HOT SHOTS GOLF: OPEN TEE FAQ version 1.4
by ryuujin00
TABLE OF CONTENTS
1. Version History
2. Golf Terms and Lingo
3. Shots
4. Ranks, levels, and loyalty hearts
5. Stats
6. Characters
7. Medals List
8. Items
9. Frequently Asked Questions
10. Credits / Copyright / Contact Info
============
1. Version History:
version 1 -
-initial submit
version 1.1 -
-minor changes made for cosmetics
-correction made about when spiral shots become available
-added extra information on "special" shots
-added info on trajectory shots
-added information on loyalty hearts and what is unlocked with each heart
-added Golf Terms and lingo section
-added a FAQ's section
version 1.2
-added to FAQ's section
version 1.3
-minor changes made for cosmetics
-corrected missing line from items
-added to Ranks, levels, and loyalty hearts
-added to FAQ's section
version 1.4
-added challenge mode cleared rewards in Ranks, levels, and loyalty hearts
-added stats for clubs and balls (incomplete)
-added to FAQ's section
============
2. Golf Terms and Lingo:
Here are some terms and lingo you may not recognize if you're unfamiliar with
the sport/game of golf.
General Terms:
These are terms you're likely to hear when talking about golf.
STROKE - Hitting the ball, also called a shot or swing.
FADE - Hitting the ball so it starts of to the left and curves to the right,
same thing as left sidespin.
DRAW - Hitting the ball so it starts of to the right and curves to the left,
same thing as right sidespin
FAIRWAY - The shorter grass, this is where you want to be on your way to the
green because you can hit the ball unhindered.
ROUGH - Taller grass bordering the fairway. As the grass is taller it can
often make it more difficult to hit the ball cleanly.
GREEN - The putting surface where the hole is located.
LIE - Where your ball sits. For example if your lie could be in the fairway,
the rough, a sandtrap, on the green, etc.
HOLE (also called the cup) - Exactly what it says a hole, the goal of golf is
to put the ball in the hole.
PIN (also called the flagstick) - A metal pole stuck into the hole to the
location of the hole from a distance.
Scoring Terms:
Remember in golf fewer strokes is ALWAYS better.
PAR - The number of shots a hole should take to complete. For example a par 4
should be completed in four (4) shots.
HOLE IN ONE (also called "acing a hole")- To finish a hole in one (1) stroke.
DOUBLE EAGLE (also called an ALBATROSS) - To finish a par 5 in two (2) strokes.
These can only be accomplished on par 5 holes. Lowest probability shot in
golf as it can only be accomplished on par 5's.
EAGLE - To finish a hole in two (2) less strokes than par. For example to
eagle on a par 4 you would need to finish in two (2) strokes.
BIRDIE - To finish a hole in one (1) less stroke than par. For example to
birdie on a par 4 you would need to finish in three (3) strokes.
BOGEY - To finish a hole in one (1) more stroke than par. For example to
bogey on a par 4 you would need to finish in five (5) strokes.
DOUBLE BOGEY - To finish a hole in two (2) more strokes than par. For example
to bogey on a par 4 you would need to finish in six (6) strokes.
TRIPLE BOGEY - To finish a hole in three (3) more strokes than par. For
example to bogey on a par 4 you would need to finish in seven (7) strokes.
QUADRUPLE BOGEY - To finish a hole in four (4) more strokes than par. For
example to bogey on a par 4 you would need to finish in eight (8) strokes.
+(insert number) - Finishing a hole in 5 or more strokes will result in a
score of +(insert number). For example if you finished +12 it means you took
twelve (12) more strokes than par to finish a hole.
=============
3. Shots:
There are various "special" shots that can be performed by pressing
different direction combinations while setting shot power and accuracy.
Rising and Homing shots are available when you obtain a character's second
(2nd) loyalty heart. Spiral shots become available after obtaining a
character's fourth (4th) loyalty heart. To perform any of these shots
PERFECT IMPACT is necessary.
Super sidepsin left = Spiral shot - Hold left when setting shot power, then
hold right when setting impact. Perfect impact is necessary.
Super sidepin right = Spiral shot - Hold right when setting shot power, then
hold left when setting impact. Perfect impact is necessary.
