* Gloria Union ~ Twin Fates in Blue Ocean ~ FAQ/Walkthrough: Copyright 2012
Shadowchaser91. This document may not be hosted, displayed, or otherwise
reproduced in any way on any site except for those listed below, and is solely
intended for personal, non-profit use only. If this FAQ is found on any site
other than the ones listed below, please inform me by email immediately.
* The walkthrough contains many spoilers, and these will not be tagged. Read at
your own risk.
< Regarding this Guide >
* My Japanese is not perfect, so my translations (especially for items) may not
be completely accurate. You can email me if you have better translations and I
will try to accommodate.
* Contact info: For comments, questions, corrections, etc. my email is:
shadowchaser91 (at) gmail (dot) com
< Guide History >
* Version 1.0
- FAQ
- Added section about beating Megiddo.
- Updated [O] Flash attack damage UP.
- Walkthrough
- Fixed some MVP turns.
- Filled in missing enemy data.
- Added more tactics.
* Version 0.9
- Walkthrough
- Completed most material up to BF 5-7.
- Cards
- Fixed minor errors.
* Version 0.85
- FAQ
- New answers added.
- Walkthrough
- Formatting added up to BF 3-4.
- Additional strategies written up to BF 3-4.
- Enemy data input up to BF 3-4.
- Fixed minor errors.
- Item list
- Fixed formatting.
Q: I moved a unit to a village to get <item name> but I got nothing! Help!
A: 1) I missed a specific condition, e.g. Fame, character exception, time of day
requirement, etc. that needs to be met for the item to be obtained. You should
try under other conditions and email me with your results. Or, 2) You somehow
already obtained the item. You cannot have item duplicates in your inventory.
Q: I beat a unit holding an item and they didn't drop it!
A: Did they have more LUK than you? Did anyone in their union Break Out with
Vise? Are they a recruitable character? If the answer is yes to any of these
questions, then that's why you didn't get the item drop.
Q: Are the X and O buttons reversed!?!?
A: Yes. Normally on your PSP, X is the equivalent of "A" and O is the equivalent
of "B". However, in this game and in Blaze Union, O is now "A" and X is now "B".
Don't let this confuse you in the Save screen, because if you want to save the
game between battlefields, the controls are what you're used to in the PSP. (Or
you can just read the Japanese...)
Q: Can I unequip items?
A: No. However, a change from Yggdra Union is that you can now replace a
currently held item on any character.
Q: Why are some of the item names changed but they have the same effect/icon?
A: It suits the theme of pirates, etc. Gloria Union is meant to be a more light-
hearted game in that there aren't any really serious issues (unlike in Blaze
Union), but theme, character interaction, and comedy are a little more
important.
Q: Is there an advantage to going Passive -> Aggressive -> Passive -> Aggressive
versus just staying at 0% Gauge?
A: Yes. Since your gauge fills slightly faster when going Passive, you will get
a little extra damage done assuming you use up the gauge % that you went Passive
for. However, this will not make a significant difference.
Q: Did they nerf Gravity Chaos?
A: Yes. Curse doesn't reduce a unit's damage rate as much as it did in Yggdra
Union. It's still a really powerful card and shouldn't be underestimated, but
you can't spam it 1-on-5 and win all 5 engagements.
Q: Fatal Burns?
A: Your power decreases in battle.
Q: Flash attack damage UP?
A: It goes something like kyoukougeki dameeji hosei, i.e. powerful attack damage
correction. According to Sting's Twitter, this ability increases the damage done
by a flash attack (the smash).
Q: What is Fame?
A: Fame is like the old REP system, in that it sometimes determines what items
you can get, story routes, etc.
Q: How do I use the Gloria Ship?
A: A ship can do three things on your turn. It can move, pick up and dispatch
units, and fire the cannon. Each movement square takes up one MOV, as usual, and
obviously, the ship can only move in water. If Diamond Dust is used and the ship
is on Ice, it cannot move. Units can move into the ship or over it and this is a
good way to conserve MOV while massively transporting all your units by water.
For instance, say you have this situation:
If your units start at the small letters a,b,c,d and you want to transport them
so they end up at the flags marked with [x], then doing it purely by land will
cost you a total of 36 MOV. If you load everyone into the ship and then release
them on the other side, the total MOV cost is 19. Finally, you can fire the
cannon during the Day/Evening. This costs you nothing and is used to decrease
the enemy's morale by some percentage depending on the ship captain that you
selected during Character Selection. There may be additional effects. The ship
also serves as a catapault for your troops only. Just include it in your
formation.
Q: What does Rain do? Fog?
A: Rain decreases gun units' accuracy and they will have a noticably lower
damage rate. This doesn't affect the damage done by card effects when used by a
gun unit, however. Fog decreases all teams' formation range by 1. For females,
only directly adjacent units will be counted in formation. For males, only the
close diagonal positions will be counted. There are no extended formations when
there is Fog.
Q: I can't defeat a map no matter what I do.
A: If you have to retry a map when you lose (not soft reset -> restart), then
the enemy units will have lower stats on your retry. Gloria Union is not as
unforgiving as Yggdra Union since you get Morale Recovery upon leveling.
Q: What are some other changes in Gloria Union?
A: Some items have been removed and others have been added. For example, Zolfy,
Aran Doll (remember Riviera?), Clover Light, Jack Hand, Early Drive, and the
Powershroom have been removed. New items include Bold Bikini, Letter in a
Bottle, Will Crystal, Legendary Cannon, and Beach Sandals. Other items have
have been changed, mostly to fit the theme of the game. These include Excalibur
-> Centurio Blaster, Upola Statue -> Pirate King's Doll, Hero Badge -> Pirate
King's Badge, Gatling Bow -> Gatling Gun, etc. In terms of cards, a lot of new
cards have been added, mostly for specific characters (probably because they
thought Revolution was too good and too class-specific). You can check those out
at the bottom of the Cards list.
Q: How do I deal with Megiddo?
A: There are a couple ways. If Gang has enough TEC, Bloody Claw is one solution.
Holy stops gauge accumulation, which also stops Megiddo. If you use Kiss of
Death, you'll want to Break Out just as the boss reaches MAX and that will earn
you about 7 extra seconds of attack time. There's really no downside to Kiss of
Death when used in this situation, since you're about to lose anyway. Any
element combos ([O] Element attack UP + the respective card) should almost
always get you the win. If you only have 1 unit attacking only the boss, then
you should be able to defeat him before he reaches MAX, though this method will
take up a lot more turns. The last option is to take advantage of the battle
penalty and have a 4 unit vs. boss only situation. Your second unit will be the
"buffer" unit and will always lose, so make sure that (s)he has high GEN and
as much GEO protection as possible. Your units should be strong enough to win
fights 1, 3, and 4. Note that many of these strategies will NOT work on BF 7-6X
due to boss bonuses.
Q: I have a question that isn't answered in your guide.
A: Email me using the contact information above. The in-game tutorial is also
pretty good about explaining commonly asked quesions.
================================================================================
2. Paths and Endings
================================================================================
Chapters 3 and 5 allow you to choose which missions you want to attempt. You
must complete 5 in each chapter to continue with the main storyline. This
section is here to help you plan which maps you want to play on.
(*) denotes starting maps while (->) denotes maps that become available once you
have completed the previous mission. You may not repeat missions.
< Chapter 3 >
* BF 3-1 available at start
-> BF 3-2A and BF 3-2B
-> Complete either 3-2X to unlock BF 3-3
* BF 3-4 available at start
-> BF 3-5A and BF 3-5B
-> Complete either BF 3-5X to unlock BF 3-6
Completing 5 of these maps will advance you to BF 3-7.
< Chapter 4 >
Upon completion of BF 4-1, you will go to BF 4-2A if Fame is 0 or greater.
(Continue through path A) or BF 4-2B if your Fame is negative. (Continue through
path B).
< Chapter 5 >
* BF 5-1A available if completed path A in Chapter 4
* BF 5-1B available if completed path B in Chapter 4
-> BF 5-2A
-> BF 5-2B available only if Fame is -20 or less
-> BF 5-2C
* BF 5-3 available at start
-> BF 5-4A available only if Fame is 20 or more
-> BF 5-4B
-> Complete one of: BF 5-2X or 5-4X to unlock BF 5-5.
Completing 5 of these maps will advance you to BF 5-6 and BF 5-7.
There are two endings depending on your Fame at the end of BF 7-5. However, if
you have the Manta Mantle in your inventory, then you will get the third ending
regardless of your Fame. Each ending has a different final boss to play.
< Chapter 7 >
* Complete BF 7-1 through 7-5
-> BF 7-6A if your Fame is 0 or greater and you don't have the Manta Mantle.
-> BF 7-6B if your Fame is -1 or less and you don't have the Manta Mantle.
-> BF 7-6C if the Manta Mantle is in your inventory and you fulfilled the
conditions on BF 7-4
// Chapter 1 ~ hajimari no umi /////////////////////////////////////////////////
the beginning ocean
__ BF 1-1 ~ hajimari no ao, umi to sora to kimi to _____________________________
the blue beginning: the sea, the sky, and you...*
* In Japan, someone who is new to something can also be referred to as "ao"
because the term itself refers to the color blue or green, and green symbolizes
immaturity, youth, etc. Thus, the title of this map references blue skies,
blue seas, and a "blue" beginner.
You can clear this map in three turns if you go straight for Velgas, but getting
the items and some extra EXP doesn't hurt, as long as you defeat Velgas on Turn
6. Ishut does this in one turn with Item Break. If you want his item, though,
you must have Pinger defeat him.
* Win: Defeat Velgas
* Excellent Clear: 6 turns
* Recruit:
Uranos / Lulu GEN: 3 | ATK: 1 | TEC: 2 | LUK: 3 | Morale: 3220
Item: Jewel Rod [5]: [-] Counter same damage
[O] in Mystic Ruins
[O] Block criticals
[-] Counter same damage
__ BF 1-2 ~ tsundere no kaizoku shoujo _________________________________________
The tsundere pirate girl*
* Tsundere refers to someone who is usually sharp and sarcastic on the outside,
but is lovestruck and fawning underneath. (Source: jisho.org; Search: tsundere.)
* Remarks:
1. Sea Goblin's Milk. And if you're wondering what this game's idea of a sea
goblin is, it's the cute little thing that goes "kyukyu."
2. Colorful Pearls.
3. Beach Sandals.
Before you begin the map, if you're planning to use Lulu for the rest of the
game, you should take advantage of the fact that you can now replace items by
giving her the Proteimo. You will still have the Jewel Rod in your inventory, to
use later, but boosting Lulu's ATK to 2 is important and will make things much
easier on this map. However, unless you put the Four-leaf Clover on Ishut, you
will not be able to get the Valkyrie's Winged Sandals.
