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### R E S U R R E C T I O N ### #
### Complete Walkthrough FAQ by Netborg ####
NOTE: My PSP is now not working, so I have to wait until more come in
stock in the UK. Be PATIENT, and stop moaning at me on the
boards.
---------------------------------------------
MediEvil Resurrection Complete Walkthrough FAQ - Version 3.4
Copyright 2005 Liam Morgan
This FAQ is only for display on the following sites:
www.GameFAQS.com
www.GameSpot.com
www.CheatCC.com
www.NeoSeeker.com
www.CheatHappens.com
www.SuperCheats.com
I am currently NOT accepting any new hosts
NOT for use on any other websites without
written consent by Liam Morgan
If you see this FAQ on any other site, or
wish to use it on your own website, please
contact me on
liamlightspeed'at'hotmail'dot'com [explained below]
--------------------------------------------
--o--C O N T E N T S--o--
____________
/Search Codes\
01|Introduction MR001
02|Story MR002
03|Playing the Game MR003
\a|Controls MR003a
\b|Game Screen MR003b
\c|Game Mechanics MR003c
\d|The Map Screen MR003d
04|Characters MR004
\a|The Good MR004a
\b|The Bad MR004b
\c|The Heroes (Still Writing) MR004c
05|Walkthrough MR005
\a|Dan's Crypt MR005a
\b|The Graveyard (Still Writing) MR005b
\c|Cemetery Hill (Partly Done) MR005c
\d|Dan's Crypt Revisited MR005d
\e|Hilltop Mausoleum (Still Writing) MR005e
\f|Return to the Graveyard (Still Writing) MR005f
\g|Gallowmere Plains MR005g
\h|Welcome to the Sleeping Village (Still Writing) MR005h
\i|Inside the Asylum (Still Writing) MR005i
\j|Sleeping Village (Still Writing) MR005j
\k|Scarecrow Fields (Still Writing) MR005k
\l|Pumpkin Gorge (Still Writing) MR005l
\m|Back to Gallowmere Plains (Still Writing) MR005m
\n|Enchanted Forest (Still Writing) MR005n
\o|Pools of the Ancient Dead (Still Writing) MR005o
\p|Scurvy Docks (Still Writing) MR005p
\q|Dragon Island (Still Writing) MR005q
\r|Return to Dan's Crypt MR005r
\s|Haunted Ruins (Still Writing) MR005s
\t|Ghost Ship (Still Writing) MR005t
\u|Preparation (Still Writing) MR005u
\v|Zarok's Lair (Still Writing) MR005v
06|Enemy Handbook (Still Writing) MR006
\a|Enemies MR006a
\b|Bosses MR006b
07|Version History MR007
08|Ending MR008
09|Legal MR009
--o--x x x x x x x x--o--
==
To get to a particular section in the guide, press Ctrl+F, then type in the
word under the heading 'Search Codes' above.
==
--o--01|Intro--o-- /INTRO\
Welcome to my guide to what could be one of the greatest games to exist -
MediEvil. This FAQ will help you in every portion of the game, from Weapon
Locations, to beating the bosses.
MediEvil Resurrection is a remade version of the original MediEvil for PS1,
just with some new levels and remade locations. The game allows you to play as
a dead warrior who has been 'Resurrected' to achieve a true hero status, and
defeat the evil warlock who killed him. Along the way, you will have to
complete 'missions' to open new paths and find special items to allow you to
continue on your journey.
If anyone notices any typos, or has any FAQs that I could use for the future
'FAQ Section', then please contact me by e-mail:
= liamlightspeed'at'hotmail'dot'com =
#####################################################################
# This is used to avoid any webbots that may scan for my e-mail and #
# fill my inbox with spam. Replace the 'at' with '@' and the 'dot' #
# with a '.' #
#####################################################################
--o--02|Story--o-- /STORY\
'The Legend of Sir Daniel Fortesque'
For generations, children have been told the story of Sir Daniel
Fortesque, the hero who died courageously at the Battle of Gallowmere
saving the land from the evil sorceror, Zarok. In fact Dan was a bit of a
coward, forced into battle and falling in the very first wave of arrows.
One hundred years later Zarok has returned, turning day into night and
raising an undead army to conquer the land. But Dan has also been
resurrected and given a second chance...
Is evil finally about to triumph over good?
Will Dan be a convincing hero or a complete coward?
Can he ever earn the respect of the true heroes of Gallowmere?
And is Al-Zalam really a powerful genie or just a hustler squatting in
Dan's head?
It is time the past was consigned to the history books once and for all.
The answers lie only in the future...