Super backspin = Homing ball - Hold up when setting shot power, then hold down
when setting impact. Perfect impact is necessary. A successful Homing ball
will strike the pin bounce off then strike again repeatedly.
Super topspin = Rising ball - Hold down when setting shot power, then hold up
when setting impact. Perfect impact is necessary. A successful Rising ball
will strike the pin roll up the pin and drop into the cup.
Super high trajectory - Hold down when setting shot power, then hold down when
setting impact. Perfect impact is necessary.
Super low trajectory - Hold up when setting shot power, then hold up when
setting impact. Perfect impact is necessary.
============
4. Ranks, levels, and loyalty hearts:
Challenge Mode levels: Levels available in the Single-player challenge mode.
To advance in level acquire stars by winning tournaments and in match play.
In paranthesis are how many stars are required to clear each level, also listed
is what is unlocked by clearing each level.
Junior (6) - Autumn Pagoda G.C. available
Beginner (6) - South Alps C.C. Mirror and Autumn Pagoda G.C. Mirror available
Novice (7) - Olive Coast G.C. available, Caddie Mr.K added, manual replay
added, replay camera added (see section eight (8) "FAQs" for more information).
Mid-rank (7) - Golden Desert G.C. available
Senior (8) - Olive Coast G.C. Mirror and Golden Desert G.C. Mirror available
Grand (8) - Royal & Links C.C. available, Caddie Lisa added, Guts camera added,
Power regenerate impact added
Bronze (9) - Dino Park G.C. available
Silver (9) -
Gold (10) - Platinum Award earned, Default character items unlocked, Caddie
Jon unlocked
Platinum -
HSG ranks: Player's rank levels. To increase in rank improve your scores
on every course short and long tee, 9 in and out (see section eight (8) "FAQs"
for more information).
HSG Rank 2
HSG Rank 3
HSG Rank 4
HSG Rank 5
HSG Master
HSG Expert
HSG Shogun
HSG King
HSG Wizard
HSG Mighty
HSG Almighty
HSG Man
HSG Star
Loyalty Hearts: By using a character more you increase your loyalty level.
Loyalty levels are displayed by hearts. Each character unlocked has a standard
total of four (4) hearts, if you defeat that character with a called game it
unlocks that characters fifth (5th) heart. Hearts increase in increments of 4.
For every 9 holes of golf you play you receive 1/4 (one quarter) of a heart.
If you play an 18 hole tournament you will get 1/2 (one half) of a heart. For
more information on the shots see section three (3) "shots"s.
2 loyalty hearts = Rising and Homing balls possible, extra power shot
3 loyalty hearts = Triangle and circle shots now possible
4 loyalty hearts = Spiral ball possible and an extra power shot
5 loyalty hearts = Perfect impact now more accurate, super high trajectory
and low trajectory shots now possible
=============
5. STATS:
Each character has 6 stats that can be increased or decreased. These stats can
be increased or decreased temporarily by switching between different clubs and
balls, and can be permanently increased by obtaining BODY, HEAD, and ACCE.
pieces through the challenge mode. Certain advantages and disadvantages can
also be added to each character by switching between different clubs and balls.
POWER: How far your character can hit the ball.
-Can be increased and decreased temporarily by switching between clubs and
balls.
-Can be increased permanently by obtaining BODY pieces through challenge mode.
CONTROL: How accurate your distance is from a particular lie.
-Can be increased and decreased temporarily by switching between clubs and
balls.
-Can be increased permanently by obtaining HEAD pieces through challenge mode.
SPIN: How well your character hits topsin and backspin shots as well as super
backspin and topsin shots. Higher spin levels will result in a greater
distance from your shot to it's first bounce.
-Can be increased and decreased temporarily by switching between clubs and
balls.
-Can be increased permanently by obtaining ACCE. pieces through challenge mode.
IMPACT: How large your impact area is
-Can be increased and decreased temporarily by switching between clubs and
balls.
-Cannot be increased permanently.
SIDESPIN: How well your character hits draws, fades and sidespin shots
to the left and right as well as super sidespin shots.
-Can be increased and decreased temporarily by switching between clubs and
balls.
-Cannot be increased permanently.
POWER MODE SHOTS: How many times you can use power mode shots by hitting the
[] button.
