Patapon 3 FAQ/Walkthrough

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That's right, you don't need to even ask me for permission. I just like to know
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The only exception to this rule is if, on the following line, I list that your
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Websites banned from hosting my guide: None

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About the wonderful moi

My name is Toaster J. Forkington. I'm a FAQing machine. Writing FAQs is perfect
for me since I only play games to break them apart in a day. This is also why
the only FAQs I've created thus far are for portable games.

If you have personal requests for FAQs, feel free to E-Mail me. I don't request
payment, but if I don't have access to the said game then It's probably not
going to happen unless it mysteriously appears in my mailbox. Wink, nudge.

I'm also a very harsh critic that has a Bachelors in Game Design. Oddly enough
I don't want anything to do with the creation of video games anymore. If you
want your game broken apart in a review, I'm your man. If you just want a bad
review for the sake of a bad review, I'm also your man.

~
About this guide

This is a blind run guide, meaning I've had no more experience in this series
aside from playing the demo for Patapon on the PSN. There might be less
effective methods described and alternate strategies, feel free to send me
opinions and strategies and you'll be credited accordingly.

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About this game

Alright, this game is probably the most racist game you'll ever come across.
And it has two prequels, freaking amazing, right? It's also extremely cute,
addictive and overall amazing. There are demos available on the PSN, and I
highly suggest you try them out if you're on the edge about buying one of these
games.

Basically you're a god. You lead a tribe to victory through the use of your
drums. It's a 4 beat game, what that means is that between you and the
patapons, you hit 4 buttons to do specific actions. After you input 4 beats of
your drums, the Patapons will sing, and then it's your turn to input another
command. They'll sing again, so on and so forth.

Sounds kinda pointless, right? Well they're freaking adorable, so it's worth
it. I promise.

There's also a combo system for successfully entering commands, and at 3+ you
enter fevermode, where these little bastards go berserk. Love it.

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Digital Vs. Retail

The Retail version comes with a free strategy guide that is downloadable from
the Playstation Network. I'm not sure if the digital version has the same thing
going on, but this might be the only way to get a free strategy guide that
makes this entire FAQ/Walkthrough obsolete. *cough* Just kidding, it doesn't
include much, but it lets you get a good feel for the Uber Heroes.

I also haven't found clarification if the Digital copy comes with the Online
code which you need to use the Sony network infrastructure, which is required
for certain game modes and unlocking Djinn.

If you're buying this game second hand, be warned you'll have to pay $9.99 us
for the online entitlement. Since most game stores (lol only gamestop anymore,
freaking monopolies) only cut the price of used games by 10%, you'd be shelling
out more in the long run.

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Table of Contents
The Walkthrough....................................[TWAK]
Patapon Training Grounds...........................[MPTG]
Field of Angry Giants..............................[FoAG]
Arena of Valor.....................................[AroV]
Cave of Valor......................................[CaoV]
Snow Field of Sullied Tears........................[SFST]
Range of Purity....................................[RoAP]
Tower of Purity....................................[TwoP]
Plateau of Pompous Wings...........................[PoPW]
Range of Justice...................................[RoaJ]
Castle of Justice..................................[CoaJ]
Greedy Mask Jungle.................................[GrMJ]
Arena of Earnestness...............................[AroE]
Estate of Earnestness..............................[EsoE]
Bottomless Stomach Desert..........................[BoSD]
Racing Alley of Restraint..........................[RalR]
Labyrinth of Restraint.............................[LabR]
Volcano Zone of Lazy Demon.........................[VlZD]
Range of Adamance..................................[RngA]
Evilmass of Adamance...............................[EvlA]
Savannah of Envious Eyes...........................[SoEE]
Arena of Tolerance.................................[AroT]
Temple of Tolerance................................[TomT]
Post Game..........................................[Post]
Equipment and Junk.................................[EQaJ]
Dark Hero Mode.....................................[DHMo]
Frequently Asked Questions.........................[FAQ]
Downloadable Content...............................[DLC]
Credits............................................[Cred]

~
The Walkthrough [TWAK]

Well, the first thing I can say is to turn off all sound distractions. It
doesn't help that much, but it does help.

I also installed game data, but honestly MHFU is the only game that justifies
game installation because of two minute load times. It may or may not affect
your gameplay, so install at your own peril.

As soon as the game starts up, you're welcomed with an extremely awesome
cutscene where apparently Patapons have become Power Rangers and the most
amazing theme song ever.

Once you start up, in this game you pledge to take the form of an Uberhero to
lead your army to victory. At this point you can also import Patapon 2 data,
but I don't have that, so I don't need it!

Now you get to choose between the three Uberhero types. I chose Shield because
the visual guide had Titan's Grip. It also looked pretty well rounded.

Now we're introduced to the drums;
- Pon is the bravery drum, it's assigned to the O button
- Chaka is the Triangle Drum
- Don is the X Drum
- Pata is the Square Drum

Repeatedly strike Pon to awaken the hero. Here we've gotta deal with hitting
the fourth of a sequence since a minion is controlling hte Pata button. Just
hit it every third Pata to get the Pata at the end of the map. After you get
the Pata drum, just pata-pata-pata-pon to reach the end of the map and complete
the first quest.

The Hideout
Alright, we get a short cutscene and then we're allowed to check out our
hideout. Frickin' sweet.

- Armory, it's where you can go through items.
- Team totem, this allows you to play in multiplayer.
- Sukopen, he tells you of dangers he can spot.
- Silver Hoshipon, the silver floating star with a beard, he tells you what to
do.
- Master Obelisk, this is where you go to take on missions.

!Mission Patapon Training Grounds [MPTG]
- Advance! Attack!