[From the MediEvil: Resurrection Handbook]
--o--03|Playing The Game--o-- /PLAYING\
==
Before you become Sir Dan, you're going to have to learn how to master
the basic controls, and learn what everything in Gallowmere does. So read
through this, and make sure your prepared for the adventure ahead...
==
>--03\a|Controls /CONTROLS\
BASIC MOVEMENT
Analog Stick/Directional Buttons Move
X Button Quick Attack/Read Books
X Button (held) Darting Attack
Square Button Slow Attack
Square Button (held) 720 Degrees Slash
Triangle Button Daring dash
Triangle Button (with shield) Daring dash attack
Circle Button Jump
Left Shoulder Button (held) Walk
Left Shoulder Button (held with shield) Shield from damage
Right Shoulder Button (tap) Re-Centre camera
Right Shoulder Button (held) Retain Mode
Select Button Inventory
Start Button Pause Menu
RETAIN MODE
With the Right Shoulder Button held down, Dan enters Retain Mode, where
he will stay facing the same direction until the Button is released.
This mode is useful when facing enemies behind you or to your sides, or
when near particular obstacles.
Analog Stick Right/Right Direction Button Sidestep Right
Analog Stick Left/Left Direction Button Sidestep Left
Analog Stick Up/Up Direction Button Forwards
Analog Stick Down/Down Direction Button Retreat
Circle Button Jump
For an explanation the attacks that can be performed in Retain Mode,
see 'The Weapons' chapter in 'The Inventory' section
[1] Health Meter
[2] Life Bottles (if collected)
[3] The Chalice and Percentage Completed (If Chalice is transparent,
then it hasn't yet been
collected)
[4] Gold Coins
[5] Current Weapon and Weapon Status (Only for the Club, and Ranged
Weaponry)
[6] Current Shield and Shield Status
[7] Targeting Sprites
>--03\c|Game Mechanics /MECHANICS\
ENERGY LEVELS AND LIFE BOTTLES
On the Left side of the Game Screen is the green Life Bar, where you
can see Sir Dan's current Health. Try to avoid the bar becoming empty
as that will result in Dan dying. Again.
On your quest, you will find three types of Health Object:
LIFE BOTTLES
Collecting a Life Bottle results in you gaining a 'second lifebar'
in the sense that when your Life Bar empties, the Life Bottle
will refill your health to the amount of health contained in the
Bottle. There are a fair few to find, so make sure you follow this
guide to find them all!
HEALTH VIALS
Running out of Health on your quest? Need a bit more energy? Then
pick up a Health Vial! Using one of these will restore 50 units
to your Health bar, so if you're in a tricky situation, find one.
These are also sold by Shop Gargoyles for 100 GC - but one shop
sells them for a bargain of 50 GC...
HEALTH FOUNTAINS
Stepping into a Health Fountain will restore a lot more of Dan's
health than a Health Vial, but they have a limited amount of
energy. Use these wisely! And once they're gone.. they won't
regenerate until you leave the level...
THE CHALICE
One of the most important parts of Dan's quest is to make amends for
his cowardly past and prove himself a true hero. So, the Legendary
warriors of Gallowmere have set up the Chalice Quests which will allow
you to gain their respect.
In all levels except Gallowmere Plains, Dragon Island and Zarok' Lair
you will be able to find a Golden Chalice - though they are hidden
away, so only those who are good explorers, or those using this guide
will be able to find them.
The Chalice Quests involve defeating enemies to free the souls that
Zarok has stolen to fuel his vile henchmen. Everytime an enemy is
defeated, their stolen soul is added to the Chalice. You must also
find the Chalice in the levels and fill it up to 100% to allow access
to the Hall of Heroes.
HALL OF HEROES
The Hall of Heroes is the final resting place
for the bravest heroes of Gallowmere where their exulted souls spend
an eternity reminiscing about their greatest triumphs.
Since Sir Dan isn't a true hero just yet, he can only earn the right to
enter the Hall by completing the Chalice Quests. Each time access is
granted, Dan will be confronted by one of the True Heroes of Gallowmere
who will give him new items.
TREASURE
Gold Coins are all over Gallowmere - mainly due to the fact that they
ARE the main currency. Collect as much Treasure as possible - you can
use it to buy supplies for your quest.
SHOP GARGOYLES
The shifty wheeler-dealers of Gallowmere; these Gargoyles are easy to
notice due to being a noticeable red, unlike their green cousins.
To do business, simply give the Gargoyle a whack. 'Supplies' allows
you to purchase health and ammo, while 'Services' is choosed to repair
your shields.
>--03\d|The Map Screen /MAP\
During your Quest in Gallowmere, you will be seeing a LOT of the Map
Screen. It's very simple to navigate though.
