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     ###          R   E   S   U   R   R   E   C   T   I   O   N      ### #
    ###                Complete Walkthrough FAQ by Netborg            ####


       NOTE: My PSP is now not working, so I have to wait until more come in
             stock in the UK. Be PATIENT, and stop moaning at me on the
             boards.
---------------------------------------------
MediEvil Resurrection Complete Walkthrough FAQ - Version 3.4
Copyright 2005 Liam Morgan

This FAQ is only for display on the following sites:
www.GameFAQS.com
www.GameSpot.com
www.CheatCC.com
www.NeoSeeker.com
www.CheatHappens.com
www.SuperCheats.com

I am currently NOT accepting any new hosts

NOT for use on any other websites without
written consent by Liam Morgan

If you see this FAQ on any other site, or
wish to use it on your own website, please
contact me on
liamlightspeed'at'hotmail'dot'com [explained below]

--------------------------------------------

                       --o--C  O  N  T  E  N  T  S--o--
                                                           ____________
                                                          /Search Codes\
01|Introduction                                             MR001
02|Story                                                    MR002
03|Playing the Game                                         MR003
   \a|Controls                                                 MR003a
   \b|Game Screen                                              MR003b
   \c|Game Mechanics                                           MR003c
   \d|The Map Screen                                           MR003d
04|Characters                                               MR004
   \a|The Good                                                 MR004a
   \b|The Bad                                                  MR004b
   \c|The Heroes (Still Writing)                               MR004c
05|Walkthrough                                              MR005
   \a|Dan's Crypt                                              MR005a
   \b|The Graveyard (Still Writing)                            MR005b
   \c|Cemetery Hill (Partly Done)                              MR005c
   \d|Dan's Crypt Revisited                                    MR005d
   \e|Hilltop Mausoleum (Still Writing)                        MR005e
   \f|Return to the Graveyard (Still Writing)                  MR005f
   \g|Gallowmere Plains                                        MR005g
   \h|Welcome to the Sleeping Village (Still Writing)          MR005h
   \i|Inside the Asylum (Still Writing)                        MR005i
   \j|Sleeping Village (Still Writing)                         MR005j
   \k|Scarecrow Fields (Still Writing)                         MR005k
   \l|Pumpkin Gorge (Still Writing)                            MR005l
   \m|Back to Gallowmere Plains (Still Writing)                MR005m
   \n|Enchanted Forest (Still Writing)                         MR005n
   \o|Pools of the Ancient Dead (Still Writing)                MR005o
   \p|Scurvy Docks (Still Writing)                             MR005p
   \q|Dragon Island (Still Writing)                            MR005q
   \r|Return to Dan's Crypt                                    MR005r
   \s|Haunted Ruins (Still Writing)                            MR005s
   \t|Ghost Ship (Still Writing)                               MR005t
   \u|Preparation (Still Writing)                              MR005u
   \v|Zarok's Lair (Still Writing)                             MR005v
06|Enemy Handbook (Still Writing)                           MR006
   \a|Enemies                                                  MR006a
   \b|Bosses                                                   MR006b
07|Version History                                          MR007
08|Ending                                                   MR008
09|Legal                                                    MR009

                       --o--x  x  x  x  x  x  x  x--o--

==
 To get to a particular section in the guide, press Ctrl+F, then type in the
 word under the heading 'Search Codes' above.
                                            ==


--o--01|Intro--o--                   /INTRO\

Welcome to my guide to what could be one of the greatest games to exist -
MediEvil. This FAQ will help you in every portion of the game, from Weapon
Locations, to beating the bosses.

MediEvil Resurrection is a remade version of the original MediEvil for PS1,
just with some new levels and remade locations. The game allows you to play as
a dead warrior who has been 'Resurrected' to achieve a true hero status, and
defeat the evil warlock who killed him. Along the way, you will have to
complete 'missions' to open new paths and find special items to allow you to
continue on your journey.

If anyone notices any typos, or has any FAQs that I could use for the future
'FAQ Section', then please contact me by e-mail:
= liamlightspeed'at'hotmail'dot'com =
       #####################################################################
       # This is used to avoid any webbots that may scan for my e-mail and #
       # fill my inbox with spam. Replace the 'at' with '@' and the 'dot'  #
       # with a '.'                                                        #
       #####################################################################


--o--02|Story--o--                    /STORY\

   'The Legend of Sir Daniel Fortesque'
   For generations, children have been told the story of Sir Daniel
   Fortesque, the hero who died courageously at the Battle of Gallowmere
   saving the land from the evil sorceror, Zarok. In fact Dan was a bit of a
   coward, forced into battle and falling in the very first wave of arrows.

   One hundred years later Zarok has returned, turning day into night and
   raising an undead army to conquer the land. But Dan has also been
   resurrected and given a second chance...

   Is evil finally about to triumph over good?

   Will Dan be a convincing hero or a complete coward?

   Can he ever earn the respect of the true heroes of Gallowmere?

   And is Al-Zalam really a powerful genie or just a hustler squatting in
   Dan's head?

   It is time the past was consigned to the history books once and for all.
   The answers lie only in the future...