To clear in 12 turns, you must defeat the Valkyrie team by turn 8. Move Pinger
to attack the sailor and move Ishut above her to defeat the Chaser using his
Hyper Ring. Doing this will trigger Elisha to appear (and Lulu should defeat the
lead Valkyrie for the Winged Sandals in two of your turns).
* Advance: Defeat two units.
* Recruit:
Gunner / Elisha GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 3560
Item: Skull Pistol [5]: [O] Power 25% UP
[O] in Day
[O] > Griffon Rider
[X] in Rain
[O] Power 25% UP
-- BF 1-2 Part 2 ---------------------------------------------------------------
* Remarks:
1. Sea Goblin's Milk. And if you're wondering what this game's idea of a sea
goblin is, it's the cute little thing that goes "kyukyu."
2. Colorful Pearls.
3. Beach Sandals.
Ishut usually can't defeat Anne when he's countering, even though it would seem
as though he should. Only Lulu with her [-] Counter same damage can beat Anne
1-0 on her turn. If you equipped Proteimo on her, Lulu should do a little
better. Elisha on her charge will take out Anne pretty easily since she has time
of day bonus and if you use Fusillade, she may be able to one-shot Anne.
* Win: Defeat Anne
* Excellent Clear: 12 turns
__ BF 1-3 ~ kai ou shinden _____________________________________________________
temple of the sea king
* Other Enemies:
Pirates (x4)
Axe Battler (x1)
Sniper (x1)
* Tactics:
This is extremely easy. Just remember to move Elisha out of formation at the end
of each of your turns. (You should always do this with Gun units anyway.) Lulu
has terrain bonus everywhere and Ishut's weapon is good against everything. This
map is mostly just to show you how unions work. If you want Velgas's item, be
sure to have a unit with 3 LUK defeat him.
* Excellent Clear: 7 turns
__ BF 1-4 ~ kuroi kiba _________________________________________________________
black fang
The two pursuing Pirates have Morale Protect. It takes 28 MOV total to get all
your units to the flags, so you should be there by turn 5. If this is your first
playthrough and you want some extra contents, you might want to give someone the
Four-Leaf Clover. This is by no means a requirement.
* Advance: Move all units to the flags.
* Your positions will reset.
-- BF 1-4 Part 2 ---------------------------------------------------------------
If you want Velgas's Ship's Log, be aware that once his team uses Vise, his LUK
goes to 6 and you can't get it unless you have the Four-Leaf Clover equipped or
use your own Vise card. Only Anne's troops will approach you; Velgas's units
will not move, but will attack. Just focus down either Anne or Velgas and you
should get the MVP in time.
* Win: Defeat Anne Komaku and Velgas.
* Excellent Clear: 15 turns
// Chapter 2 ~ tomo kurayami no rougoku de /////////////////////////////////////
friend in the dark jail
__ BF 2-1 ~ samayou rougoku no naka de _________________________________________
wandering around in jail
Defeating the lead Pirate doesn't cause the rest of his troops to retreat. You
should clear out the Pirates by Turn 5 or sooner. Any of your units except for
Elisha on the counter can handle this.
* Advance: Defeat all enemies.
* Your positions will reset.
-- BF 2-1 Part 2 ---------------------------------------------------------------
Locomoco and her Golems are on their own teams, so they each take up a turn and
have their respective cards. Defeating the lead Golem causes all Golems to
retreat, so do this if you're running out of turns. You can begin by using
Steal to move Lulu to the top left and Pinger up a few spaces so that she can
Steal Locomoco's Candy Staff on the counter, but be aware that Pinger will
usually lose to Locomoco in this way. Elisha obviously does well against
Locomoco.
* Win: Defeat Locomoco
* Excellent Clear: 11 turns
__ BF 2-2 ~ taikai no hasha ____________________________________________________
ruler of the ocean
* Other Enemies:
Gunner (x3)
Item: Iron Choker [2]: [O] Block criticals
Pirates (x2)
* Tactics:
If you still have the Hyper Ring, you should put it on Ishut because most of
this area is Fort terrain, and without it, you will take a while to defeat the
enemies. Also, since the Gunners have Thunderbolt, the Fluttery Ribbon isn't a
bad item to equip (though it could also be saved for later). Make your way down
toward the Gunners and focus them on your turn if you want the MVP. The fact
that they can't counter should help you whittle them down faster, but just be
aware that Thunderbolt locks your units in place until Paralysis wears off.
* Advance: Obtain the Key and move a unit to [x] to unlock the gate.
* Recruit:
Captain / Zazarland GEN: 2 | ATK: 3 | TEC: 2 | LUK: 2 | Morale: 4340
Item: Mage Ring [4]: [O] Gauge fills
[O] Heavy counter % UP
[O] Flash attack damage UP
[O] Gauge fills
-- BF 2-2 Part 2 ---------------------------------------------------------------
* Boss Data:
Valkyrie / Anne Komaku GEN: 3 | ATK: 3 | TEC: 2 | LUK: 2 | Morale: 4340
Item: Salamandora [1]: [-] Counter same damage
* Other Enemies:
Valkyrie (x1)
Sailor (x1)
* Tactics:
If you engage Anne's unit where they appear, then you will have the advantage
of fighting them while they're on Wasteland terrain and they won't have the 40%
GEO bonus if they lose. This is critical if you want the MVP, since Anne's 3 ATK
and 3 GEN make it take much longer to defeat her on Fort terrain.
If you are doing this, then your first unit up should probably be Lulu, and
also probably with Coalesce since Anne has 3 ATK. Your second unit should
probably be Ishut with anything decent.
* Advance: Defeat Anne Komaku
* Your position will reset again.
-- BF 2-2 Part 3 ---------------------------------------------------------------
* Other Enemies:
Sailor (x2)
Item: Love Intro Letter [1]: [O] No zero reset
* Tactics:
Same deal as before. If you engage the Sailors where they appear from, they will
not have terrain bonuses, allowing you to clear this map much quicker.
Obviously, Pinger, Zazarland, and Lulu will do the best here. If you use Pinger,
there are some decent items to Steal as well.
Elisha isn't very good here. Just practice your union formation and get used to
the ordering. Ishut and Lulu should fight Velgas. Any unit but Lulu should
target the Sniper on your charge so you don't have to deal with being unable to
counter. Position your units so that one of them doesn't get singled out, etc.
Defeat Velgas as soon as you can if you want the MVP.
* Advance: Defeat Velgas.
* Your positions will reset.
-- BF 2-3 Part 2 ---------------------------------------------------------------
* Boss Data:
Black Chaser / Blackmore GEN: 2 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 4360
Item: Zantetsu [3]: [O] Power 25% UP
[O] Void Thunder
[O] in Fort
[O] Power 25% UP
* Other Enemies:
Pirates (x4)
Sailor (x2)
* Tactics:
Start running, but leave one of your units in the narrow alleyway so that
Blackmore's troops can't include him in formation. Keep going and park a second
unit at the junction where the Sailors try to cut you off so that they don't
actually cut you off, or you'll waste precious turns. For example, you can leave
Ishut or Lulu in the narrow alleyway so that they can counter the minions and
the rest of your forces should make their way to the flags [x].
* Win: Move all units to the waypoint.
* Excellent Clear: 12 turns
__ BF 2-4 ~ datsugoku!! eikou no umi e _________________________________________
jailbreak!! to the sea of glory
* Remarks:
1. If you have the Love Intro Letter, a unit will get his/her formation changed
here.
* Boss Data:
Black Chaser / Blackmore GEN: 2 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 4360
Item: Zantetsu [3]: [O] Power 25% UP
[O] Void Thunder
[O] in Fort
[O] Power 25% UP
* Other Enemies:
Sailor (x2)
Pirates (x1)
Chaser (x2)
* Tactics:
Blackmore and his troops will chase you, so you have to keep running. Unless you
have a very strong Ishut at this point, I recommend sending up two units with
him, even though this will probably cost you a few extra turns. Be careful to
not allow Blackmore in formation. The corridors are ideal for not letting this
happen when the Sailors are attacking you, but when you turn a corner, be sure
to put yourself in a position such that Blackmore isn't attacking with them.
* Advance: Move Ishut to the flag [x].
* Your positions will NOT reset.
-- BF 2-4 Part 2 ---------------------------------------------------------------
* Remarks:
1. If you have the Love Intro Letter, a unit will get his/her formation changed
here.
2. Treasure Map
3. Philosopher's Stone
4. Gold Lump
* Boss Data:
Black Chaser / Blackmore GEN: 2 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 4360
Item: Zantetsu [3]: [O] Power 25% UP
[O] Void Thunder
[O] in Fort
[O] Power 25% UP
* Other Enemies:
Axe Battler (x2)
Sniper (x2)
Chaser (x2)
* Tactics:
You will now have to attack Blackmore head on in order to have a shot at the
MVP. This is partly why I recommended you to bring another unit with Ishut in
part 1 of this map, so that they can help in the battle. Attacking through the
left corridor puts Blackmore second in formation, which gives you enough time to
charge up for Tidal Wave if you wish. Otherwise, you'll need someone powerful
enough to take out Blackmore when he's not on Fort terrain. Lulu and Minnesota
are probably your best bets.
* Remarks:
1. Large Meal. In addition, Fame +16.
2. Visiting this village twice gets you a Fish Mail.
3. Trade: Gold Lump -> Golden Spear.
4. Sister's Bouquet. However, if Raspberry visits this village, Fame -16.
5. [Card] Mantrap and Fame +16.
6. Rope.
You won't be able to get all the items if you want the MVP, but you'll get most
of them. If you don't defeat the two Gunners on your first turn, then you must
have Raspberry fly over them and start attacking the Snipers on your turn during
the Evening. She should be able to defeat all three of them on her own. You
should be able to defeat any remaining Gunners on Turn 4 with the units you have
back near the start. That leaves Turn 5 and 6 with Raspberry and one other unit
going against the lead Sniper, which shouldn't be too hard as long as you can
avoid Bloody Claw (or do so much damage that it doesn't matter).
* Excellent Clear: 6 turns
__ BF 3-2A ~ hito wa hito wo urisabaku _________________________________________
*no translation*
* Tactics:
Choose which story path you wish to take. It's the difference between a few
items and +/- 30 Fame.