When you leave a level, you will arrive on the Gallowmere Map. Dan's
Skull marks your current location. To move to a new area, move the
Analog Stick in the direction you want to move (from areas available
to you). Press X to enter a location, or Square to save your game.
In each location, there are two 'icons'. A flag and a chalice. When you
complete an area, the White Flag will change to green; completing the
Chalice Quest for that level marks illuminates the Chalice Icon.
--o--04|Characters--o-- /CHARACTERS\
==
I'm sure you're interested to find out exactly which characters you shall
be meeting in the game, and so this section of the Guide will cover just
that.
==
>--04\a|The GOOD /GOOD\
==
So, who exactly is on your side in MediEvil. While it may not seem like
there are that many, there are a fair few. So, this part of the guide
will introduce these people to you.
==
Sir Daniel Fortesque
Sir Dan was a professional soldier in life (though his duties were
mainly cermonial). I reality, he was hardly the hero that history
remembered him to be. Can he overcome his cowardice and become the
true hero in death that he wasn't in life?
Al-Zalam
Al-Zalam was a mighty genie until a run-in wwith Zarok left him locked
into Sir Daniel Fortesque's empty skull! He likes to remind people of
his halycon days often. For this reason, he harbours an enormous grudge
against Zarok, which he has in common with Sir Dan. Ultimately this
shared purpose can turn their uneasy alliane into something of a
friendship.
Death
Death is weary and sardonic, yet retains an air of engaging charisma
and elegant charm. If he ever had any real enthusiasm for his job, it's
been long gone. However, he has two key redeeming features that shine
through his aura of melancholy resignation: His comprehensive
knowledge of Gallowmere, and a sneaking admiration (and almost
paternal regard) for the undead knight Sir Daniel Fortesque, whom he
sees as his only hope of gaining some peace from massively increased
workload.
The Forest Witch
New Age hippy dippy crone, the Forest Witch is obsessed with gaining
revenge on her sister, the Pumpkin Witch. She is also the guardian
of the path to the 'Shadow Demon Gate'.
The Pumkin Witch
A schizoid bint, who dedicates her entire life raising her surrogate
pumpkin family and protecting her precious Anubis stone, the Pumpkin
Witch has two distinct sides to her personality: Cloying, motherly
and sickeningly twee, mixed with a cunning and nasty witchiness!
The Voodoo Witch
A skinny Afro-Caribbean with who has the power to see the future in
her less than reliable gupsy crystal ball. She is found in the first
tent on the left in the Undead Carnival.
King Peregrine
The ghost of the long dead King of Gallowmere, King Peregrine is a
friendly, chatty, old gentleman with a military background.
The Town Mayor
Plump local businessman and slef-proclaimed pillar of the community,
a collector of antiquities and votes is the Town Mayor. He likes pie.
Dragon King
The Dragon King is a rather erudite and neurotic dragon (of the Dragon
chattering classes). This beastie cannot abide adventurous types, so
one should not be too hopeful of a friendly welcome, or indeed a
generous send off for that matter.
Fairies
These are baby-faced gangster forest folk. Who wear one leaf. Not a
good sign.
The Harbor Master
The Harbor Master is a prissy, pompous and petty jobs-worth. Although
he attempts to project a tough and official air, he secretly 'harbours'
repressed affection for the rugged violent pirates that he deals with
on a daily basis.
[Special Thanks to the Official MediEvil Resurrection site for this info]
>--04\b|The BAD /BAD\
==
Now in EVERY game, there is always someone who wants you dead. Charming,
innit? This section of the guide will cover those enemies so you know
who you are facing. Please note that henchmen characters (Zombies and
the like are covered in a different part of this guide).
==
Zarok
Zarok is a creepy, bitter and twisted soul who has vowed to destroy
Gallowmere. He is petty and vain yet intelligent, terrifying and evil
yet charismatic, tough and dangerous yet at times campier than a
Caravan park. This ancient Wizard has spent a century nursing his
hatred of Fortesque
Lord Kardok
Kardok, the legendary battle centaur, is Zarok's second in command and
a more daunting opponent it would be hard to imagine. Thankfully
Kardok is not as cool and collected as his stern appearence might
suggest, and the heady thrill of combat often causes him to rear up
excitedly on his hind legs in a dance of carefree exhilaration.
[Special Thanks to the Official MediEvil Resurrection site for this info]
>--04\c|The HEROES /HEROES\
==
On your regular Journeys to the Hall of Heroes, you will meet some of
Gallowmere's greatest heroes. There are 9 Heroes in the Hall, while the
tenth one isn't possible to meet.
==
Canny Tim
He was a marksman of a Crossbowman part of the cavelry led by Sir Dan,
and killed Zarok's champion Lord Kardock by shooting him in the eye at
three hundred yards away. He was killed during the battle himself.