This map teaches you both the Advance and Attack commands;
* Advance, Pata-Pata-Pata-Pon
* Attack, Pon-Pon-Pata-Pon

Before we take on the mission though, we're sent to the Barracks to change
equipment, skills, classes and then we can deploy with the start button.

I equipped the stronger version of each weapon to each character besides one
Sword to Chin which I didn't replace. When ready, deploy and then we'll start.

In here we've got a time limit to proceed and destroy buildings and Birdies.
Each time you hit a sign your time limit is increased. After you complete the
map, Hoshipon will introduce you to the blacksmith.

Here you'll spend Ka-ching to level up gear. After that, it's time to take on
the next part of the Patapon Training Grounds.
- Defense Practice

This map teaches you how to defend properly.
* Defend, Chaka-Chaka-Pata-Pon

Before we take off, be sure to equip your UH with the strongest defensive gear.

There are three waves, you can do all three now or just one to proceed. I was a
shield UH, so I chose three. Basically you just Defend over and over. After
each wave, your party is healed. For now, don't do wave three. They suggest you
be level 5 for it for good reason. You'll essentially die and lose everything!

After successfully clearing Defense Practice you can stay in the training
grounds or move on to the field of Angry Giants. Let's finish Practice, first.

- Attack and Dodge Practice
* Dodge, Pon-Pata-Pon-Pata

In this stage, the Sign will tell you when to do what. Dodge immediately then
attack.

- March and Jump Practice
* Jump, Don-Don-Chaka-Chaka

This one is kinda annoying. Head forward a few times then jump, head forward,
jump to infinity. Each sign will add bonus seconds, 40 for the first and 30 for
the second. Just jump to claim treasure chests while below them.

After this map, it's time to start the real missions.

!Field of Angry Giants [FoAG]
- Traverse the Field of Giants

This map isn't much of a problem if you've been doing the practice quests.
There's obstacles, small Bonedeth flinging spears and Giants to deal with. The
first Giant mostly just flings boulders. The biggest problem is if you're like
me and accidentally keep pressing Forward instead of Attack. Even then, if
you've been equipping Ice and Sleepy weapons it'll stop them dead in their
tracks. This map will also level your characters, so rejoice, we can now
upgrade to +2.

After this map, we've got two more available. One where we hunt a Cyclops and
one where we deal with the Bonedeth Hero, Ragewolf.

- Ragewolf and the Mysterious Birch Grove
Along this path we've got lots of Bonedeth and towers with small blockades.
Near the middle of the map Ragewolf pops up, he's not that strong so he's not
much of a problem, you get healed right before him. He'll flee once he takes
enough damage, then it's just more Bonedeth and a living tree. After clearing
this map, you'll likely hit level 3 and unlock an array of new classes.
Clearing this map also unlocks the Arena of Valor

- Hunt the Cyclops: Part Deux
Not much going on in this map, kill a couple giants and get low exp and crappy
loot. The next, however, is completely different.

- Birch Bonedeth Brigade
This is an amazing map. If you're having problems in the Arena of Valor, come
back to this map and farm it. There's not as much Ka-ching, but there's lots of
loot and reliably 1200 exp per completion until level 5, then it'll dip down to
600 and below 200 at level 7. Nonetheless it'll be amazing for catching up your
offleveled classes if you're having problems in the Cave of Valor.

! Arena of Valor [ARoV]
- Proving Grounds and Crescent Moon
Alright, this is a Proving Grounds challenge, I take it. It's kinda like king
of the hill. You rush to the center to claim the center tower, then you either
sit there protecting it for the five minute duration, or you keep progressing.
The enemies will respawn but your characters will not. If you capture the enemy
flag then you win! Completing this map leads to some mumbo jumbo about some
Djinn but not much more information as well as unlocking the Battle Arena.

- Will the Angry Wolf see a Full Moon?
This is a much harder version of the last. The enemies do much more damage and
respawn quicker. My biggest advice is to take the middle and then next tower
then sit out the rest of the match. Ragewolf gets extremely strong near his
flag even when his tower is down, so it's best to fodder with lower amounts of
damage than to wipe because your shields died.

! Cave of Valor [CaoV]
- Archfiend of Valor
This map isn't hard. At the end you can choose to continue or leave the hide
out, I left and met with some kamisutra or something on the way out. I told him
I didn't lose a chest and received Yarigami's sutra, my first summoning. Be
warned though, if you leave you have to start over at the beginning.

Floor 2 has a suggestion of fire breathing dragons. Might want to take
precaution and equip some Ice Shields and Helmets. At the first gate you need
to jump, follow the path along and save your Fever Djinn until the dragon,
which isn't really that hard if you pop your Djinn and faceroll. Like with the
first floor, leave if you feel like you'd rather take your treasure and some
EXP.

Floor 3, in here we've got probably our first real boss fight of the game. It's
a Dodonga! Some big black dinosaur/dragon lookin creature. He's not that bad,
to be completely honest. He has a charging attack that isn't as obvious but
somewhat easy to defend through or just keep attacking. The real threat comes
from him looking straight up for the duration of one charge, in which you
should retreat to avoid his fire breath. Charge up attacks if needs be, but
he's not that big of a threat.

After clearing this map we unlock Meden Mart to buy some basic materials and
equipment as well as..

- The Secret Of The Cave Of Valor
About the same in difficulty as the last version except for the boss of this
floor, a blue cyclops. He does massive amounts of pain, easiest to avoid it by
continually retreating and then charging attacks to his face. If you're having
problems you wont be able to clear floor 2 easily. The final floor features
Dodonga again with a free key and high chance of jeweled chest.

