 200 additional elixir spent
on the stat. (i.e. 200 to take it from 1800-1900, then 300, followed
by 500/700/900, etc.)
Physical Def. and Electronic Def. : increase by 10 at the same cost as
100 endurance. ( so def from 20-30 costs 200, 30-40 costs 300, 40-50 is
500, etc. )
Additional slots cost 500, 1500, 4500, and 9000
Body Heat Res. increase by 100, costing (in hundreds) 2,3,4,6,8, etc.)
--------------------------
***Legal***
--------------------------
Thanks to Konami for makeing this great, but under appreciated game, and
for Sony for it's unique, and easy "pick up and play" handheld, the PSP.
All items and weapons are tradmakark of Konami Corp. 2005 konami 2005
and Hudson Soft, and designs for the weapons and other a.d.a.m. models
are from illustrator Jun Suemi.
This faq is authorized to be used on Gamefaqs.com only, and only by
express permission from me. If you'd like to help with this faq, contact
me on aim at yakshaysita or email me at
[email protected].