-Can be increased and decreased temporarily by switching between clubs and
balls.
-Can be increased permanently by raising loyalty levels
=============
6. Characters:
There are 10 characters with 2 available from the start. One character can be
unlocked by defeating them in a vs. mode battle each challenge rank level.
Defeating a character in a vs. mode battle by a called game will give that
character his/her 5th loyalty heart (see section four (4) "Ranks, levels,
and loyalty hearts" for more information).
-------------
MIKA: Mika is an easy-to-use character with no strong points. But with
training, she can beat the best!
Available from start
Maximum Power Mode Shots: 7
Starting Ball Flight: Straight Mid
Maximum Possible Stats (with standard clubs and balls):
Power: 254
Control: 18
Spin: 16
Impact: 21
Sidespin: 12
Advantages: None
Disadvantages: None
-------------
RIO: Rio is not as easy to use as Mika, but has the advantage of a longer
drive. Make up for his shortcomings with training and additional items.
Available from start
Maximum Power Mode Shots: 8
Starting Ball Flight: Right to left Mid
Maximum Possible Stats (with standard clubs and balls):
Power: 258
Control: 17
Spin: 18
Impact: 20
Sidespin: 16
Advantages: Perfect impact advantage from rough
Disadvantages: None
-------------
ALIA: She may play the innocent, but Alia plays slick moves. She only wears
her cutest outfits to the course!
Maximum Power Mode Shots: 6
Starting Ball Flight: Straight Mid
Maximum Possible Stats (with standard clubs and balls):
Power: 262
Control: 20
Spin: 19
Impact: 18
Sidespin: 9
Advantages: None
Disadvantages: None
-------------
SHU: He's past his prime, but makes up for his reduced strength with decades
of exerience. Proficient at spins.
Maximum Power Mode Shots: 7
Starting Ball Flight: Left to right Mid
Maximum Possible Stats (with standard clubs and balls):
Power: 270
Control: 16
Spin: 21
Impact: 17
Sidespin: 21
Advantages: Perfect impact advantage from Sand Trap
Disadvantages: None
-------------
Julie: Julie is a no-nonense swordswoman. Her slicing swing shreds the
thickest of roughs.
Maximum Power Mode Shots: 7
Starting Ball Flight: Straight Low
Maximum Possible Stats (with standard clubs and balls):
Power: 274
Control: 19
Spin: 14
Impact: 16
Sidespin: 14
Advantages: Perfect impact advantage from Rough
Disadvantages: None
-------------
CJ: CJ dresses to impress, and is proud of it. His shot accuracy is also a
sight to see.
Maximum Power Mode Shots: 6
Starting Ball Flight: Left to right Low
Maximum Possible Stats (with standard clubs and balls):
Power: 282
Control: 24
Spin: 13
Impact: 15
Sidespin: 5
Advantages: None
Disadvantages: Perfect impact disadvantage from Rough
-------------
Patricia: Everyone gasps when this glamorous beauty hits the green. A very
skilled golfer, but has trouble with rain and sand traps.
Maximum Power Mode Shots: 6
Starting Ball Flight: Straight Mid
Maximum Possible Stats (with standard clubs and balls):
Power: 286
Control: 21
Spin: 16
Impact: 14
Sidespin: 10
Advantages: None
Disadvantages: Perfect impact disadvantage from Sand traps and in Rain
-------------
Logan: Logan is all about the super-powered drives. He makes up for his
terrible control with a positive attitude.
Maximum Power Mode Shots: 8
Starting Ball Flight: Straight Mid
Maximum Possible Stats (with standard clubs and balls):
Power: 294
Control: 12
Spin: 17
Impact: 13
Sidespin: 13
Advantages: Perfect impact advantage from Sand traps and Rough
Disadvantages: Approach
-------------
Holly: Holly is a mysterious golfing queen. Her talents rank among the best,
but she's bad at bunkers and in the rough. She's not much good at side spins
either.
Maximum Power Mode Shots: 6
Starting Ball Flight: Straight Mid
Maximum Possible Stats (with standard clubs and balls):
Power: 290
Control: 22
Spin: 23
Impact: 12
Sidespin: 4
Advantages: None
Disadvantages: Perfect impact disadvantage from Sand traps and Rough
-------------
Roger: The emperor of the golf course. Can you handle his power?