! Snow Field of Sullied Tears [SFST]
- Big Chills in Pure Snow
First things first, equip all of your Flame based gear. It'll help against
Freezing. This map is a pain in the ass if you have any characters without it.
There are large ice golems in the ground that will pleasurably rip your eye out
of your body if you give it the chance.

The biggest piece of advice I can give you is to Dance often. If you don't have
at least one piece of Fire gear for a sepcific job, try out another job that
can equip the pieces available, otherwise you'll be wasting commands with
dancing often. After this map we'll meet Naughtyfins, doing a poledance with
her pike.

If worst comes to worst you can just clear out the Cave of Valor's new mission
or Field of Giants for some loot. Destrobo is the easiest Shield class to take
care of this mission because of psuedobladestorm with a +3 or higher mace.

As another side note, sometimes the large enemies will bug, and will be
impossible to kill, at this point just die since even a Djinn can't damage him.

- Naughtyfins and the Ice Forest of Introversion
First things first, switch your archer to the healing class since arrows are
useless in this map. If you've unlocked it already, the black magelike also
works. Piekron's rain can also offset the freezing affects of the blizzard.

As you progress, you've got four salamanders, try not to march too far forward
and continually retreat. If characters die then wait until you see the Ice
fortress before summoning your Djinn

I however am terrible at summoning, so I decided to be cheap and take 30
minutes to clear this map using a healer and base shield uberhero. Cheap
tactic, but it helps with rythmless white people out there!

- Hibernating Dragon
Another heavy frost map filled with Ice Golems and a new type of enemy if
you're doing this before the last, the Ice Salamander. These guys aren't that
threatening, but when they die they kamikaze, which is almost guaranteed to one
shot anything, so just continually retreat. Two Ice golems and two Salamanders
with a few bonedeth for decent exp.

Doing this map again will double the enemies and give you a fifth salamander
protecting a frost dragon. His breaths are somewhat easy to notice and jump
over or defend through if you're using a Guardia or Shield type UH.

- Blizzard Tower and the Bonedeth Brigade
This is Birch Bonedeth on crack. It's a lot shorter (Two blue/purple cyclops)
and the blizzard tower and it's over. I've gotten a jeweled chest every three
times I've run it on average.

! Racing Alley of Purity [RAoP]
- Mermaid's Tears and the Great Snow Race
Alright, so another minigame setup. Both armies start at the left and progress
to the right, so it might be a good idea to bring in some Destrobo and maybe
switch your UH to something highly offensive. As the good guys, we destroy red
obstacles, the red army destroys blue obstacles. Neutral objects need to be
destroyed for either to pass, so you can kick back then progress after the
enemies do it or do it yourself.

The first neutral set is an ice cave with snowball machine, the second is a
tower with snowball machine, then the last is an Ice Golem. After that it's two
more Red obstacles then home stretch. Your team tends to walk further than the
foe, so if worst comes to worst just level up to 8 to guarantee a win.

There's lots of fire going out, and you can easily lose if you rely on a djinn,
so you might want to split Burn and Freeze resistance accordingly.

- Ephemeral Dreams Dashed
It's the same thing except higher level enemies and they move much quicker, so
grabbing the blue orbs becomes somewhat important.

! Tower of Purity [TwoP]
- Archfiend of Purity
Another three floor dungeon. Remove most, if not all of your burning protection
gear since it's not as useful in here and replace it with more Freeze
protection.

Floor 1, few Salamanders, lots of Bonedeth and two Ice Golems one regular and
one freaking ginormous. The end boss is, as you'd expect, the second golem.
Defeat him for the key to this floor and proceed, it's pretty easy with any
offensive UH class. This floor has about 1600exp a clear until level 9, then it
drops down, so it's a great floor to farm to raise class levels if needs be.
Avoid using classes without Shields since they tend to die quickly.

Floor 2, when we first enter we have a chest hiding up top, just jump
underneath it to break through. We've got four rooms to deal with. The first
has an ice dragon, the second an ice salamander, the third another ice dragon
and the fourth a giant ice golem and ice salamander.

Floor 3, the boss room, whoo! Stone Goliath a gogo.
This guy doesn't seem like that big of a deal. kick back and charge up then
start off with the face destruction.

Finishing this level unlocks the Plateau of Pompous Wings, controlled by some
douchebag namd the Archfiend of Justice. What a prick. The next area is filled
with burning, so back into the ice gear.

- Bound for Higher Heights
Just a slightly more difficult redeux of Archfiend of Purity.

! Plateau of Pompous Wings [PoPW]
- Underworld Guard Dog of the Pass
This map doesn't have a lot going on. It introduces a big wolf like enemy which
isn't that bad. It takes on the tradition of slowly attacking while you deal
with tuba players in the background.

- Standoffish Sonarchy and the Perilous Mist
As you'd expect, it's another map dealing with Darkheroes. First we've got
Ragewolf, then we've got Ragewolf and Naughtyfins, then we've got all three as
giant pillars and barrages of soundwaves try to destroy us. No big deal.

- Thunder Lion of Svanki Pass
Slow progression map with a lot of terrain to destroy. Multiple wolves and a
couple of cyclops, the real problem is the Lion Wolf as you might expect, it
does lightning ball breaths that like to paralyze and attacks somewhat quickly.
While it's "howling" it takes little damage, so get ready for a defense and
slow fight if you're continually getting paralyzed. Don't expect to have an
easy time with this mission before your teens levelwise. If you're unlucky,
you'll get a very active thunderstorm which typically paralyzes you ever 30
seconds.

- Rocky Range Golem and Bonedeth Brigade
Not that long of a map, bunch of bonedeth, two decently sized forts, one small
and an enormous rock golem. The rock golem is a lot more resistant than his
brothers you've met before, so be prepared to guard for his rock sprays that
shoot a little further than the snowflake version.