* Remarks:
1. Trade: Colorful Pearls -> Pearl Bracelet
2. Visiting this village during the day gets you King Scallop. At night, you can
trade the Fish Mail for the Rare Fish Mail.
3. Sharp Puffer Fish.
4. If you have the Love Crystals, a unit will get his/her formation changed
here.
5. Castaway Story.
-. Having the Sister's Bouquet in your inventory will also get you the Rare
White Butterfly automatically. If you equip a unit with the Insect Cage, you
will convert it to the Caged White Butterfly. Otherwise, it will fly away.
* Boss Data:
Undine / Phoebe GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 4560
Item: Coral Spear [4]: [O] Morale UP in water
* Other Enemies:
Undine (x3)
Item: Love Crystals [2]: [O] Gauge = maybe MAX
* Tactics:
Sending one unit over to defeat the Undines will be enough for you to win by
Turn 5 as long as the Undines Break Out with Diamond Dust on your first turn.
Lulu, Pinger, and Zazarland can do this job. The rest of your units should be
going around to pick up items. Raspberry doesn't necessarily need to do this
because the ocean should be frozen anyway.
* Advance: Defeat Phoebe.
* Your position will reset, so don't worry about staying in formation when your
troops are gathering items on the islands.
* Recruit:
Undine / Phoebe GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 5040
Item: Coral Spear [4]: [O] Morale UP in water
[O] in Water
[O] Void Ice
[X] in Desert
[X] < Fire
[O] Morale UP in water
-- BF 3-2B Part 2 --------------------------------------------------------------
* Remarks:
1. Trade: Colorful Pearls -> Pearl Bracelet
2. Visiting this village during the day gets you King Scallop. At night, you can
trade the Fish Mail for the Rare Fish Mail.
3. Sharp Puffer Fish.
4. If you have the Love Crystals, a unit will get his/her formation changed
here.
5. Castaway Story.
6. Sweetberry.
* Other Enemies:
Sailor (x1)
Item: Soldier's Bandana [2]: [O] No battle penalty
Pirates (x1)
Item: Belt Pouch [3]: [O] Morale UP when low
Chaser (x3)
Axe Battler (x2)
Gunner (x2)
* Tactics:
If it's night time, you MUST use Phoebe as the Ace to go after the Sailor
firing the cannons. If you use any other unit as the Ace... well, you'll see
what happens next. To get the MVP, you'll need to move most of your troops
using the ship and focus the lead Pirate. Remember that Pirates are now
[O] > Undine, so be careful what your formation looks like.
* Win: Defeat the lead Pirate.
* Excellent Clear: 12 turns
__ BF 3-3 ~ umi no inu _________________________________________________________
sea dog
Clear this part of the stage as fast as you can; you'll need all the turns you
can get in part 2. Elisha does extremely well here. I'm hesitant about bring in
Lulu. Phoebe is also pretty good here, and of course, you'll have your cannon in
formation. As a matter of fact, it might be wise to pick your star character
last [e] so they can take the ship [s] over for a more efficient union.
* Advance: Defend the Sea Goblins.
-- BF 3-3 Part 2 ---------------------------------------------------------------
* Remarks:
1. Sea Serpent.
2. Egg Shell. In addition, if Pinger visited this village, Fame +16. Zazarland
gets nothing and Fame -16.
3. If you have the Love Locket, a unit will get his/her formation changed here.
4. Move Seed.
The most annoying thing about this map is that the Griffon Riders will fly
over your units and get to the Sea Goblins if you don't take them out first. The
good thing is that the enemy comes to you, so if you set up your defenses
properly, then you can save some MOV.
* Win: Do not let an enemy unit move adjacent to a Sea Goblin and defeat the
lead Sniper.
* Excellent Clear: 12 turns
__ BF 3-4 ~ isekai kara no raihousha ___________________________________________
visitors from another world
If you don't mind Ishut taking a bit of morale damage, have him grab the
useless Rags at the top right. If you had another unit equip the Sea Boots (it
was called Tough Boots in YU), then have them directly attack Raspberry on your
first turn. Ideally, you will complete this in three turns, but you may take up
to Turn 5.
Also, if you want the MVP, don't troll yourself like I did and Steal Raspberry's
Guillotine Weapon. You'll need it equipped on her in the upcoming fight.
* Advance: Defeat Raspberry
* Your positions will NOT reset, so use extra movement to move your units to the
upper left. The conversation with Raspberry herself is pretty hilarious after
you win. ^^
-- BF 3-4 Part 2 ---------------------------------------------------------------
* Remarks:
1. Rags.
2. Ogrenium. (Raspberry: "I can't believe this rock just talked to me...")
* Boss Data
Carcassa / Rogan GEN: 3 | ATK: 3 | TEC: 2 | LUK: 2 | Morale: 4820
Item: Pirate King's Badge [1]: [O] Always ace
[O] Void ailments
[O] in Night
[X] < Holy
[O] Always ace
* Tactics:
Rogan is not considered a Skeleton, so Guillotine Weapon is not super effective
against him. Have Raspberry fly over the marsh to engage him while unioning
with one other unit. You should be able to defeat all Skeletons in 2 turns
(yours and Rogan's) so that by turn 6 or 8, you're facing Rogan alone.
* Win: Defeat Rogan
* Excellent Clear: 8 turns
__ BF 3-5A ~ kodai yuuforia no isan ____________________________________________
inheritance of ancient euphoria
* Remarks:
1. A male unit will get you [Card] Flame. A female unit will get you [Card]
Sandstorm.
2. If your Fame is positive, you will get the Lace Handkerchief. Raspberry only
gets you Fame -16.
3. Pretty Ring.
4. Silver Badge.
5. Dirty Pendant.
6. Dowsing Rods.
* Tactics:
You must choose which storyline you want to take. Defeating the Black Fang
attacking the merchant will also net you Fame +30. Investigating the mansion [x]
will also make you lose Fame (-30) at the end.
* Advance: Move a unit to the mansion [x].
-- OR --
* Advance: Move a unit next to the Black Fang.
-- BF 3-5A Part 2 --------------------------------------------------------------
* Remarks:
1. A male unit will get you [Card] Flame. A female unit will get you [Card]
Sandstorm.
2. If your Fame is positive, you will get the Lace Handkerchief. Raspberry only
gets you Fame -16.
3. Pretty Ring.
4. Silver Badge.
5. Dirty Pendant.
6. Dowsing Rods.
7. Minnesota will get you Fame +16.
8. Imperial Warfare 1.
* Other Enemies (Black Fang mission):
Pirates (x2)
Item: Cat's Eye [2]: [O] in Night
Axe Battler (x5)
* Other Enemies (Mansion mission):
Axe Battler (x2)
Sniper (x2)
* Boss Data:
Black Chaser / Blackmore GEN: 3 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 4360
Item: Demon Blade [3]: [O] Heavy counter % UP
[O] Void Thunder
[O] in Fort
* Tactics:
You should choose Dreadnought and probably Fusillade as two of your five cards,
as well as equip some good items on both Elisha and Zazarland. There is some
Beach terrain so that Beach Sandals might be useful.
You need to survive two turns (yours and Blackmore's) for Elisha to show up and
defeat the minions. That still leaves Blackmore and his cannon. Ideally, you
will defeat him in one turn, but this might not be possible. If you manage to
crit him using Fusillade, you're guaranteed to take a huge chunk out of his
morale. The other possibility is to get a Fatal Damage counter using Zazarland,
but the probability of this is also quite low. Dreadnought will inflict 3 to 4
damage, and could narrowly give you a win.
* Win: Defeat Blackmore
* Excellent Clear: 6 turns
__ BF 3-6 ~ taru darake no shima _______________________________________________
the island covered with barrels
* Remarks:
1. Imperial Warfare 2.
2. Imperial Warfare 3.
3. Misty Coat.
4. Poseidon's Sandals.
5. Warp Shoes.
6. [Card] Ivy Whip.
7. A female unit here gets you the Mermaid Fin and Fame +16.
* Other Enemies:
Skeleton (x3)
* Tactics:
Find the Crystal before Anne to clear the map. To do this, you must open the
expanded map by moving a unit to [x]. Lulu or another strong unit should get
the items at the bottom right for an easier union. Raspberry with her Guillotine
Weapon and one other unit in the union will let you easily get the MVP.
* Advance: Your turn continues when you encounter the second group of Skeletons
when you stand on [x].
-- BF 3-6 Part 2 ---------------------------------------------------------------
* Other Enemies:
Pirates (x2)
Item: Hoof Shoes [2]: [-] Move -> Horse
Gunner (x2)
Item: Love Ring [2]: [O] Void all attr.
Axe Battler (x4)
* Tactics:
Elisha is terrible here, even during the day, since her damage rate is
essentially halved during combat. She can still get you some wins through
Thunderbolt + Golden Spear on Raspberry or Minnesota and if you get lucky with
Fusillade. You can just give her the Treasure Map or something to eat. Equip
your best items on Raspberry, Minnesota, Ishut, Phoebe, and Lulu, which ever
you're using. Ideally, they will have at least 3 ATK and other decent stats.
* Advance: Defeat the lead Bandit.
-- BF 3-7 Part 2 ---------------------------------------------------------------
* Remarks:
1. Trade: Sparkling Coins -> Silk Hood.
2. Fur.
3. Pirate's Bag.
4. During the day, you will get the Steel Cannon. At night, you'll get the
Mirage Coat.
5. A unit with the Treasure Map equipped will find the Lost Material here.
* Boss Data:
Black Chaser / Blackmore GEN: 3 | ATK: 4 | TEC: 3 | LUK: 2 | Morale: 5020
Item: Shin Zantetsu [2]: [O] Morale damage = MAX
[O] Void Thunder
[O] in Fort
[O] Morale damage = MAX
* Other Units
Gunner (x4)
Item: Small Breastplate [2]: [O] > Gun units
Axe Battler (x3)
Chaser (x3)
Pirates (x1)
* Tactics:
You should have Pinger defeat the closest Gunner so that they don't take up any
more precious turns. Clearing out the Pirates and Axe Battlers is fairly easy,
but once you get to Blackmore and his guard on the Fort terrain, it actually
gets quite difficult. With 4 ATK and [O] in Fort, you'll need to come up with
clever ways to defeat him. Mirage is amazing in this situation, since not only
does it nullify his terrain advantage, but reduces his damage rate as well.
Fatal Damage is another way to get wins when you normally wouldn't, but don't
forget he's [O] Void Thunder, so Thunderbolt + Golden Spear doesn't work. Once
again, you can try to get lucky with Fusillade, but the rain will make Elisha
lose if you fail. If you know you're desperate, you can have Pinger Steal his
Shin Zantetsu, but she will most likely lose to him and the other Chasers
because she can't union with anyone.