Maximum Power Mode Shots: 8
Starting Ball Flight: Left to Right Mid
Maximum Possible Stats (with standard clubs and balls):
Power: 294
Control: 17
Spin: 21
Impact: 11
Sidespin: 18
Advantages: None
Disadvantages: Approach and Perfect impact disadvantage in Rain
=============
7. Medals List:
Here's a list of medals and what you need to do to earn them. Medals can be
viewed under your history (see section three (3) "Shots" for more information
on how to perform trick shots).
1. Certificate of Maximum Rank Medal: Achieve the highest HSG Rank of STAR
2. Platinum Award: Reach the PLATINUM challenge rank level
3. Character Collection Medal: Unlock all characters
4. Max Loyalty Medal: Reach 5 loyalty hearts with all characters
5. Completion Award: Obtain all items in Challenge Mode and Putting Challenge
6. Hole-in-one Medal: Put the ball in the hole in one (1) shot
7. Double Eagle Award: Put the ball in the hole in two (2) shots on a par 5
8. Flag Ball Medal: Hit the flag on the pin before putting the ball in the hole
9. Rising Ball Medal: Put the ball in the hole with a super topspin/Rising ball
10. Homing Ball Medal: Put the ball in the hole with a super backspin/homing
ball
11. Spiral Award: Put the ball in the cup with either a super sidespin left or
right/Spiral ball
12. 60ft Putt Medal: Put the ball in the cup with a putt over 60 feet
=============
8. ITEMS:
Characters appearances can be customized with over 250+ items to be obtained
through match play and winning tournaments in the challenge mode and by
reaching the P.P. (putting points) requirements in the putting challenge. By
clearing the gold challenge mode level it's also possible to equip a
character with another characters default body and head items . Most of the
clubs and balls have 3 levels: B, A, Special, special being the best version
of each club or ball. Following is a list of the items as they appear in the
change outfits section when all items have been unlocked.
Head:
Mika's hair Rio's hair Alia's hair Shu's hair
Julie's hair CJ's hair Patricia's hair Logan's hair
Holly's hair Roger's hair
Yellow visor Short Hair Trucker hat
Short black hair Long hair (brn) Dreadlocks Green beret
Blue cap Blonde bangs Beanie Tilted hat
Army bandana Corn Rows Shaved head Bandana
Purple bob Pink hair Golf Hat Chignon
Golf Cap Ninja head plate Pilot hat Knitted cap
Pompadour Long Hair (red) Football helmet Blue visor
Nun's hood Clown hat Fedora Flight attnd (b)
Afro Pigtails Female police Yellow helmet
Mullet Royal Guard hat Red cowboy hat Nurse's cap
Ninja hood Sumo hair Santa hat Geisha hair
headdress Black cap Turban Samurai topknot
Brown cowboy hat Tiger Mask Combover Pirate hat
Marriage Veil Franken mask Witch's hat Mummy mask
Shogun helmet Blonde pompadour Robot head Red-billed cap
Short brown hair Flight attnd (r) Red Shogun helmt
Body:
Mika's outfit Rio's outfit Alia's outfit Shu's outfit
Julie's outfit CJ's outfit Patricia's outfit Logan's outfit
Holly's outfit Roger's outfit
Golf (pink) Golf (zip) Golf (baby blue)
Windbreaker Golf (navy vest) White polo shirt Overalls
Golf (orange) Skater Tank top & mini Aloha shirt
BBQ Chef Basketball Pinstripted suit Sweater vest
Caddie apron Pilot's uniform White sweater Traditional
Blackpolo shirt Jersey Soccer uniform Nun's habit
Red jersey Baseball (blue) Army combats Flight attnd (b)
Cowboy Karate Leather jacket Red China dress
French maid Cheerleader (y) Male ninja Clown suit
Short dress Football uniform Female ninja Royal Guard