Before the battle he mentions that he had told stories of heroism and
ghosts with his comrads that would keep them up all night scared.
[Gives you the CROSSBOW and the HEROES CROSSBOW]
Stanyer Iron Hewer
In addition to being the strongest man who ever lived Stanyer Iron Hewer
was unsurpassed in his skill as a blacksmith. He was equally happy
pounding on his anvil at home as he was pounding on someone’s head in
battle. It was said that his only fear was the end of the village
smithy as the focus of manufacture in favor of more centralized units -
as if!
[Gives you the WAR HAMMER]
Bloodmonath Skull Cleaver
Born a humble peasant to one of the nomadic tribes from the East lands,
Bloodmonath Skull Cleaver gathered an army of horsemen and swept over
half the civilized world. When he finally died (attempting a single
handed attack on a garrison in the North while armed only with the
spike on his helmet) he was the strongest peasant of his day.
[Gives you the BATTLE AXE]
Karl Strunggard
Karl Sturnguard spent most of his formative years under siege at his
family castle. With his impregnable magic shield Sturnguard’s motto was
‘the best form of attack is defense’. Sadly his shield couldn’t protect
him against poor eating habits and he died during a post battle feast
while swallowing a large sausage he had failed to chew.
[Gives you the SILVER/GOLDEN SHIELD]
Imanzi Shongoma
Trained from birth in all forms of combat, Imazi Shongama was the
warrior queen of a tribe of Amazons. The bold and the beautiful Shongama
banished all males from her territory except the handful she kept on to
mow the lawns of her people.
[Gives you the SPEAR]
Megwynne Stormbringer
A full time mother and homemaker, Magwynne Stormbinder had to defend her
settlement form barbarian raiders while the menfolk were away on a
hunting trip. She fought off repeated attacks armed only with a
pitchfork and a rolling pin and with one arm holding her baby. Legend
has it that the Gods, impressed by her indomitable courage, intervened
and added thunder bolts to her arsenal. She won the battle with a couple
of bolts to spare on her husband when he finally returned.
[Gives you the LIGHTNING]
Dirk Steadfast
Dirk Steadfast was a fearsome opponent thanks to his magic sword and a
firmly held belief that ‘only women defend themselves - real men are
always on the attack’. He was a friend and contemporary of Karl
Sturnguard and was with him even to the end: it was whilst Steadfast
was explaining his views on Sturnguard’s shield during a feast that the
latter had his tragic and inexplicable accident.
[Gives you the MAGIC SWORD]
Prince Ravenhooves
Descended from the finest centaur blood stock RavenHooves the Archer was
the last prince of his people. A proud and haughty aristocrat he was an
accomplished hunter, sportsman, duelist, playboy, raconteur, and three
times Derby winner.
[Gives you the LONGBOW, FLAMING LONGBOW and the MAGIC LONGBOW]
Woden the Mighty
Truly the hero’s hero, Woden the Mighty, was fearless, single-minded,
and uncompromising. Unbeaten in combat, he inspired raw fear in friends
and enemies alike, not to mention in close family members and pets.
[Gives you the BROADSWORD, HEROES SWORD and the LONGSWORD]
[Special Thanks to Chris Patti for this!]
--o--05|Walkthrough--o-- /GUIDE\
==
And so we enter the most important part of any Guide - the Walkthrough.
Each Section will tell you how to master that level - including the
'Chalice Quest' and secret items/areas.
==
>--05\a|Dan's Crypt /CRYPT\
"Dan's Crypt- The best place to go if you're looking for a Dead Dan."
Items and Weaponry to get: Life Bottle 1, Wooden Sword
Artifacts: None
Runes to collect: Time Rune
Money: 50 GC
After watching the FMV Intro, you will enter Dan's Crypt, where Part 2
of the intro will start. After watching it, run forward into the Main
Hall. You will see that you are surrounded by many glowing books, so
walk over to each one and press X to read. Once all are read, face the
Rune gate and go into the left room. You will then aquire LIFE BOTTLE
1! This will now be replaced by a Health Vial everytime you revisit.
In this room you will find Dan's Diary, The Artifact Guide and The
Enemy Guide. Read through each one, then cross the main hall into the
right-hand room. Stepping through this door will aquire you a WOODEN
SWORD. So everytime you lose it, return here to pick up another one.
The right-hand room is the Training Area - along the walls you will
find guides to each weapon - more made available for each weapon you
collect - some books on the types of attacks and some training dummies.