     [From the MediEvil: Resurrection Handbook]


--o--03|Playing The Game--o--          /PLAYING\

  ==
   Before you become Sir Dan, you're going to have to learn how to master
   the basic controls, and learn what everything in Gallowmere does. So read
   through this, and make sure your prepared for the adventure ahead...
                                                                      ==

  >--03\a|Controls                    /CONTROLS\

       BASIC MOVEMENT
      Analog Stick/Directional Buttons            Move
      X Button                                    Quick Attack/Read Books
      X Button (held)                             Darting Attack
      Square Button                               Slow Attack
      Square Button (held)                        720 Degrees Slash
      Triangle Button                             Daring dash
      Triangle Button (with shield)               Daring dash attack
      Circle Button                               Jump
      Left Shoulder Button (held)                 Walk
      Left Shoulder Button (held with shield)     Shield from damage
      Right Shoulder Button (tap)                 Re-Centre camera
      Right Shoulder Button (held)                Retain Mode
      Select Button                               Inventory
      Start Button                                Pause Menu

       RETAIN MODE
      With the Right Shoulder Button held down, Dan enters Retain Mode, where
      he will stay facing the same direction until the Button is released.
      This mode is useful when facing enemies behind you or to your sides, or
      when near particular obstacles.

      Analog Stick Right/Right Direction Button   Sidestep Right
      Analog Stick Left/Left Direction Button     Sidestep Left
      Analog Stick Up/Up Direction Button         Forwards
      Analog Stick Down/Down Direction Button     Retreat
      Circle Button                               Jump

       For an explanation the attacks that can be performed in Retain Mode,
       see 'The Weapons' chapter in 'The Inventory' section


  >--03\b|Game Screen                 /SCREEN\

      _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
     |                                   |
     | 1                             3   |
     | 1 2                               |
     | 1 2                           4   |
     | 1 2             7                 |
     | 1 2                           6   |
     | 1 2                               |
     | 1 2                           5   |
     | 1                                 |
     |_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _|

       [1] Health Meter
       [2] Life Bottles (if collected)
       [3] The Chalice and Percentage Completed (If Chalice is transparent,
                                                 then it hasn't yet been
                                                 collected)
       [4] Gold Coins
       [5] Current Weapon and Weapon Status (Only for the Club, and Ranged
                                             Weaponry)
       [6] Current Shield and Shield Status
       [7] Targeting Sprites

  >--03\c|Game Mechanics              /MECHANICS\

        ENERGY LEVELS AND LIFE BOTTLES
       On the Left side of the Game Screen is the green Life Bar, where you
       can see Sir Dan's current Health. Try to avoid the bar becoming empty
       as that will result in Dan dying. Again.

       On your quest, you will find three types of Health Object:

          LIFE BOTTLES
            Collecting a Life Bottle results in you gaining a 'second lifebar'
            in the sense that when your Life Bar empties, the Life Bottle
            will refill your health to the amount of health contained in the
            Bottle. There are a fair few to find, so make sure you follow this
            guide to find them all!

          HEALTH VIALS
            Running out of Health on your quest? Need a bit more energy? Then
            pick up a Health Vial! Using one of these will restore 50 units
            to your Health bar, so if you're in a tricky situation, find one.
            These are also sold by Shop Gargoyles for 100 GC - but one shop
            sells them for a bargain of 50 GC...

          HEALTH FOUNTAINS
            Stepping into a Health Fountain will restore a lot more of Dan's
            health than a Health Vial, but they have a limited amount of
            energy. Use these wisely! And once they're gone.. they won't
            regenerate until you leave the level...

        THE CHALICE
       One of the most important parts of Dan's quest is to make amends for
       his cowardly past and prove himself a true hero. So, the Legendary
       warriors of Gallowmere have set up the Chalice Quests which will allow
       you to gain their respect.

       In all levels except Gallowmere Plains, Dragon Island and Zarok' Lair
       you will be able to find a Golden Chalice - though they are hidden
       away, so only those who are good explorers, or those using this guide
       will be able to find them.

       The Chalice Quests involve defeating enemies to free the souls that
       Zarok has stolen to fuel his vile henchmen. Everytime an enemy is
       defeated, their stolen soul is added to the Chalice. You must also
       find the Chalice in the levels and fill it up to 100% to allow access
       to the Hall of Heroes.

        HALL OF HEROES
       The Hall of Heroes is the final resting place
       for the bravest heroes of Gallowmere where their exulted souls spend
       an eternity reminiscing about their greatest triumphs.

       Since Sir Dan isn't a true hero just yet, he can only earn the right to
       enter the Hall by completing the Chalice Quests. Each time access is
       granted, Dan will be confronted by one of the True Heroes of Gallowmere
       who will give him new items.

        TREASURE
       Gold Coins are all over Gallowmere - mainly due to the fact that they
       ARE the main currency. Collect as much Treasure as possible - you can
       use it to buy supplies for your quest.