* Win: Defeat Blackmore
* Excellent Clear: 23 turns
// Chapter 4 ~ kaze ha deai daichi ha tatakau //////////////////////////////////
the winds are meeting, the earth is fighting
__ BF 4-1 ~ koukoku no hatajirushi _____________________________________________
the banner of the empire
* Remarks:
1. Southern World Fruit.
2. Dozeu.
3. Letter in a Bottle.
4. If you have the Love Ring, a unit will get his/her formation changed here.
-. If you still have the Sea Goblin's Milk, it will now turn into Sea Goblin's
Cheese.
* Other Enemies
Knight (x3)
Valkyrie (x3)
Axe Battler (x2)
* Tactics:
If you have a fairly strong Axe unit, you should send them to fight Garm's unit
as soon as you have the free MOV, or he will keep taking up turns and you will
miss the MVP. The rest of your forces should be focusing on Melanie and her
troops and you should be able to take this one without much problem. Vise is a
decent counter to Revolution since flash attacks after Revolution make a huge
difference in whether you win or lose.
You can take up to Turn 10 to defeat Melanie, which is more than enough time.
Against Garm, anyone with fighting advantages, e.g. Phoebe in water, axe units,
etc. will bring him down. He does have 4 ATK and GEN, so you're dependent on a
good charge/counter.
* Win: Defeat Melanie, Defeat Garm
* Excellent Clear: 16 turns
* If your Fame is positive, continue to BF 4-2A. Otherwise, skip to BF 4-2B.
__ BF 4-2A ~ ougon wo matou hakaisha ___________________________________________
the destroyer wearing gold
* Boss Data:
Avenger / Yggdra GEN: | ATK: | TEC: | LUK: | Morale:
Item: Centurio Blaster [1]: [O] Holy attack UP
[O] Void Holy
[O] in Day
[X] in Rain
[O] Holy attack UP
* Other Enemies:
* Tactics:
Your first turn ideally involves a 2-unit union using the Ship. Instead of
taking the long way around the top, use the Ship to bridge the southern beach-
line.
To get the Sorcery Glasses in time for the MVP, you must either have Pinger
Steal it, which costs a lot of movement because the ship has to go around the
island with the Wind God Fragments, or you can have a strong Raspberry fly over
with at least 3 LUK and target the Witch with the Sorcery Glasses.
Yggdra is weaker than you think because she can't counter. If you wait until
night when it starts raining, then you'll have no problems. It also helps (maybe
a little too much) that she's on beach terrain, so all your damage is boosted by
20%. She will join you at the end of this map.
* Win: Defeat Yggdra
* Excellent Clear: 8 turns
* Recruit:
Avenger / Yggdra GEN: | ATK: | TEC: | LUK: | Morale:
Item: Centurio Blaster [1]: [O] Holy attack UP
[O] Void Holy
[O] in Day
[X] in Rain
[O] Holy attack UP
__ BF 4-3A ~ kaze no fukinukeru michi __________________________________________
the wind blowing through the road
* Remarks:
1. Healing Herbs.
2. Trade: Lost Material and Philosopher's Stone -> ??????
* Boss Data:
Mad Scientist / Ajo Gurafo GEN: 3 | ATK: 3 | TEC: 5 | LUK: 3 | Morale: 5760
Item: Black Robe [3]: [O] Void Dark
[O] > Skeleton
[O] Void Dark
[X] < Holy
Doppelganger / Lulu MK-2 GEN: 3 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 5620
Item: Ruby Staff [3]: [O] Fire attack UP
[O] in Mystic Ruins
[O] Block criticals
[O] Fire attack UP
* Other Enemies
Witch (x4)
Necromancer (x2)
* Tactics:
Lulu MK-2 is fairly easy to deal with if you're using Yggdra and/or Elisha.
You'd think it'd be the same against Ajo Gurafo but this is not the case. 5 TEC
and Insanity will demolish even your gunners on his charge, especially if he
gets Poison or Curse. Unless you have a 6 GEN Gunner, it would be wise to bring
in Refreshment. Increasing your LUK also reduces the number of turns you're
afflicted with status ailments. Fluttery Ribbon, if you still have it, is good
to equip on Yggdra or Elisha. Banish will be helpful here, though that does
require Ishut to be the Ace. You don't really need any other units though,
because Witches and Necromancers are pretty good against most of the other units
you can have at this point. You can have Pinger Steal the Black Night Robe to
take off a TEC from Ajo but once again, unless you have a strong Pinger, she
will lose.
And I figured out what's worse than Insanity inflicting Poison: Insanity
inflicting Sleep.
* Win: Defeat Ajo Gurafo.
* Excellent Clear: 12 turns
__ BF 4-4A ~ umikaze wa toki ni tsumetaku ______________________________________
when the ocean wind turns cold
* Boss Data:
Gunner / Tracy GEN: 3 | ATK: 3 | TEC: 4 | LUK: 1 | Morale: 5900
Item: Picture Book of Words [0]: [!] Ex: Cards
* Other Enemies:
Sniper (x2)
Sailor (x1)
Gunner (x4)
* Tactics:
Remember how Blaze Union taught you to be afraid of Poison Breath? Sting Co. has
brought another useless card from Yggdra Union back to life, but this time, it's
even worse than Poison Breath. Medusa Eye on Gunners with 3 TEC will turn your
army to stone if you don't have at least 4 GEN or some other way to prevent
Medusa Eye from going off. Magic Shield is one way, but this will only save you
one turn of ailments (and you might want to use it for a different reason... see
below.) Refreshment does nothing against Medusa Eye because petrified units
don't count as part of the union. You could consider equipping the Small
Breastplate, which is now [O] > Gunners to give yourself a little protection on
the charge. Ironically, Lulu is decent here with her Coalesce and Magic Shield
due to her terrain bonus, but she's still very fragile and can't take any gun-
shots back.
* Advance: Turn 2
-- BF 4-4A Part 2 --------------------------------------------------------------
And... Surprise! You're flanked by Ajo Gurafo and Anne Komaku and you don't get
an extra turn to prepare, so you'd better hope you left some Gunners back at the
starting point. You also *finally* get extended formations at this point (just
so you know, in case you have Tutorials disabled). Now you must decide whether
to use Magic Shield for Insanity or for Medusa Eye. A Fluttery Ribbon of course
voids all ailments as well.
If you're extremely patient and/or don't care about the MVP, you can wait for
Tracy to change her card to Refreshment before attacking her. She will
alternate between that and Medusa Eye.
* Boss Data:
Sniper / Gang GEN: 4 | ATK: 2 | TEC: 4 | LUK: 1 | Morale: 6260
Item: Plasma Shot [2]: [O] Thunder attack UP
* Tactics: To clear this in two turns and get the Fragments, you must use Tidal
Wave. Lulu will not be participating in this map; Ishut will union with the
third unit you chose. It can be any unit since they will take the ship over to
get the Fragments after the fight on Turn 1. On Turn 2, you should use Tidal
Wave to fulfill the winning condition.
* Win: Reduce Gang's Morale to less than 2000 without defeating it.
* Excellent Clear: 2 turns
* Recruit:
Sniper / Gang GEN: 4 | ATK: 2 | TEC: 4 | LUK: 1 | Morale: 6420
Item: Plasma Shot [2]: [O] Thunder attack UP
[O] in Night
[X] in Rain
[O] Thunder attack UP
__ BF 4-3B ~ daichi ni sasaru yari _____________________________________________
spear stuck in the earth
* Remarks:
1. Trade: Lost Material and Philosopher's Stone -> ??????
2. Demonic Crystal
* Boss Data:
Mad Scientist / Ajo Gurafo GEN: 3 | ATK: 3 | TEC: 5 | LUK: 3 | Morale: 5760
Item: Black Robe [3]: [O] Void Dark
[O] > Skeleton
[O] Void Dark
[X] < Holy
Doppelganger / Lulu MK-2 GEN: 3 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 5620
Item: Ruby Staff [3]: [O] Fire attack UP
[O] in Mystic Ruins
[O] Block criticals
[O] Fire attack UP
* Other Enemies
Witch (x4)
Necromancer (x3)
* Tactics:
You should clear out Lulu MK-2's units by Turn 4. Gang or Elisha will do fine
here. Due to Magic Shield, your units shouldn't be relying on Card abilities to
win.
As for Ajo Gurafo, his 5 TEC Insanity is very painful. Any [O] Void ailments
items are nice to equip. Banish on Ishut is also a good way to take large chunks
out of his Morale. Lulu can go with Coalesce, but she must have decent stats to
begin with. Typically, she must end up no more than two figures down after the
charge/counter or she will lose even with Coalesce.
* Win: Defeat Lulu MK-2. Defeat Ajo Gurafo.
* Excellent Clear: 12 turns
__ BF 4-4B ~ ryokufuu wa toki ni tsumetaku _____________________________________
when the early summer breeze turns cold
* Remarks:
-. You are now allowed extended formations.
* Tactics:
After you end your first turn, you will get flanked by Anne Komaku from the west
corridor and Ajo Gurafo from the east one, so move your troops accordingly. That
is all. If you're using Gang, you should boost his GEN to 5 with some item.
* Advance: Turn 2
-- BF 4-4B Part 2 --------------------------------------------------------------
Remember how Blaze Union taught you to be afraid of Poison Breath? Sting Co. has
brought another useless card from Yggdra Union back to life, but this time, it's
even worse than Poison Breath. Medusa Eye on Gunners with 3 TEC will turn your
army to stone if you don't have at least 4 GEN or some other way to prevent
Medusa Eye from going off. Magic Shield is one way, but this will only save you
one turn of ailments (and you might want to use it for a different reason... see
below.) Refreshment does nothing against Medusa Eye because petrified units
don't count as part of the union. You could consider equipping the Small
Breastplate, which is now [O] > Gunners to give yourself a little protection on
the charge. Ironically, Lulu is decent here with her Coalesce and Magic Shield
due to her terrain bonus, but she's still very fragile and can't take any gun-
shots back.
If you're extremely patient and/or don't care about the MVP, you can wait for
Tracy to change her card to Refreshment before attacking her. She will
alternate between that and Medusa Eye. When you do attack into her units, though
you must defeat the very first unit you engage. When you can't counter, it
hurts. A lot.