! Range of Justice [RnoJ]
- Bird or Beast? Offense or Defense?
It's really easy. You hit the lever right in front of you to shoot off missiles
to destroy enemy territory. If you're a shield classer, then you just need to
use uberhero chaining with tondenga, otherwise it'll take you more than 56
seconds for a win, just continually attack and retreat when it's knocked down
to save a little bit of time.

After an assured win, the castle of Justice appears.

- Total Ultrasonic Air Defense
Following the tradition of minigames, this is the version slightly on crack.
This time the missiles tend to fly lower and the enemies get attacks through
somewhat quicker. Quite possibly one of the quicker ways to farm level 13
chests since the exp is minimal at best, but it's not like anything great comes
out of those chests anyways. Level 3 pink, level 5 purple at best. It does have
the benefit of helping with class skills at least.

Tondengo uberhero or pataponian's charged attack will continually disrupt the
foes for a cheap win as well.

! Castle of Justice [CaoJ]
- Archfiend of Justice
Floor 1, multiple rooms that you have to dance in front of the flame then hit
the switch before proceeding or rocks will fall from the sky. Two large golems
signal the end of the map. Also if you have a key already from the training
missions, there's a chance the key wont spawn for the first floor. Coming back
through this floor again will, however spawn one key.

Floor 2, make sure you've got burning resistance on everything before coming
here. There's Flame Salamanders here, and they aren't a joke. They come in
small and large variety and do massive damage compared to their size. The real
problem comes when you're burning before you can reset to your original
position and get blown up.

Also, before moving onto floor 3, remember that this place gives almost twice
as much exp as the suggested leveling map, Rocky Range Golem and the Bonedeth
Brigade so you might want to push off finishing this map since the repeatable
version is a tad bit harder, but not much. I found it somewhat easy to come
back and level my Uberhero's main class to unlock others at this point.

Floor 3, Kanogias, badass name, weakass enemy. He moves pretty quickly and has
high knockback rates, but all in all his attacks are easy to read. Charge->
Attack, you probably wont even need to charge defend. After you rock his socks
off, it's off to grab your jeweled chest.

After we'll meet the new Darkhero, Rottenlee Ravenous, simply the baddest ass
in the history of badassness. It also makes me question if Naughtyfins is an M
type or just very bubbly.

! Greedy Mask Jungle [GrMJ]
- Man-eating Shark of Nuchara Swamp
New enemy, the sharks! They're just fins in the ground, you can force them up
with a Tondenga Charged attack that causes earthquakes and leaves them doing
nothing. Lot of brushfire going through, so leave your [fl] at home if you're
not wearing much burning protecting.

- Duel with Ravenous in Tahi-Tahi Forest
Alright, so Naughtyfins to the rescue. She clues us in that we can destroy the
Cinder Trees without setting them on fire much, much easier and there's no
Bonedeth in this map so we can effectively never activate a tree. After the
second tree, we've gotta go toe to toe with all of the Dark Heroes, which
aren't much of a problem, even with their blue Cyclops added in to the fray.
One more setup of a Blue cyclops and tree after that then it's a baby structure
and we're home free.

- Cinder Beast Deth Treant
This map is just about a bitch. The progression is slow, but it's always
raining, and when it's raining the Trees restore hp every few seconds. The end
boss restores 48500 hp every 5 or so seconds, so if your damage isn't up to
snuff then avoid this map.

- Bonedeth Brigade in Tahi-Tahi Forest
Leveling map once again. Very short map, permanently raining so leave your rain
dance at home if applicable. Literally just a few bonedeth and one cinder tree
before the end map.

! Arena of Earnestness [AroE]
- A Greedy Raven Spies Three Outposts
It's minigame time.. again. Now, don't ask for instructions, we wont beg! And
it's not like Ravenous tells you anyways. What in the world could this
mysterious battle bring!?

It's just Ragefang's battle part deux. Longer map, lot more structures, and no
bonedeth spreading burning. Ravenous can bust out Djinn, and large scale
tornadoes, but he doesn't tend to do much else. Continually push east for an
easy victory.

- Anything for a Rare Item
Alright, redeux of part 1. It's fairly simple using an attacking UH and a great
shield, he'll push forward and protect the troop while you deal devastation and
destruction. The enemies drop purple potions pretty often which makes this an
easy farm, and since you're destroying enemies and buildings you'll get on
average about 1200 exp until level 16.

! Estate of Earnestness [EsoE]
- Archfiend of Earnestness
Floor 1, I'm not sure what in the hell is going on here. Honestly. There's some
big alien thing that can throw rocks and summon bonedeth in a really long hall.
Just keep attacking it and you'll get the key and proceed, where there's threat
of a Treant that we need to burn. Might suggest switching your Spear class away
from a rain dancer for this. Seriously, you wont be able to proceed if you
bring one along, you have a massive Blue flamed tree with 138k hp ticks.

Floor 2, flame salamanders and cinder trees out the ass. Hit the switch and
race to the left. You have lots of time with an offensive team. Using only a
Staggering [FL] Axe +11, and Dvangeki for offensive weapons, I finished this at
1:58, hit the switch behind the giant cinder to pause the count down.

Floor 3, It's boss time. This time we face Snookie. What a dastardly plant like
thing. It has a gas it releases from the base every ten or so seconds that puts
units to sleep, so work Dancing into your rotation. If you're using a Jamsch
with any horn, it should be able to keep him frozen through most of the
duration to open up with Charged attacks or UH Modes.

After this, we don't get a scene. I know, I'm sad too. I'm starting to miss old
Naughtyfins.