        SHOP GARGOYLES
       The shifty wheeler-dealers of Gallowmere; these Gargoyles are easy to
       notice due to being a noticeable red, unlike their green cousins.
       To do business, simply give the Gargoyle a whack. 'Supplies' allows
       you to purchase health and ammo, while 'Services' is choosed to repair
       your shields.


  >--03\d|The Map Screen              /MAP\

       During your Quest in Gallowmere, you will be seeing a LOT of the Map
       Screen. It's very simple to navigate though.

       When you leave a level, you will arrive on the Gallowmere Map. Dan's
       Skull marks your current location. To move to a new area, move the
       Analog Stick in the direction you want to move (from areas available
       to you). Press X to enter a location, or Square to save your game.
       In each location, there are two 'icons'. A flag and a chalice. When you
       complete an area, the White Flag will change to green; completing the
       Chalice Quest for that level marks illuminates the Chalice Icon.

--o--04|Characters--o--               /CHARACTERS\

  ==
   I'm sure you're interested to find out exactly which characters you shall
   be meeting in the game, and so this section of the Guide will cover just
   that.
       ==

  >--04\a|The GOOD                   /GOOD\

     ==
      So, who exactly is on your side in MediEvil. While it may not seem like
      there are that many, there are a fair few. So, this part of the guide
      will introduce these people to you.
                                        ==

        Sir Daniel Fortesque
       Sir Dan was a professional soldier in life (though his duties were
       mainly cermonial). I reality, he was hardly the hero that history
       remembered him to be. Can he overcome his cowardice and become the
       true hero in death that he wasn't in life?

        Al-Zalam
       Al-Zalam was a mighty genie until a run-in wwith Zarok left him locked
       into Sir Daniel Fortesque's empty skull! He likes to remind people of
       his halycon days often. For this reason, he harbours an enormous grudge
       against Zarok, which he has in common with Sir Dan. Ultimately this
       shared purpose can turn their uneasy alliane into something of a
       friendship.

        Death
       Death is weary and sardonic, yet retains an air of engaging charisma
       and elegant charm. If he ever had any real enthusiasm for his job, it's
       been long gone. However, he has two key redeeming features that shine
       through his aura of melancholy resignation: His comprehensive
       knowledge of Gallowmere, and a sneaking admiration (and almost
       paternal regard) for the undead knight Sir Daniel Fortesque, whom he
       sees as his only hope of gaining some peace from massively increased
       workload.

        The Forest Witch
       New Age hippy dippy crone, the Forest Witch is obsessed with gaining
       revenge on her sister, the Pumpkin Witch. She is also the guardian
       of the path to the 'Shadow Demon Gate'.

        The Pumkin Witch
       A schizoid bint, who dedicates her entire life raising her surrogate
       pumpkin family and protecting her precious Anubis stone, the Pumpkin
       Witch has two distinct sides to her personality: Cloying, motherly
       and sickeningly twee, mixed with a cunning and nasty witchiness!

        The Voodoo Witch
       A skinny Afro-Caribbean with who has the power to see the future in
       her less than reliable gupsy crystal ball. She is found in the first
       tent on the left in the Undead Carnival.

        King Peregrine
       The ghost of the long dead King of Gallowmere, King Peregrine is a
       friendly, chatty, old gentleman with a military background.

        The Town Mayor
       Plump local businessman and slef-proclaimed pillar of the community,
       a collector of antiquities and votes is the Town Mayor. He likes pie.

        Dragon King
       The Dragon King is a rather erudite and neurotic dragon (of the Dragon
       chattering classes). This beastie cannot abide adventurous types, so
       one should not be too hopeful of a friendly welcome, or indeed a
       generous send off for that matter.

        Fairies
       These are baby-faced gangster forest folk. Who wear one leaf. Not a
       good sign.

        The Harbor Master
       The Harbor Master is a prissy, pompous and petty jobs-worth. Although
       he attempts to project a tough and official air, he secretly 'harbours'
       repressed affection for the rugged violent pirates that he deals with
       on a daily basis.

    [Special Thanks to the Official MediEvil Resurrection site for this info]

  >--04\b|The BAD                    /BAD\

   ==
    Now in EVERY game, there is always someone who wants you dead. Charming,
    innit? This section of the guide will cover those enemies so you know
    who you are facing. Please note that henchmen characters (Zombies and
    the like are covered in a different part of this guide).
                                                           ==

        Zarok
       Zarok is a creepy, bitter and twisted soul who has vowed to destroy
       Gallowmere. He is petty and vain yet intelligent, terrifying and evil
       yet charismatic, tough and dangerous yet at times campier than a
       Caravan park. This ancient Wizard has spent a century nursing his
       hatred of Fortesque

        Lord Kardok
       Kardok, the legendary battle centaur, is Zarok's second in command and
       a more daunting opponent it would be hard to imagine. Thankfully
       Kardok is not as cool and collected as his stern appearence might
       suggest, and the heady thrill of combat often causes him to rear up
       excitedly on his hind legs in a dance of carefree exhilaration.