* Win: Defeat Tracy
* Excellent Clear: 24 turns
// Chapter 5 ~ shinjitsu ha shiranami no gotoku ////////////////////////////////
truth is like white waves
I really like how the developers bring dead characters back to life in this
series. No, really. It's so much more exciting compared to other games that
invent new characters every other chapter. (Ahem, Fire Emblem.) Anyway...
This map is fairly easy if you have something to deal with 3 TEC Gravity Chaos.
Spear users will not like this map very much. Just be aware that if you have
large unions with Gun users, you'll get hit pretty hard on the counter with
Undines in water and a Pirate with Kill Blade.
Let the Griffon Riders come to you. You will waste turns trying to attack them
because they're not in formation. You might be tempted to load your army into
your ship and attack through the lower canal, but there is an enemy Necromancer
blocking your landing site, so you will actually have to travel much further and
unless you're using Phoebe, you will lack much of a formation. Try not to attack
the lead Pirate when you're late in your formation unless you're certain that
you can avoid his [O] 1 on 1 = win.
* Win: Defeat all enemies.
* Excellent Clear: 10 turns
__ BF 5-2A ~ fukai wo terasu hikari ____________________________________________
light illuminating the decaying ocean
* Remarks:
1. Phoebe visiting here gets you Fame +16.
2. Will Crystal.
3. Eternal Tears.
4. Having the Dowsing Rods gets you Snow of the Deep Sea.
5. Aquarius.
You must protect the ship while getting all the items and defeating all the
Undines. The biggest problem is the fact that you're on ice, so losing hurts. A
lot. The item for Dowsing Rods is on this map as well.
* Win: Defeat Giselle, and do not let any enemy unit move adjacent to the ship.
* Excellent Clear: 16 turns
__ BF 5-2B ~ kaizoku monoto ieba yuureisen _____________________________________
speaking of pirates, a ghost ship
* This map only becomes available after clearing BF 5-1X and if your Fame is -20
or less at the time. Oh, and Pamela is still pretty hilarious. ^.^
* Remarks:
1. Element
2. World Tree Branch
3. Trade: Fur -> Fur Coat
* Tactics:
Moving your units toward the north will open the map. If you're not using
Raspberry or have an equivalent, you can bring a high MOV card that you're not
using and just grab all the items in one turn first. That way you don't have to
worry about getting them later....
* Advance: Move a unit to the north.
-- BF 5-2B Part 2 --------------------------------------------------------------
* Remarks:
1. Element
2. World Tree Branch
3. Trade: Fur -> Fur Coat
* Other Enemies:
Sniper (x3)
Item: Night Scope [1]: [O] in Night
Witch (x2)
Griffon Rider (x2)
* Tactics:
Elisha does well here since she's good against the Witches and Griffon Riders
and goes fairly evenly against the Snipers. Of course Gang is great as well, but
remember that neither of them can counter, so you will need to use cards like
Thunderbolt and Bloody Claw.
If you Steal the Night Scope, you can use it in the second part of this map,
which may prove to be useful. Otherwise, it will be on the ground and you won't
be able to equip it.
* Advance: Defeat all enemies.
* Your positions will reset and you will choose new characters.
* Other Enemies:
Zepar (x2)
Forneus (x3)
Andras (x1)
* Tactics:
There are only two ways you can get some early hits in, and that's with Phoebe
moving up through the water and attacking the Zepar or using Raspberry to fly
over the marsh and engaging the Zepar (unless you think you're good enough to
defeat the Andras). Since Forneus are NOT [O] Void Ice and Andras also lost
their [O] > Undine, Phoebe is actually not that bad of a substitute for
Raspberry. Another way to avoid the two marsh tiles as you walk in is to use
Diamond Dust to freeze the water on your first turn. The time will not turn to
day so it is safe for the rest of your units to go around the top.
Contrary to what you might expect, Pamela is not that good here. Her low ATK and
GEN are nothing to write home about, and her high TEC is offset by the fact that
Rogan has 4 GEN and [O] Block counter. Coma Karma does nothing to Rogan either,
and she is also weak against Forneus (yes, they count as Undines).
* Win: Defeat Rogan
* Excellent Clear: 18 turns
__ BF 5-2C ~ ghost island ______________________________________________________
* Remarks:
1. If your Fame is positive, you will obtain the Forbidden Fruit. If your Fame
is negative, you will get the Mysterious Fruit.
2. [Card] Kiss of Death.
You don't want to attack into the choke point because the fog severely limits
your union formation. If you want cannon support, you must choose Raspberry as
the Ship's Captain since only she can fire the cannon at night.
If you have the Dirty Pendant in your inventory, you will play part 2 of this
map. It will also be traded to a Pendant of Memories.
* Advance: Defeat all enemies.
-- OR --
* Win: Defeat all enemies.
* Excellent Clear 18 turns
-- BF 5-2C Part 2 --------------------------------------------------------------
You will basically replay this map again, but there will be more Leraje, which
are not [X] < Holy and also have [O] No battle penalty. Just defeat them as
quickly as you can on your turn.
* Win: Defeat all enemies.
* Excellent Clear: 18 turns
__ BF 5-3 ~ kinpatsu no bishounen arawaru! _____________________________________
a pretty blonde boy appears!
* Remarks:
1. A male unit gets you a Pirate's Medallion, while a female unit gets you the
Bold Bikini.
2. Trade: A Caged White Butterfly -> Good Luck Charm. In addition, Fame +16.
3. Beautiful Shells.
4. Trade: Beautiful Shells -> Shell Breastplate. If a male unit did this, Fame
-16. If a female unit, Fame +16.
5. Fancy Sea Urchin Eggs.
* Boss Data:
Knight / {Kamyuru} GEN: 3 | ATK: 3 | TEC: 3 | LUK: 1 | Morale: 5840
Item: Burning Sun [3]: [O] in Day
* Other Enemies:
Knight (x4)
* Tactics:
This is really simple. Elisha and Yggdra, any axe users, staff users, or Phoebe
in water can handle this by themselves. Take the ship with you for extra damage
and you should clear this within 5 turns. You can give anyone who's not fighting
something to eat.
* Advance: Defeat {Kamyuru}
* Your positions will reset. You will choose new characters.
-- BF 5-3 Part 2 ---------------------------------------------------------------
* Remarks:
1. A male unit gets you a Pirate's Medallion, while a female unit gets you the
Bold Bikini.
2. Trade: A Caged White Butterfly -> Good Luck Charm. In addition, Fame +16.
3. Beautiful Shells.
4. Trade: Beautiful Shells -> Shell Breastplate. If a male unit did this, Fame
-16. If a female unit, Fame +16.
5. Fancy Sea Urchin Eggs.
6. Trade: King Scallop -> Serpent Lancer. If you don't have the King Scallop,
Fame -16.
You should have no trouble here. Anyone with decent stats should be able to take
on Melanie, even after Revolution due to her lack of ATK. The only thing you
should be wary of are Undines in water, but if that's your biggest problem, then
you should be able to clear this well before 18 turns.
* Win: Defeat Melanie
* Excellent Clear: 18 turns
__ BF 5-4A ~ sasurai no ginyuushijin ___________________________________________
wandering troubadour
* Tactics:
You must choose whether to save Eater or not. To do so, simply move adjacent to
the gorotsuki surrounding her by Turn 4. Otherwise, don't fight them and they
won't attack you either. If you save Eater, she will join you. You will also
have the opportunity to get the Brave Ring and the Fermata Bell. If you didn't
save Eater, you will have a chance to get a Beasterfang and Devil's Tail.
Saving Eater also earns you Fame +30. Not saving her gets you Fame -30.
* Remarks:
1. Elisha or Raspberry vising this village earns you Fame +16.
2. Kokori Nut.
3. Fermata Bell.
4. Antique Music.
5. Trade: Fancy Sea Urchin Eggs -> Alchemy Monocle. If you don't have the Fancy
Sea Urchin Eggs, Fame -16.
* Other Enemies:
Chaser (x2)
Brave Ring [3]: [O] Critical 50%
Pirates (x2)
Sailor (x2)
* Tactics:
You should have no problem getting the MVP. My best clear is in 5 turns with a
strong gun unit (Yggdra or Elisha) and Raspberry with Golden Spear. Elisha can
take care of the Sailors, even on their charge, and Raspberry Fatal hits the
middle Pirate with Thunderbolt on Turn 3 and then trades the Uni for the
Alchemy Monocle on Turn 5 and defeats the lead Chaser.
* Win: Defeat all enemies. Fame +30.
* Excellent Clear: 10 turns
-- BF 5-4A ~ Other Path --------------------------------------------------------
* Remarks:
1. Trade: Dark Matter -> Dark Sabre.
2. Straw Hat.
3. Undersea Rose.
4. Plank Sandals.
5. Pirate Phantom's Doll.
6. Cat's Ears.
7. Stardust.
8. A special event will occur here with any of the following characters: Lulu,
Pinger, Elisha, Raspberry, Locomoco. This event disappears after Turn 7.
* Other Enemies:
Pirates (x1) (End of Turn 1)
Sailor (x1) (End of Turn 4)
Chaser (x1) (End of Turn 4)
Knight (x1) (End of Turn 7)
Sniper (x1) (End of Turn 7)
* Tactics:
You're only allowed female units here. You can do whatever you want... as long
as you don't lose any engagement. The nanpa aren't very hard to deal with,
though the occasional critical hit -> force restart map is pretty troll.
Some enemy units will pop out after the end of Turns 1, 4, and 7. Use the above
list to deal with them as necessary. It should take you no more than two turns
(one of theirs and one of yours) to deal with each of them as they appear.
* Advance: Defeat all enemies.
* Your positions will reset.
-- BF 5-4B Part 2 --------------------------------------------------------------
If you cleared Part 1 before Turn 10, you're in good shape. You should be able
to defeat all of the undead minions on your first turn in Part 2 and you can
just mass union Rogan for the win on your second turn. He can't even use Necro
Gate because it's Fixed Evening.
* Remarks:
1. Phoebe, Elisha, or Minnesota will get you Fame +16.
2. Dried Lizard.
3. Trade: Large Meal -> Fairy's Stone Brooch. If you have nothing to trade, Fame
-16.
4. Fire Dragon Fragments.
5. A male unit gets you a Gaudy Turban. A female unit gets the Twilight Veil.
6. Curry Rice.
7. Skull Stone.
8. Trade: Aquarius and Element -> Sun Orb
9. If your Fame is positive, you will get the Silvia. If your Fame is negative,
you will get the Brascendo.