Read up on each book, and if you want practice some attacks on the
dummies. Then head to the room behind the dummies. In here is a room
with a lava river. At the moment, Lava will kill you, so jump over it
and collect the TIME RUNE. Then walk into the chest to get 50 Gold
Coins. Jump back over the Lava, and walk up to the Rune Gate. The Gate
will now open, and you are free to go. Talk to the Gargoyle before
leaving though for another tip. Then, exit the Crypt.
>--05\b|The Graveyard /GRAVEYARD1\
"The Graveyard- You wouldn't catch me digging Graves in my Yard.
Spoils the ambience."
Items and Weaponry to get: Short Sword, Club, Health Vial x1
Artifacts:
Runes to Collect: Earth Rune,
Money:
Welcome to the Graveyard! Start off by going down the hill, then go
right. When you get to a cross junction, take the left turning. In here
lies the SHORT SWORD! Equip it straight away, then pick up the 3 coin
bags to get 30 Gold Coins. head back out into the main area and your
first group of enemies will pop-up! Take out the zombies, and have the
Short Sword area to your left again. The right leads to a dead end,
while straight ahead lies the exit. Talk to the green statue for some
information about whats going on. Go through the gate and carry on down
the hill. Watch out for the new type of zombie wearing the grey jacket.
These guys are a bit stronger than your average zombie. When you get to
the Y Junction, take the right-hand turning and cross the bridge. Here
comes another new enemy - the Zombie Guard. These guys are very strong,
so beware. After beating him, pick up the EARTH RUNE. Head back over
the bridge, and take the other fork. Beat the two zombies and enter
the soon-to-be enemy filled area. Grab the Health Vial if you need it,
and whoop some zombie butt. For the moment, head past the small tomb,
and go to where the wall at the end is. You will find the CLUB there.
Equip the club, and you will discover that THIS weapon has a
>--05\c|Cemetery Hill /HILL\
"Cemetery Hill- An excellent name for a blues singer."
Items and Weaponry to get:
Artifacts:
Runes to Collect:
Money:
>--05\d|Dan's Crypt Revisited /CRYPT2\
"Dan's Crypt- The best place to go if you're looking for a Dead Dan."
Items and Weaponry to get: Health Vial, Wooden Sword
Artifacts:
Runes to Collect: Time Rune
Money: 50 GC
Upon entering Dan's Crypt, equip your club, and make sure your health
is good - the next Chalice Challenge is coming up. Go forward into the
Main Hall, then walk towards the wall on the left of the Rune Gate.
Smash this wall with your club, then equip your best weapon, and your
shield if you still have it. Beat up the mummy in this room to get
100% in the Chalice. Then equip the Spade, and dig in the hole to find
the Chalice. Simple as pie. Then go back through the Training Room and
get the Rune Key, read up on some weapon combos in the books, grab the
Health Vial in the enterance to the study if your low on health, read
Dan's Diary for some updates, maybe read the Enemies Handbook if you
want. Then, head back to the Rune Gate, go through the gate and leave
Dan's crypt to enter the Hall of Heroes.
>--05\e|Hilltop Mausoleum /GLASS\
"The Hilltop Mausoleum- Think of it as a kind of pet shop. But with
less fragrant purchasing choices."
>--05\f|Return to the Graveyard /RETURN\
"Return to the Graveyard- We went there earlier. If you have
reasonable short-term memory you might remember it."
>--05\g|Gallowmere Plains /PLAINS\
"Gallowmere Plains- The less beautiful relative of Gallowmere
Fetching."
Items and Weaponry to get: Woden's Brand
Artifacts: Carnival Tickets (8)
Runes to Collect: None
Money: ???
Welcome to the cross junction! Gallowmere Plains may appear like a very
small place at first, but you havn't gone to the Undead Carnival yet!
If you want to, you can just run straight to your next location, but if
you decide to follow this guide, we're going to go and take a look at
the carnival. Run towards where the shop is (the BEST shop in the game)
then stop, and look for the tiny orange tent. Seen it? Good. Run into
it and you'll arrive at the carnival. now you may be wondering "How do
I get the Woden's Brand?" Well, to do that you have to win the
Mini Games! At this particular point, the best Mini-Games to play would
be Arrow O' Fate, Weapons Master (though you can't complete yet), and
the Ballista one (forgot the name). Also, visit the first tent on the
right from the enterance to find the Voodoo witch! She will tell you
about secret areas in each of the levels, so listen to her. She's good.
Done in the carnival? Return back through the tent. If you want to, you
can visit Lazy Farm for two other Mini Games. But, we won't just yet.
We are moving on! If you want, go to the shop and purchase some
cheap-ities. Then look for the gate that looks like a castle enterance.
We are heading for Sleeping Village!
>--05\h|Welcome to the Sleeping Village /VILLAGE\
"Welcome to Sleeping Village- Where Zombies gamble like poorly
co-ordinated Spring Lambs."