! Bottomless Stomach Desert [BoSD]
- No Heavenly Bounty on a Scorched Desert
This is the introduction to the desert, mostly just bonedeth and one Cyclops.
It also introduces a new enemy type, the grim reaperesque dude. He doesn't
attack quickly, but he does push your characters back, which can be fatal with
Cyclops around.

- Buzzcrave and the Oasis of Eternal Sleep
This is a major pain in the ass. It's designed so either you need to focus on
using long distance attacks to start, or let your Spear and Archer die. There's
two forts with two painful cannonballs a piece. Destrobo works well with
launching boulders with charged attacks here. At the second fort pop your Djinn
and make quick work of the four Dark Heroes.

- Death, Lord of the Desert
Standard high level boss map. When he strikes he strikes hard, but luckily
he'll almost always blow sleep spray first so you have much time to prepare.
Blue Cyclops line the map with slight annoyance Bonedeth and Death spawns
quickly. At the end it's usually just a level 9 gold chest.

- Bonedeth and the Oasis of Eternal Sleep
Standard leveling map of this zone. Pretty short compared to earlier zones. It
has two baby dragons, one small one large that are somewhat bulky and do an
open mouth staggering charge. The real problem is how fast burning spreads.
There's one super fortress in the center of the map to deal with then it's all
clear sailing after that.

! Racing Alley of Restraint [RAlR]
- All-out Desert Drag Race
That's right, it's the race.. again. Luckily enough we just have to deal with
slight cannon fodder and massive towers instead of ice. Switch everything to an
offensive class, Jamsch works decently for shooting sonic balls into the
distance, but I'd suggest using a Yamiyacha with your best crossbow. Also
unequip Tailwind if you've been using it, it'll only help your opponents. By
the time you get to the second tower, half your team might be dead so use your
Djinn there.

- A Horse's Pride
That's right, it's the race again but once again. The enemies do a bit more
damage and are a good bit faster. Other than that, no big deal.

! Labyrinth of Restraint [LabR]
- Archfiend of Restraint
Floor 1, filled with cyclops and bonedeth. Not much trouble, the first cyclops
in the room wont be able to hit you from ranged until you pass through the
doorway, so use that to your advantage.

Floor 2, We've got one death per room and a different flavor enemy accompanying
him. First room is a Fenrir, the second is a Dragon. Remember to dance if
anybody is put to sleep, and make sure you've got burn resistance up.

Floor 3, we get to meet an old friend. This boss fight isn't hard, but it sure
is long. I'm not sure if it even takes damage before it activates, but it
absorbs a lot of damage throughout the fight. It took me three minutes to down
him with an average level of 21. After you defeat him, grab the key and a
shortcut from b1 to b4 is unlocked. Might as well leave and take your prizes
with you and make absolutely sure that everybody is loaded with +10 ice gear.

Floor 4, the only way to describe this room is pain.
Okay, you believed me? You shouldn't have. It's really simple, just come in
with either decent ranged damage or an offensive Uber Hero. There are small
split rooms with doors you have to destroy that are filled with low damage
flames. Just equip Ice based gear for Burn resistance and Fire resistance and
you're good to go.

Floor 5, real boss time. Ciokina, Queen of the Mountain awaits! She's fairly
bulky, but unfortunately she's just Death. She puts your group to sleep then
hits for massive damage. She has a massive amount of life, so if you haven't
Arched up your blacksmith with your primary attacker, this is a time to start.

- Volcano King of the Labyrinth
Beefed up version of the Archfiend of Restraint, 5 floors in total.

! Volcano Zone of the Lazy Demon [VZLD]
- World's First Hoshipon Convention
Alright, first things first, the only missable Djinn in the game is here.
Luckily you can get it from Multiplayer content. It's simple, just don't cross
the map's finish line until Hoshipon shuts up.

The map involves Salamanders, Bonedeth and your first Balrog, yay! The
Salamanders are the same old same old, be sure to bring Ice elemental or
neutral [po] or higher. The Balrog is a lot like Cyclops, but he only charges
and attacks low. He's fairly bulky, so be prepared. Burning might also heal
him, I wasn't paying much attention to be fair~

After you complete the map, let the little gold hoshipon go on and on until he
drops you a Jeweled chest and Tetrigami's sutra! It's a defensive Djinn that
pushes enemies off and forces all of your units to defend.

We'll then meet Slogturtle, pretty much the baddest of all asses ever.

- Black Hoshipon Strikes Back
Alright, Slogturtle is a god damned wall. He has an antimagic field that will
ignore any ranged damage incoming, but Jamsch and Yamiyacha work well on this
map so they can take care of the Bonedeth sitting on top of the Forts he
protects.

Slogturtle will retreat after sustaining enough damage, and we'll progress to
the next Dark Hero trap, a small fortress with a Salamander, Balrog, Sonarchy,
Sloggy and Buzzcrave. Just remember to retreat off when the Salamander is about
to explode, the rest is smooth sailing.

After we clear the map, we're confronted with yet another duel. I wonder what's
awaiting us there! Also, did I mention how much I love Sonarchy's sprite? Looks
just like Spike from Gremlins.

- Extreme Demon is Off the Charts
This one isn't that terrifying. We've got Salamanders, Bonedeth, one Fenrir and
multiple Balrog, along with the grand daddy Balrog that continually brings in
Salamanders. The Balrog is pretty easy to watch, however, since all of his
attacks require he lift up his belly. Then his pitchfork is only slightly
problematic, save your Djinn for this guy and it'll be smooth sailing to a
level 12 iron chest, baby.