   [Special Thanks to the Official MediEvil Resurrection site for this info]

  >--04\c|The HEROES                 /HEROES\

     ==
      On your regular Journeys to the Hall of Heroes, you will meet some of
      Gallowmere's greatest heroes. There are 9 Heroes in the Hall, while the
      tenth one isn't possible to meet.
                                      ==

       Canny Tim
      He was a marksman of a Crossbowman part of the cavelry led by Sir Dan,
      and killed Zarok's champion Lord Kardock by shooting him in the eye at
      three hundred yards away. He was killed during the battle himself.
      Before the battle he mentions that he had told stories of heroism and
      ghosts with his comrads that would keep them up all night scared.
       [Gives you the CROSSBOW and the HEROES CROSSBOW]

       Stanyer Iron Hewer
      In addition to being the strongest man who ever lived Stanyer Iron Hewer
      was unsurpassed in his skill as a blacksmith. He was equally happy
      pounding on his anvil at home as he was pounding on someone’s head in
      battle. It was said that his only fear was the end of the village
      smithy as the focus of manufacture in favor of more centralized units -
      as if!
       [Gives you the WAR HAMMER]

       Bloodmonath Skull Cleaver
      Born a humble peasant to one of the nomadic tribes from the East lands,
      Bloodmonath Skull Cleaver gathered an army of horsemen and swept over
      half the civilized world. When he finally died (attempting a single
      handed attack on a garrison in the North while armed only with the
      spike on his helmet) he was the strongest peasant of his day.
       [Gives you the BATTLE AXE]

       Karl Strunggard
      Karl Sturnguard spent most of his formative years under siege at his
      family castle. With his impregnable magic shield Sturnguard’s motto was
      ‘the best form of attack is defense’. Sadly his shield couldn’t protect
      him against poor eating habits and he died during a post battle feast
      while swallowing a large sausage he had failed to chew.
       [Gives you the SILVER/GOLDEN SHIELD]

       Imanzi Shongoma
      Trained from birth in all forms of combat, Imazi Shongama was the
      warrior queen of a tribe of Amazons. The bold and the beautiful Shongama
      banished all males from her territory except the handful she kept on to
      mow the lawns of her people.
       [Gives you the SPEAR]

       Megwynne Stormbringer
      A full time mother and homemaker, Magwynne Stormbinder had to defend her
      settlement form barbarian raiders while the menfolk were away on a
      hunting trip. She fought off repeated attacks armed only with a
      pitchfork and a rolling pin and with one arm holding her baby. Legend
      has it that the Gods, impressed by her indomitable courage, intervened
      and added thunder bolts to her arsenal. She won the battle with a couple
      of bolts to spare on her husband when he finally returned.
       [Gives you the LIGHTNING]

       Dirk Steadfast
      Dirk Steadfast was a fearsome opponent thanks to his magic sword and a
      firmly held belief that ‘only women defend themselves - real men are
      always on the attack’. He was a friend and contemporary of Karl
      Sturnguard and was with him even to the end: it was whilst Steadfast
      was explaining his views on Sturnguard’s shield during a feast that the
      latter had his tragic and inexplicable accident.
       [Gives you the MAGIC SWORD]

       Prince Ravenhooves
      Descended from the finest centaur blood stock RavenHooves the Archer was
      the last prince of his people. A proud and haughty aristocrat he was an
      accomplished hunter, sportsman, duelist, playboy, raconteur, and three
      times Derby winner.
       [Gives you the LONGBOW, FLAMING LONGBOW and the MAGIC LONGBOW]

       Woden the Mighty
      Truly the hero’s hero, Woden the Mighty, was fearless, single-minded,
      and uncompromising. Unbeaten in combat, he inspired raw fear in friends
      and enemies alike, not to mention in close family members and pets.
       [Gives you the BROADSWORD, HEROES SWORD and the LONGSWORD]

   [Special Thanks to Chris Patti for this!]

--o--05|Walkthrough--o--              /GUIDE\

  ==
   And so we enter the most important part of any Guide - the Walkthrough.
   Each Section will tell you how to master that level - including the
   'Chalice Quest' and secret items/areas.
                                         ==

  >--05\a|Dan's Crypt   /CRYPT\

       "Dan's Crypt- The best place to go if you're looking for a Dead Dan."

      Items and Weaponry to get: Life Bottle 1, Wooden Sword
      Artifacts:                 None
      Runes to collect:          Time Rune
      Money:                     50 GC

      After watching the FMV Intro, you will enter Dan's Crypt, where Part 2
      of the intro will start. After watching it, run forward into the Main
      Hall. You will see that you are surrounded by many glowing books, so
      walk over to each one and press X to read. Once all are read, face the
      Rune gate and go into the left room. You will then aquire LIFE BOTTLE
      1! This will now be replaced by a Health Vial everytime you revisit.
      In this room you will find Dan's Diary, The Artifact Guide and The
      Enemy Guide. Read through each one, then cross the main hall into the
      right-hand room. Stepping through this door will aquire you a WOODEN
      SWORD. So everytime you lose it, return here to pick up another one.
      The right-hand room is the Training Area - along the walls you will
      find guides to each weapon - more made available for each weapon you
      collect - some books on the types of attacks and some training dummies.
      Read up on each book, and if you want practice some attacks on the
      dummies. Then head to the room behind the dummies. In here is a room
      with a lava river. At the moment, Lava will kill you, so jump over it
      and collect the TIME RUNE. Then walk into the chest to get 50 Gold
      Coins. Jump back over the Lava, and walk up to the Rune Gate. The Gate
      will now open, and you are free to go. Talk to the Gargoyle before
      leaving though for another tip. Then, exit the Crypt.