Female blazer Ballerina tutu Red racing suit Samurai elite
Booth girl blue Native American Bikini Rashguard
Princess gown Watiress Arabian Kimono
Green jacket Santa suit Flamenco Medieval outfit
Girl uniform Duffle & skirt Duffle coat Cheerleader (w)
Nurse's uniform Pirate coat Happi coat Bunny girl black
Female police Frankenstein Red polo shirt Witch's robe
Mummy Blue China Dress Samurai black Racing suit (y)
Robot body Caveman outfit Blue jersey Baseball unif(blk)
Booth girl red Basketball unif. Bunny girl red Soccer yellow
Swim suit blue Flight attnd (r) Samurai red Wedding dress
Girl uniform 2
Acce.:
Wristwatch Glasses Belt pouch
Sunglasses Necklace Blue scarf Headphones
Backpack Fox tail Swirly glasses Spiky bracelet
Pink ribbon Sunglasses (brn) Clown nose Glasses (r frame)
Hero mask Eyepatch Golf bag Boxing gloves
Flower lei Goggles Wind-up handle Horns
Hero scarf Fairy wings Samurai sword Hibiscus
Butterfly mask Sword Rocketpack Bunny ears
Sport sunglasses Battery box Night vision Chef's hat
Blue Dragon Swrd Snorkel Tiara Big shuriken
Party glasses Devil wings Bunny ears (w) Electric guitar
King's crown Gas Mask Turtle shell Angel wings
Eye mask Stuffed animal Banner Lace hair band
Bronze crown Winter scarf (r) Ribbon (b)
Club:
STANDARD UMBRELLA 'QUIET' SIGN
Power * Power * Power *
Control * Control * Control *
Spin * Spin * Spin *
Impact * Impact * Impact *
Sidespin * Sidespin * Sidespin *
Notes: Notes: Notes:
PADDLE BEGINNERS FRYING PAN
(B) (B)
Power * Power -12Y Power -12Y
Control * Control -2 Control -2
Spin * Spin * Spin *
Impact * Impact +3 Impact +3
Sidespin * Sidespin * Sidespin *
Notes: Notes: Notes:
(A) (A)
Power Power
Control Control
Spin Spin
Impact Impact
Sidespin Sidespin
Notes: Notes:
(S) (S)
Power -12y Power -12y
Control * Control *
Impact +3 Impact +3
Sidespin * Sidespin *
Notes: Notes:
BIG AIR BIG MAGNUM LOG
(B) (B) (B)
Power +8y Power +16y Power
Control -2 Control -2 Control
Spin * Spin -2 Spin
Impact -2 Impact -4 Impact
Sidespin * Sidespin * Sidespin
Notes: Notes: Notes:
(A) (A) (A)
Power +8y Power Power
Control -1 Control Control
Spin * Spin Spin
Impact -2 Impact Impact
Sidespin * Sidespin Sidespin
Notes: Notes: Notes:
(S) (S) (S)
Power +8y Power +16y Power +24y
Control * Control * Control -2
Spin * Spin -2 Spin *
Impact -2 Impact -4 Impact -5
Sidespin * Sidespin * Sidespin *
Notes: Notes: Notes:
PIN HOLE LASER BEAM MAGIC WAND
(B) (B) (B)
Power * Power * Power *
Control +2 Control +4 Control +4
Spin * Spin * Spin *
Impact -2 Impact -4 Impact -4
Sidespin * Sidespin * Sidespin *
Notes: -1 P.Shot Notes: Notes:
(A) (A) (A)
Power * Power Power
Control +2 Control Control
Spin * Spin Spin
Impact -2 Impact Impact
Sidespin * Sidespin Sidespin
Notes: Notes: Notes:
(S) (S) (S)
Power * Power * Power *
Control +3 Control +6 Control +6
Spin * Spin * Spin *
Impact -2 Impact -4 Impact -4
Sidespin * Sidespin * Sidespin *
Notes: Notes: Notes:
TURBO SPIN JUMBO SPIN SWIRLY LOLLIPOP
(B) (B) (B)
Power * Power * Power *
Control * Control * Control *
Spin +2 Spin +4 Spin +4
Impact -2 Impact -3 Impact -3
Sidespin * Sidespin * Sidespin *
Notes: -1 P.Shot Notes: Notes:
(A) (A) (A)
Power Power Power
Control Control Control
Spin Spin Spin
Impact Impact Impact
Sidespin Sidespin Sidespin
Notes: Notes: Notes:
(S) (S) (S)
Power * Power * Power *
Control * Control * Control *
Spin +3 Spin +6 Spin +6
Impact -2 Impact -3 Impact -3
Sidespin * Sidespin * Sidespin *
Notes: Notes: Notes:
GRASS CUTTER
(B)
Power *
Control *