- Bonedeth Brigade at Kule Krater
This map is straight up annoying, but any map with Salamanders is. Sometimes
they'll randomly just freeze you, even though they're fire elemental and you've
got no Freezing support equipped to anything. God damned Patapon. Anyways, good
amount of enemies and chest opportunities.

! Range of Adamance [RngA]
- Slogturtle the Mobile Shelter
It looks so foreign and strange and Slogturtle isn't giving us any help!
!Spoiler!Alert! it's Sonarchy's battle with some defense tacked on the front.
Jamsch works well for missile support and double Tondenga charging slams
destroy this fight. The only thing that's greatly different is that the Towers
need to be destroyed first, the large missiles will arch over them and
Slogturtle will protect the middle with his massive shell. Ravenlee also busts
out a massive greatsword that likes to stop missiles.

- What He fights For
Rematch time. It rewards low experience but a level 25 Iron Chest, which can
pop out some decent items. You're better off back at the latest Bonedeth
Brigade mission, though. The benefit to this mission compared to the last is
that we have Towers and a Rocky Structure for some destruction exp.

! Evilmass of Adamance [EvlA]
- Archfiend of Adamance
Before I get started, I'm going to rant for a bit. The difficulty curve is
somewhat high, and the available experience from the designated leveling map is
kinda low. You might find yourself grinding this first floor for a while if you
can. The best setup I found was Two Tondengo, Yarida and Jamsch. Also, at this
point, you should have a +20 weapon, preferably [po] or [h], and all your armor
should be at least +10. This is also the point that regular armor at 16+ will
outplay purple gear at +10, but still suck in comparison to Tahla Helms. If
you're having problems then back track a bit to level and grind out Kaching to
upgrade some gear.

Floor 1, this floor is brutal. If you noticed, there's a lovely little
countdown ticking down at the top of your screen. There's also this
mysteriously inviting contraption not too far off ahead of you. Every time that
clock ticks 0, that wonderful hug machine hugs you. Sounds pretty enticing,
right? Well everything caught within it takes 999,999 damage. To top things
off, Bonedeth like to chill at the start of it, so you have to kill them and
push through. If you wait too long though, in comes Flame Salamanders which
will either kill you with their explosion or force you back into a potential
Guillotine. Near the end there's a Balrog with your name on it. With the setup
you might get eaten or eat one of his Pitchforks or Shockwaves, so just jam Pon
until you're released, which takes roughly about four times as long as Fenrir
noms.

Floor 2, It's not as bad but it can be a lot more annoying. This time the
guillotines aren't timed and have a pressure pad, so you have to wait for
enemies to walk through. Fret not, though, the first guillotine houses a purple
potion in the blocks supporting the treasure chest. Don't stall going to floor
3 like I've suggested with past areas unless you've got some amazing treasure
chest you've gotta keep and you've got zero confidence in yourself. The boss
isn't hard at all and the next area has much better Exp rates.

Floor 3, He's a whole lot like death. He'll shoot out a sleeping breath then
jump back, then jump forward and attack. This leaves room for a dance, charge,
attack and defense before you're hit.

- What Lurks Beyond the Guillotine
As you'd expect, it's the repeatable version of the Evilmass of Adamance. Not a
great grind, do it once if you want the key badly as well as the somewhat
decence chance for a level 25 jeweled chest.

! Savannah of Envious Eyes [SoEE]
- Ravenous: Duel of Fate
This match can be incredibly easy or incredibly hard. To make it easy, don't
push too far forward until the Dark Dragon retreats. He wont take much damage
unless you're hitting him in the face, so a fully extended Tondengo UH wont be
taking too much residual damage. Grenburr tends to push too far, otherwise rely
on Poison and Charged Attacks to deal damage. When he sustains enough he'll
begin the retreat and then take normal damage.

- Covet-hiss Loves Cannons
Very short, very easy map. The real problem is the massive amounts of cannon
fodder, so bust out the Cannons or heavy melee attackers, Charged Grenburr
attacks work nicely even though it's an inferior slash type damage. After all
of the cannons go down, there's one battle against the Dark Heroes and then the
structure, after that the map is done.

- Wipe the Grin off the Gargoyle <3
The last new type of enemy we meet is the Gargoyle, it floats around holding a
treasure chest. Apparently they're somewhat vulnerable to stab attacks, but
most importantly very susceptible to sleep. Bust out that Jamsch and charge
attacks to infinity. Plenty of Death spawning in this map, as well as one Tree,
avoid fire unless you're using rain dance since there's no bonedeth to ignite
it.

- Bonedeth on the Cliff
This is an extremely short map. There's one gargoyle with a random chest gold
or lower up to level 27, one structure, tons of bonedeth and one balrog then
one final small structure that spawns Deaths every third population, then the
map is cleared. Low Exp, but decent chance for treasures. Grind this map at
your own peril.

* Because of the common spawn rate of the Golden Gargoyle Chest, this map is
advised to be used for grinding uniques, however they wont be above +13 and
they'll never be super uniques. It is, however, more common than grinding level
25 jeweled chests which have a much lower spawn rate in the Gargoyle boss
quest.

! Arena of Tolerance [AroT]
- Dark Heroes' Last Stand
As you might have guessed it, this is the Vs. multiplayer match. It's a lot
like the first competition with Ragefang, except it's incredibly long and the
damage output on the enemy's side is massive if you try to push too hard.
Jamsch out back and bulky up front will stall and allow for more kills to claim
a victory. It helps if you push right after killing Slogturtle since he's the
premiere staller in this game. Buzz has a lot of bump damage output, but he
dies incredibly fast. The only reason to stall the match to 0 is if you've got
little to no slash/crush damage to take down structures.

- Uberheroes Never Rest
Same as above, damage output is slightly higher, decent leveling map until 30,
then you should probably stick it out in Tomb of Tolerance until the boss is no
longer a problem.