  >--05\b|The Graveyard   /GRAVEYARD1\

       "The Graveyard- You wouldn't catch me digging Graves in my Yard.
        Spoils the ambience."

      Items and Weaponry to get: Short Sword, Club, Health Vial x1
      Artifacts:
      Runes to Collect: Earth Rune,
      Money:

      Welcome to the Graveyard! Start off by going down the hill, then go
      right. When you get to a cross junction, take the left turning. In here
      lies the SHORT SWORD! Equip it straight away, then pick up the 3 coin
      bags to get 30 Gold Coins. head back out into the main area and your
      first group of enemies will pop-up! Take out the zombies, and have the
      Short Sword area to your left again. The right leads to a dead end,
      while straight ahead lies the exit. Talk to the green statue for some
      information about whats going on. Go through the gate and carry on down
      the hill. Watch out for the new type of zombie wearing the grey jacket.
      These guys are a bit stronger than your average zombie. When you get to
      the Y Junction, take the right-hand turning and cross the bridge. Here
      comes another new enemy - the Zombie Guard. These guys are very strong,
      so beware. After beating him, pick up the EARTH RUNE. Head back over
      the bridge, and take the other fork. Beat the two zombies and enter
      the soon-to-be enemy filled area. Grab the Health Vial if you need it,
      and whoop some zombie butt. For the moment, head past the small tomb,
      and go to where the wall at the end is. You will find the CLUB there.
      Equip the club, and you will discover that THIS weapon has a

  >--05\c|Cemetery Hill   /HILL\

       "Cemetery Hill- An excellent name for a blues singer."

      Items and Weaponry to get:
      Artifacts:
      Runes to Collect:
      Money:

  >--05\d|Dan's Crypt Revisited   /CRYPT2\

       "Dan's Crypt- The best place to go if you're looking for a Dead Dan."

      Items and Weaponry to get: Health Vial, Wooden Sword
      Artifacts:
      Runes to Collect:          Time Rune
      Money:                     50 GC

      Upon entering Dan's Crypt, equip your club, and make sure your health
      is good - the next Chalice Challenge is coming up. Go forward into the
      Main Hall, then walk towards the wall on the left of the Rune Gate.
      Smash this wall with your club, then equip your best weapon, and your
      shield if you still have it. Beat up the mummy in this room to get
      100% in the Chalice. Then equip the Spade, and dig in the hole to find
      the Chalice. Simple as pie. Then go back through the Training Room and
      get the Rune Key, read up on some weapon combos in the books, grab the
      Health Vial in the enterance to the study if your low on health, read
      Dan's Diary for some updates, maybe read the Enemies Handbook if you
      want. Then, head back to the Rune Gate, go through the gate and leave
      Dan's crypt to enter the Hall of Heroes.

  >--05\e|Hilltop Mausoleum   /GLASS\

       "The Hilltop Mausoleum- Think of it as a kind of pet shop. But with
        less fragrant purchasing choices."

  >--05\f|Return to the Graveyard   /RETURN\

       "Return to the Graveyard- We went there earlier. If you have
        reasonable short-term memory you might remember it."

  >--05\g|Gallowmere Plains   /PLAINS\

       "Gallowmere Plains- The less beautiful relative of Gallowmere
        Fetching."

      Items and Weaponry to get: Woden's Brand
      Artifacts: Carnival Tickets (8)
      Runes to Collect: None
      Money: ???

      Welcome to the cross junction! Gallowmere Plains may appear like a very
      small place at first, but you havn't gone to the Undead Carnival yet!
      If you want to, you can just run straight to your next location, but if
      you decide to follow this guide, we're going to go and take a look at
      the carnival. Run towards where the shop is (the BEST shop in the game)
      then stop, and look for the tiny orange tent. Seen it? Good. Run into
      it and you'll arrive at the carnival. now you may be wondering "How do
      I get the Woden's Brand?" Well, to do that you have to win the
      Mini Games! At this particular point, the best Mini-Games to play would
      be Arrow O' Fate, Weapons Master (though you can't complete yet), and
      the Ballista one (forgot the name). Also, visit the first tent on the
      right from the enterance to find the Voodoo witch! She will tell you
      about secret areas in each of the levels, so listen to her. She's good.
      Done in the carnival? Return back through the tent. If you want to, you
      can visit Lazy Farm for two other Mini Games. But, we won't just yet.
      We are moving on! If you want, go to the shop and purchase some
      cheap-ities. Then look for the gate that looks like a castle enterance.
      We are heading for Sleeping Village!

  >--05\h|Welcome to the Sleeping Village   /VILLAGE\

       "Welcome to Sleeping Village- Where Zombies gamble like poorly
        co-ordinated Spring Lambs."