0. Rusted Sword.
* Other Enemies (Lukia Empire):
Knight (x4)
Item: Iron Helm [2]: [O] Block criticals
Witch (x1)
Griffon Rider (x3)
* Tactics:
Assuming you have one of the correct unit compositions, here's how to get the
most out of this map. Raspberry will be flying everywhere to get the items in
the middle, so she's out of the fights. You need one strong sword user to deal
with the units up north and Phoebe and one other unit (or equivalent) to defeat
as many units as they can in the southwest. Choose five powerful cards that
total 46 MOV if you want to go after the bandits or 47 MOV if you want to go
after the Empire troops. Choose your units in an order that is optimal for what
they're doing, i.e. Anne should be on [b] unless you're using Ishut, in which
case Raspberry should be on [b]. Phoebe should be on [e], and the other support
unit should be on [c]. Raspberry takes [d] if you're using Anne. You must use
all of your MOV each turn. Move Phoebe and the unit on [c] via ship to the Lukia
troops while moving your sword user to the bandits. It's okay if you're not
attacking for one turn, as long as you wear them down to only the lead Knight
and the lead Griffon Rider by Turn 10. Raspberry should use remaining MOV to get
the rest of the items from [4] up to [9] in that order, to conserve MOV. If you
do this correctly (and not lose any fights), you are in a position to grab all
items, gain as much EXP as you can, and get the MVP by finishing on Turn 13.
* Win: Defeat the Bandits (Defeat the Lead Griffon Rider). Fame +30.
-- OR --
* Win: Defeat the Lukia Empire (Defeat the Lead Knight). Fame -30.
* Remarks:
1. Trade: Coelacanth's Bone and Sea Serpent -> Lacan's Secret Medicine.
2. The Evil Eye reveals the Cachusha.
3. If you have the Love Shells, a unit will get his/her formation changed here.
* Other Enemies:
Forneus (x4)
Item: Love Shells [3]: [O] Void ailments
Zepar (x2)
Andras (x1)
* Tactics:
It's another fight in Fog, so any [O] Evade Panic items are useful to equip. If
you're facing Rogan with his Pirate King's Armor, don't try to attack him unless
you're using Banish or any other Fatal Damage mechanism. Gang with 3 ATK and
Bloody Claw is okay, but you will probably lose Rogan's counter. It's best to
finish Rogan with Bloody Claw if you can.
If Rogan has other items equipped, it means that you haven't faced him and/or
taken his items the previous three times. That makes Rogan slightly easier to
deal with, but his [O] in Night will make him do significantly more damage than
you think. Yggdra and Anne obviously do the best here. Any staff users with at
least 3 ATK will also do fine.
Ideally, you will complete this part of the map no later than Turn 7, but you
may take up to Turn 9 and still have a decent shot at the MVP.
* Advance: Defeat Rogan
* Your position will not reset.
-- BF 5-6 Part 2 ---------------------------------------------------------------
* Remarks:
1. Trade: Coelacanth's Bone and Sea Serpent -> Lacan's Secret Medicine.
2. The Evil Eye reveals the Cachusha.
3. If you have the Love Shells, a unit will get his/her formation changed here.
4. Pirate King's Doll
* Boss Data:
Cyborg / Velgas GEN: 2 | ATK: 5 | TEC: 4 | LUK: 3 | Morale: 6600
Item: Rebellion Force [3]: [O] Fighting status +1
[O] Void ailments
[O] No battle penalty
[O] Fighting status +1
While it's possible to complete without Anne Komaku or Ishut, if either of them
has decent stats, I suggest you use them, along with their respective cards.
Take advantage of Velgas's low GEN by using card skills often and you will
overcome his 5 ATK. Of course, if your units have 5 ATK of their own, it's
possible to brute force it (Phoebe with Brascendo in Water, for instance). I
also strongly advise you to let Velgas's troops to come to you, as long as you
have some way of dealing with Snipers on their charge. Even if you don't, it
saves you a lot of MOV and formation hassle (your ship will be in range of
Velgas when he comes to you as well).
* Win: Defeat Velgas
* Excellent Clear: 20 turns
* You will acquire [Card] Burst Wing if you took the A route in Chapter 4. You
will acquire [Card] Ground Spear if you took the B route.
__ BF 5-7 ~ aa, shinjitsu wa totsuzen ni _______________________________________
Oh, the truth is suddenly...
* Remarks:
1. Trade: Will Crystal and Rusted Sword -> Magical Sword
2. Golem Suit.
3. If your Fame is positive, you will get the Flute of Deception. If your Fame
is negative, you will get the Lucky Broom.
4. If your Fame is positive, you will get the Gatling Gun. If your Fame is
negative, you will get the Elegant Spear.
Focus on defeating the tower guards first. You will have time to get items in
the southeast afterward. They're not hard to deal with; a single unit can attack
the Valkyrie and should be able to defeat everyone in the union. On your second
turn, attack the Sniper in Fog because that's the most efficient. On your last
turn, you should be able to attack both tower guards and take them both out with
a three-unit union in Rain.
* Advance: Capture both watchtowers (move a unit to each).
* Your positions will reset. You will choose new cards and characters.
-- BF 5-7 Part 2 ---------------------------------------------------------------
* Remarks:
1. During the Day, you will get the Morning Dress. During the Night, you will
get the Evening Dress.
2. If your Fame is positive, you will get the Golden Gun. If your Fame is
negative, you will get the Dream Cap.
3. Trade: Bottled Dozeu -> Fancy Cat Powder.
4. Gold Badge.
* Other Enemies:
Witch (x3)
Item: Love Chains [2]: [O] Block criticals
Undine (x2)
Golem (x3)
Sailor (x3)
Gunner (x1)
* Tactics:
The first few turns will determine whether you can get the MVP or not. You
should load 3 (maybe 4 if you have the movement) of your units into your ship
and start ferrying that army toward the left. Leave one unit behind that you
don't want to use (or Phoebe or Raspberry since they can cross water) to get
the Dress of your choice, but you can do this at any time, and it's more
important to start getting your units over. If you're using primarily Gunners,
then it's even more important that you get them over there during the daytime,
because it will begin to rain in the evening.
Tracy will cycle between Medusa Eye and Trickster, so choose your card
accordingly and/or try to match up anyone with 5 GEN against her. The way to
beat Tracy is to indirectly damage her through the enemy formation, but never
let your units get attacked back on Tracy's turn. Whittling her Morale down this
way will allow you to mass one final union against her alone at the end.
* Win: Defeat Tracy
* Excellent Clear: 24 turns
// Chapter 6 ~ unmei no akai doukasen //////////////////////////////////////////
the red fuse of fate
__ BF 6-1 ~ hikari no kai'iki __________________________________________________
light of the ocean
1. Trade: Rare Fish Mail -> Manta Fish Mail
2. Bright Ocean Fragments
3. Gold Dozeu
4. Platinum Badge
5. Visiting this village twice will get you the Legendary Cannon.
* Boss Data:
Queen / Enryetta GEN: 4 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 7140
Item: Platinum Ornament [3]: [O] Void all but Dark
[O] Void ailments
[O] Void Holy
[X] < Dark
[O] Void all but dark
Undine / Giselle GEN: 5 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 7140
Item: Ice Javelin [4]: [O] Ice attack UP
* Other Enemies:
Valkyrie (x3)
Undine (x7)
* Tactics:
This would be a really good time for either Lulu or Locomoco to equip Ruby Staff
and Flame. Ishut with any decent stats can take on Enryetta by himself while the
rest of your troops deals with the Undines. Oh yeah, also, don't troll yourself
by putting someone on Ice at the end of your Night turn because the next day...
Giselle has the Ice Javelin, which means no matter what your GEN is, you will
take Fatal Damage if she Breaks Out, so be prepared with something like Magic
Shield, any [O] Void element items, and/or hope that you've also brought her
down to just herself when this happens. She's also impervious to most of your
own units' abilities due to her 5 GEN.
By the way, Enryetta also has Morale Protect. So she will take up your turns no
matter what you do, and you must Steal the Platinum Ornament from her if you
want that. This means you should prioritize defeating Giselle if you want the
MVP. On your first turn, you can attack the closer Undines so that they freeze
the water with Diamond Dust. On the Evening and Night turns, you should include
Giselle in formation, and if you can defeat her convincingly enough, you should
be able to defeat her before Day arrives again. Having the ocean thawed out is
very important for the next part of this map.
* Advance: Defeat Giselle
-- BF 6-1 Part 2 ---------------------------------------------------------------
* Remarks:
1. Trade: Rare Fish Mail -> Manta Fish Mail
2. Bright Ocean Fragments
3. Gold Dozeu
4. Platinum Badge
5. Visiting this village twice will get you the Legendary Cannon.
6. Trade: Randomly chosen sword item -> Blunt Sword
7. Trade: Letter in a Bottle -> Euphoria's History Book
* Tactics:
Enryetta will pursue you. She still has Morale Protect. Make your way over to
the flags. To clear this in 24 turns, you must either defeat the entire Undine
unit (defeating the lead Undine isn't enough) or pile everyone into the ship and
directly head over as fast as you can when the ocean isn't frozen. If you're
doing the latter, you must never let an opposing Undine Break Out with Diamond
Dust, or your troops are walking over the ice instead. (It is okay for them to
freeze the ocean at night after you've already used all your MOV because the
ocean will thaw on your next turn and you won't lose 3n turns.)
* Win: Escape Enryetta (Move your units to the flags).
* Excellent Clear: 24 turns
__ BF 6-2 ~ kagakusha toiu na no kemono ________________________________________
the scientist's kemono*
* I know this is another really badly translated title. By the way, in Japan,
kemono is a form of art that involves humanlike animal characters. (Source:
Kemono on Wikipedia.)
* Remarks:
1. If you have the Love Chains, a unit will get his/her formation changed here.
2. Dark Spectral Fragments.
3. Trade: Castaway Story -> Formular.
4. Iron Shackles
* Boss Data:
Mad Scientist / Ajo Gurafo GEN: 2 | ATK: 4 | TEC: 6 | LUK: 3 | Morale: 6860
Item: Gargoyle Rod [3]: [O] in Night
[O] > Skeleton
[O] Void Dark
[X] < Holy
[O] in Night
Doppelganger / Lulu MK-2 GEN: 4 | ATK: 3 | TEC: 5 | LUK: 5 | Morale: 7020
Item: Southern Cross [1]: [O] Power 50% UP
[O] in Mystic Ruins
[O] Block criticals
[O] Power 50% UP
* Other Enemies:
Witch (x5)
Necromancer (x2)
Gunner (x2)
* Tactics:
Lulu MK-2 is fairly easy to deal with if you're not relying on any particular
card strategy. She does have 5 LUK though, so you'll need someone with high LUK
or Vise to get her item. Any Gun users will handle this map pretty easily.