>--05\i|Inside the Asylum /ASYLUM\
"Inside the Asylum- here be fire-breathing monsters, headless ghouls
and... oh actually no, that's somewhere else. This is the one with
the mad people in."
>--05\j|Sleeping Village /VILLAGE2\
"Sleeping Village- Where you can buy the mayor off for the pie."
>--05\k|Scarecrow Fields /SCARECROW\
"Scarecrow Fields- Prepare to be scared. If you're a crow."
>--05\l|Pumpkin Gorge /PUMPKIN\
"Pumpkin Gorge- Not George. Gorge. Pumpkin George hasn't been around
these parts for a long time."
>--05\m|Back to Gallowmere Plains /PLAINS2\
"Gallowmere Plains- Big, flat, and home to a circus! What are you
waiting for?."
>--05\n|Enchanted Forest /FOREST\
"Enchanted Forest- You need a very specific micro-climate and a loamy
soil to produce an enchanted forest."
>--05\o|Pools of the Ancient Dead /POOLS\
"The Pools of the Ancient Dead- You didn't know the Ancient Dead
played pool did you? Ahhh, everyone has to have a hobby you know!"
>--05\p|Scurvy Docks /DOCKS\
"Scurvy Docks- Pirates and smugglers aplenty! But not much in the way
of Vitamin C."
>--05\q|Dragon Island /DRAGON\
"Dragon Island- Islands with Dragons on were once considered quite the
fashionable property development."
>--05\r|Return to Dan's Crypt /CRYPT3\
"Dan's Crypt- The best place to go if you're looking for a Dead Dan."
Items and Weaponry to get: Chicken Drumstick, Health Vial, Wooden Sword
Artifacts: None
Runes to Collect: Time Rune
Money: 50 GC
We are back in Dan's Crypt. Firstly check up on Dan's Diary, the Enemy
Handbook, and the Artefacts Guide. Grab the Health Vial if you need it.
And now, we are going to go to the last secret place in Dan's Crypt.
Equip your Dragon Armour, and go through the Training Room to the Lava
Room. With the Dragon Armour on, jump into the lava, and follow it round
into the tiny room next door. Raised above the lava is a platform. Jump
on, and grab the Chicken Drumstick weapon. May not seem like much, but
it is awesome. Now, go back through the lava, get the Rune and Money,
read up on some Weapon Guides if you want then leave the Crypt. Time
to hit the Haunted Ruins!
>--05\s|Haunted Ruins /RUINS\
"Passage to the Haunted Ruins- If a person were determined to make
their way to the Haunted Ruins, they could do a lot worse."
>--05\t|Ghost Ship /SHIP\
"Onboard the Ghost Ship- How do ghosts tie their ship up at the docks?
Surely the rope would slip between their ghostly fingers."
>--05\u|Preparation /PREPARE\
>--05\v|Zarok's Lair /LAIR\
"Zarok's Lair- Oooooh. Scary."
--o--06|Enemy Handbook--o-- /HANDBOOK\
==
So, just who will you be fighting in the game? This section of the Guide
will cover just that: Who they are, how you fight them and where they are
found. Descriptions are from the Enemy Guide located in Dan's Study.
==
>--06\a|Enemies /ENEMIES\
Zombies
Description: Your common or garden zombie is a slow-witted goon head
of monumental proportions. It seems a shame to hurt such
feeble-minded weapon fodder, but they will likely insist
on trying to bar one's progress and eat one's brains. A
few well placed sword swipes are the order of the day,
which should effectivly teach them to mind their own
business.
Located at: The Graveyard, Gallowmere Plains
How to beat: Depending on the power of your weapon, these guys can be
very easy to defeat or more of a medium level. Dan's arm
needs to dish out three hits, while the magic sword dishes
out death in one hit.
Zombie Guards
Description: What these freaks lack in intelligence, they attempt to
make up in sheer bulk! Slow of movement and brain power,
if a venturer cannot dispatch these hulking dullards
with relative ease there is simply no hope for the future
of the once fair Gallowmere!
Located at: The Graveyard, Gallowmere Plains
How to beat: These guys can take a few hits before dying, so be
careful when fighting them with a weak weapon. Using
the Charged Quick Attack also works wonders.