  >--05\i|Inside the Asylum   /ASYLUM\

       "Inside the Asylum- here be fire-breathing monsters, headless ghouls
        and... oh actually no, that's somewhere else. This is the one with
        the mad people in."

  >--05\j|Sleeping Village   /VILLAGE2\

       "Sleeping Village- Where you can buy the mayor off for the pie."

  >--05\k|Scarecrow Fields   /SCARECROW\

       "Scarecrow Fields- Prepare to be scared. If you're a crow."

  >--05\l|Pumpkin Gorge   /PUMPKIN\

       "Pumpkin Gorge- Not George. Gorge. Pumpkin George hasn't been around
        these parts for a long time."

  >--05\m|Back to Gallowmere Plains   /PLAINS2\

       "Gallowmere Plains- Big, flat, and home to a circus! What are you
        waiting for?."

  >--05\n|Enchanted Forest   /FOREST\

       "Enchanted Forest- You need a very specific micro-climate and a loamy
        soil to produce an enchanted forest."

  >--05\o|Pools of the Ancient Dead   /POOLS\

       "The Pools of the Ancient Dead- You didn't know the Ancient Dead
        played pool did you? Ahhh, everyone has to have a hobby you know!"

  >--05\p|Scurvy Docks   /DOCKS\

       "Scurvy Docks- Pirates and smugglers aplenty! But not much in the way
        of Vitamin C."

  >--05\q|Dragon Island   /DRAGON\

       "Dragon Island- Islands with Dragons on were once considered quite the
        fashionable property development."

  >--05\r|Return to Dan's Crypt   /CRYPT3\

       "Dan's Crypt- The best place to go if you're looking for a Dead Dan."

      Items and Weaponry to get: Chicken Drumstick, Health Vial, Wooden Sword
      Artifacts: None
      Runes to Collect: Time Rune
      Money: 50 GC

      We are back in Dan's Crypt. Firstly check up on Dan's Diary, the Enemy
      Handbook, and the Artefacts Guide. Grab the Health Vial if you need it.
      And now, we are going to go to the last secret place in Dan's Crypt.
      Equip your Dragon Armour, and go through the Training Room to the Lava
      Room. With the Dragon Armour on, jump into the lava, and follow it round
      into the tiny room next door. Raised above the lava is a platform. Jump
      on, and grab the Chicken Drumstick weapon. May not seem like much, but
      it is awesome. Now, go back through the lava, get the Rune and Money,
      read up on some Weapon Guides if you want then leave the Crypt. Time
      to hit the Haunted Ruins!

  >--05\s|Haunted Ruins   /RUINS\

       "Passage to the Haunted Ruins- If a person were determined to make
        their way to the Haunted Ruins, they could do a lot worse."

  >--05\t|Ghost Ship   /SHIP\

       "Onboard the Ghost Ship- How do ghosts tie their ship up at the docks?
        Surely the rope would slip between their ghostly fingers."

  >--05\u|Preparation   /PREPARE\

  >--05\v|Zarok's Lair   /LAIR\

       "Zarok's Lair- Oooooh. Scary."

--o--06|Enemy Handbook--o--          /HANDBOOK\

  ==
   So, just who will you be fighting in the game? This section of the Guide
   will cover just that: Who they are, how you fight them and where they are
   found. Descriptions are from the Enemy Guide located in Dan's Study.
                                                                      ==
  >--06\a|Enemies                   /ENEMIES\

        Zombies
       Description: Your common or garden zombie is a slow-witted goon head
                    of monumental proportions. It seems a shame to hurt such
                    feeble-minded weapon fodder, but they will likely insist
                    on trying to bar one's progress and eat one's brains. A
                    few well placed sword swipes are the order of the day,
                    which should effectivly teach them to mind their own
                    business.
       Located at: The Graveyard, Gallowmere Plains
       How to beat: Depending on the power of your weapon, these guys can be
                    very easy to defeat or more of a medium level. Dan's arm
                    needs to dish out three hits, while the magic sword dishes
                    out death in one hit.

        Zombie Guards
       Description: What these freaks lack in intelligence, they attempt to
                    make up in sheer bulk! Slow of movement and brain power,
                    if a venturer cannot dispatch these hulking dullards
                    with relative ease there is simply no hope for the future
                    of the once fair Gallowmere!
       Located at: The Graveyard, Gallowmere Plains
       How to beat: These guys can take a few hits before dying, so be
                    careful when fighting them with a weak weapon. Using
                    the Charged Quick Attack also works wonders.