Spin *
Impact -2
Sidespin *
Notes: + Perfect impact from rough, -1 P.Shot
(A)
Power
Control
Spin
Impact
Sidespin
Notes: + Perfect impact from rough
(S)
Power *
Control *
Spin *
Impact -2
Sidespin *
Notes: + Perfect impact from rough
Ball:
STANDARD BEGINNERS BIG AIR
(B) (B) (B)
Power Power * Power +4y
Control Control -2 Control -2
Spin Spin * Spin *
Impact Impact +2 Impact *
Sidespin Sidespin -2 Sidespin *
Notes: Notes: Notes:
(A) (A)
Power Power +8
Control Control -2
Spin Spin *
Impact Impact *
Sidespin Sidespin *
Notes: Notes:
(S) (S)
Power * Power +12y
Control -2 Control -2
Spin * Spin *
Impact +2 Impact *
Sidespin * Sidespin *
Notes: Notes:
Pin Hole Turbo Spin Sidespin
(B) (B) (B)
Power * Power * Power *
Control +1 Control -2 Control -2
Spin -2 Spin +1 Spin *
Impact * Impact * Impact *
Sidespin * Sidespin * Sidespin +3
Notes: Notes: Notes:
(A) (A) (A)
Power Power * Power
Control Control -2 Control
Spin Spin +2 Spin
Impact Impact * Impact
Sidespin Sidespin * Sidespin
Notes: Notes: Notes:
(S) (S) (S)
Power * Power * Power *
Control +3 Control -2 Control -2
Spin -2 Spin +3 Spin *
Impact * Impact * Impact *
Sidespin * Sidespin * Sidespin +9
Notes: Notes: Notes:
Straight Sandpiper
(B) (B)
Power Power *
Control Control -2
Spin Spin *
Impact Impact *
Sidespin Sidespin *
Notes: Notes: + Perfect impact from sand, -1 P.Shot
(A) (A)
Power Power
Control Control
Spin Spin
Impact Impact
Sidespin Sidespin
Notes: Notes: + Perfect impact from sand
(S) (S)
Power * Power *
Control * Control -2
Spin * Spin *
Impact * Impact *
Sidespin +2 Sidespin *
Notes: Notes: + Perfect impact from sand
=============
9. Frequently Asked Questions
Q: Can you play Hot Shots Golf: Open Tee with two (2) people and only one (1)
PSP?
A: No, there is no gameplay mode for two (2) players to play a round of golf on
one (1) PSP.
Q: Is there online play for Hot Shots Golf: Open Tee?
A: The short answer is no it isn't supported. Only ad-hoc (people within range
of the PSP) is possible. HOWEVER, It is possible to play online with someone
across the country or world for that matter with a piece of software called
XLink: Kai. All it requires is that you have a computer, internet access, and
some kind of wireless access. It's free and contains no spyware, more
information can be found at
http://www.teamxlink.co.uk/
Q: Want to play over xlink kai?
A: Sure, leave me a post on the Hot Shots Golf: Open Tee board at gamefaqs.com
and we can set up a match or if we can get more people a tournament.
Q: How do i win with a called game and what pleasant surprise do i get for
winning a VS match with a called game?
A: To win with a called game you need to be up 3 at any time in VS or match
play. If you win a VS match with a called game you unlock that characters
fifth (5th) loyalty heart. So if you beat Alia with a called game she will
now have a maximum of five (5) loyalty hearts to max out.
Q: Help! I can't advance from (insert) challenge mode level because no stars
are available! What do i do?
A: There will be times that of the three (3) available matches/tournaments none
will give you a star if you win. If this happens Just keep on playing
matches/tournaments eventually a match/tournament will come up that will give
you a star. It's pretty random so don't worry about it, just keep playing
it'll come up.
Q: I just received Head/Body/Acce. Piece and it said that Power/Control/Spin
was increased. What character does this go to? Do i need to equip the item
for the increase?