Skeleton Warriors
Description:
Located at: Cemetery Hill, Return to the Graveyard, Gallowmere Plains
Zarok's Lair
How to beat:
Headless Zombies
Description:
Located at: Gallowmere Plains
How to beat:
Mummies
Description:
Located at: Cemetery Hill, Hilltop Mausoleum, Gallowmere Plains
How to beat:
Imp Thiefs
Description:
Located at: Hilltop Mausoleum
How to beat:
Imp Flamers
Description:
Located at: Hilltop Mausoleum
How to beat:
Wolves
Description:
Located at: Gallowmere Plains, Return to the Graveyard,
Sleeping Village
How to beat:
Boiler Guards
Description:
Located at: Welcome to the Sleeping Village, Sleeping Village,
Zarok's Lair
How to beat:
Head Bangers
Description:
Located at: Gallowmere Plains, Inside the Asylum
How to beat:
Mr Mad
Description:
Located at: Gallowmere Plains, Sleeping Village
How to beat: Firstly- ONLY fight Mr Mad after completing the Chalice
Quest of Sleeping Village and leaving the level, or in
Gallowmere Plains. Killing Mr Mad before completing the
Sleeping Village level will result in you LOSING some
spirits from the Chalice!!! You have been warned. I
suggest an Charged X/Square attack to beat him.
Mrs Mad
Description:
Located at: Gallowmere Plains, Sleeping Village
How to beat: Firstly- ONLY fight Mrs Mad after completing the Chalice
Quest of Sleeping Village and leaving the level, or in
Gallowmere Plains. Killing Mrs Mad before completing the
Sleeping Village level will result in you LOSING some
spirits from the Chalice!!! You have been warned.Mrs Mad
seems much tougher than her husband, so watch out for that
frying pan. Use a few Charged Attacks to dispatch her.
Nellie Mad
Description:
Located at: Gallowmere Plains, Sleeping Village
How to beat: Firstly- ONLY fight Nellie Mad after completing the
Chalice Quest of Sleeping Village and leaving the level,
or in Gallowmere Plains. Killing Nellie Mad before
completing the Sleeping Village level will result in you
LOSING some spirits from the Chalice!!! You have been
warned. Simply put, Nellie is TINY - therefor very hard
to hit. Equip a powerful weapon and use repeated Quick
attacks on her. Or equip the hammer and pound her. Your
choice.
Hay Monsters
Description:
Located at: Gallowmere Plains, Scarecrow Fields
How to beat:
Scarecrows
Description:
Located at: Scarecrow Fields
How to beat:
Wheat Daemons
Description:
Located at: Scarecrow Fields
How to beat: These guys DO NOT die. You can't fight them, nor would I
suggest it. They hide in the wheat fields in Scarecrow
Fields, so DON'T come off the path!!!
Mecha Imps
Description:
Located at: Scarecrow Fields
How to beat:
Pumpkin Plants
Description:
Located at: Gallowmere Plains, Pumpkin Gorge
How to beat:
Pumpkin Bombs
Description:
Located at: Pumpkin Gorge
How to beat:
Shrubbites
Description:
Located at: Enchanted Forest
How to beat:
Dragon Toads
Description:
Located at: Enchanted Forest
How to beat:
Shadow Demons
Description:
Located at: Enchanted Forest, Haunted Ruins
How to beat:
Armoured Knights
Description:
Located at: Gallowmere Plains, Pools of the Ancient Dead
How to beat: There's only one way to beat these guys: shoving them
down a pit or into a dead pool. They are practically
invincible to everything you throw at them, so equip your
best weapon and knock them into that pool.
Ghouls
Description:
Located at: Pools of the Ancient Dead
How to beat: You will only need to fight these guys once and that is
on the wall in the Pools of the Ancient Dead. When you
get the warning about ghouls jump into the fenced circle
(very low) and then select yes when it appears. DO NOT
QUIT this mode until you get the notice about all ghouls
being dead.
Undead Warriors
Description:
Located at: Gallowmere Plains, Pools of the Ancient Dead
How to beat:
Smugglers
Description:
Located at: Gallowmere Plains, Scurvy Docks
How to beat:
Pirate Crew
Description:
Located at: Gallowmere Plains, Ghost Ship
How to beat:
Pirate Officer
Description:
Located at: Ghost Ship
How to beat:
>--06\b|Bosses /BOSSES\
Stainglass Demon
Description:
Located at: Hilltop Mausoleum
How to beat:
Stone Wolves
Description:
Located at: Return to the Graveyard
How to beat:
Mad Axeman
Description:
Located at: Inside the Asylum
How to beat: And so the battle against a deranged psychopath begins.
The simplest way that I found was to standnear him, and
move out of the way when he attacks. When his axe gets
stuck in the ground begin your own attack against him. Be
careful though, as when he gets the axe free he spins
around - similar to the 720 degrees cut that Sir Dan does.
Sometimes, he launches his axe on a chain so dodge this
then go and get him while he attempts to pull his axe out.
When he starts to charge at you, hide behind one of the
spiked pillars. Do this for all four pillars and he will
die. The end of 'Mr. Axey'.