        Skeleton Warriors
       Description:
       Located at: Cemetery Hill, Return to the Graveyard, Gallowmere Plains
                   Zarok's Lair
       How to beat:

        Headless Zombies
       Description:
       Located at: Gallowmere Plains
       How to beat:

        Mummies
       Description:
       Located at: Cemetery Hill, Hilltop Mausoleum, Gallowmere Plains
       How to beat:

        Imp Thiefs
       Description:
       Located at: Hilltop Mausoleum
       How to beat:

        Imp Flamers
       Description:
       Located at: Hilltop Mausoleum
       How to beat:

        Wolves
       Description:
       Located at: Gallowmere Plains, Return to the Graveyard,
                   Sleeping Village
       How to beat:

        Boiler Guards
       Description:
       Located at: Welcome to the Sleeping Village, Sleeping Village,
                   Zarok's Lair
       How to beat:

        Head Bangers
       Description:
       Located at: Gallowmere Plains, Inside the Asylum
       How to beat:

        Mr Mad
       Description:
       Located at: Gallowmere Plains, Sleeping Village
       How to beat: Firstly- ONLY fight Mr Mad after completing the Chalice
                    Quest of Sleeping Village and leaving the level, or in
                    Gallowmere Plains. Killing Mr Mad before completing the
                    Sleeping Village level will result in you LOSING some
                    spirits from the Chalice!!! You have been warned. I
                    suggest an Charged X/Square attack to beat him.

        Mrs Mad
       Description:
       Located at: Gallowmere Plains, Sleeping Village
       How to beat: Firstly- ONLY fight Mrs Mad after completing the Chalice
                    Quest of Sleeping Village and leaving the level, or in
                    Gallowmere Plains. Killing Mrs Mad before completing the
                    Sleeping Village level will result in you LOSING some
                    spirits from the Chalice!!! You have been warned.Mrs Mad
                    seems much tougher than her husband, so watch out for that
                    frying pan. Use a few Charged Attacks to dispatch her.

        Nellie Mad
       Description:
       Located at: Gallowmere Plains, Sleeping Village
       How to beat: Firstly- ONLY fight Nellie Mad after completing the
                    Chalice Quest of Sleeping Village and leaving the level,
                    or in Gallowmere Plains. Killing Nellie Mad before
                    completing the Sleeping Village level will result in you
                    LOSING some spirits from the Chalice!!! You have been
                    warned. Simply put, Nellie is TINY - therefor very hard
                    to hit. Equip a powerful weapon and use repeated Quick
                    attacks on her. Or equip the hammer and pound her. Your
                    choice.

        Hay Monsters
       Description:
       Located at: Gallowmere Plains, Scarecrow Fields
       How to beat:

        Scarecrows
       Description:
       Located at: Scarecrow Fields
       How to beat:

        Wheat Daemons
       Description:
       Located at: Scarecrow Fields
       How to beat: These guys DO NOT die. You can't fight them, nor would I
                    suggest it. They hide in the wheat fields in Scarecrow
                    Fields, so DON'T come off the path!!!

        Mecha Imps
       Description:
       Located at: Scarecrow Fields
       How to beat:

        Pumpkin Plants
       Description:
       Located at: Gallowmere Plains, Pumpkin Gorge
       How to beat:

        Pumpkin Bombs
       Description:
       Located at: Pumpkin Gorge
       How to beat:

        Shrubbites
       Description:
       Located at: Enchanted Forest
       How to beat:

        Dragon Toads
       Description:
       Located at: Enchanted Forest
       How to beat:

        Shadow Demons
       Description:
       Located at: Enchanted Forest, Haunted Ruins
       How to beat:

        Armoured Knights
       Description:
       Located at: Gallowmere Plains, Pools of the Ancient Dead
       How to beat: There's only one way to beat these guys: shoving them
                    down a pit or into a dead pool. They are practically
                    invincible to everything you throw at them, so equip your
                    best weapon and knock them into that pool.

        Ghouls
       Description:
       Located at: Pools of the Ancient Dead
       How to beat: You will only need to fight these guys once and that is
                    on the wall in the Pools of the Ancient Dead. When you
                    get the warning about ghouls jump into the fenced circle
                    (very low) and then select yes when it appears. DO NOT
                    QUIT this mode until you get the notice about all ghouls
                    being dead.

        Undead Warriors
       Description:
       Located at: Gallowmere Plains, Pools of the Ancient Dead
       How to beat:

        Smugglers
       Description:
       Located at: Gallowmere Plains, Scurvy Docks
       How to beat:

        Pirate Crew
       Description:
       Located at: Gallowmere Plains, Ghost Ship
       How to beat:

        Pirate Officer
       Description:
       Located at: Ghost Ship
       How to beat:


  >--06\b|Bosses                    /BOSSES\

        Stainglass Demon
       Description:
       Located at: Hilltop Mausoleum
       How to beat:

        Stone Wolves
       Description:
       Located at: Return to the Graveyard
       How to beat:

        Mad Axeman
       Description:
       Located at: Inside the Asylum
       How to beat: And so the battle against a deranged psychopath begins.
                    The simplest way that I found was to standnear him, and
                    move out of the way when he attacks. When his axe gets
                    stuck in the ground begin your own attack against him. Be
                    careful though, as when he gets the axe free he spins
                    around - similar to the 720 degrees cut that Sir Dan does.
                    Sometimes, he launches his axe on a chain so dodge this
                    then go and get him while he attempts to pull his axe out.
                    When he starts to charge at you, hide behind one of the
                    spiked pillars. Do this for all four pillars and he will
                    die. The end of 'Mr. Axey'.