Ajo Gurafo has Insanity on 6 TEC, so you should attack the top right Necromancer
to avoid including him in formation until you've reduced it down to a point
where you know Ajo won't Break Out when you engage him directly. Once again, Gun
users are very strong here.
You need to clear this part of the map by no later than Turn 11 if you want the
MVP.
* Advance: Defeat Lulu MK-2. Defeat Ajo Gurafo.
* Your positions will reset and you will choose new characters.
-- BF 6-2 Part 2 ---------------------------------------------------------------
* Remarks:
1. If you have the Love Chains, a unit will get his/her formation changed here.
2. Dark Spectral Fragments.
3. Trade: Castaway Story -> Formular.
4. Iron Shackles
Melanie and Garm both have Morale Protect, so you can't get their items without
Stealing them. In addition, since they retain the same items when you fight
them again if they didn't previous lose them, you might actually need to Item
Break one of them in order to have a chance of getting their final items and
completing your Items list. Reducing either Melanie or Garm to less than 1000
Morale will allow you to end the map.
* Win: Reduce Melaine or Garm to 1000 Morale or less.
You can use that Knight Killer that you just got for some easy wins. The water
area is perfect for Phoebe, and she can easily take on Griffon Riders from
there. Elisha does the same with her [O] > Griffon Rider. Defeat the group of
Knights as quickly as you can so they stop taking up your turns if you want the
MVP. They will be on the road, so you will need your own bonuses to deal with
them. The Twilight Veil is good here. Be sure to either Steal Enryetta's Fad
Pendant, or don't reduce her Morale to less than 1/4 on the start of her turn,
or she will recover back to 7500, which might cost you the MVP.
* Win: Defeat Enryetta
* Excellent Clear: 14 turns
__ BF 6-4 ~ shinyuu ____________________________________________________________
close friends
* Boss Data:
Bayonet / Gariored GEN: 5 | ATK: 3 | TEC: 6 | LUK: 3 | Morale: 7480
Item: Ocean Rifle [2]: [O] Foe GEO 0%
[O] in Night
[O] Void Dark
[X] in Rain
[O] Foe GEO 0%
* Other Enemies:
Undine (x2)
Knight (x3)
Gunner (x1)
* Tactics:
Remember that if you're not using Raspberry, she should be firing the cannon
because only she can do so at night.
Gariored has Night advantage, so just bring your best units with the best
equipment you have. When it's just down to him, which should be in two turns
(yours and his), then you can just mass union him. Yes, he will Break Out with
Megiddo since there's nothing you can really do about that, but you will
eventually wear him down.
I finally figured out a way to get the MVP without using any of the three
required characters. You need a strong (5 ATK or better) Phoebe with Ice Javelin
and decent power on Diamond Dust. Phoebe needs to be on [d] so that she attacks
Gariored on Turn 1. To counter his charge, she needs at least 5 GEN as well, and
needs to Break Out with Diamond Dust on Turn 2 only so that she wins 1-0 against
Gariored. Finally, she can use any card on Turn 3 to complete this map. If
Gariored doesn't attack Phoebe on Turn 2, you might as well restart. By the way,
your second unit should be Anne Komaku with Beach Sandals or equivalent.
* Advance: Defeat Gariored.
* Your position will not reset.
-- BF 6-4 Part 2 ---------------------------------------------------------------
Move Anne with Beach Sandals down to the beach terrain and attack the Undine
just left of the lead Undine. Your card should be Revolution and Anne needs 6
ATK for best results. Barring criticals, Anne should be able to clear out most
of the Undine troops and Enryetta's troops within 2 turns. On your next turn,
bring Phoebe over and focus down the lead Undine to stop her from taking up your
turns. (Be careful while doing this, as there are Pirates lurking around and
they are [O] > Undine.) In any free time, you can grab the item from [1] if you
desire. This should allow you to clear the map just before or on Turn 12.
* Win: Defeat Enryetta.
* Excellent Clear: 12 turns
__ BF 6-5 ~ riyou surumono sarerumono __________________________________________
those who you use end up using you
If you had no problem in the last battlefield, then you'll have none here. This
is very straightforward. Load two units into your ship, move along the southwest
and engage where you can. Beach Sandals are pretty good here as well. You can
indirectly damage Gariored with your cannon, but don't engage him directly until
he's down to just himself or him and the Lead Chaser. (In the latter case,
you'll want to bring a third unit.) Attack him during the Day or Evening and
you should take this easily.
* Win: Defeat Gariored.
* Excellent Clear: 16 turns
// Chapter 7 ~ kodai yuuforia //////////////////////////////////////////////////
ancient euphoria
* Boss Data:
Prince / Ashrey GEN: 5 | ATK: 4 | TEC: 4 | LUK: 1 | Morale: 7480
Item: Crimson Mantle [3]: [O] Void Fire
[O] Void ailments
[O] Void Fire
* Other Enemies:
Paladin (x2)
* Tactics:
High leveled Gunners and spear users will do well here. This is fairly easy to
clean up. Any [O] GEO 0% items will help out here a lot. Ashrey will cycle
between Megiddo, Volcanon, and Ground Spear/Burst Wing (whichever you don't
have). Any [O] in Day items can be equipped for a similar effect.
* Win: Defeat Ashrey
* Excellent Clear: 6 turns
__ BF 7-2 ~ ukabiagaru shinjitsu _______________________________________________
the truth emerges
If you want to clear this stage quicker, just use the ship to attack Garm
directly. You don't want to engage his forces at the top right choke anyway,
since that's where his union will include the cannon. Same goes for Melanie's
side--engaging directly through the choke will get you shot during the day. Once
again, units with any [O] GEO 0% items will speed things up as well.
* Advance: Defeat Garm. Defeat Melanie.
* Your position will not reset, so move your important units toward the bottom
of the map with any extra MOV you have from your cards. The time of day will
remain the same when you meet the first objective.
-- BF 7-2 Part 2 ---------------------------------------------------------------
* Remarks:
1. Marchen Wings. Ishut gets you nothing.
2. If you have the Love Bikini, a unit will get his/her formation changed here.
3. Trade: Snow of the Deep Sea and Stardust -> Stardust Hourglass
Defeat the minions before you turn your attention to Ashrey. If you really want
to avoid his Ultimate (he cycles among Megiddo, Burst Wing, and Volcanon), then
just send one spear user against him so that he'll never reach MAX. If you think
you an take on the effects of Burst Wing and Volcanon, then you can just mass
union him. This stage isn't that hard either....
* Win: Defeat Ashrey
* Excellent Clear: 20 turns
__ BF 7-3 ~ heiki ga kanaderu kokyoukyoku ______________________________________
symphony of weapons
You will now face Symphonia. Oh, and by the way, she has the Criticalizer. This
means you will die without something to block the charge or something to block
criticals. The best way for you to protect yourself against this is to have a
male with a protective item such as the Rosary of Hope and use Ace Guard.
You're also stripped of the Ancient Power cards, i.e. Tidal Wave, Volcanon,
Ground Spear, Burst Wing, and Holy. The second way to prevent this is to have
any leader with a [O] Block charge item and move everyone else out of formation
on Symphonia's turn.
Symphonia's card is Coalesce. I really hope you have at least one powered up gun
unit, because gun units are going to win you this map. Coalesce will destroy you
if you manage to get Symphonia up to MAX unless Symphonia herself is close to
losing. To put it in perspective, 6 ATK 6 GEN Yggdra with the Sovereign's Seal
(the ?????? item) barely defeats Symphonia when Coalesced with 7 figures.
* Win: Defeat Symphonia
* Excellent Clear: 6 turns
__ BF 7-4 ~ yuuforia no juunin _________________________________________________
the resident of euphoria
* Remarks:
1. If you have the Manta Mantle, move Ishut here to play BF 7-6C (Ending C).
* Boss Data:
Amor / Lyra [Protect] GEN: 5 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 9380
Item: Black Maria [3]: [O] Block counter
[O] Void ailments
[O] Flash attack % STR UP
[O] Block counter
* Tactics:
Oblivious Dawn returns as an unobtainable card in Gloria Union. It's not very
powerful, since if your gauge is already at 0%, it does nothing (so you can just
go Aggressive until the gauge is empty). I recommend you stack as many units as
you're using in the Ship and ferry everyone up to Lyra. Otherwise you will be
wasting a lot of turns and/or dealing with smaller unions.
Kyra has Morale Protect, but once you start attacking her, a whole slew of units
will show up and surround you. Your turn will not end, which allows you to use
any remaining MOV, as well as fire the cannon if you haven't done that yet.
* Advance: Attack Lyra. Her Morale will regenerate after the event.
* Your positions will not reset.
-- BF 7-4 Part 2 ---------------------------------------------------------------
* Remarks:
1. If you have the Manta Mantle, move Ishut here to play BF 7-6C (Ending C).
2. Trade: Salty Pudding -> Sea Memoir. If you don't have the Salty Pudding, Fame
-40.
* Boss Data:
Amor / Lyra [Protect] GEN: 5 | ATK: 4 | TEC: 5 | LUK: 3 | Morale: 9380
Item: Black Maria [3]: [O] Block counter
[O] Void ailments
[O] Flash attack % STR UP
[O] Block counter
Be warned: the weather will turn to Rain the first time that it becomes night.
If you moved gun units up, they will lose most of their engagements. Note that
you have an option of decreasing your Fame by 40, which may or may not be
helpful in getting a different ending. Since there's really no way to account
for all of the possible enemy movement patterns, any universal bonuses (e.g.
[O] in water, [O] in Night, etc.) are useful.
* Win: Defeat Kyra.
* Excellent Clear: 18 turns
__ BF 7-5 ~ koutei ashurei _____________________________________________________
the emperor, ashrey
You'll want to defeat Ashrey as quickly as possible so that he doesn't use
Megiddo. If you don't target Ashrey on your first turn (i.e. target a Paladin
instead), he will usually have enough gauge saved up to defeat you when it's his
turn to fight. When it comes down to just Ashrey, just mass union him. You will
lose some fights, but the battle penalty will weaken him for the later fights.
* Win: Defeat Ashrey
* Excellent Clear: 8 turns
__ BF 7-6A ~ owari no ao, umi to sora to _______________________________________
the blue end: sea and sky...