! Tomb of Tolerance [TomT]
- Archfiend of Tolerance
Floor 1, The wonderful hug machines are gone and replaced with happy axes and a
timer. That's right, reckless movement is reprimanded, try to position it so
only your Shield types will eat an axe to the back of the head, otherwise sit
near the center when the timer is about to swing and jump. There's a single hut
that spawns one frost and one fire salamander, but they're fairly weak. Along
the way you'll be greeted with a single gargoyle, has a high chance for purple
potion drops. After the hut is down it's just working your way to the exit.
Floor 2 isn't as forgiving, however, so preserve any decent level jeweled
chests you might have ganked. Remember if you're bad with timing the axes, just
defend through them.

Floor 2, alright, it's not really as bad as I said. There's one axe, and it'll
kill somebody. Guaranteed. Hit the switch and death. The gargoyle and ledge
both hold a purple potion, so no big deal. As we proceed, there's deaths,
balrogs and one blue cyclops guarding a dark dragon. After that it's on to the
final level.

Floor 3, Final boss time, kiddos. He has multiple phases and is fairly big,
which leaves him extremely vulnerable to Grenburr and Cannobang uberhero modes.
The flaw with using both is that they're rather fragile. At this point you
should be happily using a +27 or higher weapon of your choice for your uberhero
and leaving the other slots as support.

Phase 1, he has three primary attacks. If he leans back with arms in the air,
he'll shoot out three eyeball sperm. If he backs off he'll have a little head
pop out of the ground, which will leap forward and try to omnom all the
delicious Pons. The other one is a massive spike from his belly at the middle
of the map, jumpable but only if you time it properly.

Phase 2, he turns into a box. Mostly floats around, sometimes disperses into a
large sum of bats and swarms around.

Phase 3, he turns into a box and hides on the right side of the map while he
lords over with electric tentacles, just rush across and hit the box to force
him back to phase 2 and repeat ad infinium.

He's very susceptible to Poison and Sleep, so Jamsch it up. Also, if you try to
Djinn it up during transition phases, it'll immediately break your fever from
what I can tell, so be careful and Djinn early if needed.

After that, we've beaten the game! yay!

We're given three options after a few scenes;
- Breathe life into Me!
- Let me die in peace!
- Offer my soul, and save the Patapons...

!Spoiler!Alert!
1 unlocks dark hero mode.
2 unlocks multiplayer temple of tolerance (depths of jealousy maybe?)
3 unfreezes all patapons and they litter your hideout.

~
Post Game [Post]
What to do now? If you've gotten into a nice little clique, it's time to grind
Vs. matches to level fastest. Otherwise it's just grinding up class skills,
class levels

The level cap is 40, and there's an array of "peerless" set skills to learn at
level 32 which are exclusive to uberheroes.

At this point in the game, it's almost exclusively a gotta collect 'em all
items, djinn and PvP notoriety. There's a few multiplayer dungeons and DLC
content, but all in all it's a waste of time seeing how you can only get level
40 jeweled chests from march beat fever.

So it only really leaves competetive play, in which you'll have to find a group
to get you into it and teach you the ropes. I however am going to move onto
other games. <3

~
Equipment and Junk [EQaJ]
Alright, I'm sure you've been wondering to yourself what all this wonderful
bracketed terminology means, correct? It's simple, with purple gear, you get
enchantments, basically.

Weapons:
[fl] Flaming, possibly the worst enchantment to actively use.
[st] Strength, it's the second weakest even though it being tailored.
[po] Poison, adds poison and higher damage than st.
[h] Deals higher damage to dead foes, which is almost exclusively death.
[sl] I haven't encountered this yet, but it's above holy.
[de] Deals higher damage to structures, more damage than previous.
[G] I haven't encountered this yet, but it's the highest damage enchant.

Armor:
[hp] Increases Stamina by a little amount, trash enchant.
[ar] Increases stamina by a higher amount.
[w] Increases stamina further and adds attack type resistance.
[ic] Forsakes attack type resistance for much more stamina.
* there's more armor enchants I haven't encountered.

Unique
Unique items are the orange colored items with specific names that you can't
enhance through the blacksmith. These are wonderfully powerful but generally
worthless compared to purple gear. A +10 orange has about the same damage
output as a +15 [po]

Super Unique
Super Unique items are the pink colored versions of unique items. Their stat
ratios are much higher. A +5 is about the equivelant of a +20 [st] weapon in
terms of damage. The problem is that you can only get them above level 13 in
the Depths of Jealousy multiplayer dungeon and the perfect beat march fever.

Weapons in General are either useful or crappy.

Useful;
* Axes
* Greatblades
* Howitzers
* Spears
* Hammers
* Longbows
* Crossbows

Not Useful
* Everything else. Seriously. Everything else is either weaker versions or
tied to a useless class. They fit their specific roles, but you can cheese the
game with any of the above.

~
Dark Hero Mode [DHMo]
If you selected the first choice at the end of the game you can access dark
hero mode. In here, you can only play as one of the 7 Dark Heroes, and you can
only play Vs. Mode.

To start a Dark Hero mode save file, just start a new game and when prompted,
select the dark hero option.

Each Dark Hero has it's own draws and flaws, and you're loaded up with all of
their items. Pretty sweet deal. Too bad there doesn't seem to be any random
match making setup, so go enjoy chatango, taterdengo setups and slowly leveling
up to a point where you can compete!