A: It goes to your entire profile so there is no need to equip any item for the
stat boost. Anytime you increase a level in Power/Control/Spin it increases for
every character you have access to. This means you could wear your default
items and still get the stat boost
Q: Is there a maximum that i can increase my stats to?
A: Yes, the maximum level you can reach in Power/Control/Spin is 10. If you
obtain all items for every level you should hit level 10 in all 3 stats
approximately 25% through the Platinum Challenge Level.
Q: How many caddies are there, who are they, how do i unlock them, and what do
they do?
A: There are five (5) caddies, Mari, Debby, Mr. K, Lisa, and Jon. Mari and
Debby are available from the start and the other three need to be unlocked
through the challenge mode levels. Mr. K is unlocked after clearing the novice
challenge level, Lisa is unlocked after clearing the grand challenge level, and
Jon is unlocked after you clear Gold. The caddies are only there for
commentary. You never see them unfortunately.
Q: Is there a way i can manually save replays of my choice?
A: Yes, after clearing the novice challenge level, it unlocks the ability to
manually record shots by pressing L1 during the replay.
Q: What is easy mode, how do i unlock it, and can i unlock it anytime?
A: Easy mode allows you to win and stay competitive with lower scores. It's
unlocked after you lose a total of any combination of 7 tournaments or match
play events. It can be unlocked at any time, just lose.
Q: What's Q: I can't raise my HSG rank past king, what am i doing wrong?
A: To raise your rank past king you need to improve your scores on each course.
After you complete any stroke play round in regular stroke play or challenge
mode you will see a chart showing your best scores for each course. There will
be a column with anywhere from one to five (1-5) golf balls in it. The
greater the number of golf balls the better. Make sure you have scores for 18
holes and not only 9 in and out, short and long tee. For example to hit the
rank HSG Star you need to have 5 golf balls for every course.
Q: Do you have a 100% save game you can post?
A: Yes i do, but no i won't post it. Keep plugging, 90% of the game can be
finished without being that great at the game quite frankly. This includes
unlocking all the courses, items, and maxing out your stats. However, to
obtain all the medals and the highest ranks does take what some skill and
really should only be reserved for HSG Stars heh.
Q: What do your stats look like, what's your score on (insert) course?
A: As of June 6, 2005 this is what i'm looking like
South Alps C.C. - 84 Rounds
Short 18: -21 / OUT: -11 / IN: -11
Long 18: -21 / OUT: -11 / IN: -12
Autumn Pagoda C.C. - 59 Rounds
Short 18: -18 / OUT: -10 / IN: -8
Long 18: -17 / OUT: -11 / IN: -9
Olive Coast C.C. - 65 Rounds
Short 18: -18 / OUT: -9 / IN: -9
Long 18: -15 / OUT: -8 / IN: -9
Golden Desert G.C. - 37 Rounds
Short 18: -14 / OUT: -8 / IN: -7
Long 18: -14 / OUT: -7 / IN: -7
Royal & Links C.C. - 47 Rounds
Short 18: -12 / OUT: -7 / IN: -8
Long 18: -8 / OUT: -6 / IN: -4
Dino Park G.C. - 25 Rounds
Short 18: -8 / OUT: -4 / IN: -4
Long 18: -8 / OUT: -5 / IN: -4
Best Score (18H) = -21 (S)
Best Score (OUT) = -11 (S)
Best Score (IN) = -12 (S)
Best Putt = 81.2 ft (S)
Best Chip-in = 274.2 y (S)
Best Drive 389.1 y (S)
Fairway Hits = 82.5% (B)
Par Pace = 75.8% (B)
Perfect Impact = 43.1% (B)
Near Pin Average = 24.3 ft (B)
Total (A)
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10. Credits / Copyright / Contact Info:
Credits - All information here i compiled myself through playing the game.
Additional information was provided on and by:
Stars needed for advancement in the challenge mode came from a few helpful
members on the Hot Shots Golf: Open Tee message board at gamefaqs.com.
Information on when it's possible to use another characters starting items
provided by dkny_boi.
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Copyright 2005 ryuujin00
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Contact info - if you find any errors or can fill in any possible missing
information, contact me at
[email protected]