* Boss Data:
Nocturne / Ashrey [Regen] GEN: 6 | ATK: 6 | TEC: 6 | LUK: 6 | Morale: 9999
Item: Euphoria's Crest [1]: [O] > All units
[O] Void ailments
[O] Block criticals
[O] Void Dark
[X] < Holy
[O] > All units
* Tactics:
Equip all your best items now. This includes things like Formular, Excalibur,
Southern Cross, Etherion, Sovereign's Seal, etc. Ocean Rifle may also be useful
to equip as long as you're certain that that gun unit will win. You will just
have to tank the Megiddo Break Outs with high GEN units because you're forced to
mass union Ashrey due to his Morale regen. Take advantage of Ashrey's [X] < Holy
as best as you can with Banish or an aggressive Anne or Yggdra. When you're
fighting in Fog, the fact that Ashrey sometimes is unable to counter will help
you win engagements that you otherwise shouldn't. Just remember to move most of
your units out of formation afterward. See also: How to defeat Megiddo in the
FAQ.
* Completion: Defeat Ashrey.
__ BF 7-6B ~ eikou no kaizokutachi _____________________________________________
the pirates of glory
* Boss Data:
Requiem / Gariored [Regen] GEN: 6 | ATK: 6 | TEC: 6 | LUK: 6 | Morale: 9999
Item: Euphoria's Crest [1]: [O] > All units
[O] Void ailments
[O] Block criticals
[O] Void Dark
[X] < Holy
[O] > All units
* Tactics:
This is much like the fight against Ashrey, but you have a much bigger advantage
on your charge because Gariored can't counter. Pinger or any unit with the Move
Seed can take advantage of this fact by moving out of formation after being the
union leader, since Gariored will not chase you. As long as you can win most of
your mass union (Megiddo is inevitable), you should be able to overpower the
Morale regen and claim your victory. See also: Tactics given in BF 7-6A; How to
deal with Megiddo in the FAQ.
* Completion: Defeat Gariored.
__ BF 7-6C ~ gin no sou tsurugi wa nibuku kagayaku _____________________________
twin silver swords, dull and shining
* Boss Data:
Rhapsody / Ishut [Regen] GEN: 6 | ATK: 6 | TEC: 6 | LUK: 6 | Morale: 9999
Item: Euphoria's Crest [1]: [O] > All units
[O] Void ailments
[O] Void all attr.
[O] Block criticals
[O] > All units
* Tactics:
Unlike Ashrey and Gariored, Ishut is not weak to any elements, but instead, he
voids all ailments. Since you've lost the ability to use any Ancient Power cards
and cannot use any form of Fatal Damage to hurt him, the only way to complete
this map is to mass union Ishut. See the FAQ on Megiddo for how to do this. Kiss
of Death can be used to stall out Megiddo for about 7 additional seconds since
your cast time will not be perfect. Revolution will give Anne a fighting chance
if she has very high stats and has some form of terrain or time bonus. Banshee's
Cry still reduces Ishut's ATK to 1. Shield Barrier is quite useless since you
want to be going Aggressive to keep Ishut's gauge as low as possible. Any unit-
specific card will do okay, such as Crucifixion or Meteor, as long as that unit
has high TEC. Since Ishut regenerates 25% of his Morale every turn, you cannot
use the 1 unit vs. 1 unit strategy to prevent Megiddo because you will run out
of cards. See also: Tactics to BF 7-6A.
* Completion: Defeat Ishut.
================================================================================
4. Characters and Classes
================================================================================
Make Doll Staff 11 C 2-1 Witches only. STR = 2. Summons a golem after
battle.
Necro Gate Clump 11 C - Rogan only, Night only. STR = 2.
Medusa Eye Gun 9 C 4-4 Y TEC >= E GEN = OK. Turns foe to stone.
Does no Morale damage if successful. You're
allowed to move over petrified units, both
yours and the enemy's. You can't attack
petrified units.
Poison Breath Clump 10 C - Inflicts poison status. Hurts. A lot.
Gravity Chaos Axe 9 C 5-1 STR = Y TEC + 1 - E GEN. Inflicts curse
status if Y TEC >= E GEN.
Item Break Sword 8 C 1-1 Destroys the foe's equipped item and lowers
the foe's fighting status by 1 level whether
an item was destroyed or not. Y TEC >= E GEN
= OK. Ishut or Fencer only.
Steal Axe 12 C 1-1 Pinger only. Takes foe's item. Y TEC >=
E GEN = OK.
Bloody Claw Gun 10 C 3-1 Sniper only, Night only. Defeats the enemy
leader. Y TEC >= E GEN = OK.
Chariot Spear 9 C 4-1 Knights only. Cuts enemy figures to same as
yours but randomizes HP of last figure. Has
no effect when figures are equal.
Shield Barrier All 6 H 1-1 Prevents all damage and most C skills while
casted, as well as 1 on 1 = win.
Flame Staff 7 C 3-5A Fire damage. STR = Y TEC + 1 - E GEN and
inflicts burn status when Y TEC >= E GEN,
causing Morale damage every turn. Used to
get the Grilled Griffon and Dragon Steak.
Blizzard Spear 7 C 3-2B Ice damage. STR = Y TEC + 2 - E GEN. Freezes
water when used by Undines.
Thunderbolt Gun 7 C 2-2 Thunder damage. STR = Y TEC + 1 - E GEN and
inflicts Paralyze when Y TEC >= E GEN to
prevent movement outside of battle.
Banish Sword 7 C 1-1 Holy damage. STR = Y TEC + 2 - E GEN.
Earthquake Clump 10 C 2-1 Golem only. Defeats half of the opponent's
remaining figures. Destroys all objects
within 2 tiles of the golem.
Mind Change All 6 C 2-4 Works only when foe is the same size and
gender. Absorbs foe's HP.
Revolution Sword 10 C 1-2 Valkyrie only, when only the leader remains.
Defeats all enemy figures and cuts the
leader's HP to 1/2 or half of the user's HP,
which ever is less.
Sanctuary All 8 C 3-2A Day only. Revives fallen figures. STR =
Y TEC +/- random.
Refreshment All 4 C 1-1 Female union leader only. Recovers morale
and status of all units in the union.
Kiss of Death All 6 C 5-2C Night only. Raises your ATK and lowers foe's
ATK for 7.77 sec, but defeats your leader
after time is up. No other Skills may be
used during this time.
Fortune All 6 H 5-2B LUK becomes ATK for both sides.
Mirage All 3 C 1-1 Day only. Switches terrain for both units
and the foe's hit rate decreases.
Banshee's Cry Sword 8 H 5-4B Foe's ATK = 1 as long as this card is
activated.
Ivy Whip All 5 C 3-6 STR = Y TEC + 3 - E GEN when foe is in
Forest terrain. Can now be used regardless
of terrain, but STR = Y TEC + 1 - E GEN
when foe is not in Forest terrain.
Sandstorm All 5 C 3-5A STR = Y TEC + 4 - E GEN when foe is in
Desert terrain. Can now be used regardless
of terrain, but will be weaker.
Mantrap All 5 C 3-1 STR = Y TEC + 4 - E GEN when foe is in
Swamp terrain. Can now be used regardless
of terrain, but will be weaker.
Rockfall All 5 C 3-2A STR = Y TEC + 2 - E GEN when foe is in
Wasteland terrain and inflicts slow when
Y TEC >= E GEN. Also usable anywhere, but
STR = Y TEsC + 1 - E GEN and cannot inflict
slow when foe is not on Wasteland.
Ace Guard All 4 C 3-3 Male union leader only. Blocks all
charges and counters against the union.
Oblivious Dawn Scythe 10 H - Lyra only. Gauge/Rage meter falls.
Coma Karma Staff 7 C 5-2B Pamela only, Night only. Inflicts Sleep
status if Y TEC >= E GEN. Does not affect
party leaders (anyone with the blue star
over their icon in the Unit List).
Judgment Zero Gun 5 C - Gariored only. STR = random.
Insanity Staff 5 C - Ajo Gurafo only. Inflicts a random status
ailment when Y TEC >= E GEN. STR = Y TEC + 1
- E GEN.
Vise All 8 C 1-1 LUK to 6 for all union members.
Tidal Wave All 11 C 2-4 Usable by certain members. Defeats all enemy
figures except the leader. +30% Bonus to
Morale damage calculation.
Volcanon All 8 C 7-3 Usable by certain members. STR = Y TEC + 4 -
E GEN and inflicts a Fatal Burn, ignoring
opponent's GEN. +30% Bonus to Morale damage
calculation. Does not add 10% for Status
ailment.
Ground Spear All 4 C 5-6 Usable by certain members. STR = Y TEC + 4 -
E GEN and reduces GEN for this combat. +30%
Bonus to Morale damage calculation.
Burst Wing All 7 C 7-3 Usable by certain members. STR = Y TEC + 4 -
E GEN and reduces hit rate for this combat.
+30% Bonus to Morale damage calculation.
Holy All 5 C 6-4 Gauge break and inflicts damage based on Y
TEC and E GEN. +30% Bonus to Morale damage
calculation.
Megiddo All 7 C - Defeats all enemy units. Breaks Shields.
+30% Bonus to Morale admage calculation.
Fusillade All 7 C 1-2 STR = Y TEC + 2 - E GEN and has a 25% chance
of defeating the leader. If this ability is
used to end the fight, +50% Bonus to Morale
damage calculation.
Coalesce Staff 8 C 1-2 Lulu only. Reduces figures to 1, but greatly
increases all stats. +20% Bonus to Morale
damage calculation. Cannot be used when only
the head is alive.
Tyrant Axe 9 C 4-4 Pinger only. Gauge break. All stats greatly
increase. Adds: [-] Infinite aggressive.
Puts the user to sleep after the union.
Dreadnought Axe 7 C 2-2 Zazarland only. STR = Y TEC + 4 - E GEN.
Salvation Spear 9 C 2-2 Minnesota only. Sacrifices the leader to
revive most supporting figures.
Meteor Staff 6 C 3-1 Locomoco only. STR = Y TEC + 4 - E GEN.
Magic Shield Staff 6 C 4-3 Female staff users only. Nullifies all
enemy skill effects against the union.
Crucifixion Spear 8 C 3-4 Raspberry only. Stops time and rushes at
opponent to deal damage. STR = Y TEC + 3 -
E GEN.
Trickster Gun 6 C - Tracy only. Uses the same card skill that
the opponent possesses, with the same
effects as if the opponent had used it. The
user's stats remain the same.
Shadowchaser91 (mailto: shadowchaser91 at gmail dot com)
Main author.
Truong Nguyen (mailto: milanor1412 at yahoo dot com dot vn)
Character growth charts.
Pointing out Sting's Twitter that explains [O] kyoukougeki dameeji hosei.
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