~
Frequently Asked Questions [FAQ]
Q: Which uberhero is for me?
A: I chose shield so I have a secondary protection for that weakling flag
carrier. If your shield is dead the flag carrier can take damage, and as soon
as he died it's the end of that map. Also, tondenga's Bladestorm is god tier,
especially at level 10 when they can equip axes. The spin damage doesn't seem
to differ based on attack speed so as soon as you get a decent weapon.

The thing to remember with Uberheroes however is that you're stuck with that
main class until level 15. Taterazay has very low damage output due to not
having a sustainable Uberhero mode and does less damage in comparison to Yarida
and Yumiyacha. In the Justice Plateau you can easily level up to 15 in the
Castle of Justice, so it's then a question about which you find easier, bearing
with a Charge->Attack method to do any damage as your uber hero.

Q: I'm having problems with perfect beats, what should I do?
A: I sometimes have this problem where my brain just can't register the timing.
What I do is turn up the volume and stop looking at the screen. This works
amazingly with the newly released DLC for the March practice.

Q: Are there some easier methods to remembering commands?
A: Practice makes permanent, that's all I can say. It'll become second nature
the more often you use certain commands. If worst comes to worst, you can
always sing along with the drum beats for memorization.

Q: X character is underleveled in Y job so he keeps dying in Z often, how can I
make him bulkier?
A: If you're a shield UH, then level it as Tondenga and your shieldpon as a
Greatshield Guardia. The guardia will push ahead and protect the back lines,
then it's just relying on charged attacks or heavy damage dealing classes.

Q: Are healers worth using?
A: Yes and no. Most of the time doing more damage will remove the need for a
healer. Other than that, ice walls are freaking amazing. Healers synergize well
with Taterazay UHs because they can stall any fight virtually infinitely with
charged defense heals and enhanced defending. Healer UH also work well with
leveling Bowmunks class skills if you don't have anybody to play Vs. with.

Q: When is a good time to charge?
A: It depends on if it's synergestic with whatever classes you're using. If
you're using, say Taterazay, Destrobo, Piekron and Oohoroc, always charge
before an attack, it vastly improves all of their damage. If you're using a
highly offensive UH mode, then probably never.

Q: I'm having problems with Summoning, what should I do?
A: I had problems with this too. If you watch youtube videos, you can see one
specific thing, it's not about matching with the rhythm as much as it's
properly spacing the "Don"s. The game misleads you slightly when it tells you
that the command is Don-DoDon-DoDon, since double tapping it will almost always
break your fever. With - as a second long space, the fourth and fifth Dons will
be played on your fourth rhythm. Effectively it goes like; Don - Don Don - Don
Don. The DonDon shouldn't be played as a super quick multitap, just hit it
twice and wait a second before hitting the second Dondon. It's easiest just to
listen to it on videos, though.

Q: Why am I always burning? I have over 70% burn resistance!
A: It's a stupid game mechanic. I haven't been able to find any supporting
evidence, but it feels as if a higher level enemy initiates the burn, it'll
last much longer and occur more often than the resistance percentage would
indicate. Just get ready to Dance your night away in heavy brush fire areas.

Q: What's the best cheese in this game?
A: Ice Howitzer [po] or higher with Charibassa, Jamsch, Tondenga and Cannobango
Uberhero. Charibassa super powers the group, Jamsch offers status afflicting
support and the UH and tondengo deal massive damage. A level 40 Tondenga UH can
effectively solo anything with the proper skill set, but before you've got a
capped damage weapon at the ready, Cannobango is king.

Q: How do I get me some princess?
A: Just always ask about Naughtyfins when given a choice. When you're met with
her as she's dying, remember she's a princess then hug her. She'll then chill
in your hideout.

~
DLC [dlc]

As of when I wrote this FAQ, all DLC was free. The DLC includes high level
enemies with unrewarding treasure and little to no experience. The most
important part of DLC is what just came out, the Beat March practice, which is
the only way to get level 40 Jeweled Treasure Chests.

DLC: World Map, this is required to access any DLC.

DLC: Mission Pack 1, this includes a cyclops grind and multiple boss fights
ranging from level 65 to 115.

DLC: Mission Pack 2, this includes five boss fights from former games and rare
encounter versions. Levels range from 65 to 115.

DLC: March Beat Fever, basically a practice map that helps you get used to the
timing of the rythm. The further you progress, the higher level the chest
rewards and the more chests you'll receive. During the progression of the map,
there will be Hochimochi spitting at you, which will do massive damage at lower
levels but still wont typically hit your shieldpons. Great for getting PataPata
class skills leveled (Tondengo and Pyokorider). If you stop to attack the map
is over. Every time you pass a signboard you're rewarded with a, progressively
better rewarding chest type.

DLC: Hats and junk, they were a limited release back in March from what I
gather. No longer available.

~
Credits [cred]
This guide is credited greatly to the New Game Smell. My friend told me about a
New Game smell and I never actually tried it out. I regret to inform you all
that it does exist and it's not as good as the new book smell.

This guide is also credited to that friend, who got Skyrim a week before
release as soon as her Gamestop got it in stock. She was told to tell nobody,
so of course she told me, so I'm telling all of you. If it weren't for her,
this guide would have never existed.

This guide is also credited to the Donnie of the US Postal service, a friendly
gent that always makes sure that I get my mail to me as soon as it gets in. A
six pack shared with a postman will take you a long way in life, kids.

This guide is also partially credited to Gods Eater Burst, for being an all
around terrible game. It helped me to realize that if I wanted a Monster Hunter
Lite I should just stick to Phantasy Star Portable 2.

This guide is furthermore credited to cute things. If it wasn't for cute
things, I wouldn't have given the demo for the first game a chance. Racism also
helps. I mean come on, in the first game you controlled a bunch of tiny black
people chucking spears. Really? Shaka Zulu is turning in his cement pit.