        Pumpkin King
       Description:
       Located at: Pumpkin Gorge
       How to beat:

        Demonettes
       Description:
       Located at: Enchanted Woods
       How to beat:

        Dragon King
       Description:
       Located at: Dragon Island
       How to beat: [There are 2 sections to fighting this guy, so make sure
                    you are prepared - have the hammer equipped when you
                    enter Dragon Caves]

        Stone Guardians
       Description: The Stone Guardians aren't officialy listed as a boss,
                    but they are in there own way. These are the two big guys
                    that you must face after activating the defence system in
                    the Haunted Ruins.
       Located at: Haunted Ruins
       How to beat: After they come alive, run back a bit and allow them to
                    come close to you. You have to do the next part quick
                    due to the time limit. When they get near to the hall in
                    the wall, dart forward and continuosly hit one of them
                    until it falls down the hole. Do the same for the next one
                    and the two are beaten.

        Pirate Captain
       Description:
       Located at: Ghost Ship
       How to beat:

        Fazguls
       Description: Fazguls - Zarok's Elite Bodyguard. Immortal to nearly
                    all weapons, there is only ONE WAY to fight them. It
                    begins with A and ends in NUBIS STONE. Can you guess?
                    Good luck with this fight!
       Located at: Zarok's Lair
       How to beat:

        Lord Kardok
       Description:
       Located at: Zarok's Lair
       How to beat:

        Giant Serpent Zarok
       Description: Why is it that nearly ALL Sorcerer type villains turn into
                    serpents? Must be something to do with being slimy, or
                    having a bad personality. This fight will be your very
                    last, so make sure you are well prepared for it. It's
                    going to be tough... but hey? No pressure.
       Located at: Zarok's Lair
       How to beat:


--o--07|Version History--o--         /VERSIONS\

  Version 1.0:- Skeleton Version of Guide started
              - Two Dan's Crypt Guides done
              - Most of the Playing the Game section done
              - ASCII Art Logo Done
                               03/09/05

  Version 1.8:- All characters for The Good entered
              - All characters for The Bad entered
              - Started the Enemy Handbook section
              - All Enemies/Bosses listed in Enemy Handbook
              - Strategies completed for Stone Guardians, Zombies, Zombie
                Guards and Mr. Axey
                               05/09/05

  Version 2.4:- All Locations listed with their Tom Baker quotes
              - All Enemy and Boss locations listed into Enemy Handbook
                section
              - Contents contains all level names with their Search Code. May
                change Search Codes though
              - Started writing strategy to fighting Dragon King
                               07/09/05

  Version 3.0:- Listed up all the new hosts for the Guide
              - Wrote both Gallowmere Plains and Return to Dan's Crypt. Both
                complete now
              - Updated Contents appropriatly
              - Added another person to Special Thanks
              - Added another Tom Baker quote to the Gallowmere Plains level
                that I have just discovered
              - Listed all the heroes in the hall. Now to write the
                descriptions!
              - Began writing The Graveyard
              - Added Strategies for beating the three Mads - Mr, Mrs and
                Nellie
              - All Search Codes changed on contents
              - Boss Descriptions added for the Fazguls and for Giant Serpent
                Zarok
              - The guide looks like it's taking shape, nay?
                               10/09/05

  Version 3.4:- Listed up all the info on the Heroes in the Hall
              - Put Chris Patti down in the 'Special Thanks' section for his
                help with the Heroes data.
                               25/10/05


--o--08|Ending--o--                  /ENDING\

    SPECIAL THANKS

  Sony Computer Entertainment:
      For creating the PSP and for releasing such a great handheld console!

  Cambridge Studios:
      For recreating one of the best games to exist!

  Dominic Cahalin:
      For his great information on the mini-games, and for contacting me!

  My Step-dad, Malcolm:
      For buying me the game on September 1st!

  The good people of the MediEvil Resurrection board on GameFAQS:
      For giving me a good reason to write this guide, and for their tips
      that they have given me. You rock guys!

  Chris Patti:
      For gathering so much information on the Heroes in the Hall of Heroes!
      Thank you so much!


--o--09|Legal--o--                   /LEGAL\

  This FAQ is protected by copyright and may not be reproduced for any kind of
  direct commercial use. You ARE allowed to reproduce this guide for personal
  use only; whether it's through printing or being stored electronically, and
  it may be distributed as long as no profit is made doing so. It may not be
  modified in any way, shape or form, and mustalways contain this disclaimer
  and copyright notice in full. This guide is only for use on GameFAQS
  (www.gamefaqs.com), GameSpot (www.gamespot.com), Cheat Code Central
  (www.cheatcc.com), NeoSeeker (www.neoseeker.com), Cheat Happens
  (www.cheathappens.com) and Super Cheats (www.supercheats.com). If you see
  this guide on any other website, please contact me on my e-mail.

  I AM NOT ACCEPTING ANYMORE HOSTS FOR THE GUIDE

  All trademarks and copyright material not exclusive to this guide are
  recognised as the legal property of their respective owners.


  Copyright 2005 Liam Morgan

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