Pumpkin King
Description:
Located at: Pumpkin Gorge
How to beat:
Demonettes
Description:
Located at: Enchanted Woods
How to beat:
Dragon King
Description:
Located at: Dragon Island
How to beat: [There are 2 sections to fighting this guy, so make sure
you are prepared - have the hammer equipped when you
enter Dragon Caves]
Stone Guardians
Description: The Stone Guardians aren't officialy listed as a boss,
but they are in there own way. These are the two big guys
that you must face after activating the defence system in
the Haunted Ruins.
Located at: Haunted Ruins
How to beat: After they come alive, run back a bit and allow them to
come close to you. You have to do the next part quick
due to the time limit. When they get near to the hall in
the wall, dart forward and continuosly hit one of them
until it falls down the hole. Do the same for the next one
and the two are beaten.
Pirate Captain
Description:
Located at: Ghost Ship
How to beat:
Fazguls
Description: Fazguls - Zarok's Elite Bodyguard. Immortal to nearly
all weapons, there is only ONE WAY to fight them. It
begins with A and ends in NUBIS STONE. Can you guess?
Good luck with this fight!
Located at: Zarok's Lair
How to beat:
Lord Kardok
Description:
Located at: Zarok's Lair
How to beat:
Giant Serpent Zarok
Description: Why is it that nearly ALL Sorcerer type villains turn into
serpents? Must be something to do with being slimy, or
having a bad personality. This fight will be your very
last, so make sure you are well prepared for it. It's
going to be tough... but hey? No pressure.
Located at: Zarok's Lair
How to beat:
--o--07|Version History--o-- /VERSIONS\
Version 1.0:- Skeleton Version of Guide started
- Two Dan's Crypt Guides done
- Most of the Playing the Game section done
- ASCII Art Logo Done
03/09/05
Version 1.8:- All characters for The Good entered
- All characters for The Bad entered
- Started the Enemy Handbook section
- All Enemies/Bosses listed in Enemy Handbook
- Strategies completed for Stone Guardians, Zombies, Zombie
Guards and Mr. Axey
05/09/05
Version 2.4:- All Locations listed with their Tom Baker quotes
- All Enemy and Boss locations listed into Enemy Handbook
section
- Contents contains all level names with their Search Code. May
change Search Codes though
- Started writing strategy to fighting Dragon King
07/09/05
Version 3.0:- Listed up all the new hosts for the Guide
- Wrote both Gallowmere Plains and Return to Dan's Crypt. Both
complete now
- Updated Contents appropriatly
- Added another person to Special Thanks
- Added another Tom Baker quote to the Gallowmere Plains level
that I have just discovered
- Listed all the heroes in the hall. Now to write the
descriptions!
- Began writing The Graveyard
- Added Strategies for beating the three Mads - Mr, Mrs and
Nellie
- All Search Codes changed on contents
- Boss Descriptions added for the Fazguls and for Giant Serpent
Zarok
- The guide looks like it's taking shape, nay?
10/09/05
Version 3.4:- Listed up all the info on the Heroes in the Hall
- Put Chris Patti down in the 'Special Thanks' section for his
help with the Heroes data.
25/10/05
--o--08|Ending--o-- /ENDING\
SPECIAL THANKS
Sony Computer Entertainment:
For creating the PSP and for releasing such a great handheld console!
Cambridge Studios:
For recreating one of the best games to exist!
Dominic Cahalin:
For his great information on the mini-games, and for contacting me!
My Step-dad, Malcolm:
For buying me the game on September 1st!
The good people of the MediEvil Resurrection board on GameFAQS:
For giving me a good reason to write this guide, and for their tips
that they have given me. You rock guys!
Chris Patti:
For gathering so much information on the Heroes in the Hall of Heroes!
Thank you so much!
--o--09|Legal--o-- /LEGAL\
This FAQ is protected by copyright and may not be reproduced for any kind of
direct commercial use. You ARE allowed to reproduce this guide for personal
use only; whether it's through printing or being stored electronically, and
it may be distributed as long as no profit is made doing so. It may not be
modified in any way, shape or form, and mustalways contain this disclaimer
and copyright notice in full. This guide is only for use on GameFAQS
(www.gamefaqs.com), GameSpot (www.gamespot.com), Cheat Code Central
(www.cheatcc.com), NeoSeeker (www.neoseeker.com), Cheat Happens
(www.cheathappens.com) and Super Cheats (www.supercheats.com). If you see
this guide on any other website, please contact me on my e-mail.
I AM NOT ACCEPTING ANYMORE HOSTS FOR THE GUIDE
All trademarks and copyright material not exclusive to this guide are
recognised as the legal property of their respective owners.